10/2/2020 10:10:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2058600
Hypothetical Budget: 2061450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54050000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54050000
New total Budget: 2061450
10/2/2020 10:10:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2061450
Hypothetical Budget: 2064300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54058333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54058333
New total Budget: 2064300
10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2064300
Hypothetical Budget: 2067150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54066666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54066666
New total Budget: 2067150
10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2067150
Hypothetical Budget: 2070000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54075000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54075000
New total Budget: 2070000
10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2070000
Hypothetical Budget: 2072850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54083333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54083333
New total Budget: 2072850
10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2072850
Hypothetical Budget: 2075700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54091666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54091666
New total Budget: 2075700
10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2075700
Hypothetical Budget: 2078550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54100000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54100000
New total Budget: 2078550
10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2078550
Hypothetical Budget: 2081400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54108333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54108333
New total Budget: 2081400
10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2081400
Hypothetical Budget: 2084250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54116666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54116666
New total Budget: 2084250
10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2084250
Hypothetical Budget: 2087100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54125000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54125000
New total Budget: 2087100
10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2087100
Hypothetical Budget: 2089950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54133333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54133333
New total Budget: 2089950
10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2089950
Hypothetical Budget: 2092800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54141666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54141666
New total Budget: 2092800
10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2092800
Hypothetical Budget: 2095650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54150000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54150000
New total Budget: 2095650
10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2095650
Hypothetical Budget: 2098500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54158333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54158333
New total Budget: 2098500
10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2098500
Hypothetical Budget: 2101350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54166666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54166666
New total Budget: 2101350
10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2101350
Hypothetical Budget: 2104200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54175000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54175000
New total Budget: 2104200
10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2104200
Hypothetical Budget: 2107050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54183333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54183333
New total Budget: 2107050
10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2107050
Hypothetical Budget: 2109900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54191666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54191666
New total Budget: 2109900
10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2109900
Hypothetical Budget: 2112750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54200000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54200000
New total Budget: 2112750
10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2112750
Hypothetical Budget: 2115600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54208333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54208333
New total Budget: 2115600
10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2115600
Hypothetical Budget: 2118450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54216666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54216666
New total Budget: 2118450
10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2118450
Hypothetical Budget: 2121300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54225000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54225000
New total Budget: 2121300
10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2121300
Hypothetical Budget: 2124150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54233333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54233333
New total Budget: 2124150
10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2124150
Hypothetical Budget: 2127000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54241666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54241666
New total Budget: 2127000
10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2127000
Hypothetical Budget: 2129850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54250000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54250000
New total Budget: 2129850
10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2129850
Hypothetical Budget: 2132700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54258333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54258333
New total Budget: 2132700
10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2132700
Hypothetical Budget: 2135550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54266666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54266666
New total Budget: 2135550
10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2135550
Hypothetical Budget: 2138400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54275000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54275000
New total Budget: 2138400
10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2138400
Hypothetical Budget: 2141250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54283333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54283333
New total Budget: 2141250
10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2141250
Hypothetical Budget: 2144100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54291666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54291666
New total Budget: 2144100
10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2144100
Hypothetical Budget: 2146950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54300000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54300000
New total Budget: 2146950
10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2146950
Hypothetical Budget: 2149800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54308333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54308333
New total Budget: 2149800
10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2149800
Hypothetical Budget: 2152650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54316666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54316666
New total Budget: 2152650
10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2152650
Hypothetical Budget: 2155500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54325000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54325000
New total Budget: 2155500
10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2155500
Hypothetical Budget: 2158350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54333333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54333333
New total Budget: 2158350
10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2158350
Hypothetical Budget: 2161200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54341666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54341666
New total Budget: 2161200
10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2161200
Hypothetical Budget: 2164050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54350000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54350000
New total Budget: 2164050
10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2164050
Hypothetical Budget: 2166900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54358333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54358333
New total Budget: 2166900
10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2166900
Hypothetical Budget: 2169750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54366666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54366666
New total Budget: 2169750
10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2169750
Hypothetical Budget: 2172600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54375000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54375000
New total Budget: 2172600
10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2172600
Hypothetical Budget: 2175450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54383333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54383333
New total Budget: 2175450
10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2175450
Hypothetical Budget: 2178300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54391666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54391666
New total Budget: 2178300
10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2178300
Hypothetical Budget: 2181150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54400000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54400000
New total Budget: 2181150
10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2181150
Hypothetical Budget: 2184000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54408333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54408333
New total Budget: 2184000
10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2184000
Hypothetical Budget: 2186850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54416666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54416666
New total Budget: 2186850
10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2186850
Hypothetical Budget: 2189700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54425000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54425000
New total Budget: 2189700
10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2189700
Hypothetical Budget: 2192550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54433333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54433333
New total Budget: 2192550
10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2192550
Hypothetical Budget: 2195400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54441666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54441666
New total Budget: 2195400
10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2195400
Hypothetical Budget: 2198250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54450000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54450000
New total Budget: 2198250
10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2198250
Hypothetical Budget: 2201100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54458333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54458333
New total Budget: 2201100
10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2201100
Hypothetical Budget: 2203950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54466666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54466666
New total Budget: 2203950
10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2203950
Hypothetical Budget: 2206800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54475000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54475000
New total Budget: 2206800
10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2206800
Hypothetical Budget: 2209650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54483333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54483333
New total Budget: 2209650
10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2209650
Hypothetical Budget: 2212500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54491666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54491666
New total Budget: 2212500
10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2212500
Hypothetical Budget: 2215350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54500000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54500000
New total Budget: 2215350
10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2215350
Hypothetical Budget: 2218200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54508333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54508333
New total Budget: 2218200
10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2218200
Hypothetical Budget: 2221050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54516666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54516666
New total Budget: 2221050
10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2221050
Hypothetical Budget: 2223900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54525000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54525000
New total Budget: 2223900
10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2223900
Hypothetical Budget: 2226750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54533333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54533333
New total Budget: 2226750
10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2226750
Hypothetical Budget: 2229600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54541666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54541666
New total Budget: 2229600
10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2229600
Hypothetical Budget: 2232450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54550000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54550000
New total Budget: 2232450
10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2232450
Hypothetical Budget: 2235300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54558333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54558333
New total Budget: 2235300
10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2235300
Hypothetical Budget: 2238150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54566666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54566666
New total Budget: 2238150
10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2238150
Hypothetical Budget: 2241000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54575000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54575000
New total Budget: 2241000
10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2241000
Hypothetical Budget: 2243850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54583333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54583333
New total Budget: 2243850
10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2243850
Hypothetical Budget: 2246700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54591666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54591666
New total Budget: 2246700
10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2246700
Hypothetical Budget: 2249550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54600000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54600000
New total Budget: 2249550
10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2249550
Hypothetical Budget: 2252400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54608333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54608333
New total Budget: 2252400
10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2252400
Hypothetical Budget: 2255250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54616666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54616666
New total Budget: 2255250
10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2255250
Hypothetical Budget: 2258100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54625000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54625000
New total Budget: 2258100
10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2258100
Hypothetical Budget: 2260950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54633333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54633333
New total Budget: 2260950
10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2260950
Hypothetical Budget: 2263800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54641666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54641666
New total Budget: 2263800
10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2263800
Hypothetical Budget: 2266650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54650000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54650000
New total Budget: 2266650
10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2266650
Hypothetical Budget: 2269500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54658333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54658333
