9/15/2020 1:10:45 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2226.836 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Galdin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wang was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Intagliata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Moskva was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cray was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Atalia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ulru was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ward was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Creighton was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Xanadu was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Kopara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Kaliban was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Terrible was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Badaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Esthar was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wendaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Boole was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Midway was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Mashey was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Roh was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lehman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lampson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tarjan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Bloch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tangaroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lestallo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Croft was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Appel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Huffman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Gunth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cafiro was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Seruta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ommog was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lynch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Jundeen was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lyrae was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lions was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Brore was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tleilax was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Langefors was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Orion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Covenant was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Parata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tenebra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Spica was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Haven was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Martin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Zoth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Etzioni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Armaghast was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Rabana was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hillis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Septimus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Elee was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Taroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Horvitz was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Diffie was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Artur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Elysia was skipped because it was ineligible until 9472, right now it is 9013 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Curry was skipped because it was ineligible until 9306, right now it is 9013 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hearth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Jurafsky was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Manna was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Beta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Alizon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cydoni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Yeltsin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hesperos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Sarr was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Masada was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tierce was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Alterra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Planet Invasion Info Object for Alterra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 163582 Self Mobile Strength = 24410 Ally and Self Strength = 163582 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 165808 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1162 Stage 2 Data: Nearby Mobile Self Strength = 146257 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 1000 Assistance Superiority Factor = 146.257 Invasion Superiority Factor = 165.808 Defendability Factor = 248.712 Factored Weight = 325811 Stage 3 Data: Cumulative Nearby Factored Weight = 213092 Average Nearby Factored Weight = 106546 Nearby Planet Count = 2 Final Weight = 270994 Planet Invasion Info Object for Tierce: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 286820 Self Mobile Strength = 142627 Ally and Self Strength = 286820 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 289046 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1164 Stage 2 Data: Nearby Mobile Self Strength = 24410 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 275366 Nearby Hostile Strength = 389680 Assistance Superiority Factor = 0.088 Invasion Superiority Factor = 289.046 Defendability Factor = 1.574 Factored Weight = 169192 Stage 3 Data: Cumulative Nearby Factored Weight = 326025 Average Nearby Factored Weight = 163012 Nearby Planet Count = 2 Final Weight = 167647 Planet Invasion Info Object for Masada: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 388680 Hostile Mobile Strength = 274366 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 388680 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 142627 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 171311 Nearby Hostile Strength = 208781 Assistance Superiority Factor = 0.832 Invasion Superiority Factor = 0.005 Defendability Factor = 0.019 Factored Weight = 214 Stage 3 Data: Cumulative Nearby Factored Weight = 169196 Average Nearby Factored Weight = 84598 Nearby Planet Count = 2 Final Weight = 21310 Planet Invasion Info Object for Sarr: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 207781 Hostile Mobile Strength = 170311 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 207781 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 555742 Nearby Hostile Strength = 717870 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.006 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 217 Average Nearby Factored Weight = 108 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Hesperos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 328190 Hostile Mobile Strength = 280376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 328190 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 503 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 514691 Nearby Hostile Strength = 690827 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.006 Defendability Factor = 0.006 Factored Weight = 3 Stage 3 Data: Cumulative Nearby Factored Weight = 6 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 3 Planet Invasion Info Object for Yeltsin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 482046 Hostile Mobile Strength = 343380 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 482046 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 456907 Nearby Hostile Strength = 574006 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.007 Factored Weight = 2 Stage 3 Data: Cumulative Nearby Factored Weight = 7 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 2 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 244816 Hostile Mobile Strength = 175531 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 244816 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 504 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 453547 Nearby Hostile Strength = 624509 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.009 Defendability Factor = 0.007 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 8 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Cydoni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141463 Hostile Mobile Strength = 109167 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141463 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 258564 Nearby Hostile Strength = 360421 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.012 Factored Weight = 6 Stage 3 Data: Cumulative Nearby Factored Weight = 13 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 6 Planet Invasion Info Object for Alizon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 114605 Hostile Mobile Strength = 82033 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 114605 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177100 Nearby Hostile Strength = 234837 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.018 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 17 Average Nearby Factored Weight = 8 Nearby Planet Count = 2 Final Weight = 8 Planet Invasion Info Object for Beta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92374 Hostile Mobile Strength = 66933 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92374 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 169347 Nearby Hostile Strength = 241043 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Manna: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 125438 Hostile Mobile Strength = 86314 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 125438 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 122678 Nearby Hostile Strength = 167757 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.027 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Jurafsky: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74383 Hostile Mobile Strength = 54745 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74383 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 216366 Nearby Hostile Strength = 315067 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.015 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Hearth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188629 Hostile Mobile Strength = 129052 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188629 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198250 Nearby Hostile Strength = 307900 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.022 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 153398 Hostile Mobile Strength = 114734 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 153398 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 151504 Nearby Hostile Strength = 242764 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.022 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 41 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Curry: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53135 Hostile Mobile Strength = 21452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53135 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 44255 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 194114 Nearby Hostile Strength = 232778 Assistance Superiority Factor = 0.227 Invasion Superiority Factor = 0.041 Defendability Factor = 0.017 Factored Weight = 74 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Elysia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 78380 Hostile Mobile Strength = 78380 Self Strength = 62127 Self Mobile Strength = 44255 Ally and Self Strength = 62127 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 64353 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1071 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 114813 Nearby Hostile Strength = 146496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.821 Defendability Factor = 0.84 Factored Weight = 889 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Artur: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 92361 Hostile Mobile Strength = 92361 Self Strength = 2172 Self Mobile Strength = 0 Ally and Self Strength = 2172 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 4398 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 47885 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79380 Nearby Hostile Strength = 79380 Assistance Superiority Factor = 0.603 Invasion Superiority Factor = 0.047 Defendability Factor = 0.083 Factored Weight = 188 Stage 3 Data: Cumulative Nearby Factored Weight = 44789 Average Nearby Factored Weight = 22394 Nearby Planet Count = 2 Final Weight = 5739 Planet Invasion Info Object for Diffie: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 72270 Self Mobile Strength = 3630 Ally and Self Strength = 72270 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 74496 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1156 Stage 2 Data: Nearby Mobile Self Strength = 24410 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93361 Nearby Hostile Strength = 93361 Assistance Superiority Factor = 0.261 Invasion Superiority Factor = 74.496 Defendability Factor = 1.196 Factored Weight = 43900 Stage 3 Data: Cumulative Nearby Factored Weight = 325999 Average Nearby Factored Weight = 162999 Nearby Planet Count = 2 Final Weight = 73674 Planet Invasion Info Object for Horvitz: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27625 Hostile Mobile Strength = 26317 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27625 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135437 Nearby Hostile Strength = 189877 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.08 Defendability Factor = 0.024 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Taroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94547 Hostile Mobile Strength = 61131 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94547 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198677 Nearby Hostile Strength = 262240 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Elee: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92488 Hostile Mobile Strength = 65464 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92488 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100911 Nearby Hostile Strength = 158523 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62976 Hostile Mobile Strength = 38780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62976 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109916 Nearby Hostile Strength = 161396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.03 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Septimus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 67908 Hostile Mobile Strength = 43452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 67908 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101314 Nearby Hostile Strength = 145562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.032 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Hillis: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 81586 Hostile Mobile Strength = 61534 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 81586 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135990 Nearby Hostile Strength = 212950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Rabana: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 144042 Hostile Mobile Strength = 91538 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 144042 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 215302 Nearby Hostile Strength = 313099 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Armaghast: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 135190 Hostile Mobile Strength = 89358 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 135190 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 165844 Nearby Hostile Strength = 239372 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.02 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Etzioni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94330 Hostile Mobile Strength = 73306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94330 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 116675 Nearby Hostile Strength = 163815 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.028 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27110 Hostile Mobile Strength = 14776 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27110 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 142095 Nearby Hostile Strength = 267236 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.082 Defendability Factor = 0.031 Factored Weight = 30 Stage 3 Data: Cumulative Nearby Factored Weight = 64 Average Nearby Factored Weight = 21 Nearby Planet Count = 3 Final Weight = 27 Planet Invasion Info Object for Zoth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83685 Hostile Mobile Strength = 50029 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83685 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 34168 Nearby Hostile Strength = 58151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.097 Factored Weight = 31 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Martin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30041 Hostile Mobile Strength = 18392 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30041 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 120078 Nearby Hostile Strength = 188417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.027 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 29 Nearby Planet Count = 2 Final Weight = 27 Planet Invasion Info Object for Haven: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103732 Hostile Mobile Strength = 69049 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103732 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 36057 Nearby Hostile Strength = 60908 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.092 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 55 Average Nearby Factored Weight = 27 Nearby Planet Count = 2 Final Weight = 27 Planet Invasion Info Object for Spica: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 29867 Hostile Mobile Strength = 16665 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 29867 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 97820 Nearby Hostile Strength = 183851 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.034 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79119 Hostile Mobile Strength = 27771 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79119 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 221961 Nearby Hostile Strength = 335878 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.02 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 13 Planet Invasion Info Object for Tenebra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116382 Hostile Mobile Strength = 75244 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116382 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68538 Nearby Hostile Strength = 123425 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.048 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Parata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43306 Hostile Mobile Strength = 39767 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43306 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167536 Nearby Hostile Strength = 247444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.019 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Covenant: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 130062 Hostile Mobile Strength = 91292 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 130062 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109206 Nearby Hostile Strength = 186301 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Orion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141995 Hostile Mobile Strength = 68439 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141995 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 107068 Nearby Hostile Strength = 158172 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.031 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Langefors: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103784 Hostile Mobile Strength = 67801 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103784 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 225592 Nearby Hostile Strength = 347872 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.019 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Tleilax: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95049 Hostile Mobile Strength = 61327 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95049 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144582 Nearby Hostile Strength = 236868 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Brore: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 132084 Hostile Mobile Strength = 75781 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 132084 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108847 Nearby Hostile Strength = 159600 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Lions: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63551 Hostile Mobile Strength = 46520 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63551 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 95686 Nearby Hostile Strength = 183121 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.034 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Lyrae: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50037 Hostile Mobile Strength = 18905 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50037 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 158246 Nearby Hostile Strength = 220597 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Jundeen: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61052 Hostile Mobile Strength = 43706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61052 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83096 Nearby Hostile Strength = 135708 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lynch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84671 Hostile Mobile Strength = 63191 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84671 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 112507 Nearby Hostile Strength = 165836 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.029 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ommog: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 462041 Hostile Mobile Strength = 219037 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 462041 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 78169 Nearby Hostile Strength = 97617 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.042 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53804 Hostile Mobile Strength = 36856 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53804 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 233338 Nearby Hostile Strength = 481446 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.014 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Seruta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18405 Hostile Mobile Strength = 13301 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18405 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 560 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74698 Nearby Hostile Strength = 97892 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.12 Defendability Factor = 0.044 Factored Weight = 45 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 38 Planet Invasion Info Object for Cafiro: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43088 Hostile Mobile Strength = 36842 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43088 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79384 Nearby Hostile Strength = 120423 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.042 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 58 Average Nearby Factored Weight = 29 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Gunth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101018 Hostile Mobile Strength = 65083 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101018 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101252 Nearby Hostile Strength = 139411 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.032 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Huffman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95323 Hostile Mobile Strength = 63410 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95323 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 201495 Nearby Hostile Strength = 308708 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62648 Hostile Mobile Strength = 43874 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62648 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 82531 Nearby Hostile Strength = 120396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Appel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24073 Hostile Mobile Strength = 18121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24073 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 546 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 85187 Nearby Hostile Strength = 106461 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.092 Defendability Factor = 0.039 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Croft: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42813 Hostile Mobile Strength = 40313 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42813 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238158 Nearby Hostile Strength = 487114 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.014 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lestallo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116253 Hostile Mobile Strength = 86777 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116253 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144431 Nearby Hostile Strength = 212514 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.023 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Tangaroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77695 Hostile Mobile Strength = 48273 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77695 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 244362 Nearby Hostile Strength = 343010 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.018 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Bloch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 115996 Hostile Mobile Strength = 70675 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115996 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91879 Nearby Hostile Strength = 139611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.036 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 26 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Tarjan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 60916 Hostile Mobile Strength = 42606 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 60916 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133448 Nearby Hostile Strength = 213860 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.025 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Lampson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 96864 Hostile Mobile Strength = 61773 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 96864 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68675 Nearby Hostile Strength = 96773 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.048 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Lehman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 34857 Hostile Mobile Strength = 25069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 34857 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102392 Nearby Hostile Strength = 137483 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.063 Defendability Factor = 0.032 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 39619 Hostile Mobile Strength = 39619 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 39619 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 67984 Nearby Hostile Strength = 88968 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.049 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Roh: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53111 Hostile Mobile Strength = 41915 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53111 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135777 Nearby Hostile Strength = 174438 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.024 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Mashey: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 133819 Hostile Mobile Strength = 95158 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 133819 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129692 Nearby Hostile Strength = 170364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 26 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Midway: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141127 Hostile Mobile Strength = 105896 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141127 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 218419 Nearby Hostile Strength = 373540 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Boole: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 167152 Hostile Mobile Strength = 100074 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 167152 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 240503 Nearby Hostile Strength = 335068 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.018 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89157 Hostile Mobile Strength = 65806 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89157 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173835 Nearby Hostile Strength = 275554 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Esthar: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 107402 Hostile Mobile Strength = 72761 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107402 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177599 Nearby Hostile Strength = 254473 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Badaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89007 Hostile Mobile Strength = 65968 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89007 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129975 Nearby Hostile Strength = 219243 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Terrible: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 110841 Hostile Mobile Strength = 56214 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 110841 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 172864 Nearby Hostile Strength = 231134 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Kaliban: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 113910 Hostile Mobile Strength = 85368 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 113910 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 355431 Nearby Hostile Strength = 445614 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.012 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 209968 Hostile Mobile Strength = 184898 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 209968 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 161363 Nearby Hostile Strength = 226455 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.02 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 15 Average Nearby Factored Weight = 7 Nearby Planet Count = 2 Final Weight = 7 Planet Invasion Info Object for Kopara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 111545 Hostile Mobile Strength = 74995 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 111545 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 208525 Nearby Hostile Strength = 251524 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.016 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Xanadu: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 40556 Hostile Mobile Strength = 22627 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 40556 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 137099 Nearby Hostile Strength = 205671 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.054 Defendability Factor = 0.032 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Creighton: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 66016 Hostile Mobile Strength = 46328 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 66016 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129786 Nearby Hostile Strength = 184141 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.025 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ward: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142585 Hostile Mobile Strength = 106159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142585 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133238 Nearby Hostile Strength = 176777 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 109761 Hostile Mobile Strength = 85910 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 109761 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 224803 Nearby Hostile Strength = 323283 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 9 Planet Invasion Info Object for Ulru: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102003 Hostile Mobile Strength = 69371 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102003 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131735 Nearby Hostile Strength = 186070 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Atalia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 75309 Hostile Mobile Strength = 44825 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 75309 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 212556 Nearby Hostile Strength = 304044 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.02 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Cray: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93639 Hostile Mobile Strength = 69424 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93639 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131193 Nearby Hostile Strength = 190219 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Moskva: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101410 Hostile Mobile Strength = 66441 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101410 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 141910 Nearby Hostile Strength = 198890 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Intagliata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121592 Hostile Mobile Strength = 92588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121592 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167550 Nearby Hostile Strength = 243417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.018 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Wang: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141007 Hostile Mobile Strength = 100109 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141007 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 245976 Nearby Hostile Strength = 331496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94994 Hostile Mobile Strength = 67020 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94994 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 168336 Nearby Hostile Strength = 268342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.026 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 39 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Galdin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 76298 Hostile Mobile Strength = 48322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 76298 Invasion Strength = 2226 Self and Allied plus Invasion Strength = 2226 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 134461 Nearby Hostile Strength = 197404 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 12 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2234.336 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Galdin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wang was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Intagliata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Moskva was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cray was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Atalia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ulru was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ward was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Creighton was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Xanadu was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Kopara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Kaliban was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Terrible was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Badaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Esthar was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Wendaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Boole was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Midway was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Mashey was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Roh