9/29/2020 1:46:18 AM Unrequested attribute 'voice_group' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'visuals_scale_multiplier' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'y_offset_of_icon' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'draw_in_galaxy_view' on node: 9/29/2020 1:46:18 AM Unrequested child node '' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'never_leaves_remains' on node: 9/29/2020 1:46:18 AM Unrequested child node '' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'voice_group' on node: 9/29/2020 1:46:18 AM Unrequested child node '' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'starting_mark_level' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'multiplier_to_all_costs' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'max_mark_level' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'multiplier_to_all_healths' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'cost_for_ai_to_purchase' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'damage_multiplier_to_all_weapons' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'metal_cost' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'energy_consumption' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'armor_mm' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'albedo' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'priority_as_ai_target' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'priority_as_frd_target' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'priority_to_protect' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'description_appender_dll' on node: 9/29/2020 1:46:18 AM Unrequested attribute 'description_appender_type' on node: 9/29/2020 1:46:18 AM Final Checks (1.4211s) 9/29/2020 1:46:18 AM Load Historical Documents (0.0220s) 9/29/2020 1:46:18 AM 12.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Cleaning Distant Planets (0.3s) Violating Ship Part Bylaws (1.4s) Resynchronize Auxiliary Primaries (5.0s) Final Checks (1.4s) 9/29/2020 1:46:19 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:48:50 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:48:50 AM Boot up FleetOS (0.4040s) 9/29/2020 1:48:50 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:48:50 AM Check System Logs For Rogue Intelligence (0.1650s) 9/29/2020 1:48:50 AM Game Version: 2.601 9/29/2020 1:48:50 AM Eject Trash Into Hyperspace (0.1000s) 9/29/2020 1:48:50 AM Check For Extra Modules (0.0300s) 9/29/2020 1:48:50 AM Bring Cloaking Systems Online (0.1590s) 9/29/2020 1:48:50 AM Recalculate Speed Of Light (0.0580s) 9/29/2020 1:48:51 AM Optimize Comfort On Command Decks (0.1320s) 9/29/2020 1:48:51 AM Generating Framerates (0.0090s) 9/29/2020 1:48:51 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:48:51 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:48:51 AM Check Nearby Stellar Masses (0.1500s) 9/29/2020 1:48:51 AM Remembering Alamo (0.0260s) 9/29/2020 1:48:51 AM Boot Audio Comms (0.0120s) 9/29/2020 1:48:51 AM Establish Individual Audio Links (0.0230s) 9/29/2020 1:48:51 AM Prepare Explosions and Crackles (0.0300s) 9/29/2020 1:48:51 AM No resolution change was required. 9/29/2020 1:48:51 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:48:51 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:48:51 AM Refresh Optical Lensing (0.1660s) 9/29/2020 1:48:51 AM Revise Fundamental Physical Laws (0.0110s) 9/29/2020 1:48:51 AM Calculate Odds Of Success (0.0620s) 9/29/2020 1:48:51 AM Briefly Panic (0.3310s) 9/29/2020 1:48:52 AM Install Confidence Routines (0.3620s) 9/29/2020 1:48:52 AM Bring Commander Interface Online (0.1280s) 9/29/2020 1:48:52 AM Motivate All Crews (0.0460s) 9/29/2020 1:48:52 AM Locating Available Networks (0.0280s) 9/29/2020 1:48:52 AM Externalizing Patterns (0.0380s) 9/29/2020 1:48:52 AM Hooking Externals (0.0120s) 9/29/2020 1:48:52 AM Handlizing Hooks (0.1380s) 9/29/2020 1:48:52 AM Disengaging Constants (0.0360s) 9/29/2020 1:48:52 AM Late Axionic Computations (0.1040s) 9/29/2020 1:48:52 AM Connecting to Fleet Command (0.0080s) 9/29/2020 1:48:52 AM Thinking Of Advice (0.0070s) 9/29/2020 1:48:52 AM Degaussing Advice (0.0170s) 9/29/2020 1:48:52 AM Reading Alien Diaries (0.0140s) 9/29/2020 1:48:52 AM Naming All Known Planets (0.0080s) 9/29/2020 1:48:52 AM Remembering Speeds (0.0130s) 9/29/2020 1:48:52 AM Prioritizing Targets (0.0100s) 9/29/2020 1:48:52 AM Rebooting Sensor Arrays (0.0080s) 9/29/2020 1:48:52 AM Unloading Prismatic Grid (0.0080s) 9/29/2020 1:48:52 AM Thinking Of Objectives (0.0070s) 9/29/2020 1:48:52 AM Inhibiting Visual Scans (0.0150s) 9/29/2020 1:48:52 AM Synthesizing Vocals (0.0100s) 9/29/2020 1:48:52 AM Investigating Map Signatures (0.0160s) 9/29/2020 1:48:52 AM Ventilating Scenarios (0.0070s) 9/29/2020 1:48:52 AM Decontaminating Targeting Systems (0.0090s) 9/29/2020 1:48:52 AM Ejecting Tactical Core (0.0090s) 9/29/2020 1:48:52 AM Calibrating Formations (0.0070s) 9/29/2020 1:48:52 AM Intercepting Galactic Maps (0.0090s) 9/29/2020 1:48:52 AM Discharging Colored Ions (0.0270s) 9/29/2020 1:48:52 AM Replicating Ion Colors (0.0080s) 9/29/2020 1:48:52 AM Faction Diagnostics (0.0210s) 9/29/2020 1:48:52 AM Buffering Hackers (0.0260s) 9/29/2020 1:48:53 AM Inverting Death (0.0090s) 9/29/2020 1:48:53 AM Linear Field Variance (0.0100s) 9/29/2020 1:48:53 AM Charging Marks (0.0080s) 9/29/2020 1:48:53 AM Guarding The Posts (0.1040s) 9/29/2020 1:48:53 AM Range Manifolds (0.0110s) 9/29/2020 1:48:53 AM Purging ROFs (0.0080s) 9/29/2020 1:48:53 AM Manipulating Speeds (0.0090s) 9/29/2020 1:48:53 AM Detecting Projectiles (0.0090s) 9/29/2020 1:48:53 AM Grouping Flow Fields (0.0150s) 9/29/2020 1:48:53 AM Modulating Flow Field Groups (0.0380s) 9/29/2020 1:48:53 AM Designing Fleets (0.0360s) 9/29/2020 1:48:53 AM Thinking Of Technologies (0.0130s) 9/29/2020 1:48:53 AM Categorizing Starboard Sensors (0.0080s) 9/29/2020 1:48:53 AM Injecting Galactic Variables (0.0160s) 9/29/2020 1:48:53 AM Fearing Starfields (0.0260s) 9/29/2020 1:48:53 AM Discovering Distant Planets (0.2490s) 9/29/2020 1:48:53 AM Categorizing All Planets (0.0150s) 9/29/2020 1:48:53 AM Organizing Commands (0.0340s) 9/29/2020 1:48:53 AM Calculating Firing Cones (0.0070s) 9/29/2020 1:48:54 AM Row: Marauder_KaizersDreadnought debugStage: 2600 Arcen.Universal.ArcenDataReadException: incoming_damage_modifier: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x01265] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x013aa] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in <2fa1ae204022415a8c57b156d2929b81>:0 9/29/2020 1:48:54 AM FromAggregate: Arcen.Universal.MissingArcenDynamicTableRowException: Table FleetDesignTemplateTable was asked for record with InternalName='MarauderBattleshipDrones' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXMLElement.Fill[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, T& ItemToFill, System.Boolean ComplainIfDefault) [0x0004a] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x0010d] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in <2fa1ae204022415a8c57b156d2929b81>:0 at System.Threading.Tasks.Parallel+<>c__DisplayClass31_0`2[TSource,TLocal].b__0 (System.Int32 i) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Parallel+<>c__DisplayClass17_0`1[TLocal].b__1 () [0x0020b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00086] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/29/2020 1:48:54 AM MarauderSuperstructure_RaidBattleship: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <8b3c76aee63c4780893dd448e45c6d61>:0 9/29/2020 1:48:55 AM RecalculateBalanceStats: MarauderSuperstructure_RaidBattleship: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <8b3c76aee63c4780893dd448e45c6d61>:0 9/29/2020 1:48:55 AM Divulge Ship Part Schematics To Enemy (1.4511s) 9/29/2020 1:48:55 AM Re-Aligning Objectives (0.0410s) 9/29/2020 1:48:55 AM Sterilizing Test Chamber (0.0160s) 9/29/2020 1:48:59 AM No main Visuals game entity type 'Marauder_KaizersDreadnought'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:48:59 AM No Visuals for game entity type 'Marauder_KaizersDreadnought'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:48:59 AM No main Visuals game entity type 'MarauderSuperstructure_RaidBattleship'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:48:59 AM No Visuals for game entity type 'MarauderSuperstructure_RaidBattleship'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:48:59 AM Reformatting Navigation (4.6003s) 9/29/2020 1:48:59 AM Issuing Orders (0.0340s) 9/29/2020 1:48:59 AM Augmenting Infusers (0.0050s) 9/29/2020 1:48:59 AM Infusing (0.0240s) 9/29/2020 1:48:59 AM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: Marauder_KaizersDreadnought MarauderSuperstructure_RaidBattleship 9/29/2020 1:48:59 AM Post-Proton Surge (0.0080s) 9/29/2020 1:48:59 AM Stimulate Modulation (0.0550s) 9/29/2020 1:49:00 AM ArcenAssetBundleCache.InstantiatedObjects: 983 9/29/2020 1:49:00 AM Load Surrogates (0.1820s) 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'tags' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'display_name' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'adds_black_hole_effect_for_entities_with_engine_gx_less_than' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'hull_points' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'strength_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'visuals' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'icon_name' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'gimbal_icon_size_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'size_scale' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'visuals_scale_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'special_entity_type' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'max_mark_level' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'voice_group' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested child node '' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'tags' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'special_entity_type' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'this_centerpiece_grants_its_direct_science_upgrades_to_rest_of_fleet' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'is_upgradeable_by_direct_science' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'hull_points' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'engine_gx' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'speed' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'strength_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'drone_starting_behavior_type' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'visuals' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'icon_name' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'shield_points' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'mass_tx' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'size_scale' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'visuals_scale_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'gimbal_icon_size_multiplier' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'y_offset_of_icon' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'draw_in_galaxy_view' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'never_leaves_remains' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'voice_group' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'starting_mark_level' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'max_mark_level' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'cost_for_ai_to_purchase' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'metal_cost' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'energy_consumption' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'armor_mm' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'albedo' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'priority_as_ai_target' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'priority_as_frd_target' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'priority_to_protect' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'description_appender_dll' on node: 9/29/2020 1:49:00 AM Unrequested attribute 'description_appender_type' on node: 9/29/2020 1:49:01 AM Final Checks (1.4271s) 9/29/2020 1:49:01 AM Load Historical Documents (0.0210s) 9/29/2020 1:49:01 AM 11.5 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (1.5s) Reformatting Navigation (4.6s) Final Checks (1.4s) 9/29/2020 1:49:01 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:50:06 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:50:06 AM Boot up FleetOS (0.3850s) 9/29/2020 1:50:06 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:50:06 AM Check System Logs For Rogue Intelligence (0.1550s) 9/29/2020 1:50:06 AM Game Version: 2.601 9/29/2020 1:50:06 AM Eject Trash Into Hyperspace (0.0940s) 9/29/2020 1:50:06 AM Check For Extra Modules (0.0300s) 9/29/2020 1:50:07 AM Bring Cloaking Systems Online (0.1520s) 9/29/2020 1:50:07 AM Recalculate Speed Of Light (0.0520s) 9/29/2020 1:50:07 AM Optimize Comfort On Command Decks (0.1400s) 9/29/2020 1:50:07 AM Generating Framerates (0.0110s) 9/29/2020 1:50:07 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:50:07 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:50:07 AM Check Nearby Stellar Masses (0.2120s) 9/29/2020 1:50:07 AM Remembering Alamo (0.0220s) 9/29/2020 1:50:07 AM Boot Audio Comms (0.0120s) 9/29/2020 1:50:07 AM Establish Individual Audio Links (0.0290s) 9/29/2020 1:50:07 AM Prepare Explosions and Crackles (0.0280s) 9/29/2020 1:50:07 AM No resolution change was required. 9/29/2020 1:50:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:50:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:50:07 AM Refresh Optical Lensing (0.0130s) 9/29/2020 1:50:07 AM Revise Fundamental Physical Laws (0.1560s) 9/29/2020 1:50:07 AM Calculate Odds Of Success (0.0570s) 9/29/2020 1:50:08 AM Briefly Panic (0.3770s) 9/29/2020 1:50:08 AM Install Confidence Routines (0.3560s) 9/29/2020 1:50:08 AM Bring Commander Interface Online (0.1330s) 9/29/2020 1:50:08 AM Motivate All Crews (0.0610s) 9/29/2020 1:50:08 AM Locating Available Networks (0.0320s) 9/29/2020 1:50:08 AM Externalizing Patterns (0.0280s) 9/29/2020 1:50:08 AM Hooking Externals (0.0160s) 9/29/2020 1:50:08 AM Handlizing Hooks (0.0140s) 9/29/2020 1:50:09 AM Disengaging Constants (0.1800s) 9/29/2020 1:50:09 AM Late Axionic Computations (0.0770s) 9/29/2020 1:50:09 AM Connecting to Fleet Command (0.0100s) 9/29/2020 1:50:09 AM Thinking Of Advice (0.0070s) 9/29/2020 1:50:09 AM Degaussing Advice (0.0150s) 9/29/2020 1:50:09 AM Reading Alien Diaries (0.0210s) 9/29/2020 1:50:09 AM Naming All Known Planets (0.0100s) 9/29/2020 1:50:09 AM Remembering Speeds (0.0140s) 9/29/2020 1:50:09 AM Prioritizing Targets (0.0110s) 9/29/2020 1:50:09 AM Rebooting Sensor Arrays (0.0120s) 9/29/2020 1:50:09 AM Unloading Prismatic Grid (0.0110s) 9/29/2020 1:50:09 AM Thinking Of Objectives (0.0110s) 9/29/2020 1:50:09 AM Inhibiting Visual Scans (0.0130s) 9/29/2020 1:50:09 AM Synthesizing Vocals (0.0090s) 9/29/2020 1:50:09 AM Investigating Map Signatures (0.0210s) 9/29/2020 1:50:09 AM Ventilating Scenarios (0.0090s) 9/29/2020 1:50:09 AM Decontaminating Targeting Systems (0.0080s) 9/29/2020 1:50:09 AM Ejecting Tactical Core (0.0090s) 9/29/2020 1:50:09 AM Calibrating Formations (0.0090s) 9/29/2020 1:50:09 AM Intercepting Galactic Maps (0.0120s) 9/29/2020 1:50:09 AM Discharging Colored Ions (0.0240s) 9/29/2020 1:50:09 AM Replicating Ion Colors (0.0100s) 9/29/2020 1:50:09 AM Faction Diagnostics (0.0220s) 9/29/2020 1:50:09 AM Buffering Hackers (0.0280s) 9/29/2020 1:50:09 AM Inverting Death (0.0090s) 9/29/2020 1:50:09 AM Linear Field Variance (0.0100s) 9/29/2020 1:50:09 AM Charging Marks (0.0080s) 9/29/2020 1:50:09 AM Guarding The Posts (0.0940s) 9/29/2020 1:50:09 AM Range Manifolds (0.0080s) 9/29/2020 1:50:09 AM Purging ROFs (0.0080s) 9/29/2020 1:50:09 AM Manipulating Speeds (0.0110s) 9/29/2020 1:50:09 AM Detecting Projectiles (0.0060s) 9/29/2020 1:50:09 AM Grouping Flow Fields (0.0120s) 9/29/2020 1:50:09 AM Modulating Flow Field Groups (0.0360s) 9/29/2020 1:50:09 AM Designing Fleets (0.0340s) 9/29/2020 1:50:09 AM Thinking Of Technologies (0.0120s) 9/29/2020 1:50:09 AM Categorizing Starboard Sensors (0.0070s) 9/29/2020 1:50:09 AM Injecting Galactic Variables (0.0140s) 9/29/2020 1:50:09 AM Underestimating Starfields (0.0220s) 9/29/2020 1:50:09 AM Breaking Distant Planets (0.2520s) 9/29/2020 1:50:09 AM Categorizing All Planets (0.0130s) 9/29/2020 1:50:09 AM Organizing Commands (0.0370s) 9/29/2020 1:50:09 AM Calculating Firing Cones (0.0090s) 9/29/2020 1:50:11 AM FromAggregate: Arcen.Universal.MissingArcenDynamicTableRowException: Table FleetDesignTemplateTable was asked for record with InternalName='MarauderBattleshipDrones' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXMLElement.Fill[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, T& ItemToFill, System.Boolean ComplainIfDefault) [0x0004a] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x0010d] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in <2fa1ae204022415a8c57b156d2929b81>:0 at System.Threading.Tasks.Parallel+<>c__DisplayClass31_0`2[TSource,TLocal].b__0 (System.Int32 i) [0x00012] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Parallel+<>c__DisplayClass17_0`1[TLocal].b__1 () [0x0020b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task.InnerInvokeWithArg (System.Threading.Tasks.Task childTask) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.Tasks.Task+<>c__DisplayClass178_0.b__0 (System.Object ) [0x00086] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/29/2020 1:50:11 AM MarauderSuperstructure_RaidBattleship: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <8b3c76aee63c4780893dd448e45c6d61>:0 9/29/2020 1:50:11 AM RecalculateBalanceStats: MarauderSuperstructure_RaidBattleship: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <8b3c76aee63c4780893dd448e45c6d61>:0 9/29/2020 1:50:11 AM Disassembling And Reassembling Ship Parts (1.4571s) 9/29/2020 1:50:11 AM Re-Aligning Objectives (0.0370s) 9/29/2020 1:50:11 AM Sterilizing Test Chamber (0.0150s) 9/29/2020 1:50:15 AM No main Visuals game entity type 'MarauderSuperstructure_RaidBattleship'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:50:15 AM No Visuals for game entity type 'MarauderSuperstructure_RaidBattleship'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:50:16 AM Draw Power From Black Holes (4.7323s) 9/29/2020 1:50:16 AM Issuing Orders (0.0440s) 9/29/2020 1:50:56 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:50:56 AM Boot up FleetOS (0.4010s) 9/29/2020 1:50:56 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:50:56 AM Check System Logs For Rogue Intelligence (0.1760s) 9/29/2020 1:50:56 AM Game Version: 2.601 9/29/2020 1:50:56 AM Eject Trash Into Hyperspace (0.0930s) 9/29/2020 1:50:56 AM Check For Extra Modules (0.0280s) 9/29/2020 1:50:56 AM Bring Cloaking Systems Online (0.0260s) 9/29/2020 1:50:56 AM Recalculate Speed Of Light (0.0290s) 9/29/2020 1:50:56 AM Optimize Comfort On Command Decks (0.0900s) 9/29/2020 1:50:56 AM Generating Framerates (0.0880s) 9/29/2020 1:50:56 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:50:56 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:50:56 AM Check Nearby Stellar Masses (0.0460s) 9/29/2020 1:50:56 AM Remembering Alamo (0.0180s) 9/29/2020 1:50:57 AM Boot Audio Comms (0.0170s) 9/29/2020 1:50:57 AM Establish Individual Audio Links (0.0230s) 9/29/2020 1:50:57 AM Prepare Explosions and Crackles (0.1700s) 9/29/2020 1:50:57 AM No resolution change was required. 9/29/2020 1:50:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:50:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:50:57 AM Refresh Optical Lensing (0.0120s) 9/29/2020 1:50:57 AM Revise Fundamental Physical Laws (0.0060s) 9/29/2020 1:50:57 AM Calculate Odds Of Success (0.0640s) 9/29/2020 1:50:57 AM Briefly Panic (0.3410s) 9/29/2020 1:50:57 AM Install Confidence Routines (0.3330s) 9/29/2020 1:50:58 AM Bring Commander Interface Online (0.1680s) 9/29/2020 1:50:58 AM Motivate All Crews (0.0460s) 9/29/2020 1:50:58 AM Locating Available Networks (0.1220s) 9/29/2020 1:50:58 AM Externalizing Patterns (0.0310s) 9/29/2020 1:50:58 AM Hooking Externals (0.0100s) 9/29/2020 1:50:58 AM Handlizing Hooks (0.0110s) 9/29/2020 1:50:58 AM Disengaging Constants (0.0330s) 9/29/2020 1:50:58 AM Late Axionic Computations (0.1030s) 9/29/2020 1:50:58 AM Connecting to Fleet Command (0.0080s) 9/29/2020 1:50:58 AM Thinking Of Advice (0.0080s) 9/29/2020 1:50:58 AM Degaussing Advice (0.0180s) 9/29/2020 1:50:58 AM Reading Alien Diaries (0.0150s) 9/29/2020 1:50:58 AM Naming All Known Planets (0.0070s) 9/29/2020 1:50:58 AM Remembering Speeds (0.0090s) 9/29/2020 1:50:58 AM Prioritizing Targets (0.0090s) 9/29/2020 1:50:58 AM Rebooting Sensor Arrays (0.0080s) 9/29/2020 1:50:58 AM Unloading Prismatic Grid (0.0090s) 9/29/2020 1:50:58 AM Thinking Of Objectives (0.0080s) 9/29/2020 1:50:58 AM Inhibiting Visual Scans (0.0160s) 9/29/2020 1:50:58 AM Synthesizing Vocals (0.0070s) 9/29/2020 1:50:58 AM Investigating Map Signatures (0.0140s) 9/29/2020 1:50:58 AM Ventilating Scenarios (0.0070s) 9/29/2020 1:50:58 AM Decontaminating Targeting Systems (0.0090s) 9/29/2020 1:50:58 AM Ejecting Tactical Core (0.0090s) 9/29/2020 1:50:58 AM Calibrating Formations (0.0090s) 9/29/2020 1:50:58 AM Intercepting Galactic Maps (0.0100s) 9/29/2020 1:50:58 AM Discharging Colored Ions (0.0400s) 9/29/2020 1:50:58 AM Replicating Ion Colors (0.0080s) 9/29/2020 1:50:58 AM Faction Diagnostics (0.0250s) 9/29/2020 1:50:58 AM Buffering Hackers (0.0260s) 9/29/2020 1:50:58 AM Inverting Death (0.0100s) 9/29/2020 1:50:58 AM Linear Field Variance (0.0100s) 9/29/2020 1:50:58 AM Charging Marks (0.0080s) 9/29/2020 1:50:58 AM Guarding The Posts (0.0980s) 9/29/2020 1:50:58 AM Range Manifolds (0.0080s) 9/29/2020 1:50:58 AM Purging ROFs (0.0080s) 9/29/2020 1:50:58 AM Manipulating Speeds (0.0090s) 9/29/2020 1:50:58 AM Detecting Projectiles (0.0080s) 9/29/2020 1:50:58 AM Grouping Flow Fields (0.0130s) 9/29/2020 1:50:58 AM Modulating Flow Field Groups (0.0380s) 9/29/2020 1:50:59 AM Designing Fleets (0.0410s) 9/29/2020 1:50:59 AM Thinking Of Technologies (0.0160s) 9/29/2020 1:50:59 AM Categorizing Starboard Sensors (0.0070s) 9/29/2020 1:50:59 AM Injecting Galactic Variables (0.0130s) 9/29/2020 1:50:59 AM Brandishing Starfields (0.0220s) 9/29/2020 1:50:59 AM Milking Distant Planets (0.2190s) 9/29/2020 1:50:59 AM Categorizing All Planets (0.0090s) 9/29/2020 1:50:59 AM Organizing Commands (0.0220s) 9/29/2020 1:50:59 AM Calculating Firing Cones (0.0080s) 9/29/2020 1:51:00 AM Found null FleetDesignTemplate for Marauder_FighterDrone: fleet_membership MarauderDreadnoughtDrones 9/29/2020 1:51:00 AM Found null FleetDesignTemplate for Marauder_StingFrigateDrone: fleet_membership MarauderDreadnoughtDrones 9/29/2020 1:51:00 AM Found null FleetDesignTemplate for Marauder_CorvetteDrone: fleet_membership MarauderDreadnoughtDrones 9/29/2020 1:51:00 AM Found null FleetDesignTemplate for Marauder_BomberDrone: fleet_membership MarauderDreadnoughtDrones 9/29/2020 1:51:00 AM Found null FleetDesignTemplate for Marauder_RampageFrigateDrone: fleet_membership MarauderDreadnoughtDrones 9/29/2020 1:51:00 AM Jailbreaking Favorite Ship Parts (1.4641s) 9/29/2020 1:51:00 AM Re-Aligning Objectives (0.0260s) 9/29/2020 1:51:00 AM Sterilizing Test Chamber (0.0150s) 9/29/2020 1:51:05 AM Detecting Microfractures (4.8353s) 9/29/2020 1:51:05 AM Issuing Orders (0.0340s) 9/29/2020 1:51:05 AM Augmenting Infusers (0.0070s) 9/29/2020 1:51:05 AM Infusing (0.0270s) 9/29/2020 1:51:05 AM Post-Proton Surge (0.0070s) 9/29/2020 1:51:05 AM Stimulate Modulation (0.0590s) 9/29/2020 1:51:05 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 1:51:05 AM Load Surrogates (0.1820s) 9/29/2020 1:51:06 AM Unrequested attribute 'ship_cap_group' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'weight' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'weight' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'min' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'min' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'ship_cap_group' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'max' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'max' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'min' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'max' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'ship_cap_group' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'weight' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'min' on node: 9/29/2020 1:51:06 AM Unrequested attribute 'max' on node: 9/29/2020 1:51:07 AM Final Checks (1.3081s) 9/29/2020 1:51:07 AM Load Historical Documents (0.0040s) 9/29/2020 1:51:07 AM 11.3 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (1.5s) Detecting Microfractures (4.8s) Final Checks (1.3s) 9/29/2020 1:51:07 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:52:02 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:52:02 AM Boot up FleetOS (0.3910s) 9/29/2020 1:52:02 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:52:02 AM Check System Logs For Rogue Intelligence (0.1660s) 9/29/2020 1:52:02 AM Game Version: 2.601 9/29/2020 1:52:02 AM Eject Trash Into Hyperspace (0.0980s) 9/29/2020 1:52:02 AM Check For Extra Modules (0.0280s) 9/29/2020 1:52:02 AM Bring Cloaking Systems Online (0.0280s) 9/29/2020 1:52:02 AM Recalculate Speed Of Light (0.1640s) 9/29/2020 1:52:02 AM Optimize Comfort On Command Decks (0.0430s) 9/29/2020 1:52:02 AM Generating Framerates (0.0070s) 9/29/2020 1:52:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:52:02 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:52:02 AM Check Nearby Stellar Masses (0.0990s) 9/29/2020 1:52:02 AM Remembering Alamo (0.0710s) 9/29/2020 1:52:02 AM Boot Audio Comms (0.0110s) 9/29/2020 1:52:02 AM Establish Individual Audio Links (0.0270s) 9/29/2020 1:52:03 AM Prepare Explosions and Crackles (0.1700s) 9/29/2020 1:52:03 AM No resolution change was required. 9/29/2020 1:52:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:52:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:52:03 AM Refresh Optical Lensing (0.0120s) 9/29/2020 1:52:03 AM Revise Fundamental Physical Laws (0.0100s) 9/29/2020 1:52:03 AM Calculate Odds Of Success (0.0600s) 9/29/2020 1:52:03 AM Briefly Panic (0.3500s) 9/29/2020 1:52:03 AM Install Confidence Routines (0.3560s) 9/29/2020 1:52:04 AM Bring Commander Interface Online (0.1340s) 9/29/2020 1:52:04 AM Motivate All Crews (0.0550s) 9/29/2020 1:52:04 AM Locating Available Networks (0.0300s) 9/29/2020 1:52:04 AM Externalizing Patterns (0.0370s) 9/29/2020 1:52:04 AM Hooking Externals (0.1110s) 9/29/2020 1:52:04 AM Handlizing Hooks (0.0140s) 9/29/2020 1:52:04 AM Disengaging Constants (0.0460s) 9/29/2020 1:52:04 AM Late Axionic Computations (0.0800s) 9/29/2020 1:52:04 AM Connecting to Fleet Command (0.0080s) 9/29/2020 1:52:04 AM Thinking Of Advice (0.0070s) 9/29/2020 1:52:04 AM Degaussing Advice (0.0170s) 9/29/2020 1:52:04 AM Reading Alien Diaries (0.0170s) 9/29/2020 1:52:04 AM Naming All Known Planets (0.0070s) 9/29/2020 1:52:04 AM Remembering Speeds (0.0090s) 9/29/2020 1:52:04 AM Prioritizing Targets (0.0110s) 9/29/2020 1:52:04 AM Rebooting Sensor Arrays (0.0070s) 9/29/2020 1:52:04 AM Unloading Prismatic Grid (0.0080s) 9/29/2020 1:52:04 AM Thinking Of Objectives (0.0080s) 9/29/2020 1:52:04 AM Inhibiting Visual Scans (0.0110s) 9/29/2020 1:52:04 AM Synthesizing Vocals (0.0080s) 9/29/2020 1:52:04 AM Investigating Map Signatures (0.0150s) 9/29/2020 1:52:04 AM Ventilating Scenarios (0.0070s) 9/29/2020 1:52:04 AM Decontaminating Targeting Systems (0.0090s) 9/29/2020 1:52:04 AM Ejecting Tactical Core (0.0100s) 9/29/2020 1:52:04 AM Calibrating Formations (0.0070s) 9/29/2020 1:52:04 AM Intercepting Galactic Maps (0.0100s) 9/29/2020 1:52:04 AM Discharging Colored Ions (0.0240s) 9/29/2020 1:52:04 AM Replicating Ion Colors (0.0070s) 9/29/2020 1:52:04 AM Faction Diagnostics (0.0210s) 9/29/2020 1:52:04 AM Buffering Hackers (0.0250s) 9/29/2020 1:52:04 AM Inverting Death (0.0090s) 9/29/2020 1:52:04 AM Linear Field Variance (0.0100s) 9/29/2020 1:52:04 AM Charging Marks (0.0080s) 9/29/2020 1:52:04 AM Guarding The Posts (0.0940s) 9/29/2020 1:52:04 AM Range Manifolds (0.0070s) 9/29/2020 1:52:04 AM Purging ROFs (0.0100s) 9/29/2020 1:52:04 AM Manipulating Speeds (0.0090s) 9/29/2020 1:52:04 AM Detecting Projectiles (0.0110s) 9/29/2020 1:52:04 AM Grouping Flow Fields (0.0120s) 9/29/2020 1:52:04 AM Modulating Flow Field Groups (0.0490s) 9/29/2020 1:52:04 AM Designing Fleets (0.0460s) 9/29/2020 1:52:04 AM Thinking Of Technologies (0.0180s) 9/29/2020 1:52:04 AM Categorizing Starboard Sensors (0.0100s) 9/29/2020 1:52:04 AM Injecting Galactic Variables (0.0150s) 9/29/2020 1:52:04 AM Ignoring Starfields (0.0220s) 9/29/2020 1:52:05 AM Crawling Distant Planets (0.2320s) 9/29/2020 1:52:05 AM Categorizing All Planets (0.0090s) 9/29/2020 1:52:05 AM Organizing Commands (0.0210s) 9/29/2020 1:52:05 AM Calculating Firing Cones (0.0090s) 9/29/2020 1:52:06 AM Maliciously Weakening Ship Parts (1.4141s) 9/29/2020 1:52:06 AM Re-Aligning Objectives (0.0240s) 9/29/2020 1:52:06 AM Sterilizing Test Chamber (0.0170s) 9/29/2020 1:52:11 AM Dreaming Of Quantum Computers (4.8463s) 9/29/2020 1:52:11 AM Issuing Orders (0.0340s) 9/29/2020 1:52:11 AM Augmenting Infusers (0.0070s) 9/29/2020 1:52:11 AM Infusing (0.0300s) 9/29/2020 1:52:11 AM Post-Proton Surge (0.0080s) 9/29/2020 1:52:11 AM Stimulate Modulation (0.0640s) 9/29/2020 1:52:11 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 1:52:11 AM Load Surrogates (0.1990s) 9/29/2020 1:52:13 AM Final Checks (1.3141s) 9/29/2020 1:52:13 AM Load Historical Documents (0.0050s) 9/29/2020 1:52:13 AM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Maliciously Weakening Ship Parts (1.4s) Dreaming Of Quantum Computers (4.8s) Final Checks (1.3s) 9/29/2020 1:52:13 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:52:40 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:52:40 AM Boot up FleetOS (0.4070s) 9/29/2020 1:52:40 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:52:40 AM Check System Logs For Rogue Intelligence (0.1580s) 9/29/2020 1:52:40 AM Game Version: 2.601 9/29/2020 1:52:40 AM Eject Trash Into Hyperspace (0.0930s) 9/29/2020 1:52:40 AM Check For Extra Modules (0.0270s) 9/29/2020 1:52:40 AM Bring Cloaking Systems Online (0.1600s) 9/29/2020 1:52:40 AM Recalculate Speed Of Light (0.0400s) 9/29/2020 1:52:40 AM Optimize Comfort On Command Decks (0.1490s) 9/29/2020 1:52:40 AM Generating Framerates (0.0090s) 9/29/2020 1:52:40 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:52:40 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:52:40 AM Check Nearby Stellar Masses (0.1000s) 9/29/2020 1:52:40 AM Remembering Alamo (0.0690s) 9/29/2020 1:52:40 AM Boot Audio Comms (0.0100s) 9/29/2020 1:52:40 AM Establish Individual Audio Links (0.0250s) 9/29/2020 1:52:40 AM Prepare Explosions and Crackles (0.0470s) 9/29/2020 1:52:41 AM No resolution change was required. 