New total Budget: 2269500
10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2269500
Hypothetical Budget: 2272350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54666666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54666666
New total Budget: 2272350
10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2272350
Hypothetical Budget: 2275200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54675000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54675000
New total Budget: 2275200
10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2275200
Hypothetical Budget: 2278050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54683333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54683333
New total Budget: 2278050
10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2278050
Hypothetical Budget: 2280900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54691666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54691666
New total Budget: 2280900
10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2280900
Hypothetical Budget: 2283750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54700000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54700000
New total Budget: 2283750
10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2283750
Hypothetical Budget: 2286600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54708333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54708333
New total Budget: 2286600
10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2286600
Hypothetical Budget: 2289450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54716666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54716666
New total Budget: 2289450
10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2289450
Hypothetical Budget: 2292300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54725000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54725000
New total Budget: 2292300
10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2292300
Hypothetical Budget: 2295150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54733333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54733333
New total Budget: 2295150
10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2295150
Hypothetical Budget: 2298000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54741666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54741666
New total Budget: 2298000
10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2298000
Hypothetical Budget: 2300850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54750000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54750000
New total Budget: 2300850
10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2300850
Hypothetical Budget: 2303700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54758333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54758333
New total Budget: 2303700
10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2303700
Hypothetical Budget: 2306550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54766666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54766666
New total Budget: 2306550
10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2306550
Hypothetical Budget: 2309400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54775000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54775000
New total Budget: 2309400
10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2309400
Hypothetical Budget: 2312250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54783333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54783333
New total Budget: 2312250
10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2312250
Hypothetical Budget: 2315100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54791666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54791666
New total Budget: 2315100
10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2315100
Hypothetical Budget: 2317950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54800000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54800000
New total Budget: 2317950
10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2317950
Hypothetical Budget: 2320800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54808333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54808333
New total Budget: 2320800
10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2320800
Hypothetical Budget: 2323650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54816666
Max Budget from Planetary Strengths: 6764000
Max currently used: 54816666
New total Budget: 2323650
10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2323650
Hypothetical Budget: 2326500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54825000
Max Budget from Planetary Strengths: 6764000
Max currently used: 54825000
New total Budget: 2326500
10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2326500
Hypothetical Budget: 2329350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54833333
Max Budget from Planetary Strengths: 6764000
Max currently used: 54833333
New total Budget: 2329350
10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2329350
Hypothetical Budget: 2332200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54841666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54841666
New total Budget: 2332200
10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2332200
Hypothetical Budget: 2335050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54850000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54850000
New total Budget: 2335050
10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2335050
Hypothetical Budget: 2337900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54858333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54858333
New total Budget: 2337900
10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2337900
Hypothetical Budget: 2340750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54866666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54866666
New total Budget: 2340750
10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2340750
Hypothetical Budget: 2343600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54875000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54875000
New total Budget: 2343600
10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2343600
Hypothetical Budget: 2346450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54883333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54883333
New total Budget: 2346450
10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2346450
Hypothetical Budget: 2349300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54891666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54891666
New total Budget: 2349300
10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2349300
Hypothetical Budget: 2352150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54900000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54900000
New total Budget: 2352150
10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2352150
Hypothetical Budget: 2355000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54908333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54908333
New total Budget: 2355000
10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2355000
Hypothetical Budget: 2357850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54916666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54916666
New total Budget: 2357850
10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2357850
Hypothetical Budget: 2360700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54925000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54925000
New total Budget: 2360700
10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2360700
Hypothetical Budget: 2363550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54933333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54933333
New total Budget: 2363550
10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2363550
Hypothetical Budget: 2366400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54941666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54941666
New total Budget: 2366400
10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2366400
Hypothetical Budget: 2369250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54950000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54950000
New total Budget: 2369250
10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2369250
Hypothetical Budget: 2372100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54958333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54958333
New total Budget: 2372100
10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2372100
Hypothetical Budget: 2374950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54966666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54966666
New total Budget: 2374950
10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2374950
Hypothetical Budget: 2377800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54975000
Max Budget from Planetary Strengths: 7141000
Max currently used: 54975000
New total Budget: 2377800
10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2377800
Hypothetical Budget: 2380650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54983333
Max Budget from Planetary Strengths: 7141000
Max currently used: 54983333
New total Budget: 2380650
10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2380650
Hypothetical Budget: 2383500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 54991666
Max Budget from Planetary Strengths: 7141000
Max currently used: 54991666
New total Budget: 2383500
10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2383500
Hypothetical Budget: 2386350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55000000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55000000
New total Budget: 2386350
10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2386350
Hypothetical Budget: 2389200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55008333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55008333
New total Budget: 2389200
10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2389200
Hypothetical Budget: 2392050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55016666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55016666
New total Budget: 2392050
10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2392050
Hypothetical Budget: 2394900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55025000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55025000
New total Budget: 2394900
10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2394900
Hypothetical Budget: 2397750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55033333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55033333
New total Budget: 2397750
10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2397750
Hypothetical Budget: 2400600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55041666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55041666
New total Budget: 2400600
10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2400600
Hypothetical Budget: 2403450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55050000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55050000
New total Budget: 2403450
10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2403450
Hypothetical Budget: 2406300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55058333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55058333
New total Budget: 2406300
10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2406300
Hypothetical Budget: 2409150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55066666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55066666
New total Budget: 2409150
10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2409150
Hypothetical Budget: 2412000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55075000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55075000
New total Budget: 2412000
10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2412000
Hypothetical Budget: 2414850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55083333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55083333
New total Budget: 2414850
10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2414850
Hypothetical Budget: 2417700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55091666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55091666
New total Budget: 2417700
10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2417700
Hypothetical Budget: 2420550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55100000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55100000
New total Budget: 2420550
10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2420550
Hypothetical Budget: 2423400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55108333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55108333
New total Budget: 2423400
10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2423400
Hypothetical Budget: 2426250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55116666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55116666
New total Budget: 2426250
10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2426250
Hypothetical Budget: 2429100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55125000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55125000
New total Budget: 2429100
10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2429100
Hypothetical Budget: 2431950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55133333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55133333
New total Budget: 2431950
10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2431950
Hypothetical Budget: 2434800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55141666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55141666
New total Budget: 2434800
10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2434800
Hypothetical Budget: 2437650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55150000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55150000
New total Budget: 2437650
10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2437650
Hypothetical Budget: 2440500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55158333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55158333
New total Budget: 2440500
10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2440500
Hypothetical Budget: 2443350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55166666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55166666
New total Budget: 2443350
10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2443350
Hypothetical Budget: 2446200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55175000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55175000
New total Budget: 2446200
10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2446200
Hypothetical Budget: 2449050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55183333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55183333
New total Budget: 2449050
10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2449050
Hypothetical Budget: 2451900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55191666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55191666
New total Budget: 2451900
10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2451900
Hypothetical Budget: 2454750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55200000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55200000
New total Budget: 2454750
10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2454750
Hypothetical Budget: 2457600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55208333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55208333
New total Budget: 2457600
10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2457600
Hypothetical Budget: 2460450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55216666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55216666
New total Budget: 2460450
10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2460450
Hypothetical Budget: 2463300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55225000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55225000
New total Budget: 2463300
10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2463300
Hypothetical Budget: 2466150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55233333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55233333
New total Budget: 2466150
10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2466150
Hypothetical Budget: 2469000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55241666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55241666
New total Budget: 2469000
10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2469000
Hypothetical Budget: 2471850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55250000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55250000
New total Budget: 2471850
10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2471850
Hypothetical Budget: 2474700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55258333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55258333
New total Budget: 2474700
10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2474700
Hypothetical Budget: 2477550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55266666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55266666
New total Budget: 2477550
10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2477550
Hypothetical Budget: 2480400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55275000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55275000