was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lehman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lampson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tarjan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Bloch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tangaroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lestallo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Croft was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Appel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Huffman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Gunth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cafiro was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Seruta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Ommog was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lynch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Jundeen was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lyrae was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Lions was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Brore was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tleilax was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Langefors was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Orion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Covenant was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Parata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tenebra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Spica was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Haven was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Martin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Zoth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Etzioni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Armaghast was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Rabana was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hillis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Septimus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Elee was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Taroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Horvitz was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Diffie was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Artur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Elysia was skipped because it was ineligible until 9472, right now it is 9014 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Curry was skipped because it was ineligible until 9306, right now it is 9014 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hearth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Jurafsky was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Manna was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Beta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Alizon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Cydoni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Yeltsin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Hesperos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Sarr was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Masada was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Tierce was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Marauder 9 Stage 3 Alterra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:45 AM Planet Invasion Info Object for Alterra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 163474 Self Mobile Strength = 24302 Ally and Self Strength = 163474 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 165708 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1162 Stage 2 Data: Nearby Mobile Self Strength = 146365 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 1000 Assistance Superiority Factor = 146.365 Invasion Superiority Factor = 165.708 Defendability Factor = 248.562 Factored Weight = 325728 Stage 3 Data: Cumulative Nearby Factored Weight = 213165 Average Nearby Factored Weight = 106582 Nearby Planet Count = 2 Final Weight = 270941 Planet Invasion Info Object for Tierce: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 286928 Self Mobile Strength = 142735 Ally and Self Strength = 286928 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 289162 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1164 Stage 2 Data: Nearby Mobile Self Strength = 24302 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 275366 Nearby Hostile Strength = 389680 Assistance Superiority Factor = 0.088 Invasion Superiority Factor = 289.162 Defendability Factor = 1.575 Factored Weight = 169260 Stage 3 Data: Cumulative Nearby Factored Weight = 325943 Average Nearby Factored Weight = 162971 Nearby Planet Count = 2 Final Weight = 167687 Planet Invasion Info Object for Masada: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 388680 Hostile Mobile Strength = 274366 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 388680 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 142735 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 171311 Nearby Hostile Strength = 208781 Assistance Superiority Factor = 0.833 Invasion Superiority Factor = 0.005 Defendability Factor = 0.019 Factored Weight = 215 Stage 3 Data: Cumulative Nearby Factored Weight = 169264 Average Nearby Factored Weight = 84632 Nearby Planet Count = 2 Final Weight = 21319 Planet Invasion Info Object for Sarr: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 207781 Hostile Mobile Strength = 170311 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 207781 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 555742 Nearby Hostile Strength = 717870 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.006 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 218 Average Nearby Factored Weight = 109 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Hesperos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 328190 Hostile Mobile Strength = 280376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 328190 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 503 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 514691 Nearby Hostile Strength = 690827 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.006 Defendability Factor = 0.006 Factored Weight = 3 Stage 3 Data: Cumulative Nearby Factored Weight = 6 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 3 Planet Invasion Info Object for Yeltsin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 482046 Hostile Mobile Strength = 343380 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 482046 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 456907 Nearby Hostile Strength = 574006 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.007 Factored Weight = 2 Stage 3 Data: Cumulative Nearby Factored Weight = 7 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 2 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 244816 Hostile Mobile Strength = 175531 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 244816 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 504 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 453547 Nearby Hostile Strength = 624509 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.009 Defendability Factor = 0.007 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 8 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Cydoni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141463 Hostile Mobile Strength = 109167 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141463 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 258564 Nearby Hostile Strength = 360421 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.012 Factored Weight = 6 Stage 3 Data: Cumulative Nearby Factored Weight = 13 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 6 Planet Invasion Info Object for Alizon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 114605 Hostile Mobile Strength = 82033 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 114605 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177100 Nearby Hostile Strength = 234837 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.018 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 17 Average Nearby Factored Weight = 8 Nearby Planet Count = 2 Final Weight = 8 Planet Invasion Info Object for Beta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92374 Hostile Mobile Strength = 66933 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92374 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 169668 Nearby Hostile Strength = 241364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Manna: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 125759 Hostile Mobile Strength = 86635 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 125759 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 122791 Nearby Hostile Strength = 167870 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.027 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Jurafsky: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74496 Hostile Mobile Strength = 54858 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74496 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 216687 Nearby Hostile Strength = 315388 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.015 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Hearth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188629 Hostile Mobile Strength = 129052 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188629 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198363 Nearby Hostile Strength = 308013 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.022 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 153398 Hostile Mobile Strength = 114734 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 153398 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 151504 Nearby Hostile Strength = 242764 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.022 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 41 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Curry: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53135 Hostile Mobile Strength = 21452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53135 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 44255 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 194114 Nearby Hostile Strength = 232778 Assistance Superiority Factor = 0.227 Invasion Superiority Factor = 0.042 Defendability Factor = 0.017 Factored Weight = 74 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Elysia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 78380 Hostile Mobile Strength = 78380 Self Strength = 62127 Self Mobile Strength = 44255 Ally and Self Strength = 62127 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 64361 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1071 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 114813 Nearby Hostile Strength = 146496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.821 Defendability Factor = 0.84 Factored Weight = 889 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Artur: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 92361 Hostile Mobile Strength = 92361 Self Strength = 2172 Self Mobile Strength = 0 Ally and Self Strength = 2172 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 4406 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 47885 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79380 Nearby Hostile Strength = 79380 Assistance Superiority Factor = 0.603 Invasion Superiority Factor = 0.047 Defendability Factor = 0.083 Factored Weight = 188 Stage 3 Data: Cumulative Nearby Factored Weight = 44794 Average Nearby Factored Weight = 22397 Nearby Planet Count = 2 Final Weight = 5740 Planet Invasion Info Object for Diffie: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 72270 Self Mobile Strength = 3630 Ally and Self Strength = 72270 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 74504 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1156 Stage 2 Data: Nearby Mobile Self Strength = 24302 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93361 Nearby Hostile Strength = 93361 Assistance Superiority Factor = 0.26 Invasion Superiority Factor = 74.504 Defendability Factor = 1.197 Factored Weight = 43905 Stage 3 Data: Cumulative Nearby Factored Weight = 325916 Average Nearby Factored Weight = 162958 Nearby Planet Count = 2 Final Weight = 73668 Planet Invasion Info Object for Horvitz: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27625 Hostile Mobile Strength = 26317 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27625 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135437 Nearby Hostile Strength = 189877 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.08 Defendability Factor = 0.024 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Taroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94547 Hostile Mobile Strength = 61131 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94547 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198677 Nearby Hostile Strength = 262240 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Elee: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92488 Hostile Mobile Strength = 65464 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92488 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100911 Nearby Hostile Strength = 158523 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62976 Hostile Mobile Strength = 38780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62976 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109916 Nearby Hostile Strength = 161396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.03 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Septimus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 67908 Hostile Mobile Strength = 43452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 67908 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101314 Nearby Hostile Strength = 145562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.033 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Hillis: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 81586 Hostile Mobile Strength = 61534 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 81586 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135990 Nearby Hostile Strength = 212950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Rabana: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 144042 Hostile Mobile Strength = 91538 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 144042 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 215302 Nearby Hostile Strength = 313099 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Armaghast: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 135190 Hostile Mobile Strength = 89358 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 135190 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 165844 Nearby Hostile Strength = 239372 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.02 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Etzioni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94330 Hostile Mobile Strength = 73306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94330 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 116675 Nearby Hostile Strength = 163815 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.028 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27110 Hostile Mobile Strength = 14776 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27110 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 142931 Nearby Hostile Strength = 268072 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.082 Defendability Factor = 0.031 Factored Weight = 30 Stage 3 Data: Cumulative Nearby Factored Weight = 64 Average Nearby Factored Weight = 21 Nearby Planet Count = 3 Final Weight = 27 Planet Invasion Info Object for Zoth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83685 Hostile Mobile Strength = 50029 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83685 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 34168 Nearby Hostile Strength = 58151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.098 Factored Weight = 31 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Martin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30041 Hostile Mobile Strength = 18392 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30041 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 120078 Nearby Hostile Strength = 188417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.027 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 29 Nearby Planet Count = 2 Final Weight = 27 Planet Invasion Info Object for Haven: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103732 Hostile Mobile Strength = 69049 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103732 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 36057 Nearby Hostile Strength = 60908 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.092 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 55 Average Nearby Factored Weight = 27 Nearby Planet Count = 2 Final Weight = 27 Planet Invasion Info Object for Spica: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 29867 Hostile Mobile Strength = 16665 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 29867 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 97820 Nearby Hostile Strength = 183851 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.034 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79119 Hostile Mobile Strength = 27771 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79119 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 221961 Nearby Hostile Strength = 335878 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.02 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 13 Planet Invasion Info Object for Tenebra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116382 Hostile Mobile Strength = 75244 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116382 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68538 Nearby Hostile Strength = 123425 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.048 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Parata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43306 Hostile Mobile Strength = 39767 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43306 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167536 Nearby Hostile Strength = 247444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.02 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Covenant: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 130062 Hostile Mobile Strength = 91292 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 130062 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109206 Nearby Hostile Strength = 186301 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Orion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141995 Hostile Mobile Strength = 68439 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141995 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 107068 Nearby Hostile Strength = 158172 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.031 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Langefors: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103784 Hostile Mobile Strength = 67801 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103784 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 225592 Nearby Hostile Strength = 347872 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.019 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Tleilax: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95049 Hostile Mobile Strength = 61327 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95049 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144582 Nearby Hostile Strength = 236868 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Brore: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 132084 Hostile Mobile Strength = 75781 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 132084 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108847 Nearby Hostile Strength = 159600 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Lions: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63551 Hostile Mobile Strength = 46520 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63551 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 95686 Nearby Hostile Strength = 183121 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.035 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Lyrae: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50037 Hostile Mobile Strength = 18905 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50037 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 158246 Nearby Hostile Strength = 220597 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Jundeen: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61052 Hostile Mobile Strength = 43706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61052 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83096 Nearby Hostile Strength = 135708 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lynch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84671 Hostile Mobile Strength = 63191 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84671 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 112507 Nearby Hostile Strength = 165836 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.029 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ommog: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 462041 Hostile Mobile Strength = 219037 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 462041 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 78169 Nearby Hostile Strength = 97617 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.042 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53804 Hostile Mobile Strength = 36856 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53804 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 233338 Nearby Hostile Strength = 481446 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.014 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Seruta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18405 Hostile Mobile Strength = 13301 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18405 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 560 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74698 Nearby Hostile Strength = 97892 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.121 Defendability Factor = 0.044 Factored Weight = 46 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 39 Planet Invasion Info Object for Cafiro: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43088 Hostile Mobile Strength = 36842 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43088 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79384 Nearby Hostile Strength = 120423 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.042 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 30 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Gunth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101018 Hostile Mobile Strength = 65083 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101018 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101252 Nearby Hostile Strength = 139411 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Huffman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95323 Hostile Mobile Strength = 63410 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95323 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 201979 Nearby Hostile Strength = 309192 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63132 Hostile Mobile Strength = 44358 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63132 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83246 Nearby Hostile Strength = 121111 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Appel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24788 Hostile Mobile Strength = 18836 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24788 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 545 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 85671 Nearby Hostile Strength = 106945 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.09 Defendability Factor = 0.039 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Croft: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42813 Hostile Mobile Strength = 40313 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42813 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238873 Nearby Hostile Strength = 487829 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.052 Defendability Factor = 0.014 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lestallo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116253 Hostile Mobile Strength = 86777 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116253 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144431 Nearby Hostile Strength = 212514 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.023 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Tangaroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77695 Hostile Mobile Strength = 48273 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77695 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 244362 Nearby Hostile Strength = 343010 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.018 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Bloch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 115996 Hostile Mobile Strength = 70675 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115996 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91879 Nearby Hostile Strength = 139611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.036 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 26 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Tarjan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 60916 Hostile Mobile Strength = 42606 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 60916 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133448 Nearby Hostile Strength = 213860 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.025 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Lampson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 96864 Hostile Mobile Strength = 61773 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 96864 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68675 Nearby Hostile Strength = 96773 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.048 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lehman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 34857 Hostile Mobile Strength = 25069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 34857 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102392 Nearby Hostile Strength = 137483 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.032 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 39619 Hostile Mobile Strength = 39619 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 39619 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 67984 Nearby Hostile Strength = 88968 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.049 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Roh: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53111 Hostile Mobile Strength = 41915 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53111 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135777 Nearby Hostile Strength = 174438 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.024 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Mashey: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 133819 Hostile Mobile Strength = 95158 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 133819 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129692 Nearby Hostile Strength = 170364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Midway: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141127 Hostile Mobile Strength = 105896 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141127 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 218419 Nearby Hostile Strength = 373540 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Boole: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 167152 Hostile Mobile Strength = 100074 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 167152 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 240503 Nearby Hostile Strength = 335068 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.018 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89157 Hostile Mobile Strength = 65806 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89157 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173835 Nearby Hostile Strength = 275554 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Esthar: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 107402 Hostile Mobile Strength = 72761 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107402 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177599 Nearby Hostile Strength = 254473 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Badaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89007 Hostile Mobile Strength = 65968 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89007 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129975 Nearby Hostile Strength = 219243 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Terrible: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 110841 Hostile Mobile Strength = 56214 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 110841 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 172864 Nearby Hostile Strength = 231134 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Kaliban: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 113910 Hostile Mobile Strength = 85368 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 113910 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 355431 Nearby Hostile Strength = 445614 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.012 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 209968 Hostile Mobile Strength = 184898 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 209968 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 161363 Nearby Hostile Strength = 226455 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.02 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 16 Average Nearby Factored Weight = 8 Nearby Planet Count = 2 Final Weight = 7 Planet Invasion Info Object for Kopara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 111545 Hostile Mobile Strength = 74995 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 111545 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 209361 Nearby Hostile Strength = 252360 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.016 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Xanadu: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 41392 Hostile Mobile Strength = 23463 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 41392 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 137099 Nearby Hostile Strength = 205671 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.053 Defendability Factor = 0.032 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Creighton: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 66016 Hostile Mobile Strength = 46328 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 66016 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130622 Nearby Hostile Strength = 184977 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.025 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ward: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142585 Hostile Mobile Strength = 106159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142585 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133238 Nearby Hostile Strength = 176777 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 109761 Hostile Mobile Strength = 85910 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 109761 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 224803 Nearby Hostile Strength = 323283 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 9 Planet Invasion Info Object for Ulru: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102003 Hostile Mobile Strength = 69371 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102003 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131735 Nearby Hostile Strength = 186070 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Atalia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 75309 Hostile Mobile Strength = 44825 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 75309 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 212556 Nearby Hostile Strength = 304044 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Cray: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93639 Hostile Mobile Strength = 69424 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93639 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131193 Nearby Hostile Strength = 190219 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Moskva: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101410 Hostile Mobile Strength = 66441 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101410 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 141910 Nearby Hostile Strength = 198890 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Intagliata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121592 Hostile Mobile Strength = 92588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121592 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167550 Nearby Hostile Strength = 243417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.018 Defendability Factor = 0.02 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Wang: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141007 Hostile Mobile Strength = 100109 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141007 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 245976 Nearby Hostile Strength = 331496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94994 Hostile Mobile Strength = 67020 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94994 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 168336 Nearby Hostile Strength = 268342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.026 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 39 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Galdin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 76298 Hostile Mobile Strength = 48322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 76298 Invasion Strength = 2234 Self and Allied plus Invasion Strength = 2234 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 134461 Nearby Hostile Strength = 197404 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 12 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2241.836 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Galdin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Wang was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Intagliata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Moskva was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Cray was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Atalia was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Ulru was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Ward was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Creighton was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Xanadu was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Kopara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Kaliban was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Terrible was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Badaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Esthar was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Wendaya was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Boole was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Midway was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Mashey was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Roh was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lehman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lampson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Tarjan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Bloch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Tangaroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lestallo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Croft was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Appel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Huffman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Gunth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Cafiro was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Seruta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Ommog was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lynch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Jundeen was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lyrae was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Lions was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Brore was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Tleilax was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Langefors was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Orion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Covenant was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Parata was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Tenebra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Spica was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Haven was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Martin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Zoth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Etzioni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Armaghast