9/29/2020 1:52:41 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:52:41 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:52:41 AM Refresh Optical Lensing (0.1540s) 9/29/2020 1:52:41 AM Revise Fundamental Physical Laws (0.0100s) 9/29/2020 1:52:41 AM Calculate Odds Of Success (0.0610s) 9/29/2020 1:52:41 AM Briefly Panic (0.3360s) 9/29/2020 1:52:41 AM Install Confidence Routines (0.3020s) 9/29/2020 1:52:41 AM Bring Commander Interface Online (0.1300s) 9/29/2020 1:52:42 AM Motivate All Crews (0.0560s) 9/29/2020 1:52:42 AM Locating Available Networks (0.0320s) 9/29/2020 1:52:42 AM Externalizing Patterns (0.0290s) 9/29/2020 1:52:42 AM Hooking Externals (0.0150s) 9/29/2020 1:52:42 AM Handlizing Hooks (0.0120s) 9/29/2020 1:52:42 AM Disengaging Constants (0.0600s) 9/29/2020 1:52:42 AM Late Axionic Computations (0.1640s) 9/29/2020 1:52:42 AM Connecting to Fleet Command (0.0080s) 9/29/2020 1:52:42 AM Thinking Of Advice (0.0130s) 9/29/2020 1:52:42 AM Degaussing Advice (0.0180s) 9/29/2020 1:52:42 AM Reading Alien Diaries (0.0170s) 9/29/2020 1:52:42 AM Naming All Known Planets (0.0080s) 9/29/2020 1:52:42 AM Remembering Speeds (0.0120s) 9/29/2020 1:52:42 AM Prioritizing Targets (0.0090s) 9/29/2020 1:52:42 AM Rebooting Sensor Arrays (0.0090s) 9/29/2020 1:52:42 AM Unloading Prismatic Grid (0.0070s) 9/29/2020 1:52:42 AM Thinking Of Objectives (0.0080s) 9/29/2020 1:52:42 AM Inhibiting Visual Scans (0.0130s) 9/29/2020 1:52:42 AM Synthesizing Vocals (0.0090s) 9/29/2020 1:52:42 AM Investigating Map Signatures (0.0160s) 9/29/2020 1:52:42 AM Ventilating Scenarios (0.0090s) 9/29/2020 1:52:42 AM Decontaminating Targeting Systems (0.0080s) 9/29/2020 1:52:42 AM Ejecting Tactical Core (0.0080s) 9/29/2020 1:52:42 AM Calibrating Formations (0.0150s) 9/29/2020 1:52:42 AM Intercepting Galactic Maps (0.0250s) 9/29/2020 1:52:42 AM Discharging Colored Ions (0.0410s) 9/29/2020 1:52:42 AM Replicating Ion Colors (0.0090s) 9/29/2020 1:52:42 AM Faction Diagnostics (0.0240s) 9/29/2020 1:52:42 AM Buffering Hackers (0.0270s) 9/29/2020 1:52:42 AM Inverting Death (0.0090s) 9/29/2020 1:52:42 AM Linear Field Variance (0.0100s) 9/29/2020 1:52:42 AM Charging Marks (0.0080s) 9/29/2020 1:52:42 AM Guarding The Posts (0.0920s) 9/29/2020 1:52:42 AM Range Manifolds (0.0080s) 9/29/2020 1:52:42 AM Purging ROFs (0.0080s) 9/29/2020 1:52:42 AM Manipulating Speeds (0.0090s) 9/29/2020 1:52:42 AM Detecting Projectiles (0.0070s) 9/29/2020 1:52:42 AM Grouping Flow Fields (0.0110s) 9/29/2020 1:52:42 AM Modulating Flow Field Groups (0.0410s) 9/29/2020 1:52:42 AM Designing Fleets (0.0420s) 9/29/2020 1:52:42 AM Thinking Of Technologies (0.0180s) 9/29/2020 1:52:42 AM Categorizing Starboard Sensors (0.0090s) 9/29/2020 1:52:42 AM Injecting Galactic Variables (0.0150s) 9/29/2020 1:52:42 AM Investigating Starfields (0.0210s) 9/29/2020 1:52:43 AM Browsing Distant Planets (0.2290s) 9/29/2020 1:52:43 AM Categorizing All Planets (0.0090s) 9/29/2020 1:52:43 AM Organizing Commands (0.0320s) 9/29/2020 1:52:43 AM Calculating Firing Cones (0.0070s) 9/29/2020 1:52:43 AM Row: Marauder_KaizersDreadnought debugStage: 2600 Arcen.Universal.ArcenDataReadException: incoming_damage_modifier: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x01265] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x013aa] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in <2fa1ae204022415a8c57b156d2929b81>:0 9/29/2020 1:52:44 AM Demoting Insubordinate Ship Parts (1.4261s) 9/29/2020 1:52:44 AM Re-Aligning Objectives (0.0410s) 9/29/2020 1:52:44 AM Sterilizing Test Chamber (0.0150s) 9/29/2020 1:52:49 AM No main Visuals game entity type 'Marauder_KaizersDreadnought'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:52:49 AM No Visuals for game entity type 'Marauder_KaizersDreadnought'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2fa1ae204022415a8c57b156d2929b81>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <8b3c76aee63c4780893dd448e45c6d61>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/29/2020 1:52:50 AM Eject And Reinsert Warp Cores (5.3893s) 9/29/2020 1:52:50 AM Issuing Orders (0.0340s) 9/29/2020 1:52:50 AM Augmenting Infusers (0.0110s) 9/29/2020 1:52:50 AM Infusing (0.0280s) 9/29/2020 1:52:50 AM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: Marauder_KaizersDreadnought 9/29/2020 1:52:50 AM Post-Proton Surge (0.0090s) 9/29/2020 1:52:50 AM Stimulate Modulation (0.0700s) 9/29/2020 1:52:50 AM ArcenAssetBundleCache.InstantiatedObjects: 983 9/29/2020 1:52:50 AM Load Surrogates (0.1940s) 9/29/2020 1:52:51 AM Unrequested child node '' on node: 9/29/2020 1:52:51 AM Unrequested child node '' on node: 9/29/2020 1:52:51 AM Unrequested child node '' on node: 9/29/2020 1:52:51 AM Unrequested child node '' on node: 9/29/2020 1:52:51 AM Unrequested child node '' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'visuals' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'icon_name' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'gimbal_icon_size_multiplier' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'size_scale' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'visuals_scale_multiplier' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'special_entity_type' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'max_mark_level' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'voice_group' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/29/2020 1:52:51 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/29/2020 1:52:51 AM Final Checks (1.3281s) 9/29/2020 1:52:51 AM Load Historical Documents (0.0170s) 9/29/2020 1:52:51 AM 12.1 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Demoting Insubordinate Ship Parts (1.4s) Eject And Reinsert Warp Cores (5.4s) Final Checks (1.3s) 9/29/2020 1:52:52 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:53:05 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:53:05 AM Boot up FleetOS (0.3840s) 9/29/2020 1:53:06 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:53:06 AM Check System Logs For Rogue Intelligence (0.1600s) 9/29/2020 1:53:06 AM Game Version: 2.601 9/29/2020 1:53:06 AM Eject Trash Into Hyperspace (0.0910s) 9/29/2020 1:53:06 AM Check For Extra Modules (0.0280s) 9/29/2020 1:53:06 AM Bring Cloaking Systems Online (0.0260s) 9/29/2020 1:53:06 AM Recalculate Speed Of Light (0.0300s) 9/29/2020 1:53:06 AM Optimize Comfort On Command Decks (0.0790s) 9/29/2020 1:53:06 AM Generating Framerates (0.0840s) 9/29/2020 1:53:06 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:53:06 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:53:06 AM Check Nearby Stellar Masses (0.0440s) 9/29/2020 1:53:06 AM Remembering Alamo (0.0170s) 9/29/2020 1:53:06 AM Boot Audio Comms (0.0150s) 9/29/2020 1:53:06 AM Establish Individual Audio Links (0.0250s) 9/29/2020 1:53:06 AM Prepare Explosions and Crackles (0.0280s) 9/29/2020 1:53:06 AM No resolution change was required. 9/29/2020 1:53:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:53:06 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:53:06 AM Refresh Optical Lensing (0.0120s) 9/29/2020 1:53:06 AM Revise Fundamental Physical Laws (0.0070s) 9/29/2020 1:53:06 AM Calculate Odds Of Success (0.0610s) 9/29/2020 1:53:07 AM Briefly Panic (0.4730s) 9/29/2020 1:53:07 AM Install Confidence Routines (0.3080s) 9/29/2020 1:53:07 AM Bring Commander Interface Online (0.1190s) 9/29/2020 1:53:07 AM Motivate All Crews (0.0440s) 9/29/2020 1:53:07 AM Locating Available Networks (0.0270s) 9/29/2020 1:53:07 AM Externalizing Patterns (0.0340s) 9/29/2020 1:53:07 AM Hooking Externals (0.0090s) 9/29/2020 1:53:07 AM Handlizing Hooks (0.0140s) 9/29/2020 1:53:07 AM Disengaging Constants (0.0490s) 9/29/2020 1:53:07 AM Late Axionic Computations (0.2010s) 9/29/2020 1:53:07 AM Connecting to Fleet Command (0.0080s) 9/29/2020 1:53:07 AM Thinking Of Advice (0.0090s) 9/29/2020 1:53:07 AM Degaussing Advice (0.0190s) 9/29/2020 1:53:07 AM Reading Alien Diaries (0.0170s) 9/29/2020 1:53:07 AM Naming All Known Planets (0.0070s) 9/29/2020 1:53:07 AM Remembering Speeds (0.0110s) 9/29/2020 1:53:07 AM Prioritizing Targets (0.0100s) 9/29/2020 1:53:07 AM Rebooting Sensor Arrays (0.0110s) 9/29/2020 1:53:07 AM Unloading Prismatic Grid (0.0070s) 9/29/2020 1:53:08 AM Thinking Of Objectives (0.0080s) 9/29/2020 1:53:08 AM Inhibiting Visual Scans (0.0160s) 9/29/2020 1:53:08 AM Synthesizing Vocals (0.0100s) 9/29/2020 1:53:08 AM Investigating Map Signatures (0.0170s) 9/29/2020 1:53:08 AM Ventilating Scenarios (0.0100s) 9/29/2020 1:53:08 AM Decontaminating Targeting Systems (0.0100s) 9/29/2020 1:53:08 AM Ejecting Tactical Core (0.0090s) 9/29/2020 1:53:08 AM Calibrating Formations (0.0090s) 9/29/2020 1:53:08 AM Intercepting Galactic Maps (0.0130s) 9/29/2020 1:53:08 AM Discharging Colored Ions (0.0370s) 9/29/2020 1:53:08 AM Replicating Ion Colors (0.0080s) 9/29/2020 1:53:08 AM Faction Diagnostics (0.0220s) 9/29/2020 1:53:08 AM Buffering Hackers (0.0260s) 9/29/2020 1:53:08 AM Inverting Death (0.0080s) 9/29/2020 1:53:08 AM Linear Field Variance (0.0130s) 9/29/2020 1:53:08 AM Charging Marks (0.0070s) 9/29/2020 1:53:08 AM Guarding The Posts (0.0900s) 9/29/2020 1:53:08 AM Range Manifolds (0.0070s) 9/29/2020 1:53:08 AM Purging ROFs (0.0070s) 9/29/2020 1:53:08 AM Manipulating Speeds (0.0100s) 9/29/2020 1:53:08 AM Detecting Projectiles (0.0080s) 9/29/2020 1:53:08 AM Grouping Flow Fields (0.0100s) 9/29/2020 1:53:08 AM Modulating Flow Field Groups (0.0330s) 9/29/2020 1:53:08 AM Designing Fleets (0.0340s) 9/29/2020 1:53:08 AM Thinking Of Technologies (0.0120s) 9/29/2020 1:53:08 AM Categorizing Starboard Sensors (0.0080s) 9/29/2020 1:53:08 AM Injecting Galactic Variables (0.0160s) 9/29/2020 1:53:08 AM Ignoring Starfields (0.0250s) 9/29/2020 1:53:08 AM Scanning Distant Planets (0.2280s) 9/29/2020 1:53:08 AM Categorizing All Planets (0.0090s) 9/29/2020 1:53:08 AM Organizing Commands (0.0310s) 9/29/2020 1:53:08 AM Calculating Firing Cones (0.0090s) 9/29/2020 1:53:10 AM Violating Ship Part Bylaws (1.4561s) 9/29/2020 1:53:10 AM Re-Aligning Objectives (0.0180s) 9/29/2020 1:53:10 AM Sterilizing Test Chamber (0.0160s) 9/29/2020 1:53:14 AM Isolating Thorium (4.5193s) 9/29/2020 1:53:14 AM Issuing Orders (0.0360s) 9/29/2020 1:53:14 AM Augmenting Infusers (0.0090s) 9/29/2020 1:53:14 AM Infusing (0.0250s) 9/29/2020 1:53:14 AM Post-Proton Surge (0.0070s) 9/29/2020 1:53:14 AM Stimulate Modulation (0.0620s) 9/29/2020 1:53:15 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 1:53:15 AM Load Surrogates (0.1700s) 9/29/2020 1:53:16 AM Final Checks (1.3391s) 9/29/2020 1:53:16 AM Load Historical Documents (0.0050s) 9/29/2020 1:53:16 AM 10.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Violating Ship Part Bylaws (1.5s) Isolating Thorium (4.5s) Final Checks (1.3s) 9/29/2020 1:53:16 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:55:03 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:55:04 AM Boot up FleetOS (0.4180s) 9/29/2020 1:55:04 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:55:04 AM Check System Logs For Rogue Intelligence (0.1640s) 9/29/2020 1:55:04 AM Game Version: 2.601 9/29/2020 1:55:04 AM Eject Trash Into Hyperspace (0.0970s) 9/29/2020 1:55:04 AM Check For Extra Modules (0.0500s) 9/29/2020 1:55:04 AM Bring Cloaking Systems Online (0.0260s) 9/29/2020 1:55:04 AM Recalculate Speed Of Light (0.1810s) 9/29/2020 1:55:04 AM Optimize Comfort On Command Decks (0.0440s) 9/29/2020 1:55:04 AM Generating Framerates (0.0080s) 9/29/2020 1:55:04 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:55:04 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:55:04 AM Check Nearby Stellar Masses (0.0530s) 9/29/2020 1:55:04 AM Remembering Alamo (0.0180s) 9/29/2020 1:55:04 AM Boot Audio Comms (0.0140s) 9/29/2020 1:55:04 AM Establish Individual Audio Links (0.1570s) 9/29/2020 1:55:05 AM Prepare Explosions and Crackles (0.1720s) 9/29/2020 1:55:05 AM No resolution change was required. 9/29/2020 1:55:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:55:05 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:55:05 AM Refresh Optical Lensing (0.0180s) 9/29/2020 1:55:05 AM Revise Fundamental Physical Laws (0.0100s) 9/29/2020 1:55:05 AM Calculate Odds Of Success (0.0560s) 9/29/2020 1:55:05 AM Briefly Panic (0.6530s) 9/29/2020 1:55:06 AM Install Confidence Routines (0.3420s) 9/29/2020 1:55:06 AM Bring Commander Interface Online (0.1460s) 9/29/2020 1:55:06 AM Motivate All Crews (0.0710s) 9/29/2020 1:55:06 AM Locating Available Networks (0.1190s) 9/29/2020 1:55:06 AM Externalizing Patterns (0.0590s) 9/29/2020 1:55:06 AM Hooking Externals (0.0130s) 9/29/2020 1:55:06 AM Handlizing Hooks (0.0140s) 9/29/2020 1:55:06 AM Disengaging Constants (0.1080s) 9/29/2020 1:55:06 AM Late Axionic Computations (0.0760s) 9/29/2020 1:55:06 AM Connecting to Fleet Command (0.0090s) 9/29/2020 1:55:06 AM Thinking Of Advice (0.0120s) 9/29/2020 1:55:06 AM Degaussing Advice (0.0150s) 9/29/2020 1:55:06 AM Reading Alien Diaries (0.0160s) 9/29/2020 1:55:06 AM Naming All Known Planets (0.0100s) 9/29/2020 1:55:06 AM Remembering Speeds (0.0130s) 9/29/2020 1:55:06 AM Prioritizing Targets (0.0130s) 9/29/2020 1:55:06 AM Rebooting Sensor Arrays (0.0090s) 9/29/2020 1:55:06 AM Unloading Prismatic Grid (0.0070s) 9/29/2020 1:55:06 AM Thinking Of Objectives (0.0090s) 9/29/2020 1:55:06 AM Inhibiting Visual Scans (0.0100s) 9/29/2020 1:55:06 AM Synthesizing Vocals (0.0090s) 9/29/2020 1:55:06 AM Investigating Map Signatures (0.0160s) 9/29/2020 1:55:06 AM Ventilating Scenarios (0.0090s) 9/29/2020 1:55:06 AM Decontaminating Targeting Systems (0.0160s) 9/29/2020 1:55:06 AM Ejecting Tactical Core (0.0140s) 9/29/2020 1:55:06 AM Calibrating Formations (0.0180s) 9/29/2020 1:55:06 AM Intercepting Galactic Maps (0.0110s) 9/29/2020 1:55:06 AM Discharging Colored Ions (0.0280s) 9/29/2020 1:55:06 AM Replicating Ion Colors (0.0110s) 9/29/2020 1:55:06 AM Faction Diagnostics (0.0220s) 9/29/2020 1:55:06 AM Buffering Hackers (0.0290s) 9/29/2020 1:55:07 AM Inverting Death (0.0100s) 9/29/2020 1:55:07 AM Linear Field Variance (0.0120s) 9/29/2020 1:55:07 AM Charging Marks (0.0100s) 9/29/2020 1:55:07 AM Guarding The Posts (0.1310s) 9/29/2020 1:55:07 AM Range Manifolds (0.0370s) 9/29/2020 1:55:07 AM Purging ROFs (0.0150s) 9/29/2020 1:55:07 AM Manipulating Speeds (0.0160s) 9/29/2020 1:55:07 AM Detecting Projectiles (0.0250s) 9/29/2020 1:55:07 AM Grouping Flow Fields (0.0230s) 9/29/2020 1:55:07 AM Modulating Flow Field Groups (0.0710s) 9/29/2020 1:55:07 AM Designing Fleets (0.0850s) 9/29/2020 1:55:07 AM Thinking Of Technologies (0.0440s) 9/29/2020 1:55:07 AM Categorizing Starboard Sensors (0.0140s) 9/29/2020 1:55:07 AM Injecting Galactic Variables (0.0270s) 9/29/2020 1:55:07 AM Challenging Starfields (0.0410s) 9/29/2020 1:55:07 AM Screening Distant Planets (0.2850s) 9/29/2020 1:55:07 AM Categorizing All Planets (0.0110s) 9/29/2020 1:55:07 AM Organizing Commands (0.0190s) 9/29/2020 1:55:07 AM Calculating Firing Cones (0.0070s) 9/29/2020 1:55:09 AM Maliciously Weakening Ship Parts (1.4461s) 9/29/2020 1:55:09 AM Re-Aligning Objectives (0.0260s) 9/29/2020 1:55:09 AM Sterilizing Test Chamber (0.0190s) 9/29/2020 1:55:14 AM Check for Magnetic Feedback (5.5693s) 9/29/2020 1:55:14 AM Issuing Orders (0.0400s) 9/29/2020 1:55:14 AM Augmenting Infusers (0.0100s) 9/29/2020 1:55:15 AM Infusing (0.0360s) 9/29/2020 1:55:15 AM Post-Proton Surge (0.0100s) 9/29/2020 1:55:15 AM Stimulate Modulation (0.0760s) 9/29/2020 1:55:15 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 1:55:15 AM Load Surrogates (0.2170s) 9/29/2020 1:55:16 AM Final Checks (1.6611s) 9/29/2020 1:55:16 AM Load Historical Documents (0.0060s) 9/29/2020 1:55:16 AM 13.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Screening Distant Planets (0.3s) Maliciously Weakening Ship Parts (1.4s) Check for Magnetic Feedback (5.6s) Final Checks (1.7s) 9/29/2020 1:55:17 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:55:23 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 1:55:24 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 1:55:24 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 1:55:24 AM loading as template 9/29/2020 1:55:24 AM Added the faction AIReserves. 9/29/2020 1:55:24 AM Added the faction AntiAIZombie. 9/29/2020 1:55:24 AM Added the faction AntiEveryoneZombie. 9/29/2020 1:55:24 AM Added the faction AntiPlayerZombie. 9/29/2020 1:55:24 AM Added the faction Mercenary. 9/29/2020 1:55:24 AM Finish load save in 325.1ms 9/29/2020 1:55:24 AM Start Generate Partial Map with Realistic and seed 125997306 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 1:55:24 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 1:55:24 AM Generate Partial Map Complete 405ms 9/29/2020 1:55:53 AM Start Generate FULL Map with Realistic and seed 125997306 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 1:55:56 AM Generate FULL Map Complete 2578ms 9/29/2020 1:55:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:55:57 AM Marauders (Modified) (11) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made friendly to self Made hostile to AI Reserves (12) Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made hostile to Anti-Everyone Zombie (14) Made hostile to Anti-Player Zombie (15) Made hostile to Outguard (16) Made hostile to Devourer Golem (17) Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 1:55:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:55:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:55:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:55:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:55:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:56:28 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:56:28 AM Boot up FleetOS (0.4340s) 9/29/2020 1:56:28 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 1:56:28 AM Check System Logs For Rogue Intelligence (0.1740s) 9/29/2020 1:56:28 AM Game Version: 2.601 9/29/2020 1:56:28 AM Eject Trash Into Hyperspace (0.1320s) 9/29/2020 1:56:28 AM Check For Extra Modules (0.0500s) 9/29/2020 1:56:28 AM Bring Cloaking Systems Online (0.1480s) 9/29/2020 1:56:28 AM Recalculate Speed Of Light (0.0430s) 9/29/2020 1:56:28 AM Optimize Comfort On Command Decks (0.1590s) 9/29/2020 1:56:28 AM Generating Framerates (0.0110s) 9/29/2020 1:56:29 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 1:56:29 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 1:56:29 AM Check Nearby Stellar Masses (0.1950s) 9/29/2020 1:56:29 AM Remembering Alamo (0.0180s) 9/29/2020 1:56:29 AM Boot Audio Comms (0.0130s) 9/29/2020 1:56:29 AM Establish Individual Audio Links (0.0280s) 9/29/2020 1:56:29 AM Prepare Explosions and Crackles (0.0330s) 9/29/2020 1:56:29 AM No resolution change was required. 9/29/2020 1:56:29 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:56:29 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:56:29 AM Refresh Optical Lensing (0.1620s) 9/29/2020 1:56:29 AM Revise Fundamental Physical Laws (0.0110s) 9/29/2020 1:56:29 AM Calculate Odds Of Success (0.0610s) 9/29/2020 1:56:29 AM Briefly Panic (0.3440s) 9/29/2020 1:56:30 AM Install Confidence Routines (0.3310s) 9/29/2020 1:56:30 AM Bring Commander Interface Online (0.1340s) 9/29/2020 1:56:30 AM Motivate All Crews (0.0530s) 9/29/2020 1:56:30 AM Locating Available Networks (0.1000s) 9/29/2020 1:56:30 AM Externalizing Patterns (0.0800s) 9/29/2020 1:56:30 AM Hooking Externals (0.0170s) 9/29/2020 1:56:30 AM Handlizing Hooks (0.0130s) 9/29/2020 1:56:30 AM Disengaging Constants (0.0500s) 9/29/2020 1:56:30 AM Late Axionic Computations (0.1030s) 9/29/2020 1:56:30 AM Connecting to Fleet Command (0.0090s) 9/29/2020 1:56:30 AM Thinking Of Advice (0.0100s) 9/29/2020 1:56:30 AM Degaussing Advice (0.0240s) 9/29/2020 1:56:30 AM Reading Alien Diaries (0.0220s) 9/29/2020 1:56:30 AM Naming All Known Planets (0.0100s) 9/29/2020 1:56:30 AM Remembering Speeds (0.0340s) 9/29/2020 1:56:30 AM Prioritizing Targets (0.0240s) 9/29/2020 1:56:30 AM Rebooting Sensor Arrays (0.0080s) 9/29/2020 1:56:30 AM Unloading Prismatic Grid (0.0100s) 9/29/2020 1:56:30 AM Thinking Of Objectives (0.0060s) 9/29/2020 1:56:30 AM Inhibiting Visual Scans (0.0150s) 9/29/2020 1:56:30 AM Synthesizing Vocals (0.0130s) 9/29/2020 1:56:30 AM Investigating Map Signatures (0.0210s) 9/29/2020 1:56:30 AM Ventilating Scenarios (0.0120s) 9/29/2020 1:56:30 AM Decontaminating Targeting Systems (0.0190s) 9/29/2020 1:56:30 AM Ejecting Tactical Core (0.0100s) 9/29/2020 1:56:30 AM Calibrating Formations (0.0080s) 9/29/2020 1:56:30 AM Intercepting Galactic Maps (0.0130s) 9/29/2020 1:56:30 AM Discharging Colored Ions (0.0310s) 9/29/2020 1:56:30 AM Replicating Ion Colors (0.0090s) 9/29/2020 1:56:31 AM Faction Diagnostics (0.0260s) 9/29/2020 1:56:31 AM Buffering Hackers (0.0340s) 9/29/2020 1:56:31 AM Inverting Death (0.0110s) 9/29/2020 1:56:31 AM Linear Field Variance (0.0120s) 9/29/2020 1:56:31 AM Charging Marks (0.0100s) 9/29/2020 1:56:31 AM Guarding The Posts (0.1120s) 9/29/2020 1:56:31 AM Range Manifolds (0.0100s) 9/29/2020 1:56:31 AM Purging ROFs (0.0090s) 9/29/2020 1:56:31 AM Manipulating Speeds (0.0120s) 9/29/2020 1:56:31 AM Detecting Projectiles (0.0100s) 9/29/2020 1:56:31 AM Grouping Flow Fields (0.0110s) 9/29/2020 1:56:31 AM Modulating Flow Field Groups (0.0470s) 9/29/2020 1:56:31 AM Designing Fleets (0.0390s) 9/29/2020 1:56:31 AM Thinking Of Technologies (0.0150s) 9/29/2020 1:56:31 AM Categorizing Starboard Sensors (0.0100s) 9/29/2020 1:56:31 AM Injecting Galactic Variables (0.0150s) 9/29/2020 1:56:31 AM Viewing Starfields (0.0240s) 9/29/2020 1:56:31 AM Milking Distant Planets (0.2450s) 9/29/2020 1:56:31 AM Categorizing All Planets (0.0110s) 9/29/2020 1:56:31 AM Organizing Commands (0.0250s) 9/29/2020 1:56:31 AM Calculating Firing Cones (0.0090s) 9/29/2020 1:56:33 AM Splitting Ship Parts Into Smaller Parts (1.4301s) 9/29/2020 1:56:33 AM Re-Aligning Objectives (0.0200s) 9/29/2020 1:56:33 AM Sterilizing Test Chamber (0.0140s) 9/29/2020 1:56:37 AM Reassembling All Ships (4.6293s) 9/29/2020 1:56:37 AM Issuing Orders (0.0350s) 9/29/2020 1:56:37 AM Augmenting Infusers (0.0060s) 9/29/2020 1:56:37 AM Infusing (0.0250s) 9/29/2020 1:56:37 AM Post-Proton Surge (0.0060s) 9/29/2020 1:56:37 AM Stimulate Modulation (0.0580s) 9/29/2020 1:56:38 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 1:56:38 AM Load Surrogates (0.2300s) 9/29/2020 1:56:39 AM Final Checks (1.4251s) 9/29/2020 1:56:39 AM Load Historical Documents (0.0050s) 9/29/2020 1:56:39 AM 11.8 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Splitting Ship Parts Into Smaller Parts (1.4s) Reassembling All Ships (4.6s) Final Checks (1.4s) 9/29/2020 1:56:39 AM Hello Steam user 'Sir Limbo' 9/29/2020 1:56:43 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 1:56:43 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 1:56:43 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 1:56:43 AM loading as template 9/29/2020 1:56:43 AM Added the faction AIReserves. 9/29/2020 1:56:43 AM Added the faction AntiAIZombie. 9/29/2020 1:56:43 AM Added the faction AntiEveryoneZombie. 9/29/2020 1:56:43 AM Added the faction AntiPlayerZombie. 9/29/2020 1:56:43 AM Added the faction Mercenary. 9/29/2020 1:56:43 AM Finish load save in 326.8ms 9/29/2020 1:56:43 AM Start Generate Partial Map with Realistic and seed 1461083310 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 1:56:44 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 1:56:44 AM Generate Partial Map Complete 397ms 9/29/2020 1:56:53 AM Start Generate FULL Map with Realistic and seed 1461083310 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 1:56:56 AM Generate FULL Map Complete 2616ms 9/29/2020 1:56:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:56:57 AM Marauders (Modified) (11) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made friendly to self Made hostile to AI Reserves (12) Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made hostile to Anti-Everyone Zombie (14) Made hostile to Anti-Player Zombie (15) Made hostile to Outguard (16) Made hostile to Devourer Golem (17) Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 1:56:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:56:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:56:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:56:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:56:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:28 AM Arex used cheat on planet Fortnoi with result: All Players Granted 500,000 Science 9/29/2020 1:57:36 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:36 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:37 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:37 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:38 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:38 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:39 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:39 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:40 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:40 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:41 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:41 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:42 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:42 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:43 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:43 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:44 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:44 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:45 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:45 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:46 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:46 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:47 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:47 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:50 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:50 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:56 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:56 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:57:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:57:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:01 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:01 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:02 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:02 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:03 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:03 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:04 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:04 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:24 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:24 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:25 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:25 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:26 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:26 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:27 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:27 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:28 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:28 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:29 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:29 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:30 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:30 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:31 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:31 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:32 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:32 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:50 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:50 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:56 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:56 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:58:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:58:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:01 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:01 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:02 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:02 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:03 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:03 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:04 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:04 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:06 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:06 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:07 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:07 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:08 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:08 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:09 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:09 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:10 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:10 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:11 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:11 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:12 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:12 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:13 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:13 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:14 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:14 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:15 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:15 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:16 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:16 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:17 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:17 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:18 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:18 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:19 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:19 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:20 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:20 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:21 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:21 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:22 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:22 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:23 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:23 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:24 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:24 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:25 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:25 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:25 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/29/2020 1:59:26 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:26 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:27 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:27 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:28 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:28 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:29 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:29 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:35 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:35 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:36 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:36 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:37 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:37 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:38 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:38 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:39 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:39 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:40 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:40 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:41 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:41 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:42 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:42 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:43 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:43 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:44 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:44 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:45 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:45 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:46 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:46 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:46 AM Achievement Skipped Because Of Cheating: Kills: Warrior 9/29/2020 1:59:47 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:47 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:56 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:56 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 1:59:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 1:59:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:01 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:01 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:02 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:02 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:03 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:03 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:04 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:04 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:05 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:05 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:06 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:06 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:07 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:07 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:08 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:08 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:09 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:09 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:10 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:10 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:15 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:15 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:16 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:16 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:17 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:17 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:18 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:18 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:19 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:19 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:20 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:20 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:21 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:21 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:22 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:22 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:23 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:23 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:24 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:24 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:25 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:25 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:25 AM Achievement Skipped Because Of Cheating: Kills: Merciless 9/29/2020 2:00:26 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:26 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:27 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:27 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:28 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:28 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:29 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:29 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:30 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:30 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:31 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:31 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:32 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:32 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:33 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:33 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:34 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:34 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:35 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:35 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:36 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:36 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:37 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:37 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:38 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:38 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:39 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:39 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:40 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:40 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:41 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:41 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:42 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:42 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:43 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:43 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:44 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:44 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:45 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:45 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:46 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:46 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:47 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:47 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:50 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:50 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:56 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:56 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:00:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:00:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:01 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:01 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:02 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:02 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:03 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:03 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:04 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:04 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:05 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:05 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:06 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:06 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:07 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:07 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:08 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:08 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:09 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:09 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:10 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:10 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:11 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:11 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:12 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:12 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:13 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:13 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:14 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:14 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:15 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:15 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:16 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:16 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:17 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:17 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:18 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:18 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:19 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:19 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:20 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:20 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:21 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/29/2020 2:01:21 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:01:55 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 2:01:55 AM Boot up FleetOS (0.4470s) 9/29/2020 2:01:55 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 2:01:55 AM Check System Logs For Rogue Intelligence (0.1910s) 9/29/2020 2:01:56 AM Game Version: 2.601 9/29/2020 2:01:56 AM Eject Trash Into Hyperspace (0.1500s) 9/29/2020 2:01:56 AM Check For Extra Modules (0.0300s) 9/29/2020 2:01:56 AM Bring Cloaking Systems Online (0.1600s) 9/29/2020 2:01:56 AM Recalculate Speed Of Light (0.0440s) 9/29/2020 2:01:56 AM Optimize Comfort On Command Decks (0.1630s) 9/29/2020 2:01:56 AM Generating Framerates (0.0090s) 9/29/2020 2:01:56 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 2:01:56 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 2:01:56 AM Check Nearby Stellar Masses (0.0530s) 9/29/2020 2:01:56 AM Remembering Alamo (0.0330s) 9/29/2020 2:01:56 AM Boot Audio Comms (0.1300s) 9/29/2020 2:01:56 AM Establish Individual Audio Links (0.0280s) 9/29/2020 2:01:56 AM Prepare Explosions and Crackles (0.0310s) 9/29/2020 2:01:56 AM No resolution change was required. 