New total Budget: 2480400
10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2480400
Hypothetical Budget: 2483250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55283333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55283333
New total Budget: 2483250
10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2483250
Hypothetical Budget: 2486100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55291666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55291666
New total Budget: 2486100
10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2486100
Hypothetical Budget: 2488950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55300000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55300000
New total Budget: 2488950
10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2488950
Hypothetical Budget: 2491800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55308333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55308333
New total Budget: 2491800
10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2491800
Hypothetical Budget: 2494650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55316666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55316666
New total Budget: 2494650
10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2494650
Hypothetical Budget: 2497500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55325000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55325000
New total Budget: 2497500
10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2497500
Hypothetical Budget: 2500350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55333333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55333333
New total Budget: 2500350
10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2500350
Hypothetical Budget: 2503200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55341666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55341666
New total Budget: 2503200
10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2503200
Hypothetical Budget: 2506050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55350000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55350000
New total Budget: 2506050
10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2506050
Hypothetical Budget: 2508900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55358333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55358333
New total Budget: 2508900
10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2508900
Hypothetical Budget: 2511750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55366666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55366666
New total Budget: 2511750
10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2511750
Hypothetical Budget: 2514600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55375000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55375000
New total Budget: 2514600
10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2514600
Hypothetical Budget: 2517450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55383333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55383333
New total Budget: 2517450
10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2517450
Hypothetical Budget: 2520300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55391666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55391666
New total Budget: 2520300
10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2520300
Hypothetical Budget: 2523150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55400000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55400000
New total Budget: 2523150
10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2523150
Hypothetical Budget: 2526000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55408333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55408333
New total Budget: 2526000
10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2526000
Hypothetical Budget: 2528850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55416666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55416666
New total Budget: 2528850
10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2528850
Hypothetical Budget: 2531700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55425000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55425000
New total Budget: 2531700
10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2531700
Hypothetical Budget: 2534550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55433333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55433333
New total Budget: 2534550
10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2534550
Hypothetical Budget: 2537400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55441666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55441666
New total Budget: 2537400
10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2537400
Hypothetical Budget: 2540250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55450000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55450000
New total Budget: 2540250
10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2540250
Hypothetical Budget: 2543100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55458333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55458333
New total Budget: 2543100
10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2543100
Hypothetical Budget: 2545950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55466666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55466666
New total Budget: 2545950
10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2545950
Hypothetical Budget: 2548800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55475000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55475000
New total Budget: 2548800
10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2548800
Hypothetical Budget: 2551650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55483333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55483333
New total Budget: 2551650
10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2551650
Hypothetical Budget: 2554500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55491666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55491666
New total Budget: 2554500
10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2554500
Hypothetical Budget: 2557350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55500000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55500000
New total Budget: 2557350
10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2557350
Hypothetical Budget: 2560200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55508333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55508333
New total Budget: 2560200
10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2560200
Hypothetical Budget: 2563050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55516666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55516666
New total Budget: 2563050
10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2563050
Hypothetical Budget: 2565900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55525000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55525000
New total Budget: 2565900
10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2565900
Hypothetical Budget: 2568750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55533333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55533333
New total Budget: 2568750
10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2568750
Hypothetical Budget: 2571600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55541666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55541666
New total Budget: 2571600
10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2571600
Hypothetical Budget: 2574450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55550000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55550000
New total Budget: 2574450
10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2574450
Hypothetical Budget: 2577300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55558333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55558333
New total Budget: 2577300
10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2577300
Hypothetical Budget: 2580150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55566666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55566666
New total Budget: 2580150
10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2580150
Hypothetical Budget: 2583000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55575000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55575000
New total Budget: 2583000
10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2583000
Hypothetical Budget: 2585850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55583333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55583333
New total Budget: 2585850
10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2585850
Hypothetical Budget: 2588700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55591666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55591666
New total Budget: 2588700
10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2588700
Hypothetical Budget: 2591550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55600000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55600000
New total Budget: 2591550
10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2591550
Hypothetical Budget: 2594400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55608333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55608333
New total Budget: 2594400
10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2594400
Hypothetical Budget: 2597250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55616666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55616666
New total Budget: 2597250
10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2597250
Hypothetical Budget: 2600100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55625000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55625000
New total Budget: 2600100
10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2600100
Hypothetical Budget: 2602950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55633333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55633333
New total Budget: 2602950
10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2602950
Hypothetical Budget: 2605800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55641666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55641666
New total Budget: 2605800
10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2605800
Hypothetical Budget: 2608650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55650000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55650000
New total Budget: 2608650
10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2608650
Hypothetical Budget: 2611500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55658333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55658333
New total Budget: 2611500
10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2611500
Hypothetical Budget: 2614350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55666666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55666666
New total Budget: 2614350
10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2614350
Hypothetical Budget: 2617200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55675000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55675000
New total Budget: 2617200
10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2617200
Hypothetical Budget: 2620050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55683333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55683333
New total Budget: 2620050
10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2620050
Hypothetical Budget: 2622900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55691666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55691666
New total Budget: 2622900
10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2622900
Hypothetical Budget: 2625750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55700000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55700000
New total Budget: 2625750
10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2625750
Hypothetical Budget: 2628600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55708333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55708333
New total Budget: 2628600
10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2628600
Hypothetical Budget: 2631450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55716666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55716666
New total Budget: 2631450
10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2631450
Hypothetical Budget: 2634300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55725000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55725000
New total Budget: 2634300
10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2634300
Hypothetical Budget: 2637150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55733333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55733333
New total Budget: 2637150
10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2637150
Hypothetical Budget: 2640000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55741666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55741666
New total Budget: 2640000
10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2640000
Hypothetical Budget: 2642850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55750000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55750000
New total Budget: 2642850
10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2642850
Hypothetical Budget: 2645700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55758333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55758333
New total Budget: 2645700
10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2645700
Hypothetical Budget: 2648550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55766666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55766666
New total Budget: 2648550
10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2648550
Hypothetical Budget: 2651400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55775000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55775000
New total Budget: 2651400
10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2651400
Hypothetical Budget: 2654250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55783333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55783333
New total Budget: 2654250
10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2654250
Hypothetical Budget: 2657100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55791666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55791666
New total Budget: 2657100
10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2657100
Hypothetical Budget: 2659950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55800000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55800000
New total Budget: 2659950
10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2659950
Hypothetical Budget: 2662800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55808333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55808333
New total Budget: 2662800
10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2662800
Hypothetical Budget: 2665650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55816666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55816666
New total Budget: 2665650
10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2665650
Hypothetical Budget: 2668500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55825000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55825000
New total Budget: 2668500
10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2668500
Hypothetical Budget: 2671350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55833333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55833333
New total Budget: 2671350
10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2671350
Hypothetical Budget: 2674200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55841666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55841666
New total Budget: 2674200
10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2674200
Hypothetical Budget: 2677050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55850000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55850000
New total Budget: 2677050
10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2677050
Hypothetical Budget: 2679900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55858333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55858333
New total Budget: 2679900
10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2679900
Hypothetical Budget: 2682750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55866666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55866666
New total Budget: 2682750
10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2682750
Hypothetical Budget: 2685600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55875000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55875000
New total Budget: 2685600
10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2685600
Hypothetical Budget: 2688450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55883333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55883333
New total Budget: 2688450
10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2688450
Hypothetical Budget: 2691300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55891666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55891666
