11/10/2019 2:53:20 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/10/2019 2:53:20 PM Boot up FleetOS (0.2155s) 11/10/2019 2:53:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 2:53:20 PM Check System Logs For Rogue Intelligence (0.0294s) 11/10/2019 2:53:20 PM Organizing Alien Translation Routines (0.0488s) 11/10/2019 2:53:20 PM Remembering Alamo (0.0189s) 11/10/2019 2:53:20 PM Generating Framerates (0.0120s) 11/10/2019 2:53:20 PM Bring Cloaking Systems Online (0.0040s) 11/10/2019 2:53:20 PM Game Version: 1.007 11/10/2019 2:53:20 PM Eject Trash Into Hyperspace (0.0090s) 11/10/2019 2:53:20 PM Recalculate Speed Of Light (0.0120s) 11/10/2019 2:53:20 PM Check Nearby Stellar Masses (0.0060s) 11/10/2019 2:53:20 PM Resolution changed to windowed 1000x600 11/10/2019 2:53:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 2:53:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 2:53:20 PM Refresh Optical Lensing (0.0070s) 11/10/2019 2:53:20 PM Revise Fundamental Physical Laws (0.0369s) 11/10/2019 2:53:20 PM Boot Audio Comms (0.0090s) 11/10/2019 2:53:20 PM Establish Individual Audio Links (0.0070s) 11/10/2019 2:53:20 PM Prepare Explosions and Crackles (0.1226s) 11/10/2019 2:53:20 PM Optimize Comfort On Command Decks (0.0578s) 11/10/2019 2:53:20 PM Check For Extra Modules (0.0199s) 11/10/2019 2:53:20 PM Calculate Odds Of Success (0.0120s) 11/10/2019 2:53:20 PM Briefly Panic (0.1466s) 11/10/2019 2:53:21 PM Install Confidence Routines (0.1995s) 11/10/2019 2:53:21 PM Bring Commander Interface Online (0.0618s) 11/10/2019 2:53:21 PM Motivate All Crews (0.0209s) 11/10/2019 2:53:21 PM Externalizing Patterns (0.0120s) 11/10/2019 2:53:21 PM Disengaging Constants (0.0329s) 11/10/2019 2:53:21 PM Late Axionic Computations (0.0369s) 11/10/2019 2:53:21 PM Thinking Of Advice (0.0060s) 11/10/2019 2:53:21 PM Degaussing Advice (0.0170s) 11/10/2019 2:53:21 PM Naming All Known Planets (0.0070s) 11/10/2019 2:53:21 PM Remembering Speeds (0.0060s) 11/10/2019 2:53:21 PM Prioritizing Targets (0.0060s) 11/10/2019 2:53:21 PM Rebooting Sensor Arrays (0.0070s) 11/10/2019 2:53:21 PM Unloading Prismatic Grid (0.0070s) 11/10/2019 2:53:21 PM Thinking Of Objectives (0.0080s) 11/10/2019 2:53:21 PM Re-Aligning Objectives (0.0070s) 11/10/2019 2:53:21 PM Inhibiting Visual Scans (0.0110s) 11/10/2019 2:53:21 PM Synthesizing Vocals (0.0050s) 11/10/2019 2:53:21 PM Ventilating Scenarios (0.0070s) 11/10/2019 2:53:21 PM Decontaminating Targeting Systems (0.0070s) 11/10/2019 2:53:21 PM Ejecting Tactical Core (0.0070s) 11/10/2019 2:53:21 PM Calibrating Formations (0.0070s) 11/10/2019 2:53:21 PM Intercepting Galactic Maps (0.0080s) 11/10/2019 2:53:21 PM Sterilizing Test Chamber (0.0080s) 11/10/2019 2:53:21 PM Faction Diagnostics (0.0085s) 11/10/2019 2:53:21 PM Buffering Hackers (0.0140s) 11/10/2019 2:53:21 PM Inverting Death (0.0060s) 11/10/2019 2:53:21 PM Linear Field Variance (0.1292s) 11/10/2019 2:53:21 PM Charging Marks (0.0060s) 11/10/2019 2:53:21 PM Range Manifolds (0.0070s) 11/10/2019 2:53:21 PM Purging ROFs (0.0060s) 11/10/2019 2:53:21 PM Manipulating Speeds (0.0080s) 11/10/2019 2:53:21 PM Detecting Projectiles (0.0060s) 11/10/2019 2:53:21 PM Grouping Flow Fields (0.0075s) 11/10/2019 2:53:21 PM Modulating Flow Field Groups (0.0100s) 11/10/2019 2:53:21 PM Designing Fleets (0.0140s) 11/10/2019 2:53:21 PM Thinking Of Technologies (0.0080s) 11/10/2019 2:53:21 PM Categorizing Starboard Sensors (0.0060s) 11/10/2019 2:53:21 PM Injecting Galactic Variables (0.0090s) 11/10/2019 2:53:21 PM Discharging Colored Ions (0.0180s) 11/10/2019 2:53:21 PM Replicating Ion Colors (0.0050s) 11/10/2019 2:53:21 PM Investigating Starfields (0.1437s) 11/10/2019 2:53:22 PM Discovering Distant Planets (0.5205s) 11/10/2019 2:53:22 PM Investigating Map Signatures (0.0129s) 11/10/2019 2:53:22 PM Collating Solar Systems (0.0090s) 11/10/2019 2:53:22 PM Categorizing All Planets (0.0030s) 11/10/2019 2:53:22 PM Organizing Commands (0.0199s) 11/10/2019 2:53:22 PM Calculating Firing Cones (0.0030s) 11/10/2019 2:53:22 PM Remembering Lost Ship Parts (0.3740s) 11/10/2019 2:53:24 PM Printing Paper Copies Of All Data Banks (1.2934s) 11/10/2019 2:53:24 PM Issuing Orders (0.0040s) 11/10/2019 2:53:24 PM Augmenting Infusers (0.0080s) 11/10/2019 2:53:24 PM Infusing (0.0170s) 11/10/2019 2:53:24 PM Post-Proton Surge (0.0030s) 11/10/2019 2:53:24 PM Calibrate Weapons Arrays (0.0140s) 11/10/2019 2:53:24 PM Stimulate Modulation (0.0130s) 11/10/2019 2:53:24 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 2:53:24 PM Load Surrogates (0.6688s) 11/10/2019 2:53:24 PM Load Historical Documents (0.0030s) 11/10/2019 2:53:24 PM 4.7 seconds total load time. Discovering Distant Planets (0.5s) Remembering Lost Ship Parts (0.4s) Printing Paper Copies Of All Data Banks (1.3s) Load Surrogates (0.7s) 11/10/2019 2:53:24 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 2:54:50 PM Base Color: c6F00FF Trim Color: c242124 11/10/2019 2:55:36 PM Resolution changed to fullscreen 1080x1920 11/10/2019 2:55:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 2:55:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 2:55:49 PM No resolution change was required. 11/10/2019 2:55:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 2:55:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 2:56:06 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 2:56:06 PM World Created, Launching Server 11/10/2019 2:56:06 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 2:56:06 PM Successfully opened host socket 11/10/2019 3:00:22 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 3:00:22 PM World Created, Launching Server 11/10/2019 3:00:22 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/10/2019 3:00:22 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 3:05:29 PM No resolution change was required. 11/10/2019 3:05:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 3:05:29 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 3:10:40 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 3:10:40 PM World Created, Launching Server 11/10/2019 3:10:40 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/10/2019 3:10:40 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 3:14:06 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 3:14:06 PM World Created, Launching Server 11/10/2019 3:14:06 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/10/2019 3:14:06 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 3:22:44 PM No resolution change was required. 11/10/2019 3:22:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 3:22:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 3:22:44 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 40 11/10/2019 3:35:03 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 3:35:03 PM World Created, Launching Server 11/10/2019 3:35:03 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/10/2019 3:35:03 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 4:39:56 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 4:39:56 PM World Created, Launching Server 11/10/2019 4:39:56 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/10/2019 4:39:56 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 4:40:03 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 11/10/2019 4:40:03 PM World Created, Launching Server 11/10/2019 4:40:03 PM PlayerAccount Apharius has now been put in control of faction 1. 11/10/2019 5:02:35 PM Start Generate Partial Map with Realistic and seed 734312559 and planet count 80 and 17 factions 11/10/2019 5:02:35 PM World Created, Launching Server 11/10/2019 5:02:44 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 5:02:44 PM Generate Partial Map Complete 11/10/2019 5:02:47 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 5:02:47 PM Generate Partial Map Complete 11/10/2019 5:02:51 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 5:02:51 PM Generate Partial Map Complete 11/10/2019 5:02:55 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 5:02:55 PM Generate Partial Map Complete 11/10/2019 5:10:24 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 19 factions 11/10/2019 5:10:24 PM Generate Partial Map Complete 11/10/2019 5:10:50 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 20 factions 11/10/2019 5:10:50 PM Generate Partial Map Complete 11/10/2019 5:34:24 PM Start Generate FULL Map with Octopus and seed 734312559 and planet count 80 and 20 factions 11/10/2019 5:34:24 PM Generate FULL Map Complete 11/10/2019 6:42:04 PM No resolution change was required. 11/10/2019 6:42:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 6:42:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:00:23 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <86b89fa46e8543e7b7e68128e8c3dd04>:0 at ArcenMainGameVisuals.Update () [0x00000] in <417adba0f746403abe3560653f5ced70>:0 11/10/2019 7:27:23 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/10/2019 7:27:23 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <86b89fa46e8543e7b7e68128e8c3dd04>:0) ArcenMainGameVisuals.Update () (at <417adba0f746403abe3560653f5ced70>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 11/10/2019 7:56:13 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 7:56:13 PM World Created, Launching Server 11/10/2019 7:56:19 PM Start Generate Partial Map with Grid and seed 734312559 and planet count 80 and 17 factions 11/10/2019 7:56:19 PM Generate Partial Map Complete 11/10/2019 7:56:35 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 7:56:35 PM Generate Partial Map Complete 11/10/2019 7:56:39 PM Start Generate Partial Map with D18Rings and seed 734312559 and planet count 80 and 17 factions 11/10/2019 7:56:39 PM Generate Partial Map Complete 11/10/2019 7:56:44 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 80 and 17 factions 11/10/2019 7:56:44 PM Generate Partial Map Complete 11/10/2019 7:58:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 11:27:54 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/10/2019 11:27:54 PM Boot up FleetOS (0.2135s) 11/10/2019 11:27:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 11:27:54 PM Check System Logs For Rogue Intelligence (0.0339s) 11/10/2019 11:27:54 PM Organizing Alien Translation Routines (0.0559s) 11/10/2019 11:27:54 PM Remembering Alamo (0.0199s) 11/10/2019 11:27:54 PM Generating Framerates (0.0130s) 11/10/2019 11:27:54 PM Bring Cloaking Systems Online (0.0050s) 11/10/2019 11:27:54 PM Game Version: 1.007 11/10/2019 11:27:54 PM Eject Trash Into Hyperspace (0.0090s) 11/10/2019 11:27:54 PM Recalculate Speed Of Light (0.0130s) 11/10/2019 11:27:54 PM Check Nearby Stellar Masses (0.0120s) 11/10/2019 11:27:54 PM No resolution change was required. 11/10/2019 11:27:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:27:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 11:27:54 PM Refresh Optical Lensing (0.0080s) 11/10/2019 11:27:54 PM Revise Fundamental Physical Laws (0.0199s) 11/10/2019 11:27:54 PM Boot Audio Comms (0.0070s) 11/10/2019 11:27:54 PM Establish Individual Audio Links (0.0070s) 11/10/2019 11:27:54 PM Prepare Explosions and Crackles (0.1227s) 11/10/2019 11:27:54 PM Optimize Comfort On Command Decks (0.0644s) 11/10/2019 11:27:54 PM Check For Extra Modules (0.0259s) 11/10/2019 11:27:54 PM Calculate Odds Of Success (0.0140s) 11/10/2019 11:27:54 PM Briefly Panic (0.1701s) 11/10/2019 11:27:54 PM Install Confidence Routines (0.2254s) 11/10/2019 11:27:55 PM Bring Commander Interface Online (0.0764s) 11/10/2019 11:27:55 PM Motivate All Crews (0.0229s) 11/10/2019 11:27:55 PM Externalizing Patterns (0.0119s) 11/10/2019 11:27:55 PM Disengaging Constants (0.0339s) 11/10/2019 11:27:55 PM Late Axionic Computations (0.0359s) 11/10/2019 11:27:55 PM Thinking Of Advice (0.0060s) 11/10/2019 11:27:55 PM Degaussing Advice (0.0120s) 11/10/2019 11:27:55 PM Naming All Known Planets (0.0040s) 11/10/2019 11:27:55 PM Remembering Speeds (0.0080s) 11/10/2019 11:27:55 PM Prioritizing Targets (0.0070s) 11/10/2019 11:27:55 PM Rebooting Sensor Arrays (0.0070s) 11/10/2019 11:27:55 PM Unloading Prismatic Grid (0.0070s) 11/10/2019 11:27:55 PM Thinking Of Objectives (0.0070s) 11/10/2019 11:27:55 PM Re-Aligning Objectives (0.0070s) 11/10/2019 11:27:55 PM Inhibiting Visual Scans (0.0105s) 11/10/2019 11:27:55 PM Synthesizing Vocals (0.0060s) 11/10/2019 11:27:55 PM Ventilating Scenarios (0.0070s) 11/10/2019 11:27:55 PM Decontaminating Targeting Systems (0.0070s) 11/10/2019 11:27:55 PM Ejecting Tactical Core (0.0070s) 11/10/2019 11:27:55 PM Calibrating Formations (0.0060s) 11/10/2019 11:27:55 PM Intercepting Galactic Maps (0.0080s) 11/10/2019 11:27:55 PM Sterilizing Test Chamber (0.0080s) 11/10/2019 11:27:55 PM Faction Diagnostics (0.0099s) 11/10/2019 11:27:55 PM Buffering Hackers (0.0129s) 11/10/2019 11:27:55 PM Inverting Death (0.0070s) 11/10/2019 11:27:55 PM Linear Field Variance (0.1286s) 11/10/2019 11:27:55 PM Charging Marks (0.0070s) 11/10/2019 11:27:55 PM Range Manifolds (0.0090s) 11/10/2019 11:27:55 PM Purging ROFs (0.0080s) 11/10/2019 11:27:55 PM Manipulating Speeds (0.0080s) 11/10/2019 11:27:55 PM Detecting Projectiles (0.0070s) 11/10/2019 11:27:55 PM Grouping Flow Fields (0.0070s) 11/10/2019 11:27:55 PM Modulating Flow Field Groups (0.0090s) 11/10/2019 11:27:55 PM Designing Fleets (0.0130s) 11/10/2019 11:27:55 PM Thinking Of Technologies (0.0060s) 11/10/2019 11:27:55 PM Categorizing Starboard Sensors (0.0060s) 11/10/2019 11:27:55 PM Injecting Galactic Variables (0.0090s) 11/10/2019 11:27:55 PM Discharging Colored Ions (0.0169s) 11/10/2019 11:27:55 PM Replicating Ion Colors (0.0050s) 11/10/2019 11:27:55 PM Investigating Starfields (0.1516s) 11/10/2019 11:27:56 PM Resizing Distant Planets (0.5008s) 11/10/2019 11:27:56 PM Investigating Map Signatures (0.0120s) 11/10/2019 11:27:56 PM Collating Solar Systems (0.0080s) 11/10/2019 11:27:56 PM Categorizing All Planets (0.0030s) 11/10/2019 11:27:56 PM Organizing Commands (0.0190s) 11/10/2019 11:27:56 PM Calculating Firing Cones (0.0030s) 11/10/2019 11:27:56 PM Fumbling With Ship Parts (0.3766s) 11/10/2019 11:27:57 PM Reticulate Splines (1.3110s) 11/10/2019 11:27:57 PM Issuing Orders (0.0030s) 11/10/2019 11:27:57 PM Augmenting Infusers (0.0090s) 11/10/2019 11:27:57 PM Infusing (0.0160s) 11/10/2019 11:27:57 PM Post-Proton Surge (0.0040s) 11/10/2019 11:27:57 PM Calibrate Weapons Arrays (0.0130s) 11/10/2019 11:27:57 PM Stimulate Modulation (0.0120s) 11/10/2019 11:27:58 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 11:27:58 PM Load Surrogates (0.6824s) 11/10/2019 11:27:58 PM Load Historical Documents (0.0030s) 11/10/2019 11:27:58 PM 4.7 seconds total load time. Resizing Distant Planets (0.5s) Fumbling With Ship Parts (0.4s) Reticulate Splines (1.3s) Load Surrogates (0.7s) 11/10/2019 11:27:58 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 11:28:25 PM Start Generate Partial Map with Octopus and seed 734312559 and planet count 80 and 17 factions 11/10/2019 11:28:25 PM World Created, Launching Server 11/10/2019 11:28:25 PM Successfully opened host socket 11/10/2019 11:28:35 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 80 and 17 factions 11/10/2019 11:28:35 PM Generate Partial Map Complete 11/10/2019 11:28:40 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 80 and 17 factions 11/10/2019 11:28:40 PM Generate Partial Map Complete 11/10/2019 11:28:58 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 17 factions 11/10/2019 11:28:58 PM Generate Partial Map Complete 11/10/2019 11:29:23 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 17 factions 11/10/2019 11:29:23 PM Generate Partial Map Complete 11/10/2019 11:29:38 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 17 factions 11/10/2019 11:29:38 PM Generate Partial Map Complete 11/10/2019 11:30:16 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 21 factions 11/10/2019 11:30:16 PM Generate Partial Map Complete 11/10/2019 11:33:50 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 23 factions 11/10/2019 11:33:50 PM Generate Partial Map Complete 11/10/2019 11:34:15 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 24 factions 11/10/2019 11:34:15 PM Generate Partial Map Complete 11/10/2019 11:36:51 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 24 factions 11/10/2019 11:36:51 PM Generate Partial Map Complete 11/10/2019 11:37:46 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:37:46 PM Generate Partial Map Complete 11/10/2019 11:39:42 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:39:42 PM Generate Partial Map Complete 11/10/2019 11:39:55 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:39:55 PM Generate Partial Map Complete 11/10/2019 11:40:20 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:40:20 PM Generate Partial Map Complete 11/10/2019 11:40:44 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:40:44 PM Generate Partial Map Complete 11/10/2019 11:41:07 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:41:07 PM Generate Partial Map Complete 11/10/2019 11:43:55 PM Start Generate FULL Map with Maze and seed 734312559 and planet count 110 and 25 factions 11/10/2019 11:43:55 PM Generate FULL Map Complete 11/10/2019 11:48:02 PM No resolution change was required. 11/10/2019 11:48:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:48:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 11:48:07 PM No resolution change was required. 11/10/2019 11:48:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:48:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 11:48:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 11:48:12 PM Successfully opened host socket 11/10/2019 11:49:30 PM No resolution change was required. 11/10/2019 11:49:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:49:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 11:49:46 PM No resolution change was required. 11/10/2019 11:49:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:49:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 11:49:57 PM No resolution change was required. 11/10/2019 11:49:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 11:49:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 12:01:43 AM Error in PreFillFactionBasedData inner entity loop innerDebugStage: 1200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x001ee] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/11/2019 12:20:12 AM No resolution change was required. 11/11/2019 12:20:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 12:20:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 12:20:18 AM No resolution change was required. 11/11/2019 12:20:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 12:20:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 1:04:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 6:06:51 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/11/2019 6:06:51 PM Boot up FleetOS (0.6249s) 11/11/2019 6:06:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 6:06:51 PM Check System Logs For Rogue Intelligence (0.0359s) 11/11/2019 6:06:52 PM Organizing Alien Translation Routines (0.2483s) 11/11/2019 6:06:52 PM Remembering Alamo (0.1677s) 11/11/2019 6:06:52 PM Generating Framerates (0.1115s) 11/11/2019 6:06:52 PM Bring Cloaking Systems Online (0.0259s) 11/11/2019 6:06:52 PM Game Version: 1.007 11/11/2019 6:06:52 PM Eject Trash Into Hyperspace (0.0509s) 11/11/2019 6:06:52 PM Recalculate Speed Of Light (0.0718s) 11/11/2019 6:06:52 PM Check Nearby Stellar Masses (0.0511s) 11/11/2019 6:06:52 PM No resolution change was required. 11/11/2019 6:06:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 6:06:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 6:06:52 PM Refresh Optical Lensing (0.0069s) 11/11/2019 6:06:52 PM Revise Fundamental Physical Laws (0.1316s) 11/11/2019 6:06:52 PM Boot Audio Comms (0.0470s) 11/11/2019 6:06:52 PM Establish Individual Audio Links (0.0220s) 11/11/2019 6:06:53 PM Prepare Explosions and Crackles (0.3683s) 11/11/2019 6:06:54 PM Optimize Comfort On Command Decks (0.8165s) 11/11/2019 6:06:54 PM Check For Extra Modules (0.0303s) 11/11/2019 6:06:54 PM Calculate Odds Of Success (0.0932s) 11/11/2019 6:06:58 PM Briefly Panic (4.3233s) 11/11/2019 6:06:58 PM Install Confidence Routines (0.3100s) 11/11/2019 6:06:59 PM Bring Commander Interface Online (0.4186s) 11/11/2019 6:06:59 PM Motivate All Crews (0.0471s) 11/11/2019 6:06:59 PM Externalizing Patterns (0.1204s) 11/11/2019 6:07:00 PM Disengaging Constants (0.6872s) 11/11/2019 6:07:01 PM Late Axionic Computations (1.4448s) 11/11/2019 6:07:01 PM Thinking Of Advice (0.0573s) 11/11/2019 6:07:02 PM Degaussing Advice (0.4238s) 11/11/2019 6:07:02 PM Naming All Known Planets (0.0469s) 11/11/2019 6:07:02 PM Remembering Speeds (0.0526s) 11/11/2019 6:07:02 PM Prioritizing Targets (0.0520s) 11/11/2019 6:07:02 PM Rebooting Sensor Arrays (0.1293s) 11/11/2019 6:07:02 PM Unloading Prismatic Grid (0.0472s) 11/11/2019 6:07:02 PM Thinking Of Objectives (0.0242s) 11/11/2019 6:07:02 PM Re-Aligning Objectives (0.0359s) 11/11/2019 6:07:02 PM Inhibiting Visual Scans (0.1136s) 11/11/2019 6:07:02 PM Synthesizing Vocals (0.0219s) 11/11/2019 6:07:02 PM Ventilating Scenarios (0.0060s) 11/11/2019 6:07:02 PM Decontaminating Targeting Systems (0.0775s) 11/11/2019 6:07:02 PM Ejecting Tactical Core (0.0544s) 11/11/2019 6:07:02 PM Calibrating Formations (0.0281s) 11/11/2019 6:07:02 PM Intercepting Galactic Maps (0.0720s) 11/11/2019 6:07:02 PM Sterilizing Test Chamber (0.0521s) 11/11/2019 6:07:02 PM Faction Diagnostics (0.0721s) 11/11/2019 6:07:03 PM Buffering Hackers (0.0710s) 11/11/2019 6:07:03 PM Inverting Death (0.0374s) 11/11/2019 6:07:03 PM Linear Field Variance (0.1984s) 11/11/2019 6:07:03 PM Charging Marks (0.0533s) 11/11/2019 6:07:03 PM Range Manifolds (0.0247s) 11/11/2019 6:07:03 PM Purging ROFs (0.0229s) 11/11/2019 6:07:03 PM Manipulating Speeds (0.0359s) 11/11/2019 6:07:03 PM Detecting Projectiles (0.0070s) 11/11/2019 6:07:03 PM Grouping Flow Fields (0.0150s) 11/11/2019 6:07:03 PM Modulating Flow Field Groups (0.0222s) 11/11/2019 6:07:03 PM Designing Fleets (0.2274s) 11/11/2019 6:07:03 PM Thinking Of Technologies (0.0468s) 11/11/2019 6:07:03 PM Categorizing Starboard Sensors (0.0199s) 11/11/2019 6:07:03 PM Injecting Galactic Variables (0.0385s) 11/11/2019 6:07:03 PM Discharging Colored Ions (0.0616s) 11/11/2019 6:07:03 PM Replicating Ion Colors (0.0472s) 11/11/2019 6:07:05 PM Investigating Starfields (1.9883s) 11/11/2019 6:07:11 PM Combing Distant Planets (5.6777s) 11/11/2019 6:07:11 PM Investigating Map Signatures (0.1299s) 11/11/2019 6:07:11 PM Collating Solar Systems (0.0255s) 11/11/2019 6:07:11 PM Categorizing All Planets (0.0040s) 11/11/2019 6:07:11 PM Organizing Commands (0.1080s) 11/11/2019 6:07:11 PM Calculating Firing Cones (0.0040s) 11/11/2019 6:07:15 PM Breaking In New Ship Parts (3.8520s) 11/11/2019 6:07:30 PM Uncoupling Aft Ports (14.4750s) 11/11/2019 6:07:30 PM Issuing Orders (0.0040s) 11/11/2019 6:07:30 PM Augmenting Infusers (0.0270s) 11/11/2019 6:07:30 PM Infusing (0.1905s) 11/11/2019 6:07:30 PM Post-Proton Surge (0.0050s) 11/11/2019 6:07:30 PM Calibrate Weapons Arrays (0.0361s) 11/11/2019 6:07:30 PM Stimulate Modulation (0.0160s) 11/11/2019 6:07:30 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 6:07:31 PM Load Surrogates (1.2607s) 11/11/2019 6:07:31 PM Load Historical Documents (0.0030s) 11/11/2019 6:07:31 PM 40.4 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (4.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (1.4s) Degaussing Advice (0.4s) Investigating Starfields (2.0s) Combing Distant Planets (5.7s) Breaking In New Ship Parts (3.9s) Uncoupling Aft Ports (14.5s) Load Surrogates (1.3s) 11/11/2019 6:07:31 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 6:07:57 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 110 and 17 factions 11/11/2019 6:07:57 PM World Created, Launching Server 11/11/2019 6:07:57 PM Successfully opened host socket 11/11/2019 6:08:09 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 17 factions 11/11/2019 6:08:09 PM Generate Partial Map Complete 11/11/2019 6:08:27 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 17 factions 11/11/2019 6:08:27 PM Generate Partial Map Complete 11/11/2019 6:08:51 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 17 factions 11/11/2019 6:08:51 PM Generate Partial Map Complete 11/11/2019 6:12:53 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 21 factions 11/11/2019 6:12:53 PM Generate Partial Map Complete 11/11/2019 6:14:46 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 23 factions 11/11/2019 6:14:47 PM Generate Partial Map Complete 11/11/2019 6:15:08 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 23 factions 11/11/2019 6:15:08 PM Generate Partial Map Complete 11/11/2019 6:15:16 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 23 factions 11/11/2019 6:15:16 PM Generate Partial Map Complete 11/11/2019 6:15:46 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 25 factions 11/11/2019 6:15:47 PM Generate Partial Map Complete 11/11/2019 6:16:37 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 26 factions 11/11/2019 6:16:37 PM Generate Partial Map Complete 11/11/2019 6:18:13 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:18:13 PM Generate Partial Map Complete 11/11/2019 6:18:26 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:18:26 PM Generate Partial Map Complete 11/11/2019 6:22:33 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:22:34 PM Generate Partial Map Complete 11/11/2019 6:22:46 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:22:46 PM Generate Partial Map Complete 11/11/2019 6:23:00 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:23:00 PM Generate Partial Map Complete 11/11/2019 6:24:26 PM Start Generate FULL Map with Wheel and seed 734312559 and planet count 200 and 27 factions 11/11/2019 6:24:26 PM Generate FULL Map Complete 11/11/2019 6:30:56 PM No resolution change was required. 11/11/2019 6:30:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 6:30:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 7:33:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/12/2019 10:09:31 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/12/2019 10:09:31 PM Boot up FleetOS (0.5095s) 11/12/2019 10:09:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/12/2019 10:09:31 PM Check System Logs For Rogue Intelligence (0.0439s) 11/12/2019 10:09:31 PM Organizing Alien Translation Routines (0.2005s) 11/12/2019 10:09:31 PM Remembering Alamo (0.1356s) 11/12/2019 10:09:31 PM Generating Framerates (0.0684s) 11/12/2019 10:09:31 PM Bring Cloaking Systems Online (0.0070s) 11/12/2019 10:09:31 PM Game Version: 1.007 11/12/2019 10:09:31 PM Eject Trash Into Hyperspace (0.0196s) 11/12/2019 10:09:31 PM Recalculate Speed Of Light (0.0399s) 11/12/2019 10:09:31 PM Check Nearby Stellar Masses (0.0259s) 11/12/2019 10:09:31 PM No resolution change was required. 11/12/2019 10:09:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2019 10:09:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/12/2019 10:09:31 PM Refresh Optical Lensing (0.0090s) 11/12/2019 10:09:32 PM Revise Fundamental Physical Laws (0.0869s) 11/12/2019 10:09:32 PM Boot Audio Comms (0.0475s) 11/12/2019 10:09:32 PM Establish Individual Audio Links (0.0289s) 11/12/2019 10:09:32 PM Prepare Explosions and Crackles (0.3574s) 11/12/2019 10:09:33 PM Optimize Comfort On Command Decks (0.8437s) 11/12/2019 10:09:33 PM Check For Extra Modules (0.0129s) 11/12/2019 10:09:33 PM Calculate Odds Of Success (0.0449s) 11/12/2019 10:09:37 PM Briefly Panic (3.9250s) 11/12/2019 10:09:37 PM Install Confidence Routines (0.2783s) 11/12/2019 10:09:37 PM Bring Commander Interface Online (0.3512s) 11/12/2019 10:09:37 PM Motivate All Crews (0.0449s) 11/12/2019 10:09:37 PM Externalizing Patterns (0.0309s) 11/12/2019 10:09:38 PM Disengaging Constants (0.3676s) 11/12/2019 10:09:39 PM Late Axionic Computations (1.3531s) 11/12/2019 10:09:39 PM Thinking Of Advice (0.0239s) 11/12/2019 10:09:40 PM Degaussing Advice (0.4239s) 11/12/2019 10:09:40 PM Naming All Known Planets (0.0301s) 11/12/2019 10:09:40 PM Remembering Speeds (0.0199s) 11/12/2019 10:09:40 PM Prioritizing Targets (0.0270s) 11/12/2019 10:09:40 PM Rebooting Sensor Arrays (0.0297s) 11/12/2019 10:09:40 PM Unloading Prismatic Grid (0.0218s) 11/12/2019 10:09:40 PM Thinking Of Objectives (0.0055s) 11/12/2019 10:09:40 PM Re-Aligning Objectives (0.0290s) 11/12/2019 10:09:40 PM Inhibiting Visual Scans (0.0722s) 11/12/2019 10:09:40 PM Synthesizing Vocals (0.0212s) 11/12/2019 10:09:40 PM Ventilating Scenarios (0.0060s) 11/12/2019 10:09:40 PM Decontaminating Targeting Systems (0.0200s) 11/12/2019 10:09:40 PM Ejecting Tactical Core (0.0291s) 11/12/2019 10:09:40 PM Calibrating Formations (0.0050s) 11/12/2019 10:09:40 PM Intercepting Galactic Maps (0.0210s) 11/12/2019 10:09:40 PM Sterilizing Test Chamber (0.0182s) 11/12/2019 10:09:40 PM Faction Diagnostics (0.0721s) 11/12/2019 10:09:40 PM Buffering Hackers (0.0612s) 11/12/2019 10:09:40 PM Inverting Death (0.0552s) 11/12/2019 10:09:41 PM Linear Field Variance (0.2913s) 11/12/2019 10:09:41 PM Charging Marks (0.0270s) 11/12/2019 10:09:41 PM Range Manifolds (0.0249s) 11/12/2019 10:09:41 PM Purging ROFs (0.0060s) 11/12/2019 10:09:41 PM Manipulating Speeds (0.0443s) 11/12/2019 10:09:41 PM Detecting Projectiles (0.0072s) 11/12/2019 10:09:41 PM Grouping Flow Fields (0.0150s) 11/12/2019 10:09:41 PM Modulating Flow Field Groups (0.0221s) 11/12/2019 10:09:41 PM Designing Fleets (0.1602s) 11/12/2019 10:09:41 PM Thinking Of Technologies (0.0219s) 11/12/2019 10:09:41 PM Categorizing Starboard Sensors (0.0201s) 11/12/2019 10:09:41 PM Injecting Galactic Variables (0.0299s) 11/12/2019 10:09:41 PM Discharging Colored Ions (0.0359s) 11/12/2019 10:09:41 PM Replicating Ion Colors (0.0230s) 11/12/2019 10:09:43 PM Investigating Starfields (1.8799s) 11/12/2019 10:09:48 PM Ejecting Distant Planets (5.5274s) 11/12/2019 10:09:48 PM Investigating Map Signatures (0.0803s) 11/12/2019 10:09:48 PM Collating Solar Systems (0.0265s) 11/12/2019 10:09:48 PM Categorizing All Planets (0.0040s) 11/12/2019 10:09:49 PM Organizing Commands (0.0476s) 11/12/2019 10:09:49 PM Calculating Firing Cones (0.0041s) 11/12/2019 10:09:52 PM Violating Ship Part Bylaws (3.5810s) 11/12/2019 10:10:06 PM Printing Paper Copies Of All Data Banks (14.3386s) 11/12/2019 10:10:06 PM Issuing Orders (0.0040s) 11/12/2019 10:10:06 PM Augmenting Infusers (0.0080s) 11/12/2019 10:10:07 PM Infusing (0.1009s) 11/12/2019 10:10:07 PM Post-Proton Surge (0.0050s) 11/12/2019 10:10:07 PM Calibrate Weapons Arrays (0.0140s) 11/12/2019 10:10:07 PM Stimulate Modulation (0.0130s) 11/12/2019 10:10:07 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/12/2019 10:10:08 PM Load Surrogates (1.1469s) 11/12/2019 10:10:08 PM Load Historical Documents (0.0040s) 11/12/2019 10:10:08 PM 37.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (3.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (1.4s) Degaussing Advice (0.4s) Linear Field Variance (0.3s) Investigating Starfields (1.9s) Ejecting Distant Planets (5.5s) Violating Ship Part Bylaws (3.6s) Printing Paper Copies Of All Data Banks (14.3s) Load Surrogates (1.1s) 11/12/2019 10:10:08 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/12/2019 10:10:34 PM Base Color: cFFBA00 Trim Color: GoldByShade 11/12/2019 10:10:41 PM Start Generate Partial Map with Wheel and seed 734312559 and planet count 200 and 17 factions 11/12/2019 10:10:41 PM World Created, Launching Server 11/12/2019 10:10:41 PM Successfully opened host socket 11/12/2019 10:10:46 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 200 and 17 factions 11/12/2019 10:10:46 PM Generate Partial Map Complete 11/12/2019 10:11:05 PM Start Generate Partial Map with Honeycomb and seed 734312559 and planet count 200 and 17 factions 11/12/2019 10:11:05 PM Generate Partial Map Complete 11/12/2019 10:11:11 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 200 and 17 factions 11/12/2019 10:11:11 PM Generate Partial Map Complete 11/12/2019 10:11:14 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 17 factions 11/12/2019 10:11:14 PM Generate Partial Map Complete 11/12/2019 10:11:50 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 17 factions 11/12/2019 10:11:50 PM Generate Partial Map Complete 11/12/2019 10:12:38 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 21 factions 11/12/2019 10:12:38 PM Generate Partial Map Complete 11/12/2019 10:14:59 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 23 factions 11/12/2019 10:14:59 PM Generate Partial Map Complete 11/12/2019 10:15:35 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 24 factions 11/12/2019 10:15:35 PM Generate Partial Map Complete 11/12/2019 10:16:31 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 27 factions 11/12/2019 10:16:32 PM Generate Partial Map Complete 11/12/2019 10:16:56 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 28 factions 11/12/2019 10:16:57 PM Generate Partial Map Complete 11/12/2019 11:05:12 PM Start Generate FULL Map with Concentric and seed 734312559 and planet count 250 and 28 factions 11/12/2019 11:05:13 PM Generate FULL Map Complete 11/12/2019 11:15:19 PM No resolution change was required. 11/12/2019 11:15:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2019 11:15:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/12/2019 11:15:32 PM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 17 factions 11/12/2019 11:15:32 PM World Created, Launching Server 11/12/2019 11:16:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/12/2019 11:16:18 PM Successfully opened host socket 11/13/2019 12:05:00 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <618b10d74bae45f981eb15ba9e618517>:0 in StartReconquestDefenseSeeding 11/13/2019 12:05:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/13/2019 3:12:28 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/13/2019 3:12:28 PM Boot up FleetOS (0.6003s) 11/13/2019 3:12:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/13/2019 3:12:28 PM Check System Logs For Rogue Intelligence (0.0349s) 11/13/2019 3:12:28 PM Organizing Alien Translation Routines (0.2740s) 11/13/2019 3:12:28 PM Remembering Alamo (0.1616s) 11/13/2019 3:12:28 PM Generating Framerates (0.0528s) 11/13/2019 3:12:28 PM Bring Cloaking Systems Online (0.0259s) 11/13/2019 3:12:28 PM Game Version: 1.007 11/13/2019 3:12:28 PM Eject Trash Into Hyperspace (0.0419s) 11/13/2019 3:12:28 PM Recalculate Speed Of Light (0.0818s) 11/13/2019 3:12:28 PM Check Nearby Stellar Masses (0.0393s) 11/13/2019 3:12:28 PM No resolution change was required. 11/13/2019 3:12:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/13/2019 3:12:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/13/2019 3:12:28 PM Refresh Optical Lensing (0.0069s) 11/13/2019 3:12:29 PM Revise Fundamental Physical Laws (0.1912s) 11/13/2019 3:12:29 PM Boot Audio Comms (0.0317s) 11/13/2019 3:12:29 PM Establish Individual Audio Links (0.0290s) 11/13/2019 3:12:29 PM Prepare Explosions and Crackles (0.2955s) 11/13/2019 3:12:30 PM Optimize Comfort On Command Decks (0.8954s) 11/13/2019 3:12:30 PM Check For Extra Modules (0.0671s) 11/13/2019 3:12:30 PM Calculate Odds Of Success (0.0728s) 11/13/2019 3:12:34 PM Briefly Panic (3.5763s) 11/13/2019 3:12:34 PM Install Confidence Routines (0.2848s) 11/13/2019 3:12:34 PM Bring Commander Interface Online (0.4517s) 11/13/2019 3:12:34 PM Motivate All Crews (0.0642s) 11/13/2019 3:12:34 PM Externalizing Patterns (0.0962s) 11/13/2019 3:12:35 PM Disengaging Constants (0.4111s) 11/13/2019 3:12:36 PM Late Axionic Computations (0.9699s) 11/13/2019 3:12:36 PM Thinking Of Advice (0.0740s) 11/13/2019 3:12:36 PM Degaussing Advice (0.2994s) 11/13/2019 3:12:36 PM Naming All Known Planets (0.0545s) 11/13/2019 3:12:36 PM Remembering Speeds (0.0447s) 11/13/2019 3:12:36 PM Prioritizing Targets (0.0524s) 11/13/2019 3:12:36 PM Rebooting Sensor Arrays (0.0369s) 11/13/2019 3:12:36 PM Unloading Prismatic Grid (0.0390s) 11/13/2019 3:12:36 PM Thinking Of Objectives (0.0323s) 11/13/2019 3:12:37 PM Re-Aligning Objectives (0.0361s) 11/13/2019 3:12:37 PM Inhibiting Visual Scans (0.0883s) 11/13/2019 3:12:37 PM Synthesizing Vocals (0.0552s) 11/13/2019 3:12:37 PM Ventilating Scenarios (0.0209s) 11/13/2019 3:12:37 PM Decontaminating Targeting Systems (0.0209s) 11/13/2019 3:12:37 PM Ejecting Tactical Core (0.0544s) 11/13/2019 3:12:37 PM Calibrating Formations (0.0202s) 11/13/2019 3:12:37 PM Intercepting Galactic Maps (0.0555s) 11/13/2019 3:12:37 PM Sterilizing Test Chamber (0.0522s) 11/13/2019 3:12:37 PM Faction Diagnostics (0.0798s) 11/13/2019 3:12:37 PM Buffering Hackers (0.0871s) 11/13/2019 3:12:37 PM Inverting Death (0.0289s) 11/13/2019 3:12:37 PM Linear Field Variance (0.2593s) 11/13/2019 3:12:37 PM Charging Marks (0.0267s) 11/13/2019 3:12:37 PM Range Manifolds (0.0332s) 11/13/2019 3:12:37 PM Purging ROFs (0.0220s) 11/13/2019 3:12:37 PM Manipulating Speeds (0.0279s) 11/13/2019 3:12:37 PM Detecting Projectiles (0.0070s) 11/13/2019 3:12:37 PM Grouping Flow Fields (0.0322s) 11/13/2019 3:12:38 PM Modulating Flow Field Groups (0.0220s) 11/13/2019 3:12:38 PM Designing Fleets (0.2109s) 11/13/2019 3:12:38 PM Thinking Of Technologies (0.0470s) 11/13/2019 3:12:38 PM Categorizing Starboard Sensors (0.0119s) 11/13/2019 3:12:38 PM Injecting Galactic Variables (0.0299s) 11/13/2019 3:12:38 PM Discharging Colored Ions (0.0606s) 11/13/2019 3:12:38 PM Replicating Ion Colors (0.0473s) 11/13/2019 3:12:40 PM Investigating Starfields (2.0641s) 11/13/2019 3:12:46 PM Scouring Distant Planets (6.0689s) 11/13/2019 3:12:46 PM Investigating Map Signatures (0.1388s) 11/13/2019 3:12:46 PM Collating Solar Systems (0.0249s) 11/13/2019 3:12:46 PM Categorizing All Planets (0.0040s) 11/13/2019 3:12:46 PM Organizing Commands (0.0572s) 11/13/2019 3:12:46 PM Calculating Firing Cones (0.0040s) 11/13/2019 3:12:50 PM Breaking In New Ship Parts (3.9984s) 11/13/2019 3:13:05 PM Check Forcefield Integrity (15.0459s) 11/13/2019 3:13:05 PM Issuing Orders (0.0040s) 11/13/2019 3:13:05 PM Augmenting Infusers (0.0189s) 11/13/2019 3:13:06 PM Infusing (0.1904s) 11/13/2019 3:13:06 PM Post-Proton Surge (0.0040s) 11/13/2019 3:13:06 PM Calibrate Weapons Arrays (0.0282s) 11/13/2019 3:13:06 PM Stimulate Modulation (0.0140s) 11/13/2019 3:13:06 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/13/2019 3:13:07 PM Load Surrogates (1.1919s) 11/13/2019 3:13:07 PM Load Historical Documents (0.0030s) 11/13/2019 3:13:07 PM 39.7 seconds total load time. Boot up FleetOS (0.6s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (3.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (1.0s) Degaussing Advice (0.3s) Linear Field Variance (0.3s) Investigating Starfields (2.1s) Scouring Distant Planets (6.1s) Breaking In New Ship Parts (4.0s) Check Forcefield Integrity (15.0s) Load Surrogates (1.2s) 11/13/2019 3:13:07 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/13/2019 3:26:01 PM Successfully opened host socket 11/13/2019 4:19:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 12:15:30 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/19/2020 12:15:30 AM Boot up FleetOS (0.4965s) 1/19/2020 12:15:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 12:15:30 AM Check System Logs For Rogue Intelligence (0.0549s) 1/19/2020 12:15:30 AM Game Version: 1.304 1/19/2020 12:15:30 AM Eject Trash Into Hyperspace (0.2872s) 1/19/2020 12:15:30 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 12:15:30 AM Check For Extra Modules (0.0289s) 1/19/2020 12:15:30 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/19/2020 12:15:30 AM Bring Cloaking Systems Online (0.0140s) 1/19/2020 12:15:30 AM Remembering Alamo (0.1178s) 1/19/2020 12:15:30 AM Generating Framerates (0.0245s) 1/19/2020 12:15:30 AM Recalculate Speed Of Light (0.0718s) 1/19/2020 12:15:30 AM Optimize Comfort On Command Decks (0.0259s) 1/19/2020 12:15:31 AM Check Nearby Stellar Masses (0.0339s) 1/19/2020 12:15:31 AM No resolution change was required. 1/19/2020 12:15:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 12:15:31 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/19/2020 12:15:31 AM Refresh Optical Lensing (0.0080s) 1/19/2020 12:15:31 AM Revise Fundamental Physical Laws (0.1074s) 1/19/2020 12:15:31 AM Boot Audio Comms (0.0629s) 1/19/2020 12:15:31 AM Establish Individual Audio Links (0.0314s) 1/19/2020 12:15:31 AM Prepare Explosions and Crackles (0.5437s) 1/19/2020 12:15:32 AM Calculate Odds Of Success (0.8296s) 1/19/2020 12:15:37 AM Briefly Panic (4.6390s) 1/19/2020 12:15:37 AM Install Confidence Routines (0.2570s) 1/19/2020 12:15:37 AM Bring Commander Interface Online (0.3182s) 1/19/2020 12:15:37 AM Motivate All Crews (0.0399s) 1/19/2020 12:15:37 AM Externalizing Patterns (0.0299s) 1/19/2020 12:15:38 AM Disengaging Constants (0.3489s) 1/19/2020 12:15:39 AM Late Axionic Computations (1.5808s) 1/19/2020 12:15:39 AM Connecting to Fleet Command (0.0249s) 1/19/2020 12:15:39 AM Thinking Of Advice (0.0256s) 1/19/2020 12:15:40 AM Degaussing Advice (0.2668s) 1/19/2020 12:15:40 AM Naming All Known Planets (0.0271s) 1/19/2020 12:15:40 AM Remembering Speeds (0.0050s) 1/19/2020 12:15:40 AM Prioritizing Targets (0.0419s) 1/19/2020 12:15:40 AM Rebooting Sensor Arrays (0.0199s) 1/19/2020 12:15:40 AM Unloading Prismatic Grid (0.0728s) 1/19/2020 12:15:40 AM Thinking Of Objectives (0.0060s) 1/19/2020 12:15:40 AM Re-Aligning Objectives (0.0239s) 1/19/2020 12:15:40 AM Inhibiting Visual Scans (0.0539s) 1/19/2020 12:15:40 AM Synthesizing Vocals (0.0279s) 1/19/2020 12:15:40 AM Ventilating Scenarios (0.0072s) 1/19/2020 12:15:40 AM Decontaminating Targeting Systems (0.0357s) 1/19/2020 12:15:40 AM Ejecting Tactical Core (0.0200s) 1/19/2020 12:15:40 AM Calibrating Formations (0.0070s) 1/19/2020 12:15:40 AM Intercepting Galactic Maps (0.0360s) 1/19/2020 12:15:40 AM Sterilizing Test Chamber (0.0269s) 1/19/2020 12:15:40 AM Faction Diagnostics (0.0519s) 1/19/2020 12:15:40 AM Buffering Hackers (0.0566s) 1/19/2020 12:15:40 AM Inverting Death (0.0380s) 1/19/2020 12:15:40 AM Linear Field Variance (0.2138s) 1/19/2020 12:15:40 AM Charging Marks (0.0110s) 1/19/2020 12:15:40 AM Guarding The Posts (0.0229s) 1/19/2020 12:15:40 AM Range Manifolds (0.0070s) 1/19/2020 12:15:40 AM Purging ROFs (0.0070s) 1/19/2020 12:15:41 AM Manipulating Speeds (0.0339s) 1/19/2020 12:15:41 AM Detecting Projectiles (0.0090s) 1/19/2020 12:15:41 AM Grouping Flow Fields (0.0271s) 1/19/2020 12:15:41 AM Modulating Flow Field Groups (0.0269s) 1/19/2020 12:15:41 AM Designing Fleets (0.1760s) 1/19/2020 12:15:41 AM Thinking Of Technologies (0.0299s) 1/19/2020 12:15:41 AM Categorizing Starboard Sensors (0.0263s) 1/19/2020 12:15:41 AM Injecting Galactic Variables (0.0470s) 1/19/2020 12:15:41 AM Discharging Colored Ions (0.0441s) 1/19/2020 12:15:41 AM Replicating Ion Colors (0.0239s) 1/19/2020 12:15:43 AM Fearing Starfields (1.9109s) 1/19/2020 12:15:51 AM Blowing Up Distant Planets (8.2705s) 1/19/2020 12:15:51 AM Investigating Map Signatures (0.0967s) 1/19/2020 12:15:51 AM Collating Solar Systems (0.0329s) 1/19/2020 12:15:51 AM Categorizing All Planets (0.0040s) 1/19/2020 12:15:51 AM Organizing Commands (0.0489s) 1/19/2020 12:15:51 AM Calculating Firing Cones (0.0040s) 1/19/2020 12:15:55 AM Divulge Ship Part Schematics To Enemy (4.1965s) 1/19/2020 12:16:10 AM Draw Power From Black Holes (14.4402s) 1/19/2020 12:16:10 AM Issuing Orders (0.0080s) 1/19/2020 12:16:10 AM Augmenting Infusers (0.0090s) 1/19/2020 12:16:10 AM Infusing (0.1219s) 1/19/2020 12:16:10 AM Post-Proton Surge (0.0050s) 1/19/2020 12:16:10 AM Calibrate Weapons Arrays (0.0130s) 1/19/2020 12:16:10 AM Stimulate Modulation (0.0149s) 1/19/2020 12:16:10 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/19/2020 12:16:11 AM Load Surrogates (1.2007s) 1/19/2020 12:16:11 AM Load Historical Documents (0.0020s) 1/19/2020 12:16:11 AM 41.9 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.8s) Briefly Panic (4.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (1.6s) Degaussing Advice (0.3s) Fearing Starfields (1.9s) Blowing Up Distant Planets (8.3s) Divulge Ship Part Schematics To Enemy (4.2s) Draw Power From Black Holes (14.4s) Load Surrogates (1.2s) 1/19/2020 12:16:12 AM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 12:17:27 AM Start Generate Partial Map with Concentric and seed 734312559 and planet count 250 and 17 factions 1/19/2020 12:17:27 AM World Created, Launching Server 1/19/2020 12:17:27 AM Successfully opened host socket 1/19/2020 12:17:34 AM Start Generate Partial Map with ClustersMicrocosm and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:17:34 AM Generate Partial Map Complete 1/19/2020 12:17:42 AM Start Generate Partial Map with Snake and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:17:42 AM Generate Partial Map Complete 1/19/2020 12:17:48 AM Start Generate Partial Map with Simple and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:17:48 AM Generate Partial Map Complete 1/19/2020 12:17:56 AM Start Generate Partial Map with Encapsulated and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:17:56 AM Generate Partial Map Complete 1/19/2020 12:18:09 AM Start Generate Partial Map with D18Swirl and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:09 AM Generate Partial Map Complete 1/19/2020 12:18:15 AM Start Generate Partial Map with D18Bubbles and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:15 AM Generate Partial Map Complete 1/19/2020 12:18:21 AM Start Generate Partial Map with X and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:21 AM Generate Partial Map Complete 1/19/2020 12:18:29 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:29 AM Generate Partial Map Complete 1/19/2020 12:18:38 AM Start Generate Partial Map with Grid and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:38 AM Generate Partial Map Complete 1/19/2020 12:18:49 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 120 and 17 factions 1/19/2020 12:18:49 AM Generate Partial Map Complete 1/19/2020 12:19:14 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 1/19/2020 12:19:14 AM Generate Partial Map Complete 1/19/2020 12:24:48 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 1/19/2020 12:24:48 AM Generate Partial Map Complete 1/19/2020 12:25:26 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 25 factions 1/19/2020 12:25:27 AM Generate Partial Map Complete 1/19/2020 12:26:23 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 27 factions 1/19/2020 12:26:23 AM Generate Partial Map Complete 1/19/2020 12:26:52 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 27 factions 1/19/2020 12:26:53 AM Generate Partial Map Complete 1/19/2020 12:27:15 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 28 factions 1/19/2020 12:27:15 AM Generate Partial Map Complete 1/19/2020 12:27:35 AM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 28 factions 1/19/2020 12:27:35 AM Generate Partial Map Complete 1/19/2020 12:30:29 AM Start Generate FULL Map with Maze and seed 734312559 and planet count 200 and 30 factions 1/19/2020 12:30:29 AM Generate FULL Map Complete 1/19/2020 12:35:48 AM Logged Achievement To Steam Teach a Man to Fish... 1/19/2020 12:40:01 AM No resolution change was required. 1/19/2020 12:40:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 12:40:01 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/19/2020 12:41:23 AM No resolution change was required. 1/19/2020 12:41:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 12:41:23 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 1/19/2020 12:41:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/25/2020 2:02:43 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 1/25/2020 2:02:43 PM Boot up FleetOS (0.5706s) 1/25/2020 2:02:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/25/2020 2:02:43 PM Check System Logs For Rogue Intelligence (0.0499s) 1/25/2020 2:02:44 PM Game Version: 1.309 1/25/2020 2:02:44 PM Eject Trash Into Hyperspace (0.2845s) 1/25/2020 2:02:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/25/2020 2:02:44 PM Check For Extra Modules (0.0539s) 1/25/2020 2:02:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/25/2020 2:02:44 PM Bring Cloaking Systems Online (0.0609s) 1/25/2020 2:02:44 PM Remembering Alamo (0.1457s) 1/25/2020 2:02:44 PM Generating Framerates (0.0419s) 1/25/2020 2:02:44 PM Recalculate Speed Of Light (0.0788s) 1/25/2020 2:02:44 PM Optimize Comfort On Command Decks (0.0309s) 1/25/2020 2:02:44 PM Check Nearby Stellar Masses (0.0343s) 1/25/2020 2:02:44 PM No resolution change was required. 1/25/2020 2:02:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/25/2020 2:02:44 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 1/25/2020 2:02:44 PM Refresh Optical Lensing (0.0050s) 1/25/2020 2:02:44 PM Revise Fundamental Physical Laws (0.1476s) 1/25/2020 2:02:44 PM Boot Audio Comms (0.0671s) 1/25/2020 2:02:44 PM Establish Individual Audio Links (0.0643s) 1/25/2020 2:02:45 PM Prepare Explosions and Crackles (0.5153s) 1/25/2020 2:02:46 PM Calculate Odds Of Success (0.9421s) 1/25/2020 2:02:54 PM Briefly Panic (7.9919s) 1/25/2020 2:02:54 PM Install Confidence Routines (0.2532s) 1/25/2020 2:02:55 PM Bring Commander Interface Online (0.4435s) 1/25/2020 2:02:55 PM Motivate All Crews (0.0884s) 1/25/2020 2:02:55 PM Externalizing Patterns (0.0677s) 1/25/2020 2:02:55 PM Disengaging Constants (0.4495s) 1/25/2020 2:02:56 PM Late Axionic Computations (0.4152s) 1/25/2020 2:02:56 PM Connecting to Fleet Command (0.0460s) 1/25/2020 2:02:56 PM Thinking Of Advice (0.0370s) 1/25/2020 2:02:56 PM Degaussing Advice (0.3944s) 1/25/2020 2:02:56 PM Naming All Known Planets (0.0503s) 1/25/2020 2:02:56 PM Remembering Speeds (0.0250s) 1/25/2020 2:02:56 PM Prioritizing Targets (0.0451s) 1/25/2020 2:02:56 PM Rebooting Sensor Arrays (0.0471s) 1/25/2020 2:02:56 PM Unloading Prismatic Grid (0.0398s) 1/25/2020 2:02:56 PM Thinking Of Objectives (0.0239s) 1/25/2020 2:02:56 PM Re-Aligning Objectives (0.0474s) 1/25/2020 2:02:56 PM Inhibiting Visual Scans (0.0952s) 1/25/2020 2:02:57 PM Synthesizing Vocals (0.0199s) 1/25/2020 2:02:57 PM Ventilating Scenarios (0.0050s) 1/25/2020 2:02:57 PM Decontaminating Targeting Systems (0.0120s) 1/25/2020 2:02:57 PM Ejecting Tactical Core (0.0460s) 1/25/2020 2:02:57 PM Calibrating Formations (0.0279s) 1/25/2020 2:02:57 PM Intercepting Galactic Maps (0.0731s) 1/25/2020 2:02:57 PM Sterilizing Test Chamber (0.0400s) 1/25/2020 2:02:57 PM Faction Diagnostics (0.0633s) 1/25/2020 2:02:57 PM Buffering Hackers (0.0739s) 1/25/2020 2:02:57 PM Inverting Death (0.0491s) 1/25/2020 2:02:57 PM Linear Field Variance (0.1885s) 1/25/2020 2:02:57 PM Charging Marks (0.0436s) 1/25/2020 2:02:57 PM Guarding The Posts (0.0370s) 1/25/2020 2:02:57 PM Range Manifolds (0.0151s) 1/25/2020 2:02:57 PM Purging ROFs (0.0289s) 1/25/2020 2:02:57 PM Manipulating Speeds (0.0525s) 1/25/2020 2:02:57 PM Detecting Projectiles (0.0223s) 1/25/2020 2:02:57 PM Grouping Flow Fields (0.0494s) 1/25/2020 2:02:57 PM Modulating Flow Field Groups (0.0480s) 1/25/2020 2:02:58 PM Designing Fleets (0.2635s) 1/25/2020 2:02:58 PM Thinking Of Technologies (0.0547s) 1/25/2020 2:02:58 PM Categorizing Starboard Sensors (0.0514s) 1/25/2020 2:02:58 PM Injecting Galactic Variables (0.0698s) 1/25/2020 2:02:58 PM Discharging Colored Ions (0.0621s) 1/25/2020 2:02:58 PM Replicating Ion Colors (0.0409s) 1/25/2020 2:03:00 PM Exploding Starfields (2.2113s) 1/25/2020 2:03:06 PM Resizing Distant Planets (5.5280s) 1/25/2020 2:03:06 PM Investigating Map Signatures (0.1380s) 1/25/2020 2:03:06 PM Collating Solar Systems (0.0252s) 1/25/2020 2:03:06 PM Categorizing All Planets (0.0040s) 1/25/2020 2:03:06 PM Organizing Commands (0.0812s) 1/25/2020 2:03:06 PM Calculating Firing Cones (0.0050s) 1/25/2020 2:03:10 PM Scrapping Extra Ship Parts (4.5391s) 1/25/2020 2:03:25 PM Jiggling All Adapters (14.4143s) 1/25/2020 2:03:25 PM Issuing Orders (0.0040s) 1/25/2020 2:03:25 PM Augmenting Infusers (0.0182s) 1/25/2020 2:03:25 PM Infusing (0.1742s) 1/25/2020 2:03:25 PM Post-Proton Surge (0.0040s) 1/25/2020 2:03:25 PM Calibrate Weapons Arrays (0.0483s) 1/25/2020 2:03:25 PM Stimulate Modulation (0.0130s) 1/25/2020 2:03:26 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/25/2020 2:03:27 PM Load Surrogates (1.4008s) 1/25/2020 2:03:27 PM Load Historical Documents (0.0020s) 1/25/2020 2:03:27 PM 43.7 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (8.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Exploding Starfields (2.2s) Resizing Distant Planets (5.5s) Scrapping Extra Ship Parts (4.5s) Jiggling All Adapters (14.4s) Load Surrogates (1.4s) 1/25/2020 2:03:27 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at ArcenGameController.Update () [0x00000] in :0 1/25/2020 2:03:38 PM Successfully opened host socket 1/25/2020 2:36:14 PM Logged Achievement To Steam Research Grant 1/25/2020 2:57:11 PM Reconquest Seeding for Tesler: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/25/2020 3:40:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/1/2020 11:46:50 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/1/2020 11:46:50 PM Boot up FleetOS (0.4955s) 2/1/2020 11:46:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/1/2020 11:46:50 PM Check System Logs For Rogue Intelligence (0.0469s) 2/1/2020 11:46:50 PM Game Version: 1.321 2/1/2020 11:46:50 PM Eject Trash Into Hyperspace (0.2628s) 2/1/2020 11:46:50 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/1/2020 11:46:50 PM Check For Extra Modules (0.0618s) 2/1/2020 11:46:50 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/1/2020 11:46:50 PM Bring Cloaking Systems Online (0.0619s) 2/1/2020 11:46:50 PM Remembering Alamo (0.1460s) 2/1/2020 11:46:50 PM Generating Framerates (0.0320s) 2/1/2020 11:46:50 PM Recalculate Speed Of Light (0.0632s) 2/1/2020 11:46:51 PM Optimize Comfort On Command Decks (0.0209s) 2/1/2020 11:46:51 PM Check Nearby Stellar Masses (0.0199s) 2/1/2020 11:46:51 PM No resolution change was required. 2/1/2020 11:46:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/1/2020 11:46:51 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 2/1/2020 11:46:51 PM Refresh Optical Lensing (0.0060s) 2/1/2020 11:46:51 PM Revise Fundamental Physical Laws (0.1464s) 2/1/2020 11:46:51 PM Boot Audio Comms (0.0828s) 2/1/2020 11:46:51 PM Establish Individual Audio Links (0.0439s) 2/1/2020 11:46:51 PM Prepare Explosions and Crackles (0.5400s) 2/1/2020 11:46:52 PM Calculate Odds Of Success (0.8975s) 2/1/2020 11:46:57 PM Briefly Panic (4.7744s) 2/1/2020 11:46:57 PM Install Confidence Routines (0.2536s) 2/1/2020 11:46:58 PM Bring Commander Interface Online (0.4756s) 2/1/2020 11:46:58 PM Motivate All Crews (0.0782s) 2/1/2020 11:46:58 PM Externalizing Patterns (0.1362s) 2/1/2020 11:46:59 PM Disengaging Constants (0.5932s) 2/1/2020 11:47:00 PM Late Axionic Computations (1.3798s) 2/1/2020 11:47:00 PM Connecting to Fleet Command (0.1054s) 2/1/2020 11:47:00 PM Thinking Of Advice (0.0272s) 2/1/2020 11:47:01 PM Degaussing Advice (0.4699s) 2/1/2020 11:47:01 PM Naming All Known Planets (0.0503s) 2/1/2020 11:47:01 PM Remembering Speeds (0.0249s) 2/1/2020 11:47:01 PM Prioritizing Targets (0.0413s) 2/1/2020 11:47:01 PM Rebooting Sensor Arrays (0.0429s) 2/1/2020 11:47:01 PM Unloading Prismatic Grid (0.0394s) 2/1/2020 11:47:01 PM Thinking Of Objectives (0.0242s) 2/1/2020 11:47:01 PM Re-Aligning Objectives (0.0645s) 2/1/2020 11:47:01 PM Inhibiting Visual Scans (0.0851s) 2/1/2020 11:47:01 PM Synthesizing Vocals (0.0299s) 2/1/2020 11:47:01 PM Ventilating Scenarios (0.0050s) 2/1/2020 11:47:01 PM Decontaminating Targeting Systems (0.0451s) 2/1/2020 11:47:01 PM Ejecting Tactical Core (0.0454s) 2/1/2020 11:47:01 PM Calibrating Formations (0.0280s) 2/1/2020 11:47:01 PM Intercepting Galactic Maps (0.0818s) 2/1/2020 11:47:01 PM Sterilizing Test Chamber (0.0239s) 2/1/2020 11:47:01 PM Faction Diagnostics (0.0630s) 2/1/2020 11:47:01 PM Buffering Hackers (0.0731s) 2/1/2020 11:47:01 PM Inverting Death (0.0501s) 2/1/2020 11:47:02 PM Linear Field Variance (0.1750s) 2/1/2020 11:47:02 PM Charging Marks (0.0229s) 2/1/2020 11:47:02 PM Guarding The Posts (0.0259s) 2/1/2020 11:47:02 PM Range Manifolds (0.0189s) 2/1/2020 11:47:02 PM Purging ROFs (0.0301s) 2/1/2020 11:47:02 PM Manipulating Speeds (0.0592s) 2/1/2020 11:47:02 PM Detecting Projectiles (0.0221s) 2/1/2020 11:47:02 PM Grouping Flow Fields (0.0409s) 2/1/2020 11:47:02 PM Modulating Flow Field Groups (0.0484s) 2/1/2020 11:47:02 PM Designing Fleets (0.3376s) 2/1/2020 11:47:02 PM Thinking Of Technologies (0.0472s) 2/1/2020 11:47:02 PM Categorizing Starboard Sensors (0.0180s) 2/1/2020 11:47:02 PM Injecting Galactic Variables (0.1034s) 2/1/2020 11:47:02 PM Discharging Colored Ions (0.0624s) 2/1/2020 11:47:02 PM Replicating Ion Colors (0.0402s) 2/1/2020 11:47:04 PM Sucking In Starfields (1.9949s) 2/1/2020 11:47:10 PM Mapping Distant Planets (5.6531s) 2/1/2020 11:47:10 PM Investigating Map Signatures (0.1300s) 2/1/2020 11:47:10 PM Collating Solar Systems (0.0250s) 2/1/2020 11:47:10 PM Categorizing All Planets (0.0030s) 2/1/2020 11:47:10 PM Organizing Commands (0.0623s) 2/1/2020 11:47:10 PM Calculating Firing Cones (0.0040s) 2/1/2020 11:47:15 PM Discontinue Your Favorite Ship Parts (4.5348s) 2/1/2020 11:47:29 PM Re-Scan For Hostile Intelligences (14.4676s) 2/1/2020 11:47:29 PM Issuing Orders (0.0040s) 2/1/2020 11:47:29 PM Augmenting Infusers (0.0239s) 2/1/2020 11:47:29 PM Infusing (0.1907s) 2/1/2020 11:47:30 PM Post-Proton Surge (0.0040s) 2/1/2020 11:47:30 PM Calibrate Weapons Arrays (0.0253s) 2/1/2020 11:47:30 PM Stimulate Modulation (0.0140s) 2/1/2020 11:47:30 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/1/2020 11:47:31 PM Load Surrogates (1.3607s) 2/1/2020 11:47:31 PM Load Historical Documents (0.0030s) 2/1/2020 11:47:31 PM 41.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (4.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.6s) Late Axionic Computations (1.4s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Sucking In Starfields (2.0s) Mapping Distant Planets (5.7s) Discontinue Your Favorite Ship Parts (4.5s) Re-Scan For Hostile Intelligences (14.5s) Load Surrogates (1.4s) 2/1/2020 11:47:31 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/1/2020 11:48:08 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:08 PM World Created, Launching Server 2/1/2020 11:48:09 PM Successfully opened host socket 2/1/2020 11:48:21 PM Start Generate Partial Map with Grid and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:22 PM Generate Partial Map Complete 2/1/2020 11:48:32 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:32 PM Generate Partial Map Complete 2/1/2020 11:48:47 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:47 PM Generate Partial Map Complete 2/1/2020 11:48:54 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:54 PM Generate Partial Map Complete 2/1/2020 11:48:57 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:48:57 PM Generate Partial Map Complete 2/1/2020 11:50:12 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 17 factions 2/1/2020 11:50:12 PM Generate Partial Map Complete 2/1/2020 11:51:16 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 25 factions 2/1/2020 11:51:16 PM Generate Partial Map Complete 2/1/2020 11:51:23 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 25 factions 2/1/2020 11:51:23 PM Generate Partial Map Complete 2/1/2020 11:51:41 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 25 factions 2/1/2020 11:51:41 PM Generate Partial Map Complete 2/1/2020 11:52:21 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 27 factions 2/1/2020 11:52:21 PM Generate Partial Map Complete 2/1/2020 11:52:53 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 27 factions 2/1/2020 11:52:53 PM Generate Partial Map Complete 2/1/2020 11:53:12 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 27 factions 2/1/2020 11:53:12 PM Generate Partial Map Complete 2/1/2020 11:53:52 PM Start Generate Partial Map with Maze and seed 734312559 and planet count 200 and 29 factions 2/1/2020 11:53:53 PM Generate Partial Map Complete 2/1/2020 11:55:42 PM Start Generate FULL Map with Maze and seed 734312559 and planet count 200 and 29 factions 2/1/2020 11:55:43 PM Generate FULL Map Complete 2/1/2020 11:56:04 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/1/2020 11:56:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2020 8:18:13 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/4/2020 8:18:13 PM Boot up FleetOS (0.3791s) 3/4/2020 8:18:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/4/2020 8:18:13 PM Check System Logs For Rogue Intelligence (0.0437s) 3/4/2020 8:18:13 PM Game Version: 2.008 3/4/2020 8:18:13 PM Eject Trash Into Hyperspace (0.2336s) 3/4/2020 8:18:13 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/4/2020 8:18:13 PM Check For Extra Modules (0.0402s) 3/4/2020 8:18:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/4/2020 8:18:13 PM Bring Cloaking Systems Online (0.0700s) 3/4/2020 8:18:13 PM Remembering Alamo (0.0777s) 3/4/2020 8:18:13 PM Generating Framerates (0.0392s) 3/4/2020 8:18:13 PM Recalculate Speed Of Light (0.0873s) 3/4/2020 8:18:13 PM Optimize Comfort On Command Decks (0.0322s) 3/4/2020 8:18:13 PM Check Nearby Stellar Masses (0.0173s) 3/4/2020 8:18:13 PM No resolution change was required. 3/4/2020 8:18:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 8:18:13 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/4/2020 8:18:13 PM Refresh Optical Lensing (0.0074s) 3/4/2020 8:18:14 PM Revise Fundamental Physical Laws (0.0702s) 3/4/2020 8:18:14 PM Boot Audio Comms (0.0822s) 3/4/2020 8:18:14 PM Establish Individual Audio Links (0.0435s) 3/4/2020 8:18:14 PM Prepare Explosions and Crackles (0.5269s) 3/4/2020 8:18:15 PM Calculate Odds Of Success (0.9077s) 3/4/2020 8:18:21 PM Briefly Panic (5.4526s) 3/4/2020 8:18:21 PM Install Confidence Routines (0.3457s) 3/4/2020 8:18:21 PM Bring Commander Interface Online (0.4062s) 3/4/2020 8:18:21 PM Motivate All Crews (0.0547s) 3/4/2020 8:18:21 PM Externalizing Patterns (0.0725s) 3/4/2020 8:18:22 PM Disengaging Constants (0.6664s) 3/4/2020 8:18:23 PM Late Axionic Computations (0.6197s) 3/4/2020 8:18:23 PM Connecting to Fleet Command (0.0404s) 3/4/2020 8:18:23 PM Thinking Of Advice (0.0198s) 3/4/2020 8:18:23 PM Degaussing Advice (0.3955s) 3/4/2020 8:18:23 PM Naming All Known Planets (0.0500s) 3/4/2020 8:18:23 PM Remembering Speeds (0.0406s) 3/4/2020 8:18:23 PM Prioritizing Targets (0.0445s) 3/4/2020 8:18:23 PM Rebooting Sensor Arrays (0.0473s) 3/4/2020 8:18:23 PM Unloading Prismatic Grid (0.0487s) 3/4/2020 8:18:23 PM Thinking Of Objectives (0.0239s) 3/4/2020 8:18:23 PM Re-Aligning Objectives (0.0477s) 3/4/2020 8:18:24 PM Inhibiting Visual Scans (0.0487s) 3/4/2020 8:18:24 PM Synthesizing Vocals (0.0496s) 3/4/2020 8:18:24 PM Ventilating Scenarios (0.0069s) 3/4/2020 8:18:24 PM Decontaminating Targeting Systems (0.0511s) 3/4/2020 8:18:24 PM Ejecting Tactical Core (0.0468s) 3/4/2020 8:18:24 PM Calibrating Formations (0.0282s) 3/4/2020 8:18:24 PM Intercepting Galactic Maps (0.0724s) 3/4/2020 8:18:24 PM Sterilizing Test Chamber (0.0264s) 3/4/2020 8:18:24 PM Faction Diagnostics (0.0451s) 3/4/2020 8:18:24 PM Buffering Hackers (0.0577s) 3/4/2020 8:18:24 PM Inverting Death (0.0907s) 3/4/2020 8:18:24 PM Linear Field Variance (0.1811s) 3/4/2020 8:18:24 PM Charging Marks (0.0334s) 3/4/2020 8:18:24 PM Guarding The Posts (0.0510s) 3/4/2020 8:18:24 PM Range Manifolds (0.0264s) 3/4/2020 8:18:24 PM Purging ROFs (0.0289s) 3/4/2020 8:18:24 PM Manipulating Speeds (0.0520s) 3/4/2020 8:18:24 PM Detecting Projectiles (0.0224s) 3/4/2020 8:18:24 PM Grouping Flow Fields (0.0259s) 3/4/2020 8:18:24 PM Modulating Flow Field Groups (0.0215s) 3/4/2020 8:18:25 PM Designing Fleets (0.2952s) 3/4/2020 8:18:25 PM Thinking Of Technologies (0.0059s) 3/4/2020 8:18:25 PM Categorizing Starboard Sensors (0.0272s) 3/4/2020 8:18:25 PM Injecting Galactic Variables (0.0441s) 3/4/2020 8:18:25 PM Discharging Colored Ions (0.0625s) 3/4/2020 8:18:25 PM Replicating Ion Colors (0.0403s) 3/4/2020 8:18:27 PM Wishing On Starfields (1.9784s) 3/4/2020 8:18:33 PM Pinpointing Distant Planets (5.6113s) 3/4/2020 8:18:33 PM Investigating Map Signatures (0.1300s) 3/4/2020 8:18:33 PM Collating Solar Systems (0.0245s) 3/4/2020 8:18:33 PM Categorizing All Planets (0.0040s) 3/4/2020 8:18:33 PM Organizing Commands (0.0517s) 3/4/2020 8:18:33 PM Calculating Firing Cones (0.0039s) 3/4/2020 8:18:37 PM Holding Ship Parts For Comfort (4.7718s) 3/4/2020 8:18:53 PM Inhibiting Isotope Emitters (15.0775s) 3/4/2020 8:18:53 PM Issuing Orders (0.0035s) 3/4/2020 8:18:53 PM Augmenting Infusers (0.0280s) 3/4/2020 8:18:53 PM Infusing (0.1752s) 3/4/2020 8:18:53 PM Post-Proton Surge (0.0040s) 3/4/2020 8:18:53 PM Calibrate Weapons Arrays (0.0250s) 3/4/2020 8:18:53 PM Stimulate Modulation (0.0214s) 3/4/2020 8:18:53 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/4/2020 8:18:55 PM Load Surrogates (1.7793s) 3/4/2020 8:18:55 PM Load Historical Documents (0.0025s) 3/4/2020 8:18:55 PM 42.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (5.5s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.6s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Wishing On Starfields (2.0s) Pinpointing Distant Planets (5.6s) Holding Ship Parts For Comfort (4.8s) Inhibiting Isotope Emitters (15.1s) Load Surrogates (1.8s) 3/4/2020 8:18:55 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/4/2020 8:19:12 PM Start Generate Partial Map with Realistic and seed 562443314 and planet count 80 and 21 factions 3/4/2020 8:19:12 PM World Created, Launching Server 3/4/2020 8:19:12 PM Successfully opened host socket 3/4/2020 8:19:37 PM Start Generate Partial Map with Concentric and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:19:37 PM Generate Partial Map Complete 3/4/2020 8:19:56 PM Start Generate Partial Map with Realistic and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:19:56 PM Generate Partial Map Complete 3/4/2020 8:20:04 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:04 PM Generate Partial Map Complete 3/4/2020 8:20:10 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:10 PM Generate Partial Map Complete 3/4/2020 8:20:18 PM Start Generate Partial Map with Grid and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:18 PM Generate Partial Map Complete 3/4/2020 8:20:24 PM Start Generate Partial Map with Wheel and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:24 PM Generate Partial Map Complete 3/4/2020 8:20:32 PM Start Generate Partial Map with ClustersMicrocosm and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:32 PM Generate Partial Map Complete 3/4/2020 8:20:41 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:20:41 PM Generate Partial Map Complete 3/4/2020 8:21:01 PM Start Generate Partial Map with Grid and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:01 PM Generate Partial Map Complete 3/4/2020 8:21:05 PM Start Generate Partial Map with Grid and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:05 PM Generate Partial Map Complete 3/4/2020 8:21:08 PM Start Generate Partial Map with Grid and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:08 PM Generate Partial Map Complete 3/4/2020 8:21:13 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:13 PM Generate Partial Map Complete 3/4/2020 8:21:17 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:17 PM Generate Partial Map Complete 3/4/2020 8:21:25 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:25 PM Generate Partial Map Complete 3/4/2020 8:21:32 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:32 PM Generate Partial Map Complete 3/4/2020 8:21:39 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 100 and 21 factions 3/4/2020 8:21:39 PM Generate Partial Map Complete 3/4/2020 8:22:02 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 21 factions 3/4/2020 8:22:02 PM Generate Partial Map Complete 3/4/2020 8:22:10 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 21 factions 3/4/2020 8:22:10 PM Generate Partial Map Complete 3/4/2020 8:22:59 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 25 factions 3/4/2020 8:22:59 PM Generate Partial Map Complete 3/4/2020 8:26:02 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 30 factions 3/4/2020 8:26:02 PM Generate Partial Map Complete 3/4/2020 8:26:34 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 30 factions 3/4/2020 8:26:34 PM Generate Partial Map Complete 3/4/2020 8:31:05 PM Start Generate FULL Map with Maze and seed 562443314 and planet count 200 and 32 factions 3/4/2020 8:31:05 PM Generate FULL Map Complete 3/4/2020 8:33:11 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 21 factions 3/4/2020 8:33:11 PM World Created, Launching Server 3/4/2020 8:34:51 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 25 factions 3/4/2020 8:34:51 PM Generate Partial Map Complete 3/4/2020 8:35:41 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 30 factions 3/4/2020 8:35:41 PM Generate Partial Map Complete 3/4/2020 8:35:56 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 30 factions 3/4/2020 8:35:56 PM Generate Partial Map Complete 3/4/2020 8:36:51 PM Start Generate Partial Map with Maze and seed 562443314 and planet count 200 and 31 factions 3/4/2020 8:36:52 PM Generate Partial Map Complete 3/4/2020 8:37:08 PM Start Generate FULL Map with Maze and seed 562443314 and planet count 200 and 31 factions 3/4/2020 8:37:09 PM Generate FULL Map Complete 3/4/2020 8:42:16 PM No resolution change was required. 