10/3/2020 9:27:39 PM Unrequested attribute 'always_self_attritions' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'armor_mm' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'albedo' on node: 10/3/2020 9:27:39 PM Unrequested child node '' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'mass_tx' on node: 10/3/2020 9:27:39 PM Unrequested child node '' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'grants_minor_faction_planet_control' on node: 10/3/2020 9:27:39 PM Unrequested child node '' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 10/3/2020 9:27:39 PM Unrequested child node '' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'ship_or_structure_explosion_sfx_happens_if_not_mine_and_on_other_planet' on node: 10/3/2020 9:27:39 PM Unrequested child node '' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'description_appender_dll' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'tags' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'description_appender_type' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'icon_overlay' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'visuals' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'icon_name' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'size_scale' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'visuals_scale_multiplier' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'cost_for_ai_to_purchase' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'hull_points' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'shield_points' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'speed' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'metal_cost' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'energy_consumption' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'armor_mm' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'albedo' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'engine_gx' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'mass_tx' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'strength_multiplier' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'drone_starting_behavior_type' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'special_entity_type' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'gimbal_icon_size_multiplier' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'y_offset_of_icon' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'voice_group' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'ship_or_structure_explosion_sfx' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'ship_or_structure_explosion_if_on_other_planet_sfx' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'is_strikecraft' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'starting_mark_level' on node: 10/3/2020 9:27:39 PM Unrequested attribute 'max_mark_level' on node: 10/3/2020 9:27:40 PM Final Checks (1.6641s) 10/3/2020 9:27:40 PM Load Historical Documents (0.0220s) 10/3/2020 9:27:40 PM 23.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (1.0s) Install Confidence Routines (0.5s) Blowing Up Distant Planets (0.8s) Wearing Ship Parts On Head (1.6s) Inhibiting Isotope Emitters (14.5s) Load Surrogates (0.3s) Final Checks (1.7s) 10/3/2020 9:27:40 PM Hello Steam user 'Sir Limbo' 10/3/2020 9:28:28 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 9:28:28 PM Boot up FleetOS (0.7330s) 10/3/2020 9:28:28 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 9:28:28 PM Check System Logs For Rogue Intelligence (0.2540s) 10/3/2020 9:28:28 PM Game Version: 2.605 10/3/2020 9:28:28 PM Eject Trash Into Hyperspace (0.1580s) 10/3/2020 9:28:29 PM Check For Extra Modules (0.0670s) 10/3/2020 9:28:29 PM Bring Cloaking Systems Online (0.2920s) 10/3/2020 9:28:29 PM Recalculate Speed Of Light (0.0420s) 10/3/2020 9:28:29 PM Optimize Comfort On Command Decks (0.0770s) 10/3/2020 9:28:29 PM Generating Framerates (0.1080s) 10/3/2020 9:28:29 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 9:28:29 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 9:28:29 PM Check Nearby Stellar Masses (0.0650s) 10/3/2020 9:28:29 PM Remembering Alamo (0.0210s) 10/3/2020 9:28:29 PM Boot Audio Comms (0.0120s) 10/3/2020 9:28:29 PM Establish Individual Audio Links (0.0260s) 10/3/2020 9:28:29 PM Prepare Explosions and Crackles (0.0340s) 10/3/2020 9:28:29 PM No resolution change was required. 10/3/2020 9:28:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 9:28:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 9:28:29 PM Refresh Optical Lensing (0.1880s) 10/3/2020 9:28:29 PM Revise Fundamental Physical Laws (0.0100s) 10/3/2020 9:28:30 PM Calculate Odds Of Success (0.0740s) 10/3/2020 9:28:30 PM Briefly Panic (0.3950s) 10/3/2020 9:28:30 PM Install Confidence Routines (0.4440s) 10/3/2020 9:28:30 PM Bring Commander Interface Online (0.1400s) 10/3/2020 9:28:31 PM Motivate All Crews (0.0570s) 10/3/2020 9:28:31 PM Locating Available Networks (0.0400s) 10/3/2020 9:28:31 PM Externalizing Patterns (0.0440s) 10/3/2020 9:28:31 PM Hooking Externals (0.1330s) 10/3/2020 9:28:31 PM Handlizing Hooks (0.0170s) 10/3/2020 9:28:31 PM Disengaging Constants (0.0590s) 10/3/2020 9:28:31 PM Late Axionic Computations (0.1220s) 10/3/2020 9:28:31 PM Connecting to Fleet Command (0.0090s) 10/3/2020 9:28:31 PM Thinking Of Advice (0.0100s) 10/3/2020 9:28:31 PM Degaussing Advice (0.0190s) 10/3/2020 9:28:31 PM Reading Alien Diaries (0.0200s) 10/3/2020 9:28:31 PM Naming All Known Planets (0.0080s) 10/3/2020 9:28:31 PM Remembering Speeds (0.0140s) 10/3/2020 9:28:31 PM Prioritizing Targets (0.0150s) 10/3/2020 9:28:31 PM Rebooting Sensor Arrays (0.0110s) 10/3/2020 9:28:31 PM Unloading Prismatic Grid (0.0080s) 10/3/2020 9:28:31 PM Thinking Of Objectives (0.0110s) 10/3/2020 9:28:31 PM Inhibiting Visual Scans (0.0140s) 10/3/2020 9:28:31 PM Synthesizing Vocals (0.0090s) 10/3/2020 9:28:31 PM Investigating Map Signatures (0.0160s) 10/3/2020 9:28:31 PM Ventilating Scenarios (0.0090s) 10/3/2020 9:28:31 PM Decontaminating Targeting Systems (0.0100s) 10/3/2020 9:28:31 PM Ejecting Tactical Core (0.0100s) 10/3/2020 9:28:31 PM Calibrating Formations (0.0120s) 10/3/2020 9:28:31 PM Intercepting Galactic Maps (0.0140s) 10/3/2020 9:28:31 PM Discharging Colored Ions (0.0310s) 10/3/2020 9:28:31 PM Replicating Ion Colors (0.0100s) 10/3/2020 9:28:31 PM Faction Diagnostics (0.0250s) 10/3/2020 9:28:31 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//HackingType/KDL_HackingEntries.xml:System.Xml.XmlException: '"' is an unexpected token. The expected token is ';'. Line 59, position 134. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken (System.String expectedToken1, System.String expectedToken2) [0x00036] in :0 at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken (System.Int32 pos, System.String expectedToken1, System.String expectedToken2) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ThrowUnexpectedToken (System.Int32 pos, System.String expectedToken) [0x00000] in :0 at System.Xml.XmlTextReaderImpl.HandleEntityReference (System.Boolean isInAttributeValue, System.Xml.XmlTextReaderImpl+EntityExpandType expandType, System.Int32& charRefEndPos) [0x000e5] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributeValueSlow (System.Int32 curPos, System.Char quoteChar, System.Xml.XmlTextReaderImpl+NodeData attr) [0x002a5] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x0039a] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass9_1`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:31 PM ReadXmlFileIntoBatchProcessingLists error: Arcen.AIW2.Core.HackingTypeTable debugStage 3000 Path: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//HackingType/KDL_HackingEntries.xml: Arcen.Universal.ArcenDataReadException: Error reading HackingTypeTable: Error in ArcenXML.GetNewFor while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//HackingType/KDL_HackingEntries.xml: Element is null! at Arcen.Universal.ArcenDynamicTableBase.LogError (System.String Error) [0x00043] in :0 at Arcen.Universal.ArcenXMLElement.GetNewFor (System.String FilePath, Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber, System.Xml.XmlElement Element, System.Boolean AllowComplaints) [0x00024] in :0 at Arcen.Universal.ArcenXMLElement.GetNewFor (System.String FilePath, Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber, System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00033] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass9_1`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:31 PM Buffering Hackers (0.0510s) 10/3/2020 9:28:31 PM Inverting Death (0.0580s) 10/3/2020 9:28:31 PM Linear Field Variance (0.0230s) 10/3/2020 9:28:31 PM Charging Marks (0.0110s) 10/3/2020 9:28:32 PM Guarding The Posts (0.1150s) 10/3/2020 9:28:32 PM Range Manifolds (0.0190s) 10/3/2020 9:28:32 PM Purging ROFs (0.0070s) 10/3/2020 9:28:32 PM Manipulating Speeds (0.0130s) 10/3/2020 9:28:32 PM Detecting Projectiles (0.0110s) 10/3/2020 9:28:32 PM Grouping Flow Fields (0.0120s) 10/3/2020 9:28:32 PM Modulating Flow Field Groups (0.0430s) 10/3/2020 9:28:32 PM Designing Fleets (0.0500s) 10/3/2020 9:28:32 PM Thinking Of Technologies (0.0120s) 10/3/2020 9:28:32 PM Categorizing Starboard Sensors (0.0110s) 10/3/2020 9:28:32 PM Injecting Galactic Variables (0.1820s) 10/3/2020 9:28:32 PM Sweet-Talking Starfields (0.0410s) 10/3/2020 9:28:32 PM Combing Distant Planets (0.3020s) 10/3/2020 9:28:32 PM Categorizing All Planets (0.0220s) 10/3/2020 9:28:32 PM Organizing Commands (0.0280s) 10/3/2020 9:28:32 PM Calculating Firing Cones (0.0140s) 10/3/2020 9:28:33 PM Row: Marauder_KaizersDreadnought_Derelict debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml Unknown Arcen.AIW2.Core.HackingType 'Hacking_RescueKaizer' at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.FillList[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] ItemToFill, System.Boolean ComplainIfEmpty, Arcen.Universal.IfPresent IfP, Arcen.Universal.Uniqueness Unique, Arcen.Universal.ClearBeforeReading ClearBefore) [0x00194] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00534] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in :0 10/3/2020 9:28:33 PM Row: MarauderOutpost debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml Unknown Arcen.AIW2.Core.HackingType 'Hacking_GrantMarauderTurret' at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.FillList[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] ItemToFill, System.Boolean ComplainIfEmpty, Arcen.Universal.IfPresent IfP, Arcen.Universal.Uniqueness Unique, Arcen.Universal.ClearBeforeReading ClearBefore) [0x00194] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00534] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in :0 10/3/2020 9:28:34 PM Row: MarauderCapital debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml Unknown Arcen.AIW2.Core.HackingType 'Hacking_GrantMarauderTurretsToAllPlanets' at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.FillList[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] ItemToFill, System.Boolean ComplainIfEmpty, Arcen.Universal.IfPresent IfP, Arcen.Universal.Uniqueness Unique, Arcen.Universal.ClearBeforeReading ClearBefore) [0x00194] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00534] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in :0 10/3/2020 9:28:34 PM Row: Marauder_RaidCarrier_Defector debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml Unknown Arcen.AIW2.Core.HackingType 'Hacking_ContactMarauderDefector' at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.FillList[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] ItemToFill, System.Boolean ComplainIfEmpty, Arcen.Universal.IfPresent IfP, Arcen.Universal.Uniqueness Unique, Arcen.Universal.ClearBeforeReading ClearBefore) [0x00194] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00534] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in :0 10/3/2020 9:28:34 PM Row: Marauder_RaidCruiser_Defector debugStage: 2600 Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Filename: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/MarauderRework//GameEntity/Marauders.xml Unknown Arcen.AIW2.Core.HackingType 'Hacking_ContactMarauderDefector' at Arcen.Universal.ArcenXML.LogError (Arcen.Universal.ArcenXMLElement Element, System.String Message) [0x0005b] in :0 at Arcen.Universal.ArcenXMLElement.FillList[T] (System.String AttributeName, Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] ItemToFill, System.Boolean ComplainIfEmpty, Arcen.Universal.IfPresent IfP, Arcen.Universal.Uniqueness Unique, Arcen.Universal.ClearBeforeReading ClearBefore) [0x00194] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.ArcenXMLElement Data) [0x00534] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.ArcenXML.ParseXmlRow[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.ArcenXMLElement rowNode, System.Int32& debugStage) [0x004b1] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass20_0`1[T].b__0 (Arcen.Universal.ArcenXMLElement rowNode) [0x00004] in :0 10/3/2020 9:28:34 PM ActuallyImportAllOfTheBatchedRows error: Arcen.AIW2.Core.GameEntityTypeDataTable debugStage 9200: Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Could not find the row that this is meant to copy_from: Marauder_KaizersDreadnought_Derelict: at Arcen.Universal.ArcenDynamicTableBase.LogError (System.String Error) [0x00043] in :0 at Arcen.Universal.ArcenXML.WriteListOfErrorRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.Collections.Generic.List`1[T] rowNodes, System.String Prefix) [0x0004a] in :0 at Arcen.Universal.ArcenXML.ActuallyImportAllOfTheBatchedRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00326] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ActuallyImportAllOfTheBatchedRows[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:34 PM Marauder_KaizersDreadnought_Derelict: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM Marauder_RaidCarrier_Defector: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM Marauder_RaidCruiser_Defector: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM Marauder_RaidSpire_Defector: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM MarauderCapital: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 280 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x00699] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM RecalculateBalanceStats: Marauder_KaizersDreadnought_Derelict: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM RecalculateBalanceStats: Marauder_RaidCarrier_Defector: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM RecalculateBalanceStats: Marauder_RaidCruiser_Defector: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM RecalculateBalanceStats: Marauder_RaidSpire_Defector: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM RecalculateBalanceStats: MarauderCapital: debugStage 1400 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00135] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:28:34 PM Splitting Ship Parts Into Smaller Parts (1.5851s) 10/3/2020 9:28:34 PM Re-Aligning Objectives (0.0270s) 10/3/2020 9:28:34 PM Sterilizing Test Chamber (0.0200s) 10/3/2020 9:28:38 PM No main Visuals game entity type 'Marauder_KaizersDreadnought_Derelict'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No Visuals for game entity type 'Marauder_KaizersDreadnought_Derelict'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No main Visuals game entity type 'Marauder_RaidCarrier_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No Visuals for game entity type 'Marauder_RaidCarrier_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No main Visuals game entity type 'Marauder_RaidCruiser_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No Visuals for game entity type 'Marauder_RaidCruiser_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No main Visuals game entity type 'Marauder_RaidSpire_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No Visuals for game entity type 'Marauder_RaidSpire_Defector'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No main Visuals game entity type 'MarauderCapital'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:38 PM No Visuals for game entity type 'MarauderCapital'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen (System.Boolean skipDrawingShipModels) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 10/3/2020 9:28:39 PM Re-Route Anti-Matter (5.0953s) 10/3/2020 9:28:39 PM Issuing Orders (0.0360s) 10/3/2020 9:28:39 PM Augmenting Infusers (0.0090s) 10/3/2020 9:28:39 PM Infusing (0.0290s) 10/3/2020 9:28:39 PM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: Marauder_KaizersDreadnought_Derelict Marauder_RaidCarrier_Defector Marauder_RaidCruiser_Defector Marauder_RaidSpire_Defector MarauderCapital 10/3/2020 9:28:39 PM Post-Proton Surge (0.0080s) 10/3/2020 9:28:39 PM Stimulate Modulation (0.0780s) 10/3/2020 9:28:39 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought: ship_membership itemForLater Marauder_KaizersDreadnought_Player 10/3/2020 9:28:39 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought_Spire: ship_membership itemForLater Marauder_KaizersDreadnought_Spire_Player 10/3/2020 9:28:39 PM ArcenAssetBundleCache.InstantiatedObjects: 983 10/3/2020 9:28:39 PM Load Surrogates (0.2370s) 10/3/2020 9:30:54 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 9:30:54 PM Boot up FleetOS (0.4990s) 10/3/2020 9:30:54 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 9:30:54 PM Check System Logs For Rogue Intelligence (0.2010s) 10/3/2020 9:30:55 PM Game Version: 2.605 10/3/2020 9:30:55 PM Eject Trash Into Hyperspace (0.1100s) 10/3/2020 9:30:55 PM Check For Extra Modules (0.0340s) 10/3/2020 9:30:55 PM Bring Cloaking Systems Online (0.3370s) 10/3/2020 9:30:55 PM Recalculate Speed Of Light (0.0760s) 10/3/2020 9:30:55 PM Optimize Comfort On Command Decks (0.1800s) 10/3/2020 9:30:55 PM Generating Framerates (0.0200s) 10/3/2020 9:30:55 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 9:30:55 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 9:30:55 PM Check Nearby Stellar Masses (0.2220s) 10/3/2020 9:30:55 PM Remembering Alamo (0.0200s) 10/3/2020 9:30:55 PM Boot Audio Comms (0.0130s) 10/3/2020 9:30:55 PM Establish Individual Audio Links (0.0290s) 10/3/2020 9:30:55 PM Prepare Explosions and Crackles (0.0380s) 10/3/2020 9:30:56 PM No resolution change was required. 10/3/2020 9:30:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 9:30:56 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 9:30:56 PM Refresh Optical Lensing (0.1790s) 10/3/2020 9:30:56 PM Revise Fundamental Physical Laws (0.0160s) 10/3/2020 9:30:56 PM Calculate Odds Of Success (0.0740s) 10/3/2020 9:30:56 PM Briefly Panic (0.4250s) 10/3/2020 9:30:57 PM Install Confidence Routines (0.4190s) 10/3/2020 9:30:57 PM Bring Commander Interface Online (0.1640s) 10/3/2020 9:30:57 PM Motivate All Crews (0.0700s) 10/3/2020 9:30:57 PM Locating Available Networks (0.1390s) 10/3/2020 9:30:57 PM Externalizing Patterns (0.0360s) 10/3/2020 9:30:57 PM Hooking Externals (0.0120s) 10/3/2020 9:30:57 PM Handlizing Hooks (0.0140s) 10/3/2020 9:30:57 PM Disengaging Constants (0.0450s) 10/3/2020 9:30:57 PM Late Axionic Computations (0.1390s) 10/3/2020 9:30:57 PM Connecting to Fleet Command (0.0140s) 10/3/2020 9:30:57 PM Thinking Of Advice (0.0120s) 10/3/2020 9:30:57 PM Degaussing Advice (0.0220s) 10/3/2020 9:30:57 PM Reading Alien Diaries (0.0320s) 10/3/2020 9:30:57 PM Naming All Known Planets (0.0090s) 10/3/2020 9:30:57 PM Remembering Speeds (0.0140s) 10/3/2020 9:30:57 PM Prioritizing Targets (0.0160s) 10/3/2020 9:30:57 PM Rebooting Sensor Arrays (0.0170s) 10/3/2020 9:30:57 PM Unloading Prismatic Grid (0.0110s) 10/3/2020 9:30:57 PM Thinking Of Objectives (0.0160s) 10/3/2020 9:30:57 PM Inhibiting Visual Scans (0.0200s) 10/3/2020 9:30:57 PM Synthesizing Vocals (0.0100s) 10/3/2020 9:30:57 PM Investigating Map Signatures (0.0190s) 10/3/2020 9:30:57 PM Ventilating Scenarios (0.0100s) 10/3/2020 9:30:57 PM Decontaminating Targeting Systems (0.0110s) 10/3/2020 9:30:57 PM Ejecting Tactical Core (0.0130s) 10/3/2020 9:30:57 PM Calibrating Formations (0.0110s) 10/3/2020 9:30:57 PM Intercepting Galactic Maps (0.0120s) 10/3/2020 9:30:58 PM Discharging Colored Ions (0.0330s) 10/3/2020 9:30:58 PM Replicating Ion Colors (0.0100s) 10/3/2020 9:30:58 PM Faction Diagnostics (0.0270s) 10/3/2020 9:30:58 PM Buffering Hackers (0.0280s) 10/3/2020 9:30:58 PM Inverting Death (0.0110s) 10/3/2020 9:30:58 PM Linear Field Variance (0.0110s) 10/3/2020 9:30:58 PM Charging Marks (0.0100s) 10/3/2020 9:30:58 PM Guarding The Posts (0.1140s) 10/3/2020 9:30:58 PM Range Manifolds (0.0090s) 10/3/2020 9:30:58 PM Purging ROFs (0.0150s) 10/3/2020 9:30:58 PM Manipulating Speeds (0.0120s) 10/3/2020 9:30:58 PM Detecting Projectiles (0.0100s) 10/3/2020 9:30:58 PM Grouping Flow Fields (0.0140s) 10/3/2020 9:30:58 PM Modulating Flow Field Groups (0.0590s) 10/3/2020 9:30:58 PM Designing Fleets (0.0400s) 10/3/2020 9:30:58 PM Thinking Of Technologies (0.0270s) 10/3/2020 9:30:58 PM Categorizing Starboard Sensors (0.0210s) 10/3/2020 9:30:58 PM Injecting Galactic Variables (0.0250s) 10/3/2020 9:30:58 PM Gesticulating Starfields (0.0320s) 10/3/2020 9:30:58 PM Scanning Distant Planets (0.2640s) 10/3/2020 9:30:58 PM Categorizing All Planets (0.0090s) 10/3/2020 9:30:58 PM Organizing Commands (0.0240s) 10/3/2020 9:30:58 PM Calculating Firing Cones (0.0110s) 10/3/2020 9:31:49 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 9:31:49 PM Boot up FleetOS (0.5180s) 10/3/2020 9:31:49 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 9:31:49 PM Check System Logs For Rogue Intelligence (0.2110s) 10/3/2020 9:31:49 PM Game Version: 2.605 10/3/2020 9:31:49 PM Eject Trash Into Hyperspace (0.1300s) 10/3/2020 9:31:49 PM Check For Extra Modules (0.0360s) 10/3/2020 9:31:49 PM Bring Cloaking Systems Online (0.1950s) 10/3/2020 9:31:49 PM Recalculate Speed Of Light (0.0580s) 10/3/2020 9:31:50 PM Optimize Comfort On Command Decks (0.1760s) 10/3/2020 9:31:50 PM Generating Framerates (0.0130s) 10/3/2020 9:31:50 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 9:31:50 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 9:31:50 PM Check Nearby Stellar Masses (0.2260s) 10/3/2020 9:31:50 PM Remembering Alamo (0.0270s) 10/3/2020 9:31:50 PM Boot Audio Comms (0.0150s) 10/3/2020 9:31:50 PM Establish Individual Audio Links (0.0300s) 10/3/2020 9:31:50 PM Prepare Explosions and Crackles (0.0390s) 10/3/2020 9:31:50 PM No resolution change was required. 10/3/2020 9:31:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 9:31:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 9:31:50 PM Refresh Optical Lensing (0.1900s) 10/3/2020 9:31:50 PM Revise Fundamental Physical Laws (0.0120s) 10/3/2020 9:31:50 PM Calculate Odds Of Success (0.0710s) 10/3/2020 9:31:51 PM Briefly Panic (0.4100s) 10/3/2020 9:31:51 PM Install Confidence Routines (0.4190s) 10/3/2020 9:31:51 PM Bring Commander Interface Online (0.1550s) 10/3/2020 9:31:51 PM Motivate All Crews (0.0720s) 10/3/2020 9:31:51 PM Locating Available Networks (0.1360s) 10/3/2020 9:31:51 PM Externalizing Patterns (0.0340s) 10/3/2020 9:31:51 PM Hooking Externals (0.0140s) 10/3/2020 9:31:52 PM Handlizing Hooks (0.0140s) 10/3/2020 9:31:52 PM Disengaging Constants (0.0690s) 10/3/2020 9:31:52 PM Late Axionic Computations (0.1200s) 10/3/2020 9:31:52 PM Connecting to Fleet Command (0.0090s) 10/3/2020 9:31:52 PM Thinking Of Advice (0.0150s) 10/3/2020 9:31:52 PM Degaussing Advice (0.0200s) 10/3/2020 9:31:52 PM Reading Alien Diaries (0.0200s) 10/3/2020 9:31:52 PM Naming All Known Planets (0.0070s) 10/3/2020 9:31:52 PM Remembering Speeds (0.0130s) 10/3/2020 9:31:52 PM Prioritizing Targets (0.0120s) 10/3/2020 9:31:52 PM Rebooting Sensor Arrays (0.0130s) 10/3/2020 9:31:52 PM Unloading Prismatic Grid (0.0120s) 10/3/2020 9:31:52 PM Thinking Of Objectives (0.0100s) 10/3/2020 9:31:52 PM Inhibiting Visual Scans (0.0160s) 10/3/2020 9:31:52 PM Synthesizing Vocals (0.0110s) 10/3/2020 9:31:52 PM Investigating Map Signatures (0.0220s) 10/3/2020 9:31:52 PM Ventilating Scenarios (0.0080s) 10/3/2020 9:31:52 PM Decontaminating Targeting Systems (0.0120s) 10/3/2020 9:31:52 PM Ejecting Tactical Core (0.0120s) 10/3/2020 9:31:52 PM Calibrating Formations (0.0120s) 10/3/2020 9:31:52 PM Intercepting Galactic Maps (0.0180s) 10/3/2020 9:31:52 PM Discharging Colored Ions (0.0300s) 10/3/2020 9:31:52 PM Replicating Ion Colors (0.0110s) 10/3/2020 9:31:52 PM Faction Diagnostics (0.0290s) 10/3/2020 9:31:52 PM Buffering Hackers (0.0330s) 10/3/2020 9:31:52 PM Inverting Death (0.0110s) 10/3/2020 9:31:52 PM Linear Field Variance (0.0130s) 10/3/2020 9:31:52 PM Charging Marks (0.0110s) 10/3/2020 9:31:52 PM Guarding The Posts (0.1160s) 10/3/2020 9:31:52 PM Range Manifolds (0.0120s) 10/3/2020 9:31:52 PM Purging ROFs (0.0120s) 10/3/2020 9:31:52 PM Manipulating Speeds (0.0110s) 10/3/2020 9:31:52 PM Detecting Projectiles (0.0110s) 10/3/2020 9:31:52 PM Grouping Flow Fields (0.0150s) 10/3/2020 9:31:52 PM Modulating Flow Field Groups (0.0480s) 10/3/2020 9:31:52 PM Designing Fleets (0.0490s) 10/3/2020 9:31:52 PM Thinking Of Technologies (0.0210s) 10/3/2020 9:31:52 PM Categorizing Starboard Sensors (0.0110s) 10/3/2020 9:31:52 PM Injecting Galactic Variables (0.0150s) 10/3/2020 9:31:52 PM Propping Up Starfields (0.0230s) 10/3/2020 9:31:53 PM Screening Distant Planets (0.2040s) 10/3/2020 9:31:53 PM Categorizing All Planets (0.0110s) 10/3/2020 9:31:53 PM Organizing Commands (0.0200s) 10/3/2020 9:31:53 PM Calculating Firing Cones (0.0090s) 10/3/2020 11:32:42 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:32:42 PM Boot up FleetOS (0.5300s) 10/3/2020 11:32:42 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:32:42 PM Check System Logs For Rogue Intelligence (0.2530s) 10/3/2020 11:32:42 PM Game Version: 2.605 10/3/2020 11:32:42 PM Eject Trash Into Hyperspace (0.1390s) 10/3/2020 11:32:42 PM Check For Extra Modules (0.0330s) 10/3/2020 11:32:42 PM Bring Cloaking Systems Online (0.1980s) 10/3/2020 11:32:42 PM Recalculate Speed Of Light (0.0590s) 10/3/2020 11:32:43 PM Optimize Comfort On Command Decks (0.1850s) 10/3/2020 11:32:43 PM Generating Framerates (0.0130s) 10/3/2020 11:32:43 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:32:43 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:32:43 PM Check Nearby Stellar Masses (0.2380s) 10/3/2020 11:32:43 PM Remembering Alamo (0.0240s) 10/3/2020 11:32:43 PM Boot Audio Comms (0.0160s) 10/3/2020 11:32:43 PM Establish Individual Audio Links (0.0290s) 10/3/2020 11:32:43 PM Prepare Explosions and Crackles (0.0730s) 10/3/2020 11:32:43 PM No resolution change was required. 10/3/2020 11:32:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:32:43 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:32:43 PM Refresh Optical Lensing (0.0210s) 10/3/2020 11:32:43 PM Revise Fundamental Physical Laws (0.0290s) 10/3/2020 11:32:43 PM Calculate Odds Of Success (0.2620s) 10/3/2020 11:32:44 PM Briefly Panic (0.4300s) 10/3/2020 11:32:44 PM Install Confidence Routines (0.4280s) 10/3/2020 11:32:44 PM Bring Commander Interface Online (0.1670s) 10/3/2020 11:32:44 PM Motivate All Crews (0.0550s) 10/3/2020 11:32:44 PM Locating Available Networks (0.0320s) 10/3/2020 11:32:44 PM Externalizing Patterns (0.0380s) 10/3/2020 11:32:44 PM Hooking Externals (0.0170s) 10/3/2020 11:32:45 PM Handlizing Hooks (0.1730s) 10/3/2020 11:32:45 PM Disengaging Constants (0.0600s) 10/3/2020 11:32:45 PM Late Axionic Computations (0.0950s) 10/3/2020 11:32:45 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:32:45 PM Thinking Of Advice (0.0150s) 10/3/2020 11:32:45 PM Degaussing Advice (0.0220s) 10/3/2020 11:32:45 PM Reading Alien Diaries (0.0220s) 10/3/2020 11:32:45 PM Naming All Known Planets (0.0100s) 10/3/2020 11:32:45 PM Remembering Speeds (0.0090s) 10/3/2020 11:32:45 PM Prioritizing Targets (0.0150s) 10/3/2020 11:32:45 PM Rebooting Sensor Arrays (0.0140s) 10/3/2020 11:32:45 PM Unloading Prismatic Grid (0.0110s) 10/3/2020 11:32:45 PM Thinking Of Objectives (0.0080s) 10/3/2020 11:32:45 PM Inhibiting Visual Scans (0.0200s) 10/3/2020 11:32:45 PM Synthesizing Vocals (0.0130s) 10/3/2020 11:32:45 PM Investigating Map Signatures (0.0250s) 10/3/2020 11:32:45 PM Ventilating Scenarios (0.0100s) 10/3/2020 11:32:45 PM Decontaminating Targeting Systems (0.0130s) 10/3/2020 11:32:45 PM Ejecting Tactical Core (0.0160s) 10/3/2020 11:32:45 PM Calibrating Formations (0.0130s) 10/3/2020 11:32:45 PM Intercepting Galactic Maps (0.0230s) 10/3/2020 11:32:45 PM Discharging Colored Ions (0.0350s) 10/3/2020 11:32:45 PM Replicating Ion Colors (0.0090s) 10/3/2020 11:32:45 PM Faction Diagnostics (0.0250s) 10/3/2020 11:32:45 PM Buffering Hackers (0.0280s) 10/3/2020 11:32:45 PM Inverting Death (0.0090s) 10/3/2020 11:32:45 PM Linear Field Variance (0.0250s) 10/3/2020 11:32:45 PM Charging Marks (0.0120s) 10/3/2020 11:32:45 PM Guarding The Posts (0.1170s) 10/3/2020 11:32:45 PM Range Manifolds (0.0110s) 10/3/2020 11:32:45 PM Purging ROFs (0.0130s) 10/3/2020 11:32:45 PM Manipulating Speeds (0.0160s) 10/3/2020 11:32:45 PM Detecting Projectiles (0.0110s) 10/3/2020 11:32:45 PM Grouping Flow Fields (0.0160s) 10/3/2020 11:32:45 PM Modulating Flow Field Groups (0.0480s) 10/3/2020 11:32:45 PM Designing Fleets (0.0490s) 10/3/2020 11:32:45 PM Thinking Of Technologies (0.0210s) 10/3/2020 11:32:45 PM Categorizing Starboard Sensors (0.0100s) 10/3/2020 11:32:45 PM Injecting Galactic Variables (0.0150s) 10/3/2020 11:32:45 PM Cooking Starfields (0.0250s) 10/3/2020 11:32:46 PM Cleaning Distant Planets (0.2460s) 10/3/2020 11:32:46 PM Categorizing All Planets (0.0080s) 10/3/2020 11:32:46 PM Organizing Commands (0.0220s) 10/3/2020 11:32:46 PM Calculating Firing Cones (0.0080s) 10/3/2020 11:36:43 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:36:43 PM Boot up FleetOS (0.6370s) 10/3/2020 11:36:44 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:36:44 PM Check System Logs For Rogue Intelligence (0.2770s) 10/3/2020 11:36:44 PM Game Version: 2.605 10/3/2020 11:36:44 PM Eject Trash Into Hyperspace (0.1780s) 10/3/2020 11:36:44 PM Check For Extra Modules (0.0530s) 10/3/2020 11:36:44 PM Bring Cloaking Systems Online (0.2530s) 10/3/2020 11:36:44 PM Recalculate Speed Of Light (0.0910s) 10/3/2020 11:36:44 PM Optimize Comfort On Command Decks (0.1510s) 10/3/2020 11:36:44 PM Generating Framerates (0.0160s) 10/3/2020 11:36:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:36:44 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:36:45 PM Check Nearby Stellar Masses (0.2460s) 10/3/2020 11:36:45 PM Remembering Alamo (0.0250s) 10/3/2020 11:36:45 PM Boot Audio Comms (0.0150s) 10/3/2020 11:36:45 PM Establish Individual Audio Links (0.0300s) 10/3/2020 11:36:45 PM Prepare Explosions and Crackles (0.0400s) 10/3/2020 11:36:45 PM No resolution change was required. 10/3/2020 11:36:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:36:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:36:45 PM Refresh Optical Lensing (0.0260s) 10/3/2020 11:36:45 PM Revise Fundamental Physical Laws (0.0140s) 10/3/2020 11:36:45 PM Calculate Odds Of Success (0.2560s) 10/3/2020 11:36:45 PM Briefly Panic (0.5290s) 10/3/2020 11:36:46 PM Install Confidence Routines (0.4660s) 10/3/2020 11:36:46 PM Bring Commander Interface Online (0.1840s) 10/3/2020 11:36:46 PM Motivate All Crews (0.0680s) 10/3/2020 11:36:46 PM Locating Available Networks (0.0360s) 10/3/2020 11:36:46 PM Externalizing Patterns (0.0910s) 10/3/2020 11:36:46 PM Hooking Externals (0.1360s) 10/3/2020 11:36:46 PM Handlizing Hooks (0.0160s) 10/3/2020 11:36:46 PM Disengaging Constants (0.0510s) 10/3/2020 11:36:47 PM Late Axionic Computations (0.1170s) 10/3/2020 11:36:47 PM Connecting to Fleet Command (0.0170s) 10/3/2020 11:36:47 PM Thinking Of Advice (0.0140s) 10/3/2020 11:36:47 PM Degaussing Advice (0.0230s) 10/3/2020 11:36:47 PM Reading Alien Diaries (0.0240s) 10/3/2020 11:36:47 PM Naming All Known Planets (0.0150s) 10/3/2020 11:36:47 PM Remembering Speeds (0.0310s) 10/3/2020 11:36:47 PM Prioritizing Targets (0.0150s) 10/3/2020 11:36:47 PM Rebooting Sensor Arrays (0.0120s) 10/3/2020 11:36:47 PM Unloading Prismatic Grid (0.0120s) 10/3/2020 11:36:47 PM Thinking Of Objectives (0.0120s) 10/3/2020 11:36:47 PM Inhibiting Visual Scans (0.0150s) 10/3/2020 11:36:47 PM Synthesizing Vocals (0.0110s) 10/3/2020 11:36:47 PM Investigating Map Signatures (0.0210s) 10/3/2020 11:36:47 PM Ventilating Scenarios (0.0110s) 10/3/2020 11:36:47 PM Decontaminating Targeting Systems (0.0100s) 10/3/2020 11:36:47 PM Ejecting Tactical Core (0.0120s) 10/3/2020 11:36:47 PM Calibrating Formations (0.0110s) 10/3/2020 11:36:47 PM Intercepting Galactic Maps (0.0130s) 10/3/2020 11:36:47 PM Discharging Colored Ions (0.0330s) 10/3/2020 11:36:47 PM Replicating Ion Colors (0.0100s) 10/3/2020 11:36:47 PM Faction Diagnostics (0.0250s) 10/3/2020 11:36:47 PM Buffering Hackers (0.0370s) 10/3/2020 11:36:47 PM Inverting Death (0.0140s) 10/3/2020 11:36:47 PM Linear Field Variance (0.0160s) 10/3/2020 11:36:47 PM Charging Marks (0.0130s) 10/3/2020 11:36:47 PM Guarding The Posts (0.1440s) 10/3/2020 11:36:47 PM Range Manifolds (0.0130s) 10/3/2020 11:36:47 PM Purging ROFs (0.0110s) 10/3/2020 11:36:47 PM Manipulating Speeds (0.0090s) 10/3/2020 11:36:47 PM Detecting Projectiles (0.0090s) 10/3/2020 11:36:47 PM Grouping Flow Fields (0.0250s) 10/3/2020 11:36:47 PM Modulating Flow Field Groups (0.0500s) 10/3/2020 11:36:47 PM Designing Fleets (0.0470s) 10/3/2020 11:36:47 PM Thinking Of Technologies (0.0210s) 10/3/2020 11:36:47 PM Categorizing Starboard Sensors (0.0250s) 10/3/2020 11:36:47 PM Injecting Galactic Variables (0.0210s) 10/3/2020 11:36:47 PM Viewing Starfields (0.0440s) 10/3/2020 11:36:48 PM Crawling Distant Planets (0.2820s) 10/3/2020 11:36:48 PM Categorizing All Planets (0.0140s) 10/3/2020 11:36:48 PM Organizing Commands (0.0280s) 10/3/2020 11:36:48 PM Calculating Firing Cones (0.0100s) 10/3/2020 11:36:49 PM Divulge Ship Part Schematics To Enemy (1.5811s) 10/3/2020 11:36:49 PM Re-Aligning Objectives (0.0250s) 10/3/2020 11:36:49 PM Sterilizing Test Chamber (0.0190s) 10/3/2020 11:36:55 PM Draw Power From Black Holes (5.7243s) 10/3/2020 11:36:55 PM Issuing Orders (0.0440s) 10/3/2020 11:36:55 PM Augmenting Infusers (0.0090s) 10/3/2020 11:36:55 PM Infusing (0.0290s) 10/3/2020 11:36:55 PM Post-Proton Surge (0.0080s) 10/3/2020 11:36:55 PM Stimulate Modulation (0.0900s) 10/3/2020 11:36:56 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought: ship_membership itemForLater Marauder_KaizersDreadnought_Player 10/3/2020 11:36:56 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought_Spire: ship_membership itemForLater Marauder_KaizersDreadnought_Spire_Player 10/3/2020 11:36:56 PM ArcenAssetBundleCache.InstantiatedObjects: 983 10/3/2020 11:36:56 PM Load Surrogates (0.2380s) 10/3/2020 11:36:57 PM Final Checks (1.7141s) 10/3/2020 11:36:57 PM Load Historical Documents (0.0070s) 10/3/2020 11:36:57 PM 14.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Bring Cloaking Systems Online (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Crawling Distant Planets (0.3s) Divulge Ship Part Schematics To Enemy (1.6s) Draw Power From Black Holes (5.7s) Final Checks (1.7s) 10/3/2020 11:36:58 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:37:12 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:37:12 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:37:12 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:37:12 PM loading as template 10/3/2020 11:37:12 PM Added the faction AIReserves. 10/3/2020 11:37:12 PM Added the faction AntiAIZombie. 10/3/2020 11:37:12 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:37:12 PM Added the faction AntiPlayerZombie. 10/3/2020 11:37:12 PM Added the faction CPALogic. 10/3/2020 11:37:12 PM Added the faction Mercenary. 