New total Budget: 2691300
10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2691300
Hypothetical Budget: 2694150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55900000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55900000
New total Budget: 2694150
10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2694150
Hypothetical Budget: 2697000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55908333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55908333
New total Budget: 2697000
10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2697000
Hypothetical Budget: 2699850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55916666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55916666
New total Budget: 2699850
10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2699850
Hypothetical Budget: 2702700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55925000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55925000
New total Budget: 2702700
10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2702700
Hypothetical Budget: 2705550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55933333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55933333
New total Budget: 2705550
10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2705550
Hypothetical Budget: 2708400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55941666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55941666
New total Budget: 2708400
10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2708400
Hypothetical Budget: 2711250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55950000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55950000
New total Budget: 2711250
10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2711250
Hypothetical Budget: 2714100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55958333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55958333
New total Budget: 2714100
10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2714100
Hypothetical Budget: 2716950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55966666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55966666
New total Budget: 2716950
10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2716950
Hypothetical Budget: 2719800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55975000
Max Budget from Planetary Strengths: 7141000
Max currently used: 55975000
New total Budget: 2719800
10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2719800
Hypothetical Budget: 2722650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55983333
Max Budget from Planetary Strengths: 7141000
Max currently used: 55983333
New total Budget: 2722650
10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2722650
Hypothetical Budget: 2725500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 55991666
Max Budget from Planetary Strengths: 7141000
Max currently used: 55991666
New total Budget: 2725500
10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2725500
Hypothetical Budget: 2728350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56000000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56000000
New total Budget: 2728350
10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2728350
Hypothetical Budget: 2731200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56008333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56008333
New total Budget: 2731200
10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2731200
Hypothetical Budget: 2734050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56016666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56016666
New total Budget: 2734050
10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2734050
Hypothetical Budget: 2736900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56025000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56025000
New total Budget: 2736900
10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2736900
Hypothetical Budget: 2739750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56033333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56033333
New total Budget: 2739750
10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2739750
Hypothetical Budget: 2742600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56041666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56041666
New total Budget: 2742600
10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2742600
Hypothetical Budget: 2745450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56050000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56050000
New total Budget: 2745450
10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2745450
Hypothetical Budget: 2748300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56058333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56058333
New total Budget: 2748300
10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2748300
Hypothetical Budget: 2751150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56066666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56066666
New total Budget: 2751150
10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2751150
Hypothetical Budget: 2754000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56075000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56075000
New total Budget: 2754000
10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2754000
Hypothetical Budget: 2756850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56083333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56083333
New total Budget: 2756850
10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2756850
Hypothetical Budget: 2759700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56091666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56091666
New total Budget: 2759700
10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2759700
Hypothetical Budget: 2762550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56100000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56100000
New total Budget: 2762550
10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2762550
Hypothetical Budget: 2765400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56108333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56108333
New total Budget: 2765400
10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2765400
Hypothetical Budget: 2768250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56116666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56116666
New total Budget: 2768250
10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2768250
Hypothetical Budget: 2771100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56125000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56125000
New total Budget: 2771100
10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2771100
Hypothetical Budget: 2773950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56133333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56133333
New total Budget: 2773950
10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2773950
Hypothetical Budget: 2776800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56141666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56141666
New total Budget: 2776800
10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2776800
Hypothetical Budget: 2779650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56150000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56150000
New total Budget: 2779650
10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2779650
Hypothetical Budget: 2782500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56158333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56158333
New total Budget: 2782500
10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2782500
Hypothetical Budget: 2785350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56166666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56166666
New total Budget: 2785350
10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2785350
Hypothetical Budget: 2788200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56175000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56175000
New total Budget: 2788200
10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2788200
Hypothetical Budget: 2791050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56183333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56183333
New total Budget: 2791050
10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2791050
Hypothetical Budget: 2793900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56191666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56191666
New total Budget: 2793900
10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2793900
Hypothetical Budget: 2796750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56200000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56200000
New total Budget: 2796750
10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2796750
Hypothetical Budget: 2799600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56208333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56208333
New total Budget: 2799600
10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2799600
Hypothetical Budget: 2802450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56216666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56216666
New total Budget: 2802450
10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2802450
Hypothetical Budget: 2805300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56225000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56225000
New total Budget: 2805300
10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2805300
Hypothetical Budget: 2808150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56233333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56233333
New total Budget: 2808150
10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2808150
Hypothetical Budget: 2811000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56241666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56241666
New total Budget: 2811000
10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2811000
Hypothetical Budget: 2813850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56250000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56250000
New total Budget: 2813850
10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2813850
Hypothetical Budget: 2816700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56258333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56258333
New total Budget: 2816700
10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2816700
Hypothetical Budget: 2819550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56266666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56266666
New total Budget: 2819550
10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2819550
Hypothetical Budget: 2822400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56275000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56275000
New total Budget: 2822400
10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2822400
Hypothetical Budget: 2825250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56283333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56283333
New total Budget: 2825250
10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2825250
Hypothetical Budget: 2828100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56291666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56291666
New total Budget: 2828100
10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2828100
Hypothetical Budget: 2830950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56300000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56300000
New total Budget: 2830950
10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2830950
Hypothetical Budget: 2833800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56308333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56308333
New total Budget: 2833800
10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2833800
Hypothetical Budget: 2836650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56316666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56316666
New total Budget: 2836650
10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2836650
Hypothetical Budget: 2839500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56325000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56325000
New total Budget: 2839500
10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2839500
Hypothetical Budget: 2842350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56333333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56333333
New total Budget: 2842350
10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2842350
Hypothetical Budget: 2845200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56341666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56341666
New total Budget: 2845200
10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2845200
Hypothetical Budget: 2848050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56350000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56350000
New total Budget: 2848050
10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2848050
Hypothetical Budget: 2850900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56358333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56358333
New total Budget: 2850900
10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2850900
Hypothetical Budget: 2853750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56366666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56366666
New total Budget: 2853750
10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2853750
Hypothetical Budget: 2856600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56375000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56375000
New total Budget: 2856600
10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2856600
Hypothetical Budget: 2859450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56383333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56383333
New total Budget: 2859450
10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2859450
Hypothetical Budget: 2862300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56391666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56391666
New total Budget: 2862300
10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2862300
Hypothetical Budget: 2865150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56400000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56400000
New total Budget: 2865150
10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2865150
Hypothetical Budget: 2868000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56408333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56408333
New total Budget: 2868000
10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2868000
Hypothetical Budget: 2870850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56416666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56416666
New total Budget: 2870850
10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2870850
Hypothetical Budget: 2873700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56425000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56425000
New total Budget: 2873700
10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2873700
Hypothetical Budget: 2876550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56433333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56433333
New total Budget: 2876550
10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2876550
Hypothetical Budget: 2879400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56441666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56441666
New total Budget: 2879400
10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2879400
Hypothetical Budget: 2882250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56450000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56450000
New total Budget: 2882250
10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2882250
Hypothetical Budget: 2885100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56458333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56458333
New total Budget: 2885100
10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2885100
Hypothetical Budget: 2887950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56466666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56466666
New total Budget: 2887950
10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2887950
Hypothetical Budget: 2890800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56475000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56475000
New total Budget: 2890800
10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2890800
Hypothetical Budget: 2893650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56483333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56483333
New total Budget: 2893650
10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2893650
Hypothetical Budget: 2896500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56491666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56491666
New total Budget: 2896500
10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2896500
Hypothetical Budget: 2899350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56500000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56500000
New total Budget: 2899350
10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2899350
