9/26/2020 4:21:56 PM Current directory used: Y:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 4:21:56 PM Boot up FleetOS (0.5196s) 9/26/2020 4:21:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8012 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32723 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 4:21:57 PM Check System Logs For Rogue Intelligence (0.7784s) 9/26/2020 4:21:57 PM Game Version: 2.600 9/26/2020 4:21:57 PM Eject Trash Into Hyperspace (0.2822s) 9/26/2020 4:21:57 PM Check For Extra Modules (0.1027s) 9/26/2020 4:21:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 4:21:57 PM Bring Cloaking Systems Online (0.1955s) 9/26/2020 4:21:57 PM Recalculate Speed Of Light (0.0399s) 9/26/2020 4:21:57 PM Optimize Comfort On Command Decks (0.0529s) 9/26/2020 4:21:57 PM Generating Framerates (0.0379s) 9/26/2020 4:21:58 PM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 9/26/2020 4:21:58 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 4:21:58 PM Check Nearby Stellar Masses (0.1586s) 9/26/2020 4:21:58 PM Remembering Alamo (0.1995s) 9/26/2020 4:21:58 PM Boot Audio Comms (0.0429s) 9/26/2020 4:21:58 PM Establish Individual Audio Links (0.0399s) 9/26/2020 4:21:58 PM Prepare Explosions and Crackles (0.1316s) 9/26/2020 4:21:58 PM No resolution change was required. 9/26/2020 4:21:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 4:21:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 9/26/2020 4:21:58 PM Refresh Optical Lensing (0.0908s) 9/26/2020 4:21:58 PM Revise Fundamental Physical Laws (0.0389s) 9/26/2020 4:21:59 PM Calculate Odds Of Success (0.5854s) 9/26/2020 4:22:07 PM Briefly Panic (8.1096s) 9/26/2020 4:22:07 PM Install Confidence Routines (0.2718s) 9/26/2020 4:22:08 PM Bring Commander Interface Online (0.3600s) 9/26/2020 4:22:08 PM Motivate All Crews (0.0753s) 9/26/2020 4:22:08 PM Locating Available Networks (0.1232s) 9/26/2020 4:22:08 PM Externalizing Patterns (0.1212s) 9/26/2020 4:22:08 PM Hooking Externals (0.0344s) 9/26/2020 4:22:08 PM Handlizing Hooks (0.0389s) 9/26/2020 4:22:08 PM Disengaging Constants (0.5550s) 9/26/2020 4:22:09 PM Late Axionic Computations (0.4209s) 9/26/2020 4:22:09 PM Connecting to Fleet Command (0.0708s) 9/26/2020 4:22:09 PM Thinking Of Advice (0.0379s) 9/26/2020 4:22:09 PM Degaussing Advice (0.3271s) 9/26/2020 4:22:10 PM Reading Alien Diaries (0.2055s) 9/26/2020 4:22:10 PM Naming All Known Planets (0.0279s) 9/26/2020 4:22:10 PM Remembering Speeds (0.0369s) 9/26/2020 4:22:10 PM Prioritizing Targets (0.0329s) 9/26/2020 4:22:10 PM Rebooting Sensor Arrays (0.0339s) 9/26/2020 4:22:10 PM Unloading Prismatic Grid (0.0349s) 9/26/2020 4:22:10 PM Thinking Of Objectives (0.0229s) 9/26/2020 4:22:10 PM Inhibiting Visual Scans (0.0399s) 9/26/2020 4:22:10 PM Synthesizing Vocals (0.0409s) 9/26/2020 4:22:10 PM Investigating Map Signatures (0.0578s) 9/26/2020 4:22:10 PM Ventilating Scenarios (0.0110s) 9/26/2020 4:22:10 PM Decontaminating Targeting Systems (0.0389s) 9/26/2020 4:22:10 PM Ejecting Tactical Core (0.0439s) 9/26/2020 4:22:10 PM Calibrating Formations (0.0269s) 9/26/2020 4:22:10 PM Intercepting Galactic Maps (0.0429s) 9/26/2020 4:22:10 PM Discharging Colored Ions (0.0578s) 9/26/2020 4:22:10 PM Replicating Ion Colors (0.0359s) 9/26/2020 4:22:10 PM Faction Diagnostics (0.0628s) 9/26/2020 4:22:10 PM Buffering Hackers (0.0778s) 9/26/2020 4:22:10 PM Inverting Death (0.0628s) 9/26/2020 4:22:10 PM Linear Field Variance (0.0858s) 9/26/2020 4:22:10 PM Charging Marks (0.0419s) 9/26/2020 4:22:11 PM Guarding The Posts (0.0798s) 9/26/2020 4:22:11 PM Range Manifolds (0.0269s) 9/26/2020 4:22:11 PM Purging ROFs (0.0259s) 9/26/2020 4:22:11 PM Manipulating Speeds (0.0339s) 9/26/2020 4:22:11 PM Detecting Projectiles (0.0199s) 9/26/2020 4:22:11 PM Grouping Flow Fields (0.0499s) 9/26/2020 4:22:11 PM Modulating Flow Field Groups (0.0319s) 9/26/2020 4:22:11 PM Designing Fleets (0.2618s) 9/26/2020 4:22:11 PM Thinking Of Technologies (0.0708s) 9/26/2020 4:22:11 PM Categorizing Starboard Sensors (0.0354s) 9/26/2020 4:22:11 PM Injecting Galactic Variables (0.0648s) 9/26/2020 4:22:11 PM Dropping Starfields (0.1955s) 9/26/2020 4:22:14 PM Dissolving Distant Planets (2.6051s) 9/26/2020 4:22:14 PM Categorizing All Planets (0.0140s) 9/26/2020 4:22:14 PM Organizing Commands (0.1247s) 9/26/2020 4:22:14 PM Calculating Firing Cones (0.0180s) 9/26/2020 4:22:15 PM Splitting Ship Parts Into Smaller Parts (1.2093s) 9/26/2020 4:22:15 PM Re-Aligning Objectives (0.1147s) 9/26/2020 4:22:16 PM Sterilizing Test Chamber (0.1217s) 9/26/2020 4:22:52 PM Draw Power From Black Holes (36.8904s) 9/26/2020 4:22:52 PM Issuing Orders (0.0259s) 9/26/2020 4:22:52 PM Augmenting Infusers (0.0419s) 9/26/2020 4:22:53 PM Infusing (0.1900s) 9/26/2020 4:22:53 PM Post-Proton Surge (0.0130s) 9/26/2020 4:22:53 PM Stimulate Modulation (0.0209s) 9/26/2020 4:22:53 PM ArcenAssetBundleCache.InstantiatedObjects: 875 9/26/2020 4:22:53 PM Load Surrogates (0.5296s) 9/26/2020 4:22:54 PM Final Checks (0.7001s) 9/26/2020 4:22:54 PM Load Historical Documents (0.0289s) 9/26/2020 4:22:54 PM 58.