10/3/2020 11:37:12 PM Finish load save in 419.8ms 10/3/2020 11:37:12 PM Start Generate Partial Map with Realistic and seed 56382195 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:37:13 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:37:13 PM Generate Partial Map Complete 441ms 10/3/2020 11:37:20 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:37:20 PM Boot up FleetOS (0.5050s) 10/3/2020 11:37:20 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:37:20 PM Check System Logs For Rogue Intelligence (0.2170s) 10/3/2020 11:37:20 PM Game Version: 2.605 10/3/2020 11:37:20 PM Eject Trash Into Hyperspace (0.1260s) 10/3/2020 11:37:20 PM Check For Extra Modules (0.0460s) 10/3/2020 11:37:21 PM Bring Cloaking Systems Online (0.1660s) 10/3/2020 11:37:21 PM Recalculate Speed Of Light (0.0390s) 10/3/2020 11:37:21 PM Optimize Comfort On Command Decks (0.0470s) 10/3/2020 11:37:21 PM Generating Framerates (0.0170s) 10/3/2020 11:37:21 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:37:21 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:37:21 PM Check Nearby Stellar Masses (0.2210s) 10/3/2020 11:37:21 PM Remembering Alamo (0.0210s) 10/3/2020 11:37:21 PM Boot Audio Comms (0.0140s) 10/3/2020 11:37:21 PM Establish Individual Audio Links (0.0290s) 10/3/2020 11:37:21 PM Prepare Explosions and Crackles (0.2220s) 10/3/2020 11:37:21 PM No resolution change was required. 10/3/2020 11:37:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:37:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:37:21 PM Refresh Optical Lensing (0.0210s) 10/3/2020 11:37:21 PM Revise Fundamental Physical Laws (0.0130s) 10/3/2020 11:37:21 PM Calculate Odds Of Success (0.0830s) 10/3/2020 11:37:22 PM Briefly Panic (0.4870s) 10/3/2020 11:37:22 PM Install Confidence Routines (0.4820s) 10/3/2020 11:37:23 PM Bring Commander Interface Online (0.1780s) 10/3/2020 11:37:23 PM Motivate All Crews (0.0710s) 10/3/2020 11:37:23 PM Locating Available Networks (0.1840s) 10/3/2020 11:37:23 PM Externalizing Patterns (0.0660s) 10/3/2020 11:37:23 PM Hooking Externals (0.0170s) 10/3/2020 11:37:23 PM Handlizing Hooks (0.0160s) 10/3/2020 11:37:23 PM Disengaging Constants (0.0670s) 10/3/2020 11:37:23 PM Late Axionic Computations (0.1170s) 10/3/2020 11:37:23 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:37:23 PM Thinking Of Advice (0.0130s) 10/3/2020 11:37:23 PM Degaussing Advice (0.0220s) 10/3/2020 11:37:23 PM Reading Alien Diaries (0.0350s) 10/3/2020 11:37:23 PM Naming All Known Planets (0.0110s) 10/3/2020 11:37:23 PM Remembering Speeds (0.0230s) 10/3/2020 11:37:23 PM Prioritizing Targets (0.0130s) 10/3/2020 11:37:23 PM Rebooting Sensor Arrays (0.0110s) 10/3/2020 11:37:23 PM Unloading Prismatic Grid (0.0270s) 10/3/2020 11:37:23 PM Thinking Of Objectives (0.0110s) 10/3/2020 11:37:23 PM Inhibiting Visual Scans (0.0150s) 10/3/2020 11:37:23 PM Synthesizing Vocals (0.0110s) 10/3/2020 11:37:23 PM Investigating Map Signatures (0.0190s) 10/3/2020 11:37:23 PM Ventilating Scenarios (0.0180s) 10/3/2020 11:37:23 PM Decontaminating Targeting Systems (0.0100s) 10/3/2020 11:37:23 PM Ejecting Tactical Core (0.0120s) 10/3/2020 11:37:23 PM Calibrating Formations (0.0090s) 10/3/2020 11:37:23 PM Intercepting Galactic Maps (0.0110s) 10/3/2020 11:37:23 PM Discharging Colored Ions (0.0340s) 10/3/2020 11:37:23 PM Replicating Ion Colors (0.0110s) 10/3/2020 11:37:23 PM Faction Diagnostics (0.0270s) 10/3/2020 11:37:23 PM Buffering Hackers (0.0320s) 10/3/2020 11:37:23 PM Inverting Death (0.0110s) 10/3/2020 11:37:23 PM Linear Field Variance (0.0140s) 10/3/2020 11:37:23 PM Charging Marks (0.0100s) 10/3/2020 11:37:24 PM Guarding The Posts (0.1460s) 10/3/2020 11:37:24 PM Range Manifolds (0.0120s) 10/3/2020 11:37:24 PM Purging ROFs (0.0210s) 10/3/2020 11:37:24 PM Manipulating Speeds (0.0240s) 10/3/2020 11:37:24 PM Detecting Projectiles (0.0120s) 10/3/2020 11:37:24 PM Grouping Flow Fields (0.0260s) 10/3/2020 11:37:24 PM Modulating Flow Field Groups (0.0500s) 10/3/2020 11:37:24 PM Designing Fleets (0.0410s) 10/3/2020 11:37:24 PM Thinking Of Technologies (0.0160s) 10/3/2020 11:37:24 PM Categorizing Starboard Sensors (0.0110s) 10/3/2020 11:37:24 PM Injecting Galactic Variables (0.0180s) 10/3/2020 11:37:24 PM Hoping Starfields Are Nice (0.0260s) 10/3/2020 11:37:24 PM Resizing Distant Planets (0.2370s) 10/3/2020 11:37:24 PM Categorizing All Planets (0.0100s) 10/3/2020 11:37:24 PM Organizing Commands (0.0270s) 10/3/2020 11:37:24 PM Calculating Firing Cones (0.0120s) 10/3/2020 11:37:26 PM Finding Old Ship Parts (1.6051s) 10/3/2020 11:37:26 PM Re-Aligning Objectives (0.0280s) 10/3/2020 11:37:26 PM Sterilizing Test Chamber (0.0190s) 10/3/2020 11:37:31 PM Replicating Terminal (5.6023s) 10/3/2020 11:37:31 PM Issuing Orders (0.0390s) 10/3/2020 11:37:31 PM Augmenting Infusers (0.0090s) 10/3/2020 11:37:32 PM Infusing (0.0350s) 10/3/2020 11:37:32 PM Post-Proton Surge (0.0100s) 10/3/2020 11:37:32 PM Stimulate Modulation (0.0880s) 10/3/2020 11:37:32 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought: ship_membership itemForLater Marauder_KaizersDreadnought_Player 10/3/2020 11:37:32 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought_Spire: ship_membership itemForLater Marauder_KaizersDreadnought_Spire_Player 10/3/2020 11:37:32 PM ArcenAssetBundleCache.InstantiatedObjects: 983 10/3/2020 11:37:32 PM Load Surrogates (0.2760s) 10/3/2020 11:37:34 PM Final Checks (1.9201s) 10/3/2020 11:37:34 PM Load Historical Documents (0.0060s) 10/3/2020 11:37:34 PM 14.2 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Finding Old Ship Parts (1.6s) Replicating Terminal (5.6s) Load Surrogates (0.3s) Final Checks (1.9s) 10/3/2020 11:37:34 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:37:35 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:37:35 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:37:36 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:37:36 PM loading as template 10/3/2020 11:37:36 PM Added the faction AIReserves. 10/3/2020 11:37:36 PM Added the faction AntiAIZombie. 10/3/2020 11:37:36 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:37:36 PM Added the faction AntiPlayerZombie. 10/3/2020 11:37:36 PM Added the faction CPALogic. 10/3/2020 11:37:36 PM Added the faction Mercenary. 10/3/2020 11:37:36 PM Finish load save in 391.7ms 10/3/2020 11:37:36 PM Start Generate Partial Map with Realistic and seed 1825798266 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:37:36 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:37:36 PM Generate Partial Map Complete 364ms 10/3/2020 11:37:48 PM Start Generate FULL Map with Realistic and seed 1825798266 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:37:49 PM Null centerpiece found in InitialPlayerFleet MarauderSuperstructure_RaidDreadnought_Spire 10/3/2020 11:37:49 PM Generate Partial Map Complete 1028ms 10/3/2020 11:38:13 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:38:13 PM Boot up FleetOS (0.4930s) 10/3/2020 11:38:13 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:38:13 PM Check System Logs For Rogue Intelligence (0.2130s) 10/3/2020 11:38:13 PM Game Version: 2.605 10/3/2020 11:38:13 PM Eject Trash Into Hyperspace (0.1300s) 10/3/2020 11:38:13 PM Check For Extra Modules (0.0450s) 10/3/2020 11:38:13 PM Bring Cloaking Systems Online (0.0360s) 10/3/2020 11:38:13 PM Recalculate Speed Of Light (0.0940s) 10/3/2020 11:38:14 PM Optimize Comfort On Command Decks (0.1370s) 10/3/2020 11:38:14 PM Generating Framerates (0.0110s) 10/3/2020 11:38:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:38:14 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:38:14 PM Check Nearby Stellar Masses (0.1020s) 10/3/2020 11:38:14 PM Remembering Alamo (0.0960s) 10/3/2020 11:38:14 PM Boot Audio Comms (0.0140s) 10/3/2020 11:38:14 PM Establish Individual Audio Links (0.0270s) 10/3/2020 11:38:14 PM Prepare Explosions and Crackles (0.0320s) 10/3/2020 11:38:14 PM No resolution change was required. 10/3/2020 11:38:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:38:14 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:38:14 PM Refresh Optical Lensing (0.0150s) 10/3/2020 11:38:14 PM Revise Fundamental Physical Laws (0.1870s) 10/3/2020 11:38:14 PM Calculate Odds Of Success (0.0650s) 10/3/2020 11:38:15 PM Briefly Panic (0.3990s) 10/3/2020 11:38:15 PM Install Confidence Routines (0.4030s) 10/3/2020 11:38:15 PM Bring Commander Interface Online (0.1610s) 10/3/2020 11:38:15 PM Motivate All Crews (0.0590s) 10/3/2020 11:38:15 PM Locating Available Networks (0.1460s) 10/3/2020 11:38:15 PM Externalizing Patterns (0.0790s) 10/3/2020 11:38:15 PM Hooking Externals (0.0150s) 10/3/2020 11:38:15 PM Handlizing Hooks (0.0150s) 10/3/2020 11:38:16 PM Disengaging Constants (0.0630s) 10/3/2020 11:38:16 PM Late Axionic Computations (0.1050s) 10/3/2020 11:38:16 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:38:16 PM Thinking Of Advice (0.0130s) 10/3/2020 11:38:16 PM Degaussing Advice (0.0310s) 10/3/2020 11:38:16 PM Reading Alien Diaries (0.0310s) 10/3/2020 11:38:16 PM Naming All Known Planets (0.0110s) 10/3/2020 11:38:16 PM Remembering Speeds (0.0130s) 10/3/2020 11:38:16 PM Prioritizing Targets (0.0140s) 10/3/2020 11:38:16 PM Rebooting Sensor Arrays (0.0120s) 10/3/2020 11:38:16 PM Unloading Prismatic Grid (0.0150s) 10/3/2020 11:38:16 PM Thinking Of Objectives (0.0160s) 10/3/2020 11:38:16 PM Inhibiting Visual Scans (0.1800s) 10/3/2020 11:38:16 PM Synthesizing Vocals (0.0100s) 10/3/2020 11:38:16 PM Investigating Map Signatures (0.0180s) 10/3/2020 11:38:16 PM Ventilating Scenarios (0.0080s) 10/3/2020 11:38:16 PM Decontaminating Targeting Systems (0.0110s) 10/3/2020 11:38:16 PM Ejecting Tactical Core (0.0090s) 10/3/2020 11:38:16 PM Calibrating Formations (0.0110s) 10/3/2020 11:38:16 PM Intercepting Galactic Maps (0.0110s) 10/3/2020 11:38:16 PM Discharging Colored Ions (0.0400s) 10/3/2020 11:38:16 PM Replicating Ion Colors (0.0100s) 10/3/2020 11:38:16 PM Faction Diagnostics (0.0260s) 10/3/2020 11:38:16 PM Buffering Hackers (0.0270s) 10/3/2020 11:38:16 PM Inverting Death (0.0100s) 10/3/2020 11:38:16 PM Linear Field Variance (0.0110s) 10/3/2020 11:38:16 PM Charging Marks (0.0080s) 10/3/2020 11:38:16 PM Guarding The Posts (0.1220s) 10/3/2020 11:38:16 PM Range Manifolds (0.0110s) 10/3/2020 11:38:16 PM Purging ROFs (0.0090s) 10/3/2020 11:38:16 PM Manipulating Speeds (0.0100s) 10/3/2020 11:38:16 PM Detecting Projectiles (0.0080s) 10/3/2020 11:38:16 PM Grouping Flow Fields (0.0130s) 10/3/2020 11:38:16 PM Modulating Flow Field Groups (0.0470s) 10/3/2020 11:38:16 PM Designing Fleets (0.0400s) 10/3/2020 11:38:16 PM Thinking Of Technologies (0.0140s) 10/3/2020 11:38:16 PM Categorizing Starboard Sensors (0.0090s) 10/3/2020 11:38:16 PM Injecting Galactic Variables (0.0160s) 10/3/2020 11:38:17 PM Blowing Out Starfields (0.0260s) 10/3/2020 11:38:17 PM Scanning Distant Planets (0.2640s) 10/3/2020 11:38:17 PM Categorizing All Planets (0.0120s) 10/3/2020 11:38:17 PM Organizing Commands (0.0220s) 10/3/2020 11:38:17 PM Calculating Firing Cones (0.0090s) 10/3/2020 11:38:46 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:38:46 PM Boot up FleetOS (0.5370s) 10/3/2020 11:38:46 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:38:46 PM Check System Logs For Rogue Intelligence (0.2190s) 10/3/2020 11:38:46 PM Game Version: 2.605 10/3/2020 11:38:46 PM Eject Trash Into Hyperspace (0.1190s) 10/3/2020 11:38:46 PM Check For Extra Modules (0.0330s) 10/3/2020 11:38:46 PM Bring Cloaking Systems Online (0.0290s) 10/3/2020 11:38:46 PM Recalculate Speed Of Light (0.0700s) 10/3/2020 11:38:47 PM Optimize Comfort On Command Decks (0.1690s) 10/3/2020 11:38:47 PM Generating Framerates (0.0150s) 10/3/2020 11:38:47 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:38:47 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:38:47 PM Check Nearby Stellar Masses (0.2310s) 10/3/2020 11:38:47 PM Remembering Alamo (0.0220s) 10/3/2020 11:38:47 PM Boot Audio Comms (0.0120s) 10/3/2020 11:38:47 PM Establish Individual Audio Links (0.0360s) 10/3/2020 11:38:47 PM Prepare Explosions and Crackles (0.2240s) 10/3/2020 11:38:47 PM No resolution change was required. 10/3/2020 11:38:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:38:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:38:47 PM Refresh Optical Lensing (0.0250s) 10/3/2020 11:38:47 PM Revise Fundamental Physical Laws (0.0170s) 10/3/2020 11:38:47 PM Calculate Odds Of Success (0.0840s) 10/3/2020 11:38:48 PM Briefly Panic (0.4220s) 10/3/2020 11:38:48 PM Install Confidence Routines (0.4310s) 10/3/2020 11:38:48 PM Bring Commander Interface Online (0.1670s) 10/3/2020 11:38:48 PM Motivate All Crews (0.0570s) 10/3/2020 11:38:48 PM Locating Available Networks (0.1620s) 10/3/2020 11:38:48 PM Externalizing Patterns (0.0700s) 10/3/2020 11:38:48 PM Hooking Externals (0.0140s) 10/3/2020 11:38:49 PM Handlizing Hooks (0.0140s) 10/3/2020 11:38:49 PM Disengaging Constants (0.0510s) 10/3/2020 11:38:49 PM Late Axionic Computations (0.1090s) 10/3/2020 11:38:49 PM Connecting to Fleet Command (0.0150s) 10/3/2020 11:38:49 PM Thinking Of Advice (0.0120s) 10/3/2020 11:38:49 PM Degaussing Advice (0.0270s) 10/3/2020 11:38:49 PM Reading Alien Diaries (0.0200s) 10/3/2020 11:38:49 PM Naming All Known Planets (0.1880s) 10/3/2020 11:38:49 PM Remembering Speeds (0.0230s) 10/3/2020 11:38:49 PM Prioritizing Targets (0.0220s) 10/3/2020 11:38:49 PM Rebooting Sensor Arrays (0.0180s) 10/3/2020 11:38:49 PM Unloading Prismatic Grid (0.0180s) 10/3/2020 11:38:49 PM Thinking Of Objectives (0.0120s) 10/3/2020 11:38:49 PM Inhibiting Visual Scans (0.0180s) 10/3/2020 11:38:49 PM Synthesizing Vocals (0.0130s) 10/3/2020 11:38:49 PM Investigating Map Signatures (0.0220s) 10/3/2020 11:38:49 PM Ventilating Scenarios (0.0100s) 10/3/2020 11:38:49 PM Decontaminating Targeting Systems (0.0120s) 10/3/2020 11:38:49 PM Ejecting Tactical Core (0.0170s) 10/3/2020 11:38:49 PM Calibrating Formations (0.0140s) 10/3/2020 11:38:49 PM Intercepting Galactic Maps (0.0150s) 10/3/2020 11:38:49 PM Discharging Colored Ions (0.0350s) 10/3/2020 11:38:49 PM Replicating Ion Colors (0.0080s) 10/3/2020 11:38:49 PM Faction Diagnostics (0.0280s) 10/3/2020 11:38:49 PM Buffering Hackers (0.0280s) 10/3/2020 11:38:49 PM Inverting Death (0.0090s) 10/3/2020 11:38:49 PM Linear Field Variance (0.0200s) 10/3/2020 11:38:49 PM Charging Marks (0.0190s) 10/3/2020 11:38:49 PM Guarding The Posts (0.1230s) 10/3/2020 11:38:49 PM Range Manifolds (0.0120s) 10/3/2020 11:38:49 PM Purging ROFs (0.0160s) 10/3/2020 11:38:49 PM Manipulating Speeds (0.0200s) 10/3/2020 11:38:49 PM Detecting Projectiles (0.0100s) 10/3/2020 11:38:49 PM Grouping Flow Fields (0.0160s) 10/3/2020 11:38:50 PM Modulating Flow Field Groups (0.0460s) 10/3/2020 11:38:50 PM Designing Fleets (0.0390s) 10/3/2020 11:38:50 PM Thinking Of Technologies (0.0170s) 10/3/2020 11:38:50 PM Categorizing Starboard Sensors (0.0110s) 10/3/2020 11:38:50 PM Injecting Galactic Variables (0.0210s) 10/3/2020 11:38:50 PM Pining For Starfields (0.0280s) 10/3/2020 11:38:50 PM Verifying Distant Planets (0.2370s) 10/3/2020 11:38:50 PM Categorizing All Planets (0.0090s) 10/3/2020 11:38:50 PM Organizing Commands (0.0260s) 10/3/2020 11:38:50 PM Calculating Firing Cones (0.0110s) 10/3/2020 11:38:51 PM Disassembling And Reassembling Ship Parts (1.5251s) 10/3/2020 11:38:51 PM Re-Aligning Objectives (0.0260s) 10/3/2020 11:38:52 PM Sterilizing Test Chamber (0.0170s) 10/3/2020 11:38:57 PM Check Forcefield Integrity (5.2203s) 10/3/2020 11:38:57 PM Issuing Orders (0.0390s) 10/3/2020 11:38:57 PM Augmenting Infusers (0.0070s) 10/3/2020 11:38:57 PM Infusing (0.0300s) 10/3/2020 11:38:57 PM Post-Proton Surge (0.0070s) 10/3/2020 11:38:57 PM Stimulate Modulation (0.0760s) 10/3/2020 11:38:57 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought: ship_membership itemForLater Marauder_KaizersDreadnought_Player 10/3/2020 11:38:57 PM Found null GameEntityTypeData for MarauderSuperstructure_RaidDreadnought_Spire: ship_membership itemForLater Marauder_KaizersDreadnought_Spire_Player 10/3/2020 11:38:57 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:38:57 PM Load Surrogates (0.2290s) 10/3/2020 11:38:59 PM Final Checks (1.6341s) 10/3/2020 11:38:59 PM Load Historical Documents (0.0050s) 10/3/2020 11:38:59 PM 13.4 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Disassembling And Reassembling Ship Parts (1.5s) Check Forcefield Integrity (5.2s) Final Checks (1.6s) 10/3/2020 11:38:59 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:39:27 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:39:27 PM Boot up FleetOS (0.5010s) 10/3/2020 11:39:27 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:39:27 PM Check System Logs For Rogue Intelligence (0.2170s) 10/3/2020 11:39:27 PM Game Version: 2.605 10/3/2020 11:39:27 PM Eject Trash Into Hyperspace (0.1130s) 10/3/2020 11:39:27 PM Check For Extra Modules (0.0520s) 10/3/2020 11:39:27 PM Bring Cloaking Systems Online (0.2800s) 10/3/2020 11:39:27 PM Recalculate Speed Of Light (0.0620s) 10/3/2020 11:39:28 PM Optimize Comfort On Command Decks (0.1870s) 10/3/2020 11:39:28 PM Generating Framerates (0.0110s) 10/3/2020 11:39:28 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:39:28 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:39:28 PM Check Nearby Stellar Masses (0.2200s) 10/3/2020 11:39:28 PM Remembering Alamo (0.0210s) 10/3/2020 11:39:28 PM Boot Audio Comms (0.0140s) 10/3/2020 11:39:28 PM Establish Individual Audio Links (0.0260s) 10/3/2020 11:39:28 PM Prepare Explosions and Crackles (0.2260s) 10/3/2020 11:39:28 PM No resolution change was required. 10/3/2020 11:39:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:39:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:39:28 PM Refresh Optical Lensing (0.0270s) 10/3/2020 11:39:28 PM Revise Fundamental Physical Laws (0.0140s) 10/3/2020 11:39:28 PM Calculate Odds Of Success (0.0730s) 10/3/2020 11:39:29 PM Briefly Panic (0.4930s) 10/3/2020 11:39:29 PM Install Confidence Routines (0.3920s) 10/3/2020 11:39:29 PM Bring Commander Interface Online (0.1490s) 10/3/2020 11:39:29 PM Motivate All Crews (0.0570s) 10/3/2020 11:39:29 PM Locating Available Networks (0.0370s) 10/3/2020 11:39:29 PM Externalizing Patterns (0.0350s) 10/3/2020 11:39:29 PM Hooking Externals (0.0140s) 10/3/2020 11:39:29 PM Handlizing Hooks (0.0150s) 10/3/2020 11:39:30 PM Disengaging Constants (0.2250s) 10/3/2020 11:39:30 PM Late Axionic Computations (0.1160s) 10/3/2020 11:39:30 PM Connecting to Fleet Command (0.0130s) 10/3/2020 11:39:30 PM Thinking Of Advice (0.0170s) 10/3/2020 11:39:30 PM Degaussing Advice (0.0260s) 10/3/2020 11:39:30 PM Reading Alien Diaries (0.0190s) 10/3/2020 11:39:30 PM Naming All Known Planets (0.0110s) 10/3/2020 11:39:30 PM Remembering Speeds (0.0260s) 10/3/2020 11:39:30 PM Prioritizing Targets (0.0150s) 10/3/2020 11:39:30 PM Rebooting Sensor Arrays (0.0150s) 10/3/2020 11:39:30 PM Unloading Prismatic Grid (0.0130s) 10/3/2020 11:39:30 PM Thinking Of Objectives (0.0150s) 10/3/2020 11:39:30 PM Inhibiting Visual Scans (0.0150s) 10/3/2020 11:39:30 PM Synthesizing Vocals (0.0150s) 10/3/2020 11:39:30 PM Investigating Map Signatures (0.0190s) 10/3/2020 11:39:30 PM Ventilating Scenarios (0.0110s) 10/3/2020 11:39:30 PM Decontaminating Targeting Systems (0.0160s) 10/3/2020 11:39:30 PM Ejecting Tactical Core (0.0170s) 10/3/2020 11:39:30 PM Calibrating Formations (0.0110s) 10/3/2020 11:39:30 PM Intercepting Galactic Maps (0.0160s) 10/3/2020 11:39:30 PM Discharging Colored Ions (0.0350s) 10/3/2020 11:39:30 PM Replicating Ion Colors (0.0110s) 10/3/2020 11:39:30 PM Faction Diagnostics (0.0290s) 10/3/2020 11:39:30 PM Buffering Hackers (0.0340s) 10/3/2020 11:39:30 PM Inverting Death (0.0150s) 10/3/2020 11:39:30 PM Linear Field Variance (0.0370s) 10/3/2020 11:39:30 PM Charging Marks (0.0080s) 10/3/2020 11:39:30 PM Guarding The Posts (0.1290s) 10/3/2020 11:39:30 PM Range Manifolds (0.0120s) 10/3/2020 11:39:30 PM Purging ROFs (0.0170s) 10/3/2020 11:39:30 PM Manipulating Speeds (0.0200s) 10/3/2020 11:39:30 PM Detecting Projectiles (0.0100s) 10/3/2020 11:39:30 PM Grouping Flow Fields (0.0150s) 10/3/2020 11:39:30 PM Modulating Flow Field Groups (0.0520s) 10/3/2020 11:39:30 PM Designing Fleets (0.0580s) 10/3/2020 11:39:31 PM Thinking Of Technologies (0.0280s) 10/3/2020 11:39:31 PM Categorizing Starboard Sensors (0.0090s) 10/3/2020 11:39:31 PM Injecting Galactic Variables (0.0160s) 10/3/2020 11:39:31 PM Eating Starfields (0.0280s) 10/3/2020 11:39:31 PM Fondly Remembering Distant Planets (0.2070s) 10/3/2020 11:39:31 PM Categorizing All Planets (0.0100s) 10/3/2020 11:39:31 PM Organizing Commands (0.0200s) 10/3/2020 11:39:31 PM Calculating Firing Cones (0.0090s) 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode -3000 Arcen.Universal.MissingArcenDynamicTableRowException: Table GameEntityTypeDataTable was asked for record with InternalName='Marauder_KaizersDreadnought_Spire_Derelict' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in :0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x000e1] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM Marauder_KaizersDreadnought_Spire: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 10/3/2020 11:39:32 PM RecalculateBalanceStats: Marauder_KaizersDreadnought_Spire: debugStage 2300 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x00047] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x0033b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 11:39:32 PM Fumbling With Ship Parts (1.5841s) 10/3/2020 11:39:32 PM Re-Aligning Objectives (0.0420s) 10/3/2020 11:39:32 PM Sterilizing Test Chamber (0.0150s) 10/3/2020 11:39:38 PM Smooth All Plasma Cells (5.1803s) 10/3/2020 11:39:38 PM Issuing Orders (0.0430s) 10/3/2020 11:39:38 PM Augmenting Infusers (0.0090s) 10/3/2020 11:39:38 PM Infusing (0.0310s) 10/3/2020 11:39:38 PM Post-Proton Surge (0.0110s) 10/3/2020 11:39:38 PM Stimulate Modulation (0.1000s) 10/3/2020 11:39:38 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:39:38 PM Load Surrogates (0.2510s) 10/3/2020 11:39:40 PM Final Checks (1.5831s) 10/3/2020 11:39:40 PM Load Historical Documents (0.0060s) 10/3/2020 11:39:40 PM 13.5 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Fumbling With Ship Parts (1.6s) Smooth All Plasma Cells (5.2s) Load Surrogates (0.3s) Final Checks (1.6s) 10/3/2020 11:39:40 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:41:25 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:41:25 PM Boot up FleetOS (0.4980s) 10/3/2020 11:41:25 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:41:25 PM Check System Logs For Rogue Intelligence (0.2580s) 10/3/2020 11:41:26 PM Game Version: 2.605 10/3/2020 11:41:26 PM Eject Trash Into Hyperspace (0.1990s) 10/3/2020 11:41:26 PM Check For Extra Modules (0.0520s) 10/3/2020 11:41:26 PM Bring Cloaking Systems Online (0.2030s) 10/3/2020 11:41:26 PM Recalculate Speed Of Light (0.0900s) 10/3/2020 11:41:26 PM Optimize Comfort On Command Decks (0.1760s) 10/3/2020 11:41:26 PM Generating Framerates (0.1490s) 10/3/2020 11:41:26 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:41:26 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:41:26 PM Check Nearby Stellar Masses (0.2450s) 10/3/2020 11:41:27 PM Remembering Alamo (0.0210s) 10/3/2020 11:41:27 PM Boot Audio Comms (0.0140s) 10/3/2020 11:41:27 PM Establish Individual Audio Links (0.0370s) 10/3/2020 11:41:27 PM Prepare Explosions and Crackles (0.4360s) 10/3/2020 11:41:27 PM No resolution change was required. 10/3/2020 11:41:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:41:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:41:27 PM Refresh Optical Lensing (0.0370s) 10/3/2020 11:41:27 PM Revise Fundamental Physical Laws (0.0140s) 10/3/2020 11:41:27 PM Calculate Odds Of Success (0.0790s) 10/3/2020 11:41:28 PM Briefly Panic (0.5360s) 10/3/2020 11:41:28 PM Install Confidence Routines (0.4620s) 10/3/2020 11:41:28 PM Bring Commander Interface Online (0.1600s) 10/3/2020 11:41:28 PM Motivate All Crews (0.0630s) 10/3/2020 11:41:28 PM Locating Available Networks (0.0330s) 10/3/2020 11:41:28 PM Externalizing Patterns (0.0390s) 10/3/2020 11:41:28 PM Hooking Externals (0.0140s) 10/3/2020 11:41:28 PM Handlizing Hooks (0.0170s) 10/3/2020 11:41:29 PM Disengaging Constants (0.0600s) 10/3/2020 11:41:29 PM Late Axionic Computations (0.1010s) 10/3/2020 11:41:29 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:41:29 PM Thinking Of Advice (0.0130s) 10/3/2020 11:41:29 PM Degaussing Advice (0.0220s) 10/3/2020 11:41:29 PM Reading Alien Diaries (0.0210s) 10/3/2020 11:41:29 PM Naming All Known Planets (0.0080s) 10/3/2020 11:41:29 PM Remembering Speeds (0.0170s) 10/3/2020 11:41:29 PM Prioritizing Targets (0.0180s) 10/3/2020 11:41:29 PM Rebooting Sensor Arrays (0.0140s) 10/3/2020 11:41:29 PM Unloading Prismatic Grid (0.0170s) 10/3/2020 11:41:29 PM Thinking Of Objectives (0.0150s) 10/3/2020 11:41:29 PM Inhibiting Visual Scans (0.0290s) 10/3/2020 11:41:29 PM Synthesizing Vocals (0.0230s) 10/3/2020 11:41:29 PM Investigating Map Signatures (0.0270s) 10/3/2020 11:41:29 PM Ventilating Scenarios (0.0100s) 10/3/2020 11:41:29 PM Decontaminating Targeting Systems (0.0150s) 10/3/2020 11:41:29 PM Ejecting Tactical Core (0.0170s) 10/3/2020 11:41:29 PM Calibrating Formations (0.0210s) 10/3/2020 11:41:29 PM Intercepting Galactic Maps (0.0260s) 10/3/2020 11:41:29 PM Discharging Colored Ions (0.0380s) 10/3/2020 11:41:29 PM Replicating Ion Colors (0.0140s) 10/3/2020 11:41:29 PM Faction Diagnostics (0.0300s) 10/3/2020 11:41:29 PM Buffering Hackers (0.0340s) 10/3/2020 11:41:29 PM Inverting Death (0.0100s) 10/3/2020 11:41:29 PM Linear Field Variance (0.0170s) 10/3/2020 11:41:29 PM Charging Marks (0.0120s) 10/3/2020 11:41:29 PM Guarding The Posts (0.1280s) 10/3/2020 11:41:29 PM Range Manifolds (0.0120s) 10/3/2020 11:41:29 PM Purging ROFs (0.0250s) 10/3/2020 11:41:29 PM Manipulating Speeds (0.0320s) 10/3/2020 11:41:29 PM Detecting Projectiles (0.0140s) 10/3/2020 11:41:29 PM Grouping Flow Fields (0.0120s) 10/3/2020 11:41:29 PM Modulating Flow Field Groups (0.0590s) 10/3/2020 11:41:29 PM Designing Fleets (0.0580s) 10/3/2020 11:41:29 PM Thinking Of Technologies (0.0170s) 10/3/2020 11:41:29 PM Categorizing Starboard Sensors (0.0160s) 10/3/2020 11:41:29 PM Injecting Galactic Variables (0.0170s) 10/3/2020 11:41:30 PM Digging Up Starfields (0.0250s) 10/3/2020 11:41:30 PM Fondly Remembering Distant Planets (0.2200s) 10/3/2020 11:41:30 PM Categorizing All Planets (0.0110s) 10/3/2020 11:41:30 PM Organizing Commands (0.0240s) 10/3/2020 11:41:30 PM Calculating Firing Cones (0.0080s) 10/3/2020 11:41:31 PM Remembering Lost Ship Parts (1.5031s) 10/3/2020 11:41:31 PM Re-Aligning Objectives (0.0260s) 10/3/2020 11:41:31 PM Sterilizing Test Chamber (0.0220s) 10/3/2020 11:41:37 PM Calculate Closest Relative Dimensions (5.5673s) 10/3/2020 11:41:37 PM Issuing Orders (0.0400s) 10/3/2020 11:41:37 PM Augmenting Infusers (0.0100s) 10/3/2020 11:41:37 PM Infusing (0.0340s) 10/3/2020 11:41:37 PM Post-Proton Surge (0.0090s) 10/3/2020 11:41:37 PM Stimulate Modulation (0.0950s) 10/3/2020 11:41:37 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:41:37 PM Load Surrogates (0.2700s) 10/3/2020 11:41:39 PM Final Checks (1.6761s) 10/3/2020 11:41:39 PM Load Historical Documents (0.0060s) 10/3/2020 11:41:39 PM 14.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Remembering Lost Ship Parts (1.5s) Calculate Closest Relative Dimensions (5.6s) Load Surrogates (0.3s) Final Checks (1.7s) 10/3/2020 11:41:39 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:41:41 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:41:41 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:41:41 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:41:41 PM loading as template 10/3/2020 11:41:41 PM Added the faction AIReserves. 10/3/2020 11:41:41 PM Added the faction AntiAIZombie. 10/3/2020 11:41:41 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:41:41 PM Added the faction AntiPlayerZombie. 10/3/2020 11:41:41 PM Added the faction CPALogic. 10/3/2020 11:41:41 PM Added the faction Mercenary. 10/3/2020 11:41:42 PM Finish load save in 393.6ms 10/3/2020 11:41:42 PM Start Generate Partial Map with Realistic and seed 1639623870 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:41:42 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:41:42 PM Generate Partial Map Complete 336ms 10/3/2020 11:41:45 PM Start Generate FULL Map with Realistic and seed 1639623870 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:41:47 PM Generate FULL Map Complete 1127ms 10/3/2020 11:41:48 PM Error in Simple String Buffer Get: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at lst count of 5, total count of 154 and thought total count of 154 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at NRSL_Utility.NRSL_SimpleStringBuffer.Get () [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_NamedSliceClock.ToString () [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_SimpleStringBuffer.Add (System.Object o) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_SimpleStringBuffer.Add (System.Object[] objs) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_Utils.ExceptionLogging (System.String fullText, System.Exception exceptionOrNull, NRSL_Utility.NRSL_SimpleStringBuffer tracerOrNull, NRSL_Utility.NRSL_NamedSliceClock totalClockOrNull, NRSL_Utility.NRSL_NamedSliceClock specificClockOrNull) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_Utils.ExceptionLogging (System.String logStart, System.Exception exceptionOrNull, System.Int32 greaterDebugStep, System.Int32 middleDebugstep, System.Int32 lesserDebugStep, NRSL_Utility.NRSL_SimpleStringBuffer tracerOrNull, NRSL_Utility.NRSL_NamedSliceClock totalClockOrNull, NRSL_Utility.NRSL_NamedSliceClock specificClockOrNull) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/3/2020 11:41:48 PM Error in Simple String Buffer Get: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at lst count of 9, total count of 843 and thought total count of 843 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at NRSL_Utility.NRSL_SimpleStringBuffer.Get () [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_Utils.ExceptionLogging (System.String fullText, System.Exception exceptionOrNull, NRSL_Utility.NRSL_SimpleStringBuffer tracerOrNull, NRSL_Utility.NRSL_NamedSliceClock totalClockOrNull, NRSL_Utility.NRSL_NamedSliceClock specificClockOrNull) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_Utils.ExceptionLogging (System.String logStart, System.Exception exceptionOrNull, System.Int32 greaterDebugStep, System.Int32 middleDebugstep, System.Int32 lesserDebugStep, NRSL_Utility.NRSL_SimpleStringBuffer tracerOrNull, NRSL_Utility.NRSL_NamedSliceClock totalClockOrNull, NRSL_Utility.NRSL_NamedSliceClock specificClockOrNull) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/3/2020 11:41:48 PM 10/3/2020 11:41:48 PM Error in Simple String Buffer Get: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at lst count of 13, total count of 141 and thought total count of 141 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at NRSL_Utility.NRSL_SimpleStringBuffer.Get () [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.FactionAllegiance.ToString () [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at Reworks.SpecialFaction_HumanMaraudersModified.OnS2_UpdateAllegiance (System.String logStart, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS2 (Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage2Aggregating_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <8716f591fd604889b49f3e69975ee9fc>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__1 (Arcen.AIW2.Core.Faction faction) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <14313489f900467c98f040d6bd2763e1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/3/2020 11:41:48 PM Marauders (Modified) (10) Stage 2 10/3/2020 11:43:12 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:43:12 PM Boot up FleetOS (0.5740s) 10/3/2020 11:43:12 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:43:12 PM Check System Logs For Rogue Intelligence (0.2500s) 10/3/2020 11:43:12 PM Game Version: 2.605 10/3/2020 11:43:12 PM Eject Trash Into Hyperspace (0.1700s) 10/3/2020 11:43:12 PM Check For Extra Modules (0.0930s) 10/3/2020 11:43:12 PM Bring Cloaking Systems Online (0.2880s) 10/3/2020 11:43:13 PM Recalculate Speed Of Light (0.0810s) 10/3/2020 11:43:13 PM Optimize Comfort On Command Decks (0.1470s) 10/3/2020 11:43:13 PM Generating Framerates (0.0230s) 10/3/2020 11:43:13 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:43:13 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:43:13 PM Check Nearby Stellar Masses (0.2360s) 10/3/2020 11:43:13 PM Remembering Alamo (0.0230s) 10/3/2020 11:43:13 PM Boot Audio Comms (0.0530s) 10/3/2020 11:43:13 PM Establish Individual Audio Links (0.0430s) 10/3/2020 11:43:13 PM Prepare Explosions and Crackles (0.0830s) 10/3/2020 11:43:13 PM No resolution change was required. 10/3/2020 11:43:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:43:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:43:13 PM Refresh Optical Lensing (0.3250s) 10/3/2020 11:43:13 PM Revise Fundamental Physical Laws (0.0360s) 10/3/2020 11:43:14 PM Calculate Odds Of Success (0.1120s) 10/3/2020 11:43:14 PM Briefly Panic (0.4250s) 10/3/2020 11:43:14 PM Install Confidence Routines (0.4220s) 10/3/2020 11:43:15 PM Bring Commander Interface Online (0.1540s) 10/3/2020 11:43:15 PM Motivate All Crews (0.0700s) 10/3/2020 11:43:15 PM Locating Available Networks (0.1910s) 10/3/2020 11:43:15 PM Externalizing Patterns (0.0920s) 10/3/2020 11:43:15 PM Hooking Externals (0.0210s) 10/3/2020 11:43:15 PM Handlizing Hooks (0.0110s) 10/3/2020 11:43:15 PM Disengaging Constants (0.0670s) 10/3/2020 11:43:15 PM Late Axionic Computations (0.1420s) 10/3/2020 11:43:15 PM Connecting to Fleet Command (0.0270s) 10/3/2020 11:43:15 PM Thinking Of Advice (0.0460s) 10/3/2020 11:43:15 PM Degaussing Advice (0.1390s) 10/3/2020 11:43:15 PM Reading Alien Diaries (0.0210s) 10/3/2020 11:43:15 PM Naming All Known Planets (0.0110s) 10/3/2020 11:43:15 PM Remembering Speeds (0.0280s) 10/3/2020 11:43:15 PM Prioritizing Targets (0.0100s) 10/3/2020 11:43:15 PM Rebooting Sensor Arrays (0.0190s) 10/3/2020 11:43:16 PM Unloading Prismatic Grid (0.0130s) 10/3/2020 11:43:16 PM Thinking Of Objectives (0.0300s) 10/3/2020 11:43:16 PM Inhibiting Visual Scans (0.0300s) 10/3/2020 11:43:16 PM Synthesizing Vocals (0.0210s) 10/3/2020 11:43:16 PM Investigating Map Signatures (0.0530s) 10/3/2020 11:43:16 PM Ventilating Scenarios (0.0100s) 10/3/2020 11:43:16 PM Decontaminating Targeting Systems (0.0400s) 10/3/2020 11:43:16 PM Ejecting Tactical Core (0.0200s) 10/3/2020 11:43:16 PM Calibrating Formations (0.0160s) 10/3/2020 11:43:16 PM Intercepting Galactic Maps (0.0190s) 10/3/2020 11:43:16 PM Discharging Colored Ions (0.1100s) 10/3/2020 11:43:16 PM Replicating Ion Colors (0.0220s) 10/3/2020 11:43:16 PM Faction Diagnostics (0.0220s) 10/3/2020 11:43:16 PM Buffering Hackers (0.0250s) 10/3/2020 11:43:16 PM Inverting Death (0.0090s) 10/3/2020 11:43:16 PM Linear Field Variance (0.0100s) 10/3/2020 11:43:16 PM Charging Marks (0.0090s) 10/3/2020 11:43:16 PM Guarding The Posts (0.1120s) 10/3/2020 11:43:16 PM Range Manifolds (0.0090s) 10/3/2020 11:43:16 PM Purging ROFs (0.0080s) 10/3/2020 11:43:16 PM Manipulating Speeds (0.0120s) 10/3/2020 11:43:16 PM Detecting Projectiles (0.0080s) 10/3/2020 11:43:16 PM Grouping Flow Fields (0.0200s) 10/3/2020 11:43:16 PM Modulating Flow Field Groups (0.0460s) 10/3/2020 11:43:16 PM Designing Fleets (0.0450s) 10/3/2020 11:43:16 PM Thinking Of Technologies (0.0220s) 10/3/2020 11:43:16 PM Categorizing Starboard Sensors (0.0090s) 10/3/2020 11:43:16 PM Injecting Galactic Variables (0.0150s) 10/3/2020 11:43:16 PM Miming Starfields (0.0280s) 10/3/2020 11:43:17 PM Pillaging Distant Planets (0.2150s) 10/3/2020 11:43:17 PM Categorizing All Planets (0.0100s) 10/3/2020 11:43:17 PM Organizing Commands (0.0190s) 10/3/2020 11:43:17 PM Calculating Firing Cones (0.0110s) 10/3/2020 11:43:18 PM Holding Ship Parts For Comfort (1.5641s) 10/3/2020 11:43:18 PM Re-Aligning Objectives (0.0260s) 10/3/2020 11:43:18 PM Sterilizing Test Chamber (0.0160s) 10/3/2020 11:43:23 PM Reversing Particle Flux (5.2433s) 10/3/2020 11:43:23 PM Issuing Orders (0.0410s) 10/3/2020 11:43:23 PM Augmenting Infusers (0.0080s) 10/3/2020 11:43:23 PM Infusing (0.0280s) 10/3/2020 11:43:23 PM Post-Proton Surge (0.0080s) 10/3/2020 11:43:24 PM Stimulate Modulation (0.0810s) 10/3/2020 11:43:24 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:43:24 PM Load Surrogates (0.2070s) 10/3/2020 11:43:25 PM Final Checks (1.6641s) 10/3/2020 11:43:25 PM Load Historical Documents (0.0050s) 10/3/2020 11:43:25 PM 14.4 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Bring Cloaking Systems Online (0.3s) Refresh Optical Lensing (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Holding Ship Parts For Comfort (1.6s) Reversing Particle Flux (5.2s) Final Checks (1.7s) 10/3/2020 11:43:26 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:43:28 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:43:28 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:43:28 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:43:28 PM loading as template 10/3/2020 11:43:28 PM Added the faction AIReserves. 