Hypothetical Budget: 2902200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56508333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56508333
New total Budget: 2902200
10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2902200
Hypothetical Budget: 2905050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56516666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56516666
New total Budget: 2905050
10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2905050
Hypothetical Budget: 2907900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56525000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56525000
New total Budget: 2907900
10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2907900
Hypothetical Budget: 2910750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56533333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56533333
New total Budget: 2910750
10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2910750
Hypothetical Budget: 2913600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56541666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56541666
New total Budget: 2913600
10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2913600
Hypothetical Budget: 2916450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56550000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56550000
New total Budget: 2916450
10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2916450
Hypothetical Budget: 2919300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56558333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56558333
New total Budget: 2919300
10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2919300
Hypothetical Budget: 2922150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56566666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56566666
New total Budget: 2922150
10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2922150
Hypothetical Budget: 2925000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56575000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56575000
New total Budget: 2925000
10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2925000
Hypothetical Budget: 2927850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56583333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56583333
New total Budget: 2927850
10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2927850
Hypothetical Budget: 2930700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56591666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56591666
New total Budget: 2930700
10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2930700
Hypothetical Budget: 2933550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56600000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56600000
New total Budget: 2933550
10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2933550
Hypothetical Budget: 2936400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56608333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56608333
New total Budget: 2936400
10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2936400
Hypothetical Budget: 2939250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56616666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56616666
New total Budget: 2939250
10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2939250
Hypothetical Budget: 2942100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56625000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56625000
New total Budget: 2942100
10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2942100
Hypothetical Budget: 2944950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56633333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56633333
New total Budget: 2944950
10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2944950
Hypothetical Budget: 2947800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56641666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56641666
New total Budget: 2947800
10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2947800
Hypothetical Budget: 2950650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56650000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56650000
New total Budget: 2950650
10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2950650
Hypothetical Budget: 2953500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56658333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56658333
New total Budget: 2953500
10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2953500
Hypothetical Budget: 2956350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56666666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56666666
New total Budget: 2956350
10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2956350
Hypothetical Budget: 2959200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56675000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56675000
New total Budget: 2959200
10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2959200
Hypothetical Budget: 2962050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56683333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56683333
New total Budget: 2962050
10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2962050
Hypothetical Budget: 2964900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56691666
Max Budget from Planetary Strengths: 7141000
Max currently used: 56691666
New total Budget: 2964900
10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2964900
Hypothetical Budget: 2967750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56700000
Max Budget from Planetary Strengths: 7141000
Max currently used: 56700000
New total Budget: 2967750
10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2967750
Hypothetical Budget: 2970600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56708333
Max Budget from Planetary Strengths: 7141000
Max currently used: 56708333
New total Budget: 2970600
10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2970600
Hypothetical Budget: 2973450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56716666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56716666
New total Budget: 2973450
10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2973450
Hypothetical Budget: 2976300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56725000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56725000
New total Budget: 2976300
10/2/2020 10:11:19 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2976300
Hypothetical Budget: 2979150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56733333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56733333
New total Budget: 2979150
10/2/2020 10:11:31 AM No resolution change was required.
10/2/2020 10:11:31 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:11:31 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:11:31 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2979150
Hypothetical Budget: 2982000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56741666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56741666
New total Budget: 2982000
10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2982000
Hypothetical Budget: 2984850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56750000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56750000
New total Budget: 2984850
10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2984850
Hypothetical Budget: 2987700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56758333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56758333
New total Budget: 2987700
10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2987700
Hypothetical Budget: 2990550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56766666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56766666
New total Budget: 2990550
10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2990550
Hypothetical Budget: 2993400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56775000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56775000
New total Budget: 2993400
10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2993400
Hypothetical Budget: 2996250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56783333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56783333
New total Budget: 2996250
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their current planet for defendability.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors for defendability.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their all other planet for defendability.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their current planet for a reason to stay and fight.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors of their current planet for conquering.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors of owned planets for conquering.
10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2996250
Hypothetical Budget: 2999100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56791666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56791666
New total Budget: 2999100
10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 2999100
Hypothetical Budget: 3001950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56800000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56800000
New total Budget: 3001950
10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3001950
Hypothetical Budget: 3004800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56808333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56808333
New total Budget: 3004800
10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3004800
Hypothetical Budget: 3007650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56816666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56816666
New total Budget: 3007650
10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3007650
Hypothetical Budget: 3010500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56825000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56825000
New total Budget: 3010500
10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3010500
Hypothetical Budget: 3013350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56833333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56833333
New total Budget: 3013350
10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3013350
Hypothetical Budget: 3016200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56841666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56841666
New total Budget: 3016200
10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3016200
Hypothetical Budget: 3019050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56850000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56850000
New total Budget: 3019050
10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3019050
Hypothetical Budget: 3021900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56858333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56858333
New total Budget: 3021900
10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3021900
Hypothetical Budget: 3024750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56866666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56866666
New total Budget: 3024750
10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3024750
Hypothetical Budget: 3027600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56875000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56875000
New total Budget: 3027600
10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3027600
Hypothetical Budget: 3030450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56883333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56883333
New total Budget: 3030450
10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3030450
Hypothetical Budget: 3033300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56891666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56891666
New total Budget: 3033300
10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3033300
Hypothetical Budget: 3036150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56900000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56900000
New total Budget: 3036150
10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3036150
Hypothetical Budget: 3039000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56908333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56908333
New total Budget: 3039000
10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3039000
Hypothetical Budget: 3041850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56916666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56916666
New total Budget: 3041850
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3041850
Hypothetical Budget: 3044700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56925000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56925000
New total Budget: 3044700
10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3044700
Hypothetical Budget: 3047550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56933333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56933333
New total Budget: 3047550
10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3047550
Hypothetical Budget: 3050400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56941666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56941666
New total Budget: 3050400
10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3050400
Hypothetical Budget: 3053250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56950000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56950000
New total Budget: 3053250
10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3053250
Hypothetical Budget: 3056100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56958333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56958333
New total Budget: 3056100
10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3056100
Hypothetical Budget: 3058950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56966666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56966666
New total Budget: 3058950
10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3058950
Hypothetical Budget: 3061800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56975000
Max Budget from Planetary Strengths: 7518000
Max currently used: 56975000
New total Budget: 3061800
10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3061800
Hypothetical Budget: 3064650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56983333
Max Budget from Planetary Strengths: 7518000
Max currently used: 56983333
New total Budget: 3064650
10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3064650
Hypothetical Budget: 3067500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 56991666
Max Budget from Planetary Strengths: 7518000
Max currently used: 56991666
New total Budget: 3067500
10/2/2020 10:11:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3067500
Hypothetical Budget: 3070350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57000000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57000000
New total Budget: 3070350
10/2/2020 10:11:38 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3070350
Hypothetical Budget: 3073200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57008333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57008333
New total Budget: 3073200
10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3073200
Hypothetical Budget: 3076050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57016666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57016666
New total Budget: 3076050
10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3076050
Hypothetical Budget: 3078900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57025000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57025000
New total Budget: 3078900
10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3078900
Hypothetical Budget: 3081750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57033333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57033333
New total Budget: 3081750
10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3081750
Hypothetical Budget: 3084600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57041666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57041666
New total Budget: 3084600
10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3084600
Hypothetical Budget: 3087450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57050000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57050000
New total Budget: 3087450
10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3087450
Hypothetical Budget: 3090300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57058333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57058333
New total Budget: 3090300
10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3090300
Hypothetical Budget: 3093150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57066666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57066666
New total Budget: 3093150
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3093150
Hypothetical Budget: 3096000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57075000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57075000
New total Budget: 3096000
10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3096000
Hypothetical Budget: 3098850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57083333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57083333
New total Budget: 3098850
10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3098850
Hypothetical Budget: 3101700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57091666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57091666