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.8s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.6s) Briefly Panic (8.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Dissolving Distant Planets (2.6s) Splitting Ship Parts Into Smaller Parts (1.2s) Draw Power From Black Holes (36.9s) Load Surrogates (0.5s) Final Checks (0.7s) 9/26/2020 4:22:54 PM Hello Steam user 'Ozone' 9/26/2020 4:25:51 PM Start load save: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/test\test.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 9/26/2020 4:25:51 PM Could not find savegame path: 'Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/test\test.save' 9/26/2020 4:25:51 PM Finish load save in 16.0ms 9/26/2020 4:25:51 PM Fixed null map type on long-term setup data to be a random type of Wheel instead. 9/26/2020 4:25:51 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x000c6] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bStartGame.RestartCampaignData (System.Boolean IsForLobby, System.String CampaignNameToUse) [0x0001f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartLobby.HandleClick_Subclass (MouseHandlingInput input) [0x00070] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 4:26:01 PM Start load save: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/test\test.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 9/26/2020 4:26:01 PM Could not find savegame path: 'Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/test\test.save' 9/26/2020 4:26:01 PM Finish load save in 4.8ms 9/26/2020 4:26:01 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GenerateMap (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x000c6] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bStartGame.RestartCampaignData (System.Boolean IsForLobby, System.String CampaignNameToUse) [0x0001f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartLobby.HandleClick_Subclass (MouseHandlingInput input) [0x00070] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 4:26:24 PM Start load save: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 4:26:25 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:26:25 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Ozone 9/26/2020 4:26:25 PM loading as template 9/26/2020 4:26:25 PM Added the faction AIReserves. 9/26/2020 4:26:25 PM Added the faction AntiAIZombie. 9/26/2020 4:26:25 PM Added the faction AntiEveryoneZombie. 9/26/2020 4:26:25 PM Added the faction AntiPlayerZombie. 9/26/2020 4:26:25 PM Added the faction Mercenary. 9/26/2020 4:26:25 PM Finish load save in 466.2ms 9/26/2020 4:26:25 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 4:26:25 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:26:25 PM Generate Partial Map Complete 218ms 9/26/2020 4:27:36 PM LITENET NETWORKING: Connection incoming from: 78.210.110.155:61169 9/26/2020 4:27:36 PM Client requested to join with the name 'Rasputch' 9/26/2020 4:27:36 PM Tell client 'Rasputch' that they are accepted. 9/26/2020 4:27:36 PM Regenerate the world to include the new player. All clients will get the new world data after that. 9/26/2020 4:27:36 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:36 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:36 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:36 PM Generate Partial Map Complete 96ms 9/26/2020 4:27:36 PM Send all clients the world data that has just been regenerated. 9/26/2020 4:27:46 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:46 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:46 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:46 PM Generate Partial Map Complete 84ms 9/26/2020 4:27:46 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:46 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:46 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:46 PM Generate Partial Map Complete 84ms 9/26/2020 4:27:47 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:47 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:47 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:47 PM Generate Partial Map Complete 81ms 9/26/2020 4:27:48 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:48 