10/3/2020 11:43:28 PM Added the faction AntiAIZombie. 10/3/2020 11:43:28 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:43:28 PM Added the faction AntiPlayerZombie. 10/3/2020 11:43:28 PM Added the faction CPALogic. 10/3/2020 11:43:28 PM Added the faction Mercenary. 10/3/2020 11:43:28 PM Finish load save in 394.2ms 10/3/2020 11:43:29 PM Start Generate Partial Map with Realistic and seed 1209529195 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:43:29 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:43:29 PM Generate Partial Map Complete 439ms 10/3/2020 11:43:30 PM Start Generate FULL Map with Realistic and seed 1209529195 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:43:31 PM Generate FULL Map Complete 1224ms 10/3/2020 11:43:33 PM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 0, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/3/2020 11:43:33 PM ran 66482 ticks (= 0.0066482) at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x000e6] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e6] in :0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 -> Occured in Method: Void OnS0_KaizerUpdating(Arcen.AIW2.Core.ArcenSimContext) 10/3/2020 11:43:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:52:15 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:52:15 PM Boot up FleetOS (0.5640s) 10/3/2020 11:52:16 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:52:16 PM Check System Logs For Rogue Intelligence (0.2840s) 10/3/2020 11:52:16 PM Game Version: 2.605 10/3/2020 11:52:16 PM Eject Trash Into Hyperspace (0.1650s) 10/3/2020 11:52:16 PM Check For Extra Modules (0.0990s) 10/3/2020 11:52:16 PM Bring Cloaking Systems Online (0.2250s) 10/3/2020 11:52:16 PM Recalculate Speed Of Light (0.1670s) 10/3/2020 11:52:16 PM Optimize Comfort On Command Decks (0.0490s) 10/3/2020 11:52:16 PM Generating Framerates (0.0150s) 10/3/2020 11:52:16 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:52:16 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:52:16 PM Check Nearby Stellar Masses (0.0530s) 10/3/2020 11:52:16 PM Remembering Alamo (0.0210s) 10/3/2020 11:52:16 PM Boot Audio Comms (0.0160s) 10/3/2020 11:52:16 PM Establish Individual Audio Links (0.0250s) 10/3/2020 11:52:17 PM Prepare Explosions and Crackles (0.2400s) 10/3/2020 11:52:17 PM No resolution change was required. 10/3/2020 11:52:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:52:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:52:17 PM Refresh Optical Lensing (0.0560s) 10/3/2020 11:52:17 PM Revise Fundamental Physical Laws (0.0260s) 10/3/2020 11:52:17 PM Calculate Odds Of Success (0.2120s) 10/3/2020 11:52:17 PM Briefly Panic (0.4940s) 10/3/2020 11:52:18 PM Install Confidence Routines (0.4570s) 10/3/2020 11:52:18 PM Bring Commander Interface Online (0.1950s) 10/3/2020 11:52:18 PM Motivate All Crews (0.0700s) 10/3/2020 11:52:18 PM Locating Available Networks (0.0380s) 10/3/2020 11:52:18 PM Externalizing Patterns (0.0340s) 10/3/2020 11:52:18 PM Hooking Externals (0.0280s) 10/3/2020 11:52:18 PM Handlizing Hooks (0.0340s) 10/3/2020 11:52:18 PM Disengaging Constants (0.0710s) 10/3/2020 11:52:19 PM Late Axionic Computations (0.3310s) 10/3/2020 11:52:19 PM Connecting to Fleet Command (0.0110s) 10/3/2020 11:52:19 PM Thinking Of Advice (0.0140s) 10/3/2020 11:52:19 PM Degaussing Advice (0.0210s) 10/3/2020 11:52:19 PM Reading Alien Diaries (0.0190s) 10/3/2020 11:52:19 PM Naming All Known Planets (0.0100s) 10/3/2020 11:52:19 PM Remembering Speeds (0.0170s) 10/3/2020 11:52:19 PM Prioritizing Targets (0.0200s) 10/3/2020 11:52:19 PM Rebooting Sensor Arrays (0.0140s) 10/3/2020 11:52:19 PM Unloading Prismatic Grid (0.0310s) 10/3/2020 11:52:19 PM Thinking Of Objectives (0.0150s) 10/3/2020 11:52:19 PM Inhibiting Visual Scans (0.0350s) 10/3/2020 11:52:19 PM Synthesizing Vocals (0.0100s) 10/3/2020 11:52:19 PM Investigating Map Signatures (0.0270s) 10/3/2020 11:52:19 PM Ventilating Scenarios (0.0140s) 10/3/2020 11:52:19 PM Decontaminating Targeting Systems (0.0270s) 10/3/2020 11:52:19 PM Ejecting Tactical Core (0.0350s) 10/3/2020 11:52:19 PM Calibrating Formations (0.0260s) 10/3/2020 11:52:19 PM Intercepting Galactic Maps (0.0320s) 10/3/2020 11:52:19 PM Discharging Colored Ions (0.0620s) 10/3/2020 11:52:19 PM Replicating Ion Colors (0.0110s) 10/3/2020 11:52:19 PM Faction Diagnostics (0.0380s) 10/3/2020 11:52:19 PM Buffering Hackers (0.0310s) 10/3/2020 11:52:19 PM Inverting Death (0.0100s) 10/3/2020 11:52:19 PM Linear Field Variance (0.0390s) 10/3/2020 11:52:19 PM Charging Marks (0.0090s) 10/3/2020 11:52:19 PM Guarding The Posts (0.1240s) 10/3/2020 11:52:19 PM Range Manifolds (0.0090s) 10/3/2020 11:52:19 PM Purging ROFs (0.0070s) 10/3/2020 11:52:19 PM Manipulating Speeds (0.0090s) 10/3/2020 11:52:19 PM Detecting Projectiles (0.0080s) 10/3/2020 11:52:19 PM Grouping Flow Fields (0.0110s) 10/3/2020 11:52:20 PM Modulating Flow Field Groups (0.0590s) 10/3/2020 11:52:20 PM Designing Fleets (0.0530s) 10/3/2020 11:52:20 PM Thinking Of Technologies (0.0180s) 10/3/2020 11:52:20 PM Categorizing Starboard Sensors (0.0190s) 10/3/2020 11:52:20 PM Injecting Galactic Variables (0.0220s) 10/3/2020 11:52:20 PM Cooking Starfields (0.0260s) 10/3/2020 11:52:20 PM Mapping Distant Planets (0.2090s) 10/3/2020 11:52:20 PM Categorizing All Planets (0.0140s) 10/3/2020 11:52:20 PM Organizing Commands (0.0410s) 10/3/2020 11:52:20 PM Calculating Firing Cones (0.0300s) 10/3/2020 11:52:22 PM Ruining Perfectly Good Ship Parts (1.6011s) 10/3/2020 11:52:22 PM Re-Aligning Objectives (0.0330s) 10/3/2020 11:52:22 PM Sterilizing Test Chamber (0.0180s) 10/3/2020 11:52:27 PM Re-Scan For Hostile Intelligences (5.6343s) 10/3/2020 11:52:27 PM Issuing Orders (0.0430s) 10/3/2020 11:52:27 PM Augmenting Infusers (0.0110s) 10/3/2020 11:52:27 PM Infusing (0.0360s) 10/3/2020 11:52:27 PM Post-Proton Surge (0.0080s) 10/3/2020 11:52:27 PM Stimulate Modulation (0.0850s) 10/3/2020 11:52:28 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:52:28 PM Load Surrogates (0.2690s) 10/3/2020 11:52:29 PM Final Checks (1.7251s) 10/3/2020 11:52:29 PM Load Historical Documents (0.0080s) 10/3/2020 11:52:29 PM 14.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ruining Perfectly Good Ship Parts (1.6s) Re-Scan For Hostile Intelligences (5.6s) Load Surrogates (0.3s) Final Checks (1.7s) 10/3/2020 11:52:30 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:52:32 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:52:32 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:52:32 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:52:32 PM loading as template 10/3/2020 11:52:32 PM Added the faction AIReserves. 10/3/2020 11:52:32 PM Added the faction AntiAIZombie. 10/3/2020 11:52:32 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:52:32 PM Added the faction AntiPlayerZombie. 10/3/2020 11:52:32 PM Added the faction CPALogic. 10/3/2020 11:52:32 PM Added the faction Mercenary. 10/3/2020 11:52:32 PM Finish load save in 463.1ms 10/3/2020 11:52:32 PM Start Generate Partial Map with Realistic and seed 328143057 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:52:33 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:52:33 PM Generate Partial Map Complete 440ms 10/3/2020 11:52:34 PM Start Generate FULL Map with Realistic and seed 328143057 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:52:35 PM Generate FULL Map Complete 1362ms 10/3/2020 11:52:37 PM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 7000, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/3/2020 11:52:37 PM ran 64059 ticks (= 0.0064059) at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x00120] in <0e65d82e603e49ddb7a2b7abfc9dae60>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e6] in <0e65d82e603e49ddb7a2b7abfc9dae60>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <0e65d82e603e49ddb7a2b7abfc9dae60>:0 -> Occured in Method: Void OnS0_KaizerUpdating(Arcen.AIW2.Core.ArcenSimContext) 10/3/2020 11:52:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:54:04 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:54:04 PM Boot up FleetOS (0.5120s) 10/3/2020 11:54:04 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:54:04 PM Check System Logs For Rogue Intelligence (0.2520s) 10/3/2020 11:54:04 PM Game Version: 2.605 10/3/2020 11:54:04 PM Eject Trash Into Hyperspace (0.1230s) 10/3/2020 11:54:04 PM Check For Extra Modules (0.0360s) 10/3/2020 11:54:04 PM Bring Cloaking Systems Online (0.0330s) 10/3/2020 11:54:05 PM Recalculate Speed Of Light (0.2190s) 10/3/2020 11:54:05 PM Optimize Comfort On Command Decks (0.0470s) 10/3/2020 11:54:05 PM Generating Framerates (0.0130s) 10/3/2020 11:54:05 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:54:05 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:54:05 PM Check Nearby Stellar Masses (0.2190s) 10/3/2020 11:54:05 PM Remembering Alamo (0.0210s) 10/3/2020 11:54:05 PM Boot Audio Comms (0.0210s) 10/3/2020 11:54:05 PM Establish Individual Audio Links (0.0240s) 10/3/2020 11:54:05 PM Prepare Explosions and Crackles (0.2210s) 10/3/2020 11:54:05 PM No resolution change was required. 10/3/2020 11:54:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:54:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:54:05 PM Refresh Optical Lensing (0.0240s) 10/3/2020 11:54:05 PM Revise Fundamental Physical Laws (0.0340s) 10/3/2020 11:54:05 PM Calculate Odds Of Success (0.1610s) 10/3/2020 11:54:06 PM Briefly Panic (0.5580s) 10/3/2020 11:54:06 PM Install Confidence Routines (0.5470s) 10/3/2020 11:54:07 PM Bring Commander Interface Online (0.1970s) 10/3/2020 11:54:07 PM Motivate All Crews (0.0580s) 10/3/2020 11:54:07 PM Locating Available Networks (0.0300s) 10/3/2020 11:54:07 PM Externalizing Patterns (0.0480s) 10/3/2020 11:54:07 PM Hooking Externals (0.1480s) 10/3/2020 11:54:07 PM Handlizing Hooks (0.0160s) 10/3/2020 11:54:07 PM Disengaging Constants (0.0500s) 10/3/2020 11:54:07 PM Late Axionic Computations (0.1430s) 10/3/2020 11:54:07 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:54:07 PM Thinking Of Advice (0.0190s) 10/3/2020 11:54:07 PM Degaussing Advice (0.0220s) 10/3/2020 11:54:07 PM Reading Alien Diaries (0.0290s) 10/3/2020 11:54:07 PM Naming All Known Planets (0.0100s) 10/3/2020 11:54:07 PM Remembering Speeds (0.0200s) 10/3/2020 11:54:07 PM Prioritizing Targets (0.0220s) 10/3/2020 11:54:07 PM Rebooting Sensor Arrays (0.0210s) 10/3/2020 11:54:07 PM Unloading Prismatic Grid (0.0160s) 10/3/2020 11:54:07 PM Thinking Of Objectives (0.0130s) 10/3/2020 11:54:07 PM Inhibiting Visual Scans (0.0160s) 10/3/2020 11:54:07 PM Synthesizing Vocals (0.0100s) 10/3/2020 11:54:07 PM Investigating Map Signatures (0.0190s) 10/3/2020 11:54:07 PM Ventilating Scenarios (0.0090s) 10/3/2020 11:54:07 PM Decontaminating Targeting Systems (0.0140s) 10/3/2020 11:54:07 PM Ejecting Tactical Core (0.0140s) 10/3/2020 11:54:07 PM Calibrating Formations (0.0110s) 10/3/2020 11:54:07 PM Intercepting Galactic Maps (0.0150s) 10/3/2020 11:54:07 PM Discharging Colored Ions (0.0340s) 10/3/2020 11:54:08 PM Replicating Ion Colors (0.0110s) 10/3/2020 11:54:08 PM Faction Diagnostics (0.0290s) 10/3/2020 11:54:08 PM Buffering Hackers (0.0300s) 10/3/2020 11:54:08 PM Inverting Death (0.0110s) 10/3/2020 11:54:08 PM Linear Field Variance (0.0140s) 10/3/2020 11:54:08 PM Charging Marks (0.0150s) 10/3/2020 11:54:08 PM Guarding The Posts (0.1390s) 10/3/2020 11:54:08 PM Range Manifolds (0.0110s) 10/3/2020 11:54:08 PM Purging ROFs (0.0130s) 10/3/2020 11:54:08 PM Manipulating Speeds (0.0220s) 10/3/2020 11:54:08 PM Detecting Projectiles (0.0110s) 10/3/2020 11:54:08 PM Grouping Flow Fields (0.0160s) 10/3/2020 11:54:08 PM Modulating Flow Field Groups (0.0540s) 10/3/2020 11:54:08 PM Designing Fleets (0.0470s) 10/3/2020 11:54:08 PM Thinking Of Technologies (0.0200s) 10/3/2020 11:54:08 PM Categorizing Starboard Sensors (0.0180s) 10/3/2020 11:54:08 PM Injecting Galactic Variables (0.0160s) 10/3/2020 11:54:08 PM Ignoring Starfields (0.0290s) 10/3/2020 11:54:08 PM Blowing Up Distant Planets (0.2260s) 10/3/2020 11:54:08 PM Categorizing All Planets (0.0090s) 10/3/2020 11:54:08 PM Organizing Commands (0.0230s) 10/3/2020 11:54:08 PM Calculating Firing Cones (0.0150s) 10/3/2020 11:54:10 PM Offending Sentient Ship Parts (1.5371s) 10/3/2020 11:54:10 PM Re-Aligning Objectives (0.0230s) 10/3/2020 11:54:10 PM Sterilizing Test Chamber (0.0190s) 10/3/2020 11:54:16 PM Reformatting Navigation (5.9913s) 10/3/2020 11:54:16 PM Issuing Orders (0.0430s) 10/3/2020 11:54:16 PM Augmenting Infusers (0.0190s) 10/3/2020 11:54:16 PM Infusing (0.0370s) 10/3/2020 11:54:16 PM Post-Proton Surge (0.0230s) 10/3/2020 11:54:16 PM Stimulate Modulation (0.0870s) 10/3/2020 11:54:16 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:54:16 PM Load Surrogates (0.2560s) 10/3/2020 11:54:18 PM Final Checks (1.8221s) 10/3/2020 11:54:18 PM Load Historical Documents (0.0070s) 10/3/2020 11:54:18 PM 14.7 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Offending Sentient Ship Parts (1.5s) Reformatting Navigation (6.0s) Load Surrogates (0.3s) Final Checks (1.8s) 10/3/2020 11:54:19 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:54:28 PM No resolution change was required. 10/3/2020 11:54:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:54:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:54:29 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:54:29 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:54:29 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:54:29 PM loading as template 10/3/2020 11:54:29 PM Added the faction AIReserves. 10/3/2020 11:54:29 PM Added the faction AntiAIZombie. 10/3/2020 11:54:29 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:54:29 PM Added the faction AntiPlayerZombie. 10/3/2020 11:54:29 PM Added the faction CPALogic. 10/3/2020 11:54:29 PM Added the faction Mercenary. 10/3/2020 11:54:29 PM Finish load save in 361.7ms 10/3/2020 11:54:30 PM Start Generate Partial Map with Realistic and seed 689174488 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:54:30 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:54:30 PM Generate Partial Map Complete 346ms 10/3/2020 11:54:31 PM Start Generate FULL Map with Realistic and seed 689174488 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:54:32 PM Generate FULL Map Complete 1235ms 10/3/2020 11:54:34 PM Setting: 10/3/2020 11:54:34 PM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 7000, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/3/2020 11:54:34 PM ran 65497 ticks (= 0.0065497) at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x00132] in <8c9de98c940149db8c8cd5eee7ad3681>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e6] in <8c9de98c940149db8c8cd5eee7ad3681>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <8c9de98c940149db8c8cd5eee7ad3681>:0 -> Occured in Method: Void OnS0_KaizerUpdating(Arcen.AIW2.Core.ArcenSimContext) 10/3/2020 11:54:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:55:34 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:55:34 PM Boot up FleetOS (0.5870s) 10/3/2020 11:55:34 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:55:34 PM Check System Logs For Rogue Intelligence (0.2310s) 10/3/2020 11:55:34 PM Game Version: 2.605 10/3/2020 11:55:34 PM Eject Trash Into Hyperspace (0.1710s) 10/3/2020 11:55:34 PM Check For Extra Modules (0.0700s) 10/3/2020 11:55:35 PM Bring Cloaking Systems Online (0.2000s) 10/3/2020 11:55:35 PM Recalculate Speed Of Light (0.0810s) 10/3/2020 11:55:35 PM Optimize Comfort On Command Decks (0.0680s) 10/3/2020 11:55:35 PM Generating Framerates (0.1640s) 10/3/2020 11:55:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:55:35 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:55:35 PM Check Nearby Stellar Masses (0.0700s) 10/3/2020 11:55:35 PM Remembering Alamo (0.0220s) 10/3/2020 11:55:35 PM Boot Audio Comms (0.0160s) 10/3/2020 11:55:35 PM Establish Individual Audio Links (0.0370s) 10/3/2020 11:55:35 PM Prepare Explosions and Crackles (0.0340s) 10/3/2020 11:55:35 PM No resolution change was required. 10/3/2020 11:55:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:55:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:55:35 PM Refresh Optical Lensing (0.0230s) 10/3/2020 11:55:35 PM Revise Fundamental Physical Laws (0.3340s) 10/3/2020 11:55:36 PM Calculate Odds Of Success (0.1430s) 10/3/2020 11:55:36 PM Briefly Panic (0.5380s) 10/3/2020 11:55:37 PM Install Confidence Routines (0.6580s) 10/3/2020 11:55:37 PM Bring Commander Interface Online (0.1820s) 10/3/2020 11:55:37 PM Motivate All Crews (0.0620s) 10/3/2020 11:55:37 PM Locating Available Networks (0.0330s) 10/3/2020 11:55:37 PM Externalizing Patterns (0.0470s) 10/3/2020 11:55:37 PM Hooking Externals (0.0190s) 10/3/2020 11:55:37 PM Handlizing Hooks (0.0170s) 10/3/2020 11:55:37 PM Disengaging Constants (0.0710s) 10/3/2020 11:55:37 PM Late Axionic Computations (0.1490s) 10/3/2020 11:55:37 PM Connecting to Fleet Command (0.0240s) 10/3/2020 11:55:37 PM Thinking Of Advice (0.0130s) 10/3/2020 11:55:37 PM Degaussing Advice (0.0250s) 10/3/2020 11:55:37 PM Reading Alien Diaries (0.0270s) 10/3/2020 11:55:37 PM Naming All Known Planets (0.0120s) 10/3/2020 11:55:37 PM Remembering Speeds (0.1030s) 10/3/2020 11:55:38 PM Prioritizing Targets (0.0180s) 10/3/2020 11:55:38 PM Rebooting Sensor Arrays (0.0430s) 10/3/2020 11:55:38 PM Unloading Prismatic Grid (0.0540s) 10/3/2020 11:55:38 PM Thinking Of Objectives (0.0180s) 10/3/2020 11:55:38 PM Inhibiting Visual Scans (0.0200s) 10/3/2020 11:55:38 PM Synthesizing Vocals (0.0970s) 10/3/2020 11:55:38 PM Investigating Map Signatures (0.0400s) 10/3/2020 11:55:38 PM Ventilating Scenarios (0.0270s) 10/3/2020 11:55:38 PM Decontaminating Targeting Systems (0.0310s) 10/3/2020 11:55:38 PM Ejecting Tactical Core (0.0190s) 10/3/2020 11:55:38 PM Calibrating Formations (0.0180s) 10/3/2020 11:55:38 PM Intercepting Galactic Maps (0.0160s) 10/3/2020 11:55:38 PM Discharging Colored Ions (0.0240s) 10/3/2020 11:55:38 PM Replicating Ion Colors (0.0080s) 10/3/2020 11:55:38 PM Faction Diagnostics (0.0260s) 10/3/2020 11:55:38 PM Buffering Hackers (0.0590s) 10/3/2020 11:55:38 PM Inverting Death (0.0100s) 10/3/2020 11:55:38 PM Linear Field Variance (0.0530s) 10/3/2020 11:55:38 PM Charging Marks (0.0140s) 10/3/2020 11:55:38 PM Guarding The Posts (0.1550s) 10/3/2020 11:55:38 PM Range Manifolds (0.0100s) 10/3/2020 11:55:38 PM Purging ROFs (0.0080s) 10/3/2020 11:55:38 PM Manipulating Speeds (0.0100s) 10/3/2020 11:55:38 PM Detecting Projectiles (0.0140s) 10/3/2020 11:55:38 PM Grouping Flow Fields (0.0370s) 10/3/2020 11:55:38 PM Modulating Flow Field Groups (0.0670s) 10/3/2020 11:55:38 PM Designing Fleets (0.0410s) 10/3/2020 11:55:39 PM Thinking Of Technologies (0.0750s) 10/3/2020 11:55:39 PM Categorizing Starboard Sensors (0.0140s) 10/3/2020 11:55:39 PM Injecting Galactic Variables (0.0410s) 10/3/2020 11:55:39 PM Viewing Starfields (0.0390s) 10/3/2020 11:55:39 PM Browsing Distant Planets (0.2860s) 10/3/2020 11:55:39 PM Categorizing All Planets (0.0330s) 10/3/2020 11:55:39 PM Organizing Commands (0.0370s) 10/3/2020 11:55:39 PM Calculating Firing Cones (0.0110s) 10/3/2020 11:55:41 PM Declaring Ship Part Sovereignty (1.6961s) 10/3/2020 11:55:41 PM Re-Aligning Objectives (0.0190s) 10/3/2020 11:55:41 PM Sterilizing Test Chamber (0.0190s) 10/3/2020 11:55:47 PM Integrate Leading Edges (5.9023s) 10/3/2020 11:55:47 PM Issuing Orders (0.0430s) 10/3/2020 11:55:47 PM Augmenting Infusers (0.0090s) 10/3/2020 11:55:47 PM Infusing (0.0280s) 10/3/2020 11:55:47 PM Post-Proton Surge (0.0070s) 10/3/2020 11:55:47 PM Stimulate Modulation (0.0850s) 10/3/2020 11:55:47 PM ArcenAssetBundleCache.InstantiatedObjects: 985 10/3/2020 11:55:47 PM Load Surrogates (0.2290s) 10/3/2020 11:55:49 PM Final Checks (1.7311s) 10/3/2020 11:55:49 PM Load Historical Documents (0.0070s) 10/3/2020 11:55:49 PM 15.5 seconds total load time. Boot up FleetOS (0.6s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.7s) Browsing Distant Planets (0.3s) Declaring Ship Part Sovereignty (1.7s) Integrate Leading Edges (5.9s) Final Checks (1.7s) 10/3/2020 11:55:49 PM Hello Steam user 'Sir Limbo' 10/3/2020 11:55:50 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 11:55:51 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:55:51 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 11:55:51 PM loading as template 10/3/2020 11:55:51 PM Added the faction AIReserves. 10/3/2020 11:55:51 PM Added the faction AntiAIZombie. 10/3/2020 11:55:51 PM Added the faction AntiEveryoneZombie. 10/3/2020 11:55:51 PM Added the faction AntiPlayerZombie. 10/3/2020 11:55:51 PM Added the faction CPALogic. 10/3/2020 11:55:51 PM Added the faction Mercenary. 10/3/2020 11:55:51 PM Finish load save in 384.6ms 10/3/2020 11:55:51 PM Start Generate Partial Map with Realistic and seed 334799598 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 11:55:52 PM PlayerAccount Arex has now been put in control of faction 1. 10/3/2020 11:55:52 PM Generate Partial Map Complete 475ms 10/3/2020 11:55:52 PM Start Generate FULL Map with Realistic and seed 334799598 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 11:55:54 PM Generate FULL Map Complete 1355ms 10/3/2020 11:55:55 PM Setting: Debug: 1 Minute 10/3/2020 11:55:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:55:56 PM Setting: Debug: 1 Minute 10/3/2020 11:55:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:55:57 PM Setting: Debug: 1 Minute 10/3/2020 11:55:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:55:58 PM Setting: Debug: 1 Minute 10/3/2020 11:55:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:55:59 PM Setting: Debug: 1 Minute 10/3/2020 11:55:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:00 PM Setting: Debug: 1 Minute 10/3/2020 11:56:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:01 PM Setting: Debug: 1 Minute 10/3/2020 11:56:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:02 PM Setting: Debug: 1 Minute 10/3/2020 11:56:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:03 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/3/2020 11:56:03 PM Setting: Debug: 1 Minute 10/3/2020 11:56:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:04 PM Setting: Debug: 1 Minute 10/3/2020 11:56:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:05 PM Setting: Debug: 1 Minute 10/3/2020 11:56:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:06 PM Setting: Debug: 1 Minute 10/3/2020 11:56:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:07 PM Setting: Debug: 1 Minute 10/3/2020 11:56:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:08 PM Setting: Debug: 1 Minute 10/3/2020 11:56:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:09 PM Setting: Debug: 1 Minute 10/3/2020 11:56:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:10 PM Arex used command on planet Livia with result: Searching for planet containing name 'blei', and found 1 match(es). Centering on planet: Blei 10/3/2020 11:56:10 PM Setting: Debug: 1 Minute 10/3/2020 11:56:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:12 PM Setting: Debug: 1 Minute 10/3/2020 11:56:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:12 PM Setting: Debug: 1 Minute 10/3/2020 11:56:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:13 PM Setting: Debug: 1 Minute 10/3/2020 11:56:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:14 PM Setting: Debug: 1 Minute 10/3/2020 11:56:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:15 PM Setting: Debug: 1 Minute 10/3/2020 11:56:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:16 PM Setting: Debug: 1 Minute 10/3/2020 11:56:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:17 PM Setting: Debug: 1 Minute 10/3/2020 11:56:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:18 PM Setting: Debug: 1 Minute 10/3/2020 11:56:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:19 PM Setting: Debug: 1 Minute 10/3/2020 11:56:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:20 PM Setting: Debug: 1 Minute 10/3/2020 11:56:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:21 PM Setting: Debug: 1 Minute 10/3/2020 11:56:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:22 PM Setting: Debug: 1 Minute 10/3/2020 11:56:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:23 PM Setting: Debug: 1 Minute 10/3/2020 11:56:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:24 PM Setting: Debug: 1 Minute 10/3/2020 11:56:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:25 PM Setting: Debug: 1 Minute 10/3/2020 11:56:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:25 PM Setting: Debug: 1 Minute 10/3/2020 11:56:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:26 PM Setting: Debug: 1 Minute 10/3/2020 11:56:26 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:26 PM Setting: Debug: 1 Minute 10/3/2020 11:56:26 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:26 PM Setting: Debug: 1 Minute 10/3/2020 11:56:26 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:26 PM Setting: Debug: 1 Minute 10/3/2020 11:56:26 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:27 PM Setting: Debug: 1 Minute 10/3/2020 11:56:27 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:27 PM Setting: Debug: 1 Minute 10/3/2020 11:56:27 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:27 PM Setting: Debug: 1 Minute 10/3/2020 11:56:27 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:27 PM Setting: Debug: 1 Minute 10/3/2020 11:56:27 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:27 PM Setting: Debug: 1 Minute 10/3/2020 11:56:27 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:28 PM Setting: Debug: 1 Minute 10/3/2020 11:56:28 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:28 PM Setting: Debug: 1 Minute 10/3/2020 11:56:28 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:28 PM Setting: Debug: 1 Minute 10/3/2020 11:56:28 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:28 PM Setting: Debug: 1 Minute 10/3/2020 11:56:28 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:28 PM Setting: Debug: 1 Minute 10/3/2020 11:56:28 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:29 PM Setting: Debug: 1 Minute 10/3/2020 11:56:29 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:29 PM Setting: Debug: 1 Minute 10/3/2020 11:56:29 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:29 PM Setting: Debug: 1 Minute 10/3/2020 11:56:29 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:29 PM Setting: Debug: 1 Minute 10/3/2020 11:56:29 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:29 PM Setting: Debug: 1 Minute 10/3/2020 11:56:29 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:30 PM Setting: Debug: 1 Minute 10/3/2020 11:56:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:30 PM Setting: Debug: 1 Minute 10/3/2020 11:56:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:30 PM Setting: Debug: 1 Minute 10/3/2020 11:56:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:30 PM Setting: Debug: 1 Minute 10/3/2020 11:56:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:30 PM Setting: Debug: 1 Minute 10/3/2020 11:56:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:31 PM Setting: Debug: 1 Minute 10/3/2020 11:56:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:31 PM Setting: Debug: 1 Minute 10/3/2020 11:56:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:31 PM Setting: Debug: 1 Minute 10/3/2020 11:56:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:31 PM Setting: Debug: 1 Minute 10/3/2020 11:56:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:31 PM Setting: Debug: 1 Minute 10/3/2020 11:56:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:32 PM Setting: Debug: 1 Minute 10/3/2020 11:56:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:32 PM Setting: Debug: 1 Minute 10/3/2020 11:56:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:32 PM Setting: Debug: 1 Minute 10/3/2020 11:56:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:32 PM Setting: Debug: 1 Minute 10/3/2020 11:56:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:32 PM Setting: Debug: 1 Minute 10/3/2020 11:56:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:33 PM Setting: Debug: 1 Minute 10/3/2020 11:56:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:33 PM Setting: Debug: 1 Minute 10/3/2020 11:56:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:33 PM Setting: Debug: 1 Minute 10/3/2020 11:56:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:33 PM Setting: Debug: 1 Minute 10/3/2020 11:56:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:33 PM Setting: Debug: 1 Minute 10/3/2020 11:56:33 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:34 PM Setting: Debug: 1 Minute 10/3/2020 11:56:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:34 PM Setting: Debug: 1 Minute 10/3/2020 11:56:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:34 PM Setting: Debug: 1 Minute 10/3/2020 11:56:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:34 PM Setting: Debug: 1 Minute 10/3/2020 11:56:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:34 PM Setting: Debug: 1 Minute 10/3/2020 11:56:34 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:35 PM Setting: Debug: 1 Minute 10/3/2020 11:56:35 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:35 PM Setting: Debug: 1 Minute 10/3/2020 11:56:35 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:35 PM Setting: Debug: 1 Minute 10/3/2020 11:56:35 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:35 PM Setting: Debug: 1 Minute 10/3/2020 11:56:35 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:35 PM Setting: Debug: 1 Minute 10/3/2020 11:56:35 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:36 PM Setting: Debug: 1 Minute 10/3/2020 11:56:36 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:36 PM Setting: Debug: 1 Minute 10/3/2020 11:56:36 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:36 PM Setting: Debug: 1 Minute 10/3/2020 11:56:36 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:36 PM Setting: Debug: 1 Minute 10/3/2020 11:56:36 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:36 PM Setting: Debug: 1 Minute 10/3/2020 11:56:36 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:37 PM Setting: Debug: 1 Minute 10/3/2020 11:56:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:37 PM Setting: Debug: 1 Minute 10/3/2020 11:56:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:37 PM Setting: Debug: 1 Minute 10/3/2020 11:56:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:37 PM Setting: Debug: 1 Minute 10/3/2020 11:56:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:37 PM Setting: Debug: 1 Minute 10/3/2020 11:56:37 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:38 PM Setting: Debug: 1 Minute 10/3/2020 11:56:38 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:38 PM Setting: Debug: 1 Minute 10/3/2020 11:56:38 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:38 PM Setting: Debug: 1 Minute 10/3/2020 11:56:38 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:38 PM Setting: Debug: 1 Minute 10/3/2020 11:56:38 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:38 PM Setting: Debug: 1 Minute 10/3/2020 11:56:38 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:39 PM Setting: Debug: 1 Minute 10/3/2020 11:56:39 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:39 PM Setting: Debug: 1 Minute 10/3/2020 11:56:39 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:39 PM Setting: Debug: 1 Minute 10/3/2020 11:56:39 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:39 PM Setting: Debug: 1 Minute 10/3/2020 11:56:39 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:39 PM Setting: Debug: 1 Minute 10/3/2020 11:56:39 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:40 PM Setting: Debug: 1 Minute 10/3/2020 11:56:40 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:40 PM Setting: Debug: 1 Minute 10/3/2020 11:56:40 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:40 PM Setting: Debug: 1 Minute 10/3/2020 11:56:40 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:40 PM Setting: Debug: 1 Minute 10/3/2020 11:56:40 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:40 PM Setting: Debug: 1 Minute 10/3/2020 11:56:40 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:41 PM Setting: Debug: 1 Minute 10/3/2020 11:56:41 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:41 PM Setting: Debug: 1 Minute 10/3/2020 11:56:41 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:41 PM Setting: Debug: 1 Minute 10/3/2020 11:56:41 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:41 PM Setting: Debug: 1 Minute 10/3/2020 11:56:41 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:41 PM Setting: Debug: 1 Minute 10/3/2020 11:56:41 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:42 PM Setting: Debug: 1 Minute 10/3/2020 11:56:42 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:42 PM Setting: Debug: 1 Minute 10/3/2020 11:56:42 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:42 PM Setting: Debug: 1 Minute 10/3/2020 11:56:42 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:42 PM Setting: Debug: 1 Minute 10/3/2020 11:56:42 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:42 PM Setting: Debug: 1 Minute 10/3/2020 11:56:42 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:43 PM Setting: Debug: 1 Minute 10/3/2020 11:56:43 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:43 PM Setting: Debug: 1 Minute 10/3/2020 11:56:43 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:43 PM Setting: Debug: 1 Minute 10/3/2020 11:56:43 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:43 PM Setting: Debug: 1 Minute 10/3/2020 11:56:43 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:43 PM Setting: Debug: 1 Minute 10/3/2020 11:56:43 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:44 PM Setting: Debug: 1 Minute 10/3/2020 11:56:44 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:44 PM Setting: Debug: 1 Minute 10/3/2020 11:56:44 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:44 PM Setting: Debug: 1 Minute 10/3/2020 11:56:44 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:44 PM Setting: Debug: 1 Minute 10/3/2020 11:56:44 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:44 PM Setting: Debug: 1 Minute 10/3/2020 11:56:44 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:45 PM Setting: Debug: 1 Minute 10/3/2020 11:56:45 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:45 PM Setting: Debug: 1 Minute 10/3/2020 11:56:45 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:45 PM Setting: Debug: 1 Minute 10/3/2020 11:56:45 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:45 