New total Budget: 3101700
10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3101700
Hypothetical Budget: 3104550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57100000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57100000
New total Budget: 3104550
10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3104550
Hypothetical Budget: 3107400
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57108333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57108333
New total Budget: 3107400
10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3107400
Hypothetical Budget: 3110250
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57116666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57116666
New total Budget: 3110250
10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3110250
Hypothetical Budget: 3113100
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57125000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57125000
New total Budget: 3113100
10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3113100
Hypothetical Budget: 3115950
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57133333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57133333
New total Budget: 3115950
10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3115950
Hypothetical Budget: 3118800
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57141666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57141666
New total Budget: 3118800
10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3118800
Hypothetical Budget: 3121650
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57150000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57150000
New total Budget: 3121650
10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3121650
Hypothetical Budget: 3124500
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57158333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57158333
New total Budget: 3124500
10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3124500
Hypothetical Budget: 3127350
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57166666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57166666
New total Budget: 3127350
10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3127350
Hypothetical Budget: 3130200
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57175000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57175000
New total Budget: 3130200
10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3130200
Hypothetical Budget: 3133050
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57183333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57183333
New total Budget: 3133050
10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3133050
Hypothetical Budget: 3135900
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57191666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57191666
New total Budget: 3135900
10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3135900
Hypothetical Budget: 3138750
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57200000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57200000
New total Budget: 3138750
10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3138750
Hypothetical Budget: 3141600
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57208333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57208333
New total Budget: 3141600
10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3141600
Hypothetical Budget: 3144450
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57216666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57216666
New total Budget: 3144450
10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3144450
Hypothetical Budget: 3147300
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57225000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57225000
New total Budget: 3147300
10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3147300
Hypothetical Budget: 3150150
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57233333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57233333
New total Budget: 3150150
10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3150150
Hypothetical Budget: 3153000
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57241666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57241666
New total Budget: 3153000
10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3153000
Hypothetical Budget: 3155850
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57250000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57250000
New total Budget: 3155850
10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3155850
Hypothetical Budget: 3158700
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57258333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57258333
New total Budget: 3158700
10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3158700
Hypothetical Budget: 3161550
Normal Increase (Add): 2850
Overflow Increase (Add): 0
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 2850
Max Budget from Time: 57266666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57266666
New total Budget: 3161550
10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3161550
Hypothetical Budget: 3190661
Normal Increase (Add): 2850
Overflow Increase (Add): 26261
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 29111
Max Budget from Time: 57275000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57275000
New total Budget: 3190661
10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3190661
Hypothetical Budget: 3307049
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57283333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57283333
New total Budget: 3307049
10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3307049
Hypothetical Budget: 3423437
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57291666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57291666
New total Budget: 3423437
10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3423437
Hypothetical Budget: 3539825
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57300000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57300000
New total Budget: 3539825
10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3539825
Hypothetical Budget: 3656213
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57308333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57308333
New total Budget: 3656213
10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3656213
Hypothetical Budget: 3772601
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57316666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57316666
New total Budget: 3772601
10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3772601
Hypothetical Budget: 3888989
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57325000
Max Budget from Planetary Strengths: 7518000
Max currently used: 57325000
New total Budget: 3888989
10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 3888989
Hypothetical Budget: 4005377
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57333333
Max Budget from Planetary Strengths: 7518000
Max currently used: 57333333
New total Budget: 4005377
10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have:
Current Budget: 4005377
Hypothetical Budget: 4121765
Normal Increase (Add): 2850
Overflow Increase (Add): 113538
Modifier from no Planets owned (Mult) (1 if planets are owned): 1
Superstructure Increase (Mult): 1
Income Modifier (Mult): 1.5
Total Increase: 116388
Max Budget from Time: 57341666
Max Budget from Planetary Strengths: 7518000
Max currently used: 57341666
New total Budget: 4121765
10/2/2020 10:11:57 AM No resolution change was required.
10/2/2020 10:11:57 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:11:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering.
10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering.
10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:39 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:13:39 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting abandoning Byer because the enemy is just too superior.
10/2/2020 10:13:40 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:13:40 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering.
10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:15:07 AM No resolution change was required.
10/2/2020 10:15:07 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:15:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:15:57 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s4.save Source1: AnythingElse Source3: LoadingSaveGame
10/2/2020 10:15:57 AM Finish load save in 336.3ms
10/2/2020 10:16:07 AM No resolution change was required.
10/2/2020 10:16:07 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:16:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:19 AM Marauders (Modified) 16 | Fireteam 2 (70216 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:16:19 AM Marauders (Modified) 16 | Fireteam 2 (70216 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:17 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:17 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:19 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:19 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:20 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:20 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer now searching.
10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer path 1 found Ormuzd at 12 hops, can heal = True
10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 5367 Type: Marauder Capital
10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting abandoning Byer because the enemy is just too superior.
10/2/2020 10:17:24 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:17:24 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost
10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost
10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:17:48 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost
10/2/2020 10:17:48 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:17:49 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:17:49 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:17:59 AM Marauders (Modified) 16 | Fireteam 6 (10666 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:17:59 AM Marauders (Modified) 16 | Fireteam 6 (10666 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:18:06 AM Marauders (Modified) 16 | Fireteam 6 (7411 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:18:06 AM Marauders (Modified) 16 | Fireteam 6 (7411 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa (a neighbor of an owned planet) because it's attackable
10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:18:26 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:18:26 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False
10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:19:29 AM Arex used command on planet Butler with result: AI Progress Increased By 40
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev now searching.
10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev path 1 found Butler at 2 hops, can heal = False
10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting abandoning Radev because the enemy is just too superior.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:33 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev now searching.
10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev path 1 found Butler at 2 hops, can heal = False
10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost
10/2/2020 10:19:33 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting abandoning Radev because the enemy is just too superior.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:35 AM Arex used command on planet Butler with result: AI Progress Increased By 20
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = False
10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa found Butler was perfect at 1 hops, can heal = False
10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:20:47 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False
10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Byer at 3 hops, can heal = True
10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:20:47 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:20:48 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False
10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Byer at 3 hops, can heal = True
10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:20:48 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:20:50 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:20:50 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:26 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:21:26 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler (their current planet) because it's under attack and we're currently outnumbered, but not too bad to retreat.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:22:09 AM Arex used command on planet Murdoch with result: AI Progress Increased By 20
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = False
10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa path 3 found Byer at 1 hops, can heal = True
10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev now searching.
10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Butler (a planet 2 away) as fallback target because it's under attack and reachable but couldn't be saved by this fireteam alone
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting ending target search because it found 1 targets we'd like to take but can't from our own strength from our former calculation, and 1 more from our current
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Butler (a neighbor) because it's under attack and could be saved
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting ending target search because they found at least one neighbor to save
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = False
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa path 3 found Byer at 1 hops, can heal = True
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 7 (11634 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 7 (11634 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:17 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:17 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:18 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:18 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:19 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:19 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:20 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:20 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 7 (4590 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 7 (4590 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:24 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:24 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:26 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:26 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:28 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:28 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:29 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:29 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:24:46 AM Marauders (Modified) 16 | Fireteam 8 (49042 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = True
10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 17111 Type: Marauder Outpost
10/2/2020 10:24:46 AM Marauders (Modified) 16 | Fireteam 8 (49042 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 8 (45440 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 8 (45440 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:11 AM Reconquest Seeding for Butler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 7 (18284 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 7 (18284 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Butler (a neighbor of an owned planet) because it's attackable
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Butler (a neighbor of an owned planet) because it's attackable
10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 9 (5724 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost
10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 9 (5724 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:06 AM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:07 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:07 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:08 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:08 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:25 AM Arex used command on planet Byer with result: AI Progress Increased By 20
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:26 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:26 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:27 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:27 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:28 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:28 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their current planet for defendability.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors for defendability.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their all other planet for defendability.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their current planet for a reason to stay and fight.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors of their current planet for conquering.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors of owned planets for conquering.