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:48 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:48 PM Generate Partial Map Complete 84ms 9/26/2020 4:27:49 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:49 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:49 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:49 PM Generate Partial Map Complete 85ms 9/26/2020 4:27:50 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:50 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:50 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:50 PM Generate Partial Map Complete 73ms 9/26/2020 4:27:57 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:57 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:57 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:57 PM Generate Partial Map Complete 22ms 9/26/2020 4:27:59 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:27:59 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:27:59 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:27:59 PM Generate Partial Map Complete 23ms 9/26/2020 4:28:02 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:02 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:02 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:02 PM Generate Partial Map Complete 23ms 9/26/2020 4:28:02 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:02 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:02 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:03 PM Generate Partial Map Complete 22ms 9/26/2020 4:28:09 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:09 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:09 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:09 PM Generate Partial Map Complete 23ms 9/26/2020 4:28:11 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:11 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:11 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:11 PM Generate Partial Map Complete 24ms 9/26/2020 4:28:13 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:13 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:13 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:13 PM Generate Partial Map Complete 26ms 9/26/2020 4:28:17 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:17 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:17 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:17 PM Generate Partial Map Complete 27ms 9/26/2020 4:28:18 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:18 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:18 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:18 PM Generate Partial Map Complete 26ms 9/26/2020 4:28:24 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:24 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:24 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:24 PM Generate Partial Map Complete 22ms 9/26/2020 4:28:34 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:34 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:34 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:34 PM Generate Partial Map Complete 22ms 9/26/2020 4:28:41 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:41 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:41 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:41 PM Generate Partial Map Complete 22ms 9/26/2020 4:28:49 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:28:49 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:28:49 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:28:49 PM Generate Partial Map Complete 22ms 9/26/2020 4:29:04 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:29:04 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:29:04 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:29:04 PM Generate Partial Map Complete 26ms 9/26/2020 4:29:10 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:29:10 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:29:10 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:29:10 PM Generate Partial Map Complete 22ms 9/26/2020 4:29:45 PM Start Generate Partial Map with Realistic and seed 8736137 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 4:29:45 PM PlayerAccount Ozone has now been put in control of faction 9. 9/26/2020 4:29:45 PM PlayerAccount Rasputch has now been put in control of faction 15. 9/26/2020 4:29:45 PM Generate Partial Map Complete 22ms 9/26/2020 4:30:53 PM Start Generate FULL Map with Realistic and seed 8736137 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 4:30:53 PM Generate FULL Map Complete 176ms 9/26/2020 4:41:36 PM No resolution change was required. 