9/29/2020 2:01:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 2:01:56 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 2:01:56 AM Refresh Optical Lensing (0.0120s) 9/29/2020 2:01:56 AM Revise Fundamental Physical Laws (0.0080s) 9/29/2020 2:01:57 AM Calculate Odds Of Success (0.2190s) 9/29/2020 2:01:57 AM Briefly Panic (0.3780s) 9/29/2020 2:01:57 AM Install Confidence Routines (0.3590s) 9/29/2020 2:01:57 AM Bring Commander Interface Online (0.1430s) 9/29/2020 2:01:57 AM Motivate All Crews (0.0530s) 9/29/2020 2:01:58 AM Locating Available Networks (0.0560s) 9/29/2020 2:01:58 AM Externalizing Patterns (0.2480s) 9/29/2020 2:01:58 AM Hooking Externals (0.0130s) 9/29/2020 2:01:58 AM Handlizing Hooks (0.0120s) 9/29/2020 2:01:58 AM Disengaging Constants (0.0490s) 9/29/2020 2:01:58 AM Late Axionic Computations (0.1080s) 9/29/2020 2:01:58 AM Connecting to Fleet Command (0.0090s) 9/29/2020 2:01:58 AM Thinking Of Advice (0.0090s) 9/29/2020 2:01:58 AM Degaussing Advice (0.0200s) 9/29/2020 2:01:58 AM Reading Alien Diaries (0.0180s) 9/29/2020 2:01:58 AM Naming All Known Planets (0.0070s) 9/29/2020 2:01:58 AM Remembering Speeds (0.0100s) 9/29/2020 2:01:58 AM Prioritizing Targets (0.0080s) 9/29/2020 2:01:58 AM Rebooting Sensor Arrays (0.0110s) 9/29/2020 2:01:58 AM Unloading Prismatic Grid (0.0090s) 9/29/2020 2:01:58 AM Thinking Of Objectives (0.0070s) 9/29/2020 2:01:58 AM Inhibiting Visual Scans (0.0130s) 9/29/2020 2:01:58 AM Synthesizing Vocals (0.0080s) 9/29/2020 2:01:58 AM Investigating Map Signatures (0.0130s) 9/29/2020 2:01:58 AM Ventilating Scenarios (0.0080s) 9/29/2020 2:01:58 AM Decontaminating Targeting Systems (0.0100s) 9/29/2020 2:01:58 AM Ejecting Tactical Core (0.0080s) 9/29/2020 2:01:58 AM Calibrating Formations (0.0080s) 9/29/2020 2:01:58 AM Intercepting Galactic Maps (0.0090s) 9/29/2020 2:01:58 AM Discharging Colored Ions (0.0250s) 9/29/2020 2:01:58 AM Replicating Ion Colors (0.0080s) 9/29/2020 2:01:58 AM Faction Diagnostics (0.0210s) 9/29/2020 2:01:58 AM Buffering Hackers (0.0260s) 9/29/2020 2:01:58 AM Inverting Death (0.0080s) 9/29/2020 2:01:58 AM Linear Field Variance (0.0100s) 9/29/2020 2:01:58 AM Charging Marks (0.0090s) 9/29/2020 2:01:58 AM Guarding The Posts (0.0950s) 9/29/2020 2:01:58 AM Range Manifolds (0.0100s) 9/29/2020 2:01:58 AM Purging ROFs (0.0070s) 9/29/2020 2:01:58 AM Manipulating Speeds (0.0080s) 9/29/2020 2:01:58 AM Detecting Projectiles (0.0070s) 9/29/2020 2:01:58 AM Grouping Flow Fields (0.0160s) 9/29/2020 2:01:59 AM Modulating Flow Field Groups (0.1440s) 9/29/2020 2:01:59 AM Designing Fleets (0.0430s) 9/29/2020 2:01:59 AM Thinking Of Technologies (0.0150s) 9/29/2020 2:01:59 AM Categorizing Starboard Sensors (0.0130s) 9/29/2020 2:01:59 AM Injecting Galactic Variables (0.0130s) 9/29/2020 2:01:59 AM Pining For Starfields (0.0230s) 9/29/2020 2:01:59 AM Milking Distant Planets (0.1970s) 9/29/2020 2:01:59 AM Categorizing All Planets (0.0100s) 9/29/2020 2:01:59 AM Organizing Commands (0.0210s) 9/29/2020 2:01:59 AM Calculating Firing Cones (0.0090s) 9/29/2020 2:02:00 AM Ejecting Ship Parts Into Space (1.4261s) 9/29/2020 2:02:00 AM Re-Aligning Objectives (0.0270s) 9/29/2020 2:02:00 AM Sterilizing Test Chamber (0.0170s) 9/29/2020 2:02:05 AM Realigning Flow (5.0293s) 9/29/2020 2:02:05 AM Issuing Orders (0.0370s) 9/29/2020 2:02:05 AM Augmenting Infusers (0.0080s) 9/29/2020 2:02:05 AM Infusing (0.0310s) 9/29/2020 2:02:05 AM Post-Proton Surge (0.0100s) 9/29/2020 2:02:06 AM Stimulate Modulation (0.0740s) 9/29/2020 2:02:06 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 2:02:06 AM Load Surrogates (0.2140s) 9/29/2020 2:02:07 AM Final Checks (1.4501s) 9/29/2020 2:02:07 AM Load Historical Documents (0.0180s) 9/29/2020 2:02:07 AM 12.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Ejecting Ship Parts Into Space (1.4s) Realigning Flow (5.0s) Final Checks (1.5s) 9/29/2020 2:02:08 AM Hello Steam user 'Sir Limbo' 9/29/2020 2:02:11 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 2:02:12 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 2:02:12 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 2:02:12 AM loading as template 9/29/2020 2:02:12 AM Added the faction AIReserves. 9/29/2020 2:02:12 AM Added the faction AntiAIZombie. 9/29/2020 2:02:12 AM Added the faction AntiEveryoneZombie. 9/29/2020 2:02:12 AM Added the faction AntiPlayerZombie. 9/29/2020 2:02:12 AM Added the faction Mercenary. 9/29/2020 2:02:12 AM Finish load save in 318.3ms 9/29/2020 2:02:12 AM Start Generate Partial Map with Realistic and seed 1825071519 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 2:02:12 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 2:02:12 AM Generate Partial Map Complete 394ms 9/29/2020 2:02:22 AM Start Generate FULL Map with Realistic and seed 1825071519 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 2:02:24 AM Generate FULL Map Complete 1979ms 9/29/2020 2:02:25 AM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 2:02:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:40 AM Not enough science to upgrade fleet! 9/29/2020 2:02:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:47 AM Arex used cheat on planet Seruta with result: All Players Granted 500,000 Science 9/29/2020 2:02:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:02:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:03:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:04:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:21 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/29/2020 2:05:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:40 AM Achievement Skipped Because Of Cheating: Kills: Warrior 9/29/2020 2:05:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:54 AM Achievement Skipped Because Of Cheating: Kills: Merciless 9/29/2020 2:05:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:05:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:13 AM No resolution change was required. 9/29/2020 2:06:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 2:06:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 2:06:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:06:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:42 AM planet Santanni is controlled by AI Sentinels 9/29/2020 2:08:42 AM difficulty 10 budget size 10 9/29/2020 2:08:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:08:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:03 AM planet Krogstie is controlled by AI Sentinels 9/29/2020 2:09:03 AM difficulty 10 budget size 10 9/29/2020 2:09:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:09:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:01 AM planet Hinton is controlled by AI Sentinels 9/29/2020 2:10:01 AM difficulty 10 budget size 10 9/29/2020 2:10:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:15 AM Achievement Skipped Because Of Cheating: Kills: Xenocidal 9/29/2020 2:10:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:10:55 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 2:10:55 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 2:10:55 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 2:10:55 AM loading as template 9/29/2020 2:10:55 AM Added the faction AIReserves. 9/29/2020 2:10:55 AM Added the faction AntiAIZombie. 9/29/2020 2:10:55 AM Added the faction AntiEveryoneZombie. 9/29/2020 2:10:55 AM Added the faction AntiPlayerZombie. 9/29/2020 2:10:55 AM Added the faction Mercenary. 9/29/2020 2:10:55 AM Finish load save in 230.2ms 9/29/2020 2:10:55 AM Start Generate Partial Map with Realistic and seed 751968568 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 2:10:56 AM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 2:10:56 AM Generate Partial Map Complete 262ms 9/29/2020 2:11:01 AM Start Generate FULL Map with Realistic and seed 751968568 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 2:11:03 AM Generate FULL Map Complete 2007ms 9/29/2020 2:11:04 AM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 2:11:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:09 AM Not enough science to upgrade fleet! 9/29/2020 2:11:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:14 AM Arex used cheat on planet Thaf with result: All Players Granted 500,000 Science 9/29/2020 2:11:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:17 AM Cannot upgrade fleet any further! 9/29/2020 2:11:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:11:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:41 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:42 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:43 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:44 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:45 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:46 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:47 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:48 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:49 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:50 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:51 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:52 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:53 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:54 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:55 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:56 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:57 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:58 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:12:59 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:00 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:01 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:02 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:03 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:04 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:05 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:06 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:07 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:08 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:09 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:10 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:11 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:12 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:13 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:14 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:15 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:16 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:17 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:18 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:19 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:20 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:21 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:22 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:23 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:24 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:25 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:26 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:27 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:28 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:29 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:30 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:31 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:32 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:33 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:34 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:35 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:36 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:37 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:38 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:39 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 2:13:40 AM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:22:29 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:22:29 PM Boot up FleetOS (0.7500s) 9/29/2020 11:22:29 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:22:29 PM Check System Logs For Rogue Intelligence (0.1910s) 9/29/2020 11:22:29 PM Game Version: 2.602 9/29/2020 11:22:29 PM Eject Trash Into Hyperspace (0.1110s) 9/29/2020 11:22:29 PM Check For Extra Modules (0.0290s) 9/29/2020 11:22:29 PM Bring Cloaking Systems Online (0.0260s) 9/29/2020 11:22:29 PM Recalculate Speed Of Light (0.0370s) 9/29/2020 11:22:29 PM Optimize Comfort On Command Decks (0.2100s) 9/29/2020 11:22:29 PM Generating Framerates (0.0150s) 9/29/2020 11:22:29 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:22:29 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:22:29 PM Check Nearby Stellar Masses (0.2540s) 9/29/2020 11:22:29 PM Remembering Alamo (0.0210s) 9/29/2020 11:22:29 PM Boot Audio Comms (0.0160s) 9/29/2020 11:22:30 PM Establish Individual Audio Links (0.0310s) 9/29/2020 11:22:30 PM Prepare Explosions and Crackles (0.0430s) 9/29/2020 11:22:30 PM No resolution change was required. 9/29/2020 11:22:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:22:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:22:30 PM Refresh Optical Lensing (0.0170s) 9/29/2020 11:22:30 PM Revise Fundamental Physical Laws (0.2060s) 9/29/2020 11:22:30 PM Calculate Odds Of Success (0.0680s) 9/29/2020 11:22:30 PM Briefly Panic (0.6000s) 9/29/2020 11:22:31 PM Install Confidence Routines (0.3560s) 9/29/2020 11:22:31 PM Bring Commander Interface Online (0.1480s) 9/29/2020 11:22:31 PM Motivate All Crews (0.0480s) 9/29/2020 11:22:31 PM Locating Available Networks (0.0420s) 9/29/2020 11:22:31 PM Externalizing Patterns (0.0340s) 9/29/2020 11:22:31 PM Hooking Externals (0.0190s) 9/29/2020 11:22:31 PM Handlizing Hooks (0.0180s) 9/29/2020 11:22:31 PM Disengaging Constants (0.0730s) 9/29/2020 11:22:31 PM Late Axionic Computations (0.1780s) 9/29/2020 11:22:31 PM Connecting to Fleet Command (0.0100s) 9/29/2020 11:22:31 PM Thinking Of Advice (0.0080s) 9/29/2020 11:22:31 PM Degaussing Advice (0.0190s) 9/29/2020 11:22:31 PM Reading Alien Diaries (0.0200s) 9/29/2020 11:22:31 PM Naming All Known Planets (0.0080s) 9/29/2020 11:22:31 PM Remembering Speeds (0.0080s) 9/29/2020 11:22:31 PM Prioritizing Targets (0.0080s) 9/29/2020 11:22:31 PM Rebooting Sensor Arrays (0.0090s) 9/29/2020 11:22:31 PM Unloading Prismatic Grid (0.0090s) 9/29/2020 11:22:31 PM Thinking Of Objectives (0.0080s) 9/29/2020 11:22:31 PM Inhibiting Visual Scans (0.0170s) 9/29/2020 11:22:32 PM Synthesizing Vocals (0.0090s) 9/29/2020 11:22:32 PM Investigating Map Signatures (0.0170s) 9/29/2020 11:22:32 PM Ventilating Scenarios (0.0080s) 9/29/2020 11:22:32 PM Decontaminating Targeting Systems (0.0080s) 9/29/2020 11:22:32 PM Ejecting Tactical Core (0.0080s) 9/29/2020 11:22:32 PM Calibrating Formations (0.0080s) 9/29/2020 11:22:32 PM Intercepting Galactic Maps (0.0100s) 9/29/2020 11:22:32 PM Discharging Colored Ions (0.0240s) 9/29/2020 11:22:32 PM Replicating Ion Colors (0.0080s) 9/29/2020 11:22:32 PM Faction Diagnostics (0.0250s) 9/29/2020 11:22:32 PM Buffering Hackers (0.0270s) 9/29/2020 11:22:32 PM Inverting Death (0.0110s) 9/29/2020 11:22:32 PM Linear Field Variance (0.0120s) 9/29/2020 11:22:32 PM Charging Marks (0.0070s) 9/29/2020 11:22:32 PM Guarding The Posts (0.0940s) 9/29/2020 11:22:32 PM Range Manifolds (0.0090s) 9/29/2020 11:22:32 PM Purging ROFs (0.0080s) 9/29/2020 11:22:32 PM Manipulating Speeds (0.0100s) 9/29/2020 11:22:32 PM Detecting Projectiles (0.0100s) 9/29/2020 11:22:32 PM Grouping Flow Fields (0.0110s) 9/29/2020 11:22:32 PM Modulating Flow Field Groups (0.0420s) 9/29/2020 11:22:32 PM Designing Fleets (0.0520s) 9/29/2020 11:22:32 PM Thinking Of Technologies (0.0120s) 9/29/2020 11:22:32 PM Categorizing Starboard Sensors (0.0100s) 9/29/2020 11:22:32 PM Injecting Galactic Variables (0.0160s) 9/29/2020 11:22:32 PM Sweet-Talking Starfields (0.0260s) 9/29/2020 11:22:32 PM Mopping Up Distant Planets (0.5000s) 9/29/2020 11:22:32 PM Categorizing All Planets (0.0090s) 9/29/2020 11:22:33 PM Organizing Commands (0.0270s) 9/29/2020 11:22:33 PM Calculating Firing Cones (0.0090s) 9/29/2020 11:22:34 PM Disassembling And Reassembling Ship Parts (1.4411s) 9/29/2020 11:22:34 PM Re-Aligning Objectives (0.0220s) 9/29/2020 11:22:34 PM Sterilizing Test Chamber (0.0180s) 9/29/2020 11:23:04 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:23:04 PM Boot up FleetOS (0.4430s) 9/29/2020 11:23:04 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:23:04 PM Check System Logs For Rogue Intelligence (0.1890s) 9/29/2020 11:23:04 PM Game Version: 2.602 9/29/2020 11:23:04 PM Eject Trash Into Hyperspace (0.1010s) 9/29/2020 11:23:04 PM Check For Extra Modules (0.0340s) 9/29/2020 11:23:04 PM Bring Cloaking Systems Online (0.0290s) 9/29/2020 11:23:04 PM Recalculate Speed Of Light (0.0340s) 9/29/2020 11:23:04 PM Optimize Comfort On Command Decks (0.2230s) 9/29/2020 11:23:04 PM Generating Framerates (0.0120s) 9/29/2020 11:23:05 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:23:05 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:23:05 PM Check Nearby Stellar Masses (0.2230s) 9/29/2020 11:23:05 PM Remembering Alamo (0.0180s) 9/29/2020 11:23:05 PM Boot Audio Comms (0.0170s) 9/29/2020 11:23:05 PM Establish Individual Audio Links (0.0270s) 9/29/2020 11:23:05 PM Prepare Explosions and Crackles (0.2150s) 9/29/2020 11:23:05 PM No resolution change was required. 9/29/2020 11:23:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:23:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:23:05 PM Refresh Optical Lensing (0.0100s) 9/29/2020 11:23:05 PM Revise Fundamental Physical Laws (0.0070s) 9/29/2020 11:23:05 PM Calculate Odds Of Success (0.0650s) 9/29/2020 11:23:05 PM Briefly Panic (0.3740s) 9/29/2020 11:23:06 PM Install Confidence Routines (0.3670s) 9/29/2020 11:23:06 PM Bring Commander Interface Online (0.1280s) 9/29/2020 11:23:06 PM Motivate All Crews (0.0480s) 9/29/2020 11:23:06 PM Locating Available Networks (0.0300s) 9/29/2020 11:23:06 PM Externalizing Patterns (0.0310s) 9/29/2020 11:23:06 PM Hooking Externals (0.0120s) 9/29/2020 11:23:06 PM Handlizing Hooks (0.1620s) 9/29/2020 11:23:06 PM Disengaging Constants (0.0360s) 9/29/2020 11:23:06 PM Late Axionic Computations (0.1180s) 9/29/2020 11:23:06 PM Connecting to Fleet Command (0.0080s) 9/29/2020 11:23:06 PM Thinking Of Advice (0.0100s) 9/29/2020 11:23:06 PM Degaussing Advice (0.0150s) 9/29/2020 11:23:06 PM Reading Alien Diaries (0.0160s) 9/29/2020 11:23:06 PM Naming All Known Planets (0.0160s) 9/29/2020 11:23:06 PM Remembering Speeds (0.0160s) 9/29/2020 11:23:06 PM Prioritizing Targets (0.0090s) 9/29/2020 11:23:07 PM Rebooting Sensor Arrays (0.1700s) 9/29/2020 11:23:07 PM Unloading Prismatic Grid (0.0120s) 9/29/2020 11:23:07 PM Thinking Of Objectives (0.0110s) 9/29/2020 11:23:07 PM Inhibiting Visual Scans (0.0120s) 9/29/2020 11:23:07 PM Synthesizing Vocals (0.0090s) 9/29/2020 11:23:07 PM Investigating Map Signatures (0.0160s) 9/29/2020 11:23:07 PM Ventilating Scenarios (0.0110s) 9/29/2020 11:23:07 PM Decontaminating Targeting Systems (0.0090s) 9/29/2020 11:23:07 PM Ejecting Tactical Core (0.0090s) 9/29/2020 11:23:07 PM Calibrating Formations (0.0080s) 9/29/2020 11:23:07 PM Intercepting Galactic Maps (0.0090s) 9/29/2020 11:23:07 PM Discharging Colored Ions (0.0280s) 9/29/2020 11:23:07 PM Replicating Ion Colors (0.0080s) 9/29/2020 11:23:07 PM Faction Diagnostics (0.0210s) 9/29/2020 11:23:07 PM Buffering Hackers (0.0250s) 9/29/2020 11:23:07 PM Inverting Death (0.0100s) 9/29/2020 11:23:07 PM Linear Field Variance (0.0110s) 9/29/2020 11:23:07 PM Charging Marks (0.0090s) 9/29/2020 11:23:07 PM Guarding The Posts (0.0950s) 9/29/2020 11:23:07 PM Range Manifolds (0.0090s) 9/29/2020 11:23:07 PM Purging ROFs (0.0070s) 9/29/2020 11:23:07 PM Manipulating Speeds (0.0100s) 9/29/2020 11:23:07 PM Detecting Projectiles (0.0070s) 9/29/2020 11:23:07 PM Grouping Flow Fields (0.0110s) 9/29/2020 11:23:07 PM Modulating Flow Field Groups (0.0360s) 9/29/2020 11:23:07 PM Designing Fleets (0.0370s) 9/29/2020 11:23:07 PM Thinking Of Technologies (0.0130s) 9/29/2020 11:23:07 PM Categorizing Starboard Sensors (0.0090s) 9/29/2020 11:23:07 PM Injecting Galactic Variables (0.0150s) 9/29/2020 11:23:07 PM Cleansing Starfields (0.0260s) 9/29/2020 11:23:07 PM Resizing Distant Planets (0.2500s) 9/29/2020 11:23:07 PM Categorizing All Planets (0.0100s) 9/29/2020 11:23:07 PM Organizing Commands (0.0300s) 9/29/2020 11:23:07 PM Calculating Firing Cones (0.0130s) 9/29/2020 11:23:09 PM Kicking Ship Parts Down Elevator Shaft (1.4721s) 9/29/2020 11:23:09 PM Re-Aligning Objectives (0.0240s) 9/29/2020 11:23:09 PM Sterilizing Test Chamber (0.0160s) 9/29/2020 11:23:15 PM Install Replacement Weapons (6.3814s) 9/29/2020 11:23:15 PM Issuing Orders (0.0360s) 9/29/2020 11:23:15 PM Augmenting Infusers (0.0090s) 9/29/2020 11:23:15 PM Infusing (0.0270s) 9/29/2020 11:23:15 PM Post-Proton Surge (0.0070s) 9/29/2020 11:23:15 PM Stimulate Modulation (0.0600s) 9/29/2020 11:23:16 PM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 11:23:16 PM Load Surrogates (0.1890s) 9/29/2020 11:23:17 PM Final Checks (1.3311s) 9/29/2020 11:23:17 PM Load Historical Documents (0.0050s) 9/29/2020 11:23:17 PM 13.6 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Resizing Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (1.5s) Install Replacement Weapons (6.4s) Final Checks (1.3s) 9/29/2020 11:23:18 PM Hello Steam user 'Sir Limbo' 9/29/2020 11:23:19 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 11:23:19 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:23:19 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 11:23:19 PM loading as template 9/29/2020 11:23:19 PM Added the faction AIReserves. 9/29/2020 11:23:19 PM Added the faction AntiAIZombie. 9/29/2020 11:23:19 PM Added the faction AntiEveryoneZombie. 9/29/2020 11:23:19 PM Added the faction AntiPlayerZombie. 9/29/2020 11:23:19 PM Added the faction Mercenary. 9/29/2020 11:23:20 PM Finish load save in 600.5ms 9/29/2020 11:23:20 PM Start Generate Partial Map with Realistic and seed 121324210 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 11:23:21 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:23:21 PM Generate Partial Map Complete 522ms 9/29/2020 11:23:24 PM Start Generate FULL Map with Realistic and seed 121324210 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 11:23:27 PM Generate FULL Map Complete 2671ms 9/29/2020 11:23:28 PM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 11:23:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:33 PM Arex used cheat on planet Moravec with result: All Players Granted A Free Zenith Power Generator 9/29/2020 11:23:35 PM Arex used cheat on planet Moravec with result: All Players Granted A Free Zenith Power Generator 9/29/2020 11:23:36 PM Arex used cheat on planet Moravec with result: All Players Granted A Free Zenith Power Generator 9/29/2020 11:23:37 PM Arex used cheat on planet Moravec with result: All Players Granted A Free Zenith Power Generator 9/29/2020 11:23:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:47 PM Arex used cheat on planet Moravec with result: All Players Granted 500,000 Science 9/29/2020 11:23:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:23:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:24:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:26:56 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:26:56 PM Boot up FleetOS (0.4220s) 9/29/2020 11:26:56 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:26:56 PM Check System Logs For Rogue Intelligence (0.1960s) 9/29/2020 11:26:56 PM Game Version: 2.602 9/29/2020 11:26:56 PM Eject Trash Into Hyperspace (0.0970s) 9/29/2020 11:26:56 PM Check For Extra Modules (0.0300s) 9/29/2020 11:26:56 PM Bring Cloaking Systems Online (0.0280s) 9/29/2020 11:26:56 PM Recalculate Speed Of Light (0.2000s) 9/29/2020 11:26:56 PM Optimize Comfort On Command Decks (0.0430s) 9/29/2020 11:26:56 PM Generating Framerates (0.0100s) 9/29/2020 11:26:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:26:57 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:26:57 PM Check Nearby Stellar Masses (0.2130s) 9/29/2020 11:26:57 PM Remembering Alamo (0.0190s) 9/29/2020 11:26:57 PM Boot Audio Comms (0.0100s) 9/29/2020 11:26:57 PM Establish Individual Audio Links (0.0290s) 9/29/2020 11:26:57 PM Prepare Explosions and Crackles (0.0290s) 9/29/2020 11:26:57 PM No resolution change was required. 9/29/2020 11:26:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:26:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:26:57 PM Refresh Optical Lensing (0.0130s) 9/29/2020 11:26:57 PM Revise Fundamental Physical Laws (0.0080s) 9/29/2020 11:26:57 PM Calculate Odds Of Success (0.1060s) 9/29/2020 11:26:57 PM Briefly Panic (0.4820s) 9/29/2020 11:26:58 PM Install Confidence Routines (0.3980s) 9/29/2020 11:26:58 PM Bring Commander Interface Online (0.1460s) 9/29/2020 11:26:58 PM Motivate All Crews (0.0600s) 9/29/2020 11:26:58 PM Locating Available Networks (0.0350s) 9/29/2020 11:26:58 PM Externalizing Patterns (0.0340s) 9/29/2020 11:26:58 PM Hooking Externals (0.0140s) 9/29/2020 11:26:58 PM Handlizing Hooks (0.0140s) 9/29/2020 11:26:58 PM Disengaging Constants (0.0540s) 9/29/2020 11:26:58 PM Late Axionic Computations (0.1090s) 9/29/2020 11:26:58 PM Connecting to Fleet Command (0.0180s) 9/29/2020 11:26:58 PM Thinking Of Advice (0.0120s) 9/29/2020 11:26:58 PM Degaussing Advice (0.0160s) 9/29/2020 11:26:58 PM Reading Alien Diaries (0.0210s) 9/29/2020 11:26:58 PM Naming All Known Planets (0.0100s) 9/29/2020 11:26:58 PM Remembering Speeds (0.0110s) 9/29/2020 11:26:58 PM Prioritizing Targets (0.0080s) 9/29/2020 11:26:58 PM Rebooting Sensor Arrays (0.0080s) 9/29/2020 11:26:58 PM Unloading Prismatic Grid (0.0090s) 9/29/2020 11:26:58 PM Thinking Of Objectives (0.0070s) 9/29/2020 11:26:58 PM Inhibiting Visual Scans (0.0150s) 9/29/2020 11:26:59 PM Synthesizing Vocals (0.1760s) 9/29/2020 11:26:59 PM Investigating Map Signatures (0.0140s) 9/29/2020 11:26:59 PM Ventilating Scenarios (0.0090s) 9/29/2020 11:26:59 PM Decontaminating Targeting Systems (0.0070s) 9/29/2020 11:26:59 PM Ejecting Tactical Core (0.0110s) 9/29/2020 11:26:59 PM Calibrating Formations (0.0060s) 9/29/2020 11:26:59 PM Intercepting Galactic Maps (0.0100s) 9/29/2020 11:26:59 PM Discharging Colored Ions (0.0250s) 9/29/2020 11:26:59 PM Replicating Ion Colors (0.0080s) 9/29/2020 11:26:59 PM Faction Diagnostics (0.0220s) 9/29/2020 11:26:59 PM Buffering Hackers (0.0270s) 9/29/2020 11:26:59 PM Inverting Death (0.0090s) 9/29/2020 11:26:59 PM Linear Field Variance (0.0100s) 9/29/2020 11:26:59 PM Charging Marks (0.0090s) 9/29/2020 11:26:59 PM Guarding The Posts (0.0960s) 9/29/2020 11:26:59 PM Range Manifolds (0.0110s) 9/29/2020 11:26:59 PM Purging ROFs (0.0080s) 9/29/2020 11:26:59 PM Manipulating Speeds (0.0080s) 9/29/2020 11:26:59 PM Detecting Projectiles (0.0090s) 9/29/2020 11:26:59 PM Grouping Flow Fields (0.0090s) 9/29/2020 11:26:59 PM Modulating Flow Field Groups (0.0350s) 9/29/2020 11:26:59 PM Designing Fleets (0.0370s) 9/29/2020 11:26:59 PM Thinking Of Technologies (0.0130s) 9/29/2020 11:26:59 PM Categorizing Starboard Sensors (0.0150s) 9/29/2020 11:26:59 PM Injecting Galactic Variables (0.0210s) 9/29/2020 11:26:59 PM Wiping Down Starfields (0.0230s) 9/29/2020 11:26:59 PM Pinpointing Distant Planets (0.2100s) 9/29/2020 11:26:59 PM Categorizing All Planets (0.0120s) 9/29/2020 11:26:59 PM Organizing Commands (0.0210s) 9/29/2020 11:26:59 PM Calculating Firing Cones (0.0120s) 9/29/2020 11:27:01 PM Ruining Perfectly Good Ship Parts (1.4681s) 9/29/2020 11:27:01 PM Re-Aligning Objectives (0.0270s) 9/29/2020 11:27:01 PM Sterilizing Test Chamber (0.0180s) 9/29/2020 11:27:06 PM Breaking Nuclear Bonds (5.0663s) 9/29/2020 11:27:06 PM Issuing Orders (0.0360s) 9/29/2020 11:27:06 PM Augmenting Infusers (0.0070s) 9/29/2020 11:27:06 PM Infusing (0.0260s) 9/29/2020 11:27:06 PM Post-Proton Surge (0.0080s) 9/29/2020 11:27:06 PM Stimulate Modulation (0.0690s) 9/29/2020 11:27:06 PM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 11:27:06 PM Load Surrogates (0.2390s) 9/29/2020 11:27:08 PM Final Checks (1.4401s) 9/29/2020 11:27:08 PM Load Historical Documents (0.0050s) 9/29/2020 11:27:08 PM 12.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Ruining Perfectly Good Ship Parts (1.5s) Breaking Nuclear Bonds (5.1s) Final Checks (1.4s) 9/29/2020 11:27:08 PM Hello Steam user 'Sir Limbo' 9/29/2020 11:27:21 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 11:27:21 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:27:21 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 11:27:21 PM loading as template 9/29/2020 11:27:21 PM Added the faction AIReserves. 9/29/2020 11:27:21 PM Added the faction AntiAIZombie. 9/29/2020 11:27:21 PM Added the faction AntiEveryoneZombie. 9/29/2020 11:27:21 PM Added the faction AntiPlayerZombie. 9/29/2020 11:27:21 PM Added the faction Mercenary. 9/29/2020 11:27:21 PM Finish load save in 323.2ms 9/29/2020 11:27:22 PM Start Generate Partial Map with Realistic and seed 1293354636 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 11:27:22 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:27:22 PM Generate Partial Map Complete 374ms 9/29/2020 11:27:23 PM Start Generate FULL Map with Realistic and seed 1293354636 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 11:27:25 PM Generate FULL Map Complete 2275ms 9/29/2020 11:27:26 PM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 11:27:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:31 PM Arex used cheat on planet Hain with result: All Players Granted 500,000 Science 9/29/2020 11:27:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:27:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:28:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:30:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:30:32 PM No resolution change was required. 9/29/2020 11:30:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:30:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:30:39 PM No resolution change was required. 