3/4/2020 8:42:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2020 8:42:16 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/4/2020 9:24:17 PM Logged Achievement To Steam Off to the Dire Graveyard 3/4/2020 9:25:39 PM Logged Achievement To Steam Lots Of Energy 3/4/2020 9:31:14 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/4/2020 9:31:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/5/2020 9:38:18 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/5/2020 9:38:18 PM Boot up FleetOS (0.5703s) 3/5/2020 9:38:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/5/2020 9:38:18 PM Check System Logs For Rogue Intelligence (0.0531s) 3/5/2020 9:38:19 PM Game Version: 2.008 3/5/2020 9:38:19 PM Eject Trash Into Hyperspace (0.2735s) 3/5/2020 9:38:19 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/5/2020 9:38:19 PM Check For Extra Modules (0.0712s) 3/5/2020 9:38:19 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/5/2020 9:38:19 PM Bring Cloaking Systems Online (0.1022s) 3/5/2020 9:38:19 PM Remembering Alamo (0.1868s) 3/5/2020 9:38:19 PM Generating Framerates (0.0248s) 3/5/2020 9:38:19 PM Recalculate Speed Of Light (0.1298s) 3/5/2020 9:38:19 PM Optimize Comfort On Command Decks (0.0284s) 3/5/2020 9:38:19 PM Check Nearby Stellar Masses (0.0386s) 3/5/2020 9:38:19 PM No resolution change was required. 3/5/2020 9:38:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:38:19 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/5/2020 9:38:19 PM Refresh Optical Lensing (0.0084s) 3/5/2020 9:38:20 PM Revise Fundamental Physical Laws (0.2114s) 3/5/2020 9:38:20 PM Boot Audio Comms (0.1093s) 3/5/2020 9:38:20 PM Establish Individual Audio Links (0.0476s) 3/5/2020 9:38:20 PM Prepare Explosions and Crackles (0.4813s) 3/5/2020 9:38:21 PM Calculate Odds Of Success (0.9112s) 3/5/2020 9:38:27 PM Briefly Panic (5.4357s) 3/5/2020 9:38:27 PM Install Confidence Routines (0.2707s) 3/5/2020 9:38:27 PM Bring Commander Interface Online (0.4739s) 3/5/2020 9:38:27 PM Motivate All Crews (0.1087s) 3/5/2020 9:38:27 PM Externalizing Patterns (0.0880s) 3/5/2020 9:38:28 PM Disengaging Constants (0.7972s) 3/5/2020 9:38:29 PM Late Axionic Computations (0.7858s) 3/5/2020 9:38:29 PM Connecting to Fleet Command (0.0730s) 3/5/2020 9:38:29 PM Thinking Of Advice (0.0369s) 3/5/2020 9:38:30 PM Degaussing Advice (0.4760s) 3/5/2020 9:38:30 PM Naming All Known Planets (0.0442s) 3/5/2020 9:38:30 PM Remembering Speeds (0.0408s) 3/5/2020 9:38:30 PM Prioritizing Targets (0.0278s) 3/5/2020 9:38:30 PM Rebooting Sensor Arrays (0.0140s) 3/5/2020 9:38:30 PM Unloading Prismatic Grid (0.0405s) 3/5/2020 9:38:30 PM Thinking Of Objectives (0.0244s) 3/5/2020 9:38:30 PM Re-Aligning Objectives (0.0476s) 3/5/2020 9:38:30 PM Inhibiting Visual Scans (0.0719s) 3/5/2020 9:38:30 PM Synthesizing Vocals (0.0179s) 3/5/2020 9:38:30 PM Ventilating Scenarios (0.0064s) 3/5/2020 9:38:30 PM Decontaminating Targeting Systems (0.0518s) 3/5/2020 9:38:30 PM Ejecting Tactical Core (0.0633s) 3/5/2020 9:38:30 PM Calibrating Formations (0.0275s) 3/5/2020 9:38:30 PM Intercepting Galactic Maps (0.0811s) 3/5/2020 9:38:30 PM Sterilizing Test Chamber (0.0475s) 3/5/2020 9:38:30 PM Faction Diagnostics (0.0627s) 3/5/2020 9:38:30 PM Buffering Hackers (0.1121s) 3/5/2020 9:38:30 PM Inverting Death (0.0797s) 3/5/2020 9:38:31 PM Linear Field Variance (0.2550s) 3/5/2020 9:38:31 PM Charging Marks (0.0274s) 3/5/2020 9:38:31 PM Guarding The Posts (0.0425s) 3/5/2020 9:38:31 PM Range Manifolds (0.0182s) 3/5/2020 9:38:31 PM Purging ROFs (0.0286s) 3/5/2020 9:38:31 PM Manipulating Speeds (0.0689s) 3/5/2020 9:38:31 PM Detecting Projectiles (0.0388s) 3/5/2020 9:38:31 PM Grouping Flow Fields (0.0260s) 3/5/2020 9:38:31 PM Modulating Flow Field Groups (0.0665s) 3/5/2020 9:38:31 PM Designing Fleets (0.3134s) 3/5/2020 9:38:31 PM Thinking Of Technologies (0.0456s) 3/5/2020 9:38:31 PM Categorizing Starboard Sensors (0.0432s) 3/5/2020 9:38:32 PM Injecting Galactic Variables (0.0505s) 3/5/2020 9:38:32 PM Discharging Colored Ions (0.0622s) 3/5/2020 9:38:32 PM Replicating Ion Colors (0.0403s) 3/5/2020 9:38:34 PM Berating Starfields (2.1955s) 3/5/2020 9:38:39 PM Digitising Distant Planets (5.6613s) 3/5/2020 9:38:40 PM Investigating Map Signatures (0.1301s) 3/5/2020 9:38:40 PM Collating Solar Systems (0.0244s) 3/5/2020 9:38:40 PM Categorizing All Planets (0.0040s) 3/5/2020 9:38:40 PM Organizing Commands (0.0599s) 3/5/2020 9:38:40 PM Calculating Firing Cones (0.0039s) 3/5/2020 9:38:45 PM Discontinue Your Favorite Ship Parts (5.5535s) 3/5/2020 9:39:06 PM Bend Laws Of Gravity (21.1089s) 3/5/2020 9:39:06 PM Issuing Orders (0.0040s) 3/5/2020 9:39:06 PM Augmenting Infusers (0.0253s) 3/5/2020 9:39:07 PM Infusing (0.1819s) 3/5/2020 9:39:07 PM Post-Proton Surge (0.0045s) 3/5/2020 9:39:07 PM Calibrate Weapons Arrays (0.0295s) 3/5/2020 9:39:07 PM Stimulate Modulation (0.0214s) 3/5/2020 9:39:07 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/5/2020 9:39:09 PM Load Surrogates (1.9828s) 3/5/2020 9:39:09 PM Load Historical Documents (0.0030s) 3/5/2020 9:39:09 PM 50.8 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (5.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.8s) Late Axionic Computations (0.8s) Degaussing Advice (0.5s) Linear Field Variance (0.3s) Designing Fleets (0.3s) Berating Starfields (2.2s) Digitising Distant Planets (5.7s) Discontinue Your Favorite Ship Parts (5.6s) Bend Laws Of Gravity (21.1s) Load Surrogates (2.0s) 3/5/2020 9:39:09 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/5/2020 9:39:32 PM No resolution change was required. 3/5/2020 9:39:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:39:32 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/5/2020 9:39:38 PM Resolution changed to windowed 1000x600 3/5/2020 9:39:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:39:38 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/5/2020 9:39:42 PM Resolution changed to fullscreen 1080x1920 3/5/2020 9:39:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/5/2020 9:39:42 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/5/2020 9:39:53 PM Successfully opened host socket 3/5/2020 9:40:11 PM Logged Achievement To Steam Lots Of Energy 3/5/2020 9:40:11 PM Logged Achievement To Steam Off to the Dire Graveyard 3/5/2020 9:44:26 PM Donating team Fireteam 10 has 22 units with strength 2175. Status Assembling No target planet No lurk planet. Ships: Voss: 20, Covenant: 2 to hunter, path A 3/5/2020 9:53:32 PM Donating team Fireteam 12 has 3 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Thalheim: 3 to hunter, path A 3/5/2020 9:53:32 PM Donating team Fireteam 13 has 12 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Korn: 12 to hunter, path A 3/5/2020 10:08:41 PM Reconquest Seeding for Norvig: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/5/2020 10:27:15 PM Donating team Fireteam 18 has 39 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Norvig: 39 to hunter, path A 3/5/2020 10:28:09 PM Donating team Fireteam 18 has 58 units with strength 1950. Status Assembling No target planet No lurk planet. Ships: Voss: 58 to hunter, path A 3/5/2020 10:35:48 PM Reconquest Seeding for Hesperos: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/5/2020 10:35:52 PM Reconquest Seeding for Vap: guard post placer: GuardingWormholesHarshly scheduled: 9 actually seeded: 9 3/5/2020 10:41:50 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam -1 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:41:52 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam -1 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:41:54 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:41:56 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:05 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:07 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:09 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:11 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:14 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:16 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:50 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:52 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:54 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:56 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:42:58 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:00 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:02 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:04 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:06 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:08 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:11 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:13 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:15 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:17 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:19 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:21 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:23 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:25 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:27 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:29 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:31 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:33 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:39 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:42 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:44 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:46 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:54 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:56 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:43:58 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:44:00 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:44:02 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam 70 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:44:04 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam -2 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:44:06 PM For Nanocaust, debug code 1000 during update fireteams System.Exception: Mismatch for Vanguard #140296 on Kahn between unit's fireteam 271 and unit-data's fireteam -2 at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0031b] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x00089] in <992553c0086949bda1ecd4e1da472108>:0 3/5/2020 10:58:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/9/2020 5:10:09 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/9/2020 5:10:09 PM Boot up FleetOS (0.4292s) 3/9/2020 5:10:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/9/2020 5:10:09 PM Check System Logs For Rogue Intelligence (0.0455s) 3/9/2020 5:10:10 PM Game Version: 2.008 3/9/2020 5:10:10 PM Eject Trash Into Hyperspace (0.2401s) 3/9/2020 5:10:10 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/9/2020 5:10:10 PM Check For Extra Modules (0.1042s) 3/9/2020 5:10:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/9/2020 5:10:10 PM Bring Cloaking Systems Online (0.0809s) 3/9/2020 5:10:10 PM Remembering Alamo (0.1646s) 3/9/2020 5:10:10 PM Generating Framerates (0.0427s) 3/9/2020 5:10:10 PM Recalculate Speed Of Light (0.0885s) 3/9/2020 5:10:10 PM Optimize Comfort On Command Decks (0.0280s) 3/9/2020 5:10:10 PM Check Nearby Stellar Masses (0.0243s) 3/9/2020 5:10:10 PM No resolution change was required. 3/9/2020 5:10:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/9/2020 5:10:10 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/9/2020 5:10:10 PM Refresh Optical Lensing (0.0074s) 3/9/2020 5:10:10 PM Revise Fundamental Physical Laws (0.1331s) 3/9/2020 5:10:10 PM Boot Audio Comms (0.0701s) 3/9/2020 5:10:10 PM Establish Individual Audio Links (0.0473s) 3/9/2020 5:10:11 PM Prepare Explosions and Crackles (0.4605s) 3/9/2020 5:10:12 PM Calculate Odds Of Success (0.8416s) 3/9/2020 5:10:16 PM Briefly Panic (4.4436s) 3/9/2020 5:10:17 PM Install Confidence Routines (0.3095s) 3/9/2020 5:10:17 PM Bring Commander Interface Online (0.4003s) 3/9/2020 5:10:17 PM Motivate All Crews (0.1267s) 3/9/2020 5:10:17 PM Externalizing Patterns (0.0689s) 3/9/2020 5:10:18 PM Disengaging Constants (0.6732s) 3/9/2020 5:10:18 PM Late Axionic Computations (0.3951s) 3/9/2020 5:10:18 PM Connecting to Fleet Command (0.0477s) 3/9/2020 5:10:18 PM Thinking Of Advice (0.0367s) 3/9/2020 5:10:19 PM Degaussing Advice (0.3345s) 3/9/2020 5:10:19 PM Naming All Known Planets (0.0526s) 3/9/2020 5:10:19 PM Remembering Speeds (0.0243s) 3/9/2020 5:10:19 PM Prioritizing Targets (0.0560s) 3/9/2020 5:10:19 PM Rebooting Sensor Arrays (0.0436s) 3/9/2020 5:10:19 PM Unloading Prismatic Grid (0.0327s) 3/9/2020 5:10:19 PM Thinking Of Objectives (0.0243s) 3/9/2020 5:10:19 PM Re-Aligning Objectives (0.0387s) 3/9/2020 5:10:19 PM Inhibiting Visual Scans (0.0720s) 3/9/2020 5:10:19 PM Synthesizing Vocals (0.0184s) 3/9/2020 5:10:19 PM Ventilating Scenarios (0.0059s) 3/9/2020 5:10:19 PM Decontaminating Targeting Systems (0.0449s) 3/9/2020 5:10:19 PM Ejecting Tactical Core (0.0537s) 3/9/2020 5:10:19 PM Calibrating Formations (0.0195s) 3/9/2020 5:10:19 PM Intercepting Galactic Maps (0.0561s) 3/9/2020 5:10:19 PM Sterilizing Test Chamber (0.0420s) 3/9/2020 5:10:19 PM Faction Diagnostics (0.0571s) 3/9/2020 5:10:19 PM Buffering Hackers (0.0942s) 3/9/2020 5:10:19 PM Inverting Death (0.0583s) 3/9/2020 5:10:20 PM Linear Field Variance (0.2076s) 3/9/2020 5:10:20 PM Charging Marks (0.0335s) 3/9/2020 5:10:20 PM Guarding The Posts (0.0427s) 3/9/2020 5:10:20 PM Range Manifolds (0.0179s) 3/9/2020 5:10:20 PM Purging ROFs (0.0286s) 3/9/2020 5:10:20 PM Manipulating Speeds (0.0359s) 3/9/2020 5:10:20 PM Detecting Projectiles (0.0223s) 3/9/2020 5:10:20 PM Grouping Flow Fields (0.0505s) 3/9/2020 5:10:20 PM Modulating Flow Field Groups (0.0332s) 3/9/2020 5:10:20 PM Designing Fleets (0.2634s) 3/9/2020 5:10:20 PM Thinking Of Technologies (0.0332s) 3/9/2020 5:10:20 PM Categorizing Starboard Sensors (0.0359s) 3/9/2020 5:10:20 PM Injecting Galactic Variables (0.0535s) 3/9/2020 5:10:20 PM Discharging Colored Ions (0.0540s) 3/9/2020 5:10:20 PM Replicating Ion Colors (0.0320s) 3/9/2020 5:10:22 PM Weepinig Over Starfields (1.9703s) 3/9/2020 5:10:28 PM Combing Distant Planets (5.8197s) 3/9/2020 5:10:28 PM Investigating Map Signatures (0.1218s) 3/9/2020 5:10:28 PM Collating Solar Systems (0.0164s) 3/9/2020 5:10:28 PM Categorizing All Planets (0.0034s) 3/9/2020 5:10:28 PM Organizing Commands (0.0847s) 3/9/2020 5:10:28 PM Calculating Firing Cones (0.0040s) 3/9/2020 5:10:33 PM Ruining Perfectly Good Ship Parts (4.8639s) 3/9/2020 5:10:55 PM Realigning Flow (21.5184s) 3/9/2020 5:10:55 PM Issuing Orders (0.0099s) 3/9/2020 5:10:55 PM Augmenting Infusers (0.0496s) 3/9/2020 5:10:55 PM Infusing (0.1741s) 3/9/2020 5:10:55 PM Post-Proton Surge (0.0039s) 3/9/2020 5:10:55 PM Calibrate Weapons Arrays (0.0261s) 3/9/2020 5:10:55 PM Stimulate Modulation (0.0218s) 3/9/2020 5:10:56 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/9/2020 5:10:57 PM Load Surrogates (1.7926s) 3/9/2020 5:10:57 PM Load Historical Documents (0.0030s) 3/9/2020 5:10:57 PM 47.9 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.8s) Briefly Panic (4.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Weepinig Over Starfields (2.0s) Combing Distant Planets (5.8s) Ruining Perfectly Good Ship Parts (4.9s) Realigning Flow (21.5s) Load Surrogates (1.8s) 3/9/2020 5:10:57 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/9/2020 5:13:04 PM Start Generate Partial Map with Realistic and seed 250630656 and planet count 80 and 21 factions 3/9/2020 5:13:04 PM World Created, Launching Server 3/9/2020 5:13:05 PM Successfully opened host socket 3/9/2020 5:13:14 PM Start Generate Partial Map with Concentric and seed 250630656 and planet count 80 and 21 factions 3/9/2020 5:13:14 PM Generate Partial Map Complete 3/9/2020 5:13:23 PM Start Generate Partial Map with Concentric and seed 250630656 and planet count 250 and 21 factions 3/9/2020 5:13:23 PM Generate Partial Map Complete 3/9/2020 5:13:36 PM Start Generate Partial Map with Concentric and seed 250630656 and planet count 250 and 21 factions 3/9/2020 5:13:36 PM Generate Partial Map Complete 3/9/2020 5:13:56 PM Start Generate Partial Map with D18Rings and seed 250630656 and planet count 250 and 21 factions 3/9/2020 5:13:57 PM Removed 157 self-referential planet links in this map. Harmless now. 3/9/2020 5:13:57 PM Generate Partial Map Complete 3/9/2020 5:14:08 PM Start Generate Partial Map with D18Swirl and seed 250630656 and planet count 250 and 21 factions 3/9/2020 5:14:09 PM Generate Partial Map Complete 3/9/2020 5:14:20 PM Start Generate Partial Map with Snake and seed 250630656 and planet count 160 and 21 factions 3/9/2020 5:14:20 PM Generate Partial Map Complete 3/9/2020 5:14:36 PM Start Generate Partial Map with Snake and seed 250630656 and planet count 160 and 21 factions 3/9/2020 5:14:37 PM Generate Partial Map Complete 3/9/2020 5:15:03 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 160 and 21 factions 3/9/2020 5:15:03 PM Generate Partial Map Complete 3/9/2020 5:15:53 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 21 factions 3/9/2020 5:15:53 PM Generate Partial Map Complete 3/9/2020 5:16:10 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 21 factions 3/9/2020 5:16:10 PM Generate Partial Map Complete 3/9/2020 5:16:19 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 21 factions 3/9/2020 5:16:20 PM Generate Partial Map Complete 3/9/2020 5:16:30 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 21 factions 3/9/2020 5:16:31 PM Generate Partial Map Complete 3/9/2020 5:16:39 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 21 factions 3/9/2020 5:16:39 PM Generate Partial Map Complete 3/9/2020 5:18:33 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 26 factions 3/9/2020 5:18:33 PM Generate Partial Map Complete 3/9/2020 5:19:57 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 30 factions 3/9/2020 5:19:57 PM Generate Partial Map Complete 3/9/2020 5:20:23 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 31 factions 3/9/2020 5:20:23 PM Generate Partial Map Complete 3/9/2020 5:22:10 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 32 factions 3/9/2020 5:22:10 PM Generate Partial Map Complete 3/9/2020 5:22:32 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 32 factions 3/9/2020 5:22:32 PM Generate Partial Map Complete 3/9/2020 5:22:41 PM Start Generate Partial Map with Encapsulated and seed 250630656 and planet count 200 and 32 factions 3/9/2020 5:22:41 PM Generate Partial Map Complete 3/9/2020 5:24:08 PM Start Generate FULL Map with Encapsulated and seed 250630656 and planet count 200 and 32 factions 3/9/2020 5:24:08 PM Generate FULL Map Complete 3/9/2020 6:12:17 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 6:20:34 PM Logged Achievement To Steam Research Grant 3/9/2020 6:42:06 PM Donating team Fireteam 11 has 1 units with strength 704. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 3/9/2020 6:46:30 PM Logged Achievement To Steam Off to the Dire Graveyard 3/9/2020 6:50:18 PM Logged Achievement To Steam Lots Of Energy 3/9/2020 6:59:38 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 7:24:57 PM Logged Achievement To Steam Lots Of Metal 3/9/2020 7:26:12 PM Donating team Fireteam 22 has 23 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Jundeen: 22, Skichi: 1 to hunter, path A 3/9/2020 7:26:12 PM Donating team Fireteam 21 has 57 units with strength 2784. Status Staging No target planet No lurk planet. Ships: Skichi: 12, Jundeen: 45 to hunter, path B 3/9/2020 7:58:30 PM Donating team Fireteam 27 has 29 units with strength 3264. Status Staging No target planet No lurk planet. Ships: Jundeen: 29 to hunter, path B 3/9/2020 8:46:18 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/9/2020 8:46:18 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0e92c1bf510e4807a6b0ec8650662ed4>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <992553c0086949bda1ecd4e1da472108>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/9/2020 8:52:15 PM Reconquest Seeding for Griswold: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/9/2020 9:04:05 PM Donating team Fireteam 37 has 2 units with strength 1541. Status Assembling No target planet No lurk planet. Ships: Griswold: 2 to hunter, path A 3/9/2020 9:19:55 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 9:25:03 PM Reconquest Seeding for Gaes: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/9/2020 9:36:29 PM Donating team Fireteam 50 has 23 units with strength 1714. Status Assembling No target planet No lurk planet. Ships: Yeltsin: 2, Gaes: 21 to hunter, path A 3/9/2020 9:37:03 PM Donating team Fireteam 51 has 7 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Gaes: 6, Yeltsin: 1 to hunter, path A 3/9/2020 9:37:19 PM Donating team Fireteam 53 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Gaes: 2 to hunter, path A 3/9/2020 9:41:37 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 9:42:10 PM Logged Achievement To Steam Snap Out of It! 3/9/2020 9:43:43 PM Donating team Fireteam 58 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Cydoni: 1 to hunter, path A 3/9/2020 9:44:39 PM Reconquest Seeding for Elysia: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 3/9/2020 9:44:53 PM Reconquest Seeding for Alaspin: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/9/2020 9:50:44 PM Donating team Fireteam 61 has 5 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Gaes: 5 to hunter, path A 3/9/2020 9:50:47 PM Reconquest Seeding for Langefors: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/9/2020 9:53:45 PM Donating team Fireteam 63 has 22 units with strength 1029. Status Assembling No target planet No lurk planet. Ships: Gaes: 22 to hunter, path A 3/9/2020 9:53:54 PM Donating team Fireteam 65 has 4 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Cydoni: 4 to hunter, path A 3/9/2020 9:54:50 PM Reconquest Seeding for Honeyman: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 9:57:20 PM Reconquest Seeding for Zombri: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/9/2020 9:58:28 PM Reconquest Seeding for Spewak: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/9/2020 9:58:45 PM Reconquest Seeding for Ingalls: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/9/2020 9:58:48 PM Donating team Fireteam 69 has 26 units with strength 2254. Status Assembling No target planet No lurk planet. Ships: Spewak: 20, Langefors: 6 to hunter, path A 3/9/2020 9:59:07 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 10:02:59 PM Reconquest Seeding for Krogstie: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/9/2020 10:04:23 PM Reconquest Seeding for Cydoni: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/9/2020 10:07:30 PM Donating team Fireteam 78 has 5 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Elban: 4, Alaspin: 1 to hunter, path A 3/9/2020 10:08:31 PM Donating team Fireteam 79 has 4 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Alaspin: 4 to hunter, path A 3/9/2020 10:08:37 PM Donating team Fireteam 79 has 36 units with strength 1507. Status Assembling No target planet No lurk planet. Ships: Spewak: 35, Langefors: 1 to hunter, path A 3/9/2020 10:08:43 PM Donating team Fireteam 80 has 8 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Alaspin: 8 to hunter, path A 3/9/2020 10:09:27 PM Reconquest Seeding for Magrath: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/9/2020 10:10:53 PM Reconquest Seeding for Diamond: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/9/2020 10:18:04 PM Reconquest Seeding for Elban: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/9/2020 10:20:03 PM Donating team Fireteam 86 has 31 units with strength 2863. Status Staging No target planet No lurk planet. Ships: Spewak: 31 to hunter, path B 3/9/2020 10:20:17 PM Reconquest Seeding for Teufel: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/9/2020 10:23:40 PM Reconquest Seeding for Elysia: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 3/9/2020 10:27:22 PM Reconquest Seeding for Wendig: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 10:29:27 PM Reconquest Seeding for Danube: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 10:30:14 PM Reconquest Seeding for Fahlman: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/9/2020 10:33:40 PM Donating team Fireteam 123 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Korn: 3 to hunter, path A 3/9/2020 10:34:13 PM Reconquest Seeding for Korn: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 10:34:20 PM Donating team Fireteam 127 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Korn: 1 to hunter, path A 3/9/2020 10:37:57 PM Reconquest Seeding for Sarr: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/9/2020 10:38:13 PM Donating team Fireteam 134 has 32 units with strength 2104. Status Assembling No target planet No lurk planet. Ships: Langefors: 2, Gaes: 30 to hunter, path A 3/9/2020 10:39:14 PM Reconquest Seeding for Libair: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/9/2020 10:39:23 PM Donating team Fireteam 128 has 62 units with strength 2245. Status Staging No target planet No lurk planet. Ships: Gaes: 51, Hinton: 11 to hunter, path B 3/9/2020 10:39:39 PM Donating team Fireteam 139 has 43 units with strength 2921. Status Staging No target planet No lurk planet. Ships: Spewak: 43 to hunter, path B 3/9/2020 10:43:22 PM Reconquest Seeding for Parnas: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/9/2020 10:45:20 PM Reconquest Seeding for Spewak: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/9/2020 10:48:58 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/9/2020 10:49:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/10/2020 3:34:50 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/10/2020 3:34:50 PM Boot up FleetOS (0.5306s) 3/10/2020 3:34:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/10/2020 3:34:50 PM Check System Logs For Rogue Intelligence (0.0565s) 3/10/2020 3:34:50 PM Game Version: 2.009 3/10/2020 3:34:50 PM Eject Trash Into Hyperspace (0.2209s) 3/10/2020 3:34:50 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/10/2020 3:34:50 PM Check For Extra Modules (0.0446s) 3/10/2020 3:34:50 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/10/2020 3:34:50 PM Bring Cloaking Systems Online (0.0655s) 3/10/2020 3:34:51 PM Remembering Alamo (0.1329s) 3/10/2020 3:34:51 PM Generating Framerates (0.0412s) 3/10/2020 3:34:51 PM Recalculate Speed Of Light (0.0719s) 3/10/2020 3:34:51 PM Optimize Comfort On Command Decks (0.0283s) 3/10/2020 3:34:51 PM Check Nearby Stellar Masses (0.0570s) 3/10/2020 3:34:51 PM No resolution change was required. 3/10/2020 3:34:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/10/2020 3:34:51 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/10/2020 3:34:51 PM Refresh Optical Lensing (0.0060s) 3/10/2020 3:34:51 PM Revise Fundamental Physical Laws (0.1009s) 3/10/2020 3:34:51 PM Boot Audio Comms (0.0586s) 3/10/2020 3:34:51 PM Establish Individual Audio Links (0.0267s) 3/10/2020 3:34:51 PM Prepare Explosions and Crackles (0.3632s) 3/10/2020 3:34:52 PM Calculate Odds Of Success (0.7464s) 3/10/2020 3:34:57 PM Briefly Panic (5.0242s) 3/10/2020 3:34:57 PM Install Confidence Routines (0.2961s) 3/10/2020 3:34:58 PM Bring Commander Interface Online (0.3948s) 3/10/2020 3:34:58 PM Motivate All Crews (0.1766s) 3/10/2020 3:34:58 PM Externalizing Patterns (0.0969s) 3/10/2020 3:34:59 PM Disengaging Constants (0.6943s) 3/10/2020 3:34:59 PM Late Axionic Computations (0.3348s) 3/10/2020 3:34:59 PM Connecting to Fleet Command (0.0476s) 3/10/2020 3:34:59 PM Thinking Of Advice (0.0198s) 3/10/2020 3:34:59 PM Degaussing Advice (0.3601s) 3/10/2020 3:35:00 PM Naming All Known Planets (0.0611s) 3/10/2020 3:35:00 PM Remembering Speeds (0.0327s) 3/10/2020 3:35:00 PM Prioritizing Targets (0.0382s) 3/10/2020 3:35:00 PM Rebooting Sensor Arrays (0.0446s) 3/10/2020 3:35:00 PM Unloading Prismatic Grid (0.0407s) 3/10/2020 3:35:00 PM Thinking Of Objectives (0.0238s) 3/10/2020 3:35:00 PM Re-Aligning Objectives (0.0307s) 3/10/2020 3:35:00 PM Inhibiting Visual Scans (0.0804s) 3/10/2020 3:35:00 PM Synthesizing Vocals (0.0184s) 3/10/2020 3:35:00 PM Ventilating Scenarios (0.0188s) 3/10/2020 3:35:00 PM Decontaminating Targeting Systems (0.0392s) 3/10/2020 3:35:00 PM Ejecting Tactical Core (0.0377s) 3/10/2020 3:35:00 PM Calibrating Formations (0.0198s) 3/10/2020 3:35:00 PM Intercepting Galactic Maps (0.0559s) 3/10/2020 3:35:00 PM Sterilizing Test Chamber (0.0421s) 3/10/2020 3:35:00 PM Faction Diagnostics (0.0573s) 3/10/2020 3:35:00 PM Buffering Hackers (0.0859s) 3/10/2020 3:35:00 PM Inverting Death (0.0585s) 3/10/2020 3:35:00 PM Linear Field Variance (0.1240s) 3/10/2020 3:35:00 PM Charging Marks (0.0337s) 3/10/2020 3:35:00 PM Guarding The Posts (0.0327s) 3/10/2020 3:35:00 PM Range Manifolds (0.0193s) 3/10/2020 3:35:00 PM Purging ROFs (0.0203s) 3/10/2020 3:35:01 PM Manipulating Speeds (0.0438s) 3/10/2020 3:35:01 PM Detecting Projectiles (0.0223s) 3/10/2020 3:35:01 PM Grouping Flow Fields (0.0258s) 3/10/2020 3:35:01 PM Modulating Flow Field Groups (0.0569s) 3/10/2020 3:35:01 PM Designing Fleets (0.2481s) 3/10/2020 3:35:01 PM Thinking Of Technologies (0.0360s) 3/10/2020 3:35:01 PM Categorizing Starboard Sensors (0.0329s) 3/10/2020 3:35:01 PM Injecting Galactic Variables (0.0536s) 3/10/2020 3:35:01 PM Discharging Colored Ions (0.0664s) 3/10/2020 3:35:01 PM Replicating Ion Colors (0.0280s) 3/10/2020 3:35:03 PM Wiping Down Starfields (1.8865s) 3/10/2020 3:35:08 PM Cleaning Distant Planets (5.4199s) 3/10/2020 3:35:08 PM Investigating Map Signatures (0.1042s) 3/10/2020 3:35:09 PM Collating Solar Systems (0.0169s) 3/10/2020 3:35:09 PM Categorizing All Planets (0.0034s) 3/10/2020 3:35:09 PM Organizing Commands (0.0371s) 3/10/2020 3:35:09 PM Calculating Firing Cones (0.0050s) 3/10/2020 3:35:13 PM Violating Ship Part Bylaws (4.9253s) 3/10/2020 3:35:35 PM Investigate Tachyons (21.2291s) 3/10/2020 3:35:35 PM Issuing Orders (0.0035s) 3/10/2020 3:35:35 PM Augmenting Infusers (0.0310s) 3/10/2020 3:35:35 PM Infusing (0.1410s) 3/10/2020 3:35:35 PM Post-Proton Surge (0.0040s) 3/10/2020 3:35:35 PM Calibrate Weapons Arrays (0.0657s) 3/10/2020 3:35:35 PM Stimulate Modulation (0.0209s) 3/10/2020 3:35:35 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/10/2020 3:35:37 PM Load Surrogates (1.7784s) 3/10/2020 3:35:37 PM Load Historical Documents (0.0025s) 3/10/2020 3:35:37 PM 47.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.7s) Briefly Panic (5.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.3s) Degaussing Advice (0.4s) Wiping Down Starfields (1.9s) Cleaning Distant Planets (5.4s) Violating Ship Part Bylaws (4.9s) Investigate Tachyons (21.2s) Load Surrogates (1.8s) 3/10/2020 3:35:37 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/10/2020 3:37:39 PM Successfully opened host socket 3/10/2020 3:40:57 PM Logged Achievement To Steam Lots Of Metal 3/10/2020 3:40:57 PM Logged Achievement To Steam Snap Out of It! 3/10/2020 3:40:57 PM Logged Achievement To Steam Off to the Dire Graveyard 3/10/2020 3:41:46 PM Reconquest Seeding for Hain: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/10/2020 3:46:20 PM Reconquest Seeding for Korn: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/10/2020 3:49:12 PM Reconquest Seeding for Bernus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/10/2020 3:51:32 PM Reconquest Seeding for Ichbiah: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/10/2020 3:53:41 PM Reconquest Seeding for Vostea: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/10/2020 3:57:10 PM Reconquest Seeding for Wendig: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/10/2020 3:59:12 PM Reconquest Seeding for Gusset: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/10/2020 4:01:14 PM Logged Achievement To Steam Tech Tree 3/10/2020 4:01:42 PM Reconquest Seeding for Zombri: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/10/2020 4:04:39 PM Reconquest Seeding for Brore: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/10/2020 4:06:34 PM Start Generate Partial Map with Realistic and seed 40468432 and planet count 80 and 21 factions 3/10/2020 4:06:34 PM World Created, Launching Server 3/10/2020 4:06:49 PM Start Generate Partial Map with Concentric and seed 40468432 and planet count 80 and 21 factions 3/10/2020 4:06:49 PM Generate Partial Map Complete 3/10/2020 4:06:54 PM Start Generate Partial Map with Concentric and seed 40468432 and planet count 250 and 21 factions 3/10/2020 4:06:55 PM Generate Partial Map Complete 3/10/2020 4:07:16 PM Start Generate Partial Map with Clusters and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:16 PM Generate Partial Map Complete 3/10/2020 4:07:30 PM Start Generate Partial Map with Grid and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:31 PM Generate Partial Map Complete 3/10/2020 4:07:35 PM Start Generate Partial Map with Grid and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:36 PM Generate Partial Map Complete 3/10/2020 4:07:41 PM Start Generate Partial Map with Grid and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:41 PM Generate Partial Map Complete 3/10/2020 4:07:49 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:49 PM Generate Partial Map Complete 3/10/2020 4:07:57 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:07:57 PM Generate Partial Map Complete 3/10/2020 4:08:11 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:08:11 PM Generate Partial Map Complete 3/10/2020 4:10:17 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:10:17 PM Generate Partial Map Complete 3/10/2020 4:10:23 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 21 factions 3/10/2020 4:10:23 PM Generate Partial Map Complete 3/10/2020 4:11:21 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 25 factions 3/10/2020 4:11:21 PM Generate Partial Map Complete 3/10/2020 4:11:41 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 25 factions 3/10/2020 4:11:41 PM Generate Partial Map Complete 3/10/2020 4:12:11 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 25 factions 3/10/2020 4:12:11 PM Generate Partial Map Complete 3/10/2020 4:12:43 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 27 factions 3/10/2020 4:12:43 PM Generate Partial Map Complete 3/10/2020 4:12:59 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 27 factions 3/10/2020 4:13:00 PM Generate Partial Map Complete 3/10/2020 4:14:05 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 29 factions 3/10/2020 4:14:05 PM Generate Partial Map Complete 3/10/2020 4:14:14 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 29 factions 3/10/2020 4:14:14 PM Generate Partial Map Complete 3/10/2020 4:14:33 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 29 factions 3/10/2020 4:14:33 PM Generate Partial Map Complete 3/10/2020 4:14:41 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 29 factions 3/10/2020 4:14:41 PM Generate Partial Map Complete 3/10/2020 4:14:58 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 29 factions 3/10/2020 4:14:58 PM Generate Partial Map Complete 3/10/2020 4:15:46 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 30 factions 3/10/2020 4:15:46 PM Generate Partial Map Complete 3/10/2020 4:15:58 PM Start Generate Partial Map with Maze and seed 40468432 and planet count 200 and 30 factions 3/10/2020 4:15:58 PM Generate Partial Map Complete 3/10/2020 4:21:11 PM Start Generate FULL Map with Maze and seed 40468432 and planet count 200 and 32 factions 3/10/2020 4:21:12 PM Generate FULL Map Complete 3/10/2020 4:53:04 PM Logged Achievement To Steam Research Grant 3/10/2020 5:18:56 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/10/2020 5:44:02 PM Donating team Fireteam 26 has 10 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Daiquon: 10 to hunter, path A 3/10/2020 5:44:04 PM Donating team Fireteam 27 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 3/10/2020 5:44:07 PM Donating team Fireteam 28 has 22 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Daiquon: 22 to hunter, path A 3/10/2020 5:44:18 PM Reconquest Seeding for Agrawal: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/10/2020 6:03:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/11/2020 7:08:12 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/11/2020 7:08:12 PM Boot up FleetOS (0.5798s) 3/11/2020 7:08:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/11/2020 7:08:12 PM Check System Logs For Rogue Intelligence (0.0481s) 3/11/2020 7:08:13 PM Game Version: 2.009 3/11/2020 7:08:13 PM Eject Trash Into Hyperspace (0.2525s) 3/11/2020 7:08:13 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/11/2020 7:08:13 PM Check For Extra Modules (0.0863s) 3/11/2020 7:08:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/11/2020 7:08:13 PM Bring Cloaking Systems Online (0.0663s) 3/11/2020 7:08:13 PM Remembering Alamo (0.1563s) 3/11/2020 7:08:13 PM Generating Framerates (0.0347s) 3/11/2020 7:08:13 PM Recalculate Speed Of Light (0.0714s) 3/11/2020 7:08:13 PM Optimize Comfort On Command Decks (0.0365s) 3/11/2020 7:08:13 PM Check Nearby Stellar Masses (0.0492s) 3/11/2020 7:08:13 PM No resolution change was required. 3/11/2020 7:08:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/11/2020 7:08:13 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/11/2020 7:08:13 PM Refresh Optical Lensing (0.0054s) 3/11/2020 7:08:13 PM Revise Fundamental Physical Laws (0.1430s) 3/11/2020 7:08:13 PM Boot Audio Comms (0.0874s) 3/11/2020 7:08:13 PM Establish Individual Audio Links (0.0475s) 3/11/2020 7:08:14 PM Prepare Explosions and Crackles (0.5005s) 3/11/2020 7:08:15 PM Calculate Odds Of Success (0.9095s) 3/11/2020 7:08:21 PM Briefly Panic (6.0765s) 3/11/2020 7:08:21 PM Install Confidence Routines (0.3081s) 3/11/2020 7:08:22 PM Bring Commander Interface Online (0.4352s) 3/11/2020 7:08:22 PM Motivate All Crews (0.0865s) 3/11/2020 7:08:22 PM Externalizing Patterns (0.0853s) 3/11/2020 7:08:23 PM Disengaging Constants (0.8755s) 3/11/2020 7:08:23 PM Late Axionic Computations (0.6596s) 3/11/2020 7:08:23 PM Connecting to Fleet Command (0.0807s) 3/11/2020 7:08:23 PM Thinking Of Advice (0.0701s) 3/11/2020 7:08:24 PM Degaussing Advice (0.4930s) 3/11/2020 7:08:24 PM Naming All Known Planets (0.1354s) 3/11/2020 7:08:24 PM Remembering Speeds (0.0413s) 3/11/2020 7:08:24 PM Prioritizing Targets (0.0481s) 3/11/2020 7:08:24 PM Rebooting Sensor Arrays (0.0511s) 3/11/2020 7:08:24 PM Unloading Prismatic Grid (0.0412s) 3/11/2020 7:08:24 PM Thinking Of Objectives (0.0317s) 3/11/2020 7:08:24 PM Re-Aligning Objectives (0.0565s) 3/11/2020 7:08:24 PM Inhibiting Visual Scans (0.1052s) 3/11/2020 7:08:24 PM Synthesizing Vocals (0.0268s) 3/11/2020 7:08:24 PM Ventilating Scenarios (0.0085s) 3/11/2020 7:08:25 PM Decontaminating Targeting Systems (0.0580s) 3/11/2020 7:08:25 PM Ejecting Tactical Core (0.0714s) 3/11/2020 7:08:25 PM Calibrating Formations (0.0273s) 3/11/2020 7:08:25 PM Intercepting Galactic Maps (0.0893s) 3/11/2020 7:08:25 PM Sterilizing Test Chamber (0.0590s) 3/11/2020 7:08:25 PM Faction Diagnostics (0.0575s) 3/11/2020 7:08:25 PM Buffering Hackers (0.1106s) 3/11/2020 7:08:25 PM Inverting Death (0.0833s) 3/11/2020 7:08:25 PM Linear Field Variance (0.1913s) 3/11/2020 7:08:25 PM Charging Marks (0.0680s) 3/11/2020 7:08:25 PM Guarding The Posts (0.0480s) 3/11/2020 7:08:25 PM Range Manifolds (0.0524s) 3/11/2020 7:08:25 PM Purging ROFs (0.0373s) 3/11/2020 7:08:25 PM Manipulating Speeds (0.0526s) 3/11/2020 7:08:25 PM Detecting Projectiles (0.0303s) 3/11/2020 7:08:26 PM Grouping Flow Fields (0.0511s) 3/11/2020 7:08:26 PM Modulating Flow Field Groups (0.0825s) 3/11/2020 7:08:26 PM Designing Fleets (0.4307s) 3/11/2020 7:08:26 PM Thinking Of Technologies (0.0249s) 3/11/2020 7:08:26 PM Categorizing Starboard Sensors (0.0604s) 3/11/2020 7:08:26 PM Injecting Galactic Variables (0.0534s) 3/11/2020 7:08:26 PM Discharging Colored Ions (0.0638s) 3/11/2020 7:08:26 PM Replicating Ion Colors (0.0392s) 3/11/2020 7:08:28 PM Wishing On Starfields (2.0215s) 3/11/2020 7:08:34 PM Scouring Distant Planets (6.1101s) 3/11/2020 7:08:35 PM Investigating Map Signatures (0.1958s) 3/11/2020 7:08:35 PM Collating Solar Systems (0.0255s) 3/11/2020 7:08:35 PM Categorizing All Planets (0.0045s) 3/11/2020 7:08:35 PM Organizing Commands (0.0443s) 3/11/2020 7:08:35 PM Calculating Firing Cones (0.0035s) 3/11/2020 7:08:44 PM Divulge Ship Part Schematics To Enemy (9.4095s) 3/11/2020 7:09:12 PM Ensure Ordnance Functional (27.6471s) 3/11/2020 7:09:12 PM Issuing Orders (0.0040s) 3/11/2020 7:09:12 PM Augmenting Infusers (0.0220s) 3/11/2020 7:09:12 PM Infusing (0.1920s) 3/11/2020 7:09:12 PM Post-Proton Surge (0.0040s) 3/11/2020 7:09:12 PM Calibrate Weapons Arrays (0.0327s) 3/11/2020 7:09:12 PM Stimulate Modulation (0.0213s) 3/11/2020 7:09:13 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/11/2020 7:09:14 PM Load Surrogates (1.9529s) 3/11/2020 7:09:14 PM Load Historical Documents (0.0025s) 3/11/2020 7:09:14 PM 62.3 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (6.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.9s) Late Axionic Computations (0.7s) Degaussing Advice (0.5s) Designing Fleets (0.4s) Wishing On Starfields (2.0s) Scouring Distant Planets (6.1s) Divulge Ship Part Schematics To Enemy (9.4s) Ensure Ordnance Functional (27.6s) Load Surrogates (2.0s) 3/11/2020 7:09:14 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/11/2020 7:10:29 PM Start Generate Partial Map with Realistic and seed 640016057 and planet count 80 and 21 factions 3/11/2020 7:10:29 PM World Created, Launching Server 3/11/2020 7:10:30 PM Successfully opened host socket 3/11/2020 7:10:36 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 80 and 21 factions 3/11/2020 7:10:36 PM Generate Partial Map Complete 3/11/2020 7:10:50 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 80 and 21 factions 3/11/2020 7:10:50 PM Generate Partial Map Complete 3/11/2020 7:11:17 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:11:18 PM Generate Partial Map Complete 3/11/2020 7:11:56 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:11:56 PM Generate Partial Map Complete 3/11/2020 7:12:09 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 25 factions 3/11/2020 7:12:10 PM Generate Partial Map Complete 3/11/2020 7:14:14 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:14:14 PM Generate Partial Map Complete 3/11/2020 7:15:25 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:15:26 PM Generate Partial Map Complete 3/11/2020 7:15:36 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:15:36 PM Generate Partial Map Complete 3/11/2020 7:15:42 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:15:42 PM Generate Partial Map Complete 3/11/2020 7:16:15 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 31 factions 3/11/2020 7:16:15 PM Generate Partial Map Complete 3/11/2020 7:16:53 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 30 factions 3/11/2020 7:16:54 PM Generate Partial Map Complete 3/11/2020 7:17:27 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 30 factions 3/11/2020 7:17:27 PM Generate Partial Map Complete 3/11/2020 7:20:59 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 33 factions 3/11/2020 7:21:00 PM Generate Partial Map Complete 3/11/2020 7:21:43 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 33 factions 3/11/2020 7:21:44 PM Generate Partial Map Complete 3/11/2020 7:21:51 PM Start Generate FULL Map with Maze and seed 640016057 and planet count 200 and 33 factions 3/11/2020 7:21:52 PM Generate FULL Map Complete 3/11/2020 7:25:26 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:25:26 PM World Created, Launching Server 3/11/2020 7:25:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/11/2020 7:25:46 PM PlayerAccount Alpharius has now been put in control of faction 13. 3/11/2020 7:25:46 PM PlayerAccount Alpharius has now been put in control of faction 13. 3/11/2020 7:25:46 PM Successfully opened host socket 3/11/2020 7:25:46 PM Start Generate FULL Map with Maze and seed 640016057 and planet count 200 and 34 factions 3/11/2020 7:25:47 PM Generate FULL Map Complete 3/11/2020 7:26:06 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:26:06 PM World Created, Launching Server 3/11/2020 7:26:41 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:26:41 PM Generate Partial Map Complete 3/11/2020 7:26:53 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 25 factions 3/11/2020 7:26:53 PM Generate Partial Map Complete 3/11/2020 7:27:49 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:27:49 PM Generate Partial Map Complete 3/11/2020 7:27:52 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:27:53 PM Generate Partial Map Complete 3/11/2020 7:27:57 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:27:57 PM Generate Partial Map Complete 3/11/2020 7:28:05 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:28:05 PM Generate Partial Map Complete 3/11/2020 7:28:54 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:28:54 PM Generate Partial Map Complete 3/11/2020 7:29:03 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:29:03 PM Generate Partial Map Complete 3/11/2020 7:29:27 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 29 factions 3/11/2020 7:29:27 PM Generate Partial Map Complete 3/11/2020 7:30:10 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 31 factions 3/11/2020 7:30:11 PM Generate Partial Map Complete 3/11/2020 7:30:40 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 33 factions 3/11/2020 7:30:41 PM Generate Partial Map Complete 3/11/2020 7:31:59 PM Start Generate FULL Map with Maze and seed 640016057 and planet count 200 and 34 factions 3/11/2020 7:32:00 PM Generate FULL Map Complete 3/11/2020 7:32:46 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:32:46 PM World Created, Launching Server 3/11/2020 7:34:40 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 21 factions 3/11/2020 7:34:40 PM Generate Partial Map Complete 3/11/2020 7:35:03 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 25 factions 3/11/2020 7:35:03 PM Generate Partial Map Complete 3/11/2020 7:35:06 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 25 factions 3/11/2020 7:35:07 PM Generate Partial Map Complete 3/11/2020 7:35:37 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:35:38 PM Generate Partial Map Complete 3/11/2020 7:35:44 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:35:44 PM Generate Partial Map Complete 3/11/2020 7:35:52 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 28 factions 3/11/2020 7:35:52 PM Generate Partial Map Complete 3/11/2020 7:36:24 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 30 factions 3/11/2020 7:36:25 PM Generate Partial Map Complete 3/11/2020 7:36:56 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 33 factions 3/11/2020 7:36:56 PM Generate Partial Map Complete 3/11/2020 7:37:33 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 35 factions 3/11/2020 7:37:34 PM Generate Partial Map Complete 3/11/2020 7:38:24 PM Start Generate Partial Map with Maze and seed 640016057 and planet count 200 and 34 factions 3/11/2020 7:38:24 PM Generate Partial Map Complete 3/11/2020 7:40:02 PM Start Generate FULL Map with Maze and seed 640016057 and planet count 200 and 34 factions 3/11/2020 7:40:03 PM Generate FULL Map Complete 3/11/2020 8:43:46 PM Logged Achievement To Steam Lots Of Energy 3/11/2020 8:44:35 PM Reconquest Seeding for Wirth: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/11/2020 9:14:54 PM Reconquest Seeding for Tangaroa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/11/2020 9:22:40 PM Reconquest Seeding for Kazus: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/11/2020 9:31:32 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/11/2020 9:40:02 PM Donating team Fireteam 19 has 23 units with strength 852. Status Assembling No target planet No lurk planet. Ships: Felten: 23 to hunter, path A 3/11/2020 9:59:23 PM Donating team Fireteam 23 has 30 units with strength 1393. Status Assembling No target planet No lurk planet. Ships: Felten: 25, Dix: 5 to hunter, path A 3/11/2020 10:02:17 PM Donating team Fireteam 25 has 16 units with strength 659. Status Assembling No target planet No lurk planet. Ships: Felten: 16 to hunter, path A 3/11/2020 10:12:45 PM Reconquest Seeding for Strachey: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/11/2020 10:20:15 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/11/2020 10:21:54 PM Achievement Skipped Because Of Cheating: Tech Tree at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/11/2020 10:27:30 PM Donating team Fireteam 30 has 40 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Felten: 40 to hunter, path A 3/11/2020 10:30:22 PM Reconquest Seeding for Clinda: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/11/2020 10:57:38 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/11/2020 10:57:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/13/2020 12:18:15 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/13/2020 12:18:15 AM Boot up FleetOS (0.5791s) 3/13/2020 12:18:15 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/13/2020 12:18:15 AM Check System Logs For Rogue Intelligence (0.0436s) 3/13/2020 12:18:15 AM Game Version: 2.009 3/13/2020 12:18:15 AM Eject Trash Into Hyperspace (0.3080s) 3/13/2020 12:18:15 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/13/2020 12:18:15 AM Check For Extra Modules (0.1077s) 3/13/2020 12:18:15 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/13/2020 12:18:16 AM Bring Cloaking Systems Online (0.1116s) 3/13/2020 12:18:16 AM Remembering Alamo (0.2058s) 3/13/2020 12:18:16 AM Generating Framerates (0.0347s) 3/13/2020 12:18:16 AM Recalculate Speed Of Light (0.1051s) 3/13/2020 12:18:16 AM Optimize Comfort On Command Decks (0.0369s) 3/13/2020 12:18:16 AM Check Nearby Stellar Masses (0.0645s) 3/13/2020 12:18:16 AM No resolution change was required. 3/13/2020 12:18:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/13/2020 12:18:16 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/13/2020 12:18:16 AM Refresh Optical Lensing (0.0079s) 3/13/2020 12:18:16 AM Revise Fundamental Physical Laws (0.2001s) 3/13/2020 12:18:16 AM Boot Audio Comms (0.0870s) 3/13/2020 12:18:16 AM Establish Individual Audio Links (0.0474s) 3/13/2020 12:18:17 AM Prepare Explosions and Crackles (0.5381s) 3/13/2020 12:18:18 AM Calculate Odds Of Success (0.8803s) 3/13/2020 12:18:23 AM Briefly Panic (5.5495s) 3/13/2020 12:18:24 AM Install Confidence Routines (0.2876s) 3/13/2020 12:18:24 AM Bring Commander Interface Online (0.4049s) 3/13/2020 12:18:24 AM Motivate All Crews (0.0959s) 3/13/2020 12:18:24 AM Externalizing Patterns (0.0693s) 3/13/2020 12:18:25 AM Disengaging Constants (0.7499s) 3/13/2020 12:18:25 AM Late Axionic Computations (0.3937s) 3/13/2020 12:18:25 AM Connecting to Fleet Command (0.0898s) 3/13/2020 12:18:25 AM Thinking Of Advice (0.0614s) 3/13/2020 12:18:26 AM Degaussing Advice (0.4679s) 3/13/2020 12:18:26 AM Naming All Known Planets (0.0531s) 3/13/2020 12:18:26 AM Remembering Speeds (0.0408s) 3/13/2020 12:18:26 AM Prioritizing Targets (0.0721s) 3/13/2020 12:18:26 AM Rebooting Sensor Arrays (0.0441s) 3/13/2020 12:18:26 AM Unloading Prismatic Grid (0.0739s) 3/13/2020 12:18:26 AM Thinking Of Objectives (0.0245s) 3/13/2020 12:18:26 AM Re-Aligning Objectives (0.0474s) 3/13/2020 12:18:26 AM Inhibiting Visual Scans (0.0972s) 3/13/2020 12:18:26 AM Synthesizing Vocals (0.0514s) 3/13/2020 12:18:26 AM Ventilating Scenarios (0.0055s) 3/13/2020 12:18:26 AM Decontaminating Targeting Systems (0.0365s) 3/13/2020 12:18:27 AM Ejecting Tactical Core (0.0459s) 3/13/2020 12:18:27 AM Calibrating Formations (0.0278s) 3/13/2020 12:18:27 AM Intercepting Galactic Maps (0.0723s) 3/13/2020 12:18:27 AM Sterilizing Test Chamber (0.0590s) 3/13/2020 12:18:27 AM Faction Diagnostics (0.0569s) 3/13/2020 12:18:27 AM Buffering Hackers (0.1111s) 3/13/2020 12:18:27 AM Inverting Death (0.0835s) 3/13/2020 12:18:27 AM Linear Field Variance (0.2160s) 3/13/2020 12:18:27 AM Charging Marks (0.0347s) 3/13/2020 12:18:27 AM Guarding The Posts (0.0408s) 3/13/2020 12:18:27 AM Range Manifolds (0.0266s) 3/13/2020 12:18:27 AM Purging ROFs (0.0289s) 3/13/2020 12:18:27 AM Manipulating Speeds (0.0522s) 3/13/2020 12:18:27 AM Detecting Projectiles (0.0218s) 3/13/2020 12:18:27 AM Grouping Flow Fields (0.0510s) 3/13/2020 12:18:27 AM Modulating Flow Field Groups (0.0418s) 3/13/2020 12:18:28 AM Designing Fleets (0.3467s) 3/13/2020 12:18:28 AM Thinking Of Technologies (0.0415s) 3/13/2020 12:18:28 AM Categorizing Starboard Sensors (0.0441s) 3/13/2020 12:18:28 AM Injecting Galactic Variables (0.0534s) 3/13/2020 12:18:28 AM Discharging Colored Ions (0.0635s) 3/13/2020 12:18:28 AM Replicating Ion Colors (0.0394s) 3/13/2020 12:18:30 AM Dropping Starfields (1.9951s) 3/13/2020 12:18:36 AM Ejecting Distant Planets (5.9615s) 3/13/2020 12:18:36 AM Investigating Map Signatures (0.1300s) 3/13/2020 12:18:36 AM Collating Solar Systems (0.0247s) 3/13/2020 12:18:36 AM Categorizing All Planets (0.0034s) 3/13/2020 12:18:36 AM Organizing Commands (0.0605s) 3/13/2020 12:18:36 AM Calculating Firing Cones (0.0039s) 3/13/2020 12:18:42 AM Developing New Ship Parts (5.6094s) 3/13/2020 12:19:03 AM Re-attaching Front Part (21.2643s) 3/13/2020 12:19:03 AM Issuing Orders (0.0035s) 3/13/2020 12:19:03 AM Augmenting Infusers (0.0391s) 3/13/2020 12:19:03 AM Infusing (0.1907s) 3/13/2020 12:19:03 AM Post-Proton Surge (0.0045s) 3/13/2020 12:19:03 AM Calibrate Weapons Arrays (0.0326s) 3/13/2020 12:19:03 AM Stimulate Modulation (0.0218s) 3/13/2020 12:19:04 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/13/2020 12:19:05 AM Load Surrogates (1.8865s) 3/13/2020 12:19:05 AM Load Historical Documents (0.0030s) 3/13/2020 12:19:05 AM 50.9 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (5.5s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.4s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Dropping Starfields (2.0s) Ejecting Distant Planets (6.0s) Developing New Ship Parts (5.6s) Re-attaching Front Part (21.3s) Load Surrogates (1.9s) 3/13/2020 12:19:06 AM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/13/2020 12:19:26 AM Start Generate Partial Map with Realistic and seed 424918074 and planet count 80 and 21 factions 3/13/2020 12:19:26 AM World Created, Launching Server 3/13/2020 12:19:27 AM Successfully opened host socket 3/13/2020 12:19:44 AM Start Generate Partial Map with Realistic and seed 78941073 and planet count 80 and 21 factions 3/13/2020 12:19:44 AM World Created, Launching Server 3/13/2020 12:21:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/13/2020 12:21:01 AM Successfully opened host socket 3/13/2020 12:21:01 AM OnLoad: Detected 9 player ship(s) that are in the loose fleet (bad). Was able to correct 2 of those. shipsNotFixedNonPlanetary: 7 shipsNotFixedByType: HRFVanguard x3 HRFGrenadeLauncherGuardian x1 HRFAssaultFrigate x2 WarHarvester x1 3/13/2020 12:21:30 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 12:21:30 AM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 12:21:47 AM Start Generate Partial Map with Realistic and seed 592733511 and planet count 80 and 21 factions 3/13/2020 12:21:47 AM World Created, Launching Server 3/13/2020 12:21:52 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 80 and 21 factions 3/13/2020 12:21:52 AM Generate Partial Map Complete 3/13/2020 12:21:56 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 80 and 21 factions 3/13/2020 12:21:56 AM Generate Partial Map Complete 3/13/2020 12:22:04 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 21 factions 3/13/2020 12:22:04 AM Generate Partial Map Complete 3/13/2020 12:22:32 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 21 factions 3/13/2020 12:22:32 AM Generate Partial Map Complete 3/13/2020 12:22:53 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 25 factions 3/13/2020 12:22:53 AM Generate Partial Map Complete 3/13/2020 12:23:52 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 27 factions 3/13/2020 12:23:52 AM Generate Partial Map Complete 3/13/2020 12:24:22 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 28 factions 3/13/2020 12:24:22 AM Generate Partial Map Complete 3/13/2020 12:24:38 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 30 factions 3/13/2020 12:24:38 AM Generate Partial Map Complete 3/13/2020 12:24:45 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 30 factions 3/13/2020 12:24:45 AM Generate Partial Map Complete 3/13/2020 12:25:29 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 30 factions 3/13/2020 12:25:29 AM Generate Partial Map Complete 3/13/2020 12:26:39 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 31 factions 3/13/2020 12:26:39 AM Generate Partial Map Complete 3/13/2020 12:26:48 AM Start Generate Partial Map with Maze and seed 592733511 and planet count 200 and 31 factions 3/13/2020 12:26:48 AM Generate Partial Map Complete 3/13/2020 12:30:20 AM Start Generate FULL Map with Maze and seed 592733511 and planet count 200 and 33 factions 3/13/2020 12:30:21 AM Generate FULL Map Complete 3/13/2020 12:35:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/13/2020 12:35:54 AM PlayerAccount Alpharius has now been put in control of faction 13. 3/13/2020 12:35:54 AM PlayerAccount Alpharius has now been put in control of faction 13. 3/13/2020 12:35:54 AM Successfully opened host socket 3/13/2020 12:35:54 AM Start Generate FULL Map with Maze and seed 592733511 and planet count 200 and 34 factions 3/13/2020 12:35:55 AM Generate FULL Map Complete 3/13/2020 1:02:41 AM Donating team Fireteam 12 has 11 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Hivehom: 10, Vernadat: 1 to hunter, path A 3/13/2020 1:16:46 AM Donating team Fireteam 15 has 15 units with strength 2482. Status Assembling No target planet No lurk planet. Ships: Vernadat: 15 to hunter, path A 3/13/2020 1:24:22 AM DoShotMovement: Error at debug stage 3200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExcludeOrNull) [0x00001] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.SetLocationBasedOnComplicatedStuff () [0x001af] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToCurrentTarget (System.Single DeltaTime, System.Boolean DrawDebugData) [0x00095] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00363] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 3/13/2020 1:29:01 AM Reconquest Seeding for Shadbolt: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/13/2020 1:36:38 AM Reconquest Seeding for Kostya: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/13/2020 1:38:23 AM Donating team Fireteam 26 has 35 units with strength 1004. Status Assembling No target planet No lurk planet. Ships: Livia: 35 to hunter, path A 3/13/2020 1:39:51 AM Reconquest Seeding for Blum: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/13/2020 1:40:29 AM Reconquest Seeding for Vernadat: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/13/2020 1:42:10 AM Donating team Fireteam 27 has 4 units with strength 1003. Status Assembling No target planet No lurk planet. Ships: Vernadat: 4 to hunter, path A 3/13/2020 1:42:43 AM Donating team Fireteam 24 has 36 units with strength 2332. Status Assembling No target planet No lurk planet. Ships: Blum: 36 to hunter, path A 3/13/2020 1:42:43 AM Donating team Fireteam 25 has 14 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Blum: 14 to hunter, path A 3/13/2020 1:47:58 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 1:54:48 AM Reconquest Seeding for Kostya: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/13/2020 1:58:40 AM Reconquest Seeding for Vernadat: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/13/2020 2:03:43 AM Reconquest Seeding for Prime: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/13/2020 2:13:02 AM Reconquest Seeding for Gamont: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/13/2020 2:16:00 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 2:21:26 AM Reconquest Seeding for Bunker: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/13/2020 2:22:03 AM Reconquest Seeding for Canaan: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/13/2020 2:24:16 AM Reconquest Seeding for Das: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/13/2020 2:28:02 AM Reconquest Seeding for Nodowa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/13/2020 2:33:47 AM Reconquest Seeding for Hivehom: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/13/2020 2:34:34 AM Donating team Fireteam 53 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Vosta: 3 to hunter, path A 3/13/2020 2:36:05 AM Donating team Fireteam 53 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Vosta: 1 to hunter, path A 3/13/2020 2:40:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/13/2020 3:25:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/13/2020 3:25:16 PM Boot up FleetOS (1.4798s) 3/13/2020 3:25:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/13/2020 3:25:16 PM Check System Logs For Rogue Intelligence (0.0427s) 3/13/2020 3:25:17 PM Game Version: 2.009 3/13/2020 3:25:17 PM Eject Trash Into Hyperspace (0.8012s) 3/13/2020 3:25:17 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/13/2020 3:25:17 PM Check For Extra Modules (0.2029s) 3/13/2020 3:25:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/13/2020 3:25:17 PM Bring Cloaking Systems Online (0.1577s) 3/13/2020 3:25:18 PM Remembering Alamo (1.0813s) 3/13/2020 3:25:18 PM Generating Framerates (0.0764s) 3/13/2020 3:25:19 PM Recalculate Speed Of Light (0.2798s) 3/13/2020 3:25:19 PM Optimize Comfort On Command Decks (0.0630s) 3/13/2020 3:25:19 PM Check Nearby Stellar Masses (0.0719s) 3/13/2020 3:25:19 PM No resolution change was required. 3/13/2020 3:25:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/13/2020 3:25:19 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/13/2020 3:25:19 PM Refresh Optical Lensing (0.0089s) 3/13/2020 3:25:19 PM Revise Fundamental Physical Laws (0.2406s) 3/13/2020 3:25:19 PM Boot Audio Comms (0.1215s) 3/13/2020 3:25:19 PM Establish Individual Audio Links (0.1131s) 3/13/2020 3:25:21 PM Prepare Explosions and Crackles (1.2683s) 3/13/2020 3:25:22 PM Calculate Odds Of Success (1.1677s) 3/13/2020 3:25:34 PM Briefly Panic (11.8916s) 3/13/2020 3:25:34 PM Install Confidence Routines (0.3048s) 3/13/2020 3:25:34 PM Bring Commander Interface Online (0.3887s) 3/13/2020 3:25:34 PM Motivate All Crews (0.0778s) 3/13/2020 3:25:34 PM Externalizing Patterns (0.0870s) 3/13/2020 3:25:35 PM Disengaging Constants (0.6252s) 3/13/2020 3:25:36 PM Late Axionic Computations (1.0095s) 3/13/2020 3:25:37 PM Connecting to Fleet Command (0.7144s) 3/13/2020 3:25:37 PM Thinking Of Advice (0.1117s) 3/13/2020 3:25:38 PM Degaussing Advice (0.9934s) 3/13/2020 3:25:38 PM Naming All Known Planets (0.0940s) 3/13/2020 3:25:38 PM Remembering Speeds (0.0244s) 3/13/2020 3:25:38 PM Prioritizing Targets (0.0888s) 3/13/2020 3:25:38 PM Rebooting Sensor Arrays (0.0689s) 3/13/2020 3:25:38 PM Unloading Prismatic Grid (0.0576s) 3/13/2020 3:25:38 PM Thinking Of Objectives (0.0240s) 3/13/2020 3:25:38 PM Re-Aligning Objectives (0.0479s) 3/13/2020 3:25:38 PM Inhibiting Visual Scans (0.1214s) 3/13/2020 3:25:38 PM Synthesizing Vocals (0.0190s) 3/13/2020 3:25:38 PM Ventilating Scenarios (0.0055s) 3/13/2020 3:25:39 PM Decontaminating Targeting Systems (0.0443s) 3/13/2020 3:25:39 PM Ejecting Tactical Core (0.0791s) 3/13/2020 3:25:39 PM Calibrating Formations (0.0777s) 3/13/2020 3:25:39 PM Intercepting Galactic Maps (0.0811s) 3/13/2020 3:25:39 PM Sterilizing Test Chamber (0.0844s) 3/13/2020 3:25:39 PM Faction Diagnostics (0.1237s) 3/13/2020 3:25:39 PM Buffering Hackers (0.1937s) 3/13/2020 3:25:39 PM Inverting Death (0.1419s) 3/13/2020 3:25:40 PM Linear Field Variance (0.2244s) 3/13/2020 3:25:40 PM Charging Marks (0.0513s) 3/13/2020 3:25:40 PM Guarding The Posts (0.0316s) 3/13/2020 3:25:40 PM Range Manifolds (0.0695s) 3/13/2020 3:25:40 PM Purging ROFs (0.0285s) 3/13/2020 3:25:40 PM Manipulating Speeds (0.1108s) 3/13/2020 3:25:40 PM Detecting Projectiles (0.0220s) 3/13/2020 3:25:40 PM Grouping Flow Fields (0.0930s) 3/13/2020 3:25:40 PM Modulating Flow Field Groups (0.0579s) 3/13/2020 3:25:40 PM Designing Fleets (0.4382s) 3/13/2020 3:25:40 PM Thinking Of Technologies (0.0500s) 3/13/2020 3:25:41 PM Categorizing Starboard Sensors (0.0608s) 3/13/2020 3:25:41 PM Injecting Galactic Variables (0.0452s) 3/13/2020 3:25:41 PM Discharging Colored Ions (0.0709s) 3/13/2020 3:25:41 PM Replicating Ion Colors (0.0399s) 3/13/2020 3:25:45 PM Stabbing Starfields (4.3540s) 3/13/2020 3:25:55 PM Mopping Up Distant Planets (10.1205s) 3/13/2020 3:25:56 PM Investigating Map Signatures (0.3443s) 3/13/2020 3:25:56 PM Collating Solar Systems (0.2188s) 3/13/2020 3:25:56 PM Categorizing All Planets (0.0040s) 3/13/2020 3:25:56 PM Organizing Commands (0.1115s) 3/13/2020 3:25:56 PM Calculating Firing Cones (0.0035s) 3/13/2020 3:26:12 PM Ejecting Ship Parts Into Space (15.8317s) 3/13/2020 3:27:12 PM Transgressing Quanta (60.3095s) 3/13/2020 3:27:12 PM Issuing Orders (0.0109s) 3/13/2020 3:27:12 PM Augmenting Infusers (0.0376s) 3/13/2020 3:27:12 PM Infusing (0.2825s) 3/13/2020 3:27:12 PM Post-Proton Surge (0.0045s) 3/13/2020 3:27:12 PM Calibrate Weapons Arrays (0.0341s) 3/13/2020 3:27:12 PM Stimulate Modulation (0.0223s) 3/13/2020 3:27:13 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/13/2020 3:27:16 PM Load Surrogates (3.3254s) 3/13/2020 3:27:16 PM Load Historical Documents (0.0035s) 3/13/2020 3:27:16 PM 121.2 seconds total load time. Boot up FleetOS (1.5s) Eject Trash Into Hyperspace (0.8s) Remembering Alamo (1.1s) Recalculate Speed Of Light (0.3s) Prepare Explosions and Crackles (1.3s) Calculate Odds Of Success (1.2s) Briefly Panic (11.