9/22/2020 5:21:22 PM Current directory used: F:/Games/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/ 9/22/2020 5:21:22 PM Boot up FleetOS (0.4242s) 9/22/2020 5:21:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 graphicsDeviceID: 7297 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 1977 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz processorCount: 4 processorFrequency: 3110 systemMemorySize: 8159 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/22/2020 5:21:26 PM Check System Logs For Rogue Intelligence (3.4816s) 9/22/2020 5:21:26 PM Game Version: 2.509 9/22/2020 5:21:26 PM Eject Trash Into Hyperspace (0.8453s) 9/22/2020 5:21:27 PM Check For Extra Modules (0.1721s) 9/22/2020 5:21:27 PM Bring Cloaking Systems Online (0.4712s) 9/22/2020 5:21:27 PM Recalculate Speed Of Light (0.1210s) 9/22/2020 5:21:27 PM Optimize Comfort On Command Decks (0.1100s) 9/22/2020 5:21:27 PM Generating Framerates (0.0290s) 9/22/2020 5:21:28 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/22/2020 5:21:28 PM Mods: MarauderRework (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/22/2020 5:21:28 PM Check Nearby Stellar Masses (0.3230s) 9/22/2020 5:21:28 PM Remembering Alamo (0.7308s) 9/22/2020 5:21:28 PM Boot Audio Comms (0.0370s) 9/22/2020 5:21:28 PM Establish Individual Audio Links (0.0530s) 9/22/2020 5:21:29 PM Prepare Explosions and Crackles (0.1781s) 9/22/2020 5:21:29 PM No resolution change was required. 9/22/2020 5:21:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/22/2020 5:21:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/22/2020 5:21:29 PM Refresh Optical Lensing (0.0809s) 9/22/2020 5:21:29 PM Revise Fundamental Physical Laws (0.0250s) 9/22/2020 5:21:29 PM Calculate Odds Of Success (0.5114s) 9/22/2020 5:21:35 PM Briefly Panic (5.6830s) 9/22/2020 5:21:36 PM Install Confidence Routines (0.6571s) 9/22/2020 5:21:36 PM Bring Commander Interface Online (0.3971s) 9/22/2020 5:21:36 PM Motivate All Crews (0.1090s) 9/22/2020 5:21:36 PM Locating Available Networks (0.0570s) 9/22/2020 5:21:36 PM Externalizing Patterns (0.0711s) 9/22/2020 5:21:36 PM Hooking Externals (0.0350s) 9/22/2020 5:21:36 PM Handlizing Hooks (0.0290s) 9/22/2020 5:21:37 PM Disengaging Constants (0.2700s) 9/22/2020 5:21:37 PM Late Axionic Computations (0.2760s) 9/22/2020 5:21:37 PM Connecting to Fleet Command (0.0370s) 9/22/2020 5:21:37 PM Thinking Of Advice (0.0290s) 9/22/2020 5:21:37 PM Degaussing Advice (0.3140s) 9/22/2020 5:21:37 PM Reading Alien Diaries (0.1902s) 9/22/2020 5:21:37 PM Naming All Known Planets (0.0330s) 9/22/2020 5:21:37 PM Remembering Speeds (0.0178s) 9/22/2020 5:21:38 PM Prioritizing Targets (0.0450s) 9/22/2020 5:21:38 PM Rebooting Sensor Arrays (0.0530s) 9/22/2020 5:21:38 PM Unloading Prismatic Grid (0.0500s) 9/22/2020 5:21:38 PM Thinking Of Objectives (0.0580s) 9/22/2020 5:21:38 PM Inhibiting Visual Scans (0.0520s) 9/22/2020 5:21:38 PM Synthesizing Vocals (0.0650s) 9/22/2020 5:21:38 PM Investigating Map Signatures (0.0980s) 9/22/2020 5:21:38 PM Ventilating Scenarios (0.0170s) 9/22/2020 5:21:38 PM Decontaminating Targeting Systems (0.0281s) 9/22/2020 5:21:38 PM Ejecting Tactical Core (0.0180s) 9/22/2020 5:21:38 PM Calibrating Formations (0.0162s) 9/22/2020 5:21:38 PM Intercepting Galactic Maps (0.0330s) 9/22/2020 5:21:38 PM Discharging Colored Ions (0.0719s) 9/22/2020 5:21:38 PM Replicating Ion Colors (0.0310s) 9/22/2020 5:21:38 PM Faction Diagnostics (0.0589s) 9/22/2020 5:21:38 PM Buffering Hackers (0.0680s) 9/22/2020 5:21:38 PM Inverting Death (0.0520s) 9/22/2020 5:21:38 PM