9/29/2020 11:30:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:30:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:33:35 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:33:35 PM Boot up FleetOS (0.4070s) 9/29/2020 11:33:35 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:33:35 PM Check System Logs For Rogue Intelligence (0.1840s) 9/29/2020 11:33:35 PM Game Version: 2.602 9/29/2020 11:33:35 PM Eject Trash Into Hyperspace (0.1030s) 9/29/2020 11:33:35 PM Check For Extra Modules (0.0310s) 9/29/2020 11:33:35 PM Bring Cloaking Systems Online (0.0260s) 9/29/2020 11:33:35 PM Recalculate Speed Of Light (0.0440s) 9/29/2020 11:33:35 PM Optimize Comfort On Command Decks (0.1780s) 9/29/2020 11:33:35 PM Generating Framerates (0.0100s) 9/29/2020 11:33:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:33:35 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:33:35 PM Check Nearby Stellar Masses (0.2010s) 9/29/2020 11:33:36 PM Remembering Alamo (0.0200s) 9/29/2020 11:33:36 PM Boot Audio Comms (0.0100s) 9/29/2020 11:33:36 PM Establish Individual Audio Links (0.0370s) 9/29/2020 11:33:36 PM Prepare Explosions and Crackles (0.0490s) 9/29/2020 11:33:36 PM No resolution change was required. 9/29/2020 11:33:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:33:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:33:36 PM Refresh Optical Lensing (0.0150s) 9/29/2020 11:33:36 PM Revise Fundamental Physical Laws (0.1990s) 9/29/2020 11:33:36 PM Calculate Odds Of Success (0.0650s) 9/29/2020 11:33:36 PM Briefly Panic (0.3650s) 9/29/2020 11:33:37 PM Install Confidence Routines (0.3440s) 9/29/2020 11:33:37 PM Bring Commander Interface Online (0.1330s) 9/29/2020 11:33:37 PM Motivate All Crews (0.0520s) 9/29/2020 11:33:37 PM Locating Available Networks (0.0360s) 9/29/2020 11:33:37 PM Externalizing Patterns (0.0260s) 9/29/2020 11:33:37 PM Hooking Externals (0.0140s) 9/29/2020 11:33:37 PM Handlizing Hooks (0.1590s) 9/29/2020 11:33:37 PM Disengaging Constants (0.0470s) 9/29/2020 11:33:37 PM Late Axionic Computations (0.0970s) 9/29/2020 11:33:37 PM Connecting to Fleet Command (0.0180s) 9/29/2020 11:33:37 PM Thinking Of Advice (0.0210s) 9/29/2020 11:33:37 PM Degaussing Advice (0.0190s) 9/29/2020 11:33:37 PM Reading Alien Diaries (0.0270s) 9/29/2020 11:33:37 PM Naming All Known Planets (0.0080s) 9/29/2020 11:33:37 PM Remembering Speeds (0.0090s) 9/29/2020 11:33:37 PM Prioritizing Targets (0.0080s) 9/29/2020 11:33:37 PM Rebooting Sensor Arrays (0.0080s) 9/29/2020 11:33:37 PM Unloading Prismatic Grid (0.0090s) 9/29/2020 11:33:37 PM Thinking Of Objectives (0.0080s) 9/29/2020 11:33:37 PM Inhibiting Visual Scans (0.0100s) 9/29/2020 11:33:37 PM Synthesizing Vocals (0.0090s) 9/29/2020 11:33:37 PM Investigating Map Signatures (0.0150s) 9/29/2020 11:33:37 PM Ventilating Scenarios (0.0070s) 9/29/2020 11:33:37 PM Decontaminating Targeting Systems (0.0080s) 9/29/2020 11:33:37 PM Ejecting Tactical Core (0.0090s) 9/29/2020 11:33:37 PM Calibrating Formations (0.0080s) 9/29/2020 11:33:37 PM Intercepting Galactic Maps (0.0090s) 9/29/2020 11:33:37 PM Discharging Colored Ions (0.0240s) 9/29/2020 11:33:37 PM Replicating Ion Colors (0.0070s) 9/29/2020 11:33:37 PM Faction Diagnostics (0.0210s) 9/29/2020 11:33:37 PM Buffering Hackers (0.0250s) 9/29/2020 11:33:37 PM Inverting Death (0.0080s) 9/29/2020 11:33:37 PM Linear Field Variance (0.0110s) 9/29/2020 11:33:37 PM Charging Marks (0.0080s) 9/29/2020 11:33:38 PM Guarding The Posts (0.0940s) 9/29/2020 11:33:38 PM Range Manifolds (0.0080s) 9/29/2020 11:33:38 PM Purging ROFs (0.0090s) 9/29/2020 11:33:38 PM Manipulating Speeds (0.0100s) 9/29/2020 11:33:38 PM Detecting Projectiles (0.0120s) 9/29/2020 11:33:38 PM Grouping Flow Fields (0.0130s) 9/29/2020 11:33:38 PM Modulating Flow Field Groups (0.0370s) 9/29/2020 11:33:38 PM Designing Fleets (0.0430s) 9/29/2020 11:33:38 PM Thinking Of Technologies (0.0160s) 9/29/2020 11:33:38 PM Categorizing Starboard Sensors (0.0070s) 9/29/2020 11:33:38 PM Injecting Galactic Variables (0.0120s) 9/29/2020 11:33:38 PM Propping Up Starfields (0.0200s) 9/29/2020 11:33:38 PM Breaking Distant Planets (0.1880s) 9/29/2020 11:33:38 PM Categorizing All Planets (0.0070s) 9/29/2020 11:33:38 PM Organizing Commands (0.0230s) 9/29/2020 11:33:38 PM Calculating Firing Cones (0.0100s) 9/29/2020 11:33:39 PM Jailbreaking Favorite Ship Parts (1.4621s) 9/29/2020 11:33:39 PM Re-Aligning Objectives (0.0210s) 9/29/2020 11:33:39 PM Sterilizing Test Chamber (0.0130s) 9/29/2020 11:33:44 PM Recording Result: 42 (4.7933s) 9/29/2020 11:33:44 PM Issuing Orders (0.0360s) 9/29/2020 11:33:44 PM Augmenting Infusers (0.0080s) 9/29/2020 11:33:44 PM Infusing (0.0290s) 9/29/2020 11:33:44 PM Post-Proton Surge (0.0090s) 9/29/2020 11:33:44 PM Stimulate Modulation (0.0720s) 9/29/2020 11:33:45 PM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 11:33:45 PM Load Surrogates (0.1900s) 9/29/2020 11:33:46 PM Final Checks (1.3551s) 9/29/2020 11:33:46 PM Load Historical Documents (0.0060s) 9/29/2020 11:33:46 PM 11.7 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (1.5s) Recording Result: 42 (4.8s) Final Checks (1.4s) 9/29/2020 11:33:46 PM Hello Steam user 'Sir Limbo' 9/29/2020 11:33:50 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 11:33:50 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:33:50 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 11:33:50 PM loading as template 9/29/2020 11:33:50 PM Added the faction AIReserves. 9/29/2020 11:33:50 PM Added the faction AntiAIZombie. 9/29/2020 11:33:50 PM Added the faction AntiEveryoneZombie. 9/29/2020 11:33:50 PM Added the faction AntiPlayerZombie. 9/29/2020 11:33:50 PM Added the faction Mercenary. 9/29/2020 11:33:50 PM Finish load save in 329.6ms 9/29/2020 11:33:50 PM Start Generate Partial Map with Realistic and seed 1847002561 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 11:33:51 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:33:51 PM Generate Partial Map Complete 403ms 9/29/2020 11:33:57 PM Start Generate FULL Map with Realistic and seed 1847002561 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 11:33:59 PM Generate FULL Map Complete 2168ms 9/29/2020 11:34:01 PM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 11:34:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:13 PM Arex used cheat on planet Eden with result: All Players Granted 500,000 Science 9/29/2020 11:34:23 PM Arex used cheat on planet Eden with result: All construction projects on planet Eden (there were 10) have been instantly completed. 9/29/2020 11:34:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:34:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:34 PM No resolution change was required. 9/29/2020 11:35:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:35:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:35:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:42 PM No resolution change was required. 9/29/2020 11:35:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:35:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:35:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:35:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:36:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:07 PM No resolution change was required. 9/29/2020 11:37:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:37:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:37:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:37:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:38:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:39:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:08 PM Achievement Skipped Because Of Cheating: Kills: Warrior 9/29/2020 11:40:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:26 PM Achievement Skipped Because Of Cheating: Kills: Merciless 9/29/2020 11:40:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:40:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:36 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/29/2020 11:41:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:56 PM planet Govindan is controlled by AI Sentinels 9/29/2020 11:41:56 PM difficulty 10 budget size 10 9/29/2020 11:41:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:41:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:12 PM planet Kolodner is controlled by AI Sentinels 9/29/2020 11:42:12 PM difficulty 10 budget size 10 9/29/2020 11:42:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:20 PM Achievement Skipped Because Of Cheating: Kills: Xenocidal 9/29/2020 11:42:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:58 PM planet Brinkkemper is controlled by AI Sentinels 9/29/2020 11:42:58 PM difficulty 10 budget size 10 9/29/2020 11:42:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:42:59 PM planet Spur is controlled by AI Sentinels 9/29/2020 11:42:59 PM difficulty 10 budget size 10 9/29/2020 11:43:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:19 PM planet Dilawa is controlled by AI Sentinels 9/29/2020 11:43:19 PM difficulty 10 budget size 10 9/29/2020 11:43:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:43:40 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:43:40 PM Boot up FleetOS (0.5130s) 9/29/2020 11:43:41 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:43:41 PM Check System Logs For Rogue Intelligence (0.1940s) 9/29/2020 11:43:41 PM Game Version: 2.602 9/29/2020 11:43:41 PM Eject Trash Into Hyperspace (0.0990s) 9/29/2020 11:43:41 PM Check For Extra Modules (0.0330s) 9/29/2020 11:43:41 PM Bring Cloaking Systems Online (0.0290s) 9/29/2020 11:43:41 PM Recalculate Speed Of Light (0.2040s) 9/29/2020 11:43:41 PM Optimize Comfort On Command Decks (0.0440s) 9/29/2020 11:43:41 PM Generating Framerates (0.0130s) 9/29/2020 11:43:41 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:43:41 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:43:41 PM Check Nearby Stellar Masses (0.2130s) 9/29/2020 11:43:41 PM Remembering Alamo (0.0240s) 9/29/2020 11:43:41 PM Boot Audio Comms (0.0130s) 9/29/2020 11:43:41 PM Establish Individual Audio Links (0.0300s) 9/29/2020 11:43:42 PM Prepare Explosions and Crackles (0.2250s) 9/29/2020 11:43:42 PM No resolution change was required. 9/29/2020 11:43:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:43:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:43:42 PM Refresh Optical Lensing (0.0190s) 9/29/2020 11:43:42 PM Revise Fundamental Physical Laws (0.0110s) 9/29/2020 11:43:42 PM Calculate Odds Of Success (0.0600s) 9/29/2020 11:43:42 PM Briefly Panic (0.3440s) 9/29/2020 11:43:42 PM Install Confidence Routines (0.4020s) 9/29/2020 11:43:43 PM Bring Commander Interface Online (0.1530s) 9/29/2020 11:43:43 PM Motivate All Crews (0.0540s) 9/29/2020 11:43:43 PM Locating Available Networks (0.1450s) 9/29/2020 11:43:43 PM Externalizing Patterns (0.0630s) 9/29/2020 11:43:43 PM Hooking Externals (0.0120s) 9/29/2020 11:43:43 PM Handlizing Hooks (0.0130s) 9/29/2020 11:43:43 PM Disengaging Constants (0.0460s) 9/29/2020 11:43:43 PM Late Axionic Computations (0.0900s) 9/29/2020 11:43:43 PM Connecting to Fleet Command (0.0100s) 9/29/2020 11:43:43 PM Thinking Of Advice (0.0170s) 9/29/2020 11:43:43 PM Degaussing Advice (0.0820s) 9/29/2020 11:43:43 PM Reading Alien Diaries (0.0190s) 9/29/2020 11:43:43 PM Naming All Known Planets (0.0090s) 9/29/2020 11:43:43 PM Remembering Speeds (0.0180s) 9/29/2020 11:43:43 PM Prioritizing Targets (0.0100s) 9/29/2020 11:43:43 PM Rebooting Sensor Arrays (0.0120s) 9/29/2020 11:43:43 PM Unloading Prismatic Grid (0.0090s) 9/29/2020 11:43:43 PM Thinking Of Objectives (0.0090s) 9/29/2020 11:43:43 PM Inhibiting Visual Scans (0.0190s) 9/29/2020 11:43:43 PM Synthesizing Vocals (0.0090s) 9/29/2020 11:43:43 PM Investigating Map Signatures (0.0190s) 9/29/2020 11:43:43 PM Ventilating Scenarios (0.0090s) 9/29/2020 11:43:43 PM Decontaminating Targeting Systems (0.0170s) 9/29/2020 11:43:43 PM Ejecting Tactical Core (0.0100s) 9/29/2020 11:43:43 PM Calibrating Formations (0.0070s) 9/29/2020 11:43:43 PM Intercepting Galactic Maps (0.0160s) 9/29/2020 11:43:43 PM Discharging Colored Ions (0.0340s) 9/29/2020 11:43:43 PM Replicating Ion Colors (0.0090s) 9/29/2020 11:43:43 PM Faction Diagnostics (0.0240s) 9/29/2020 11:43:43 PM Buffering Hackers (0.0280s) 9/29/2020 11:43:43 PM Inverting Death (0.0100s) 9/29/2020 11:43:43 PM Linear Field Variance (0.0120s) 9/29/2020 11:43:43 PM Charging Marks (0.0090s) 9/29/2020 11:43:44 PM Guarding The Posts (0.1050s) 9/29/2020 11:43:44 PM Range Manifolds (0.0200s) 9/29/2020 11:43:44 PM Purging ROFs (0.0100s) 9/29/2020 11:43:44 PM Manipulating Speeds (0.0120s) 9/29/2020 11:43:44 PM Detecting Projectiles (0.0080s) 9/29/2020 11:43:44 PM Grouping Flow Fields (0.0120s) 9/29/2020 11:43:44 PM Modulating Flow Field Groups (0.0450s) 9/29/2020 11:43:44 PM Designing Fleets (0.0460s) 9/29/2020 11:43:44 PM Thinking Of Technologies (0.0180s) 9/29/2020 11:43:44 PM Categorizing Starboard Sensors (0.0090s) 9/29/2020 11:43:44 PM Injecting Galactic Variables (0.0130s) 9/29/2020 11:43:44 PM Fearing Starfields (0.0210s) 9/29/2020 11:43:44 PM Gazing At Distant Planets (0.2310s) 9/29/2020 11:43:44 PM Categorizing All Planets (0.0090s) 9/29/2020 11:43:44 PM Organizing Commands (0.0210s) 9/29/2020 11:43:44 PM Calculating Firing Cones (0.0090s) 9/29/2020 11:43:45 PM Developing New Ship Parts (1.4371s) 9/29/2020 11:43:45 PM Re-Aligning Objectives (0.0210s) 9/29/2020 11:43:45 PM Sterilizing Test Chamber (0.0150s) 9/29/2020 11:43:51 PM Facility Burst Components (5.0333s) 9/29/2020 11:43:51 PM Issuing Orders (0.0370s) 9/29/2020 11:43:51 PM Augmenting Infusers (0.1360s) 9/29/2020 11:43:51 PM Infusing (0.0250s) 9/29/2020 11:43:51 PM Post-Proton Surge (0.0070s) 9/29/2020 11:43:51 PM Stimulate Modulation (0.0580s) 9/29/2020 11:43:51 PM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 11:43:51 PM Load Surrogates (0.1800s) 9/29/2020 11:43:52 PM Final Checks (1.3311s) 9/29/2020 11:43:52 PM Load Historical Documents (0.0060s) 9/29/2020 11:43:52 PM 12.4 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Developing New Ship Parts (1.4s) Facility Burst Components (5.0s) Final Checks (1.3s) 9/29/2020 11:43:53 PM Hello Steam user 'Sir Limbo' 9/29/2020 11:43:54 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 11:43:54 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:43:54 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 11:43:54 PM loading as template 9/29/2020 11:43:54 PM Added the faction AIReserves. 9/29/2020 11:43:54 PM Added the faction AntiAIZombie. 9/29/2020 11:43:54 PM Added the faction AntiEveryoneZombie. 9/29/2020 11:43:54 PM Added the faction AntiPlayerZombie. 9/29/2020 11:43:54 PM Added the faction Mercenary. 9/29/2020 11:43:54 PM Finish load save in 358.6ms 9/29/2020 11:43:54 PM Start Generate Partial Map with Realistic and seed 2108109430 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 11:43:55 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:43:55 PM Generate Partial Map Complete 427ms 9/29/2020 11:43:56 PM Start Generate FULL Map with Realistic and seed 2108109430 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 11:43:58 PM Generate FULL Map Complete 2475ms 9/29/2020 11:44:00 PM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 11:44:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:02 PM Not enough science to upgrade fleet! 9/29/2020 11:44:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:08 PM Arex attemped cheat on planet Tyros (cmd:forcsience,500000) with failure: unknown command: 'forcsience' 9/29/2020 11:44:11 PM Not enough science to upgrade fleet! 9/29/2020 11:44:16 PM Arex used cheat on planet Tyros with result: All Players Granted 500,000 Science 9/29/2020 11:44:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:47 PM Achievement Skipped Because Of Cheating: Kills: Warrior 9/29/2020 11:44:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:44:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:36 PM Achievement Skipped Because Of Cheating: Kills: Merciless 9/29/2020 11:45:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:45:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:42 PM Achievement Skipped Because Of Cheating: Kills: Xenocidal 9/29/2020 11:46:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:45 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/29/2020 11:46:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:46:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:47:56 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/29/2020 11:47:56 PM Boot up FleetOS (0.4440s) 9/29/2020 11:47:56 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/29/2020 11:47:56 PM Check System Logs For Rogue Intelligence (0.2070s) 9/29/2020 11:47:56 PM Game Version: 2.602 9/29/2020 11:47:56 PM Eject Trash Into Hyperspace (0.0940s) 9/29/2020 11:47:56 PM Check For Extra Modules (0.0340s) 9/29/2020 11:47:56 PM Bring Cloaking Systems Online (0.0280s) 9/29/2020 11:47:56 PM Recalculate Speed Of Light (0.0530s) 9/29/2020 11:47:57 PM Optimize Comfort On Command Decks (0.1730s) 9/29/2020 11:47:57 PM Generating Framerates (0.0080s) 9/29/2020 11:47:57 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/29/2020 11:47:57 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/29/2020 11:47:57 PM Check Nearby Stellar Masses (0.2140s) 9/29/2020 11:47:57 PM Remembering Alamo (0.0200s) 9/29/2020 11:47:57 PM Boot Audio Comms (0.0110s) 9/29/2020 11:47:57 PM Establish Individual Audio Links (0.0270s) 9/29/2020 11:47:57 PM Prepare Explosions and Crackles (0.0290s) 9/29/2020 11:47:57 PM No resolution change was required. 9/29/2020 11:47:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:47:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:47:57 PM Refresh Optical Lensing (0.0140s) 9/29/2020 11:47:57 PM Revise Fundamental Physical Laws (0.1830s) 9/29/2020 11:47:57 PM Calculate Odds Of Success (0.0610s) 9/29/2020 11:47:58 PM Briefly Panic (0.3860s) 9/29/2020 11:47:58 PM Install Confidence Routines (0.4160s) 9/29/2020 11:47:58 PM Bring Commander Interface Online (0.1710s) 9/29/2020 11:47:58 PM Motivate All Crews (0.0640s) 9/29/2020 11:47:58 PM Locating Available Networks (0.1560s) 9/29/2020 11:47:58 PM Externalizing Patterns (0.0330s) 9/29/2020 11:47:58 PM Hooking Externals (0.0140s) 9/29/2020 11:47:58 PM Handlizing Hooks (0.0140s) 9/29/2020 11:47:58 PM Disengaging Constants (0.0520s) 9/29/2020 11:47:59 PM Late Axionic Computations (0.0950s) 9/29/2020 11:47:59 PM Connecting to Fleet Command (0.0110s) 9/29/2020 11:47:59 PM Thinking Of Advice (0.0080s) 9/29/2020 11:47:59 PM Degaussing Advice (0.0150s) 9/29/2020 11:47:59 PM Reading Alien Diaries (0.0160s) 9/29/2020 11:47:59 PM Naming All Known Planets (0.0070s) 9/29/2020 11:47:59 PM Remembering Speeds (0.0090s) 9/29/2020 11:47:59 PM Prioritizing Targets (0.0120s) 9/29/2020 11:47:59 PM Rebooting Sensor Arrays (0.0080s) 9/29/2020 11:47:59 PM Unloading Prismatic Grid (0.0090s) 9/29/2020 11:47:59 PM Thinking Of Objectives (0.0070s) 9/29/2020 11:47:59 PM Inhibiting Visual Scans (0.0120s) 9/29/2020 11:47:59 PM Synthesizing Vocals (0.0100s) 9/29/2020 11:47:59 PM Investigating Map Signatures (0.0150s) 9/29/2020 11:47:59 PM Ventilating Scenarios (0.0070s) 9/29/2020 11:47:59 PM Decontaminating Targeting Systems (0.0090s) 9/29/2020 11:47:59 PM Ejecting Tactical Core (0.0090s) 9/29/2020 11:47:59 PM Calibrating Formations (0.0080s) 9/29/2020 11:47:59 PM Intercepting Galactic Maps (0.0090s) 9/29/2020 11:47:59 PM Discharging Colored Ions (0.0240s) 9/29/2020 11:47:59 PM Replicating Ion Colors (0.0100s) 9/29/2020 11:47:59 PM Faction Diagnostics (0.0200s) 9/29/2020 11:47:59 PM Buffering Hackers (0.0240s) 9/29/2020 11:47:59 PM Inverting Death (0.0100s) 9/29/2020 11:47:59 PM Linear Field Variance (0.0110s) 9/29/2020 11:47:59 PM Charging Marks (0.0080s) 9/29/2020 11:47:59 PM Guarding The Posts (0.0910s) 9/29/2020 11:47:59 PM Range Manifolds (0.0080s) 9/29/2020 11:47:59 PM Purging ROFs (0.0080s) 9/29/2020 11:47:59 PM Manipulating Speeds (0.0100s) 9/29/2020 11:47:59 PM Detecting Projectiles (0.0070s) 9/29/2020 11:47:59 PM Grouping Flow Fields (0.0120s) 9/29/2020 11:47:59 PM Modulating Flow Field Groups (0.0550s) 9/29/2020 11:47:59 PM Designing Fleets (0.0460s) 9/29/2020 11:47:59 PM Thinking Of Technologies (0.0160s) 9/29/2020 11:47:59 PM Categorizing Starboard Sensors (0.0090s) 9/29/2020 11:47:59 PM Injecting Galactic Variables (0.0130s) 9/29/2020 11:47:59 PM Sucking In Starfields (0.0210s) 9/29/2020 11:47:59 PM Fondly Remembering Distant Planets (0.3350s) 9/29/2020 11:47:59 PM Categorizing All Planets (0.0120s) 9/29/2020 11:47:59 PM Organizing Commands (0.0180s) 9/29/2020 11:47:59 PM Calculating Firing Cones (0.0070s) 9/29/2020 11:48:01 PM Remembering Lost Ship Parts (1.4291s) 9/29/2020 11:48:01 PM Re-Aligning Objectives (0.0220s) 9/29/2020 11:48:01 PM Sterilizing Test Chamber (0.0180s) 9/29/2020 11:48:06 PM Dreaming Of Quantum Computers (4.8633s) 9/29/2020 11:48:06 PM Issuing Orders (0.0380s) 9/29/2020 11:48:06 PM Augmenting Infusers (0.0090s) 9/29/2020 11:48:06 PM Infusing (0.0290s) 9/29/2020 11:48:06 PM Post-Proton Surge (0.0080s) 9/29/2020 11:48:06 PM Stimulate Modulation (0.0670s) 9/29/2020 11:48:06 PM ArcenAssetBundleCache.InstantiatedObjects: 985 9/29/2020 11:48:06 PM Load Surrogates (0.2460s) 9/29/2020 11:48:08 PM Final Checks (1.3341s) 9/29/2020 11:48:08 PM Load Historical Documents (0.0050s) 9/29/2020 11:48:08 PM 12.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Fondly Remembering Distant Planets (0.3s) Remembering Lost Ship Parts (1.4s) Dreaming Of Quantum Computers (4.9s) Final Checks (1.3s) 9/29/2020 11:48:08 PM Hello Steam user 'Sir Limbo' 9/29/2020 11:48:12 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 11:48:12 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:48:12 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 11:48:12 PM loading as template 9/29/2020 11:48:12 PM Added the faction AIReserves. 9/29/2020 11:48:12 PM Added the faction AntiAIZombie. 9/29/2020 11:48:12 PM Added the faction AntiEveryoneZombie. 9/29/2020 11:48:12 PM Added the faction AntiPlayerZombie. 9/29/2020 11:48:12 PM Added the faction Mercenary. 9/29/2020 11:48:12 PM Finish load save in 321.8ms 9/29/2020 11:48:12 PM Start Generate Partial Map with Realistic and seed 1243051909 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 11:48:12 PM PlayerAccount Arex has now been put in control of faction 1. 9/29/2020 11:48:12 PM Generate Partial Map Complete 396ms 9/29/2020 11:48:14 PM Start Generate FULL Map with Realistic and seed 1243051909 and planet count 100 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 11:48:17 PM Generate FULL Map Complete 2072ms 9/29/2020 11:48:21 PM Arex used cheat on planet Widom with result: All Players Granted 500,000 Science 9/29/2020 11:48:32 PM Marauders (Modified) (18) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made hostile to AI Warden Fleet (3) Made hostile to AI Hunter Fleet (4) Made hostile to AI Praetorian Guard (5) Made hostile to Antagonized Dyson Sphere (6) Made hostile to AI Instigators (7) Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Nanocaust (9) Made hostile to Missing Faction (10) Made hostile to AI Reserves (11) Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made hostile to Anti-Player Zombie (14) Made hostile to Outguard (15) Made hostile to Devourer Golem (16) Made hostile to Fallen Spire (17) Made friendly to self Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/29/2020 11:48:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:48:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:06 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/29/2020 11:49:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:16 PM Achievement Skipped Because Of Cheating: Kills: Warrior 9/29/2020 11:49:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:55 PM Achievement Skipped Because Of Cheating: Kills: Merciless 9/29/2020 11:49:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:49:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:20 PM planet Das is controlled by AI Sentinels 9/29/2020 11:50:20 PM difficulty 10 budget size 10 9/29/2020 11:50:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:48 PM planet Akka is controlled by AI Sentinels 9/29/2020 11:50:48 PM difficulty 10 budget size 10 9/29/2020 11:50:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:53 PM Arex used command on planet Alaspin with result: AI Progress Increased By 5,000 9/29/2020 11:50:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:54 PM Achievement Skipped Because Of Cheating: Angry 9/29/2020 11:50:54 PM Achievement Skipped Because Of Cheating: RAAAGH! 9/29/2020 11:50:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:56 PM planet Fomalhaut is controlled by AI Sentinels 9/29/2020 11:50:56 PM difficulty 10 budget size 10 9/29/2020 11:50:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:50:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:03 PM Arex used cheat on planet Widom with result: All enemy units of faction Arex killed on planet Widom (there were 10001). 112 units were skipped because they were of 'never target' status. 9/29/2020 11:51:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:16 PM planet Alaspin is controlled by AI Sentinels 9/29/2020 11:51:16 PM difficulty 10 budget size 10 9/29/2020 11:51:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:25 PM planet Karmarkar is controlled by AI Sentinels 9/29/2020 11:51:25 PM difficulty 10 budget size 10 9/29/2020 11:51:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:29 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:33 PM Achievement Skipped Because Of Cheating: Kills: Xenocidal 9/29/2020 11:51:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:50 PM No resolution change was required. 9/29/2020 11:51:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:51:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:51:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:57 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:57 PM Arex used command on planet Karmarkar with result: AI Progress Increased By 5,000 9/29/2020 11:51:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:51:58 PM Arex used command on planet Karmarkar with result: AI Progress Increased By 5,000 9/29/2020 11:51:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:34 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:37 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:41 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:43 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:44 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:45 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:46 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:47 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:49 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:50 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:52 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:53 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:54 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:55 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:56 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:52:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:01 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:03 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:04 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:05 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:07 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:08 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:09 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:10 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:11 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:12 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:13 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:14 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:15 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:16 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:18 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:19 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:20 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:21 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:24 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:25 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:26 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:28 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:30 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:31 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:35 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:36 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:53:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:54:06 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:54:17 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:54:25 PM No resolution change was required. 9/29/2020 11:54:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 11:54:25 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 11:54:33 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:54:38 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:22 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:23 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:27 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:32 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:39 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:40 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:42 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:48 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:51 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:58 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:57:59 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:58:00 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/29/2020 11:58:02 PM Marauders (Modified) (18) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 12:02:01 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 12:02:01 AM Boot up FleetOS (0.4190s) 9/30/2020 12:02:01 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 12:02:01 AM Check System Logs For Rogue Intelligence (0.1840s) 9/30/2020 12:02:01 AM Game Version: 2.602 9/30/2020 12:02:01 AM Eject Trash Into Hyperspace (0.0940s) 9/30/2020 12:02:01 AM Check For Extra Modules (0.0320s) 9/30/2020 12:02:01 AM Bring Cloaking Systems Online (0.0270s) 9/30/2020 12:02:02 AM Recalculate Speed Of Light (0.0320s) 9/30/2020 12:02:02 AM Optimize Comfort On Command Decks (0.0640s) 9/30/2020 12:02:02 AM Generating Framerates (0.1280s) 9/30/2020 12:02:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 12:02:02 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 12:02:02 AM Check Nearby Stellar Masses (0.0550s) 9/30/2020 12:02:02 AM Remembering Alamo (0.0210s) 9/30/2020 12:02:02 AM Boot Audio Comms (0.0120s) 9/30/2020 12:02:02 AM Establish Individual Audio Links (0.0270s) 9/30/2020 12:02:02 AM Prepare Explosions and Crackles (0.1990s) 9/30/2020 12:02:02 AM No resolution change was required. 9/30/2020 12:02:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 12:02:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 12:02:02 AM Refresh Optical Lensing (0.0120s) 9/30/2020 12:02:02 AM Revise Fundamental Physical Laws (0.0060s) 9/30/2020 12:02:02 AM Calculate Odds Of Success (0.0630s) 9/30/2020 12:02:03 AM Briefly Panic (0.4330s) 9/30/2020 12:02:03 AM Install Confidence Routines (0.3370s) 9/30/2020 12:02:03 AM Bring Commander Interface Online (0.1390s) 9/30/2020 12:02:03 AM Motivate All Crews (0.0540s) 9/30/2020 12:02:03 AM Locating Available Networks (0.0310s) 9/30/2020 12:02:03 AM Externalizing Patterns (0.0300s) 9/30/2020 12:02:03 AM Hooking Externals (0.0120s) 9/30/2020 12:02:03 AM Handlizing Hooks (0.0130s) 9/30/2020 12:02:03 AM Disengaging Constants (0.0510s) 9/30/2020 12:02:03 AM Late Axionic Computations (0.1010s) 9/30/2020 12:02:03 AM Connecting to Fleet Command (0.0100s) 9/30/2020 12:02:03 AM Thinking Of Advice (0.0070s) 9/30/2020 12:02:03 AM Degaussing Advice (0.0170s) 9/30/2020 12:02:03 AM Reading Alien Diaries (0.0150s) 9/30/2020 12:02:03 AM Naming All Known Planets (0.0070s) 9/30/2020 12:02:03 AM Remembering Speeds (0.0090s) 9/30/2020 12:02:03 AM Prioritizing Targets (0.0080s) 9/30/2020 12:02:03 AM Rebooting Sensor Arrays (0.0090s) 9/30/2020 12:02:03 AM Unloading Prismatic Grid (0.0070s) 9/30/2020 12:02:03 AM Thinking Of Objectives (0.0110s) 9/30/2020 12:02:03 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 12:02:03 AM Synthesizing Vocals (0.0100s) 9/30/2020 12:02:03 AM Investigating Map Signatures (0.0210s) 9/30/2020 12:02:03 AM Ventilating Scenarios (0.0070s) 9/30/2020 12:02:03 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 12:02:03 AM Ejecting Tactical Core (0.0090s) 9/30/2020 12:02:03 AM Calibrating Formations (0.0080s) 9/30/2020 12:02:03 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 12:02:04 AM Discharging Colored Ions (0.0230s) 9/30/2020 12:02:04 AM Replicating Ion Colors (0.0070s) 9/30/2020 12:02:04 AM Faction Diagnostics (0.0230s) 9/30/2020 12:02:04 AM Buffering Hackers (0.0240s) 9/30/2020 12:02:04 AM Inverting Death (0.0090s) 9/30/2020 12:02:04 AM Linear Field Variance (0.0100s) 9/30/2020 12:02:04 AM Charging Marks (0.0080s) 9/30/2020 12:02:04 AM Guarding The Posts (0.1060s) 9/30/2020 12:02:04 AM Range Manifolds (0.0090s) 9/30/2020 12:02:04 AM Purging ROFs (0.0100s) 9/30/2020 12:02:04 AM Manipulating Speeds (0.0100s) 9/30/2020 12:02:04 AM Detecting Projectiles (0.0080s) 9/30/2020 12:02:04 AM Grouping Flow Fields (0.0120s) 9/30/2020 12:02:04 AM Modulating Flow Field Groups (0.0480s) 9/30/2020 12:02:04 AM Designing Fleets (0.0490s) 9/30/2020 12:02:04 AM Thinking Of Technologies (0.0170s) 9/30/2020 12:02:04 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 12:02:04 AM Injecting Galactic Variables (0.0120s) 9/30/2020 12:02:04 AM Investigating Starfields (0.0210s) 9/30/2020 12:02:04 AM Browsing Distant Planets (0.2330s) 9/30/2020 12:02:04 AM Categorizing All Planets (0.0100s) 9/30/2020 12:02:04 AM Organizing Commands (0.0270s) 9/30/2020 12:02:04 AM Calculating Firing Cones (0.0190s) 9/30/2020 12:02:06 AM Discontinue Your Favorite Ship Parts (1.3711s) 9/30/2020 12:02:06 AM Re-Aligning Objectives (0.0200s) 9/30/2020 12:02:06 AM Sterilizing Test Chamber (0.0170s) 9/30/2020 12:02:10 AM Dreaming Of Quantum Computers (4.7353s) 9/30/2020 12:02:10 AM Issuing Orders (0.0350s) 9/30/2020 12:02:10 AM Augmenting Infusers (0.0090s) 9/30/2020 12:02:10 AM Infusing (0.0300s) 9/30/2020 12:02:10 AM Post-Proton Surge (0.0080s) 9/30/2020 12:02:10 AM Stimulate Modulation (0.0700s) 9/30/2020 12:02:11 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 12:02:11 AM Load Surrogates (0.1970s) 9/30/2020 12:02:12 AM Final Checks (1.3101s) 9/30/2020 12:02:12 AM Load Historical Documents (0.0040s) 9/30/2020 12:02:12 AM 11.3 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Discontinue Your Favorite Ship Parts (1.4s) Dreaming Of Quantum Computers (4.7s) Final Checks (1.3s) 9/30/2020 12:02:12 AM Hello Steam user 'Sir Limbo' 9/30/2020 12:03:06 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 12:03:06 AM Boot up FleetOS (0.4100s) 9/30/2020 12:03:06 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 12:03:06 AM Check System Logs For Rogue Intelligence (0.1920s) 9/30/2020 12:03:06 AM Game Version: 2.602 9/30/2020 12:03:06 AM Eject Trash Into Hyperspace (0.1090s) 9/30/2020 12:03:06 AM Check For Extra Modules (0.0270s) 9/30/2020 12:03:06 AM Bring Cloaking Systems Online (0.1820s) 9/30/2020 12:03:06 AM Recalculate Speed Of Light (0.0350s) 9/30/2020 12:03:06 AM Optimize Comfort On Command Decks (0.1660s) 9/30/2020 12:03:06 AM Generating Framerates (0.0080s) 9/30/2020 12:03:07 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 12:03:07 AM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled) 9/30/2020 12:03:07 AM Check Nearby Stellar Masses (0.1940s) 9/30/2020 12:03:07 AM Remembering Alamo (0.0170s) 9/30/2020 12:03:07 AM Boot Audio Comms (0.0160s) 9/30/2020 12:03:07 AM Establish Individual Audio Links (0.0250s) 9/30/2020 12:03:07 AM Prepare Explosions and Crackles (0.2170s) 9/30/2020 12:03:07 AM No resolution change was required. 