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (1.0s) Connecting to Fleet Command (0.7s) Degaussing Advice (1.0s) Designing Fleets (0.4s) Stabbing Starfields (4.4s) Mopping Up Distant Planets (10.1s) Investigating Map Signatures (0.3s) Ejecting Ship Parts Into Space (15.8s) Transgressing Quanta (60.3s) Infusing (0.3s) Load Surrogates (3.3s) 3/13/2020 3:27:16 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/13/2020 3:27:41 PM Start Generate Partial Map with Realistic and seed 936253538 and planet count 80 and 21 factions 3/13/2020 3:27:41 PM World Created, Launching Server 3/13/2020 3:27:42 PM Successfully opened host socket 3/13/2020 3:27:46 PM Start Generate Partial Map with Maze and seed 936253538 and planet count 80 and 21 factions 3/13/2020 3:27:46 PM Generate Partial Map Complete 3/13/2020 3:27:47 PM Start Generate Partial Map with Maze and seed 936253538 and planet count 80 and 21 factions 3/13/2020 3:27:47 PM Generate Partial Map Complete 3/13/2020 3:28:04 PM Start Generate Partial Map with Maze and seed 936253538 and planet count 200 and 21 factions 3/13/2020 3:28:04 PM Generate Partial Map Complete 3/13/2020 3:28:26 PM Start Generate Partial Map with Maze and seed 936253538 and planet count 200 and 21 factions 3/13/2020 3:28:26 PM Generate Partial Map Complete 3/13/2020 3:28:34 PM Start Generate Partial Map with Maze and seed 936253538 and planet count 200 and 21 factions 3/13/2020 3:28:34 PM Generate Partial Map Complete 3/13/2020 3:28:42 PM Start Generate Partial Map with Maze and seed 128439957 and planet count 118 and 21 factions 3/13/2020 3:28:42 PM Generate Partial Map Complete 3/13/2020 3:28:44 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 21 factions 3/13/2020 3:28:44 PM Generate Partial Map Complete 3/13/2020 3:30:29 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 21 factions 3/13/2020 3:30:29 PM Generate Partial Map Complete 3/13/2020 3:32:39 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 24 factions 3/13/2020 3:32:39 PM Generate Partial Map Complete 3/13/2020 3:33:57 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 24 factions 3/13/2020 3:33:57 PM Generate Partial Map Complete 3/13/2020 3:34:05 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 24 factions 3/13/2020 3:34:05 PM Generate Partial Map Complete 3/13/2020 3:34:09 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 24 factions 3/13/2020 3:34:10 PM Generate Partial Map Complete 3/13/2020 3:34:26 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 25 factions 3/13/2020 3:34:26 PM Generate Partial Map Complete 3/13/2020 3:34:51 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 25 factions 3/13/2020 3:34:51 PM Generate Partial Map Complete 3/13/2020 3:35:32 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 25 factions 3/13/2020 3:35:32 PM Generate Partial Map Complete 3/13/2020 3:36:20 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 26 factions 3/13/2020 3:36:21 PM Generate Partial Map Complete 3/13/2020 3:37:47 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 31 factions 3/13/2020 3:37:47 PM Generate Partial Map Complete 3/13/2020 3:38:12 PM Start Generate Partial Map with Maze and seed 498415075 and planet count 200 and 32 factions 3/13/2020 3:38:12 PM Generate Partial Map Complete 3/13/2020 3:39:04 PM Start Generate FULL Map with Maze and seed 498415075 and planet count 200 and 32 factions 3/13/2020 3:39:05 PM Generate FULL Map Complete 3/13/2020 3:39:08 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 3:39:08 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 3:39:08 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 3:39:08 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/13/2020 4:25:16 PM Logged Achievement To Steam Off to the Dire Graveyard 3/13/2020 4:30:32 PM Logged Achievement To Steam Lots Of Energy 3/13/2020 5:10:42 PM Donating team Fireteam 16 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Hadley: 3 to hunter, path A 3/13/2020 5:10:42 PM Donating team Fireteam 17 has 2 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Hadley: 2 to hunter, path A 3/13/2020 5:10:42 PM Donating team Fireteam 18 has 6 units with strength 303. Status Assembling No target planet No lurk planet. Ships: Nygaard: 6 to hunter, path A 3/13/2020 5:18:32 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/13/2020 5:18:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/14/2020 10:46:08 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/14/2020 10:46:08 PM Boot up FleetOS (0.4873s) 3/14/2020 10:46:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/14/2020 10:46:08 PM Check System Logs For Rogue Intelligence (0.0449s) 3/14/2020 10:46:09 PM Game Version: 2.009 3/14/2020 10:46:09 PM Eject Trash Into Hyperspace (0.2321s) 3/14/2020 10:46:09 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/14/2020 10:46:09 PM Check For Extra Modules (0.0149s) 3/14/2020 10:46:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/14/2020 10:46:09 PM Bring Cloaking Systems Online (0.0610s) 3/14/2020 10:46:09 PM Remembering Alamo (0.1424s) 3/14/2020 10:46:09 PM Generating Framerates (0.0412s) 3/14/2020 10:46:09 PM Recalculate Speed Of Light (0.0883s) 3/14/2020 10:46:09 PM Optimize Comfort On Command Decks (0.0293s) 3/14/2020 10:46:09 PM Check Nearby Stellar Masses (0.0303s) 3/14/2020 10:46:09 PM No resolution change was required. 3/14/2020 10:46:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/14/2020 10:46:09 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/14/2020 10:46:09 PM Refresh Optical Lensing (0.0064s) 3/14/2020 10:46:09 PM Revise Fundamental Physical Laws (0.1106s) 3/14/2020 10:46:09 PM Boot Audio Comms (0.0322s) 3/14/2020 10:46:09 PM Establish Individual Audio Links (0.0263s) 3/14/2020 10:46:10 PM Prepare Explosions and Crackles (0.4712s) 3/14/2020 10:46:10 PM Calculate Odds Of Success (0.8249s) 3/14/2020 10:46:15 PM Briefly Panic (4.7318s) 3/14/2020 10:46:15 PM Install Confidence Routines (0.2584s) 3/14/2020 10:46:16 PM Bring Commander Interface Online (0.3393s) 3/14/2020 10:46:16 PM Motivate All Crews (0.0744s) 3/14/2020 10:46:16 PM Externalizing Patterns (0.0655s) 3/14/2020 10:46:16 PM Disengaging Constants (0.5024s) 3/14/2020 10:46:17 PM Late Axionic Computations (0.7013s) 3/14/2020 10:46:17 PM Connecting to Fleet Command (0.0312s) 3/14/2020 10:46:17 PM Thinking Of Advice (0.0198s) 3/14/2020 10:46:18 PM Degaussing Advice (0.4097s) 3/14/2020 10:46:18 PM Naming All Known Planets (0.0357s) 3/14/2020 10:46:18 PM Remembering Speeds (0.0243s) 3/14/2020 10:46:18 PM Prioritizing Targets (0.0312s) 3/14/2020 10:46:18 PM Rebooting Sensor Arrays (0.0099s) 3/14/2020 10:46:18 PM Unloading Prismatic Grid (0.0327s) 3/14/2020 10:46:18 PM Thinking Of Objectives (0.0238s) 3/14/2020 10:46:18 PM Re-Aligning Objectives (0.0312s) 3/14/2020 10:46:18 PM Inhibiting Visual Scans (0.0799s) 3/14/2020 10:46:18 PM Synthesizing Vocals (0.0184s) 3/14/2020 10:46:18 PM Ventilating Scenarios (0.0060s) 3/14/2020 10:46:18 PM Decontaminating Targeting Systems (0.0441s) 3/14/2020 10:46:18 PM Ejecting Tactical Core (0.0377s) 3/14/2020 10:46:18 PM Calibrating Formations (0.0199s) 3/14/2020 10:46:18 PM Intercepting Galactic Maps (0.0560s) 3/14/2020 10:46:18 PM Sterilizing Test Chamber (0.0422s) 3/14/2020 10:46:18 PM Faction Diagnostics (0.0570s) 3/14/2020 10:46:18 PM Buffering Hackers (0.0774s) 3/14/2020 10:46:18 PM Inverting Death (0.0506s) 3/14/2020 10:46:18 PM Linear Field Variance (0.1240s) 3/14/2020 10:46:18 PM Charging Marks (0.0347s) 3/14/2020 10:46:18 PM Guarding The Posts (0.0313s) 3/14/2020 10:46:18 PM Range Manifolds (0.0362s) 3/14/2020 10:46:18 PM Purging ROFs (0.0203s) 3/14/2020 10:46:18 PM Manipulating Speeds (0.0357s) 3/14/2020 10:46:19 PM Detecting Projectiles (0.0218s) 3/14/2020 10:46:19 PM Grouping Flow Fields (0.0263s) 3/14/2020 10:46:19 PM Modulating Flow Field Groups (0.0333s) 3/14/2020 10:46:19 PM Designing Fleets (0.2380s) 3/14/2020 10:46:19 PM Thinking Of Technologies (0.0169s) 3/14/2020 10:46:19 PM Categorizing Starboard Sensors (0.0352s) 3/14/2020 10:46:19 PM Injecting Galactic Variables (0.0456s) 3/14/2020 10:46:19 PM Discharging Colored Ions (0.0541s) 3/14/2020 10:46:19 PM Replicating Ion Colors (0.0318s) 3/14/2020 10:46:21 PM Gazing Into Starfields (1.8705s) 3/14/2020 10:46:26 PM Ejecting Distant Planets (5.4275s) 3/14/2020 10:46:26 PM Investigating Map Signatures (0.1043s) 3/14/2020 10:46:26 PM Collating Solar Systems (0.0174s) 3/14/2020 10:46:26 PM Categorizing All Planets (0.0030s) 3/14/2020 10:46:26 PM Organizing Commands (0.0372s) 3/14/2020 10:46:26 PM Calculating Firing Cones (0.0034s) 3/14/2020 10:46:32 PM Finding Old Ship Parts (5.4088s) 3/14/2020 10:46:54 PM Accounting For Decay (21.6388s) 3/14/2020 10:46:54 PM Issuing Orders (0.0035s) 3/14/2020 10:46:54 PM Augmenting Infusers (0.0139s) 3/14/2020 10:46:54 PM Infusing (0.1825s) 3/14/2020 10:46:54 PM Post-Proton Surge (0.0045s) 3/14/2020 10:46:54 PM Calibrate Weapons Arrays (0.0283s) 3/14/2020 10:46:54 PM Stimulate Modulation (0.0218s) 3/14/2020 10:46:54 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/14/2020 10:46:56 PM Load Surrogates (1.7742s) 3/14/2020 10:46:56 PM Load Historical Documents (0.0025s) 3/14/2020 10:46:56 PM 47.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.8s) Briefly Panic (4.7s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (0.7s) Degaussing Advice (0.4s) Gazing Into Starfields (1.9s) Ejecting Distant Planets (5.4s) Finding Old Ship Parts (5.4s) Accounting For Decay (21.6s) Load Surrogates (1.8s) 3/14/2020 10:46:56 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/14/2020 10:47:17 PM Start Generate Partial Map with Realistic and seed 98566762 and planet count 80 and 21 factions 3/14/2020 10:47:17 PM World Created, Launching Server 3/14/2020 10:47:17 PM Successfully opened host socket 3/14/2020 10:47:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/14/2020 10:47:30 PM Successfully opened host socket 3/14/2020 10:48:03 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/14/2020 10:48:03 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/14/2020 10:50:17 PM Donating team Fireteam 24 has 6 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Nygaard: 6 to hunter, path A 3/14/2020 10:53:48 PM Donating team Fireteam 29 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Zevos: 1 to hunter, path A 3/14/2020 10:58:48 PM Donating team Fireteam 36 has 21 units with strength 773. Status Assembling No target planet No lurk planet. Ships: Tabar: 18, Korn: 3 to hunter, path A 3/14/2020 10:58:48 PM Donating team Fireteam 35 has 42 units with strength 2880. Status Staging No target planet No lurk planet. Ships: Korn: 7, Tabar: 35 to hunter, path B 3/14/2020 10:59:07 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/14/2020 10:59:38 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/14/2020 10:59:53 PM Donating team Fireteam 35 has 6 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Onebraker: 5, Vostea: 1 to hunter, path A 3/14/2020 11:13:58 PM Reconquest Seeding for Tanith: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/14/2020 11:22:32 PM Reconquest Seeding for Pandora: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/14/2020 11:23:35 PM Donating team Fireteam 44 has 35 units with strength 1893. Status Assembling No target planet No lurk planet. Ships: Liddle: 35 to hunter, path A 3/14/2020 11:24:01 PM Donating team Fireteam 34 has 22 units with strength 2030. Status Assembling No target planet No lurk planet. Ships: Elee: 22 to hunter, path A 3/14/2020 11:26:57 PM Donating team Fireteam 44 has 57 units with strength 2208. Status Assembling No target planet No lurk planet. Ships: Elee: 57 to hunter, path A 3/14/2020 11:26:57 PM Donating team Fireteam 45 has 32 units with strength 2754. Status Staging No target planet No lurk planet. Ships: Elee: 32 to hunter, path B 3/14/2020 11:30:46 PM Donating team Fireteam 48 has 34 units with strength 1816. Status Assembling No target planet No lurk planet. Ships: Griswold: 34 to hunter, path A 3/14/2020 11:36:03 PM Donating team Fireteam 50 has 24 units with strength 1763. Status Assembling No target planet No lurk planet. Ships: Pullien: 3, Liddle: 21 to hunter, path A 3/14/2020 11:36:03 PM Donating team Fireteam 51 has 6 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Pullien: 6 to hunter, path A 3/14/2020 11:38:19 PM Donating team Fireteam 54 has 18 units with strength 698. Status Assembling No target planet No lurk planet. Ships: Jain: 18 to hunter, path A 3/14/2020 11:38:25 PM Donating team Fireteam 54 has 20 units with strength 810. Status Assembling No target planet No lurk planet. Ships: Jain: 20 to hunter, path A 3/14/2020 11:39:54 PM Donating team Fireteam 54 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Jain: 3 to hunter, path A 3/14/2020 11:39:56 PM Donating team Fireteam 55 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Jain: 3 to hunter, path A 3/14/2020 11:40:09 PM Donating team Fireteam 54 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 3/14/2020 11:43:46 PM Reconquest Seeding for Vostea: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/14/2020 11:45:28 PM Reconquest Seeding for Franke: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/14/2020 11:45:28 PM Reconquest Seeding for Hudak: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/14/2020 11:46:40 PM Reconquest Seeding for Overmars: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/14/2020 11:51:07 PM Donating team Fireteam 63 has 6 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Xanadu: 6 to hunter, path A 3/14/2020 11:51:10 PM Donating team Fireteam 66 has 4 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Xanadu: 4 to hunter, path A 3/15/2020 12:29:24 AM Reconquest Seeding for Vostea: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/15/2020 12:29:33 AM Donating team Fireteam 91 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Onebraker: 3 to hunter, path A 3/15/2020 12:37:09 AM Donating team Fireteam 100 has 16 units with strength 703. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 16 to hunter, path A 3/15/2020 12:37:09 AM Donating team Fireteam 98 has 31 units with strength 2643. Status Staging No target planet No lurk planet. Ships: Rijsbergen: 31 to hunter, path B 3/15/2020 12:43:49 AM Reconquest Seeding for Levchin: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/15/2020 12:45:51 AM Donating team Fireteam 105 has 35 units with strength 2797. Status Staging No target planet No lurk planet. Ships: Ilion: 32, Brore: 3 to hunter, path B 3/15/2020 12:46:02 AM Reconquest Seeding for Genizee: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2020 12:48:41 AM Reconquest Seeding for Haven: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2020 12:53:39 AM Donating team Fireteam 115 has 2 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Hoplon: 2 to hunter, path A 3/15/2020 12:53:44 AM Donating team Fireteam 118 has 12 units with strength 538. Status Assembling No target planet No lurk planet. Ships: Hoplon: 12 to hunter, path A 3/15/2020 12:58:02 AM Donating team Fireteam 129 has 29 units with strength 1874. Status Assembling No target planet No lurk planet. Ships: Halpern: 29 to hunter, path A 3/15/2020 12:58:02 AM Donating team Fireteam 130 has 5 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Maya: 5 to hunter, path A 3/15/2020 12:58:02 AM Donating team Fireteam 131 has 20 units with strength 1105. Status Assembling No target planet No lurk planet. Ships: Halpern: 20 to hunter, path A 3/15/2020 1:03:05 AM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/15/2020 1:03:05 AM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/15/2020 1:03:35 AM Reconquest Seeding for Maya: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2020 1:03:45 AM Donating team Fireteam 117 has 54 units with strength 2502. Status Staging No target planet No lurk planet. Ships: Halpern: 54 to hunter, path B 3/15/2020 1:03:45 AM Donating team Fireteam 124 has 27 units with strength 2379. Status Staging No target planet No lurk planet. Ships: Halpern: 27 to hunter, path B 3/15/2020 1:08:10 AM Reconquest Seeding for Halpern: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/15/2020 1:17:17 AM Reconquest Seeding for Ceres: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/15/2020 1:18:41 AM Achievement Skipped Because Of Cheating: Snap Out of It! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/15/2020 1:21:53 AM Reconquest Seeding for Onebraker: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/15/2020 1:23:39 AM Reconquest Seeding for Butler: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2020 1:33:18 AM Reconquest Seeding for Genizee: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/15/2020 1:35:54 AM Reconquest Seeding for Hudak: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/15/2020 1:36:54 AM Reconquest Seeding for Matsumoto: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/15/2020 1:38:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/16/2020 4:53:56 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/16/2020 4:53:56 PM Boot up FleetOS (0.4480s) 3/16/2020 4:53:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/16/2020 4:53:56 PM Check System Logs For Rogue Intelligence (0.0427s) 3/16/2020 4:53:57 PM Game Version: 2.009 3/16/2020 4:53:57 PM Eject Trash Into Hyperspace (0.2261s) 3/16/2020 4:53:57 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/16/2020 4:53:57 PM Check For Extra Modules (0.0367s) 3/16/2020 4:53:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/16/2020 4:53:57 PM Installed Mods: SKCivilianIndustry (10000) 3/16/2020 4:53:57 PM Bring Cloaking Systems Online (0.0645s) 3/16/2020 4:53:57 PM Remembering Alamo (0.1317s) 3/16/2020 4:53:57 PM Generating Framerates (0.0432s) 3/16/2020 4:53:57 PM Recalculate Speed Of Light (0.0883s) 3/16/2020 4:53:57 PM Optimize Comfort On Command Decks (0.0283s) 3/16/2020 4:53:57 PM Check Nearby Stellar Masses (0.0397s) 3/16/2020 4:53:57 PM No resolution change was required. 3/16/2020 4:53:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/16/2020 4:53:57 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/16/2020 4:53:57 PM Refresh Optical Lensing (0.0085s) 3/16/2020 4:53:57 PM Revise Fundamental Physical Laws (0.1079s) 3/16/2020 4:53:57 PM Boot Audio Comms (0.0584s) 3/16/2020 4:53:57 PM Establish Individual Audio Links (0.0258s) 3/16/2020 4:53:58 PM Prepare Explosions and Crackles (0.3240s) 3/16/2020 4:53:58 PM Calculate Odds Of Success (0.8446s) 3/16/2020 4:54:03 PM Briefly Panic (4.9579s) 3/16/2020 4:54:04 PM Install Confidence Routines (0.2961s) 3/16/2020 4:54:04 PM Bring Commander Interface Online (0.3359s) 3/16/2020 4:54:04 PM Motivate All Crews (0.0908s) 3/16/2020 4:54:04 PM Externalizing Patterns (0.0724s) 3/16/2020 4:54:05 PM Disengaging Constants (0.6881s) 3/16/2020 4:54:06 PM Late Axionic Computations (0.7510s) 3/16/2020 4:54:06 PM Connecting to Fleet Command (0.0573s) 3/16/2020 4:54:06 PM Thinking Of Advice (0.0612s) 3/16/2020 4:54:06 PM Degaussing Advice (0.3008s) 3/16/2020 4:54:06 PM Naming All Known Planets (0.0690s) 3/16/2020 4:54:06 PM Remembering Speeds (0.0243s) 3/16/2020 4:54:06 PM Prioritizing Targets (0.0724s) 3/16/2020 4:54:06 PM Rebooting Sensor Arrays (0.0436s) 3/16/2020 4:54:06 PM Unloading Prismatic Grid (0.0332s) 3/16/2020 4:54:06 PM Thinking Of Objectives (0.0238s) 3/16/2020 4:54:06 PM Re-Aligning Objectives (0.0392s) 3/16/2020 4:54:06 PM Inhibiting Visual Scans (0.0804s) 3/16/2020 4:54:06 PM Synthesizing Vocals (0.0179s) 3/16/2020 4:54:06 PM Ventilating Scenarios (0.0064s) 3/16/2020 4:54:06 PM Decontaminating Targeting Systems (0.0441s) 3/16/2020 4:54:06 PM Ejecting Tactical Core (0.0374s) 3/16/2020 4:54:07 PM Calibrating Formations (0.0198s) 3/16/2020 4:54:07 PM Intercepting Galactic Maps (0.0557s) 3/16/2020 4:54:07 PM Sterilizing Test Chamber (0.0480s) 3/16/2020 4:54:07 PM Faction Diagnostics (0.0699s) 3/16/2020 4:54:07 PM Buffering Hackers (0.0926s) 3/16/2020 4:54:07 PM Inverting Death (0.0584s) 3/16/2020 4:54:07 PM Linear Field Variance (0.1994s) 3/16/2020 4:54:07 PM Charging Marks (0.0328s) 3/16/2020 4:54:07 PM Guarding The Posts (0.0369s) 3/16/2020 4:54:07 PM Range Manifolds (0.0151s) 3/16/2020 4:54:07 PM Purging ROFs (0.0206s) 3/16/2020 4:54:07 PM Manipulating Speeds (0.0360s) 3/16/2020 4:54:07 PM Detecting Projectiles (0.0225s) 3/16/2020 4:54:07 PM Grouping Flow Fields (0.0419s) 3/16/2020 4:54:07 PM Modulating Flow Field Groups (0.0335s) 3/16/2020 4:54:08 PM Designing Fleets (0.2379s) 3/16/2020 4:54:08 PM Thinking Of Technologies (0.0337s) 3/16/2020 4:54:08 PM Categorizing Starboard Sensors (0.0362s) 3/16/2020 4:54:08 PM Injecting Galactic Variables (0.0531s) 3/16/2020 4:54:08 PM Discharging Colored Ions (0.0538s) 3/16/2020 4:54:08 PM Replicating Ion Colors (0.0320s) 3/16/2020 4:54:10 PM Berating Starfields (1.9949s) 3/16/2020 4:54:15 PM Screening Distant Planets (5.4030s) 3/16/2020 4:54:15 PM Investigating Map Signatures (0.1222s) 3/16/2020 4:54:15 PM Collating Solar Systems (0.0159s) 3/16/2020 4:54:15 PM Categorizing All Planets (0.0045s) 3/16/2020 4:54:15 PM Organizing Commands (0.0433s) 3/16/2020 4:54:15 PM Calculating Firing Cones (0.0049s) 3/16/2020 4:54:20 PM Holding Ship Parts For Comfort (4.8416s) 3/16/2020 4:54:42 PM Printing Paper Copies Of All Data Banks (21.3856s) 3/16/2020 4:54:42 PM Issuing Orders (0.0050s) 3/16/2020 4:54:42 PM Augmenting Infusers (0.0159s) 3/16/2020 4:54:42 PM Infusing (0.1405s) 3/16/2020 4:54:42 PM Post-Proton Surge (0.0045s) 3/16/2020 4:54:42 PM Calibrate Weapons Arrays (0.0470s) 3/16/2020 4:54:42 PM Stimulate Modulation (0.0233s) 3/16/2020 4:54:42 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/16/2020 4:54:44 PM Load Surrogates (1.8702s) 3/16/2020 4:54:44 PM Load Historical Documents (0.0029s) 3/16/2020 4:54:44 PM 47.8 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.8s) Briefly Panic (5.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Degaussing Advice (0.3s) Berating Starfields (2.0s) Screening Distant Planets (5.4s) Holding Ship Parts For Comfort (4.8s) Printing Paper Copies Of All Data Banks (21.4s) Load Surrogates (1.9s) 3/16/2020 4:54:44 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/16/2020 4:54:56 PM Start Generate Partial Map with Realistic and seed 137253979 and planet count 80 and 21 factions 3/16/2020 4:54:56 PM World Created, Launching Server 3/16/2020 4:54:57 PM Successfully opened host socket 3/16/2020 4:55:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/16/2020 5:03:07 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/16/2020 5:03:07 PM Boot up FleetOS (0.4876s) 3/16/2020 5:03:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/16/2020 5:03:07 PM Check System Logs For Rogue Intelligence (0.0446s) 3/16/2020 5:03:07 PM Game Version: 2.009 3/16/2020 5:03:07 PM Eject Trash Into Hyperspace (0.2473s) 3/16/2020 5:03:07 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/16/2020 5:03:07 PM Check For Extra Modules (0.0622s) 3/16/2020 5:03:08 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/16/2020 5:03:08 PM Installed Mods: SKCivilianIndustry (10000) 3/16/2020 5:03:08 PM Bring Cloaking Systems Online (0.0734s) 3/16/2020 5:03:08 PM Remembering Alamo (0.1421s) 3/16/2020 5:03:08 PM Generating Framerates (0.0329s) 3/16/2020 5:03:08 PM Recalculate Speed Of Light (0.0885s) 3/16/2020 5:03:08 PM Optimize Comfort On Command Decks (0.0281s) 3/16/2020 5:03:08 PM Check Nearby Stellar Masses (0.0484s) 3/16/2020 5:03:08 PM No resolution change was required. 3/16/2020 5:03:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/16/2020 5:03:08 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/16/2020 5:03:08 PM Refresh Optical Lensing (0.0055s) 3/16/2020 5:03:08 PM Revise Fundamental Physical Laws (0.1323s) 3/16/2020 5:03:08 PM Boot Audio Comms (0.0701s) 3/16/2020 5:03:08 PM Establish Individual Audio Links (0.0426s) 3/16/2020 5:03:09 PM Prepare Explosions and Crackles (0.4503s) 3/16/2020 5:03:09 PM Calculate Odds Of Success (0.8597s) 3/16/2020 5:03:15 PM Briefly Panic (5.5822s) 3/16/2020 5:03:15 PM Install Confidence Routines (0.2330s) 3/16/2020 5:03:16 PM Bring Commander Interface Online (0.3399s) 3/16/2020 5:03:16 PM Motivate All Crews (0.1004s) 3/16/2020 5:03:16 PM Externalizing Patterns (0.1443s) 3/16/2020 5:03:17 PM Disengaging Constants (0.8103s) 3/16/2020 5:03:18 PM Late Axionic Computations (1.1076s) 3/16/2020 5:03:18 PM Connecting to Fleet Command (0.0668s) 3/16/2020 5:03:18 PM Thinking Of Advice (0.0262s) 3/16/2020 5:03:18 PM Degaussing Advice (0.5929s) 3/16/2020 5:03:19 PM Naming All Known Planets (0.0610s) 3/16/2020 5:03:19 PM Remembering Speeds (0.0408s) 3/16/2020 5:03:19 PM Prioritizing Targets (0.0646s) 3/16/2020 5:03:19 PM Rebooting Sensor Arrays (0.0764s) 3/16/2020 5:03:19 PM Unloading Prismatic Grid (0.0662s) 3/16/2020 5:03:19 PM Thinking Of Objectives (0.0263s) 3/16/2020 5:03:19 PM Re-Aligning Objectives (0.0537s) 3/16/2020 5:03:19 PM Inhibiting Visual Scans (0.0965s) 3/16/2020 5:03:19 PM Synthesizing Vocals (0.0521s) 3/16/2020 5:03:19 PM Ventilating Scenarios (0.0055s) 3/16/2020 5:03:19 PM Decontaminating Targeting Systems (0.0360s) 3/16/2020 5:03:19 PM Ejecting Tactical Core (0.0461s) 3/16/2020 5:03:19 PM Calibrating Formations (0.0278s) 3/16/2020 5:03:19 PM Intercepting Galactic Maps (0.0726s) 3/16/2020 5:03:19 PM Sterilizing Test Chamber (0.0425s) 3/16/2020 5:03:19 PM Faction Diagnostics (0.0937s) 3/16/2020 5:03:19 PM Buffering Hackers (0.0905s) 3/16/2020 5:03:20 PM Inverting Death (0.0841s) 3/16/2020 5:03:20 PM Linear Field Variance (0.1406s) 3/16/2020 5:03:20 PM Charging Marks (0.0336s) 3/16/2020 5:03:20 PM Guarding The Posts (0.0526s) 3/16/2020 5:03:20 PM Range Manifolds (0.0162s) 3/16/2020 5:03:20 PM Purging ROFs (0.0290s) 3/16/2020 5:03:20 PM Manipulating Speeds (0.0523s) 3/16/2020 5:03:20 PM Detecting Projectiles (0.0221s) 3/16/2020 5:03:20 PM Grouping Flow Fields (0.0258s) 3/16/2020 5:03:20 PM Modulating Flow Field Groups (0.0413s) 3/16/2020 5:03:20 PM Designing Fleets (0.3053s) 3/16/2020 5:03:20 PM Thinking Of Technologies (0.0416s) 3/16/2020 5:03:20 PM Categorizing Starboard Sensors (0.0682s) 3/16/2020 5:03:20 PM Injecting Galactic Variables (0.0376s) 3/16/2020 5:03:20 PM Discharging Colored Ions (0.0625s) 3/16/2020 5:03:20 PM Replicating Ion Colors (0.0403s) 3/16/2020 5:03:22 PM Dropping Starfields (1.9365s) 3/16/2020 5:03:28 PM Mopping Up Distant Planets (5.6197s) 3/16/2020 5:03:28 PM Investigating Map Signatures (0.1294s) 3/16/2020 5:03:28 PM Collating Solar Systems (0.0257s) 3/16/2020 5:03:28 PM Categorizing All Planets (0.0030s) 3/16/2020 5:03:28 PM Organizing Commands (0.0536s) 3/16/2020 5:03:28 PM Calculating Firing Cones (0.0034s) 3/16/2020 5:03:34 PM Divulge Ship Part Schematics To Enemy (5.4329s) 3/16/2020 5:03:55 PM Collecting Solar Wind (21.2179s) 3/16/2020 5:03:55 PM Issuing Orders (0.0139s) 3/16/2020 5:03:55 PM Augmenting Infusers (0.0428s) 3/16/2020 5:03:55 PM Infusing (0.1490s) 3/16/2020 5:03:55 PM Post-Proton Surge (0.0040s) 3/16/2020 5:03:55 PM Calibrate Weapons Arrays (0.0259s) 3/16/2020 5:03:55 PM Stimulate Modulation (0.0228s) 3/16/2020 5:03:56 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/16/2020 5:03:57 PM Load Surrogates (1.9497s) 3/16/2020 5:03:57 PM Load Historical Documents (0.0025s) 3/16/2020 5:03:57 PM 50.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (5.6s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.8s) Late Axionic Computations (1.1s) Degaussing Advice (0.6s) Designing Fleets (0.3s) Dropping Starfields (1.9s) Mopping Up Distant Planets (5.6s) Divulge Ship Part Schematics To Enemy (5.4s) Collecting Solar Wind (21.2s) Load Surrogates (1.9s) 3/16/2020 5:03:57 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/16/2020 5:04:03 PM Start Generate Partial Map with Realistic and seed 833204956 and planet count 80 and 21 factions 3/16/2020 5:04:03 PM World Created, Launching Server 3/16/2020 5:04:03 PM Successfully opened host socket 3/16/2020 5:04:11 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 80 and 21 factions 3/16/2020 5:04:11 PM Generate Partial Map Complete 3/16/2020 5:04:12 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 80 and 21 factions 3/16/2020 5:04:13 PM Generate Partial Map Complete 3/16/2020 5:04:19 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 21 factions 3/16/2020 5:04:19 PM Generate Partial Map Complete 3/16/2020 5:04:27 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 21 factions 3/16/2020 5:04:28 PM Generate Partial Map Complete 3/16/2020 5:07:07 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 21 factions 3/16/2020 5:07:07 PM Generate Partial Map Complete 3/16/2020 5:07:43 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 25 factions 3/16/2020 5:07:43 PM Generate Partial Map Complete 3/16/2020 5:08:01 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 26 factions 3/16/2020 5:08:01 PM Generate Partial Map Complete 3/16/2020 5:08:43 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 26 factions 3/16/2020 5:08:44 PM Generate Partial Map Complete 3/16/2020 5:09:38 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 30 factions 3/16/2020 5:09:39 PM Generate Partial Map Complete 3/16/2020 5:10:05 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 32 factions 3/16/2020 5:10:06 PM Generate Partial Map Complete 3/16/2020 5:11:14 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 34 factions 3/16/2020 5:11:14 PM Generate Partial Map Complete 3/16/2020 5:11:19 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 34 factions 3/16/2020 5:11:19 PM Generate Partial Map Complete 3/16/2020 5:11:24 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 34 factions 3/16/2020 5:11:25 PM Generate Partial Map Complete 3/16/2020 5:11:52 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 35 factions 3/16/2020 5:11:52 PM Generate Partial Map Complete 3/16/2020 5:12:10 PM Start Generate Partial Map with Maze and seed 833204956 and planet count 200 and 35 factions 3/16/2020 5:12:10 PM Generate Partial Map Complete 3/16/2020 5:14:44 PM Start Generate FULL Map with Maze and seed 833204956 and planet count 200 and 35 factions 3/16/2020 5:14:45 PM Generate FULL Map Complete 3/16/2020 5:26:47 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:26:49 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:26:51 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:26:52 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:27:15 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:27:19 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:27:24 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/16/2020 5:38:13 PM Logged Achievement To Steam Research Grant 3/16/2020 6:15:13 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/16/2020 6:15:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 12:11:12 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/17/2020 12:11:12 AM Boot up FleetOS (0.2058s) 3/17/2020 12:11:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 12:11:12 AM Check System Logs For Rogue Intelligence (0.0441s) 3/17/2020 12:11:12 AM Game Version: 2.009 3/17/2020 12:11:12 AM Eject Trash Into Hyperspace (0.0610s) 3/17/2020 12:11:12 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 12:11:12 AM Check For Extra Modules (0.0094s) 3/17/2020 12:11:12 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/17/2020 12:11:12 AM Installed Mods: SKCivilianIndustry (10000) 3/17/2020 12:11:12 AM Bring Cloaking Systems Online (0.0144s) 3/17/2020 12:11:12 AM Remembering Alamo (0.0109s) 3/17/2020 12:11:12 AM Generating Framerates (0.0040s) 3/17/2020 12:11:12 AM Recalculate Speed Of Light (0.0129s) 3/17/2020 12:11:12 AM Optimize Comfort On Command Decks (0.0099s) 3/17/2020 12:11:12 AM Check Nearby Stellar Masses (0.0094s) 3/17/2020 12:11:12 AM No resolution change was required. 3/17/2020 12:11:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 12:11:12 AM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/17/2020 12:11:12 AM Refresh Optical Lensing (0.0074s) 3/17/2020 12:11:12 AM Revise Fundamental Physical Laws (0.0179s) 3/17/2020 12:11:12 AM Boot Audio Comms (0.0064s) 3/17/2020 12:11:12 AM Establish Individual Audio Links (0.0074s) 3/17/2020 12:11:12 AM Prepare Explosions and Crackles (0.0878s) 3/17/2020 12:11:12 AM Calculate Odds Of Success (0.0531s) 3/17/2020 12:11:13 AM Briefly Panic (0.1860s) 3/17/2020 12:11:13 AM Install Confidence Routines (0.2287s) 3/17/2020 12:11:13 AM Bring Commander Interface Online (0.0689s) 3/17/2020 12:11:13 AM Motivate All Crews (0.0238s) 3/17/2020 12:11:13 AM Externalizing Patterns (0.0203s) 3/17/2020 12:11:13 AM Disengaging Constants (0.0322s) 3/17/2020 12:11:13 AM Late Axionic Computations (0.0387s) 3/17/2020 12:11:13 AM Connecting to Fleet Command (0.0050s) 3/17/2020 12:11:13 AM Thinking Of Advice (0.0050s) 3/17/2020 12:11:13 AM Degaussing Advice (0.0119s) 3/17/2020 12:11:13 AM Naming All Known Planets (0.0045s) 3/17/2020 12:11:13 AM Remembering Speeds (0.0050s) 3/17/2020 12:11:13 AM Prioritizing Targets (0.0045s) 3/17/2020 12:11:13 AM Rebooting Sensor Arrays (0.0045s) 3/17/2020 12:11:13 AM Unloading Prismatic Grid (0.0055s) 3/17/2020 12:11:13 AM Thinking Of Objectives (0.0055s) 3/17/2020 12:11:13 AM Re-Aligning Objectives (0.0050s) 3/17/2020 12:11:13 AM Inhibiting Visual Scans (0.0094s) 3/17/2020 12:11:13 AM Synthesizing Vocals (0.0050s) 3/17/2020 12:11:13 AM Ventilating Scenarios (0.0055s) 3/17/2020 12:11:13 AM Decontaminating Targeting Systems (0.0055s) 3/17/2020 12:11:13 AM Ejecting Tactical Core (0.0055s) 3/17/2020 12:11:13 AM Calibrating Formations (0.0050s) 3/17/2020 12:11:13 AM Intercepting Galactic Maps (0.0069s) 3/17/2020 12:11:13 AM Sterilizing Test Chamber (0.0114s) 3/17/2020 12:11:13 AM Faction Diagnostics (0.0119s) 3/17/2020 12:11:13 AM Buffering Hackers (0.0154s) 3/17/2020 12:11:13 AM Inverting Death (0.0070s) 3/17/2020 12:11:13 AM Linear Field Variance (0.1235s) 3/17/2020 12:11:13 AM Charging Marks (0.0079s) 3/17/2020 12:11:13 AM Guarding The Posts (0.0109s) 3/17/2020 12:11:13 AM Range Manifolds (0.0079s) 3/17/2020 12:11:13 AM Purging ROFs (0.0069s) 3/17/2020 12:11:13 AM Manipulating Speeds (0.0064s) 3/17/2020 12:11:13 AM Detecting Projectiles (0.0050s) 3/17/2020 12:11:13 AM Grouping Flow Fields (0.0055s) 3/17/2020 12:11:13 AM Modulating Flow Field Groups (0.0109s) 3/17/2020 12:11:13 AM Designing Fleets (0.0149s) 3/17/2020 12:11:13 AM Thinking Of Technologies (0.0074s) 3/17/2020 12:11:13 AM Categorizing Starboard Sensors (0.0060s) 3/17/2020 12:11:13 AM Injecting Galactic Variables (0.0079s) 3/17/2020 12:11:13 AM Discharging Colored Ions (0.0179s) 3/17/2020 12:11:13 AM Replicating Ion Colors (0.0055s) 3/17/2020 12:11:14 AM Surrounding Starfields (0.1409s) 3/17/2020 12:11:14 AM Gazing At Distant Planets (0.5287s) 3/17/2020 12:11:14 AM Investigating Map Signatures (0.0109s) 3/17/2020 12:11:14 AM Collating Solar Systems (0.0065s) 3/17/2020 12:11:14 AM Categorizing All Planets (0.0035s) 3/17/2020 12:11:14 AM Organizing Commands (0.0188s) 3/17/2020 12:11:14 AM Calculating Firing Cones (0.0035s) 3/17/2020 12:11:15 AM Offending Sentient Ship Parts (0.6904s) 3/17/2020 12:11:17 AM Uncoupling Aft Ports (1.8982s) 3/17/2020 12:11:17 AM Issuing Orders (0.0040s) 3/17/2020 12:11:17 AM Augmenting Infusers (0.0050s) 3/17/2020 12:11:17 AM Infusing (0.0139s) 3/17/2020 12:11:17 AM Post-Proton Surge (0.0040s) 3/17/2020 12:11:17 AM Calibrate Weapons Arrays (0.0119s) 3/17/2020 12:11:17 AM Stimulate Modulation (0.0268s) 3/17/2020 12:11:17 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 12:11:18 AM Load Surrogates (1.2673s) 3/17/2020 12:11:18 AM Load Historical Documents (0.0025s) 3/17/2020 12:11:18 AM 6.2 seconds total load time. Gazing At Distant Planets (0.5s) Offending Sentient Ship Parts (0.7s) Uncoupling Aft Ports (1.9s) Load Surrogates (1.3s) 3/17/2020 12:11:18 AM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 12:11:49 AM Successfully opened host socket 3/17/2020 12:16:22 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/17/2020 12:16:39 AM Donating team Fireteam 8 has 18 units with strength 1386. Status Assembling No target planet No lurk planet. Ships: Konom: 18 to hunter, path A 3/17/2020 12:19:57 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/17/2020 12:19:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 5:51:10 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/17/2020 5:51:10 PM Boot up FleetOS (0.5956s) 3/17/2020 5:51:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 5:51:10 PM Check System Logs For Rogue Intelligence (0.0461s) 3/17/2020 5:51:11 PM Game Version: 2.009 3/17/2020 5:51:11 PM Eject Trash Into Hyperspace (0.2559s) 3/17/2020 5:51:11 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 5:51:11 PM Check For Extra Modules (0.1448s) 3/17/2020 5:51:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/17/2020 5:51:11 PM Installed Mods: SKCivilianIndustry (10000) 3/17/2020 5:51:11 PM Bring Cloaking Systems Online (0.1076s) 3/17/2020 5:51:11 PM Remembering Alamo (0.2078s) 3/17/2020 5:51:11 PM Generating Framerates (0.0416s) 3/17/2020 5:51:11 PM Recalculate Speed Of Light (0.1295s) 3/17/2020 5:51:11 PM Optimize Comfort On Command Decks (0.0620s) 3/17/2020 5:51:11 PM Check Nearby Stellar Masses (0.0342s) 3/17/2020 5:51:11 PM No resolution change was required. 3/17/2020 5:51:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 5:51:11 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/17/2020 5:51:11 PM Refresh Optical Lensing (0.0084s) 3/17/2020 5:51:11 PM Revise Fundamental Physical Laws (0.1889s) 3/17/2020 5:51:12 PM Boot Audio Comms (0.1196s) 3/17/2020 5:51:12 PM Establish Individual Audio Links (0.1889s) 3/17/2020 5:51:12 PM Prepare Explosions and Crackles (0.5217s) 3/17/2020 5:51:13 PM Calculate Odds Of Success (0.9134s) 3/17/2020 5:51:28 PM Briefly Panic (14.4515s) 3/17/2020 5:51:28 PM Install Confidence Routines (0.3786s) 3/17/2020 5:51:29 PM Bring Commander Interface Online (1.2724s) 3/17/2020 5:51:30 PM Motivate All Crews (0.2795s) 3/17/2020 5:51:30 PM Externalizing Patterns (0.3539s) 3/17/2020 5:51:31 PM Disengaging Constants (1.1504s) 3/17/2020 5:51:32 PM Late Axionic Computations (1.1993s) 3/17/2020 5:51:32 PM Connecting to Fleet Command (0.1065s) 3/17/2020 5:51:32 PM Thinking Of Advice (0.0869s) 3/17/2020 5:51:33 PM Degaussing Advice (0.8530s) 3/17/2020 5:51:33 PM Naming All Known Planets (0.0842s) 3/17/2020 5:51:33 PM Remembering Speeds (0.0659s) 3/17/2020 5:51:34 PM Prioritizing Targets (0.0688s) 3/17/2020 5:51:34 PM Rebooting Sensor Arrays (0.0723s) 3/17/2020 5:51:34 PM Unloading Prismatic Grid (0.0663s) 3/17/2020 5:51:34 PM Thinking Of Objectives (0.0405s) 3/17/2020 5:51:34 PM Re-Aligning Objectives (0.0723s) 3/17/2020 5:51:34 PM Inhibiting Visual Scans (0.1390s) 3/17/2020 5:51:34 PM Synthesizing Vocals (0.0263s) 3/17/2020 5:51:34 PM Ventilating Scenarios (0.0065s) 3/17/2020 5:51:34 PM Decontaminating Targeting Systems (0.0778s) 3/17/2020 5:51:34 PM Ejecting Tactical Core (0.0704s) 3/17/2020 5:51:34 PM Calibrating Formations (0.0284s) 3/17/2020 5:51:34 PM Intercepting Galactic Maps (0.1552s) 3/17/2020 5:51:34 PM Sterilizing Test Chamber (0.0756s) 3/17/2020 5:51:34 PM Faction Diagnostics (0.0694s) 3/17/2020 5:51:35 PM Buffering Hackers (0.1161s) 3/17/2020 5:51:35 PM Inverting Death (0.0913s) 3/17/2020 5:51:35 PM Linear Field Variance (0.4185s) 3/17/2020 5:51:35 PM Charging Marks (0.0975s) 3/17/2020 5:51:35 PM Guarding The Posts (0.0587s) 3/17/2020 5:51:35 PM Range Manifolds (0.0684s) 3/17/2020 5:51:35 PM Purging ROFs (0.0283s) 3/17/2020 5:51:35 PM Manipulating Speeds (0.0695s) 3/17/2020 5:51:35 PM Detecting Projectiles (0.1117s) 3/17/2020 5:51:36 PM Grouping Flow Fields (0.0610s) 3/17/2020 5:51:36 PM Modulating Flow Field Groups (0.0415s) 3/17/2020 5:51:36 PM Designing Fleets (0.4720s) 3/17/2020 5:51:36 PM Thinking Of Technologies (0.0496s) 3/17/2020 5:51:36 PM Categorizing Starboard Sensors (0.2872s) 3/17/2020 5:51:36 PM Injecting Galactic Variables (0.0937s) 3/17/2020 5:51:37 PM Discharging Colored Ions (0.0630s) 3/17/2020 5:51:37 PM Replicating Ion Colors (0.0397s) 3/17/2020 5:51:40 PM Sucking In Starfields (3.5623s) 3/17/2020 5:51:46 PM Discovering Distant Planets (5.6861s) 3/17/2020 5:51:46 PM Investigating Map Signatures (0.1389s) 3/17/2020 5:51:46 PM Collating Solar Systems (0.0243s) 3/17/2020 5:51:46 PM Categorizing All Planets (0.0050s) 3/17/2020 5:51:46 PM Organizing Commands (0.0605s) 3/17/2020 5:51:46 PM Calculating Firing Cones (0.0045s) 3/17/2020 5:51:55 PM Kicking Ship Parts Down Elevator Shaft (8.8904s) 3/17/2020 5:52:50 PM Balancing Thermals (55.0638s) 3/17/2020 5:52:50 PM Issuing Orders (0.0119s) 3/17/2020 5:52:50 PM Augmenting Infusers (0.0458s) 3/17/2020 5:52:50 PM Infusing (0.3489s) 3/17/2020 5:52:50 PM Post-Proton Surge (0.0054s) 3/17/2020 5:52:50 PM Calibrate Weapons Arrays (0.0134s) 3/17/2020 5:52:50 PM Stimulate Modulation (0.0263s) 3/17/2020 5:52:51 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 5:52:53 PM Load Surrogates (2.1427s) 3/17/2020 5:52:53 PM Load Historical Documents (0.0030s) 3/17/2020 5:52:53 PM 103.0 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (14.5s) Install Confidence Routines (0.4s) Bring Commander Interface Online (1.3s) Motivate All Crews (0.3s) Externalizing Patterns (0.4s) Disengaging Constants (1.2s) Late Axionic Computations (1.2s) Degaussing Advice (0.9s) Linear Field Variance (0.4s) Designing Fleets (0.5s) Categorizing Starboard Sensors (0.3s) Sucking In Starfields (3.6s) Discovering Distant Planets (5.7s) Kicking Ship Parts Down Elevator Shaft (8.9s) Balancing Thermals (55.1s) Infusing (0.3s) Load Surrogates (2.1s) 3/17/2020 5:52:54 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 5:54:31 PM Successfully opened host socket 3/17/2020 5:54:47 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/17/2020 5:57:29 PM Reconquest Seeding for Zanzibar: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/17/2020 6:21:15 PM Donating team Fireteam 13 has 25 units with strength 2329. Status Assembling No target planet No lurk planet. Ships: Pandora: 5, Konom: 20 to hunter, path A 3/17/2020 6:22:27 PM Achievement Skipped Because Of Cheating: Tech Tree at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/17/2020 6:26:54 PM Donating team Fireteam 14 has 6 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Pandora: 6 to hunter, path A 3/17/2020 6:31:38 PM Reconquest Seeding for Zanzibar: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/17/2020 6:32:07 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/17/2020 6:37:55 PM Warning: WriteEntityPlanetViewText encountered exception on debugLine==32 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteEntityPlanetViewText (Arcen.AIW2.Core.GameEntity_Base entity, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0040b] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.ExternalVisualization.BaseGalaxyMapDisplayMode.WriteEntityPlanetViewText (Arcen.AIW2.Core.GameEntity_Base entity, Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateMeshes () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateWormhole (Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton MainVis, System.Single GimbalScaleMultiplier) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateObject (System.Int32 CurrentSimFrameVisualOnly, Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton MainVis, System.Single DeltaTime, System.Single WormholeGimbalScaleMultiplier) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleOtherUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 3/17/2020 6:39:51 PM Donating team Fireteam 24 has 34 units with strength 2574. Status Assembling No target planet No lurk planet. Ships: Bolo: 34 to hunter, path A 3/17/2020 6:49:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/18/2020 3:38:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2020 3:38:16 PM Boot up FleetOS (0.5209s) 3/18/2020 3:38:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2020 3:38:16 PM Check System Logs For Rogue Intelligence (0.0459s) 3/18/2020 3:38:17 PM Game Version: 2.009 3/18/2020 3:38:17 PM Eject Trash Into Hyperspace (0.3978s) 3/18/2020 3:38:17 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/18/2020 3:38:17 PM Check For Extra Modules (0.1280s) 3/18/2020 3:38:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2020 3:38:17 PM Installed Mods: SKCivilianIndustry (10000) 3/18/2020 3:38:17 PM Bring Cloaking Systems Online (0.1660s) 3/18/2020 3:38:17 PM Remembering Alamo (0.1891s) 3/18/2020 3:38:17 PM Generating Framerates (0.0349s) 3/18/2020 3:38:17 PM Recalculate Speed Of Light (0.1051s) 3/18/2020 3:38:17 PM Optimize Comfort On Command Decks (0.0365s) 3/18/2020 3:38:18 PM Check Nearby Stellar Masses (0.0480s) 3/18/2020 3:38:18 PM No resolution change was required. 3/18/2020 3:38:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2020 3:38:18 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/18/2020 3:38:18 PM Refresh Optical Lensing (0.0070s) 3/18/2020 3:38:18 PM Revise Fundamental Physical Laws (0.1682s) 3/18/2020 3:38:18 PM Boot Audio Comms (0.0950s) 3/18/2020 3:38:18 PM Establish Individual Audio Links (0.0474s) 3/18/2020 3:38:18 PM Prepare Explosions and Crackles (0.3921s) 3/18/2020 3:38:19 PM Calculate Odds Of Success (0.9678s) 3/18/2020 3:38:25 PM Briefly Panic (5.3161s) 3/18/2020 3:38:25 PM Install Confidence Routines (0.4808s) 3/18/2020 3:38:25 PM Bring Commander Interface Online (0.4367s) 3/18/2020 3:38:26 PM Motivate All Crews (0.1135s) 3/18/2020 3:38:26 PM Externalizing Patterns (0.2117s) 3/18/2020 3:38:27 PM Disengaging Constants (0.9099s) 3/18/2020 3:38:27 PM Late Axionic Computations (0.6239s) 3/18/2020 3:38:27 PM Connecting to Fleet Command (0.0899s) 3/18/2020 3:38:27 PM Thinking Of Advice (0.0701s) 3/18/2020 3:38:28 PM Degaussing Advice (0.4180s) 3/18/2020 3:38:28 PM Naming All Known Planets (0.0527s) 3/18/2020 3:38:28 PM Remembering Speeds (0.0239s) 3/18/2020 3:38:28 PM Prioritizing Targets (0.0772s) 3/18/2020 3:38:28 PM Rebooting Sensor Arrays (0.0471s) 3/18/2020 3:38:28 PM Unloading Prismatic Grid (0.0411s) 3/18/2020 3:38:28 PM Thinking Of Objectives (0.0245s) 3/18/2020 3:38:28 PM Re-Aligning Objectives (0.0475s) 3/18/2020 3:38:28 PM Inhibiting Visual Scans (0.0719s) 3/18/2020 3:38:28 PM Synthesizing Vocals (0.0177s) 3/18/2020 3:38:28 PM Ventilating Scenarios (0.0064s) 3/18/2020 3:38:28 PM Decontaminating Targeting Systems (0.0525s) 3/18/2020 3:38:28 PM Ejecting Tactical Core (0.0460s) 3/18/2020 3:38:28 PM Calibrating Formations (0.0281s) 3/18/2020 3:38:28 PM Intercepting Galactic Maps (0.0723s) 3/18/2020 3:38:29 PM Sterilizing Test Chamber (0.0592s) 3/18/2020 3:38:29 PM Faction Diagnostics (0.0768s) 3/18/2020 3:38:29 PM Buffering Hackers (0.0998s) 3/18/2020 3:38:29 PM Inverting Death (0.0835s) 3/18/2020 3:38:29 PM Linear Field Variance (0.2235s) 3/18/2020 3:38:29 PM Charging Marks (0.0420s) 3/18/2020 3:38:29 PM Guarding The Posts (0.0506s) 3/18/2020 3:38:29 PM Range Manifolds (0.0177s) 3/18/2020 3:38:29 PM Purging ROFs (0.0292s) 3/18/2020 3:38:29 PM Manipulating Speeds (0.0525s) 3/18/2020 3:38:29 PM Detecting Projectiles (0.0450s) 3/18/2020 3:38:29 PM Grouping Flow Fields (0.0529s) 3/18/2020 3:38:29 PM Modulating Flow Field Groups (0.0415s) 3/18/2020 3:38:30 PM Designing Fleets (0.3466s) 3/18/2020 3:38:30 PM Thinking Of Technologies (0.0414s) 3/18/2020 3:38:30 PM Categorizing Starboard Sensors (0.0689s) 3/18/2020 3:38:30 PM Injecting Galactic Variables (0.0371s) 3/18/2020 3:38:30 PM Discharging Colored Ions (0.0624s) 3/18/2020 3:38:30 PM Replicating Ion Colors (0.0401s) 3/18/2020 3:38:32 PM Exploding Starfields (1.9283s) 3/18/2020 3:38:37 PM Milking Distant Planets (5.5950s) 3/18/2020 3:38:38 PM Investigating Map Signatures (0.1302s) 3/18/2020 3:38:38 PM Collating Solar Systems (0.0245s) 3/18/2020 3:38:38 PM Categorizing All Planets (0.0040s) 3/18/2020 3:38:38 PM Organizing Commands (0.0603s) 3/18/2020 3:38:38 PM Calculating Firing Cones (0.0040s) 3/18/2020 3:38:43 PM Fumbling With Ship Parts (5.5899s) 3/18/2020 3:39:05 PM Computing Last Digit of PI (21.7236s) 3/18/2020 3:39:05 PM Issuing Orders (0.0045s) 3/18/2020 3:39:05 PM Augmenting Infusers (0.0228s) 3/18/2020 3:39:05 PM Infusing (0.1911s) 3/18/2020 3:39:05 PM Post-Proton Surge (0.0039s) 3/18/2020 3:39:05 PM Calibrate Weapons Arrays (0.0349s) 3/18/2020 3:39:05 PM Stimulate Modulation (0.0228s) 3/18/2020 3:39:06 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/18/2020 3:39:07 PM Load Surrogates (1.9753s) 3/18/2020 3:39:07 PM Load Historical Documents (0.0025s) 3/18/2020 3:39:07 PM 51.4 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (1.0s) Briefly Panic (5.3s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.9s) Late Axionic Computations (0.6s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Exploding Starfields (1.9s) Milking Distant Planets (5.6s) Fumbling With Ship Parts (5.6s) Computing Last Digit of PI (21.7s) Load Surrogates (2.0s) 3/18/2020 3:39:08 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/18/2020 3:39:21 PM Start Generate Partial Map with Realistic and seed 527050710 and planet count 80 and 21 factions 3/18/2020 3:39:21 PM World Created, Launching Server 3/18/2020 3:39:21 PM Successfully opened host socket 3/18/2020 3:39:33 PM Start Generate Partial Map with D18Rings and seed 527050710 and planet count 100 and 21 factions 3/18/2020 3:39:33 PM Removed 66 self-referential planet links in this map. Harmless now. 3/18/2020 3:39:33 PM Generate Partial Map Complete 3/18/2020 3:39:40 PM Start Generate Partial Map with D18Swirl and seed 527050710 and planet count 100 and 21 factions 3/18/2020 3:39:40 PM Generate Partial Map Complete 3/18/2020 3:39:47 PM Start Generate Partial Map with D18Bubbles and seed 527050710 and planet count 10 and 21 factions 3/18/2020 3:39:47 PM Generate Partial Map Complete 3/18/2020 3:39:53 PM Start Generate Partial Map with D18Bubbles and seed 527050710 and planet count 300 and 21 factions 3/18/2020 3:39:53 PM Generate Partial Map Complete 3/18/2020 3:40:01 PM Start Generate Partial Map with ClustersMicrocosm and seed 527050710 and planet count 120 and 21 factions 3/18/2020 3:40:01 PM Generate Partial Map Complete 3/18/2020 3:40:07 PM Start Generate Partial Map with Snake and seed 527050710 and planet count 120 and 21 factions 3/18/2020 3:40:07 PM Generate Partial Map Complete 3/18/2020 3:40:15 PM Start Generate Partial Map with Clusters and seed 527050710 and planet count 160 and 21 factions 3/18/2020 3:40:15 PM Generate Partial Map Complete 3/18/2020 3:40:23 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:23 PM Generate Partial Map Complete 3/18/2020 3:40:32 PM Start Generate Partial Map with Honeycomb and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:32 PM Generate Partial Map Complete 3/18/2020 3:40:36 PM Start Generate Partial Map with Wheel and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:36 PM Generate Partial Map Complete 3/18/2020 3:40:40 PM Start Generate Partial Map with Simple and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:40 PM Generate Partial Map Complete 3/18/2020 3:40:45 PM Start Generate Partial Map with Octopus and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:45 PM total central planets: 55 3/18/2020 3:40:45 PM created central planets: 55 3/18/2020 3:40:45 PM Generate Partial Map Complete 3/18/2020 3:40:48 PM Start Generate Partial Map with D18Rings and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:48 PM Removed 119 self-referential planet links in this map. Harmless now. 3/18/2020 3:40:48 PM Generate Partial Map Complete 3/18/2020 3:40:58 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:40:58 PM Generate Partial Map Complete 3/18/2020 3:41:00 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:41:00 PM Generate Partial Map Complete 3/18/2020 3:41:06 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:41:06 PM Generate Partial Map Complete 3/18/2020 3:41:32 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:41:33 PM Generate Partial Map Complete 3/18/2020 3:42:07 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:07 PM Generate Partial Map Complete 3/18/2020 3:42:11 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:11 PM Generate Partial Map Complete 3/18/2020 3:42:12 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:12 PM Generate Partial Map Complete 3/18/2020 3:42:21 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:21 PM Generate Partial Map Complete 3/18/2020 3:42:28 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:28 PM Generate Partial Map Complete 3/18/2020 3:42:47 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:42:47 PM Generate Partial Map Complete 3/18/2020 3:44:35 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:44:36 PM Generate Partial Map Complete 3/18/2020 3:44:47 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 21 factions 3/18/2020 3:44:47 PM Generate Partial Map Complete 3/18/2020 3:45:10 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 33 factions 3/18/2020 3:45:11 PM Generate Partial Map Complete 3/18/2020 3:45:21 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 33 factions 3/18/2020 3:45:21 PM Generate Partial Map Complete 3/18/2020 3:45:40 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 33 factions 3/18/2020 3:45:40 PM Generate Partial Map Complete 3/18/2020 3:45:56 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 33 factions 3/18/2020 3:45:56 PM Generate Partial Map Complete 3/18/2020 3:48:38 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 39 factions 3/18/2020 3:48:38 PM Generate Partial Map Complete 3/18/2020 3:48:42 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 39 factions 3/18/2020 3:48:43 PM Generate Partial Map Complete 3/18/2020 3:48:48 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 39 factions 3/18/2020 3:48:48 PM Generate Partial Map Complete 3/18/2020 3:50:19 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 43 factions 3/18/2020 3:50:19 PM Generate Partial Map Complete 3/18/2020 3:50:27 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 43 factions 3/18/2020 3:50:27 PM Generate Partial Map Complete 3/18/2020 3:50:42 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 43 factions 3/18/2020 3:50:43 PM Generate Partial Map Complete 3/18/2020 3:50:53 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 44 factions 3/18/2020 3:50:53 PM Generate Partial Map Complete 3/18/2020 3:51:14 PM Start Generate Partial Map with Encapsulated and seed 527050710 and planet count 200 and 44 factions 3/18/2020 3:51:14 PM Generate Partial Map Complete 3/18/2020 3:55:18 PM Start Generate FULL Map with Encapsulated and seed 527050710 and planet count 200 and 44 factions 3/18/2020 3:55:18 PM Generate FULL Map Complete 3/18/2020 4:07:50 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 4:25:33 PM Logged Achievement To Steam Tech Tree 3/18/2020 4:41:23 PM Object reference not set to an instance of an object 3/18/2020 4:46:32 PM Donating team Fireteam 13 has 50 units with strength 1657. Status Assembling No target planet No lurk planet. Ships: Crestholm: 48, Rhodia: 2 to hunter, path A 3/18/2020 4:46:32 PM Donating team Fireteam 12 has 75 units with strength 3082. Status Staging No target planet No lurk planet. Ships: Crestholm: 75 to hunter, path B 3/18/2020 4:47:26 PM Reconquest Seeding for Harmony: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/18/2020 4:52:24 PM Logged Achievement To Steam Lots Of Energy 3/18/2020 5:05:39 PM Reconquest Seeding for Winograd: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/18/2020 5:11:53 PM Donating team Fireteam 19 has 20 units with strength 1412. Status Assembling No target planet No lurk planet. Ships: Rhodia: 20 to hunter, path A 3/18/2020 5:11:53 PM Donating team Fireteam 18 has 50 units with strength 2876. Status Staging No target planet No lurk planet. Ships: Rhodia: 50 to hunter, path B 3/18/2020 5:11:53 PM Donating team Fireteam 17 has 54 units with strength 2795. Status Staging No target planet No lurk planet. Ships: Rhodia: 54 to hunter, path B 3/18/2020 5:14:06 PM Donating team Fireteam 18 has 6 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Rhodia: 6 to hunter, path A 3/18/2020 5:14:58 PM Object reference not set to an instance of an object 3/18/2020 5:15:02 PM Object reference not set to an instance of an object 3/18/2020 5:15:06 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:15:12 PM Object reference not set to an instance of an object 3/18/2020 5:15:24 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:15:33 PM Donating team Fireteam 20 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Rhodia: 9 to hunter, path A 3/18/2020 5:16:05 PM Donating team Fireteam 21 has 26 units with strength 1653. Status Assembling No target planet No lurk planet. Ships: Rhodia: 26 to hunter, path A 3/18/2020 5:16:09 PM Object reference not set to an instance of an object 3/18/2020 5:16:19 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:19:15 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:19:19 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:20:00 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/18/2020 5:20:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/18/2020 5:20:05 PM Successfully opened host socket 3/18/2020 5:20:54 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:21:08 PM Object reference not set to an instance of an object 3/18/2020 5:21:10 PM Object reference not set to an instance of an object 3/18/2020 5:21:18 PM Object reference not set to an instance of an object 3/18/2020 5:21:24 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 5:21:26 PM Object reference not set to an instance of an object 3/18/2020 5:21:30 PM Object reference not set to an instance of an object 3/18/2020 5:24:57 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 5:29:18 PM Reconquest Seeding for Langefors: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 3/18/2020 5:31:55 PM Reconquest Seeding for Rhodia: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/18/2020 5:33:43 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 5:45:07 PM Reconquest Seeding for Appel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 5:58:33 PM Reconquest Seeding for Topira: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 6:03:44 PM Reconquest Seeding for Motwani: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 3/18/2020 6:11:02 PM Achievement Skipped Because Of Cheating: Knowledge is Power at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Hacking_RerollARS.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 6:11:06 PM Reconquest Seeding for Septimus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 6:11:17 PM Reconquest Seeding for Topira: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 6:12:14 PM Reconquest Seeding for Zuno: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 6:12:16 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 6:14:13 PM Object reference not set to an instance of an object 3/18/2020 6:14:17 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:14:24 PM Object reference not set to an instance of an object 3/18/2020 6:14:33 PM Object reference not set to an instance of an object 3/18/2020 6:14:38 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:14:50 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:14:55 PM Object reference not set to an instance of an object 3/18/2020 6:14:57 PM Object reference not set to an instance of an object 3/18/2020 6:15:01 PM Object reference not set to an instance of an object 3/18/2020 6:15:03 PM Object reference not set to an instance of an object 3/18/2020 6:15:15 PM Object reference not set to an instance of an object 3/18/2020 6:15:16 PM Object reference not set to an instance of an object 3/18/2020 6:15:18 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:15:32 PM Object reference not set to an instance of an object 3/18/2020 6:15:48 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:16:23 PM Object reference not set to an instance of an object 3/18/2020 6:16:27 PM Object reference not set to an instance of an object 3/18/2020 6:16:29 PM Object reference not set to an instance of an object 3/18/2020 6:16:33 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 6:31:31 PM Reconquest Seeding for Iskander: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/18/2020 6:47:52 PM Reconquest Seeding for Grove: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 6:48:51 PM Reconquest Seeding for Ifni: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 6:49:25 PM Reconquest Seeding for Lerdorf: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 6:49:45 PM Reconquest Seeding for Bal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 6:52:04 PM Reconquest Seeding for Rheims: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 6:54:42 PM Reconquest Seeding for Aalst: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 7:04:27 PM Reconquest Seeding for Vosta: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 7:06:02 PM Object reference not set to an instance of an object 3/18/2020 7:06:07 PM Object reference not set to an instance of an object 3/18/2020 7:06:10 PM Object reference not set to an instance of an object 3/18/2020 7:06:15 PM Object reference not set to an instance of an object 3/18/2020 7:06:18 PM Reconquest Seeding for Topira: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 7:17:01 PM Reconquest Seeding for Prasa: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/18/2020 7:25:10 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/18/2020 9:00:38 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/18/2020 9:00:38 PM Boot up FleetOS (0.2188s) 3/18/2020 9:00:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2020 9:00:38 PM Check System Logs For Rogue Intelligence (0.0476s) 3/18/2020 9:00:38 PM Game Version: 2.009 3/18/2020 9:00:38 PM Eject Trash Into Hyperspace (0.0575s) 3/18/2020 9:00:38 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/18/2020 9:00:38 PM Check For Extra Modules (0.0084s) 3/18/2020 9:00:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/18/2020 9:00:38 PM Installed Mods: SKCivilianIndustry (10000) 3/18/2020 9:00:38 PM Bring Cloaking Systems Online (0.0154s) 3/18/2020 9:00:38 PM Remembering Alamo (0.0154s) 3/18/2020 9:00:38 PM Generating Framerates (0.0045s) 3/18/2020 9:00:38 PM Recalculate Speed Of Light (0.0144s) 3/18/2020 9:00:38 PM Optimize Comfort On Command Decks (0.0114s) 3/18/2020 9:00:38 PM Check Nearby Stellar Masses (0.0129s) 3/18/2020 9:00:38 PM No resolution change was required. 3/18/2020 9:00:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2020 9:00:38 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/18/2020 9:00:38 PM Refresh Optical Lensing (0.0104s) 3/18/2020 9:00:38 PM Revise Fundamental Physical Laws (0.0188s) 3/18/2020 9:00:38 PM Boot Audio Comms (0.0079s) 3/18/2020 9:00:38 PM Establish Individual Audio Links (0.0084s) 3/18/2020 9:00:38 PM Prepare Explosions and Crackles (0.0937s) 3/18/2020 9:00:38 PM Calculate Odds Of Success (0.0585s) 3/18/2020 9:00:38 PM Briefly Panic (0.1929s) 3/18/2020 9:00:38 PM Install Confidence Routines (0.2807s) 3/18/2020 9:00:39 PM Bring Commander Interface Online (0.0804s) 3/18/2020 9:00:39 PM Motivate All Crews (0.0278s) 3/18/2020 9:00:39 PM Externalizing Patterns (0.0198s) 3/18/2020 9:00:39 PM Disengaging Constants (0.0298s) 3/18/2020 9:00:39 PM Late Axionic Computations (0.0427s) 3/18/2020 9:00:39 PM Connecting to Fleet Command (0.0069s) 3/18/2020 9:00:39 PM Thinking Of Advice (0.0050s) 3/18/2020 9:00:39 PM Degaussing Advice (0.0129s) 3/18/2020 9:00:39 PM Naming All Known Planets (0.0050s) 3/18/2020 9:00:39 PM Remembering Speeds (0.0050s) 3/18/2020 9:00:39 PM Prioritizing Targets (0.0050s) 3/18/2020 9:00:39 PM Rebooting Sensor Arrays (0.0050s) 3/18/2020 9:00:39 PM Unloading Prismatic Grid (0.0045s) 3/18/2020 9:00:39 PM Thinking Of Objectives (0.0054s) 3/18/2020 9:00:39 PM Re-Aligning Objectives (0.0049s) 3/18/2020 9:00:39 PM Inhibiting Visual Scans (0.0094s) 3/18/2020 9:00:39 PM Synthesizing Vocals (0.0060s) 3/18/2020 9:00:39 PM Ventilating Scenarios (0.0060s) 3/18/2020 9:00:39 PM Decontaminating Targeting Systems (0.0055s) 3/18/2020 9:00:39 PM Ejecting Tactical Core (0.0064s) 3/18/2020 9:00:39 PM Calibrating Formations (0.0055s) 3/18/2020 9:00:39 PM Intercepting Galactic Maps (0.0080s) 3/18/2020 9:00:39 PM Sterilizing Test Chamber (0.0099s) 3/18/2020 9:00:39 PM Faction Diagnostics (0.0129s) 3/18/2020 9:00:39 PM Buffering Hackers (0.0169s) 3/18/2020 9:00:39 PM Inverting Death (0.0074s) 3/18/2020 9:00:39 PM Linear Field Variance (0.1334s) 3/18/2020 9:00:39 PM Charging Marks (0.0074s) 3/18/2020 9:00:39 PM Guarding The Posts (0.0074s) 3/18/2020 9:00:39 PM Range Manifolds (0.0045s) 3/18/2020 9:00:39 PM Purging ROFs (0.0055s) 3/18/2020 9:00:39 PM Manipulating Speeds (0.0060s) 3/18/2020 9:00:39 PM Detecting Projectiles (0.0055s) 3/18/2020 9:00:39 PM Grouping Flow Fields (0.0055s) 3/18/2020 9:00:39 PM Modulating Flow Field Groups (0.0109s) 3/18/2020 9:00:39 PM Designing Fleets (0.0188s) 3/18/2020 9:00:39 PM Thinking Of Technologies (0.0069s) 3/18/2020 9:00:39 PM Categorizing Starboard Sensors (0.0109s) 3/18/2020 9:00:39 PM Injecting Galactic Variables (0.0119s) 3/18/2020 9:00:39 PM Discharging Colored Ions (0.0243s) 3/18/2020 9:00:39 PM Replicating Ion Colors (0.0055s) 3/18/2020 9:00:39 PM Scattering Starfields (0.1523s) 3/18/2020 9:00:40 PM Cleaning Distant Planets (0.5228s) 3/18/2020 9:00:40 PM Investigating Map Signatures (0.0159s) 3/18/2020 9:00:40 PM Collating Solar Systems (0.0060s) 3/18/2020 9:00:40 PM Categorizing All Planets (0.0045s) 3/18/2020 9:00:40 PM Organizing Commands (0.0228s) 3/18/2020 9:00:40 PM Calculating Firing Cones (0.0040s) 3/18/2020 9:00:41 PM Scrapping Extra Ship Parts (0.7093s) 3/18/2020 9:00:43 PM Notify Next Of Kin (2.0306s) 3/18/2020 9:00:43 PM Issuing Orders (0.0035s) 3/18/2020 9:00:43 PM Augmenting Infusers (0.0050s) 3/18/2020 9:00:43 PM Infusing (0.0159s) 3/18/2020 9:00:43 PM Post-Proton Surge (0.0035s) 3/18/2020 9:00:43 PM Calibrate Weapons Arrays (0.0119s) 3/18/2020 9:00:43 PM Stimulate Modulation (0.0228s) 3/18/2020 9:00:43 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/18/2020 9:00:44 PM Load Surrogates (1.2841s) 3/18/2020 9:00:44 PM Load Historical Documents (0.0030s) 3/18/2020 9:00:44 PM 6.5 seconds total load time. Install Confidence Routines (0.3s) Cleaning Distant Planets (0.5s) Scrapping Extra Ship Parts (0.7s) Notify Next Of Kin (2.0s) Load Surrogates (1.3s) 3/18/2020 9:00:44 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/18/2020 9:01:58 PM Successfully opened host socket 3/18/2020 9:02:50 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 9:02:50 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 9:05:29 PM Object reference not set to an instance of an object 3/18/2020 9:05:31 PM Object reference not set to an instance of an object 3/18/2020 9:06:20 PM Object reference not set to an instance of an object 3/18/2020 9:06:24 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 9:06:29 PM Object reference not set to an instance of an object 3/18/2020 9:06:33 PM Object reference not set to an instance of an object 3/18/2020 9:06:34 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 9:06:41 PM Object reference not set to an instance of an object 3/18/2020 9:06:43 PM Object reference not set to an instance of an object 3/18/2020 9:06:50 PM Object reference not set to an instance of an object 3/18/2020 9:07:00 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 9:09:21 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/18/2020 9:09:52 PM Donating team Fireteam 56 has 20 units with strength 1730. Status Assembling No target planet No lurk planet. Ships: Aalst: 20 to hunter, path A 3/18/2020 9:12:08 PM Reconquest Seeding for Kruskal: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/18/2020 9:14:12 PM Donating team Fireteam 40 has 16 units with strength 881. Status Assembling No target planet No lurk planet. Ships: Tardos: 14, Wang: 2 to hunter, path A 3/18/2020 9:14:12 PM Donating team Fireteam 38 has 39 units with strength 2883. Status Staging No target planet No lurk planet. Ships: Tardos: 34, Wang: 5 to hunter, path B 3/18/2020 9:17:44 PM Reconquest Seeding for Mistral: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 9:18:22 PM Reconquest Seeding for Alizon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 9:21:17 PM Reconquest Seeding for Tardos: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/18/2020 9:25:03 PM Reconquest Seeding for Wendaya: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 9:28:25 PM Reconquest Seeding for Ulru: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/18/2020 9:28:39 PM Reconquest Seeding for Aalst: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 9:29:17 PM Donating team Fireteam 66 has 40 units with strength 2241. Status Assembling No target planet No lurk planet. Ships: Hinton: 40 to hunter, path A 3/18/2020 9:29:17 PM Donating team Fireteam 67 has 1 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 3/18/2020 9:30:03 PM Donating team Fireteam 66 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Wendaya: 3 to hunter, path A 3/18/2020 9:32:27 PM Donating team Fireteam 67 has 2 units with strength 948. Status Assembling No target planet No lurk planet. Ships: Wendaya: 2 to hunter, path A 3/18/2020 9:32:36 PM Donating team Fireteam 68 has 8 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Masada: 8 to hunter, path A 3/18/2020 9:32:36 PM Donating team Fireteam 69 has 5 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Hinton: 4, Masada: 1 to hunter, path A 3/18/2020 9:32:36 PM Donating team Fireteam 67 has 12 units with strength 2110. Status Staging No target planet No lurk planet. Ships: Hinton: 7, Masada: 5 to hunter, path B 3/18/2020 9:34:55 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 9:35:19 PM Reconquest Seeding for Dewdney: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 9:36:14 PM Reconquest Seeding for Sammut: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/18/2020 9:41:19 PM Reconquest Seeding for Lawrence: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/18/2020 9:44:33 PM unit Subjugator #561786 is in now-disbanded fireteam 5858. This indicates a bug, but it can be bandaid'd here 3/18/2020 9:52:21 PM Reconquest Seeding for Sendai: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/18/2020 9:52:33 PM Reconquest Seeding for Rulif: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/18/2020 9:53:36 PM Achievement Skipped Because Of Cheating: Miffed at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/18/2020 9:53:42 PM Reconquest Seeding for Septem: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/18/2020 9:54:59 PM Reconquest Seeding for Neumann: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 9:57:59 PM Donating team Fireteam 80 has 38 units with strength 1680. Status Assembling No target planet No lurk planet. Ships: Thalheim: 35, Liskov: 3 to hunter, path A 3/18/2020 9:58:25 PM Reconquest Seeding for Topira: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 9:58:37 PM Reconquest Seeding for Cassida: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 9:59:22 PM Donating team Fireteam 19 has 12 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Livia: 8, Thalheim: 4 to hunter, path A 3/18/2020 9:59:24 PM Donating team Fireteam 64 has 16 units with strength 2070. Status Assembling No target planet No lurk planet. Ships: Livia: 16 to hunter, path A 3/18/2020 9:59:24 PM Donating team Fireteam 63 has 24 units with strength 2590. Status Staging No target planet No lurk planet. Ships: Livia: 24 to hunter, path B 3/18/2020 9:59:24 PM Donating team Fireteam 62 has 25 units with strength 3216. Status Staging No target planet No lurk planet. Ships: Livia: 25 to hunter, path B 3/18/2020 9:59:24 PM Donating team Fireteam 61 has 17 units with strength 2560. Status Staging No target planet No lurk planet. Ships: Livia: 17 to hunter, path B 3/18/2020 9:59:32 PM Donating team Fireteam 61 has 15 units with strength 788. Status Assembling No target planet No lurk planet. Ships: Livia: 15 to hunter, path A 3/18/2020 9:59:35 PM Donating team Fireteam 64 has 8 units with strength 1327. Status Assembling No target planet No lurk planet. Ships: Livia: 8 to hunter, path A 3/18/2020 9:59:39 PM Donating team Fireteam 68 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Livia: 1 to hunter, path A 3/18/2020 9:59:53 PM Reconquest Seeding for Erythro: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/18/2020 10:00:03 PM Donating team Fireteam 69 has 2 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Thalheim: 1, Langefors: 1 to hunter, path A 3/18/2020 10:02:51 PM Reconquest Seeding for Cousot: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/18/2020 10:03:09 PM Donating team Fireteam 74 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Thalheim: 1 to hunter, path A 3/18/2020 10:05:47 PM Reconquest Seeding for Tarian: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 3/18/2020 10:06:11 PM unit Subjugator #561786 is in now-disbanded fireteam 7615. This indicates a bug, but it can be bandaid'd here 3/18/2020 10:06:53 PM Donating team Fireteam 12 has 17 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 16, Hahn: 1 to hunter, path A 3/18/2020 10:08:02 PM Reconquest Seeding for Candlin: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 10:09:07 PM Reconquest Seeding for Rijsbergen: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 10:09:13 PM Reconquest Seeding for Shortliffe: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/18/2020 10:10:10 PM Reconquest Seeding for Sortes: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/18/2020 10:12:14 PM Donating team Fireteam 15 has 26 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: Padronis: 22, Ocrea: 4 to hunter, path A 3/18/2020 10:12:26 PM Reconquest Seeding for Vitter: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 3/18/2020 10:13:54 PM Donating team Fireteam 102 has 23 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Thalheim: 18, Liskov: 5 to hunter, path A 3/18/2020 10:13:54 PM Donating team Fireteam 104 has 13 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Thalheim: 13 to hunter, path A 3/18/2020 10:14:21 PM Reconquest Seeding for Lakota: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/18/2020 10:15:20 PM unit Subjugator #691831 is in now-disbanded fireteam 8578. This indicates a bug, but it can be bandaid'd here 3/18/2020 10:16:12 PM Reconquest Seeding for Sortes: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/18/2020 10:16:56 PM Reconquest Seeding for Wallach: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/18/2020 10:17:32 PM Donating team Fireteam 85 has 6 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Thalheim: 6 to hunter, path A 3/18/2020 10:19:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/19/2020 5:34:09 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/19/2020 5:34:09 PM Boot up FleetOS (0.6615s) 3/19/2020 5:34:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/19/2020 5:34:09 PM Check System Logs For Rogue Intelligence (0.0481s) 3/19/2020 5:34:09 PM Game Version: 2.009 3/19/2020 5:34:09 PM Eject Trash Into Hyperspace (0.2618s) 3/19/2020 5:34:09 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/19/2020 5:34:09 PM Check For Extra Modules (0.1201s) 3/19/2020 5:34:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/19/2020 5:34:09 PM Installed Mods: SKCivilianIndustry (10000) 3/19/2020 5:34:09 PM Bring Cloaking Systems Online (0.1577s) 3/19/2020 5:34:10 PM Remembering Alamo (0.2310s) 3/19/2020 5:34:10 PM Generating Framerates (0.0349s) 3/19/2020 5:34:10 PM Recalculate Speed Of Light (0.1217s) 3/19/2020 5:34:10 PM Optimize Comfort On Command Decks (0.0364s) 3/19/2020 5:34:10 PM Check Nearby Stellar Masses (0.0522s) 3/19/2020 5:34:10 PM No resolution change was required. 