was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Rabana was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Hillis was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Septimus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Elee was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Taroa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Horvitz was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Diffie was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Artur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Elysia was skipped because it was ineligible until 9472, right now it is 9015 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Curry was skipped because it was ineligible until 9306, right now it is 9015 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Hearth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Jurafsky was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Manna was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Beta was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Alizon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Cydoni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Yeltsin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Hesperos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Sarr was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Masada was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Tierce was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Marauder 9 Stage 3 Alterra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:46 AM Planet Invasion Info Object for Alterra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 163474 Self Mobile Strength = 24302 Ally and Self Strength = 163474 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 165715 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1162 Stage 2 Data: Nearby Mobile Self Strength = 146365 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 1000 Assistance Superiority Factor = 146.365 Invasion Superiority Factor = 165.715 Defendability Factor = 248.572 Factored Weight = 325738 Stage 3 Data: Cumulative Nearby Factored Weight = 213167 Average Nearby Factored Weight = 106583 Nearby Planet Count = 2 Final Weight = 270949 Planet Invasion Info Object for Tierce: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 286928 Self Mobile Strength = 142735 Ally and Self Strength = 286928 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 289169 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1164 Stage 2 Data: Nearby Mobile Self Strength = 24302 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 276781 Nearby Hostile Strength = 391095 Assistance Superiority Factor = 0.087 Invasion Superiority Factor = 289.169 Defendability Factor = 1.567 Factored Weight = 169258 Stage 3 Data: Cumulative Nearby Factored Weight = 325953 Average Nearby Factored Weight = 162976 Nearby Planet Count = 2 Final Weight = 167687 Planet Invasion Info Object for Masada: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 390095 Hostile Mobile Strength = 275781 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 390095 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 142735 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 171311 Nearby Hostile Strength = 208781 Assistance Superiority Factor = 0.833 Invasion Superiority Factor = 0.005 Defendability Factor = 0.019 Factored Weight = 215 Stage 3 Data: Cumulative Nearby Factored Weight = 169262 Average Nearby Factored Weight = 84631 Nearby Planet Count = 2 Final Weight = 21319 Planet Invasion Info Object for Sarr: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 207781 Hostile Mobile Strength = 170311 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 207781 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 557157 Nearby Hostile Strength = 719285 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.006 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 218 Average Nearby Factored Weight = 109 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Hesperos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 328190 Hostile Mobile Strength = 280376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 328190 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 503 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 514691 Nearby Hostile Strength = 690827 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.006 Defendability Factor = 0.006 Factored Weight = 3 Stage 3 Data: Cumulative Nearby Factored Weight = 6 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 3 Planet Invasion Info Object for Yeltsin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 482046 Hostile Mobile Strength = 343380 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 482046 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 456907 Nearby Hostile Strength = 574006 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.007 Factored Weight = 2 Stage 3 Data: Cumulative Nearby Factored Weight = 7 Average Nearby Factored Weight = 3 Nearby Planet Count = 2 Final Weight = 2 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 244816 Hostile Mobile Strength = 175531 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 244816 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 504 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 453547 Nearby Hostile Strength = 624509 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.009 Defendability Factor = 0.007 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Cydoni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141463 Hostile Mobile Strength = 109167 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141463 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 258564 Nearby Hostile Strength = 360421 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.013 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 13 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 6 Planet Invasion Info Object for Alizon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 114605 Hostile Mobile Strength = 82033 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 114605 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177100 Nearby Hostile Strength = 234837 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.018 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Beta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92374 Hostile Mobile Strength = 66933 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92374 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 169668 Nearby Hostile Strength = 241364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Manna: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 125759 Hostile Mobile Strength = 86635 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 125759 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 122791 Nearby Hostile Strength = 167870 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.027 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Jurafsky: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74496 Hostile Mobile Strength = 54858 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74496 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 216687 Nearby Hostile Strength = 315388 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.015 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Hearth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188629 Hostile Mobile Strength = 129052 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188629 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198363 Nearby Hostile Strength = 308013 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.022 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 153398 Hostile Mobile Strength = 114734 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 153398 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 151504 Nearby Hostile Strength = 242764 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.022 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 41 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Curry: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53135 Hostile Mobile Strength = 21452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53135 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 44255 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 194114 Nearby Hostile Strength = 232778 Assistance Superiority Factor = 0.227 Invasion Superiority Factor = 0.042 Defendability Factor = 0.017 Factored Weight = 74 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Elysia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 78380 Hostile Mobile Strength = 78380 Self Strength = 62127 Self Mobile Strength = 44255 Ally and Self Strength = 62127 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 64368 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1071 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 114813 Nearby Hostile Strength = 146496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.821 Defendability Factor = 0.84 Factored Weight = 889 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Artur: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 92361 Hostile Mobile Strength = 92361 Self Strength = 2172 Self Mobile Strength = 0 Ally and Self Strength = 2172 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 4413 Owned = False Hostile to Owner = False Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 47885 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79380 Nearby Hostile Strength = 79380 Assistance Superiority Factor = 0.603 Invasion Superiority Factor = 0.047 Defendability Factor = 0.083 Factored Weight = 188 Stage 3 Data: Cumulative Nearby Factored Weight = 44798 Average Nearby Factored Weight = 22399 Nearby Planet Count = 2 Final Weight = 5740 Planet Invasion Info Object for Diffie: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 72270 Self Mobile Strength = 3630 Ally and Self Strength = 72270 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 74511 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1156 Stage 2 Data: Nearby Mobile Self Strength = 24302 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93361 Nearby Hostile Strength = 93361 Assistance Superiority Factor = 0.26 Invasion Superiority Factor = 74.511 Defendability Factor = 1.197 Factored Weight = 43909 Stage 3 Data: Cumulative Nearby Factored Weight = 325926 Average Nearby Factored Weight = 162963 Nearby Planet Count = 2 Final Weight = 73672 Planet Invasion Info Object for Horvitz: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27625 Hostile Mobile Strength = 26317 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27625 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135437 Nearby Hostile Strength = 189877 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.081 Defendability Factor = 0.024 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Taroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94547 Hostile Mobile Strength = 61131 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94547 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 198677 Nearby Hostile Strength = 262240 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Elee: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92488 Hostile Mobile Strength = 65464 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92488 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100911 Nearby Hostile Strength = 158523 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62976 Hostile Mobile Strength = 38780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62976 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109916 Nearby Hostile Strength = 161396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.03 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Septimus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 67908 Hostile Mobile Strength = 43452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 67908 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101314 Nearby Hostile Strength = 145562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.033 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Hillis: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 81586 Hostile Mobile Strength = 61534 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 81586 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135990 Nearby Hostile Strength = 212950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 25 Average Nearby Factored Weight = 12 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Rabana: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 144042 Hostile Mobile Strength = 91538 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 144042 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 215302 Nearby Hostile Strength = 313099 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Armaghast: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 135190 Hostile Mobile Strength = 89358 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 135190 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 165844 Nearby Hostile Strength = 239372 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.02 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Etzioni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94330 Hostile Mobile Strength = 73306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94330 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 116675 Nearby Hostile Strength = 163815 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.028 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 27110 Hostile Mobile Strength = 14776 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 27110 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 142931 Nearby Hostile Strength = 268072 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.082 Defendability Factor = 0.031 Factored Weight = 30 Stage 3 Data: Cumulative Nearby Factored Weight = 64 Average Nearby Factored Weight = 21 Nearby Planet Count = 3 Final Weight = 27 Planet Invasion Info Object for Zoth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83685 Hostile Mobile Strength = 50029 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83685 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 34168 Nearby Hostile Strength = 58151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.098 Factored Weight = 31 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Martin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30041 Hostile Mobile Strength = 18392 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30041 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 120078 Nearby Hostile Strength = 188417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.027 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 30 Nearby Planet Count = 2 Final Weight = 27 Planet Invasion Info Object for Haven: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103732 Hostile Mobile Strength = 69049 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103732 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 36057 Nearby Hostile Strength = 60908 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.093 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 28 Planet Invasion Info Object for Spica: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 29867 Hostile Mobile Strength = 16665 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 29867 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 97820 Nearby Hostile Strength = 183851 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.075 Defendability Factor = 0.034 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79119 Hostile Mobile Strength = 27771 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79119 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 221961 Nearby Hostile Strength = 335878 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.02 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 54 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 13 Planet Invasion Info Object for Tenebra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116382 Hostile Mobile Strength = 75244 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116382 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68538 Nearby Hostile Strength = 123425 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.049 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Parata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43306 Hostile Mobile Strength = 39767 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43306 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167536 Nearby Hostile Strength = 247444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.02 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Covenant: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 130062 Hostile Mobile Strength = 91292 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 130062 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109206 Nearby Hostile Strength = 186301 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Orion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141995 Hostile Mobile Strength = 68439 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141995 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 107068 Nearby Hostile Strength = 158172 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.031 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Langefors: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103784 Hostile Mobile Strength = 67801 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103784 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 225592 Nearby Hostile Strength = 347872 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.019 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Tleilax: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95049 Hostile Mobile Strength = 61327 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95049 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144582 Nearby Hostile Strength = 236868 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Brore: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 132084 Hostile Mobile Strength = 75781 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 132084 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108847 Nearby Hostile Strength = 159600 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.03 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Lions: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63551 Hostile Mobile Strength = 46520 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63551 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 95686 Nearby Hostile Strength = 183121 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.035 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Lyrae: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50037 Hostile Mobile Strength = 18905 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50037 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 158246 Nearby Hostile Strength = 220597 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Jundeen: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61052 Hostile Mobile Strength = 43706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61052 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83096 Nearby Hostile Strength = 135708 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lynch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84671 Hostile Mobile Strength = 63191 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84671 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 112507 Nearby Hostile Strength = 165836 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.029 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ommog: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 462041 Hostile Mobile Strength = 219037 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 462041 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 78169 Nearby Hostile Strength = 97617 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.043 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 12 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53804 Hostile Mobile Strength = 36856 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53804 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 233338 Nearby Hostile Strength = 481446 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.014 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 28 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Seruta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18405 Hostile Mobile Strength = 13301 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18405 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 560 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74698 Nearby Hostile Strength = 97892 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.121 Defendability Factor = 0.045 Factored Weight = 46 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 39 Planet Invasion Info Object for Cafiro: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 43088 Hostile Mobile Strength = 36842 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 43088 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79384 Nearby Hostile Strength = 120423 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.052 Defendability Factor = 0.042 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 30 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Gunth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101018 Hostile Mobile Strength = 65083 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101018 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101252 Nearby Hostile Strength = 139411 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Huffman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95323 Hostile Mobile Strength = 63410 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95323 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 201979 Nearby Hostile Strength = 309192 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63132 Hostile Mobile Strength = 44358 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63132 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83246 Nearby Hostile Strength = 121111 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.04 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Appel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24788 Hostile Mobile Strength = 18836 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24788 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 545 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 85671 Nearby Hostile Strength = 106945 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.09 Defendability Factor = 0.039 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 30 Planet Invasion Info Object for Croft: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42813 Hostile Mobile Strength = 40313 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42813 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238873 Nearby Hostile Strength = 487829 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.052 Defendability Factor = 0.014 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lestallo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116253 Hostile Mobile Strength = 86777 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116253 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144431 Nearby Hostile Strength = 212514 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.023 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Tangaroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77695 Hostile Mobile Strength = 48273 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77695 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 244362 Nearby Hostile Strength = 343010 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.018 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 10 Planet Invasion Info Object for Bloch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 115996 Hostile Mobile Strength = 70675 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115996 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91879 Nearby Hostile Strength = 139611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.036 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 26 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 13 Planet Invasion Info Object for Tarjan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 60916 Hostile Mobile Strength = 42606 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 60916 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133448 Nearby Hostile Strength = 213860 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.025 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Lampson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 96864 Hostile Mobile Strength = 61773 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 96864 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68675 Nearby Hostile Strength = 96773 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.048 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 40 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Lehman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 34857 Hostile Mobile Strength = 25069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 34857 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102392 Nearby Hostile Strength = 137483 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.032 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 39619 Hostile Mobile Strength = 39619 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 39619 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 67984 Nearby Hostile Strength = 88968 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.049 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Roh: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53111 Hostile Mobile Strength = 41915 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53111 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135777 Nearby Hostile Strength = 174438 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.024 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Mashey: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 133819 Hostile Mobile Strength = 95158 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 133819 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129692 Nearby Hostile Strength = 170364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 13 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Midway: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141127 Hostile Mobile Strength = 105896 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141127 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 218419 Nearby Hostile Strength = 373540 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.02 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Boole: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 167152 Hostile Mobile Strength = 100074 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 167152 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 240503 Nearby Hostile Strength = 335068 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.018 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89157 Hostile Mobile Strength = 65806 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89157 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173835 Nearby Hostile Strength = 275554 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.019 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Esthar: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 107402 Hostile Mobile Strength = 72761 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107402 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177599 Nearby Hostile Strength = 254473 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Badaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89007 Hostile Mobile Strength = 65968 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89007 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129975 Nearby Hostile Strength = 219243 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Terrible: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 110841 Hostile Mobile Strength = 56214 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 110841 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 172864 Nearby Hostile Strength = 231134 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 20 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Kaliban: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 113910 Hostile Mobile Strength = 85368 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 113910 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 355431 Nearby Hostile Strength = 445614 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.012 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 209968 Hostile Mobile Strength = 184898 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 209968 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 161363 Nearby Hostile Strength = 226455 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.02 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 16 Average Nearby Factored Weight = 8 Nearby Planet Count = 2 Final Weight = 7 Planet Invasion Info Object for Kopara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 111545 Hostile Mobile Strength = 74995 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 111545 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 209361 Nearby Hostile Strength = 252360 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.016 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 14 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Xanadu: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 41392 Hostile Mobile Strength = 23463 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 41392 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 137099 Nearby Hostile Strength = 205671 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.054 Defendability Factor = 0.032 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Creighton: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 66016 Hostile Mobile Strength = 46328 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 66016 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130622 Nearby Hostile Strength = 184977 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.025 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 14 Planet Invasion Info Object for Ward: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142585 Hostile Mobile Strength = 106159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142585 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133238 Nearby Hostile Strength = 176777 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.025 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 109761 Hostile Mobile Strength = 85910 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 109761 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 224803 Nearby Hostile Strength = 323283 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.019 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 9 Planet Invasion Info Object for Ulru: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102003 Hostile Mobile Strength = 69371 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102003 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131735 Nearby Hostile Strength = 186070 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.025 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 10 Nearby Planet Count = 2 Final Weight = 10 Planet Invasion Info Object for Atalia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 75309 Hostile Mobile Strength = 44825 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 75309 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 212556 Nearby Hostile Strength = 304044 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 11 Nearby Planet Count = 3 Final Weight = 11 Planet Invasion Info Object for Cray: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93639 Hostile Mobile Strength = 69424 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93639 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131193 Nearby Hostile Strength = 190219 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.025 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Moskva: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 101410 Hostile Mobile Strength = 66441 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 101410 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 141910 Nearby Hostile Strength = 198890 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.023 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 11 Planet Invasion Info Object for Intagliata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121592 Hostile Mobile Strength = 92588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121592 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167550 Nearby Hostile Strength = 243417 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.018 Defendability Factor = 0.02 Factored Weight = 9 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 9 Nearby Planet Count = 2 Final Weight = 9 Planet Invasion Info Object for Wang: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141007 Hostile Mobile Strength = 100109 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141007 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 245976 Nearby Hostile Strength = 331496 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94994 Hostile Mobile Strength = 67020 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94994 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 168336 Nearby Hostile Strength = 268342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.026 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 39 Average Nearby Factored Weight = 13 Nearby Planet Count = 3 Final Weight = 12 Planet Invasion Info Object for Galdin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 76298 Hostile Mobile Strength = 48322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 76298 Invasion Strength = 2241 Self and Allied plus Invasion Strength = 2241 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 134461 Nearby Hostile Strength = 197404 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.024 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 11 Nearby Planet Count = 2 Final Weight = 12 9/15/2020 1:10:48 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst\Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 9/15/2020 1:10:49 AM Finish load save in 559.8ms 9/15/2020 1:10:50 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200016.666 9/15/2020 1:10:50 AM Marauder 9 Stage 3 prevented an invasion on the first second of the game running so the planetary strength calculation can keep up. Waiting for 4 more LRP cycles. 9/15/2020 1:10:50 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200024.166 9/15/2020 1:10:50 AM Marauder 9 Stage 3 prevented an invasion on the first second of the game running so the planetary strength calculation can keep up. Waiting for 3 more LRP cycles. 9/15/2020 1:10:50 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200031.666 9/15/2020 1:10:50 AM Marauder 9 Stage 3 prevented an invasion on the first second of the game running so the planetary strength calculation can keep up. Waiting for 2 more LRP cycles. 9/15/2020 1:10:50 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200039.166 9/15/2020 1:10:50 AM Marauder 9 Stage 3 prevented an invasion on the first second of the game running so the planetary strength calculation can keep up. Waiting for 1 more LRP cycles. 9/15/2020 1:10:50 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200046.666 9/15/2020 1:10:50 AM Marauder 9 Stage 3 prevented an invasion on the first second of the game running so the planetary strength calculation can keep up. Waiting for 0 more LRP cycles. 