PM Setting: Debug: 1 Minute 10/3/2020 11:56:45 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:45 PM Setting: Debug: 1 Minute 10/3/2020 11:56:45 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:46 PM Setting: Debug: 1 Minute 10/3/2020 11:56:46 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:46 PM Setting: Debug: 1 Minute 10/3/2020 11:56:46 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:46 PM Setting: Debug: 1 Minute 10/3/2020 11:56:46 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:46 PM Setting: Debug: 1 Minute 10/3/2020 11:56:46 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:46 PM Setting: Debug: 1 Minute 10/3/2020 11:56:46 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:47 PM Setting: Debug: 1 Minute 10/3/2020 11:56:47 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:47 PM Setting: Debug: 1 Minute 10/3/2020 11:56:47 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:47 PM Setting: Debug: 1 Minute 10/3/2020 11:56:47 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:47 PM Setting: Debug: 1 Minute 10/3/2020 11:56:47 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:47 PM Setting: Debug: 1 Minute 10/3/2020 11:56:47 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:48 PM Setting: Debug: 1 Minute 10/3/2020 11:56:48 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:48 PM Setting: Debug: 1 Minute 10/3/2020 11:56:48 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:48 PM Setting: Debug: 1 Minute 10/3/2020 11:56:48 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:48 PM Setting: Debug: 1 Minute 10/3/2020 11:56:48 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:48 PM Setting: Debug: 1 Minute 10/3/2020 11:56:48 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:49 PM Setting: Debug: 1 Minute 10/3/2020 11:56:49 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:49 PM Setting: Debug: 1 Minute 10/3/2020 11:56:49 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:49 PM Setting: Debug: 1 Minute 10/3/2020 11:56:49 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:49 PM Setting: Debug: 1 Minute 10/3/2020 11:56:49 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:49 PM Setting: Debug: 1 Minute 10/3/2020 11:56:49 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:50 PM Setting: Debug: 1 Minute 10/3/2020 11:56:50 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:50 PM Setting: Debug: 1 Minute 10/3/2020 11:56:50 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:50 PM Setting: Debug: 1 Minute 10/3/2020 11:56:50 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:50 PM Setting: Debug: 1 Minute 10/3/2020 11:56:50 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:50 PM Setting: Debug: 1 Minute 10/3/2020 11:56:50 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:51 PM Setting: Debug: 1 Minute 10/3/2020 11:56:51 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:51 PM Setting: Debug: 1 Minute 10/3/2020 11:56:51 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:51 PM Setting: Debug: 1 Minute 10/3/2020 11:56:51 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:51 PM Setting: Debug: 1 Minute 10/3/2020 11:56:51 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:51 PM Setting: Debug: 1 Minute 10/3/2020 11:56:51 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:52 PM Setting: Debug: 1 Minute 10/3/2020 11:56:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:52 PM Setting: Debug: 1 Minute 10/3/2020 11:56:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:52 PM Setting: Debug: 1 Minute 10/3/2020 11:56:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:52 PM Setting: Debug: 1 Minute 10/3/2020 11:56:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:52 PM Setting: Debug: 1 Minute 10/3/2020 11:56:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:53 PM Setting: Debug: 1 Minute 10/3/2020 11:56:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:53 PM Setting: Debug: 1 Minute 10/3/2020 11:56:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:53 PM Setting: Debug: 1 Minute 10/3/2020 11:56:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:53 PM Setting: Debug: 1 Minute 10/3/2020 11:56:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:53 PM Setting: Debug: 1 Minute 10/3/2020 11:56:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:54 PM Setting: Debug: 1 Minute 10/3/2020 11:56:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:54 PM Setting: Debug: 1 Minute 10/3/2020 11:56:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:54 PM Setting: Debug: 1 Minute 10/3/2020 11:56:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:54 PM Setting: Debug: 1 Minute 10/3/2020 11:56:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:54 PM Setting: Debug: 1 Minute 10/3/2020 11:56:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:55 PM Setting: Debug: 1 Minute 10/3/2020 11:56:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:55 PM Setting: Debug: 1 Minute 10/3/2020 11:56:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:55 PM Setting: Debug: 1 Minute 10/3/2020 11:56:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:55 PM Setting: Debug: 1 Minute 10/3/2020 11:56:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:55 PM Setting: Debug: 1 Minute 10/3/2020 11:56:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:56 PM Setting: Debug: 1 Minute 10/3/2020 11:56:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:56 PM Arex used cheat on planet Livia with result: All Players Granted 500,000 Science 10/3/2020 11:56:56 PM Setting: Debug: 1 Minute 10/3/2020 11:56:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:56 PM Setting: Debug: 1 Minute 10/3/2020 11:56:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:56 PM Setting: Debug: 1 Minute 10/3/2020 11:56:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:56 PM Setting: Debug: 1 Minute 10/3/2020 11:56:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:57 PM Setting: Debug: 1 Minute 10/3/2020 11:56:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:57 PM Setting: Debug: 1 Minute 10/3/2020 11:56:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:57 PM Setting: Debug: 1 Minute 10/3/2020 11:56:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:57 PM Setting: Debug: 1 Minute 10/3/2020 11:56:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:58 PM Setting: Debug: 1 Minute 10/3/2020 11:56:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:59 PM Setting: Debug: 1 Minute 10/3/2020 11:56:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:59 PM Setting: Debug: 1 Minute 10/3/2020 11:56:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:59 PM Setting: Debug: 1 Minute 10/3/2020 11:56:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:59 PM Setting: Debug: 1 Minute 10/3/2020 11:56:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:56:59 PM Setting: Debug: 1 Minute 10/3/2020 11:56:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:00 PM Setting: Debug: 1 Minute 10/3/2020 11:57:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:00 PM Setting: Debug: 1 Minute 10/3/2020 11:57:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:00 PM Setting: Debug: 1 Minute 10/3/2020 11:57:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:00 PM Setting: Debug: 1 Minute 10/3/2020 11:57:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:01 PM Setting: Debug: 1 Minute 10/3/2020 11:57:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:02 PM Setting: Debug: 1 Minute 10/3/2020 11:57:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:02 PM Setting: Debug: 1 Minute 10/3/2020 11:57:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:02 PM Cannot upgrade fleet any further! 10/3/2020 11:57:02 PM Setting: Debug: 1 Minute 10/3/2020 11:57:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:02 PM Setting: Debug: 1 Minute 10/3/2020 11:57:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:02 PM Setting: Debug: 1 Minute 10/3/2020 11:57:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:03 PM Setting: Debug: 1 Minute 10/3/2020 11:57:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:03 PM Setting: Debug: 1 Minute 10/3/2020 11:57:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:03 PM Setting: Debug: 1 Minute 10/3/2020 11:57:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:03 PM Setting: Debug: 1 Minute 10/3/2020 11:57:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:04 PM Setting: Debug: 1 Minute 10/3/2020 11:57:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:04 PM Setting: Debug: 1 Minute 10/3/2020 11:57:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:04 PM Setting: Debug: 1 Minute 10/3/2020 11:57:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:04 PM Setting: Debug: 1 Minute 10/3/2020 11:57:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:04 PM Setting: Debug: 1 Minute 10/3/2020 11:57:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:05 PM Setting: Debug: 1 Minute 10/3/2020 11:57:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:05 PM Setting: Debug: 1 Minute 10/3/2020 11:57:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:05 PM Setting: Debug: 1 Minute 10/3/2020 11:57:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:05 PM Setting: Debug: 1 Minute 10/3/2020 11:57:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:06 PM Setting: Debug: 1 Minute 10/3/2020 11:57:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:07 PM Setting: Debug: 1 Minute 10/3/2020 11:57:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:07 PM Setting: Debug: 1 Minute 10/3/2020 11:57:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:07 PM Setting: Debug: 1 Minute 10/3/2020 11:57:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:07 PM Setting: Debug: 1 Minute 10/3/2020 11:57:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:07 PM Setting: Debug: 1 Minute 10/3/2020 11:57:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:08 PM Setting: Debug: 1 Minute 10/3/2020 11:57:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:08 PM Setting: Debug: 1 Minute 10/3/2020 11:57:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:08 PM Setting: Debug: 1 Minute 10/3/2020 11:57:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:08 PM Setting: Debug: 1 Minute 10/3/2020 11:57:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:08 PM Setting: Debug: 1 Minute 10/3/2020 11:57:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:09 PM Setting: Debug: 1 Minute 10/3/2020 11:57:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:09 PM Setting: Debug: 1 Minute 10/3/2020 11:57:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:09 PM Setting: Debug: 1 Minute 10/3/2020 11:57:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:09 PM Setting: Debug: 1 Minute 10/3/2020 11:57:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:09 PM Setting: Debug: 1 Minute 10/3/2020 11:57:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:10 PM Setting: Debug: 1 Minute 10/3/2020 11:57:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:10 PM Setting: Debug: 1 Minute 10/3/2020 11:57:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:10 PM Setting: Debug: 1 Minute 10/3/2020 11:57:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:10 PM Setting: Debug: 1 Minute 10/3/2020 11:57:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:10 PM Setting: Debug: 1 Minute 10/3/2020 11:57:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:11 PM Setting: Debug: 1 Minute 10/3/2020 11:57:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:11 PM Setting: Debug: 1 Minute 10/3/2020 11:57:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:11 PM Setting: Debug: 1 Minute 10/3/2020 11:57:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:11 PM Setting: Debug: 1 Minute 10/3/2020 11:57:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:11 PM Setting: Debug: 1 Minute 10/3/2020 11:57:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:12 PM Setting: Debug: 1 Minute 10/3/2020 11:57:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:12 PM Setting: Debug: 1 Minute 10/3/2020 11:57:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:12 PM Setting: Debug: 1 Minute 10/3/2020 11:57:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:12 PM Setting: Debug: 1 Minute 10/3/2020 11:57:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:12 PM Setting: Debug: 1 Minute 10/3/2020 11:57:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:13 PM Setting: Debug: 1 Minute 10/3/2020 11:57:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:13 PM Setting: Debug: 1 Minute 10/3/2020 11:57:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:13 PM Setting: Debug: 1 Minute 10/3/2020 11:57:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:13 PM Setting: Debug: 1 Minute 10/3/2020 11:57:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:13 PM Setting: Debug: 1 Minute 10/3/2020 11:57:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:14 PM Setting: Debug: 1 Minute 10/3/2020 11:57:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:14 PM Setting: Debug: 1 Minute 10/3/2020 11:57:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:14 PM Setting: Debug: 1 Minute 10/3/2020 11:57:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:14 PM Setting: Debug: 1 Minute 10/3/2020 11:57:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:14 PM Setting: Debug: 1 Minute 10/3/2020 11:57:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:15 PM Setting: Debug: 1 Minute 10/3/2020 11:57:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:15 PM Setting: Debug: 1 Minute 10/3/2020 11:57:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:15 PM Setting: Debug: 1 Minute 10/3/2020 11:57:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:15 PM Setting: Debug: 1 Minute 10/3/2020 11:57:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:15 PM Setting: Debug: 1 Minute 10/3/2020 11:57:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:16 PM Setting: Debug: 1 Minute 10/3/2020 11:57:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:16 PM Setting: Debug: 1 Minute 10/3/2020 11:57:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:16 PM Setting: Debug: 1 Minute 10/3/2020 11:57:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:16 PM Setting: Debug: 1 Minute 10/3/2020 11:57:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:16 PM Setting: Debug: 1 Minute 10/3/2020 11:57:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:17 PM Setting: Debug: 1 Minute 10/3/2020 11:57:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:17 PM Setting: Debug: 1 Minute 10/3/2020 11:57:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:17 PM Setting: Debug: 1 Minute 10/3/2020 11:57:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:17 PM Setting: Debug: 1 Minute 10/3/2020 11:57:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:17 PM Setting: Debug: 1 Minute 10/3/2020 11:57:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:18 PM Setting: Debug: 1 Minute 10/3/2020 11:57:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:18 PM Setting: Debug: 1 Minute 10/3/2020 11:57:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:18 PM Setting: Debug: 1 Minute 10/3/2020 11:57:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:18 PM Setting: Debug: 1 Minute 10/3/2020 11:57:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:18 PM Setting: Debug: 1 Minute 10/3/2020 11:57:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:19 PM Setting: Debug: 1 Minute 10/3/2020 11:57:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:19 PM Setting: Debug: 1 Minute 10/3/2020 11:57:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:19 PM Setting: Debug: 1 Minute 10/3/2020 11:57:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:19 PM Setting: Debug: 1 Minute 10/3/2020 11:57:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:19 PM Setting: Debug: 1 Minute 10/3/2020 11:57:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:20 PM Setting: Debug: 1 Minute 10/3/2020 11:57:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:20 PM Setting: Debug: 1 Minute 10/3/2020 11:57:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:20 PM Setting: Debug: 1 Minute 10/3/2020 11:57:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:20 PM Setting: Debug: 1 Minute 10/3/2020 11:57:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:20 PM Setting: Debug: 1 Minute 10/3/2020 11:57:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:21 PM Setting: Debug: 1 Minute 10/3/2020 11:57:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:21 PM Setting: Debug: 1 Minute 10/3/2020 11:57:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:52 PM No resolution change was required. 10/3/2020 11:57:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:57:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:57:52 PM Setting: Debug: 1 Minute 10/3/2020 11:57:52 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:53 PM Setting: Debug: 1 Minute 10/3/2020 11:57:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:53 PM Setting: Debug: 1 Minute 10/3/2020 11:57:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:53 PM Setting: Debug: 1 Minute 10/3/2020 11:57:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:53 PM Setting: Debug: 1 Minute 10/3/2020 11:57:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:53 PM Setting: Debug: 1 Minute 10/3/2020 11:57:53 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:54 PM Setting: Debug: 1 Minute 10/3/2020 11:57:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:54 PM Setting: Debug: 1 Minute 10/3/2020 11:57:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:54 PM Setting: Debug: 1 Minute 10/3/2020 11:57:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:54 PM Setting: Debug: 1 Minute 10/3/2020 11:57:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:54 PM Setting: Debug: 1 Minute 10/3/2020 11:57:54 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:55 PM Setting: Debug: 1 Minute 10/3/2020 11:57:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:55 PM Setting: Debug: 1 Minute 10/3/2020 11:57:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:55 PM Setting: Debug: 1 Minute 10/3/2020 11:57:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:55 PM Setting: Debug: 1 Minute 10/3/2020 11:57:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:55 PM Setting: Debug: 1 Minute 10/3/2020 11:57:55 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:56 PM Setting: Debug: 1 Minute 10/3/2020 11:57:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:56 PM Setting: Debug: 1 Minute 10/3/2020 11:57:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:56 PM Setting: Debug: 1 Minute 10/3/2020 11:57:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:56 PM Setting: Debug: 1 Minute 10/3/2020 11:57:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:56 PM Setting: Debug: 1 Minute 10/3/2020 11:57:56 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:57 PM Setting: Debug: 1 Minute 10/3/2020 11:57:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:57 PM Setting: Debug: 1 Minute 10/3/2020 11:57:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:57 PM Setting: Debug: 1 Minute 10/3/2020 11:57:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:57 PM Setting: Debug: 1 Minute 10/3/2020 11:57:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:57 PM Setting: Debug: 1 Minute 10/3/2020 11:57:57 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:58 PM Setting: Debug: 1 Minute 10/3/2020 11:57:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:58 PM Setting: Debug: 1 Minute 10/3/2020 11:57:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:58 PM Setting: Debug: 1 Minute 10/3/2020 11:57:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:58 PM Setting: Debug: 1 Minute 10/3/2020 11:57:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:58 PM Setting: Debug: 1 Minute 10/3/2020 11:57:58 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:59 PM Setting: Debug: 1 Minute 10/3/2020 11:57:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:59 PM Setting: Debug: 1 Minute 10/3/2020 11:57:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:59 PM Setting: Debug: 1 Minute 10/3/2020 11:57:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:59 PM Setting: Debug: 1 Minute 10/3/2020 11:57:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:57:59 PM Setting: Debug: 1 Minute 10/3/2020 11:57:59 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:00 PM Setting: Debug: 1 Minute 10/3/2020 11:58:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:00 PM Setting: Debug: 1 Minute 10/3/2020 11:58:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:00 PM Setting: Debug: 1 Minute 10/3/2020 11:58:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:00 PM Setting: Debug: 1 Minute 10/3/2020 11:58:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:00 PM Setting: Debug: 1 Minute 10/3/2020 11:58:00 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:01 PM Setting: Debug: 1 Minute 10/3/2020 11:58:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:01 PM Setting: Debug: 1 Minute 10/3/2020 11:58:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:01 PM Setting: Debug: 1 Minute 10/3/2020 11:58:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:01 PM Setting: Debug: 1 Minute 10/3/2020 11:58:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:01 PM Setting: Debug: 1 Minute 10/3/2020 11:58:01 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:02 PM Setting: Debug: 1 Minute 10/3/2020 11:58:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:02 PM Setting: Debug: 1 Minute 10/3/2020 11:58:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:02 PM Setting: Debug: 1 Minute 10/3/2020 11:58:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:02 PM Setting: Debug: 1 Minute 10/3/2020 11:58:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:02 PM Setting: Debug: 1 Minute 10/3/2020 11:58:02 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:03 PM Setting: Debug: 1 Minute 10/3/2020 11:58:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:03 PM Setting: Debug: 1 Minute 10/3/2020 11:58:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:03 PM Setting: Debug: 1 Minute 10/3/2020 11:58:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:03 PM Setting: Debug: 1 Minute 10/3/2020 11:58:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:03 PM Setting: Debug: 1 Minute 10/3/2020 11:58:03 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:04 PM Setting: Debug: 1 Minute 10/3/2020 11:58:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:04 PM Setting: Debug: 1 Minute 10/3/2020 11:58:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:04 PM Setting: Debug: 1 Minute 10/3/2020 11:58:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:04 PM Setting: Debug: 1 Minute 10/3/2020 11:58:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:04 PM Setting: Debug: 1 Minute 10/3/2020 11:58:04 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:05 PM Setting: Debug: 1 Minute 10/3/2020 11:58:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:05 PM Setting: Debug: 1 Minute 10/3/2020 11:58:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:05 PM Setting: Debug: 1 Minute 10/3/2020 11:58:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:05 PM Setting: Debug: 1 Minute 10/3/2020 11:58:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:05 PM Setting: Debug: 1 Minute 10/3/2020 11:58:05 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:06 PM Setting: Debug: 1 Minute 10/3/2020 11:58:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:06 PM Setting: Debug: 1 Minute 10/3/2020 11:58:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:06 PM Setting: Debug: 1 Minute 10/3/2020 11:58:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:06 PM Setting: Debug: 1 Minute 10/3/2020 11:58:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:06 PM Setting: Debug: 1 Minute 10/3/2020 11:58:06 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:07 PM Setting: Debug: 1 Minute 10/3/2020 11:58:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:07 PM Setting: Debug: 1 Minute 10/3/2020 11:58:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:07 PM Setting: Debug: 1 Minute 10/3/2020 11:58:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:07 PM Setting: Debug: 1 Minute 10/3/2020 11:58:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:07 PM Setting: Debug: 1 Minute 10/3/2020 11:58:07 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:08 PM Setting: Debug: 1 Minute 10/3/2020 11:58:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:08 PM Setting: Debug: 1 Minute 10/3/2020 11:58:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:08 PM Setting: Debug: 1 Minute 10/3/2020 11:58:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:08 PM Setting: Debug: 1 Minute 10/3/2020 11:58:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:08 PM Setting: Debug: 1 Minute 10/3/2020 11:58:08 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:09 PM Setting: Debug: 1 Minute 10/3/2020 11:58:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:09 PM Setting: Debug: 1 Minute 10/3/2020 11:58:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:09 PM Setting: Debug: 1 Minute 10/3/2020 11:58:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:09 PM Setting: Debug: 1 Minute 10/3/2020 11:58:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:09 PM Setting: Debug: 1 Minute 10/3/2020 11:58:09 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:10 PM Setting: Debug: 1 Minute 10/3/2020 11:58:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:10 PM Setting: Debug: 1 Minute 10/3/2020 11:58:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:10 PM Setting: Debug: 1 Minute 10/3/2020 11:58:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:10 PM Setting: Debug: 1 Minute 10/3/2020 11:58:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:10 PM Setting: Debug: 1 Minute 10/3/2020 11:58:10 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:11 PM Setting: Debug: 1 Minute 10/3/2020 11:58:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:11 PM Setting: Debug: 1 Minute 10/3/2020 11:58:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:11 PM Setting: Debug: 1 Minute 10/3/2020 11:58:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:11 PM Setting: Debug: 1 Minute 10/3/2020 11:58:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:11 PM Setting: Debug: 1 Minute 10/3/2020 11:58:11 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:12 PM Setting: Debug: 1 Minute 10/3/2020 11:58:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:12 PM Setting: Debug: 1 Minute 10/3/2020 11:58:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:12 PM Setting: Debug: 1 Minute 10/3/2020 11:58:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:12 PM Setting: Debug: 1 Minute 10/3/2020 11:58:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:12 PM Setting: Debug: 1 Minute 10/3/2020 11:58:12 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:13 PM Setting: Debug: 1 Minute 10/3/2020 11:58:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:13 PM Setting: Debug: 1 Minute 10/3/2020 11:58:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:13 PM Setting: Debug: 1 Minute 10/3/2020 11:58:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:13 PM Setting: Debug: 1 Minute 10/3/2020 11:58:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:13 PM Setting: Debug: 1 Minute 10/3/2020 11:58:13 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:14 PM Setting: Debug: 1 Minute 10/3/2020 11:58:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:14 PM Setting: Debug: 1 Minute 10/3/2020 11:58:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:14 PM Setting: Debug: 1 Minute 10/3/2020 11:58:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:14 PM Setting: Debug: 1 Minute 10/3/2020 11:58:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:14 PM Setting: Debug: 1 Minute 10/3/2020 11:58:14 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:15 PM Setting: Debug: 1 Minute 10/3/2020 11:58:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:15 PM Setting: Debug: 1 Minute 10/3/2020 11:58:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:15 PM Setting: Debug: 1 Minute 10/3/2020 11:58:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:15 PM Setting: Debug: 1 Minute 10/3/2020 11:58:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:15 PM Setting: Debug: 1 Minute 10/3/2020 11:58:15 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:16 PM Setting: Debug: 1 Minute 10/3/2020 11:58:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:16 PM Setting: Debug: 1 Minute 10/3/2020 11:58:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:16 PM Setting: Debug: 1 Minute 10/3/2020 11:58:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:16 PM Setting: Debug: 1 Minute 10/3/2020 11:58:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:16 PM Setting: Debug: 1 Minute 10/3/2020 11:58:16 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:17 PM Setting: Debug: 1 Minute 10/3/2020 11:58:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:17 PM Setting: Debug: 1 Minute 10/3/2020 11:58:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:17 PM Setting: Debug: 1 Minute 10/3/2020 11:58:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:17 PM Setting: Debug: 1 Minute 10/3/2020 11:58:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:17 PM Setting: Debug: 1 Minute 10/3/2020 11:58:17 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:18 PM Setting: Debug: 1 Minute 10/3/2020 11:58:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:18 PM Setting: Debug: 1 Minute 10/3/2020 11:58:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:18 PM Setting: Debug: 1 Minute 10/3/2020 11:58:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:18 PM Setting: Debug: 1 Minute 10/3/2020 11:58:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:18 PM Setting: Debug: 1 Minute 10/3/2020 11:58:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:19 PM Setting: Debug: 1 Minute 10/3/2020 11:58:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:19 PM Setting: Debug: 1 Minute 10/3/2020 11:58:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:19 PM Setting: Debug: 1 Minute 10/3/2020 11:58:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:19 PM Setting: Debug: 1 Minute 10/3/2020 11:58:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:19 PM Setting: Debug: 1 Minute 10/3/2020 11:58:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:20 PM Setting: Debug: 1 Minute 10/3/2020 11:58:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:20 PM Setting: Debug: 1 Minute 10/3/2020 11:58:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:20 PM Setting: Debug: 1 Minute 10/3/2020 11:58:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:20 PM Setting: Debug: 1 Minute 10/3/2020 11:58:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:20 PM Setting: Debug: 1 Minute 10/3/2020 11:58:20 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:21 PM Setting: Debug: 1 Minute 10/3/2020 11:58:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:21 PM Setting: Debug: 1 Minute 10/3/2020 11:58:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:21 PM Setting: Debug: 1 Minute 10/3/2020 11:58:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:21 PM Setting: Debug: 1 Minute 10/3/2020 11:58:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:21 PM Setting: Debug: 1 Minute 10/3/2020 11:58:21 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:22 PM Setting: Debug: 1 Minute 10/3/2020 11:58:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:22 PM Setting: Debug: 1 Minute 10/3/2020 11:58:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:22 PM Setting: Debug: 1 Minute 10/3/2020 11:58:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:22 PM Setting: Debug: 1 Minute 10/3/2020 11:58:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:22 PM Setting: Debug: 1 Minute 10/3/2020 11:58:22 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:23 PM Setting: Debug: 1 Minute 10/3/2020 11:58:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:23 PM Setting: Debug: 1 Minute 10/3/2020 11:58:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:23 PM Setting: Debug: 1 Minute 10/3/2020 11:58:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:23 PM Setting: Debug: 1 Minute 10/3/2020 11:58:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:23 PM Setting: Debug: 1 Minute 10/3/2020 11:58:23 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:24 PM Setting: Debug: 1 Minute 10/3/2020 11:58:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:24 PM Setting: Debug: 1 Minute 10/3/2020 11:58:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:24 PM Setting: Debug: 1 Minute 10/3/2020 11:58:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:24 PM Setting: Debug: 1 Minute 10/3/2020 11:58:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:24 PM Setting: Debug: 1 Minute 10/3/2020 11:58:24 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:25 PM Setting: Debug: 1 Minute 10/3/2020 11:58:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:25 PM Setting: Debug: 1 Minute 10/3/2020 11:58:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:25 PM Setting: Debug: 1 Minute 10/3/2020 11:58:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:25 PM Setting: Debug: 1 Minute 10/3/2020 11:58:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:25 PM Setting: Debug: 1 Minute 10/3/2020 11:58:25 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:58:26 PM Setting: Debug: 1 Minute 10/3/2020 11:58:26 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:17 PM No resolution change was required. 10/3/2020 11:59:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:59:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:59:17 PM Setting: Debug: 1 Minute 10/3/2020 11:59:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:18 PM Setting: Debug: 1 Minute 10/3/2020 11:59:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:18 PM Setting: Debug: 1 Minute 10/3/2020 11:59:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:18 PM Setting: Debug: 1 Minute 10/3/2020 11:59:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:18 PM Setting: Debug: 1 Minute 10/3/2020 11:59:18 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:18 PM Setting: Debug: 1 Minute 10/3/2020 11:59:19 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:30 PM Setting: Debug: 1 Minute 10/3/2020 11:59:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:30 PM Setting: Debug: 1 Minute 10/3/2020 11:59:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:30 PM Setting: Debug: 1 Minute 10/3/2020 11:59:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:30 PM Setting: Debug: 1 Minute 10/3/2020 11:59:30 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:31 PM Setting: Debug: 1 Minute 10/3/2020 11:59:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:31 PM Setting: Debug: 1 Minute 10/3/2020 11:59:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:31 PM Setting: Debug: 1 Minute 10/3/2020 11:59:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:31 PM Setting: Debug: 1 Minute 10/3/2020 11:59:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:31 PM Setting: Debug: 1 Minute 10/3/2020 11:59:31 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:32 PM Setting: Debug: 1 Minute 10/3/2020 11:59:32 PM Marauders (Modified) (10) Stage 2Allegiance: To Self: Friendly To Players: Hostile To AIs: Hostile Related Faction or Null: -1 To Traders: Friendly Team I am In or Null: null 10/3/2020 11:59:52 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/3/2020 11:59:52 PM Boot up FleetOS (0.5950s) 10/3/2020 11:59:52 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/3/2020 11:59:52 PM Check System Logs For Rogue Intelligence (0.2760s) 10/3/2020 11:59:53 PM Game Version: 2.605 10/3/2020 11:59:53 PM Eject Trash Into Hyperspace (0.1800s) 10/3/2020 11:59:53 PM Check For Extra Modules (0.0520s) 10/3/2020 11:59:53 PM Bring Cloaking Systems Online (0.2130s) 10/3/2020 11:59:53 PM Recalculate Speed Of Light (0.0400s) 10/3/2020 11:59:53 PM Optimize Comfort On Command Decks (0.0490s) 10/3/2020 11:59:53 PM Generating Framerates (0.0170s) 10/3/2020 11:59:53 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/3/2020 11:59:53 PM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/3/2020 11:59:53 PM Check Nearby Stellar Masses (0.3040s) 10/3/2020 11:59:53 PM Remembering Alamo (0.0290s) 10/3/2020 11:59:53 PM Boot Audio Comms (0.0200s) 10/3/2020 11:59:53 PM Establish Individual Audio Links (0.0370s) 10/3/2020 11:59:54 PM Prepare Explosions and Crackles (0.2480s) 10/3/2020 11:59:54 PM No resolution change was required. 