3/19/2020 5:34:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/19/2020 5:34:10 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/19/2020 5:34:10 PM Refresh Optical Lensing (0.0069s) 3/19/2020 5:34:10 PM Revise Fundamental Physical Laws (0.1886s) 3/19/2020 5:34:10 PM Boot Audio Comms (0.0870s) 3/19/2020 5:34:10 PM Establish Individual Audio Links (0.0473s) 3/19/2020 5:34:11 PM Prepare Explosions and Crackles (0.5122s) 3/19/2020 5:34:12 PM Calculate Odds Of Success (0.9148s) 3/19/2020 5:34:18 PM Briefly Panic (6.0834s) 3/19/2020 5:34:18 PM Install Confidence Routines (0.3867s) 3/19/2020 5:34:19 PM Bring Commander Interface Online (0.5068s) 3/19/2020 5:34:19 PM Motivate All Crews (0.0870s) 3/19/2020 5:34:19 PM Externalizing Patterns (0.1786s) 3/19/2020 5:34:19 PM Disengaging Constants (0.4981s) 3/19/2020 5:34:20 PM Late Axionic Computations (0.3687s) 3/19/2020 5:34:20 PM Connecting to Fleet Command (0.0815s) 3/19/2020 5:34:20 PM Thinking Of Advice (0.0617s) 3/19/2020 5:34:20 PM Degaussing Advice (0.4345s) 3/19/2020 5:34:20 PM Naming All Known Planets (0.0440s) 3/19/2020 5:34:20 PM Remembering Speeds (0.0411s) 3/19/2020 5:34:21 PM Prioritizing Targets (0.0437s) 3/19/2020 5:34:21 PM Rebooting Sensor Arrays (0.0471s) 3/19/2020 5:34:21 PM Unloading Prismatic Grid (0.0417s) 3/19/2020 5:34:21 PM Thinking Of Objectives (0.0322s) 3/19/2020 5:34:21 PM Re-Aligning Objectives (0.0641s) 3/19/2020 5:34:21 PM Inhibiting Visual Scans (0.1473s) 3/19/2020 5:34:21 PM Synthesizing Vocals (0.0269s) 3/19/2020 5:34:21 PM Ventilating Scenarios (0.0074s) 3/19/2020 5:34:21 PM Decontaminating Targeting Systems (0.0668s) 3/19/2020 5:34:21 PM Ejecting Tactical Core (0.0632s) 3/19/2020 5:34:21 PM Calibrating Formations (0.0280s) 3/19/2020 5:34:21 PM Intercepting Galactic Maps (0.0726s) 3/19/2020 5:34:21 PM Sterilizing Test Chamber (0.0585s) 3/19/2020 5:34:21 PM Faction Diagnostics (0.1083s) 3/19/2020 5:34:21 PM Buffering Hackers (0.1270s) 3/19/2020 5:34:22 PM Inverting Death (0.1086s) 3/19/2020 5:34:22 PM Linear Field Variance (0.2341s) 3/19/2020 5:34:22 PM Charging Marks (0.0397s) 3/19/2020 5:34:22 PM Guarding The Posts (0.0421s) 3/19/2020 5:34:22 PM Range Manifolds (0.0270s) 3/19/2020 5:34:22 PM Purging ROFs (0.0283s) 3/19/2020 5:34:22 PM Manipulating Speeds (0.0525s) 3/19/2020 5:34:22 PM Detecting Projectiles (0.0452s) 3/19/2020 5:34:22 PM Grouping Flow Fields (0.0524s) 3/19/2020 5:34:22 PM Modulating Flow Field Groups (0.0420s) 3/19/2020 5:34:22 PM Designing Fleets (0.3548s) 3/19/2020 5:34:22 PM Thinking Of Technologies (0.0417s) 3/19/2020 5:34:23 PM Categorizing Starboard Sensors (0.0687s) 3/19/2020 5:34:23 PM Injecting Galactic Variables (0.0373s) 3/19/2020 5:34:23 PM Discharging Colored Ions (0.0626s) 3/19/2020 5:34:23 PM Replicating Ion Colors (0.0399s) 3/19/2020 5:34:25 PM Gesticulating Starfields (1.9532s) 3/19/2020 5:34:30 PM Cleaning Distant Planets (5.7698s) 3/19/2020 5:34:31 PM Investigating Map Signatures (0.1304s) 3/19/2020 5:34:31 PM Collating Solar Systems (0.0244s) 3/19/2020 5:34:31 PM Categorizing All Planets (0.0040s) 3/19/2020 5:34:31 PM Organizing Commands (0.0515s) 3/19/2020 5:34:31 PM Calculating Firing Cones (0.0039s) 3/19/2020 5:34:36 PM Ejecting Ship Parts Into Space (5.7326s) 3/19/2020 5:34:58 PM Smooth All Plasma Cells (21.4682s) 3/19/2020 5:34:58 PM Issuing Orders (0.0144s) 3/19/2020 5:34:58 PM Augmenting Infusers (0.0512s) 3/19/2020 5:34:58 PM Infusing (0.1827s) 3/19/2020 5:34:58 PM Post-Proton Surge (0.0045s) 3/19/2020 5:34:58 PM Calibrate Weapons Arrays (0.0262s) 3/19/2020 5:34:58 PM Stimulate Modulation (0.0233s) 3/19/2020 5:34:59 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/19/2020 5:35:00 PM Load Surrogates (2.2431s) 3/19/2020 5:35:00 PM Load Historical Documents (0.0025s) 3/19/2020 5:35:00 PM 52.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (6.1s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Designing Fleets (0.4s) Gesticulating Starfields (2.0s) Cleaning Distant Planets (5.8s) Ejecting Ship Parts Into Space (5.7s) Smooth All Plasma Cells (21.5s) Load Surrogates (2.2s) 3/19/2020 5:35:01 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/19/2020 5:35:42 PM Successfully opened host socket 3/19/2020 5:36:17 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/19/2020 5:36:17 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/19/2020 5:36:17 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/19/2020 5:36:17 PM Achievement Skipped Because Of Cheating: Miffed at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/19/2020 5:36:54 PM Donating team Fireteam 88 has 43 units with strength 5065. Status Staging No target planet No lurk planet. Ships: Cassida: 43 to hunter, path B 3/19/2020 5:36:54 PM Donating team Fireteam 89 has 56 units with strength 4700. Status Staging No target planet No lurk planet. Ships: Cassida: 56 to hunter, path B 3/19/2020 5:36:54 PM Donating team Fireteam 86 has 71 units with strength 6283. Status Staging No target planet No lurk planet. Ships: Cassida: 71 to hunter, path B 3/19/2020 5:36:54 PM Donating team Fireteam 87 has 41 units with strength 4476. Status Staging No target planet No lurk planet. Ships: Cassida: 41 to hunter, path B 3/19/2020 5:38:51 PM Donating team Fireteam 110 has 4 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Thalheim: 4 to hunter, path A 3/19/2020 5:38:58 PM unit Subjugator #691831 is in now-disbanded fireteam 8747. This indicates a bug, but it can be bandaid'd here 3/19/2020 5:39:43 PM Reconquest Seeding for Thalheim: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 5:41:54 PM Donating team Fireteam 87 has 13 units with strength 1918. Status Assembling No target planet No lurk planet. Ships: Thalheim: 13 to hunter, path A 3/19/2020 5:41:54 PM Donating team Fireteam 88 has 32 units with strength 2370. Status Assembling No target planet No lurk planet. Ships: Thalheim: 25, Langefors: 7 to hunter, path A 3/19/2020 5:41:54 PM Donating team Fireteam 90 has 17 units with strength 992. Status Assembling No target planet No lurk planet. Ships: Thalheim: 17 to hunter, path A 3/19/2020 5:41:54 PM Donating team Fireteam 89 has 26 units with strength 2489. Status Staging No target planet No lurk planet. Ships: Langefors: 2, Thalheim: 24 to hunter, path B 3/19/2020 5:45:44 PM Donating team Fireteam 120 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Giles: 3 to hunter, path A 3/19/2020 5:46:26 PM Reconquest Seeding for Thalheim: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 5:48:19 PM Reconquest Seeding for Hatton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 5:51:01 PM Donating team Fireteam 91 has 23 units with strength 1216. Status Assembling No target planet No lurk planet. Ships: Esthar: 13, Ifni: 10 to hunter, path A 3/19/2020 5:51:14 PM Reconquest Seeding for Riese: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/19/2020 5:53:47 PM Donating team Fireteam 97 has 4 units with strength 418. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 3/19/2020 5:53:47 PM Donating team Fireteam 96 has 29 units with strength 2974. Status Staging No target planet No lurk planet. Ships: Vega: 29 to hunter, path B 3/19/2020 5:54:33 PM Reconquest Seeding for Solaria: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/19/2020 5:56:34 PM Reconquest Seeding for Duster: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/19/2020 5:57:20 PM Reconquest Seeding for Rijsbergen: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/19/2020 5:57:20 PM Reconquest Seeding for Wulf: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 5:58:49 PM Reconquest Seeding for Milner: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/19/2020 6:01:18 PM Reconquest Seeding for Cydoni: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/19/2020 6:01:29 PM Reconquest Seeding for Cassida: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:03:39 PM Donating team Fireteam 132 has 25 units with strength 1185. Status Assembling No target planet No lurk planet. Ships: Liskov: 1, Thalheim: 24 to hunter, path A 3/19/2020 6:03:52 PM Reconquest Seeding for Livia: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/19/2020 6:08:29 PM Donating team Fireteam 148 has 60 units with strength 2540. Status Staging No target planet No lurk planet. Ships: Esthar: 57, Vega: 3 to hunter, path B 3/19/2020 6:08:29 PM Donating team Fireteam 146 has 27 units with strength 2505. Status Staging No target planet No lurk planet. Ships: Esthar: 26, Vega: 1 to hunter, path B 3/19/2020 6:08:29 PM Donating team Fireteam 151 has 24 units with strength 2549. Status Staging No target planet No lurk planet. Ships: Esthar: 22, Vega: 2 to hunter, path B 3/19/2020 6:08:29 PM Donating team Fireteam 149 has 31 units with strength 3058. Status Staging No target planet No lurk planet. Ships: Esthar: 28, Vega: 3 to hunter, path B 3/19/2020 6:09:09 PM Reconquest Seeding for Hinton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:10:38 PM Reconquest Seeding for Motwani: guard post placer: OneSingleMasss scheduled: 5 actually seeded: 5 3/19/2020 6:10:59 PM Donating team Fireteam 155 has 10 units with strength 492. Status Assembling No target planet No lurk planet. Ships: Esthar: 10 to hunter, path A 3/19/2020 6:10:59 PM Donating team Fireteam 154 has 15 units with strength 2650. Status Staging No target planet No lurk planet. Ships: Esthar: 15 to hunter, path B 3/19/2020 6:12:11 PM unit Subjugator #734874 is in now-disbanded fireteam 10826. This indicates a bug, but it can be bandaid'd here 3/19/2020 6:13:49 PM Donating team Fireteam 154 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Thalheim: 1 to hunter, path A 3/19/2020 6:14:30 PM Reconquest Seeding for Humphrey: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/19/2020 6:15:26 PM Donating team Fireteam 114 has 42 units with strength 3250. Status Staging No target planet No lurk planet. Ships: Ifni: 42 to hunter, path B 3/19/2020 6:15:26 PM Donating team Fireteam 111 has 25 units with strength 2881. Status Staging No target planet No lurk planet. Ships: Ifni: 22, Langefors: 3 to hunter, path B 3/19/2020 6:15:28 PM Donating team Fireteam 116 has 7 units with strength 1707. Status Assembling No target planet No lurk planet. Ships: Ifni: 7 to hunter, path A 3/19/2020 6:16:33 PM Reconquest Seeding for Crest: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/19/2020 6:16:40 PM Donating team Fireteam 160 has 17 units with strength 836. Status Assembling No target planet No lurk planet. Ships: Giles: 7, Vega: 10 to hunter, path A 3/19/2020 6:21:27 PM Reconquest Seeding for Ersh: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/19/2020 6:21:29 PM Donating team Fireteam 22 has 14 units with strength 554. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 14 to hunter, path A 3/19/2020 6:24:05 PM Donating team Fireteam 170 has 12 units with strength 1007. Status Assembling No target planet No lurk planet. Ships: Tyros: 2, Mesa: 10 to hunter, path A 3/19/2020 6:26:28 PM Reconquest Seeding for Marglot: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:27:36 PM Reconquest Seeding for Shortliffe: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:28:41 PM Reconquest Seeding for Alizon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/19/2020 6:28:53 PM Reconquest Seeding for Tardos: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/19/2020 6:30:29 PM Donating team Fireteam 123 has 30 units with strength 3642. Status Staging No target planet No lurk planet. Ships: Ifni: 25, Langefors: 5 to hunter, path B 3/19/2020 6:32:22 PM Reconquest Seeding for Cydoni: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/19/2020 6:32:35 PM Reconquest Seeding for Octave: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:33:37 PM Reconquest Seeding for Luks: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/19/2020 6:34:26 PM Donating team Fireteam 128 has 22 units with strength 1271. Status Assembling No target planet No lurk planet. Ships: Thalheim: 22 to hunter, path A 3/19/2020 6:36:08 PM Reconquest Seeding for Thone: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:36:21 PM Donating team Fireteam 194 has 7 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Wulf: 7 to hunter, path A 3/19/2020 6:36:30 PM Donating team Fireteam 196 has 30 units with strength 1381. Status Assembling No target planet No lurk planet. Ships: Gehenna: 2, Wulf: 28 to hunter, path A 3/19/2020 6:36:30 PM Donating team Fireteam 197 has 11 units with strength 1538. Status Assembling No target planet No lurk planet. Ships: Thalheim: 11 to hunter, path A 3/19/2020 6:37:23 PM Reconquest Seeding for Dorsai: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:39:16 PM Donating team Fireteam 209 has 4 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Thalheim: 4 to hunter, path A 3/19/2020 6:39:16 PM Donating team Fireteam 208 has 21 units with strength 3166. Status Staging No target planet No lurk planet. Ships: Thalheim: 18, Liskov: 3 to hunter, path B 3/19/2020 6:40:09 PM DoShotMovement: Error at debug stage 3200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryRewiringShotToNewShipAtSameTargetSquad (System.Collections.Generic.List`1[T] shipsToExcludeOrNull) [0x00001] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.SetLocationBasedOnComplicatedStuff () [0x001af] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToCurrentTarget (System.Single DeltaTime, System.Boolean DrawDebugData) [0x00095] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00363] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in :0 at ArcenMainGameVisuals.Update () [0x00000] in :0 3/19/2020 6:40:55 PM Donating team Fireteam 210 has 4 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 3/19/2020 6:40:58 PM Donating team Fireteam 211 has 16 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Vega: 15, Giles: 1 to hunter, path A 3/19/2020 6:41:01 PM Donating team Fireteam 214 has 5 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 3/19/2020 6:41:04 PM Donating team Fireteam 215 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 3/19/2020 6:41:06 PM Donating team Fireteam 217 has 5 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 3/19/2020 6:41:11 PM Donating team Fireteam 218 has 6 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Vega: 6 to hunter, path A 3/19/2020 6:41:11 PM Reconquest Seeding for Shan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/19/2020 6:41:13 PM Donating team Fireteam 219 has 5 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 3/19/2020 6:41:16 PM Donating team Fireteam 220 has 6 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Vega: 6 to hunter, path A 3/19/2020 6:41:18 PM Donating team Fireteam 221 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 3/19/2020 6:41:21 PM Donating team Fireteam 222 has 6 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Vega: 6 to hunter, path A 3/19/2020 6:41:23 PM Donating team Fireteam 223 has 5 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 3/19/2020 6:41:26 PM Donating team Fireteam 224 has 6 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Vega: 6 to hunter, path A 3/19/2020 6:41:40 PM Donating team Fireteam 227 has 72 units with strength 7765. Status Staging No target planet No lurk planet. Ships: Vega: 72 to hunter, path B 3/19/2020 6:41:40 PM Donating team Fireteam 229 has 92 units with strength 7114. Status Staging No target planet No lurk planet. Ships: Vega: 92 to hunter, path B 3/19/2020 6:41:40 PM Donating team Fireteam 228 has 94 units with strength 11202. Status Staging No target planet No lurk planet. Ships: Vega: 94 to hunter, path B 3/19/2020 6:41:40 PM Donating team Fireteam 225 has 85 units with strength 7963. Status Staging No target planet No lurk planet. Ships: Vega: 85 to hunter, path B 3/19/2020 6:41:43 PM Donating team Fireteam 232 has 6 units with strength 489. Status Assembling No target planet No lurk planet. Ships: Vega: 6 to hunter, path A 3/19/2020 6:41:45 PM unit Subjugator #734874 is in now-disbanded fireteam 13228. This indicates a bug, but it can be bandaid'd here 3/19/2020 6:41:49 PM Reconquest Seeding for Vega: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:42:01 PM unit Subjugator #691831 is in now-disbanded fireteam 12257. This indicates a bug, but it can be bandaid'd here 3/19/2020 6:42:11 PM Donating team Fireteam 234 has 24 units with strength 1731. Status Assembling No target planet No lurk planet. Ships: Giles: 24 to hunter, path A 3/19/2020 6:42:11 PM Donating team Fireteam 235 has 58 units with strength 3392. Status Staging No target planet No lurk planet. Ships: Giles: 56, Shan: 2 to hunter, path B 3/19/2020 6:42:11 PM Donating team Fireteam 236 has 50 units with strength 3623. Status Staging No target planet No lurk planet. Ships: Giles: 50 to hunter, path B 3/19/2020 6:43:42 PM Donating team Fireteam 244 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Giles: 1 to hunter, path A 3/19/2020 6:44:47 PM Reconquest Seeding for Sammut: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/19/2020 6:45:57 PM Donating team Fireteam 151 has 4 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Ifni: 4 to hunter, path A 3/19/2020 6:45:57 PM Reconquest Seeding for Thalheim: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:48:08 PM Reconquest Seeding for Shortliffe: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/19/2020 6:48:15 PM Donating team Fireteam 251 has 31 units with strength 3395. Status Staging No target planet No lurk planet. Ships: Giles: 29, Shan: 2 to hunter, path B 3/19/2020 6:48:37 PM Reconquest Seeding for Tzen: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 3/19/2020 6:49:53 PM Donating team Fireteam 255 has 15 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Shan: 14, Septem: 1 to hunter, path A 3/19/2020 6:49:53 PM Donating team Fireteam 253 has 21 units with strength 2514. Status Staging No target planet No lurk planet. Ships: Shan: 21 to hunter, path B 3/19/2020 6:57:46 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/19/2020 6:57:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/27/2020 8:12:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/27/2020 8:12:48 PM Boot up FleetOS (0.5636s) 3/27/2020 8:12:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2020 8:12:48 PM Check System Logs For Rogue Intelligence (0.0665s) 3/27/2020 8:12:48 PM Game Version: 2.012 3/27/2020 8:12:48 PM Eject Trash Into Hyperspace (0.2084s) 3/27/2020 8:12:48 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/27/2020 8:12:48 PM Check For Extra Modules (0.0471s) 3/27/2020 8:12:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/27/2020 8:12:48 PM Installed Mods: SKCivilianIndustry (10000) 3/27/2020 8:12:48 PM Bring Cloaking Systems Online (0.0804s) 3/27/2020 8:12:48 PM Remembering Alamo (0.1651s) 3/27/2020 8:12:48 PM Generating Framerates (0.0458s) 3/27/2020 8:12:48 PM Recalculate Speed Of Light (0.0615s) 3/27/2020 8:12:48 PM Optimize Comfort On Command Decks (0.0139s) 3/27/2020 8:12:48 PM Check Nearby Stellar Masses (0.0283s) 3/27/2020 8:12:48 PM No resolution change was required. 3/27/2020 8:12:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2020 8:12:48 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/27/2020 8:12:48 PM Refresh Optical Lensing (0.0075s) 3/27/2020 8:12:49 PM Revise Fundamental Physical Laws (0.0810s) 3/27/2020 8:12:49 PM Boot Audio Comms (0.0691s) 3/27/2020 8:12:49 PM Establish Individual Audio Links (0.0432s) 3/27/2020 8:12:49 PM Prepare Explosions and Crackles (0.4589s) 3/27/2020 8:12:49 PM Calculate Odds Of Success (0.1240s) 3/27/2020 8:12:50 PM Briefly Panic (0.3488s) 3/27/2020 8:12:50 PM Install Confidence Routines (0.2976s) 3/27/2020 8:12:50 PM Bring Commander Interface Online (0.3481s) 3/27/2020 8:12:50 PM Motivate All Crews (0.0283s) 3/27/2020 8:12:50 PM Externalizing Patterns (0.1800s) 3/27/2020 8:12:51 PM Disengaging Constants (0.6054s) 3/27/2020 8:12:52 PM Late Axionic Computations (0.9690s) 3/27/2020 8:12:52 PM Connecting to Fleet Command (0.0649s) 3/27/2020 8:12:52 PM Thinking Of Advice (0.0363s) 3/27/2020 8:12:53 PM Degaussing Advice (0.6267s) 3/27/2020 8:12:53 PM Naming All Known Planets (0.0770s) 3/27/2020 8:12:53 PM Remembering Speeds (0.0742s) 3/27/2020 8:12:53 PM Prioritizing Targets (0.0774s) 3/27/2020 8:12:53 PM Rebooting Sensor Arrays (0.0725s) 3/27/2020 8:12:53 PM Unloading Prismatic Grid (0.0577s) 3/27/2020 8:12:53 PM Thinking Of Objectives (0.0239s) 3/27/2020 8:12:53 PM Re-Aligning Objectives (0.0642s) 3/27/2020 8:12:53 PM Inhibiting Visual Scans (0.0886s) 3/27/2020 8:12:53 PM Synthesizing Vocals (0.0619s) 3/27/2020 8:12:53 PM Ventilating Scenarios (0.0442s) 3/27/2020 8:12:53 PM Decontaminating Targeting Systems (0.0379s) 3/27/2020 8:12:53 PM Ejecting Tactical Core (0.0621s) 3/27/2020 8:12:54 PM Calibrating Formations (0.0278s) 3/27/2020 8:12:54 PM Intercepting Galactic Maps (0.1061s) 3/27/2020 8:12:54 PM Sterilizing Test Chamber (0.0584s) 3/27/2020 8:12:54 PM Faction Diagnostics (0.0260s) 3/27/2020 8:12:54 PM Buffering Hackers (0.0531s) 3/27/2020 8:12:54 PM Inverting Death (0.0726s) 3/27/2020 8:12:54 PM Linear Field Variance (0.3322s) 3/27/2020 8:12:54 PM Charging Marks (0.0260s) 3/27/2020 8:12:54 PM Guarding The Posts (0.0534s) 3/27/2020 8:12:54 PM Range Manifolds (0.0398s) 3/27/2020 8:12:54 PM Purging ROFs (0.0289s) 3/27/2020 8:12:54 PM Manipulating Speeds (0.0691s) 3/27/2020 8:12:54 PM Detecting Projectiles (0.0310s) 3/27/2020 8:12:54 PM Grouping Flow Fields (0.0049s) 3/27/2020 8:12:54 PM Modulating Flow Field Groups (0.0203s) 3/27/2020 8:12:55 PM Designing Fleets (0.2714s) 3/27/2020 8:12:55 PM Thinking Of Technologies (0.0419s) 3/27/2020 8:12:55 PM Categorizing Starboard Sensors (0.0683s) 3/27/2020 8:12:55 PM Injecting Galactic Variables (0.0289s) 3/27/2020 8:12:55 PM Discharging Colored Ions (0.0621s) 3/27/2020 8:12:55 PM Replicating Ion Colors (0.0405s) 3/27/2020 8:12:57 PM Propping Up Starfields (2.1628s) 3/27/2020 8:13:03 PM Blowing Up Distant Planets (5.8438s) 3/27/2020 8:13:03 PM Investigating Map Signatures (0.1305s) 3/27/2020 8:13:03 PM Collating Solar Systems (0.0245s) 3/27/2020 8:13:03 PM Categorizing All Planets (0.0035s) 3/27/2020 8:13:03 PM Organizing Commands (0.0860s) 3/27/2020 8:13:03 PM Calculating Firing Cones (0.0034s) 3/27/2020 8:13:05 PM Declaring Ship Part Sovereignty (1.5793s) 3/27/2020 8:13:27 PM Integrate Leading Edges (21.9087s) 3/27/2020 8:13:27 PM Issuing Orders (0.0040s) 3/27/2020 8:13:27 PM Augmenting Infusers (0.0237s) 3/27/2020 8:13:27 PM Infusing (0.1991s) 3/27/2020 8:13:27 PM Post-Proton Surge (0.0045s) 3/27/2020 8:13:27 PM Calibrate Weapons Arrays (0.0263s) 3/27/2020 8:13:27 PM Stimulate Modulation (0.0243s) 3/27/2020 8:13:28 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/27/2020 8:13:29 PM Load Surrogates (2.0662s) 3/27/2020 8:13:29 PM Load Historical Documents (0.0025s) 3/27/2020 8:13:29 PM 41.9 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (1.0s) Degaussing Advice (0.6s) Linear Field Variance (0.3s) Designing Fleets (0.3s) Propping Up Starfields (2.2s) Blowing Up Distant Planets (5.8s) Declaring Ship Part Sovereignty (1.6s) Integrate Leading Edges (21.9s) Load Surrogates (2.1s) 3/27/2020 8:13:29 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/27/2020 8:14:21 PM Start Generate Partial Map with Realistic and seed 722203916 and planet count 80 and 21 factions 3/27/2020 8:14:21 PM World Created, Launching Server 3/27/2020 8:14:22 PM Successfully opened host socket 3/27/2020 8:14:27 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 80 and 21 factions 3/27/2020 8:14:27 PM Generate Partial Map Complete 3/27/2020 8:14:32 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:14:32 PM Generate Partial Map Complete 3/27/2020 8:14:45 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:14:45 PM Generate Partial Map Complete 3/27/2020 8:15:02 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:15:02 PM Generate Partial Map Complete 3/27/2020 8:15:25 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:15:25 PM Generate Partial Map Complete 3/27/2020 8:15:47 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:15:47 PM Generate Partial Map Complete 3/27/2020 8:15:51 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:15:52 PM Generate Partial Map Complete 3/27/2020 8:16:28 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:16:28 PM Generate Partial Map Complete 3/27/2020 8:17:54 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 21 factions 3/27/2020 8:17:54 PM Generate Partial Map Complete 3/27/2020 8:22:20 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 29 factions 3/27/2020 8:22:20 PM Generate Partial Map Complete 3/27/2020 8:22:24 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 29 factions 3/27/2020 8:22:24 PM Generate Partial Map Complete 3/27/2020 8:23:39 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 30 factions 3/27/2020 8:23:40 PM Generate Partial Map Complete 3/27/2020 8:23:46 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 30 factions 3/27/2020 8:23:46 PM Generate Partial Map Complete 3/27/2020 8:24:02 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 30 factions 3/27/2020 8:24:02 PM Generate Partial Map Complete 3/27/2020 8:25:53 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 33 factions 3/27/2020 8:25:53 PM Generate Partial Map Complete 3/27/2020 8:26:11 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 34 factions 3/27/2020 8:26:12 PM Generate Partial Map Complete 3/27/2020 8:26:39 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 34 factions 3/27/2020 8:26:40 PM Generate Partial Map Complete 3/27/2020 8:28:57 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 37 factions 3/27/2020 8:28:57 PM Generate Partial Map Complete 3/27/2020 8:29:01 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 37 factions 3/27/2020 8:29:01 PM Generate Partial Map Complete 3/27/2020 8:29:27 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 37 factions 3/27/2020 8:29:28 PM Generate Partial Map Complete 3/27/2020 8:30:25 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 40 factions 3/27/2020 8:30:25 PM Generate Partial Map Complete 3/27/2020 8:30:39 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 40 factions 3/27/2020 8:30:39 PM Generate Partial Map Complete 3/27/2020 8:30:49 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 40 factions 3/27/2020 8:30:50 PM Generate Partial Map Complete 3/27/2020 8:31:52 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 41 factions 3/27/2020 8:31:52 PM Generate Partial Map Complete 3/27/2020 8:32:12 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 42 factions 3/27/2020 8:32:12 PM Generate Partial Map Complete 3/27/2020 8:32:26 PM Start Generate Partial Map with Encapsulated and seed 722203916 and planet count 200 and 43 factions 3/27/2020 8:32:26 PM Generate Partial Map Complete 3/27/2020 8:33:21 PM Start Generate FULL Map with Encapsulated and seed 722203916 and planet count 200 and 43 factions 3/27/2020 8:33:22 PM Generate FULL Map Complete 3/27/2020 8:40:55 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/27/2020 8:41:40 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/27/2020 8:48:14 PM Object reference not set to an instance of an object 3/27/2020 8:58:46 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/27/2020 9:06:08 PM Achievement Skipped Because Of Cheating: Tech Tree at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/27/2020 9:12:41 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/27/2020 9:12:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/28/2020 4:41:02 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/28/2020 4:41:03 PM Boot up FleetOS (0.6204s) 3/28/2020 4:41:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/28/2020 4:41:03 PM Check System Logs For Rogue Intelligence (0.0481s) 3/28/2020 4:41:03 PM Game Version: 2.012 3/28/2020 4:41:03 PM Eject Trash Into Hyperspace (0.3373s) 3/28/2020 4:41:03 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/28/2020 4:41:03 PM Check For Extra Modules (0.0445s) 3/28/2020 4:41:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/28/2020 4:41:03 PM Installed Mods: SKCivilianIndustry (10000) 3/28/2020 4:41:03 PM Bring Cloaking Systems Online (0.0831s) 3/28/2020 4:41:03 PM Remembering Alamo (0.1888s) 3/28/2020 4:41:03 PM Generating Framerates (0.0264s) 3/28/2020 4:41:03 PM Recalculate Speed Of Light (0.1205s) 3/28/2020 4:41:03 PM Optimize Comfort On Command Decks (0.0455s) 3/28/2020 4:41:03 PM Check Nearby Stellar Masses (0.0364s) 3/28/2020 4:41:03 PM No resolution change was required. 3/28/2020 4:41:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/28/2020 4:41:03 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/28/2020 4:41:03 PM Refresh Optical Lensing (0.0069s) 3/28/2020 4:41:04 PM Revise Fundamental Physical Laws (0.1466s) 3/28/2020 4:41:04 PM Boot Audio Comms (0.0954s) 3/28/2020 4:41:04 PM Establish Individual Audio Links (0.0481s) 3/28/2020 4:41:04 PM Prepare Explosions and Crackles (0.3615s) 3/28/2020 4:41:05 PM Calculate Odds Of Success (0.9095s) 3/28/2020 4:41:10 PM Briefly Panic (5.2514s) 3/28/2020 4:41:11 PM Install Confidence Routines (0.3247s) 3/28/2020 4:41:11 PM Bring Commander Interface Online (0.4304s) 3/28/2020 4:41:11 PM Motivate All Crews (0.0758s) 3/28/2020 4:41:11 PM Externalizing Patterns (0.1569s) 3/28/2020 4:41:12 PM Disengaging Constants (0.6351s) 3/28/2020 4:41:13 PM Late Axionic Computations (1.3317s) 3/28/2020 4:41:13 PM Connecting to Fleet Command (0.0905s) 3/28/2020 4:41:13 PM Thinking Of Advice (0.0609s) 3/28/2020 4:41:14 PM Degaussing Advice (0.4768s) 3/28/2020 4:41:14 PM Naming All Known Planets (0.0437s) 3/28/2020 4:41:14 PM Remembering Speeds (0.0411s) 3/28/2020 4:41:14 PM Prioritizing Targets (0.0436s) 3/28/2020 4:41:14 PM Rebooting Sensor Arrays (0.0139s) 3/28/2020 4:41:14 PM Unloading Prismatic Grid (0.0412s) 3/28/2020 4:41:14 PM Thinking Of Objectives (0.0243s) 3/28/2020 4:41:14 PM Re-Aligning Objectives (0.0475s) 3/28/2020 4:41:14 PM Inhibiting Visual Scans (0.0806s) 3/28/2020 4:41:14 PM Synthesizing Vocals (0.0263s) 3/28/2020 4:41:14 PM Ventilating Scenarios (0.0059s) 3/28/2020 4:41:14 PM Decontaminating Targeting Systems (0.0772s) 3/28/2020 4:41:14 PM Ejecting Tactical Core (0.0630s) 3/28/2020 4:41:14 PM Calibrating Formations (0.0278s) 3/28/2020 4:41:14 PM Intercepting Galactic Maps (0.0647s) 3/28/2020 4:41:14 PM Sterilizing Test Chamber (0.0417s) 3/28/2020 4:41:15 PM Faction Diagnostics (0.1012s) 3/28/2020 4:41:15 PM Buffering Hackers (0.1180s) 3/28/2020 4:41:15 PM Inverting Death (0.0742s) 3/28/2020 4:41:15 PM Linear Field Variance (0.2407s) 3/28/2020 4:41:15 PM Charging Marks (0.0338s) 3/28/2020 4:41:15 PM Guarding The Posts (0.0418s) 3/28/2020 4:41:15 PM Range Manifolds (0.0181s) 3/28/2020 4:41:15 PM Purging ROFs (0.0292s) 3/28/2020 4:41:15 PM Manipulating Speeds (0.0520s) 3/28/2020 4:41:15 PM Detecting Projectiles (0.0229s) 3/28/2020 4:41:15 PM Grouping Flow Fields (0.0428s) 3/28/2020 4:41:15 PM Modulating Flow Field Groups (0.0671s) 3/28/2020 4:41:16 PM Designing Fleets (0.3037s) 3/28/2020 4:41:16 PM Thinking Of Technologies (0.0250s) 3/28/2020 4:41:16 PM Categorizing Starboard Sensors (0.0769s) 3/28/2020 4:41:16 PM Injecting Galactic Variables (0.0290s) 3/28/2020 4:41:16 PM Discharging Colored Ions (0.0620s) 3/28/2020 4:41:16 PM Replicating Ion Colors (0.0404s) 3/28/2020 4:41:18 PM Miming Starfields (1.9451s) 3/28/2020 4:41:24 PM Scanning Distant Planets (6.1365s) 3/28/2020 4:41:24 PM Investigating Map Signatures (0.1307s) 3/28/2020 4:41:24 PM Collating Solar Systems (0.0242s) 3/28/2020 4:41:24 PM Categorizing All Planets (0.0035s) 3/28/2020 4:41:24 PM Organizing Commands (0.0605s) 3/28/2020 4:41:24 PM Calculating Firing Cones (0.0045s) 3/28/2020 4:41:30 PM Violating Ship Part Bylaws (5.3558s) 3/28/2020 4:41:51 PM EXTERMINATE! EXTERMINATE! (21.3556s) 3/28/2020 4:41:51 PM Issuing Orders (0.0040s) 3/28/2020 4:41:51 PM Augmenting Infusers (0.0246s) 3/28/2020 4:41:51 PM Infusing (0.1913s) 3/28/2020 4:41:51 PM Post-Proton Surge (0.0045s) 3/28/2020 4:41:51 PM Calibrate Weapons Arrays (0.0262s) 3/28/2020 4:41:51 PM Stimulate Modulation (0.0243s) 3/28/2020 4:41:52 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/28/2020 4:41:53 PM Load Surrogates (1.9725s) 3/28/2020 4:41:53 PM Load Historical Documents (0.0030s) 3/28/2020 4:41:53 PM 51.2 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.9s) Briefly Panic (5.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (1.3s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Miming Starfields (1.9s) Scanning Distant Planets (6.1s) Violating Ship Part Bylaws (5.4s) EXTERMINATE! EXTERMINATE! (21.4s) Load Surrogates (2.0s) 3/28/2020 4:41:53 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/28/2020 4:42:59 PM Successfully opened host socket 3/28/2020 4:44:15 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/28/2020 4:53:24 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/28/2020 4:54:19 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/28/2020 4:54:25 PM Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index 3/28/2020 4:54:33 PM Object reference not set to an instance of an object 3/28/2020 4:54:39 PM Object reference not set to an instance of an object 3/28/2020 4:58:44 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/28/2020 5:02:32 PM Reconquest Seeding for Atanasoff: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/28/2020 5:02:44 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/28/2020 5:04:24 PM Reconquest Seeding for Canaan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/28/2020 5:07:13 PM Object reference not set to an instance of an object 3/28/2020 5:07:15 PM Object reference not set to an instance of an object 3/28/2020 5:07:21 PM Object reference not set to an instance of an object 3/28/2020 5:15:48 PM Reconquest Seeding for Hennessy: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/28/2020 5:29:12 PM Reconquest Seeding for Nilsson: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/28/2020 5:29:27 PM Object reference not set to an instance of an object 3/28/2020 5:37:41 PM Reconquest Seeding for Euterpe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/28/2020 6:52:23 PM Donating team Fireteam 16 has 1 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Metaxas: 1 to hunter, path A 3/28/2020 6:54:18 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00083] in <7e329d1bc5154a35804d510ccc723aa2>:0 3/28/2020 6:55:41 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00083] in <7e329d1bc5154a35804d510ccc723aa2>:0 3/28/2020 7:05:56 PM Donating team Fireteam 20 has 2 units with strength 47. Status Assembling No target planet No lurk planet. Ships: Metaxas: 1, Murdoch: 1 to hunter, path A 3/28/2020 7:05:58 PM Donating team Fireteam 21 has 2 units with strength 2042. Status Assembling No target planet No lurk planet. Ships: Metaxas: 2 to hunter, path A 3/28/2020 7:06:29 PM Donating team Fireteam 20 has 6 units with strength 489. Status Assembling No target planet No lurk planet. Ships: Metaxas: 6 to hunter, path A 3/28/2020 7:07:44 PM Reconquest Seeding for Camail: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/28/2020 7:08:19 PM Donating team Fireteam 10 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Nilsson: 2 to hunter, path A 3/28/2020 7:11:37 PM Donating team Fireteam 28 has 6 units with strength 1562. Status Assembling No target planet No lurk planet. Ships: Metaxas: 3, Numos: 3 to hunter, path A 3/28/2020 7:11:37 PM Donating team Fireteam 27 has 24 units with strength 2748. Status Staging No target planet No lurk planet. Ships: Metaxas: 23, Numos: 1 to hunter, path B 3/28/2020 7:11:37 PM Donating team Fireteam 25 has 40 units with strength 3245. Status Staging No target planet No lurk planet. Ships: Numos: 1, Metaxas: 39 to hunter, path B 3/28/2020 7:11:37 PM Donating team Fireteam 26 has 38 units with strength 6883. Status Staging No target planet No lurk planet. Ships: Metaxas: 37, Numos: 1 to hunter, path B 3/28/2020 7:14:13 PM Donating team Fireteam 24 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Metaxas: 3 to hunter, path A 3/28/2020 7:14:46 PM Reconquest Seeding for Hatton: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/28/2020 7:20:32 PM Reconquest Seeding for Griswold: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/28/2020 7:24:41 PM Donating team Fireteam 28 has 3 units with strength 1902. Status Assembling No target planet No lurk planet. Ships: Metaxas: 2, Murdoch: 1 to hunter, path A 3/28/2020 7:25:35 PM Reconquest Seeding for Metaxas: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/28/2020 7:25:55 PM Reconquest Seeding for Ingalls: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/28/2020 7:29:09 PM Reconquest Seeding for Nikeah: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/28/2020 7:29:12 PM Reconquest Seeding for Prime: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 3/28/2020 7:30:29 PM Donating team Fireteam 30 has 12 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Istvan: 12 to hunter, path A 3/28/2020 7:31:53 PM Reconquest Seeding for Nilsson: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/28/2020 7:32:25 PM Reconquest Seeding for Dham: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/28/2020 7:36:44 PM Reconquest Seeding for Nilsson: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 3/28/2020 7:37:07 PM Donating team Fireteam 28 has 22 units with strength 2409. Status Assembling No target planet No lurk planet. Ships: Livia: 1, Dham: 21 to hunter, path A 3/28/2020 7:37:12 PM Donating team Fireteam 33 has 9 units with strength 1474. Status Assembling No target planet No lurk planet. Ships: Jacobson: 9 to hunter, path A 3/28/2020 7:37:12 PM Donating team Fireteam 34 has 4 units with strength 917. Status Assembling No target planet No lurk planet. Ships: Metaxas: 4 to hunter, path A 3/28/2020 7:39:54 PM Reconquest Seeding for Norg: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 3/28/2020 7:44:23 PM Reconquest Seeding for Metaxas: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/28/2020 7:44:25 PM Reconquest Seeding for Pontifex: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/28/2020 7:48:48 PM Donating team Fireteam 38 has 25 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: Istvan: 25 to hunter, path A 3/28/2020 7:48:53 PM Donating team Fireteam 38 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Istvan: 3 to hunter, path A 3/28/2020 7:48:56 PM Donating team Fireteam 39 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Istvan: 4 to hunter, path A 3/28/2020 7:49:02 PM Donating team Fireteam 40 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:05 PM Donating team Fireteam 41 has 9 units with strength 371. Status Assembling No target planet No lurk planet. Ships: Citadel: 9 to hunter, path A 3/28/2020 7:49:11 PM Donating team Fireteam 42 has 6 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 3/28/2020 7:49:14 PM Donating team Fireteam 43 has 7 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Citadel: 7 to hunter, path A 3/28/2020 7:49:16 PM Donating team Fireteam 44 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:19 PM Donating team Fireteam 45 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:21 PM Donating team Fireteam 46 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:49:24 PM Donating team Fireteam 47 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:27 PM Donating team Fireteam 48 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:29 PM Donating team Fireteam 50 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:49:32 PM Donating team Fireteam 51 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:32 PM Donating team Fireteam 14 has 7 units with strength 193. Status Assembling No target planet No lurk planet. Ships: Catmull: 5, Pandy: 2 to hunter, path A 3/28/2020 7:49:34 PM Donating team Fireteam 52 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:37 PM Donating team Fireteam 53 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:39 PM Donating team Fireteam 54 has 4 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:41 PM Donating team Fireteam 55 has 5 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:49:44 PM Donating team Fireteam 56 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:46 PM Donating team Fireteam 57 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:49 PM Donating team Fireteam 58 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:49:51 PM Donating team Fireteam 59 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:54 PM Donating team Fireteam 60 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:49:57 PM Donating team Fireteam 61 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:00 PM Donating team Fireteam 62 has 5 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:50:03 PM Donating team Fireteam 63 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:05 PM Donating team Fireteam 64 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:08 PM Donating team Fireteam 65 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:15 PM Donating team Fireteam 66 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:18 PM Donating team Fireteam 67 has 11 units with strength 436. Status Assembling No target planet No lurk planet. Ships: Citadel: 11 to hunter, path A 3/28/2020 7:50:21 PM Donating team Fireteam 68 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:50:25 PM Donating team Fireteam 69 has 17 units with strength 720. Status Assembling No target planet No lurk planet. Ships: Citadel: 17 to hunter, path A 3/28/2020 7:50:28 PM Donating team Fireteam 70 has 7 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Citadel: 7 to hunter, path A 3/28/2020 7:50:33 PM Donating team Fireteam 71 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:35 PM Donating team Fireteam 72 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Citadel: 8 to hunter, path A 3/28/2020 7:50:38 PM Donating team Fireteam 73 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:42 PM Donating team Fireteam 74 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:50:45 PM Donating team Fireteam 75 has 10 units with strength 407. Status Assembling No target planet No lurk planet. Ships: Citadel: 10 to hunter, path A 3/28/2020 7:50:49 PM Donating team Fireteam 76 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:50:53 PM Donating team Fireteam 77 has 7 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Citadel: 7 to hunter, path A 3/28/2020 7:50:55 PM Donating team Fireteam 78 has 5 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:50:58 PM Donating team Fireteam 79 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:00 PM Donating team Fireteam 80 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:02 PM Donating team Fireteam 81 has 5 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:51:05 PM Donating team Fireteam 82 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:07 PM Donating team Fireteam 83 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:10 PM Donating team Fireteam 84 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:12 PM Donating team Fireteam 85 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:14 PM Donating team Fireteam 86 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:51:17 PM Donating team Fireteam 87 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:19 PM Donating team Fireteam 88 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:21 PM Donating team Fireteam 89 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:51:24 PM Donating team Fireteam 90 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:26 PM Donating team Fireteam 91 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:29 PM Donating team Fireteam 92 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:38 PM Donating team Fireteam 93 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:51:41 PM Donating team Fireteam 94 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:51:58 PM Donating team Fireteam 95 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:04 PM Donating team Fireteam 96 has 21 units with strength 864. Status Assembling No target planet No lurk planet. Ships: Citadel: 21 to hunter, path A 3/28/2020 7:52:07 PM Donating team Fireteam 97 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:34 PM Donating team Fireteam 98 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:52:37 PM Donating team Fireteam 99 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Citadel: 8 to hunter, path A 3/28/2020 7:52:40 PM Donating team Fireteam 100 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:42 PM Donating team Fireteam 101 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:52:45 PM Donating team Fireteam 102 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:47 PM Donating team Fireteam 103 has 6 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 3/28/2020 7:52:49 PM Donating team Fireteam 104 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:52 PM Donating team Fireteam 105 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:55 PM Donating team Fireteam 106 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:52:57 PM Donating team Fireteam 107 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:52:59 PM Donating team Fireteam 108 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:02 PM Donating team Fireteam 109 has 4 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:04 PM Donating team Fireteam 110 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:07 PM Donating team Fireteam 111 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:09 PM Donating team Fireteam 112 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:14 PM Donating team Fireteam 113 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:53:16 PM Donating team Fireteam 114 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Citadel: 8 to hunter, path A 3/28/2020 7:53:19 PM Donating team Fireteam 115 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:21 PM Donating team Fireteam 116 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:53:24 PM Donating team Fireteam 117 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:27 PM Donating team Fireteam 118 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:29 PM Donating team Fireteam 119 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:32 PM Donating team Fireteam 120 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:34 PM Donating team Fireteam 121 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:37 PM Donating team Fireteam 122 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:40 PM Donating team Fireteam 123 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:53:42 PM Donating team Fireteam 124 has 6 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 3/28/2020 7:53:44 PM Donating team Fireteam 125 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:53:47 PM Donating team Fireteam 126 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:53:55 PM Donating team Fireteam 127 has 5 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:53:57 PM Donating team Fireteam 128 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:54:00 PM Donating team Fireteam 129 has 5 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:54:03 PM Donating team Fireteam 130 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:05 PM Donating team Fireteam 131 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:07 PM Donating team Fireteam 132 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:54:10 PM Donating team Fireteam 133 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:12 PM Donating team Fireteam 134 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:15 PM Donating team Fireteam 135 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:17 PM Donating team Fireteam 136 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:54:23 PM Donating team Fireteam 137 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:25 PM Donating team Fireteam 138 has 10 units with strength 407. Status Assembling No target planet No lurk planet. Ships: Citadel: 10 to hunter, path A 3/28/2020 7:54:29 PM Donating team Fireteam 139 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Citadel: 1 to hunter, path A 3/28/2020 7:54:35 PM Donating team Fireteam 51 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Citadel: 1 to hunter, path A 3/28/2020 7:54:40 PM Donating team Fireteam 51 has 21 units with strength 891. Status Assembling No target planet No lurk planet. Ships: Citadel: 21 to hunter, path A 3/28/2020 7:54:43 PM Donating team Fireteam 52 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:48 PM Donating team Fireteam 53 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Citadel: 1 to hunter, path A 3/28/2020 7:54:50 PM Donating team Fireteam 54 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:52 PM Donating team Fireteam 55 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:54:54 PM Donating team Fireteam 56 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:54:57 PM Donating team Fireteam 57 has 5 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Citadel: 5 to hunter, path A 3/28/2020 7:54:59 PM Donating team Fireteam 58 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:06 PM Donating team Fireteam 59 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:55:09 PM Donating team Fireteam 60 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Citadel: 8 to hunter, path A 3/28/2020 7:55:13 PM Donating team Fireteam 61 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:15 PM Donating team Fireteam 62 has 8 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Citadel: 8 to hunter, path A 3/28/2020 7:55:17 PM Donating team Fireteam 63 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:20 PM Donating team Fireteam 64 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:22 PM Donating team Fireteam 65 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:55:25 PM Donating team Fireteam 66 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:27 PM Donating team Fireteam 67 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:30 PM Donating team Fireteam 68 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:55:34 PM Donating team Fireteam 69 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:37 PM Donating team Fireteam 70 has 6 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Citadel: 6 to hunter, path A 3/28/2020 7:55:39 PM Donating team Fireteam 71 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:43 PM Donating team Fireteam 72 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:55:54 PM Donating team Fireteam 73 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:55:57 PM Donating team Fireteam 74 has 14 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Citadel: 14 to hunter, path A 3/28/2020 7:56:00 PM Donating team Fireteam 75 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:02 PM Donating team Fireteam 76 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:04 PM Donating team Fireteam 77 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:56:07 PM Donating team Fireteam 78 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:09 PM Donating team Fireteam 79 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:12 PM Donating team Fireteam 80 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:15 PM Donating team Fireteam 81 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 3/28/2020 7:56:17 PM Donating team Fireteam 82 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Citadel: 4 to hunter, path A 3/28/2020 7:56:19 PM Donating team Fireteam 84 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Istvan: 2 to hunter, path A 3/28/2020 7:59:27 PM Reconquest Seeding for Rheims: guard post placer: GuardingWormholesHarshly scheduled: 5 actually seeded: 5 3/28/2020 8:02:02 PM Reconquest Seeding for Carte: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/28/2020 8:02:57 PM Donating team Fireteam 42 has 28 units with strength 3377. Status Staging No target planet No lurk planet. Ships: Nikeah: 28 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 41 has 34 units with strength 4516. Status Staging No target planet No lurk planet. Ships: Nikeah: 32, Santanni: 2 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 43 has 44 units with strength 7071. Status Staging No target planet No lurk planet. Ships: Nikeah: 38, Santanni: 6 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 45 has 55 units with strength 4004. Status Staging No target planet No lurk planet. Ships: Nikeah: 51, Santanni: 4 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 46 has 39 units with strength 2669. Status Staging No target planet No lurk planet. Ships: Nikeah: 36, Santanni: 3 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 44 has 49 units with strength 5313. Status Staging No target planet No lurk planet. Ships: Santanni: 5, Nikeah: 44 to hunter, path B 3/28/2020 8:02:57 PM Donating team Fireteam 40 has 36 units with strength 3921. Status Staging No target planet No lurk planet. Ships: Nikeah: 35, Santanni: 1 to hunter, path B 3/28/2020 8:03:09 PM Donating team Fireteam 18 has 22 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Pandy: 19, Cray: 3 to hunter, path A 3/28/2020 8:03:15 PM Reconquest Seeding for Humphrey: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 3/28/2020 8:03:42 PM Donating team Fireteam 20 has 11 units with strength 1859. Status Assembling No target planet No lurk planet. Ships: Cray: 5, Pandy: 6 to hunter, path A 3/28/2020 8:03:46 PM Donating team Fireteam 54 has 2 units with strength 1345. Status Assembling No target planet No lurk planet. Ships: Citadel: 2 to hunter, path A 3/28/2020 8:05:09 PM Donating team Fireteam 49 has 26 units with strength 2276. Status Assembling No target planet No lurk planet. Ships: Nikeah: 26 to hunter, path A 3/28/2020 8:05:57 PM Reconquest Seeding for Pontifex: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/28/2020 8:05:59 PM Donating team Fireteam 51 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Metaxas: 1 to hunter, path A 3/28/2020 8:05:59 PM Donating team Fireteam 53 has 7 units with strength 307. Status Assembling No target planet No lurk planet. Ships: Jacobson: 5, Dham: 2 to hunter, path A 3/28/2020 8:06:07 PM Donating team Fireteam 53 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Metaxas: 3 to hunter, path A 3/28/2020 8:06:50 PM Reconquest Seeding for Metaxas: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/28/2020 8:06:54 PM Donating team Fireteam 55 has 9 units with strength 2261. Status Staging No target planet No lurk planet. Ships: Pontifex: 1, Jacobson: 7, Dham: 1 to hunter, path B 3/28/2020 8:06:54 PM Donating team Fireteam 54 has 9 units with strength 2481. Status Staging No target planet No lurk planet. Ships: Pontifex: 7, Jacobson: 1, Dham: 1 to hunter, path B 3/28/2020 8:06:54 PM Donating team Fireteam 52 has 18 units with strength 2465. Status Staging No target planet No lurk planet. Ships: Pontifex: 7, Dham: 3, Jacobson: 8 to hunter, path B 3/28/2020 8:07:33 PM Donating team Fireteam 22 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Saif: 1 to hunter, path A 3/28/2020 8:10:58 PM Reconquest Seeding for Hekate: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 3/28/2020 8:24:03 PM Donating team Fireteam 58 has 40 units with strength 1871. Status Assembling No target planet No lurk planet. Ships: Yannaka: 39, Carte: 1 to hunter, path A 3/28/2020 8:24:27 PM Reconquest Seeding for Neumann: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/28/2020 8:25:11 PM Reconquest Seeding for Schischak: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 3/28/2020 8:33:02 PM Donating team Fireteam 27 has 5 units with strength 1648. Status Assembling No target planet No lurk planet. Ships: Hughes: 4, Cray: 1 to hunter, path A 3/28/2020 8:37:34 PM Achievement Skipped Because Of Cheating: Kills: Warrior at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/28/2020 8:43:08 PM Reconquest Seeding for Nikeah: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 3/28/2020 8:44:41 PM Donating team Fireteam 29 has 3 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Saif: 3 to hunter, path A 3/28/2020 8:46:25 PM Donating team Fireteam 32 has 44 units with strength 2004. Status Assembling No target planet No lurk planet. Ships: Hughes: 44 to hunter, path A 3/28/2020 8:46:25 PM Reconquest Seeding for Euterpe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 3/28/2020 8:59:28 PM Donating team Fireteam 72 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Yannaka: 1 to hunter, path A 3/28/2020 8:59:48 PM Reconquest Seeding for Dham: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/28/2020 8:59:50 PM Donating team Fireteam 72 has 22 units with strength 3082. Status Staging No target planet No lurk planet. Ships: Booch: 22 to hunter, path B 3/28/2020 9:00:35 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/28/2020 9:00:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/29/2020 3:58:43 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 3/29/2020 3:58:43 PM Boot up FleetOS (0.5616s) 3/29/2020 3:58:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2020 3:58:43 PM Check System Logs For Rogue Intelligence (0.0486s) 3/29/2020 3:58:43 PM Game Version: 2.012 3/29/2020 3:58:43 PM Eject Trash Into Hyperspace (0.2453s) 3/29/2020 3:58:43 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/29/2020 3:58:43 PM Check For Extra Modules (0.0529s) 3/29/2020 3:58:43 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 3/29/2020 3:58:43 PM Installed Mods: SKCivilianIndustry (10000) 3/29/2020 3:58:43 PM Bring Cloaking Systems Online (0.0824s) 3/29/2020 3:58:44 PM Remembering Alamo (0.1580s) 3/29/2020 3:58:44 PM Generating Framerates (0.0412s) 3/29/2020 3:58:44 PM Recalculate Speed Of Light (0.0949s) 3/29/2020 3:58:44 PM Optimize Comfort On Command Decks (0.0377s) 3/29/2020 3:58:44 PM Check Nearby Stellar Masses (0.0338s) 3/29/2020 3:58:44 PM No resolution change was required. 3/29/2020 3:58:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2020 3:58:44 PM Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 3/29/2020 3:58:44 PM Refresh Optical Lensing (0.0079s) 3/29/2020 3:58:44 PM Revise Fundamental Physical Laws (0.1532s) 3/29/2020 3:58:44 PM Boot Audio Comms (0.0741s) 3/29/2020 3:58:44 PM Establish Individual Audio Links (0.0305s) 3/29/2020 3:58:45 PM Prepare Explosions and Crackles (0.5267s) 3/29/2020 3:58:45 PM Calculate Odds Of Success (0.8702s) 3/29/2020 3:58:49 PM Briefly Panic (3.9675s) 3/29/2020 3:58:50 PM Install Confidence Routines (0.3117s) 3/29/2020 3:58:50 PM Bring Commander Interface Online (0.2927s) 3/29/2020 3:58:50 PM Motivate All Crews (0.0847s) 3/29/2020 3:58:50 PM Externalizing Patterns (0.1235s) 3/29/2020 3:58:51 PM Disengaging Constants (0.5604s) 3/29/2020 3:58:52 PM Late Axionic Computations (1.0151s) 3/29/2020 3:58:52 PM Connecting to Fleet Command (0.0480s) 3/29/2020 3:58:52 PM Thinking Of Advice (0.0199s) 3/29/2020 3:58:52 PM Degaussing Advice (0.3680s) 3/29/2020 3:58:52 PM Naming All Known Planets (0.0441s) 3/29/2020 3:58:52 PM Remembering Speeds (0.0240s) 3/29/2020 3:58:52 PM Prioritizing Targets (0.0354s) 3/29/2020 3:58:52 PM Rebooting Sensor Arrays (0.0974s) 3/29/2020 3:58:53 PM Unloading Prismatic Grid (0.0331s) 3/29/2020 3:58:53 PM Thinking Of Objectives (0.0240s) 3/29/2020 3:58:53 PM Re-Aligning Objectives (0.0392s) 3/29/2020 3:58:53 PM Inhibiting Visual Scans (0.0717s) 3/29/2020 3:58:53 PM Synthesizing Vocals (0.0184s) 3/29/2020 3:58:53 PM Ventilating Scenarios (0.0064s) 3/29/2020 3:58:53 PM Decontaminating Targeting Systems (0.0442s) 3/29/2020 3:58:53 PM Ejecting Tactical Core (0.0371s) 3/29/2020 3:58:53 PM Calibrating Formations (0.0195s) 3/29/2020 3:58:53 PM Intercepting Galactic Maps (0.0559s) 3/29/2020 3:58:53 PM Sterilizing Test Chamber (0.0505s) 3/29/2020 3:58:53 PM Faction Diagnostics (0.1010s) 3/29/2020 3:58:53 PM Buffering Hackers (0.0853s) 3/29/2020 3:58:53 PM Inverting Death (0.0571s) 3/29/2020 3:58:53 PM Linear Field Variance (0.2072s) 3/29/2020 3:58:53 PM Charging Marks (0.0338s) 3/29/2020 3:58:53 PM Guarding The Posts (0.0335s) 3/29/2020 3:58:53 PM Range Manifolds (0.0185s) 3/29/2020 3:58:53 PM Purging ROFs (0.0204s) 3/29/2020 3:58:53 PM Manipulating Speeds (0.0357s) 3/29/2020 3:58:54 PM Detecting Projectiles (0.0369s) 3/29/2020 3:58:54 PM Grouping Flow Fields (0.0215s) 3/29/2020 3:58:54 PM Modulating Flow Field Groups (0.0661s) 3/29/2020 3:58:54 PM Designing Fleets (0.2785s) 3/29/2020 3:58:54 PM Thinking Of Technologies (0.0335s) 3/29/2020 3:58:54 PM Categorizing Starboard Sensors (0.0515s) 3/29/2020 3:58:54 PM Injecting Galactic Variables (0.0374s) 3/29/2020 3:58:54 PM Discharging Colored Ions (0.0539s) 3/29/2020 3:58:54 PM Replicating Ion Colors (0.0322s) 3/29/2020 3:58:56 PM Hoping Starfields Are Nice (1.9699s) 3/29/2020 3:59:02 PM Rejecting Distant Planets (5.5866s) 3/29/2020 3:59:02 PM Investigating Map Signatures (0.1219s) 3/29/2020 3:59:02 PM Collating Solar Systems (0.0164s) 3/29/2020 3:59:02 PM Categorizing All Planets (0.0034s) 3/29/2020 3:59:02 PM Organizing Commands (0.0526s) 3/29/2020 3:59:02 PM Calculating Firing Cones (0.0035s) 3/29/2020 3:59:07 PM Scrapping Extra Ship Parts (4.8836s) 3/29/2020 3:59:28 PM Realigning Flow (21.2814s) 3/29/2020 3:59:28 PM Issuing Orders (0.0040s) 3/29/2020 3:59:28 PM Augmenting Infusers (0.0137s) 3/29/2020 3:59:28 PM Infusing (0.1572s) 3/29/2020 3:59:28 PM Post-Proton Surge (0.0050s) 3/29/2020 3:59:28 PM Calibrate Weapons Arrays (0.2930s) 3/29/2020 3:59:29 PM Stimulate Modulation (0.0238s) 3/29/2020 3:59:29 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/29/2020 3:59:30 PM Load Surrogates (1.8215s) 3/29/2020 3:59:30 PM Load Historical Documents (0.0030s) 3/29/2020 3:59:30 PM 47.9 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (4.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (1.0s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Hoping Starfields Are Nice (2.0s) Rejecting Distant Planets (5.6s) Scrapping Extra Ship Parts (4.9s) Realigning Flow (21.3s) Calibrate Weapons Arrays (0.3s) Load Surrogates (1.8s) 3/29/2020 3:59:31 PM Hello Steam user 'Magiik' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/29/2020 4:01:28 PM Successfully opened host socket 3/29/2020 4:01:43 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:01:43 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:01:43 PM Achievement Skipped Because Of Cheating: Kills: Warrior at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:01:43 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:02:14 PM Donating team Fireteam 73 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Cathay: 1 to hunter, path A 3/29/2020 4:04:22 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ae] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00786] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass31_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:04:23 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 0 15 0 0 DoMilitiaAssignment 575 1890 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 673 2186 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 102 770 0 0 DoWorldStepLogic_FromSimBGThread 432 1370 0 0 Execute 186 487 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.SK.ExtensionMethodsFor_CivilianMilitia.