9/30/2020 12:03:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 12:03:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 12:03:07 AM Refresh Optical Lensing (0.0110s) 9/30/2020 12:03:07 AM Revise Fundamental Physical Laws (0.0090s) 9/30/2020 12:03:07 AM Calculate Odds Of Success (0.0560s) 9/30/2020 12:03:07 AM Briefly Panic (0.3570s) 9/30/2020 12:03:08 AM Install Confidence Routines (0.3200s) 9/30/2020 12:03:08 AM Bring Commander Interface Online (0.1300s) 9/30/2020 12:03:08 AM Motivate All Crews (0.0560s) 9/30/2020 12:03:08 AM Locating Available Networks (0.0800s) 9/30/2020 12:03:08 AM Externalizing Patterns (0.1220s) 9/30/2020 12:03:08 AM Hooking Externals (0.0120s) 9/30/2020 12:03:08 AM Handlizing Hooks (0.0140s) 9/30/2020 12:03:08 AM Disengaging Constants (0.0500s) 9/30/2020 12:03:08 AM Late Axionic Computations (0.0980s) 9/30/2020 12:03:08 AM Connecting to Fleet Command (0.0150s) 9/30/2020 12:03:08 AM Thinking Of Advice (0.0070s) 9/30/2020 12:03:08 AM Degaussing Advice (0.0150s) 9/30/2020 12:03:08 AM Reading Alien Diaries (0.0170s) 9/30/2020 12:03:08 AM Naming All Known Planets (0.0080s) 9/30/2020 12:03:08 AM Remembering Speeds (0.0100s) 9/30/2020 12:03:08 AM Prioritizing Targets (0.0120s) 9/30/2020 12:03:08 AM Rebooting Sensor Arrays (0.0080s) 9/30/2020 12:03:08 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 12:03:08 AM Thinking Of Objectives (0.0080s) 9/30/2020 12:03:08 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 12:03:08 AM Synthesizing Vocals (0.0070s) 9/30/2020 12:03:08 AM Investigating Map Signatures (0.0160s) 9/30/2020 12:03:08 AM Ventilating Scenarios (0.0070s) 9/30/2020 12:03:08 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 12:03:08 AM Ejecting Tactical Core (0.0090s) 9/30/2020 12:03:08 AM Calibrating Formations (0.0070s) 9/30/2020 12:03:08 AM Intercepting Galactic Maps (0.0100s) 9/30/2020 12:03:08 AM Discharging Colored Ions (0.0270s) 9/30/2020 12:03:08 AM Replicating Ion Colors (0.0080s) 9/30/2020 12:03:08 AM Faction Diagnostics (0.0190s) 9/30/2020 12:03:08 AM Buffering Hackers (0.0220s) 9/30/2020 12:03:08 AM Inverting Death (0.0090s) 9/30/2020 12:03:08 AM Linear Field Variance (0.0100s) 9/30/2020 12:03:08 AM Charging Marks (0.0070s) 9/30/2020 12:03:09 AM Guarding The Posts (0.0950s) 9/30/2020 12:03:09 AM Range Manifolds (0.0080s) 9/30/2020 12:03:09 AM Purging ROFs (0.0070s) 9/30/2020 12:03:09 AM Manipulating Speeds (0.0090s) 9/30/2020 12:03:09 AM Detecting Projectiles (0.0080s) 9/30/2020 12:03:09 AM Grouping Flow Fields (0.0120s) 9/30/2020 12:03:09 AM Modulating Flow Field Groups (0.0350s) 9/30/2020 12:03:09 AM Designing Fleets (0.0260s) 9/30/2020 12:03:09 AM Thinking Of Technologies (0.0100s) 9/30/2020 12:03:09 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 12:03:09 AM Injecting Galactic Variables (0.0140s) 9/30/2020 12:03:09 AM Ignoring Starfields (0.0190s) 9/30/2020 12:03:09 AM Discovering Distant Planets (0.1930s) 9/30/2020 12:03:09 AM Categorizing All Planets (0.0090s) 9/30/2020 12:03:09 AM Organizing Commands (0.0270s) 9/30/2020 12:03:09 AM Calculating Firing Cones (0.0070s) 9/30/2020 12:03:10 AM Holding Ship Parts For Comfort (1.3011s) 9/30/2020 12:03:10 AM Re-Aligning Objectives (0.0290s) 9/30/2020 12:03:10 AM Sterilizing Test Chamber (0.0190s) 9/30/2020 12:03:15 AM Eject And Reinsert Warp Cores (4.6743s) 9/30/2020 12:03:15 AM Issuing Orders (0.0350s) 9/30/2020 12:03:15 AM Augmenting Infusers (0.0090s) 9/30/2020 12:03:15 AM Infusing (0.0290s) 9/30/2020 12:03:15 AM Post-Proton Surge (0.0080s) 9/30/2020 12:03:15 AM Stimulate Modulation (0.0660s) 9/30/2020 12:03:15 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/30/2020 12:03:15 AM Load Surrogates (0.2160s) 9/30/2020 12:03:17 AM Final Checks (1.2891s) 9/30/2020 12:03:17 AM Load Historical Documents (0.0050s) 9/30/2020 12:03:17 AM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Holding Ship Parts For Comfort (1.3s) Eject And Reinsert Warp Cores (4.7s) Final Checks (1.3s) 9/30/2020 12:03:17 AM Hello Steam user 'Sir Limbo' 9/30/2020 12:03:34 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 12:03:34 AM Save load failed because of error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 4000 Error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true called on table with null IndexSerializationInfo: ArcenExternalDataPatternTable PlaceOfDeserializationForDebugging: central arcen external From Version: 2.602 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00130] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004e] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00287] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in :0 9/30/2020 12:03:34 AM Did not load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 9/30/2020 12:03:34 AM Finish load save in 70.2ms 9/30/2020 12:03:34 AM Start Generate Partial Map with Realistic and seed 782854958 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/30/2020 12:03:34 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 12:04:22 AM Start Generate Partial Map with Realistic and seed 782854958 and planet count 160 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2020 12:04:23 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 12:04:23 AM Generate Partial Map Complete 1274ms 9/30/2020 12:04:51 AM Start Generate Partial Map with Realistic and seed 352509087 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2020 12:04:53 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 12:04:53 AM Generate Partial Map Complete 1385ms 9/30/2020 12:04:56 AM Start Generate Partial Map with Realistic and seed 352509087 and planet count 160 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2020 12:04:57 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 12:04:57 AM Generate Partial Map Complete 1241ms 9/30/2020 12:04:58 AM Start Generate FULL Map with Realistic and seed 352509087 and planet count 160 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 12:05:01 AM Unable to run sim steps for 3.01s, because of: WorkThreadWasInUseAtBeginningOfThisCycle 9/30/2020 12:05:02 AM Generate FULL Map Complete 4596ms 9/30/2020 12:05:07 AM spawning 2 defensive structures near structures 9/30/2020 12:05:07 AM Spawning 201,500 strength, 48 units against overall power level 0.025 9/30/2020 12:05:07 AM spawning 2 defensive structures near structures 9/30/2020 12:05:07 AM Spawning 201,500 strength, 43 units against overall power level 0.025 9/30/2020 12:05:07 AM spawning 2 defensive structures near structures 9/30/2020 12:05:07 AM Spawning 201,500 strength, 53 units against overall power level 0.025 9/30/2020 12:05:07 AM spawning 2 defensive structures near structures 9/30/2020 12:05:07 AM Spawning 201,500 strength, 41 units against overall power level 0.025 9/30/2020 12:05:07 AM spawning 2 defensive structures near structures 9/30/2020 12:05:07 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 12:05:21 AM Arex used command on planet Geary with result: AI Progress Increased By 500 9/30/2020 12:08:36 AM Another hop taken of the sphere; now at 1 9/30/2020 12:08:50 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/30/2020 12:12:37 AM Another hop taken of the sphere; now at 2 9/30/2020 12:18:35 AM Reconquest Seeding for Cresida: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/30/2020 12:30:23 AM Another hop taken of the sphere; now at 3 9/30/2020 12:39:53 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 12:39:53 AM Boot up FleetOS (0.4230s) 9/30/2020 12:39:53 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 12:39:53 AM Check System Logs For Rogue Intelligence (0.1850s) 9/30/2020 12:39:53 AM Game Version: 2.602 9/30/2020 12:39:53 AM Eject Trash Into Hyperspace (0.0970s) 9/30/2020 12:39:53 AM Check For Extra Modules (0.0290s) 9/30/2020 12:39:53 AM Bring Cloaking Systems Online (0.0280s) 9/30/2020 12:39:53 AM Recalculate Speed Of Light (0.1970s) 9/30/2020 12:39:53 AM Optimize Comfort On Command Decks (0.0440s) 9/30/2020 12:39:53 AM Generating Framerates (0.0070s) 9/30/2020 12:39:53 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 12:39:53 AM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled) 9/30/2020 12:39:53 AM Check Nearby Stellar Masses (0.0470s) 9/30/2020 12:39:53 AM Remembering Alamo (0.0250s) 9/30/2020 12:39:54 AM Boot Audio Comms (0.1600s) 9/30/2020 12:39:54 AM Establish Individual Audio Links (0.0280s) 9/30/2020 12:39:54 AM Prepare Explosions and Crackles (0.0350s) 9/30/2020 12:39:54 AM No resolution change was required. 9/30/2020 12:39:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 12:39:54 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 12:39:54 AM Refresh Optical Lensing (0.0140s) 9/30/2020 12:39:54 AM Revise Fundamental Physical Laws (0.0090s) 9/30/2020 12:39:54 AM Calculate Odds Of Success (0.2460s) 9/30/2020 12:39:54 AM Briefly Panic (0.3640s) 9/30/2020 12:39:55 AM Install Confidence Routines (0.4100s) 9/30/2020 12:39:55 AM Bring Commander Interface Online (0.1300s) 9/30/2020 12:39:55 AM Motivate All Crews (0.0510s) 9/30/2020 12:39:55 AM Locating Available Networks (0.0270s) 9/30/2020 12:39:55 AM Externalizing Patterns (0.0300s) 9/30/2020 12:39:55 AM Hooking Externals (0.0150s) 9/30/2020 12:39:55 AM Handlizing Hooks (0.0120s) 9/30/2020 12:39:55 AM Disengaging Constants (0.0360s) 9/30/2020 12:39:55 AM Late Axionic Computations (0.1250s) 9/30/2020 12:39:55 AM Connecting to Fleet Command (0.0100s) 9/30/2020 12:39:55 AM Thinking Of Advice (0.0090s) 9/30/2020 12:39:55 AM Degaussing Advice (0.0140s) 9/30/2020 12:39:55 AM Reading Alien Diaries (0.0130s) 9/30/2020 12:39:55 AM Naming All Known Planets (0.0070s) 9/30/2020 12:39:55 AM Remembering Speeds (0.0080s) 9/30/2020 12:39:55 AM Prioritizing Targets (0.0090s) 9/30/2020 12:39:55 AM Rebooting Sensor Arrays (0.0070s) 9/30/2020 12:39:55 AM Unloading Prismatic Grid (0.0090s) 9/30/2020 12:39:55 AM Thinking Of Objectives (0.0080s) 9/30/2020 12:39:55 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 12:39:55 AM Synthesizing Vocals (0.0070s) 9/30/2020 12:39:55 AM Investigating Map Signatures (0.0150s) 9/30/2020 12:39:55 AM Ventilating Scenarios (0.0090s) 9/30/2020 12:39:55 AM Decontaminating Targeting Systems (0.0070s) 9/30/2020 12:39:55 AM Ejecting Tactical Core (0.0100s) 9/30/2020 12:39:55 AM Calibrating Formations (0.0070s) 9/30/2020 12:39:55 AM Intercepting Galactic Maps (0.0100s) 9/30/2020 12:39:55 AM Discharging Colored Ions (0.0240s) 9/30/2020 12:39:55 AM Replicating Ion Colors (0.0100s) 9/30/2020 12:39:55 AM Faction Diagnostics (0.0210s) 9/30/2020 12:39:55 AM Buffering Hackers (0.0260s) 9/30/2020 12:39:55 AM Inverting Death (0.0080s) 9/30/2020 12:39:55 AM Linear Field Variance (0.0100s) 9/30/2020 12:39:55 AM Charging Marks (0.0080s) 9/30/2020 12:39:55 AM Guarding The Posts (0.1000s) 9/30/2020 12:39:56 AM Range Manifolds (0.0090s) 9/30/2020 12:39:56 AM Purging ROFs (0.0070s) 9/30/2020 12:39:56 AM Manipulating Speeds (0.0100s) 9/30/2020 12:39:56 AM Detecting Projectiles (0.0070s) 9/30/2020 12:39:56 AM Grouping Flow Fields (0.0120s) 9/30/2020 12:39:56 AM Modulating Flow Field Groups (0.0430s) 9/30/2020 12:39:56 AM Designing Fleets (0.0270s) 9/30/2020 12:39:56 AM Thinking Of Technologies (0.0160s) 9/30/2020 12:39:56 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 12:39:56 AM Injecting Galactic Variables (0.0140s) 9/30/2020 12:39:56 AM Fearing Starfields (0.0240s) 9/30/2020 12:39:56 AM Scanning Distant Planets (0.2220s) 9/30/2020 12:39:56 AM Categorizing All Planets (0.0160s) 9/30/2020 12:39:56 AM Organizing Commands (0.0270s) 9/30/2020 12:39:56 AM Calculating Firing Cones (0.0060s) 9/30/2020 12:39:57 AM Discontinue Your Favorite Ship Parts (1.3101s) 9/30/2020 12:39:57 AM Re-Aligning Objectives (0.0400s) 9/30/2020 12:39:57 AM Sterilizing Test Chamber (0.0180s) 9/30/2020 12:40:02 AM Run Ground Wires To All Spacecraft (4.9213s) 9/30/2020 12:40:02 AM Issuing Orders (0.0380s) 9/30/2020 12:40:02 AM Augmenting Infusers (0.0120s) 9/30/2020 12:40:02 AM Infusing (0.0380s) 9/30/2020 12:40:02 AM Post-Proton Surge (0.0070s) 9/30/2020 12:40:02 AM Stimulate Modulation (0.0500s) 9/30/2020 12:40:03 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/30/2020 12:40:03 AM Load Surrogates (0.1820s) 9/30/2020 12:40:04 AM Final Checks (1.2141s) 9/30/2020 12:40:04 AM Load Historical Documents (0.0040s) 9/30/2020 12:40:04 AM 11.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Discontinue Your Favorite Ship Parts (1.3s) Run Ground Wires To All Spacecraft (4.9s) Final Checks (1.2s) 9/30/2020 12:40:04 AM Hello Steam user 'Sir Limbo' 9/30/2020 12:40:06 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fireteam test/s1.save Source1: AnythingElse Source3: LoadingSaveGame 9/30/2020 12:40:08 AM Finish load save in 2,678.2ms 9/30/2020 12:40:21 AM Hit exception in BuildShipsLookup debugCode 410 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x00168] in :0 9/30/2020 2:03:26 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:03:26 AM Boot up FleetOS (0.4090s) 9/30/2020 2:03:26 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:03:26 AM Check System Logs For Rogue Intelligence (0.1800s) 9/30/2020 2:03:26 AM Game Version: 2.602 9/30/2020 2:03:26 AM Eject Trash Into Hyperspace (0.0930s) 9/30/2020 2:03:26 AM Check For Extra Modules (0.0260s) 9/30/2020 2:03:26 AM Bring Cloaking Systems Online (0.1850s) 9/30/2020 2:03:26 AM Recalculate Speed Of Light (0.0640s) 9/30/2020 2:03:26 AM Optimize Comfort On Command Decks (0.1520s) 9/30/2020 2:03:26 AM Generating Framerates (0.0100s) 9/30/2020 2:03:26 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:03:26 AM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled) 9/30/2020 2:03:26 AM Check Nearby Stellar Masses (0.2160s) 9/30/2020 2:03:26 AM Remembering Alamo (0.0200s) 9/30/2020 2:03:26 AM Boot Audio Comms (0.0100s) 9/30/2020 2:03:27 AM Establish Individual Audio Links (0.0250s) 9/30/2020 2:03:27 AM Prepare Explosions and Crackles (0.0280s) 9/30/2020 2:03:27 AM No resolution change was required. 9/30/2020 2:03:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:03:27 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:03:27 AM Refresh Optical Lensing (0.0120s) 9/30/2020 2:03:27 AM Revise Fundamental Physical Laws (0.0070s) 9/30/2020 2:03:27 AM Calculate Odds Of Success (0.0590s) 9/30/2020 2:03:27 AM Briefly Panic (0.3530s) 9/30/2020 2:03:27 AM Install Confidence Routines (0.4240s) 9/30/2020 2:03:28 AM Bring Commander Interface Online (0.1400s) 9/30/2020 2:03:28 AM Motivate All Crews (0.0510s) 9/30/2020 2:03:28 AM Locating Available Networks (0.0340s) 9/30/2020 2:03:28 AM Externalizing Patterns (0.3570s) 9/30/2020 2:03:28 AM Hooking Externals (0.0130s) 9/30/2020 2:03:28 AM Handlizing Hooks (0.0120s) 9/30/2020 2:03:28 AM Disengaging Constants (0.0450s) 9/30/2020 2:03:28 AM Late Axionic Computations (0.1120s) 9/30/2020 2:03:28 AM Connecting to Fleet Command (0.0090s) 9/30/2020 2:03:28 AM Thinking Of Advice (0.0160s) 9/30/2020 2:03:28 AM Degaussing Advice (0.0140s) 9/30/2020 2:03:28 AM Reading Alien Diaries (0.0140s) 9/30/2020 2:03:28 AM Naming All Known Planets (0.0080s) 9/30/2020 2:03:28 AM Remembering Speeds (0.0090s) 9/30/2020 2:03:28 AM Prioritizing Targets (0.0090s) 9/30/2020 2:03:28 AM Rebooting Sensor Arrays (0.0120s) 9/30/2020 2:03:28 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:03:28 AM Thinking Of Objectives (0.0130s) 9/30/2020 2:03:28 AM Inhibiting Visual Scans (0.0190s) 9/30/2020 2:03:28 AM Synthesizing Vocals (0.0110s) 9/30/2020 2:03:28 AM Investigating Map Signatures (0.0150s) 9/30/2020 2:03:28 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:03:28 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 2:03:28 AM Ejecting Tactical Core (0.0100s) 9/30/2020 2:03:28 AM Calibrating Formations (0.0060s) 9/30/2020 2:03:28 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:03:28 AM Discharging Colored Ions (0.0270s) 9/30/2020 2:03:28 AM Replicating Ion Colors (0.0070s) 9/30/2020 2:03:28 AM Faction Diagnostics (0.0200s) 9/30/2020 2:03:28 AM Buffering Hackers (0.0220s) 9/30/2020 2:03:28 AM Inverting Death (0.0080s) 9/30/2020 2:03:28 AM Linear Field Variance (0.0100s) 9/30/2020 2:03:28 AM Charging Marks (0.0070s) 9/30/2020 2:03:29 AM Guarding The Posts (0.1030s) 9/30/2020 2:03:29 AM Range Manifolds (0.0090s) 9/30/2020 2:03:29 AM Purging ROFs (0.0070s) 9/30/2020 2:03:29 AM Manipulating Speeds (0.0080s) 9/30/2020 2:03:29 AM Detecting Projectiles (0.0070s) 9/30/2020 2:03:29 AM Grouping Flow Fields (0.0190s) 9/30/2020 2:03:29 AM Modulating Flow Field Groups (0.0610s) 9/30/2020 2:03:29 AM Designing Fleets (0.0250s) 9/30/2020 2:03:29 AM Thinking Of Technologies (0.0120s) 9/30/2020 2:03:29 AM Categorizing Starboard Sensors (0.0070s) 9/30/2020 2:03:29 AM Injecting Galactic Variables (0.0130s) 9/30/2020 2:03:29 AM Listening To Starfields (0.0220s) 9/30/2020 2:03:29 AM Reconstituting Distant Planets (0.2330s) 9/30/2020 2:03:29 AM Categorizing All Planets (0.0120s) 9/30/2020 2:03:29 AM Organizing Commands (0.0390s) 9/30/2020 2:03:29 AM Calculating Firing Cones (0.0270s) 9/30/2020 2:03:30 AM Breaking In New Ship Parts (1.4011s) 9/30/2020 2:03:30 AM Re-Aligning Objectives (0.0230s) 9/30/2020 2:03:31 AM Sterilizing Test Chamber (0.0330s) 9/30/2020 2:03:35 AM Scan For Internal Dissent (4.9683s) 9/30/2020 2:03:36 AM Issuing Orders (0.0350s) 9/30/2020 2:03:36 AM Augmenting Infusers (0.0070s) 9/30/2020 2:03:36 AM Infusing (0.0280s) 9/30/2020 2:03:36 AM Post-Proton Surge (0.0080s) 9/30/2020 2:03:36 AM Stimulate Modulation (0.0560s) 9/30/2020 2:03:36 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/30/2020 2:03:36 AM Load Surrogates (0.2040s) 9/30/2020 2:03:37 AM Final Checks (1.2191s) 9/30/2020 2:03:37 AM Load Historical Documents (0.0040s) 9/30/2020 2:03:37 AM 11.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Externalizing Patterns (0.4s) Breaking In New Ship Parts (1.4s) Scan For Internal Dissent (5.0s) Final Checks (1.2s) 9/30/2020 2:03:37 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:15:00 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:15:00 AM Boot up FleetOS (0.3970s) 9/30/2020 2:15:00 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:15:00 AM Check System Logs For Rogue Intelligence (0.2120s) 9/30/2020 2:15:00 AM Game Version: 2.603 9/30/2020 2:15:00 AM Eject Trash Into Hyperspace (0.1000s) 9/30/2020 2:15:00 AM Check For Extra Modules (0.0270s) 9/30/2020 2:15:00 AM Bring Cloaking Systems Online (0.0230s) 9/30/2020 2:15:00 AM Recalculate Speed Of Light (0.0370s) 9/30/2020 2:15:00 AM Optimize Comfort On Command Decks (0.0990s) 9/30/2020 2:15:00 AM Generating Framerates (0.1220s) 9/30/2020 2:15:00 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:15:00 AM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled) 9/30/2020 2:15:00 AM Check Nearby Stellar Masses (0.0470s) 9/30/2020 2:15:00 AM Remembering Alamo (0.0190s) 9/30/2020 2:15:00 AM Boot Audio Comms (0.0150s) 9/30/2020 2:15:00 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:15:00 AM Prepare Explosions and Crackles (0.0280s) 9/30/2020 2:15:01 AM No resolution change was required. 9/30/2020 2:15:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:15:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:15:01 AM Refresh Optical Lensing (0.1930s) 9/30/2020 2:15:01 AM Revise Fundamental Physical Laws (0.0100s) 9/30/2020 2:15:01 AM Calculate Odds Of Success (0.0610s) 9/30/2020 2:15:01 AM Briefly Panic (0.3470s) 9/30/2020 2:15:01 AM Install Confidence Routines (0.3500s) 9/30/2020 2:15:02 AM Bring Commander Interface Online (0.1290s) 9/30/2020 2:15:02 AM Motivate All Crews (0.0670s) 9/30/2020 2:15:02 AM Locating Available Networks (0.1400s) 9/30/2020 2:15:02 AM Externalizing Patterns (0.0330s) 9/30/2020 2:15:02 AM Hooking Externals (0.0150s) 9/30/2020 2:15:02 AM Handlizing Hooks (0.1600s) 9/30/2020 2:15:02 AM Disengaging Constants (0.0350s) 9/30/2020 2:15:02 AM Late Axionic Computations (0.1250s) 9/30/2020 2:15:02 AM Connecting to Fleet Command (0.0170s) 9/30/2020 2:15:02 AM Thinking Of Advice (0.0070s) 9/30/2020 2:15:02 AM Degaussing Advice (0.0190s) 9/30/2020 2:15:02 AM Reading Alien Diaries (0.0150s) 9/30/2020 2:15:02 AM Naming All Known Planets (0.0070s) 9/30/2020 2:15:02 AM Remembering Speeds (0.0100s) 9/30/2020 2:15:02 AM Prioritizing Targets (0.0080s) 9/30/2020 2:15:02 AM Rebooting Sensor Arrays (0.0080s) 9/30/2020 2:15:02 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:15:02 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:15:02 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 2:15:02 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:15:02 AM Investigating Map Signatures (0.0160s) 9/30/2020 2:15:02 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:15:02 AM Decontaminating Targeting Systems (0.0070s) 9/30/2020 2:15:02 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:15:02 AM Calibrating Formations (0.0080s) 9/30/2020 2:15:02 AM Intercepting Galactic Maps (0.0080s) 9/30/2020 2:15:02 AM Discharging Colored Ions (0.0240s) 9/30/2020 2:15:02 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:15:02 AM Faction Diagnostics (0.0190s) 9/30/2020 2:15:02 AM Buffering Hackers (0.0220s) 9/30/2020 2:15:02 AM Inverting Death (0.0090s) 9/30/2020 2:15:02 AM Linear Field Variance (0.0100s) 9/30/2020 2:15:02 AM Charging Marks (0.0080s) 9/30/2020 2:15:03 AM Guarding The Posts (0.0940s) 9/30/2020 2:15:03 AM Range Manifolds (0.0080s) 9/30/2020 2:15:03 AM Purging ROFs (0.0070s) 9/30/2020 2:15:03 AM Manipulating Speeds (0.0090s) 9/30/2020 2:15:03 AM Detecting Projectiles (0.0070s) 9/30/2020 2:15:03 AM Grouping Flow Fields (0.0110s) 9/30/2020 2:15:03 AM Modulating Flow Field Groups (0.0320s) 9/30/2020 2:15:03 AM Designing Fleets (0.0260s) 9/30/2020 2:15:03 AM Thinking Of Technologies (0.0110s) 9/30/2020 2:15:03 AM Categorizing Starboard Sensors (0.0060s) 9/30/2020 2:15:03 AM Injecting Galactic Variables (0.0150s) 9/30/2020 2:15:03 AM Viewing Starfields (0.0180s) 9/30/2020 2:15:03 AM Dissolving Distant Planets (0.2130s) 9/30/2020 2:15:03 AM Categorizing All Planets (0.0080s) 9/30/2020 2:15:03 AM Organizing Commands (0.0200s) 9/30/2020 2:15:03 AM Calculating Firing Cones (0.0100s) 9/30/2020 2:15:04 AM Violating Ship Part Bylaws (1.3901s) 9/30/2020 2:15:04 AM Re-Aligning Objectives (0.1350s) 9/30/2020 2:15:04 AM Sterilizing Test Chamber (0.0200s) 9/30/2020 2:15:09 AM Resynchronize Auxiliary Primaries (4.7823s) 9/30/2020 2:15:09 AM Issuing Orders (0.0360s) 9/30/2020 2:15:09 AM Augmenting Infusers (0.0080s) 9/30/2020 2:15:09 AM Infusing (0.0260s) 9/30/2020 2:15:09 AM Post-Proton Surge (0.0060s) 9/30/2020 2:15:09 AM Stimulate Modulation (0.0530s) 9/30/2020 2:15:10 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/30/2020 2:15:10 AM Load Surrogates (0.1840s) 9/30/2020 2:15:11 AM Final Checks (1.2991s) 9/30/2020 2:15:11 AM Load Historical Documents (0.0040s) 9/30/2020 2:15:11 AM 11.5 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Violating Ship Part Bylaws (1.4s) Resynchronize Auxiliary Primaries (4.8s) Final Checks (1.3s) 9/30/2020 2:15:11 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:16:28 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/fireteam test\s1.save Source1: AnythingElse Source3: LoadingSaveGame 9/30/2020 2:16:31 AM Finish load save in 2,985.0ms 9/30/2020 2:32:49 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:32:49 AM Boot up FleetOS (0.4410s) 9/30/2020 2:32:49 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:32:49 AM Check System Logs For Rogue Intelligence (0.2540s) 9/30/2020 2:32:49 AM Game Version: 2.603 9/30/2020 2:32:49 AM Eject Trash Into Hyperspace (0.1520s) 9/30/2020 2:32:49 AM Check For Extra Modules (0.0580s) 9/30/2020 2:32:50 AM Bring Cloaking Systems Online (0.1780s) 9/30/2020 2:32:50 AM Recalculate Speed Of Light (0.0440s) 9/30/2020 2:32:50 AM Optimize Comfort On Command Decks (0.1640s) 9/30/2020 2:32:50 AM Generating Framerates (0.0070s) 9/30/2020 2:32:50 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:32:50 AM Mods: ExtendedShipVariants (Disabled) MarauderRework (Disabled) MoreStartingOptions (Disabled) SpireRailgunShop (Disabled) XML_ModdingBugs (Disabled) 9/30/2020 2:32:50 AM Check Nearby Stellar Masses (0.2020s) 9/30/2020 2:32:50 AM Remembering Alamo (0.0180s) 9/30/2020 2:32:50 AM Boot Audio Comms (0.0110s) 9/30/2020 2:32:50 AM Establish Individual Audio Links (0.0250s) 9/30/2020 2:32:50 AM Prepare Explosions and Crackles (0.0290s) 9/30/2020 2:32:50 AM No resolution change was required. 9/30/2020 2:32:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:32:50 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:32:50 AM Refresh Optical Lensing (0.1770s) 9/30/2020 2:32:50 AM Revise Fundamental Physical Laws (0.0100s) 9/30/2020 2:32:50 AM Calculate Odds Of Success (0.0600s) 9/30/2020 2:32:51 AM Briefly Panic (0.3380s) 9/30/2020 2:32:51 AM Install Confidence Routines (0.3190s) 9/30/2020 2:32:51 AM Bring Commander Interface Online (0.1440s) 9/30/2020 2:32:51 AM Motivate All Crews (0.0440s) 9/30/2020 2:32:51 AM Locating Available Networks (0.0330s) 9/30/2020 2:32:51 AM Externalizing Patterns (0.0290s) 9/30/2020 2:32:51 AM Hooking Externals (0.1520s) 9/30/2020 2:32:51 AM Handlizing Hooks (0.0110s) 9/30/2020 2:32:52 AM Disengaging Constants (0.0440s) 9/30/2020 2:32:52 AM Late Axionic Computations (0.0880s) 9/30/2020 2:32:52 AM Connecting to Fleet Command (0.0070s) 9/30/2020 2:32:52 AM Thinking Of Advice (0.0080s) 9/30/2020 2:32:52 AM Degaussing Advice (0.0160s) 9/30/2020 2:32:52 AM Reading Alien Diaries (0.0160s) 9/30/2020 2:32:52 AM Naming All Known Planets (0.0080s) 9/30/2020 2:32:52 AM Remembering Speeds (0.0100s) 9/30/2020 2:32:52 AM Prioritizing Targets (0.0110s) 9/30/2020 2:32:52 AM Rebooting Sensor Arrays (0.0100s) 9/30/2020 2:32:52 AM Unloading Prismatic Grid (0.0090s) 9/30/2020 2:32:52 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:32:52 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 2:32:52 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:32:52 AM Investigating Map Signatures (0.0140s) 9/30/2020 2:32:52 AM Ventilating Scenarios (0.0070s) 9/30/2020 2:32:52 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 2:32:52 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:32:52 AM Calibrating Formations (0.0080s) 9/30/2020 2:32:52 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:32:52 AM Discharging Colored Ions (0.0240s) 9/30/2020 2:32:52 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:32:52 AM Faction Diagnostics (0.0220s) 9/30/2020 2:32:52 AM Buffering Hackers (0.0230s) 9/30/2020 2:32:52 AM Inverting Death (0.0080s) 9/30/2020 2:32:52 AM Linear Field Variance (0.0120s) 9/30/2020 2:32:52 AM Charging Marks (0.0080s) 9/30/2020 2:32:52 AM Guarding The Posts (0.0890s) 9/30/2020 2:32:52 AM Range Manifolds (0.0080s) 9/30/2020 2:32:52 AM Purging ROFs (0.0070s) 9/30/2020 2:32:52 AM Manipulating Speeds (0.0100s) 9/30/2020 2:32:52 AM Detecting Projectiles (0.0060s) 9/30/2020 2:32:52 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:32:52 AM Modulating Flow Field Groups (0.0360s) 9/30/2020 2:32:52 AM Designing Fleets (0.0270s) 9/30/2020 2:32:52 AM Thinking Of Technologies (0.0120s) 9/30/2020 2:32:52 AM Categorizing Starboard Sensors (0.0100s) 9/30/2020 2:32:52 AM Injecting Galactic Variables (0.0150s) 9/30/2020 2:32:52 AM Surrounding Starfields (0.0220s) 9/30/2020 2:32:52 AM Mopping Up Distant Planets (0.2270s) 9/30/2020 2:32:52 AM Categorizing All Planets (0.0110s) 9/30/2020 2:32:52 AM Organizing Commands (0.0380s) 9/30/2020 2:32:52 AM Calculating Firing Cones (0.0180s) 9/30/2020 2:32:54 AM Discontinue Your Favorite Ship Parts (1.3561s) 9/30/2020 2:32:54 AM Re-Aligning Objectives (0.0240s) 9/30/2020 2:32:54 AM Sterilizing Test Chamber (0.0200s) 9/30/2020 2:32:58 AM Realigning Flow (4.5663s) 9/30/2020 2:32:58 AM Issuing Orders (0.0470s) 9/30/2020 2:32:58 AM Augmenting Infusers (0.0080s) 9/30/2020 2:32:58 AM Infusing (0.0330s) 9/30/2020 2:32:58 AM Post-Proton Surge (0.0130s) 9/30/2020 2:32:59 AM Stimulate Modulation (0.0590s) 9/30/2020 2:32:59 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/30/2020 2:32:59 AM Load Surrogates (0.2150s) 9/30/2020 2:33:00 AM Final Checks (1.2901s) 9/30/2020 2:33:00 AM Load Historical Documents (0.0050s) 9/30/2020 2:33:00 AM 11.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Discontinue Your Favorite Ship Parts (1.4s) Realigning Flow (4.6s) Final Checks (1.3s) 9/30/2020 2:33:00 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:33:10 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:33:11 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:33:11 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/30/2020 2:33:11 AM loading as template 9/30/2020 2:33:11 AM Added the faction AIReserves. 9/30/2020 2:33:11 AM Added the faction AntiAIZombie. 9/30/2020 2:33:11 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:33:11 AM Added the faction AntiPlayerZombie. 9/30/2020 2:33:11 AM Added the faction Mercenary. 9/30/2020 2:33:11 AM Finish load save in 448.8ms 9/30/2020 2:33:11 AM Start Generate Partial Map with Realistic and seed 1364463025 and planet count 160 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:33:12 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:33:12 AM Generate Partial Map Complete 1231ms 9/30/2020 2:33:17 AM Start Generate Partial Map with Realistic and seed 1364463025 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/30/2020 2:33:17 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:33:17 AM Generate Partial Map Complete 177ms 9/30/2020 2:33:41 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:33:41 AM Boot up FleetOS (0.4390s) 9/30/2020 2:33:42 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:33:42 AM Check System Logs For Rogue Intelligence (0.2300s) 9/30/2020 2:33:42 AM Game Version: 2.603 9/30/2020 2:33:42 AM Eject Trash Into Hyperspace (0.0890s) 9/30/2020 2:33:42 AM Check For Extra Modules (0.0260s) 9/30/2020 2:33:42 AM Bring Cloaking Systems Online (0.0260s) 9/30/2020 2:33:42 AM Recalculate Speed Of Light (0.1930s) 9/30/2020 2:33:42 AM Optimize Comfort On Command Decks (0.0410s) 9/30/2020 2:33:42 AM Generating Framerates (0.0090s) 9/30/2020 2:33:42 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:33:42 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:33:42 AM Check Nearby Stellar Masses (0.0490s) 9/30/2020 2:33:42 AM Remembering Alamo (0.0260s) 9/30/2020 2:33:42 AM Boot Audio Comms (0.1550s) 9/30/2020 2:33:42 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:33:42 AM Prepare Explosions and Crackles (0.0300s) 9/30/2020 2:33:42 AM No resolution change was required. 