10/3/2020 11:59:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 11:59:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 11:59:54 PM Refresh Optical Lensing (0.0690s) 10/3/2020 11:59:54 PM Revise Fundamental Physical Laws (0.0110s) 10/3/2020 11:59:54 PM Calculate Odds Of Success (0.0830s) 10/3/2020 11:59:54 PM Briefly Panic (0.5520s) 10/3/2020 11:59:55 PM Install Confidence Routines (0.5970s) 10/3/2020 11:59:55 PM Bring Commander Interface Online (0.1960s) 10/3/2020 11:59:55 PM Motivate All Crews (0.0690s) 10/3/2020 11:59:55 PM Locating Available Networks (0.0910s) 10/3/2020 11:59:55 PM Externalizing Patterns (0.0440s) 10/3/2020 11:59:55 PM Hooking Externals (0.0170s) 10/3/2020 11:59:55 PM Handlizing Hooks (0.1780s) 10/3/2020 11:59:56 PM Disengaging Constants (0.0450s) 10/3/2020 11:59:56 PM Late Axionic Computations (0.2230s) 10/3/2020 11:59:56 PM Connecting to Fleet Command (0.0140s) 10/3/2020 11:59:56 PM Thinking Of Advice (0.2460s) 10/3/2020 11:59:56 PM Degaussing Advice (0.0610s) 10/3/2020 11:59:56 PM Reading Alien Diaries (0.0340s) 10/3/2020 11:59:56 PM Naming All Known Planets (0.0160s) 10/3/2020 11:59:56 PM Remembering Speeds (0.0180s) 10/3/2020 11:59:56 PM Prioritizing Targets (0.0180s) 10/3/2020 11:59:56 PM Rebooting Sensor Arrays (0.0330s) 10/3/2020 11:59:56 PM Unloading Prismatic Grid (0.0440s) 10/3/2020 11:59:56 PM Thinking Of Objectives (0.0190s) 10/3/2020 11:59:56 PM Inhibiting Visual Scans (0.0300s) 10/3/2020 11:59:56 PM Synthesizing Vocals (0.0110s) 10/3/2020 11:59:56 PM Investigating Map Signatures (0.0240s) 10/3/2020 11:59:56 PM Ventilating Scenarios (0.0190s) 10/3/2020 11:59:56 PM Decontaminating Targeting Systems (0.0460s) 10/3/2020 11:59:56 PM Ejecting Tactical Core (0.0260s) 10/3/2020 11:59:56 PM Calibrating Formations (0.0620s) 10/3/2020 11:59:56 PM Intercepting Galactic Maps (0.0150s) 10/3/2020 11:59:57 PM Discharging Colored Ions (0.0360s) 10/3/2020 11:59:57 PM Replicating Ion Colors (0.0130s) 10/3/2020 11:59:57 PM Faction Diagnostics (0.0380s) 10/3/2020 11:59:57 PM Buffering Hackers (0.0390s) 10/3/2020 11:59:57 PM Inverting Death (0.0130s) 10/3/2020 11:59:57 PM Linear Field Variance (0.0180s) 10/3/2020 11:59:57 PM Charging Marks (0.0170s) 10/3/2020 11:59:57 PM Guarding The Posts (0.1390s) 10/3/2020 11:59:57 PM Range Manifolds (0.0080s) 10/3/2020 11:59:57 PM Purging ROFs (0.0080s) 10/3/2020 11:59:57 PM Manipulating Speeds (0.0160s) 10/3/2020 11:59:57 PM Detecting Projectiles (0.0180s) 10/3/2020 11:59:57 PM Grouping Flow Fields (0.0120s) 10/3/2020 11:59:57 PM Modulating Flow Field Groups (0.0440s) 10/3/2020 11:59:57 PM Designing Fleets (0.0470s) 10/3/2020 11:59:57 PM Thinking Of Technologies (0.0210s) 10/3/2020 11:59:57 PM Categorizing Starboard Sensors (0.0170s) 10/3/2020 11:59:57 PM Injecting Galactic Variables (0.0180s) 10/3/2020 11:59:57 PM Gazing Into Starfields (0.0290s) 10/3/2020 11:59:57 PM Fondly Remembering Distant Planets (0.2580s) 10/3/2020 11:59:57 PM Categorizing All Planets (0.0090s) 10/3/2020 11:59:57 PM Organizing Commands (0.0260s) 10/3/2020 11:59:57 PM Calculating Firing Cones (0.0070s) 10/3/2020 11:59:59 PM Wearing Ship Parts On Head (1.5601s) 10/3/2020 11:59:59 PM Re-Aligning Objectives (0.0230s) 10/3/2020 11:59:59 PM Sterilizing Test Chamber (0.0180s) 10/4/2020 12:00:04 AM Integrate Leading Edges (5.4493s) 10/4/2020 12:00:04 AM Issuing Orders (0.0410s) 10/4/2020 12:00:04 AM Augmenting Infusers (0.0100s) 10/4/2020 12:00:04 AM Infusing (0.0330s) 10/4/2020 12:00:04 AM Post-Proton Surge (0.0100s) 10/4/2020 12:00:05 AM Stimulate Modulation (0.0910s) 10/4/2020 12:00:05 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 12:00:05 AM Load Surrogates (0.2410s) 10/4/2020 12:00:07 AM Final Checks (1.9551s) 10/4/2020 12:00:07 AM Load Historical Documents (0.0060s) 10/4/2020 12:00:07 AM 15.3 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Fondly Remembering Distant Planets (0.3s) Wearing Ship Parts On Head (1.6s) Integrate Leading Edges (5.4s) Final Checks (2.0s) 10/4/2020 12:00:07 AM Hello Steam user 'Sir Limbo' 10/4/2020 12:00:09 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s1.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 12:00:10 AM Finish load save in 909.4ms 10/4/2020 12:00:15 AM No resolution change was required. 10/4/2020 12:00:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:00:15 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:00:28 AM No resolution change was required. 10/4/2020 12:00:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:00:28 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 3000, middle debug step 0, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 12:00:29 AM ran 8439 ticks (= 0.0008439) at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x00116] in :0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 -> Occured in Method: Void DoS0(Arcen.AIW2.Core.ArcenSimContext) 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 3000, middle debug step 0, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 12:00:29 AM ran 4386 ticks (= 0.0004386) at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x00116] in :0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 -> Occured in Method: Void DoS0(Arcen.AIW2.Core.ArcenSimContext) 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 3000, middle debug step 0, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 12:00:29 AM ran 5705 ticks (= 0.0005705) at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x00116] in :0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 -> Occured in Method: Void DoS0(Arcen.AIW2.Core.ArcenSimContext) 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:00:29 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 3000, middle debug step 0, lesser step 0: Object reference not set to an instance of an object Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 12:00:29 AM ran 5657 ticks (= 0.0005657) at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x00116] in :0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in :0 -> Occured in Method: Void DoS0(Arcen.AIW2.Core.ArcenSimContext) 10/4/2020 12:02:30 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 12:02:30 AM Boot up FleetOS (0.6180s) 10/4/2020 12:02:30 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 12:02:30 AM Check System Logs For Rogue Intelligence (0.2260s) 10/4/2020 12:02:31 AM Game Version: 2.605 10/4/2020 12:02:31 AM Eject Trash Into Hyperspace (0.1280s) 10/4/2020 12:02:31 AM Check For Extra Modules (0.0370s) 10/4/2020 12:02:31 AM Bring Cloaking Systems Online (0.0320s) 10/4/2020 12:02:31 AM Recalculate Speed Of Light (0.0680s) 10/4/2020 12:02:31 AM Optimize Comfort On Command Decks (0.1860s) 10/4/2020 12:02:31 AM Generating Framerates (0.0390s) 10/4/2020 12:02:31 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 12:02:31 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 12:02:31 AM Check Nearby Stellar Masses (0.2160s) 10/4/2020 12:02:31 AM Remembering Alamo (0.1080s) 10/4/2020 12:02:31 AM Boot Audio Comms (0.0160s) 10/4/2020 12:02:31 AM Establish Individual Audio Links (0.0340s) 10/4/2020 12:02:31 AM Prepare Explosions and Crackles (0.0480s) 10/4/2020 12:02:32 AM No resolution change was required. 10/4/2020 12:02:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:02:32 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:02:32 AM Refresh Optical Lensing (0.1940s) 10/4/2020 12:02:32 AM Revise Fundamental Physical Laws (0.0110s) 10/4/2020 12:02:32 AM Calculate Odds Of Success (0.0760s) 10/4/2020 12:02:32 AM Briefly Panic (0.4420s) 10/4/2020 12:02:33 AM Install Confidence Routines (0.4040s) 10/4/2020 12:02:33 AM Bring Commander Interface Online (0.1470s) 10/4/2020 12:02:33 AM Motivate All Crews (0.0560s) 10/4/2020 12:02:33 AM Locating Available Networks (0.1730s) 10/4/2020 12:02:33 AM Externalizing Patterns (0.0330s) 10/4/2020 12:02:33 AM Hooking Externals (0.0120s) 10/4/2020 12:02:33 AM Handlizing Hooks (0.0150s) 10/4/2020 12:02:33 AM Disengaging Constants (0.0610s) 10/4/2020 12:02:33 AM Late Axionic Computations (0.0990s) 10/4/2020 12:02:33 AM Connecting to Fleet Command (0.0090s) 10/4/2020 12:02:33 AM Thinking Of Advice (0.0150s) 10/4/2020 12:02:33 AM Degaussing Advice (0.0230s) 10/4/2020 12:02:33 AM Reading Alien Diaries (0.0190s) 10/4/2020 12:02:33 AM Naming All Known Planets (0.0090s) 10/4/2020 12:02:33 AM Remembering Speeds (0.0160s) 10/4/2020 12:02:33 AM Prioritizing Targets (0.0130s) 10/4/2020 12:02:33 AM Rebooting Sensor Arrays (0.0160s) 10/4/2020 12:02:33 AM Unloading Prismatic Grid (0.0230s) 10/4/2020 12:02:33 AM Thinking Of Objectives (0.0190s) 10/4/2020 12:02:33 AM Inhibiting Visual Scans (0.0350s) 10/4/2020 12:02:33 AM Synthesizing Vocals (0.0170s) 10/4/2020 12:02:33 AM Investigating Map Signatures (0.0260s) 10/4/2020 12:02:33 AM Ventilating Scenarios (0.0140s) 10/4/2020 12:02:33 AM Decontaminating Targeting Systems (0.0120s) 10/4/2020 12:02:33 AM Ejecting Tactical Core (0.0140s) 10/4/2020 12:02:33 AM Calibrating Formations (0.0160s) 10/4/2020 12:02:33 AM Intercepting Galactic Maps (0.0170s) 10/4/2020 12:02:33 AM Discharging Colored Ions (0.0390s) 10/4/2020 12:02:33 AM Replicating Ion Colors (0.0080s) 10/4/2020 12:02:33 AM Faction Diagnostics (0.0290s) 10/4/2020 12:02:34 AM Buffering Hackers (0.0300s) 10/4/2020 12:02:34 AM Inverting Death (0.0090s) 10/4/2020 12:02:34 AM Linear Field Variance (0.0170s) 10/4/2020 12:02:34 AM Charging Marks (0.0130s) 10/4/2020 12:02:34 AM Guarding The Posts (0.1220s) 10/4/2020 12:02:34 AM Range Manifolds (0.0130s) 10/4/2020 12:02:34 AM Purging ROFs (0.0170s) 10/4/2020 12:02:34 AM Manipulating Speeds (0.0140s) 10/4/2020 12:02:34 AM Detecting Projectiles (0.0130s) 10/4/2020 12:02:34 AM Grouping Flow Fields (0.0100s) 10/4/2020 12:02:34 AM Modulating Flow Field Groups (0.0510s) 10/4/2020 12:02:34 AM Designing Fleets (0.0490s) 10/4/2020 12:02:34 AM Thinking Of Technologies (0.0510s) 10/4/2020 12:02:34 AM Categorizing Starboard Sensors (0.0800s) 10/4/2020 12:02:34 AM Injecting Galactic Variables (0.0200s) 10/4/2020 12:02:34 AM Propping Up Starfields (0.0260s) 10/4/2020 12:02:34 AM Breaking Distant Planets (0.2200s) 10/4/2020 12:02:34 AM Categorizing All Planets (0.0110s) 10/4/2020 12:02:34 AM Organizing Commands (0.0300s) 10/4/2020 12:02:34 AM Calculating Firing Cones (0.0130s) 10/4/2020 12:02:36 AM Developing New Ship Parts (1.4971s) 10/4/2020 12:02:36 AM Re-Aligning Objectives (0.0370s) 10/4/2020 12:02:36 AM Sterilizing Test Chamber (0.0220s) 10/4/2020 12:02:42 AM Eject And Reinsert Warp Cores (5.6793s) 10/4/2020 12:02:42 AM Issuing Orders (0.0420s) 10/4/2020 12:02:42 AM Augmenting Infusers (0.0100s) 10/4/2020 12:02:42 AM Infusing (0.0350s) 10/4/2020 12:02:42 AM Post-Proton Surge (0.0100s) 10/4/2020 12:02:42 AM Stimulate Modulation (0.0940s) 10/4/2020 12:02:42 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 12:02:42 AM Load Surrogates (0.2620s) 10/4/2020 12:02:44 AM Final Checks (1.6441s) 10/4/2020 12:02:44 AM Load Historical Documents (0.0070s) 10/4/2020 12:02:44 AM 14.0 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Developing New Ship Parts (1.5s) Eject And Reinsert Warp Cores (5.7s) Load Surrogates (0.3s) Final Checks (1.6s) 10/4/2020 12:02:44 AM Hello Steam user 'Sir Limbo' 10/4/2020 12:02:46 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s1.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 12:02:46 AM Finish load save in 750.9ms 10/4/2020 12:02:47 AM Marauders (Modified) (10) Stage 0 now doing filling the Marauder Faction list. 10/4/2020 12:02:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Faction List Filling: Until 10/4/2020 12:02:47 AM ran 2655 ticks (= 0.0002655) Marauder Debug Setting: Until 10/4/2020 12:02:47 AM ran 9808 ticks (= 0.0009808) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:47 AM ran 6112 ticks (= 0.0006112) Marauder Kaizer Updating: Until 10/4/2020 12:02:47 AM ran 56703 ticks (= 0.0056703) 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:48 AM ran 280 ticks (= 2.8E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:48 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:48 AM ran 157 ticks (= 1.57E-05) 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:48 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:48 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:48 AM ran 144 ticks (= 1.44E-05) 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:48 AM ran 270 ticks (= 2.7E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:48 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:48 AM ran 129 ticks (= 1.29E-05) 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:48 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:48 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:48 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:02:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:51 AM ran 286 ticks (= 2.86E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:51 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:51 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:52 AM ran 277 ticks (= 2.77E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:52 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:52 AM ran 78 ticks (= 7.8E-06) 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:52 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:52 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:52 AM ran 80 ticks (= 8E-06) 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:52 AM ran 288 ticks (= 2.88E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:52 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:02:52 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:52 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:52 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:52 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:52 AM ran 269 ticks (= 2.69E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:52 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:52 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:53 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:53 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:53 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:53 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:53 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:53 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:53 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:53 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:53 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:53 AM ran 269 ticks (= 2.69E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:53 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:53 AM ran 90 ticks (= 9E-06) 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:53 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:53 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:53 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:54 AM ran 247 ticks (= 2.47E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:54 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:54 AM ran 125 ticks (= 1.25E-05) 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:54 AM ran 265 ticks (= 2.65E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:54 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:54 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:54 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:54 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:02:54 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:54 AM ran 235 ticks (= 2.35E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:54 AM ran 4 ticks (= 4E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:54 AM ran 74 ticks (= 7.4E-06) 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:54 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:54 AM ran 269 ticks (= 2.69E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:54 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:54 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:55 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:55 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:55 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:55 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:55 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:55 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:55 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:55 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:55 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:55 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:55 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:55 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:55 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:55 AM ran 270 ticks (= 2.7E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:55 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:55 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:56 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:56 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:56 AM ran 90 ticks (= 9E-06) 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:56 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:56 AM ran 5 ticks (= 5E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:56 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:56 AM ran 341 ticks (= 3.41E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:56 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:56 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:56 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:56 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:02:56 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:56 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:56 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:56 AM ran 5 ticks (= 5E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:56 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:57 AM ran 220 ticks (= 2.2E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:57 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:57 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:57 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:57 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:57 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:57 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:57 AM ran 4 ticks (= 4E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:57 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:57 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:57 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:57 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:57 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:57 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:57 AM ran 5 ticks (= 5E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:57 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:58 AM ran 223 ticks (= 2.23E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:58 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:58 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:58 AM ran 245 ticks (= 2.45E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:58 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:58 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:58 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:58 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:58 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:58 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:58 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:58 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:58 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:58 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:58 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:58 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:59 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:59 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:59 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:59 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:59 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:59 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:59 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:59 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:59 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:59 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:59 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:59 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:02:59 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:02:59 AM ran 280 ticks (= 2.8E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:02:59 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:02:59 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:00 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:00 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:00 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:00 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:00 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:00 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:00 AM ran 220 ticks (= 2.2E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:00 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:00 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:00 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:00 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:00 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:00 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:00 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:00 AM ran 14 ticks (= 1.4E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:00 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:01 AM ran 231 ticks (= 2.31E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:01 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:01 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:01 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:01 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:01 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:01 AM ran 306 ticks (= 3.06E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:01 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:01 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:01 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:01 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:01 AM ran 77 ticks (= 7.7E-06) 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:01 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:01 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:01 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:01 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:02 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:02 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:02 AM ran 104 ticks (= 1.04E-05) 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:02 AM ran 231 ticks (= 2.31E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:02 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:02 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:02 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:02 AM ran 13 ticks (= 1.3E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:02 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:02 AM ran 297 ticks (= 2.97E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:02 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:02 AM ran 91 ticks (= 9.1E-06) 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:02 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:02 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:02 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:02 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:03 AM ran 280 ticks (= 2.8E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:03 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:03 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:03 AM ran 235 ticks (= 2.35E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:03 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:03 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:03 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:03 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:03 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:03 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:03 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:03 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:03 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:03 AM ran 315 ticks (= 3.15E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:03 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:03 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:04 AM ran 299 ticks (= 2.99E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:04 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:04 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:04 AM ran 259 ticks (= 2.59E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:04 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:04 AM ran 74 ticks (= 7.4E-06) 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:04 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:04 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:04 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:04 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:04 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:04 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:04 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:04 AM ran 210 ticks (= 2.1E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:04 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:04 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:05 AM ran 365 ticks (= 3.65E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:05 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:05 AM ran 91 ticks (= 9.1E-06) 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:05 AM ran 270 ticks (= 2.7E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:05 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:05 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:05 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:05 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:05 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:05 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:05 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:05 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:05 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:05 AM ran 241 ticks (= 2.41E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:05 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:05 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:06 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:06 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:06 AM ran 77 ticks (= 7.7E-06) 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:06 AM ran 269 ticks (= 2.69E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:06 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:06 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:06 AM ran 245 ticks (= 2.45E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:06 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:06 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:06 AM ran 300 ticks (= 3E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:06 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:06 AM ran 114 ticks (= 1.14E-05) 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:06 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:06 AM ran 242 ticks (= 2.42E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:06 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:06 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:07 AM ran 267 ticks (= 2.67E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:07 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:07 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:07 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:07 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:07 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:07 AM ran 240 ticks (= 2.4E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:07 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:07 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:07 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:07 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:07 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:07 AM ran 110 ticks (= 1.1E-05) 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:08 AM ran 205 ticks (= 2.05E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:08 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:08 AM ran 80 ticks (= 8E-06) 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:08 AM ran 245 ticks (= 2.45E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:08 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:08 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:08 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:08 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:08 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:08 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:08 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:08 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:08 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:08 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:08 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:08 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:09 AM ran 293 ticks (= 2.93E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:09 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:09 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:09 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:09 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:09 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:09 AM ran 267 ticks (= 2.67E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:09 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:09 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:09 AM ran 259 ticks (= 2.59E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:09 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:09 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:09 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:09 AM ran 214 ticks (= 2.14E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:09 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:09 AM ran 74 ticks (= 7.4E-06) 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:10 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:10 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:10 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:10 AM ran 317 ticks (= 3.17E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:10 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:10 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:10 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:10 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:10 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:10 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:10 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:10 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:10 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:10 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:10 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:10 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:11 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:11 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:11 AM ran 198 ticks (= 1.98E-05) 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:11 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:11 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:11 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:11 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:11 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:11 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:11 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:11 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:11 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:11 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:11 AM ran 263 ticks (= 2.63E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:11 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:11 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:12 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:12 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:12 AM ran 114 ticks (= 1.14E-05) 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:12 AM ran 301 ticks (= 3.01E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:12 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:12 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:12 AM ran 265 ticks (= 2.65E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:12 AM ran 10 ticks (= 1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:12 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:12 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:12 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:12 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:12 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:12 AM ran 244 ticks (= 2.44E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:12 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:12 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:13 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:13 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:13 AM ran 305 ticks (= 3.05E-05) 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:13 AM ran 244 ticks (= 2.44E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:13 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:13 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:13 AM ran 203 ticks (= 2.03E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:13 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:13 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:13 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:13 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:13 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:13 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:13 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:13 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:13 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:14 AM ran 209 ticks (= 2.09E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:14 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:14 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:14 