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 200054.166 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Alterra -> Ommog = 32 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tierce -> Ommog = 33 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Masada -> Ommog = 34 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Sarr -> Ommog = 35 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Hesperos -> Ommog = 34 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Yeltsin -> Ommog = 33 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Fahlman -> Ommog = 32 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Cydoni -> Ommog = 31 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Alizon -> Ommog = 30 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Beta -> Ommog = 29 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Manna -> Ommog = 28 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Jurafsky -> Ommog = 27 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Hearth -> Ommog = 26 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Murdoch -> Ommog = 27 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Curry -> Ommog = 28 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Elysia -> Ommog = 29 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Artur -> Ommog = 30 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Diffie -> Ommog = 31 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Horvitz -> Ommog = 8 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Taroa -> Ommog = 9 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Elee -> Ommog = 9 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Anacreon -> Ommog = 8 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Septimus -> Ommog = 7 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Hillis -> Ommog = 6 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Rabana -> Ommog = 5 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Armaghast -> Ommog = 6 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Etzioni -> Ommog = 7 9/15/2020 1:10:51 AM Marauder 9 Stage 3 DeMarco -> Ommog = 20 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Zoth -> Ommog = 21 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Martin -> Ommog = 22 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Haven -> Ommog = 23 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Spica -> Ommog = 24 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Shadbolt -> Ommog = 25 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tenebra -> Ommog = 24 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Parata -> Ommog = 23 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Covenant -> Ommog = 22 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Orion -> Ommog = 21 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Langefors -> Ommog = 12 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tleilax -> Ommog = 13 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Brore -> Ommog = 14 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lions -> Ommog = 15 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lyrae -> Ommog = 15 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Jundeen -> Ommog = 14 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lynch -> Ommog = 13 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Eades -> Ommog = 1 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Seruta -> Ommog = 2 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Cafiro -> Ommog = 3 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Gunth -> Ommog = 4 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Huffman -> Ommog = 4 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Crestholm -> Ommog = 3 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Appel -> Ommog = 2 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Croft -> Ommog = 1 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lestallo -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tangaroa -> Ommog = 17 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Bloch -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tarjan -> Ommog = 19 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lampson -> Ommog = 20 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Lehman -> Ommog = 21 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Gundel -> Ommog = 21 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Roh -> Ommog = 20 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Mashey -> Ommog = 19 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Midway -> Ommog = 10 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Boole -> Ommog = 11 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Wendaya -> Ommog = 12 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Esthar -> Ommog = 13 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Badaya -> Ommog = 12 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Terrible -> Ommog = 11 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Kaliban -> Ommog = 16 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Wendig -> Ommog = 17 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Kopara -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Xanadu -> Ommog = 19 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Creighton -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Ward -> Ommog = 17 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Codd -> Ommog = 16 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Ulru -> Ommog = 15 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Atalia -> Ommog = 14 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Cray -> Ommog = 15 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Moskva -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Intagliata -> Ommog = 18 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Wang -> Ommog = 17 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Nodowa -> Ommog = 16 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Galdin -> Ommog = 17 9/15/2020 1:10:51 AM Marauder 9 Stage 3 found 35 to be the max distance from human homes. 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Ommog was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Diffie was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Artur was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Cydoni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Yeltsin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Hesperos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Sarr was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Masada was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Tierce was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Alterra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 9/15/2020 1:10:51 AM Planet Invasion Info Object for Alterra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 118798 Self Mobile Strength = 0 Ally and Self Strength = 118798 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 318852 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 957 Stage 2 Data: Nearby Mobile Self Strength = 115137 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 1000 Assistance Superiority Factor = 115.137 Invasion Superiority Factor = 318.852 Defendability Factor = 478.278 Factored Weight = 436519 Stage 3 Data: Cumulative Nearby Factored Weight = 628147 Average Nearby Factored Weight = 314073 Nearby Planet Count = 2 Final Weight = 405907 Planet Invasion Info Object for Tierce: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 248442 Self Mobile Strength = 104249 Ally and Self Strength = 248442 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 448496 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 1017 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 282082 Nearby Hostile Strength = 396396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 448.496 Defendability Factor = 2.384 Factored Weight = 229272 Stage 3 Data: Cumulative Nearby Factored Weight = 437580 Average Nearby Factored Weight = 218790 Nearby Planet Count = 2 Final Weight = 226651 Planet Invasion Info Object for Masada: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 395396 Hostile Mobile Strength = 281082 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 395396 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 752 Stage 2 Data: Nearby Mobile Self Strength = 104249 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174452 Nearby Hostile Strength = 211922 Assistance Superiority Factor = 0.597 Invasion Superiority Factor = 0.505 Defendability Factor = 1.72 Factored Weight = 1061 Stage 3 Data: Cumulative Nearby Factored Weight = 230031 Average Nearby Factored Weight = 115015 Nearby Planet Count = 2 Final Weight = 29549 Planet Invasion Info Object for Sarr: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 210922 Hostile Mobile Strength = 173452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 210922 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 974 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 490687 Nearby Hostile Strength = 652815 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.948 Defendability Factor = 0.611 Factored Weight = 759 Stage 3 Data: Cumulative Nearby Factored Weight = 1635 Average Nearby Factored Weight = 817 Nearby Planet Count = 2 Final Weight = 773 Planet Invasion Info Object for Hesperos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 256419 Hostile Mobile Strength = 208605 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 256419 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 890 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 585624 Nearby Hostile Strength = 761760 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.78 Defendability Factor = 0.512 Factored Weight = 574 Stage 3 Data: Cumulative Nearby Factored Weight = 1100 Average Nearby Factored Weight = 550 Nearby Planet Count = 2 Final Weight = 568 Planet Invasion Info Object for Yeltsin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 549838 Hostile Mobile Strength = 411172 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 549838 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 467612 Nearby Hostile Strength = 584711 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.363 Defendability Factor = 0.641 Factored Weight = 341 Stage 3 Data: Cumulative Nearby Factored Weight = 1030 Average Nearby Factored Weight = 515 Nearby Planet Count = 2 Final Weight = 384 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 327292 Hostile Mobile Strength = 258007 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 327292 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 805 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 571850 Nearby Hostile Strength = 742812 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.611 Defendability Factor = 0.524 Factored Weight = 456 Stage 3 Data: Cumulative Nearby Factored Weight = 1319 Average Nearby Factored Weight = 659 Nearby Planet Count = 2 Final Weight = 506 Planet Invasion Info Object for Cydoni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 191974 Hostile Mobile Strength = 159678 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 191974 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1021 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 342933 Nearby Hostile Strength = 444790 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.042 Defendability Factor = 0.875 Factored Weight = 978 Stage 3 Data: Cumulative Nearby Factored Weight = 2526 Average Nearby Factored Weight = 1263 Nearby Planet Count = 2 Final Weight = 1049 Planet Invasion Info Object for Alizon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116498 Hostile Mobile Strength = 83926 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116498 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1358 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 225081 Nearby Hostile Strength = 282818 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.717 Defendability Factor = 1.333 Factored Weight = 2070 Stage 3 Data: Cumulative Nearby Factored Weight = 4260 Average Nearby Factored Weight = 2130 Nearby Planet Count = 2 Final Weight = 2085 Planet Invasion Info Object for Beta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89844 Hostile Mobile Strength = 64403 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89844 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1613 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162653 Nearby Hostile Strength = 234349 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.226 Defendability Factor = 1.844 Factored Weight = 3282 Stage 3 Data: Cumulative Nearby Factored Weight = 4927 Average Nearby Factored Weight = 2463 Nearby Planet Count = 2 Final Weight = 3077 Planet Invasion Info Object for Manna: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116851 Hostile Mobile Strength = 77727 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116851 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1356 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 119862 Nearby Hostile Strength = 164941 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.712 Defendability Factor = 2.503 Factored Weight = 2857 Stage 3 Data: Cumulative Nearby Factored Weight = 7247 Average Nearby Factored Weight = 3623 Nearby Planet Count = 2 Final Weight = 3048 Planet Invasion Info Object for Jurafsky: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74097 Hostile Mobile Strength = 54459 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74097 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1849 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 188722 Nearby Hostile Strength = 286386 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.699 Defendability Factor = 1.59 Factored Weight = 3965 Stage 3 Data: Cumulative Nearby Factored Weight = 4512 Average Nearby Factored Weight = 2256 Nearby Planet Count = 2 Final Weight = 3537 Planet Invasion Info Object for Hearth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 168535 Hostile Mobile Strength = 109995 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 168535 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1093 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 217114 Nearby Hostile Strength = 330784 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.187 Defendability Factor = 1.842 Factored Weight = 1655 Stage 3 Data: Cumulative Nearby Factored Weight = 8164 Average Nearby Factored Weight = 2721 Nearby Planet Count = 3 Final Weight = 1921 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121221 Hostile Mobile Strength = 82557 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121221 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1325 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 176275 Nearby Hostile Strength = 274160 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.65 Defendability Factor = 1.702 Factored Weight = 2220 Stage 3 Data: Cumulative Nearby Factored Weight = 4157 Average Nearby Factored Weight = 2078 Nearby Planet Count = 2 Final Weight = 2184 Planet Invasion Info Object for Curry: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 104625 Hostile Mobile Strength = 65280 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 104625 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1456 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 196552 Nearby Hostile Strength = 279589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.912 Defendability Factor = 1.526 Factored Weight = 2502 Stage 3 Data: Cumulative Nearby Factored Weight = 7004 Average Nearby Factored Weight = 3502 Nearby Planet Count = 2 Final Weight = 2752 Planet Invasion Info Object for Elysia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 157368 Hostile Mobile Strength = 112995 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 157368 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1135 Stage 2 Data: Nearby Mobile Self Strength = 174511 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66280 Nearby Hostile Strength = 105625 Assistance Superiority Factor = 2.632 Invasion Superiority Factor = 1.271 Defendability Factor = 4.527 Factored Weight = 4784 Stage 3 Data: Cumulative Nearby Factored Weight = 203602 Average Nearby Factored Weight = 101801 Nearby Planet Count = 2 Final Weight = 29038 Planet Invasion Info Object for Artur: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 197626 Self Mobile Strength = 174511 Ally and Self Strength = 197626 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 397680 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 998 Stage 2 Data: Nearby Mobile Self Strength = 10888 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 113995 Nearby Hostile Strength = 158368 Assistance Superiority Factor = 0.095 Invasion Superiority Factor = 397.68 Defendability Factor = 5.232 Factored Weight = 201100 Stage 3 Data: Cumulative Nearby Factored Weight = 403659 Average Nearby Factored Weight = 201829 Nearby Planet Count = 2 Final Weight = 201282 Planet Invasion Info Object for Diffie: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Natural Objects Hostile Strength = 0 Hostile Mobile Strength = 0 Self Strength = 75488 Self Mobile Strength = 10888 Ally and Self Strength = 75488 Ally Mobile Strength = 0 Controller and their Allies Strength = 0 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 275542 Owned = True Hostile to Owner = False Allied to Owner = False Base Weight = 924 Stage 2 Data: Nearby Mobile Self Strength = 174511 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 1000 Nearby Hostile Strength = 1000 Assistance Superiority Factor = 174.511 Invasion Superiority Factor = 275.542 Defendability Factor = 413.313 Factored Weight = 398875 Stage 3 Data: Cumulative Nearby Factored Weight = 637619 Average Nearby Factored Weight = 318809 Nearby Planet Count = 2 Final Weight = 378858 Planet Invasion Info Object for Horvitz: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 36919 Hostile Mobile Strength = 35611 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 36919 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 3209 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 137878 Nearby Hostile Strength = 192318 Assistance Superiority Factor = 0 Invasion Superiority Factor = 5.418 Defendability Factor = 2.176 Factored Weight = 12184 Stage 3 Data: Cumulative Nearby Factored Weight = 6805 Average Nearby Factored Weight = 3402 Nearby Planet Count = 2 Final Weight = 9988 Planet Invasion Info Object for Taroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95901 Hostile Mobile Strength = 62485 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95901 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1543 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 185612 Nearby Hostile Strength = 249175 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.086 Defendability Factor = 2.155 Factored Weight = 3271 Stage 3 Data: Cumulative Nearby Factored Weight = 18584 Average Nearby Factored Weight = 6194 Nearby Planet Count = 3 Final Weight = 4001 Planet Invasion Info Object for Elee: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92488 Hostile Mobile Strength = 65464 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92488 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1581 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102265 Nearby Hostile Strength = 159877 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.163 Defendability Factor = 2.934 Factored Weight = 4029 Stage 3 Data: Cumulative Nearby Factored Weight = 9436 Average Nearby Factored Weight = 4718 Nearby Planet Count = 2 Final Weight = 4201 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62976 Hostile Mobile Strength = 38780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62976 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2088 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109916 Nearby Hostile Strength = 161396 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.176 Defendability Factor = 2.73 Factored Weight = 6165 Stage 3 Data: Cumulative Nearby Factored Weight = 9852 Average Nearby Factored Weight = 4926 Nearby Planet Count = 2 Final Weight = 5855 Planet Invasion Info Object for Septimus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 67908 Hostile Mobile Strength = 43452 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 67908 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1972 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101314 Nearby Hostile Strength = 145562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.945 Defendability Factor = 2.961 Factored Weight = 5823 Stage 3 Data: Cumulative Nearby Factored Weight = 10150 Average Nearby Factored Weight = 5075 Nearby Planet Count = 2 Final Weight = 5636 Planet Invasion Info Object for Hillis: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 81586 Hostile Mobile Strength = 61534 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 81586 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1726 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138541 Nearby Hostile Strength = 215501 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.452 Defendability Factor = 2.166 Factored Weight = 3985 Stage 3 Data: Cumulative Nearby Factored Weight = 7689 Average Nearby Factored Weight = 3844 Nearby Planet Count = 2 Final Weight = 3949 Planet Invasion Info Object for Rabana: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 146593 Hostile Mobile Strength = 94089 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 146593 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1182 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 222847 Nearby Hostile Strength = 320644 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.364 Defendability Factor = 1.795 Factored Weight = 1866 Stage 3 Data: Cumulative Nearby Factored Weight = 8819 Average Nearby Factored Weight = 2939 Nearby Planet Count = 3 Final Weight = 2134 Planet Invasion Info Object for Armaghast: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 130704 Hostile Mobile Strength = 84872 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 130704 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1265 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 169482 Nearby Hostile Strength = 243010 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.53 Defendability Factor = 1.77 Factored Weight = 2087 Stage 3 Data: Cumulative Nearby Factored Weight = 5400 Average Nearby Factored Weight = 2700 Nearby Planet Count = 2 Final Weight = 2240 Planet Invasion Info Object for Etzioni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95417 Hostile Mobile Strength = 74393 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95417 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1548 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 121483 Nearby Hostile Strength = 168623 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.096 Defendability Factor = 2.47 Factored Weight = 3534 Stage 3 Data: Cumulative Nearby Factored Weight = 14271 Average Nearby Factored Weight = 7135 Nearby Planet Count = 2 Final Weight = 4434 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83246 Hostile Mobile Strength = 57481 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83246 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1701 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 209782 Nearby Hostile Strength = 304165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.403 Defendability Factor = 1.907 Factored Weight = 3665 Stage 3 Data: Cumulative Nearby Factored Weight = 10601 Average Nearby Factored Weight = 3533 Nearby Planet Count = 3 Final Weight = 3632 Planet Invasion Info Object for Zoth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116536 Hostile Mobile Strength = 86341 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116536 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1358 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 92653 Nearby Hostile Strength = 129008 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.716 Defendability Factor = 3.238 Factored Weight = 3363 Stage 3 Data: Cumulative Nearby Factored Weight = 12162 Average Nearby Factored Weight = 6081 Nearby Planet Count = 2 Final Weight = 4042 Planet Invasion Info Object for Martin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44762 Hostile Mobile Strength = 34172 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44762 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2734 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 171758 Nearby Hostile Strength = 239462 Assistance Superiority Factor = 0 Invasion Superiority Factor = 4.469 Defendability Factor = 1.747 Factored Weight = 8497 Stage 3 Data: Cumulative Nearby Factored Weight = 6787 Average Nearby Factored Weight = 3393 Nearby Planet Count = 2 Final Weight = 7221 Planet Invasion Info Object for Haven: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121926 Hostile Mobile Strength = 84417 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121926 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1320 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 84537 Nearby Hostile Strength = 107799 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.64 Defendability Factor = 3.549 Factored Weight = 3424 Stage 3 Data: Cumulative Nearby Factored Weight = 13827 Average Nearby Factored Weight = 6913 Nearby Planet Count = 2 Final Weight = 4296 Planet Invasion Info Object for Spica: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62037 Hostile Mobile Strength = 49365 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62037 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2112 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 164515 Nearby Hostile Strength = 257392 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.224 Defendability Factor = 1.824 Factored Weight = 5330 Stage 3 Data: Cumulative Nearby Factored Weight = 5403 Average Nearby Factored Weight = 2701 Nearby Planet Count = 2 Final Weight = 4672 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 134466 Hostile Mobile Strength = 79098 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 134466 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1243 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 235604 Nearby Hostile Strength = 347954 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.487 Defendability Factor = 1.698 Factored Weight = 1979 Stage 3 Data: Cumulative Nearby Factored Weight = 9821 Average Nearby Factored Weight = 3273 Nearby Planet Count = 3 Final Weight = 2302 Planet Invasion Info Object for Tenebra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116382 Hostile Mobile Strength = 75244 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116382 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1359 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 122085 Nearby Hostile Strength = 180992 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.718 Defendability Factor = 2.457 Factored Weight = 2836 Stage 3 Data: Cumulative Nearby Factored Weight = 10239 Average Nearby Factored Weight = 5119 Nearby Planet Count = 2 Final Weight = 3406 Planet Invasion Info Object for Parata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45526 Hostile Mobile Strength = 41987 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45526 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2697 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173179 Nearby Hostile Strength = 253087 Assistance Superiority Factor = 0 Invasion Superiority Factor = 4.394 Defendability Factor = 1.732 Factored Weight = 8260 Stage 3 Data: Cumulative Nearby Factored Weight = 5440 Average Nearby Factored Weight = 2720 Nearby Planet Count = 2 Final Weight = 6875 Planet Invasion Info Object for Covenant: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 135705 Hostile Mobile Strength = 96935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 135705 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1237 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 109605 Nearby Hostile Strength = 161356 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.474 Defendability Factor = 2.737 Factored Weight = 2604 Stage 3 Data: Cumulative Nearby Factored Weight = 10777 Average Nearby Factored Weight = 5388 Nearby Planet Count = 2 Final Weight = 3300 Planet Invasion Info Object for Orion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 114830 Hostile Mobile Strength = 66618 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 114830 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1371 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 155416 Nearby Hostile Strength = 219951 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.742 Defendability Factor = 1.93 Factored Weight = 2517 Stage 3 Data: Cumulative Nearby Factored Weight = 6269 Average Nearby Factored Weight = 3134 Nearby Planet Count = 2 Final Weight = 2671 Planet Invasion Info Object for Langefors: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103784 Hostile Mobile Strength = 67801 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103784 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1463 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 222078 Nearby Hostile Strength = 344358 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.927 Defendability Factor = 1.801 Factored Weight = 2727 Stage 3 Data: Cumulative Nearby Factored Weight = 9176 Average Nearby Factored Weight = 3058 Nearby Planet Count = 3 Final Weight = 2809 Planet Invasion Info Object for Tleilax: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95049 Hostile Mobile Strength = 61327 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95049 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1552 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144582 Nearby Hostile Strength = 236868 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.104 Defendability Factor = 2.075 Factored Weight = 3242 Stage 3 Data: Cumulative Nearby Factored Weight = 5410 Average Nearby Factored Weight = 2705 Nearby Planet Count = 2 Final Weight = 3107 Planet Invasion Info Object for Brore: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 132084 Hostile Mobile Strength = 75781 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 132084 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1257 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108847 Nearby Hostile Strength = 159600 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.514 Defendability Factor = 2.756 Factored Weight = 2683 Stage 3 Data: Cumulative Nearby Factored Weight = 9575 Average Nearby Factored Weight = 4787 Nearby Planet Count = 2 Final Weight = 3209 Planet Invasion Info Object for Lions: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63551 Hostile Mobile Strength = 46520 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63551 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2073 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101265 Nearby Hostile Strength = 188700 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.147 Defendability Factor = 2.963 Factored Weight = 6333 Stage 3 Data: Cumulative Nearby Factored Weight = 9720 Average Nearby Factored Weight = 4860 Nearby Planet Count = 2 Final Weight = 5964 Planet Invasion Info Object for Lyrae: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 55616 Hostile Mobile Strength = 24484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 55616 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2298 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 158246 Nearby Hostile Strength = 220597 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.597 Defendability Factor = 2.528 Factored Weight = 7037 Stage 3 Data: Cumulative Nearby Factored Weight = 16872 Average Nearby Factored Weight = 5624 Nearby Planet Count = 3 Final Weight = 6683 Planet Invasion Info Object for Jundeen: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61052 Hostile Mobile Strength = 43706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61052 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2138 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 88675 Nearby Hostile Strength = 141287 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.276 Defendability Factor = 3.384 Factored Weight = 7119 Stage 3 Data: Cumulative Nearby Factored Weight = 11263 Average Nearby Factored Weight = 5631 Nearby Planet Count = 2 Final Weight = 6747 Planet Invasion Info Object for Lynch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84671 Hostile Mobile Strength = 63191 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84671 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 112507 Nearby Hostile Strength = 165836 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.362 Defendability Factor = 2.667 Factored Weight = 4226 Stage 3 Data: Cumulative Nearby Factored Weight = 9846 Average Nearby Factored Weight = 4923 Nearby Planet Count = 2 Final Weight = 4400 Planet Invasion Info Object for Ommog: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 462095 Hostile Mobile Strength = 219091 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 462041 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 716 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 122937 Nearby Hostile Strength = 142385 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.432 Defendability Factor = 2.44 Factored Weight = 1028 Stage 3 Data: Cumulative Nearby Factored Weight = 8426 Average Nearby Factored Weight = 4213 Nearby Planet Count = 2 Final Weight = 1824 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84585 Hostile Mobile Strength = 67637 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84585 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1682 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 244927 Nearby Hostile Strength = 493035 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.365 Defendability Factor = 1.225 Factored Weight = 3019 Stage 3 Data: Cumulative Nearby Factored Weight = 19471 Average Nearby Factored Weight = 9735 Nearby Planet Count = 2 Final Weight = 4698 Planet Invasion Info Object for Seruta: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 29940 Hostile Mobile Strength = 24836 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 29940 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 3840 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102564 Nearby Hostile Strength = 125758 Assistance Superiority Factor = 0 Invasion Superiority Factor = 6.681 Defendability Factor = 2.925 Factored Weight = 18443 Stage 3 Data: Cumulative Nearby Factored Weight = 15468 Average Nearby Factored Weight = 7734 Nearby Planet Count = 2 Final Weight = 15765 Planet Invasion Info Object for Cafiro: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 40173 Hostile Mobile Strength = 33927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 40173 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2989 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 89541 Nearby Hostile Strength = 130580 Assistance Superiority Factor = 0 Invasion Superiority Factor = 4.979 Defendability Factor = 3.351 Factored Weight = 12449 Stage 3 Data: Cumulative Nearby Factored Weight = 21993 Average Nearby Factored Weight = 10996 Nearby Planet Count = 2 Final Weight = 12085 Planet Invasion Info Object for Gunth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 99640 Hostile Mobile Strength = 63705 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 99640 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1503 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 110368 Nearby Hostile Strength = 148527 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.007 Defendability Factor = 2.718 Factored Weight = 3550 Stage 3 Data: Cumulative Nearby Factored Weight = 15196 Average Nearby Factored Weight = 7598 Nearby Planet Count = 2 Final Weight = 4562 Planet Invasion Info Object for Huffman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 107354 Hostile Mobile Strength = 75441 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 107354 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1431 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 202316 Nearby Hostile Strength = 309529 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.863 Defendability Factor = 1.977 Factored Weight = 2747 Stage 3 Data: Cumulative Nearby Factored Weight = 12149 Average Nearby Factored Weight = 4049 Nearby Planet Count = 3 Final Weight = 3072 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 62296 Hostile Mobile Strength = 43522 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 62296 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2105 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94140 Nearby Hostile Strength = 132005 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.211 Defendability Factor = 3.187 Factored Weight = 6733 Stage 3 Data: Cumulative Nearby Factored Weight = 29924 Average Nearby Factored Weight = 14962 Nearby Planet Count = 2 Final Weight = 8790 Planet Invasion Info Object for Appel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 23651 Hostile Mobile Strength = 17699 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 23651 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 4729 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 98822 Nearby Hostile Strength = 120096 Assistance Superiority Factor = 0 Invasion Superiority Factor = 8.458 Defendability Factor = 3.036 Factored Weight = 27177 Stage 3 Data: Cumulative Nearby Factored Weight = 12140 Average Nearby Factored Weight = 6070 Nearby Planet Count = 2 Final Weight = 21900 Planet Invasion Info Object for Croft: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56800 Hostile Mobile Strength = 54300 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56800 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2261 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 237790 Nearby Hostile Strength = 486746 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.522 Defendability Factor = 1.261 Factored Weight = 5407 Stage 3 Data: Cumulative Nearby Factored Weight = 28205 Average Nearby Factored Weight = 14102 Nearby Planet Count = 2 Final Weight = 7580 Planet Invasion Info Object for Lestallo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 116253 Hostile Mobile Strength = 86777 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 116253 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1360 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 144431 Nearby Hostile Strength = 212514 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.72 Defendability Factor = 2.077 Factored Weight = 2581 Stage 3 Data: Cumulative Nearby Factored Weight = 6138 Average Nearby Factored Weight = 3069 Nearby Planet Count = 2 Final Weight = 2703 Planet Invasion Info Object for Tangaroa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77695 Hostile Mobile Strength = 48273 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77695 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1787 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 243822 Nearby Hostile Strength = 342470 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.574 Defendability Factor = 1.64 Factored Weight = 3765 Stage 3 Data: Cumulative Nearby Factored Weight = 8564 Average Nearby Factored Weight = 2854 Nearby Planet Count = 3 Final Weight = 3537 Planet Invasion Info Object for Bloch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 115996 Hostile Mobile Strength = 70675 