10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:35 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:35 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:36 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:36 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:40 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:40 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:41 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:41 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:42 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:42 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:45 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:45 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors of owned planets for conquering.
10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:47 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:47 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:48 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:48 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:49 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True
10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True
10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost
10/2/2020 10:27:49 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 8 (4684 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 8 (4684 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:27:57 AM Marauders (Modified) 16 | Fireteam 11 (14015 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:27:57 AM Marauders (Modified) 16 | Fireteam 11 (14015 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:27:59 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:27:59 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:00 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:00 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:28:05 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:05 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 10 (46059 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 10 (46059 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:08 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:09 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:09 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:11 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:11 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 12 (20412 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 12 (20412 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:16 AM Marauders (Modified) 16 | Fireteam 14 (16411 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:16 AM Marauders (Modified) 16 | Fireteam 14 (16411 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (10806 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (10806 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:19 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True
10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True
10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:19 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors for defendability.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their all other planet for defendability.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their current planet for a reason to stay and fight.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors of their current planet for conquering.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors of owned planets for conquering.
10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:24 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:24 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:25 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:25 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:26 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:26 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:28 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:28 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:30 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:30 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:32 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:32 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 16 (3602 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 16 (3602 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:38 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True
10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost
10/2/2020 10:28:38 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:39 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting Shinda checking their current planet for defendability.
10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda now searching.
10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False
10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:28:39 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting abandoning Shinda because the enemy is just too superior.
10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting Reed checking their current planet for defendability.
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed now searching.
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed path 1 found Murdoch at 4 hops, can heal = False
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting abandoning Reed because the enemy is just too superior.
10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Reed checking their current planet for defendability.
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed now searching.
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed path 1 found Murdoch at 4 hops, can heal = False
10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Reed because the enemy is just too superior.
10/2/2020 10:28:44 AM Reconquest Seeding for Butler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of owned planets for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer because it's attackable
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of owned planets for conquering.
10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer because it's attackable
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors of owned planets for conquering.
10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:54 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler now searching.
10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False
10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 31010 Type: Marauder Outpost
10/2/2020 10:29:54 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting abandoning Butler because the enemy is just too superior.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer now searching.
10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False
10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer now searching.
10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False
10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking neighbors for defendability.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their all other planet for defendability.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their current planet for a reason to stay and fight.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking neighbors of their current planet for conquering.
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Butler (a neighbor) because it's attackable
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 7 (2884 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False
10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 7 (2884 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer now searching.
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:05 AM Marauders (Modified) 16 | Fireteam 9 (2884 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False
10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:05 AM Marauders (Modified) 16 | Fireteam 9 (2884 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 8 (16506 strength) targeting Byer checking their current planet for defendability.
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer now searching.
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 8 (16506 strength) targeting abandoning Byer because the enemy is just too superior.
10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 7 (6328 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False
10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost
10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 7 (6328 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:30:24 AM Marauders (Modified) 16 | Fireteam 7 (17589 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:30:24 AM Marauders (Modified) 16 | Fireteam 7 (17589 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:30:57 AM Marauders (Modified) 16 | Fireteam 7 (18484 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = False
10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa found Butler was perfect at 1 hops, can heal = False
10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:30:57 AM Marauders (Modified) 16 | Fireteam 7 (18484 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:31:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/2/2020 10:31:12 AM Boot up FleetOS (0.4350s)
10/2/2020 10:31:12 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/2/2020 10:31:12 AM Check System Logs For Rogue Intelligence (0.1940s)
10/2/2020 10:31:12 AM Game Version: 2.604
10/2/2020 10:31:12 AM Eject Trash Into Hyperspace (0.1530s)
10/2/2020 10:31:12 AM Check For Extra Modules (0.0400s)
10/2/2020 10:31:12 AM Bring Cloaking Systems Online (0.1610s)
10/2/2020 10:31:12 AM Recalculate Speed Of Light (0.0370s)
10/2/2020 10:31:12 AM Optimize Comfort On Command Decks (0.0460s)
10/2/2020 10:31:12 AM Generating Framerates (0.0080s)
10/2/2020 10:31:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/2/2020 10:31:12 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/2/2020 10:31:13 AM Check Nearby Stellar Masses (0.1040s)
10/2/2020 10:31:13 AM Remembering Alamo (0.0690s)
10/2/2020 10:31:13 AM Boot Audio Comms (0.0110s)
10/2/2020 10:31:13 AM Establish Individual Audio Links (0.0310s)
10/2/2020 10:31:13 AM Prepare Explosions and Crackles (0.2710s)
10/2/2020 10:31:13 AM No resolution change was required.
10/2/2020 10:31:13 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:31:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:31:13 AM Refresh Optical Lensing (0.1080s)
10/2/2020 10:31:13 AM Revise Fundamental Physical Laws (0.0160s)
10/2/2020 10:31:13 AM Calculate Odds Of Success (0.0780s)
10/2/2020 10:31:14 AM Briefly Panic (0.4310s)
10/2/2020 10:31:14 AM Install Confidence Routines (0.3850s)
10/2/2020 10:31:14 AM Bring Commander Interface Online (0.1730s)
10/2/2020 10:31:14 AM Motivate All Crews (0.0640s)
10/2/2020 10:31:14 AM Locating Available Networks (0.1100s)
10/2/2020 10:31:14 AM Externalizing Patterns (0.0360s)
10/2/2020 10:31:14 AM Hooking Externals (0.0130s)
10/2/2020 10:31:14 AM Handlizing Hooks (0.0160s)
10/2/2020 10:31:14 AM Disengaging Constants (0.0550s)
10/2/2020 10:31:15 AM Late Axionic Computations (0.1370s)
10/2/2020 10:31:15 AM Connecting to Fleet Command (0.0120s)
10/2/2020 10:31:15 AM Thinking Of Advice (0.0140s)
10/2/2020 10:31:15 AM Degaussing Advice (0.0190s)
10/2/2020 10:31:15 AM Reading Alien Diaries (0.1040s)
10/2/2020 10:31:15 AM Naming All Known Planets (0.0090s)
10/2/2020 10:31:15 AM Remembering Speeds (0.0130s)
10/2/2020 10:31:15 AM Prioritizing Targets (0.0100s)
10/2/2020 10:31:15 AM Rebooting Sensor Arrays (0.0120s)
10/2/2020 10:31:15 AM Unloading Prismatic Grid (0.0100s)
10/2/2020 10:31:15 AM Thinking Of Objectives (0.0090s)
10/2/2020 10:31:15 AM Inhibiting Visual Scans (0.0120s)
10/2/2020 10:31:15 AM Synthesizing Vocals (0.0090s)
10/2/2020 10:31:15 AM Investigating Map Signatures (0.0140s)
10/2/2020 10:31:15 AM Ventilating Scenarios (0.0080s)
10/2/2020 10:31:15 AM Decontaminating Targeting Systems (0.0090s)
10/2/2020 10:31:15 AM Ejecting Tactical Core (0.0130s)
10/2/2020 10:31:15 AM Calibrating Formations (0.0110s)
10/2/2020 10:31:15 AM Intercepting Galactic Maps (0.0100s)
10/2/2020 10:31:15 AM Discharging Colored Ions (0.0280s)
10/2/2020 10:31:15 AM Replicating Ion Colors (0.0090s)
10/2/2020 10:31:15 AM Faction Diagnostics (0.0260s)
10/2/2020 10:31:15 AM Buffering Hackers (0.0260s)
10/2/2020 10:31:15 AM Inverting Death (0.0100s)
10/2/2020 10:31:15 AM Linear Field Variance (0.0110s)
10/2/2020 10:31:15 AM Charging Marks (0.0090s)
10/2/2020 10:31:15 AM Guarding The Posts (0.1250s)
10/2/2020 10:31:15 AM Range Manifolds (0.0110s)
10/2/2020 10:31:15 AM Purging ROFs (0.0140s)
10/2/2020 10:31:15 AM Manipulating Speeds (0.0140s)
10/2/2020 10:31:15 AM Detecting Projectiles (0.0140s)
10/2/2020 10:31:15 AM Grouping Flow Fields (0.0160s)
10/2/2020 10:31:15 AM Modulating Flow Field Groups (0.0420s)
10/2/2020 10:31:15 AM Designing Fleets (0.0460s)
10/2/2020 10:31:15 AM Thinking Of Technologies (0.0200s)
10/2/2020 10:31:15 AM Categorizing Starboard Sensors (0.0090s)
10/2/2020 10:31:15 AM Injecting Galactic Variables (0.0150s)
10/2/2020 10:31:15 AM Stabbing Starfields (0.0240s)
10/2/2020 10:31:16 AM Pinpointing Distant Planets (0.2210s)
10/2/2020 10:31:16 AM Categorizing All Planets (0.0080s)
10/2/2020 10:31:16 AM Organizing Commands (0.0210s)
10/2/2020 10:31:16 AM Calculating Firing Cones (0.0100s)
10/2/2020 10:31:17 AM Developing New Ship Parts (1.4081s)
10/2/2020 10:31:17 AM Re-Aligning Objectives (0.0220s)