AM ran 225 ticks (= 2.25E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:14 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:14 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:14 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:14 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:14 AM ran 113 ticks (= 1.13E-05) 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:14 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:14 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:14 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:14 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:14 AM ran 194 ticks (= 1.94E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:14 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:14 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:15 AM ran 219 ticks (= 2.19E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:15 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:15 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:15 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:15 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:15 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:15 AM ran 289 ticks (= 2.89E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:15 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:15 AM ran 120 ticks (= 1.2E-05) 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:15 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:15 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:15 AM ran 118 ticks (= 1.18E-05) 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:15 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:15 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:15 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:15 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:16 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:16 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:16 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:16 AM ran 267 ticks (= 2.67E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:16 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:16 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:16 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:16 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:16 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:16 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:16 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:16 AM ran 86 ticks (= 8.6E-06) 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:16 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:16 AM ran 220 ticks (= 2.2E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:16 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:16 AM ran 111 ticks (= 1.11E-05) 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:17 AM ran 247 ticks (= 2.47E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:17 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:17 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:17 AM ran 201 ticks (= 2.01E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:17 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:17 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:17 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:17 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:17 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:17 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:17 AM ran 10 ticks (= 1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:17 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:17 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:17 AM ran 1092 ticks (= 0.0001092) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:17 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:17 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:18 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:18 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:18 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:18 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:18 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:18 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:18 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:18 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:18 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:18 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:18 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:18 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:18 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:18 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:18 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:18 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:19 AM ran 210 ticks (= 2.1E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:19 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:19 AM ran 118 ticks (= 1.18E-05) 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:19 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:19 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:19 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:19 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:19 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:19 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:19 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:19 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:19 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:19 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:19 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:19 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:19 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:20 AM ran 214 ticks (= 2.14E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:20 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:20 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:20 AM ran 232 ticks (= 2.32E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:20 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:20 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:20 AM ran 234 ticks (= 2.34E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:20 AM ran 13 ticks (= 1.3E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:20 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:20 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:20 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:20 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:20 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:20 AM ran 317 ticks (= 3.17E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:20 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:20 AM ran 127 ticks (= 1.27E-05) 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:21 AM ran 247 ticks (= 2.47E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:21 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:21 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:21 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:21 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:21 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:21 AM ran 240 ticks (= 2.4E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:21 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:21 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:21 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:21 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:21 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:21 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:21 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:21 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:21 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:22 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:22 AM ran 5 ticks (= 5E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:22 AM ran 114 ticks (= 1.14E-05) 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:22 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:22 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:22 AM ran 93 ticks (= 9.3E-06) 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:22 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:22 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:22 AM ran 110 ticks (= 1.1E-05) 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:22 AM ran 286 ticks (= 2.86E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:22 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:22 AM ran 114 ticks (= 1.14E-05) 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:22 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:22 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:22 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:22 AM ran 116 ticks (= 1.16E-05) 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:23 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:23 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:23 AM ran 82 ticks (= 8.2E-06) 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:23 AM ran 210 ticks (= 2.1E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:23 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:23 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:23 AM ran 242 ticks (= 2.42E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:23 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:23 AM ran 131 ticks (= 1.31E-05) 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:23 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:23 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:23 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:23 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:23 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:23 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:23 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:24 AM ran 279 ticks (= 2.79E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:24 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:24 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:24 AM ran 227 ticks (= 2.27E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:24 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:24 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:24 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:24 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:24 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:24 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:24 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:24 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:24 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:24 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:24 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:24 AM ran 78 ticks (= 7.8E-06) 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:25 AM ran 245 ticks (= 2.45E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:25 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:25 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:25 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:25 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:25 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:25 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:25 AM ran 252 ticks (= 2.52E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:25 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:25 AM ran 125 ticks (= 1.25E-05) 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:28 AM ran 518 ticks (= 5.18E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:28 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:28 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:28 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:28 AM ran 227 ticks (= 2.27E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:28 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:28 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:29 AM ran 317 ticks (= 3.17E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:29 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:29 AM ran 126 ticks (= 1.26E-05) 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:29 AM ran 227 ticks (= 2.27E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:29 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:29 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:29 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:29 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:29 AM ran 104 ticks (= 1.04E-05) 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:29 AM ran 223 ticks (= 2.23E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:29 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:29 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:29 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:29 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:29 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:29 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:30 AM ran 280 ticks (= 2.8E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:30 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:30 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:30 AM ran 288 ticks (= 2.88E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:30 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:30 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:30 AM ran 246 ticks (= 2.46E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:30 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:30 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:30 AM ran 231 ticks (= 2.31E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:30 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:30 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:30 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:30 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:30 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:30 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:31 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:31 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:31 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:31 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:31 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:31 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:31 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:31 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:31 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:31 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:31 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:31 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:31 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:31 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:31 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:31 AM ran 162 ticks (= 1.62E-05) 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:32 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:32 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:32 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:32 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:32 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:32 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:32 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:32 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:32 AM ran 113 ticks (= 1.13E-05) 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:32 AM ran 209 ticks (= 2.09E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:32 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:32 AM ran 80 ticks (= 8E-06) 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:32 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:32 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:32 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:32 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:33 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:33 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:33 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:33 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:33 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:33 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:33 AM ran 246 ticks (= 2.46E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:33 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:33 AM ran 78 ticks (= 7.8E-06) 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:33 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:33 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:33 AM ran 116 ticks (= 1.16E-05) 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:33 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:33 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:33 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:33 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:34 AM ran 284 ticks (= 2.84E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:34 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:34 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:34 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:34 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:34 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:34 AM ran 227 ticks (= 2.27E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:34 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:34 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:34 AM ran 294 ticks (= 2.94E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:34 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:34 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:34 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:34 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:34 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:34 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:35 AM ran 363 ticks (= 3.63E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:35 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:35 AM ran 138 ticks (= 1.38E-05) 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:35 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:35 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:35 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:35 AM ran 281 ticks (= 2.81E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:35 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:35 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:35 AM ran 224 ticks (= 2.24E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:35 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:35 AM ran 194 ticks (= 1.94E-05) 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:35 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:35 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:35 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:35 AM ran 112 ticks (= 1.12E-05) 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:36 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:36 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:36 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:36 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:36 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:36 AM ran 86 ticks (= 8.6E-06) 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:36 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:36 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:36 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:36 AM ran 258 ticks (= 2.58E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:36 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:36 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:36 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:36 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:36 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:36 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:37 AM ran 232 ticks (= 2.32E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:37 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:37 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:37 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:37 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:37 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:37 AM ran 223 ticks (= 2.23E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:37 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:37 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:37 AM ran 232 ticks (= 2.32E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:37 AM ran 4 ticks (= 4E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:37 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:37 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:37 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:37 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:37 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:38 AM ran 270 ticks (= 2.7E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:38 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:38 AM ran 120 ticks (= 1.2E-05) 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:38 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:38 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:38 AM ran 113 ticks (= 1.13E-05) 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:38 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:38 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:38 AM ran 122 ticks (= 1.22E-05) 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:38 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:38 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:38 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:38 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:38 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:38 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:38 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:39 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:39 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:39 AM ran 101 ticks (= 1.01E-05) 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:39 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:39 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:39 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:39 AM ran 229 ticks (= 2.29E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:39 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:39 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:39 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:39 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:39 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:39 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:39 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:39 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:39 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:40 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:40 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:40 AM ran 105 ticks (= 1.05E-05) 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:40 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:40 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:40 AM ran 129 ticks (= 1.29E-05) 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:40 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:40 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:40 AM ran 109 ticks (= 1.09E-05) 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:40 AM ran 225 ticks (= 2.25E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:40 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:40 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:40 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:40 AM ran 268 ticks (= 2.68E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:40 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:40 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:41 AM ran 245 ticks (= 2.45E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:41 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:41 AM ran 88 ticks (= 8.8E-06) 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:41 AM ran 244 ticks (= 2.44E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:41 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:41 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:41 AM ran 290 ticks (= 2.9E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:41 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:41 AM ran 112 ticks (= 1.12E-05) 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:41 AM ran 277 ticks (= 2.77E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:41 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:41 AM ran 86 ticks (= 8.6E-06) 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:41 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:41 AM ran 235 ticks (= 2.35E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:41 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:41 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:42 AM ran 362 ticks (= 3.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:42 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:42 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:42 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:42 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:42 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:42 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:42 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:42 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:42 AM ran 303 ticks (= 3.03E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:42 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:42 AM ran 93 ticks (= 9.3E-06) 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:42 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:42 AM ran 227 ticks (= 2.27E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:42 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:42 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:43 AM ran 271 ticks (= 2.71E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:43 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:43 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:43 AM ran 273 ticks (= 2.73E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:43 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:43 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:43 AM ran 278 ticks (= 2.78E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:43 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:43 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:43 AM ran 304 ticks (= 3.04E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:43 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:43 AM ran 131 ticks (= 1.31E-05) 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:43 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:43 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:43 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:43 AM ran 112 ticks (= 1.12E-05) 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:44 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:44 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:44 AM ran 66 ticks (= 6.6E-06) 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:44 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:44 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:44 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:44 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:44 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:44 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:44 AM ran 304 ticks (= 3.04E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:44 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:44 AM ran 107 ticks (= 1.07E-05) 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:44 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:44 AM ran 221 ticks (= 2.21E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:44 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:44 AM ran 81 ticks (= 8.1E-06) 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:45 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:45 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:45 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:45 AM ran 232 ticks (= 2.32E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:45 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:45 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:45 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:45 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:45 AM ran 85 ticks (= 8.5E-06) 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:45 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:45 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:45 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:45 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:45 AM ran 194 ticks (= 1.94E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:45 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:45 AM ran 90 ticks (= 9E-06) 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:46 AM ran 236 ticks (= 2.36E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:46 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:46 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:46 AM ran 243 ticks (= 2.43E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:46 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:46 AM ran 76 ticks (= 7.6E-06) 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:46 AM ran 260 ticks (= 2.6E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:46 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:46 AM ran 137 ticks (= 1.37E-05) 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:46 AM ran 217 ticks (= 2.17E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:46 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:46 AM ran 74 ticks (= 7.4E-06) 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:46 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:46 AM ran 225 ticks (= 2.25E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:46 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:46 AM ran 111 ticks (= 1.11E-05) 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:47 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:47 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:47 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:47 AM ran 244 ticks (= 2.44E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:47 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:47 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:47 AM ran 264 ticks (= 2.64E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:47 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:47 AM ran 114 ticks (= 1.14E-05) 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:47 AM ran 385 ticks (= 3.85E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:47 AM ran 11 ticks (= 1.1E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:47 AM ran 92 ticks (= 9.2E-06) 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:47 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:47 AM ran 262 ticks (= 2.62E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:47 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:47 AM ran 118 ticks (= 1.18E-05) 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:48 AM ran 270 ticks (= 2.7E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:48 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:48 AM ran 87 ticks (= 8.7E-06) 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:48 AM ran 223 ticks (= 2.23E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:48 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:48 AM ran 118 ticks (= 1.18E-05) 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:48 AM ran 266 ticks (= 2.66E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:48 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:48 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:48 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:48 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:48 AM ran 120 ticks (= 1.2E-05) 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:48 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:48 AM ran 275 ticks (= 2.75E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:48 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:48 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:49 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:49 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:49 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:49 AM ran 255 ticks (= 2.55E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:49 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:49 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:49 AM ran 244 ticks (= 2.44E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:49 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:49 AM ran 118 ticks (= 1.18E-05) 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:49 AM ran 282 ticks (= 2.82E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:49 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:49 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:49 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:49 AM ran 238 ticks (= 2.38E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:49 AM ran 4 ticks (= 4E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:49 AM ran 100 ticks (= 1E-05) 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:50 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:50 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:50 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:50 AM ran 201 ticks (= 2.01E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:50 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:50 AM ran 120 ticks (= 1.2E-05) 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:50 AM ran 257 ticks (= 2.57E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:50 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:50 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:50 AM ran 207 ticks (= 2.07E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:50 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:50 AM ran 96 ticks (= 9.6E-06) 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:50 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:50 AM ran 280 ticks (= 2.8E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:50 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:50 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:51 AM ran 265 ticks (= 2.65E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:51 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:51 AM ran 89 ticks (= 8.9E-06) 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:51 AM ran 279 ticks (= 2.79E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:51 AM ran 8 ticks (= 8E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:51 AM ran 113 ticks (= 1.13E-05) 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:51 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:51 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:51 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:51 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:51 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:51 AM ran 83 ticks (= 8.3E-06) 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:51 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:51 AM ran 302 ticks (= 3.02E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:51 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:51 AM ran 102 ticks (= 1.02E-05) 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:52 AM ran 256 ticks (= 2.56E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:52 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:52 AM ran 99 ticks (= 9.9E-06) 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:52 AM ran 284 ticks (= 2.84E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:52 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:52 AM ran 79 ticks (= 7.9E-06) 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:52 AM ran 234 ticks (= 2.34E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:52 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:52 AM ran 103 ticks (= 1.03E-05) 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:52 AM ran 319 ticks (= 3.19E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:52 AM ran 7 ticks (= 7E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:52 AM ran 112 ticks (= 1.12E-05) 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:52 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:52 AM ran 308 ticks (= 3.08E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:52 AM ran 13 ticks (= 1.3E-06) Marauder Kaizer Updating: Until 10/4/2020 12:03:52 AM ran 94 ticks (= 9.4E-06) 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:53 AM ran 251 ticks (= 2.51E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:53 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:53 AM ran 113 ticks (= 1.13E-05) 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:53 AM ran 253 ticks (= 2.53E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:53 AM ran 6 ticks (= 6E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:53 AM ran 98 ticks (= 9.8E-06) 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now refreshing all Debug Toggles (except the Stage 0 General Tracing). 