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115996 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1362 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91879 Nearby Hostile Strength = 139611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.724 Defendability Factor = 3.266 Factored Weight = 3398 Stage 3 Data: Cumulative Nearby Factored Weight = 9689 Average Nearby Factored Weight = 4844 Nearby Planet Count = 2 Final Weight = 3759 Planet Invasion Info Object for Tarjan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 60916 Hostile Mobile Strength = 42606 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 60916 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2142 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133448 Nearby Hostile Strength = 213860 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.284 Defendability Factor = 2.248 Factored Weight = 5924 Stage 3 Data: Cumulative Nearby Factored Weight = 8326 Average Nearby Factored Weight = 4163 Nearby Planet Count = 2 Final Weight = 5483 Planet Invasion Info Object for Lampson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 96864 Hostile Mobile Strength = 61773 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 96864 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68675 Nearby Hostile Strength = 96773 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.065 Defendability Factor = 4.369 Factored Weight = 4928 Stage 3 Data: Cumulative Nearby Factored Weight = 20526 Average Nearby Factored Weight = 10263 Nearby Planet Count = 2 Final Weight = 6261 Planet Invasion Info Object for Lehman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 34857 Hostile Mobile Strength = 25069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 34857 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 3369 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 102392 Nearby Hostile Strength = 137483 Assistance Superiority Factor = 0 Invasion Superiority Factor = 5.739 Defendability Factor = 2.93 Factored Weight = 14602 Stage 3 Data: Cumulative Nearby Factored Weight = 19234 Average Nearby Factored Weight = 9617 Nearby Planet Count = 2 Final Weight = 13355 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 39619 Hostile Mobile Strength = 39619 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 39619 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 3024 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 67984 Nearby Hostile Strength = 88968 Assistance Superiority Factor = 0 Invasion Superiority Factor = 5.049 Defendability Factor = 4.413 Factored Weight = 14306 Stage 3 Data: Cumulative Nearby Factored Weight = 21722 Average Nearby Factored Weight = 10861 Nearby Planet Count = 2 Final Weight = 13444 Planet Invasion Info Object for Roh: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 53111 Hostile Mobile Strength = 41915 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 53111 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2383 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 135777 Nearby Hostile Strength = 174438 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.766 Defendability Factor = 2.21 Factored Weight = 7120 Stage 3 Data: Cumulative Nearby Factored Weight = 16679 Average Nearby Factored Weight = 8339 Nearby Planet Count = 2 Final Weight = 7424 Planet Invasion Info Object for Mashey: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 133819 Hostile Mobile Strength = 95158 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 133819 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1247 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 129692 Nearby Hostile Strength = 170364 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.494 Defendability Factor = 2.313 Factored Weight = 2373 Stage 3 Data: Cumulative Nearby Factored Weight = 9701 Average Nearby Factored Weight = 4850 Nearby Planet Count = 2 Final Weight = 2992 Planet Invasion Info Object for Midway: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 118768 Hostile Mobile Strength = 83537 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 118768 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1342 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 216259 Nearby Hostile Strength = 371380 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.684 Defendability Factor = 1.85 Factored Weight = 2371 Stage 3 Data: Cumulative Nearby Factored Weight = 7640 Average Nearby Factored Weight = 2546 Nearby Planet Count = 3 Final Weight = 2414 Planet Invasion Info Object for Boole: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 163638 Hostile Mobile Strength = 96560 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 163638 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1111 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 215813 Nearby Hostile Strength = 310378 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.222 Defendability Factor = 1.853 Factored Weight = 1708 Stage 3 Data: Cumulative Nearby Factored Weight = 8604 Average Nearby Factored Weight = 2868 Nearby Planet Count = 3 Final Weight = 1998 Planet Invasion Info Object for Wendaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 86826 Hostile Mobile Strength = 63475 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 86826 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1652 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 154597 Nearby Hostile Strength = 256316 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.304 Defendability Factor = 1.941 Factored Weight = 3506 Stage 3 Data: Cumulative Nearby Factored Weight = 5243 Average Nearby Factored Weight = 2621 Nearby Planet Count = 2 Final Weight = 3284 Planet Invasion Info Object for Esthar: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91678 Hostile Mobile Strength = 57037 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91678 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1591 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 176840 Nearby Hostile Strength = 253714 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.182 Defendability Factor = 2.262 Factored Weight = 3535 Stage 3 Data: Cumulative Nearby Factored Weight = 11668 Average Nearby Factored Weight = 3889 Nearby Planet Count = 3 Final Weight = 3623 Planet Invasion Info Object for Badaya: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 89007 Hostile Mobile Strength = 65968 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 89007 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1623 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 114251 Nearby Hostile Strength = 203519 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.247 Defendability Factor = 2.626 Factored Weight = 3954 Stage 3 Data: Cumulative Nearby Factored Weight = 6196 Average Nearby Factored Weight = 3098 Nearby Planet Count = 2 Final Weight = 3740 Planet Invasion Info Object for Terrible: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 110841 Hostile Mobile Strength = 56214 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 110841 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1402 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 150505 Nearby Hostile Strength = 208775 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.804 Defendability Factor = 1.993 Factored Weight = 2661 Stage 3 Data: Cumulative Nearby Factored Weight = 6325 Average Nearby Factored Weight = 3162 Nearby Planet Count = 2 Final Weight = 2786 Planet Invasion Info Object for Kaliban: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126889 Hostile Mobile Strength = 98347 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126889 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1288 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 261434 Nearby Hostile Strength = 351617 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.576 Defendability Factor = 1.53 Factored Weight = 2000 Stage 3 Data: Cumulative Nearby Factored Weight = 7381 Average Nearby Factored Weight = 2460 Nearby Planet Count = 3 Final Weight = 2115 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 115318 Hostile Mobile Strength = 90248 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 115318 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1367 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177646 Nearby Hostile Strength = 242738 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.734 Defendability Factor = 1.689 Factored Weight = 2339 Stage 3 Data: Cumulative Nearby Factored Weight = 4589 Average Nearby Factored Weight = 2294 Nearby Planet Count = 2 Final Weight = 2327 Planet Invasion Info Object for Kopara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 114849 Hostile Mobile Strength = 78299 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 114849 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1370 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147071 Nearby Hostile Strength = 188117 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.741 Defendability Factor = 2.04 Factored Weight = 2589 Stage 3 Data: Cumulative Nearby Factored Weight = 7060 Average Nearby Factored Weight = 3530 Nearby Planet Count = 2 Final Weight = 2824 Planet Invasion Info Object for Xanadu: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71799 Hostile Mobile Strength = 55823 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71799 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1893 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 181645 Nearby Hostile Strength = 263648 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.786 Defendability Factor = 2.202 Factored Weight = 4721 Stage 3 Data: Cumulative Nearby Factored Weight = 11323 Average Nearby Factored Weight = 3774 Nearby Planet Count = 3 Final Weight = 4484 Planet Invasion Info Object for Creighton: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 64553 Hostile Mobile Strength = 44865 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 64553 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 2049 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162240 Nearby Hostile Strength = 214642 Assistance Superiority Factor = 0 Invasion Superiority Factor = 3.099 Defendability Factor = 1.849 Factored Weight = 5069 Stage 3 Data: Cumulative Nearby Factored Weight = 6947 Average Nearby Factored Weight = 3473 Nearby Planet Count = 2 Final Weight = 4670 Planet Invasion Info Object for Ward: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 141843 Hostile Mobile Strength = 105417 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 141843 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1205 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 131235 Nearby Hostile Strength = 174774 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.41 Defendability Factor = 2.286 Factored Weight = 2226 Stage 3 Data: Cumulative Nearby Factored Weight = 7654 Average Nearby Factored Weight = 3827 Nearby Planet Count = 2 Final Weight = 2626 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 109221 Hostile Mobile Strength = 85370 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 109221 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1415 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 219385 Nearby Hostile Strength = 317865 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.831 Defendability Factor = 1.823 Factored Weight = 2585 Stage 3 Data: Cumulative Nearby Factored Weight = 9285 Average Nearby Factored Weight = 3095 Nearby Planet Count = 3 Final Weight = 2712 Planet Invasion Info Object for Ulru: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 97327 Hostile Mobile Strength = 64695 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 97327 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 132767 Nearby Hostile Strength = 187102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.055 Defendability Factor = 2.26 Factored Weight = 3294 Stage 3 Data: Cumulative Nearby Factored Weight = 6793 Average Nearby Factored Weight = 3396 Nearby Planet Count = 2 Final Weight = 3319 Planet Invasion Info Object for Atalia: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 76881 Hostile Mobile Strength = 46397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 76881 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1801 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 193064 Nearby Hostile Strength = 284552 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.602 Defendability Factor = 2.072 Factored Weight = 4208 Stage 3 Data: Cumulative Nearby Factored Weight = 10077 Average Nearby Factored Weight = 3359 Nearby Planet Count = 3 Final Weight = 3995 Planet Invasion Info Object for Cray: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94547 Hostile Mobile Strength = 70332 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94547 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1557 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145744 Nearby Hostile Strength = 204770 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.115 Defendability Factor = 2.058 Factored Weight = 3248 Stage 3 Data: Cumulative Nearby Factored Weight = 6208 Average Nearby Factored Weight = 3104 Nearby Planet Count = 2 Final Weight = 3212 Planet Invasion Info Object for Moskva: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 100901 Hostile Mobile Strength = 65932 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 100901 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1491 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 141910 Nearby Hostile Strength = 198890 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.982 Defendability Factor = 2.114 Factored Weight = 3053 Stage 3 Data: Cumulative Nearby Factored Weight = 6678 Average Nearby Factored Weight = 3339 Nearby Planet Count = 2 Final Weight = 3124 Planet Invasion Info Object for Intagliata: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 121592 Hostile Mobile Strength = 92588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 121592 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1322 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166786 Nearby Hostile Strength = 242653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.645 Defendability Factor = 1.799 Factored Weight = 2276 Stage 3 Data: Cumulative Nearby Factored Weight = 4847 Average Nearby Factored Weight = 2423 Nearby Planet Count = 2 Final Weight = 2312 Planet Invasion Info Object for Wang: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 140752 Hostile Mobile Strength = 99854 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 140752 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1210 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 258955 Nearby Hostile Strength = 344475 Assistance Superiority Factor = 0 Invasion Superiority Factor = 1.421 Defendability Factor = 1.545 Factored Weight = 1794 Stage 3 Data: Cumulative Nearby Factored Weight = 7696 Average Nearby Factored Weight = 2565 Nearby Planet Count = 3 Final Weight = 1986 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94994 Hostile Mobile Strength = 67020 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94994 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1552 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173660 Nearby Hostile Strength = 273666 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.105 Defendability Factor = 2.303 Factored Weight = 3420 Stage 3 Data: Cumulative Nearby Factored Weight = 13233 Average Nearby Factored Weight = 4411 Nearby Planet Count = 3 Final Weight = 3667 Planet Invasion Info Object for Galdin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 76298 Hostile Mobile Strength = 48322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 76298 Invasion Strength = 200054 Self and Allied plus Invasion Strength = 200054 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1811 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 133952 Nearby Hostile Strength = 196895 Assistance Superiority Factor = 0 Invasion Superiority Factor = 2.622 Defendability Factor = 2.24 Factored Weight = 4402 Stage 3 Data: Cumulative Nearby Factored Weight = 6473 Average Nearby Factored Weight = 3236 Nearby Planet Count = 2 Final Weight = 4110 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: -3391.5 9/15/2020 1:10:51 AM Marauder 9 Stage 3 did not have enough budget to invade 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: -3384 9/15/2020 1:10:51 AM Marauder 9 Stage 3 did not have enough budget to invade 9/15/2020 1:10:51 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: -3376.5 9/15/2020 1:10:51 AM Marauder 9 Stage 3 did not have enough budget to invade 9/15/2020 1:10:52 AM Marauder 9 Stage 3 Required Weight: 1500 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: -3369 9/15/2020 1:10:52 AM Marauder 9 Stage 3 did not have enough budget to invade 9/15/2020 9:31:02 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/15/2020 9:31:02 PM Boot up FleetOS (0.6450s) 9/15/2020 9:31:02 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/15/2020 9:31:02 PM Check System Logs For Rogue Intelligence (0.2490s) 9/15/2020 9:31:03 PM Game Version: 2.505 9/15/2020 9:31:03 PM Eject Trash Into Hyperspace (0.1040s) 9/15/2020 9:31:03 PM Check For Extra Modules (0.0330s) 9/15/2020 9:31:03 PM Bring Cloaking Systems Online (0.2050s) 9/15/2020 9:31:03 PM Recalculate Speed Of Light (0.0570s) 9/15/2020 9:31:03 PM Optimize Comfort On Command Decks (0.1800s) 9/15/2020 9:31:03 PM Generating Framerates (0.0240s) 9/15/2020 9:31:03 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/15/2020 9:31:03 PM Mods: ExtendedShipVariants (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/15/2020 9:31:03 PM Check Nearby Stellar Masses (0.2200s) 9/15/2020 9:31:03 PM Remembering Alamo (0.0260s) 9/15/2020 9:31:03 PM Boot Audio Comms (0.0190s) 9/15/2020 9:31:03 PM Establish Individual Audio Links (0.0330s) 9/15/2020 9:31:04 PM Prepare Explosions and Crackles (0.2320s) 9/15/2020 9:31:04 PM No resolution change was required. 9/15/2020 9:31:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 9:31:04 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 9:31:04 PM Refresh Optical Lensing (0.0220s) 9/15/2020 9:31:04 PM Revise Fundamental Physical Laws (0.0090s) 9/15/2020 9:31:04 PM Calculate Odds Of Success (0.1020s) 9/15/2020 9:31:04 PM Briefly Panic (0.7010s) 9/15/2020 9:31:05 PM Install Confidence Routines (0.4180s) 9/15/2020 9:31:05 PM Bring Commander Interface Online (0.1480s) 9/15/2020 9:31:05 PM Motivate All Crews (0.0590s) 9/15/2020 9:31:05 PM Locating Available Networks (0.0390s) 9/15/2020 9:31:05 PM Externalizing Patterns (0.0660s) 9/15/2020 9:31:05 PM Hooking Externals (0.0140s) 9/15/2020 9:31:05 PM Handlizing Hooks (0.0150s) 9/15/2020 9:31:05 PM Disengaging Constants (0.0650s) 9/15/2020 9:31:05 PM Late Axionic Computations (0.2190s) 9/15/2020 9:31:05 PM Connecting to Fleet Command (0.0140s) 9/15/2020 9:31:05 PM Thinking Of Advice (0.0110s) 9/15/2020 9:31:06 PM Degaussing Advice (0.0450s) 9/15/2020 9:31:06 PM Reading Alien Diaries (0.0350s) 9/15/2020 9:31:06 PM Naming All Known Planets (0.2000s) 9/15/2020 9:31:06 PM Remembering Speeds (0.0440s) 9/15/2020 9:31:06 PM Prioritizing Targets (0.0330s) 9/15/2020 9:31:06 PM Rebooting Sensor Arrays (0.0290s) 9/15/2020 9:31:06 PM Unloading Prismatic Grid (0.0130s) 9/15/2020 9:31:06 PM Thinking Of Objectives (0.0240s) 9/15/2020 9:31:06 PM Inhibiting Visual Scans (0.0240s) 9/15/2020 9:31:06 PM Synthesizing Vocals (0.0150s) 9/15/2020 9:31:06 PM Investigating Map Signatures (0.0280s) 9/15/2020 9:31:06 PM Ventilating Scenarios (0.0120s) 9/15/2020 9:31:06 PM Decontaminating Targeting Systems (0.0130s) 9/15/2020 9:31:06 PM Ejecting Tactical Core (0.0150s) 9/15/2020 9:31:06 PM Calibrating Formations (0.0200s) 9/15/2020 9:31:06 PM Intercepting Galactic Maps (0.0170s) 9/15/2020 9:31:06 PM Discharging Colored Ions (0.0380s) 9/15/2020 9:31:06 PM Replicating Ion Colors (0.0120s) 9/15/2020 9:31:06 PM Faction Diagnostics (0.0610s) 9/15/2020 9:31:06 PM Buffering Hackers (0.2060s) 9/15/2020 9:31:06 PM Inverting Death (0.0160s) 9/15/2020 9:31:06 PM Linear Field Variance (0.0220s) 9/15/2020 9:31:06 PM Charging Marks (0.0130s) 9/15/2020 9:31:07 PM Guarding The Posts (0.1130s) 9/15/2020 9:31:07 PM Range Manifolds (0.0120s) 9/15/2020 9:31:07 PM Purging ROFs (0.0130s) 9/15/2020 9:31:07 PM Manipulating Speeds (0.0120s) 9/15/2020 9:31:07 PM Detecting Projectiles (0.0130s) 9/15/2020 9:31:07 PM Grouping Flow Fields (0.0150s) 9/15/2020 9:31:07 PM Modulating Flow Field Groups (0.0470s) 9/15/2020 9:31:07 PM Designing Fleets (0.0610s) 9/15/2020 9:31:07 PM Thinking Of Technologies (0.0180s) 9/15/2020 9:31:07 PM Categorizing Starboard Sensors (0.0140s) 9/15/2020 9:31:07 PM Injecting Galactic Variables (0.0250s) 9/15/2020 9:31:07 PM Cleansing Starfields (0.0460s) 9/15/2020 9:31:08 PM Pillaging Distant Planets (0.7140s) 9/15/2020 9:31:08 PM Categorizing All Planets (0.0140s) 9/15/2020 9:31:08 PM Organizing Commands (0.0340s) 9/15/2020 9:31:08 PM Calculating Firing Cones (0.0090s) 9/15/2020 9:31:09 PM Collapsing Pile Of Ship Parts (1.6251s) 9/15/2020 9:31:09 PM Re-Aligning Objectives (0.0280s) 9/15/2020 9:31:09 PM Sterilizing Test Chamber (0.0230s) 9/15/2020 9:31:25 PM Detecting Microfractures (15.9379s) 9/15/2020 9:31:25 PM Issuing Orders (0.0430s) 9/15/2020 9:31:25 PM Augmenting Infusers (0.0230s) 9/15/2020 9:31:25 PM Infusing (0.1430s) 9/15/2020 9:31:25 PM Post-Proton Surge (0.0090s) 9/15/2020 9:31:25 PM Stimulate Modulation (0.0610s) 9/15/2020 9:31:26 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/15/2020 9:31:26 PM Load Surrogates (0.4070s) 9/15/2020 9:31:27 PM Final Checks (1.3321s) 9/15/2020 9:31:27 PM Load Historical Documents (0.0060s) 9/15/2020 9:31:27 PM 25.7 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Pillaging Distant Planets (0.7s) Collapsing Pile Of Ship Parts (1.6s) Detecting Microfractures (15.9s) Load Surrogates (0.4s) Final Checks (1.3s) 9/15/2020 9:31:29 PM Hello Steam user 'Sir Limbo' 9/15/2020 9:31:32 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 9:31:32 PM Finish load save in 247.4ms 9/15/2020 9:31:32 PM PlayerAccount Arex has now been put in control of faction 1. 9/15/2020 9:31:32 PM Start Generate Partial Map with Realistic and seed 463853488 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 9:31:33 PM PlayerAccount Arex has now been put in control of faction 1. 9/15/2020 9:31:34 PM Generate Partial Map Complete 2103ms 9/16/2020 7:05:52 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 7:05:52 PM Boot up FleetOS (0.8190s) 9/16/2020 7:05:52 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 7:05:52 PM Check System Logs For Rogue Intelligence (0.3420s) 9/16/2020 7:05:53 PM Game Version: 2.506 9/16/2020 7:05:53 PM Eject Trash Into Hyperspace (0.1980s) 9/16/2020 7:05:53 PM Check For Extra Modules (0.0380s) 9/16/2020 7:05:53 PM Bring Cloaking Systems Online (0.0390s) 9/16/2020 7:05:53 PM Recalculate Speed Of Light (0.0660s) 9/16/2020 7:05:53 PM Optimize Comfort On Command Decks (0.1630s) 9/16/2020 7:05:53 PM Generating Framerates (0.0170s) 9/16/2020 7:05:53 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 7:05:53 PM Mods: ExtendedShipVariants (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) PreceptsOfThePrecursors (Disabled) RegenStarter (Disabled) Reprocesser_mod (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 7:05:53 PM Check Nearby Stellar Masses (0.2380s) 9/16/2020 7:05:53 PM Remembering Alamo (0.0290s) 9/16/2020 7:05:53 PM Boot Audio Comms (0.0170s) 9/16/2020 7:05:53 PM Establish Individual Audio Links (0.0350s) 9/16/2020 7:05:53 PM Prepare Explosions and Crackles (0.0580s) 9/16/2020 7:05:53 PM No resolution change was required. 9/16/2020 7:05:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 7:05:53 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 7:05:53 PM Refresh Optical Lensing (0.0230s) 9/16/2020 7:05:53 PM Revise Fundamental Physical Laws (0.0120s) 9/16/2020 7:05:54 PM Calculate Odds Of Success (0.2900s) 9/16/2020 7:05:54 PM Briefly Panic (0.6780s) 9/16/2020 7:05:55 PM Install Confidence Routines (0.4020s) 9/16/2020 7:05:55 PM Bring Commander Interface Online (0.1890s) 9/16/2020 7:05:55 PM Motivate All Crews (0.0580s) 9/16/2020 7:05:55 PM Locating Available Networks (0.0450s) 9/16/2020 7:05:55 PM Unable to run InitialSetupForDLL for dll _Reprocesser, error: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssembly (System.String DllName) [0x0019b] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type ReprocesserGlobalExternalData from dll _Reprocesser, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000012 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type ReprocesserShipExternalData from dll _Reprocesser, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000012 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Unable to run InitialSetupForDLL for dll SKCivilianIndustry, error: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool) at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.LoadAssembly (System.String DllName) [0x0019b] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianWorldExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianFactionExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianCargoExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianStatusExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianMilitiaExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Error: exception while instantiating type CivilianPlanetExternalData from dll SKCivilianIndustry, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null System.TypeLoadException: Could not resolve type with token 01000034 (from typeref, class/assembly Arcen.Universal.IArcenExternalDataPatternImplementation, ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:ArcenUniversal, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Arcen.Universal.IArcenExternalDataPatternImplementation member:(null) signature: at (wrapper managed-to-native) System.RuntimeType.GetConstructors_native(System.RuntimeType,System.Reflection.BindingFlags) at System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) [0x00034] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.GetDefaultConstructor () [0x0002c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenExternalTypeManager.InstantiateType[T] (System.Type type) [0x0002a] in :0 9/16/2020 7:05:55 PM Outer error while initializing a table Arcen.Universal.ArcenExternalDataPatternTable debugStage 2100: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.Universal.ArcenExternalDataPatternTable.DoPostInitializationAndSortingLogic () [0x00013] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x001b4] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/16/2020 7:05:55 PM Externalizing Patterns (0.1170s) 9/16/2020 7:05:55 PM Hooking Externals (0.0620s) 9/16/2020 7:05:55 PM Handlizing Hooks (0.1260s) 9/16/2020 7:05:55 PM Disengaging Constants (0.0810s) 9/16/2020 7:05:56 PM Late Axionic Computations (0.1590s) 9/16/2020 7:05:56 PM Connecting to Fleet Command (0.0170s) 9/16/2020 7:05:56 PM Thinking Of Advice (0.0100s) 9/16/2020 7:05:56 PM Degaussing Advice (0.0350s) 9/16/2020 7:05:56 PM Reading Alien Diaries (0.0400s) 9/16/2020 7:05:56 PM Naming All Known Planets (0.0100s) 9/16/2020 7:05:56 PM Remembering Speeds (0.0100s) 9/16/2020 7:05:56 PM Prioritizing Targets (0.0170s) 9/16/2020 7:05:56 PM Rebooting Sensor Arrays (0.0110s) 9/16/2020 7:05:56 PM Unloading Prismatic Grid (0.0140s) 9/16/2020 7:05:56 PM Thinking Of Objectives (0.0200s) 9/16/2020 7:05:56 PM Inhibiting Visual Scans (0.0120s) 9/16/2020 7:05:56 PM Synthesizing Vocals (0.0100s) 9/16/2020 7:05:56 PM Investigating Map Signatures (0.0170s) 9/16/2020 7:05:56 PM Ventilating Scenarios (0.0110s) 9/16/2020 7:05:56 PM Decontaminating Targeting Systems (0.0100s) 9/16/2020 7:05:56 PM Ejecting Tactical Core (0.0090s) 9/16/2020 7:05:56 PM Calibrating Formations (0.0140s) 9/16/2020 7:05:56 PM Intercepting Galactic Maps (0.0160s) 9/16/2020 7:05:56 PM Discharging Colored Ions (0.0290s) 9/16/2020 7:05:56 PM Replicating Ion Colors (0.0090s) 9/16/2020 7:05:56 PM Faction Diagnostics (0.0320s) 9/16/2020 7:05:56 PM Buffering Hackers (0.0690s) 9/16/2020 7:05:56 PM Inverting Death (0.0100s) 9/16/2020 7:05:56 PM Linear Field Variance (0.0180s) 9/16/2020 7:05:56 PM Charging Marks (0.0120s) 9/16/2020 7:05:56 PM Guarding The Posts (0.1060s) 9/16/2020 7:05:56 PM Range Manifolds (0.0140s) 9/16/2020 7:05:56 PM Purging ROFs (0.0110s) 9/16/2020 7:05:56 PM Manipulating Speeds (0.0100s) 9/16/2020 7:05:56 PM Detecting Projectiles (0.0100s) 9/16/2020 7:05:56 PM Grouping Flow Fields (0.0190s) 9/16/2020 7:05:56 PM Modulating Flow Field Groups (0.0510s) 9/16/2020 7:05:56 PM Designing Fleets (0.0750s) 9/16/2020 7:05:56 PM Thinking Of Technologies (0.0260s) 9/16/2020 7:05:56 PM Categorizing Starboard Sensors (0.0120s) 9/16/2020 7:05:56 PM Injecting Galactic Variables (0.0210s) 9/16/2020 7:05:56 PM Wiping Down Starfields (0.0310s) 9/16/2020 7:05:57 PM Combing Distant Planets (0.6930s) 9/16/2020 7:05:57 PM Categorizing All Planets (0.0150s) 9/16/2020 7:05:57 PM Organizing Commands (0.0370s) 9/16/2020 7:05:57 PM Calculating Firing Cones (0.0080s) 9/16/2020 7:05:59 PM Splitting Ship Parts Into Smaller Parts (1.5401s) 9/16/2020 7:05:59 PM Re-Aligning Objectives (0.0410s) 9/16/2020 7:05:59 PM Sterilizing Test Chamber (0.0300s) 9/16/2020 7:08:36 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 7:08:36 PM Boot up FleetOS (0.4330s) 9/16/2020 7:08:37 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 7:08:37 PM Check System Logs For Rogue Intelligence (0.1970s) 9/16/2020 7:08:37 PM Game Version: 2.506 9/16/2020 7:08:37 PM Eject Trash Into Hyperspace (0.1420s) 9/16/2020 7:08:37 PM Check For Extra Modules (0.0510s) 9/16/2020 7:08:37 PM Bring Cloaking Systems Online (0.1880s) 9/16/2020 7:08:37 PM Recalculate Speed Of Light (0.0510s) 9/16/2020 7:08:37 PM Optimize Comfort On Command Decks (0.1650s) 9/16/2020 7:08:37 PM Generating Framerates (0.0120s) 9/16/2020 7:08:37 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 7:08:37 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 7:08:37 PM Check Nearby Stellar Masses (0.2010s) 9/16/2020 7:08:37 PM Remembering Alamo (0.0190s) 9/16/2020 7:08:37 PM Boot Audio Comms (0.0100s) 9/16/2020 7:08:37 PM Establish Individual Audio Links (0.0250s) 9/16/2020 7:08:38 PM Prepare Explosions and Crackles (0.0280s) 9/16/2020 7:08:38 PM No resolution change was required. 9/16/2020 7:08:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 7:08:38 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 7:08:38 PM Refresh Optical Lensing (0.0150s) 9/16/2020 7:08:38 PM Revise Fundamental Physical Laws (0.1750s) 9/16/2020 7:08:38 PM Calculate Odds Of Success (0.0640s) 9/16/2020 7:08:38 PM Briefly Panic (0.3620s) 9/16/2020 7:08:38 PM Install Confidence Routines (0.3300s) 9/16/2020 7:08:39 PM Bring Commander Interface Online (0.1460s) 9/16/2020 7:08:39 PM Motivate All Crews (0.0710s) 9/16/2020 7:08:39 PM Locating Available Networks (0.1240s) 9/16/2020 7:08:39 PM Externalizing Patterns (0.0320s) 9/16/2020 7:08:39 PM Hooking Externals (0.0160s) 9/16/2020 7:08:39 PM Handlizing Hooks (0.0120s) 9/16/2020 7:08:39 PM Disengaging Constants (0.0470s) 9/16/2020 7:08:39 PM Late Axionic Computations (0.0860s) 9/16/2020 7:08:39 PM Connecting to Fleet Command (0.0130s) 9/16/2020 7:08:39 PM Thinking Of Advice (0.0200s) 9/16/2020 7:08:39 PM Degaussing Advice (0.0180s) 9/16/2020 7:08:39 PM Reading Alien Diaries (0.0170s) 9/16/2020 7:08:39 PM Naming All Known Planets (0.0100s) 9/16/2020 7:08:39 PM Remembering Speeds (0.0090s) 9/16/2020 7:08:39 PM Prioritizing Targets (0.0140s) 9/16/2020 7:08:39 PM Rebooting Sensor Arrays (0.0080s) 9/16/2020 7:08:39 PM Unloading Prismatic Grid (0.0080s) 9/16/2020 7:08:39 PM Thinking Of Objectives (0.0100s) 9/16/2020 7:08:39 PM Inhibiting Visual Scans (0.0110s) 9/16/2020 7:08:39 PM Synthesizing Vocals (0.0090s) 9/16/2020 7:08:39 PM Investigating Map Signatures (0.0140s) 9/16/2020 7:08:39 PM Ventilating Scenarios (0.0070s) 9/16/2020 7:08:39 PM Decontaminating Targeting Systems (0.0100s) 9/16/2020 7:08:39 PM Ejecting Tactical Core (0.0090s) 9/16/2020 7:08:39 PM Calibrating Formations (0.0080s) 9/16/2020 7:08:39 PM Intercepting Galactic Maps (0.0080s) 9/16/2020 7:08:39 PM Discharging Colored Ions (0.0260s) 9/16/2020 7:08:39 PM Replicating Ion Colors (0.0080s) 9/16/2020 7:08:39 PM Faction Diagnostics (0.0170s) 9/16/2020 7:08:39 PM Buffering Hackers (0.0230s) 9/16/2020 7:08:39 PM Inverting Death (0.0090s) 9/16/2020 7:08:39 PM Linear Field Variance (0.0100s) 9/16/2020 7:08:39 PM Charging Marks (0.0090s) 9/16/2020 7:08:39 PM Guarding The Posts (0.0910s) 9/16/2020 7:08:39 PM Range Manifolds (0.0070s) 9/16/2020 7:08:39 PM Purging ROFs (0.0110s) 9/16/2020 7:08:39 PM Manipulating Speeds (0.0140s) 9/16/2020 7:08:39 PM Detecting Projectiles (0.0070s) 9/16/2020 7:08:39 PM Grouping Flow Fields (0.0120s) 9/16/2020 7:08:39 PM Modulating Flow Field Groups (0.0370s) 9/16/2020 7:08:40 PM Designing Fleets (0.0390s) 9/16/2020 7:08:40 PM Thinking Of Technologies (0.0130s) 9/16/2020 7:08:40 PM Categorizing Starboard Sensors (0.0090s) 9/16/2020 7:08:40 PM Injecting Galactic Variables (0.0220s) 9/16/2020 7:08:40 PM Initiating Starfields (0.0260s) 9/16/2020 7:08:40 PM Rejecting Distant Planets (0.2350s) 9/16/2020 7:08:40 PM Categorizing All Planets (0.0070s) 9/16/2020 7:08:40 PM Organizing Commands (0.0300s) 9/16/2020 7:08:40 PM Calculating Firing Cones (0.0120s) 9/16/2020 7:08:41 PM Declaring Ship Parts At Customs (1.3191s) 9/16/2020 7:08:41 PM Re-Aligning Objectives (0.0240s) 9/16/2020 7:08:41 PM Sterilizing Test Chamber (0.0140s) 9/16/2020 7:08:47 PM Upgrade Blast Capacity (6.0113s) 9/16/2020 7:08:47 PM Issuing Orders (0.0380s) 9/16/2020 7:08:47 PM Augmenting Infusers (0.0130s) 9/16/2020 7:08:47 PM Infusing (0.0940s) 9/16/2020 7:08:47 PM Post-Proton Surge (0.0070s) 9/16/2020 7:08:47 PM Stimulate Modulation (0.0510s) 9/16/2020 7:08:48 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 7:08:48 PM Load Surrogates (0.3390s) 9/16/2020 7:08:49 PM Final Checks (1.4341s) 9/16/2020 7:08:49 PM Load Historical Documents (0.0050s) 9/16/2020 7:08:49 PM 13.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Declaring Ship Parts At Customs (1.3s) Upgrade Blast Capacity (6.0s) Load Surrogates (0.3s) Final Checks (1.4s) 9/16/2020 7:08:50 PM Hello Steam user 'Sir Limbo' 9/16/2020 7:08:53 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 7:08:53 PM Finish load save in 95.1ms 9/16/2020 7:08:54 PM Start Generate Partial Map with Realistic and seed 582552499 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 7:08:54 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 7:09:14 PM Start Generate FULL Map with Realistic and seed 582552499 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/16/2020 7:09:14 PM Generate FULL Map Complete 643ms 9/16/2020 7:09:22 PM Faction Printout: Marauders (Modified) -> ID 14 9/16/2020 7:09:39 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s1.save Source1: AnythingElse Source3: LoadingSaveGame 9/16/2020 7:09:40 PM Faction Printout: Marauders (Modified) -> ID 14 9/16/2020 7:09:40 PM Finish load save in 364.1ms 9/16/2020 9:44:27 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 9:44:27 PM Boot up FleetOS (0.7910s) 9/16/2020 9:44:27 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 9:44:27 PM Check System Logs For Rogue Intelligence (0.3380s) 9/16/2020 9:44:27 PM Game Version: 2.506 9/16/2020 9:44:27 PM Eject Trash Into Hyperspace (0.1780s) 9/16/2020 9:44:27 PM Check For Extra Modules (0.0550s) 9/16/2020 9:44:27 PM Bring Cloaking Systems Online (0.1940s) 9/16/2020 9:44:27 PM Recalculate Speed Of Light (0.0500s) 9/16/2020 9:44:28 PM Optimize Comfort On Command Decks (0.1940s) 9/16/2020 9:44:28 PM Generating Framerates (0.0120s) 9/16/2020 9:44:28 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 9:44:28 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 9:44:28 PM Check Nearby Stellar Masses (0.2330s) 9/16/2020 9:44:28 PM Remembering Alamo (0.0230s) 9/16/2020 9:44:28 PM Boot Audio Comms (0.0100s) 9/16/2020 9:44:28 PM Establish Individual Audio Links (0.0240s) 9/16/2020 9:44:28 PM Prepare Explosions and Crackles (0.0320s) 9/16/2020 9:44:28 PM No resolution change was required. 