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00000] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Faction playerFaction, Arcen.AIW2.SK.CivilianFaction factionData, Arcen.AIW2.Core.ArcenSimContext Context) [0x0023f] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x002a1] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:05:14 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 0 15 0 0 DoMilitiaAssignment 575 1890 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 673 2186 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 102 770 0 0 DoWorldStepLogic_FromSimBGThread 432 1370 0 0 Execute 186 487 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.SK.ExtensionMethodsFor_CivilianMilitia.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00000] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Faction playerFaction, Arcen.AIW2.SK.CivilianFaction factionData, Arcen.AIW2.Core.ArcenSimContext Context) [0x0023f] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x002a1] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00066] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x001b0] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:09:14 PM Reconquest Seeding for Greyshire: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 4:10:27 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ae] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00786] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass31_0.b__3 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:14:10 PM Donating team Fireteam 76 has 81 units with strength 5177. Status Staging No target planet No lurk planet. Ships: Teufel: 78, Miranda: 3 to hunter, path B 3/29/2020 4:14:10 PM Donating team Fireteam 75 has 54 units with strength 8172. Status Staging No target planet No lurk planet. Ships: Teufel: 52, Miranda: 2 to hunter, path B 3/29/2020 4:14:10 PM Donating team Fireteam 73 has 88 units with strength 6758. Status Staging No target planet No lurk planet. Ships: Teufel: 86, Miranda: 2 to hunter, path B 3/29/2020 4:14:10 PM Donating team Fireteam 72 has 60 units with strength 6877. Status Staging No target planet No lurk planet. Ships: Teufel: 57, Miranda: 3 to hunter, path B 3/29/2020 4:14:26 PM Donating team Fireteam 74 has 19 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Miranda: 9, Teufel: 10 to hunter, path A 3/29/2020 4:15:59 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.SK.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ae] in <07a0199e28f04194b715ee8e5cd11e0b>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00786] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass31_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/29/2020 4:16:35 PM Donating team Fireteam 81 has 5 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Miranda: 5 to hunter, path A 3/29/2020 4:20:12 PM Donating team Fireteam 72 has 15 units with strength 6077. Status Staging No target planet No lurk planet. Ships: Miranda: 15 to hunter, path B 3/29/2020 4:20:12 PM Donating team Fireteam 75 has 9 units with strength 2284. Status Staging No target planet No lurk planet. Ships: Miranda: 9 to hunter, path B 3/29/2020 4:20:12 PM Donating team Fireteam 74 has 31 units with strength 2575. Status Staging No target planet No lurk planet. Ships: Miranda: 31 to hunter, path B 3/29/2020 4:20:12 PM Donating team Fireteam 73 has 14 units with strength 3503. Status Staging No target planet No lurk planet. Ships: Miranda: 14 to hunter, path B 3/29/2020 4:21:16 PM Donating team Fireteam 61 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Pontifex: 2 to hunter, path A 3/29/2020 4:22:19 PM Donating team Fireteam 61 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Metaxas: 3 to hunter, path A 3/29/2020 4:24:49 PM Donating team Fireteam 63 has 2 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Metaxas: 2 to hunter, path A 3/29/2020 4:27:25 PM Reconquest Seeding for Metaxas: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 3/29/2020 4:30:12 PM Reconquest Seeding for Sark: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 4:32:32 PM Reconquest Seeding for Jurafsky: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 4:46:51 PM Reconquest Seeding for Kemeny: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 4:51:05 PM Donating team Fireteam 71 has 10 units with strength 349. Status Assembling No target planet No lurk planet. Ships: Path: 10 to hunter, path A 3/29/2020 4:51:05 PM Donating team Fireteam 72 has 5 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Path: 5 to hunter, path A 3/29/2020 4:51:17 PM Donating team Fireteam 75 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Lakota: 2 to hunter, path A 3/29/2020 4:54:38 PM Donating team Fireteam 45 has 21 units with strength 1044. Status Assembling No target planet No lurk planet. Ships: Saif: 12, Cray: 9 to hunter, path A 3/29/2020 4:54:53 PM Reconquest Seeding for Ifni: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 5:01:02 PM Reconquest Seeding for Dham: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 3/29/2020 5:01:07 PM Donating team Fireteam 82 has 36 units with strength 2367. Status Assembling No target planet No lurk planet. Ships: Basilica: 32, Yannaka: 4 to hunter, path A 3/29/2020 5:01:31 PM Reconquest Seeding for Strena: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 3/29/2020 5:02:13 PM Donating team Fireteam 74 has 13 units with strength 2278. Status Assembling No target planet No lurk planet. Ships: Booch: 13 to hunter, path A 3/29/2020 5:02:13 PM Donating team Fireteam 75 has 5 units with strength 2377. Status Assembling No target planet No lurk planet. Ships: Booch: 5 to hunter, path A 3/29/2020 5:02:19 PM Donating team Fireteam 83 has 11 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Booch: 11 to hunter, path A 3/29/2020 5:04:21 PM Donating team Fireteam 84 has 33 units with strength 2253. Status Assembling No target planet No lurk planet. Ships: Losian: 31, Hatton: 2 to hunter, path A 3/29/2020 5:05:47 PM Donating team Fireteam 80 has 25 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Pontifex: 25 to hunter, path A 3/29/2020 5:05:52 PM Donating team Fireteam 81 has 11 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Pontifex: 11 to hunter, path A 3/29/2020 5:05:52 PM Donating team Fireteam 82 has 24 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Ifni: 22, Path: 2 to hunter, path A 3/29/2020 5:11:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/28/2020 2:10:59 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/28/2020 2:10:59 AM Boot up FleetOS (0.4593s) 7/28/2020 2:11:11 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2020 2:11:11 AM Check System Logs For Rogue Intelligence (11.5806s) 7/28/2020 2:11:11 AM Game Version: 2.108 7/28/2020 2:11:11 AM Eject Trash Into Hyperspace (0.1996s) 7/28/2020 2:11:11 AM Check For Extra Modules (0.0481s) 7/28/2020 2:11:11 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/28/2020 2:11:11 AM Bring Cloaking Systems Online (0.0357s) 7/28/2020 2:11:11 AM Recalculate Speed Of Light (0.0198s) 7/28/2020 2:11:11 AM Optimize Comfort On Command Decks (0.0248s) 7/28/2020 2:11:11 AM Generating Framerates (0.0134s) 7/28/2020 2:11:11 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/28/2020 2:11:11 AM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 7/28/2020 2:11:11 AM Check Nearby Stellar Masses (0.0564s) 7/28/2020 2:11:11 AM Remembering Alamo (0.0977s) 7/28/2020 2:11:11 AM Boot Audio Comms (0.0253s) 7/28/2020 2:11:11 AM Establish Individual Audio Links (0.0278s) 7/28/2020 2:11:11 AM Prepare Explosions and Crackles (0.0587s) 7/28/2020 2:11:11 AM Resolution changed to fullscreen 768x1024 7/28/2020 2:11:11 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2020 2:11:11 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/28/2020 2:11:11 AM Refresh Optical Lensing (0.0055s) 7/28/2020 2:11:11 AM Revise Fundamental Physical Laws (0.0089s) 7/28/2020 2:11:11 AM Calculate Odds Of Success (0.1146s) 7/28/2020 2:11:12 AM Briefly Panic (0.3467s) 7/28/2020 2:11:12 AM Install Confidence Routines (0.2018s) 7/28/2020 2:11:12 AM Bring Commander Interface Online (0.2198s) 7/28/2020 2:11:12 AM Motivate All Crews (0.0591s) 7/28/2020 2:11:12 AM Locating Available Networks (0.0099s) 7/28/2020 2:11:12 AM Externalizing Patterns (0.0889s) 7/28/2020 2:11:12 AM Hooking Externals (0.0099s) 7/28/2020 2:11:12 AM Handlizing Hooks (0.0184s) 7/28/2020 2:11:13 AM Disengaging Constants (0.1817s) 7/28/2020 2:11:13 AM Late Axionic Computations (0.7521s) 7/28/2020 2:11:13 AM Connecting to Fleet Command (0.0149s) 7/28/2020 2:11:13 AM Thinking Of Advice (0.0203s) 7/28/2020 2:11:14 AM Degaussing Advice (0.1853s) 7/28/2020 2:11:14 AM Reading Alien Diaries (0.0714s) 7/28/2020 2:11:14 AM Naming All Known Planets (0.0203s) 7/28/2020 2:11:14 AM Remembering Speeds (0.0174s) 7/28/2020 2:11:14 AM Prioritizing Targets (0.0288s) 7/28/2020 2:11:14 AM Rebooting Sensor Arrays (0.0238s) 7/28/2020 2:11:14 AM Unloading Prismatic Grid (0.0213s) 7/28/2020 2:11:14 AM Thinking Of Objectives (0.0040s) 7/28/2020 2:11:14 AM Re-Aligning Objectives (0.0263s) 7/28/2020 2:11:14 AM Inhibiting Visual Scans (0.0218s) 7/28/2020 2:11:14 AM Synthesizing Vocals (0.0263s) 7/28/2020 2:11:14 AM Investigating Map Signatures (0.0437s) 7/28/2020 2:11:14 AM Ventilating Scenarios (0.0050s) 7/28/2020 2:11:14 AM Decontaminating Targeting Systems (0.0179s) 7/28/2020 2:11:14 AM Ejecting Tactical Core (0.0203s) 7/28/2020 2:11:14 AM Calibrating Formations (0.0045s) 7/28/2020 2:11:14 AM Intercepting Galactic Maps (0.0223s) 7/28/2020 2:11:14 AM Discharging Colored Ions (0.0253s) 7/28/2020 2:11:14 AM Replicating Ion Colors (0.0114s) 7/28/2020 2:11:14 AM Faction Diagnostics (0.0675s) 7/28/2020 2:11:14 AM Buffering Hackers (0.0288s) 7/28/2020 2:11:14 AM Inverting Death (0.0362s) 7/28/2020 2:11:14 AM Linear Field Variance (0.0422s) 7/28/2020 2:11:14 AM Charging Marks (0.0144s) 7/28/2020 2:11:14 AM Guarding The Posts (0.0322s) 7/28/2020 2:11:14 AM Range Manifolds (0.0198s) 7/28/2020 2:11:14 AM Purging ROFs (0.0615s) 7/28/2020 2:11:14 AM Manipulating Speeds (0.0193s) 7/28/2020 2:11:14 AM Detecting Projectiles (0.0069s) 7/28/2020 2:11:14 AM Grouping Flow Fields (0.0109s) 7/28/2020 2:11:14 AM Modulating Flow Field Groups (0.0288s) 7/28/2020 2:11:15 AM Designing Fleets (0.1862s) 7/28/2020 2:11:15 AM Thinking Of Technologies (0.0489s) 7/28/2020 2:11:15 AM Categorizing Starboard Sensors (0.0576s) 7/28/2020 2:11:15 AM Injecting Galactic Variables (0.0461s) 7/28/2020 2:11:15 AM Burying Starfields (0.2194s) 7/28/2020 2:11:15 AM Detecting Distant Planets (0.3032s) 7/28/2020 2:11:15 AM Categorizing All Planets (0.0055s) 7/28/2020 2:11:15 AM Organizing Commands (0.0605s) 7/28/2020 2:11:15 AM Calculating Firing Cones (0.0040s) 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object GrandStation 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object GrandStation 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradeStation 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradeStation 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/ColonyShip' for object CargoShip 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/ColonyShip_Border' for object CargoShip 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/SpaceDock' for object AdvancedCivilianShipyard 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/SpaceDock_Border' for object AdvancedCivilianShipyard 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/Wormhole' for object AIRaidingWormhole 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/Wormhole_Border' for object AIRaidingWormhole 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object MilitiaBarracks 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object MilitiaBarracks 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradePost 7/28/2020 2:11:17 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradePost 7/28/2020 2:11:17 AM Demoting Insubordinate Ship Parts (1.8615s) 7/28/2020 2:11:17 AM Sterilizing Test Chamber (0.0531s) 7/28/2020 2:11:48 AM Wake Crew From Cryosleep (30.4286s) 7/28/2020 2:11:48 AM Issuing Orders (0.0512s) 7/28/2020 2:11:48 AM Augmenting Infusers (0.0045s) 7/28/2020 2:11:48 AM Infusing (0.0858s) 7/28/2020 2:11:48 AM Post-Proton Surge (0.0060s) 7/28/2020 2:11:48 AM Stimulate Modulation (0.0412s) 7/28/2020 2:11:48 AM ArcenAssetBundleCache.InstantiatedObjects: 979 7/28/2020 2:11:48 AM Load Surrogates (0.3085s) 7/28/2020 2:11:49 AM Unrequested attribute 'exp_to_grant_on_death' on node: 7/28/2020 2:11:49 AM Unrequested attribute 'exp_to_grant_on_death' on node: 7/28/2020 2:11:49 AM Unrequested attribute 'exp_to_grant_on_death' on node: 7/28/2020 2:11:49 AM Unrequested attribute 'exp_to_grant_on_death' on node: 7/28/2020 2:11:49 AM Final Checks (0.6651s) 7/28/2020 2:11:49 AM Load Historical Documents (0.0055s) 7/28/2020 2:11:49 AM 50.1 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (11.6s) Briefly Panic (0.3s) Late Axionic Computations (0.8s) Detecting Distant Planets (0.3s) Demoting Insubordinate Ship Parts (1.9s) Wake Crew From Cryosleep (30.4s) Load Surrogates (0.3s) Final Checks (0.7s) 7/28/2020 2:11:49 AM Hello Steam user 'Magiik' 7/28/2020 2:14:45 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/28/2020 2:14:45 AM Boot up FleetOS (0.2133s) 7/28/2020 2:14:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2020 2:14:45 AM Check System Logs For Rogue Intelligence (0.1458s) 7/28/2020 2:14:45 AM Game Version: 2.108 7/28/2020 2:14:45 AM Eject Trash Into Hyperspace (0.0560s) 7/28/2020 2:14:45 AM Check For Extra Modules (0.0154s) 7/28/2020 2:14:45 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/28/2020 2:14:45 AM Bring Cloaking Systems Online (0.0129s) 7/28/2020 2:14:45 AM Recalculate Speed Of Light (0.0114s) 7/28/2020 2:14:45 AM Optimize Comfort On Command Decks (0.0154s) 7/28/2020 2:14:45 AM Generating Framerates (0.0040s) 7/28/2020 2:14:45 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/28/2020 2:14:45 AM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 7/28/2020 2:14:45 AM Check Nearby Stellar Masses (0.0268s) 7/28/2020 2:14:45 AM Remembering Alamo (0.0144s) 7/28/2020 2:14:45 AM Boot Audio Comms (0.0079s) 7/28/2020 2:14:45 AM Establish Individual Audio Links (0.0119s) 7/28/2020 2:14:45 AM Prepare Explosions and Crackles (0.0159s) 7/28/2020 2:14:45 AM Resolution changed to fullscreen 768x1024 7/28/2020 2:14:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2020 2:14:45 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/28/2020 2:14:45 AM Refresh Optical Lensing (0.0055s) 7/28/2020 2:14:45 AM Revise Fundamental Physical Laws (0.0079s) 7/28/2020 2:14:45 AM Calculate Odds Of Success (0.0327s) 7/28/2020 2:14:46 AM Briefly Panic (0.1900s) 7/28/2020 2:14:46 AM Install Confidence Routines (0.2277s) 7/28/2020 2:14:46 AM Bring Commander Interface Online (0.0714s) 7/28/2020 2:14:46 AM Motivate All Crews (0.0342s) 7/28/2020 2:14:46 AM Locating Available Networks (0.0144s) 7/28/2020 2:14:46 AM Externalizing Patterns (0.0223s) 7/28/2020 2:14:46 AM Hooking Externals (0.0084s) 7/28/2020 2:14:46 AM Handlizing Hooks (0.0089s) 7/28/2020 2:14:46 AM Disengaging Constants (0.0238s) 7/28/2020 2:14:46 AM Late Axionic Computations (0.0441s) 7/28/2020 2:14:46 AM Connecting to Fleet Command (0.0064s) 7/28/2020 2:14:46 AM Thinking Of Advice (0.0094s) 7/28/2020 2:14:46 AM Degaussing Advice (0.0193s) 7/28/2020 2:14:46 AM Reading Alien Diaries (0.0074s) 7/28/2020 2:14:46 AM Naming All Known Planets (0.0064s) 7/28/2020 2:14:46 AM Remembering Speeds (0.0109s) 7/28/2020 2:14:46 AM Prioritizing Targets (0.0099s) 7/28/2020 2:14:46 AM Rebooting Sensor Arrays (0.0099s) 7/28/2020 2:14:46 AM Unloading Prismatic Grid (0.0099s) 7/28/2020 2:14:46 AM Thinking Of Objectives (0.0094s) 7/28/2020 2:14:46 AM Re-Aligning Objectives (0.0109s) 7/28/2020 2:14:46 AM Inhibiting Visual Scans (0.0124s) 7/28/2020 2:14:46 AM Synthesizing Vocals (0.0079s) 7/28/2020 2:14:46 AM Investigating Map Signatures (0.0134s) 7/28/2020 2:14:46 AM Ventilating Scenarios (0.0060s) 7/28/2020 2:14:46 AM Decontaminating Targeting Systems (0.0099s) 7/28/2020 2:14:46 AM Ejecting Tactical Core (0.0099s) 7/28/2020 2:14:46 AM Calibrating Formations (0.0099s) 7/28/2020 2:14:46 AM Intercepting Galactic Maps (0.0109s) 7/28/2020 2:14:46 AM Discharging Colored Ions (0.0174s) 7/28/2020 2:14:46 AM Replicating Ion Colors (0.0045s) 7/28/2020 2:14:46 AM Faction Diagnostics (0.0154s) 7/28/2020 2:14:46 AM Buffering Hackers (0.0089s) 7/28/2020 2:14:46 AM Inverting Death (0.0064s) 7/28/2020 2:14:46 AM Linear Field Variance (0.0114s) 7/28/2020 2:14:46 AM Charging Marks (0.0084s) 7/28/2020 2:14:46 AM Guarding The Posts (0.0610s) 7/28/2020 2:14:46 AM Range Manifolds (0.0050s) 7/28/2020 2:14:46 AM Purging ROFs (0.0090s) 7/28/2020 2:14:46 AM Manipulating Speeds (0.0104s) 7/28/2020 2:14:46 AM Detecting Projectiles (0.0099s) 7/28/2020 2:14:46 AM Grouping Flow Fields (0.0109s) 7/28/2020 2:14:46 AM Modulating Flow Field Groups (0.0208s) 7/28/2020 2:14:46 AM Designing Fleets (0.0119s) 7/28/2020 2:14:46 AM Thinking Of Technologies (0.0064s) 7/28/2020 2:14:46 AM Categorizing Starboard Sensors (0.0089s) 7/28/2020 2:14:46 AM Injecting Galactic Variables (0.0119s) 7/28/2020 2:14:46 AM Surrounding Starfields (0.0154s) 7/28/2020 2:14:47 AM Gazing At Distant Planets (0.1414s) 7/28/2020 2:14:47 AM Categorizing All Planets (0.0064s) 7/28/2020 2:14:47 AM Organizing Commands (0.0144s) 7/28/2020 2:14:47 AM Calculating Firing Cones (0.0035s) 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object GrandStation 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object GrandStation 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradeStation 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradeStation 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/ColonyShip' for object CargoShip 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/ColonyShip_Border' for object CargoShip 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/SpaceDock' for object AdvancedCivilianShipyard 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/SpaceDock_Border' for object AdvancedCivilianShipyard 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/Wormhole' for object AIRaidingWormhole 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/Wormhole_Border' for object AIRaidingWormhole 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object MilitiaBarracks 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object MilitiaBarracks 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradePost 7/28/2020 2:14:47 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradePost 7/28/2020 2:14:47 AM Jailbreaking Favorite Ship Parts (0.4171s) 7/28/2020 2:14:47 AM Sterilizing Test Chamber (0.0134s) 7/28/2020 2:14:49 AM Ensure Ordnance Functional (2.1626s) 7/28/2020 2:14:49 AM Issuing Orders (0.0144s) 7/28/2020 2:14:49 AM Augmenting Infusers (0.0040s) 7/28/2020 2:14:49 AM Infusing (0.0188s) 7/28/2020 2:14:49 AM Post-Proton Surge (0.0035s) 7/28/2020 2:14:49 AM Stimulate Modulation (0.0288s) 7/28/2020 2:14:49 AM ArcenAssetBundleCache.InstantiatedObjects: 979 7/28/2020 2:14:49 AM Load Surrogates (0.0714s) 7/28/2020 2:14:50 AM Final Checks (0.5493s) 7/28/2020 2:14:50 AM Load Historical Documents (0.0020s) 7/28/2020 2:14:50 AM 5.1 seconds total load time. Jailbreaking Favorite Ship Parts (0.4s) Ensure Ordnance Functional (2.2s) Final Checks (0.5s) 7/28/2020 2:14:50 AM Hello Steam user 'Magiik' 7/28/2020 2:16:43 AM Resolution changed to fullscreen 1080x1920 7/28/2020 2:16:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2020 2:16:43 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/28/2020 2:21:37 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/28/2020 2:21:37 AM Boot up FleetOS (0.3066s) 7/28/2020 2:21:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/28/2020 2:21:48 AM Check System Logs For Rogue Intelligence (11.4769s) 7/28/2020 2:21:49 AM Game Version: 2.108 7/28/2020 2:21:49 AM Eject Trash Into Hyperspace (0.1565s) 7/28/2020 2:21:49 AM Check For Extra Modules (0.0339s) 7/28/2020 2:21:49 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/28/2020 2:21:49 AM Bring Cloaking Systems Online (0.0482s) 7/28/2020 2:21:49 AM Recalculate Speed Of Light (0.0253s) 7/28/2020 2:21:49 AM Optimize Comfort On Command Decks (0.0278s) 7/28/2020 2:21:49 AM Generating Framerates (0.0139s) 7/28/2020 2:21:49 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/28/2020 2:21:49 AM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 7/28/2020 2:21:49 AM Check Nearby Stellar Masses (0.0496s) 7/28/2020 2:21:49 AM Remembering Alamo (0.0397s) 7/28/2020 2:21:49 AM Boot Audio Comms (0.0234s) 7/28/2020 2:21:49 AM Establish Individual Audio Links (0.0279s) 7/28/2020 2:21:49 AM Prepare Explosions and Crackles (0.0587s) 7/28/2020 2:21:49 AM No resolution change was required. 7/28/2020 2:21:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/28/2020 2:21:49 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/28/2020 2:21:49 AM Refresh Optical Lensing (0.0055s) 7/28/2020 2:21:49 AM Revise Fundamental Physical Laws (0.0035s) 7/28/2020 2:21:49 AM Calculate Odds Of Success (0.2677s) 7/28/2020 2:21:53 AM Briefly Panic (3.9908s) 7/28/2020 2:21:53 AM Install Confidence Routines (0.1989s) 7/28/2020 2:21:54 AM Bring Commander Interface Online (0.1552s) 7/28/2020 2:21:54 AM Motivate All Crews (0.0426s) 7/28/2020 2:21:54 AM Locating Available Networks (0.0159s) 7/28/2020 2:21:54 AM Externalizing Patterns (0.0602s) 7/28/2020 2:21:54 AM Hooking Externals (0.0174s) 7/28/2020 2:21:54 AM Handlizing Hooks (0.0178s) 7/28/2020 2:21:54 AM Disengaging Constants (0.1827s) 7/28/2020 2:21:54 AM Late Axionic Computations (0.5764s) 7/28/2020 2:21:54 AM Connecting to Fleet Command (0.0233s) 7/28/2020 2:21:55 AM Thinking Of Advice (0.0198s) 7/28/2020 2:21:55 AM Degaussing Advice (0.1282s) 7/28/2020 2:21:55 AM Reading Alien Diaries (0.0621s) 7/28/2020 2:21:55 AM Naming All Known Planets (0.0124s) 7/28/2020 2:21:55 AM Remembering Speeds (0.0171s) 7/28/2020 2:21:55 AM Prioritizing Targets (0.0204s) 7/28/2020 2:21:55 AM Rebooting Sensor Arrays (0.0154s) 7/28/2020 2:21:55 AM Unloading Prismatic Grid (0.0218s) 7/28/2020 2:21:55 AM Thinking Of Objectives (0.0045s) 7/28/2020 2:21:55 AM Re-Aligning Objectives (0.0253s) 7/28/2020 2:21:55 AM Inhibiting Visual Scans (0.0223s) 7/28/2020 2:21:55 AM Synthesizing Vocals (0.0179s) 7/28/2020 2:21:55 AM Investigating Map Signatures (0.0354s) 7/28/2020 2:21:55 AM Ventilating Scenarios (0.0045s) 7/28/2020 2:21:55 AM Decontaminating Targeting Systems (0.0182s) 7/28/2020 2:21:55 AM Ejecting Tactical Core (0.0119s) 7/28/2020 2:21:55 AM Calibrating Formations (0.0045s) 7/28/2020 2:21:55 AM Intercepting Galactic Maps (0.0302s) 7/28/2020 2:21:55 AM Discharging Colored Ions (0.0174s) 7/28/2020 2:21:55 AM Replicating Ion Colors (0.0114s) 7/28/2020 2:21:55 AM Faction Diagnostics (0.0394s) 7/28/2020 2:21:55 AM Buffering Hackers (0.0397s) 7/28/2020 2:21:55 AM Inverting Death (0.0283s) 7/28/2020 2:21:55 AM Linear Field Variance (0.0258s) 7/28/2020 2:21:55 AM Charging Marks (0.0139s) 7/28/2020 2:21:55 AM Guarding The Posts (0.0660s) 7/28/2020 2:21:55 AM Range Manifolds (0.0119s) 7/28/2020 2:21:55 AM Purging ROFs (0.0045s) 7/28/2020 2:21:55 AM Manipulating Speeds (0.0261s) 7/28/2020 2:21:55 AM Detecting Projectiles (0.0045s) 7/28/2020 2:21:55 AM Grouping Flow Fields (0.0216s) 7/28/2020 2:21:55 AM Modulating Flow Field Groups (0.0323s) 7/28/2020 2:21:56 AM Designing Fleets (0.1992s) 7/28/2020 2:21:56 AM Thinking Of Technologies (0.0327s) 7/28/2020 2:21:56 AM Categorizing Starboard Sensors (0.0268s) 7/28/2020 2:21:56 AM Injecting Galactic Variables (0.0268s) 7/28/2020 2:21:56 AM Cooking Starfields (0.0605s) 7/28/2020 2:21:56 AM Crawling Distant Planets (0.1418s) 7/28/2020 2:21:56 AM Categorizing All Planets (0.0040s) 7/28/2020 2:21:56 AM Organizing Commands (0.0910s) 7/28/2020 2:21:56 AM Calculating Firing Cones (0.0045s) 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/ColonyShip' for object CargoShip 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/ColonyShip_Border' for object CargoShip 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object GrandStation 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object GrandStation 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/SpaceDock' for object AdvancedCivilianShipyard 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/SpaceDock_Border' for object AdvancedCivilianShipyard 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradeStation 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradeStation 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/Wormhole' for object AIRaidingWormhole 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/Wormhole_Border' for object AIRaidingWormhole 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object MilitiaBarracks 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object MilitiaBarracks 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation' for object TradePost 7/28/2020 2:21:57 AM Could not find sprite in lookup with name 'Official/AstroTrainStation_Border' for object TradePost 7/28/2020 2:21:57 AM Wearing Ship Parts On Head (1.5579s) 7/28/2020 2:21:57 AM Sterilizing Test Chamber (0.0382s) 7/28/2020 2:22:32 AM Bend Laws Of Gravity (34.0043s) 7/28/2020 2:22:32 AM Issuing Orders (0.0675s) 7/28/2020 2:22:32 AM Augmenting Infusers (0.0040s) 7/28/2020 2:22:32 AM Infusing (0.0779s) 7/28/2020 2:22:32 AM Post-Proton Surge (0.0040s) 7/28/2020 2:22:32 AM Stimulate Modulation (0.0313s) 7/28/2020 2:22:32 AM ArcenAssetBundleCache.InstantiatedObjects: 979 7/28/2020 2:22:32 AM Load Surrogates (0.2774s) 7/28/2020 2:22:33 AM Final Checks (0.7092s) 7/28/2020 2:22:33 AM Load Historical Documents (0.0025s) 7/28/2020 2:22:33 AM 56.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (11.5s) Calculate Odds Of Success (0.3s) Briefly Panic (4.0s) Late Axionic Computations (0.6s) Wearing Ship Parts On Head (1.6s) Bend Laws Of Gravity (34.0s) Load Surrogates (0.3s) Final Checks (0.7s) 7/28/2020 2:22:33 AM Hello Steam user 'Magiik' 7/30/2020 10:37:09 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/30/2020 10:37:09 PM Boot up FleetOS (0.4926s) 7/30/2020 10:37:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2020 10:37:09 PM Check System Logs For Rogue Intelligence (0.4712s) 7/30/2020 10:37:10 PM Game Version: 2.111 7/30/2020 10:37:10 PM Eject Trash Into Hyperspace (0.2234s) 7/30/2020 10:37:10 PM Check For Extra Modules (0.0488s) 7/30/2020 10:37:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/30/2020 10:37:10 PM Bring Cloaking Systems Online (0.0353s) 7/30/2020 10:37:10 PM Recalculate Speed Of Light (0.0254s) 7/30/2020 10:37:10 PM Optimize Comfort On Command Decks (0.0278s) 7/30/2020 10:37:10 PM Generating Framerates (0.0139s) 7/30/2020 10:37:10 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/30/2020 10:37:10 PM Mods: SpireRailgunShop (Disabled) 7/30/2020 10:37:10 PM Check Nearby Stellar Masses (0.0743s) 7/30/2020 10:37:10 PM Remembering Alamo (0.0959s) 7/30/2020 10:37:10 PM Boot Audio Comms (0.0228s) 7/30/2020 10:37:10 PM Establish Individual Audio Links (0.0223s) 7/30/2020 10:37:10 PM Prepare Explosions and Crackles (0.0590s) 7/30/2020 10:37:10 PM No resolution change was required. 7/30/2020 10:37:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2020 10:37:10 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/30/2020 10:37:10 PM Refresh Optical Lensing (0.0069s) 7/30/2020 10:37:10 PM Revise Fundamental Physical Laws (0.0045s) 7/30/2020 10:37:10 PM Calculate Odds Of Success (0.2881s) 7/30/2020 10:37:16 PM Briefly Panic (5.3818s) 7/30/2020 10:37:16 PM Install Confidence Routines (0.2374s) 7/30/2020 10:37:16 PM Bring Commander Interface Online (0.1950s) 7/30/2020 10:37:16 PM Motivate All Crews (0.0501s) 7/30/2020 10:37:16 PM Locating Available Networks (0.0164s) 7/30/2020 10:37:16 PM Externalizing Patterns (0.0560s) 7/30/2020 10:37:16 PM Hooking Externals (0.0130s) 7/30/2020 10:37:16 PM Handlizing Hooks (0.0179s) 7/30/2020 10:37:17 PM Disengaging Constants (0.2038s) 7/30/2020 10:37:17 PM Late Axionic Computations (0.5303s) 7/30/2020 10:37:17 PM Connecting to Fleet Command (0.0149s) 7/30/2020 10:37:17 PM Thinking Of Advice (0.0284s) 7/30/2020 10:37:17 PM Degaussing Advice (0.1858s) 7/30/2020 10:37:17 PM Reading Alien Diaries (0.0629s) 7/30/2020 10:37:17 PM Naming All Known Planets (0.0119s) 7/30/2020 10:37:17 PM Remembering Speeds (0.0257s) 7/30/2020 10:37:17 PM Prioritizing Targets (0.0204s) 7/30/2020 10:37:17 PM Rebooting Sensor Arrays (0.0235s) 7/30/2020 10:37:17 PM Unloading Prismatic Grid (0.0134s) 7/30/2020 10:37:17 PM Thinking Of Objectives (0.0050s) 7/30/2020 10:37:17 PM Re-Aligning Objectives (0.0334s) 7/30/2020 10:37:18 PM Inhibiting Visual Scans (0.0469s) 7/30/2020 10:37:18 PM Synthesizing Vocals (0.0179s) 7/30/2020 10:37:18 PM Investigating Map Signatures (0.0352s) 7/30/2020 10:37:18 PM Ventilating Scenarios (0.0045s) 7/30/2020 10:37:18 PM Decontaminating Targeting Systems (0.0598s) 7/30/2020 10:37:18 PM Ejecting Tactical Core (0.0124s) 7/30/2020 10:37:18 PM Calibrating Formations (0.0040s) 7/30/2020 10:37:18 PM Intercepting Galactic Maps (0.0223s) 7/30/2020 10:37:18 PM Discharging Colored Ions (0.0174s) 7/30/2020 10:37:18 PM Replicating Ion Colors (0.0114s) 7/30/2020 10:37:18 PM Faction Diagnostics (0.0384s) 7/30/2020 10:37:18 PM Buffering Hackers (0.0407s) 7/30/2020 10:37:18 PM Inverting Death (0.0281s) 7/30/2020 10:37:18 PM Linear Field Variance (0.0342s) 7/30/2020 10:37:18 PM Charging Marks (0.0308s) 7/30/2020 10:37:18 PM Guarding The Posts (0.0164s) 7/30/2020 10:37:18 PM Range Manifolds (0.0610s) 7/30/2020 10:37:18 PM Purging ROFs (0.0045s) 7/30/2020 10:37:18 PM Manipulating Speeds (0.0265s) 7/30/2020 10:37:18 PM Detecting Projectiles (0.0039s) 7/30/2020 10:37:18 PM Grouping Flow Fields (0.0218s) 7/30/2020 10:37:18 PM Modulating Flow Field Groups (0.0338s) 7/30/2020 10:37:18 PM Designing Fleets (0.1259s) 7/30/2020 10:37:18 PM Thinking Of Technologies (0.0293s) 7/30/2020 10:37:18 PM Categorizing Starboard Sensors (0.0270s) 7/30/2020 10:37:18 PM Injecting Galactic Variables (0.0347s) 7/30/2020 10:37:18 PM Initiating Starfields (0.0615s) 7/30/2020 10:37:18 PM Pinpointing Distant Planets (0.1419s) 7/30/2020 10:37:18 PM Categorizing All Planets (0.0035s) 7/30/2020 10:37:18 PM Organizing Commands (0.0403s) 7/30/2020 10:37:18 PM Calculating Firing Cones (0.0034s) 7/30/2020 10:37:20 PM Declaring Ship Parts At Customs (1.4614s) 7/30/2020 10:37:20 PM Sterilizing Test Chamber (0.0454s) 7/30/2020 10:37:55 PM Install Replacement Weapons (34.6794s) 7/30/2020 10:37:55 PM Issuing Orders (0.0705s) 7/30/2020 10:37:55 PM Augmenting Infusers (0.0064s) 7/30/2020 10:37:55 PM Infusing (0.0888s) 7/30/2020 10:37:55 PM Post-Proton Surge (0.0045s) 7/30/2020 10:37:55 PM Stimulate Modulation (0.0268s) 7/30/2020 10:37:55 PM ArcenAssetBundleCache.InstantiatedObjects: 980 7/30/2020 10:37:55 PM Load Surrogates (0.2979s) 7/30/2020 10:37:56 PM Final Checks (0.7254s) 7/30/2020 10:37:56 PM Load Historical Documents (0.0025s) 7/30/2020 10:37:56 PM 47.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (5.4s) Late Axionic Computations (0.5s) Declaring Ship Parts At Customs (1.5s) Install Replacement Weapons (34.7s) Load Surrogates (0.3s) Final Checks (0.7s) 7/30/2020 10:37:56 PM Hello Steam user 'Magiik' 7/30/2020 10:38:09 PM Start Generate Partial Map with Realistic and seed 461617738 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/30/2020 10:38:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:38:29 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:38:29 PM Generate Partial Map Complete 7/30/2020 10:38:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:38:58 PM Start Generate Partial Map with Grid and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:38:58 PM Generate Partial Map Complete 7/30/2020 10:38:58 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:39:03 PM Start Generate Partial Map with Clusters and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:39:08 PM Generate Partial Map Complete 7/30/2020 10:39:08 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:39:09 PM Start Generate Partial Map with Maze and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:39:09 PM Generate Partial Map Complete 7/30/2020 10:39:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:39:16 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:39:16 PM Generate Partial Map Complete 7/30/2020 10:39:16 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:39:23 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:39:23 PM Generate Partial Map Complete 7/30/2020 10:39:23 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:41:52 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:41:52 PM Generate Partial Map Complete 7/30/2020 10:41:52 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:46:43 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:46:44 PM Generate Partial Map Complete 7/30/2020 10:46:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:46:48 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:46:48 PM Generate Partial Map Complete 7/30/2020 10:46:48 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:47:59 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 32 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:47:59 PM Generate Partial Map Complete 7/30/2020 10:47:59 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:48:12 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:48:12 PM Generate Partial Map Complete 7/30/2020 10:48:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:48:18 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:48:18 PM Generate Partial Map Complete 7/30/2020 10:48:18 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:50:21 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:50:21 PM Generate Partial Map Complete 7/30/2020 10:50:21 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:50:37 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:50:37 PM Generate Partial Map Complete 7/30/2020 10:50:37 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:50:55 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:50:55 PM Generate Partial Map Complete 7/30/2020 10:50:55 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:51:08 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:51:09 PM Generate Partial Map Complete 7/30/2020 10:51:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:52:04 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 34 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:52:04 PM Generate Partial Map Complete 7/30/2020 10:52:04 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:52:29 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:52:29 PM Generate Partial Map Complete 7/30/2020 10:52:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:52:44 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 36 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:52:44 PM Generate Partial Map Complete 7/30/2020 10:52:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:52:55 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 37 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:52:56 PM Generate Partial Map Complete 7/30/2020 10:52:56 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:53:34 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 40 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:53:35 PM Generate Partial Map Complete 7/30/2020 10:53:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:53:43 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 40 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:53:43 PM Generate Partial Map Complete 7/30/2020 10:53:43 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:53:53 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 40 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:53:53 PM Generate Partial Map Complete 7/30/2020 10:53:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:54:26 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:54:26 PM Generate Partial Map Complete 7/30/2020 10:54:26 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:54:52 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:54:52 PM Generate Partial Map Complete 7/30/2020 10:54:52 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:55:02 PM Start Generate Partial Map with X and seed 461617738 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/30/2020 10:55:03 PM Generate Partial Map Complete 7/30/2020 10:55:03 PM PlayerAccount Alpharius has now been put in control of faction 1. 7/30/2020 10:56:16 PM Start Generate FULL Map with X and seed 461617738 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/30/2020 10:56:17 PM Generate FULL Map Complete 7/30/2020 11:09:09 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/30/2020 11:27:08 PM Alpharius attemped cheat on planet XFA (cmd: riches) with failure: debugStage: 2000 full error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.External.CheatsAndCommands.ProcessCheatOrCommandText (System.String CameFrom, System.String RawText, Arcen.AIW2.Core.Planet OnPlanet, Arcen.AIW2.Core.Faction PlayerFactionIssuingCommand, Arcen.AIW2.Core.ArcenSimContext Context) [0x006e7] in :0 7/30/2020 11:27:44 PM Alpharius used cheat on planet XFA with result: All Players Granted 5,000,000 Metal 7/30/2020 11:28:15 PM Alpharius used cheat on planet XFA with result: All Players Granted A Free Zenith Power Generator 7/30/2020 11:28:41 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/30/2020 11:30:07 PM Alpharius used cheat on planet Ix with result: All Players Granted 5,000,000 Metal 7/30/2020 11:42:52 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/30/2020 11:54:17 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/30/2020 11:56:19 PM Donating team Fireteam 14 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 7/30/2020 11:56:23 PM Donating team Fireteam 14 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 7/30/2020 11:56:33 PM Donating team Fireteam 15 has 8 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 7/31/2020 12:05:17 AM Donating team Fireteam 16 has 15 units with strength 1734. Status Assembling No target planet No lurk planet. Ships: Bos: 1, Saxon: 14 to hunter, path A 7/31/2020 12:05:17 AM Donating team Fireteam 17 has 2 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:05:17 AM Donating team Fireteam 15 has 7 units with strength 2875. Status Staging No target planet No lurk planet. Ships: Bos: 2, Saxon: 5 to hunter, path B 7/31/2020 12:07:33 AM Donating team Fireteam 18 has 2 units with strength 807. Status Assembling No target planet No lurk planet. Ships: Hudak: 2 to hunter, path A 7/31/2020 12:07:56 AM Donating team Fireteam 23 has 25 units with strength 1107. Status Assembling No target planet No lurk planet. Ships: Hudak: 25 to hunter, path A 7/31/2020 12:08:02 AM Donating team Fireteam 19 has 26 units with strength 724. Status Assembling No target planet No lurk planet. Ships: Hudak: 26 to hunter, path A 7/31/2020 12:08:02 AM Donating team Fireteam 18 has 73 units with strength 2931. Status Staging No target planet No lurk planet. Ships: Hudak: 67, Candlin: 6 to hunter, path B 7/31/2020 12:08:08 AM Donating team Fireteam 24 has 22 units with strength 1524. Status Assembling No target planet No lurk planet. Ships: Hudak: 22 to hunter, path A 7/31/2020 12:08:08 AM Donating team Fireteam 26 has 2 units with strength 1239. Status Assembling No target planet No lurk planet. Ships: Hudak: 2 to hunter, path A 7/31/2020 12:08:08 AM Donating team Fireteam 25 has 15 units with strength 3044. Status Staging No target planet No lurk planet. Ships: Hudak: 8, Candlin: 7 to hunter, path B 7/31/2020 12:08:08 AM Donating team Fireteam 23 has 40 units with strength 2135. Status Staging No target planet No lurk planet. Ships: Hudak: 33, Candlin: 7 to hunter, path B 7/31/2020 12:11:17 AM Donating team Fireteam 19 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 7/31/2020 12:11:17 AM Donating team Fireteam 17 has 44 units with strength 2144. Status Staging No target planet No lurk planet. Ships: Bos: 44 to hunter, path B 7/31/2020 12:11:17 AM Donating team Fireteam 18 has 26 units with strength 2420. Status Staging No target planet No lurk planet. Ships: Bos: 26 to hunter, path B 7/31/2020 12:17:01 AM Donating team Fireteam 21 has 47 units with strength 3163. Status Staging No target planet No lurk planet. Ships: Bos: 47 to hunter, path B 7/31/2020 12:17:01 AM Donating team Fireteam 22 has 48 units with strength 2042. Status Staging No target planet No lurk planet. Ships: Bos: 48 to hunter, path B 7/31/2020 12:19:26 AM Alpharius used cheat on planet Shiva with result: Fallen Spire Relic spawned for player Alpharius on planet Shiva 7/31/2020 12:22:05 AM Reconquest Seeding for Armaghast: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/31/2020 12:22:49 AM Donating team Fireteam 25 has 17 units with strength 1902. Status Assembling No target planet No lurk planet. Ships: Bos: 17 to hunter, path A 7/31/2020 12:27:48 AM Alpharius used cheat on planet Shiva with result: All Players Granted 5,000,000 Metal 7/31/2020 12:27:49 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 12:31:24 AM Donating team Fireteam 31 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Saxon: 3 to hunter, path A 7/31/2020 12:31:26 AM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:36 AM Donating team Fireteam 31 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:37 AM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:40 AM Donating team Fireteam 31 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:41 AM Donating team Fireteam 31 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Saxon: 3 to hunter, path A 7/31/2020 12:31:44 AM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:45 AM Donating team Fireteam 31 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:48 AM Donating team Fireteam 31 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Saxon: 3 to hunter, path A 7/31/2020 12:31:49 AM Donating team Fireteam 31 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Saxon: 1 to hunter, path A 7/31/2020 12:31:51 AM Donating team Fireteam 31 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Saxon: 4 to hunter, path A 7/31/2020 12:31:53 AM Donating team Fireteam 31 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:55 AM Donating team Fireteam 31 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:31:57 AM Donating team Fireteam 31 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Saxon: 2 to hunter, path A 7/31/2020 12:39:12 AM Donating team Fireteam 34 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Saxon: 1 to hunter, path A 7/31/2020 12:40:46 AM Donating team Fireteam 36 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Saxon: 1 to hunter, path A 7/31/2020 12:43:52 AM Reconquest Seeding for Kamp: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/31/2020 12:44:33 AM Donating team Fireteam 8 has 4 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Postel: 4 to hunter, path A 7/31/2020 12:49:26 AM Donating team Fireteam 35 has 5 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Wulf: 5 to hunter, path A 7/31/2020 12:49:26 AM Donating team Fireteam 32 has 28 units with strength 2350. Status Staging No target planet No lurk planet. Ships: Wulf: 28 to hunter, path B 7/31/2020 12:49:26 AM Donating team Fireteam 34 has 41 units with strength 2971. Status Staging No target planet No lurk planet. Ships: Wulf: 41 to hunter, path B 7/31/2020 12:49:26 AM Donating team Fireteam 33 has 20 units with strength 2406. Status Staging No target planet No lurk planet. Ships: Wulf: 20 to hunter, path B 7/31/2020 12:50:17 AM Donating team Fireteam 33 has 13 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Glacis: 13 to hunter, path A 7/31/2020 12:53:55 AM Reconquest Seeding for Glacis: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/31/2020 12:53:58 AM Donating team Fireteam 5 has 15 units with strength 2488. Status Staging No target planet No lurk planet. Ships: Sarr: 15 to hunter, path B 7/31/2020 12:57:37 AM Donating team Fireteam 43 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 7/31/2020 3:01:05 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/31/2020 3:01:05 PM Boot up FleetOS (0.3342s) 7/31/2020 3:01:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2020 3:01:06 PM Check System Logs For Rogue Intelligence (0.6390s) 7/31/2020 3:01:06 PM Game Version: 2.111 7/31/2020 3:01:06 PM Eject Trash Into Hyperspace (0.1877s) 7/31/2020 3:01:06 PM Check For Extra Modules (0.0432s) 7/31/2020 3:01:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/31/2020 3:01:06 PM Bring Cloaking Systems Online (0.0429s) 7/31/2020 3:01:06 PM Recalculate Speed Of Light (0.0422s) 7/31/2020 3:01:06 PM Optimize Comfort On Command Decks (0.0265s) 7/31/2020 3:01:06 PM Generating Framerates (0.0144s) 7/31/2020 3:01:06 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/31/2020 3:01:06 PM Mods: SpireRailgunShop (Disabled) 7/31/2020 3:01:06 PM Check Nearby Stellar Masses (0.1164s) 7/31/2020 3:01:07 PM Remembering Alamo (0.0198s) 7/31/2020 3:01:07 PM Boot Audio Comms (0.0144s) 7/31/2020 3:01:07 PM Establish Individual Audio Links (0.0233s) 7/31/2020 3:01:07 PM Prepare Explosions and Crackles (0.0588s) 7/31/2020 3:01:07 PM No resolution change was required. 7/31/2020 3:01:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2020 3:01:07 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/31/2020 3:01:07 PM Refresh Optical Lensing (0.0238s) 7/31/2020 3:01:07 PM Revise Fundamental Physical Laws (0.0085s) 7/31/2020 3:01:07 PM Calculate Odds Of Success (0.3167s) 7/31/2020 3:01:12 PM Briefly Panic (4.9627s) 7/31/2020 3:01:12 PM Install Confidence Routines (0.2406s) 7/31/2020 3:01:12 PM Bring Commander Interface Online (0.2088s) 7/31/2020 3:01:12 PM Motivate All Crews (0.0531s) 7/31/2020 3:01:12 PM Locating Available Networks (0.0332s) 7/31/2020 3:01:12 PM Externalizing Patterns (0.0388s) 7/31/2020 3:01:13 PM Hooking Externals (0.0129s) 7/31/2020 3:01:13 PM Handlizing Hooks (0.0099s) 7/31/2020 3:01:13 PM Disengaging Constants (0.2197s) 7/31/2020 3:01:13 PM Late Axionic Computations (0.4807s) 7/31/2020 3:01:13 PM Connecting to Fleet Command (0.0149s) 7/31/2020 3:01:13 PM Thinking Of Advice (0.0203s) 7/31/2020 3:01:13 PM Degaussing Advice (0.2352s) 7/31/2020 3:01:14 PM Reading Alien Diaries (0.0546s) 7/31/2020 3:01:14 PM Naming All Known Planets (0.0205s) 7/31/2020 3:01:14 PM Remembering Speeds (0.0174s) 7/31/2020 3:01:14 PM Prioritizing Targets (0.0206s) 7/31/2020 3:01:14 PM Rebooting Sensor Arrays (0.0149s) 7/31/2020 3:01:14 PM Unloading Prismatic Grid (0.0214s) 7/31/2020 3:01:14 PM Thinking Of Objectives (0.0066s) 7/31/2020 3:01:14 PM Re-Aligning Objectives (0.0404s) 7/31/2020 3:01:14 PM Inhibiting Visual Scans (0.0268s) 7/31/2020 3:01:14 PM Synthesizing Vocals (0.0134s) 7/31/2020 3:01:14 PM Investigating Map Signatures (0.0352s) 7/31/2020 3:01:14 PM Ventilating Scenarios (0.0055s) 7/31/2020 3:01:14 PM Decontaminating Targeting Systems (0.0169s) 7/31/2020 3:01:14 PM Ejecting Tactical Core (0.0124s) 7/31/2020 3:01:14 PM Calibrating Formations (0.0055s) 7/31/2020 3:01:14 PM Intercepting Galactic Maps (0.0293s) 7/31/2020 3:01:14 PM Discharging Colored Ions (0.0259s) 7/31/2020 3:01:14 PM Replicating Ion Colors (0.0109s) 7/31/2020 3:01:14 PM Faction Diagnostics (0.0470s) 7/31/2020 3:01:14 PM Buffering Hackers (0.0408s) 7/31/2020 3:01:14 PM Inverting Death (0.0283s) 7/31/2020 3:01:14 PM Linear Field Variance (0.0337s) 7/31/2020 3:01:14 PM Charging Marks (0.0144s) 7/31/2020 3:01:14 PM Guarding The Posts (0.0656s) 7/31/2020 3:01:14 PM Range Manifolds (0.0119s) 7/31/2020 3:01:14 PM Purging ROFs (0.0060s) 7/31/2020 3:01:14 PM Manipulating Speeds (0.0243s) 7/31/2020 3:01:14 PM Detecting Projectiles (0.0055s) 7/31/2020 3:01:14 PM Grouping Flow Fields (0.0215s) 7/31/2020 3:01:14 PM Modulating Flow Field Groups (0.0367s) 7/31/2020 3:01:14 PM Designing Fleets (0.1302s) 7/31/2020 3:01:14 PM Thinking Of Technologies (0.0300s) 7/31/2020 3:01:14 PM Categorizing Starboard Sensors (0.0263s) 7/31/2020 3:01:14 PM Injecting Galactic Variables (0.0268s) 7/31/2020 3:01:14 PM Burying Starfields (0.0691s) 7/31/2020 3:01:15 PM Scanning Distant Planets (0.6198s) 7/31/2020 3:01:15 PM Categorizing All Planets (0.0503s) 7/31/2020 3:01:15 PM Organizing Commands (0.0497s) 7/31/2020 3:01:15 PM Calculating Firing Cones (0.0050s) 7/31/2020 3:01:17 PM Jailbreaking Favorite Ship Parts (1.5524s) 7/31/2020 3:01:17 PM Sterilizing Test Chamber (0.1111s) 7/31/2020 3:01:51 PM Printing Paper Copies Of All Data Banks (33.6790s) 7/31/2020 3:01:51 PM Issuing Orders (0.0525s) 7/31/2020 3:01:51 PM Augmenting Infusers (0.0055s) 7/31/2020 3:01:51 PM Infusing (0.0911s) 7/31/2020 3:01:51 PM Post-Proton Surge (0.0055s) 7/31/2020 3:01:51 PM Stimulate Modulation (0.0263s) 7/31/2020 3:01:51 PM ArcenAssetBundleCache.InstantiatedObjects: 980 7/31/2020 3:01:51 PM Load Surrogates (0.2825s) 7/31/2020 3:01:52 PM Final Checks (0.6468s) 7/31/2020 3:01:52 PM Load Historical Documents (0.0035s) 7/31/2020 3:01:52 PM 46.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (5.0s) Late Axionic Computations (0.5s) Scanning Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (1.6s) Printing Paper Copies Of All Data Banks (33.7s) Load Surrogates (0.3s) Final Checks (0.6s) 7/31/2020 3:01:52 PM Hello Steam user 'Magiik' 7/31/2020 3:02:11 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/X/X.save Source1: AnythingElse Source3: LoadingSaveGame 7/31/2020 3:02:12 PM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 1 of those. 7/31/2020 3:02:12 PM Finish load save in 776.2ms 7/31/2020 3:04:09 PM Alpharius attemped cheat on planet Hinton (cmd: for science 30000) with failure: unknown command: ' for science 30000' 7/31/2020 3:04:23 PM Alpharius used cheat on planet Hinton with result: All Players Granted 30,000 Science 7/31/2020 3:04:54 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 3:04:54 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 3:04:54 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 3:05:22 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/31/2020 3:06:28 PM Reconquest Seeding for Kaliban: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 7/31/2020 3:09:20 PM Donating team Fireteam 45 has 5 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Saxon: 5 to hunter, path A 7/31/2020 3:09:29 PM Donating team Fireteam 11 has 1 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Hinton: 1 to hunter, path A 7/31/2020 3:18:17 PM Donating team Fireteam 49 has 42 units with strength 1997. Status Assembling No target planet No lurk planet. Ships: Veloso: 4, Bos: 38 to hunter, path A 7/31/2020 3:18:17 PM Donating team Fireteam 50 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 7/31/2020 3:25:20 PM Donating team Fireteam 12 has 4 units with strength 86. Status Assembling No target planet No lurk planet. Ships: Midway: 4 to hunter, path A 7/31/2020 3:25:43 PM Donating team Fireteam 15 has 8 units with strength 2600. Status Staging No target planet No lurk planet. Ships: Sarr: 7, Armaghast: 1 to hunter, path B 7/31/2020 3:25:45 PM Donating team Fireteam 15 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Midway: 25 to hunter, path A 7/31/2020 3:25:49 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:25:51 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:25:53 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:25:55 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:25:58 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:00 PM Donating team Fireteam 15 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:02 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:04 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:06 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:26:08 PM Donating team Fireteam 15 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Midway: 4 to hunter, path A 7/31/2020 3:26:10 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:26:12 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:14 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:16 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:18 PM Donating team Fireteam 15 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:20 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:22 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:26:24 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:26 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:28 PM Donating team Fireteam 15 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:30 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:32 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:26:34 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:36 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:38 PM Donating team Fireteam 15 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:40 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:42 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:44 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:46 PM Donating team Fireteam 15 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:48 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:50 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:52 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:26:54 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:26:55 PM Donating team Fireteam 15 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Midway: 4 to hunter, path A 7/31/2020 3:26:57 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:26:59 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:27:02 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:27:03 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:27:05 PM Donating team Fireteam 15 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:27:07 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:27:09 PM Donating team Fireteam 15 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:27:11 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:27:13 PM Donating team Fireteam 15 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Midway: 4 to hunter, path A 7/31/2020 3:27:15 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:27:17 PM Donating team Fireteam 15 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Midway: 2 to hunter, path A 7/31/2020 3:27:19 PM Donating team Fireteam 15 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Midway: 3 to hunter, path A 7/31/2020 3:27:21 PM Donating team Fireteam 15 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Midway: 1 to hunter, path A 7/31/2020 3:50:48 PM Reconquest Seeding for Elee: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 7/31/2020 3:51:50 PM Reconquest Seeding for Thaf: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 7/31/2020 3:56:29 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/31/2020 3:56:29 PM Boot up FleetOS (0.2604s) 7/31/2020 3:56:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2020 3:56:29 PM Check System Logs For Rogue Intelligence (0.2535s) 7/31/2020 3:56:30 PM Game Version: 2.111 7/31/2020 3:56:30 PM Eject Trash Into Hyperspace (0.0779s) 7/31/2020 3:56:30 PM Check For Extra Modules (0.0184s) 7/31/2020 3:56:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/31/2020 3:56:30 PM Bring Cloaking Systems Online (0.0159s) 7/31/2020 3:56:30 PM Recalculate Speed Of Light (0.0154s) 7/31/2020 3:56:30 PM Optimize Comfort On Command Decks (0.0169s) 7/31/2020 3:56:30 PM Generating Framerates (0.0089s) 7/31/2020 3:56:30 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/31/2020 3:56:30 PM Mods: SpireRailgunShop (Enabled!) 7/31/2020 3:56:30 PM Check Nearby Stellar Masses (0.0327s) 7/31/2020 3:56:30 PM Remembering Alamo (0.0149s) 7/31/2020 3:56:30 PM Boot Audio Comms (0.0089s) 7/31/2020 3:56:30 PM Establish Individual Audio Links (0.0154s) 7/31/2020 3:56:30 PM Prepare Explosions and Crackles (0.0223s) 7/31/2020 3:56:30 PM No resolution change was required. 7/31/2020 3:56:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2020 3:56:30 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 7/31/2020 3:56:30 PM Refresh Optical Lensing (0.0114s) 7/31/2020 3:56:30 PM Revise Fundamental Physical Laws (0.0060s) 7/31/2020 3:56:30 PM Calculate Odds Of Success (0.0347s) 7/31/2020 3:56:30 PM Briefly Panic (0.2227s) 7/31/2020 3:56:30 PM Install Confidence Routines (0.2282s) 7/31/2020 3:56:30 PM Bring Commander Interface Online (0.1141s) 7/31/2020 3:56:30 PM Motivate All Crews (0.0342s) 7/31/2020 3:56:30 PM Locating Available Networks (0.0188s) 7/31/2020 3:56:30 PM Externalizing Patterns (0.0248s) 7/31/2020 3:56:30 PM Hooking Externals (0.0119s) 7/31/2020 3:56:30 PM Handlizing Hooks (0.0099s) 7/31/2020 3:56:30 PM Disengaging Constants (0.0293s) 7/31/2020 3:56:30 PM Late Axionic Computations (0.0481s) 7/31/2020 3:56:30 PM Connecting to Fleet Command (0.0084s) 7/31/2020 3:56:31 PM Thinking Of Advice (0.0094s) 7/31/2020 3:56:31 PM Degaussing Advice (0.0193s) 7/31/2020 3:56:31 PM Reading Alien Diaries (0.0089s) 7/31/2020 3:56:31 PM Naming All Known Planets (0.0074s) 7/31/2020 3:56:31 PM Remembering Speeds (0.0094s) 7/31/2020 3:56:31 PM Prioritizing Targets (0.0114s) 7/31/2020 3:56:31 PM Rebooting Sensor Arrays (0.0089s) 7/31/2020 3:56:31 PM Unloading Prismatic Grid (0.0099s) 7/31/2020 3:56:31 PM Thinking Of Objectives (0.0104s) 7/31/2020 3:56:31 PM Re-Aligning Objectives (0.0092s) 7/31/2020 3:56:31 PM Inhibiting Visual Scans (0.0139s) 7/31/2020 3:56:31 PM Synthesizing Vocals (0.0064s) 7/31/2020 3:56:31 PM Investigating Map Signatures (0.0129s) 7/31/2020 3:56:31 PM Ventilating Scenarios (0.0074s) 7/31/2020 3:56:31 PM Decontaminating Targeting Systems (0.0094s) 7/31/2020 3:56:31 PM Ejecting Tactical Core (0.0099s) 7/31/2020 3:56:31 PM Calibrating Formations (0.0099s) 7/31/2020 3:56:31 PM Intercepting Galactic Maps (0.0109s) 7/31/2020 3:56:31 PM Discharging Colored Ions (0.0174s) 7/31/2020 3:56:31 PM Replicating Ion Colors (0.0069s) 7/31/2020 3:56:31 PM Faction Diagnostics (0.0139s) 7/31/2020 3:56:31 PM Buffering Hackers (0.0109s) 7/31/2020 3:56:31 PM Inverting Death (0.0064s) 7/31/2020 3:56:31 PM Linear Field Variance (0.0109s) 7/31/2020 3:56:31 PM Charging Marks (0.0084s) 7/31/2020 3:56:31 PM Guarding The Posts (0.0595s) 7/31/2020 3:56:31 PM Range Manifolds (0.0060s) 7/31/2020 3:56:31 PM Purging ROFs (0.0089s) 7/31/2020 3:56:31 PM Manipulating Speeds (0.0108s) 7/31/2020 3:56:31 PM Detecting Projectiles (0.0094s) 7/31/2020 3:56:31 PM Grouping Flow Fields (0.0119s) 7/31/2020 3:56:31 PM Modulating Flow Field Groups (0.0203s) 7/31/2020 3:56:31 PM Designing Fleets (0.0144s) 7/31/2020 3:56:31 PM Thinking Of Technologies (0.0079s) 7/31/2020 3:56:31 PM Categorizing Starboard Sensors (0.0084s) 7/31/2020 3:56:31 PM Injecting Galactic Variables (0.0144s) 7/31/2020 3:56:31 PM Miming Starfields (0.0144s) 7/31/2020 3:56:31 PM Blowing Up Distant Planets (0.1310s) 7/31/2020 3:56:31 PM Categorizing All Planets (0.0059s) 7/31/2020 3:56:31 PM Organizing Commands (0.0154s) 7/31/2020 3:56:31 PM Calculating Firing Cones (0.0084s) 7/31/2020 3:56:32 PM Developing New Ship Parts (0.4325s) 7/31/2020 3:56:32 PM Sterilizing Test Chamber (0.0139s) 7/31/2020 3:56:34 PM Reactivate Cold Fusion Reactor (2.1675s) 7/31/2020 3:56:34 PM Issuing Orders (0.0169s) 7/31/2020 3:56:34 PM Augmenting Infusers (0.0055s) 7/31/2020 3:56:34 PM Infusing (0.0188s) 7/31/2020 3:56:34 PM Post-Proton Surge (0.0049s) 7/31/2020 3:56:34 PM Stimulate Modulation (0.0268s) 7/31/2020 3:56:34 PM ArcenAssetBundleCache.InstantiatedObjects: 980 7/31/2020 3:56:34 PM Load Surrogates (0.0793s) 7/31/2020 3:56:34 PM Final Checks (0.5365s) 7/31/2020 3:56:34 PM Load Historical Documents (0.0039s) 7/31/2020 3:56:34 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Developing New Ship Parts (0.4s) Reactivate Cold Fusion Reactor (2.2s) Final Checks (0.5s) 7/31/2020 3:56:35 PM Hello Steam user 'Magiik' 7/31/2020 3:56:38 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/X/X.save Source1: AnythingElse Source3: LoadingSaveGame 7/31/2020 3:56:39 PM Finish load save in 826.6ms 7/31/2020 3:57:35 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 3:57:35 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 3:57:35 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 4:06:07 PM Achievement Skipped Because Of Cheating: Kills: Warrior at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <7697a1d2f83d460e83f9c4fcaa8ecdf3>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/31/2020 4:13:48 PM Reconquest Seeding for Haglao: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/31/2020 4:19:25 PM Reconquest Seeding for Armaghast: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/31/2020 4:20:24 PM Reconquest Seeding for Kila: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/31/2020 4:22:25 PM Reconquest Seeding for Tozus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/31/2020 4:26:30 PM Reconquest Seeding for Elysia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/31/2020 4:26:57 PM Reconquest Seeding for Vega: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/31/2020 4:27:22 PM Donating team Fireteam 15 has 21 units with strength 2325. Status Staging No target planet No lurk planet. Ships: Barto: 4, Midway: 17 to hunter, path B 7/31/2020 4:31:12 PM Donating team Fireteam 56 has 3 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 7/31/2020 4:32:31 PM Donating team Fireteam 57 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 7/31/2020 4:32:33 PM Donating team Fireteam 57 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 7/31/2020 4:35:06 PM Donating team Fireteam 58 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 7/31/2020 4:39:18 PM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 10:47:14 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/1/2020 10:47:15 PM Boot up FleetOS (0.5501s) 8/1/2020 10:47:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2020 10:47:15 PM Check System Logs For Rogue Intelligence (0.6830s) 8/1/2020 10:47:15 PM Game Version: 2.112 8/1/2020 10:47:15 PM Eject Trash Into Hyperspace (0.1875s) 8/1/2020 10:47:16 PM Check For Extra Modules (0.0645s) 8/1/2020 10:47:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/1/2020 10:47:16 PM Bring Cloaking Systems Online (0.0520s) 8/1/2020 10:47:16 PM Recalculate Speed Of Light (0.0501s) 8/1/2020 10:47:16 PM Optimize Comfort On Command Decks (0.0382s) 8/1/2020 10:47:16 PM Generating Framerates (0.0372s) 8/1/2020 10:47:16 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/1/2020 10:47:16 PM Mods: SpireRailgunShop (Enabled!) 8/1/2020 10:47:16 PM Check Nearby Stellar Masses (0.0746s) 8/1/2020 10:47:16 PM Remembering Alamo (0.1289s) 8/1/2020 10:47:16 PM Boot Audio Comms (0.0392s) 8/1/2020 10:47:16 PM Establish Individual Audio Links (0.0223s) 8/1/2020 10:47:16 PM Prepare Explosions and Crackles (0.0744s) 8/1/2020 10:47:16 PM No resolution change was required. 8/1/2020 10:47:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2020 10:47:16 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/1/2020 10:47:16 PM Refresh Optical Lensing (0.0244s) 8/1/2020 10:47:16 PM Revise Fundamental Physical Laws (0.0304s) 8/1/2020 10:47:16 PM Calculate Odds Of Success (0.3540s) 8/1/2020 10:47:22 PM Briefly Panic (5.4435s) 8/1/2020 10:47:22 PM Install Confidence Routines (0.2595s) 8/1/2020 10:47:23 PM Bring Commander Interface Online (0.3690s) 8/1/2020 10:47:23 PM Motivate All Crews (0.1180s) 8/1/2020 10:47:23 PM Locating Available Networks (0.0660s) 8/1/2020 10:47:23 PM Externalizing Patterns (0.0734s) 8/1/2020 10:47:23 PM Hooking Externals (0.0208s) 8/1/2020 10:47:23 PM Handlizing Hooks (0.0347s) 8/1/2020 10:47:23 PM Disengaging Constants (0.3117s) 8/1/2020 10:47:23 PM Late Axionic Computations (0.3635s) 8/1/2020 10:47:24 PM Connecting to Fleet Command (0.0567s) 8/1/2020 10:47:24 PM Thinking Of Advice (0.0367s) 8/1/2020 10:47:24 PM Degaussing Advice (0.2356s) 8/1/2020 10:47:24 PM Reading Alien Diaries (0.0631s) 8/1/2020 10:47:24 PM Naming All Known Planets (0.0289s) 8/1/2020 10:47:24 PM Remembering Speeds (0.0253s) 8/1/2020 10:47:24 PM Prioritizing Targets (0.0369s) 8/1/2020 10:47:24 PM Rebooting Sensor Arrays (0.0154s) 8/1/2020 10:47:24 PM Unloading Prismatic Grid (0.0298s) 8/1/2020 10:47:24 PM Thinking Of Objectives (0.0238s) 8/1/2020 10:47:24 PM Re-Aligning Objectives (0.0477s) 8/1/2020 10:47:24 PM Inhibiting Visual Scans (0.0462s) 8/1/2020 10:47:24 PM Synthesizing Vocals (0.0447s) 8/1/2020 10:47:24 PM Investigating Map Signatures (0.0347s) 8/1/2020 10:47:24 PM Ventilating Scenarios (0.0270s) 8/1/2020 10:47:24 PM Decontaminating Targeting Systems (0.0208s) 8/1/2020 10:47:24 PM Ejecting Tactical Core (0.0289s) 8/1/2020 10:47:24 PM Calibrating Formations (0.0198s) 8/1/2020 10:47:24 PM Intercepting Galactic Maps (0.0570s) 8/1/2020 10:47:24 PM Discharging Colored Ions (0.0422s) 8/1/2020 10:47:24 PM Replicating Ion Colors (0.0282s) 8/1/2020 10:47:25 PM Faction Diagnostics (0.0621s) 8/1/2020 10:47:25 PM Buffering Hackers (0.0754s) 8/1/2020 10:47:25 PM Inverting Death (0.0363s) 8/1/2020 10:47:25 PM Linear Field Variance (0.1007s) 8/1/2020 10:47:25 PM Charging Marks (0.0472s) 8/1/2020 10:47:25 PM Guarding The Posts (0.0998s) 8/1/2020 10:47:25 PM Range Manifolds (0.0109s) 8/1/2020 10:47:25 PM Purging ROFs (0.0204s) 8/1/2020 10:47:25 PM Manipulating Speeds (0.0352s) 8/1/2020 10:47:25 PM Detecting Projectiles (0.0223s) 8/1/2020 10:47:25 PM Grouping Flow Fields (0.0213s) 8/1/2020 10:47:25 PM Modulating Flow Field Groups (0.0373s) 8/1/2020 10:47:25 PM Designing Fleets (0.2103s) 8/1/2020 10:47:25 PM Thinking Of Technologies (0.0492s) 8/1/2020 10:47:25 PM Categorizing Starboard Sensors (0.0263s) 8/1/2020 10:47:25 PM Injecting Galactic Variables (0.0521s) 8/1/2020 10:47:25 PM Eating Starfields (0.1351s) 8/1/2020 10:47:26 PM Mopping Up Distant Planets (0.1513s) 8/1/2020 10:47:26 PM Categorizing All Planets (0.0079s) 8/1/2020 10:47:26 PM Organizing Commands (0.0357s) 8/1/2020 10:47:26 PM Calculating Firing Cones (0.0055s) 8/1/2020 10:47:27 PM Declaring Ship Parts At Customs (1.5800s) 8/1/2020 10:47:27 PM Sterilizing Test Chamber (0.1482s) 8/1/2020 10:48:02 PM Reformatting Navigation (34.9891s) 8/1/2020 10:48:03 PM Issuing Orders (0.1023s) 8/1/2020 10:48:03 PM Augmenting Infusers (0.0253s) 8/1/2020 10:48:03 PM Infusing (0.1220s) 8/1/2020 10:48:03 PM Post-Proton Surge (0.0050s) 8/1/2020 10:48:03 PM Stimulate Modulation (0.0278s) 8/1/2020 10:48:03 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/1/2020 10:48:03 PM Load Surrogates (0.5061s) 8/1/2020 10:48:04 PM Final Checks (0.6715s) 8/1/2020 10:48:04 PM Load Historical Documents (0.0040s) 8/1/2020 10:48:04 PM 49.9 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.7s) Calculate Odds Of Success (0.4s) Briefly Panic (5.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Declaring Ship Parts At Customs (1.6s) Reformatting Navigation (35.0s) Load Surrogates (0.5s) Final Checks (0.7s) 8/1/2020 10:48:04 PM Hello Steam user 'Magiik' 8/1/2020 10:49:32 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/X/X.