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating the Global Invasion Cooldown List. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now updating Kaizer's logic. 10/4/2020 12:03:53 AM Marauders (Modified) (10) Stage 0 now ending properly. Time Slices of Marauders (Modified) (10) Stage 0 Specific Clock: Marauder Debug Setting: Until 10/4/2020 12:03:53 AM ran 249 ticks (= 2.49E-05) Marauder Invasion Cooldown Updating: Until 10/4/2020 12:03:53 AM ran 9 ticks (= 9E-07) Marauder Kaizer Updating: Until 10/4/2020 12:03:53 AM ran 91 ticks (= 9.1E-06) 10/4/2020 12:04:03 AM No resolution change was required. 10/4/2020 12:04:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:04:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:04:03 AM Marauders (Modified) (10) Stage 0 now starting. 10/4/2020 12:04:31 AM No resolution change was required. 10/4/2020 12:04:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:04:31 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:08:35 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 12:08:35 AM Boot up FleetOS (0.5930s) 10/4/2020 12:08:35 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 12:08:35 AM Check System Logs For Rogue Intelligence (0.2910s) 10/4/2020 12:08:36 AM Game Version: 2.605 10/4/2020 12:08:36 AM Eject Trash Into Hyperspace (0.1270s) 10/4/2020 12:08:36 AM Check For Extra Modules (0.0630s) 10/4/2020 12:08:36 AM Bring Cloaking Systems Online (0.2240s) 10/4/2020 12:08:36 AM Recalculate Speed Of Light (0.0570s) 10/4/2020 12:08:36 AM Optimize Comfort On Command Decks (0.0660s) 10/4/2020 12:08:36 AM Generating Framerates (0.0100s) 10/4/2020 12:08:36 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 12:08:36 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 12:08:36 AM Check Nearby Stellar Masses (0.0640s) 10/4/2020 12:08:36 AM Remembering Alamo (0.0470s) 10/4/2020 12:08:36 AM Boot Audio Comms (0.2440s) 10/4/2020 12:08:36 AM Establish Individual Audio Links (0.0400s) 10/4/2020 12:08:37 AM Prepare Explosions and Crackles (0.2480s) 10/4/2020 12:08:37 AM No resolution change was required. 10/4/2020 12:08:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:08:37 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:08:37 AM Refresh Optical Lensing (0.0630s) 10/4/2020 12:08:37 AM Revise Fundamental Physical Laws (0.0410s) 10/4/2020 12:08:37 AM Calculate Odds Of Success (0.1140s) 10/4/2020 12:08:37 AM Briefly Panic (0.4780s) 10/4/2020 12:08:38 AM Install Confidence Routines (0.4380s) 10/4/2020 12:08:38 AM Bring Commander Interface Online (0.1610s) 10/4/2020 12:08:38 AM Motivate All Crews (0.0810s) 10/4/2020 12:08:38 AM Locating Available Networks (0.1440s) 10/4/2020 12:08:38 AM Externalizing Patterns (0.0380s) 10/4/2020 12:08:38 AM Hooking Externals (0.0250s) 10/4/2020 12:08:38 AM Handlizing Hooks (0.0560s) 10/4/2020 12:08:38 AM Disengaging Constants (0.1010s) 10/4/2020 12:08:38 AM Late Axionic Computations (0.1180s) 10/4/2020 12:08:38 AM Connecting to Fleet Command (0.0140s) 10/4/2020 12:08:38 AM Thinking Of Advice (0.0150s) 10/4/2020 12:08:38 AM Degaussing Advice (0.0250s) 10/4/2020 12:08:39 AM Reading Alien Diaries (0.0220s) 10/4/2020 12:08:39 AM Naming All Known Planets (0.0070s) 10/4/2020 12:08:39 AM Remembering Speeds (0.0160s) 10/4/2020 12:08:39 AM Prioritizing Targets (0.0210s) 10/4/2020 12:08:39 AM Rebooting Sensor Arrays (0.0190s) 10/4/2020 12:08:39 AM Unloading Prismatic Grid (0.0160s) 10/4/2020 12:08:39 AM Thinking Of Objectives (0.0170s) 10/4/2020 12:08:39 AM Inhibiting Visual Scans (0.0250s) 10/4/2020 12:08:39 AM Synthesizing Vocals (0.0150s) 10/4/2020 12:08:39 AM Investigating Map Signatures (0.0270s) 10/4/2020 12:08:39 AM Ventilating Scenarios (0.0260s) 10/4/2020 12:08:39 AM Decontaminating Targeting Systems (0.0440s) 10/4/2020 12:08:39 AM Ejecting Tactical Core (0.0290s) 10/4/2020 12:08:39 AM Calibrating Formations (0.0370s) 10/4/2020 12:08:39 AM Intercepting Galactic Maps (0.0300s) 10/4/2020 12:08:39 AM Discharging Colored Ions (0.0540s) 10/4/2020 12:08:39 AM Replicating Ion Colors (0.0140s) 10/4/2020 12:08:39 AM Faction Diagnostics (0.0430s) 10/4/2020 12:09:04 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 12:09:04 AM Boot up FleetOS (0.5320s) 10/4/2020 12:09:04 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 12:09:04 AM Check System Logs For Rogue Intelligence (0.2280s) 10/4/2020 12:09:04 AM Game Version: 2.605 10/4/2020 12:09:04 AM Eject Trash Into Hyperspace (0.1210s) 10/4/2020 12:09:04 AM Check For Extra Modules (0.0380s) 10/4/2020 12:09:04 AM Bring Cloaking Systems Online (0.3290s) 10/4/2020 12:09:04 AM Recalculate Speed Of Light (0.0420s) 10/4/2020 12:09:04 AM Optimize Comfort On Command Decks (0.0430s) 10/4/2020 12:09:04 AM Generating Framerates (0.0110s) 10/4/2020 12:09:04 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 12:09:04 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 12:09:04 AM Check Nearby Stellar Masses (0.1090s) 10/4/2020 12:09:05 AM Remembering Alamo (0.1020s) 10/4/2020 12:09:05 AM Boot Audio Comms (0.0160s) 10/4/2020 12:09:05 AM Establish Individual Audio Links (0.0350s) 10/4/2020 12:09:05 AM Prepare Explosions and Crackles (0.0390s) 10/4/2020 12:09:05 AM No resolution change was required. 10/4/2020 12:09:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 12:09:05 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 12:09:05 AM Refresh Optical Lensing (0.1880s) 10/4/2020 12:09:05 AM Revise Fundamental Physical Laws (0.0120s) 10/4/2020 12:09:05 AM Calculate Odds Of Success (0.0800s) 10/4/2020 12:09:05 AM Briefly Panic (0.4070s) 10/4/2020 12:09:06 AM Install Confidence Routines (0.3860s) 10/4/2020 12:09:06 AM Bring Commander Interface Online (0.1590s) 10/4/2020 12:09:06 AM Motivate All Crews (0.0550s) 10/4/2020 12:09:06 AM Locating Available Networks (0.0420s) 10/4/2020 12:09:06 AM Externalizing Patterns (0.0340s) 10/4/2020 12:09:06 AM Hooking Externals (0.0140s) 10/4/2020 12:09:06 AM Handlizing Hooks (0.0220s) 10/4/2020 12:09:06 AM Disengaging Constants (0.2370s) 10/4/2020 12:09:06 AM Late Axionic Computations (0.1360s) 10/4/2020 12:09:06 AM Connecting to Fleet Command (0.0130s) 10/4/2020 12:09:06 AM Thinking Of Advice (0.0100s) 10/4/2020 12:09:06 AM Degaussing Advice (0.0220s) 10/4/2020 12:09:07 AM Reading Alien Diaries (0.0210s) 10/4/2020 12:09:07 AM Naming All Known Planets (0.0160s) 10/4/2020 12:09:07 AM Remembering Speeds (0.0130s) 10/4/2020 12:09:07 AM Prioritizing Targets (0.0120s) 10/4/2020 12:09:07 AM Rebooting Sensor Arrays (0.0230s) 10/4/2020 12:09:07 AM Unloading Prismatic Grid (0.0240s) 10/4/2020 12:09:07 AM Thinking Of Objectives (0.0100s) 10/4/2020 12:09:07 AM Inhibiting Visual Scans (0.0100s) 10/4/2020 12:09:07 AM Synthesizing Vocals (0.0090s) 10/4/2020 12:09:07 AM Investigating Map Signatures (0.0200s) 10/4/2020 12:09:07 AM Ventilating Scenarios (0.0090s) 10/4/2020 12:09:07 AM Decontaminating Targeting Systems (0.0090s) 10/4/2020 12:09:07 AM Ejecting Tactical Core (0.0170s) 10/4/2020 12:09:07 AM Calibrating Formations (0.0130s) 10/4/2020 12:09:07 AM Intercepting Galactic Maps (0.0130s) 10/4/2020 12:09:07 AM Discharging Colored Ions (0.0320s) 10/4/2020 12:09:07 AM Replicating Ion Colors (0.0110s) 10/4/2020 12:09:07 AM Faction Diagnostics (0.0250s) 10/4/2020 12:09:07 AM Buffering Hackers (0.0310s) 10/4/2020 12:09:07 AM Inverting Death (0.0100s) 10/4/2020 12:09:07 AM Linear Field Variance (0.0130s) 10/4/2020 12:09:07 AM Charging Marks (0.0100s) 10/4/2020 12:09:07 AM Guarding The Posts (0.1230s) 10/4/2020 12:09:07 AM Range Manifolds (0.0170s) 10/4/2020 12:09:07 AM Purging ROFs (0.0210s) 10/4/2020 12:09:07 AM Manipulating Speeds (0.0240s) 10/4/2020 12:09:07 AM Detecting Projectiles (0.0130s) 10/4/2020 12:09:07 AM Grouping Flow Fields (0.0230s) 10/4/2020 12:09:07 AM Modulating Flow Field Groups (0.0490s) 10/4/2020 12:09:07 AM Designing Fleets (0.0510s) 10/4/2020 12:09:07 AM Thinking Of Technologies (0.0150s) 10/4/2020 12:09:07 AM Categorizing Starboard Sensors (0.0190s) 10/4/2020 12:09:07 AM Injecting Galactic Variables (0.0170s) 10/4/2020 12:09:07 AM Dropping Starfields (0.0440s) 10/4/2020 12:09:07 AM Browsing Distant Planets (0.2290s) 10/4/2020 12:09:07 AM Categorizing All Planets (0.0100s) 10/4/2020 12:09:08 AM Organizing Commands (0.0230s) 10/4/2020 12:09:08 AM Calculating Firing Cones (0.0080s) 10/4/2020 12:09:09 AM Divulge Ship Part Schematics To Enemy (1.5081s) 10/4/2020 12:09:09 AM Re-Aligning Objectives (0.0250s) 10/4/2020 12:09:09 AM Sterilizing Test Chamber (0.0180s) 10/4/2020 12:09:14 AM Break Target Into Component Compounds (5.0913s) 10/4/2020 12:09:14 AM Issuing Orders (0.0420s) 10/4/2020 12:09:14 AM Augmenting Infusers (0.0090s) 10/4/2020 12:09:14 AM Infusing (0.0270s) 10/4/2020 12:09:14 AM Post-Proton Surge (0.0090s) 10/4/2020 12:09:14 AM Stimulate Modulation (0.0880s) 10/4/2020 12:09:15 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 12:09:15 AM Load Surrogates (0.2180s) 10/4/2020 12:09:16 AM Final Checks (1.6501s) 10/4/2020 12:09:16 AM Load Historical Documents (0.0060s) 10/4/2020 12:09:16 AM 13.2 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Divulge Ship Part Schematics To Enemy (1.5s) Break Target Into Component Compounds (5.1s) Final Checks (1.7s) 10/4/2020 12:09:17 AM Hello Steam user 'Sir Limbo' 10/4/2020 12:09:19 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/4/2020 12:09:19 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:19 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/4/2020 12:09:19 AM loading as template 10/4/2020 12:09:19 AM Added the faction AIReserves. 10/4/2020 12:09:19 AM Added the faction AntiAIZombie. 10/4/2020 12:09:19 AM Added the faction AntiEveryoneZombie. 10/4/2020 12:09:19 AM Added the faction AntiPlayerZombie. 10/4/2020 12:09:19 AM Added the faction CPALogic. 10/4/2020 12:09:19 AM Added the faction Mercenary. 10/4/2020 12:09:19 AM Finish load save in 429.4ms 10/4/2020 12:09:20 AM Start Generate Partial Map with Realistic and seed 2128333211 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/4/2020 12:09:20 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:20 AM Generate Partial Map Complete 426ms 10/4/2020 12:09:21 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/4/2020 12:09:21 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:21 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/4/2020 12:09:21 AM loading as template 10/4/2020 12:09:21 AM Added the faction AIReserves. 10/4/2020 12:09:21 AM Added the faction AntiAIZombie. 10/4/2020 12:09:21 AM Added the faction AntiEveryoneZombie. 10/4/2020 12:09:21 AM Added the faction AntiPlayerZombie. 10/4/2020 12:09:21 AM Added the faction CPALogic. 10/4/2020 12:09:21 AM Added the faction Mercenary. 10/4/2020 12:09:21 AM Finish load save in 176.9ms 10/4/2020 12:09:21 AM Start Generate Partial Map with Realistic and seed 1012894222 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/4/2020 12:09:21 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:22 AM Generate Partial Map Complete 185ms 10/4/2020 12:09:22 AM Start Generate FULL Map with Realistic and seed 1012894222 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/4/2020 12:09:23 AM Generate FULL Map Complete 1022ms 10/4/2020 12:09:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:27 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/4/2020 12:09:28 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:28 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/4/2020 12:09:28 AM loading as template 10/4/2020 12:09:28 AM Added the faction AIReserves. 10/4/2020 12:09:28 AM Added the faction AntiAIZombie. 10/4/2020 12:09:28 AM Added the faction AntiEveryoneZombie. 10/4/2020 12:09:28 AM Added the faction AntiPlayerZombie. 10/4/2020 12:09:28 AM Added the faction CPALogic. 10/4/2020 12:09:28 AM Added the faction Mercenary. 10/4/2020 12:09:28 AM Finish load save in 146.6ms 10/4/2020 12:09:28 AM Start Generate Partial Map with Realistic and seed 333593609 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/4/2020 12:09:28 AM PlayerAccount Arex has now been put in control of faction 1. 10/4/2020 12:09:28 AM Generate Partial Map Complete 291ms 10/4/2020 12:09:35 AM Start Generate FULL Map with Realistic and seed 333593609 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/4/2020 12:09:36 AM Generate FULL Map Complete 984ms 10/4/2020 12:09:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:42 AM Marauders (Modified) (10) Stage 3 added Hani to the list of ineligible planets because it was invaded with 217170 strength, at 972 seconds (it now is 6) an invasion may be done again 10/4/2020 12:09:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:53 AM Arex used command on planet Waltz with result: Searching for planet containing name 'hani', and found 1 match(es). Centering on planet: Hani 10/4/2020 12:09:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:09:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:09:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:10:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:10:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:11:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 3 added Zadeh to the list of ineligible planets because it was invaded with 2517 strength, at 929 seconds (it now is 379) an invasion may be done again 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:56 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:57 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:58 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:12:59 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:04 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:16 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:17 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:19 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:20 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:35 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:36 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:38 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:39 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:40 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:43 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:44 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:45 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:46 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:48 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:49 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:50 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:51 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:52 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:13:53 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 929 10/4/2020 12:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 removed Planet Zadeh from ineligible list 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:15 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:21 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:22 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:23 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:24 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:33 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 12:14:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:34 AM Marauders (Modified) (10) Stage 0 removed Planet Hani from ineligible list 10/4/2020 12:14:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:14:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:52 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 12:15:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown 10/4/2020 3:55:22 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 3:55:22 AM Boot up FleetOS (1.0271s) 10/4/2020 3:55:23 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 3:55:23 AM Check System Logs For Rogue Intelligence (0.3800s) 10/4/2020 3:55:23 AM Game Version: 2.605 10/4/2020 3:55:23 AM Eject Trash Into Hyperspace (0.1440s) 10/4/2020 3:55:23 AM Check For Extra Modules (0.0570s) 10/4/2020 3:55:23 AM Bring Cloaking Systems Online (0.2030s) 10/4/2020 3:55:23 AM Recalculate Speed Of Light (0.0900s) 10/4/2020 3:55:23 AM Optimize Comfort On Command Decks (0.0620s) 10/4/2020 3:55:23 AM Generating Framerates (0.0090s) 10/4/2020 3:55:23 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 3:55:23 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 3:55:23 AM Check Nearby Stellar Masses (0.1840s) 10/4/2020 3:55:23 AM Remembering Alamo (0.1020s) 10/4/2020 3:55:23 AM Boot Audio Comms (0.0160s) 10/4/2020 3:55:23 AM Establish Individual Audio Links (0.0460s) 10/4/2020 3:55:24 AM Prepare Explosions and Crackles (0.1530s) 10/4/2020 3:55:24 AM No resolution change was required. 10/4/2020 3:55:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 3:55:24 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 3:55:24 AM Refresh Optical Lensing (0.0460s) 10/4/2020 3:55:24 AM Revise Fundamental Physical Laws (0.3790s) 10/4/2020 3:55:24 AM Calculate Odds Of Success (0.1850s) 10/4/2020 3:55:25 AM Briefly Panic (0.8480s) 10/4/2020 3:55:26 AM Install Confidence Routines (0.4700s) 10/4/2020 3:55:26 AM Bring Commander Interface Online (0.1600s) 10/4/2020 3:55:26 AM Motivate All Crews (0.0720s) 10/4/2020 3:55:26 AM Locating Available Networks (0.0620s) 10/4/2020 3:55:26 AM Externalizing Patterns (0.0490s) 10/4/2020 3:55:26 AM Hooking Externals (0.1580s) 10/4/2020 3:55:26 AM Handlizing Hooks (0.0280s) 10/4/2020 3:55:26 AM Disengaging Constants (0.0670s) 10/4/2020 3:55:26 AM Late Axionic Computations (0.2470s) 10/4/2020 3:55:26 AM Connecting to Fleet Command (0.0110s) 10/4/2020 3:55:26 AM Thinking Of Advice (0.0230s) 10/4/2020 3:55:26 AM Degaussing Advice (0.0380s) 10/4/2020 3:55:26 AM Reading Alien Diaries (0.0240s) 10/4/2020 3:55:26 AM Naming All Known Planets (0.0120s) 10/4/2020 3:55:27 AM Remembering Speeds (0.0190s) 10/4/2020 3:55:27 AM Prioritizing Targets (0.0170s) 10/4/2020 3:55:27 AM Rebooting Sensor Arrays (0.0460s) 10/4/2020 3:55:27 AM Unloading Prismatic Grid (0.0090s) 10/4/2020 3:55:27 AM Thinking Of Objectives (0.0240s) 10/4/2020 3:55:27 AM Inhibiting Visual Scans (0.0170s) 10/4/2020 3:55:27 AM Synthesizing Vocals (0.0130s) 10/4/2020 3:55:27 AM Investigating Map Signatures (0.0220s) 10/4/2020 3:55:27 AM Ventilating Scenarios (0.0090s) 10/4/2020 3:55:27 AM Decontaminating Targeting Systems (0.0140s) 10/4/2020 3:55:27 AM Ejecting Tactical Core (0.0130s) 10/4/2020 3:55:27 AM Calibrating Formations (0.0280s) 10/4/2020 3:55:27 AM Intercepting Galactic Maps (0.0230s) 10/4/2020 3:55:27 AM Discharging Colored Ions (0.0380s) 10/4/2020 3:55:27 AM Replicating Ion Colors (0.0100s) 10/4/2020 3:55:27 AM Faction Diagnostics (0.0330s) 10/4/2020 3:55:27 AM Buffering Hackers (0.0400s) 10/4/2020 3:55:27 AM Inverting Death (0.0120s) 10/4/2020 3:55:27 AM Linear Field Variance (0.0190s) 10/4/2020 3:55:27 AM Charging Marks (0.0160s) 10/4/2020 3:55:27 AM Guarding The Posts (0.1200s) 10/4/2020 3:55:27 AM Range Manifolds (0.0190s) 10/4/2020 3:55:27 AM Purging ROFs (0.0320s) 10/4/2020 3:55:27 AM Manipulating Speeds (0.0100s) 10/4/2020 3:55:27 AM Detecting Projectiles (0.0100s) 10/4/2020 3:55:27 AM Grouping Flow Fields (0.0110s) 10/4/2020 3:55:27 AM Modulating Flow Field Groups (0.0520s) 10/4/2020 3:55:27 AM Designing Fleets (0.0420s) 10/4/2020 3:55:27 AM Thinking Of Technologies (0.0180s) 10/4/2020 3:55:27 AM Categorizing Starboard Sensors (0.0170s) 10/4/2020 3:55:27 AM Injecting Galactic Variables (0.0250s) 10/4/2020 3:55:27 AM Propping Up Starfields (0.0390s) 10/4/2020 3:55:28 AM Pillaging Distant Planets (0.4970s) 10/4/2020 3:55:28 AM Categorizing All Planets (0.0100s) 10/4/2020 3:55:28 AM Organizing Commands (0.0280s) 10/4/2020 3:55:28 AM Calculating Firing Cones (0.0080s) 10/4/2020 3:55:29 AM Finding Old Ship Parts (1.5941s) 10/4/2020 3:55:29 AM Re-Aligning Objectives (0.0240s) 10/4/2020 3:55:29 AM Sterilizing Test Chamber (0.0220s) 10/4/2020 3:55:44 AM Install Replacement Weapons (14.0818s) 10/4/2020 3:55:44 AM Issuing Orders (0.0590s) 10/4/2020 3:55:44 AM Augmenting Infusers (0.0090s) 10/4/2020 3:55:44 AM Infusing (0.0330s) 10/4/2020 3:55:44 AM Post-Proton Surge (0.0120s) 10/4/2020 3:55:44 AM Stimulate Modulation (0.1430s) 10/4/2020 3:55:44 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 3:55:44 AM Load Surrogates (0.2930s) 10/4/2020 3:55:46 AM Final Checks (1.7031s) 10/4/2020 3:55:46 AM Load Historical Documents (0.0050s) 10/4/2020 3:55:46 AM 24.7 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.4s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Pillaging Distant Planets (0.5s) Finding Old Ship Parts (1.6s) Install Replacement Weapons (14.1s) Load Surrogates (0.3s) Final Checks (1.7s) 10/4/2020 3:55:47 AM Hello Steam user 'Sir Limbo' 10/4/2020 3:55:51 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 3:55:52 AM Finish load save in 1,070.1ms 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 38000, lesser step 0: Attempted to divide by zero. Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 3:55:54 AM ran 23884 ticks (= 0.0023884) at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x004aa] in <9052f1ea369641b79896be875ef59a2e>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e1] in <9052f1ea369641b79896be875ef59a2e>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <9052f1ea369641b79896be875ef59a2e>:0 -> Occured in Method: Arcen.Universal.FInt op_Division(Arcen.Universal.FInt, Int32) 10/4/2020 3:55:54 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x000eb] in <9052f1ea369641b79896be875ef59a2e>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in <9052f1ea369641b79896be875ef59a2e>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <9052f1ea369641b79896be875ef59a2e>:0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 38000, lesser step 0: Attempted to divide by zero. Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 3:55:54 AM ran 19688 ticks (= 0.0019688) at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x004aa] in <9052f1ea369641b79896be875ef59a2e>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e1] in <9052f1ea369641b79896be875ef59a2e>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <9052f1ea369641b79896be875ef59a2e>:0 -> Occured in Method: Arcen.Universal.FInt op_Division(Arcen.Universal.FInt, Int32) 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:55:54 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 38000, lesser step 0: Attempted to divide by zero. Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 3:55:54 AM ran 22557 ticks (= 0.0022557) at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x004aa] in <9052f1ea369641b79896be875ef59a2e>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e1] in <9052f1ea369641b79896be875ef59a2e>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <9052f1ea369641b79896be875ef59a2e>:0 -> Occured in Method: Arcen.Universal.FInt op_Division(Arcen.Universal.FInt, Int32) 10/4/2020 3:55:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 967 10/4/2020 3:55:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 3:55:55 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:55:55 AM Marauders (Modified) (10) Stage 0 now ending improperly with exception at greater debug step 5000, middle debug step 38000, lesser step 0: Attempted to divide by zero. Total Clock Time Slices of Marauders (Modified) (10) Stage 0 Total Clock: Marauders (Modified) (10) Stage 0: Until 10/4/2020 3:55:55 AM ran 18268 ticks (= 0.0018268) at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in :0 at Reworks.SpecialFaction_HumanMaraudersModified.OnS0_KaizerUpdating (Arcen.AIW2.Core.ArcenSimContext context) [0x004aa] in <9052f1ea369641b79896be875ef59a2e>:0 at Reworks.SpecialFaction_HumanMaraudersModified.DoS0 (Arcen.AIW2.Core.ArcenSimContext context) [0x001e1] in <9052f1ea369641b79896be875ef59a2e>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.DoPerSecondLogic_Stage0Clearing_OnMainThreadAndPartOfSim_OncePerFactionTypeEvenForFactionsNotInGame (Arcen.AIW2.Core.ArcenSimContext Context) [0x00076] in <9052f1ea369641b79896be875ef59a2e>:0 -> Occured in Method: Arcen.Universal.FInt op_Division(Arcen.Universal.FInt, Int32) 10/4/2020 3:59:15 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 3:59:15 AM Boot up FleetOS (0.5900s) 10/4/2020 3:59:15 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 3:59:15 AM Check System Logs For Rogue Intelligence (0.2290s) 10/4/2020 3:59:15 AM Game Version: 2.605 10/4/2020 3:59:15 AM Eject Trash Into Hyperspace (0.2130s) 10/4/2020 3:59:15 AM Check For Extra Modules (0.0410s) 10/4/2020 3:59:15 AM Bring Cloaking Systems Online (0.2150s) 10/4/2020 3:59:16 AM Recalculate Speed Of Light (0.1020s) 10/4/2020 3:59:16 AM Optimize Comfort On Command Decks (0.1600s) 10/4/2020 3:59:16 AM Generating Framerates (0.0110s) 10/4/2020 3:59:16 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 3:59:16 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 3:59:16 AM Check Nearby Stellar Masses (0.0620s) 10/4/2020 3:59:16 AM Remembering Alamo (0.0710s) 10/4/2020 3:59:16 AM Boot Audio Comms (0.1340s) 10/4/2020 3:59:16 AM Establish Individual Audio Links (0.0510s) 10/4/2020 3:59:16 AM Prepare Explosions and Crackles (0.0590s) 10/4/2020 3:59:16 AM No resolution change was required. 10/4/2020 3:59:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 3:59:16 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 3:59:16 AM Refresh Optical Lensing (0.0160s) 10/4/2020 3:59:16 AM Revise Fundamental Physical Laws (0.0140s) 10/4/2020 3:59:16 AM Calculate Odds Of Success (0.2010s) 10/4/2020 3:59:17 AM Briefly Panic (0.6820s) 10/4/2020 3:59:18 AM Install Confidence Routines (0.4810s) 10/4/2020 3:59:18 AM Bring Commander Interface Online (0.2310s) 10/4/2020 3:59:18 AM Motivate All Crews (0.0630s) 10/4/2020 3:59:18 AM Locating Available Networks (0.0350s) 10/4/2020 3:59:18 AM Externalizing Patterns (0.0480s) 10/4/2020 3:59:18 AM Hooking Externals (0.0150s) 10/4/2020 3:59:18 AM Handlizing Hooks (0.0210s) 10/4/2020 3:59:18 AM Disengaging Constants (0.0710s) 10/4/2020 3:59:18 AM Late Axionic Computations (0.1040s) 10/4/2020 3:59:18 AM Connecting to Fleet Command (0.0180s) 10/4/2020 3:59:18 AM Thinking Of Advice (0.0280s) 10/4/2020 3:59:18 AM Degaussing Advice (0.0360s) 10/4/2020 3:59:18 AM Reading Alien Diaries (0.0250s) 10/4/2020 3:59:18 AM Naming All Known Planets (0.0110s) 10/4/2020 3:59:18 AM Remembering Speeds (0.0180s) 10/4/2020 3:59:18 AM Prioritizing Targets (0.2440s) 10/4/2020 3:59:19 AM Rebooting Sensor Arrays (0.0250s) 10/4/2020 3:59:19 AM Unloading Prismatic Grid (0.0690s) 10/4/2020 3:59:19 AM Thinking Of Objectives (0.0400s) 10/4/2020 3:59:19 AM Inhibiting Visual Scans (0.0220s) 10/4/2020 3:59:19 AM Synthesizing Vocals (0.0090s) 10/4/2020 3:59:19 AM Investigating Map Signatures (0.0300s) 10/4/2020 3:59:19 AM Ventilating Scenarios (0.0090s) 10/4/2020 3:59:19 AM Decontaminating Targeting Systems (0.0290s) 10/4/2020 3:59:19 AM Ejecting Tactical Core (0.0230s) 10/4/2020 3:59:19 AM Calibrating Formations (0.0200s) 10/4/2020 3:59:19 AM Intercepting Galactic Maps (0.0170s) 10/4/2020 3:59:19 AM Discharging Colored Ions (0.0460s) 10/4/2020 3:59:19 AM Replicating Ion Colors (0.0120s) 10/4/2020 3:59:19 AM Faction Diagnostics (0.0240s) 10/4/2020 3:59:19 AM Buffering Hackers (0.0680s) 10/4/2020 3:59:19 AM Inverting Death (0.1340s) 10/4/2020 3:59:19 AM Linear Field Variance (0.0180s) 10/4/2020 3:59:19 AM Charging Marks (0.0620s) 10/4/2020 3:59:19 AM Guarding The Posts (0.1600s) 10/4/2020 3:59:19 AM Range Manifolds (0.0140s) 10/4/2020 3:59:19 AM Purging ROFs (0.0400s) 10/4/2020 3:59:19 AM Manipulating Speeds (0.0140s) 10/4/2020 3:59:19 AM Detecting Projectiles (0.0180s) 10/4/2020 3:59:19 AM Grouping Flow Fields (0.0210s) 10/4/2020 3:59:19 AM Modulating Flow Field Groups (0.0540s) 10/4/2020 3:59:20 AM Designing Fleets (0.0680s) 10/4/2020 3:59:20 AM Thinking Of Technologies (0.0180s) 10/4/2020 3:59:20 AM Categorizing Starboard Sensors (0.0300s) 10/4/2020 3:59:20 AM Injecting Galactic Variables (0.0140s) 10/4/2020 3:59:20 AM Pining For Starfields (0.0240s) 10/4/2020 3:59:20 AM Pillaging Distant Planets (0.2930s) 10/4/2020 3:59:20 AM Categorizing All Planets (0.0240s) 10/4/2020 3:59:20 AM Organizing Commands (0.0300s) 10/4/2020 3:59:20 AM Calculating Firing Cones (0.0110s) 10/4/2020 3:59:22 AM Collapsing Pile Of Ship Parts (1.6301s) 10/4/2020 3:59:22 AM Re-Aligning Objectives (0.0330s) 10/4/2020 3:59:22 AM Sterilizing Test Chamber (0.0190s) 10/4/2020 3:59:27 AM Investigating Proton Farm (5.6853s) 10/4/2020 3:59:27 AM Issuing Orders (0.0460s) 10/4/2020 3:59:27 AM Augmenting Infusers (0.0090s) 10/4/2020 3:59:27 AM Infusing (0.0340s) 10/4/2020 3:59:27 AM Post-Proton Surge (0.0090s) 10/4/2020 3:59:28 AM Stimulate Modulation (0.0810s) 10/4/2020 3:59:28 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 3:59:28 AM Load Surrogates (0.3040s) 10/4/2020 3:59:30 AM Final Checks (1.8311s) 10/4/2020 3:59:30 AM Load Historical Documents (0.0050s) 10/4/2020 3:59:30 AM 15.5 seconds total load time. Boot up FleetOS (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Pillaging Distant Planets (0.3s) Collapsing Pile Of Ship Parts (1.6s) Investigating Proton Farm (5.7s) Load Surrogates (0.3s) Final Checks (1.8s) 10/4/2020 3:59:30 AM Hello Steam user 'Sir Limbo' 10/4/2020 3:59:32 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 3:59:33 AM Finish load save in 884.6ms 10/4/2020 3:59:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 3:59:37 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 3:59:37 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00106] in <43a619904ed040b09eda2975f80445d8>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in <43a619904ed040b09eda2975f80445d8>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <43a619904ed040b09eda2975f80445d8>:0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:00:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:00:12 AM Boot up FleetOS (0.5360s) 10/4/2020 4:00:12 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:00:12 AM Check System Logs For Rogue Intelligence (0.2350s) 10/4/2020 4:00:13 AM Game Version: 2.605 10/4/2020 4:00:13 AM Eject Trash Into Hyperspace (0.1140s) 10/4/2020 4:00:13 AM Check For Extra Modules (0.0770s) 10/4/2020 4:00:13 AM Bring Cloaking Systems Online (0.2730s) 10/4/2020 4:00:13 AM Recalculate Speed Of Light (0.0350s) 10/4/2020 4:00:13 AM Optimize Comfort On Command Decks (0.1670s) 10/4/2020 4:00:13 AM Generating Framerates (0.0460s) 10/4/2020 4:00:13 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:00:13 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:00:13 AM Check Nearby Stellar Masses (0.0670s) 10/4/2020 4:00:13 AM Remembering Alamo (0.0260s) 10/4/2020 4:00:13 AM Boot Audio Comms (0.0140s) 10/4/2020 4:00:13 AM Establish Individual Audio Links (0.0240s) 10/4/2020 4:00:14 AM Prepare Explosions and Crackles (0.2280s) 10/4/2020 4:00:14 AM No resolution change was required. 10/4/2020 4:00:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:00:14 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:00:14 AM Refresh Optical Lensing (0.1490s) 10/4/2020 4:00:14 AM Revise Fundamental Physical Laws (0.0230s) 10/4/2020 4:00:14 AM Calculate Odds Of Success (0.2480s) 10/4/2020 4:00:14 AM Briefly Panic (0.5350s) 10/4/2020 4:00:15 AM Install Confidence Routines (0.4620s) 10/4/2020 4:00:15 AM Bring Commander Interface Online (0.1590s) 10/4/2020 4:00:15 AM Motivate All Crews (0.0570s) 10/4/2020 4:00:15 AM Locating Available Networks (0.1110s) 10/4/2020 4:00:15 AM Externalizing Patterns (0.1410s) 10/4/2020 4:00:15 AM Hooking Externals (0.0150s) 10/4/2020 4:00:15 AM Handlizing Hooks (0.0170s) 10/4/2020 4:00:15 AM Disengaging Constants (0.0680s) 10/4/2020 4:00:16 AM Late Axionic Computations (0.1140s) 10/4/2020 4:00:16 AM Connecting to Fleet Command (0.0130s) 10/4/2020 4:00:16 AM Thinking Of Advice (0.0160s) 10/4/2020 4:00:16 AM Degaussing Advice (0.0360s) 10/4/2020 4:00:16 AM Reading Alien Diaries (0.0290s) 10/4/2020 4:00:16 AM Naming All Known Planets (0.0150s) 10/4/2020 4:00:16 AM Remembering Speeds (0.0210s) 10/4/2020 4:00:16 AM Prioritizing Targets (0.0410s) 10/4/2020 4:00:16 AM Rebooting Sensor Arrays (0.0090s) 10/4/2020 4:00:16 AM Unloading Prismatic Grid (0.0350s) 10/4/2020 4:00:16 AM Thinking Of Objectives (0.0480s) 10/4/2020 4:00:16 AM Inhibiting Visual Scans (0.0310s) 10/4/2020 4:00:16 AM Synthesizing Vocals (0.0250s) 10/4/2020 4:00:16 AM Investigating Map Signatures (0.0350s) 10/4/2020 4:00:16 AM Ventilating Scenarios (0.0280s) 10/4/2020 4:00:16 AM Decontaminating Targeting Systems (0.0330s) 10/4/2020 4:00:16 AM Ejecting Tactical Core (0.0170s) 10/4/2020 4:00:16 AM Calibrating Formations (0.0180s) 10/4/2020 4:00:16 AM Intercepting Galactic Maps (0.0220s) 10/4/2020 4:00:16 AM Discharging Colored Ions (0.0450s) 10/4/2020 4:00:16 AM Replicating Ion Colors (0.0100s) 10/4/2020 4:00:16 AM Faction Diagnostics (0.0340s) 10/4/2020 4:00:16 AM Buffering Hackers (0.0310s) 10/4/2020 4:00:16 AM Inverting Death (0.0110s) 10/4/2020 4:00:16 AM Linear Field Variance (0.0290s) 10/4/2020 4:00:16 AM Charging Marks (0.0240s) 10/4/2020 4:00:16 AM Guarding The Posts (0.1470s) 10/4/2020 4:00:16 AM Range Manifolds (0.0510s) 10/4/2020 4:00:16 AM Purging ROFs (0.0170s) 10/4/2020 4:00:16 AM Manipulating Speeds (0.0130s) 10/4/2020 4:00:16 AM Detecting Projectiles (0.0090s) 10/4/2020 4:00:17 AM Grouping Flow Fields (0.0120s) 10/4/2020 4:00:17 AM Modulating Flow Field Groups (0.0550s) 10/4/2020 4:00:17 AM Designing Fleets (0.0450s) 10/4/2020 4:00:17 AM Thinking Of Technologies (0.0170s) 10/4/2020 4:00:17 AM Categorizing Starboard Sensors (0.0120s) 10/4/2020 4:00:17 AM Injecting Galactic Variables (0.0160s) 10/4/2020 4:00:17 AM Stabbing Starfields (0.0340s) 10/4/2020 4:00:17 AM Destroying Distant Planets (0.3020s) 10/4/2020 4:00:17 AM Categorizing All Planets (0.0150s) 10/4/2020 4:00:17 AM Organizing Commands (0.0320s) 10/4/2020 4:00:17 AM Calculating Firing Cones (0.0110s) 10/4/2020 4:00:19 AM Demoting Insubordinate Ship Parts (1.6011s) 10/4/2020 4:00:19 AM Re-Aligning Objectives (0.0270s) 10/4/2020 4:00:19 AM Sterilizing Test Chamber (0.0250s) 10/4/2020 4:00:25 AM Jiggling All Adapters (6.5114s) 10/4/2020 4:00:25 AM Issuing Orders (0.0440s) 10/4/2020 4:00:25 AM Augmenting Infusers (0.0110s) 10/4/2020 4:00:25 AM Infusing (0.0360s) 10/4/2020 4:00:25 AM Post-Proton Surge (0.0090s) 10/4/2020 4:00:25 AM Stimulate Modulation (0.0880s) 10/4/2020 4:00:26 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:00:26 AM Load Surrogates (0.2790s) 10/4/2020 4:00:28 AM Final Checks (1.8341s) 10/4/2020 4:00:28 AM Load Historical Documents (0.0100s) 10/4/2020 4:00:28 AM 15.9 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Destroying Distant Planets (0.3s) Demoting Insubordinate Ship Parts (1.6s) Jiggling All Adapters (6.5s) Load Surrogates (0.3s) Final Checks (1.8s) 10/4/2020 4:00:28 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:00:29 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:00:30 AM Finish load save in 791.3ms 10/4/2020 4:00:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:00:34 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:00:34 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00126] in <22bb5e82094d46f482a77dddbcd819d5>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in <22bb5e82094d46f482a77dddbcd819d5>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <22bb5e82094d46f482a77dddbcd819d5>:0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:01:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:01:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:01:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:01:32 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 10000, middle debug step 1000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00097] in <22bb5e82094d46f482a77dddbcd819d5>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <22bb5e82094d46f482a77dddbcd819d5>:0 -> Occured in Method: Arcen.Universal.DelReturn b__0(Arcen.AIW2.External.Fireteam) 10/4/2020 4:01:56 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:01:56 AM Boot up FleetOS (0.6790s) 10/4/2020 4:01:57 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:01:57 AM Check System Logs For Rogue Intelligence (0.3580s) 10/4/2020 4:01:57 AM Game Version: 2.605 10/4/2020 4:01:57 AM Eject Trash Into Hyperspace (0.2810s) 10/4/2020 4:01:57 AM Check For Extra Modules (0.0600s) 10/4/2020 4:01:57 AM Bring Cloaking Systems Online (0.0690s) 10/4/2020 4:01:57 AM Recalculate Speed Of Light (0.1920s) 10/4/2020 4:01:58 AM Optimize Comfort On Command Decks (0.3220s) 10/4/2020 4:01:58 AM Generating Framerates (0.2830s) 10/4/2020 4:01:58 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:01:58 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:01:58 AM Check Nearby Stellar Masses (0.2010s) 10/4/2020 4:01:58 AM Remembering Alamo (0.0530s) 10/4/2020 4:01:58 AM Boot Audio Comms (0.1250s) 10/4/2020 4:01:58 AM Establish Individual Audio Links (0.1440s) 10/4/2020 4:01:59 AM Prepare Explosions and Crackles (0.1390s) 10/4/2020 4:01:59 AM No resolution change was required. 