9/26/2020 4:41:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 4:41:36 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 9/26/2020 4:41:58 PM DoActualSimStep exception at debugStage 7900, exception: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.GameCommand_UnitSetCommands.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00680] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008dc] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 4:41:59 PM DoEntitySecondLogic for TransportFlagship_Starter debug code 80 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00658] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/27/2020 12:02:13 AM Current directory used: Y:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/27/2020 12:02:13 AM Boot up FleetOS (0.2179s) 9/27/2020 12:02:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 SUPER graphicsDeviceID: 7812 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8012 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 32723 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2020 12:02:13 AM Check System Logs For Rogue Intelligence (0.2279s) 9/27/2020 12:02:13 AM Game Version: 2.601 9/27/2020 12:02:13 AM Eject Trash Into Hyperspace (0.1252s) 9/27/2020 12:02:13 AM Check For Extra Modules (0.0209s) 9/27/2020 12:02:13 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/27/2020 12:02:13 AM Bring Cloaking Systems Online (0.0439s) 9/27/2020 12:02:13 AM Recalculate Speed Of Light (0.0249s) 9/27/2020 12:02:13 AM Optimize Comfort On Command Decks (0.0249s) 9/27/2020 12:02:13 AM Generating Framerates (0.0130s) 9/27/2020 12:02:13 AM Expansions: The Spire Rises (Installed But Disabled) Zenith Onslaught (NOT INSTALLED) 9/27/2020 12:02:13 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/27/2020 12:02:13 AM Check Nearby Stellar Masses (0.0439s) 9/27/2020 12:02:13 AM Remembering Alamo (0.0199s) 9/27/2020 12:02:13 AM Boot Audio Comms (0.0130s) 9/27/2020 12:02:13 AM Establish Individual Audio Links (0.0180s) 9/27/2020 12:02:13 AM Prepare Explosions and Crackles (0.0239s) 9/27/2020 12:02:13 AM No resolution change was required. 9/27/2020 12:02:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2020 12:02:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 9/27/2020 12:02:14 AM Last Save File appears to have been deleted! Name was: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/test/Autosave.600.save 9/27/2020 12:02:14 AM Refresh Optical Lensing (0.0648s) 9/27/2020 12:02:14 AM Revise Fundamental Physical Laws (0.0189s) 9/27/2020 12:02:14 AM Calculate Odds Of Success (0.0469s) 9/27/2020 12:02:14 AM Briefly Panic (0.1586s) 9/27/2020 12:02:14 AM Install Confidence Routines (0.1905s) 9/27/2020 12:02:14 AM Bring Commander Interface Online (0.1097s) 9/27/2020 12:02:14 AM Motivate All Crews (0.0419s) 9/27/2020 12:02:14 AM Locating Available Networks (0.0199s) 9/27/2020 12:02:14 AM Externalizing Patterns (0.0349s) 9/27/2020 12:02:14 AM Hooking Externals (0.0130s) 9/27/2020 12:02:14 AM Handlizing Hooks (0.0120s) 9/27/2020 12:02:14 AM Disengaging Constants (0.0992s) 9/27/2020 12:02:14 AM Late Axionic Computations (0.0439s) 9/27/2020 12:02:14 AM Connecting to Fleet Command (0.0180s) 9/27/2020 12:02:14 AM Thinking Of Advice (0.0160s) 9/27/2020 12:02:14 AM Degaussing Advice (0.0718s) 9/27/2020 12:02:14 AM Reading Alien Diaries (0.0369s) 9/27/2020 12:02:14 AM Naming All Known Planets (0.0130s) 9/27/2020 12:02:14 AM Remembering Speeds (0.0130s) 9/27/2020 12:02:14 AM Prioritizing Targets (0.0120s) 9/27/2020 12:02:15 AM Rebooting Sensor Arrays (0.0140s) 9/27/2020 12:02:15 AM Unloading Prismatic Grid (0.0130s) 9/27/2020 12:02:15 AM Thinking Of Objectives (0.0130s) 9/27/2020 12:02:15 AM Inhibiting Visual Scans (0.0160s) 9/27/2020 12:02:15 AM Synthesizing Vocals (0.0120s) 9/27/2020 12:02:15 AM Investigating Map Signatures (0.0239s) 9/27/2020 12:02:15 AM Ventilating Scenarios (0.0100s) 9/27/2020 12:02:15 AM Decontaminating Targeting Systems (0.0140s) 9/27/2020 12:02:15 AM Ejecting Tactical Core (0.0140s) 9/27/2020 12:02:15 AM Calibrating Formations (0.0199s) 9/27/2020 12:02:15 AM Intercepting Galactic Maps (0.0279s) 9/27/2020 12:02:15 AM Discharging Colored Ions (0.0244s) 9/27/2020 12:02:15 AM Replicating Ion Colors (0.0170s) 9/27/2020 12:02:15 AM Faction Diagnostics (0.0219s) 9/27/2020 12:02:15 AM Buffering Hackers (0.0269s) 9/27/2020 12:02:15 AM Inverting Death (0.0229s) 9/27/2020 12:02:15 AM Linear Field Variance (0.0224s) 9/27/2020 12:02:15 AM Charging Marks (0.0120s) 9/27/2020 12:02:15 AM Guarding The Posts (0.0588s) 9/27/2020 12:02:15 AM Range Manifolds (0.0135s) 9/27/2020 