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 10:49:33 PM Finish load save in 947.1ms 8/1/2020 10:49:54 PM Achievement Skipped Because Of Cheating: Kills: Warrior at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 10:49:55 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 10:49:55 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 10:49:55 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 10:50:32 PM Alpharius used cheat on planet Galler with result: Fallen Spire Relic spawned for player Alpharius on planet Galler 8/1/2020 10:51:27 PM Alpharius used cheat on planet Galler with result: All Players Granted 5,000 Science 8/1/2020 10:55:57 PM Reconquest Seeding for Teevan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 11:04:29 PM Donating team Fireteam 79 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Metaxas: 3 to hunter, path A 8/1/2020 11:05:34 PM Donating team Fireteam 79 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Terminus: 1 to hunter, path A 8/1/2020 11:05:34 PM Donating team Fireteam 80 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Brinkkemper: 1 to hunter, path A 8/1/2020 11:05:34 PM Donating team Fireteam 81 has 29 units with strength 1367. Status Assembling No target planet No lurk planet. Ships: Brinkkemper: 8, Metaxas: 21 to hunter, path A 8/1/2020 11:07:05 PM Reconquest Seeding for Pullien: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 11:10:25 PM Donating team Fireteam 16 has 21 units with strength 1839. Status Assembling No target planet No lurk planet. Ships: Terminus: 21 to hunter, path A 8/1/2020 11:15:26 PM Reconquest Seeding for Armaghast: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 8/1/2020 11:16:44 PM Reconquest Seeding for Terminus: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 8/1/2020 11:27:35 PM Reconquest Seeding for Rossem: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 11:27:37 PM Donating team Fireteam 86 has 5 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Levchin: 5 to hunter, path A 8/1/2020 11:27:37 PM Donating team Fireteam 85 has 37 units with strength 2228. Status Staging No target planet No lurk planet. Ships: Levchin: 36, Murdoch: 1 to hunter, path B 8/1/2020 11:28:14 PM Donating team Fireteam 85 has 1 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 8/1/2020 11:28:18 PM Donating team Fireteam 87 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Levchin: 2 to hunter, path A 8/1/2020 11:28:28 PM Reconquest Seeding for Duellos: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 8/1/2020 11:28:50 PM Donating team Fireteam 95 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Levchin: 2 to hunter, path A 8/1/2020 11:29:20 PM Donating team Fireteam 99 has 2 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Levchin: 2 to hunter, path A 8/1/2020 11:29:23 PM Reconquest Seeding for Rhodia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 11:29:34 PM Donating team Fireteam 99 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 8/1/2020 11:31:48 PM Donating team Fireteam 68 has 1 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Ceta: 1 to hunter, path A 8/1/2020 11:31:50 PM Donating team Fireteam 68 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Ceta: 25 to hunter, path A 8/1/2020 11:31:56 PM Donating team Fireteam 70 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:31:58 PM Donating team Fireteam 70 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:00 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:02 PM Donating team Fireteam 70 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:04 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:06 PM Donating team Fireteam 70 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:32:08 PM Donating team Fireteam 70 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:10 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:12 PM Donating team Fireteam 70 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:32:14 PM Donating team Fireteam 70 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ceta: 1 to hunter, path A 8/1/2020 11:32:16 PM Donating team Fireteam 70 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ceta: 4 to hunter, path A 8/1/2020 11:32:18 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:20 PM Donating team Fireteam 70 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:22 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:24 PM Donating team Fireteam 70 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:26 PM Donating team Fireteam 70 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:32:28 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:30 PM Donating team Fireteam 70 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:32 PM Donating team Fireteam 70 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:34 PM Donating team Fireteam 70 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ceta: 4 to hunter, path A 8/1/2020 11:32:36 PM Donating team Fireteam 70 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ceta: 1 to hunter, path A 8/1/2020 11:32:38 PM Donating team Fireteam 70 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:32:40 PM Donating team Fireteam 70 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 8/1/2020 11:32:40 PM Donating team Fireteam 71 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ceta: 2 to hunter, path A 8/1/2020 11:32:42 PM Donating team Fireteam 70 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ceta: 1 to hunter, path A 8/1/2020 11:32:44 PM Donating team Fireteam 70 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ceta: 4 to hunter, path A 8/1/2020 11:32:46 PM Donating team Fireteam 70 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ceta: 1 to hunter, path A 8/1/2020 11:32:48 PM Donating team Fireteam 70 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:32:50 PM Donating team Fireteam 70 has 47 units with strength 2880. Status Assembling No target planet No lurk planet. Ships: Postel: 47 to hunter, path A 8/1/2020 11:32:50 PM Donating team Fireteam 71 has 22 units with strength 771. Status Assembling No target planet No lurk planet. Ships: Postel: 22 to hunter, path A 8/1/2020 11:32:50 PM Donating team Fireteam 74 has 98 units with strength 8128. Status Staging No target planet No lurk planet. Ships: Ceta: 96, Hudak: 2 to hunter, path B 8/1/2020 11:32:50 PM Donating team Fireteam 72 has 97 units with strength 11922. Status Staging No target planet No lurk planet. Ships: Ceta: 96, Hudak: 1 to hunter, path B 8/1/2020 11:32:50 PM Donating team Fireteam 75 has 93 units with strength 6444. Status Staging No target planet No lurk planet. Ships: Ceta: 91, Hudak: 2 to hunter, path B 8/1/2020 11:32:50 PM Donating team Fireteam 73 has 117 units with strength 7802. Status Staging No target planet No lurk planet. Ships: Ceta: 115, Hudak: 2 to hunter, path B 8/1/2020 11:32:52 PM Donating team Fireteam 77 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Ceta: 3 to hunter, path A 8/1/2020 11:36:36 PM Donating team Fireteam 79 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/1/2020 11:36:38 PM Donating team Fireteam 79 has 41 units with strength 2993. Status Staging No target planet No lurk planet. Ships: Glacis: 41 to hunter, path B 8/1/2020 11:36:38 PM Donating team Fireteam 80 has 42 units with strength 2830. Status Staging No target planet No lurk planet. Ships: Glacis: 42 to hunter, path B 8/1/2020 11:36:38 PM Donating team Fireteam 81 has 19 units with strength 3690. Status Staging No target planet No lurk planet. Ships: Glacis: 19 to hunter, path B 8/1/2020 11:36:59 PM Donating team Fireteam 81 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/1/2020 11:38:16 PM Reconquest Seeding for Brinkkemper: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/1/2020 11:41:33 PM Achievement Skipped Because Of Cheating: Library of Alexandria at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 11:41:52 PM Reconquest Seeding for Ceta: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/1/2020 11:47:13 PM Reconquest Seeding for Vega: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 8/1/2020 11:50:21 PM Donating team Fireteam 18 has 14 units with strength 2298. Status Assembling No target planet No lurk planet. Ships: Overmars: 14 to hunter, path A 8/1/2020 11:52:49 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/1/2020 11:54:19 PM Donating team Fireteam 2 has 4 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Levchin: 4 to hunter, path A 8/1/2020 11:54:19 PM Donating team Fireteam 7 has 4 units with strength 1356. Status Assembling No target planet No lurk planet. Ships: Levchin: 1, Xanadu: 3 to hunter, path A 8/1/2020 11:54:27 PM Donating team Fireteam 12 has 5 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Levchin: 4, Murdoch: 1 to hunter, path A 8/1/2020 11:54:27 PM Donating team Fireteam 14 has 9 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Levchin: 4, Xanadu: 5 to hunter, path A 8/1/2020 11:56:26 PM Reconquest Seeding for Mashey: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 12:00:00 AM Reconquest Seeding for Gatru: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/2/2020 12:04:36 AM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 12:04:51 AM Donating team Fireteam 20 has 22 units with strength 998. Status Assembling No target planet No lurk planet. Ships: Bal: 22 to hunter, path A 8/2/2020 12:05:25 AM Donating team Fireteam 21 has 20 units with strength 793. Status Assembling No target planet No lurk planet. Ships: Bal: 20 to hunter, path A 8/2/2020 12:05:42 AM Donating team Fireteam 92 has 8 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Glacis: 8 to hunter, path A 8/2/2020 12:09:51 AM Reconquest Seeding for Geneva: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 12:16:06 AM Reconquest Seeding for Bal: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 12:19:03 AM Achievement Skipped Because Of Cheating: Tech Tree at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 12:30:55 AM Donating team Fireteam 103 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 12:30:57 AM Donating team Fireteam 103 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 12:30:59 AM Donating team Fireteam 103 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 12:31:01 AM Donating team Fireteam 103 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 12:31:03 AM Donating team Fireteam 103 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 12:33:08 AM Donating team Fireteam 103 has 13 units with strength 1704. Status Assembling No target planet No lurk planet. Ships: Glacis: 12, Dean: 1 to hunter, path A 8/2/2020 12:33:36 AM Reconquest Seeding for Overmars: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 12:38:54 AM Donating team Fireteam 106 has 38 units with strength 2474. Status Assembling No target planet No lurk planet. Ships: Glacis: 35, Dean: 3 to hunter, path A 8/2/2020 12:41:08 AM Donating team Fireteam 107 has 4 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 12:41:20 AM Donating team Fireteam 105 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/2/2020 12:41:40 AM Donating team Fireteam 107 has 11 units with strength 1636. Status Assembling No target planet No lurk planet. Ships: Glacis: 11 to hunter, path A 8/2/2020 12:43:16 AM Achievement Skipped Because Of Cheating: Kills: Merciless at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 12:43:25 AM Reconquest Seeding for Tozus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/2/2020 12:48:11 AM Donating team Fireteam 111 has 26 units with strength 1442. Status Assembling No target planet No lurk planet. Ships: Ceta: 25, Hudak: 1 to hunter, path A 8/2/2020 12:48:11 AM Donating team Fireteam 113 has 30 units with strength 1399. Status Assembling No target planet No lurk planet. Ships: Ceta: 18, Finster: 12 to hunter, path A 8/2/2020 12:49:03 AM Donating team Fireteam 31 has 21 units with strength 1683. Status Assembling No target planet No lurk planet. Ships: Veloso: 21 to hunter, path A 8/2/2020 12:49:03 AM Donating team Fireteam 33 has 49 units with strength 2502. Status Assembling No target planet No lurk planet. Ships: Veloso: 29, Levchin: 20 to hunter, path A 8/2/2020 12:49:03 AM Donating team Fireteam 32 has 15 units with strength 2975. Status Staging No target planet No lurk planet. Ships: Veloso: 14, Levchin: 1 to hunter, path B 8/2/2020 12:49:24 AM Donating team Fireteam 41 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 8/2/2020 12:49:45 AM Donating team Fireteam 24 has 6 units with strength 2615. Status Staging No target planet No lurk planet. Ships: Bal: 6 to hunter, path B 8/2/2020 12:51:23 AM Reconquest Seeding for Postel: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 12:51:45 AM Donating team Fireteam 95 has 47 units with strength 2696. Status Assembling No target planet No lurk planet. Ships: Tozus: 47 to hunter, path A 8/2/2020 12:51:45 AM Donating team Fireteam 99 has 26 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Tozus: 26 to hunter, path A 8/2/2020 12:52:16 AM Reconquest Seeding for Masada: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 12:53:07 AM Donating team Fireteam 118 has 8 units with strength 1181. Status Assembling No target planet No lurk planet. Ships: Finster: 8 to hunter, path A 8/2/2020 12:53:07 AM Donating team Fireteam 119 has 7 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Tozus: 7 to hunter, path A 8/2/2020 12:53:38 AM Reconquest Seeding for Gonnet: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 12:53:55 AM Donating team Fireteam 47 has 3 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Levchin: 3 to hunter, path A 8/2/2020 12:53:55 AM Donating team Fireteam 46 has 20 units with strength 2952. Status Staging No target planet No lurk planet. Ships: Levchin: 20 to hunter, path B 8/2/2020 12:54:44 AM Donating team Fireteam 116 has 39 units with strength 2156. Status Assembling No target planet No lurk planet. Ships: Tozus: 39 to hunter, path A 8/2/2020 12:54:46 AM Donating team Fireteam 116 has 37 units with strength 1654. Status Assembling No target planet No lurk planet. Ships: Tozus: 37 to hunter, path A 8/2/2020 12:59:21 AM Reconquest Seeding for Ceta: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 12:59:23 AM Donating team Fireteam 115 has 27 units with strength 4557. Status Staging No target planet No lurk planet. Ships: Finster: 17, Tozus: 10 to hunter, path B 8/2/2020 12:59:23 AM Donating team Fireteam 67 has 8 units with strength 3038. Status Staging No target planet No lurk planet. Ships: Finster: 8 to hunter, path B 8/2/2020 12:59:23 AM Donating team Fireteam 87 has 20 units with strength 4802. Status Staging No target planet No lurk planet. Ships: Finster: 20 to hunter, path B 8/2/2020 12:59:23 AM Donating team Fireteam 91 has 22 units with strength 2837. Status Staging No target planet No lurk planet. Ships: Finster: 22 to hunter, path B 8/2/2020 1:00:02 AM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 8/2/2020 1:00:20 AM Reconquest Seeding for Giedi: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/2/2020 1:03:40 AM Reconquest Seeding for Rhodia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 1:04:22 AM Donating team Fireteam 122 has 6 units with strength 1067. Status Assembling No target planet No lurk planet. Ships: Dean: 6 to hunter, path A 8/2/2020 1:04:22 AM Donating team Fireteam 121 has 16 units with strength 3440. Status Staging No target planet No lurk planet. Ships: Dean: 15, Nueli: 1 to hunter, path B 8/2/2020 1:04:22 AM Donating team Fireteam 120 has 26 units with strength 2868. Status Staging No target planet No lurk planet. Ships: Dean: 26 to hunter, path B 8/2/2020 1:06:06 AM Reconquest Seeding for Luca: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 8/2/2020 1:09:10 AM Donating team Fireteam 46 has 52 units with strength 2517. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1, Bal: 51 to hunter, path A 8/2/2020 1:09:10 AM Donating team Fireteam 49 has 32 units with strength 3097. Status Staging No target planet No lurk planet. Ships: Bal: 32 to hunter, path B 8/2/2020 1:09:10 AM Donating team Fireteam 38 has 70 units with strength 3238. Status Staging No target planet No lurk planet. Ships: Bal: 70 to hunter, path B 8/2/2020 1:09:10 AM Donating team Fireteam 25 has 40 units with strength 2964. Status Staging No target planet No lurk planet. Ships: Bal: 40 to hunter, path B 8/2/2020 1:09:10 AM Donating team Fireteam 44 has 57 units with strength 3276. Status Staging No target planet No lurk planet. Ships: Bal: 57 to hunter, path B 8/2/2020 1:09:10 AM Donating team Fireteam 28 has 49 units with strength 3892. Status Staging No target planet No lurk planet. Ships: Bal: 49 to hunter, path B 8/2/2020 1:09:10 AM Donating team Fireteam 48 has 20 units with strength 3507. Status Staging No target planet No lurk planet. Ships: Bal: 20 to hunter, path B 8/2/2020 1:09:12 AM Donating team Fireteam 53 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Bal: 1 to hunter, path A 8/2/2020 1:10:36 AM Reconquest Seeding for Spur: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/2/2020 1:10:59 AM Donating team Fireteam 124 has 2 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Hudak: 2 to hunter, path A 8/2/2020 1:10:59 AM Donating team Fireteam 123 has 36 units with strength 2301. Status Staging No target planet No lurk planet. Ships: Hudak: 20, Candlin: 16 to hunter, path B 8/2/2020 1:14:53 AM Reconquest Seeding for Postel: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 1:18:25 AM Reconquest Seeding for Genizee: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/2/2020 1:21:08 AM Alpharius used cheat on planet Florina with result: Fallen Spire Relic spawned for player Alpharius on planet Florina 8/2/2020 1:22:49 AM Reconquest Seeding for Tozus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/2/2020 1:23:18 AM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'usri yes' 8/2/2020 1:24:12 AM Donating team Fireteam 131 has 2 units with strength 616. Status Assembling No target planet No lurk planet. Ships: Candlin: 2 to hunter, path A 8/2/2020 1:24:12 AM Donating team Fireteam 132 has 3 units with strength 3840. Status Staging No target planet No lurk planet. Ships: Shan: 3 to hunter, path B 8/2/2020 1:24:57 AM Reconquest Seeding for Shaw: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 1:30:31 AM Donating team Fireteam 133 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Dean: 25 to hunter, path A 8/2/2020 1:30:35 AM Donating team Fireteam 133 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 8/2/2020 1:30:38 AM Donating team Fireteam 133 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dean: 4 to hunter, path A 8/2/2020 1:30:40 AM Donating team Fireteam 133 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dean: 4 to hunter, path A 8/2/2020 1:30:42 AM Donating team Fireteam 133 has 31 units with strength 1943. Status Assembling No target planet No lurk planet. Ships: Dean: 31 to hunter, path A 8/2/2020 1:30:42 AM Donating team Fireteam 135 has 34 units with strength 1676. Status Assembling No target planet No lurk planet. Ships: Dean: 33, Nueli: 1 to hunter, path A 8/2/2020 1:30:42 AM Donating team Fireteam 134 has 41 units with strength 4420. Status Staging No target planet No lurk planet. Ships: Dean: 40, Nueli: 1 to hunter, path B 8/2/2020 1:30:45 AM Donating team Fireteam 137 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dean: 4 to hunter, path A 8/2/2020 1:31:00 AM Donating team Fireteam 139 has 39 units with strength 2766. Status Staging No target planet No lurk planet. Ships: Dean: 21, Nueli: 18 to hunter, path B 8/2/2020 1:31:40 AM Donating team Fireteam 141 has 48 units with strength 2518. Status Assembling No target planet No lurk planet. Ships: Dean: 44, Nueli: 4 to hunter, path A 8/2/2020 1:31:40 AM Donating team Fireteam 143 has 19 units with strength 1670. Status Assembling No target planet No lurk planet. Ships: Dean: 10, Nueli: 9 to hunter, path A 8/2/2020 1:31:40 AM Donating team Fireteam 142 has 9 units with strength 4213. Status Staging No target planet No lurk planet. Ships: Dean: 7, Nueli: 2 to hunter, path B 8/2/2020 1:31:59 AM Reconquest Seeding for Etzioni: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 1:33:29 AM Reconquest Seeding for Neumann: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 1:37:02 AM Reconquest Seeding for Lehman: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 1:37:56 AM Reconquest Seeding for Lusus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 1:38:51 AM Donating team Fireteam 148 has 11 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Dean: 11 to hunter, path A 8/2/2020 1:40:27 AM Donating team Fireteam 19 has 21 units with strength 2325. Status Assembling No target planet No lurk planet. Ships: Grove: 1, Manna: 20 to hunter, path A 8/2/2020 1:41:14 AM Achievement Skipped Because Of Cheating: Knowledge is Power at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.Hacking_RerollARS.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 1:41:39 AM Reconquest Seeding for Huffman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/2/2020 1:46:17 AM Reconquest Seeding for Dean: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 1:51:39 AM Reconquest Seeding for Dourish: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/2/2020 1:56:07 AM Donating team Fireteam 161 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Glacis: 25 to hunter, path B 8/2/2020 1:56:53 AM Donating team Fireteam 161 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/2/2020 1:56:55 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:56:57 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:56:59 AM Donating team Fireteam 161 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:02 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:04 AM Donating team Fireteam 161 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Glacis: 5 to hunter, path A 8/2/2020 1:57:06 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:08 AM Donating team Fireteam 161 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:10 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:12 AM Donating team Fireteam 161 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Glacis: 5 to hunter, path A 8/2/2020 1:57:14 AM Donating team Fireteam 161 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:16 AM Donating team Fireteam 161 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:18 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:20 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:24 AM Donating team Fireteam 163 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:27 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:29 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:31 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:33 AM Donating team Fireteam 163 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:35 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:37 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:39 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:41 AM Donating team Fireteam 163 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Glacis: 3 to hunter, path A 8/2/2020 1:57:43 AM Donating team Fireteam 163 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:57:45 AM Donating team Fireteam 163 has 30 units with strength 3054. Status Staging No target planet No lurk planet. Ships: Glacis: 26, Dean: 4 to hunter, path B 8/2/2020 1:57:45 AM Donating team Fireteam 164 has 43 units with strength 2729. Status Staging No target planet No lurk planet. Ships: Glacis: 38, Dean: 5 to hunter, path B 8/2/2020 1:57:47 AM Donating team Fireteam 166 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Glacis: 4 to hunter, path A 8/2/2020 1:58:56 AM Reconquest Seeding for Merlon: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 8/2/2020 1:59:14 AM Achievement Skipped Because Of Cheating: Miffed at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 2:00:08 AM Reconquest Seeding for Mashey: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 2:00:34 AM Donating team Fireteam 168 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Glacis: 25 to hunter, path A 8/2/2020 2:00:39 AM Donating team Fireteam 168 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/2/2020 2:00:42 AM Donating team Fireteam 168 has 10 units with strength 2208. Status Assembling No target planet No lurk planet. Ships: Glacis: 9, Dean: 1 to hunter, path A 8/2/2020 2:00:42 AM Donating team Fireteam 169 has 5 units with strength 2850. Status Staging No target planet No lurk planet. Ships: Dean: 5 to hunter, path B 8/2/2020 2:03:49 AM Reconquest Seeding for Garey: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 2:03:57 AM dire A 8/2/2020 2:03:57 AM dire B 8/2/2020 2:04:14 AM dire A 8/2/2020 2:04:14 AM dire B 8/2/2020 2:06:44 AM Reconquest Seeding for Rhodia: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 2:06:46 AM Achievement Skipped Because Of Cheating: Getting Into This: 5 Hour Campaign at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 2:08:24 AM Donating team Fireteam 185 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Glacis: 2 to hunter, path A 8/2/2020 2:08:24 AM Donating team Fireteam 183 has 46 units with strength 2195. Status Staging No target planet No lurk planet. Ships: Glacis: 39, Dean: 7 to hunter, path B 8/2/2020 2:08:26 AM Donating team Fireteam 185 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Glacis: 1 to hunter, path A 8/2/2020 2:16:11 AM Reconquest Seeding for Ritchie: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/2/2020 2:17:25 AM Donating team Fireteam 195 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 8/2/2020 2:17:25 AM Donating team Fireteam 197 has 3 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 8/2/2020 2:17:29 AM Donating team Fireteam 189 has 27 units with strength 2615. Status Staging No target planet No lurk planet. Ships: Dean: 27 to hunter, path B 8/2/2020 2:17:29 AM Donating team Fireteam 181 has 46 units with strength 3123. Status Staging No target planet No lurk planet. Ships: Glacis: 6, Dean: 40 to hunter, path B 8/2/2020 2:17:48 AM Donating team Fireteam 161 has 33 units with strength 2291. Status Assembling No target planet No lurk planet. Ships: Glacis: 2, Dean: 31 to hunter, path A 8/2/2020 2:17:48 AM Donating team Fireteam 157 has 75 units with strength 8092. Status Staging No target planet No lurk planet. Ships: Glacis: 66, Dean: 9 to hunter, path B 8/2/2020 2:17:48 AM Donating team Fireteam 159 has 73 units with strength 9870. Status Staging No target planet No lurk planet. Ships: Glacis: 70, Dean: 3 to hunter, path B 8/2/2020 2:17:48 AM Donating team Fireteam 160 has 90 units with strength 5956. Status Staging No target planet No lurk planet. Ships: Glacis: 90 to hunter, path B 8/2/2020 2:17:48 AM Donating team Fireteam 158 has 60 units with strength 7587. Status Staging No target planet No lurk planet. Ships: Glacis: 57, Dean: 3 to hunter, path B 8/2/2020 2:34:47 AM Reconquest Seeding for Ekrhi: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/2/2020 2:40:33 AM Donating team Fireteam 189 has 12 units with strength 1599. Status Assembling No target planet No lurk planet. Ships: Glacis: 11, Dean: 1 to hunter, path A 8/2/2020 2:40:33 AM Donating team Fireteam 188 has 22 units with strength 4377. Status Staging No target planet No lurk planet. Ships: Glacis: 20, Dean: 2 to hunter, path B 8/2/2020 2:40:41 AM Donating team Fireteam 191 has 8 units with strength 946. Status Assembling No target planet No lurk planet. Ships: Glacis: 8 to hunter, path A 8/2/2020 2:41:04 AM Donating team Fireteam 49 has 6 units with strength 1811. Status Assembling No target planet No lurk planet. Ships: Zombri: 6 to hunter, path A 8/2/2020 2:41:22 AM Donating team Fireteam 191 has 18 units with strength 1662. Status Assembling No target planet No lurk planet. Ships: Glacis: 18 to hunter, path A 8/2/2020 2:41:28 AM Donating team Fireteam 191 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Glacis: 2 to hunter, path A 8/2/2020 2:42:14 AM Donating team Fireteam 197 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Wulf: 25 to hunter, path A 8/2/2020 2:42:25 AM Donating team Fireteam 197 has 9 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Armus: 9 to hunter, path A 8/2/2020 2:42:30 AM Donating team Fireteam 197 has 9 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Armus: 9 to hunter, path A 8/2/2020 2:42:33 AM Donating team Fireteam 197 has 10 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Armus: 10 to hunter, path A 8/2/2020 2:42:38 AM Donating team Fireteam 197 has 10 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Armus: 10 to hunter, path A 8/2/2020 2:42:41 AM Donating team Fireteam 197 has 10 units with strength 832. Status Assembling No target planet No lurk planet. Ships: Armus: 10 to hunter, path A 8/2/2020 2:42:46 AM Donating team Fireteam 197 has 10 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Armus: 10 to hunter, path A 8/2/2020 2:42:52 AM Donating team Fireteam 197 has 12 units with strength 1056. Status Assembling No target planet No lurk planet. Ships: Armus: 12 to hunter, path A 8/2/2020 2:42:59 AM Donating team Fireteam 197 has 10 units with strength 882. Status Assembling No target planet No lurk planet. Ships: Armus: 10 to hunter, path A 8/2/2020 2:44:33 AM Donating team Fireteam 197 has 17 units with strength 2274. Status Assembling No target planet No lurk planet. Ships: Armus: 17 to hunter, path A 8/2/2020 2:44:33 AM Donating team Fireteam 198 has 21 units with strength 1792. Status Assembling No target planet No lurk planet. Ships: Armus: 21 to hunter, path A 8/2/2020 2:45:43 AM Reconquest Seeding for Barto: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/2/2020 2:45:50 AM Donating team Fireteam 197 has 16 units with strength 837. Status Assembling No target planet No lurk planet. Ships: Helicon: 16 to hunter, path A 8/2/2020 2:53:43 AM Reconquest Seeding for Mashey: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/2/2020 2:55:53 AM Donating team Fireteam 203 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 8/2/2020 2:57:04 AM Alpharius used cheat on planet Veloso with result: All Players Granted 5,000,000 Metal 8/2/2020 2:57:36 AM dire A 8/2/2020 2:57:36 AM dire B 8/2/2020 3:00:33 AM dire A 8/2/2020 3:00:33 AM dire B 8/2/2020 3:00:34 AM Donating team Fireteam 215 has 33 units with strength 2743. Status Staging No target planet No lurk planet. Ships: Nueli: 33 to hunter, path B 8/2/2020 3:00:34 AM Donating team Fireteam 214 has 28 units with strength 3680. Status Staging No target planet No lurk planet. Ships: Nueli: 28 to hunter, path B 8/2/2020 3:00:34 AM Donating team Fireteam 213 has 26 units with strength 3188. Status Staging No target planet No lurk planet. Ships: Nueli: 26 to hunter, path B 8/2/2020 3:00:34 AM Donating team Fireteam 212 has 5 units with strength 3133. Status Staging No target planet No lurk planet. Ships: Nueli: 5 to hunter, path B 8/2/2020 3:01:20 AM Achievement Skipped Because Of Cheating: Losses: In The Midst Of A Cold, Dark Winter at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <962635688e3a489ca7657c9f9fd5fc8c>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0e0833827bb1463c8819ebf57b8833dd>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/2/2020 3:01:24 AM Donating team Fireteam 209 has 4 units with strength 1440. Status Assembling No target planet No lurk planet. Ships: Nueli: 4 to hunter, path A 8/2/2020 3:01:30 AM Donating team Fireteam 214 has 1 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 8/2/2020 3:01:36 AM Donating team Fireteam 217 has 27 units with strength 1485. Status Assembling No target planet No lurk planet. Ships: Nueli: 15, Ganges: 12 to hunter, path A 8/2/2020 3:04:48 AM Reconquest Seeding for Barto: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/2/2020 3:05:04 AM Donating team Fireteam 49 has 1 units with strength 2160. Status Assembling No target planet No lurk planet. Ships: Manna: 1 to hunter, path A 8/2/2020 3:11:52 AM Donating team Fireteam 55 has 19 units with strength 878. Status Assembling No target planet No lurk planet. Ships: Dilawa: 19 to hunter, path A 8/2/2020 3:14:46 AM Reconquest Seeding for Garey: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/2/2020 3:14:52 AM dire A 8/2/2020 3:14:52 AM dire B 8/2/2020 3:15:26 AM dire A 8/2/2020 3:15:26 AM dire B 8/2/2020 3:16:25 AM Donating team Fireteam 227 has 21 units with strength 2169. Status Assembling No target planet No lurk planet. Ships: Nueli: 21 to hunter, path A 8/2/2020 3:16:25 AM Donating team Fireteam 226 has 12 units with strength 2685. Status Staging No target planet No lurk planet. Ships: Nueli: 12 to hunter, path B 8/2/2020 3:16:32 AM Donating team Fireteam 229 has 6 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Nueli: 6 to hunter, path A 8/2/2020 3:16:42 AM dire A 8/2/2020 3:16:42 AM dire B 8/2/2020 3:16:46 AM Donating team Fireteam 230 has 24 units with strength 2618. Status Staging No target planet No lurk planet. Ships: Nueli: 12, Ganges: 12 to hunter, path B 8/2/2020 3:18:48 AM Donating team Fireteam 53 has 15 units with strength 2474. Status Assembling No target planet No lurk planet. Ships: Grove: 1, Manna: 14 to hunter, path A 8/4/2020 6:49:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/4/2020 6:49:48 PM Boot up FleetOS (0.4097s) 8/4/2020 6:49:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/4/2020 6:49:48 PM Check System Logs For Rogue Intelligence (0.7341s) 8/4/2020 6:49:48 PM Game Version: 2.115 8/4/2020 6:49:48 PM Eject Trash Into Hyperspace (0.2073s) 8/4/2020 6:49:49 PM Check For Extra Modules (0.0456s) 8/4/2020 6:49:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/4/2020 6:49:49 PM Bring Cloaking Systems Online (0.0412s) 8/4/2020 6:49:49 PM Recalculate Speed Of Light (0.0422s) 8/4/2020 6:49:49 PM Optimize Comfort On Command Decks (0.0293s) 8/4/2020 6:49:49 PM Generating Framerates (0.0208s) 8/4/2020 6:49:49 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/4/2020 6:49:49 PM Mods: SpireRailgunShop (Enabled!) 8/4/2020 6:49:49 PM Check Nearby Stellar Masses (0.0570s) 8/4/2020 6:49:49 PM Remembering Alamo (0.0967s) 8/4/2020 6:49:49 PM Boot Audio Comms (0.0223s) 8/4/2020 6:49:49 PM Establish Individual Audio Links (0.0228s) 8/4/2020 6:49:49 PM Prepare Explosions and Crackles (0.0590s) 8/4/2020 6:49:49 PM No resolution change was required. 8/4/2020 6:49:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/4/2020 6:49:49 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/4/2020 6:49:49 PM Refresh Optical Lensing (0.0109s) 8/4/2020 6:49:49 PM Revise Fundamental Physical Laws (0.0084s) 8/4/2020 6:49:49 PM Calculate Odds Of Success (0.3482s) 8/4/2020 6:49:54 PM Briefly Panic (5.1123s) 8/4/2020 6:49:55 PM Install Confidence Routines (0.2979s) 8/4/2020 6:49:56 PM Bring Commander Interface Online (0.8583s) 8/4/2020 6:49:56 PM Motivate All Crews (0.2464s) 8/4/2020 6:49:56 PM Locating Available Networks (0.1314s) 8/4/2020 6:49:56 PM Externalizing Patterns (0.0388s) 8/4/2020 6:49:56 PM Hooking Externals (0.0129s) 8/4/2020 6:49:56 PM Handlizing Hooks (0.0263s) 8/4/2020 6:49:56 PM Disengaging Constants (0.1956s) 8/4/2020 6:49:57 PM Late Axionic Computations (0.7303s) 8/4/2020 6:49:57 PM Connecting to Fleet Command (0.0148s) 8/4/2020 6:49:57 PM Thinking Of Advice (0.0283s) 8/4/2020 6:49:57 PM Degaussing Advice (0.1875s) 8/4/2020 6:49:57 PM Reading Alien Diaries (0.0776s) 8/4/2020 6:49:57 PM Naming All Known Planets (0.0208s) 8/4/2020 6:49:57 PM Remembering Speeds (0.0258s) 8/4/2020 6:49:57 PM Prioritizing Targets (0.0214s) 8/4/2020 6:49:57 PM Rebooting Sensor Arrays (0.0260s) 8/4/2020 6:49:57 PM Unloading Prismatic Grid (0.0179s) 8/4/2020 6:49:57 PM Thinking Of Objectives (0.0060s) 8/4/2020 6:49:57 PM Re-Aligning Objectives (0.0243s) 8/4/2020 6:49:57 PM Inhibiting Visual Scans (0.0223s) 8/4/2020 6:49:57 PM Synthesizing Vocals (0.0178s) 8/4/2020 6:49:57 PM Investigating Map Signatures (0.0432s) 8/4/2020 6:49:57 PM Ventilating Scenarios (0.0055s) 8/4/2020 6:49:58 PM Decontaminating Targeting Systems (0.0258s) 8/4/2020 6:49:58 PM Ejecting Tactical Core (0.0203s) 8/4/2020 6:49:58 PM Calibrating Formations (0.0060s) 8/4/2020 6:49:58 PM Intercepting Galactic Maps (0.0291s) 8/4/2020 6:49:58 PM Discharging Colored Ions (0.0253s) 8/4/2020 6:49:58 PM Replicating Ion Colors (0.0114s) 8/4/2020 6:49:58 PM Faction Diagnostics (0.0225s) 8/4/2020 6:49:58 PM Buffering Hackers (0.0404s) 8/4/2020 6:49:58 PM Inverting Death (0.0280s) 8/4/2020 6:49:58 PM Linear Field Variance (0.0338s) 8/4/2020 6:49:58 PM Charging Marks (0.0224s) 8/4/2020 6:49:58 PM Guarding The Posts (0.0575s) 8/4/2020 6:49:58 PM Range Manifolds (0.0119s) 8/4/2020 6:49:58 PM Purging ROFs (0.0064s) 8/4/2020 6:49:58 PM Manipulating Speeds (0.0238s) 8/4/2020 6:49:58 PM Detecting Projectiles (0.0060s) 8/4/2020 6:49:58 PM Grouping Flow Fields (0.0208s) 8/4/2020 6:49:58 PM Modulating Flow Field Groups (0.0290s) 8/4/2020 6:49:58 PM Designing Fleets (0.1188s) 8/4/2020 6:49:58 PM Thinking Of Technologies (0.0323s) 8/4/2020 6:49:58 PM Categorizing Starboard Sensors (0.0262s) 8/4/2020 6:49:58 PM Injecting Galactic Variables (0.0354s) 8/4/2020 6:49:58 PM Gazing Into Starfields (0.0697s) 8/4/2020 6:49:58 PM Blowing Up Distant Planets (0.2157s) 8/4/2020 6:49:58 PM Categorizing All Planets (0.0069s) 8/4/2020 6:49:58 PM Organizing Commands (0.0714s) 8/4/2020 6:49:58 PM Calculating Firing Cones (0.0050s) 8/4/2020 6:50:00 PM Wearing Ship Parts On Head (1.3480s) 8/4/2020 6:50:00 PM Sterilizing Test Chamber (0.1077s) 8/4/2020 6:50:34 PM Replicating Terminal (34.4297s) 8/4/2020 6:50:34 PM Issuing Orders (0.1007s) 8/4/2020 6:50:34 PM Augmenting Infusers (0.0060s) 8/4/2020 6:50:35 PM Infusing (0.0914s) 8/4/2020 6:50:35 PM Post-Proton Surge (0.0055s) 8/4/2020 6:50:35 PM Stimulate Modulation (0.0283s) 8/4/2020 6:50:35 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/4/2020 6:50:35 PM Load Surrogates (0.2833s) 8/4/2020 6:50:36 PM Final Checks (0.7775s) 8/4/2020 6:50:36 PM Load Historical Documents (0.0034s) 8/4/2020 6:50:36 PM 48.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.7s) Calculate Odds Of Success (0.3s) Briefly Panic (5.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.9s) Late Axionic Computations (0.7s) Wearing Ship Parts On Head (1.3s) Replicating Terminal (34.4s) Load Surrogates (0.3s) Final Checks (0.8s) 8/4/2020 6:50:36 PM Hello Steam user 'Magiik' 8/4/2020 6:52:21 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/X/X.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2020 6:52:22 PM Finish load save in 1,291.8ms 8/4/2020 6:53:00 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\X.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/4/2020 6:53:01 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:53:02 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 8/4/2020 6:53:02 PM loading as template 8/4/2020 6:53:02 PM Added the faction AIReserves. 8/4/2020 6:53:02 PM Added the faction AntiAIZombie. 8/4/2020 6:53:02 PM Added the faction AntiEveryoneZombie. 8/4/2020 6:53:02 PM Added the faction AntiPlayerZombie. 8/4/2020 6:53:02 PM Added the faction Mercenary. 8/4/2020 6:53:02 PM Finish load save in 1,090.1ms 8/4/2020 6:53:02 PM Start Generate Partial Map with X and seed 198444294 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 6:53:02 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:53:02 PM Generate Partial Map Complete 119ms 8/4/2020 6:53:02 PM Start Generate Partial Map with X and seed 198444294 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 6:53:02 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:53:02 PM Generate Partial Map Complete 133ms 8/4/2020 6:59:15 PM Start Generate Partial Map with D18Rings and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:16 PM Removed 105 self-referential planet links in this map. Harmless now. 8/4/2020 6:59:16 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:16 PM Generate Partial Map Complete 143ms 8/4/2020 6:59:28 PM Start Generate Partial Map with Concentric and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:28 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:28 PM Generate Partial Map Complete 50ms 8/4/2020 6:59:34 PM Start Generate Partial Map with ClustersMicrocosm and seed 198444294 and planet count 120 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:34 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:34 PM Generate Partial Map Complete 55ms 8/4/2020 6:59:40 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 120 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:40 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:40 PM Generate Partial Map Complete 71ms 8/4/2020 6:59:46 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:46 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:46 PM Generate Partial Map Complete 60ms 8/4/2020 6:59:53 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:53 PM Generate Partial Map Complete 92ms 8/4/2020 6:59:59 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 6:59:59 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 6:59:59 PM Generate Partial Map Complete 95ms 8/4/2020 7:00:12 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:00:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:00:12 PM Generate Partial Map Complete 61ms 8/4/2020 7:02:50 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:02:50 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:02:50 PM Generate Partial Map Complete 122ms 8/4/2020 7:03:06 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:03:06 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:03:06 PM Generate Partial Map Complete 94ms 8/4/2020 7:03:16 PM Start Generate Partial Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:03:16 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:03:16 PM Generate Partial Map Complete 100ms 8/4/2020 7:03:36 PM Start Generate FULL Map with Encapsulated and seed 198444294 and planet count 160 and 42 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/4/2020 7:03:36 PM Generate FULL Map Complete 520ms 8/4/2020 7:05:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/4/2020 7:05:43 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:05:43 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/4/2020 7:05:43 PM loading as template 8/4/2020 7:05:43 PM Added the faction AIReserves. 8/4/2020 7:05:43 PM Added the faction AntiAIZombie. 8/4/2020 7:05:43 PM Added the faction AntiEveryoneZombie. 8/4/2020 7:05:43 PM Added the faction AntiPlayerZombie. 8/4/2020 7:05:43 PM Added the faction Mercenary. 8/4/2020 7:05:43 PM Finish load save in 301.1ms 8/4/2020 7:05:43 PM Start Generate Partial Map with Encapsulated and seed 582446842 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/4/2020 7:05:43 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:05:43 PM Generate Partial Map Complete 66ms 8/4/2020 7:05:56 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Zoara.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/4/2020 7:05:56 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:05:57 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/4/2020 7:05:57 PM loading as template 8/4/2020 7:05:57 PM Added the faction AIReserves. 8/4/2020 7:05:57 PM Added the faction AntiAIZombie. 8/4/2020 7:05:57 PM Added the faction AntiEveryoneZombie. 8/4/2020 7:05:57 PM Added the faction AntiPlayerZombie. 8/4/2020 7:05:57 PM Added the faction Mercenary. 8/4/2020 7:05:57 PM Finish load save in 332.8ms 8/4/2020 7:05:57 PM Start Generate Partial Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 7:05:57 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:05:57 PM Generate Partial Map Complete 60ms 8/4/2020 7:05:57 PM Start Generate Partial Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 7:05:57 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:05:57 PM Generate Partial Map Complete 69ms 8/4/2020 7:06:11 PM Start Generate Partial Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:06:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:06:11 PM Generate Partial Map Complete 69ms 8/4/2020 7:06:25 PM Start Generate Partial Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:06:25 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:06:25 PM Generate Partial Map Complete 91ms 8/4/2020 7:06:33 PM Start Generate Partial Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/4/2020 7:06:33 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 7:06:33 PM Generate Partial Map Complete 64ms 8/4/2020 7:06:48 PM Start Generate FULL Map with Encapsulated and seed 1604390652 and planet count 160 and 42 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/4/2020 7:06:48 PM Generate FULL Map Complete 434ms 8/4/2020 7:06:57 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 8/4/2020 7:23:04 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 7:30:00 PM Alpharius used cheat on planet Cathay with result: All Players Granted A Free Zenith Power Generator 8/4/2020 7:30:34 PM Alpharius used cheat on planet Cathay with result: All Players Granted 1,000 Hacking Points 8/4/2020 7:31:08 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 7:31:08 PM Achievement Skipped Because Of Cheating: Lots Of Hacking at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 8:03:20 PM Achievement Skipped Because Of Cheating: Tech Tree at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 8:09:19 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 8:11:01 PM Alpharius used cheat on planet Iceni with result: All Players Granted 5,000,000 Metal 8/4/2020 8:15:05 PM Reconquest Seeding for Penthe: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 8:17:28 PM Reconquest Seeding for Dourish: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/4/2020 8:19:11 PM Alpharius attemped cheat on planet Forbus (cmd: for science) with failure: debugStage: 2000 full error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.External.CheatsAndCommands.ProcessCheatOrCommandText (System.String CameFrom, System.String RawText, Arcen.AIW2.Core.Planet OnPlanet, Arcen.AIW2.Core.Faction PlayerFactionIssuingCommand, Arcen.AIW2.Core.ArcenSimContext Context) [0x00637] in :0 8/4/2020 8:19:23 PM Alpharius used cheat on planet Forbus with result: All Players Granted 10,000 Science 8/4/2020 8:20:00 PM Alpharius used cheat on planet Forbus with result: All Players Granted 10,000 Science 8/4/2020 8:21:03 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 8:25:29 PM Reconquest Seeding for Iceni: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/4/2020 8:25:45 PM Reconquest Seeding for Hivehom: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/4/2020 8:26:36 PM Alpharius used cheat on planet Ingalls with result: Fallen Spire Relic spawned for player Alpharius on planet Ingalls 8/4/2020 8:29:30 PM Reconquest Seeding for Minsky: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 8/4/2020 8:36:28 PM Reconquest Seeding for Widom: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/4/2020 8:43:58 PM Reconquest Seeding for Hoplon: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 8/4/2020 8:48:53 PM Alpharius used cheat on planet Forbus with result: Fallen Spire Relic spawned for player Alpharius on planet Forbus 8/4/2020 9:01:59 PM Reconquest Seeding for Dourish: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/4/2020 9:10:53 PM Reconquest Seeding for Hiyen: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 8/4/2020 9:12:50 PM Donating team Fireteam 10 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Koenig: 1 to hunter, path A 8/4/2020 9:12:54 PM Reconquest Seeding for Lions: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 9:18:03 PM Reconquest Seeding for Sholla: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 8/4/2020 9:19:39 PM Alpharius used cheat on planet Zombri with result: AI Progress Reduced By 40 8/4/2020 9:24:04 PM Reconquest Seeding for Seldon: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/4/2020 9:33:13 PM Reconquest Seeding for Wang: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 9:34:27 PM Reconquest Seeding for Winograd: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/4/2020 9:35:43 PM Reconquest Seeding for Beatty: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 9:46:25 PM Reconquest Seeding for Cavalos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 9:49:04 PM Reconquest Seeding for Kazus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 9:52:59 PM Reconquest Seeding for Luxerion: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 9:53:28 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Zoara.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/4/2020 9:53:28 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 9:53:28 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/4/2020 9:53:28 PM loading as template 8/4/2020 9:53:28 PM Added the faction AIReserves. 8/4/2020 9:53:28 PM Added the faction AntiAIZombie. 8/4/2020 9:53:28 PM Added the faction AntiEveryoneZombie. 8/4/2020 9:53:28 PM Added the faction AntiPlayerZombie. 8/4/2020 9:53:28 PM Added the faction Mercenary. 8/4/2020 9:53:28 PM Finish load save in 267.3ms 8/4/2020 9:53:29 PM Start Generate Partial Map with Encapsulated and seed 2100781865 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 9:53:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 9:53:29 PM Generate Partial Map Complete 63ms 8/4/2020 9:53:29 PM Start Generate Partial Map with Encapsulated and seed 2100781865 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/4/2020 9:53:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/4/2020 9:53:29 PM Generate Partial Map Complete 74ms 8/4/2020 9:53:41 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Zoara/Zoara.save Source1: AnythingElse Source3: LoadingSaveGame 8/4/2020 9:53:42 PM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 1 of those. 8/4/2020 9:53:42 PM Finish load save in 524.9ms 8/4/2020 9:53:53 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 9:53:53 PM Achievement Skipped Because Of Cheating: Lots Of Hacking at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 9:53:53 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 9:53:53 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 9:54:29 PM Reconquest Seeding for Mistral: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/4/2020 9:57:47 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'isri yen' 8/4/2020 9:58:23 PM Reconquest Seeding for Tangaroa: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 8/4/2020 10:00:56 PM Reconquest Seeding for Cavalos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:01:02 PM Donating team Fireteam 43 has 74 units with strength 6495. Status Staging No target planet No lurk planet. Ships: Nygaard: 74 to hunter, path B 8/4/2020 10:01:02 PM Donating team Fireteam 44 has 70 units with strength 4634. Status Staging No target planet No lurk planet. Ships: Nygaard: 70 to hunter, path B 8/4/2020 10:01:02 PM Donating team Fireteam 45 has 52 units with strength 4411. Status Staging No target planet No lurk planet. Ships: Nygaard: 52 to hunter, path B 8/4/2020 10:01:02 PM Donating team Fireteam 42 has 41 units with strength 5330. Status Staging No target planet No lurk planet. Ships: Nygaard: 41 to hunter, path B 8/4/2020 10:06:12 PM Reconquest Seeding for Akka: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 10:08:42 PM Donating team Fireteam 14 has 46 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Hiyen: 3, Giedi: 43 to hunter, path A 8/4/2020 10:08:53 PM Donating team Fireteam 15 has 2 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Giedi: 2 to hunter, path A 8/4/2020 10:11:33 PM Reconquest Seeding for Koenig: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/4/2020 10:12:36 PM Donating team Fireteam 50 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Leviathan: 1 to hunter, path A 8/4/2020 10:12:40 PM Donating team Fireteam 51 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Leviathan: 4 to hunter, path A 8/4/2020 10:12:41 PM Reconquest Seeding for Erythro: guard post placer: GuardingWormholesGenerally scheduled: 7 actually seeded: 7 8/4/2020 10:12:42 PM Donating team Fireteam 51 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Leviathan: 4 to hunter, path A 8/4/2020 10:12:44 PM Donating team Fireteam 51 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Leviathan: 8 to hunter, path A 8/4/2020 10:12:46 PM Donating team Fireteam 51 has 6 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Leviathan: 6 to hunter, path A 8/4/2020 10:12:48 PM Donating team Fireteam 19 has 11 units with strength 3141. Status Staging No target planet No lurk planet. Ships: Leviathan: 5, Armus: 6 to hunter, path B 8/4/2020 10:12:54 PM Donating team Fireteam 54 has 32 units with strength 3059. Status Staging No target planet No lurk planet. Ships: Lyonesse: 7, Leviathan: 25 to hunter, path B 8/4/2020 10:12:54 PM Donating team Fireteam 53 has 16 units with strength 3489. Status Staging No target planet No lurk planet. Ships: Lyonesse: 1, Leviathan: 15 to hunter, path B 8/4/2020 10:12:54 PM Donating team Fireteam 51 has 41 units with strength 5215. Status Staging No target planet No lurk planet. Ships: Leviathan: 41 to hunter, path B 8/4/2020 10:15:27 PM Reconquest Seeding for Pommel: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 8/4/2020 10:16:16 PM Achievement Skipped Because Of Cheating: This Will Definitely Make Things Better And Not Worse at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <9b42e553d9c04e4e88b2ffa24ea132f2>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_DownloadDarkSpireShip.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_DownloadDarkSpireShip.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3d23f33921184d41ab47b48b21c1c91b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/4/2020 10:17:07 PM Reconquest Seeding for Codd: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 8/4/2020 10:17:50 PM Donating team Fireteam 17 has 1 units with strength 1700. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 8/4/2020 10:17:55 PM Donating team Fireteam 56 has 13 units with strength 765. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 5, Leviathan: 8 to hunter, path A 8/4/2020 10:17:55 PM Donating team Fireteam 57 has 3 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Leviathan: 3 to hunter, path A 8/4/2020 10:19:01 PM Donating team Fireteam 57 has 10 units with strength 380. Status Assembling No target planet No lurk planet. Ships: Anarres: 10 to hunter, path A 8/4/2020 10:19:07 PM Reconquest Seeding for Carabalilo: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/4/2020 10:19:54 PM Donating team Fireteam 59 has 12 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Aho: 12 to hunter, path A 8/4/2020 10:19:54 PM Donating team Fireteam 58 has 9 units with strength 2779. Status Staging No target planet No lurk planet. Ships: Aho: 9 to hunter, path B 8/4/2020 10:20:26 PM Donating team Fireteam 58 has 6 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Anarres: 6 to hunter, path A 8/4/2020 10:22:02 PM Reconquest Seeding for Armus: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 10:22:18 PM Reconquest Seeding for Tabar: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 10:22:43 PM Reconquest Seeding for Kazus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:23:10 PM Donating team Fireteam 59 has 13 units with strength 2371. Status Assembling No target planet No lurk planet. Ships: Leviathan: 13 to hunter, path A 8/4/2020 10:23:10 PM Donating team Fireteam 60 has 5 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Leviathan: 5 to hunter, path A 8/4/2020 10:26:12 PM Donating team Fireteam 62 has 7 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Leviathan: 7 to hunter, path A 8/4/2020 10:27:10 PM Reconquest Seeding for Hoplon: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 8/4/2020 10:33:59 PM Donating team Fireteam 67 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Cavalos: 2 to hunter, path A 8/4/2020 10:33:59 PM Donating team Fireteam 66 has 12 units with strength 2222. Status Staging No target planet No lurk planet. Ships: Winograd: 2, Cavalos: 10 to hunter, path B 8/4/2020 10:35:04 PM Reconquest Seeding for Minsky: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 8/4/2020 10:35:19 PM Reconquest Seeding for Florina: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:35:34 PM Donating team Fireteam 66 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Nygaard: 25 to hunter, path B 8/4/2020 10:35:37 PM Donating team Fireteam 69 has 14 units with strength 700. Status Assembling No target planet No lurk planet. Ships: Nygaard: 13, Algol: 1 to hunter, path A 8/4/2020 10:35:37 PM Donating team Fireteam 68 has 11 units with strength 4463. Status Staging No target planet No lurk planet. Ships: Nygaard: 7, Algol: 4 to hunter, path B 8/4/2020 10:35:40 PM Donating team Fireteam 68 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Nygaard: 3 to hunter, path A 8/4/2020 10:38:07 PM Donating team Fireteam 72 has 11 units with strength 822. Status Assembling No target planet No lurk planet. Ships: Winograd: 2, Cavalos: 9 to hunter, path A 8/4/2020 10:38:07 PM Donating team Fireteam 71 has 14 units with strength 2427. Status Staging No target planet No lurk planet. Ships: Winograd: 4, Cavalos: 10 to hunter, path B 8/4/2020 10:38:39 PM Reconquest Seeding for Zoranel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:41:33 PM Donating team Fireteam 25 has 7 units with strength 313. Status Assembling No target planet No lurk planet. Ships: Giedi: 7 to hunter, path A 8/4/2020 10:41:33 PM Reconquest Seeding for XFA: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 8/4/2020 10:44:08 PM Reconquest Seeding for Armus: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 10:46:49 PM Reconquest Seeding for Pommel: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 8/4/2020 10:47:44 PM Donating team Fireteam 26 has 16 units with strength 1415. Status Assembling No target planet No lurk planet. Ships: XFA: 16 to hunter, path A 8/4/2020 10:47:45 PM Reconquest Seeding for Florina: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:48:24 PM Donating team Fireteam 81 has 5 units with strength 2155. Status Staging No target planet No lurk planet. Ships: Basilica: 5 to hunter, path B 8/4/2020 10:48:27 PM Donating team Fireteam 81 has 9 units with strength 573. Status Assembling No target planet No lurk planet. Ships: Basilica: 9 to hunter, path A 8/4/2020 10:48:29 PM Donating team Fireteam 82 has 11 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Basilica: 11 to hunter, path A 8/4/2020 10:48:29 PM Donating team Fireteam 81 has 21 units with strength 3878. Status Staging No target planet No lurk planet. Ships: Basilica: 20, Bowen: 1 to hunter, path B 8/4/2020 10:48:37 PM Reconquest Seeding for Kazus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:48:37 PM Donating team Fireteam 86 has 7 units with strength 607. Status Assembling No target planet No lurk planet. Ships: Basilica: 7 to hunter, path A 8/4/2020 10:48:40 PM Donating team Fireteam 89 has 6 units with strength 2352. Status Staging No target planet No lurk planet. Ships: Basilica: 5, Bowen: 1 to hunter, path B 8/4/2020 10:53:40 PM Reconquest Seeding for Tsuba: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/4/2020 10:54:08 PM Reconquest Seeding for Leviathan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:55:35 PM Donating team Fireteam 100 has 33 units with strength 1917. Status Assembling No target planet No lurk planet. Ships: Zoranel: 33 to hunter, path A 8/4/2020 10:55:35 PM Donating team Fireteam 102 has 17 units with strength 749. Status Assembling No target planet No lurk planet. Ships: Zoranel: 8, Murdoch: 9 to hunter, path A 8/4/2020 10:55:41 PM Donating team Fireteam 102 has 34 units with strength 2543. Status Assembling No target planet No lurk planet. Ships: Aldebaran: 3, Zoranel: 31 to hunter, path A 8/4/2020 10:55:41 PM Donating team Fireteam 103 has 18 units with strength 631. Status Assembling No target planet No lurk planet. Ships: Zoranel: 2, Murdoch: 16 to hunter, path A 8/4/2020 10:55:46 PM Reconquest Seeding for Iskander: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 8/4/2020 10:55:46 PM Donating team Fireteam 103 has 2 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Zoranel: 2 to hunter, path A 8/4/2020 10:56:27 PM Donating team Fireteam 107 has 3 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Zoranel: 3 to hunter, path A 8/4/2020 10:58:12 PM Reconquest Seeding for Ousterhout: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/4/2020 10:58:22 PM Donating team Fireteam 110 has 25 units with strength 1782. Status Assembling No target planet No lurk planet. Ships: Nygaard: 17, Algol: 8 to hunter, path A 8/4/2020 10:58:22 PM Donating team Fireteam 109 has 20 units with strength 2326. Status Staging No target planet No lurk planet. Ships: Nygaard: 14, Algol: 6 to hunter, path B 8/4/2020 10:59:37 PM Donating team Fireteam 29 has 2 units with strength 1545. Status Assembling No target planet No lurk planet. Ships: Hivehom: 1, Dourish: 1 to hunter, path A 8/4/2020 10:59:57 PM Donating team Fireteam 29 has 12 units with strength 1609. Status Assembling No target planet No lurk planet. Ships: Gonnet: 11, Hiyen: 1 to hunter, path A 8/5/2020 9:28:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/5/2020 9:28:16 PM Boot up FleetOS (0.5839s) 8/5/2020 9:28:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/5/2020 9:28:17 PM Check System Logs For Rogue Intelligence (0.8451s) 8/5/2020 9:28:17 PM Game Version: 2.115 8/5/2020 9:28:17 PM Eject Trash Into Hyperspace (0.2225s) 8/5/2020 9:28:17 PM Check For Extra Modules (0.0758s) 8/5/2020 9:28:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/5/2020 9:28:17 PM Bring Cloaking Systems Online (0.0767s) 8/5/2020 9:28:17 PM Recalculate Speed Of Light (0.0428s) 8/5/2020 9:28:17 PM Optimize Comfort On Command Decks (0.0622s) 8/5/2020 9:28:17 PM Generating Framerates (0.0372s) 8/5/2020 9:28:17 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/5/2020 9:28:17 PM Mods: SpireRailgunShop (Enabled!) 8/5/2020 9:28:17 PM Check Nearby Stellar Masses (0.1757s) 8/5/2020 9:28:17 PM Remembering Alamo (0.1532s) 8/5/2020 9:28:17 PM Boot Audio Comms (0.0637s) 8/5/2020 9:28:18 PM Establish Individual Audio Links (0.0556s) 8/5/2020 9:28:18 PM Prepare Explosions and Crackles (0.1002s) 8/5/2020 9:28:18 PM No resolution change was required. 8/5/2020 9:28:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/5/2020 9:28:18 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/5/2020 9:28:18 PM Refresh Optical Lensing (0.0340s) 8/5/2020 9:28:18 PM Revise Fundamental Physical Laws (0.0960s) 8/5/2020 9:28:18 PM Calculate Odds Of Success (0.4307s) 8/5/2020 9:28:25 PM Briefly Panic (6.4593s) 8/5/2020 9:28:25 PM Install Confidence Routines (0.5195s) 8/5/2020 9:28:26 PM Bring Commander Interface Online (0.4187s) 8/5/2020 9:28:26 PM Motivate All Crews (0.1331s) 8/5/2020 9:28:26 PM Locating Available Networks (0.0740s) 8/5/2020 9:28:26 PM Externalizing Patterns (0.0893s) 8/5/2020 9:28:26 PM Hooking Externals (0.0479s) 8/5/2020 9:28:26 PM Handlizing Hooks (0.0413s) 8/5/2020 9:28:27 PM Disengaging Constants (0.6383s) 8/5/2020 9:28:28 PM Late Axionic Computations (0.9622s) 8/5/2020 9:28:28 PM Connecting to Fleet Command (0.0819s) 8/5/2020 9:28:28 PM Thinking Of Advice (0.0367s) 8/5/2020 9:28:28 PM Degaussing Advice (0.3960s) 8/5/2020 9:28:28 PM Reading Alien Diaries (0.0847s) 8/5/2020 9:28:28 PM Naming All Known Planets (0.0382s) 8/5/2020 9:28:28 PM Remembering Speeds (0.0259s) 8/5/2020 9:28:28 PM Prioritizing Targets (0.0382s) 8/5/2020 9:28:28 PM Rebooting Sensor Arrays (0.0169s) 8/5/2020 9:28:28 PM Unloading Prismatic Grid (0.0436s) 8/5/2020 9:28:28 PM Thinking Of Objectives (0.0988s) 8/5/2020 9:28:28 PM Re-Aligning Objectives (0.0481s) 8/5/2020 9:28:29 PM Inhibiting Visual Scans (0.0590s) 8/5/2020 9:28:29 PM Synthesizing Vocals (0.0476s) 8/5/2020 9:28:29 PM Investigating Map Signatures (0.0436s) 8/5/2020 9:28:29 PM Ventilating Scenarios (0.0265s) 8/5/2020 9:28:29 PM Decontaminating Targeting Systems (0.0293s) 8/5/2020 9:28:29 PM Ejecting Tactical Core (0.0244s) 8/5/2020 9:28:29 PM Calibrating Formations (0.0164s) 8/5/2020 9:28:29 PM Intercepting Galactic Maps (0.0395s) 8/5/2020 9:28:29 PM Discharging Colored Ions (0.0590s) 8/5/2020 9:28:29 PM Replicating Ion Colors (0.0451s) 8/5/2020 9:28:29 PM Faction Diagnostics (0.0879s) 8/5/2020 9:28:29 PM Buffering Hackers (0.1156s) 8/5/2020 9:28:29 PM Inverting Death (0.0616s) 8/5/2020 9:28:29 PM Linear Field Variance (0.0924s) 8/5/2020 9:28:29 PM Charging Marks (0.0560s) 8/5/2020 9:28:29 PM Guarding The Posts (0.0914s) 8/5/2020 9:28:29 PM Range Manifolds (0.0194s) 8/5/2020 9:28:29 PM Purging ROFs (0.0060s) 8/5/2020 9:28:29 PM Manipulating Speeds (0.0496s) 8/5/2020 9:28:29 PM Detecting Projectiles (0.0223s) 8/5/2020 9:28:30 PM Grouping Flow Fields (0.0298s) 8/5/2020 9:28:30 PM Modulating Flow Field Groups (0.0705s) 8/5/2020 9:28:30 PM Designing Fleets (0.2518s) 8/5/2020 9:28:30 PM Thinking Of Technologies (0.0824s) 8/5/2020 9:28:30 PM Categorizing Starboard Sensors (0.0511s) 8/5/2020 9:28:30 PM Injecting Galactic Variables (0.0855s) 8/5/2020 9:28:30 PM Scattering Starfields (0.1854s) 8/5/2020 9:28:31 PM Detecting Distant Planets (0.2914s) 8/5/2020 9:28:31 PM Categorizing All Planets (0.0074s) 8/5/2020 9:28:31 PM Organizing Commands (0.0881s) 8/5/2020 9:28:31 PM Calculating Firing Cones (0.0332s) 8/5/2020 9:28:33 PM Offending Sentient Ship Parts (1.9908s) 8/5/2020 9:28:33 PM Sterilizing Test Chamber (0.1702s) 8/5/2020 9:29:11 PM Isolating Thorium (38.6713s) 8/5/2020 9:29:12 PM Issuing Orders (0.1181s) 8/5/2020 9:29:12 PM Augmenting Infusers (0.0253s) 8/5/2020 9:29:12 PM Infusing (0.1721s) 8/5/2020 9:29:12 PM Post-Proton Surge (0.0055s) 8/5/2020 9:29:12 PM Stimulate Modulation (0.0273s) 8/5/2020 9:29:13 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/5/2020 9:29:13 PM Load Surrogates (0.7299s) 8/5/2020 9:29:13 PM Final Checks (0.7243s) 8/5/2020 9:29:13 PM Load Historical Documents (0.0050s) 8/5/2020 9:29:13 PM 58.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.8s) Calculate Odds Of Success (0.4s) Briefly Panic (6.5s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (1.0s) Degaussing Advice (0.4s) Designing Fleets (0.3s) Detecting Distant Planets (0.3s) Offending Sentient Ship Parts (2.0s) Isolating Thorium (38.7s) Load Surrogates (0.7s) Final Checks (0.7s) 8/5/2020 9:29:14 PM Hello Steam user 'Magiik' 8/6/2020 10:34:20 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/6/2020 10:34:20 PM Boot up FleetOS (0.5923s) 8/6/2020 10:34:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/6/2020 10:34:21 PM Check System Logs For Rogue Intelligence (0.8511s) 8/6/2020 10:34:21 PM Game Version: 2.116 8/6/2020 10:34:21 PM Eject Trash Into Hyperspace (0.2227s) 8/6/2020 10:34:21 PM Check For Extra Modules (0.0541s) 8/6/2020 10:34:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/6/2020 10:34:22 PM Bring Cloaking Systems Online (0.0511s) 8/6/2020 10:34:22 PM Recalculate Speed Of Light (0.0357s) 8/6/2020 10:34:22 PM Optimize Comfort On Command Decks (0.0357s) 8/6/2020 10:34:22 PM Generating Framerates (0.0367s) 8/6/2020 10:34:22 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/6/2020 10:34:22 PM Mods: SpireRailgunShop (Enabled!) 8/6/2020 10:34:22 PM Check Nearby Stellar Masses (0.0724s) 8/6/2020 10:34:22 PM Remembering Alamo (0.1066s) 8/6/2020 10:34:22 PM Boot Audio Comms (0.0219s) 8/6/2020 10:34:22 PM Establish Individual Audio Links (0.0317s) 8/6/2020 10:34:22 PM Prepare Explosions and Crackles (0.0675s) 8/6/2020 10:34:22 PM No resolution change was required. 8/6/2020 10:34:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/6/2020 10:34:22 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/6/2020 10:34:22 PM Refresh Optical Lensing (0.0382s) 8/6/2020 10:34:22 PM Revise Fundamental Physical Laws (0.0089s) 8/6/2020 10:34:22 PM Calculate Odds Of Success (0.4777s) 8/6/2020 10:34:28 PM Briefly Panic (5.5393s) 8/6/2020 10:34:28 PM Install Confidence Routines (0.2794s) 8/6/2020 10:34:29 PM Bring Commander Interface Online (0.3813s) 8/6/2020 10:34:29 PM Motivate All Crews (0.0819s) 8/6/2020 10:34:29 PM Locating Available Networks (0.0278s) 8/6/2020 10:34:29 PM Externalizing Patterns (0.0932s) 8/6/2020 10:34:29 PM Hooking Externals (0.0208s) 8/6/2020 10:34:29 PM Handlizing Hooks (0.0263s) 8/6/2020 10:34:29 PM Disengaging Constants (0.4367s) 8/6/2020 10:34:30 PM Late Axionic Computations (1.0309s) 8/6/2020 10:34:30 PM Connecting to Fleet Command (0.0233s) 8/6/2020 10:34:30 PM Thinking Of Advice (0.0199s) 8/6/2020 10:34:31 PM Degaussing Advice (0.3204s) 8/6/2020 10:34:31 PM Reading Alien Diaries (0.1362s) 8/6/2020 10:34:31 PM Naming All Known Planets (0.0233s) 8/6/2020 10:34:31 PM Remembering Speeds (0.0313s) 8/6/2020 10:34:31 PM Prioritizing Targets (0.0387s) 8/6/2020 10:34:31 PM Rebooting Sensor Arrays (0.0422s) 8/6/2020 10:34:31 PM Unloading Prismatic Grid (0.0263s) 8/6/2020 10:34:31 PM Thinking Of Objectives (0.0149s) 8/6/2020 10:34:31 PM Re-Aligning Objectives (0.0317s) 8/6/2020 10:34:31 PM Inhibiting Visual Scans (0.0312s) 8/6/2020 10:34:31 PM Synthesizing Vocals (0.0258s) 8/6/2020 10:34:31 PM Investigating Map Signatures (0.0769s) 8/6/2020 10:34:31 PM Ventilating Scenarios (0.0060s) 8/6/2020 10:34:31 PM Decontaminating Targeting Systems (0.0335s) 8/6/2020 10:34:31 PM Ejecting Tactical Core (0.0205s) 8/6/2020 10:34:31 PM Calibrating Formations (0.0060s) 8/6/2020 10:34:31 PM Intercepting Galactic Maps (0.0372s) 8/6/2020 10:34:31 PM Discharging Colored Ions (0.0258s) 8/6/2020 10:34:31 PM Replicating Ion Colors (0.0198s) 8/6/2020 10:34:31 PM Faction Diagnostics (0.0720s) 8/6/2020 10:34:31 PM Buffering Hackers (0.0567s) 8/6/2020 10:34:32 PM Inverting Death (0.0451s) 8/6/2020 10:34:32 PM Linear Field Variance (0.0427s) 8/6/2020 10:34:32 PM Charging Marks (0.0640s) 8/6/2020 10:34:32 PM Guarding The Posts (0.0739s) 8/6/2020 10:34:32 PM Range Manifolds (0.0198s) 8/6/2020 10:34:32 PM Purging ROFs (0.0060s) 8/6/2020 10:34:32 PM Manipulating Speeds (0.0248s) 8/6/2020 10:34:32 PM Detecting Projectiles (0.0060s) 8/6/2020 10:34:32 PM Grouping Flow Fields (0.0288s) 8/6/2020 10:34:32 PM Modulating Flow Field Groups (0.0457s) 8/6/2020 10:34:32 PM Designing Fleets (0.1640s) 8/6/2020 10:34:32 PM Thinking Of Technologies (0.0551s) 8/6/2020 10:34:32 PM Categorizing Starboard Sensors (0.0422s) 8/6/2020 10:34:32 PM Injecting Galactic Variables (0.0437s) 8/6/2020 10:34:32 PM Hoping Starfields Are Nice (0.0935s) 8/6/2020 10:34:32 PM Ejecting Distant Planets (0.2495s) 8/6/2020 10:34:33 PM Categorizing All Planets (0.0050s) 8/6/2020 10:34:33 PM Organizing Commands (0.0427s) 8/6/2020 10:34:33 PM Calculating Firing Cones (0.0045s) 8/6/2020 10:34:34 PM Ejecting Ship Parts Into Space (1.6801s) 8/6/2020 10:34:34 PM Sterilizing Test Chamber (0.1352s) 8/6/2020 10:35:12 PM Ensure Ordnance Functional (37.4763s) 8/6/2020 10:35:12 PM Issuing Orders (0.1103s) 8/6/2020 10:35:12 PM Augmenting Infusers (0.0064s) 8/6/2020 10:35:12 PM Infusing (0.1240s) 8/6/2020 10:35:12 PM Post-Proton Surge (0.0060s) 8/6/2020 10:35:12 PM Stimulate Modulation (0.0268s) 8/6/2020 10:35:13 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/6/2020 10:35:13 PM Load Surrogates (0.4097s) 8/6/2020 10:35:13 PM Final Checks (0.8115s) 8/6/2020 10:35:13 PM Load Historical Documents (0.0040s) 8/6/2020 10:35:13 PM 53.