10/2/2020 10:31:17 AM Sterilizing Test Chamber (0.0230s)
10/2/2020 10:31:22 AM Ensure Engines Can Take It (5.1813s)
10/2/2020 10:31:22 AM Issuing Orders (0.0410s)
10/2/2020 10:31:22 AM Augmenting Infusers (0.0090s)
10/2/2020 10:31:22 AM Infusing (0.0320s)
10/2/2020 10:31:22 AM Post-Proton Surge (0.0100s)
10/2/2020 10:31:22 AM Stimulate Modulation (0.0750s)
10/2/2020 10:31:23 AM ArcenAssetBundleCache.InstantiatedObjects: 985
10/2/2020 10:31:23 AM Load Surrogates (0.2350s)
10/2/2020 10:31:24 AM Final Checks (1.4551s)
10/2/2020 10:31:24 AM Load Historical Documents (0.0060s)
10/2/2020 10:31:24 AM 12.7 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Developing New Ship Parts (1.4s)
Ensure Engines Can Take It (5.2s)
Final Checks (1.5s)
10/2/2020 10:31:24 AM Hello Steam user 'Sir Limbo'
10/2/2020 10:31:45 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s6.save Source1: AnythingElse Source3: LoadingSaveGame
10/2/2020 10:31:46 AM Finish load save in 771.5ms
10/2/2020 10:31:52 AM Marauders (Modified) 16 | Fireteam 7 (18538 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:31:52 AM Marauders (Modified) 16 | Fireteam 7 (18538 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:32:00 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False
10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:32:00 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:32:01 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False
10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:32:01 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:32:02 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False
10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:32:02 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) because it's attackable
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting 2 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting 2 fallback targets are now preferred targets
10/2/2020 10:32:31 AM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:34:12 AM No resolution change was required.
10/2/2020 10:34:12 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/2/2020 10:34:12 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False
10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True
10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 8 (36053 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 8 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True
10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
10/2/2020 10:34:40 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:34:40 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 62
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 56
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 56
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 56
10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 56
10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 56
10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 54
10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 54
10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 54
10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 54
10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 54
10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 42
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 3
10/2/2020 10:34:44 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:44 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 36
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 3
10/2/2020 10:34:45 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:45 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:46 AM Marauders (Modified) 16 | Fireteam 7 (5752 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:46 AM Marauders (Modified) 16 | Fireteam 7 (5752 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking neighbors for defendability.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Radev (a neighbor) as fallback target because it's under not too great of an attack but couldn't be saved by this fireteam alone
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their all other planet for defendability.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their current planet for a reason to stay and fight.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking neighbors of their current planet for conquering.
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting ending target search because it found 1 targets we'd like to take but can't from our own strength from our former calculation, and 1 more from our current
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 25
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 25
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 25
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 25
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 20
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 24
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:34:48 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Catmull checking their current planet for defendability.
10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull now searching.
10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True
10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:34:48 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Catmull because the enemy is just too superior.
10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 20
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 24
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 20
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 24
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 20
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 24
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 20
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 24
Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 14
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 30
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 31
10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 26
10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 13
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 0
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 16
10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:56 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 12
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 11
10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 39
10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 39
10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 39
10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 39
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 39
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 38
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 34
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 34
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 34
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 34
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 34
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 28
10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 22
10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 21
10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 9
10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 8
10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 8
10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 8
10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 8
10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 7
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their all other planet for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for a reason to stay and fight.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors of their current planet for conquering.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors of owned planets for conquering.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch found Butler was perfect at 3 hops, can heal = True
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:35:27 AM Marauders (Modified) 16 | Fireteam 8 (3620 strength) targeting Murdoch checking their current planet for defendability.
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch now searching.
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch found Butler was perfect at 3 hops, can heal = True
10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost
10/2/2020 10:35:27 AM Marauders (Modified) 16 | Fireteam 8 (3620 strength) targeting abandoning Murdoch because the enemy is just too superior.
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their all other planet for defendability.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for a reason to stay and fight.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of their current planet for conquering.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of owned planets for conquering.
10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:33 AM Reconquest Seeding for Catmull: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4
10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering.
10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets
10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 146
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 8 (34788 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa now searching.
10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = True
10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = True
10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True
10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 35465 Type: Marauder Outpost
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 8 (34788 strength) targeting abandoning Mesa because the enemy is just too superior.
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 5
Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 151
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 7 (35285 strength) targeting Mesa checking their current planet for defendability.
10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 7 (35285 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior.
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 151
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 151
10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 151
10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 128
10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 97
10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 97
10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 97
10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 97
10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 76
10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 69
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering.
10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets
10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 69
10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 69
10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 69
10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 46
10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 47
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 42
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 31
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 27
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 18
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 7
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 5
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 9
10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 4
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 10
10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 4
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 10
10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 4
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 10
10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 4
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 10
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 4
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 3
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 3
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 3
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 3
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True:
Ships: 0
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 0
10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Updating printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP at LRP End printing fireteams:
Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 147
Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 72
Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 59
Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True:
Ships: 2
Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False:
Ships: 1
10/2/2020 10:36:28 AM
TryWiringUpShotToTarget Error at debug stage 500
System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.Core.SquadWrapper.GetSquad () [0x00009] in :0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00163] in :0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0
at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0
at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in :0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0
at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0