9/16/2020 9:44:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 9:44:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 9:44:28 PM Refresh Optical Lensing (0.2050s) 9/16/2020 9:44:28 PM Revise Fundamental Physical Laws (0.0120s) 9/16/2020 9:44:28 PM Calculate Odds Of Success (0.0750s) 9/16/2020 9:44:29 PM Briefly Panic (0.6450s) 9/16/2020 9:44:29 PM Install Confidence Routines (0.3880s) 9/16/2020 9:44:29 PM Bring Commander Interface Online (0.1550s) 9/16/2020 9:44:29 PM Motivate All Crews (0.0610s) 9/16/2020 9:44:29 PM Locating Available Networks (0.0350s) 9/16/2020 9:44:30 PM Externalizing Patterns (0.0340s) 9/16/2020 9:44:30 PM Hooking Externals (0.0170s) 9/16/2020 9:44:30 PM Handlizing Hooks (0.1620s) 9/16/2020 9:44:30 PM Disengaging Constants (0.0440s) 9/16/2020 9:44:30 PM Late Axionic Computations (0.1920s) 9/16/2020 9:44:30 PM Connecting to Fleet Command (0.0120s) 9/16/2020 9:44:30 PM Thinking Of Advice (0.0070s) 9/16/2020 9:44:30 PM Degaussing Advice (0.0220s) 9/16/2020 9:44:30 PM Reading Alien Diaries (0.0170s) 9/16/2020 9:44:30 PM Naming All Known Planets (0.0080s) 9/16/2020 9:44:30 PM Remembering Speeds (0.0090s) 9/16/2020 9:44:30 PM Prioritizing Targets (0.0090s) 9/16/2020 9:44:30 PM Rebooting Sensor Arrays (0.0180s) 9/16/2020 9:44:30 PM Unloading Prismatic Grid (0.0110s) 9/16/2020 9:44:30 PM Thinking Of Objectives (0.0070s) 9/16/2020 9:44:30 PM Inhibiting Visual Scans (0.0240s) 9/16/2020 9:44:30 PM Synthesizing Vocals (0.0090s) 9/16/2020 9:44:30 PM Investigating Map Signatures (0.0160s) 9/16/2020 9:44:30 PM Ventilating Scenarios (0.0110s) 9/16/2020 9:44:30 PM Decontaminating Targeting Systems (0.0160s) 9/16/2020 9:44:30 PM Ejecting Tactical Core (0.0110s) 9/16/2020 9:44:30 PM Calibrating Formations (0.0080s) 9/16/2020 9:44:30 PM Intercepting Galactic Maps (0.0160s) 9/16/2020 9:44:30 PM Discharging Colored Ions (0.0270s) 9/16/2020 9:44:30 PM Replicating Ion Colors (0.0100s) 9/16/2020 9:44:30 PM Faction Diagnostics (0.0260s) 9/16/2020 9:44:30 PM Buffering Hackers (0.0270s) 9/16/2020 9:44:30 PM Inverting Death (0.0110s) 9/16/2020 9:44:30 PM Linear Field Variance (0.0130s) 9/16/2020 9:44:30 PM Charging Marks (0.0090s) 9/16/2020 9:44:30 PM Guarding The Posts (0.1080s) 9/16/2020 9:44:30 PM Range Manifolds (0.0090s) 9/16/2020 9:44:30 PM Purging ROFs (0.0090s) 9/16/2020 9:44:30 PM Manipulating Speeds (0.0090s) 9/16/2020 9:44:30 PM Detecting Projectiles (0.0090s) 9/16/2020 9:44:30 PM Grouping Flow Fields (0.0170s) 9/16/2020 9:44:30 PM Modulating Flow Field Groups (0.0420s) 9/16/2020 9:44:31 PM Designing Fleets (0.0410s) 9/16/2020 9:44:31 PM Thinking Of Technologies (0.0160s) 9/16/2020 9:44:31 PM Categorizing Starboard Sensors (0.0120s) 9/16/2020 9:44:31 PM Injecting Galactic Variables (0.0160s) 9/16/2020 9:44:31 PM Dropping Starfields (0.0320s) 9/16/2020 9:44:31 PM Fondly Remembering Distant Planets (0.5740s) 9/16/2020 9:44:31 PM Categorizing All Planets (0.0120s) 9/16/2020 9:44:31 PM Organizing Commands (0.0220s) 9/16/2020 9:44:31 PM Calculating Firing Cones (0.0100s) 9/16/2020 9:44:33 PM Offending Sentient Ship Parts (1.3411s) 9/16/2020 9:44:33 PM Re-Aligning Objectives (0.0260s) 9/16/2020 9:44:33 PM Sterilizing Test Chamber (0.0220s) 9/16/2020 9:44:46 PM Weaponizing Cryonics (13.1188s) 9/16/2020 9:44:46 PM Issuing Orders (0.0390s) 9/16/2020 9:44:46 PM Augmenting Infusers (0.0100s) 9/16/2020 9:44:46 PM Infusing (0.0330s) 9/16/2020 9:44:46 PM Post-Proton Surge (0.0080s) 9/16/2020 9:44:46 PM Stimulate Modulation (0.0530s) 9/16/2020 9:44:46 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 9:44:46 PM Load Surrogates (0.1890s) 9/16/2020 9:44:47 PM Final Checks (1.1771s) 9/16/2020 9:44:47 PM Load Historical Documents (0.0050s) 9/16/2020 9:44:47 PM 21.5 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Fondly Remembering Distant Planets (0.6s) Offending Sentient Ship Parts (1.3s) Weaponizing Cryonics (13.1s) Final Checks (1.2s) 9/16/2020 9:44:48 PM Hello Steam user 'Sir Limbo' 9/16/2020 9:44:51 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 9:44:51 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 9:44:52 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/16/2020 9:44:52 PM loading as template 9/16/2020 9:44:52 PM Added the faction AIReserves. 9/16/2020 9:44:52 PM Added the faction AntiAIZombie. 9/16/2020 9:44:52 PM Added the faction AntiEveryoneZombie. 9/16/2020 9:44:52 PM Added the faction AntiPlayerZombie. 9/16/2020 9:44:52 PM Added the faction Mercenary. 9/16/2020 9:44:52 PM Finish load save in 741.2ms 9/16/2020 9:44:52 PM Start Generate Partial Map with Realistic and seed 1251500345 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/16/2020 9:44:52 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 9:44:52 PM Generate Partial Map Complete 225ms 9/16/2020 9:45:04 PM Start Generate FULL Map with Realistic and seed 1251500345 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/16/2020 9:45:04 PM Generate FULL Map Complete 595ms 9/16/2020 9:45:05 PM Creation: Marauders (Modified) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5d7c657e3ea24304b787352baad68e23>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/16/2020 9:45:05 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <5d7c657e3ea24304b787352baad68e23>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in :0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in :0 at Arcen.Universal.ArcenExternalDataLookup.GetCollectionByPatternIndex (System.Int32 Index, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00000] in :0 at Reworks.ExtensionMethodsFor_ModifiedMarauderDataExt.GetModifiedMarauderDataExt (Arcen.AIW2.Core.Faction ParentObject, Arcen.Universal.ExternalDataRetrieval retrievalType) [0x00000] in <5d7c657e3ea24304b787352baad68e23>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <5d7c657e3ea24304b787352baad68e23>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/16/2020 10:14:03 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 10:14:03 PM Boot up FleetOS (0.4250s) 9/16/2020 10:14:03 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 10:14:03 PM Check System Logs For Rogue Intelligence (0.1960s) 9/16/2020 10:14:03 PM Game Version: 2.506 9/16/2020 10:14:03 PM Eject Trash Into Hyperspace (0.0960s) 9/16/2020 10:14:03 PM Check For Extra Modules (0.0300s) 9/16/2020 10:14:04 PM Bring Cloaking Systems Online (0.1770s) 9/16/2020 10:14:04 PM Recalculate Speed Of Light (0.0460s) 9/16/2020 10:14:04 PM Optimize Comfort On Command Decks (0.1680s) 9/16/2020 10:14:04 PM Generating Framerates (0.0270s) 9/16/2020 10:14:04 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 10:14:04 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 10:14:04 PM Check Nearby Stellar Masses (0.1900s) 9/16/2020 10:14:04 PM Remembering Alamo (0.0200s) 9/16/2020 10:14:04 PM Boot Audio Comms (0.0100s) 9/16/2020 10:14:04 PM Establish Individual Audio Links (0.0240s) 9/16/2020 10:14:04 PM Prepare Explosions and Crackles (0.0340s) 9/16/2020 10:14:04 PM No resolution change was required. 9/16/2020 10:14:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 10:14:04 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 10:14:04 PM Refresh Optical Lensing (0.1850s) 9/16/2020 10:14:04 PM Revise Fundamental Physical Laws (0.0110s) 9/16/2020 10:14:04 PM Calculate Odds Of Success (0.0600s) 9/16/2020 10:14:05 PM Briefly Panic (0.3470s) 9/16/2020 10:14:05 PM Install Confidence Routines (0.3890s) 9/16/2020 10:14:05 PM Bring Commander Interface Online (0.1470s) 9/16/2020 10:14:05 PM Motivate All Crews (0.0450s) 9/16/2020 10:14:05 PM Locating Available Networks (0.0260s) 9/16/2020 10:14:05 PM Externalizing Patterns (0.0320s) 9/16/2020 10:14:05 PM Hooking Externals (0.0170s) 9/16/2020 10:14:05 PM Handlizing Hooks (0.0130s) 9/16/2020 10:14:05 PM Disengaging Constants (0.0440s) 9/16/2020 10:14:06 PM Late Axionic Computations (0.1060s) 9/16/2020 10:14:06 PM Connecting to Fleet Command (0.0090s) 9/16/2020 10:14:06 PM Thinking Of Advice (0.0090s) 9/16/2020 10:14:06 PM Degaussing Advice (0.0150s) 9/16/2020 10:14:06 PM Reading Alien Diaries (0.0120s) 9/16/2020 10:14:06 PM Naming All Known Planets (0.0060s) 9/16/2020 10:14:06 PM Remembering Speeds (0.0110s) 9/16/2020 10:14:06 PM Prioritizing Targets (0.0080s) 9/16/2020 10:14:06 PM Rebooting Sensor Arrays (0.0070s) 9/16/2020 10:14:06 PM Unloading Prismatic Grid (0.0080s) 9/16/2020 10:14:06 PM Thinking Of Objectives (0.0080s) 9/16/2020 10:14:06 PM Inhibiting Visual Scans (0.0140s) 9/16/2020 10:14:06 PM Synthesizing Vocals (0.0080s) 9/16/2020 10:14:06 PM Investigating Map Signatures (0.0130s) 9/16/2020 10:14:06 PM Ventilating Scenarios (0.0060s) 9/16/2020 10:14:06 PM Decontaminating Targeting Systems (0.0090s) 9/16/2020 10:14:06 PM Ejecting Tactical Core (0.0130s) 9/16/2020 10:14:06 PM Calibrating Formations (0.0080s) 9/16/2020 10:14:06 PM Intercepting Galactic Maps (0.0070s) 9/16/2020 10:14:06 PM Discharging Colored Ions (0.0270s) 9/16/2020 10:14:06 PM Replicating Ion Colors (0.0080s) 9/16/2020 10:14:06 PM Faction Diagnostics (0.0170s) 9/16/2020 10:14:06 PM Buffering Hackers (0.0210s) 9/16/2020 10:14:06 PM Inverting Death (0.0090s) 9/16/2020 10:14:06 PM Linear Field Variance (0.0090s) 9/16/2020 10:14:06 PM Charging Marks (0.0080s) 9/16/2020 10:14:06 PM Guarding The Posts (0.0920s) 9/16/2020 10:14:06 PM Range Manifolds (0.0070s) 9/16/2020 10:14:06 PM Purging ROFs (0.0090s) 9/16/2020 10:14:06 PM Manipulating Speeds (0.0110s) 9/16/2020 10:14:06 PM Detecting Projectiles (0.0070s) 9/16/2020 10:14:06 PM Grouping Flow Fields (0.0110s) 9/16/2020 10:14:06 PM Modulating Flow Field Groups (0.0370s) 9/16/2020 10:14:06 PM Designing Fleets (0.0370s) 9/16/2020 10:14:06 PM Thinking Of Technologies (0.0150s) 9/16/2020 10:14:06 PM Categorizing Starboard Sensors (0.0090s) 9/16/2020 10:14:06 PM Injecting Galactic Variables (0.0160s) 9/16/2020 10:14:06 PM Gazing Into Starfields (0.0250s) 9/16/2020 10:14:06 PM Reconstituting Distant Planets (0.2070s) 9/16/2020 10:14:06 PM Categorizing All Planets (0.0100s) 9/16/2020 10:14:06 PM Organizing Commands (0.0200s) 9/16/2020 10:14:06 PM Calculating Firing Cones (0.0080s) 9/16/2020 10:14:08 PM Offending Sentient Ship Parts (1.2661s) 9/16/2020 10:14:08 PM Re-Aligning Objectives (0.0200s) 9/16/2020 10:14:08 PM Sterilizing Test Chamber (0.0130s) 9/16/2020 10:14:13 PM Collecting Solar Wind (5.0393s) 9/16/2020 10:14:13 PM Issuing Orders (0.0350s) 9/16/2020 10:14:13 PM Augmenting Infusers (0.0080s) 9/16/2020 10:14:13 PM Infusing (0.0250s) 9/16/2020 10:14:13 PM Post-Proton Surge (0.0060s) 9/16/2020 10:14:13 PM Stimulate Modulation (0.0520s) 9/16/2020 10:14:13 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 10:14:13 PM Load Surrogates (0.1510s) 9/16/2020 10:14:14 PM Final Checks (1.1441s) 9/16/2020 10:14:14 PM Load Historical Documents (0.0040s) 9/16/2020 10:14:14 PM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Offending Sentient Ship Parts (1.3s) Collecting Solar Wind (5.0s) Final Checks (1.1s) 9/16/2020 10:14:14 PM Hello Steam user 'Sir Limbo' 9/16/2020 10:14:49 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 10:14:49 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:14:49 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/16/2020 10:14:49 PM loading as template 9/16/2020 10:14:49 PM Added the faction AIReserves. 9/16/2020 10:14:49 PM Added the faction AntiAIZombie. 9/16/2020 10:14:49 PM Added the faction AntiEveryoneZombie. 9/16/2020 10:14:49 PM Added the faction AntiPlayerZombie. 9/16/2020 10:14:49 PM Added the faction Mercenary. 9/16/2020 10:14:49 PM Finish load save in 590.4ms 9/16/2020 10:14:49 PM Start Generate Partial Map with Realistic and seed 1620103218 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/16/2020 10:14:50 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:14:50 PM Generate Partial Map Complete 383ms 9/16/2020 10:15:42 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 10:15:43 PM Boot up FleetOS (0.4270s) 9/16/2020 10:15:43 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 10:15:43 PM Check System Logs For Rogue Intelligence (0.2090s) 9/16/2020 10:15:43 PM Game Version: 2.506 9/16/2020 10:15:43 PM Eject Trash Into Hyperspace (0.1030s) 9/16/2020 10:15:43 PM Check For Extra Modules (0.0330s) 9/16/2020 10:15:43 PM Bring Cloaking Systems Online (0.1950s) 9/16/2020 10:15:43 PM Recalculate Speed Of Light (0.0450s) 9/16/2020 10:15:43 PM Optimize Comfort On Command Decks (0.1680s) 9/16/2020 10:15:43 PM Generating Framerates (0.0120s) 9/16/2020 10:15:43 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 10:15:43 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 10:15:43 PM Check Nearby Stellar Masses (0.2160s) 9/16/2020 10:15:44 PM Remembering Alamo (0.0190s) 9/16/2020 10:15:44 PM Boot Audio Comms (0.0150s) 9/16/2020 10:15:44 PM Establish Individual Audio Links (0.0270s) 9/16/2020 10:15:44 PM Prepare Explosions and Crackles (0.0340s) 9/16/2020 10:15:44 PM No resolution change was required. 9/16/2020 10:15:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 10:15:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 10:15:44 PM Refresh Optical Lensing (0.1980s) 9/16/2020 10:15:44 PM Revise Fundamental Physical Laws (0.0120s) 9/16/2020 10:15:44 PM Calculate Odds Of Success (0.0720s) 9/16/2020 10:15:44 PM Briefly Panic (0.3550s) 9/16/2020 10:15:45 PM Install Confidence Routines (0.3620s) 9/16/2020 10:15:45 PM Bring Commander Interface Online (0.1400s) 9/16/2020 10:15:45 PM Motivate All Crews (0.0480s) 9/16/2020 10:15:45 PM Locating Available Networks (0.0280s) 9/16/2020 10:15:45 PM Externalizing Patterns (0.0310s) 9/16/2020 10:15:45 PM Hooking Externals (0.0190s) 9/16/2020 10:15:45 PM Handlizing Hooks (0.1630s) 9/16/2020 10:15:45 PM Disengaging Constants (0.0330s) 9/16/2020 10:15:45 PM Late Axionic Computations (0.1000s) 9/16/2020 10:15:45 PM Connecting to Fleet Command (0.0100s) 9/16/2020 10:15:45 PM Thinking Of Advice (0.0220s) 9/16/2020 10:15:45 PM Degaussing Advice (0.0200s) 9/16/2020 10:15:45 PM Reading Alien Diaries (0.0180s) 9/16/2020 10:15:45 PM Naming All Known Planets (0.0100s) 9/16/2020 10:15:45 PM Remembering Speeds (0.0130s) 9/16/2020 10:15:45 PM Prioritizing Targets (0.0120s) 9/16/2020 10:15:45 PM Rebooting Sensor Arrays (0.0090s) 9/16/2020 10:15:45 PM Unloading Prismatic Grid (0.0120s) 9/16/2020 10:15:45 PM Thinking Of Objectives (0.0070s) 9/16/2020 10:15:45 PM Inhibiting Visual Scans (0.0100s) 9/16/2020 10:15:45 PM Synthesizing Vocals (0.0090s) 9/16/2020 10:15:45 PM Investigating Map Signatures (0.0140s) 9/16/2020 10:15:45 PM Ventilating Scenarios (0.0080s) 9/16/2020 10:15:45 PM Decontaminating Targeting Systems (0.0090s) 9/16/2020 10:15:45 PM Ejecting Tactical Core (0.0080s) 9/16/2020 10:15:45 PM Calibrating Formations (0.0080s) 9/16/2020 10:15:45 PM Intercepting Galactic Maps (0.0090s) 9/16/2020 10:15:45 PM Discharging Colored Ions (0.0280s) 9/16/2020 10:15:45 PM Replicating Ion Colors (0.0070s) 9/16/2020 10:15:45 PM Faction Diagnostics (0.0200s) 9/16/2020 10:15:45 PM Buffering Hackers (0.0200s) 9/16/2020 10:15:45 PM Inverting Death (0.0080s) 9/16/2020 10:15:45 PM Linear Field Variance (0.0090s) 9/16/2020 10:15:45 PM Charging Marks (0.0080s) 9/16/2020 10:15:46 PM Guarding The Posts (0.0960s) 9/16/2020 10:15:46 PM Range Manifolds (0.0090s) 9/16/2020 10:15:46 PM Purging ROFs (0.0080s) 9/16/2020 10:15:46 PM Manipulating Speeds (0.0080s) 9/16/2020 10:15:46 PM Detecting Projectiles (0.0070s) 9/16/2020 10:15:46 PM Grouping Flow Fields (0.0120s) 9/16/2020 10:15:46 PM Modulating Flow Field Groups (0.0360s) 9/16/2020 10:15:46 PM Designing Fleets (0.0340s) 9/16/2020 10:15:46 PM Thinking Of Technologies (0.0150s) 9/16/2020 10:15:46 PM Categorizing Starboard Sensors (0.0080s) 9/16/2020 10:15:46 PM Injecting Galactic Variables (0.0190s) 9/16/2020 10:15:46 PM Hoping Starfields Are Nice (0.0270s) 9/16/2020 10:15:46 PM Destroying Distant Planets (0.2420s) 9/16/2020 10:15:46 PM Categorizing All Planets (0.0100s) 9/16/2020 10:15:46 PM Organizing Commands (0.0200s) 9/16/2020 10:15:46 PM Calculating Firing Cones (0.0070s) 9/16/2020 10:15:47 PM Remembering Lost Ship Parts (1.3371s) 9/16/2020 10:15:47 PM Re-Aligning Objectives (0.0260s) 9/16/2020 10:15:47 PM Sterilizing Test Chamber (0.0160s) 9/16/2020 10:15:52 PM Ejecting Data Cores (4.6343s) 9/16/2020 10:15:52 PM Issuing Orders (0.0360s) 9/16/2020 10:15:52 PM Augmenting Infusers (0.0070s) 9/16/2020 10:15:52 PM Infusing (0.0270s) 9/16/2020 10:15:52 PM Post-Proton Surge (0.0070s) 9/16/2020 10:15:52 PM Stimulate Modulation (0.0500s) 9/16/2020 10:15:52 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 10:15:52 PM Load Surrogates (0.1490s) 9/16/2020 10:15:54 PM Final Checks (1.2151s) 9/16/2020 10:15:54 PM Load Historical Documents (0.0040s) 9/16/2020 10:15:54 PM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Remembering Lost Ship Parts (1.3s) Ejecting Data Cores (4.6s) Final Checks (1.2s) 9/16/2020 10:15:54 PM Hello Steam user 'Sir Limbo' 9/16/2020 10:15:59 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 10:15:59 PM Finish load save in 196.6ms 9/16/2020 10:15:59 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:15:59 PM Start Generate Partial Map with Realistic and seed 391559791 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 10:16:00 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:16:00 PM Generate Partial Map Complete 441ms 9/16/2020 10:18:45 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 10:18:45 PM Boot up FleetOS (0.4700s) 9/16/2020 10:18:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2020 10:18:45 PM Check System Logs For Rogue Intelligence (0.2020s) 9/16/2020 10:18:45 PM Game Version: 2.506 9/16/2020 10:18:45 PM Eject Trash Into Hyperspace (0.1080s) 9/16/2020 10:18:45 PM Check For Extra Modules (0.0320s) 9/16/2020 10:18:45 PM Bring Cloaking Systems Online (0.0240s) 9/16/2020 10:18:45 PM Recalculate Speed Of Light (0.0330s) 9/16/2020 10:18:45 PM Optimize Comfort On Command Decks (0.0430s) 9/16/2020 10:18:45 PM Generating Framerates (0.0110s) 9/16/2020 10:18:45 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 10:18:45 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 10:18:45 PM Check Nearby Stellar Masses (0.0640s) 9/16/2020 10:18:45 PM Remembering Alamo (0.0230s) 9/16/2020 10:18:45 PM Boot Audio Comms (0.0160s) 9/16/2020 10:18:45 PM Establish Individual Audio Links (0.0290s) 9/16/2020 10:18:45 PM Prepare Explosions and Crackles (0.0380s) 9/16/2020 10:18:45 PM No resolution change was required. 9/16/2020 10:18:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 10:18:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 10:18:45 PM Refresh Optical Lensing (0.0110s) 9/16/2020 10:18:45 PM Revise Fundamental Physical Laws (0.0070s) 9/16/2020 10:18:45 PM Calculate Odds Of Success (0.0710s) 9/16/2020 10:18:46 PM Briefly Panic (0.7140s) 9/16/2020 10:18:47 PM Install Confidence Routines (0.4410s) 9/16/2020 10:18:47 PM Bring Commander Interface Online (0.1330s) 9/16/2020 10:18:47 PM Motivate All Crews (0.0490s) 9/16/2020 10:18:47 PM Locating Available Networks (0.0370s) 9/16/2020 10:18:47 PM Externalizing Patterns (0.0290s) 9/16/2020 10:18:47 PM Hooking Externals (0.0110s) 9/16/2020 10:18:47 PM Handlizing Hooks (0.0110s) 9/16/2020 10:18:47 PM Disengaging Constants (0.0390s) 9/16/2020 10:18:47 PM Late Axionic Computations (0.0830s) 9/16/2020 10:18:47 PM Connecting to Fleet Command (0.0080s) 9/16/2020 10:18:47 PM Thinking Of Advice (0.0070s) 9/16/2020 10:18:47 PM Degaussing Advice (0.0160s) 9/16/2020 10:18:47 PM Reading Alien Diaries (0.0160s) 9/16/2020 10:18:47 PM Naming All Known Planets (0.0080s) 9/16/2020 10:18:47 PM Remembering Speeds (0.0100s) 9/16/2020 10:18:47 PM Prioritizing Targets (0.0100s) 9/16/2020 10:18:47 PM Rebooting Sensor Arrays (0.0070s) 9/16/2020 10:18:47 PM Unloading Prismatic Grid (0.0080s) 9/16/2020 10:18:47 PM Thinking Of Objectives (0.0080s) 9/16/2020 10:18:47 PM Inhibiting Visual Scans (0.0140s) 9/16/2020 10:18:47 PM Synthesizing Vocals (0.0090s) 9/16/2020 10:18:47 PM Investigating Map Signatures (0.0120s) 9/16/2020 10:18:47 PM Ventilating Scenarios (0.0070s) 9/16/2020 10:18:47 PM Decontaminating Targeting Systems (0.0080s) 9/16/2020 10:18:47 PM Ejecting Tactical Core (0.0120s) 9/16/2020 10:18:47 PM Calibrating Formations (0.0070s) 9/16/2020 10:18:47 PM Intercepting Galactic Maps (0.0080s) 9/16/2020 10:18:47 PM Discharging Colored Ions (0.0230s) 9/16/2020 10:18:47 PM Replicating Ion Colors (0.0090s) 9/16/2020 10:18:47 PM Faction Diagnostics (0.0160s) 9/16/2020 10:18:47 PM Buffering Hackers (0.0250s) 9/16/2020 10:18:47 PM Inverting Death (0.0110s) 9/16/2020 10:18:47 PM Linear Field Variance (0.0110s) 9/16/2020 10:18:47 PM Charging Marks (0.0160s) 9/16/2020 10:18:47 PM Guarding The Posts (0.1080s) 9/16/2020 10:18:47 PM Range Manifolds (0.0080s) 9/16/2020 10:18:47 PM Purging ROFs (0.0070s) 9/16/2020 10:18:47 PM Manipulating Speeds (0.0100s) 9/16/2020 10:18:47 PM Detecting Projectiles (0.0080s) 9/16/2020 10:18:47 PM Grouping Flow Fields (0.0120s) 9/16/2020 10:18:47 PM Modulating Flow Field Groups (0.0400s) 9/16/2020 10:18:47 PM Designing Fleets (0.0370s) 9/16/2020 10:18:47 PM Thinking Of Technologies (0.0120s) 9/16/2020 10:18:47 PM Categorizing Starboard Sensors (0.0090s) 9/16/2020 10:18:47 PM Injecting Galactic Variables (0.0130s) 9/16/2020 10:18:48 PM Underestimating Starfields (0.0210s) 9/16/2020 10:18:48 PM Blowing Up Distant Planets (0.2290s) 9/16/2020 10:18:48 PM Categorizing All Planets (0.0080s) 9/16/2020 10:18:48 PM Organizing Commands (0.0220s) 9/16/2020 10:18:48 PM Calculating Firing Cones (0.0070s) 9/16/2020 10:18:49 PM Wearing Ship Parts On Head (1.3051s) 9/16/2020 10:18:49 PM Re-Aligning Objectives (0.0390s) 9/16/2020 10:18:49 PM Sterilizing Test Chamber (0.0170s) 9/16/2020 10:18:54 PM Calculate Improbability (5.3293s) 9/16/2020 10:18:55 PM Issuing Orders (0.0460s) 9/16/2020 10:18:55 PM Augmenting Infusers (0.0100s) 9/16/2020 10:18:55 PM Infusing (0.0340s) 9/16/2020 10:18:55 PM Post-Proton Surge (0.0110s) 9/16/2020 10:18:55 PM Stimulate Modulation (0.0670s) 9/16/2020 10:18:55 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 10:18:55 PM Load Surrogates (0.1870s) 9/16/2020 10:18:56 PM Final Checks (1.3981s) 9/16/2020 10:18:56 PM Load Historical Documents (0.0070s) 9/16/2020 10:18:56 PM 12.0 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Wearing Ship Parts On Head (1.3s) Calculate Improbability (5.3s) Final Checks (1.4s) 9/16/2020 10:18:56 PM Hello Steam user 'Sir Limbo' 9/16/2020 10:19:30 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 10:19:30 PM Finish load save in 213.1ms 9/16/2020 10:19:30 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:19:30 PM Start Generate Partial Map with Realistic and seed 401069246 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 10:19:30 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:19:30 PM Generate Partial Map Complete 322ms 9/16/2020 10:47:38 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 10:47:38 PM Boot up FleetOS (0.4600s) 9/16/2020 10:47:38 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 10:47:38 PM Check System Logs For Rogue Intelligence (0.2000s) 9/16/2020 10:47:39 PM Game Version: 2.506 9/16/2020 10:47:39 PM Eject Trash Into Hyperspace (0.1050s) 9/16/2020 10:47:39 PM Check For Extra Modules (0.0300s) 9/16/2020 10:47:39 PM Bring Cloaking Systems Online (0.1920s) 9/16/2020 10:47:39 PM Recalculate Speed Of Light (0.0550s) 9/16/2020 10:47:39 PM Optimize Comfort On Command Decks (0.1800s) 9/16/2020 10:47:39 PM Generating Framerates (0.0090s) 9/16/2020 10:47:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 10:47:39 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 10:47:39 PM Check Nearby Stellar Masses (0.2230s) 9/16/2020 10:47:39 PM Remembering Alamo (0.0220s) 9/16/2020 10:47:39 PM Boot Audio Comms (0.0120s) 9/16/2020 10:47:39 PM Establish Individual Audio Links (0.0280s) 9/16/2020 10:47:39 PM Prepare Explosions and Crackles (0.2130s) 9/16/2020 10:47:39 PM No resolution change was required. 9/16/2020 10:47:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 10:47:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 10:47:39 PM Refresh Optical Lensing (0.0120s) 9/16/2020 10:47:39 PM Revise Fundamental Physical Laws (0.0080s) 9/16/2020 10:47:40 PM Calculate Odds Of Success (0.0720s) 9/16/2020 10:47:40 PM Briefly Panic (0.3730s) 9/16/2020 10:47:40 PM Install Confidence Routines (0.3630s) 9/16/2020 10:47:40 PM Bring Commander Interface Online (0.1480s) 9/16/2020 10:47:40 PM Motivate All Crews (0.0460s) 9/16/2020 10:47:41 PM Locating Available Networks (0.0290s) 9/16/2020 10:47:41 PM Externalizing Patterns (0.0300s) 9/16/2020 10:47:41 PM Hooking Externals (0.0120s) 9/16/2020 10:47:41 PM Handlizing Hooks (0.0150s) 9/16/2020 10:47:41 PM Disengaging Constants (0.0630s) 9/16/2020 10:47:41 PM Late Axionic Computations (0.1910s) 9/16/2020 10:47:41 PM Connecting to Fleet Command (0.0130s) 9/16/2020 10:47:41 PM Thinking Of Advice (0.0090s) 9/16/2020 10:47:41 PM Degaussing Advice (0.0160s) 9/16/2020 10:47:41 PM Reading Alien Diaries (0.0130s) 9/16/2020 10:47:41 PM Naming All Known Planets (0.0070s) 9/16/2020 10:47:41 PM Remembering Speeds (0.0110s) 9/16/2020 10:47:41 PM Prioritizing Targets (0.0110s) 9/16/2020 10:47:41 PM Rebooting Sensor Arrays (0.0090s) 9/16/2020 10:47:41 PM Unloading Prismatic Grid (0.0080s) 9/16/2020 10:47:41 PM Thinking Of Objectives (0.0080s) 9/16/2020 10:47:41 PM Inhibiting Visual Scans (0.0190s) 9/16/2020 10:47:41 PM Synthesizing Vocals (0.0090s) 9/16/2020 10:47:41 PM Investigating Map Signatures (0.0140s) 9/16/2020 10:47:41 PM Ventilating Scenarios (0.0080s) 9/16/2020 10:47:41 PM Decontaminating Targeting Systems (0.0120s) 9/16/2020 10:47:41 PM Ejecting Tactical Core (0.0080s) 9/16/2020 10:47:41 PM Calibrating Formations (0.0090s) 9/16/2020 10:47:41 PM Intercepting Galactic Maps (0.0100s) 9/16/2020 10:47:41 PM Discharging Colored Ions (0.0270s) 9/16/2020 10:47:41 PM Replicating Ion Colors (0.0090s) 9/16/2020 10:47:41 PM Faction Diagnostics (0.0160s) 9/16/2020 10:47:41 PM Buffering Hackers (0.0240s) 9/16/2020 10:47:41 PM Inverting Death (0.0090s) 9/16/2020 10:47:41 PM Linear Field Variance (0.0100s) 9/16/2020 10:47:41 PM Charging Marks (0.0090s) 9/16/2020 10:47:41 PM Guarding The Posts (0.0960s) 9/16/2020 10:47:41 PM Range Manifolds (0.0080s) 9/16/2020 10:47:41 PM Purging ROFs (0.0070s) 9/16/2020 10:47:41 PM Manipulating Speeds (0.0090s) 9/16/2020 10:47:41 PM Detecting Projectiles (0.0080s) 9/16/2020 10:47:41 PM Grouping Flow Fields (0.0110s) 9/16/2020 10:47:41 PM Modulating Flow Field Groups (0.0340s) 9/16/2020 10:47:41 PM Designing Fleets (0.0440s) 9/16/2020 10:47:41 PM Thinking Of Technologies (0.0140s) 9/16/2020 10:47:41 PM Categorizing Starboard Sensors (0.0100s) 9/16/2020 10:47:41 PM Injecting Galactic Variables (0.0150s) 9/16/2020 10:47:41 PM Listening To Starfields (0.0230s) 9/16/2020 10:47:42 PM Scouring Distant Planets (0.2490s) 9/16/2020 10:47:42 PM Categorizing All Planets (0.0110s) 9/16/2020 10:47:42 PM Organizing Commands (0.0200s) 9/16/2020 10:47:42 PM Calculating Firing Cones (0.0120s) 9/16/2020 10:47:43 PM Discontinue Your Favorite Ship Parts (1.3621s) 9/16/2020 10:47:43 PM Re-Aligning Objectives (0.0240s) 9/16/2020 10:47:43 PM Sterilizing Test Chamber (0.0160s) 9/16/2020 10:47:48 PM Designing Antimatter Grid (4.9933s) 9/16/2020 10:47:48 PM Issuing Orders (0.0360s) 9/16/2020 10:47:48 PM Augmenting Infusers (0.0080s) 9/16/2020 10:47:48 PM Infusing (0.0270s) 9/16/2020 10:47:48 PM Post-Proton Surge (0.0080s) 9/16/2020 10:47:48 PM Stimulate Modulation (0.0450s) 9/16/2020 10:47:48 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 10:47:48 PM Load Surrogates (0.1590s) 9/16/2020 10:47:50 PM Final Checks (1.1801s) 9/16/2020 10:47:50 PM Load Historical Documents (0.0040s) 9/16/2020 10:47:50 PM 11.8 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Discontinue Your Favorite Ship Parts (1.4s) Designing Antimatter Grid (5.0s) Final Checks (1.2s) 9/16/2020 10:47:50 PM Hello Steam user 'Sir Limbo' 9/16/2020 10:48:34 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 10:48:34 PM Finish load save in 198.3ms 9/16/2020 10:48:34 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:48:34 PM Start Generate Partial Map with Realistic and seed 714278601 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 10:48:34 PM PlayerAccount Arex has now been put in control of faction 1. 9/16/2020 10:48:35 PM Generate Partial Map Complete 337ms 9/16/2020 11:29:25 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/16/2020 11:29:25 PM Boot up FleetOS (0.4360s) 9/16/2020 11:29:25 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/16/2020 11:29:25 PM Check System Logs For Rogue Intelligence (0.1900s) 9/16/2020 11:29:25 PM Game Version: 2.506 9/16/2020 11:29:25 PM Eject Trash Into Hyperspace (0.1100s) 9/16/2020 11:29:25 PM Check For Extra Modules (0.0360s) 9/16/2020 11:29:25 PM Bring Cloaking Systems Online (0.1850s) 9/16/2020 11:29:25 PM Recalculate Speed Of Light (0.0520s) 9/16/2020 11:29:25 PM Optimize Comfort On Command Decks (0.1740s) 9/16/2020 11:29:26 PM Generating Framerates (0.0090s) 9/16/2020 11:29:26 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/16/2020 11:29:26 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/16/2020 11:29:26 PM Check Nearby Stellar Masses (0.0530s) 9/16/2020 11:29:26 PM Remembering Alamo (0.0210s) 9/16/2020 11:29:26 PM Boot Audio Comms (0.0120s) 9/16/2020 11:29:26 PM Establish Individual Audio Links (0.0260s) 9/16/2020 11:29:26 PM Prepare Explosions and Crackles (0.0290s) 9/16/2020 11:29:26 PM No resolution change was required. 9/16/2020 11:29:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 11:29:26 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/16/2020 11:29:26 PM Refresh Optical Lensing (0.1850s) 9/16/2020 11:29:26 PM Revise Fundamental Physical Laws (0.0100s) 9/16/2020 11:29:26 PM Calculate Odds Of Success (0.0670s) 9/16/2020 11:29:26 PM Briefly Panic (0.3870s) 9/16/2020 11:29:27 PM Install Confidence Routines (0.4150s) 9/16/2020 11:29:27 PM Bring Commander Interface Online (0.1460s) 9/16/2020 11:29:27 PM Motivate All Crews (0.0510s) 9/16/2020 11:29:27 PM Locating Available Networks (0.0360s) 9/16/2020 11:29:27 PM Externalizing Patterns (0.0270s) 9/16/2020 11:29:27 PM Hooking Externals (0.0140s) 9/16/2020 11:29:27 PM Handlizing Hooks (0.0120s) 9/16/2020 11:29:27 PM Disengaging Constants (0.0420s) 9/16/2020 11:29:27 PM Late Axionic Computations (0.0800s) 9/16/2020 11:29:27 PM Connecting to Fleet Command (0.0080s) 9/16/2020 11:29:27 PM Thinking Of Advice (0.0070s) 9/16/2020 11:29:27 PM Degaussing Advice (0.0150s) 9/16/2020 11:29:27 PM Reading Alien Diaries (0.0140s) 9/16/2020 11:29:27 PM Naming All Known Planets (0.0080s) 9/16/2020 11:29:27 PM Remembering Speeds (0.0080s) 9/16/2020 11:29:27 PM Prioritizing Targets (0.0080s) 9/16/2020 11:29:27 PM Rebooting Sensor Arrays (0.0090s) 9/16/2020 11:29:27 PM Unloading Prismatic Grid (0.0080s) 9/16/2020 11:29:27 PM Thinking Of Objectives (0.0080s) 9/16/2020 11:29:27 PM Inhibiting Visual Scans (0.0170s) 9/16/2020 11:29:27 PM Synthesizing Vocals (0.0080s) 9/16/2020 11:29:27 PM Investigating Map Signatures (0.0140s) 9/16/2020 11:29:27 PM Ventilating Scenarios (0.0080s) 9/16/2020 11:29:27 PM Decontaminating Targeting Systems (0.0080s) 9/16/2020 11:29:27 PM Ejecting Tactical Core (0.0100s) 9/16/2020 11:29:27 PM Calibrating Formations (0.0070s) 9/16/2020 11:29:27 PM Intercepting Galactic Maps (0.0110s) 9/16/2020 11:29:27 PM Discharging Colored Ions (0.0270s) 9/16/2020 11:29:27 PM Replicating Ion Colors (0.0100s) 9/16/2020 11:29:27 PM Faction Diagnostics (0.0210s) 9/16/2020 11:29:27 PM Buffering Hackers (0.0220s) 9/16/2020 11:29:27 PM Inverting Death (0.0090s) 9/16/2020 11:29:27 PM Linear Field Variance (0.0120s) 9/16/2020 11:29:27 PM Charging Marks (0.0080s) 9/16/2020 11:29:27 PM Guarding The Posts (0.0990s) 9/16/2020 11:29:28 PM Range Manifolds (0.0080s) 9/16/2020 11:29:28 PM Purging ROFs (0.0070s) 9/16/2020 11:29:28 PM Manipulating Speeds (0.0110s) 9/16/2020 11:29:28 PM Detecting Projectiles (0.0100s) 9/16/2020 11:29:28 PM Grouping Flow Fields (0.0170s) 9/16/2020 11:29:28 PM Modulating Flow Field Groups (0.0550s) 9/16/2020 11:29:28 PM Designing Fleets (0.0500s) 9/16/2020 11:29:28 PM Thinking Of Technologies (0.0160s) 9/16/2020 11:29:28 PM Categorizing Starboard Sensors (0.0130s) 9/16/2020 11:29:28 PM Injecting Galactic Variables (0.0160s) 9/16/2020 11:29:28 PM Medicating Starfields (0.0270s) 9/16/2020 11:29:28 PM Crawling Distant Planets (0.2390s) 9/16/2020 11:29:28 PM Categorizing All Planets (0.0100s) 9/16/2020 11:29:28 PM Organizing Commands (0.0210s) 9/16/2020 11:29:28 PM Calculating Firing Cones (0.0110s) 9/16/2020 11:29:29 PM Maliciously Weakening Ship Parts (1.3491s) 9/16/2020 11:29:29 PM Re-Aligning Objectives (0.0270s) 9/16/2020 11:29:29 PM Sterilizing Test Chamber (0.0150s) 9/16/2020 11:29:35 PM Destroying Nanotech Chamber (5.3143s) 9/16/2020 11:29:35 PM Issuing Orders (0.0470s) 9/16/2020 11:29:35 PM Augmenting Infusers (0.0100s) 9/16/2020 11:29:35 PM Infusing (0.0250s) 9/16/2020 11:29:35 PM Post-Proton Surge (0.0080s) 9/16/2020 11:29:35 PM Stimulate Modulation (0.0510s) 9/16/2020 11:29:35 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 11:29:35 PM Load Surrogates (0.1610s) 9/16/2020 11:29:36 PM Final Checks (1.1911s) 9/16/2020 11:29:36 PM Load Historical Documents (0.0050s) 9/16/2020 11:29:36 PM 11.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Maliciously Weakening Ship Parts (1.3s) Destroying Nanotech Chamber (5.3s) Final Checks (1.2s) 9/16/2020 11:29:37 PM Hello Steam user 'Sir Limbo' 9/17/2020 11:33:35 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/17/2020 11:33:35 PM Boot up FleetOS (0.7150s) 9/17/2020 11:33:35 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/17/2020 11:33:35 PM Check System Logs For Rogue Intelligence (0.2780s) 9/17/2020 11:33:36 PM Game Version: 2.507 9/17/2020 11:33:36 PM Eject Trash Into Hyperspace (0.1860s) 9/17/2020 11:33:36 PM Check For Extra Modules (0.0370s) 9/17/2020 11:33:36 PM Bring Cloaking Systems Online (0.0420s) 9/17/2020 11:33:36 PM Recalculate Speed Of Light (0.2230s) 9/17/2020 11:33:36 PM Optimize Comfort On Command Decks (0.0790s) 9/17/2020 11:33:36 PM Generating Framerates (0.0100s) 9/17/2020 11:33:36 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/17/2020 11:33:36 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/17/2020 11:33:36 PM Check Nearby Stellar Masses (0.2810s) 9/17/2020 11:33:36 PM Remembering Alamo (0.0430s) 9/17/2020 11:33:36 PM Boot Audio Comms (0.0220s) 9/17/2020 11:33:36 PM Establish Individual Audio Links (0.0310s) 9/17/2020 11:33:36 PM Prepare Explosions and Crackles (0.0380s) 9/17/2020 11:33:37 PM No resolution change was required. 9/17/2020 11:33:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/17/2020 11:33:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/17/2020 11:33:37 PM Refresh Optical Lensing (0.2240s) 9/17/2020 11:33:37 PM Revise Fundamental Physical Laws (0.0140s) 9/17/2020 11:33:37 PM Calculate Odds Of Success (0.0760s) 9/17/2020 11:33:37 PM Briefly Panic (0.6670s) 9/17/2020 11:33:38 PM Install Confidence Routines (0.4580s) 9/17/2020 11:33:38 PM Bring Commander Interface Online (0.1560s) 9/17/2020 11:33:38 PM Motivate All Crews (0.0870s) 9/17/2020 11:33:38 PM Locating Available Networks (0.1330s) 9/17/2020 11:33:38 PM Externalizing Patterns (0.0480s) 9/17/2020 11:33:38 PM Hooking Externals (0.0120s) 9/17/2020 11:33:38 PM Handlizing Hooks (0.0120s) 9/17/2020 11:33:38 PM Disengaging Constants (0.0500s) 9/17/2020 11:33:39 PM Late Axionic Computations (0.2130s) 9/17/2020 11:33:39 PM Connecting to Fleet Command (0.0130s) 9/17/2020 11:33:39 PM Thinking Of Advice (0.0120s) 9/17/2020 11:33:39 PM Degaussing Advice (0.0220s) 9/17/2020 11:33:39 PM Reading Alien Diaries (0.0180s) 9/17/2020 11:33:39 PM Naming All Known Planets (0.0080s) 9/17/2020 11:33:39 PM Remembering Speeds (0.0240s) 9/17/2020 11:33:39 PM Prioritizing Targets (0.0080s) 9/17/2020 11:33:39 PM Rebooting Sensor Arrays (0.0090s) 9/17/2020 11:33:39 PM Unloading Prismatic Grid (0.0110s) 9/17/2020 11:33:39 PM Thinking Of Objectives (0.0090s) 9/17/2020 11:33:39 PM Inhibiting Visual Scans (0.0130s) 9/17/2020 11:33:39 PM Synthesizing Vocals (0.0100s) 9/17/2020 11:33:39 PM Investigating Map Signatures (0.0200s) 9/17/2020 11:33:39 PM Ventilating Scenarios (0.0100s) 9/17/2020 11:33:39 PM Decontaminating Targeting Systems (0.0100s) 9/17/2020 11:33:39 PM Ejecting Tactical Core (0.0140s) 9/17/2020 11:33:39 PM Calibrating Formations (0.0090s) 9/17/2020 11:33:39 PM Intercepting Galactic Maps (0.0100s) 9/17/2020 11:33:39 PM Discharging Colored Ions (0.0330s) 9/17/2020 11:33:39 PM Replicating Ion Colors (0.0090s) 9/17/2020 11:33:39 PM Faction Diagnostics (0.0240s) 9/17/2020 11:33:39 PM Buffering Hackers (0.0250s) 9/17/2020 11:33:39 PM Inverting Death (0.0120s) 9/17/2020 11:33:39 PM Linear Field Variance (0.0320s) 9/17/2020 11:33:39 PM Charging Marks (0.0100s) 9/17/2020 11:33:39 PM Guarding The Posts (0.1340s) 9/17/2020 11:33:39 PM Range Manifolds (0.0100s) 9/17/2020 11:33:39 PM Purging ROFs (0.0100s) 9/17/2020 11:33:39 PM Manipulating Speeds (0.0120s) 9/17/2020 11:33:39 PM Detecting Projectiles (0.0140s) 9/17/2020 11:33:39 PM Grouping Flow Fields (0.0140s) 9/17/2020 11:33:39 PM Modulating Flow Field Groups (0.0490s) 9/17/2020 11:33:39 PM Designing Fleets (0.0440s) 9/17/2020 11:33:39 PM Thinking Of Technologies (0.0160s) 9/17/2020 11:33:39 PM Categorizing Starboard Sensors (0.0100s) 9/17/2020 11:33:39 PM Injecting Galactic Variables (0.0150s) 9/17/2020 11:33:39 PM Cooking Starfields (0.0300s) 9/17/2020 11:33:40 PM Pinpointing Distant Planets (0.5230s) 9/17/2020 11:33:40 PM Categorizing All Planets (0.0090s) 9/17/2020 11:33:40 PM Organizing Commands (0.0290s) 9/17/2020 11:33:40 PM Calculating Firing Cones (0.0130s) 9/17/2020 11:33:41 PM Fumbling With Ship Parts (1.4221s) 9/17/2020 11:33:41 PM Re-Aligning Objectives (0.0280s) 9/17/2020 11:33:41 PM Sterilizing Test Chamber (0.0210s) 9/17/2020 11:33:55 PM Accounting For Decay (13.6078s) 9/17/2020 11:33:55 PM Issuing Orders (0.0500s) 9/17/2020 11:33:55 PM Augmenting Infusers (0.0090s) 9/17/2020 11:33:55 PM Infusing (0.0310s) 9/17/2020 11:33:55 PM Post-Proton Surge (0.0080s) 9/17/2020 11:33:55 PM Stimulate Modulation (0.0640s) 9/17/2020 11:33:55 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/17/2020 11:33:55 PM Load Surrogates (0.2050s) 9/17/2020 11:33:57 PM Final Checks (1.3431s) 9/17/2020 11:33:57 PM Load Historical Documents (0.1460s) 9/17/2020 11:33:57 PM 22.4 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Pinpointing Distant Planets (0.5s) Fumbling With Ship Parts (1.4s) Accounting For Decay (13.6s) Final Checks (1.3s) 9/17/2020 11:33:58 PM Hello Steam user 'Sir Limbo' 9/17/2020 11:34:00 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/17/2020 11:34:01 PM Finish load save in 309.8ms 9/17/2020 11:34:01 PM PlayerAccount Arex has now been put in control of faction 1. 9/17/2020 11:34:01 PM Start Generate Partial Map with Realistic and seed 33496272 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/17/2020 11:34:01 PM PlayerAccount Arex has now been put in control of faction 1. 