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.9s) Calculate Odds Of Success (0.5s) Briefly Panic (5.5s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (1.0s) Degaussing Advice (0.3s) Ejecting Ship Parts Into Space (1.7s) Ensure Ordnance Functional (37.5s) Load Surrogates (0.4s) Final Checks (0.8s) 8/6/2020 10:35:14 PM Hello Steam user 'Magiik' 8/6/2020 10:35:35 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/6/2020 10:35:35 PM Finish load save in 269.2ms 8/6/2020 10:35:35 PM Start Generate Partial Map with Encapsulated and seed 2100781865 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/6/2020 10:35:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:35:35 PM Generate Partial Map Complete 166ms 8/6/2020 10:35:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:35:35 PM Start Generate Partial Map with Realistic and seed 657179713 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/6/2020 10:35:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:35:35 PM Generate Partial Map Complete 166ms 8/6/2020 10:36:06 PM Start Generate Partial Map with Maze and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:06 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:06 PM Generate Partial Map Complete 15ms 8/6/2020 10:36:14 PM Start Generate Partial Map with Encapsulated and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:14 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:14 PM Generate Partial Map Complete 17ms 8/6/2020 10:36:28 PM Start Generate Partial Map with Clusters and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:28 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:28 PM Generate Partial Map Complete 483ms 8/6/2020 10:36:36 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:36 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:36 PM Generate Partial Map Complete 15ms 8/6/2020 10:36:42 PM Start Generate Partial Map with Octopus and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:42 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:42 PM Generate Partial Map Complete 131ms 8/6/2020 10:36:44 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:44 PM Generate Partial Map Complete 13ms 8/6/2020 10:36:49 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:36:49 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:36:49 PM Generate Partial Map Complete 58ms 8/6/2020 10:37:35 PM Start Generate Partial Map with D18Swirl and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:37:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:37:35 PM Generate Partial Map Complete 130ms 8/6/2020 10:37:47 PM Start Generate Partial Map with Honeycomb and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:37:47 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:37:47 PM Generate Partial Map Complete 70ms 8/6/2020 10:37:57 PM Start Generate Partial Map with Snake and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:37:57 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:37:57 PM Generate Partial Map Complete 38ms 8/6/2020 10:38:03 PM Start Generate Partial Map with Octopus and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:38:05 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:38:05 PM Generate Partial Map Complete 1541ms 8/6/2020 10:38:29 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:38:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:38:29 PM Generate Partial Map Complete 53ms 8/6/2020 10:39:07 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:39:07 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:07 PM Generate Partial Map Complete 45ms 8/6/2020 10:39:19 PM Start Generate Partial Map with Concentric and seed 657179713 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:39:19 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:19 PM Generate Partial Map Complete 46ms 8/6/2020 10:39:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Zoara.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/6/2020 10:39:43 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:43 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/6/2020 10:39:43 PM loading as template 8/6/2020 10:39:43 PM Added the faction AIReserves. 8/6/2020 10:39:43 PM Added the faction AntiAIZombie. 8/6/2020 10:39:43 PM Added the faction AntiEveryoneZombie. 8/6/2020 10:39:43 PM Added the faction AntiPlayerZombie. 8/6/2020 10:39:43 PM Added the faction Mercenary. 8/6/2020 10:39:43 PM Finish load save in 356.4ms 8/6/2020 10:39:43 PM Start Generate Partial Map with Encapsulated and seed 1140133396 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:39:43 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:44 PM Generate Partial Map Complete 73ms 8/6/2020 10:39:44 PM Start Generate Partial Map with Encapsulated and seed 1140133396 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:39:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:44 PM Generate Partial Map Complete 91ms 8/6/2020 10:39:55 PM Start Generate Partial Map with Encapsulated and seed 1140133396 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:39:55 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:39:55 PM Generate Partial Map Complete 95ms 8/6/2020 10:40:03 PM Start Generate Partial Map with Grid and seed 1140133396 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:40:03 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:40:03 PM Generate Partial Map Complete 75ms 8/6/2020 10:40:05 PM Start Generate Partial Map with Concentric and seed 1140133396 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:40:05 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:40:05 PM Generate Partial Map Complete 81ms 8/6/2020 10:40:07 PM Start Generate Partial Map with Concentric and seed 1140133396 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:40:07 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:40:07 PM Generate Partial Map Complete 48ms 8/6/2020 10:41:35 PM Start Generate Partial Map with Concentric and seed 1140133396 and planet count 160 and 39 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:41:35 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:41:35 PM Generate Partial Map Complete 52ms 8/6/2020 10:46:44 PM Start Generate Partial Map with Concentric and seed 1140133396 and planet count 160 and 40 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:46:45 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:46:45 PM Generate Partial Map Complete 49ms 8/6/2020 10:47:02 PM Start Generate Partial Map with Concentric and seed 1140133396 and planet count 160 and 41 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:47:02 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:47:02 PM Generate Partial Map Complete 47ms 8/6/2020 10:49:09 PM Start Generate FULL Map with Concentric and seed 1140133396 and planet count 160 and 41 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/6/2020 10:49:10 PM Generate FULL Map Complete 659ms 8/6/2020 10:52:39 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/6/2020 10:52:40 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:52:40 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/6/2020 10:52:40 PM loading as template 8/6/2020 10:52:40 PM Added the faction AIReserves. 8/6/2020 10:52:40 PM Added the faction AntiAIZombie. 8/6/2020 10:52:40 PM Added the faction AntiEveryoneZombie. 8/6/2020 10:52:40 PM Added the faction AntiPlayerZombie. 8/6/2020 10:52:40 PM Added the faction Mercenary. 8/6/2020 10:52:40 PM Finish load save in 460.2ms 8/6/2020 10:52:40 PM Start Generate Partial Map with Concentric and seed 1983833419 and planet count 160 and 41 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:52:40 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:52:40 PM Generate Partial Map Complete 54ms 8/6/2020 10:52:40 PM Start Generate Partial Map with Concentric and seed 1983833419 and planet count 160 and 41 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:52:40 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:52:40 PM Generate Partial Map Complete 98ms 8/6/2020 10:53:01 PM Start Generate FULL Map with Concentric and seed 1983833419 and planet count 160 and 41 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/6/2020 10:53:02 PM Generate FULL Map Complete 657ms 8/6/2020 10:56:29 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/6/2020 10:56:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:29 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/6/2020 10:56:29 PM loading as template 8/6/2020 10:56:29 PM Added the faction AIReserves. 8/6/2020 10:56:29 PM Added the faction AntiAIZombie. 8/6/2020 10:56:29 PM Added the faction AntiEveryoneZombie. 8/6/2020 10:56:29 PM Added the faction AntiPlayerZombie. 8/6/2020 10:56:29 PM Added the faction Mercenary. 8/6/2020 10:56:29 PM Finish load save in 407.9ms 8/6/2020 10:56:29 PM Start Generate Partial Map with Concentric and seed 142630536 and planet count 160 and 41 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/6/2020 10:56:30 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:30 PM Generate Partial Map Complete 92ms 8/6/2020 10:56:39 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/6/2020 10:56:39 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:39 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/6/2020 10:56:39 PM loading as template 8/6/2020 10:56:39 PM Added the faction AIReserves. 8/6/2020 10:56:39 PM Added the faction AntiAIZombie. 8/6/2020 10:56:39 PM Added the faction AntiEveryoneZombie. 8/6/2020 10:56:39 PM Added the faction AntiPlayerZombie. 8/6/2020 10:56:39 PM Added the faction Mercenary. 8/6/2020 10:56:39 PM Finish load save in 310.2ms 8/6/2020 10:56:39 PM Start Generate Partial Map with Concentric and seed 198467618 and planet count 160 and 41 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:56:39 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:39 PM Generate Partial Map Complete 110ms 8/6/2020 10:56:39 PM Start Generate Partial Map with Concentric and seed 198467618 and planet count 160 and 41 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:56:39 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:39 PM Generate Partial Map Complete 48ms 8/6/2020 10:56:50 PM Start Generate Partial Map with Concentric and seed 198467618 and planet count 160 and 41 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:56:50 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:56:50 PM Generate Partial Map Complete 82ms 8/6/2020 10:57:06 PM Start Generate Partial Map with Concentric and seed 198467618 and planet count 160 and 41 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:57:07 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:57:07 PM Generate Partial Map Complete 48ms 8/6/2020 10:57:53 PM Start Generate Partial Map with Concentric and seed 198467618 and planet count 160 and 45 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/6/2020 10:57:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:57:53 PM Generate Partial Map Complete 52ms 8/6/2020 10:58:16 PM Start Generate FULL Map with Concentric and seed 198467618 and planet count 160 and 45 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/6/2020 10:58:17 PM Generate FULL Map Complete 469ms 8/6/2020 10:59:22 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 8/6/2020 10:59:23 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:59:23 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/6/2020 10:59:23 PM loading as template 8/6/2020 10:59:23 PM Added the faction AIReserves. 8/6/2020 10:59:23 PM Added the faction AntiAIZombie. 8/6/2020 10:59:23 PM Added the faction AntiEveryoneZombie. 8/6/2020 10:59:23 PM Added the faction AntiPlayerZombie. 8/6/2020 10:59:23 PM Added the faction Mercenary. 8/6/2020 10:59:23 PM Finish load save in 371.4ms 8/6/2020 10:59:23 PM Start Generate Partial Map with Concentric and seed 181845948 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:59:23 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:59:23 PM Generate Partial Map Complete 54ms 8/6/2020 10:59:23 PM Start Generate Partial Map with Concentric and seed 181845948 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 8/6/2020 10:59:23 PM PlayerAccount Alpharius has now been put in control of faction 1. 8/6/2020 10:59:23 PM Generate Partial Map Complete 61ms 8/6/2020 10:59:29 PM Start Generate FULL Map with Concentric and seed 181845948 and planet count 160 and 45 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/6/2020 10:59:30 PM Generate FULL Map Complete 556ms 8/6/2020 11:07:41 PM Alpharius attemped cheat on planet Ziklag (cmd: I heart eregon) with failure: unknown command: ' I heart eregon' 8/6/2020 11:08:20 PM Alpharius used cheat on planet Ziklag with result: All Players Granted A Free Zenith Power Generator 8/6/2020 11:14:04 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/7/2020 12:20:21 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/7/2020 12:20:21 AM Boot up FleetOS (0.2485s) 8/7/2020 12:20:22 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/7/2020 12:20:22 AM Check System Logs For Rogue Intelligence (0.4747s) 8/7/2020 12:20:22 AM Game Version: 2.116 8/7/2020 12:20:22 AM Eject Trash Into Hyperspace (0.0655s) 8/7/2020 12:20:22 AM Check For Extra Modules (0.0179s) 8/7/2020 12:20:22 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/7/2020 12:20:22 AM Bring Cloaking Systems Online (0.0164s) 8/7/2020 12:20:22 AM Recalculate Speed Of Light (0.0139s) 8/7/2020 12:20:22 AM Optimize Comfort On Command Decks (0.0283s) 8/7/2020 12:20:22 AM Generating Framerates (0.0094s) 8/7/2020 12:20:22 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/7/2020 12:20:22 AM Mods: SpireRailgunShop (Enabled!) 8/7/2020 12:20:22 AM Check Nearby Stellar Masses (0.0441s) 8/7/2020 12:20:22 AM Remembering Alamo (0.0179s) 8/7/2020 12:20:22 AM Boot Audio Comms (0.0367s) 8/7/2020 12:20:22 AM Establish Individual Audio Links (0.0193s) 8/7/2020 12:20:22 AM Prepare Explosions and Crackles (0.0223s) 8/7/2020 12:20:22 AM No resolution change was required. 8/7/2020 12:20:22 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/7/2020 12:20:22 AM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 8/7/2020 12:20:22 AM Refresh Optical Lensing (0.0119s) 8/7/2020 12:20:22 AM Revise Fundamental Physical Laws (0.0055s) 8/7/2020 12:20:22 AM Calculate Odds Of Success (0.0347s) 8/7/2020 12:20:22 AM Briefly Panic (0.1910s) 8/7/2020 12:20:22 AM Install Confidence Routines (0.1781s) 8/7/2020 12:20:22 AM Bring Commander Interface Online (0.0908s) 8/7/2020 12:20:22 AM Motivate All Crews (0.0312s) 8/7/2020 12:20:22 AM Locating Available Networks (0.0193s) 8/7/2020 12:20:22 AM Externalizing Patterns (0.0248s) 8/7/2020 12:20:23 AM Hooking Externals (0.0079s) 8/7/2020 12:20:23 AM Handlizing Hooks (0.0079s) 8/7/2020 12:20:23 AM Disengaging Constants (0.0253s) 8/7/2020 12:20:23 AM Late Axionic Computations (0.0476s) 8/7/2020 12:20:23 AM Connecting to Fleet Command (0.0059s) 8/7/2020 12:20:23 AM Thinking Of Advice (0.0099s) 8/7/2020 12:20:23 AM Degaussing Advice (0.0154s) 8/7/2020 12:20:23 AM Reading Alien Diaries (0.0084s) 8/7/2020 12:20:23 AM Naming All Known Planets (0.0074s) 8/7/2020 12:20:23 AM Remembering Speeds (0.0104s) 8/7/2020 12:20:23 AM Prioritizing Targets (0.0094s) 8/7/2020 12:20:23 AM Rebooting Sensor Arrays (0.0114s) 8/7/2020 12:20:23 AM Unloading Prismatic Grid (0.0084s) 8/7/2020 12:20:23 AM Thinking Of Objectives (0.0124s) 8/7/2020 12:20:23 AM Re-Aligning Objectives (0.0104s) 8/7/2020 12:20:23 AM Inhibiting Visual Scans (0.0129s) 8/7/2020 12:20:23 AM Synthesizing Vocals (0.0070s) 8/7/2020 12:20:23 AM Investigating Map Signatures (0.0134s) 8/7/2020 12:20:23 AM Ventilating Scenarios (0.0060s) 8/7/2020 12:20:23 AM Decontaminating Targeting Systems (0.0099s) 8/7/2020 12:20:23 AM Ejecting Tactical Core (0.0104s) 8/7/2020 12:20:23 AM Calibrating Formations (0.0094s) 8/7/2020 12:20:23 AM Intercepting Galactic Maps (0.0119s) 8/7/2020 12:20:23 AM Discharging Colored Ions (0.0169s) 8/7/2020 12:20:23 AM Replicating Ion Colors (0.0060s) 8/7/2020 12:20:23 AM Faction Diagnostics (0.0154s) 8/7/2020 12:20:23 AM Buffering Hackers (0.0114s) 8/7/2020 12:20:23 AM Inverting Death (0.0079s) 8/7/2020 12:20:23 AM Linear Field Variance (0.0095s) 8/7/2020 12:20:23 AM Charging Marks (0.0089s) 8/7/2020 12:20:23 AM Guarding The Posts (0.0605s) 8/7/2020 12:20:23 AM Range Manifolds (0.0064s) 8/7/2020 12:20:23 AM Purging ROFs (0.0094s) 8/7/2020 12:20:23 AM Manipulating Speeds (0.0104s) 8/7/2020 12:20:23 AM Detecting Projectiles (0.0089s) 8/7/2020 12:20:23 AM Grouping Flow Fields (0.0124s) 8/7/2020 12:20:23 AM Modulating Flow Field Groups (0.0204s) 8/7/2020 12:20:23 AM Designing Fleets (0.0144s) 8/7/2020 12:20:23 AM Thinking Of Technologies (0.0079s) 8/7/2020 12:20:23 AM Categorizing Starboard Sensors (0.0084s) 8/7/2020 12:20:23 AM Injecting Galactic Variables (0.0120s) 8/7/2020 12:20:23 AM Challenging Starfields (0.0163s) 8/7/2020 12:20:23 AM Milking Distant Planets (0.1617s) 8/7/2020 12:20:23 AM Categorizing All Planets (0.0090s) 8/7/2020 12:20:23 AM Organizing Commands (0.0158s) 8/7/2020 12:20:23 AM Calculating Firing Cones (0.0094s) 8/7/2020 12:20:24 AM Offending Sentient Ship Parts (0.4097s) 8/7/2020 12:20:24 AM Sterilizing Test Chamber (0.0154s) 8/7/2020 12:20:26 AM Re-Scan For Hostile Intelligences (2.2811s) 8/7/2020 12:20:26 AM Issuing Orders (0.0169s) 8/7/2020 12:20:26 AM Augmenting Infusers (0.0055s) 8/7/2020 12:20:26 AM Infusing (0.0198s) 8/7/2020 12:20:26 AM Post-Proton Surge (0.0045s) 8/7/2020 12:20:26 AM Stimulate Modulation (0.0427s) 8/7/2020 12:20:26 AM ArcenAssetBundleCache.InstantiatedObjects: 980 8/7/2020 12:20:26 AM Load Surrogates (0.0843s) 8/7/2020 12:20:27 AM Final Checks (0.5337s) 8/7/2020 12:20:27 AM Load Historical Documents (0.0035s) 8/7/2020 12:20:27 AM 5.8 seconds total load time. Check System Logs For Rogue Intelligence (0.5s) Offending Sentient Ship Parts (0.4s) Re-Scan For Hostile Intelligences (2.3s) Final Checks (0.5s) 8/7/2020 12:20:27 AM Hello Steam user 'Magiik' 8/7/2020 12:20:45 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Ring/Ring.save Source1: AnythingElse Source3: LoadingSaveGame 8/7/2020 12:20:45 AM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 1 of those. 8/7/2020 12:20:46 AM Finish load save in 663.5ms 8/7/2020 12:24:55 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <6e421d499082435eaafed7b80f3211bc>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass59_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <2bceaf7f23c64d2aa2eefa99836f9f51>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 8/7/2020 12:30:58 AM Donating team Fireteam 4 has 17 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Tarout: 17 to hunter, path A 8/7/2020 12:42:37 AM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 8/7/2020 12:47:10 AM Reconquest Seeding for Tyre: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 8/7/2020 12:49:49 AM Reconquest Seeding for Tarout: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 8/7/2020 12:57:38 AM Reconquest Seeding for Dabbasheth: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 8/7/2020 12:57:59 AM Reconquest Seeding for Turuspa: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 8/7/2020 12:58:58 AM Alpharius used cheat on planet Ziklag with result: All Players Granted 5,000,000 Metal 8/7/2020 12:59:47 AM Alpharius used cheat on planet Ziklag with result: All Players Granted 20,000 Science 9/3/2020 9:29:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/3/2020 9:29:16 PM Boot up FleetOS (0.4267s) 9/3/2020 9:29:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2020 9:29:17 PM Check System Logs For Rogue Intelligence (0.5372s) 9/3/2020 9:29:17 PM Game Version: 2.130 9/3/2020 9:29:17 PM Eject Trash Into Hyperspace (0.2182s) 9/3/2020 9:29:17 PM Check For Extra Modules (0.0541s) 9/3/2020 9:29:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/3/2020 9:29:17 PM Bring Cloaking Systems Online (0.0436s) 9/3/2020 9:29:17 PM Recalculate Speed Of Light (0.0327s) 9/3/2020 9:29:17 PM Optimize Comfort On Command Decks (0.0298s) 9/3/2020 9:29:17 PM Generating Framerates (0.0174s) 9/3/2020 9:29:17 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/3/2020 9:29:17 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 9/3/2020 9:29:17 PM Check Nearby Stellar Masses (0.0774s) 9/3/2020 9:29:17 PM Remembering Alamo (0.0967s) 9/3/2020 9:29:17 PM Boot Audio Comms (0.0144s) 9/3/2020 9:29:17 PM Establish Individual Audio Links (0.0209s) 9/3/2020 9:29:18 PM Prepare Explosions and Crackles (0.0922s) 9/3/2020 9:29:18 PM No resolution change was required. 9/3/2020 9:29:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/3/2020 9:29:18 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/3/2020 9:29:18 PM Refresh Optical Lensing (0.0069s) 9/3/2020 9:29:18 PM Revise Fundamental Physical Laws (0.0045s) 9/3/2020 9:29:18 PM Calculate Odds Of Success (0.3389s) 9/3/2020 9:29:23 PM Briefly Panic (4.5733s) 9/3/2020 9:29:23 PM Install Confidence Routines (0.2476s) 9/3/2020 9:29:23 PM Bring Commander Interface Online (0.1610s) 9/3/2020 9:29:23 PM Motivate All Crews (0.0581s) 9/3/2020 9:29:23 PM Locating Available Networks (0.0338s) 9/3/2020 9:29:23 PM Externalizing Patterns (0.0383s) 9/3/2020 9:29:23 PM Hooking Externals (0.0213s) 9/3/2020 9:29:23 PM Handlizing Hooks (0.0185s) 9/3/2020 9:29:23 PM Disengaging Constants (0.3045s) 9/3/2020 9:29:24 PM Late Axionic Computations (0.7626s) 9/3/2020 9:29:24 PM Connecting to Fleet Command (0.0233s) 9/3/2020 9:29:24 PM Thinking Of Advice (0.0201s) 9/3/2020 9:29:24 PM Degaussing Advice (0.2113s) 9/3/2020 9:29:24 PM Reading Alien Diaries (0.0702s) 9/3/2020 9:29:24 PM Naming All Known Planets (0.0179s) 9/3/2020 9:29:25 PM Remembering Speeds (0.0284s) 9/3/2020 9:29:25 PM Prioritizing Targets (0.0239s) 9/3/2020 9:29:25 PM Rebooting Sensor Arrays (0.0239s) 9/3/2020 9:29:25 PM Unloading Prismatic Grid (0.0263s) 9/3/2020 9:29:25 PM Thinking Of Objectives (0.0045s) 9/3/2020 9:29:25 PM Inhibiting Visual Scans (0.0193s) 9/3/2020 9:29:25 PM Synthesizing Vocals (0.0134s) 9/3/2020 9:29:25 PM Investigating Map Signatures (0.0681s) 9/3/2020 9:29:25 PM Ventilating Scenarios (0.0050s) 9/3/2020 9:29:25 PM Decontaminating Targeting Systems (0.0177s) 9/3/2020 9:29:25 PM Ejecting Tactical Core (0.0119s) 9/3/2020 9:29:25 PM Calibrating Formations (0.0040s) 9/3/2020 9:29:25 PM Intercepting Galactic Maps (0.0228s) 9/3/2020 9:29:25 PM Discharging Colored Ions (0.0343s) 9/3/2020 9:29:25 PM Replicating Ion Colors (0.0109s) 9/3/2020 9:29:25 PM Faction Diagnostics (0.0452s) 9/3/2020 9:29:25 PM Buffering Hackers (0.0524s) 9/3/2020 9:29:25 PM Inverting Death (0.0347s) 9/3/2020 9:29:25 PM Linear Field Variance (0.0588s) 9/3/2020 9:29:25 PM Charging Marks (0.0226s) 9/3/2020 9:29:25 PM Guarding The Posts (0.0163s) 9/3/2020 9:29:25 PM Range Manifolds (0.0110s) 9/3/2020 9:29:25 PM Purging ROFs (0.0045s) 9/3/2020 9:29:25 PM Manipulating Speeds (0.0679s) 9/3/2020 9:29:25 PM Detecting Projectiles (0.0044s) 9/3/2020 9:29:25 PM Grouping Flow Fields (0.0193s) 9/3/2020 9:29:25 PM Modulating Flow Field Groups (0.0402s) 9/3/2020 9:29:25 PM Designing Fleets (0.1107s) 9/3/2020 9:29:25 PM Thinking Of Technologies (0.0322s) 9/3/2020 9:29:25 PM Categorizing Starboard Sensors (0.0268s) 9/3/2020 9:29:25 PM Injecting Galactic Variables (0.0308s) 9/3/2020 9:29:26 PM Medicating Starfields (0.1403s) 9/3/2020 9:29:27 PM Destroying Distant Planets (1.7039s) 9/3/2020 9:29:27 PM Categorizing All Planets (0.0079s) 9/3/2020 9:29:27 PM Organizing Commands (0.0367s) 9/3/2020 9:29:27 PM Calculating Firing Cones (0.0074s) 9/3/2020 9:29:29 PM Violating Ship Part Bylaws (1.2523s) 9/3/2020 9:29:29 PM Re-Aligning Objectives (0.1003s) 9/3/2020 9:29:29 PM Sterilizing Test Chamber (0.0796s) 9/3/2020 9:30:02 PM Feeding Random Generator Monkeys (33.5619s) 9/3/2020 9:30:02 PM Issuing Orders (0.0854s) 9/3/2020 9:30:02 PM Augmenting Infusers (0.0045s) 9/3/2020 9:30:02 PM Infusing (0.0932s) 9/3/2020 9:30:02 PM Post-Proton Surge (0.0050s) 9/3/2020 9:30:02 PM Stimulate Modulation (0.0278s) 9/3/2020 9:30:03 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/3/2020 9:30:03 PM Load Surrogates (0.2644s) 9/3/2020 9:30:03 PM Final Checks (0.7474s) 9/3/2020 9:30:04 PM Load Historical Documents (0.0024s) 9/3/2020 9:30:04 PM 47.6 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (4.6s) Disengaging Constants (0.3s) Late Axionic Computations (0.8s) Destroying Distant Planets (1.7s) Violating Ship Part Bylaws (1.3s) Feeding Random Generator Monkeys (33.6s) Load Surrogates (0.3s) Final Checks (0.7s) 9/3/2020 9:30:04 PM Hello Steam user 'Magiik' 9/3/2020 9:33:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 9:33:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:33:44 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/3/2020 9:33:44 PM loading as template 9/3/2020 9:33:44 PM Added the faction AIReserves. 9/3/2020 9:33:44 PM Added the faction AntiAIZombie. 9/3/2020 9:33:44 PM Added the faction AntiEveryoneZombie. 9/3/2020 9:33:44 PM Added the faction AntiPlayerZombie. 9/3/2020 9:33:44 PM Added the faction Mercenary. 9/3/2020 9:33:44 PM Finish load save in 608.9ms 9/3/2020 9:33:44 PM Start Generate Partial Map with Concentric and seed 1449874099 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/3/2020 9:33:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:33:44 PM Generate Partial Map Complete 112ms 9/3/2020 9:36:02 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 9:36:03 PM Finish load save in 104.1ms 9/3/2020 9:36:03 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:36:03 PM Start Generate Partial Map with Realistic and seed 925736722 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/3/2020 9:36:03 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:36:03 PM Generate Partial Map Complete 149ms 9/3/2020 9:36:11 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 9:36:11 PM Finish load save in 26.3ms 9/3/2020 9:36:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:36:11 PM Start Generate Partial Map with Realistic and seed 675300472 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/3/2020 9:36:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:36:12 PM Generate Partial Map Complete 89ms 9/3/2020 9:37:25 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/3/2020 9:37:25 PM Boot up FleetOS (0.2192s) 9/3/2020 9:37:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2020 9:37:25 PM Check System Logs For Rogue Intelligence (0.1954s) 9/3/2020 9:37:25 PM Game Version: 2.130 9/3/2020 9:37:25 PM Eject Trash Into Hyperspace (0.0561s) 9/3/2020 9:37:25 PM Check For Extra Modules (0.0149s) 9/3/2020 9:37:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/3/2020 9:37:25 PM Bring Cloaking Systems Online (0.0134s) 9/3/2020 9:37:25 PM Recalculate Speed Of Light (0.0124s) 9/3/2020 9:37:25 PM Optimize Comfort On Command Decks (0.0179s) 9/3/2020 9:37:25 PM Generating Framerates (0.0094s) 9/3/2020 9:37:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/3/2020 9:37:25 PM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/3/2020 9:37:25 PM Check Nearby Stellar Masses (0.0288s) 9/3/2020 9:37:25 PM Remembering Alamo (0.0114s) 9/3/2020 9:37:25 PM Boot Audio Comms (0.0074s) 9/3/2020 9:37:25 PM Establish Individual Audio Links (0.0124s) 9/3/2020 9:37:25 PM Prepare Explosions and Crackles (0.0218s) 9/3/2020 9:37:25 PM No resolution change was required. 9/3/2020 9:37:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/3/2020 9:37:25 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/3/2020 9:37:25 PM Refresh Optical Lensing (0.0069s) 9/3/2020 9:37:25 PM Revise Fundamental Physical Laws (0.0035s) 9/3/2020 9:37:25 PM Calculate Odds Of Success (0.0347s) 9/3/2020 9:37:26 PM Briefly Panic (0.2044s) 9/3/2020 9:37:26 PM Install Confidence Routines (0.2138s) 9/3/2020 9:37:26 PM Bring Commander Interface Online (0.0779s) 9/3/2020 9:37:26 PM Motivate All Crews (0.0298s) 9/3/2020 9:37:26 PM Locating Available Networks (0.0154s) 9/3/2020 9:37:26 PM Externalizing Patterns (0.0436s) 9/3/2020 9:37:26 PM Hooking Externals (0.0050s) 9/3/2020 9:37:26 PM Handlizing Hooks (0.0089s) 9/3/2020 9:37:26 PM Disengaging Constants (0.0248s) 9/3/2020 9:37:26 PM Late Axionic Computations (0.0436s) 9/3/2020 9:37:26 PM Connecting to Fleet Command (0.0045s) 9/3/2020 9:37:26 PM Thinking Of Advice (0.0099s) 9/3/2020 9:37:26 PM Degaussing Advice (0.0149s) 9/3/2020 9:37:26 PM Reading Alien Diaries (0.0074s) 9/3/2020 9:37:26 PM Naming All Known Planets (0.0069s) 9/3/2020 9:37:26 PM Remembering Speeds (0.0109s) 9/3/2020 9:37:26 PM Prioritizing Targets (0.0094s) 9/3/2020 9:37:26 PM Rebooting Sensor Arrays (0.0104s) 9/3/2020 9:37:26 PM Unloading Prismatic Grid (0.0104s) 9/3/2020 9:37:26 PM Thinking Of Objectives (0.0094s) 9/3/2020 9:37:26 PM Inhibiting Visual Scans (0.0134s) 9/3/2020 9:37:26 PM Synthesizing Vocals (0.0074s) 9/3/2020 9:37:26 PM Investigating Map Signatures (0.0129s) 9/3/2020 9:37:26 PM Ventilating Scenarios (0.0069s) 9/3/2020 9:37:26 PM Decontaminating Targeting Systems (0.0094s) 9/3/2020 9:37:26 PM Ejecting Tactical Core (0.0104s) 9/3/2020 9:37:26 PM Calibrating Formations (0.0094s) 9/3/2020 9:37:26 PM Intercepting Galactic Maps (0.0109s) 9/3/2020 9:37:26 PM Discharging Colored Ions (0.0174s) 9/3/2020 9:37:26 PM Replicating Ion Colors (0.0045s) 9/3/2020 9:37:26 PM Faction Diagnostics (0.0159s) 9/3/2020 9:37:26 PM Buffering Hackers (0.0104s) 9/3/2020 9:37:26 PM Inverting Death (0.0045s) 9/3/2020 9:37:26 PM Linear Field Variance (0.0114s) 9/3/2020 9:37:26 PM Charging Marks (0.0084s) 9/3/2020 9:37:26 PM Guarding The Posts (0.0580s) 9/3/2020 9:37:26 PM Range Manifolds (0.0045s) 9/3/2020 9:37:26 PM Purging ROFs (0.0094s) 9/3/2020 9:37:26 PM Manipulating Speeds (0.0104s) 9/3/2020 9:37:26 PM Detecting Projectiles (0.0099s) 9/3/2020 9:37:26 PM Grouping Flow Fields (0.0115s) 9/3/2020 9:37:26 PM Modulating Flow Field Groups (0.0208s) 9/3/2020 9:37:26 PM Designing Fleets (0.0124s) 9/3/2020 9:37:26 PM Thinking Of Technologies (0.0064s) 9/3/2020 9:37:26 PM Categorizing Starboard Sensors (0.0193s) 9/3/2020 9:37:26 PM Injecting Galactic Variables (0.0139s) 9/3/2020 9:37:26 PM Pining For Starfields (0.0119s) 9/3/2020 9:37:27 PM Breaking Distant Planets (0.1280s) 9/3/2020 9:37:27 PM Categorizing All Planets (0.0049s) 9/3/2020 9:37:27 PM Organizing Commands (0.0159s) 9/3/2020 9:37:27 PM Calculating Firing Cones (0.0040s) 9/3/2020 9:37:27 PM Declaring Ship Part Sovereignty (0.4653s) 9/3/2020 9:37:27 PM Re-Aligning Objectives (0.0149s) 9/3/2020 9:37:27 PM Sterilizing Test Chamber (0.0099s) 9/3/2020 9:37:29 PM Transgressing Quanta (2.1655s) 9/3/2020 9:37:29 PM Issuing Orders (0.0174s) 9/3/2020 9:37:29 PM Augmenting Infusers (0.0040s) 9/3/2020 9:37:29 PM Infusing (0.0188s) 9/3/2020 9:37:29 PM Post-Proton Surge (0.0035s) 9/3/2020 9:37:29 PM Stimulate Modulation (0.0298s) 9/3/2020 9:37:29 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/3/2020 9:37:29 PM Load Surrogates (0.0714s) 9/3/2020 9:37:30 PM Final Checks (0.5581s) 9/3/2020 9:37:30 PM Load Historical Documents (0.0030s) 9/3/2020 9:37:30 PM 5.3 seconds total load time. Declaring Ship Part Sovereignty (0.5s) Transgressing Quanta (2.2s) Final Checks (0.6s) 9/3/2020 9:37:30 PM Hello Steam user 'Magiik' 9/3/2020 9:39:47 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 9:39:48 PM Finish load save in 107.2ms 9/3/2020 9:39:48 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:39:48 PM Start Generate Partial Map with Realistic and seed 103815842 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/3/2020 9:39:48 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:39:48 PM Generate Partial Map Complete 195ms 9/3/2020 9:40:01 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Zoara.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/3/2020 9:40:01 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:01 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/3/2020 9:40:01 PM loading as template 9/3/2020 9:40:01 PM Added the faction AIReserves. 9/3/2020 9:40:01 PM Added the faction AntiAIZombie. 9/3/2020 9:40:01 PM Added the faction AntiEveryoneZombie. 9/3/2020 9:40:01 PM Added the faction AntiPlayerZombie. 9/3/2020 9:40:01 PM Added the faction Mercenary. 9/3/2020 9:40:01 PM Finish load save in 368.4ms 9/3/2020 9:40:01 PM Start Generate Partial Map with Encapsulated and seed 468748703 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/3/2020 9:40:01 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:01 PM Generate Partial Map Complete 80ms 9/3/2020 9:40:01 PM Start Generate Partial Map with Encapsulated and seed 468748703 and planet count 160 and 42 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/3/2020 9:40:01 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:02 PM Generate Partial Map Complete 89ms 9/3/2020 9:40:11 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/3/2020 9:40:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:11 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/3/2020 9:40:11 PM loading as template 9/3/2020 9:40:11 PM Added the faction AIReserves. 9/3/2020 9:40:11 PM Added the faction AntiAIZombie. 9/3/2020 9:40:11 PM Added the faction AntiEveryoneZombie. 9/3/2020 9:40:11 PM Added the faction AntiPlayerZombie. 9/3/2020 9:40:11 PM Added the faction Mercenary. 9/3/2020 9:40:11 PM Finish load save in 324.1ms 9/3/2020 9:40:11 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/3/2020 9:40:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:11 PM Generate Partial Map Complete 51ms 9/3/2020 9:40:11 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/3/2020 9:40:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:40:11 PM Generate Partial Map Complete 69ms 9/3/2020 9:42:19 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 9:42:19 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:42:19 PM Generate Partial Map Complete 79ms 9/3/2020 9:43:13 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 9:43:13 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:43:13 PM Generate Partial Map Complete 49ms 9/3/2020 9:43:24 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 9:43:24 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:43:24 PM Generate Partial Map Complete 55ms 9/3/2020 9:45:41 PM New2: Hydra 9/3/2020 9:46:12 PM Start Generate Partial Map with Concentric and seed 280952091 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 9:46:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/3/2020 9:46:12 PM Generate Partial Map Complete 50ms 9/3/2020 9:46:29 PM Start Generate FULL Map with Concentric and seed 280952091 and planet count 160 and 42 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/3/2020 9:46:30 PM Generate FULL Map Complete 577ms 9/3/2020 9:46:59 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/6/2020 3:32:24 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/6/2020 3:32:24 PM Boot up FleetOS (0.3639s) 9/6/2020 3:32:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/6/2020 3:32:25 PM Check System Logs For Rogue Intelligence (0.5871s) 9/6/2020 3:32:25 PM Game Version: 2.130 9/6/2020 3:32:25 PM Eject Trash Into Hyperspace (0.2309s) 9/6/2020 3:32:25 PM Check For Extra Modules (0.0631s) 9/6/2020 3:32:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/6/2020 3:32:25 PM Bring Cloaking Systems Online (0.0692s) 9/6/2020 3:32:25 PM Recalculate Speed Of Light (0.0501s) 9/6/2020 3:32:25 PM Optimize Comfort On Command Decks (0.0367s) 9/6/2020 3:32:25 PM Generating Framerates (0.0269s) 9/6/2020 3:32:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/6/2020 3:32:25 PM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/6/2020 3:32:25 PM Check Nearby Stellar Masses (0.1008s) 9/6/2020 3:32:25 PM Remembering Alamo (0.0293s) 9/6/2020 3:32:25 PM Boot Audio Comms (0.0237s) 9/6/2020 3:32:25 PM Establish Individual Audio Links (0.0332s) 9/6/2020 3:32:25 PM Prepare Explosions and Crackles (0.0729s) 9/6/2020 3:32:25 PM No resolution change was required. 9/6/2020 3:32:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/6/2020 3:32:25 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/6/2020 3:32:25 PM Refresh Optical Lensing (0.0060s) 9/6/2020 3:32:25 PM Revise Fundamental Physical Laws (0.0074s) 9/6/2020 3:32:26 PM Calculate Odds Of Success (0.3107s) 9/6/2020 3:32:35 PM Briefly Panic (9.7702s) 9/6/2020 3:32:36 PM Install Confidence Routines (0.2774s) 9/6/2020 3:32:36 PM Bring Commander Interface Online (0.2877s) 9/6/2020 3:32:36 PM Motivate All Crews (0.0823s) 9/6/2020 3:32:36 PM Locating Available Networks (0.0491s) 9/6/2020 3:32:36 PM Externalizing Patterns (0.1076s) 9/6/2020 3:32:36 PM Hooking Externals (0.0104s) 9/6/2020 3:32:36 PM Handlizing Hooks (0.0194s) 9/6/2020 3:32:37 PM Disengaging Constants (0.3221s) 9/6/2020 3:32:37 PM Late Axionic Computations (0.3437s) 9/6/2020 3:32:37 PM Connecting to Fleet Command (0.0318s) 9/6/2020 3:32:37 PM Thinking Of Advice (0.0200s) 9/6/2020 3:32:37 PM Degaussing Advice (0.1703s) 9/6/2020 3:32:37 PM Reading Alien Diaries (0.0690s) 9/6/2020 3:32:37 PM Naming All Known Planets (0.0179s) 9/6/2020 3:32:37 PM Remembering Speeds (0.0208s) 9/6/2020 3:32:37 PM Prioritizing Targets (0.0239s) 9/6/2020 3:32:37 PM Rebooting Sensor Arrays (0.0656s) 9/6/2020 3:32:37 PM Unloading Prismatic Grid (0.0263s) 9/6/2020 3:32:37 PM Thinking Of Objectives (0.0055s) 9/6/2020 3:32:37 PM Inhibiting Visual Scans (0.0357s) 9/6/2020 3:32:37 PM Synthesizing Vocals (0.0789s) 9/6/2020 3:32:37 PM Investigating Map Signatures (0.0522s) 9/6/2020 3:32:37 PM Ventilating Scenarios (0.0045s) 9/6/2020 3:32:37 PM Decontaminating Targeting Systems (0.0259s) 9/6/2020 3:32:38 PM Ejecting Tactical Core (0.0209s) 9/6/2020 3:32:38 PM Calibrating Formations (0.0045s) 9/6/2020 3:32:38 PM Intercepting Galactic Maps (0.0387s) 9/6/2020 3:32:38 PM Discharging Colored Ions (0.0258s) 9/6/2020 3:32:38 PM Replicating Ion Colors (0.0193s) 9/6/2020 3:32:38 PM Faction Diagnostics (0.0639s) 9/6/2020 3:32:38 PM Buffering Hackers (0.0675s) 9/6/2020 3:32:38 PM Inverting Death (0.0426s) 9/6/2020 3:32:38 PM Linear Field Variance (0.0422s) 9/6/2020 3:32:38 PM Charging Marks (0.0228s) 9/6/2020 3:32:38 PM Guarding The Posts (0.0826s) 9/6/2020 3:32:38 PM Range Manifolds (0.0198s) 9/6/2020 3:32:38 PM Purging ROFs (0.0045s) 9/6/2020 3:32:38 PM Manipulating Speeds (0.0258s) 9/6/2020 3:32:38 PM Detecting Projectiles (0.0050s) 9/6/2020 3:32:38 PM Grouping Flow Fields (0.0353s) 9/6/2020 3:32:38 PM Modulating Flow Field Groups (0.0488s) 9/6/2020 3:32:38 PM Designing Fleets (0.1472s) 9/6/2020 3:32:38 PM Thinking Of Technologies (0.0716s) 9/6/2020 3:32:38 PM Categorizing Starboard Sensors (0.0606s) 9/6/2020 3:32:38 PM Injecting Galactic Variables (0.0557s) 9/6/2020 3:32:38 PM Cooking Starfields (0.0942s) 9/6/2020 3:32:41 PM Dissolving Distant Planets (2.0160s) 9/6/2020 3:32:41 PM Categorizing All Planets (0.0806s) 9/6/2020 3:32:41 PM Organizing Commands (0.0651s) 9/6/2020 3:32:41 PM Calculating Firing Cones (0.0074s) 9/6/2020 3:32:42 PM Splitting Ship Parts Into Smaller Parts (1.4947s) 9/6/2020 3:32:42 PM Re-Aligning Objectives (0.0811s) 9/6/2020 3:32:42 PM Sterilizing Test Chamber (0.0712s) 9/6/2020 3:33:19 PM Deploying Portable Singularity (36.3302s) 9/6/2020 3:33:19 PM Issuing Orders (0.0159s) 9/6/2020 3:33:19 PM Augmenting Infusers (0.0050s) 9/6/2020 3:33:19 PM Infusing (0.1109s) 9/6/2020 3:33:19 PM Post-Proton Surge (0.0045s) 9/6/2020 3:33:19 PM Stimulate Modulation (0.0293s) 9/6/2020 3:33:19 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/6/2020 3:33:19 PM Load Surrogates (0.4072s) 9/6/2020 3:33:20 PM Final Checks (0.7625s) 9/6/2020 3:33:20 PM Load Historical Documents (0.0030s) 9/6/2020 3:33:20 PM 56.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (9.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Dissolving Distant Planets (2.0s) Splitting Ship Parts Into Smaller Parts (1.5s) Deploying Portable Singularity (36.3s) Load Surrogates (0.4s) Final Checks (0.8s) 9/6/2020 3:33:20 PM Hello Steam user 'Magiik' 9/6/2020 3:33:59 PM No resolution change was required. 9/6/2020 3:33:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/6/2020 3:33:59 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/6/2020 3:34:10 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/6/2020 3:34:10 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:10 PM Clear out factions that should not be in UI based on savegame: 8 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/6/2020 3:34:10 PM loading as template 9/6/2020 3:34:10 PM Added the faction AIReserves. 9/6/2020 3:34:10 PM Added the faction AntiAIZombie. 9/6/2020 3:34:10 PM Added the faction AntiEveryoneZombie. 9/6/2020 3:34:10 PM Added the faction AntiPlayerZombie. 9/6/2020 3:34:10 PM Added the faction Mercenary. 9/6/2020 3:34:10 PM Finish load save in 565.1ms 9/6/2020 3:34:10 PM Start Generate Partial Map with Concentric and seed 550309808 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:34:10 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:10 PM Generate Partial Map Complete 78ms 9/6/2020 3:34:10 PM Start Generate Partial Map with Concentric and seed 550309808 and planet count 160 and 45 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:34:11 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:11 PM Generate Partial Map Complete 52ms 9/6/2020 3:34:15 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 45 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:34:15 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:16 PM Generate Partial Map Complete 65ms 9/6/2020 3:34:19 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 45 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:34:19 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:19 PM Generate Partial Map Complete 42ms 9/6/2020 3:34:47 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 45 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:34:47 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:34:47 PM Generate Partial Map Complete 77ms 9/6/2020 3:35:57 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 40 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:35:57 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:35:57 PM Generate Partial Map Complete 44ms 9/6/2020 3:36:28 PM New2: Alpha Legion 9/6/2020 3:36:51 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 41 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:36:51 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:36:51 PM Generate Partial Map Complete 68ms 9/6/2020 3:37:26 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:37:26 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:37:26 PM Generate Partial Map Complete 41ms 9/6/2020 3:37:44 PM Start Generate Partial Map with X and seed 550309808 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/6/2020 3:37:44 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:37:44 PM Generate Partial Map Complete 41ms 9/6/2020 3:38:22 PM Start Generate FULL Map with X and seed 550309808 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/6/2020 3:38:23 PM Generate FULL Map Complete 834ms 9/6/2020 3:40:15 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/6/2020 3:40:15 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:15 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/6/2020 3:40:15 PM loading as template 9/6/2020 3:40:15 PM Added the faction AIReserves. 9/6/2020 3:40:15 PM Added the faction AntiAIZombie. 9/6/2020 3:40:15 PM Added the faction AntiEveryoneZombie. 9/6/2020 3:40:15 PM Added the faction AntiPlayerZombie. 9/6/2020 3:40:15 PM Added the faction Mercenary. 9/6/2020 3:40:15 PM Finish load save in 314.9ms 9/6/2020 3:40:15 PM Start Generate Partial Map with X and seed 2119042808 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:40:16 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:16 PM Generate Partial Map Complete 53ms 9/6/2020 3:40:16 PM Start Generate Partial Map with X and seed 2119042808 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:40:16 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:16 PM Generate Partial Map Complete 73ms 9/6/2020 3:40:32 PM Start Generate FULL Map with X and seed 2119042808 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/6/2020 3:40:33 PM Generate FULL Map Complete 674ms 9/6/2020 3:40:53 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/6/2020 3:40:54 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:54 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/6/2020 3:40:54 PM loading as template 9/6/2020 3:40:54 PM Added the faction AIReserves. 9/6/2020 3:40:54 PM Added the faction AntiAIZombie. 9/6/2020 3:40:54 PM Added the faction AntiEveryoneZombie. 9/6/2020 3:40:54 PM Added the faction AntiPlayerZombie. 9/6/2020 3:40:54 PM Added the faction Mercenary. 9/6/2020 3:40:54 PM Finish load save in 441.6ms 9/6/2020 3:40:54 PM Start Generate Partial Map with X and seed 832642013 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:40:54 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:54 PM Generate Partial Map Complete 44ms 9/6/2020 3:40:54 PM Start Generate Partial Map with X and seed 832642013 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:40:54 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:40:54 PM Generate Partial Map Complete 42ms 9/6/2020 3:40:54 PM Start Generate FULL Map with X and seed 832642013 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/6/2020 3:40:55 PM Generate FULL Map Complete 721ms 9/6/2020 3:41:12 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/6/2020 3:41:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:41:12 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/6/2020 3:41:12 PM loading as template 9/6/2020 3:41:12 PM Added the faction AIReserves. 9/6/2020 3:41:12 PM Added the faction AntiAIZombie. 9/6/2020 3:41:12 PM Added the faction AntiEveryoneZombie. 9/6/2020 3:41:12 PM Added the faction AntiPlayerZombie. 9/6/2020 3:41:12 PM Added the faction Mercenary. 9/6/2020 3:41:12 PM Finish load save in 337.2ms 9/6/2020 3:41:12 PM Start Generate Partial Map with X and seed 477965653 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:41:12 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:41:12 PM Generate Partial Map Complete 77ms 9/6/2020 3:41:12 PM Start Generate Partial Map with X and seed 477965653 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/6/2020 3:41:13 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/6/2020 3:41:13 PM Generate Partial Map Complete 77ms 9/6/2020 3:41:14 PM Start Generate FULL Map with X and seed 477965653 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/6/2020 3:41:14 PM Generate FULL Map Complete 745ms 9/6/2020 3:41:19 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/6/2020 4:09:46 PM Donating team Fireteam 4 has 19 units with strength 626. Status Assembling No target planet No lurk planet. Ships: Parbar: 19 to hunter, path A 9/6/2020 4:15:25 PM Achievement Skipped Because Of Cheating: Give a Man a Fish... at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.GameCommand_EditFleetData.UpgradeFleetViaScience (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.Fleet fleetToManage, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_EditFleetData.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/6/2020 4:17:04 PM Alpharius attemped cheat on planet Paran (cmd: riches 60000000) with failure: unknown command: ' riches 60000000' 9/6/2020 4:17:22 PM Alpharius attemped cheat on planet Paran (cmd: help) with failure: unknown command: ' help' 9/6/2020 4:17:48 PM Alpharius attemped cheat on planet Paran (cmd: for science 50000) with failure: unknown command: ' for science 50000' 9/6/2020 4:18:34 PM Alpharius attemped cheat on planet Paran (cmd: for science 50000) with failure: unknown command: ' for science 50000' 9/6/2020 4:18:43 PM Alpharius used cheat on planet Paran with result: All Players Granted 500,000 Metal 9/6/2020 4:18:55 PM Alpharius used cheat on planet Paran with result: All Players Granted 5,000,000 Metal 9/6/2020 4:19:18 PM Alpharius used cheat on planet Paran with result: All Players Granted 50,000 Science 9/6/2020 4:19:31 PM Alpharius used cheat on planet Paran with result: All Players Granted A Free Zenith Power Generator 9/6/2020 4:20:50 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:26:10 PM Donating team Fireteam 10 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Tirzah: 3 to hunter, path A 9/6/2020 4:26:12 PM Donating team Fireteam 10 has 7 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Nippur: 7 to hunter, path A 9/6/2020 4:26:12 PM Donating team Fireteam 11 has 7 units with strength 1954. Status Assembling No target planet No lurk planet. Ships: Tirzah: 7 to hunter, path A 9/6/2020 4:26:42 PM Donating team Fireteam 10 has 5 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Tirzah: 5 to hunter, path A 9/6/2020 4:27:04 PM Alpharius used cheat on planet Amad with result: Fallen Spire Relic spawned for player Alpha Legion on planet Amad 9/6/2020 4:27:51 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:29:14 PM Achievement Skipped Because Of Cheating: Knowledge is Power at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_RerollARS.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:34:00 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:37:15 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:37:31 PM Donating team Fireteam 5 has 5 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Bethsaida: 5 to hunter, path A 9/6/2020 4:37:57 PM Donating team Fireteam 7 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Bethsaida: 1 to hunter, path A 9/6/2020 4:45:05 PM Reconquest Seeding for Tarsus: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 9/6/2020 4:46:53 PM Donating team Fireteam 8 has 30 units with strength 873. Status Assembling No target planet No lurk planet. Ships: Tarsus: 30 to hunter, path A 9/6/2020 4:48:46 PM Donating team Fireteam 10 has 28 units with strength 2190. Status Assembling No target planet No lurk planet. Ships: Bethsaida: 28 to hunter, path A 9/6/2020 4:48:46 PM Donating team Fireteam 11 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Bethsaida: 2 to hunter, path A 9/6/2020 4:54:42 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoOnDeathInCombatLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__3 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2020 4:59:23 PM Alpharius used cheat on planet Nasibina with result: Fallen Spire Relic spawned for player Alpha Legion on planet Nasibina 9/8/2020 12:23:37 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/8/2020 12:23:37 PM Boot up FleetOS (0.4174s) 9/8/2020 12:23:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2020 12:23:37 PM Check System Logs For Rogue Intelligence (0.5410s) 9/8/2020 12:23:38 PM Game Version: 2.130 9/8/2020 12:23:38 PM Eject Trash Into Hyperspace (0.2043s) 9/8/2020 12:23:38 PM Check For Extra Modules (0.0480s) 9/8/2020 12:23:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/8/2020 12:23:38 PM Bring Cloaking Systems Online (0.0437s) 9/8/2020 12:23:38 PM Recalculate Speed Of Light (0.0327s) 9/8/2020 12:23:38 PM Optimize Comfort On Command Decks (0.0288s) 9/8/2020 12:23:38 PM Generating Framerates (0.0193s) 9/8/2020 12:23:38 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/8/2020 12:23:38 PM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/8/2020 12:23:38 PM Check Nearby Stellar Masses (0.0856s) 9/8/2020 12:23:38 PM Remembering Alamo (0.0961s) 9/8/2020 12:23:38 PM Boot Audio Comms (0.0223s) 9/8/2020 12:23:38 PM Establish Individual Audio Links (0.0214s) 9/8/2020 12:23:38 PM Prepare Explosions and Crackles (0.0587s) 9/8/2020 12:23:38 PM No resolution change was required. 9/8/2020 12:23:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2020 12:23:38 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/8/2020 12:23:38 PM Refresh Optical Lensing (0.0055s) 9/8/2020 12:23:38 PM Revise Fundamental Physical Laws (0.0050s) 9/8/2020 12:23:38 PM Calculate Odds Of Success (0.3396s) 9/8/2020 12:23:43 PM Briefly Panic (5.0241s) 9/8/2020 12:23:44 PM Install Confidence Routines (0.2294s) 9/8/2020 12:23:44 PM Bring Commander Interface Online (0.2275s) 9/8/2020 12:23:44 PM Motivate All Crews (0.0687s) 9/8/2020 12:23:44 PM Locating Available Networks (0.0243s) 9/8/2020 12:23:44 PM Externalizing Patterns (0.0662s) 9/8/2020 12:23:44 PM Hooking Externals (0.0104s) 9/8/2020 12:23:44 PM Handlizing Hooks (0.0104s) 9/8/2020 12:23:44 PM Disengaging Constants (0.1957s) 9/8/2020 12:23:45 PM Late Axionic Computations (1.0210s) 9/8/2020 12:23:45 PM Connecting to Fleet Command (0.0149s) 9/8/2020 12:23:45 PM Thinking Of Advice (0.0198s) 9/8/2020 12:23:45 PM Degaussing Advice (0.1952s) 9/8/2020 12:23:45 PM Reading Alien Diaries (0.0620s) 9/8/2020 12:23:46 PM Naming All Known Planets (0.0094s) 9/8/2020 12:23:46 PM Remembering Speeds (0.0198s) 9/8/2020 12:23:46 PM Prioritizing Targets (0.0239s) 9/8/2020 12:23:46 PM Rebooting Sensor Arrays (0.0238s) 9/8/2020 12:23:46 PM Unloading Prismatic Grid (0.0179s) 9/8/2020 12:23:46 PM Thinking Of Objectives (0.0055s) 9/8/2020 12:23:46 PM Inhibiting Visual Scans (0.0188s) 9/8/2020 12:23:46 PM Synthesizing Vocals (0.0129s) 9/8/2020 12:23:46 PM Investigating Map Signatures (0.0685s) 9/8/2020 12:23:46 PM Ventilating Scenarios (0.0045s) 9/8/2020 12:23:46 PM Decontaminating Targeting Systems (0.0179s) 9/8/2020 12:23:46 PM Ejecting Tactical Core (0.0119s) 9/8/2020 12:23:46 PM Calibrating Formations (0.0045s) 9/8/2020 12:23:46 PM Intercepting Galactic Maps (0.0224s) 9/8/2020 12:23:46 PM Discharging Colored Ions (0.0174s) 9/8/2020 12:23:46 PM Replicating Ion Colors (0.0109s) 9/8/2020 12:23:46 PM Faction Diagnostics (0.1734s) 9/8/2020 12:23:46 PM Buffering Hackers (0.0501s) 9/8/2020 12:23:46 PM Inverting Death (0.0258s) 9/8/2020 12:23:46 PM Linear Field Variance (0.0506s) 9/8/2020 12:23:46 PM Charging Marks (0.0227s) 9/8/2020 12:23:46 PM Guarding The Posts (0.0241s) 9/8/2020 12:23:46 PM Range Manifolds (0.0700s) 9/8/2020 12:23:46 PM Purging ROFs (0.0045s) 9/8/2020 12:23:46 PM Manipulating Speeds (0.0259s) 9/8/2020 12:23:46 PM Detecting Projectiles (0.0045s) 9/8/2020 12:23:46 PM Grouping Flow Fields (0.0193s) 9/8/2020 12:23:46 PM Modulating Flow Field Groups (0.0402s) 9/8/2020 12:23:46 PM Designing Fleets (0.1144s) 9/8/2020 12:23:46 PM Thinking Of Technologies (0.0292s) 9/8/2020 12:23:46 PM Categorizing Starboard Sensors (0.0360s) 9/8/2020 12:23:47 PM Injecting Galactic Variables (0.0388s) 9/8/2020 12:23:47 PM Fearing Starfields (0.0626s) 9/8/2020 12:23:48 PM Pillaging Distant Planets (1.7391s) 9/8/2020 12:23:48 PM Categorizing All Planets (0.0074s) 9/8/2020 12:23:48 PM Organizing Commands (0.0382s) 9/8/2020 12:23:48 PM Calculating Firing Cones (0.0074s) 9/8/2020 12:23:50 PM Demoting Insubordinate Ship Parts (1.3370s) 9/8/2020 12:23:50 PM Re-Aligning Objectives (0.0644s) 9/8/2020 12:23:50 PM Sterilizing Test Chamber (0.0950s) 9/8/2020 12:24:23 PM Run Ground Wires To All Spacecraft (33.3716s) 9/8/2020 12:24:23 PM Issuing Orders (0.0847s) 9/8/2020 12:24:23 PM Augmenting Infusers (0.0050s) 9/8/2020 12:24:23 PM Infusing (0.0844s) 9/8/2020 12:24:23 PM Post-Proton Surge (0.0050s) 9/8/2020 12:24:23 PM Stimulate Modulation (0.0298s) 9/8/2020 12:24:24 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/8/2020 12:24:24 PM Load Surrogates (0.2639s) 9/8/2020 12:24:25 PM Final Checks (0.8353s) 9/8/2020 12:24:25 PM Load Historical Documents (0.0025s) 9/8/2020 12:24:25 PM 48.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (5.0s) Late Axionic Computations (1.0s) Pillaging Distant Planets (1.7s) Demoting Insubordinate Ship Parts (1.3s) Run Ground Wires To All Spacecraft (33.4s) Load Surrogates (0.3s) Final Checks (0.8s) 9/8/2020 12:24:25 PM Hello Steam user 'Magiik' 9/8/2020 12:24:47 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Alpha/X.save Source1: AnythingElse Source3: LoadingSaveGame 9/8/2020 12:24:48 PM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 1 of those. 9/8/2020 12:24:48 PM Finish load save in 1,081.1ms 9/8/2020 12:25:49 PM Alpharius used cheat on planet Erech with result: Fallen Spire Relic spawned for player Alpha Legion on planet Erech 9/8/2020 12:25:57 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 12:25:57 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 12:25:57 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 12:28:52 PM Reconquest Seeding for Sinai: guard post placer: GuardingWormholesGenerally scheduled: 5 actually seeded: 5 9/8/2020 12:34:39 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/8/2020 12:50:06 PM Reconquest Seeding for Hepher: guard post placer: GuardingWormholesGenerally scheduled: 5 actually seeded: 5 9/8/2020 12:54:15 PM Reconquest Seeding for Minnith: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/8/2020 12:55:34 PM Alpharius used cheat on planet Kurtha with result: Fallen Spire Relic spawned for player Alpha Legion on planet Kurtha 9/8/2020 1:03:19 PM Reconquest Seeding for Shechem: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/8/2020 1:11:02 PM Achievement Skipped Because Of Cheating: Knowledge is Power at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_RerollARS.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:11:45 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:12:07 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:12:28 PM Reconquest Seeding for Perez Uzzah: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/8/2020 1:13:02 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:13:33 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:14:15 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:14:20 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:15:14 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:16:50 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:16:59 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:18:16 PM Alpharius attemped cheat on planet Hepher (cmd: for science) with failure: debugStage: 2000 full error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.External.CheatsAndCommands.ProcessCheatOrCommandText (System.String CameFrom, System.String RawText, Arcen.AIW2.Core.Planet OnPlanet, Arcen.AIW2.Core.Faction PlayerFactionIssuingCommand, Arcen.AIW2.Core.ArcenSimContext Context) [0x00637] in :0 9/8/2020 1:18:32 PM Alpharius used cheat on planet Hepher with result: All Players Granted 50,000 Science 9/8/2020 1:18:56 PM Achievement Skipped Because Of Cheating: Teach a Man to Fish... at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean ThisUnlockSpendsScience) [0x00000] in :0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_UnlockTech.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/8/2020 1:19:55 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:21:42 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:23:47 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:46:52 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:47:34 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:48:17 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:20 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:38 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:55 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:56 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:57 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:52:59 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:00 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:01 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:02 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:03 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:04 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:05 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:06 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:07 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:08 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:09 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:10 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:11 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:12 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:13 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:14 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:15 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:16 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:17 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:19 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:20 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:21 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:22 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:23 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:24 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:25 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:26 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:27 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:27 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:28 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:29 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:31 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:32 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:33 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:34 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:35 PM Reconquest Seeding for Tirzah: guard post placer: GuardingWormholesGenerally scheduled: 15 actually seeded: 15 9/8/2020 1:53:45 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:53:51 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:55:33 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:55:41 PM Donating team Fireteam 30 has 14 units with strength 815. Status Assembling No target planet No lurk planet. Ships: Bethsaida: 10, Tell Kazel: 4 to hunter, path A 9/8/2020 1:57:09 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:57:14 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:57:22 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 1:57:24 PM Donating team Fireteam 11 has 41 units with strength 2608. Status Assembling No target planet No lurk planet. Ships: Nashan: 41 to hunter, path A 9/8/2020 1:57:24 PM Donating team Fireteam 15 has 34 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Nashan: 34 to hunter, path A 9/8/2020 1:57:35 PM Donating team Fireteam 32 has 10 units with strength 1241. Status Assembling No target planet No lurk planet. Ships: Nashan: 10 to hunter, path A 9/8/2020 1:58:08 PM Donating team Fireteam 37 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Nashan: 1 to hunter, path A 9/8/2020 1:58:17 PM Donating team Fireteam 39 has 8 units with strength 2181. Status Assembling No target planet No lurk planet. Ships: Hukkok: 2, Nashan: 6 to hunter, path A 9/8/2020 1:58:52 PM Donating team Fireteam 38 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Nashan: 1 to hunter, path A 9/8/2020 2:00:48 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:01:30 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:02:06 PM Reconquest Seeding for Perez Uzzah: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/8/2020 2:02:30 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:02:34 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'feer giy' 9/8/2020 2:04:11 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:12 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:13 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:14 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:15 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:16 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:17 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:19 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:20 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:21 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:22 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:04:23 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GetCivilianMilitiaExt 1 15 0 0 DoMilitiaAssignment 801 2746 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1368 3642 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.Persistence.CivilianMilitiaExtensions.GetCivilianMilitiaExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00001] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoMilitiaAssignment (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00321] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00558] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:05:40 PM Reconquest Seeding for Hushah: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/8/2020 2:05:54 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00162] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:06:25 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:07:59 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:08:13 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 2:14:02 PM Reconquest Seeding for Til Barsip: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/8/2020 11:17:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/8/2020 11:17:48 PM Boot up FleetOS (0.4593s) 9/8/2020 11:17:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2020 11:17:48 PM Check System Logs For Rogue Intelligence (0.5920s) 9/8/2020 11:17:49 PM Game Version: 2.130 9/8/2020 11:17:49 PM Eject Trash Into Hyperspace (0.2048s) 9/8/2020 11:17:49 PM Check For Extra Modules (0.0466s) 9/8/2020 11:17:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/8/2020 11:17:49 PM Bring Cloaking Systems Online (0.0436s) 9/8/2020 11:17:49 PM Recalculate Speed Of Light (0.0412s) 9/8/2020 11:17:49 PM Optimize Comfort On Command Decks (0.0288s) 9/8/2020 11:17:49 PM Generating Framerates (0.0174s) 9/8/2020 11:17:49 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/8/2020 11:17:49 PM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/8/2020 11:17:49 PM Check Nearby Stellar Masses (0.0610s) 9/8/2020 11:17:49 PM Remembering Alamo (0.1141s) 9/8/2020 11:17:49 PM Boot Audio Comms (0.0144s) 9/8/2020 11:17:49 PM Establish Individual Audio Links (0.0243s) 9/8/2020 11:17:49 PM Prepare Explosions and Crackles (0.0565s) 9/8/2020 11:17:49 PM No resolution change was required. 