9/30/2020 2:33:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:33:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:33:42 AM Refresh Optical Lensing (0.0120s) 9/30/2020 2:33:42 AM Revise Fundamental Physical Laws (0.1880s) 9/30/2020 2:33:42 AM Calculate Odds Of Success (0.0620s) 9/30/2020 2:33:43 AM Briefly Panic (0.3260s) 9/30/2020 2:33:43 AM Install Confidence Routines (0.3250s) 9/30/2020 2:33:43 AM Bring Commander Interface Online (0.1390s) 9/30/2020 2:33:43 AM Motivate All Crews (0.0440s) 9/30/2020 2:33:43 AM Locating Available Networks (0.1140s) 9/30/2020 2:33:43 AM Externalizing Patterns (0.0920s) 9/30/2020 2:33:43 AM Hooking Externals (0.0120s) 9/30/2020 2:33:44 AM Handlizing Hooks (0.0130s) 9/30/2020 2:33:44 AM Disengaging Constants (0.0460s) 9/30/2020 2:33:44 AM Late Axionic Computations (0.0950s) 9/30/2020 2:33:44 AM Connecting to Fleet Command (0.0150s) 9/30/2020 2:33:44 AM Thinking Of Advice (0.0100s) 9/30/2020 2:33:44 AM Degaussing Advice (0.0130s) 9/30/2020 2:33:44 AM Reading Alien Diaries (0.0140s) 9/30/2020 2:33:44 AM Naming All Known Planets (0.0090s) 9/30/2020 2:33:44 AM Remembering Speeds (0.0100s) 9/30/2020 2:33:44 AM Prioritizing Targets (0.0080s) 9/30/2020 2:33:44 AM Rebooting Sensor Arrays (0.0090s) 9/30/2020 2:33:44 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:33:44 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:33:44 AM Inhibiting Visual Scans (0.0120s) 9/30/2020 2:33:44 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:33:44 AM Investigating Map Signatures (0.0130s) 9/30/2020 2:33:44 AM Ventilating Scenarios (0.0070s) 9/30/2020 2:33:44 AM Decontaminating Targeting Systems (0.0120s) 9/30/2020 2:33:44 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:33:44 AM Calibrating Formations (0.0060s) 9/30/2020 2:33:44 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:33:44 AM Discharging Colored Ions (0.0250s) 9/30/2020 2:33:44 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:33:44 AM Faction Diagnostics (0.0210s) 9/30/2020 2:33:44 AM Buffering Hackers (0.0240s) 9/30/2020 2:33:44 AM Inverting Death (0.0080s) 9/30/2020 2:33:44 AM Linear Field Variance (0.0100s) 9/30/2020 2:33:44 AM Charging Marks (0.0070s) 9/30/2020 2:33:44 AM Guarding The Posts (0.0940s) 9/30/2020 2:33:44 AM Range Manifolds (0.0110s) 9/30/2020 2:33:44 AM Purging ROFs (0.0080s) 9/30/2020 2:33:44 AM Manipulating Speeds (0.0090s) 9/30/2020 2:33:44 AM Detecting Projectiles (0.0090s) 9/30/2020 2:33:44 AM Grouping Flow Fields (0.0130s) 9/30/2020 2:33:44 AM Modulating Flow Field Groups (0.0400s) 9/30/2020 2:33:44 AM Designing Fleets (0.0450s) 9/30/2020 2:33:44 AM Thinking Of Technologies (0.0180s) 9/30/2020 2:33:44 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 2:33:44 AM Injecting Galactic Variables (0.0130s) 9/30/2020 2:33:44 AM Hoping Starfields Are Nice (0.0230s) 9/30/2020 2:33:44 AM Verifying Distant Planets (0.2240s) 9/30/2020 2:33:44 AM Categorizing All Planets (0.0090s) 9/30/2020 2:33:44 AM Organizing Commands (0.0250s) 9/30/2020 2:33:44 AM Calculating Firing Cones (0.0120s) 9/30/2020 2:33:45 AM Row: Marauder_KaizersDreadnought_Derelict debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml has missing, invalid, or default 'Balance_SpeedDirect' in attribute speed at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXMLElement.Fill[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, T& ItemToFill, System.Boolean ComplainIfDefault) [0x00092] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00b12] in <55835ed997794a51b6be3ab51da03aff>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <55835ed997794a51b6be3ab51da03aff>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in <8b4c240dcabb4b51abde73267f2a9c78>:0 9/30/2020 2:33:46 AM ActuallyImportAllOfTheBatchedRows error: Arcen.AIW2.Core.GameEntityTypeDataTable debugStage 9200: Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Could not find the row that this is meant to copy_from: Marauder_KaizersDreadnought: at Arcen.Universal.ArcenDynamicTableBase.LogError (System.String Error) [0x00043] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXML.WriteListOfErrorRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] rowNodes, System.String Prefix) [0x0004a] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXML.ActuallyImportAllOfTheBatchedRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00326] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXML.ActuallyImportAllOfTheBatchedRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <55835ed997794a51b6be3ab51da03aff>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/30/2020 2:33:46 AM Marauder_KaizersDreadnought_Derelict: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <55835ed997794a51b6be3ab51da03aff>:0 9/30/2020 2:33:46 AM RecalculateBalanceStats: Marauder_KaizersDreadnought_Derelict: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <55835ed997794a51b6be3ab51da03aff>:0 9/30/2020 2:33:46 AM Breaking In New Ship Parts (1.5071s) 9/30/2020 2:33:46 AM Re-Aligning Objectives (0.0390s) 9/30/2020 2:33:46 AM Sterilizing Test Chamber (0.0140s) 9/30/2020 2:33:50 AM No main Visuals game entity type 'Marauder_KaizersDreadnought_Derelict'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <55835ed997794a51b6be3ab51da03aff>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <55835ed997794a51b6be3ab51da03aff>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/30/2020 2:33:50 AM No Visuals for game entity type 'Marauder_KaizersDreadnought_Derelict'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <55835ed997794a51b6be3ab51da03aff>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <55835ed997794a51b6be3ab51da03aff>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/30/2020 2:33:51 AM Facility Burst Components (4.7223s) 9/30/2020 2:33:51 AM Issuing Orders (0.0360s) 9/30/2020 2:33:51 AM Augmenting Infusers (0.0100s) 9/30/2020 2:33:51 AM Infusing (0.0270s) 9/30/2020 2:33:51 AM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: Marauder_KaizersDreadnought_Derelict 9/30/2020 2:33:51 AM Post-Proton Surge (0.0080s) 9/30/2020 2:33:51 AM Stimulate Modulation (0.0620s) 9/30/2020 2:33:51 AM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought: ship_membership itemForLater Marauder_KaizersDreadnought 9/30/2020 2:33:51 AM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought_Spire: ship_membership itemForLater Marauder_KaizersDreadnought_Spire 9/30/2020 2:33:51 AM ArcenAssetBundleCache.InstantiatedObjects: 983 9/30/2020 2:33:51 AM Load Surrogates (0.1970s) 9/30/2020 2:33:52 AM Unrequested attribute 'visuals' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'icon_name' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'gimbal_icon_size_multiplier' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'size_scale' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'visuals_scale_multiplier' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'starting_mark_level' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'max_mark_level' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'metal_cost' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'energy_consumption' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'armor_mm' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'albedo' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'mass_tx' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'voice_group' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'immune_to_all_damage' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'capturable_can_seed_at_all' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'tags' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'special_entity_type' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'tech_upgrades_that_benefit_me' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'this_centerpiece_grants_its_direct_science_upgrades_to_rest_of_fleet' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'tech_upgrade_that_is_used_for_my_direct_science' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'is_upgradeable_by_direct_science' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'hull_points' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'speed' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'energy_consumption' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'armor_mm' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'albedo' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'engine_gx' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'strength_multiplier' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'fleet_design_template_i_use_for_drones' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'drone_starting_behavior_type' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'spawns_on_death' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'count_to_spawn_on_death' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'immune_to_all_damage' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested child node '' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'tags' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'multiplier_to_all_costs' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'multiplier_to_all_healths' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'damage_multiplier_to_all_weapons' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'speed' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'engine_gx' on node: 9/30/2020 2:33:52 AM Unrequested attribute 'fleet_design_template_i_use_for_drones' on node: 9/30/2020 2:33:53 AM Final Checks (1.3881s) 9/30/2020 2:33:53 AM Load Historical Documents (0.0080s) 9/30/2020 2:33:53 AM 11.7 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Breaking In New Ship Parts (1.5s) Facility Burst Components (4.7s) Final Checks (1.4s) 9/30/2020 2:33:53 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:35:19 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:35:19 AM Boot up FleetOS (0.4010s) 9/30/2020 2:35:19 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:35:19 AM Check System Logs For Rogue Intelligence (0.2330s) 9/30/2020 2:35:19 AM Game Version: 2.603 9/30/2020 2:35:19 AM Eject Trash Into Hyperspace (0.1200s) 9/30/2020 2:35:19 AM Check For Extra Modules (0.0420s) 9/30/2020 2:35:20 AM Bring Cloaking Systems Online (0.2130s) 9/30/2020 2:35:20 AM Recalculate Speed Of Light (0.0390s) 9/30/2020 2:35:20 AM Optimize Comfort On Command Decks (0.0440s) 9/30/2020 2:35:20 AM Generating Framerates (0.0100s) 9/30/2020 2:35:20 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:35:20 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:35:20 AM Check Nearby Stellar Masses (0.2350s) 9/30/2020 2:35:20 AM Remembering Alamo (0.0200s) 9/30/2020 2:35:20 AM Boot Audio Comms (0.0120s) 9/30/2020 2:35:20 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:35:20 AM Prepare Explosions and Crackles (0.0320s) 9/30/2020 2:35:20 AM No resolution change was required. 9/30/2020 2:35:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:35:20 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:35:20 AM Refresh Optical Lensing (0.0110s) 9/30/2020 2:35:20 AM Revise Fundamental Physical Laws (0.0070s) 9/30/2020 2:35:20 AM Calculate Odds Of Success (0.1060s) 9/30/2020 2:35:21 AM Briefly Panic (0.4500s) 9/30/2020 2:35:21 AM Install Confidence Routines (0.3530s) 9/30/2020 2:35:21 AM Bring Commander Interface Online (0.1370s) 9/30/2020 2:35:21 AM Motivate All Crews (0.0490s) 9/30/2020 2:35:21 AM Locating Available Networks (0.0260s) 9/30/2020 2:35:21 AM Externalizing Patterns (0.0450s) 9/30/2020 2:35:21 AM Hooking Externals (0.1300s) 9/30/2020 2:35:21 AM Handlizing Hooks (0.0120s) 9/30/2020 2:35:21 AM Disengaging Constants (0.0630s) 9/30/2020 2:35:21 AM Late Axionic Computations (0.0930s) 9/30/2020 2:35:22 AM Connecting to Fleet Command (0.0090s) 9/30/2020 2:35:22 AM Thinking Of Advice (0.0070s) 9/30/2020 2:35:22 AM Degaussing Advice (0.0160s) 9/30/2020 2:35:22 AM Reading Alien Diaries (0.0160s) 9/30/2020 2:35:22 AM Naming All Known Planets (0.0070s) 9/30/2020 2:35:22 AM Remembering Speeds (0.0100s) 9/30/2020 2:35:22 AM Prioritizing Targets (0.0110s) 9/30/2020 2:35:22 AM Rebooting Sensor Arrays (0.0070s) 9/30/2020 2:35:22 AM Unloading Prismatic Grid (0.0090s) 9/30/2020 2:35:22 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:35:22 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 2:35:22 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:35:22 AM Investigating Map Signatures (0.0140s) 9/30/2020 2:35:22 AM Ventilating Scenarios (0.0090s) 9/30/2020 2:35:22 AM Decontaminating Targeting Systems (0.0070s) 9/30/2020 2:35:22 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:35:22 AM Calibrating Formations (0.0070s) 9/30/2020 2:35:22 AM Intercepting Galactic Maps (0.0100s) 9/30/2020 2:35:22 AM Discharging Colored Ions (0.0250s) 9/30/2020 2:35:22 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:35:22 AM Faction Diagnostics (0.0190s) 9/30/2020 2:35:22 AM Buffering Hackers (0.0240s) 9/30/2020 2:35:22 AM Inverting Death (0.0090s) 9/30/2020 2:35:22 AM Linear Field Variance (0.0110s) 9/30/2020 2:35:22 AM Charging Marks (0.0100s) 9/30/2020 2:35:22 AM Guarding The Posts (0.0920s) 9/30/2020 2:35:22 AM Range Manifolds (0.0070s) 9/30/2020 2:35:22 AM Purging ROFs (0.0080s) 9/30/2020 2:35:22 AM Manipulating Speeds (0.0100s) 9/30/2020 2:35:22 AM Detecting Projectiles (0.0080s) 9/30/2020 2:35:22 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:35:22 AM Modulating Flow Field Groups (0.0380s) 9/30/2020 2:35:22 AM Designing Fleets (0.0430s) 9/30/2020 2:35:22 AM Thinking Of Technologies (0.0170s) 9/30/2020 2:35:22 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 2:35:22 AM Injecting Galactic Variables (0.0120s) 9/30/2020 2:35:22 AM Digging Up Starfields (0.0210s) 9/30/2020 2:35:22 AM Dissolving Distant Planets (0.2350s) 9/30/2020 2:35:22 AM Categorizing All Planets (0.0080s) 9/30/2020 2:35:22 AM Organizing Commands (0.0220s) 9/30/2020 2:35:22 AM Calculating Firing Cones (0.0100s) 9/30/2020 2:35:24 AM Splitting Ship Parts Into Smaller Parts (1.4961s) 9/30/2020 2:35:24 AM Re-Aligning Objectives (0.0210s) 9/30/2020 2:35:24 AM Sterilizing Test Chamber (0.0160s) 9/30/2020 2:35:29 AM Notify Next Of Kin (5.0083s) 9/30/2020 2:35:29 AM Issuing Orders (0.0370s) 9/30/2020 2:35:29 AM Augmenting Infusers (0.0080s) 9/30/2020 2:35:29 AM Infusing (0.0310s) 9/30/2020 2:35:29 AM Post-Proton Surge (0.0090s) 9/30/2020 2:35:29 AM Stimulate Modulation (0.0680s) 9/30/2020 2:35:29 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:35:29 AM Load Surrogates (0.2120s) 9/30/2020 2:35:31 AM Final Checks (1.3371s) 9/30/2020 2:35:31 AM Load Historical Documents (0.0050s) 9/30/2020 2:35:31 AM 12.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Splitting Ship Parts Into Smaller Parts (1.5s) Notify Next Of Kin (5.0s) Final Checks (1.3s) 9/30/2020 2:35:31 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:35:34 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:35:34 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:35:34 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:35:34 AM loading as template 9/30/2020 2:35:34 AM Added the faction AIReserves. 9/30/2020 2:35:34 AM Added the faction AntiAIZombie. 9/30/2020 2:35:34 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:35:34 AM Added the faction AntiPlayerZombie. 9/30/2020 2:35:34 AM Added the faction Mercenary. 9/30/2020 2:35:34 AM Finish load save in 298.0ms 9/30/2020 2:35:34 AM Start Generate Partial Map with Realistic and seed 1619609513 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:35:34 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:35:34 AM Generate Partial Map Complete 260ms 9/30/2020 2:36:18 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:36:18 AM Boot up FleetOS (0.4130s) 9/30/2020 2:36:18 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:36:18 AM Check System Logs For Rogue Intelligence (0.2280s) 9/30/2020 2:36:19 AM Game Version: 2.603 9/30/2020 2:36:19 AM Eject Trash Into Hyperspace (0.0940s) 9/30/2020 2:36:19 AM Check For Extra Modules (0.0300s) 9/30/2020 2:36:19 AM Bring Cloaking Systems Online (0.0270s) 9/30/2020 2:36:19 AM Recalculate Speed Of Light (0.0430s) 9/30/2020 2:36:19 AM Optimize Comfort On Command Decks (0.1750s) 9/30/2020 2:36:19 AM Generating Framerates (0.0090s) 9/30/2020 2:36:19 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:36:19 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:36:19 AM Check Nearby Stellar Masses (0.2170s) 9/30/2020 2:36:19 AM Remembering Alamo (0.0180s) 9/30/2020 2:36:19 AM Boot Audio Comms (0.0120s) 9/30/2020 2:36:19 AM Establish Individual Audio Links (0.0290s) 9/30/2020 2:36:19 AM Prepare Explosions and Crackles (0.0290s) 9/30/2020 2:36:19 AM No resolution change was required. 9/30/2020 2:36:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:36:19 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:36:19 AM Refresh Optical Lensing (0.0110s) 9/30/2020 2:36:19 AM Revise Fundamental Physical Laws (0.1840s) 9/30/2020 2:36:19 AM Calculate Odds Of Success (0.0620s) 9/30/2020 2:36:20 AM Briefly Panic (0.3660s) 9/30/2020 2:36:20 AM Install Confidence Routines (0.3330s) 9/30/2020 2:36:20 AM Bring Commander Interface Online (0.1410s) 9/30/2020 2:36:20 AM Motivate All Crews (0.0520s) 9/30/2020 2:36:20 AM Locating Available Networks (0.0320s) 9/30/2020 2:36:20 AM Externalizing Patterns (0.0270s) 9/30/2020 2:36:20 AM Hooking Externals (0.0130s) 9/30/2020 2:36:20 AM Handlizing Hooks (0.0160s) 9/30/2020 2:36:20 AM Disengaging Constants (0.0540s) 9/30/2020 2:36:21 AM Late Axionic Computations (0.2180s) 9/30/2020 2:36:21 AM Connecting to Fleet Command (0.0100s) 9/30/2020 2:36:21 AM Thinking Of Advice (0.0080s) 9/30/2020 2:36:21 AM Degaussing Advice (0.0200s) 9/30/2020 2:36:21 AM Reading Alien Diaries (0.0170s) 9/30/2020 2:36:21 AM Naming All Known Planets (0.0090s) 9/30/2020 2:36:21 AM Remembering Speeds (0.0090s) 9/30/2020 2:36:21 AM Prioritizing Targets (0.0140s) 9/30/2020 2:36:21 AM Rebooting Sensor Arrays (0.0080s) 9/30/2020 2:36:21 AM Unloading Prismatic Grid (0.0090s) 9/30/2020 2:36:21 AM Thinking Of Objectives (0.0070s) 9/30/2020 2:36:21 AM Inhibiting Visual Scans (0.0140s) 9/30/2020 2:36:21 AM Synthesizing Vocals (0.0090s) 9/30/2020 2:36:21 AM Investigating Map Signatures (0.0150s) 9/30/2020 2:36:21 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:36:21 AM Decontaminating Targeting Systems (0.0090s) 9/30/2020 2:36:21 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:36:21 AM Calibrating Formations (0.0100s) 9/30/2020 2:36:21 AM Intercepting Galactic Maps (0.0070s) 9/30/2020 2:36:21 AM Discharging Colored Ions (0.0250s) 9/30/2020 2:36:21 AM Replicating Ion Colors (0.0070s) 9/30/2020 2:36:21 AM Faction Diagnostics (0.0210s) 9/30/2020 2:36:21 AM Buffering Hackers (0.0250s) 9/30/2020 2:36:21 AM Inverting Death (0.0090s) 9/30/2020 2:36:21 AM Linear Field Variance (0.0100s) 9/30/2020 2:36:21 AM Charging Marks (0.0080s) 9/30/2020 2:36:21 AM Guarding The Posts (0.0930s) 9/30/2020 2:36:21 AM Range Manifolds (0.0080s) 9/30/2020 2:36:21 AM Purging ROFs (0.0100s) 9/30/2020 2:36:21 AM Manipulating Speeds (0.0090s) 9/30/2020 2:36:21 AM Detecting Projectiles (0.0070s) 9/30/2020 2:36:21 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:36:21 AM Modulating Flow Field Groups (0.0370s) 9/30/2020 2:36:21 AM Designing Fleets (0.0410s) 9/30/2020 2:36:21 AM Thinking Of Technologies (0.0150s) 9/30/2020 2:36:21 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 2:36:21 AM Injecting Galactic Variables (0.0130s) 9/30/2020 2:36:21 AM Blowing Out Starfields (0.0190s) 9/30/2020 2:36:21 AM Fondly Remembering Distant Planets (0.2300s) 9/30/2020 2:36:21 AM Categorizing All Planets (0.0090s) 9/30/2020 2:36:21 AM Organizing Commands (0.0240s) 9/30/2020 2:36:21 AM Calculating Firing Cones (0.0080s) 9/30/2020 2:36:23 AM Demoting Insubordinate Ship Parts (1.3781s) 9/30/2020 2:36:23 AM Re-Aligning Objectives (0.0230s) 9/30/2020 2:36:23 AM Sterilizing Test Chamber (0.0170s) 9/30/2020 2:36:28 AM Recording Result: 42 (5.0953s) 9/30/2020 2:36:28 AM Issuing Orders (0.0370s) 9/30/2020 2:36:28 AM Augmenting Infusers (0.0090s) 9/30/2020 2:36:28 AM Infusing (0.0340s) 9/30/2020 2:36:28 AM Post-Proton Surge (0.0090s) 9/30/2020 2:36:28 AM Stimulate Modulation (0.0650s) 9/30/2020 2:36:28 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:36:28 AM Load Surrogates (0.2580s) 9/30/2020 2:36:30 AM Final Checks (1.5511s) 9/30/2020 2:36:30 AM Load Historical Documents (0.0050s) 9/30/2020 2:36:30 AM 12.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Demoting Insubordinate Ship Parts (1.4s) Recording Result: 42 (5.1s) Load Surrogates (0.3s) Final Checks (1.6s) 9/30/2020 2:36:30 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:37:23 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:37:24 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:37:24 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:37:24 AM loading as template 9/30/2020 2:37:24 AM Added the faction AIReserves. 9/30/2020 2:37:24 AM Added the faction AntiAIZombie. 9/30/2020 2:37:24 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:37:24 AM Added the faction AntiPlayerZombie. 9/30/2020 2:37:24 AM Added the faction Mercenary. 9/30/2020 2:37:24 AM Finish load save in 305.0ms 9/30/2020 2:37:24 AM Start Generate Partial Map with Realistic and seed 1634045021 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:37:24 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:37:24 AM Generate Partial Map Complete 251ms 9/30/2020 2:37:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:37:54 AM Boot up FleetOS (0.3980s) 9/30/2020 2:37:54 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:37:54 AM Check System Logs For Rogue Intelligence (0.1970s) 9/30/2020 2:37:54 AM Game Version: 2.603 9/30/2020 2:37:54 AM Eject Trash Into Hyperspace (0.0960s) 9/30/2020 2:37:54 AM Check For Extra Modules (0.0290s) 9/30/2020 2:37:54 AM Bring Cloaking Systems Online (0.0260s) 9/30/2020 2:37:54 AM Recalculate Speed Of Light (0.0310s) 9/30/2020 2:37:54 AM Optimize Comfort On Command Decks (0.0830s) 9/30/2020 2:37:54 AM Generating Framerates (0.1120s) 9/30/2020 2:37:55 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:37:55 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:37:55 AM Check Nearby Stellar Masses (0.0500s) 9/30/2020 2:37:55 AM Remembering Alamo (0.0190s) 9/30/2020 2:37:55 AM Boot Audio Comms (0.0120s) 9/30/2020 2:37:55 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:37:55 AM Prepare Explosions and Crackles (0.0320s) 9/30/2020 2:37:55 AM No resolution change was required. 9/30/2020 2:37:55 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:37:55 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:37:55 AM Refresh Optical Lensing (0.0130s) 9/30/2020 2:37:55 AM Revise Fundamental Physical Laws (0.2050s) 9/30/2020 2:37:55 AM Calculate Odds Of Success (0.0600s) 9/30/2020 2:37:55 AM Briefly Panic (0.3620s) 9/30/2020 2:37:56 AM Install Confidence Routines (0.5220s) 9/30/2020 2:37:56 AM Bring Commander Interface Online (0.1460s) 9/30/2020 2:37:56 AM Motivate All Crews (0.0570s) 9/30/2020 2:37:56 AM Locating Available Networks (0.1230s) 9/30/2020 2:37:56 AM Externalizing Patterns (0.1280s) 9/30/2020 2:37:56 AM Hooking Externals (0.0140s) 9/30/2020 2:37:56 AM Handlizing Hooks (0.0120s) 9/30/2020 2:37:56 AM Disengaging Constants (0.0560s) 9/30/2020 2:37:56 AM Late Axionic Computations (0.0880s) 9/30/2020 2:37:56 AM Connecting to Fleet Command (0.0150s) 9/30/2020 2:37:56 AM Thinking Of Advice (0.0080s) 9/30/2020 2:37:56 AM Degaussing Advice (0.0180s) 9/30/2020 2:37:56 AM Reading Alien Diaries (0.0210s) 9/30/2020 2:37:56 AM Naming All Known Planets (0.0110s) 9/30/2020 2:37:57 AM Remembering Speeds (0.0140s) 9/30/2020 2:37:57 AM Prioritizing Targets (0.0080s) 9/30/2020 2:37:57 AM Rebooting Sensor Arrays (0.0080s) 9/30/2020 2:37:57 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:37:57 AM Thinking Of Objectives (0.0070s) 9/30/2020 2:37:57 AM Inhibiting Visual Scans (0.0170s) 9/30/2020 2:37:57 AM Synthesizing Vocals (0.0090s) 9/30/2020 2:37:57 AM Investigating Map Signatures (0.0150s) 9/30/2020 2:37:57 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:37:57 AM Decontaminating Targeting Systems (0.0100s) 9/30/2020 2:37:57 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:37:57 AM Calibrating Formations (0.0080s) 9/30/2020 2:37:57 AM Intercepting Galactic Maps (0.0100s) 9/30/2020 2:37:57 AM Discharging Colored Ions (0.0260s) 9/30/2020 2:37:57 AM Replicating Ion Colors (0.0100s) 9/30/2020 2:37:57 AM Faction Diagnostics (0.0210s) 9/30/2020 2:37:57 AM Buffering Hackers (0.0280s) 9/30/2020 2:37:57 AM Inverting Death (0.0090s) 9/30/2020 2:37:57 AM Linear Field Variance (0.0120s) 9/30/2020 2:37:57 AM Charging Marks (0.0090s) 9/30/2020 2:37:57 AM Guarding The Posts (0.1020s) 9/30/2020 2:37:57 AM Range Manifolds (0.0090s) 9/30/2020 2:37:57 AM Purging ROFs (0.0070s) 9/30/2020 2:37:57 AM Manipulating Speeds (0.0110s) 9/30/2020 2:37:57 AM Detecting Projectiles (0.0080s) 9/30/2020 2:37:57 AM Grouping Flow Fields (0.0110s) 9/30/2020 2:37:57 AM Modulating Flow Field Groups (0.0390s) 9/30/2020 2:37:57 AM Designing Fleets (0.0330s) 9/30/2020 2:37:57 AM Thinking Of Technologies (0.0130s) 9/30/2020 2:37:57 AM Categorizing Starboard Sensors (0.0100s) 9/30/2020 2:37:57 AM Injecting Galactic Variables (0.0170s) 9/30/2020 2:37:57 AM Cleansing Starfields (0.0230s) 9/30/2020 2:37:57 AM Discovering Distant Planets (0.2160s) 9/30/2020 2:37:57 AM Categorizing All Planets (0.0130s) 9/30/2020 2:37:57 AM Organizing Commands (0.0260s) 9/30/2020 2:37:57 AM Calculating Firing Cones (0.0080s) 9/30/2020 2:37:59 AM Disassembling And Reassembling Ship Parts (1.4681s) 9/30/2020 2:37:59 AM Re-Aligning Objectives (0.0250s) 9/30/2020 2:37:59 AM Sterilizing Test Chamber (0.0170s) 9/30/2020 2:38:03 AM Engaging Dorsal Circuits (4.5183s) 9/30/2020 2:38:03 AM Issuing Orders (0.0410s) 9/30/2020 2:38:03 AM Augmenting Infusers (0.0080s) 9/30/2020 2:38:03 AM Infusing (0.0320s) 9/30/2020 2:38:03 AM Post-Proton Surge (0.0080s) 9/30/2020 2:38:03 AM Stimulate Modulation (0.0640s) 9/30/2020 2:38:04 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:38:04 AM Load Surrogates (0.2310s) 9/30/2020 2:38:05 AM Final Checks (1.3921s) 9/30/2020 2:38:05 AM Load Historical Documents (0.0050s) 9/30/2020 2:38:05 AM 11.6 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Disassembling And Reassembling Ship Parts (1.5s) Engaging Dorsal Circuits (4.5s) Final Checks (1.4s) 9/30/2020 2:38:05 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:38:06 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:38:07 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:38:07 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:38:07 AM loading as template 9/30/2020 2:38:07 AM Added the faction AIReserves. 9/30/2020 2:38:07 AM Added the faction AntiAIZombie. 9/30/2020 2:38:07 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:38:07 AM Added the faction AntiPlayerZombie. 9/30/2020 2:38:07 AM Added the faction Mercenary. 9/30/2020 2:38:07 AM Finish load save in 270.9ms 9/30/2020 2:38:07 AM Start Generate Partial Map with Realistic and seed 1317390723 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:38:07 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:38:07 AM Generate Partial Map Complete 258ms 9/30/2020 2:38:27 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:38:27 AM Boot up FleetOS (0.4490s) 9/30/2020 2:38:27 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:38:27 AM Check System Logs For Rogue Intelligence (0.1790s) 9/30/2020 2:38:27 AM Game Version: 2.603 9/30/2020 2:38:27 AM Eject Trash Into Hyperspace (0.0960s) 9/30/2020 2:38:27 AM Check For Extra Modules (0.0280s) 9/30/2020 2:38:27 AM Bring Cloaking Systems Online (0.0270s) 9/30/2020 2:38:27 AM Recalculate Speed Of Light (0.1960s) 9/30/2020 2:38:28 AM Optimize Comfort On Command Decks (0.0470s) 9/30/2020 2:38:28 AM Generating Framerates (0.0230s) 9/30/2020 2:38:28 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:38:28 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:38:28 AM Check Nearby Stellar Masses (0.2000s) 9/30/2020 2:38:28 AM Remembering Alamo (0.0460s) 9/30/2020 2:38:28 AM Boot Audio Comms (0.0100s) 9/30/2020 2:38:28 AM Establish Individual Audio Links (0.0240s) 9/30/2020 2:38:28 AM Prepare Explosions and Crackles (0.2060s) 9/30/2020 2:38:28 AM No resolution change was required. 9/30/2020 2:38:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:38:28 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:38:28 AM Refresh Optical Lensing (0.0140s) 9/30/2020 2:38:28 AM Revise Fundamental Physical Laws (0.0090s) 9/30/2020 2:38:28 AM Calculate Odds Of Success (0.0580s) 9/30/2020 2:38:28 AM Briefly Panic (0.3780s) 9/30/2020 2:38:29 AM Install Confidence Routines (0.3390s) 9/30/2020 2:38:29 AM Bring Commander Interface Online (0.1890s) 9/30/2020 2:38:29 AM Motivate All Crews (0.0930s) 9/30/2020 2:38:29 AM Locating Available Networks (0.1080s) 9/30/2020 2:38:29 AM Externalizing Patterns (0.1060s) 9/30/2020 2:38:29 AM Hooking Externals (0.0140s) 9/30/2020 2:38:29 AM Handlizing Hooks (0.0300s) 9/30/2020 2:38:29 AM Disengaging Constants (0.0630s) 9/30/2020 2:38:30 AM Late Axionic Computations (0.1030s) 9/30/2020 2:38:30 AM Connecting to Fleet Command (0.0100s) 9/30/2020 2:38:30 AM Thinking Of Advice (0.0060s) 9/30/2020 2:38:30 AM Degaussing Advice (0.0160s) 9/30/2020 2:38:30 AM Reading Alien Diaries (0.0190s) 9/30/2020 2:38:30 AM Naming All Known Planets (0.0100s) 9/30/2020 2:38:30 AM Remembering Speeds (0.0090s) 9/30/2020 2:38:30 AM Prioritizing Targets (0.0090s) 9/30/2020 2:38:30 AM Rebooting Sensor Arrays (0.0090s) 9/30/2020 2:38:30 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:38:30 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:38:30 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 2:38:30 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:38:30 AM Investigating Map Signatures (0.0140s) 9/30/2020 2:38:30 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:38:30 AM Decontaminating Targeting Systems (0.0090s) 9/30/2020 2:38:30 AM Ejecting Tactical Core (0.0090s) 9/30/2020 2:38:30 AM Calibrating Formations (0.0070s) 9/30/2020 2:38:30 AM Intercepting Galactic Maps (0.0100s) 9/30/2020 2:38:30 AM Discharging Colored Ions (0.0330s) 9/30/2020 2:38:30 AM Replicating Ion Colors (0.1520s) 9/30/2020 2:38:30 AM Faction Diagnostics (0.0630s) 9/30/2020 2:38:30 AM Buffering Hackers (0.0310s) 9/30/2020 2:38:30 AM Inverting Death (0.0100s) 9/30/2020 2:38:30 AM Linear Field Variance (0.0110s) 9/30/2020 2:38:30 AM Charging Marks (0.0080s) 9/30/2020 2:38:30 AM Guarding The Posts (0.1120s) 9/30/2020 2:38:30 AM Range Manifolds (0.0110s) 9/30/2020 2:38:30 AM Purging ROFs (0.0080s) 9/30/2020 2:38:30 AM Manipulating Speeds (0.0100s) 9/30/2020 2:38:30 AM Detecting Projectiles (0.0090s) 9/30/2020 2:38:30 AM Grouping Flow Fields (0.0150s) 9/30/2020 2:38:30 AM Modulating Flow Field Groups (0.0440s) 9/30/2020 2:38:30 AM Designing Fleets (0.0350s) 9/30/2020 2:38:30 AM Thinking Of Technologies (0.0140s) 9/30/2020 2:38:30 AM Categorizing Starboard Sensors (0.0100s) 9/30/2020 2:38:30 AM Injecting Galactic Variables (0.0160s) 9/30/2020 2:38:30 AM Dropping Starfields (0.0230s) 9/30/2020 2:38:31 AM Combing Distant Planets (0.2270s) 9/30/2020 2:38:31 AM Categorizing All Planets (0.0110s) 9/30/2020 2:38:31 AM Organizing Commands (0.0230s) 9/30/2020 2:38:31 AM Calculating Firing Cones (0.0070s) 9/30/2020 2:38:32 AM Disassembling And Reassembling Ship Parts (1.4361s) 9/30/2020 2:38:32 AM Re-Aligning Objectives (0.0230s) 9/30/2020 2:38:32 AM Sterilizing Test Chamber (0.0190s) 9/30/2020 2:38:37 AM Isolating Thorium (4.4563s) 9/30/2020 2:38:37 AM Issuing Orders (0.0400s) 9/30/2020 2:38:37 AM Augmenting Infusers (0.0080s) 9/30/2020 2:38:37 AM Infusing (0.0360s) 9/30/2020 2:38:37 AM Post-Proton Surge (0.0090s) 9/30/2020 2:38:37 AM Stimulate Modulation (0.0670s) 9/30/2020 2:38:37 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:38:37 AM Load Surrogates (0.2340s) 9/30/2020 2:38:38 AM Final Checks (1.4581s) 9/30/2020 2:38:38 AM Load Historical Documents (0.0050s) 9/30/2020 2:38:38 AM 11.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (1.4s) Isolating Thorium (4.5s) Final Checks (1.5s) 9/30/2020 2:38:39 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:38:53 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:38:54 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:38:54 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders (Modified) Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:38:54 AM loading as template 9/30/2020 2:38:54 AM Added the faction AIReserves. 9/30/2020 2:38:54 AM Added the faction AntiAIZombie. 9/30/2020 2:38:54 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:38:54 AM Added the faction AntiPlayerZombie. 9/30/2020 2:38:54 AM Added the faction Mercenary. 9/30/2020 2:38:54 AM Finish load save in 282.5ms 9/30/2020 2:38:54 AM Start Generate Partial Map with Realistic and seed 198741072 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:38:54 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:38:54 AM Generate Partial Map Complete 280ms 9/30/2020 2:40:50 AM Start Generate FULL Map with Realistic and seed 198741072 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:40:52 AM Generate FULL Map Complete 1881ms 9/30/2020 2:40:53 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:53 AM Marauders (Modified) (16) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Hostile to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to AI Sentinels Made friendly to AI Hunter Fleet (4) because they were allied to AI Sentinels Made friendly to AI Praetorian Guard (5) because they were allied to AI Sentinels Made friendly to Antagonized Dyson Sphere (6) because they were allied to AI Sentinels Made friendly to AI Instigators (7) because they were allied to AI Sentinels Made hostile to Macrophage Infestation - Enraged (8) Made hostile to Dark Zenith (9) Made hostile to Nanocaust (10) Made friendly to AI Reserves (11) because they were allied to AI Sentinels Made hostile to Anti-AI Zombie (12) Made hostile to Anti-Everyone Zombie (13) Made friendly to Anti-Player Zombie (14) because they were allied to AI Sentinels Made hostile to Outguard (15) Made friendly to self Made hostile to Devourer Golem (17) Made hostile to Fallen Spire (18) Made hostile to Human Resistance Fighters (19) Made hostile to Scourge (20) Made hostile to Macrophage Infestation - Tamed (21) 9/30/2020 2:40:53 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:40:54 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:54 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:40:55 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:55 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:40:56 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:56 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:40:57 AM spawning 2 defensive structures near structures 9/30/2020 2:40:57 AM Spawning 201,500 strength, 48 units against overall power level 0.025 9/30/2020 2:40:57 AM spawning 2 defensive structures near structures 9/30/2020 2:40:57 AM Spawning 201,500 strength, 43 units against overall power level 0.025 9/30/2020 2:40:57 AM spawning 2 defensive structures near structures 9/30/2020 2:40:57 AM Spawning 201,500 strength, 53 units against overall power level 0.025 9/30/2020 2:40:57 AM spawning 2 defensive structures near structures 9/30/2020 2:40:57 AM Spawning 201,500 strength, 41 units against overall power level 0.025 9/30/2020 2:40:57 AM spawning 2 defensive structures near structures 9/30/2020 2:40:57 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 2:40:57 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:57 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:40:58 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:40:58 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:00 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:00 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:01 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:01 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:01 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:01 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:02 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:02 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:03 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:03 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:04 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:04 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:05 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:05 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:06 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:06 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:07 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:07 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:09 AM Marauders (Modified) (16) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:41:09 AM Marauders (Modified) (16) Stage 2 Allegiance: To Self: Friendly To Players: Hostile Player or Null: null To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:10 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:41:10 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:41:10 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:41:10 AM loading as template 9/30/2020 2:41:10 AM Added the faction AIReserves. 