9/17/2020 11:34:01 PM Generate Partial Map Complete 579ms 9/17/2020 11:34:14 PM Start Generate FULL Map with Realistic and seed 33496272 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/17/2020 11:34:14 PM Generate FULL Map Complete 663ms 9/17/2020 11:34:15 PM Creation: Marauders (Modified) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/17/2020 11:34:15 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.GetCollectionByPatternIndex (System.Int32 Index, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ExtensionMethodsFor_ModifiedMarauderDataExt.GetModifiedMarauderDataExt (Arcen.AIW2.Core.Faction ParentObject, Arcen.Universal.ExternalDataRetrieval retrievalType) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:51:39 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 1:51:39 AM Boot up FleetOS (0.5130s) 9/18/2020 1:51:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/18/2020 1:51:39 AM Check System Logs For Rogue Intelligence (0.2240s) 9/18/2020 1:51:39 AM Game Version: 2.507 9/18/2020 1:51:39 AM Eject Trash Into Hyperspace (0.1210s) 9/18/2020 1:51:39 AM Check For Extra Modules (0.0320s) 9/18/2020 1:51:39 AM Bring Cloaking Systems Online (0.0250s) 9/18/2020 1:51:39 AM Recalculate Speed Of Light (0.0310s) 9/18/2020 1:51:39 AM Optimize Comfort On Command Decks (0.0510s) 9/18/2020 1:51:39 AM Generating Framerates (0.0090s) 9/18/2020 1:51:40 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/18/2020 1:51:40 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 1:51:40 AM Check Nearby Stellar Masses (0.0650s) 9/18/2020 1:51:40 AM Remembering Alamo (0.0220s) 9/18/2020 1:51:40 AM Boot Audio Comms (0.0210s) 9/18/2020 1:51:40 AM Establish Individual Audio Links (0.0330s) 9/18/2020 1:51:40 AM Prepare Explosions and Crackles (0.0350s) 9/18/2020 1:51:40 AM No resolution change was required. 9/18/2020 1:51:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:51:40 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:51:40 AM Refresh Optical Lensing (0.0120s) 9/18/2020 1:51:40 AM Revise Fundamental Physical Laws (0.0080s) 9/18/2020 1:51:40 AM Calculate Odds Of Success (0.0570s) 9/18/2020 1:51:40 AM Briefly Panic (0.4510s) 9/18/2020 1:51:41 AM Install Confidence Routines (0.4920s) 9/18/2020 1:51:41 AM Bring Commander Interface Online (0.1780s) 9/18/2020 1:51:41 AM Motivate All Crews (0.0680s) 9/18/2020 1:51:41 AM Locating Available Networks (0.0370s) 9/18/2020 1:51:41 AM Externalizing Patterns (0.0350s) 9/18/2020 1:51:41 AM Hooking Externals (0.0110s) 9/18/2020 1:51:41 AM Handlizing Hooks (0.0080s) 9/18/2020 1:51:41 AM Disengaging Constants (0.0390s) 9/18/2020 1:51:41 AM Late Axionic Computations (0.1230s) 9/18/2020 1:51:41 AM Connecting to Fleet Command (0.0110s) 9/18/2020 1:51:41 AM Thinking Of Advice (0.0070s) 9/18/2020 1:51:41 AM Degaussing Advice (0.0170s) 9/18/2020 1:51:41 AM Reading Alien Diaries (0.0160s) 9/18/2020 1:51:41 AM Naming All Known Planets (0.0090s) 9/18/2020 1:51:41 AM Remembering Speeds (0.0090s) 9/18/2020 1:51:41 AM Prioritizing Targets (0.0100s) 9/18/2020 1:51:41 AM Rebooting Sensor Arrays (0.0110s) 9/18/2020 1:51:41 AM Unloading Prismatic Grid (0.0130s) 9/18/2020 1:51:41 AM Thinking Of Objectives (0.0080s) 9/18/2020 1:51:41 AM Inhibiting Visual Scans (0.0220s) 9/18/2020 1:51:41 AM Synthesizing Vocals (0.0110s) 9/18/2020 1:51:41 AM Investigating Map Signatures (0.0160s) 9/18/2020 1:51:41 AM Ventilating Scenarios (0.0090s) 9/18/2020 1:51:41 AM Decontaminating Targeting Systems (0.0100s) 9/18/2020 1:51:41 AM Ejecting Tactical Core (0.0090s) 9/18/2020 1:51:41 AM Calibrating Formations (0.0070s) 9/18/2020 1:51:41 AM Intercepting Galactic Maps (0.0120s) 9/18/2020 1:51:41 AM Discharging Colored Ions (0.0330s) 9/18/2020 1:51:41 AM Replicating Ion Colors (0.0080s) 9/18/2020 1:51:41 AM Faction Diagnostics (0.0240s) 9/18/2020 1:51:41 AM Buffering Hackers (0.0260s) 9/18/2020 1:51:41 AM Inverting Death (0.0110s) 9/18/2020 1:51:42 AM Linear Field Variance (0.0120s) 9/18/2020 1:51:42 AM Charging Marks (0.0090s) 9/18/2020 1:51:42 AM Guarding The Posts (0.1410s) 9/18/2020 1:51:42 AM Range Manifolds (0.0080s) 9/18/2020 1:51:42 AM Purging ROFs (0.0120s) 9/18/2020 1:51:42 AM Manipulating Speeds (0.0090s) 9/18/2020 1:51:42 AM Detecting Projectiles (0.0080s) 9/18/2020 1:51:42 AM Grouping Flow Fields (0.0120s) 9/18/2020 1:51:42 AM Modulating Flow Field Groups (0.0480s) 9/18/2020 1:51:42 AM Designing Fleets (0.0380s) 9/18/2020 1:51:42 AM Thinking Of Technologies (0.0150s) 9/18/2020 1:51:42 AM Categorizing Starboard Sensors (0.0080s) 9/18/2020 1:51:42 AM Injecting Galactic Variables (0.0160s) 9/18/2020 1:51:42 AM Gazing Into Starfields (0.0370s) 9/18/2020 1:51:42 AM Milking Distant Planets (0.3250s) 9/18/2020 1:51:42 AM Categorizing All Planets (0.0350s) 9/18/2020 1:51:42 AM Organizing Commands (0.0240s) 9/18/2020 1:51:42 AM Calculating Firing Cones (0.0100s) 9/18/2020 1:51:44 AM Declaring Ship Part Sovereignty (1.4121s) 9/18/2020 1:51:44 AM Re-Aligning Objectives (0.0320s) 9/18/2020 1:51:44 AM Sterilizing Test Chamber (0.0200s) 9/18/2020 1:51:52 AM Run Ground Wires To All Spacecraft (8.2435s) 9/18/2020 1:51:52 AM Issuing Orders (0.0380s) 9/18/2020 1:51:52 AM Augmenting Infusers (0.0080s) 9/18/2020 1:51:52 AM Infusing (0.0300s) 9/18/2020 1:51:52 AM Post-Proton Surge (0.0070s) 9/18/2020 1:51:52 AM Stimulate Modulation (0.0760s) 9/18/2020 1:51:52 AM ArcenAssetBundleCache.InstantiatedObjects: 983 9/18/2020 1:51:52 AM Load Surrogates (0.1920s) 9/18/2020 1:51:54 AM Final Checks (1.4701s) 9/18/2020 1:51:54 AM Load Historical Documents (0.0040s) 9/18/2020 1:51:54 AM 15.3 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Milking Distant Planets (0.3s) Declaring Ship Part Sovereignty (1.4s) Run Ground Wires To All Spacecraft (8.2s) Final Checks (1.5s) 9/18/2020 1:51:54 AM Hello Steam user 'Sir Limbo' 9/18/2020 1:51:56 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 1:51:56 AM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:51:56 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/18/2020 1:51:56 AM loading as template 9/18/2020 1:51:56 AM Added the faction AIReserves. 9/18/2020 1:51:56 AM Added the faction AntiAIZombie. 9/18/2020 1:51:56 AM Added the faction AntiEveryoneZombie. 9/18/2020 1:51:56 AM Added the faction AntiPlayerZombie. 9/18/2020 1:51:56 AM Added the faction Mercenary. 9/18/2020 1:51:57 AM Finish load save in 721.4ms 9/18/2020 1:51:57 AM Start Generate Partial Map with Realistic and seed 1328393956 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/18/2020 1:51:57 AM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:51:57 AM Generate Partial Map Complete 325ms 9/18/2020 12:30:44 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 12:30:44 PM Boot up FleetOS (0.3850s) 9/18/2020 12:30:44 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 12:30:44 PM Check System Logs For Rogue Intelligence (0.1830s) 9/18/2020 12:30:44 PM Game Version: 2.507 9/18/2020 12:30:44 PM Eject Trash Into Hyperspace (0.0880s) 9/18/2020 12:30:45 PM Check For Extra Modules (0.0530s) 9/18/2020 12:30:45 PM Bring Cloaking Systems Online (0.2500s) 9/18/2020 12:30:45 PM Recalculate Speed Of Light (0.0220s) 9/18/2020 12:30:45 PM Optimize Comfort On Command Decks (0.0740s) 9/18/2020 12:30:45 PM Generating Framerates (0.1000s) 9/18/2020 12:30:45 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed But Disabled) 9/18/2020 12:30:45 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 12:30:45 PM Check Nearby Stellar Masses (0.0430s) 9/18/2020 12:30:45 PM Remembering Alamo (0.0180s) 9/18/2020 12:30:45 PM Boot Audio Comms (0.0120s) 9/18/2020 12:30:45 PM Establish Individual Audio Links (0.0250s) 9/18/2020 12:30:45 PM Prepare Explosions and Crackles (0.0360s) 9/18/2020 12:30:45 PM No resolution change was required. 9/18/2020 12:30:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 12:30:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 12:30:45 PM Refresh Optical Lensing (0.1730s) 9/18/2020 12:30:45 PM Revise Fundamental Physical Laws (0.0090s) 9/18/2020 12:30:45 PM Calculate Odds Of Success (0.0640s) 9/18/2020 12:30:46 PM Briefly Panic (0.3110s) 9/18/2020 12:30:46 PM Install Confidence Routines (0.4110s) 9/18/2020 12:30:46 PM Bring Commander Interface Online (0.1270s) 9/18/2020 12:30:46 PM Motivate All Crews (0.0430s) 9/18/2020 12:30:46 PM Locating Available Networks (0.0350s) 9/18/2020 12:30:46 PM Externalizing Patterns (0.0330s) 9/18/2020 12:30:46 PM Hooking Externals (0.0110s) 9/18/2020 12:30:46 PM Handlizing Hooks (0.0090s) 9/18/2020 12:30:46 PM Disengaging Constants (0.0310s) 9/18/2020 12:30:46 PM Late Axionic Computations (0.1200s) 9/18/2020 12:30:47 PM Connecting to Fleet Command (0.0170s) 9/18/2020 12:30:47 PM Thinking Of Advice (0.0070s) 9/18/2020 12:30:47 PM Degaussing Advice (0.0140s) 9/18/2020 12:30:47 PM Reading Alien Diaries (0.0130s) 9/18/2020 12:30:47 PM Naming All Known Planets (0.0070s) 9/18/2020 12:30:47 PM Remembering Speeds (0.0080s) 9/18/2020 12:30:47 PM Prioritizing Targets (0.0080s) 9/18/2020 12:30:47 PM Rebooting Sensor Arrays (0.0080s) 9/18/2020 12:30:47 PM Unloading Prismatic Grid (0.0090s) 9/18/2020 12:30:47 PM Thinking Of Objectives (0.0080s) 9/18/2020 12:30:47 PM Inhibiting Visual Scans (0.0110s) 9/18/2020 12:30:47 PM Synthesizing Vocals (0.0070s) 9/18/2020 12:30:47 PM Investigating Map Signatures (0.0140s) 9/18/2020 12:30:47 PM Ventilating Scenarios (0.0070s) 9/18/2020 12:30:47 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 12:30:47 PM Ejecting Tactical Core (0.0110s) 9/18/2020 12:30:47 PM Calibrating Formations (0.0070s) 9/18/2020 12:30:47 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 12:30:47 PM Discharging Colored Ions (0.0260s) 9/18/2020 12:30:47 PM Replicating Ion Colors (0.0090s) 9/18/2020 12:30:47 PM Faction Diagnostics (0.0170s) 9/18/2020 12:30:47 PM Buffering Hackers (0.0220s) 9/18/2020 12:30:47 PM Inverting Death (0.0090s) 9/18/2020 12:30:47 PM Linear Field Variance (0.0090s) 9/18/2020 12:30:47 PM Charging Marks (0.0090s) 9/18/2020 12:30:47 PM Guarding The Posts (0.0920s) 9/18/2020 12:30:47 PM Range Manifolds (0.0090s) 9/18/2020 12:30:47 PM Purging ROFs (0.0060s) 9/18/2020 12:30:47 PM Manipulating Speeds (0.0100s) 9/18/2020 12:30:47 PM Detecting Projectiles (0.0080s) 9/18/2020 12:30:47 PM Grouping Flow Fields (0.0100s) 9/18/2020 12:30:47 PM Modulating Flow Field Groups (0.0350s) 9/18/2020 12:30:47 PM Designing Fleets (0.0380s) 9/18/2020 12:30:47 PM Thinking Of Technologies (0.0150s) 9/18/2020 12:30:47 PM Categorizing Starboard Sensors (0.0090s) 9/18/2020 12:30:47 PM Injecting Galactic Variables (0.0150s) 9/18/2020 12:30:47 PM Wishing On Starfields (0.0240s) 9/18/2020 12:30:47 PM Breaking Distant Planets (0.1980s) 9/18/2020 12:30:47 PM Categorizing All Planets (0.0080s) 9/18/2020 12:30:47 PM Organizing Commands (0.0220s) 9/18/2020 12:30:47 PM Calculating Firing Cones (0.0100s) 9/18/2020 12:30:49 PM Jailbreaking Favorite Ship Parts (1.3881s) 9/18/2020 12:30:49 PM Re-Aligning Objectives (0.0220s) 9/18/2020 12:30:49 PM Sterilizing Test Chamber (0.0150s) 9/18/2020 12:30:57 PM Redefine Best Practices (8.3305s) 9/18/2020 12:30:57 PM Issuing Orders (0.0350s) 9/18/2020 12:30:57 PM Augmenting Infusers (0.0070s) 9/18/2020 12:30:57 PM Infusing (0.0260s) 9/18/2020 12:30:57 PM Post-Proton Surge (0.0060s) 9/18/2020 12:30:57 PM Stimulate Modulation (0.0470s) 9/18/2020 12:30:57 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/18/2020 12:30:57 PM Load Surrogates (0.1490s) 9/18/2020 12:30:59 PM Final Checks (1.3551s) 9/18/2020 12:30:59 PM Load Historical Documents (0.0040s) 9/18/2020 12:30:59 PM 14.8 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Jailbreaking Favorite Ship Parts (1.4s) Redefine Best Practices (8.3s) Final Checks (1.4s) 9/18/2020 12:31:00 PM Hello Steam user 'Sir Limbo' 9/18/2020 12:31:14 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 12:31:14 PM Boot up FleetOS (0.4170s) 9/18/2020 12:31:14 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 12:31:14 PM Check System Logs For Rogue Intelligence (0.1730s) 9/18/2020 12:31:14 PM Game Version: 2.507 9/18/2020 12:31:14 PM Eject Trash Into Hyperspace (0.0880s) 9/18/2020 12:31:14 PM Check For Extra Modules (0.0520s) 9/18/2020 12:31:14 PM Bring Cloaking Systems Online (0.2510s) 9/18/2020 12:31:14 PM Recalculate Speed Of Light (0.0270s) 9/18/2020 12:31:14 PM Optimize Comfort On Command Decks (0.0390s) 9/18/2020 12:31:14 PM Generating Framerates (0.0060s) 9/18/2020 12:31:14 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) 9/18/2020 12:31:14 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Disabled) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 12:31:14 PM Check Nearby Stellar Masses (0.0470s) 9/18/2020 12:31:14 PM Remembering Alamo (0.0280s) 9/18/2020 12:31:15 PM Boot Audio Comms (0.1520s) 9/18/2020 12:31:15 PM Establish Individual Audio Links (0.0250s) 9/18/2020 12:31:15 PM Prepare Explosions and Crackles (0.0240s) 9/18/2020 12:31:15 PM No resolution change was required. 9/18/2020 12:31:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 12:31:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 12:31:15 PM Refresh Optical Lensing (0.0110s) 9/18/2020 12:31:15 PM Revise Fundamental Physical Laws (0.1630s) 9/18/2020 12:31:15 PM Calculate Odds Of Success (0.0570s) 9/18/2020 12:31:15 PM Briefly Panic (0.3100s) 9/18/2020 12:31:15 PM Install Confidence Routines (0.2890s) 9/18/2020 12:31:16 PM Bring Commander Interface Online (0.1370s) 9/18/2020 12:31:16 PM Motivate All Crews (0.0440s) 9/18/2020 12:31:16 PM Locating Available Networks (0.0300s) 9/18/2020 12:31:16 PM Externalizing Patterns (0.0230s) 9/18/2020 12:31:16 PM Hooking Externals (0.0100s) 9/18/2020 12:31:16 PM Handlizing Hooks (0.0140s) 9/18/2020 12:31:16 PM Disengaging Constants (0.1760s) 9/18/2020 12:31:16 PM Late Axionic Computations (0.0960s) 9/18/2020 12:31:16 PM Connecting to Fleet Command (0.0150s) 9/18/2020 12:31:16 PM Thinking Of Advice (0.0080s) 9/18/2020 12:31:16 PM Degaussing Advice (0.0140s) 9/18/2020 12:31:16 PM Reading Alien Diaries (0.0120s) 9/18/2020 12:31:16 PM Naming All Known Planets (0.0080s) 9/18/2020 12:31:16 PM Remembering Speeds (0.0090s) 9/18/2020 12:31:16 PM Prioritizing Targets (0.0100s) 9/18/2020 12:31:16 PM Rebooting Sensor Arrays (0.0080s) 9/18/2020 12:31:16 PM Unloading Prismatic Grid (0.0080s) 9/18/2020 12:31:16 PM Thinking Of Objectives (0.0080s) 9/18/2020 12:31:16 PM Inhibiting Visual Scans (0.0110s) 9/18/2020 12:31:16 PM Synthesizing Vocals (0.0080s) 9/18/2020 12:31:16 PM Investigating Map Signatures (0.0120s) 9/18/2020 12:31:16 PM Ventilating Scenarios (0.0070s) 9/18/2020 12:31:16 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 12:31:16 PM Ejecting Tactical Core (0.0090s) 9/18/2020 12:31:16 PM Calibrating Formations (0.0080s) 9/18/2020 12:31:16 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 12:31:16 PM Discharging Colored Ions (0.0220s) 9/18/2020 12:31:16 PM Replicating Ion Colors (0.0070s) 9/18/2020 12:31:16 PM Faction Diagnostics (0.0160s) 9/18/2020 12:31:16 PM Buffering Hackers (0.0190s) 9/18/2020 12:31:16 PM Inverting Death (0.0070s) 9/18/2020 12:31:16 PM Linear Field Variance (0.0100s) 9/18/2020 12:31:16 PM Charging Marks (0.0070s) 9/18/2020 12:31:16 PM Guarding The Posts (0.0890s) 9/18/2020 12:31:16 PM Range Manifolds (0.0070s) 9/18/2020 12:31:16 PM Purging ROFs (0.0070s) 9/18/2020 12:31:16 PM Manipulating Speeds (0.0110s) 9/18/2020 12:31:16 PM Detecting Projectiles (0.0080s) 9/18/2020 12:31:16 PM Grouping Flow Fields (0.0110s) 9/18/2020 12:31:16 PM Modulating Flow Field Groups (0.0230s) 9/18/2020 12:31:16 PM Designing Fleets (0.0280s) 9/18/2020 12:31:16 PM Thinking Of Technologies (0.0110s) 9/18/2020 12:31:16 PM Categorizing Starboard Sensors (0.0060s) 9/18/2020 12:31:16 PM Injecting Galactic Variables (0.0130s) 9/18/2020 12:31:16 PM Taunting Starfields (0.0180s) 9/18/2020 12:31:17 PM Milking Distant Planets (0.1990s) 9/18/2020 12:31:17 PM Categorizing All Planets (0.0090s) 9/18/2020 12:31:17 PM Organizing Commands (0.0310s) 9/18/2020 12:31:17 PM Calculating Firing Cones (0.0080s) 9/18/2020 12:31:18 PM The unit 'SpireInterdictorNeuralNet' wanted to be added to the sidebar category 'SpireCity', but that sidebar category could not be found. Perhaps there is a mismatch between some expansions or mods? 9/18/2020 12:31:18 PM The unit 'SpireLInterdictorNeuralNet' wanted to be added to the sidebar category 'SpireCity', but that sidebar category could not be found. Perhaps there is a mismatch between some expansions or mods? 9/18/2020 12:31:18 PM The unit 'SpireRailDestroyerNeuralNet' wanted to be added to the sidebar category 'SpireCity', but that sidebar category could not be found. Perhaps there is a mismatch between some expansions or mods? 9/18/2020 12:31:18 PM The unit 'SpireRailFrigateNeuralNet' wanted to be added to the sidebar category 'SpireCity', but that sidebar category could not be found. Perhaps there is a mismatch between some expansions or mods? 9/18/2020 12:31:18 PM The unit 'SpireRiotCruiserNeuralNet' wanted to be added to the sidebar category 'SpireCity', but that sidebar category could not be found. Perhaps there is a mismatch between some expansions or mods? 9/18/2020 12:31:18 PM Collapsing Pile Of Ship Parts (0.9471s) 9/18/2020 12:31:18 PM Re-Aligning Objectives (0.0530s) 9/18/2020 12:31:18 PM Sterilizing Test Chamber (0.0780s) 9/18/2020 12:31:21 PM Could not find asset bundle 'exp1_the_spire_rises' at any of these locations: F:/SteamLibrary/steamapps/common/AI War 2/AssetBundles_Win/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/GlobalBundles/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/ExtendedShipVariants/AssetBundles_Win/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/ExtendedShipVariants/GlobalBundles/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MoreStartingOptions/AssetBundles_Win/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MoreStartingOptions/GlobalBundles/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SpireRailgunShop/AssetBundles_Win/exp1_the_spire_rises F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/SpireRailgunShop/GlobalBundles/exp1_the_spire_rises 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'ImperialSpireSuperDreadnought' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireInterdictor' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireInterdictorNeuralNet' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireLInterdictor' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireLInterdictorNeuralNet' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRailDestroyer' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRailDestroyerNeuralNet' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRailFrigate' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRailFrigateNeuralNet' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRiotCruiser' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM PrototypeObject failed to load for 'SpireRiotCruiserNeuralNet' fornaturalobjects:False at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate (Arcen.AIW2.Core.GameEntityTypeData CallingTypeData, System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/18/2020 12:31:21 PM Resynchronize Auxiliary Primaries (3.2702s) 9/18/2020 12:31:21 PM Issuing Orders (0.0360s) 9/18/2020 12:31:21 PM Augmenting Infusers (0.0050s) 9/18/2020 12:31:21 PM Infusing (0.0250s) 9/18/2020 12:31:21 PM Post-Proton Surge (0.0050s) 9/18/2020 12:31:21 PM Stimulate Modulation (0.0310s) 9/18/2020 12:31:21 PM Found null GameEntityTypeData for BroadsideFleet: ship_membership itemForLater Bombard 9/18/2020 12:31:21 PM Found null GameEntityTypeData for DemolitionFleet: ship_membership itemForLater TeslaTorpedoFrigate 9/18/2020 12:31:21 PM Found null GameEntityTypeData for GiantSlayerFleet: ship_membership itemForLater Bombard 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ArtilleryDefenses: ship_membership itemForLater CounterSniperTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ArtilleryDefenses: ship_membership itemForLater InterceptorTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ChewingDefenses: ship_membership itemForLater MicroConcussiveMissileTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ChewingDefenses: ship_membership itemForLater ShredderTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DenudingDefenses: ship_membership itemForLater BulwarkTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DenudingDefenses: ship_membership itemForLater FusionTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DenudingDefenses: ship_membership itemForLater FuseballTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DivorceDefenses: ship_membership itemForLater TranslocatorTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DivorceDefenses: ship_membership itemForLater HoloceneMissileTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DualityDefenses: ship_membership itemForLater AblativeTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_DualityDefenses: ship_membership itemForLater GeminiTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_EscalationDefenses: ship_membership itemForLater AcidTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_EscalationDefenses: ship_membership itemForLater HailstormTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_EscalationDefenses: ship_membership itemForLater MakeshiftTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_FishingDefenses: ship_membership itemForLater InterceptorTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_FishingDefenses: ship_membership itemForLater CrusherTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ImpregnableDefenses: ship_membership itemForLater BastilleTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ImpregnableDefenses: ship_membership itemForLater DeathgripTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ImpregnableDefenses: ship_membership itemForLater MiniFortress 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_IndiscretionDefenses: ship_membership itemForLater AblativeTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_IndiscretionDefenses: ship_membership itemForLater JammerTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_IndiscretionDefenses: ship_membership itemForLater SubverterTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_InordinateDefenses: ship_membership itemForLater ImploderTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_InordinateDefenses: ship_membership itemForLater SeekerTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ObservantDefenses: ship_membership itemForLater SeekerTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ObservantDefenses: ship_membership itemForLater BlasterTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_ObservantDefenses: ship_membership itemForLater HarmonicTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_RaiderDefenses: ship_membership itemForLater MakeshiftTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_RaiderDefenses: ship_membership itemForLater RuffianTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_RaiderDefenses: ship_membership itemForLater ScrapTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_RaiderDefenses: ship_membership itemForLater BlitzkriegTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_StupefyDefenses: ship_membership itemForLater EMPTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_StupefyDefenses: ship_membership itemForLater SolarFlareTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_TabloidDefenses: ship_membership itemForLater RuffianTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_TurtleDefenses: ship_membership itemForLater BastilleTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for Mod_TurtleDefenses: ship_membership itemForLater CounterSniperTurret 9/18/2020 12:31:21 PM Found null GameEntityTypeData for SniperFleet: ship_membership itemForLater TackleDroneLauncherFrigate 9/18/2020 12:31:21 PM Found null GameEntityTypeData for UndyingStartingFleet: ship_membership itemForLater TeslaTorpedoFrigate 9/18/2020 12:31:21 PM ArcenAssetBundleCache.InstantiatedObjects: 888 9/18/2020 12:31:21 PM Load Surrogates (0.1270s) 9/18/2020 12:31:22 PM Final Checks (0.9541s) 9/18/2020 12:31:22 PM Load Historical Documents (0.0070s) 9/18/2020 12:31:22 PM 9.0 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Collapsing Pile Of Ship Parts (0.9s) Resynchronize Auxiliary Primaries (3.3s) Final Checks (1.0s) 9/18/2020 12:31:23 PM Hello Steam user 'Sir Limbo' 9/18/2020 12:31:36 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 12:31:36 PM Boot up FleetOS (0.3980s) 9/18/2020 12:31:36 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 12:31:36 PM Check System Logs For Rogue Intelligence (0.1990s) 9/18/2020 12:31:36 PM Game Version: 2.507 9/18/2020 12:31:36 PM Eject Trash Into Hyperspace (0.0950s) 9/18/2020 12:31:36 PM Check For Extra Modules (0.0270s) 9/18/2020 12:31:36 PM Bring Cloaking Systems Online (0.3050s) 9/18/2020 12:31:36 PM Recalculate Speed Of Light (0.0480s) 9/18/2020 12:31:37 PM Optimize Comfort On Command Decks (0.1450s) 9/18/2020 12:31:37 PM Generating Framerates (0.0080s) 9/18/2020 12:31:37 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) 9/18/2020 12:31:37 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) 9/18/2020 12:31:37 PM Check Nearby Stellar Masses (0.1860s) 9/18/2020 12:31:37 PM Remembering Alamo (0.0160s) 9/18/2020 12:31:37 PM Boot Audio Comms (0.0090s) 9/18/2020 12:31:37 PM Establish Individual Audio Links (0.0230s) 9/18/2020 12:31:37 PM Prepare Explosions and Crackles (0.0260s) 9/18/2020 12:31:37 PM No resolution change was required. 9/18/2020 12:31:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 12:31:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 12:31:37 PM Refresh Optical Lensing (0.0090s) 9/18/2020 12:31:37 PM Revise Fundamental Physical Laws (0.0080s) 9/18/2020 12:31:37 PM Calculate Odds Of Success (0.1330s) 9/18/2020 12:31:37 PM Briefly Panic (0.3930s) 9/18/2020 12:31:38 PM Install Confidence Routines (0.3040s) 9/18/2020 12:31:38 PM Bring Commander Interface Online (0.1290s) 9/18/2020 12:31:38 PM Motivate All Crews (0.0450s) 9/18/2020 12:31:38 PM Locating Available Networks (0.1290s) 9/18/2020 12:31:38 PM Externalizing Patterns (0.0560s) 9/18/2020 12:31:38 PM Hooking Externals (0.0110s) 9/18/2020 12:31:38 PM Handlizing Hooks (0.0110s) 9/18/2020 12:31:38 PM Disengaging Constants (0.0340s) 9/18/2020 12:31:38 PM Late Axionic Computations (0.0730s) 9/18/2020 12:31:38 PM Connecting to Fleet Command (0.0080s) 9/18/2020 12:31:38 PM Thinking Of Advice (0.0060s) 9/18/2020 12:31:38 PM Degaussing Advice (0.0140s) 9/18/2020 12:31:38 PM Reading Alien Diaries (0.0140s) 9/18/2020 12:31:38 PM Naming All Known Planets (0.0080s) 9/18/2020 12:31:38 PM Remembering Speeds (0.0110s) 9/18/2020 12:31:38 PM Prioritizing Targets (0.0110s) 9/18/2020 12:31:38 PM Rebooting Sensor Arrays (0.0070s) 9/18/2020 12:31:38 PM Unloading Prismatic Grid (0.0070s) 9/18/2020 12:31:38 PM Thinking Of Objectives (0.0100s) 9/18/2020 12:31:38 PM Inhibiting Visual Scans (0.0100s) 9/18/2020 12:31:38 PM Synthesizing Vocals (0.0070s) 9/18/2020 12:31:38 PM Investigating Map Signatures (0.0130s) 9/18/2020 12:31:38 PM Ventilating Scenarios (0.0070s) 9/18/2020 12:31:38 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 12:31:38 PM Ejecting Tactical Core (0.0090s) 9/18/2020 12:31:38 PM Calibrating Formations (0.0070s) 9/18/2020 12:31:38 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 12:31:38 PM Discharging Colored Ions (0.0230s) 9/18/2020 12:31:38 PM Replicating Ion Colors (0.0080s) 9/18/2020 12:31:38 PM Faction Diagnostics (0.0140s) 9/18/2020 12:31:38 PM Buffering Hackers (0.0190s) 9/18/2020 12:31:38 PM Inverting Death (0.0080s) 9/18/2020 12:31:38 PM Linear Field Variance (0.0100s) 9/18/2020 12:31:38 PM Charging Marks (0.0070s) 9/18/2020 12:31:39 PM Guarding The Posts (0.0930s) 9/18/2020 12:31:39 PM Range Manifolds (0.0070s) 9/18/2020 12:31:39 PM Purging ROFs (0.0070s) 9/18/2020 12:31:39 PM Manipulating Speeds (0.0090s) 9/18/2020 12:31:39 PM Detecting Projectiles (0.0070s) 9/18/2020 12:31:39 PM Grouping Flow Fields (0.0130s) 9/18/2020 12:31:39 PM Modulating Flow Field Groups (0.0230s) 9/18/2020 12:31:39 PM Designing Fleets (0.0240s) 9/18/2020 12:31:39 PM Thinking Of Technologies (0.0100s) 9/18/2020 12:31:39 PM Categorizing Starboard Sensors (0.0060s) 9/18/2020 12:31:39 PM Injecting Galactic Variables (0.0140s) 9/18/2020 12:31:39 PM Sucking In Starfields (0.0190s) 9/18/2020 12:31:39 PM Combing Distant Planets (0.2140s) 9/18/2020 12:31:39 PM Categorizing All Planets (0.0070s) 9/18/2020 12:31:39 PM Organizing Commands (0.0290s) 9/18/2020 12:31:39 PM Calculating Firing Cones (0.0100s) 9/18/2020 12:31:40 PM Finding Old Ship Parts (0.9631s) 9/18/2020 12:31:40 PM Re-Aligning Objectives (0.0220s) 9/18/2020 12:31:40 PM Sterilizing Test Chamber (0.0110s) 9/18/2020 12:31:43 PM Realigning Flow (3.3292s) 9/18/2020 12:31:43 PM Issuing Orders (0.0330s) 9/18/2020 12:31:43 PM Augmenting Infusers (0.0080s) 9/18/2020 12:31:43 PM Infusing (0.0240s) 9/18/2020 12:31:43 PM Post-Proton Surge (0.0060s) 9/18/2020 12:31:43 PM Stimulate Modulation (0.0300s) 9/18/2020 12:31:44 PM ArcenAssetBundleCache.InstantiatedObjects: 876 9/18/2020 12:31:44 PM Load Surrogates (0.1230s) 9/18/2020 12:31:45 PM Final Checks (0.9981s) 9/18/2020 12:31:45 PM Load Historical Documents (0.0040s) 9/18/2020 12:31:45 PM 9.1 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Finding Old Ship Parts (1.0s) Realigning Flow (3.3s) Final Checks (1.0s) 9/18/2020 12:31:45 PM Hello Steam user 'Sir Limbo' 9/18/2020 12:31:47 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 12:31:47 PM Finish load save in 65.9ms 9/18/2020 12:31:47 PM Start Generate Partial Map with Realistic and seed 383817064 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/18/2020 12:31:47 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:02:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 1:02:24 PM Boot up FleetOS (0.4390s) 9/18/2020 1:02:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/18/2020 1:02:24 PM Check System Logs For Rogue Intelligence (0.1830s) 9/18/2020 1:02:24 PM Game Version: 2.507 9/18/2020 1:02:24 PM Eject Trash Into Hyperspace (0.1010s) 9/18/2020 1:02:24 PM Check For Extra Modules (0.0260s) 9/18/2020 1:02:24 PM Bring Cloaking Systems Online (0.0230s) 9/18/2020 1:02:24 PM Recalculate Speed Of Light (0.0290s) 9/18/2020 1:02:24 PM Optimize Comfort On Command Decks (0.0440s) 9/18/2020 1:02:24 PM Generating Framerates (0.0090s) 9/18/2020 1:02:24 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (Installed But Disabled) 9/18/2020 1:02:24 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) 9/18/2020 1:02:24 PM Check Nearby Stellar Masses (0.0590s) 9/18/2020 1:02:24 PM Remembering Alamo (0.0210s) 9/18/2020 1:02:24 PM Boot Audio Comms (0.0120s) 9/18/2020 1:02:24 PM Establish Individual Audio Links (0.0280s) 9/18/2020 1:02:24 PM Prepare Explosions and Crackles (0.0330s) 9/18/2020 1:02:24 PM No resolution change was required. 9/18/2020 1:02:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:02:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:02:24 PM Refresh Optical Lensing (0.0090s) 9/18/2020 1:02:24 PM Revise Fundamental Physical Laws (0.0060s) 9/18/2020 1:02:24 PM Calculate Odds Of Success (0.0640s) 9/18/2020 1:02:25 PM Briefly Panic (0.3890s) 9/18/2020 1:02:25 PM Install Confidence Routines (0.4160s) 9/18/2020 1:02:25 PM Bring Commander Interface Online (0.1450s) 9/18/2020 1:02:25 PM Motivate All Crews (0.0550s) 9/18/2020 1:02:25 PM Locating Available Networks (0.0330s) 9/18/2020 1:02:25 PM Externalizing Patterns (0.0190s) 9/18/2020 1:02:25 PM Hooking Externals (0.0110s) 9/18/2020 1:02:25 PM Handlizing Hooks (0.0090s) 9/18/2020 1:02:25 PM Disengaging Constants (0.0610s) 9/18/2020 1:02:26 PM Late Axionic Computations (0.0800s) 9/18/2020 1:02:26 PM Connecting to Fleet Command (0.0080s) 9/18/2020 1:02:26 PM Thinking Of Advice (0.0070s) 9/18/2020 1:02:26 PM Degaussing Advice (0.0140s) 9/18/2020 1:02:26 PM Reading Alien Diaries (0.0140s) 9/18/2020 1:02:26 PM Naming All Known Planets (0.0090s) 9/18/2020 1:02:26 PM Remembering Speeds (0.0090s) 9/18/2020 1:02:26 PM Prioritizing Targets (0.0100s) 9/18/2020 1:02:26 PM Rebooting Sensor Arrays (0.0060s) 9/18/2020 1:02:26 PM Unloading Prismatic Grid (0.0080s) 9/18/2020 1:02:26 PM Thinking Of Objectives (0.0090s) 9/18/2020 1:02:26 PM Inhibiting Visual Scans (0.0120s) 9/18/2020 1:02:26 PM Synthesizing Vocals (0.0070s) 9/18/2020 1:02:26 PM Investigating Map Signatures (0.0140s) 9/18/2020 1:02:26 PM Ventilating Scenarios (0.0080s) 9/18/2020 1:02:26 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 1:02:26 PM Ejecting Tactical Core (0.0080s) 9/18/2020 1:02:26 PM Calibrating Formations (0.0070s) 9/18/2020 1:02:26 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 1:02:26 PM Discharging Colored Ions (0.0250s) 9/18/2020 1:02:26 PM Replicating Ion Colors (0.0080s) 9/18/2020 1:02:26 PM Faction Diagnostics (0.0150s) 9/18/2020 1:02:26 PM Buffering Hackers (0.0200s) 9/18/2020 1:02:26 PM Inverting Death (0.0080s) 9/18/2020 1:02:26 PM Linear Field Variance (0.0090s) 9/18/2020 1:02:26 PM Charging Marks (0.0060s) 9/18/2020 1:02:26 PM Guarding The Posts (0.0960s) 9/18/2020 1:02:26 PM Range Manifolds (0.0080s) 9/18/2020 1:02:26 PM Purging ROFs (0.0090s) 9/18/2020 1:02:26 PM Manipulating Speeds (0.0070s) 9/18/2020 1:02:26 PM Detecting Projectiles (0.0070s) 9/18/2020 1:02:26 PM Grouping Flow Fields (0.0110s) 9/18/2020 1:02:26 PM Modulating Flow Field Groups (0.0270s) 9/18/2020 1:02:26 PM Designing Fleets (0.0240s) 9/18/2020 1:02:26 PM Thinking Of Technologies (0.0120s) 9/18/2020 1:02:26 PM Categorizing Starboard Sensors (0.0070s) 9/18/2020 1:02:26 PM Injecting Galactic Variables (0.0120s) 9/18/2020 1:02:26 PM Sweet-Talking Starfields (0.0190s) 9/18/2020 1:02:26 PM Scouring Distant Planets (0.1940s) 9/18/2020 1:02:26 PM Categorizing All Planets (0.0070s) 9/18/2020 1:02:26 PM Organizing Commands (0.0270s) 9/18/2020 1:02:26 PM Calculating Firing Cones (0.0090s) 9/18/2020 1:02:27 PM Kicking Ship Parts Down Elevator Shaft (0.8821s) 9/18/2020 1:02:27 PM Re-Aligning Objectives (0.0200s) 9/18/2020 1:02:27 PM Sterilizing Test Chamber (0.0110s) 9/18/2020 1:02:31 PM Toy With Natives On Nearby Planet (3.6492s) 9/18/2020 1:02:31 PM Issuing Orders (0.0340s) 9/18/2020 1:02:31 PM Augmenting Infusers (0.0060s) 9/18/2020 1:02:31 PM Infusing (0.0240s) 9/18/2020 1:02:31 PM Post-Proton Surge (0.0070s) 9/18/2020 1:02:31 PM Stimulate Modulation (0.0280s) 9/18/2020 1:02:31 PM ArcenAssetBundleCache.InstantiatedObjects: 876 9/18/2020 1:02:31 PM Load Surrogates (0.1170s) 9/18/2020 1:02:32 PM Final Checks (0.9081s) 9/18/2020 1:02:32 PM Load Historical Documents (0.0060s) 9/18/2020 1:02:32 PM 8.7 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Kicking Ship Parts Down Elevator Shaft (0.9s) Toy With Natives On Nearby Planet (3.6s) Final Checks (0.9s) 9/18/2020 1:02:32 PM Hello Steam user 'Sir Limbo' 9/18/2020 1:03:19 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 1:03:19 PM Boot up FleetOS (0.4100s) 9/18/2020 1:03:19 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 1:03:19 PM Check System Logs For Rogue Intelligence (0.1770s) 9/18/2020 1:03:19 PM Game Version: 2.507 9/18/2020 1:03:19 PM Eject Trash Into Hyperspace (0.0930s) 9/18/2020 1:03:19 PM Check For Extra Modules (0.0270s) 9/18/2020 1:03:20 PM Bring Cloaking Systems Online (0.4040s) 9/18/2020 1:03:20 PM Recalculate Speed Of Light (0.0360s) 9/18/2020 1:03:20 PM Optimize Comfort On Command Decks (0.1090s) 9/18/2020 1:03:20 PM Generating Framerates (0.0770s) 9/18/2020 1:03:20 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/18/2020 1:03:20 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 1:03:20 PM Check Nearby Stellar Masses (0.0460s) 9/18/2020 1:03:20 PM Remembering Alamo (0.0180s) 9/18/2020 1:03:20 PM Boot Audio Comms (0.0100s) 9/18/2020 1:03:20 PM Establish Individual Audio Links (0.0440s) 9/18/2020 1:03:20 PM Prepare Explosions and Crackles (0.0310s) 9/18/2020 1:03:20 PM No resolution change was required. 