12:02:15 AM Purging ROFs (0.0120s) 9/27/2020 12:02:15 AM Manipulating Speeds (0.0130s) 9/27/2020 12:02:15 AM Detecting Projectiles (0.0130s) 9/27/2020 12:02:15 AM Grouping Flow Fields (0.0150s) 9/27/2020 12:02:15 AM Modulating Flow Field Groups (0.0209s) 9/27/2020 12:02:15 AM Designing Fleets (0.0554s) 9/27/2020 12:02:15 AM Thinking Of Technologies (0.0249s) 9/27/2020 12:02:15 AM Categorizing Starboard Sensors (0.0160s) 9/27/2020 12:02:15 AM Injecting Galactic Variables (0.0199s) 9/27/2020 12:02:15 AM Gazing Into Starfields (0.0299s) 9/27/2020 12:02:15 AM Crawling Distant Planets (0.1197s) 9/27/2020 12:02:15 AM Categorizing All Planets (0.0080s) 9/27/2020 12:02:15 AM Organizing Commands (0.0279s) 9/27/2020 12:02:15 AM Calculating Firing Cones (0.0100s) 9/27/2020 12:02:16 AM Declaring Ship Part Sovereignty (0.4318s) 9/27/2020 12:02:16 AM Re-Aligning Objectives (0.0209s) 9/27/2020 12:02:16 AM Sterilizing Test Chamber (0.0140s) 9/27/2020 12:02:17 AM Gathering Nuclear Power (1.3749s) 9/27/2020 12:02:17 AM Issuing Orders (0.0070s) 9/27/2020 12:02:17 AM Augmenting Infusers (0.0180s) 9/27/2020 12:02:17 AM Infusing (0.0409s) 9/27/2020 12:02:17 AM Post-Proton Surge (0.0080s) 9/27/2020 12:02:17 AM Stimulate Modulation (0.0249s) 9/27/2020 12:02:17 AM ArcenAssetBundleCache.InstantiatedObjects: 875 9/27/2020 12:02:17 AM Load Surrogates (0.1137s) 9/27/2020 12:02:18 AM Final Checks (0.5825s) 9/27/2020 12:02:18 AM Load Historical Documents (0.0070s) 9/27/2020 12:02:18 AM 5.3 seconds total load time. Declaring Ship Part Sovereignty (0.4s) Gathering Nuclear Power (1.4s) Final Checks (0.6s) 9/27/2020 12:02:18 AM Hello Steam user 'Ozone' 9/27/2020 12:02:26 AM Start load save: Y:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/27/2020 12:02:26 AM PlayerAccount Ozone has now been put in control of faction 9. 9/27/2020 12:02:26 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Ozone 9/27/2020 12:02:26 AM loading as template 9/27/2020 12:02:26 AM Added the faction AIReserves. 9/27/2020 12:02:26 AM Added the faction AntiAIZombie. 9/27/2020 12:02:26 AM Added the faction AntiEveryoneZombie. 9/27/2020 12:02:26 AM Added the faction AntiPlayerZombie. 9/27/2020 12:02:26 AM Added the faction Mercenary. 9/27/2020 12:02:27 AM Finish load save in 217.6ms 9/27/2020 12:02:27 AM Start Generate Partial Map with Realistic and seed 1314088226 and planet count 40 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/27/2020 12:02:27 AM PlayerAccount Ozone has now been put in control of faction 9. 9/27/2020 12:02:27 AM Generate Partial Map Complete 66ms 9/27/2020 12:04:09 AM LITENET NETWORKING: Connection incoming from: 78.210.110.155:53815 9/27/2020 12:04:09 AM Client requested to join with the name 'Rasputch' 9/27/2020 12:04:09 AM Tell client 'Rasputch' that they are accepted. 9/27/2020 12:04:09 AM Regenerate the world to include the new player. All clients will get the new world data after that. 9/27/2020 12:04:09 AM Start Generate Partial Map with Realistic and seed 1314088226 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/27/2020 12:04:09 AM PlayerAccount Ozone has now been put in control of faction 9. 9/27/2020 12:04:09 AM PlayerAccount Rasputch has now been put in control of faction 16. 9/27/2020 12:04:09 AM Generate Partial Map Complete 35ms 9/27/2020 12:04:09 AM Send all clients the world data that has just been regenerated. 9/27/2020 12:04:40 AM New2: Principate 9/27/2020 12:04:48 AM New2: Le piou 9/27/2020 12:05:20 AM Start Generate FULL Map with Realistic and seed 1314088226 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/27/2020 12:05:21 AM Generate FULL Map Complete 138ms 9/27/2020 12:13:16 AM No resolution change was required. 9/27/2020 12:13:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2020 12:13:16 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 9/27/2020 12:39:30 AM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00328] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00630] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__3 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/27/2020 12:39:37 AM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x00328] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00630] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__3 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/27/2020 12:42:56 AM Donating team Fireteam 9 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Damogran: 1 to hunter, path A 9/27/2020 12:43:42 AM Donating team Fireteam 8 has 28 units with strength 2368. Status Staging No target planet No lurk planet. Ships: Damogran: 28 to hunter, path B