9/8/2020 11:17:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2020 11:17:49 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/8/2020 11:17:49 PM Refresh Optical Lensing (0.0060s) 9/8/2020 11:17:49 PM Revise Fundamental Physical Laws (0.0040s) 9/8/2020 11:17:49 PM Calculate Odds Of Success (0.3225s) 9/8/2020 11:17:54 PM Briefly Panic (4.7222s) 9/8/2020 11:17:54 PM Install Confidence Routines (0.2570s) 9/8/2020 11:17:55 PM Bring Commander Interface Online (0.2186s) 9/8/2020 11:17:55 PM Motivate All Crews (0.0591s) 9/8/2020 11:17:55 PM Locating Available Networks (0.0367s) 9/8/2020 11:17:55 PM Externalizing Patterns (0.0567s) 9/8/2020 11:17:55 PM Hooking Externals (0.0079s) 9/8/2020 11:17:55 PM Handlizing Hooks (0.0184s) 9/8/2020 11:17:55 PM Disengaging Constants (0.2045s) 9/8/2020 11:17:56 PM Late Axionic Computations (0.6961s) 9/8/2020 11:17:56 PM Connecting to Fleet Command (0.0234s) 9/8/2020 11:17:56 PM Thinking Of Advice (0.0198s) 9/8/2020 11:17:56 PM Degaussing Advice (0.1785s) 9/8/2020 11:17:56 PM Reading Alien Diaries (0.0617s) 9/8/2020 11:17:56 PM Naming All Known Planets (0.0178s) 9/8/2020 11:17:56 PM Remembering Speeds (0.0198s) 9/8/2020 11:17:56 PM Prioritizing Targets (0.0238s) 9/8/2020 11:17:56 PM Rebooting Sensor Arrays (0.0243s) 9/8/2020 11:17:56 PM Unloading Prismatic Grid (0.0179s) 9/8/2020 11:17:56 PM Thinking Of Objectives (0.0040s) 9/8/2020 11:17:56 PM Inhibiting Visual Scans (0.0288s) 9/8/2020 11:17:56 PM Synthesizing Vocals (0.0209s) 9/8/2020 11:17:56 PM Investigating Map Signatures (0.0598s) 9/8/2020 11:17:56 PM Ventilating Scenarios (0.0050s) 9/8/2020 11:17:56 PM Decontaminating Targeting Systems (0.0179s) 9/8/2020 11:17:56 PM Ejecting Tactical Core (0.0203s) 9/8/2020 11:17:56 PM Calibrating Formations (0.0045s) 9/8/2020 11:17:56 PM Intercepting Galactic Maps (0.0223s) 9/8/2020 11:17:56 PM Discharging Colored Ions (0.0258s) 9/8/2020 11:17:56 PM Replicating Ion Colors (0.0198s) 9/8/2020 11:17:56 PM Faction Diagnostics (0.0641s) 9/8/2020 11:17:56 PM Buffering Hackers (0.0666s) 9/8/2020 11:17:56 PM Inverting Death (0.0348s) 9/8/2020 11:17:57 PM Linear Field Variance (0.0671s) 9/8/2020 11:17:57 PM Charging Marks (0.0224s) 9/8/2020 11:17:57 PM Guarding The Posts (0.0161s) 9/8/2020 11:17:57 PM Range Manifolds (0.0283s) 9/8/2020 11:17:57 PM Purging ROFs (0.0045s) 9/8/2020 11:17:57 PM Manipulating Speeds (0.0675s) 9/8/2020 11:17:57 PM Detecting Projectiles (0.0055s) 9/8/2020 11:17:57 PM Grouping Flow Fields (0.0268s) 9/8/2020 11:17:57 PM Modulating Flow Field Groups (0.0904s) 9/8/2020 11:17:57 PM Designing Fleets (0.1355s) 9/8/2020 11:17:57 PM Thinking Of Technologies (0.0407s) 9/8/2020 11:17:57 PM Categorizing Starboard Sensors (0.0615s) 9/8/2020 11:17:57 PM Injecting Galactic Variables (0.0387s) 9/8/2020 11:17:57 PM Cleansing Starfields (0.0804s) 9/8/2020 11:17:59 PM Destroying Distant Planets (1.7879s) 9/8/2020 11:17:59 PM Categorizing All Planets (0.0074s) 9/8/2020 11:17:59 PM Organizing Commands (0.0382s) 9/8/2020 11:17:59 PM Calculating Firing Cones (0.0074s) 9/8/2020 11:18:00 PM Finding Old Ship Parts (1.4052s) 9/8/2020 11:18:00 PM Re-Aligning Objectives (0.0904s) 9/8/2020 11:18:01 PM Sterilizing Test Chamber (0.0853s) 9/8/2020 11:18:34 PM Download Extra RAM (33.3842s) 9/8/2020 11:18:34 PM Issuing Orders (0.0802s) 9/8/2020 11:18:34 PM Augmenting Infusers (0.0060s) 9/8/2020 11:18:34 PM Infusing (0.0840s) 9/8/2020 11:18:34 PM Post-Proton Surge (0.0055s) 9/8/2020 11:18:34 PM Stimulate Modulation (0.0332s) 9/8/2020 11:18:34 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/8/2020 11:18:34 PM Load Surrogates (0.2759s) 9/8/2020 11:18:35 PM Final Checks (0.7844s) 9/8/2020 11:18:35 PM Load Historical Documents (0.0025s) 9/8/2020 11:18:35 PM 47.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (4.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.7s) Destroying Distant Planets (1.8s) Finding Old Ship Parts (1.4s) Download Extra RAM (33.4s) Load Surrogates (0.3s) Final Checks (0.8s) 9/8/2020 11:18:36 PM Hello Steam user 'Magiik' 9/8/2020 11:18:46 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Alpha/X.save Source1: AnythingElse Source3: LoadingSaveGame 9/8/2020 11:18:47 PM Finish load save in 1,168.0ms 9/8/2020 11:44:53 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/8/2020 11:44:53 PM Boot up FleetOS (0.2282s) 9/8/2020 11:44:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2020 11:44:53 PM Check System Logs For Rogue Intelligence (0.1716s) 9/8/2020 11:44:53 PM Game Version: 2.130 9/8/2020 11:44:53 PM Eject Trash Into Hyperspace (0.0580s) 9/8/2020 11:44:53 PM Check For Extra Modules (0.0164s) 9/8/2020 11:44:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/8/2020 11:44:53 PM Bring Cloaking Systems Online (0.0159s) 9/8/2020 11:44:53 PM Recalculate Speed Of Light (0.0144s) 9/8/2020 11:44:53 PM Optimize Comfort On Command Decks (0.0174s) 9/8/2020 11:44:53 PM Generating Framerates (0.0099s) 9/8/2020 11:44:53 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/8/2020 11:44:53 PM Mods: SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/8/2020 11:44:53 PM Check Nearby Stellar Masses (0.0273s) 9/8/2020 11:44:53 PM Remembering Alamo (0.0129s) 9/8/2020 11:44:53 PM Boot Audio Comms (0.0084s) 9/8/2020 11:44:53 PM Establish Individual Audio Links (0.0164s) 9/8/2020 11:44:53 PM Prepare Explosions and Crackles (0.0208s) 9/8/2020 11:44:53 PM No resolution change was required. 9/8/2020 11:44:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2020 11:44:53 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/8/2020 11:44:53 PM Refresh Optical Lensing (0.0064s) 9/8/2020 11:44:53 PM Revise Fundamental Physical Laws (0.0045s) 9/8/2020 11:44:53 PM Calculate Odds Of Success (0.0337s) 9/8/2020 11:44:53 PM Briefly Panic (0.1736s) 9/8/2020 11:44:54 PM Install Confidence Routines (0.2272s) 9/8/2020 11:44:54 PM Bring Commander Interface Online (0.0774s) 9/8/2020 11:44:54 PM Motivate All Crews (0.0342s) 9/8/2020 11:44:54 PM Locating Available Networks (0.0179s) 9/8/2020 11:44:54 PM Externalizing Patterns (0.0248s) 9/8/2020 11:44:54 PM Hooking Externals (0.0069s) 9/8/2020 11:44:54 PM Handlizing Hooks (0.0079s) 9/8/2020 11:44:54 PM Disengaging Constants (0.0317s) 9/8/2020 11:44:54 PM Late Axionic Computations (0.0466s) 9/8/2020 11:44:54 PM Connecting to Fleet Command (0.0050s) 9/8/2020 11:44:54 PM Thinking Of Advice (0.0099s) 9/8/2020 11:44:54 PM Degaussing Advice (0.0144s) 9/8/2020 11:44:54 PM Reading Alien Diaries (0.0084s) 9/8/2020 11:44:54 PM Naming All Known Planets (0.0069s) 9/8/2020 11:44:54 PM Remembering Speeds (0.0104s) 9/8/2020 11:44:54 PM Prioritizing Targets (0.0104s) 9/8/2020 11:44:54 PM Rebooting Sensor Arrays (0.0104s) 9/8/2020 11:44:54 PM Unloading Prismatic Grid (0.0089s) 9/8/2020 11:44:54 PM Thinking Of Objectives (0.0104s) 9/8/2020 11:44:54 PM Inhibiting Visual Scans (0.0139s) 9/8/2020 11:44:54 PM Synthesizing Vocals (0.0069s) 9/8/2020 11:44:54 PM Investigating Map Signatures (0.0134s) 9/8/2020 11:44:54 PM Ventilating Scenarios (0.0065s) 9/8/2020 11:44:54 PM Decontaminating Targeting Systems (0.0094s) 9/8/2020 11:44:54 PM Ejecting Tactical Core (0.0099s) 9/8/2020 11:44:54 PM Calibrating Formations (0.0099s) 9/8/2020 11:44:54 PM Intercepting Galactic Maps (0.0104s) 9/8/2020 11:44:54 PM Discharging Colored Ions (0.0174s) 9/8/2020 11:44:54 PM Replicating Ion Colors (0.0045s) 9/8/2020 11:44:54 PM Faction Diagnostics (0.0154s) 9/8/2020 11:44:54 PM Buffering Hackers (0.0114s) 9/8/2020 11:44:54 PM Inverting Death (0.0060s) 9/8/2020 11:44:54 PM Linear Field Variance (0.0099s) 9/8/2020 11:44:54 PM Charging Marks (0.0084s) 9/8/2020 11:44:54 PM Guarding The Posts (0.0600s) 9/8/2020 11:44:54 PM Range Manifolds (0.0060s) 9/8/2020 11:44:54 PM Purging ROFs (0.0089s) 9/8/2020 11:44:54 PM Manipulating Speeds (0.0109s) 9/8/2020 11:44:54 PM Detecting Projectiles (0.0094s) 9/8/2020 11:44:54 PM Grouping Flow Fields (0.0114s) 9/8/2020 11:44:54 PM Modulating Flow Field Groups (0.0208s) 9/8/2020 11:44:54 PM Designing Fleets (0.0129s) 9/8/2020 11:44:54 PM Thinking Of Technologies (0.0069s) 9/8/2020 11:44:54 PM Categorizing Starboard Sensors (0.0089s) 9/8/2020 11:44:54 PM Injecting Galactic Variables (0.0119s) 9/8/2020 11:44:54 PM Berating Starfields (0.0149s) 9/8/2020 11:44:54 PM Destroying Distant Planets (0.1305s) 9/8/2020 11:44:54 PM Categorizing All Planets (0.0055s) 9/8/2020 11:44:55 PM Organizing Commands (0.0164s) 9/8/2020 11:44:55 PM Calculating Firing Cones (0.0074s) 9/8/2020 11:44:55 PM Divulge Ship Part Schematics To Enemy (0.4499s) 9/8/2020 11:44:55 PM Re-Aligning Objectives (0.0154s) 9/8/2020 11:44:55 PM Sterilizing Test Chamber (0.0084s) 9/8/2020 11:44:57 PM Check Forcefield Integrity (2.2467s) 9/8/2020 11:44:57 PM Issuing Orders (0.0158s) 9/8/2020 11:44:57 PM Augmenting Infusers (0.0045s) 9/8/2020 11:44:57 PM Infusing (0.0188s) 9/8/2020 11:44:57 PM Post-Proton Surge (0.0035s) 9/8/2020 11:44:57 PM Stimulate Modulation (0.0312s) 9/8/2020 11:44:57 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/8/2020 11:44:57 PM Load Surrogates (0.0794s) 9/8/2020 11:44:58 PM Final Checks (0.5550s) 9/8/2020 11:44:58 PM Load Historical Documents (0.0025s) 9/8/2020 11:44:58 PM 5.3 seconds total load time. Divulge Ship Part Schematics To Enemy (0.4s) Check Forcefield Integrity (2.2s) Final Checks (0.6s) 9/8/2020 11:44:58 PM Hello Steam user 'Magiik' 9/8/2020 11:45:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/8/2020 11:45:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:45:09 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/8/2020 11:45:09 PM loading as template 9/8/2020 11:45:09 PM Added the faction AIReserves. 9/8/2020 11:45:09 PM Added the faction AntiAIZombie. 9/8/2020 11:45:09 PM Added the faction AntiEveryoneZombie. 9/8/2020 11:45:09 PM Added the faction AntiPlayerZombie. 9/8/2020 11:45:09 PM Added the faction Mercenary. 9/8/2020 11:45:09 PM Finish load save in 661.4ms 9/8/2020 11:45:09 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/8/2020 11:45:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:45:09 PM Generate Partial Map Complete 96ms 9/8/2020 11:45:09 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/8/2020 11:45:09 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:45:09 PM Generate Partial Map Complete 43ms 9/8/2020 11:45:15 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/8/2020 11:45:15 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:45:15 PM Generate Partial Map Complete 42ms 9/8/2020 11:45:56 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 42 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/8/2020 11:45:56 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:45:56 PM Generate Partial Map Complete 62ms 9/8/2020 11:47:17 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/8/2020 11:47:17 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:47:17 PM Generate Partial Map Complete 45ms 9/8/2020 11:47:29 PM Start Generate Partial Map with X and seed 334888389 and planet count 160 and 43 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/8/2020 11:47:29 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:47:29 PM Generate Partial Map Complete 50ms 9/8/2020 11:56:08 PM Start Generate FULL Map with X and seed 334888389 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/8/2020 11:56:09 PM Generate FULL Map Complete 765ms 9/8/2020 11:57:21 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/8/2020 11:57:21 PM Boot up FleetOS (0.2162s) 9/8/2020 11:57:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2020 11:57:21 PM Check System Logs For Rogue Intelligence (0.2284s) 9/8/2020 11:57:21 PM Game Version: 2.134 9/8/2020 11:57:21 PM Eject Trash Into Hyperspace (0.0565s) 9/8/2020 11:57:21 PM Check For Extra Modules (0.0159s) 9/8/2020 11:57:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/8/2020 11:57:21 PM Bring Cloaking Systems Online (0.0139s) 9/8/2020 11:57:21 PM Recalculate Speed Of Light (0.0144s) 9/8/2020 11:57:21 PM Optimize Comfort On Command Decks (0.0193s) 9/8/2020 11:57:21 PM Generating Framerates (0.0045s) 9/8/2020 11:57:21 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/8/2020 11:57:21 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/8/2020 11:57:21 PM Check Nearby Stellar Masses (0.0446s) 9/8/2020 11:57:21 PM Remembering Alamo (0.0134s) 9/8/2020 11:57:21 PM Boot Audio Comms (0.0074s) 9/8/2020 11:57:21 PM Establish Individual Audio Links (0.0144s) 9/8/2020 11:57:21 PM Prepare Explosions and Crackles (0.0203s) 9/8/2020 11:57:21 PM No resolution change was required. 9/8/2020 11:57:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2020 11:57:21 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/8/2020 11:57:21 PM Refresh Optical Lensing (0.0064s) 9/8/2020 11:57:21 PM Revise Fundamental Physical Laws (0.0045s) 9/8/2020 11:57:21 PM Calculate Odds Of Success (0.0308s) 9/8/2020 11:57:21 PM Briefly Panic (0.1835s) 9/8/2020 11:57:22 PM Install Confidence Routines (0.2024s) 9/8/2020 11:57:22 PM Bring Commander Interface Online (0.0823s) 9/8/2020 11:57:22 PM Motivate All Crews (0.0317s) 9/8/2020 11:57:22 PM Locating Available Networks (0.0238s) 9/8/2020 11:57:22 PM Externalizing Patterns (0.0303s) 9/8/2020 11:57:22 PM Hooking Externals (0.0064s) 9/8/2020 11:57:22 PM Handlizing Hooks (0.0079s) 9/8/2020 11:57:22 PM Disengaging Constants (0.0238s) 9/8/2020 11:57:22 PM Late Axionic Computations (0.0556s) 9/8/2020 11:57:22 PM Connecting to Fleet Command (0.0050s) 9/8/2020 11:57:22 PM Thinking Of Advice (0.0099s) 9/8/2020 11:57:22 PM Degaussing Advice (0.0159s) 9/8/2020 11:57:22 PM Reading Alien Diaries (0.0074s) 9/8/2020 11:57:22 PM Naming All Known Planets (0.0074s) 9/8/2020 11:57:22 PM Remembering Speeds (0.0099s) 9/8/2020 11:57:22 PM Prioritizing Targets (0.0099s) 9/8/2020 11:57:22 PM Rebooting Sensor Arrays (0.0099s) 9/8/2020 11:57:22 PM Unloading Prismatic Grid (0.0099s) 9/8/2020 11:57:22 PM Thinking Of Objectives (0.0099s) 9/8/2020 11:57:22 PM Inhibiting Visual Scans (0.0199s) 9/8/2020 11:57:22 PM Synthesizing Vocals (0.0044s) 9/8/2020 11:57:22 PM Investigating Map Signatures (0.0134s) 9/8/2020 11:57:22 PM Ventilating Scenarios (0.0069s) 9/8/2020 11:57:22 PM Decontaminating Targeting Systems (0.0104s) 9/8/2020 11:57:22 PM Ejecting Tactical Core (0.0094s) 9/8/2020 11:57:22 PM Calibrating Formations (0.0099s) 9/8/2020 11:57:22 PM Intercepting Galactic Maps (0.0104s) 9/8/2020 11:57:22 PM Discharging Colored Ions (0.0179s) 9/8/2020 11:57:22 PM Replicating Ion Colors (0.0055s) 9/8/2020 11:57:22 PM Faction Diagnostics (0.0154s) 9/8/2020 11:57:22 PM Buffering Hackers (0.0114s) 9/8/2020 11:57:22 PM Inverting Death (0.0079s) 9/8/2020 11:57:22 PM Linear Field Variance (0.0104s) 9/8/2020 11:57:22 PM Charging Marks (0.0074s) 9/8/2020 11:57:22 PM Guarding The Posts (0.0665s) 9/8/2020 11:57:22 PM Range Manifolds (0.0069s) 9/8/2020 11:57:22 PM Purging ROFs (0.0090s) 9/8/2020 11:57:22 PM Manipulating Speeds (0.0109s) 9/8/2020 11:57:22 PM Detecting Projectiles (0.0094s) 9/8/2020 11:57:22 PM Grouping Flow Fields (0.0114s) 9/8/2020 11:57:22 PM Modulating Flow Field Groups (0.0209s) 9/8/2020 11:57:22 PM Designing Fleets (0.0158s) 9/8/2020 11:57:22 PM Thinking Of Technologies (0.0095s) 9/8/2020 11:57:22 PM Categorizing Starboard Sensors (0.0089s) 9/8/2020 11:57:22 PM Injecting Galactic Variables (0.0104s) 9/8/2020 11:57:22 PM Wishing On Starfields (0.0144s) 9/8/2020 11:57:22 PM Milking Distant Planets (0.1265s) 9/8/2020 11:57:23 PM Categorizing All Planets (0.0064s) 9/8/2020 11:57:23 PM Organizing Commands (0.0193s) 9/8/2020 11:57:23 PM Calculating Firing Cones (0.0040s) 9/8/2020 11:57:23 PM Breaking In New Ship Parts (0.4633s) 9/8/2020 11:57:23 PM Re-Aligning Objectives (0.0154s) 9/8/2020 11:57:23 PM Sterilizing Test Chamber (0.0099s) 9/8/2020 11:57:25 PM Irradiating Low-Ranking Crew (2.1741s) 9/8/2020 11:57:25 PM Issuing Orders (0.0154s) 9/8/2020 11:57:25 PM Augmenting Infusers (0.0040s) 9/8/2020 11:57:25 PM Infusing (0.0188s) 9/8/2020 11:57:25 PM Post-Proton Surge (0.0035s) 9/8/2020 11:57:25 PM Stimulate Modulation (0.0308s) 9/8/2020 11:57:25 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/8/2020 11:57:25 PM Load Surrogates (0.0724s) 9/8/2020 11:57:26 PM Final Checks (0.5643s) 9/8/2020 11:57:26 PM Load Historical Documents (0.0025s) 9/8/2020 11:57:26 PM 5.3 seconds total load time. Breaking In New Ship Parts (0.5s) Irradiating Low-Ranking Crew (2.2s) Final Checks (0.6s) 9/8/2020 11:57:26 PM Hello Steam user 'Magiik' 9/8/2020 11:58:06 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/8/2020 11:58:06 PM Boot up FleetOS (0.2163s) 9/8/2020 11:58:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2020 11:58:07 PM Check System Logs For Rogue Intelligence (0.1471s) 9/8/2020 11:58:07 PM Game Version: 2.134 9/8/2020 11:58:07 PM Eject Trash Into Hyperspace (0.0571s) 9/8/2020 11:58:07 PM Check For Extra Modules (0.0148s) 9/8/2020 11:58:07 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/8/2020 11:58:07 PM Bring Cloaking Systems Online (0.0129s) 9/8/2020 11:58:07 PM Recalculate Speed Of Light (0.0119s) 9/8/2020 11:58:07 PM Optimize Comfort On Command Decks (0.0158s) 9/8/2020 11:58:07 PM Generating Framerates (0.0040s) 9/8/2020 11:58:07 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/8/2020 11:58:07 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/8/2020 11:58:07 PM Check Nearby Stellar Masses (0.0298s) 9/8/2020 11:58:07 PM Remembering Alamo (0.0109s) 9/8/2020 11:58:07 PM Boot Audio Comms (0.0054s) 9/8/2020 11:58:07 PM Establish Individual Audio Links (0.0119s) 9/8/2020 11:58:07 PM Prepare Explosions and Crackles (0.0179s) 9/8/2020 11:58:07 PM No resolution change was required. 9/8/2020 11:58:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2020 11:58:07 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/8/2020 11:58:07 PM Refresh Optical Lensing (0.0090s) 9/8/2020 11:58:07 PM Revise Fundamental Physical Laws (0.0040s) 9/8/2020 11:58:07 PM Calculate Odds Of Success (0.0357s) 9/8/2020 11:58:07 PM Briefly Panic (0.1751s) 9/8/2020 11:58:07 PM Install Confidence Routines (0.1939s) 9/8/2020 11:58:07 PM Bring Commander Interface Online (0.0695s) 9/8/2020 11:58:07 PM Motivate All Crews (0.0302s) 9/8/2020 11:58:07 PM Locating Available Networks (0.0203s) 9/8/2020 11:58:07 PM Externalizing Patterns (0.0198s) 9/8/2020 11:58:07 PM Hooking Externals (0.0084s) 9/8/2020 11:58:07 PM Handlizing Hooks (0.0060s) 9/8/2020 11:58:07 PM Disengaging Constants (0.0243s) 9/8/2020 11:58:07 PM Late Axionic Computations (0.0466s) 9/8/2020 11:58:07 PM Connecting to Fleet Command (0.0050s) 9/8/2020 11:58:07 PM Thinking Of Advice (0.0094s) 9/8/2020 11:58:07 PM Degaussing Advice (0.0149s) 9/8/2020 11:58:07 PM Reading Alien Diaries (0.0079s) 9/8/2020 11:58:07 PM Naming All Known Planets (0.0069s) 9/8/2020 11:58:07 PM Remembering Speeds (0.0104s) 9/8/2020 11:58:07 PM Prioritizing Targets (0.0099s) 9/8/2020 11:58:07 PM Rebooting Sensor Arrays (0.0099s) 9/8/2020 11:58:07 PM Unloading Prismatic Grid (0.0099s) 9/8/2020 11:58:07 PM Thinking Of Objectives (0.0099s) 9/8/2020 11:58:07 PM Inhibiting Visual Scans (0.0134s) 9/8/2020 11:58:08 PM Synthesizing Vocals (0.0074s) 9/8/2020 11:58:08 PM Investigating Map Signatures (0.0129s) 9/8/2020 11:58:08 PM Ventilating Scenarios (0.0069s) 9/8/2020 11:58:08 PM Decontaminating Targeting Systems (0.0099s) 9/8/2020 11:58:08 PM Ejecting Tactical Core (0.0099s) 9/8/2020 11:58:08 PM Calibrating Formations (0.0094s) 9/8/2020 11:58:08 PM Intercepting Galactic Maps (0.0109s) 9/8/2020 11:58:08 PM Discharging Colored Ions (0.0179s) 9/8/2020 11:58:08 PM Replicating Ion Colors (0.0050s) 9/8/2020 11:58:08 PM Faction Diagnostics (0.0149s) 9/8/2020 11:58:08 PM Buffering Hackers (0.0124s) 9/8/2020 11:58:08 PM Inverting Death (0.0050s) 9/8/2020 11:58:08 PM Linear Field Variance (0.0109s) 9/8/2020 11:58:08 PM Charging Marks (0.0085s) 9/8/2020 11:58:08 PM Guarding The Posts (0.0590s) 9/8/2020 11:58:08 PM Range Manifolds (0.0044s) 9/8/2020 11:58:08 PM Purging ROFs (0.0094s) 9/8/2020 11:58:08 PM Manipulating Speeds (0.0109s) 9/8/2020 11:58:08 PM Detecting Projectiles (0.0094s) 9/8/2020 11:58:08 PM Grouping Flow Fields (0.0114s) 9/8/2020 11:58:08 PM Modulating Flow Field Groups (0.0322s) 9/8/2020 11:58:08 PM Designing Fleets (0.0238s) 9/8/2020 11:58:08 PM Thinking Of Technologies (0.0094s) 9/8/2020 11:58:08 PM Categorizing Starboard Sensors (0.0094s) 9/8/2020 11:58:08 PM Injecting Galactic Variables (0.0104s) 9/8/2020 11:58:08 PM Fearing Starfields (0.0149s) 9/8/2020 11:58:08 PM Pillaging Distant Planets (0.1140s) 9/8/2020 11:58:08 PM Categorizing All Planets (0.0060s) 9/8/2020 11:58:08 PM Organizing Commands (0.0139s) 9/8/2020 11:58:08 PM Calculating Firing Cones (0.0034s) 9/8/2020 11:58:08 PM Developing New Ship Parts (0.4816s) 9/8/2020 11:58:08 PM Re-Aligning Objectives (0.0144s) 9/8/2020 11:58:08 PM Sterilizing Test Chamber (0.0074s) 9/8/2020 11:58:11 PM Re-Route Anti-Matter (2.1373s) 9/8/2020 11:58:11 PM Issuing Orders (0.0154s) 9/8/2020 11:58:11 PM Augmenting Infusers (0.0045s) 9/8/2020 11:58:11 PM Infusing (0.0188s) 9/8/2020 11:58:11 PM Post-Proton Surge (0.0035s) 9/8/2020 11:58:11 PM Stimulate Modulation (0.0293s) 9/8/2020 11:58:11 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/8/2020 11:58:11 PM Load Surrogates (0.0739s) 9/8/2020 11:58:11 PM Final Checks (0.5561s) 9/8/2020 11:58:11 PM Load Historical Documents (0.0025s) 9/8/2020 11:58:11 PM 5.1 seconds total load time. Developing New Ship Parts (0.5s) Re-Route Anti-Matter (2.1s) Final Checks (0.6s) 9/8/2020 11:58:11 PM Hello Steam user 'Magiik' 9/8/2020 11:59:39 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/8/2020 11:59:39 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:39 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/8/2020 11:59:39 PM loading as template 9/8/2020 11:59:39 PM Added the faction AIReserves. 9/8/2020 11:59:39 PM Added the faction AntiAIZombie. 9/8/2020 11:59:39 PM Added the faction AntiEveryoneZombie. 9/8/2020 11:59:39 PM Added the faction AntiPlayerZombie. 9/8/2020 11:59:39 PM Added the faction Mercenary. 9/8/2020 11:59:39 PM Finish load save in 543.2ms 9/8/2020 11:59:39 PM Start Generate Partial Map with X and seed 640816430 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/8/2020 11:59:39 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:39 PM Generate Partial Map Complete 89ms 9/8/2020 11:59:45 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/8/2020 11:59:45 PM Finish load save in 90.3ms 9/8/2020 11:59:45 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:45 PM Start Generate Partial Map with Realistic and seed 99992676 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/8/2020 11:59:46 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:46 PM Generate Partial Map Complete 100ms 9/8/2020 11:59:53 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Ring.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 9/8/2020 11:59:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:53 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/8/2020 11:59:53 PM loading as template 9/8/2020 11:59:53 PM Added the faction AIReserves. 9/8/2020 11:59:53 PM Added the faction AntiAIZombie. 9/8/2020 11:59:53 PM Added the faction AntiEveryoneZombie. 9/8/2020 11:59:53 PM Added the faction AntiPlayerZombie. 9/8/2020 11:59:53 PM Added the faction Mercenary. 9/8/2020 11:59:53 PM Finish load save in 319.5ms 9/8/2020 11:59:53 PM Start Generate Partial Map with X and seed 921241659 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/8/2020 11:59:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:53 PM Generate Partial Map Complete 41ms 9/8/2020 11:59:53 PM Start Generate Partial Map with X and seed 921241659 and planet count 160 and 43 factions (StartingTheLobbyFromPrior LoadingQuickStart) 9/8/2020 11:59:53 PM PlayerAccount Alpharius has now been put in control of faction 1. 9/8/2020 11:59:53 PM Generate Partial Map Complete 45ms 9/9/2020 12:03:14 AM Start Generate FULL Map with X and seed 921241659 and planet count 160 and 43 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/9/2020 12:03:15 AM Generate FULL Map Complete 853ms 9/9/2020 12:06:02 AM Alpharius used cheat on planet Shimal with result: All Players Granted 500,000 Science 9/9/2020 12:06:33 AM Achievement Skipped Because Of Cheating: Teach a Man to Fish... at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean ThisUnlockSpendsScience) [0x00000] in :0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_UnlockTech.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 12:07:17 AM Alpharius used cheat on planet Shimal with result: All Players Granted 500,000 Science 9/9/2020 12:07:32 AM Alpharius used cheat on planet Shimal with result: All Players Granted A Free Zenith Power Generator 9/9/2020 12:07:36 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 12:09:41 AM Achievement Skipped Because Of Cheating: Give a Man a Fish... at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.GameCommand_EditFleetData.UpgradeFleetViaScience (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.Fleet fleetToManage, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.GameCommand_EditFleetData.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 12:11:06 AM Donating team Fireteam 8 has 1 units with strength 1058. Status Assembling No target planet No lurk planet. Ships: Tarsus: 1 to hunter, path A 9/9/2020 12:11:06 AM Donating team Fireteam 9 has 15 units with strength 1981. Status Assembling No target planet No lurk planet. Ships: Tarsus: 7, Tripoli: 8 to hunter, path A 9/9/2020 12:16:34 AM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/9/2020 12:22:59 AM Achievement Skipped Because Of Cheating: Knowledge is Power at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.Hacking_RerollARS.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 12:25:52 AM Alpharius attemped cheat on planet Anathoth (cmd: i dont even see the code, 500) with failure: unknown command: ' i dont even see the code' 9/9/2020 12:26:05 AM Alpharius used cheat on planet Anathoth with result: All Players Granted 500 Hacking Points 9/9/2020 12:27:16 AM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 12:56:52 AM Reconquest Seeding for Eshtaol: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 9/9/2020 12:57:52 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 12:59:15 AM Alpharius used cheat on planet Gibbar with result: Fallen Spire Relic spawned for player Alpha Legion on planet Gibbar 9/9/2020 1:00:23 AM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <858af4e4528b4399a0e16e49f06eb9c4>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9f93f6ce6b564c2083e8c80674ce6dc4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 1:05:01 AM Reconquest Seeding for Cabul: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/9/2020 1:12:20 AM Donating team Fireteam 28 has 7 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Hepher: 7 to hunter, path A 9/9/2020 1:13:28 AM Reconquest Seeding for Tayma: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/9/2020 1:18:34 AM Donating team Fireteam 33 has 7 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Phrygia: 7 to hunter, path A 9/9/2020 1:18:34 AM Donating team Fireteam 34 has 33 units with strength 2648. Status Assembling No target planet No lurk planet. Ships: Phrygia: 33 to hunter, path A 9/9/2020 1:18:38 AM Donating team Fireteam 34 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Tripoli: 1 to hunter, path A 9/9/2020 1:18:39 AM Donating team Fireteam 33 has 15 units with strength 3902. Status Staging No target planet No lurk planet. Ships: Tripoli: 15 to hunter, path B 9/9/2020 1:28:06 AM Donating team Fireteam 40 has 13 units with strength 2338. Status Assembling No target planet No lurk planet. Ships: Tripoli: 13 to hunter, path A 9/9/2020 1:28:43 AM Donating team Fireteam 41 has 4 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Larsa: 4 to hunter, path A 9/9/2020 1:30:11 AM Donating team Fireteam 43 has 9 units with strength 2959. Status Staging No target planet No lurk planet. Ships: Larsa: 9 to hunter, path B 9/9/2020 1:30:40 AM Reconquest Seeding for Aphek: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/9/2020 1:31:23 AM Donating team Fireteam 41 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Larsa: 1 to hunter, path A 9/9/2020 1:31:23 AM Donating team Fireteam 42 has 3 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Nimvar: 3 to hunter, path A 9/9/2020 1:32:27 AM Reconquest Seeding for Sidon: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/9/2020 1:35:13 AM Donating team Fireteam 46 has 1 units with strength 1942. Status Assembling No target planet No lurk planet. Ships: Nibashan: 1 to hunter, path A 9/9/2020 1:36:08 AM Alpharius used cheat on planet Tabriz with result: Fallen Spire Relic spawned for player Alpha Legion on planet Tabriz 9/9/2020 1:40:52 AM Donating team Fireteam 50 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Hepher: 3 to hunter, path A 9/9/2020 1:41:18 AM Donating team Fireteam 50 has 2 units with strength 1881. Status Assembling No target planet No lurk planet. Ships: Hepher: 2 to hunter, path A 9/9/2020 1:42:30 AM Donating team Fireteam 51 has 17 units with strength 2831. Status Staging No target planet No lurk planet. Ships: Tripoli: 17 to hunter, path B 9/9/2020 1:42:36 AM Donating team Fireteam 51 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Tripoli: 3 to hunter, path A 9/9/2020 1:42:44 AM Donating team Fireteam 51 has 3 units with strength 1778. Status Assembling No target planet No lurk planet. Ships: Tripoli: 3 to hunter, path A 9/9/2020 1:42:44 AM Donating team Fireteam 52 has 6 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Nagar: 6 to hunter, path A 9/9/2020 1:42:48 AM Donating team Fireteam 51 has 1 units with strength 1654. Status Assembling No target planet No lurk planet. Ships: Tripoli: 1 to hunter, path A 9/9/2020 1:42:48 AM Donating team Fireteam 52 has 3 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Nagar: 3 to hunter, path A 9/9/2020 1:44:12 AM Reconquest Seeding for Tell Kazel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/9/2020 1:44:23 AM Reconquest Seeding for Hepher: guard post placer: GuardingWormholesHarshly scheduled: 6 actually seeded: 6 9/9/2020 1:45:25 AM Alpharius attemped cheat on planet Tell Khaiber (cmd: anger managment, -60) with failure: unknown command: ' anger managment' 9/9/2020 1:45:42 AM Alpharius attemped cheat on planet Tell Khaiber (cmd: anger control, -60) with failure: unknown command: ' anger control' 9/9/2020 1:46:54 AM Alpharius used cheat on planet Tell Khaiber with result: AI Progress Reduced By 60 9/9/2020 2:46:26 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 2:46:26 PM Boot up FleetOS (0.4420s) 9/9/2020 2:46:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 2:46:27 PM Check System Logs For Rogue Intelligence (0.6358s) 9/9/2020 2:46:27 PM Game Version: 2.500 9/9/2020 2:46:27 PM Eject Trash Into Hyperspace (0.2032s) 9/9/2020 2:46:27 PM Check For Extra Modules (0.0466s) 9/9/2020 2:46:27 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 2:46:27 PM Bring Cloaking Systems Online (0.0518s) 9/9/2020 2:46:27 PM Recalculate Speed Of Light (0.0184s) 9/9/2020 2:46:27 PM Optimize Comfort On Command Decks (0.0273s) 9/9/2020 2:46:27 PM Generating Framerates (0.0129s) 9/9/2020 2:46:27 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 2:46:27 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 2:46:28 PM Check Nearby Stellar Masses (0.0828s) 9/9/2020 2:46:28 PM Remembering Alamo (0.0958s) 9/9/2020 2:46:28 PM Boot Audio Comms (0.0144s) 9/9/2020 2:46:28 PM Establish Individual Audio Links (0.0233s) 9/9/2020 2:46:28 PM Prepare Explosions and Crackles (0.0547s) 9/9/2020 2:46:28 PM No resolution change was required. 9/9/2020 2:46:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 2:46:28 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 2:46:28 PM Refresh Optical Lensing (0.0055s) 9/9/2020 2:46:28 PM Revise Fundamental Physical Laws (0.0050s) 9/9/2020 2:46:28 PM Calculate Odds Of Success (0.1134s) 9/9/2020 2:46:28 PM Briefly Panic (0.3024s) 9/9/2020 2:46:28 PM Install Confidence Routines (0.2370s) 9/9/2020 2:46:29 PM Bring Commander Interface Online (0.2783s) 9/9/2020 2:46:29 PM Motivate All Crews (0.0616s) 9/9/2020 2:46:29 PM Locating Available Networks (0.0238s) 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianWorldExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianWorldExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianFactionExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianFactionExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianCargoExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianCargoExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianStatusExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianStatusExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianMilitiaExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianMilitiaExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Error: exception while instantiating type CivilianPlanetExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianPlanetExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:46:29 PM Outer error while initializing a table Arcen.Universal.ArcenExternalDataPatternTable debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalDataPatternTable.DoPostInitializationAndSortingLogic () [0x00013] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x001b4] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/9/2020 2:46:29 PM Externalizing Patterns (0.1510s) 9/9/2020 2:46:29 PM Hooking Externals (0.0323s) 9/9/2020 2:46:29 PM Handlizing Hooks (0.0094s) 9/9/2020 2:46:29 PM Disengaging Constants (0.2153s) 9/9/2020 2:46:30 PM Late Axionic Computations (0.8435s) 9/9/2020 2:46:30 PM Connecting to Fleet Command (0.0400s) 9/9/2020 2:46:30 PM Thinking Of Advice (0.0119s) 9/9/2020 2:46:30 PM Degaussing Advice (0.1702s) 9/9/2020 2:46:30 PM Reading Alien Diaries (0.0782s) 9/9/2020 2:46:30 PM Naming All Known Planets (0.0262s) 9/9/2020 2:46:30 PM Remembering Speeds (0.0283s) 9/9/2020 2:46:30 PM Prioritizing Targets (0.0238s) 9/9/2020 2:46:30 PM Rebooting Sensor Arrays (0.0238s) 9/9/2020 2:46:30 PM Unloading Prismatic Grid (0.0259s) 9/9/2020 2:46:30 PM Thinking Of Objectives (0.0040s) 9/9/2020 2:46:30 PM Inhibiting Visual Scans (0.0193s) 9/9/2020 2:46:30 PM Synthesizing Vocals (0.0139s) 9/9/2020 2:46:31 PM Investigating Map Signatures (0.0493s) 9/9/2020 2:46:31 PM Ventilating Scenarios (0.0050s) 9/9/2020 2:46:31 PM Decontaminating Targeting Systems (0.0204s) 9/9/2020 2:46:31 PM Ejecting Tactical Core (0.0203s) 9/9/2020 2:46:31 PM Calibrating Formations (0.0040s) 9/9/2020 2:46:31 PM Intercepting Galactic Maps (0.0310s) 9/9/2020 2:46:31 PM Discharging Colored Ions (0.0255s) 9/9/2020 2:46:31 PM Replicating Ion Colors (0.0114s) 9/9/2020 2:46:31 PM Faction Diagnostics (0.0811s) 9/9/2020 2:46:31 PM Buffering Hackers (0.0587s) 9/9/2020 2:46:31 PM Inverting Death (0.0342s) 9/9/2020 2:46:31 PM Linear Field Variance (0.0586s) 9/9/2020 2:46:31 PM Charging Marks (0.0395s) 9/9/2020 2:46:31 PM Guarding The Posts (0.0164s) 9/9/2020 2:46:31 PM Range Manifolds (0.0446s) 9/9/2020 2:46:31 PM Purging ROFs (0.0546s) 9/9/2020 2:46:31 PM Manipulating Speeds (0.0509s) 9/9/2020 2:46:31 PM Detecting Projectiles (0.0079s) 9/9/2020 2:46:31 PM Grouping Flow Fields (0.0159s) 9/9/2020 2:46:31 PM Modulating Flow Field Groups (0.0491s) 9/9/2020 2:46:31 PM Designing Fleets (0.1505s) 9/9/2020 2:46:31 PM Thinking Of Technologies (0.0511s) 9/9/2020 2:46:31 PM Categorizing Starboard Sensors (0.0605s) 9/9/2020 2:46:31 PM Injecting Galactic Variables (0.0759s) 9/9/2020 2:46:32 PM Hugging Starfields (0.1433s) 9/9/2020 2:46:32 PM Fondly Remembering Distant Planets (0.5884s) 9/9/2020 2:46:32 PM Categorizing All Planets (0.0064s) 9/9/2020 2:46:32 PM Organizing Commands (0.0942s) 9/9/2020 2:46:32 PM Calculating Firing Cones (0.0055s) 9/9/2020 2:46:34 PM Declaring Ship Parts At Customs (1.4755s) 9/9/2020 2:46:34 PM Re-Aligning Objectives (0.1056s) 9/9/2020 2:46:34 PM Sterilizing Test Chamber (0.0706s) 9/9/2020 2:47:03 PM Upgrade Blast Capacity (29.5035s) 9/9/2020 2:47:04 PM Issuing Orders (0.0534s) 9/9/2020 2:47:04 PM Augmenting Infusers (0.0040s) 9/9/2020 2:47:04 PM Infusing (0.0836s) 9/9/2020 2:47:04 PM Post-Proton Surge (0.0060s) 9/9/2020 2:47:04 PM Stimulate Modulation (0.0273s) 9/9/2020 2:47:04 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 2:47:04 PM Load Surrogates (0.2745s) 9/9/2020 2:47:05 PM Final Checks (0.7917s) 9/9/2020 2:47:05 PM Load Historical Documents (0.0045s) 9/9/2020 2:47:05 PM 38.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (0.3s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.8s) Fondly Remembering Distant Planets (0.6s) Declaring Ship Parts At Customs (1.5s) Upgrade Blast Capacity (29.5s) Load Surrogates (0.3s) Final Checks (0.8s) 9/9/2020 2:47:05 PM Hello Steam user 'Magiik' 9/9/2020 2:49:31 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 2:49:31 PM Boot up FleetOS (0.2202s) 9/9/2020 2:49:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 2:49:32 PM Check System Logs For Rogue Intelligence (0.1466s) 9/9/2020 2:49:32 PM Game Version: 2.500 9/9/2020 2:49:32 PM Eject Trash Into Hyperspace (0.0590s) 9/9/2020 2:49:32 PM Check For Extra Modules (0.0149s) 9/9/2020 2:49:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 2:49:32 PM Bring Cloaking Systems Online (0.0134s) 9/9/2020 2:49:32 PM Recalculate Speed Of Light (0.0129s) 9/9/2020 2:49:32 PM Optimize Comfort On Command Decks (0.0159s) 9/9/2020 2:49:32 PM Generating Framerates (0.0045s) 9/9/2020 2:49:32 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 2:49:32 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 2:49:32 PM Check Nearby Stellar Masses (0.0283s) 9/9/2020 2:49:32 PM Remembering Alamo (0.0104s) 9/9/2020 2:49:32 PM Boot Audio Comms (0.0055s) 9/9/2020 2:49:32 PM Establish Individual Audio Links (0.0124s) 9/9/2020 2:49:32 PM Prepare Explosions and Crackles (0.0169s) 9/9/2020 2:49:32 PM No resolution change was required. 9/9/2020 2:49:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 2:49:32 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 2:49:32 PM Refresh Optical Lensing (0.0060s) 9/9/2020 2:49:32 PM Revise Fundamental Physical Laws (0.0045s) 9/9/2020 2:49:32 PM Calculate Odds Of Success (0.0312s) 9/9/2020 2:49:32 PM Briefly Panic (0.1924s) 9/9/2020 2:49:32 PM Install Confidence Routines (0.1895s) 9/9/2020 2:49:32 PM Bring Commander Interface Online (0.0749s) 9/9/2020 2:49:32 PM Motivate All Crews (0.0303s) 9/9/2020 2:49:32 PM Locating Available Networks (0.0179s) 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianWorldExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianWorldExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianFactionExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianFactionExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianCargoExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianCargoExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianStatusExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianStatusExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianMilitiaExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianMilitiaExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Error: exception while instantiating type CivilianPlanetExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianPlanetExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:49:32 PM Outer error while initializing a table Arcen.Universal.ArcenExternalDataPatternTable debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalDataPatternTable.DoPostInitializationAndSortingLogic () [0x00013] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x001b4] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/9/2020 2:49:32 PM Externalizing Patterns (0.0422s) 9/9/2020 2:49:32 PM Hooking Externals (0.0188s) 9/9/2020 2:49:32 PM Handlizing Hooks (0.0069s) 9/9/2020 2:49:32 PM Disengaging Constants (0.0218s) 9/9/2020 2:49:32 PM Late Axionic Computations (0.0446s) 9/9/2020 2:49:32 PM Connecting to Fleet Command (0.0055s) 9/9/2020 2:49:32 PM Thinking Of Advice (0.0099s) 9/9/2020 2:49:32 PM Degaussing Advice (0.0164s) 9/9/2020 2:49:32 PM Reading Alien Diaries (0.0069s) 9/9/2020 2:49:32 PM Naming All Known Planets (0.0074s) 9/9/2020 2:49:32 PM Remembering Speeds (0.0108s) 9/9/2020 2:49:32 PM Prioritizing Targets (0.0094s) 9/9/2020 2:49:32 PM Rebooting Sensor Arrays (0.0104s) 9/9/2020 2:49:33 PM Unloading Prismatic Grid (0.0094s) 9/9/2020 2:49:33 PM Thinking Of Objectives (0.0104s) 9/9/2020 2:49:33 PM Inhibiting Visual Scans (0.0129s) 9/9/2020 2:49:33 PM Synthesizing Vocals (0.0094s) 9/9/2020 2:49:33 PM Investigating Map Signatures (0.0109s) 9/9/2020 2:49:33 PM Ventilating Scenarios (0.0069s) 9/9/2020 2:49:33 PM Decontaminating Targeting Systems (0.0099s) 9/9/2020 2:49:33 PM Ejecting Tactical Core (0.0102s) 9/9/2020 2:49:33 PM Calibrating Formations (0.0094s) 9/9/2020 2:49:33 PM Intercepting Galactic Maps (0.0109s) 9/9/2020 2:49:33 PM Discharging Colored Ions (0.0174s) 9/9/2020 2:49:33 PM Replicating Ion Colors (0.0040s) 9/9/2020 2:49:33 PM Faction Diagnostics (0.0149s) 9/9/2020 2:49:33 PM Buffering Hackers (0.0144s) 9/9/2020 2:49:33 PM Inverting Death (0.0050s) 9/9/2020 2:49:33 PM Linear Field Variance (0.0109s) 9/9/2020 2:49:33 PM Charging Marks (0.0084s) 9/9/2020 2:49:33 PM Guarding The Posts (0.0600s) 9/9/2020 2:49:33 PM Range Manifolds (0.0064s) 9/9/2020 2:49:33 PM Purging ROFs (0.0074s) 9/9/2020 2:49:33 PM Manipulating Speeds (0.0109s) 9/9/2020 2:49:33 PM Detecting Projectiles (0.0095s) 9/9/2020 2:49:33 PM Grouping Flow Fields (0.0114s) 9/9/2020 2:49:33 PM Modulating Flow Field Groups (0.0208s) 9/9/2020 2:49:33 PM Designing Fleets (0.0169s) 9/9/2020 2:49:33 PM Thinking Of Technologies (0.0084s) 9/9/2020 2:49:33 PM Categorizing Starboard Sensors (0.0084s) 9/9/2020 2:49:33 PM Injecting Galactic Variables (0.0144s) 9/9/2020 2:49:33 PM Investigating Starfields (0.0124s) 9/9/2020 2:49:33 PM Resizing Distant Planets (0.1121s) 9/9/2020 2:49:33 PM Categorizing All Planets (0.0069s) 9/9/2020 2:49:33 PM Organizing Commands (0.0164s) 9/9/2020 2:49:33 PM Calculating Firing Cones (0.0050s) 9/9/2020 2:49:33 PM Ruining Perfectly Good Ship Parts (0.4583s) 9/9/2020 2:49:33 PM Re-Aligning Objectives (0.0159s) 9/9/2020 2:49:33 PM Sterilizing Test Chamber (0.0084s) 9/9/2020 2:49:36 PM Accounting For Decay (2.1585s) 9/9/2020 2:49:36 PM Issuing Orders (0.0169s) 9/9/2020 2:49:36 PM Augmenting Infusers (0.0039s) 9/9/2020 2:49:36 PM Infusing (0.0184s) 9/9/2020 2:49:36 PM Post-Proton Surge (0.0035s) 9/9/2020 2:49:36 PM Stimulate Modulation (0.0303s) 9/9/2020 2:49:36 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 2:49:36 PM Load Surrogates (0.0724s) 9/9/2020 2:49:36 PM Final Checks (0.5705s) 9/9/2020 2:49:36 PM Load Historical Documents (0.0020s) 9/9/2020 2:49:36 PM 5.2 seconds total load time. Ruining Perfectly Good Ship Parts (0.5s) Accounting For Decay (2.2s) Final Checks (0.6s) 9/9/2020 2:49:37 PM Hello Steam user 'Magiik' 9/9/2020 2:55:33 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Shimal/Z.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 2:55:33 PM Faction deserialization error at stage 17500 from serialized version 2.134 loading into new version 2.500, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00016] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0000e] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x001ad] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c1f] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 9/9/2020 2:55:33 PM AI_PlannedWave_Data: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/9/2020 2:55:33 PM Exception occurred during world deserialization:ArgumentNullException Will now log details in WorldDeserializationErrors.txt System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in :0 at Arcen.AIW2.External.PlannedWave.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000a6] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.PlannedWave..ctor (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00033] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.AI_PlannedWave_Data.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000b1] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000b1] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00016] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x001ad] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00241] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/9/2020 2:55:33 PM Finish load save in 114.1ms 9/9/2020 2:56:05 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 2:56:05 PM Boot up FleetOS (0.2168s) 9/9/2020 2:56:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 2:56:05 PM Check System Logs For Rogue Intelligence (0.2668s) 9/9/2020 2:56:05 PM Game Version: 2.500 9/9/2020 2:56:05 PM Eject Trash Into Hyperspace (0.0565s) 9/9/2020 2:56:05 PM Check For Extra Modules (0.0159s) 9/9/2020 2:56:05 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 2:56:05 PM Bring Cloaking Systems Online (0.0144s) 9/9/2020 2:56:05 PM Recalculate Speed Of Light (0.0119s) 9/9/2020 2:56:05 PM Optimize Comfort On Command Decks (0.0198s) 9/9/2020 2:56:05 PM Generating Framerates (0.0045s) 9/9/2020 2:56:05 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 2:56:05 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 2:56:05 PM Check Nearby Stellar Masses (0.0308s) 9/9/2020 2:56:05 PM Remembering Alamo (0.0109s) 9/9/2020 2:56:05 PM Boot Audio Comms (0.0064s) 9/9/2020 2:56:05 PM Establish Individual Audio Links (0.0134s) 9/9/2020 2:56:06 PM Prepare Explosions and Crackles (0.0184s) 9/9/2020 2:56:06 PM No resolution change was required. 9/9/2020 2:56:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 2:56:06 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 2:56:06 PM Refresh Optical Lensing (0.0074s) 9/9/2020 2:56:06 PM Revise Fundamental Physical Laws (0.0040s) 9/9/2020 2:56:06 PM Calculate Odds Of Success (0.0298s) 9/9/2020 2:56:06 PM Briefly Panic (0.1944s) 9/9/2020 2:56:06 PM Install Confidence Routines (0.2019s) 9/9/2020 2:56:06 PM Bring Commander Interface Online (0.0719s) 9/9/2020 2:56:06 PM Motivate All Crews (0.0298s) 9/9/2020 2:56:06 PM Locating Available Networks (0.0184s) 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianWorldExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianWorldExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianFactionExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianFactionExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianCargoExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianCargoExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianStatusExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianStatusExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianMilitiaExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianMilitiaExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Error: exception while instantiating type CivilianPlanetExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: VTable setup of type SKCivilianIndustry.Persistence.CivilianPlanetExternalData failed at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/9/2020 2:56:06 PM Outer error while initializing a table Arcen.Universal.ArcenExternalDataPatternTable debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalDataPatternTable.DoPostInitializationAndSortingLogic () [0x00013] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x001b4] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/9/2020 2:56:06 PM Externalizing Patterns (0.0302s) 9/9/2020 2:56:06 PM Hooking Externals (0.0169s) 9/9/2020 2:56:06 PM Handlizing Hooks (0.0040s) 9/9/2020 2:56:06 PM Disengaging Constants (0.0233s) 9/9/2020 2:56:06 PM Late Axionic Computations (0.0422s) 9/9/2020 2:56:06 PM Connecting to Fleet Command (0.0069s) 9/9/2020 2:56:06 PM Thinking Of Advice (0.0069s) 9/9/2020 2:56:06 PM Degaussing Advice (0.0154s) 9/9/2020 2:56:06 PM Reading Alien Diaries (0.0079s) 9/9/2020 2:56:06 PM Naming All Known Planets (0.0074s) 9/9/2020 2:56:06 PM Remembering Speeds (0.0104s) 9/9/2020 2:56:06 PM Prioritizing Targets (0.0104s) 9/9/2020 2:56:06 PM Rebooting Sensor Arrays (0.0099s) 9/9/2020 2:56:06 PM Unloading Prismatic Grid (0.0094s) 9/9/2020 2:56:06 PM Thinking Of Objectives (0.0099s) 9/9/2020 2:56:06 PM Inhibiting Visual Scans (0.0149s) 9/9/2020 2:56:06 PM Synthesizing Vocals (0.0054s) 9/9/2020 2:56:06 PM Investigating Map Signatures (0.0129s) 9/9/2020 2:56:06 PM Ventilating Scenarios (0.0064s) 9/9/2020 2:56:06 PM Decontaminating Targeting Systems (0.0104s) 9/9/2020 2:56:06 PM Ejecting Tactical Core (0.0099s) 9/9/2020 2:56:06 PM Calibrating Formations (0.0094s) 9/9/2020 2:56:06 PM Intercepting Galactic Maps (0.0114s) 9/9/2020 2:56:06 PM Discharging Colored Ions (0.0169s) 9/9/2020 2:56:06 PM Replicating Ion Colors (0.0070s) 9/9/2020 2:56:06 PM Faction Diagnostics (0.0134s) 9/9/2020 2:56:06 PM Buffering Hackers (0.0139s) 9/9/2020 2:56:06 PM Inverting Death (0.0055s) 9/9/2020 2:56:06 PM Linear Field Variance (0.0114s) 9/9/2020 2:56:06 PM Charging Marks (0.0089s) 9/9/2020 2:56:06 PM Guarding The Posts (0.0570s) 9/9/2020 2:56:06 PM Range Manifolds (0.0069s) 9/9/2020 2:56:07 PM Purging ROFs (0.0079s) 9/9/2020 2:56:07 PM Manipulating Speeds (0.0099s) 9/9/2020 2:56:07 PM Detecting Projectiles (0.0099s) 9/9/2020 2:56:07 PM Grouping Flow Fields (0.0114s) 9/9/2020 2:56:07 PM Modulating Flow Field Groups (0.0208s) 9/9/2020 2:56:07 PM Designing Fleets (0.0174s) 9/9/2020 2:56:07 PM Thinking Of Technologies (0.0104s) 9/9/2020 2:56:07 PM Categorizing Starboard Sensors (0.0064s) 9/9/2020 2:56:07 PM Injecting Galactic Variables (0.0119s) 9/9/2020 2:56:07 PM Burying Starfields (0.0139s) 9/9/2020 2:56:07 PM Mopping Up Distant Planets (0.1245s) 9/9/2020 2:56:07 PM Categorizing All Planets (0.0119s) 9/9/2020 2:56:07 PM Organizing Commands (0.0134s) 9/9/2020 2:56:07 PM Calculating Firing Cones (0.0050s) 9/9/2020 2:56:07 PM Splitting Ship Parts Into Smaller Parts (0.4692s) 9/9/2020 2:56:07 PM Re-Aligning Objectives (0.0159s) 9/9/2020 2:56:07 PM Sterilizing Test Chamber (0.0060s) 9/9/2020 2:56:09 PM Jiggling All Adapters (2.1650s) 9/9/2020 2:56:09 PM Issuing Orders (0.0149s) 9/9/2020 2:56:09 PM Augmenting Infusers (0.0040s) 9/9/2020 2:56:09 PM Infusing (0.0184s) 9/9/2020 2:56:09 PM Post-Proton Surge (0.0040s) 9/9/2020 2:56:09 PM Stimulate Modulation (0.0288s) 9/9/2020 2:56:10 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 2:56:10 PM Load Surrogates (0.0769s) 9/9/2020 2:56:10 PM Final Checks (0.5737s) 9/9/2020 2:56:10 PM Load Historical Documents (0.0020s) 9/9/2020 2:56:10 PM 5.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Splitting Ship Parts Into Smaller Parts (0.5s) Jiggling All Adapters (2.2s) Final Checks (0.6s) 9/9/2020 2:56:10 PM Hello Steam user 'Magiik' 9/9/2020 2:56:17 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Shimal/Z.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 2:56:17 PM Faction deserialization error at stage 17500 from serialized version 2.134 loading into new version 2.500, error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00016] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x0000e] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x001ad] in :0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c1f] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 9/9/2020 2:56:17 PM AI_PlannedWave_Data: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/9/2020 2:56:17 PM Exception occurred during world deserialization:ArgumentNullException Will now log details in WorldDeserializationErrors.txt System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in :0 at Arcen.AIW2.External.PlannedWave.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000a6] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.PlannedWave..ctor (Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00033] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.AI_PlannedWave_Data.DeserializeExternalData (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000b1] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000b1] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader) [0x00016] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x001ad] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00241] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00062] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/9/2020 2:56:17 PM Finish load save in 161.4ms 9/9/2020 5:30:28 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 5:30:28 PM Boot up FleetOS (0.2535s) 9/9/2020 5:30:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 5:30:28 PM Check System Logs For Rogue Intelligence (0.2138s) 9/9/2020 5:30:28 PM Game Version: 2.500 9/9/2020 5:30:28 PM Eject Trash Into Hyperspace (0.0595s) 9/9/2020 5:30:28 PM Check For Extra Modules (0.0149s) 9/9/2020 5:30:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 5:30:28 PM Bring Cloaking Systems Online (0.0134s) 9/9/2020 5:30:28 PM Recalculate Speed Of Light (0.0124s) 9/9/2020 5:30:28 PM Optimize Comfort On Command Decks (0.0184s) 9/9/2020 5:30:28 PM Generating Framerates (0.0045s) 9/9/2020 5:30:28 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 5:30:28 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 5:30:28 PM Check Nearby Stellar Masses (0.0293s) 9/9/2020 5:30:28 PM Remembering Alamo (0.0129s) 9/9/2020 5:30:28 PM Boot Audio Comms (0.0064s) 9/9/2020 5:30:28 PM Establish Individual Audio Links (0.0129s) 9/9/2020 5:30:28 PM Prepare Explosions and Crackles (0.0179s) 9/9/2020 5:30:28 PM No resolution change was required. 9/9/2020 5:30:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 5:30:28 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 5:30:28 PM Refresh Optical Lensing (0.0064s) 9/9/2020 5:30:28 PM Revise Fundamental Physical Laws (0.0050s) 9/9/2020 5:30:28 PM Calculate Odds Of Success (0.0303s) 9/9/2020 5:30:29 PM Briefly Panic (0.1592s) 9/9/2020 5:30:29 PM Install Confidence Routines (0.1766s) 9/9/2020 5:30:29 PM Bring Commander Interface Online (0.0729s) 9/9/2020 5:30:29 PM Motivate All Crews (0.0332s) 9/9/2020 5:30:29 PM Locating Available Networks (0.0159s) 9/9/2020 5:30:29 PM Externalizing Patterns (0.0243s) 9/9/2020 5:30:29 PM Hooking Externals (0.0084s) 9/9/2020 5:30:29 PM Handlizing Hooks (0.0055s) 9/9/2020 5:30:29 PM Disengaging Constants (0.0238s) 9/9/2020 5:30:29 PM Late Axionic Computations (0.0466s) 9/9/2020 5:30:29 PM Connecting to Fleet Command (0.0060s) 9/9/2020 5:30:29 PM Thinking Of Advice (0.0089s) 9/9/2020 5:30:29 PM Degaussing Advice (0.0149s) 9/9/2020 5:30:29 PM Reading Alien Diaries (0.0079s) 9/9/2020 5:30:29 PM Naming All Known Planets (0.0069s) 9/9/2020 5:30:29 PM Remembering Speeds (0.0109s) 9/9/2020 5:30:29 PM Prioritizing Targets (0.0109s) 9/9/2020 5:30:29 PM Rebooting Sensor Arrays (0.0094s) 9/9/2020 5:30:29 PM Unloading Prismatic Grid (0.0094s) 9/9/2020 5:30:29 PM Thinking Of Objectives (0.0099s) 9/9/2020 5:30:29 PM Inhibiting Visual Scans (0.0139s) 9/9/2020 5:30:29 PM Synthesizing Vocals (0.0074s) 9/9/2020 5:30:29 PM Investigating Map Signatures (0.0134s) 9/9/2020 5:30:29 PM Ventilating Scenarios (0.0050s) 9/9/2020 5:30:29 PM Decontaminating Targeting Systems (0.0104s) 9/9/2020 5:30:29 PM Ejecting Tactical Core (0.0104s) 9/9/2020 5:30:29 PM Calibrating Formations (0.0099s) 9/9/2020 5:30:29 PM Intercepting Galactic Maps (0.0104s) 9/9/2020 5:30:29 PM Discharging Colored Ions (0.0188s) 9/9/2020 5:30:29 PM Replicating Ion Colors (0.0050s) 9/9/2020 5:30:29 PM Faction Diagnostics (0.0184s) 9/9/2020 5:30:29 PM Buffering Hackers (0.0213s) 9/9/2020 5:30:29 PM Inverting Death (0.0094s) 9/9/2020 5:30:29 PM Linear Field Variance (0.0114s) 9/9/2020 5:30:29 PM Charging Marks (0.0074s) 9/9/2020 5:30:29 PM Guarding The Posts (0.0947s) 9/9/2020 5:30:29 PM Range Manifolds (0.0079s) 9/9/2020 5:30:29 PM Purging ROFs (0.0069s) 9/9/2020 5:30:29 PM Manipulating Speeds (0.0119s) 9/9/2020 5:30:29 PM Detecting Projectiles (0.0099s) 9/9/2020 5:30:29 PM Grouping Flow Fields (0.0109s) 9/9/2020 5:30:29 PM Modulating Flow Field Groups (0.0213s) 9/9/2020 5:30:30 PM Designing Fleets (0.0188s) 9/9/2020 5:30:30 PM Thinking Of Technologies (0.0074s) 9/9/2020 5:30:30 PM Categorizing Starboard Sensors (0.0124s) 9/9/2020 5:30:30 PM Injecting Galactic Variables (0.0089s) 9/9/2020 5:30:30 PM Grappling Starfields (0.0198s) 9/9/2020 5:30:30 PM Cleaning Distant Planets (0.1731s) 9/9/2020 5:30:30 PM Categorizing All Planets (0.0089s) 9/9/2020 5:30:30 PM Organizing Commands (0.0154s) 9/9/2020 5:30:30 PM Calculating Firing Cones (0.0050s) 9/9/2020 5:30:30 PM Offending Sentient Ship Parts (0.4742s) 9/9/2020 5:30:30 PM Re-Aligning Objectives (0.0149s) 9/9/2020 5:30:30 PM Sterilizing Test Chamber (0.0104s) 9/9/2020 5:30:32 PM Bend Laws Of Gravity (2.1676s) 9/9/2020 5:30:32 PM Issuing Orders (0.0154s) 9/9/2020 5:30:32 PM Augmenting Infusers (0.0040s) 9/9/2020 5:30:32 PM Infusing (0.0188s) 9/9/2020 5:30:32 PM Post-Proton Surge (0.0040s) 9/9/2020 5:30:32 PM Stimulate Modulation (0.0293s) 9/9/2020 5:30:33 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 5:30:33 PM Load Surrogates (0.0754s) 9/9/2020 5:30:33 PM Final Checks (0.5739s) 9/9/2020 5:30:33 PM Load Historical Documents (0.0020s) 9/9/2020 5:30:33 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Offending Sentient Ship Parts (0.5s) Bend Laws Of Gravity (2.2s) Final Checks (0.6s) 9/9/2020 5:30:33 PM Hello Steam user 'Magiik' 9/9/2020 5:30:56 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 5:30:56 PM Boot up FleetOS (0.2187s) 9/9/2020 5:30:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 5:30:57 PM Check System Logs For Rogue Intelligence (0.1375s) 9/9/2020 5:30:57 PM Game Version: 2.500 9/9/2020 5:30:57 PM Eject Trash Into Hyperspace (0.0580s) 9/9/2020 5:30:57 PM Check For Extra Modules (0.0198s) 9/9/2020 5:30:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 5:30:57 PM Bring Cloaking Systems Online (0.0149s) 9/9/2020 5:30:57 PM Recalculate Speed Of Light (0.0119s) 9/9/2020 5:30:57 PM Optimize Comfort On Command Decks (0.0174s) 9/9/2020 5:30:57 PM Generating Framerates (0.0055s) 9/9/2020 5:30:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 5:30:57 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 5:30:57 PM Check Nearby Stellar Masses (0.0308s) 9/9/2020 5:30:57 PM Remembering Alamo (0.0114s) 9/9/2020 5:30:57 PM Boot Audio Comms (0.0069s) 9/9/2020 5:30:57 PM Establish Individual Audio Links (0.0134s) 9/9/2020 5:30:57 PM Prepare Explosions and Crackles (0.0193s) 9/9/2020 5:30:57 PM No resolution change was required. 9/9/2020 5:30:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 5:30:57 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 5:30:57 PM Refresh Optical Lensing (0.0060s) 9/9/2020 5:30:57 PM Revise Fundamental Physical Laws (0.0055s) 9/9/2020 5:30:57 PM Calculate Odds Of Success (0.0352s) 9/9/2020 5:30:57 PM Briefly Panic (0.1771s) 9/9/2020 5:30:57 PM Install Confidence Routines (0.2381s) 9/9/2020 5:30:57 PM Bring Commander Interface Online (0.0724s) 9/9/2020 5:30:57 PM Motivate All Crews (0.0308s) 9/9/2020 5:30:57 PM Locating Available Networks (0.0188s) 9/9/2020 5:30:57 PM Externalizing Patterns (0.0198s) 9/9/2020 5:30:57 PM Hooking Externals (0.0089s) 9/9/2020 5:30:57 PM Handlizing Hooks (0.0055s) 9/9/2020 5:30:57 PM Disengaging Constants (0.0238s) 9/9/2020 5:30:57 PM Late Axionic Computations (0.0501s) 9/9/2020 5:30:57 PM Connecting to Fleet Command (0.0050s) 9/9/2020 5:30:57 PM Thinking Of Advice (0.0094s) 9/9/2020 5:30:57 PM Degaussing Advice (0.0149s) 9/9/2020 5:30:57 PM Reading Alien Diaries (0.0079s) 9/9/2020 5:30:57 PM Naming All Known Planets (0.0069s) 9/9/2020 5:30:57 PM Remembering Speeds (0.0109s) 9/9/2020 5:30:57 PM Prioritizing Targets (0.0094s) 9/9/2020 5:30:58 PM Rebooting Sensor Arrays (0.0099s) 9/9/2020 5:30:58 PM Unloading Prismatic Grid (0.0099s) 9/9/2020 5:30:58 PM Thinking Of Objectives (0.0099s) 9/9/2020 5:30:58 PM Inhibiting Visual Scans (0.0132s) 9/9/2020 5:30:58 PM Synthesizing Vocals (0.0074s) 9/9/2020 5:30:58 PM Investigating Map Signatures (0.0129s) 9/9/2020 5:30:58 PM Ventilating Scenarios (0.0069s) 9/9/2020 5:30:58 PM Decontaminating Targeting Systems (0.0094s) 9/9/2020 5:30:58 PM Ejecting Tactical Core (0.0111s) 9/9/2020 5:30:58 PM Calibrating Formations (0.0094s) 9/9/2020 5:30:58 PM Intercepting Galactic Maps (0.0104s) 9/9/2020 5:30:58 PM Discharging Colored Ions (0.0184s) 9/9/2020 5:30:58 PM Replicating Ion Colors (0.0045s) 9/9/2020 5:30:58 PM Faction Diagnostics (0.0154s) 9/9/2020 5:30:58 PM Buffering Hackers (0.0104s) 9/9/2020 5:30:58 PM Inverting Death (0.0055s) 9/9/2020 5:30:58 PM Linear Field Variance (0.0109s) 9/9/2020 5:30:58 PM Charging Marks (0.0079s) 9/9/2020 5:30:58 PM Guarding The Posts (0.0600s) 9/9/2020 5:30:58 PM Range Manifolds (0.0050s) 9/9/2020 5:30:58 PM Purging ROFs (0.0094s) 9/9/2020 5:30:58 PM Manipulating Speeds (0.0104s) 9/9/2020 5:30:58 PM Detecting Projectiles (0.0094s) 9/9/2020 5:30:58 PM Grouping Flow Fields (0.0119s) 9/9/2020 5:30:58 PM Modulating Flow Field Groups (0.0204s) 9/9/2020 5:30:58 PM Designing Fleets (0.0173s) 9/9/2020 5:30:58 PM Thinking Of Technologies (0.0090s) 9/9/2020 5:30:58 PM Categorizing Starboard Sensors (0.0109s) 9/9/2020 5:30:58 PM Injecting Galactic Variables (0.0089s) 9/9/2020 5:30:58 PM Ignoring Starfields (0.0144s) 9/9/2020 5:30:58 PM Cleaning Distant Planets (0.1096s) 9/9/2020 5:30:58 PM Categorizing All Planets (0.0045s) 9/9/2020 5:30:58 PM Organizing Commands (0.0193s) 9/9/2020 5:30:58 PM Calculating Firing Cones (0.0045s) 9/9/2020 5:30:58 PM Developing New Ship Parts (0.4935s) 9/9/2020 5:30:59 PM Re-Aligning Objectives (0.0134s) 9/9/2020 5:30:59 PM Sterilizing Test Chamber (0.0090s) 9/9/2020 5:31:01 PM Destroying Nanotech Chamber (2.1948s) 9/9/2020 5:31:01 PM Issuing Orders (0.0154s) 9/9/2020 5:31:01 PM Augmenting Infusers (0.0040s) 9/9/2020 5:31:01 PM Infusing (0.0194s) 9/9/2020 5:31:01 PM Post-Proton Surge (0.0034s) 9/9/2020 5:31:01 PM Stimulate Modulation (0.0293s) 9/9/2020 5:31:01 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 5:31:01 PM Load Surrogates (0.0724s) 9/9/2020 5:31:01 PM Final Checks (0.5675s) 9/9/2020 5:31:01 PM Load Historical Documents (0.0020s) 9/9/2020 5:31:01 PM 5.3 seconds total load time. Developing New Ship Parts (0.5s) Destroying Nanotech Chamber (2.2s) Final Checks (0.6s) 9/9/2020 5:31:02 PM Hello Steam user 'Magiik' 9/9/2020 5:31:07 PM No resolution change was required. 9/9/2020 5:31:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 5:31:07 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 5:31:09 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Shimal/Z.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 5:31:10 PM OnLoad: Detected 1 player ship(s) that are in the loose fleet (bad). Was able to correct 1 of those. 9/9/2020 5:31:10 PM Finish load save in 967.0ms 9/9/2020 6:31:48 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 6:31:48 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 6:31:48 PM Achievement Skipped Because Of Cheating: Off to the Dire Graveyard at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 6:31:53 PM Donating team Fireteam 3 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Shechem: 1 to hunter, path A 9/9/2020 6:32:25 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/9/2020 6:34:31 PM Reconquest Seeding for Akkad: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/9/2020 6:35:12 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 6:35:54 PM Reconquest Seeding for Seleucia: guard post placer: OneSingleMasss scheduled: 3 actually seeded: 3 9/9/2020 6:36:52 PM Donating team Fireteam 16 has 6 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Nagar: 6 to hunter, path A 9/9/2020 6:37:02 PM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass33_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Planet planet) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 6:38:12 PM Donating team Fireteam 16 has 3 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Tripoli: 3 to hunter, path A 9/9/2020 6:38:31 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 6:39:30 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 6:40:03 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Shimal/Z.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 6:40:04 PM Finish load save in 599.0ms 9/9/2020 6:40:29 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 6:43:44 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/9/2020 6:43:44 PM Boot up FleetOS (0.2763s) 9/9/2020 6:43:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz processorCount: 12 processorFrequency: 3192 systemMemorySize: 48962 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 6:43:44 PM Check System Logs For Rogue Intelligence (0.2068s) 9/9/2020 6:43:44 PM Game Version: 2.500 9/9/2020 6:43:44 PM Eject Trash Into Hyperspace (0.0580s) 9/9/2020 6:43:44 PM Check For Extra Modules (0.0164s) 9/9/2020 6:43:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 6:43:44 PM Bring Cloaking Systems Online (0.0198s) 9/9/2020 6:43:44 PM Recalculate Speed Of Light (0.0154s) 9/9/2020 6:43:44 PM Optimize Comfort On Command Decks (0.0179s) 9/9/2020 6:43:44 PM Generating Framerates (0.0050s) 9/9/2020 6:43:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 6:43:44 PM Mods: MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 6:43:44 PM Check Nearby Stellar Masses (0.0288s) 9/9/2020 6:43:44 PM Remembering Alamo (0.0119s) 9/9/2020 6:43:44 PM Boot Audio Comms (0.0075s) 9/9/2020 6:43:44 PM Establish Individual Audio Links (0.0144s) 9/9/2020 6:43:44 PM Prepare Explosions and Crackles (0.0179s) 9/9/2020 6:43:44 PM No resolution change was required. 9/9/2020 6:43:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 6:43:44 PM Applied Framerate Type: 100 FPS (vsync: 0 targetFPS:100) 9/9/2020 6:43:44 PM Refresh Optical Lensing (0.0069s) 9/9/2020 6:43:44 PM Revise Fundamental Physical Laws (0.0040s) 9/9/2020 6:43:44 PM Calculate Odds Of Success (0.0303s) 9/9/2020 6:43:44 PM Briefly Panic (0.1731s) 9/9/2020 6:43:44 PM Install Confidence Routines (0.1805s) 9/9/2020 6:43:44 PM Bring Commander Interface Online (0.0814s) 9/9/2020 6:43:44 PM Motivate All Crews (0.0332s) 9/9/2020 6:43:45 PM Locating Available Networks (0.0199s) 9/9/2020 6:43:45 PM Externalizing Patterns (0.0218s) 9/9/2020 6:43:45 PM Hooking Externals (0.0064s) 9/9/2020 6:43:45 PM Handlizing Hooks (0.0084s) 9/9/2020 6:43:45 PM Disengaging Constants (0.0253s) 9/9/2020 6:43:45 PM Late Axionic Computations (0.0526s) 9/9/2020 6:43:45 PM Connecting to Fleet Command (0.0064s) 9/9/2020 6:43:45 PM Thinking Of Advice (0.0099s) 9/9/2020 6:43:45 PM Degaussing Advice (0.0188s) 9/9/2020 6:43:45 PM Reading Alien Diaries (0.0104s) 9/9/2020 6:43:45 PM Naming All Known Planets (0.0060s) 9/9/2020 6:43:45 PM Remembering Speeds (0.0109s) 9/9/2020 6:43:45 PM Prioritizing Targets (0.0099s) 9/9/2020 6:43:45 PM Rebooting Sensor Arrays (0.0124s) 9/9/2020 6:43:45 PM Unloading Prismatic Grid (0.0079s) 9/9/2020 6:43:45 PM Thinking Of Objectives (0.0094s) 9/9/2020 6:43:45 PM Inhibiting Visual Scans (0.0144s) 9/9/2020 6:43:45 PM Synthesizing Vocals (0.0079s) 9/9/2020 6:43:45 PM Investigating Map Signatures (0.0139s) 9/9/2020 6:43:45 PM Ventilating Scenarios (0.0069s) 9/9/2020 6:43:45 PM Decontaminating Targeting Systems (0.0089s) 9/9/2020 6:43:45 PM Ejecting Tactical Core (0.0104s) 9/9/2020 6:43:45 PM Calibrating Formations (0.0094s) 9/9/2020 6:43:45 PM Intercepting Galactic Maps (0.0094s) 9/9/2020 6:43:45 PM Discharging Colored Ions (0.0174s) 9/9/2020 6:43:45 PM Replicating Ion Colors (0.0055s) 9/9/2020 6:43:45 PM Faction Diagnostics (0.0174s) 9/9/2020 6:43:45 PM Buffering Hackers (0.0154s) 9/9/2020 6:43:45 PM Inverting Death (0.0064s) 9/9/2020 6:43:45 PM Linear Field Variance (0.0114s) 9/9/2020 6:43:45 PM Charging Marks (0.0094s) 9/9/2020 6:43:45 PM Guarding The Posts (0.0615s) 9/9/2020 6:43:45 PM Range Manifolds (0.0055s) 9/9/2020 6:43:45 PM Purging ROFs (0.0099s) 9/9/2020 6:43:45 PM Manipulating Speeds (0.0109s) 9/9/2020 6:43:45 PM Detecting Projectiles (0.0084s) 9/9/2020 6:43:45 PM Grouping Flow Fields (0.0119s) 9/9/2020 6:43:45 PM Modulating Flow Field Groups (0.0228s) 9/9/2020 6:43:45 PM Designing Fleets (0.0203s) 9/9/2020 6:43:45 PM Thinking Of Technologies (0.0109s) 9/9/2020 6:43:45 PM Categorizing Starboard Sensors (0.0094s) 9/9/2020 6:43:45 PM Injecting Galactic Variables (0.0139s) 9/9/2020 6:43:45 PM Gazing Into Starfields (0.0154s) 9/9/2020 6:43:45 PM Pinpointing Distant Planets (0.1428s) 9/9/2020 6:43:45 PM Categorizing All Planets (0.0055s) 9/9/2020 6:43:45 PM Organizing Commands (0.0203s) 9/9/2020 6:43:45 PM Calculating Firing Cones (0.0055s) 9/9/2020 6:43:46 PM Holding Ship Parts For Comfort (0.5148s) 9/9/2020 6:43:46 PM Re-Aligning Objectives (0.0144s) 9/9/2020 6:43:46 PM Sterilizing Test Chamber (0.0084s) 9/9/2020 6:43:48 PM Submitting Paperwork To High Command (2.1750s) 9/9/2020 6:43:48 PM Issuing Orders (0.0154s) 9/9/2020 6:43:48 PM Augmenting Infusers (0.0040s) 9/9/2020 6:43:48 PM Infusing (0.0188s) 9/9/2020 6:43:48 PM Post-Proton Surge (0.0035s) 9/9/2020 6:43:48 PM Stimulate Modulation (0.0293s) 9/9/2020 6:43:48 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 6:43:48 PM Load Surrogates (0.0739s) 9/9/2020 6:43:49 PM Final Checks (0.5616s) 9/9/2020 6:43:49 PM Load Historical Documents (0.0020s) 9/9/2020 6:43:49 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Holding Ship Parts For Comfort (0.5s) Submitting Paperwork To High Command (2.2s) Final Checks (0.6s) 9/9/2020 6:43:49 PM Hello Steam user 'Magiik' 9/9/2020 6:44:40 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Shimal/Z.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 6:44:41 PM Finish load save in 947.3ms 9/9/2020 6:44:49 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0