9/18/2020 1:03:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:03:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:03:20 PM Refresh Optical Lensing (0.0100s) 9/18/2020 1:03:20 PM Revise Fundamental Physical Laws (0.1590s) 9/18/2020 1:03:20 PM Calculate Odds Of Success (0.0600s) 9/18/2020 1:03:21 PM Briefly Panic (0.3160s) 9/18/2020 1:03:21 PM Install Confidence Routines (0.3400s) 9/18/2020 1:03:21 PM Bring Commander Interface Online (0.1330s) 9/18/2020 1:03:21 PM Motivate All Crews (0.0470s) 9/18/2020 1:03:21 PM Locating Available Networks (0.0290s) 9/18/2020 1:03:21 PM Externalizing Patterns (0.0270s) 9/18/2020 1:03:21 PM Hooking Externals (0.0110s) 9/18/2020 1:03:21 PM Handlizing Hooks (0.0130s) 9/18/2020 1:03:21 PM Disengaging Constants (0.1140s) 9/18/2020 1:03:21 PM Late Axionic Computations (0.0730s) 9/18/2020 1:03:21 PM Connecting to Fleet Command (0.0080s) 9/18/2020 1:03:21 PM Thinking Of Advice (0.0070s) 9/18/2020 1:03:21 PM Degaussing Advice (0.0310s) 9/18/2020 1:03:21 PM Reading Alien Diaries (0.0740s) 9/18/2020 1:03:21 PM Naming All Known Planets (0.0070s) 9/18/2020 1:03:21 PM Remembering Speeds (0.0090s) 9/18/2020 1:03:21 PM Prioritizing Targets (0.0090s) 9/18/2020 1:03:22 PM Rebooting Sensor Arrays (0.0070s) 9/18/2020 1:03:22 PM Unloading Prismatic Grid (0.0070s) 9/18/2020 1:03:22 PM Thinking Of Objectives (0.0100s) 9/18/2020 1:03:22 PM Inhibiting Visual Scans (0.0150s) 9/18/2020 1:03:22 PM Synthesizing Vocals (0.0070s) 9/18/2020 1:03:22 PM Investigating Map Signatures (0.0150s) 9/18/2020 1:03:22 PM Ventilating Scenarios (0.0090s) 9/18/2020 1:03:22 PM Decontaminating Targeting Systems (0.0070s) 9/18/2020 1:03:22 PM Ejecting Tactical Core (0.0090s) 9/18/2020 1:03:22 PM Calibrating Formations (0.0070s) 9/18/2020 1:03:22 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 1:03:22 PM Discharging Colored Ions (0.0230s) 9/18/2020 1:03:22 PM Replicating Ion Colors (0.0070s) 9/18/2020 1:03:22 PM Faction Diagnostics (0.0280s) 9/18/2020 1:03:22 PM Buffering Hackers (0.0320s) 9/18/2020 1:03:22 PM Inverting Death (0.0120s) 9/18/2020 1:03:22 PM Linear Field Variance (0.0120s) 9/18/2020 1:03:22 PM Charging Marks (0.0070s) 9/18/2020 1:03:22 PM Guarding The Posts (0.0950s) 9/18/2020 1:03:22 PM Range Manifolds (0.0070s) 9/18/2020 1:03:22 PM Purging ROFs (0.0070s) 9/18/2020 1:03:22 PM Manipulating Speeds (0.0100s) 9/18/2020 1:03:22 PM Detecting Projectiles (0.0070s) 9/18/2020 1:03:22 PM Grouping Flow Fields (0.0130s) 9/18/2020 1:03:22 PM Modulating Flow Field Groups (0.0480s) 9/18/2020 1:03:22 PM Designing Fleets (0.0400s) 9/18/2020 1:03:22 PM Thinking Of Technologies (0.0180s) 9/18/2020 1:03:22 PM Categorizing Starboard Sensors (0.0080s) 9/18/2020 1:03:22 PM Injecting Galactic Variables (0.0230s) 9/18/2020 1:03:22 PM Gesticulating Starfields (0.0200s) 9/18/2020 1:03:22 PM Cleaning Distant Planets (0.2200s) 9/18/2020 1:03:22 PM Categorizing All Planets (0.0110s) 9/18/2020 1:03:22 PM Organizing Commands (0.0250s) 9/18/2020 1:03:22 PM Calculating Firing Cones (0.0100s) 9/18/2020 1:03:24 PM Declaring Ship Part Sovereignty (1.4271s) 9/18/2020 1:03:24 PM Re-Aligning Objectives (0.0240s) 9/18/2020 1:03:24 PM Sterilizing Test Chamber (0.0290s) 9/18/2020 1:03:29 PM Upgrade /dev/null (4.7523s) 9/18/2020 1:03:29 PM Issuing Orders (0.0080s) 9/18/2020 1:03:29 PM Augmenting Infusers (0.0090s) 9/18/2020 1:03:29 PM Infusing (0.0290s) 9/18/2020 1:03:29 PM Post-Proton Surge (0.0090s) 9/18/2020 1:03:29 PM Stimulate Modulation (0.0650s) 9/18/2020 1:03:29 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/18/2020 1:03:29 PM Load Surrogates (0.3410s) 9/18/2020 1:03:31 PM Final Checks (1.5561s) 9/18/2020 1:03:31 PM Load Historical Documents (0.0050s) 9/18/2020 1:03:31 PM 12.0 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Declaring Ship Part Sovereignty (1.4s) Upgrade /dev/null (4.8s) Load Surrogates (0.3s) Final Checks (1.6s) 9/18/2020 1:03:31 PM Hello Steam user 'Sir Limbo' 9/18/2020 1:03:34 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 1:03:34 PM Finish load save in 203.1ms 9/18/2020 1:03:34 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:03:34 PM Start Generate Partial Map with Realistic and seed 263078041 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/18/2020 1:03:34 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:03:34 PM Generate Partial Map Complete 296ms 9/18/2020 1:04:59 PM Start Generate Partial Map with Realistic and seed 263078041 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/18/2020 1:04:59 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:04:59 PM Generate Partial Map Complete 196ms 9/18/2020 1:05:00 PM Start Generate FULL Map with Realistic and seed 263078041 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/18/2020 1:05:01 PM Generate FULL Map Complete 652ms 9/18/2020 1:05:01 PM Creation: Marauders (Modified) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:05:01 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.GetCollectionByPatternIndex (System.Int32 Index, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ExtensionMethodsFor_ModifiedMarauderDataExt.GetModifiedMarauderDataExt (Arcen.AIW2.Core.Faction ParentObject, Arcen.Universal.ExternalDataRetrieval retrievalType) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:05:06 PM spawning 2 defensive structures near structures 9/18/2020 1:05:06 PM Spawning 65,000 strength, 34 units against overall power level 0.085 9/18/2020 1:05:06 PM spawning 2 defensive structures near structures 9/18/2020 1:05:06 PM Spawning 65,000 strength, 35 units against overall power level 0.085 9/18/2020 1:05:06 PM spawning 2 defensive structures near structures 9/18/2020 1:05:06 PM Spawning 65,000 strength, 42 units against overall power level 0.085 9/18/2020 1:05:06 PM spawning 2 defensive structures near structures 9/18/2020 1:05:06 PM Spawning 65,000 strength, 25 units against overall power level 0.085 9/18/2020 1:05:06 PM spawning 2 defensive structures near structures 9/18/2020 1:05:06 PM Spawning 65,000 strength, 42 units against overall power level 0.085 9/18/2020 1:09:21 PM No resolution change was required. 9/18/2020 1:09:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:09:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:09:35 PM No resolution change was required. 9/18/2020 1:09:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:09:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:14:17 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 1:14:17 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:14:17 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/18/2020 1:14:17 PM loading as template 9/18/2020 1:14:17 PM Added the faction AIReserves. 9/18/2020 1:14:17 PM Added the faction AntiAIZombie. 9/18/2020 1:14:17 PM Added the faction AntiEveryoneZombie. 9/18/2020 1:14:17 PM Added the faction AntiPlayerZombie. 9/18/2020 1:14:17 PM Added the faction Mercenary. 9/18/2020 1:14:17 PM Finish load save in 275.0ms 9/18/2020 1:14:17 PM Start Generate Partial Map with Realistic and seed 1778519420 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/18/2020 1:14:18 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:14:18 PM Generate Partial Map Complete 187ms 9/18/2020 1:15:26 PM Start Generate FULL Map with Realistic and seed 1778519420 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/18/2020 1:15:27 PM Generate FULL Map Complete 425ms 9/18/2020 1:15:27 PM Creation: Marauders (Modified) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:15:27 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.GetCollectionByPatternIndex (System.Int32 Index, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ExtensionMethodsFor_ModifiedMarauderDataExt.GetModifiedMarauderDataExt (Arcen.AIW2.Core.Faction ParentObject, Arcen.Universal.ExternalDataRetrieval retrievalType) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:15:31 PM spawning 2 defensive structures near structures 9/18/2020 1:15:31 PM Spawning 65,000 strength, 44 units against overall power level 0.085 9/18/2020 1:15:31 PM spawning 2 defensive structures near structures 9/18/2020 1:15:31 PM Spawning 65,000 strength, 33 units against overall power level 0.085 9/18/2020 1:15:31 PM spawning 2 defensive structures near structures 9/18/2020 1:15:31 PM Spawning 65,000 strength, 29 units against overall power level 0.085 9/18/2020 1:15:31 PM spawning 2 defensive structures near structures 9/18/2020 1:15:31 PM Spawning 65,000 strength, 23 units against overall power level 0.085 9/18/2020 1:15:31 PM spawning 2 defensive structures near structures 9/18/2020 1:15:31 PM Spawning 65,000 strength, 26 units against overall power level 0.085 9/18/2020 1:20:25 PM Another hop taken of the sphere; now at 1 9/18/2020 1:23:57 PM Another hop taken of the sphere; now at 2 9/18/2020 1:25:28 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 1:25:28 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:25:28 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/18/2020 1:25:28 PM loading as template 9/18/2020 1:25:28 PM Added the faction AIReserves. 9/18/2020 1:25:28 PM Added the faction AntiAIZombie. 9/18/2020 1:25:28 PM Added the faction AntiEveryoneZombie. 9/18/2020 1:25:28 PM Added the faction AntiPlayerZombie. 9/18/2020 1:25:28 PM Added the faction Mercenary. 9/18/2020 1:25:28 PM Finish load save in 368.4ms 9/18/2020 1:25:28 PM Start Generate Partial Map with Realistic and seed 1571513159 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/18/2020 1:25:29 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 1:25:29 PM Generate Partial Map Complete 154ms 9/18/2020 1:25:47 PM Start Generate FULL Map with Realistic and seed 1571513159 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/18/2020 1:25:49 PM Generate FULL Map Complete 2025ms 9/18/2020 1:25:49 PM Creation: Marauders (Modified) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:25:49 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.GetCollectionByPatternIndex (System.Int32 Index, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ExtensionMethodsFor_ModifiedMarauderDataExt.GetModifiedMarauderDataExt (Arcen.AIW2.Core.Faction ParentObject, Arcen.Universal.ExternalDataRetrieval retrievalType) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass44_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoFactionPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <15385abb21544151a41e02219aafa587>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/18/2020 1:25:54 PM spawning 2 defensive structures near structures 9/18/2020 1:25:54 PM Spawning 201,500 strength, 35 units against overall power level 0.085 9/18/2020 1:25:54 PM spawning 2 defensive structures near structures 9/18/2020 1:25:54 PM Spawning 201,500 strength, 42 units against overall power level 0.085 9/18/2020 1:25:54 PM spawning 2 defensive structures near structures 9/18/2020 1:25:54 PM Spawning 201,500 strength, 49 units against overall power level 0.085 9/18/2020 1:25:54 PM spawning 2 defensive structures near structures 9/18/2020 1:25:54 PM Spawning 201,500 strength, 47 units against overall power level 0.085 9/18/2020 1:25:54 PM spawning 2 defensive structures near structures 9/18/2020 1:25:54 PM Spawning 201,500 strength, 39 units against overall power level 0.085 9/18/2020 1:26:39 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/18/2020 1:28:33 PM No resolution change was required. 9/18/2020 1:28:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:28:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:29:05 PM Another hop taken of the sphere; now at 1 9/18/2020 1:29:48 PM Donating team Fireteam 21 has 13 units with strength 2592. Status Staging No target planet No lurk planet. Ships: Candlin: 13 to hunter, path B 9/18/2020 1:30:22 PM Donating team Fireteam 31 has 9 units with strength 2154. Status Assembling No target planet No lurk planet. Ships: Morgan: 9 to hunter, path A 9/18/2020 1:30:22 PM Donating team Fireteam 30 has 50 units with strength 3003. Status Staging No target planet No lurk planet. Ships: Mashey: 2, Morgan: 48 to hunter, path B 9/18/2020 1:31:25 PM Donating team Fireteam 31 has 2 units with strength 3074. Status Staging No target planet No lurk planet. Ships: Ceta: 2 to hunter, path B 9/18/2020 1:37:50 PM Another hop taken of the sphere; now at 2 9/18/2020 1:38:28 PM Donating team Fireteam 36 has 1 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Mashey: 1 to hunter, path A 9/18/2020 1:38:37 PM Donating team Fireteam 36 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Radev: 1 to hunter, path A 9/18/2020 1:38:45 PM Donating team Fireteam 38 has 21 units with strength 447. Status Assembling No target planet No lurk planet. Ships: Murdoch: 21 to hunter, path A 9/18/2020 1:38:48 PM Donating team Fireteam 41 has 57 units with strength 2419. Status Staging No target planet No lurk planet. Ships: Murdoch: 55, Kesselman: 2 to hunter, path B 9/18/2020 1:38:51 PM Donating team Fireteam 44 has 4 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Cousot: 4 to hunter, path A 9/18/2020 1:39:06 PM No resolution change was required. 9/18/2020 1:39:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 1:39:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 1:42:32 PM Arex used command on planet Kesselman with result: AI Progress Increased By 500 9/18/2020 1:42:32 PM triggered upgrade 9/18/2020 1:48:59 PM Another hop taken of the sphere; now at 3 9/18/2020 1:50:21 PM Donating team Fireteam 147 has 19 units with strength 2798. Status Staging No target planet No lurk planet. Ships: Tanith: 1, Prime: 18 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 153 has 27 units with strength 17814. Status Staging No target planet No lurk planet. Ships: Prime: 27 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 160 has 26 units with strength 7061. Status Staging No target planet No lurk planet. Ships: Prime: 26 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 155 has 42 units with strength 3411. Status Staging No target planet No lurk planet. Ships: Prime: 41, Dunkels: 1 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 158 has 21 units with strength 4958. Status Staging No target planet No lurk planet. Ships: Prime: 21 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 164 has 37 units with strength 7356. Status Staging No target planet No lurk planet. Ships: Prime: 37 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 150 has 118 units with strength 17893. Status Staging No target planet No lurk planet. Ships: Prime: 118 to hunter, path B 9/18/2020 1:50:21 PM Donating team Fireteam 162 has 16 units with strength 3535. Status Staging No target planet No lurk planet. Ships: Prime: 16 to hunter, path B 9/18/2020 1:51:43 PM Donating team Fireteam 267 has 7 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Eurus: 5, Rhodia: 2 to hunter, path A 9/18/2020 1:51:49 PM Donating team Fireteam 284 has 3 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Tenebra: 3 to hunter, path A 9/18/2020 1:51:49 PM Donating team Fireteam 281 has 15 units with strength 2569. Status Staging No target planet No lurk planet. Ships: Tenebra: 15 to hunter, path B 9/18/2020 1:51:49 PM Donating team Fireteam 282 has 32 units with strength 5896. Status Staging No target planet No lurk planet. Ships: Emerald: 32 to hunter, path B 9/18/2020 1:51:49 PM Donating team Fireteam 285 has 30 units with strength 10170. Status Staging No target planet No lurk planet. Ships: Emerald: 30 to hunter, path B 9/18/2020 1:51:49 PM Donating team Fireteam 283 has 26 units with strength 5261. Status Staging No target planet No lurk planet. Ships: Emerald: 26 to hunter, path B 9/18/2020 1:51:58 PM Donating team Fireteam 296 has 7 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Tenebra: 5, Dourish: 2 to hunter, path A 9/18/2020 1:52:33 PM Donating team Fireteam 316 has 1 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Intagliata: 1 to hunter, path A 9/18/2020 1:52:34 PM Donating team Fireteam 315 has 2 units with strength 4052. Status Staging No target planet No lurk planet. Ships: Intagliata: 2 to hunter, path B 9/18/2020 1:56:06 PM Donating team Fireteam 408 has 9 units with strength 2255. Status Assembling No target planet No lurk planet. Ships: Path: 7, Libair: 2 to hunter, path A 9/18/2020 1:56:06 PM Donating team Fireteam 407 has 13 units with strength 2198. Status Staging No target planet No lurk planet. Ships: Path: 13 to hunter, path B 9/18/2020 1:56:06 PM Donating team Fireteam 406 has 27 units with strength 3610. Status Staging No target planet No lurk planet. Ships: Path: 27 to hunter, path B 9/18/2020 1:58:27 PM triggered upgrade 9/18/2020 2:03:53 PM Donating team Fireteam 595 has 21 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Path: 21 to hunter, path A 9/18/2020 2:17:50 PM Donating team Fireteam 731 has 38 units with strength 6827. Status Staging No target planet No lurk planet. Ships: Libair: 29, Rhodia: 9 to hunter, path B 9/18/2020 2:17:50 PM Donating team Fireteam 733 has 65 units with strength 12238. Status Staging No target planet No lurk planet. Ships: Libair: 57, Rhodia: 6, Emerald: 2 to hunter, path B 9/18/2020 2:17:50 PM Donating team Fireteam 730 has 50 units with strength 8185. Status Staging No target planet No lurk planet. Ships: Libair: 37, Rhodia: 11, Emerald: 2 to hunter, path B 9/18/2020 2:17:50 PM Donating team Fireteam 732 has 62 units with strength 10414. Status Staging No target planet No lurk planet. Ships: Libair: 52, Rhodia: 9, Emerald: 1 to hunter, path B 9/18/2020 2:18:51 PM For AI Hunter Fleet, debug code 3100 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.GetControllingOrInfluencingFaction () [0x0002f] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet+<>c__DisplayClass28_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00001] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.GetPreferredHunterTargets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.External.Fireteam team, System.Boolean HonorSpecification) [0x002bb] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.SpecialFaction_HunterFleet.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00041] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00009] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, System.Int32& targetsConsidered, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier, System.Collections.Generic.List`1[T] PlanetsToDefendInput) [0x0042a] in <15385abb21544151a41e02219aafa587>:0 9/18/2020 4:13:15 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 4:13:15 PM Boot up FleetOS (0.5730s) 9/18/2020 4:13:15 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 4:13:15 PM Check System Logs For Rogue Intelligence (0.2360s) 9/18/2020 4:13:15 PM Game Version: 2.507 9/18/2020 4:13:15 PM Eject Trash Into Hyperspace (0.1380s) 9/18/2020 4:13:16 PM Check For Extra Modules (0.0710s) 9/18/2020 4:13:16 PM Bring Cloaking Systems Online (0.2510s) 9/18/2020 4:13:16 PM Recalculate Speed Of Light (0.0400s) 9/18/2020 4:13:16 PM Optimize Comfort On Command Decks (0.1590s) 9/18/2020 4:13:16 PM Generating Framerates (0.0120s) 9/18/2020 4:13:16 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/18/2020 4:13:16 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 4:13:16 PM Check Nearby Stellar Masses (0.1960s) 9/18/2020 4:13:16 PM Remembering Alamo (0.0160s) 9/18/2020 4:13:16 PM Boot Audio Comms (0.0120s) 9/18/2020 4:13:16 PM Establish Individual Audio Links (0.0250s) 9/18/2020 4:13:16 PM Prepare Explosions and Crackles (0.0310s) 9/18/2020 4:13:16 PM No resolution change was required. 9/18/2020 4:13:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 4:13:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 4:13:16 PM Refresh Optical Lensing (0.0150s) 9/18/2020 4:13:16 PM Revise Fundamental Physical Laws (0.0070s) 9/18/2020 4:13:17 PM Calculate Odds Of Success (0.2290s) 9/18/2020 4:13:17 PM Briefly Panic (0.5450s) 9/18/2020 4:13:17 PM Install Confidence Routines (0.3120s) 9/18/2020 4:13:18 PM Bring Commander Interface Online (0.1460s) 9/18/2020 4:13:18 PM Motivate All Crews (0.0430s) 9/18/2020 4:13:18 PM Locating Available Networks (0.0290s) 9/18/2020 4:13:18 PM Externalizing Patterns (0.0280s) 9/18/2020 4:13:18 PM Hooking Externals (0.0130s) 9/18/2020 4:13:18 PM Handlizing Hooks (0.1440s) 9/18/2020 4:13:18 PM Disengaging Constants (0.0470s) 9/18/2020 4:13:18 PM Late Axionic Computations (0.1540s) 9/18/2020 4:13:18 PM Connecting to Fleet Command (0.0080s) 9/18/2020 4:13:18 PM Thinking Of Advice (0.0090s) 9/18/2020 4:13:18 PM Degaussing Advice (0.0160s) 9/18/2020 4:13:18 PM Reading Alien Diaries (0.0160s) 9/18/2020 4:13:18 PM Naming All Known Planets (0.0080s) 9/18/2020 4:13:18 PM Remembering Speeds (0.0080s) 9/18/2020 4:13:18 PM Prioritizing Targets (0.0070s) 9/18/2020 4:13:18 PM Rebooting Sensor Arrays (0.0090s) 9/18/2020 4:13:18 PM Unloading Prismatic Grid (0.0080s) 9/18/2020 4:13:18 PM Thinking Of Objectives (0.0080s) 9/18/2020 4:13:18 PM Inhibiting Visual Scans (0.0120s) 9/18/2020 4:13:18 PM Synthesizing Vocals (0.0080s) 9/18/2020 4:13:18 PM Investigating Map Signatures (0.0130s) 9/18/2020 4:13:18 PM Ventilating Scenarios (0.0070s) 9/18/2020 4:13:18 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 4:13:18 PM Ejecting Tactical Core (0.0100s) 9/18/2020 4:13:18 PM Calibrating Formations (0.0060s) 9/18/2020 4:13:18 PM Intercepting Galactic Maps (0.0100s) 9/18/2020 4:13:18 PM Discharging Colored Ions (0.0230s) 9/18/2020 4:13:18 PM Replicating Ion Colors (0.0070s) 9/18/2020 4:13:18 PM Faction Diagnostics (0.0200s) 9/18/2020 4:13:18 PM Buffering Hackers (0.0240s) 9/18/2020 4:13:18 PM Inverting Death (0.0080s) 9/18/2020 4:13:18 PM Linear Field Variance (0.0110s) 9/18/2020 4:13:18 PM Charging Marks (0.0080s) 9/18/2020 4:13:18 PM Guarding The Posts (0.0900s) 9/18/2020 4:13:18 PM Range Manifolds (0.0080s) 9/18/2020 4:13:18 PM Purging ROFs (0.0100s) 9/18/2020 4:13:18 PM Manipulating Speeds (0.0070s) 9/18/2020 4:13:18 PM Detecting Projectiles (0.0080s) 9/18/2020 4:13:18 PM Grouping Flow Fields (0.0100s) 9/18/2020 4:13:18 PM Modulating Flow Field Groups (0.0380s) 9/18/2020 4:13:19 PM Designing Fleets (0.0450s) 9/18/2020 4:13:19 PM Thinking Of Technologies (0.0170s) 9/18/2020 4:13:19 PM Categorizing Starboard Sensors (0.0140s) 9/18/2020 4:13:19 PM Injecting Galactic Variables (0.0160s) 9/18/2020 4:13:19 PM Initiating Starfields (0.0230s) 9/18/2020 4:13:19 PM Blowing Up Distant Planets (0.3920s) 9/18/2020 4:13:19 PM Categorizing All Planets (0.0100s) 9/18/2020 4:13:19 PM Organizing Commands (0.0190s) 9/18/2020 4:13:19 PM Calculating Firing Cones (0.0060s) 9/18/2020 4:13:20 PM Collapsing Pile Of Ship Parts (1.4661s) 9/18/2020 4:13:20 PM Re-Aligning Objectives (0.0240s) 9/18/2020 4:13:21 PM Sterilizing Test Chamber (0.0200s) 9/18/2020 4:13:30 PM Balancing Thermals (9.1025s) 9/18/2020 4:13:30 PM Issuing Orders (0.0070s) 9/18/2020 4:13:30 PM Augmenting Infusers (0.0090s) 9/18/2020 4:13:30 PM Infusing (0.0340s) 9/18/2020 4:13:30 PM Post-Proton Surge (0.0080s) 9/18/2020 4:13:30 PM Stimulate Modulation (0.0790s) 9/18/2020 4:13:30 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/18/2020 4:13:30 PM Load Surrogates (0.2320s) 9/18/2020 4:13:31 PM Final Checks (1.4121s) 9/18/2020 4:13:31 PM Load Historical Documents (0.0040s) 9/18/2020 4:13:31 PM 16.9 seconds total load time. Boot up FleetOS (0.6s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Blowing Up Distant Planets (0.4s) Collapsing Pile Of Ship Parts (1.5s) Balancing Thermals (9.1s) Final Checks (1.4s) 9/18/2020 4:13:32 PM Hello Steam user 'Sir Limbo' 9/18/2020 4:13:34 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 9/18/2020 4:13:34 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.InitializeDataOuter (System.Object ParentObject, System.Object[] Target) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData..ctor (Arcen.Universal.ArcenExternalDataPattern Pattern, System.Object ParentObject) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.Faction.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/18/2020 4:13:34 PM Implementation: Reworks.SpecialFaction_HumanMaraudersModified at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Reworks.ModifiedMarauderDataExt.InitializeData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Reworks.ModifiedMarauderDataExt.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <04803cbd7a1143e4af0c7bbef643c902>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.Faction.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <15385abb21544151a41e02219aafa587>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/18/2020 4:13:34 PM Faction deserialization error at stage 1000 from serialized version 2.507 loading into new version 2.507, error: System.Exception: Tried to read an invalid FactionType, which means some data was read incorectly in a faction previous to this one. at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00049] in <68ecd79759a649a4a5ce7cb2affe5726>:0 9/18/2020 4:13:34 PM The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 1000 from serialized version 2.507 loading into new version 2.507, error: System.Exception: Tried to read an invalid FactionType, which means some data was read incorectly in a faction previous to this one. at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00049] in <68ecd79759a649a4a5ce7cb2affe5726>:0 9/18/2020 4:13:34 PM Finish load save in 226.2ms 9/18/2020 4:23:36 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 4:23:36 PM Boot up FleetOS (0.3970s) 9/18/2020 4:23:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/18/2020 4:23:36 PM Check System Logs For Rogue Intelligence (0.1920s) 9/18/2020 4:23:36 PM Game Version: 2.507 9/18/2020 4:23:36 PM Eject Trash Into Hyperspace (0.1080s) 9/18/2020 4:23:36 PM Check For Extra Modules (0.0280s) 9/18/2020 4:23:36 PM Bring Cloaking Systems Online (0.0210s) 9/18/2020 4:23:36 PM Recalculate Speed Of Light (0.0260s) 9/18/2020 4:23:36 PM Optimize Comfort On Command Decks (0.0350s) 9/18/2020 4:23:36 PM Generating Framerates (0.0080s) 9/18/2020 4:23:36 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/18/2020 4:23:36 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) 9/18/2020 4:23:36 PM Check Nearby Stellar Masses (0.0520s) 9/18/2020 4:23:36 PM Remembering Alamo (0.0190s) 9/18/2020 4:23:36 PM Boot Audio Comms (0.0100s) 9/18/2020 4:23:36 PM Establish Individual Audio Links (0.0410s) 9/18/2020 4:23:36 PM Prepare Explosions and Crackles (0.0310s) 9/18/2020 4:23:36 PM No resolution change was required. 9/18/2020 4:23:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 4:23:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 4:23:36 PM Refresh Optical Lensing (0.0090s) 9/18/2020 4:23:36 PM Revise Fundamental Physical Laws (0.0060s) 9/18/2020 4:23:37 PM Calculate Odds Of Success (0.0530s) 9/18/2020 4:23:37 PM Briefly Panic (0.3730s) 9/18/2020 4:23:37 PM Install Confidence Routines (0.3170s) 9/18/2020 4:23:37 PM Bring Commander Interface Online (0.1370s) 9/18/2020 4:23:37 PM Motivate All Crews (0.0490s) 9/18/2020 4:23:37 PM Locating Available Networks (0.0390s) 9/18/2020 4:23:37 PM Externalizing Patterns (0.0280s) 9/18/2020 4:23:37 PM Hooking Externals (0.0110s) 9/18/2020 4:23:37 PM Handlizing Hooks (0.0110s) 9/18/2020 4:23:38 PM Disengaging Constants (0.0420s) 9/18/2020 4:23:38 PM Late Axionic Computations (0.0750s) 9/18/2020 4:23:38 PM Connecting to Fleet Command (0.0080s) 9/18/2020 4:23:38 PM Thinking Of Advice (0.0070s) 9/18/2020 4:23:38 PM Degaussing Advice (0.0150s) 9/18/2020 4:23:38 PM Reading Alien Diaries (0.0130s) 9/18/2020 4:23:38 PM Naming All Known Planets (0.0090s) 9/18/2020 4:23:38 PM Remembering Speeds (0.0090s) 9/18/2020 4:23:38 PM Prioritizing Targets (0.0070s) 9/18/2020 4:23:38 PM Rebooting Sensor Arrays (0.0070s) 9/18/2020 4:23:38 PM Unloading Prismatic Grid (0.0090s) 9/18/2020 4:23:38 PM Thinking Of Objectives (0.0080s) 9/18/2020 4:23:38 PM Inhibiting Visual Scans (0.0130s) 9/18/2020 4:23:38 PM Synthesizing Vocals (0.0070s) 9/18/2020 4:23:38 PM Investigating Map Signatures (0.0140s) 9/18/2020 4:23:38 PM Ventilating Scenarios (0.0070s) 9/18/2020 4:23:38 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 4:23:38 PM Ejecting Tactical Core (0.0110s) 9/18/2020 4:23:38 PM Calibrating Formations (0.0050s) 9/18/2020 4:23:38 PM Intercepting Galactic Maps (0.0090s) 9/18/2020 4:23:38 PM Discharging Colored Ions (0.0240s) 9/18/2020 4:23:38 PM Replicating Ion Colors (0.0070s) 9/18/2020 4:23:38 PM Faction Diagnostics (0.0220s) 9/18/2020 4:23:38 PM Buffering Hackers (0.0220s) 9/18/2020 4:23:38 PM Inverting Death (0.0070s) 9/18/2020 4:23:38 PM Linear Field Variance (0.0100s) 9/18/2020 4:23:38 PM Charging Marks (0.0070s) 9/18/2020 4:23:38 PM Guarding The Posts (0.0880s) 9/18/2020 4:23:38 PM Range Manifolds (0.0060s) 9/18/2020 4:23:38 PM Purging ROFs (0.0090s) 9/18/2020 4:23:38 PM Manipulating Speeds (0.0080s) 9/18/2020 4:23:38 PM Detecting Projectiles (0.0080s) 9/18/2020 4:23:38 PM Grouping Flow Fields (0.0110s) 9/18/2020 4:23:38 PM Modulating Flow Field Groups (0.0350s) 9/18/2020 4:23:38 PM Designing Fleets (0.0400s) 9/18/2020 4:23:38 PM Thinking Of Technologies (0.0160s) 9/18/2020 4:23:38 PM Categorizing Starboard Sensors (0.0070s) 9/18/2020 4:23:38 PM Injecting Galactic Variables (0.0130s) 9/18/2020 4:23:38 PM Gazing Into Starfields (0.0210s) 9/18/2020 4:23:38 PM Pinpointing Distant Planets (0.2240s) 9/18/2020 4:23:38 PM Categorizing All Planets (0.0100s) 9/18/2020 4:23:38 PM Organizing Commands (0.0190s) 9/18/2020 4:23:38 PM Calculating Firing Cones (0.0060s) 9/18/2020 4:23:40 PM Wearing Ship Parts On Head (1.4431s) 9/18/2020 4:23:40 PM Re-Aligning Objectives (0.0200s) 9/18/2020 4:23:40 PM Sterilizing Test Chamber (0.0150s) 9/18/2020 4:23:45 PM Reboot Warp Drives (5.0883s) 9/18/2020 4:23:45 PM Issuing Orders (0.0070s) 9/18/2020 4:23:45 PM Augmenting Infusers (0.0100s) 9/18/2020 4:23:45 PM Infusing (0.0310s) 9/18/2020 4:23:45 PM Post-Proton Surge (0.0080s) 9/18/2020 4:23:45 PM Stimulate Modulation (0.0630s) 9/18/2020 4:23:45 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/18/2020 4:23:45 PM Load Surrogates (0.2150s) 9/18/2020 4:23:47 PM Final Checks (1.2161s) 9/18/2020 4:23:47 PM Load Historical Documents (0.0120s) 9/18/2020 4:23:47 PM 11.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (1.4s) Reboot Warp Drives (5.1s) Final Checks (1.2s) 9/18/2020 4:23:47 PM Hello Steam user 'Sir Limbo' 9/18/2020 4:24:16 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/18/2020 4:24:16 PM Boot up FleetOS (0.3800s) 9/18/2020 4:24:17 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/18/2020 4:24:17 PM Check System Logs For Rogue Intelligence (0.1680s) 9/18/2020 4:24:17 PM Game Version: 2.507 9/18/2020 4:24:17 PM Eject Trash Into Hyperspace (0.0890s) 9/18/2020 4:24:17 PM Check For Extra Modules (0.0280s) 9/18/2020 4:24:17 PM Bring Cloaking Systems Online (0.1970s) 9/18/2020 4:24:17 PM Recalculate Speed Of Light (0.0450s) 9/18/2020 4:24:17 PM Optimize Comfort On Command Decks (0.1670s) 9/18/2020 4:24:17 PM Generating Framerates (0.0130s) 9/18/2020 4:24:17 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/18/2020 4:24:17 PM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) 9/18/2020 4:24:17 PM Check Nearby Stellar Masses (0.2090s) 9/18/2020 4:24:17 PM Remembering Alamo (0.0170s) 9/18/2020 4:24:17 PM Boot Audio Comms (0.0100s) 9/18/2020 4:24:17 PM Establish Individual Audio Links (0.0250s) 9/18/2020 4:24:17 PM Prepare Explosions and Crackles (0.0260s) 9/18/2020 4:24:17 PM No resolution change was required. 9/18/2020 4:24:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2020 4:24:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/18/2020 4:24:17 PM Refresh Optical Lensing (0.0110s) 9/18/2020 4:24:18 PM Revise Fundamental Physical Laws (0.1680s) 9/18/2020 4:24:18 PM Calculate Odds Of Success (0.0590s) 9/18/2020 4:24:18 PM Briefly Panic (0.3510s) 9/18/2020 4:24:18 PM Install Confidence Routines (0.3180s) 9/18/2020 4:24:18 PM Bring Commander Interface Online (0.1330s) 9/18/2020 4:24:19 PM Motivate All Crews (0.0440s) 9/18/2020 4:24:19 PM Locating Available Networks (0.0290s) 9/18/2020 4:24:19 PM Externalizing Patterns (0.0230s) 9/18/2020 4:24:19 PM Hooking Externals (0.0130s) 9/18/2020 4:24:19 PM Handlizing Hooks (0.0110s) 9/18/2020 4:24:19 PM Disengaging Constants (0.0420s) 9/18/2020 4:24:19 PM Late Axionic Computations (0.1980s) 9/18/2020 4:24:19 PM Connecting to Fleet Command (0.0060s) 9/18/2020 4:24:19 PM Thinking Of Advice (0.0090s) 9/18/2020 4:24:19 PM Degaussing Advice (0.0140s) 9/18/2020 4:24:19 PM Reading Alien Diaries (0.0200s) 9/18/2020 4:24:19 PM Naming All Known Planets (0.0080s) 9/18/2020 4:24:19 PM Remembering Speeds (0.0090s) 9/18/2020 4:24:19 PM Prioritizing Targets (0.0100s) 9/18/2020 4:24:19 PM Rebooting Sensor Arrays (0.0080s) 9/18/2020 4:24:19 PM Unloading Prismatic Grid (0.0080s) 9/18/2020 4:24:19 PM Thinking Of Objectives (0.0090s) 9/18/2020 4:24:19 PM Inhibiting Visual Scans (0.0120s) 9/18/2020 4:24:19 PM Synthesizing Vocals (0.0070s) 9/18/2020 4:24:19 PM Investigating Map Signatures (0.0140s) 9/18/2020 4:24:19 PM Ventilating Scenarios (0.0070s) 9/18/2020 4:24:19 PM Decontaminating Targeting Systems (0.0080s) 9/18/2020 4:24:19 PM Ejecting Tactical Core (0.0080s) 9/18/2020 4:24:19 PM Calibrating Formations (0.0080s) 9/18/2020 4:24:19 PM Intercepting Galactic Maps (0.0100s) 9/18/2020 4:24:19 PM Discharging Colored Ions (0.0230s) 9/18/2020 4:24:19 PM Replicating Ion Colors (0.0070s) 9/18/2020 4:24:19 PM Faction Diagnostics (0.0200s) 9/18/2020 4:24:19 PM Buffering Hackers (0.0220s) 9/18/2020 4:24:19 PM Inverting Death (0.0070s) 9/18/2020 4:24:19 PM Linear Field Variance (0.0100s) 9/18/2020 4:24:19 PM Charging Marks (0.0060s) 9/18/2020 4:24:19 PM Guarding The Posts (0.0920s) 9/18/2020 4:24:19 PM Range Manifolds (0.0100s) 9/18/2020 4:24:19 PM Purging ROFs (0.0060s) 9/18/2020 4:24:19 PM Manipulating Speeds (0.0080s) 9/18/2020 4:24:19 PM Detecting Projectiles (0.0080s) 9/18/2020 4:24:19 PM Grouping Flow Fields (0.0120s) 9/18/2020 4:24:19 PM Modulating Flow Field Groups (0.0320s) 9/18/2020 4:24:19 PM Designing Fleets (0.0220s) 9/18/2020 4:24:19 PM Thinking Of Technologies (0.0100s) 9/18/2020 4:24:19 PM Categorizing Starboard Sensors (0.0090s) 9/18/2020 4:24:19 PM Injecting Galactic Variables (0.0100s) 9/18/2020 4:24:19 PM Berating Starfields (0.0190s) 9/18/2020 4:24:20 PM Rejecting Distant Planets (0.2390s) 9/18/2020 4:24:20 PM Categorizing All Planets (0.0110s) 9/18/2020 4:24:20 PM Organizing Commands (0.0330s) 9/18/2020 4:24:20 PM Calculating Firing Cones (0.0100s) 9/18/2020 4:24:21 PM Fumbling With Ship Parts (1.3381s) 9/18/2020 4:24:21 PM Re-Aligning Objectives (0.0250s) 9/18/2020 4:24:21 PM Sterilizing Test Chamber (0.0170s) 9/18/2020 4:24:26 PM Reversing Particle Flux (4.8073s) 9/18/2020 4:24:26 PM Issuing Orders (0.0340s) 9/18/2020 4:24:26 PM Augmenting Infusers (0.0130s) 9/18/2020 4:24:26 PM Infusing (0.0330s) 9/18/2020 4:24:26 PM Post-Proton Surge (0.0090s) 9/18/2020 4:24:26 PM Stimulate Modulation (0.0740s) 9/18/2020 4:24:26 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/18/2020 4:24:26 PM Load Surrogates (0.2280s) 9/18/2020 4:24:27 PM Final Checks (1.1911s) 9/18/2020 4:24:27 PM Load Historical Documents (0.0040s) 9/18/2020 4:24:27 PM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Fumbling With Ship Parts (1.3s) Reversing Particle Flux (4.8s) Final Checks (1.2s) 9/18/2020 4:24:28 PM Hello Steam user 'Sir Limbo' 9/18/2020 4:24:30 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/18/2020 4:24:30 PM Finish load save in 76.9ms 9/18/2020 4:24:30 PM Start Generate Partial Map with Realistic and seed 985863315 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/18/2020 4:24:30 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 4:25:21 PM Start Generate Partial Map with Realistic and seed 985863315 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/18/2020 4:25:21 PM PlayerAccount Arex has now been put in control of faction 1. 9/18/2020 4:25:21 PM Generate Partial Map Complete 135ms 9/18/2020 4:25:33 PM Start Generate FULL Map with Realistic and seed 985863315 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/18/2020 4:25:35 PM Generate FULL Map Complete 1926ms 9/18/2020 4:25:41 PM spawning 2 defensive structures near structures 9/18/2020 4:25:41 PM Spawning 201,500 strength, 48 units against overall power level 0.025 9/18/2020 4:25:41 PM spawning 2 defensive structures near structures 9/18/2020 4:25:41 PM Spawning 201,500 strength, 44 units against overall power level 0.025 9/18/2020 4:25:41 PM spawning 2 defensive structures near structures 9/18/2020 4:25:41 PM Spawning 201,500 strength, 49 units against overall power level 0.025 9/18/2020 4:25:41 PM spawning 2 defensive structures near structures 9/18/2020 4:25:41 PM Spawning 201,500 strength, 41 units against overall power level 0.025 9/18/2020 4:25:41 PM spawning 2 defensive structures near structures 9/18/2020 4:25:41 PM Spawning 201,500 strength, 56 units against overall power level 0.025 9/18/2020 4:26:06 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/18/2020 4:26:28 PM Donating team Fireteam 29 has 27 units with strength 820. Status Assembling No target planet No lurk planet. Ships: Langefors: 1, Leviathan: 26 to hunter, path A 9/18/2020 4:26:28 PM Donating team Fireteam 30 has 47 units with strength 1157. Status Assembling No target planet No lurk planet. Ships: Leviathan: 47 to hunter, path A 9/18/2020 4:27:20 PM Arex used command on planet Humphrey with result: AI Progress Increased By 500 9/18/2020 4:28:02 PM Another hop taken of the sphere; now at 1 9/18/2020 4:28:27 PM Donating team Fireteam 119 has 65 units with strength 4583. Status Staging No target planet No lurk planet. Ships: Murdoch: 65 to hunter, path B 9/18/2020 4:28:27 PM Donating team Fireteam 118 has 49 units with strength 4068. Status Staging No target planet No lurk planet. Ships: Murdoch: 42, Cardelli: 7 to hunter, path B 9/18/2020 4:28:27 PM Donating team Fireteam 120 has 29 units with strength 5052. Status Staging No target planet No lurk planet. Ships: Murdoch: 29 to hunter, path B 9/18/2020 4:28:27 PM Donating team Fireteam 121 has 46 units with strength 4203. Status Staging No target planet No lurk planet. Ships: Murdoch: 46 to hunter, path B 9/18/2020 4:28:31 PM Donating team Fireteam 137 has 1 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 9/18/2020 4:28:31 PM Donating team Fireteam 136 has 28 units with strength 3607. Status Staging No target planet No lurk planet. Ships: Murdoch: 28 to hunter, path B 9/18/2020 4:28:42 PM Donating team Fireteam 157 has 16 units with strength 2231. Status Assembling No target planet No lurk planet. Ships: Murdoch: 16 to hunter, path A 9/18/2020 4:28:42 PM Donating team Fireteam 158 has 11 units with strength 1908. Status Assembling No target planet No lurk planet. Ships: Murdoch: 11 to hunter, path A 9/18/2020 4:28:42 PM Donating team Fireteam 159 has 3 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 9/18/2020 4:33:21 PM Error at planet entities display update stage 4240: System.NullReferenceException: Object reference not set to an instance of an object at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00bc3] in <7562a6fcf6104c90904020c541172c61>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00000] in <7562a6fcf6104c90904020c541172c61>:0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetInternal (Arcen.AIW2.Core.Planet p, System.Boolean isSideTextHid, System.Boolean areSpecialEntitiesHid) [0x00000] in <7562a6fcf6104c90904020c541172c61>:0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateEntitiesShownAtPlanet (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateGalaxyMapVisualsIfNeeded (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at PresentationLayer_AIW2.UpdateGameController () [0x00000] in <7562a6fcf6104c90904020c541172c61>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <80209862c2964818915ce498cc6bf37f>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <68ecd79759a649a4a5ce7cb2affe5726>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/18/2020 4:33:21 PM Another hop taken of the sphere; now at 2