Linear Field Variance (0.0510s) 9/22/2020 5:21:38 PM Charging Marks (0.0310s) 9/22/2020 5:21:38 PM Guarding The Posts (0.1449s) 9/22/2020 5:21:39 PM Range Manifolds (0.0310s) 9/22/2020 5:21:39 PM Purging ROFs (0.0160s) 9/22/2020 5:21:39 PM Manipulating Speeds (0.0300s) 9/22/2020 5:21:39 PM Detecting Projectiles (0.0390s) 9/22/2020 5:21:39 PM Grouping Flow Fields (0.0610s) 9/22/2020 5:21:39 PM Modulating Flow Field Groups (0.0709s) 9/22/2020 5:21:39 PM Designing Fleets (0.2804s) 9/22/2020 5:21:39 PM Thinking Of Technologies (0.0507s) 9/22/2020 5:21:39 PM Categorizing Starboard Sensors (0.0240s) 9/22/2020 5:21:39 PM Injecting Galactic Variables (0.0460s) 9/22/2020 5:21:39 PM Berating Starfields (0.1164s) 9/22/2020 5:21:41 PM Screening Distant Planets (2.1401s) 9/22/2020 5:21:41 PM Categorizing All Planets (0.0781s) 9/22/2020 5:21:42 PM Organizing Commands (0.1640s) 9/22/2020 5:21:42 PM Calculating Firing Cones (0.0320s) 9/22/2020 5:21:44 PM Wearing Ship Parts On Head (2.1914s) 9/22/2020 5:21:44 PM Re-Aligning Objectives (0.0799s) 9/22/2020 5:21:44 PM Sterilizing Test Chamber (0.1430s) 9/22/2020 5:22:23 PM Investigate Temporal Vortex (39.0839s) 9/22/2020 5:22:23 PM Issuing Orders (0.1560s) 9/22/2020 5:22:23 PM Augmenting Infusers (0.0530s) 9/22/2020 5:22:24 PM Infusing (0.1219s) 9/22/2020 5:22:24 PM Post-Proton Surge (0.0120s) 9/22/2020 5:22:24 PM Stimulate Modulation (0.0390s) 9/22/2020 5:22:24 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/22/2020 5:22:24 PM Load Surrogates (0.5851s) 9/22/2020 5:22:25 PM Final Checks (1.1901s) 9/22/2020 5:22:25 PM Load Historical Documents (0.0090s) 9/22/2020 5:22:25 PM 63.7 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (3.5s) Eject Trash Into Hyperspace (0.8s) Bring Cloaking Systems Online (0.5s) Check Nearby Stellar Masses (0.3s) Remembering Alamo (0.7s) Calculate Odds Of Success (0.5s) Briefly Panic (5.7s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Screening Distant Planets (2.1s) Wearing Ship Parts On Head (2.2s) Investigate Temporal Vortex (39.1s) Load Surrogates (0.6s) Final Checks (1.2s) 9/22/2020 5:22:27 PM Hello Steam user 'CRCGamer' 9/22/2020 5:22:39 PM Start load save: F:/Games/Steam/steamapps/common/AI War 2/PlayerData/Save/Bella Stellaria\Stuck Exo Threat.save Source1: AnythingElse Source3: LoadingSaveGame 9/22/2020 5:22:40 PM Finish load save in 800.3ms 9/22/2020 5:22:47 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 LoadCustomDataIfNeeded 662 1794 0 0 DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim 145 754 0 0 b__1 14 83 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 172 810 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SpecialFaction_AstroTrains.LoadCustomDataIfNeeded () [0x00296] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.SpecialFaction_AstroTrains.DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00091] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x0000e] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <3f3c022cf6834fdd840949b3f958bba4>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000ac] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2124defaff89446b8e386e1ed06d6cb6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2124defaff89446b8e386e1ed06d6cb6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2124defaff89446b8e386e1ed06d6cb6>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <2124defaff89446b8e386e1ed06d6cb6>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6e2daac91fe34e76a6f0c45bde779a29>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0