9/30/2020 2:41:10 AM Added the faction AntiAIZombie. 9/30/2020 2:41:10 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:41:10 AM Added the faction AntiPlayerZombie. 9/30/2020 2:41:10 AM Added the faction Mercenary. 9/30/2020 2:41:10 AM Finish load save in 134.2ms 9/30/2020 2:41:10 AM Start Generate Partial Map with Realistic and seed 1165296741 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:41:10 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:41:10 AM Generate Partial Map Complete 184ms 9/30/2020 2:41:18 AM Start Generate FULL Map with Realistic and seed 1165296741 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:41:20 AM Generate FULL Map Complete 1495ms 9/30/2020 2:41:21 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:21 AM Marauders (Modified) (11) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Dark Zenith (9) because they were allied to Arex Made friendly to Nanocaust (10) because they were allied to Arex Made friendly to self Made friendly to AI Reserves (12) because they were allied to Arex Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made friendly to Devourer Golem (17) because they were allied to Arex Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:41:21 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:22 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:22 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:23 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:23 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:24 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:24 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:24 AM spawning 2 defensive structures near structures 9/30/2020 2:41:24 AM Spawning 201,500 strength, 42 units against overall power level 0.025 9/30/2020 2:41:24 AM spawning 2 defensive structures near structures 9/30/2020 2:41:24 AM Spawning 201,500 strength, 42 units against overall power level 0.025 9/30/2020 2:41:24 AM spawning 2 defensive structures near structures 9/30/2020 2:41:24 AM Spawning 201,500 strength, 44 units against overall power level 0.025 9/30/2020 2:41:24 AM spawning 2 defensive structures near structures 9/30/2020 2:41:24 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 2:41:24 AM spawning 2 defensive structures near structures 9/30/2020 2:41:24 AM Spawning 201,500 strength, 43 units against overall power level 0.025 9/30/2020 2:41:25 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:25 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:26 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:26 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:27 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:27 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:28 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:28 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:29 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:29 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:30 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:30 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:31 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:31 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:32 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:32 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:33 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:33 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:34 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:34 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:35 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:35 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:36 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:36 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:37 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:37 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:38 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:38 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:39 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:39 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:40 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:40 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:41 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:41 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:42 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:42 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:43 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:43 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:44 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:44 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:45 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:45 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:46 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:46 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:47 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:47 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:50 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:50 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:56 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:56 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:57 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:57 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:58 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:58 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:41:59 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:41:59 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:00 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:00 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:01 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:01 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:02 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:02 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:03 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:03 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:04 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:04 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:05 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:05 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:06 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:06 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:07 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:07 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:08 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:08 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:09 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:09 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:10 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:10 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:11 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:11 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:12 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:12 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:13 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:13 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:14 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:14 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:15 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:15 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:16 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:16 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:17 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:17 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:18 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:18 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:19 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:19 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:20 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:20 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:21 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:21 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:22 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:22 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:23 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:23 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:24 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:24 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:25 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:25 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:26 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:26 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:27 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:27 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:28 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:28 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:29 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:29 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:30 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:30 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:31 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:31 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:32 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:32 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:33 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:33 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:34 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:42:34 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:42:35 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:42:35 AM loading as template 9/30/2020 2:42:35 AM Added the faction AIReserves. 9/30/2020 2:42:35 AM Added the faction AntiAIZombie. 9/30/2020 2:42:35 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:42:35 AM Added the faction AntiPlayerZombie. 9/30/2020 2:42:35 AM Added the faction Mercenary. 9/30/2020 2:42:35 AM Finish load save in 216.8ms 9/30/2020 2:42:35 AM Start Generate Partial Map with Realistic and seed 1145048405 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:42:35 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:42:35 AM Generate Partial Map Complete 290ms 9/30/2020 2:42:36 AM Start Generate FULL Map with Realistic and seed 1145048405 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:42:38 AM Generate FULL Map Complete 1871ms 9/30/2020 2:42:39 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:39 AM Marauders (Modified) (11) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Dark Zenith (9) because they were allied to Arex Made friendly to Nanocaust (10) because they were allied to Arex Made friendly to self Made friendly to AI Reserves (12) because they were allied to Arex Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made friendly to Devourer Golem (17) because they were allied to Arex Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:42:39 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:40 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:40 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:41 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:41 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:42 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:42 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:42 AM spawning 2 defensive structures near structures 9/30/2020 2:42:42 AM Spawning 201,500 strength, 40 units against overall power level 0.025 9/30/2020 2:42:42 AM spawning 2 defensive structures near structures 9/30/2020 2:42:42 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 2:42:42 AM spawning 2 defensive structures near structures 9/30/2020 2:42:42 AM Spawning 201,500 strength, 38 units against overall power level 0.025 9/30/2020 2:42:42 AM spawning 2 defensive structures near structures 9/30/2020 2:42:42 AM Spawning 201,500 strength, 34 units against overall power level 0.025 9/30/2020 2:42:42 AM spawning 2 defensive structures near structures 9/30/2020 2:42:42 AM Spawning 201,500 strength, 36 units against overall power level 0.025 9/30/2020 2:42:43 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:43 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:44 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:44 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:45 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:45 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:46 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:46 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:47 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:47 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:48 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:48 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:49 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:49 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:50 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:50 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:51 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:51 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:52 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:52 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:53 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:53 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:54 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:54 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:42:55 AM Marauders (Modified) (11) Stage 2 current AI: Arex (1), False 9/30/2020 2:42:55 AM Marauders (Modified) (11) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:43:27 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:43:28 AM Boot up FleetOS (0.4160s) 9/30/2020 2:43:28 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:43:28 AM Check System Logs For Rogue Intelligence (0.1920s) 9/30/2020 2:43:28 AM Game Version: 2.603 9/30/2020 2:43:28 AM Eject Trash Into Hyperspace (0.1160s) 9/30/2020 2:43:28 AM Check For Extra Modules (0.0320s) 9/30/2020 2:43:28 AM Bring Cloaking Systems Online (0.0290s) 9/30/2020 2:43:28 AM Recalculate Speed Of Light (0.0410s) 9/30/2020 2:43:28 AM Optimize Comfort On Command Decks (0.1730s) 9/30/2020 2:43:28 AM Generating Framerates (0.0090s) 9/30/2020 2:43:28 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:43:28 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:43:28 AM Check Nearby Stellar Masses (0.2990s) 9/30/2020 2:43:28 AM Remembering Alamo (0.0320s) 9/30/2020 2:43:28 AM Boot Audio Comms (0.0130s) 9/30/2020 2:43:28 AM Establish Individual Audio Links (0.0290s) 9/30/2020 2:43:29 AM Prepare Explosions and Crackles (0.2280s) 9/30/2020 2:43:29 AM No resolution change was required. 9/30/2020 2:43:29 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:43:29 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:43:29 AM Refresh Optical Lensing (0.0140s) 9/30/2020 2:43:29 AM Revise Fundamental Physical Laws (0.0080s) 9/30/2020 2:43:29 AM Calculate Odds Of Success (0.0690s) 9/30/2020 2:43:29 AM Briefly Panic (0.4000s) 9/30/2020 2:43:30 AM Install Confidence Routines (0.4020s) 9/30/2020 2:43:30 AM Bring Commander Interface Online (0.1250s) 9/30/2020 2:43:30 AM Motivate All Crews (0.0440s) 9/30/2020 2:43:30 AM Locating Available Networks (0.1210s) 9/30/2020 2:43:30 AM Externalizing Patterns (0.0960s) 9/30/2020 2:43:30 AM Hooking Externals (0.0120s) 9/30/2020 2:43:30 AM Handlizing Hooks (0.0110s) 9/30/2020 2:43:30 AM Disengaging Constants (0.0370s) 9/30/2020 2:43:30 AM Late Axionic Computations (0.2450s) 9/30/2020 2:43:30 AM Connecting to Fleet Command (0.0100s) 9/30/2020 2:43:30 AM Thinking Of Advice (0.0100s) 9/30/2020 2:43:30 AM Degaussing Advice (0.0170s) 9/30/2020 2:43:30 AM Reading Alien Diaries (0.0580s) 9/30/2020 2:43:30 AM Naming All Known Planets (0.0240s) 9/30/2020 2:43:30 AM Remembering Speeds (0.0320s) 9/30/2020 2:43:30 AM Prioritizing Targets (0.0250s) 9/30/2020 2:43:30 AM Rebooting Sensor Arrays (0.0290s) 9/30/2020 2:43:30 AM Unloading Prismatic Grid (0.0110s) 9/30/2020 2:43:31 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:43:31 AM Inhibiting Visual Scans (0.0130s) 9/30/2020 2:43:31 AM Synthesizing Vocals (0.0110s) 9/30/2020 2:43:31 AM Investigating Map Signatures (0.0170s) 9/30/2020 2:43:31 AM Ventilating Scenarios (0.0100s) 9/30/2020 2:43:31 AM Decontaminating Targeting Systems (0.0190s) 9/30/2020 2:43:31 AM Ejecting Tactical Core (0.0160s) 9/30/2020 2:43:31 AM Calibrating Formations (0.0150s) 9/30/2020 2:43:31 AM Intercepting Galactic Maps (0.0140s) 9/30/2020 2:43:31 AM Discharging Colored Ions (0.0480s) 9/30/2020 2:43:31 AM Replicating Ion Colors (0.0100s) 9/30/2020 2:43:31 AM Faction Diagnostics (0.0270s) 9/30/2020 2:43:31 AM Buffering Hackers (0.0280s) 9/30/2020 2:43:31 AM Inverting Death (0.0100s) 9/30/2020 2:43:31 AM Linear Field Variance (0.0110s) 9/30/2020 2:43:31 AM Charging Marks (0.0100s) 9/30/2020 2:43:31 AM Guarding The Posts (0.1070s) 9/30/2020 2:43:31 AM Range Manifolds (0.0090s) 9/30/2020 2:43:31 AM Purging ROFs (0.0100s) 9/30/2020 2:43:31 AM Manipulating Speeds (0.1810s) 9/30/2020 2:43:31 AM Detecting Projectiles (0.0080s) 9/30/2020 2:43:31 AM Grouping Flow Fields (0.0110s) 9/30/2020 2:43:31 AM Modulating Flow Field Groups (0.0390s) 9/30/2020 2:43:31 AM Designing Fleets (0.0360s) 9/30/2020 2:43:31 AM Thinking Of Technologies (0.0130s) 9/30/2020 2:43:31 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 2:43:31 AM Injecting Galactic Variables (0.0150s) 9/30/2020 2:43:31 AM Digging Up Starfields (0.0250s) 9/30/2020 2:43:31 AM Scanning Distant Planets (0.2300s) 9/30/2020 2:43:31 AM Categorizing All Planets (0.0120s) 9/30/2020 2:43:31 AM Organizing Commands (0.0210s) 9/30/2020 2:43:31 AM Calculating Firing Cones (0.0080s) 9/30/2020 2:43:33 AM Kicking Ship Parts Down Elevator Shaft (1.3711s) 9/30/2020 2:43:33 AM Re-Aligning Objectives (0.0270s) 9/30/2020 2:43:33 AM Sterilizing Test Chamber (0.0190s) 9/30/2020 2:43:37 AM EXTERMINATE! EXTERMINATE! (4.4643s) 9/30/2020 2:43:37 AM Issuing Orders (0.0370s) 9/30/2020 2:43:37 AM Augmenting Infusers (0.0070s) 9/30/2020 2:43:37 AM Infusing (0.0260s) 9/30/2020 2:43:37 AM Post-Proton Surge (0.0080s) 9/30/2020 2:43:38 AM Stimulate Modulation (0.0590s) 9/30/2020 2:43:38 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:43:38 AM Load Surrogates (0.1860s) 9/30/2020 2:43:39 AM Final Checks (1.3471s) 9/30/2020 2:43:39 AM Load Historical Documents (0.0050s) 9/30/2020 2:43:39 AM 12.0 seconds total load time. Boot up FleetOS (0.4s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Kicking Ship Parts Down Elevator Shaft (1.4s) EXTERMINATE! EXTERMINATE! (4.5s) Final Checks (1.3s) 9/30/2020 2:43:39 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:43:42 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:43:42 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:43:42 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:43:42 AM loading as template 9/30/2020 2:43:42 AM Added the faction AIReserves. 9/30/2020 2:43:42 AM Added the faction AntiAIZombie. 9/30/2020 2:43:42 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:43:42 AM Added the faction AntiPlayerZombie. 9/30/2020 2:43:42 AM Added the faction Mercenary. 9/30/2020 2:43:42 AM Finish load save in 352.9ms 9/30/2020 2:43:42 AM Start Generate Partial Map with Realistic and seed 1126482513 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:43:43 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:43:43 AM Generate Partial Map Complete 320ms 9/30/2020 2:43:58 AM No resolution change was required. 9/30/2020 2:43:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:43:58 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:46:17 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:46:17 AM Boot up FleetOS (0.4340s) 9/30/2020 2:46:17 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:46:17 AM Check System Logs For Rogue Intelligence (0.1930s) 9/30/2020 2:46:17 AM Game Version: 2.603 9/30/2020 2:46:17 AM Eject Trash Into Hyperspace (0.1220s) 9/30/2020 2:46:17 AM Check For Extra Modules (0.0340s) 9/30/2020 2:46:17 AM Bring Cloaking Systems Online (0.0280s) 9/30/2020 2:46:18 AM Recalculate Speed Of Light (0.2080s) 9/30/2020 2:46:18 AM Optimize Comfort On Command Decks (0.0430s) 9/30/2020 2:46:18 AM Generating Framerates (0.0080s) 9/30/2020 2:46:18 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:46:18 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:46:18 AM Check Nearby Stellar Masses (0.0520s) 9/30/2020 2:46:18 AM Remembering Alamo (0.0230s) 9/30/2020 2:46:18 AM Boot Audio Comms (0.1890s) 9/30/2020 2:46:18 AM Establish Individual Audio Links (0.0240s) 9/30/2020 2:46:18 AM Prepare Explosions and Crackles (0.0290s) 9/30/2020 2:46:18 AM No resolution change was required. 9/30/2020 2:46:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:46:18 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:46:18 AM Refresh Optical Lensing (0.0130s) 9/30/2020 2:46:18 AM Revise Fundamental Physical Laws (0.1790s) 9/30/2020 2:46:18 AM Calculate Odds Of Success (0.0580s) 9/30/2020 2:46:19 AM Briefly Panic (0.4030s) 9/30/2020 2:46:19 AM Install Confidence Routines (0.4270s) 9/30/2020 2:46:19 AM Bring Commander Interface Online (0.1480s) 9/30/2020 2:46:19 AM Motivate All Crews (0.0470s) 9/30/2020 2:46:19 AM Locating Available Networks (0.0310s) 9/30/2020 2:46:19 AM Externalizing Patterns (0.0340s) 9/30/2020 2:46:19 AM Hooking Externals (0.0180s) 9/30/2020 2:46:19 AM Handlizing Hooks (0.0260s) 9/30/2020 2:46:19 AM Disengaging Constants (0.0650s) 9/30/2020 2:46:19 AM Late Axionic Computations (0.1000s) 9/30/2020 2:46:19 AM Connecting to Fleet Command (0.0150s) 9/30/2020 2:46:19 AM Thinking Of Advice (0.0110s) 9/30/2020 2:46:20 AM Degaussing Advice (0.0170s) 9/30/2020 2:46:20 AM Reading Alien Diaries (0.0160s) 9/30/2020 2:46:20 AM Naming All Known Planets (0.0080s) 9/30/2020 2:46:20 AM Remembering Speeds (0.0100s) 9/30/2020 2:46:20 AM Prioritizing Targets (0.0100s) 9/30/2020 2:46:20 AM Rebooting Sensor Arrays (0.0090s) 9/30/2020 2:46:20 AM Unloading Prismatic Grid (0.0080s) 9/30/2020 2:46:20 AM Thinking Of Objectives (0.0080s) 9/30/2020 2:46:20 AM Inhibiting Visual Scans (0.0120s) 9/30/2020 2:46:20 AM Synthesizing Vocals (0.0080s) 9/30/2020 2:46:20 AM Investigating Map Signatures (0.0150s) 9/30/2020 2:46:20 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:46:20 AM Decontaminating Targeting Systems (0.0070s) 9/30/2020 2:46:20 AM Ejecting Tactical Core (0.0100s) 9/30/2020 2:46:20 AM Calibrating Formations (0.0070s) 9/30/2020 2:46:20 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:46:20 AM Discharging Colored Ions (0.0240s) 9/30/2020 2:46:20 AM Replicating Ion Colors (0.0070s) 9/30/2020 2:46:20 AM Faction Diagnostics (0.0220s) 9/30/2020 2:46:20 AM Buffering Hackers (0.0230s) 9/30/2020 2:46:20 AM Inverting Death (0.0120s) 9/30/2020 2:46:20 AM Linear Field Variance (0.0090s) 9/30/2020 2:46:20 AM Charging Marks (0.0060s) 9/30/2020 2:46:20 AM Guarding The Posts (0.0120s) 9/30/2020 2:46:20 AM Range Manifolds (0.0940s) 9/30/2020 2:46:20 AM Purging ROFs (0.0080s) 9/30/2020 2:46:20 AM Manipulating Speeds (0.0080s) 9/30/2020 2:46:20 AM Detecting Projectiles (0.0070s) 9/30/2020 2:46:20 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:46:20 AM Modulating Flow Field Groups (0.0370s) 9/30/2020 2:46:20 AM Designing Fleets (0.0420s) 9/30/2020 2:46:20 AM Thinking Of Technologies (0.0170s) 9/30/2020 2:46:20 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 2:46:20 AM Injecting Galactic Variables (0.0120s) 9/30/2020 2:46:20 AM Exploding Starfields (0.0220s) 9/30/2020 2:46:20 AM Fondly Remembering Distant Planets (0.1860s) 9/30/2020 2:46:20 AM Categorizing All Planets (0.0080s) 9/30/2020 2:46:20 AM Organizing Commands (0.0230s) 9/30/2020 2:46:20 AM Calculating Firing Cones (0.0100s) 9/30/2020 2:46:22 AM Holding Ship Parts For Comfort (1.3181s) 9/30/2020 2:46:22 AM Re-Aligning Objectives (0.0290s) 9/30/2020 2:46:22 AM Sterilizing Test Chamber (0.0170s) 9/30/2020 2:46:27 AM Collecting Solar Wind (5.3343s) 9/30/2020 2:46:27 AM Issuing Orders (0.0400s) 9/30/2020 2:46:27 AM Augmenting Infusers (0.0070s) 9/30/2020 2:46:27 AM Infusing (0.0300s) 9/30/2020 2:46:27 AM Post-Proton Surge (0.0080s) 9/30/2020 2:46:27 AM Stimulate Modulation (0.0670s) 9/30/2020 2:46:27 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:46:27 AM Load Surrogates (0.2080s) 9/30/2020 2:46:29 AM Final Checks (1.4211s) 9/30/2020 2:46:29 AM Load Historical Documents (0.0040s) 9/30/2020 2:46:29 AM 12.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Holding Ship Parts For Comfort (1.3s) Collecting Solar Wind (5.3s) Final Checks (1.4s) 9/30/2020 2:46:29 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:46:30 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:46:30 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:46:30 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:46:30 AM loading as template 9/30/2020 2:46:30 AM Added the faction AIReserves. 9/30/2020 2:46:30 AM Added the faction AntiAIZombie. 9/30/2020 2:46:30 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:46:30 AM Added the faction AntiPlayerZombie. 9/30/2020 2:46:30 AM Added the faction Mercenary. 9/30/2020 2:46:30 AM Finish load save in 315.9ms 9/30/2020 2:46:30 AM Start Generate Partial Map with Realistic and seed 799415067 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:46:31 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:46:31 AM Generate Partial Map Complete 245ms 9/30/2020 2:46:36 AM Start Generate FULL Map with Realistic and seed 799415067 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:46:38 AM Generate FULL Map Complete 1539ms 9/30/2020 2:46:39 AM Marauders (Modified) (10) Stage 2 current AI: Arex (1), False 9/30/2020 2:46:39 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made friendly to AI Reserves (11) because they were allied to Arex Made friendly to Anti-AI Zombie (12) because they were allied to Arex Made friendly to Anti-Everyone Zombie (13) because they were allied to Arex Made friendly to Anti-Player Zombie (14) because they were allied to Arex Made friendly to Outguard (15) because they were allied to Arex Made friendly to Devourer Golem (16) because they were allied to Arex Made friendly to Fallen Spire (17) because they were allied to Arex Made friendly to Human Resistance Fighters (18) because they were allied to Arex Made friendly to Scourge (19) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (20) because they were allied to Arex 9/30/2020 2:46:39 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:46:40 AM Marauders (Modified) (10) Stage 2 current AI: Arex (1), False 9/30/2020 2:46:40 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:46:41 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:46:41 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:46:41 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:46:41 AM loading as template 9/30/2020 2:46:41 AM Added the faction AIReserves. 9/30/2020 2:46:41 AM Added the faction AntiAIZombie. 9/30/2020 2:46:41 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:46:41 AM Added the faction AntiPlayerZombie. 9/30/2020 2:46:41 AM Added the faction Mercenary. 9/30/2020 2:46:41 AM Finish load save in 104.7ms 9/30/2020 2:46:41 AM Start Generate Partial Map with Realistic and seed 1168568772 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:46:41 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:46:41 AM Generate Partial Map Complete 200ms 9/30/2020 2:47:31 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:47:31 AM Boot up FleetOS (0.3970s) 9/30/2020 2:47:31 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:47:31 AM Check System Logs For Rogue Intelligence (0.2020s) 9/30/2020 2:47:31 AM Game Version: 2.603 9/30/2020 2:47:31 AM Eject Trash Into Hyperspace (0.1160s) 9/30/2020 2:47:31 AM Check For Extra Modules (0.0310s) 9/30/2020 2:47:31 AM Bring Cloaking Systems Online (0.1990s) 9/30/2020 2:47:31 AM Recalculate Speed Of Light (0.0440s) 9/30/2020 2:47:31 AM Optimize Comfort On Command Decks (0.0430s) 9/30/2020 2:47:31 AM Generating Framerates (0.0100s) 9/30/2020 2:47:32 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:47:32 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:47:32 AM Check Nearby Stellar Masses (0.2130s) 9/30/2020 2:47:32 AM Remembering Alamo (0.0190s) 9/30/2020 2:47:32 AM Boot Audio Comms (0.0100s) 9/30/2020 2:47:32 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:47:32 AM Prepare Explosions and Crackles (0.2050s) 9/30/2020 2:47:32 AM No resolution change was required. 9/30/2020 2:47:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:47:32 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:47:32 AM Refresh Optical Lensing (0.0130s) 9/30/2020 2:47:32 AM Revise Fundamental Physical Laws (0.0100s) 9/30/2020 2:47:32 AM Calculate Odds Of Success (0.0630s) 9/30/2020 2:47:32 AM Briefly Panic (0.3660s) 9/30/2020 2:47:33 AM Install Confidence Routines (0.3170s) 9/30/2020 2:47:33 AM Bring Commander Interface Online (0.1260s) 9/30/2020 2:47:33 AM Motivate All Crews (0.0600s) 9/30/2020 2:47:33 AM Locating Available Networks (0.0310s) 9/30/2020 2:47:33 AM Externalizing Patterns (0.0440s) 9/30/2020 2:47:33 AM Hooking Externals (0.1600s) 9/30/2020 2:47:33 AM Handlizing Hooks (0.0170s) 9/30/2020 2:47:33 AM Disengaging Constants (0.0550s) 9/30/2020 2:47:33 AM Late Axionic Computations (0.1080s) 9/30/2020 2:47:33 AM Connecting to Fleet Command (0.0130s) 9/30/2020 2:47:33 AM Thinking Of Advice (0.0120s) 9/30/2020 2:47:33 AM Degaussing Advice (0.0250s) 9/30/2020 2:47:33 AM Reading Alien Diaries (0.0680s) 9/30/2020 2:47:33 AM Naming All Known Planets (0.1360s) 9/30/2020 2:47:33 AM Remembering Speeds (0.0130s) 9/30/2020 2:47:33 AM Prioritizing Targets (0.0130s) 9/30/2020 2:47:33 AM Rebooting Sensor Arrays (0.0090s) 9/30/2020 2:47:33 AM Unloading Prismatic Grid (0.0070s) 9/30/2020 2:47:33 AM Thinking Of Objectives (0.0090s) 9/30/2020 2:47:33 AM Inhibiting Visual Scans (0.0110s) 9/30/2020 2:47:34 AM Synthesizing Vocals (0.0090s) 9/30/2020 2:47:34 AM Investigating Map Signatures (0.0140s) 9/30/2020 2:47:34 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:47:34 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 2:47:34 AM Ejecting Tactical Core (0.0120s) 9/30/2020 2:47:34 AM Calibrating Formations (0.0080s) 9/30/2020 2:47:34 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:47:34 AM Discharging Colored Ions (0.0250s) 9/30/2020 2:47:34 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:47:34 AM Faction Diagnostics (0.0210s) 9/30/2020 2:47:34 AM Buffering Hackers (0.0260s) 9/30/2020 2:47:34 AM Inverting Death (0.0090s) 9/30/2020 2:47:34 AM Linear Field Variance (0.0110s) 9/30/2020 2:47:34 AM Charging Marks (0.1330s) 9/30/2020 2:47:34 AM Guarding The Posts (0.1300s) 9/30/2020 2:47:34 AM Range Manifolds (0.0330s) 9/30/2020 2:47:34 AM Purging ROFs (0.0110s) 9/30/2020 2:47:34 AM Manipulating Speeds (0.0120s) 9/30/2020 2:47:34 AM Detecting Projectiles (0.0140s) 9/30/2020 2:47:34 AM Grouping Flow Fields (0.0170s) 9/30/2020 2:47:34 AM Modulating Flow Field Groups (0.0520s) 9/30/2020 2:47:34 AM Designing Fleets (0.0330s) 9/30/2020 2:47:34 AM Thinking Of Technologies (0.0130s) 9/30/2020 2:47:34 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 2:47:34 AM Injecting Galactic Variables (0.0160s) 9/30/2020 2:47:34 AM Dropping Starfields (0.0220s) 9/30/2020 2:47:34 AM Fondly Remembering Distant Planets (0.2200s) 9/30/2020 2:47:34 AM Categorizing All Planets (0.0110s) 9/30/2020 2:47:34 AM Organizing Commands (0.0190s) 9/30/2020 2:47:34 AM Calculating Firing Cones (0.0090s) 9/30/2020 2:47:36 AM Finding Old Ship Parts (1.3911s) 9/30/2020 2:47:36 AM Re-Aligning Objectives (0.0210s) 9/30/2020 2:47:36 AM Sterilizing Test Chamber (0.0130s) 9/30/2020 2:47:41 AM Harmonizing Prisms (4.8673s) 9/30/2020 2:47:41 AM Issuing Orders (0.0380s) 9/30/2020 2:47:41 AM Augmenting Infusers (0.0100s) 9/30/2020 2:47:41 AM Infusing (0.0320s) 9/30/2020 2:47:41 AM Post-Proton Surge (0.0100s) 9/30/2020 2:47:41 AM Stimulate Modulation (0.0730s) 9/30/2020 2:47:41 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:47:41 AM Load Surrogates (0.2480s) 9/30/2020 2:47:43 AM Final Checks (1.4281s) 9/30/2020 2:47:43 AM Load Historical Documents (0.0070s) 9/30/2020 2:47:43 AM 12.3 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Finding Old Ship Parts (1.4s) Harmonizing Prisms (4.9s) Final Checks (1.4s) 9/30/2020 2:47:43 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:47:45 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:47:45 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:47:45 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:47:45 AM loading as template 9/30/2020 2:47:45 AM Added the faction AIReserves. 9/30/2020 2:47:45 AM Added the faction AntiAIZombie. 9/30/2020 2:47:45 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:47:45 AM Added the faction AntiPlayerZombie. 9/30/2020 2:47:45 AM Added the faction Mercenary. 9/30/2020 2:47:45 AM Finish load save in 278.4ms 9/30/2020 2:47:45 AM Start Generate Partial Map with Realistic and seed 158691114 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:47:45 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:47:45 AM Generate Partial Map Complete 277ms 9/30/2020 2:47:47 AM Start Generate FULL Map with Realistic and seed 158691114 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:47:49 AM Generate FULL Map Complete 1586ms 9/30/2020 2:47:50 AM Marauders (Modified) (10) Stage 2 current AI: Arex (1), False 9/30/2020 2:47:50 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Hostile to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made friendly to AI Reserves (11) because they were allied to Arex Made friendly to Anti-AI Zombie (12) because they were allied to Arex Made friendly to Anti-Everyone Zombie (13) because they were allied to Arex Made friendly to Anti-Player Zombie (14) because they were allied to Arex Made friendly to Outguard (15) because they were allied to Arex Made friendly to Devourer Golem (16) because they were allied to Arex Made friendly to Fallen Spire (17) because they were allied to Arex Made friendly to Human Resistance Fighters (18) because they were allied to Arex Made friendly to Scourge (19) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (20) because they were allied to Arex 9/30/2020 2:47:50 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:47:51 AM Marauders (Modified) (10) Stage 2 current AI: Arex (1), False 9/30/2020 2:47:51 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Hostile AI or Null: null To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:06 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:48:06 AM Boot up FleetOS (0.4940s) 9/30/2020 2:48:07 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:48:07 AM Check System Logs For Rogue Intelligence (0.1890s) 9/30/2020 2:48:07 AM Game Version: 2.603 9/30/2020 2:48:07 AM Eject Trash Into Hyperspace (0.0950s) 9/30/2020 2:48:07 AM Check For Extra Modules (0.0290s) 9/30/2020 2:48:07 AM Bring Cloaking Systems Online (0.3200s) 9/30/2020 2:48:07 AM Recalculate Speed Of Light (0.0340s) 9/30/2020 2:48:07 AM Optimize Comfort On Command Decks (0.0400s) 9/30/2020 2:48:07 AM Generating Framerates (0.0070s) 9/30/2020 2:48:07 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:48:07 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:48:07 AM Check Nearby Stellar Masses (0.1130s) 9/30/2020 2:48:07 AM Remembering Alamo (0.0800s) 9/30/2020 2:48:07 AM Boot Audio Comms (0.0110s) 9/30/2020 2:48:07 AM Establish Individual Audio Links (0.0260s) 9/30/2020 2:48:08 AM Prepare Explosions and Crackles (0.1980s) 9/30/2020 2:48:08 AM No resolution change was required. 9/30/2020 2:48:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:48:08 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:48:08 AM Refresh Optical Lensing (0.0110s) 9/30/2020 2:48:08 AM Revise Fundamental Physical Laws (0.0110s) 9/30/2020 2:48:08 AM Calculate Odds Of Success (0.0580s) 9/30/2020 2:48:08 AM Briefly Panic (0.3330s) 9/30/2020 2:48:08 AM Install Confidence Routines (0.3470s) 9/30/2020 2:48:09 AM Bring Commander Interface Online (0.3410s) 9/30/2020 2:48:09 AM Motivate All Crews (0.0480s) 9/30/2020 2:48:09 AM Locating Available Networks (0.0270s) 9/30/2020 2:48:09 AM Externalizing Patterns (0.0350s) 9/30/2020 2:48:09 AM Hooking Externals (0.0130s) 9/30/2020 2:48:09 AM Handlizing Hooks (0.0130s) 9/30/2020 2:48:09 AM Disengaging Constants (0.2030s) 9/30/2020 2:48:09 AM Late Axionic Computations (0.0890s) 9/30/2020 2:48:09 AM Connecting to Fleet Command (0.0120s) 9/30/2020 2:48:09 AM Thinking Of Advice (0.0170s) 9/30/2020 2:48:09 AM Degaussing Advice (0.0170s) 9/30/2020 2:48:09 AM Reading Alien Diaries (0.0160s) 9/30/2020 2:48:09 AM Naming All Known Planets (0.0130s) 9/30/2020 2:48:09 AM Remembering Speeds (0.0110s) 9/30/2020 2:48:09 AM Prioritizing Targets (0.0120s) 9/30/2020 2:48:09 AM Rebooting Sensor Arrays (0.0100s) 9/30/2020 2:48:09 AM Unloading Prismatic Grid (0.0200s) 9/30/2020 2:48:09 AM Thinking Of Objectives (0.0170s) 9/30/2020 2:48:09 AM Inhibiting Visual Scans (0.0140s) 9/30/2020 2:48:09 AM Synthesizing Vocals (0.0150s) 9/30/2020 2:48:09 AM Investigating Map Signatures (0.0160s) 9/30/2020 2:48:09 AM Ventilating Scenarios (0.0140s) 9/30/2020 2:48:09 AM Decontaminating Targeting Systems (0.0120s) 9/30/2020 2:48:09 AM Ejecting Tactical Core (0.0100s) 9/30/2020 2:48:09 AM Calibrating Formations (0.0090s) 9/30/2020 2:48:09 AM Intercepting Galactic Maps (0.0090s) 9/30/2020 2:48:09 AM Discharging Colored Ions (0.0270s) 9/30/2020 2:48:09 AM Replicating Ion Colors (0.0080s) 9/30/2020 2:48:09 AM Faction Diagnostics (0.0210s) 9/30/2020 2:48:09 AM Buffering Hackers (0.0620s) 9/30/2020 2:48:10 AM Inverting Death (0.0250s) 9/30/2020 2:48:10 AM Linear Field Variance (0.0140s) 9/30/2020 2:48:10 AM Charging Marks (0.0090s) 9/30/2020 2:48:10 AM Guarding The Posts (0.1180s) 9/30/2020 2:48:10 AM Range Manifolds (0.0110s) 9/30/2020 2:48:10 AM Purging ROFs (0.0080s) 9/30/2020 2:48:10 AM Manipulating Speeds (0.0090s) 9/30/2020 2:48:10 AM Detecting Projectiles (0.0080s) 9/30/2020 2:48:10 AM Grouping Flow Fields (0.0100s) 9/30/2020 2:48:10 AM Modulating Flow Field Groups (0.0390s) 9/30/2020 2:48:10 AM Designing Fleets (0.0430s) 9/30/2020 2:48:10 AM Thinking Of Technologies (0.0180s) 9/30/2020 2:48:10 AM Categorizing Starboard Sensors (0.0080s) 9/30/2020 2:48:10 AM Injecting Galactic Variables (0.0130s) 9/30/2020 2:48:10 AM Eating Starfields (0.0200s) 9/30/2020 2:48:10 AM Detecting Distant Planets (0.2330s) 9/30/2020 2:48:10 AM Categorizing All Planets (0.0150s) 9/30/2020 2:48:10 AM Organizing Commands (0.0250s) 9/30/2020 2:48:10 AM Calculating Firing Cones (0.0120s) 9/30/2020 2:48:12 AM Breaking In New Ship Parts (1.4731s) 9/30/2020 2:48:12 AM Re-Aligning Objectives (0.0260s) 9/30/2020 2:48:12 AM Sterilizing Test Chamber (0.0190s) 9/30/2020 2:48:16 AM Jettisoning VIPs (4.7403s) 9/30/2020 2:48:16 AM Issuing Orders (0.0370s) 9/30/2020 2:48:16 AM Augmenting Infusers (0.0090s) 9/30/2020 2:48:16 AM Infusing (0.0290s) 9/30/2020 2:48:16 AM Post-Proton Surge (0.0100s) 9/30/2020 2:48:17 AM Stimulate Modulation (0.0720s) 9/30/2020 2:48:17 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:48:17 AM Load Surrogates (0.2230s) 9/30/2020 2:48:18 AM Final Checks (1.7031s) 9/30/2020 2:48:18 AM Load Historical Documents (0.0060s) 9/30/2020 2:48:18 AM 12.5 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Breaking In New Ship Parts (1.5s) Jettisoning VIPs (4.7s) Final Checks (1.7s) 9/30/2020 2:48:19 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:48:21 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:48:21 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:48:21 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:48:21 AM loading as template 9/30/2020 2:48:21 AM Added the faction AIReserves. 9/30/2020 2:48:21 AM Added the faction AntiAIZombie. 9/30/2020 2:48:21 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:48:21 AM Added the faction AntiPlayerZombie. 9/30/2020 2:48:21 AM Added the faction Mercenary. 9/30/2020 2:48:21 AM Finish load save in 315.9ms 9/30/2020 2:48:21 AM Start Generate Partial Map with Realistic and seed 651316301 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:48:21 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:48:21 AM Generate Partial Map Complete 264ms 9/30/2020 2:48:31 AM Start Generate FULL Map with Realistic and seed 651316301 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:48:33 AM Generate FULL Map Complete 1613ms 9/30/2020 2:48:34 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:34 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made friendly to AI Reserves (11) because they were allied to Arex Made friendly to Anti-AI Zombie (12) because they were allied to Arex Made friendly to Anti-Everyone Zombie (13) because they were allied to Arex Made friendly to Anti-Player Zombie (14) because they were allied to Arex Made friendly to Outguard (15) because they were allied to Arex Made friendly to Dark Zenith (16) because they were allied to Arex Made friendly to Devourer Golem (17) because they were allied to Arex Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:48:34 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:35 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:35 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:36 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:36 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:37 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:37 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:38 AM spawning 2 defensive structures near structures 9/30/2020 2:48:38 AM Spawning 201,500 strength, 48 units against overall power level 0.025 9/30/2020 2:48:38 AM spawning 2 defensive structures near structures 9/30/2020 2:48:38 AM Spawning 201,500 strength, 43 units against overall power level 0.025 9/30/2020 2:48:38 AM spawning 2 defensive structures near structures 9/30/2020 2:48:38 AM Spawning 201,500 strength, 53 units against overall power level 0.025 9/30/2020 2:48:38 AM spawning 2 defensive structures near structures 9/30/2020 2:48:38 AM Spawning 201,500 strength, 41 units against overall power level 0.025 9/30/2020 2:48:38 AM spawning 2 defensive structures near structures 9/30/2020 2:48:38 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 2:48:38 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:38 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:39 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:39 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:41 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:41 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:42 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:42 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:43 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:43 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:44 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:44 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:45 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:45 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:46 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:46 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:47 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:47 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:48 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:48 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:49 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:49 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:50 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:50 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:51 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:51 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:52 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:52 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:53 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:53 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:54 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:54 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:55 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:55 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:56 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:56 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:57 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:57 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:58 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:58 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:48:59 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:48:59 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:00 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:00 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:01 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:01 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:02 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:02 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:03 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:03 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:04 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:04 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:05 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:05 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:06 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:06 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:07 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:07 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:08 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:08 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:09 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:09 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:10 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:10 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:11 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:11 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:12 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:12 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:13 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:13 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:14 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:14 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:15 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:15 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:49:16 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:49:16 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:50:29 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:50:29 AM Boot up FleetOS (0.5910s) 9/30/2020 2:50:29 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:50:29 AM Check System Logs For Rogue Intelligence (0.1970s) 9/30/2020 2:50:29 AM Game Version: 2.603 9/30/2020 2:50:29 AM Eject Trash Into Hyperspace (0.1120s) 9/30/2020 2:50:29 AM Check For Extra Modules (0.0360s) 9/30/2020 2:50:29 AM Bring Cloaking Systems Online (0.0330s) 9/30/2020 2:50:29 AM Recalculate Speed Of Light (0.0520s) 9/30/2020 2:50:29 AM Optimize Comfort On Command Decks (0.1760s) 9/30/2020 2:50:29 AM Generating Framerates (0.0240s) 9/30/2020 2:50:30 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:50:30 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:50:30 AM Check Nearby Stellar Masses (0.2100s) 9/30/2020 2:50:30 AM Remembering Alamo (0.0180s) 9/30/2020 2:50:30 AM Boot Audio Comms (0.0160s) 9/30/2020 2:50:30 AM Establish Individual Audio Links (0.0280s) 9/30/2020 2:50:30 AM Prepare Explosions and Crackles (0.2080s) 9/30/2020 2:50:30 AM No resolution change was required. 9/30/2020 2:50:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:50:30 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:50:30 AM Refresh Optical Lensing (0.0160s) 9/30/2020 2:50:30 AM Revise Fundamental Physical Laws (0.0090s) 9/30/2020 2:50:30 AM Calculate Odds Of Success (0.0560s) 9/30/2020 2:50:30 AM Briefly Panic (0.3810s) 9/30/2020 2:50:31 AM Install Confidence Routines (0.3440s) 9/30/2020 2:50:31 AM Bring Commander Interface Online (0.1420s) 9/30/2020 2:50:31 AM Motivate All Crews (0.0520s) 9/30/2020 2:50:31 AM Locating Available Networks (0.0260s) 9/30/2020 2:50:31 AM Externalizing Patterns (0.0330s) 9/30/2020 2:50:31 AM Hooking Externals (0.0150s) 9/30/2020 2:50:31 AM Handlizing Hooks (0.0100s) 9/30/2020 2:50:31 AM Disengaging Constants (0.0430s) 9/30/2020 2:50:31 AM Late Axionic Computations (0.2300s) 9/30/2020 2:50:31 AM Connecting to Fleet Command (0.0150s) 9/30/2020 2:50:31 AM Thinking Of Advice (0.0080s) 9/30/2020 2:50:31 AM Degaussing Advice (0.0160s) 9/30/2020 2:50:31 AM Reading Alien Diaries (0.0200s) 9/30/2020 2:50:31 AM Naming All Known Planets (0.0090s) 9/30/2020 2:50:31 AM Remembering Speeds (0.0100s) 9/30/2020 2:50:31 AM Prioritizing Targets (0.1810s) 9/30/2020 2:50:31 AM Rebooting Sensor Arrays (0.0080s) 9/30/2020 2:50:32 AM Unloading Prismatic Grid (0.0100s) 9/30/2020 2:50:32 AM Thinking Of Objectives (0.0110s) 9/30/2020 2:50:32 AM Inhibiting Visual Scans (0.0180s) 9/30/2020 2:50:32 AM Synthesizing Vocals (0.0110s) 9/30/2020 2:50:32 AM Investigating Map Signatures (0.0170s) 9/30/2020 2:50:32 AM Ventilating Scenarios (0.0120s) 9/30/2020 2:50:32 AM Decontaminating Targeting Systems (0.0080s) 9/30/2020 2:50:32 AM Ejecting Tactical Core (0.0130s) 9/30/2020 2:50:32 AM Calibrating Formations (0.0130s) 9/30/2020 2:50:32 AM Intercepting Galactic Maps (0.0220s) 9/30/2020 2:50:32 AM Discharging Colored Ions (0.0270s) 9/30/2020 2:50:32 AM Replicating Ion Colors (0.0120s) 9/30/2020 2:50:32 AM Faction Diagnostics (0.0340s) 9/30/2020 2:50:32 AM Buffering Hackers (0.0300s) 9/30/2020 2:50:32 AM Inverting Death (0.0110s) 9/30/2020 2:50:32 AM Linear Field Variance (0.0170s) 9/30/2020 2:50:32 AM Charging Marks (0.0110s) 9/30/2020 2:50:32 AM Guarding The Posts (0.1050s) 9/30/2020 2:50:32 AM Range Manifolds (0.0090s) 9/30/2020 2:50:32 AM Purging ROFs (0.0120s) 9/30/2020 2:50:32 AM Manipulating Speeds (0.0110s) 9/30/2020 2:50:32 AM Detecting Projectiles (0.0070s) 9/30/2020 2:50:32 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:50:32 AM Modulating Flow Field Groups (0.0380s) 9/30/2020 2:50:32 AM Designing Fleets (0.0350s) 9/30/2020 2:50:32 AM Thinking Of Technologies (0.0110s) 9/30/2020 2:50:32 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 2:50:32 AM Injecting Galactic Variables (0.0140s) 9/30/2020 2:50:32 AM Stabbing Starfields (0.0220s) 9/30/2020 2:50:32 AM Destroying Distant Planets (0.2370s) 9/30/2020 2:50:32 AM Categorizing All Planets (0.0100s) 9/30/2020 2:50:32 AM Organizing Commands (0.0270s) 9/30/2020 2:50:32 AM Calculating Firing Cones (0.0070s) 9/30/2020 2:50:34 AM Scrapping Extra Ship Parts (1.4401s) 9/30/2020 2:50:34 AM Re-Aligning Objectives (0.0260s) 9/30/2020 2:50:34 AM Sterilizing Test Chamber (0.0220s) 9/30/2020 2:50:38 AM Unscrewing Unessential Parts (4.6653s) 9/30/2020 2:50:39 AM Issuing Orders (0.0350s) 9/30/2020 2:50:39 AM Augmenting Infusers (0.0090s) 9/30/2020 2:50:39 AM Infusing (0.0310s) 9/30/2020 2:50:39 AM Post-Proton Surge (0.0090s) 9/30/2020 2:50:39 AM Stimulate Modulation (0.0660s) 9/30/2020 2:50:39 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:50:39 AM Load Surrogates (0.2240s) 9/30/2020 2:50:40 AM Final Checks (1.4211s) 9/30/2020 2:50:40 AM Load Historical Documents (0.0050s) 9/30/2020 2:50:40 AM 12.1 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Scrapping Extra Ship Parts (1.4s) Unscrewing Unessential Parts (4.7s) Final Checks (1.4s) 9/30/2020 2:50:41 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:50:42 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:50:42 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:50:42 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:50:42 AM loading as template 9/30/2020 2:50:42 AM Added the faction AIReserves. 9/30/2020 2:50:42 AM Added the faction AntiAIZombie. 9/30/2020 2:50:42 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:50:42 AM Added the faction AntiPlayerZombie. 9/30/2020 2:50:42 AM Added the faction Mercenary. 9/30/2020 2:50:42 AM Finish load save in 336.0ms 9/30/2020 2:50:42 AM Start Generate Partial Map with Realistic and seed 1877310549 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:50:42 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:50:42 AM Generate Partial Map Complete 251ms 9/30/2020 2:50:43 AM Start Generate FULL Map with Realistic and seed 1877310549 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:50:45 AM Generate FULL Map Complete 1865ms 9/30/2020 2:50:46 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:50:46 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made friendly to Dark Zenith (11) because they were allied to Arex Made friendly to AI Reserves (12) because they were allied to Arex Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made friendly to Devourer Golem (17) because they were allied to Arex Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:50:46 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:00 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/30/2020 2:53:00 AM Boot up FleetOS (0.4280s) 9/30/2020 2:53:00 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/30/2020 2:53:00 AM Check System Logs For Rogue Intelligence (0.2050s) 9/30/2020 2:53:00 AM Game Version: 2.603 9/30/2020 2:53:00 AM Eject Trash Into Hyperspace (0.0980s) 9/30/2020 2:53:00 AM Check For Extra Modules (0.0310s) 9/30/2020 2:53:00 AM Bring Cloaking Systems Online (0.0240s) 9/30/2020 2:53:01 AM Recalculate Speed Of Light (0.1930s) 9/30/2020 2:53:01 AM Optimize Comfort On Command Decks (0.0430s) 9/30/2020 2:53:01 AM Generating Framerates (0.0090s) 9/30/2020 2:53:01 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/30/2020 2:53:01 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 9/30/2020 2:53:01 AM Check Nearby Stellar Masses (0.0920s) 9/30/2020 2:53:01 AM Remembering Alamo (0.1040s) 9/30/2020 2:53:01 AM Boot Audio Comms (0.0190s) 9/30/2020 2:53:01 AM Establish Individual Audio Links (0.0280s) 9/30/2020 2:53:01 AM Prepare Explosions and Crackles (0.0330s) 9/30/2020 2:53:01 AM No resolution change was required. 9/30/2020 2:53:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2020 2:53:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/30/2020 2:53:01 AM Refresh Optical Lensing (0.0150s) 9/30/2020 2:53:01 AM Revise Fundamental Physical Laws (0.1820s) 9/30/2020 2:53:01 AM Calculate Odds Of Success (0.0640s) 9/30/2020 2:53:02 AM Briefly Panic (0.3790s) 9/30/2020 2:53:02 AM Install Confidence Routines (0.3310s) 9/30/2020 2:53:02 AM Bring Commander Interface Online (0.1450s) 9/30/2020 2:53:02 AM Motivate All Crews (0.0490s) 9/30/2020 2:53:02 AM Locating Available Networks (0.0310s) 9/30/2020 2:53:02 AM Externalizing Patterns (0.0290s) 9/30/2020 2:53:02 AM Hooking Externals (0.0140s) 9/30/2020 2:53:02 AM Handlizing Hooks (0.0140s) 9/30/2020 2:53:02 AM Disengaging Constants (0.0570s) 9/30/2020 2:53:02 AM Late Axionic Computations (0.1030s) 9/30/2020 2:53:02 AM Connecting to Fleet Command (0.0100s) 9/30/2020 2:53:03 AM Thinking Of Advice (0.1710s) 9/30/2020 2:53:03 AM Degaussing Advice (0.0150s) 9/30/2020 2:53:03 AM Reading Alien Diaries (0.0160s) 9/30/2020 2:53:03 AM Naming All Known Planets (0.0070s) 9/30/2020 2:53:03 AM Remembering Speeds (0.0090s) 9/30/2020 2:53:03 AM Prioritizing Targets (0.0070s) 9/30/2020 2:53:03 AM Rebooting Sensor Arrays (0.0100s) 9/30/2020 2:53:03 AM Unloading Prismatic Grid (0.0140s) 9/30/2020 2:53:03 AM Thinking Of Objectives (0.0140s) 9/30/2020 2:53:03 AM Inhibiting Visual Scans (0.0200s) 9/30/2020 2:53:03 AM Synthesizing Vocals (0.0140s) 9/30/2020 2:53:03 AM Investigating Map Signatures (0.0190s) 9/30/2020 2:53:03 AM Ventilating Scenarios (0.0080s) 9/30/2020 2:53:03 AM Decontaminating Targeting Systems (0.0140s) 9/30/2020 2:53:03 AM Ejecting Tactical Core (0.0150s) 9/30/2020 2:53:03 AM Calibrating Formations (0.0120s) 9/30/2020 2:53:03 AM Intercepting Galactic Maps (0.0180s) 9/30/2020 2:53:03 AM Discharging Colored Ions (0.0280s) 9/30/2020 2:53:03 AM Replicating Ion Colors (0.0090s) 9/30/2020 2:53:03 AM Faction Diagnostics (0.0200s) 9/30/2020 2:53:03 AM Buffering Hackers (0.0260s) 9/30/2020 2:53:03 AM Inverting Death (0.0090s) 9/30/2020 2:53:03 AM Linear Field Variance (0.0100s) 9/30/2020 2:53:03 AM Charging Marks (0.0080s) 9/30/2020 2:53:03 AM Guarding The Posts (0.1080s) 9/30/2020 2:53:03 AM Range Manifolds (0.0090s) 9/30/2020 2:53:03 AM Purging ROFs (0.0110s) 9/30/2020 2:53:03 AM Manipulating Speeds (0.0090s) 9/30/2020 2:53:03 AM Detecting Projectiles (0.0080s) 9/30/2020 2:53:03 AM Grouping Flow Fields (0.0120s) 9/30/2020 2:53:03 AM Modulating Flow Field Groups (0.0430s) 9/30/2020 2:53:03 AM Designing Fleets (0.0450s) 9/30/2020 2:53:03 AM Thinking Of Technologies (0.0180s) 9/30/2020 2:53:03 AM Categorizing Starboard Sensors (0.0090s) 9/30/2020 2:53:03 AM Injecting Galactic Variables (0.0130s) 9/30/2020 2:53:03 AM Stabbing Starfields (0.0210s) 9/30/2020 2:53:03 AM Milking Distant Planets (0.2370s) 9/30/2020 2:53:03 AM Categorizing All Planets (0.0090s) 9/30/2020 2:53:03 AM Organizing Commands (0.0200s) 9/30/2020 2:53:03 AM Calculating Firing Cones (0.0070s) 9/30/2020 2:53:05 AM Ruining Perfectly Good Ship Parts (1.3801s) 9/30/2020 2:53:05 AM Re-Aligning Objectives (0.0210s) 9/30/2020 2:53:05 AM Sterilizing Test Chamber (0.0170s) 9/30/2020 2:53:10 AM Inhibiting Isotope Emitters (4.7983s) 9/30/2020 2:53:10 AM Issuing Orders (0.0390s) 9/30/2020 2:53:10 AM Augmenting Infusers (0.0100s) 9/30/2020 2:53:10 AM Infusing (0.0340s) 9/30/2020 2:53:10 AM Post-Proton Surge (0.0100s) 9/30/2020 2:53:10 AM Stimulate Modulation (0.0750s) 9/30/2020 2:53:10 AM ArcenAssetBundleCache.InstantiatedObjects: 985 9/30/2020 2:53:10 AM Load Surrogates (0.2390s) 9/30/2020 2:53:12 AM Final Checks (1.5511s) 9/30/2020 2:53:12 AM Load Historical Documents (0.0040s) 9/30/2020 2:53:12 AM 12.0 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Ruining Perfectly Good Ship Parts (1.4s) Inhibiting Isotope Emitters (4.8s) Final Checks (1.6s) 9/30/2020 2:53:12 AM Hello Steam user 'Sir Limbo' 9/30/2020 2:53:13 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/30/2020 2:53:13 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:53:13 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/30/2020 2:53:13 AM loading as template 9/30/2020 2:53:13 AM Added the faction AIReserves. 9/30/2020 2:53:13 AM Added the faction AntiAIZombie. 9/30/2020 2:53:13 AM Added the faction AntiEveryoneZombie. 9/30/2020 2:53:13 AM Added the faction AntiPlayerZombie. 9/30/2020 2:53:13 AM Added the faction Mercenary. 9/30/2020 2:53:13 AM Finish load save in 320.8ms 9/30/2020 2:53:13 AM Start Generate Partial Map with Realistic and seed 1909191341 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/30/2020 2:53:13 AM PlayerAccount Arex has now been put in control of faction 1. 9/30/2020 2:53:13 AM Generate Partial Map Complete 244ms 9/30/2020 2:53:14 AM Start Generate FULL Map with Realistic and seed 1909191341 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/30/2020 2:53:16 AM Generate FULL Map Complete 2047ms 9/30/2020 2:53:18 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:18 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made friendly to Macrophage Infestation - Enraged (8) because they were allied to Arex Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made friendly to Dark Zenith (11) because they were allied to Arex Made friendly to AI Reserves (12) because they were allied to Arex Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made friendly to Devourer Golem (17) because they were allied to Arex Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:53:18 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:19 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:19 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:20 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:20 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:21 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:21 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:21 AM spawning 2 defensive structures near structures 9/30/2020 2:53:21 AM Spawning 201,500 strength, 48 units against overall power level 0.025 9/30/2020 2:53:21 AM spawning 2 defensive structures near structures 9/30/2020 2:53:21 AM Spawning 201,500 strength, 43 units against overall power level 0.025 9/30/2020 2:53:21 AM spawning 2 defensive structures near structures 9/30/2020 2:53:21 AM Spawning 201,500 strength, 53 units against overall power level 0.025 9/30/2020 2:53:21 AM spawning 2 defensive structures near structures 9/30/2020 2:53:21 AM Spawning 201,500 strength, 41 units against overall power level 0.025 9/30/2020 2:53:21 AM spawning 2 defensive structures near structures 9/30/2020 2:53:21 AM Spawning 201,500 strength, 51 units against overall power level 0.025 9/30/2020 2:53:22 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:22 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:23 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:23 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:24 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:24 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:25 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:25 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:26 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:26 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:27 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:27 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made hostile to Macrophage Infestation - Enraged (8) Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made hostile to Dark Zenith (11) Made friendly to AI Reserves (12) because they were allied to AI Sentinels Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made hostile to Devourer Golem (17) Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:53:27 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:28 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:28 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:29 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:29 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:30 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:30 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:31 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:31 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:32 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:32 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:33 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:33 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:34 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:34 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:35 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:35 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:36 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:36 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:37 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:37 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made hostile to Macrophage Infestation - Enraged (8) Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made hostile to Dark Zenith (11) Made friendly to AI Reserves (12) because they were allied to AI Sentinels Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made hostile to Devourer Golem (17) Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:53:37 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:38 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:38 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:39 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:39 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:40 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:40 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:41 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:41 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:42 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:42 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:43 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:43 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:44 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:44 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:45 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:45 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:46 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:46 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:47 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:47 AM Marauders (Modified) (10) Stage 2 Allegiance Setting: Normal Mode Made neutral to Neutral Objects Natural Objects (0) Made Friendly to Player Arex (1) Made Friendly to AI AI Sentinels (2) Made friendly to AI Warden Fleet (3) because they were allied to Arex Made friendly to AI Hunter Fleet (4) because they were allied to Arex Made friendly to AI Praetorian Guard (5) because they were allied to Arex Made friendly to Antagonized Dyson Sphere (6) because they were allied to Arex Made friendly to AI Instigators (7) because they were allied to Arex Made hostile to Macrophage Infestation - Enraged (8) Made friendly to Nanocaust (9) because they were allied to Arex Made friendly to self Made hostile to Dark Zenith (11) Made friendly to AI Reserves (12) because they were allied to AI Sentinels Made friendly to Anti-AI Zombie (13) because they were allied to Arex Made friendly to Anti-Everyone Zombie (14) because they were allied to Arex Made friendly to Anti-Player Zombie (15) because they were allied to Arex Made friendly to Outguard (16) because they were allied to Arex Made hostile to Devourer Golem (17) Made friendly to Fallen Spire (18) because they were allied to Arex Made friendly to Human Resistance Fighters (19) because they were allied to Arex Made friendly to Scourge (20) because they were allied to Arex Made friendly to Macrophage Infestation - Tamed (21) because they were allied to Arex 9/30/2020 2:53:47 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:48 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:48 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:49 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:49 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:50 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:50 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:51 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:51 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:52 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:52 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:53 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:53 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:54 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:54 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null 9/30/2020 2:53:55 AM UpdateSquadLinesAndSuch error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny (System.Single deltaTime) [0x0041c] in <01b7044798324e2ab501bc751a0c6174>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch (System.Single deltaTime) [0x00080] in <01b7044798324e2ab501bc751a0c6174>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x0010f] in <01b7044798324e2ab501bc751a0c6174>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8b4c240dcabb4b51abde73267f2a9c78>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <01b7044798324e2ab501bc751a0c6174>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <01b7044798324e2ab501bc751a0c6174>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <01b7044798324e2ab501bc751a0c6174>:0 at ArcenMainGameVisuals.Update () [0x00000] in :0 9/30/2020 2:53:55 AM Marauders (Modified) (10) Stage 2 current AI: AI Sentinels (2), False 9/30/2020 2:53:55 AM Marauders (Modified) (10) Stage 2 Allegiance: To Self: Friendly To Players: Friendly Player or Null: Player index 1 To AIs: Friendly AI or Null: AI index 2 To Traders: Friendly Team I am In or Null: null