10/4/2020 4:01:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:01:59 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:01:59 AM Refresh Optical Lensing (0.0170s) 10/4/2020 4:01:59 AM Revise Fundamental Physical Laws (0.0240s) 10/4/2020 4:01:59 AM Calculate Odds Of Success (0.1260s) 10/4/2020 4:02:00 AM Briefly Panic (0.9781s) 10/4/2020 4:02:00 AM Install Confidence Routines (0.4400s) 10/4/2020 4:02:00 AM Bring Commander Interface Online (0.1900s) 10/4/2020 4:02:00 AM Motivate All Crews (0.0620s) 10/4/2020 4:02:00 AM Locating Available Networks (0.0400s) 10/4/2020 4:02:00 AM Externalizing Patterns (0.0330s) 10/4/2020 4:02:00 AM Hooking Externals (0.0120s) 10/4/2020 4:02:00 AM Handlizing Hooks (0.0120s) 10/4/2020 4:02:01 AM Disengaging Constants (0.0880s) 10/4/2020 4:02:01 AM Late Axionic Computations (0.1890s) 10/4/2020 4:02:01 AM Connecting to Fleet Command (0.0110s) 10/4/2020 4:02:01 AM Thinking Of Advice (0.0090s) 10/4/2020 4:02:01 AM Degaussing Advice (0.1970s) 10/4/2020 4:02:01 AM Reading Alien Diaries (0.0310s) 10/4/2020 4:02:01 AM Naming All Known Planets (0.0110s) 10/4/2020 4:02:01 AM Remembering Speeds (0.0160s) 10/4/2020 4:02:01 AM Prioritizing Targets (0.0170s) 10/4/2020 4:02:01 AM Rebooting Sensor Arrays (0.0150s) 10/4/2020 4:02:01 AM Unloading Prismatic Grid (0.0210s) 10/4/2020 4:02:01 AM Thinking Of Objectives (0.0190s) 10/4/2020 4:02:01 AM Inhibiting Visual Scans (0.0230s) 10/4/2020 4:02:01 AM Synthesizing Vocals (0.0120s) 10/4/2020 4:02:01 AM Investigating Map Signatures (0.0160s) 10/4/2020 4:02:01 AM Ventilating Scenarios (0.0110s) 10/4/2020 4:02:01 AM Decontaminating Targeting Systems (0.0170s) 10/4/2020 4:02:01 AM Ejecting Tactical Core (0.0280s) 10/4/2020 4:02:01 AM Calibrating Formations (0.0130s) 10/4/2020 4:02:01 AM Intercepting Galactic Maps (0.0440s) 10/4/2020 4:02:01 AM Discharging Colored Ions (0.0480s) 10/4/2020 4:02:01 AM Replicating Ion Colors (0.0570s) 10/4/2020 4:02:01 AM Faction Diagnostics (0.0260s) 10/4/2020 4:02:01 AM Buffering Hackers (0.0480s) 10/4/2020 4:02:01 AM Inverting Death (0.0110s) 10/4/2020 4:02:01 AM Linear Field Variance (0.0250s) 10/4/2020 4:02:01 AM Charging Marks (0.0220s) 10/4/2020 4:02:02 AM Guarding The Posts (0.1330s) 10/4/2020 4:02:02 AM Range Manifolds (0.0160s) 10/4/2020 4:02:02 AM Purging ROFs (0.0080s) 10/4/2020 4:02:02 AM Manipulating Speeds (0.0100s) 10/4/2020 4:02:02 AM Detecting Projectiles (0.0080s) 10/4/2020 4:02:02 AM Grouping Flow Fields (0.0130s) 10/4/2020 4:02:02 AM Modulating Flow Field Groups (0.0460s) 10/4/2020 4:02:02 AM Designing Fleets (0.0450s) 10/4/2020 4:02:02 AM Thinking Of Technologies (0.0140s) 10/4/2020 4:02:02 AM Categorizing Starboard Sensors (0.0100s) 10/4/2020 4:02:02 AM Injecting Galactic Variables (0.0160s) 10/4/2020 4:02:02 AM Initiating Starfields (0.0250s) 10/4/2020 4:02:02 AM Reconstituting Distant Planets (0.1900s) 10/4/2020 4:02:02 AM Categorizing All Planets (0.0100s) 10/4/2020 4:02:02 AM Organizing Commands (0.0340s) 10/4/2020 4:02:02 AM Calculating Firing Cones (0.0130s) 10/4/2020 4:02:04 AM Violating Ship Part Bylaws (1.6351s) 10/4/2020 4:02:04 AM Re-Aligning Objectives (0.0210s) 10/4/2020 4:02:04 AM Sterilizing Test Chamber (0.0150s) 10/4/2020 4:02:10 AM Checking Discrete Energy (5.8043s) 10/4/2020 4:02:10 AM Issuing Orders (0.0440s) 10/4/2020 4:02:10 AM Augmenting Infusers (0.0180s) 10/4/2020 4:02:10 AM Infusing (0.0360s) 10/4/2020 4:02:10 AM Post-Proton Surge (0.0100s) 10/4/2020 4:02:10 AM Stimulate Modulation (0.0860s) 10/4/2020 4:02:10 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:02:10 AM Load Surrogates (0.2900s) 10/4/2020 4:02:12 AM Final Checks (1.7811s) 10/4/2020 4:02:12 AM Load Historical Documents (0.0100s) 10/4/2020 4:02:12 AM 16.2 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Optimize Comfort On Command Decks (0.3s) Generating Framerates (0.3s) Briefly Panic (1.0s) Install Confidence Routines (0.4s) Violating Ship Part Bylaws (1.6s) Checking Discrete Energy (5.8s) Load Surrogates (0.3s) Final Checks (1.8s) 10/4/2020 4:02:12 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:02:14 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:02:15 AM Finish load save in 809.1ms 10/4/2020 4:02:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:02:18 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:02:18 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00101] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in :0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in :0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:03:21 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:03:22 AM Boot up FleetOS (0.5510s) 10/4/2020 4:03:22 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:03:22 AM Check System Logs For Rogue Intelligence (0.3620s) 10/4/2020 4:03:22 AM Game Version: 2.605 10/4/2020 4:03:22 AM Eject Trash Into Hyperspace (0.1930s) 10/4/2020 4:03:22 AM Check For Extra Modules (0.0620s) 10/4/2020 4:03:22 AM Bring Cloaking Systems Online (0.0390s) 10/4/2020 4:03:22 AM Recalculate Speed Of Light (0.2190s) 10/4/2020 4:03:23 AM Optimize Comfort On Command Decks (0.1110s) 10/4/2020 4:03:23 AM Generating Framerates (0.0100s) 10/4/2020 4:03:23 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:03:23 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:03:23 AM Check Nearby Stellar Masses (0.2840s) 10/4/2020 4:03:23 AM Remembering Alamo (0.0530s) 10/4/2020 4:03:23 AM Boot Audio Comms (0.0630s) 10/4/2020 4:03:23 AM Establish Individual Audio Links (0.0760s) 10/4/2020 4:03:23 AM Prepare Explosions and Crackles (0.0310s) 10/4/2020 4:03:23 AM No resolution change was required. 10/4/2020 4:03:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:03:23 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:03:23 AM Refresh Optical Lensing (0.2630s) 10/4/2020 4:03:23 AM Revise Fundamental Physical Laws (0.0120s) 10/4/2020 4:03:23 AM Calculate Odds Of Success (0.0600s) 10/4/2020 4:03:24 AM Briefly Panic (0.8210s) 10/4/2020 4:03:25 AM Install Confidence Routines (0.5200s) 10/4/2020 4:03:25 AM Bring Commander Interface Online (0.1790s) 10/4/2020 4:03:25 AM Motivate All Crews (0.0620s) 10/4/2020 4:03:25 AM Locating Available Networks (0.0340s) 10/4/2020 4:03:25 AM Externalizing Patterns (0.0720s) 10/4/2020 4:03:25 AM Hooking Externals (0.0180s) 10/4/2020 4:03:25 AM Handlizing Hooks (0.0250s) 10/4/2020 4:03:25 AM Disengaging Constants (0.0470s) 10/4/2020 4:03:25 AM Late Axionic Computations (0.1400s) 10/4/2020 4:03:25 AM Connecting to Fleet Command (0.0090s) 10/4/2020 4:03:25 AM Thinking Of Advice (0.0070s) 10/4/2020 4:03:25 AM Degaussing Advice (0.0180s) 10/4/2020 4:03:25 AM Reading Alien Diaries (0.0230s) 10/4/2020 4:03:25 AM Naming All Known Planets (0.0190s) 10/4/2020 4:03:25 AM Remembering Speeds (0.0130s) 10/4/2020 4:03:25 AM Prioritizing Targets (0.0240s) 10/4/2020 4:03:25 AM Rebooting Sensor Arrays (0.0240s) 10/4/2020 4:03:25 AM Unloading Prismatic Grid (0.0230s) 10/4/2020 4:03:25 AM Thinking Of Objectives (0.0280s) 10/4/2020 4:03:25 AM Inhibiting Visual Scans (0.0330s) 10/4/2020 4:03:26 AM Synthesizing Vocals (0.0160s) 10/4/2020 4:03:26 AM Investigating Map Signatures (0.0300s) 10/4/2020 4:03:26 AM Ventilating Scenarios (0.0370s) 10/4/2020 4:03:26 AM Decontaminating Targeting Systems (0.0470s) 10/4/2020 4:03:26 AM Ejecting Tactical Core (0.0270s) 10/4/2020 4:03:26 AM Calibrating Formations (0.0090s) 10/4/2020 4:03:26 AM Intercepting Galactic Maps (0.0220s) 10/4/2020 4:03:26 AM Discharging Colored Ions (0.0590s) 10/4/2020 4:03:26 AM Replicating Ion Colors (0.0140s) 10/4/2020 4:03:26 AM Faction Diagnostics (0.0370s) 10/4/2020 4:03:26 AM Buffering Hackers (0.0430s) 10/4/2020 4:03:26 AM Inverting Death (0.0140s) 10/4/2020 4:03:26 AM Linear Field Variance (0.0320s) 10/4/2020 4:03:26 AM Charging Marks (0.0500s) 10/4/2020 4:03:26 AM Guarding The Posts (0.1270s) 10/4/2020 4:03:26 AM Range Manifolds (0.0520s) 10/4/2020 4:03:26 AM Purging ROFs (0.0160s) 10/4/2020 4:03:26 AM Manipulating Speeds (0.0100s) 10/4/2020 4:03:26 AM Detecting Projectiles (0.0080s) 10/4/2020 4:03:26 AM Grouping Flow Fields (0.0110s) 10/4/2020 4:03:26 AM Modulating Flow Field Groups (0.0510s) 10/4/2020 4:03:26 AM Designing Fleets (0.0460s) 10/4/2020 4:03:26 AM Thinking Of Technologies (0.0270s) 10/4/2020 4:03:26 AM Categorizing Starboard Sensors (0.0120s) 10/4/2020 4:03:26 AM Injecting Galactic Variables (0.0190s) 10/4/2020 4:03:26 AM Initiating Starfields (0.0260s) 10/4/2020 4:03:27 AM Crawling Distant Planets (0.2850s) 10/4/2020 4:03:27 AM Categorizing All Planets (0.0100s) 10/4/2020 4:03:27 AM Organizing Commands (0.0540s) 10/4/2020 4:03:27 AM Calculating Firing Cones (0.0250s) 10/4/2020 4:03:29 AM Ejecting Ship Parts Into Space (1.7881s) 10/4/2020 4:03:29 AM Re-Aligning Objectives (0.0250s) 10/4/2020 4:03:29 AM Sterilizing Test Chamber (0.0180s) 10/4/2020 4:03:35 AM Inhibiting Isotope Emitters (6.2094s) 10/4/2020 4:03:35 AM Issuing Orders (0.0520s) 10/4/2020 4:03:35 AM Augmenting Infusers (0.0100s) 10/4/2020 4:03:35 AM Infusing (0.0330s) 10/4/2020 4:03:35 AM Post-Proton Surge (0.0090s) 10/4/2020 4:03:35 AM Stimulate Modulation (0.0910s) 10/4/2020 4:03:35 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:03:35 AM Load Surrogates (0.2550s) 10/4/2020 4:03:37 AM Final Checks (1.8021s) 10/4/2020 4:03:37 AM Load Historical Documents (0.0120s) 10/4/2020 4:03:37 AM 16.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Refresh Optical Lensing (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Crawling Distant Planets (0.3s) Ejecting Ship Parts Into Space (1.8s) Inhibiting Isotope Emitters (6.2s) Load Surrogates (0.3s) Final Checks (1.8s) 10/4/2020 4:03:37 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:03:39 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:03:40 AM Finish load save in 1,052.7ms 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:03:41 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1001: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00101] in <6f5cec78212444ebb3593d3b080752c8>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in <6f5cec78212444ebb3593d3b080752c8>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <6f5cec78212444ebb3593d3b080752c8>:0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:03:41 AM Thread 'specialFactionContext_17_Mercenary_idx_16' is in state Running after 250 seconds, so killing it now 10/4/2020 4:03:41 AM Thread 'specialFactionContext_18_DevourerGolem_idx_17' is in state Running after 250 seconds, so killing it now 10/4/2020 4:03:41 AM Thread 'specialFactionContext_20_HumanResistanceFighters_idx_19' is in state Running after 250 seconds, so killing it now 10/4/2020 4:03:41 AM Thread 'specialFactionContext_21_Scourge_idx_20' is in state Running after 250 seconds, so killing it now 10/4/2020 4:03:41 AM Thread 'specialFactionContext_22_TamedMacrophage_idx_21' is in state Running after 250 seconds, so killing it now 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:03:41 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:03:41 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 10000, middle debug step 1000, lesser step 1001: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00097] in <6f5cec78212444ebb3593d3b080752c8>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <6f5cec78212444ebb3593d3b080752c8>:0 -> Occured in Method: Arcen.Universal.DelReturn b__0(Arcen.AIW2.External.Fireteam) 10/4/2020 4:03:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 4:03:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:03:42 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:06:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:06:12 AM Boot up FleetOS (0.5830s) 10/4/2020 4:06:12 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:06:12 AM Check System Logs For Rogue Intelligence (0.2580s) 10/4/2020 4:06:12 AM Game Version: 2.605 10/4/2020 4:06:12 AM Eject Trash Into Hyperspace (0.1870s) 10/4/2020 4:06:12 AM Check For Extra Modules (0.0590s) 10/4/2020 4:06:12 AM Bring Cloaking Systems Online (0.0340s) 10/4/2020 4:06:13 AM Recalculate Speed Of Light (0.0710s) 10/4/2020 4:06:13 AM Optimize Comfort On Command Decks (0.2180s) 10/4/2020 4:06:13 AM Generating Framerates (0.0280s) 10/4/2020 4:06:13 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:06:13 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:06:13 AM Check Nearby Stellar Masses (0.2370s) 10/4/2020 4:06:13 AM Remembering Alamo (0.0220s) 10/4/2020 4:06:13 AM Boot Audio Comms (0.0140s) 10/4/2020 4:06:13 AM Establish Individual Audio Links (0.0400s) 10/4/2020 4:06:13 AM Prepare Explosions and Crackles (0.2530s) 10/4/2020 4:06:13 AM No resolution change was required. 10/4/2020 4:06:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:06:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:06:13 AM Refresh Optical Lensing (0.0460s) 10/4/2020 4:06:13 AM Revise Fundamental Physical Laws (0.0110s) 10/4/2020 4:06:14 AM Calculate Odds Of Success (0.0780s) 10/4/2020 4:06:14 AM Briefly Panic (0.5160s) 10/4/2020 4:06:14 AM Install Confidence Routines (0.4720s) 10/4/2020 4:06:15 AM Bring Commander Interface Online (0.1840s) 10/4/2020 4:06:15 AM Motivate All Crews (0.0670s) 10/4/2020 4:06:15 AM Locating Available Networks (0.0870s) 10/4/2020 4:06:15 AM Externalizing Patterns (0.0280s) 10/4/2020 4:06:15 AM Hooking Externals (0.0370s) 10/4/2020 4:06:15 AM Handlizing Hooks (0.1930s) 10/4/2020 4:06:15 AM Disengaging Constants (0.0660s) 10/4/2020 4:06:15 AM Late Axionic Computations (0.1510s) 10/4/2020 4:06:15 AM Connecting to Fleet Command (0.0160s) 10/4/2020 4:06:15 AM Thinking Of Advice (0.0230s) 10/4/2020 4:06:15 AM Degaussing Advice (0.0170s) 10/4/2020 4:06:15 AM Reading Alien Diaries (0.0200s) 10/4/2020 4:06:15 AM Naming All Known Planets (0.0110s) 10/4/2020 4:06:15 AM Remembering Speeds (0.0130s) 10/4/2020 4:06:15 AM Prioritizing Targets (0.0300s) 10/4/2020 4:06:15 AM Rebooting Sensor Arrays (0.0170s) 10/4/2020 4:06:15 AM Unloading Prismatic Grid (0.0230s) 10/4/2020 4:06:16 AM Thinking Of Objectives (0.0200s) 10/4/2020 4:06:16 AM Inhibiting Visual Scans (0.0270s) 10/4/2020 4:06:16 AM Synthesizing Vocals (0.0150s) 10/4/2020 4:06:16 AM Investigating Map Signatures (0.0290s) 10/4/2020 4:06:16 AM Ventilating Scenarios (0.0250s) 10/4/2020 4:06:16 AM Decontaminating Targeting Systems (0.0130s) 10/4/2020 4:06:16 AM Ejecting Tactical Core (0.0220s) 10/4/2020 4:06:16 AM Calibrating Formations (0.0140s) 10/4/2020 4:06:16 AM Intercepting Galactic Maps (0.0160s) 10/4/2020 4:06:16 AM Discharging Colored Ions (0.0390s) 10/4/2020 4:06:16 AM Replicating Ion Colors (0.0090s) 10/4/2020 4:06:16 AM Faction Diagnostics (0.0220s) 10/4/2020 4:06:16 AM Buffering Hackers (0.0270s) 10/4/2020 4:06:16 AM Inverting Death (0.0120s) 10/4/2020 4:06:16 AM Linear Field Variance (0.0190s) 10/4/2020 4:06:16 AM Charging Marks (0.0120s) 10/4/2020 4:06:16 AM Guarding The Posts (0.1350s) 10/4/2020 4:06:16 AM Range Manifolds (0.0400s) 10/4/2020 4:06:16 AM Purging ROFs (0.0170s) 10/4/2020 4:06:16 AM Manipulating Speeds (0.0190s) 10/4/2020 4:06:16 AM Detecting Projectiles (0.0150s) 10/4/2020 4:06:16 AM Grouping Flow Fields (0.0120s) 10/4/2020 4:06:16 AM Modulating Flow Field Groups (0.0460s) 10/4/2020 4:06:16 AM Designing Fleets (0.0380s) 10/4/2020 4:06:16 AM Thinking Of Technologies (0.0210s) 10/4/2020 4:06:16 AM Categorizing Starboard Sensors (0.0110s) 10/4/2020 4:06:16 AM Injecting Galactic Variables (0.0190s) 10/4/2020 4:06:16 AM Listening To Starfields (0.0310s) 10/4/2020 4:06:16 AM Mapping Distant Planets (0.2080s) 10/4/2020 4:06:16 AM Categorizing All Planets (0.0110s) 10/4/2020 4:06:16 AM Organizing Commands (0.0260s) 10/4/2020 4:06:16 AM Calculating Firing Cones (0.0090s) 10/4/2020 4:06:18 AM Kicking Ship Parts Down Elevator Shaft (1.6211s) 10/4/2020 4:06:18 AM Re-Aligning Objectives (0.0250s) 10/4/2020 4:06:18 AM Sterilizing Test Chamber (0.0200s) 10/4/2020 4:06:23 AM Harmonizing Prisms (5.2683s) 10/4/2020 4:06:23 AM Issuing Orders (0.0370s) 10/4/2020 4:06:23 AM Augmenting Infusers (0.0080s) 10/4/2020 4:06:23 AM Infusing (0.0290s) 10/4/2020 4:06:23 AM Post-Proton Surge (0.0110s) 10/4/2020 4:06:24 AM Stimulate Modulation (0.1030s) 10/4/2020 4:06:24 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:06:24 AM Load Surrogates (0.2460s) 10/4/2020 4:06:26 AM Final Checks (1.6731s) 10/4/2020 4:06:26 AM Load Historical Documents (0.0050s) 10/4/2020 4:06:26 AM 14.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (1.6s) Harmonizing Prisms (5.3s) Final Checks (1.7s) 10/4/2020 4:06:26 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:06:27 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:06:28 AM Finish load save in 958.1ms 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:06:29 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1001: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00131] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in :0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in :0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:06:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:06:30 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 10000, middle debug step 1000, lesser step 1001: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00097] in :0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in :0 -> Occured in Method: Arcen.Universal.DelReturn b__0(Arcen.AIW2.External.Fireteam) 10/4/2020 4:06:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 4:06:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:06:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:07:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:07:12 AM Boot up FleetOS (0.6380s) 10/4/2020 4:07:12 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:07:12 AM Check System Logs For Rogue Intelligence (0.2830s) 10/4/2020 4:07:12 AM Game Version: 2.605 10/4/2020 4:07:12 AM Eject Trash Into Hyperspace (0.1240s) 10/4/2020 4:07:12 AM Check For Extra Modules (0.0380s) 10/4/2020 4:07:12 AM Bring Cloaking Systems Online (0.2060s) 10/4/2020 4:07:12 AM Recalculate Speed Of Light (0.0540s) 10/4/2020 4:07:12 AM Optimize Comfort On Command Decks (0.0400s) 10/4/2020 4:07:12 AM Generating Framerates (0.0140s) 10/4/2020 4:07:13 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:07:13 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:07:13 AM Check Nearby Stellar Masses (0.1240s) 10/4/2020 4:07:13 AM Remembering Alamo (0.1010s) 10/4/2020 4:07:13 AM Boot Audio Comms (0.0180s) 10/4/2020 4:07:13 AM Establish Individual Audio Links (0.0380s) 10/4/2020 4:07:13 AM Prepare Explosions and Crackles (0.2360s) 10/4/2020 4:07:13 AM No resolution change was required. 10/4/2020 4:07:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:07:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:07:13 AM Refresh Optical Lensing (0.0360s) 10/4/2020 4:07:13 AM Revise Fundamental Physical Laws (0.0260s) 10/4/2020 4:07:13 AM Calculate Odds Of Success (0.1770s) 10/4/2020 4:07:14 AM Briefly Panic (0.4560s) 10/4/2020 4:07:14 AM Install Confidence Routines (0.4570s) 10/4/2020 4:07:14 AM Bring Commander Interface Online (0.1740s) 10/4/2020 4:07:14 AM Motivate All Crews (0.0590s) 10/4/2020 4:07:14 AM Locating Available Networks (0.0290s) 10/4/2020 4:07:14 AM Externalizing Patterns (0.0610s) 10/4/2020 4:07:14 AM Hooking Externals (0.0180s) 10/4/2020 4:07:15 AM Handlizing Hooks (0.0350s) 10/4/2020 4:07:15 AM Disengaging Constants (0.0670s) 10/4/2020 4:07:15 AM Late Axionic Computations (0.1280s) 10/4/2020 4:07:15 AM Connecting to Fleet Command (0.0120s) 10/4/2020 4:07:15 AM Thinking Of Advice (0.0210s) 10/4/2020 4:07:15 AM Degaussing Advice (0.0430s) 10/4/2020 4:07:15 AM Reading Alien Diaries (0.0300s) 10/4/2020 4:07:15 AM Naming All Known Planets (0.0150s) 10/4/2020 4:07:15 AM Remembering Speeds (0.0230s) 10/4/2020 4:07:15 AM Prioritizing Targets (0.0450s) 10/4/2020 4:07:15 AM Rebooting Sensor Arrays (0.0150s) 10/4/2020 4:07:15 AM Unloading Prismatic Grid (0.0260s) 10/4/2020 4:07:15 AM Thinking Of Objectives (0.1810s) 10/4/2020 4:07:15 AM Inhibiting Visual Scans (0.0140s) 10/4/2020 4:07:15 AM Synthesizing Vocals (0.0360s) 10/4/2020 4:07:15 AM Investigating Map Signatures (0.0280s) 10/4/2020 4:07:15 AM Ventilating Scenarios (0.0240s) 10/4/2020 4:07:15 AM Decontaminating Targeting Systems (0.0230s) 10/4/2020 4:07:15 AM Ejecting Tactical Core (0.0130s) 10/4/2020 4:07:15 AM Calibrating Formations (0.0230s) 10/4/2020 4:07:15 AM Intercepting Galactic Maps (0.0210s) 10/4/2020 4:07:15 AM Discharging Colored Ions (0.0370s) 10/4/2020 4:07:15 AM Replicating Ion Colors (0.0110s) 10/4/2020 4:07:15 AM Faction Diagnostics (0.0570s) 10/4/2020 4:07:15 AM Buffering Hackers (0.0360s) 10/4/2020 4:07:15 AM Inverting Death (0.0110s) 10/4/2020 4:07:15 AM Linear Field Variance (0.0290s) 10/4/2020 4:07:15 AM Charging Marks (0.0220s) 10/4/2020 4:07:16 AM Guarding The Posts (0.1270s) 10/4/2020 4:07:16 AM Range Manifolds (0.0190s) 10/4/2020 4:07:16 AM Purging ROFs (0.0180s) 10/4/2020 4:07:16 AM Manipulating Speeds (0.0100s) 10/4/2020 4:07:16 AM Detecting Projectiles (0.0080s) 10/4/2020 4:07:16 AM Grouping Flow Fields (0.0130s) 10/4/2020 4:07:16 AM Modulating Flow Field Groups (0.0470s) 10/4/2020 4:07:16 AM Designing Fleets (0.0400s) 10/4/2020 4:07:16 AM Thinking Of Technologies (0.0180s) 10/4/2020 4:07:16 AM Categorizing Starboard Sensors (0.0110s) 10/4/2020 4:07:16 AM Injecting Galactic Variables (0.0210s) 10/4/2020 4:07:16 AM Taunting Starfields (0.0370s) 10/4/2020 4:07:16 AM Pinpointing Distant Planets (0.2110s) 10/4/2020 4:07:16 AM Categorizing All Planets (0.0150s) 10/4/2020 4:07:16 AM Organizing Commands (0.0240s) 10/4/2020 4:07:16 AM Calculating Firing Cones (0.0080s) 10/4/2020 4:07:18 AM Offending Sentient Ship Parts (1.5791s) 10/4/2020 4:07:18 AM Re-Aligning Objectives (0.0340s) 10/4/2020 4:07:18 AM Sterilizing Test Chamber (0.0110s) 10/4/2020 4:07:23 AM Engaging Dorsal Circuits (5.5463s) 10/4/2020 4:07:23 AM Issuing Orders (0.0080s) 10/4/2020 4:07:23 AM Augmenting Infusers (0.0190s) 10/4/2020 4:07:23 AM Infusing (0.0590s) 10/4/2020 4:07:23 AM Post-Proton Surge (0.0110s) 10/4/2020 4:07:23 AM Stimulate Modulation (0.0870s) 10/4/2020 4:07:24 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:07:24 AM Load Surrogates (0.2480s) 10/4/2020 4:07:25 AM Final Checks (1.7531s) 10/4/2020 4:07:25 AM Load Historical Documents (0.0060s) 10/4/2020 4:07:25 AM 14.4 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Offending Sentient Ship Parts (1.6s) Engaging Dorsal Circuits (5.5s) Final Checks (1.8s) 10/4/2020 4:07:26 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:07:27 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:07:28 AM Finish load save in 1,066.9ms 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:07:29 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1004: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00161] in <6439fb9c1e9a4fbfb34118d5b5ce12ea>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in <6439fb9c1e9a4fbfb34118d5b5ce12ea>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <6439fb9c1e9a4fbfb34118d5b5ce12ea>:0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:07:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:07:29 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 10000, middle debug step 1000, lesser step 1004: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00097] in <6439fb9c1e9a4fbfb34118d5b5ce12ea>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <6439fb9c1e9a4fbfb34118d5b5ce12ea>:0 -> Occured in Method: Arcen.Universal.DelReturn b__0(Arcen.AIW2.External.Fireteam) 10/4/2020 4:08:48 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:08:48 AM Boot up FleetOS (0.6190s) 10/4/2020 4:08:48 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:08:48 AM Check System Logs For Rogue Intelligence (0.3140s) 10/4/2020 4:08:48 AM Game Version: 2.605 10/4/2020 4:08:48 AM Eject Trash Into Hyperspace (0.1980s) 10/4/2020 4:08:48 AM Check For Extra Modules (0.0750s) 10/4/2020 4:08:49 AM Bring Cloaking Systems Online (0.3570s) 10/4/2020 4:08:49 AM Recalculate Speed Of Light (0.0910s) 10/4/2020 4:08:49 AM Optimize Comfort On Command Decks (0.1410s) 10/4/2020 4:08:49 AM Generating Framerates (0.0110s) 10/4/2020 4:08:49 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:08:49 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:08:49 AM Check Nearby Stellar Masses (0.2590s) 10/4/2020 4:08:49 AM Remembering Alamo (0.0330s) 10/4/2020 4:08:49 AM Boot Audio Comms (0.0290s) 10/4/2020 4:08:49 AM Establish Individual Audio Links (0.0320s) 10/4/2020 4:08:49 AM Prepare Explosions and Crackles (0.2980s) 10/4/2020 4:08:49 AM No resolution change was required. 10/4/2020 4:08:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:08:49 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:08:49 AM Refresh Optical Lensing (0.0180s) 10/4/2020 4:08:49 AM Revise Fundamental Physical Laws (0.0080s) 10/4/2020 4:08:50 AM Calculate Odds Of Success (0.1090s) 10/4/2020 4:08:50 AM Briefly Panic (0.7250s) 10/4/2020 4:08:51 AM Install Confidence Routines (0.4700s) 10/4/2020 4:08:51 AM Bring Commander Interface Online (0.1780s) 10/4/2020 4:08:51 AM Motivate All Crews (0.0730s) 10/4/2020 4:08:51 AM Locating Available Networks (0.0410s) 10/4/2020 4:08:51 AM Externalizing Patterns (0.0630s) 10/4/2020 4:08:51 AM Hooking Externals (0.0140s) 10/4/2020 4:08:51 AM Handlizing Hooks (0.0260s) 10/4/2020 4:08:51 AM Disengaging Constants (0.0570s) 10/4/2020 4:08:51 AM Late Axionic Computations (0.1530s) 10/4/2020 4:08:51 AM Connecting to Fleet Command (0.0130s) 10/4/2020 4:08:51 AM Thinking Of Advice (0.0120s) 10/4/2020 4:08:51 AM Degaussing Advice (0.0380s) 10/4/2020 4:08:51 AM Reading Alien Diaries (0.0310s) 10/4/2020 4:08:52 AM Naming All Known Planets (0.2800s) 10/4/2020 4:08:52 AM Remembering Speeds (0.0340s) 10/4/2020 4:08:52 AM Prioritizing Targets (0.0150s) 10/4/2020 4:08:52 AM Rebooting Sensor Arrays (0.0080s) 10/4/2020 4:08:52 AM Unloading Prismatic Grid (0.0080s) 10/4/2020 4:08:52 AM Thinking Of Objectives (0.0100s) 10/4/2020 4:08:52 AM Inhibiting Visual Scans (0.0320s) 10/4/2020 4:08:52 AM Synthesizing Vocals (0.0890s) 10/4/2020 4:08:52 AM Investigating Map Signatures (0.0290s) 10/4/2020 4:08:52 AM Ventilating Scenarios (0.0150s) 10/4/2020 4:08:52 AM Decontaminating Targeting Systems (0.0160s) 10/4/2020 4:08:52 AM Ejecting Tactical Core (0.0500s) 10/4/2020 4:08:52 AM Calibrating Formations (0.0450s) 10/4/2020 4:08:52 AM Intercepting Galactic Maps (0.0250s) 10/4/2020 4:08:52 AM Discharging Colored Ions (0.0370s) 10/4/2020 4:08:52 AM Replicating Ion Colors (0.0090s) 10/4/2020 4:08:52 AM Faction Diagnostics (0.0570s) 10/4/2020 4:08:52 AM Buffering Hackers (0.0370s) 10/4/2020 4:08:52 AM Inverting Death (0.0120s) 10/4/2020 4:08:52 AM Linear Field Variance (0.0270s) 10/4/2020 4:08:52 AM Charging Marks (0.0270s) 10/4/2020 4:08:52 AM Guarding The Posts (0.1250s) 10/4/2020 4:08:52 AM Range Manifolds (0.0500s) 10/4/2020 4:08:53 AM Purging ROFs (0.0590s) 10/4/2020 4:08:53 AM Manipulating Speeds (0.0100s) 10/4/2020 4:08:53 AM Detecting Projectiles (0.0080s) 10/4/2020 4:08:53 AM Grouping Flow Fields (0.0140s) 10/4/2020 4:08:53 AM Modulating Flow Field Groups (0.0520s) 10/4/2020 4:08:53 AM Designing Fleets (0.0390s) 10/4/2020 4:08:53 AM Thinking Of Technologies (0.0210s) 10/4/2020 4:08:53 AM Categorizing Starboard Sensors (0.0130s) 10/4/2020 4:08:53 AM Injecting Galactic Variables (0.0200s) 10/4/2020 4:08:53 AM Scattering Starfields (0.0330s) 10/4/2020 4:08:53 AM Discovering Distant Planets (0.2480s) 10/4/2020 4:08:53 AM Categorizing All Planets (0.0100s) 10/4/2020 4:08:53 AM Organizing Commands (0.0240s) 10/4/2020 4:08:53 AM Calculating Firing Cones (0.0130s) 10/4/2020 4:08:55 AM Developing New Ship Parts (1.5741s) 10/4/2020 4:08:55 AM Re-Aligning Objectives (0.0280s) 10/4/2020 4:08:55 AM Sterilizing Test Chamber (0.0220s) 10/4/2020 4:09:00 AM Destroying Nanotech Chamber (5.6933s) 10/4/2020 4:09:00 AM Issuing Orders (0.0400s) 10/4/2020 4:09:00 AM Augmenting Infusers (0.0080s) 10/4/2020 4:09:00 AM Infusing (0.0310s) 10/4/2020 4:09:00 AM Post-Proton Surge (0.0090s) 10/4/2020 4:09:01 AM Stimulate Modulation (0.0750s) 10/4/2020 4:09:01 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:09:01 AM Load Surrogates (0.2270s) 10/4/2020 4:09:02 AM Final Checks (1.7091s) 10/4/2020 4:09:02 AM Load Historical Documents (0.0050s) 10/4/2020 4:09:02 AM 15.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Bring Cloaking Systems Online (0.4s) Check Nearby Stellar Masses (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Naming All Known Planets (0.3s) Developing New Ship Parts (1.6s) Destroying Nanotech Chamber (5.7s) Final Checks (1.7s) 10/4/2020 4:09:03 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:09:05 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:09:06 AM Finish load save in 1,088.9ms 10/4/2020 4:09:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:09:07 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:09:07 AM Thread 'specialFactionContext_20_HumanResistanceFighters_idx_19' is in state Running after 250 seconds, so killing it now 10/4/2020 4:09:07 AM Thread 'specialFactionContext_21_Scourge_idx_20' is in state Running after 250 seconds, so killing it now 10/4/2020 4:09:07 AM Thread 'specialFactionContext_22_TamedMacrophage_idx_21' is in state Running after 250 seconds, so killing it now 10/4/2020 4:09:07 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 4000, middle debug step 3000, lesser step 1004: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_1.b__1 (Arcen.AIW2.Core.Planet planet) [0x00161] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x00160] in :0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in :0 -> Occured in Method: Arcen.Universal.DelReturn b__1(Arcen.AIW2.Core.Planet) 10/4/2020 4:10:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:10:13 AM Boot up FleetOS (0.5810s) 10/4/2020 4:10:13 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:10:13 AM Check System Logs For Rogue Intelligence (0.3090s) 10/4/2020 4:10:13 AM Game Version: 2.605 10/4/2020 4:10:13 AM Eject Trash Into Hyperspace (0.1790s) 10/4/2020 4:10:13 AM Check For Extra Modules (0.0420s) 10/4/2020 4:10:13 AM Bring Cloaking Systems Online (0.1890s) 10/4/2020 4:10:13 AM Recalculate Speed Of Light (0.0860s) 10/4/2020 4:10:14 AM Optimize Comfort On Command Decks (0.1610s) 10/4/2020 4:10:14 AM Generating Framerates (0.0130s) 10/4/2020 4:10:14 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:10:14 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:10:14 AM Check Nearby Stellar Masses (0.2570s) 10/4/2020 4:10:14 AM Remembering Alamo (0.0270s) 10/4/2020 4:10:14 AM Boot Audio Comms (0.0170s) 10/4/2020 4:10:14 AM Establish Individual Audio Links (0.0270s) 10/4/2020 4:10:14 AM Prepare Explosions and Crackles (0.0380s) 10/4/2020 4:10:14 AM No resolution change was required. 10/4/2020 4:10:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:10:14 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:10:14 AM Refresh Optical Lensing (0.0160s) 10/4/2020 4:10:14 AM Revise Fundamental Physical Laws (0.0180s) 10/4/2020 4:10:14 AM Calculate Odds Of Success (0.1980s) 10/4/2020 4:10:15 AM Briefly Panic (0.4700s) 10/4/2020 4:10:15 AM Install Confidence Routines (0.5800s) 10/4/2020 4:10:15 AM Bring Commander Interface Online (0.1890s) 10/4/2020 4:10:16 AM Motivate All Crews (0.0640s) 10/4/2020 4:10:16 AM Locating Available Networks (0.0330s) 10/4/2020 4:10:16 AM Externalizing Patterns (0.1050s) 10/4/2020 4:10:16 AM Hooking Externals (0.1240s) 10/4/2020 4:10:16 AM Handlizing Hooks (0.0380s) 10/4/2020 4:10:16 AM Disengaging Constants (0.0740s) 10/4/2020 4:10:16 AM Late Axionic Computations (0.1190s) 10/4/2020 4:10:16 AM Connecting to Fleet Command (0.0100s) 10/4/2020 4:10:16 AM Thinking Of Advice (0.0210s) 10/4/2020 4:10:16 AM Degaussing Advice (0.0470s) 10/4/2020 4:10:16 AM Reading Alien Diaries (0.0200s) 10/4/2020 4:10:16 AM Naming All Known Planets (0.0100s) 10/4/2020 4:10:16 AM Remembering Speeds (0.0290s) 10/4/2020 4:10:16 AM Prioritizing Targets (0.0200s) 10/4/2020 4:10:16 AM Rebooting Sensor Arrays (0.0220s) 10/4/2020 4:10:16 AM Unloading Prismatic Grid (0.0120s) 10/4/2020 4:10:16 AM Thinking Of Objectives (0.0150s) 10/4/2020 4:10:16 AM Inhibiting Visual Scans (0.0120s) 10/4/2020 4:10:16 AM Synthesizing Vocals (0.0100s) 10/4/2020 4:10:16 AM Investigating Map Signatures (0.0310s) 10/4/2020 4:10:16 AM Ventilating Scenarios (0.0110s) 10/4/2020 4:10:16 AM Decontaminating Targeting Systems (0.0120s) 10/4/2020 4:10:16 AM Ejecting Tactical Core (0.0170s) 10/4/2020 4:10:16 AM Calibrating Formations (0.0170s) 10/4/2020 4:10:16 AM Intercepting Galactic Maps (0.0120s) 10/4/2020 4:10:16 AM Discharging Colored Ions (0.0410s) 10/4/2020 4:10:16 AM Replicating Ion Colors (0.0110s) 10/4/2020 4:10:16 AM Faction Diagnostics (0.0330s) 10/4/2020 4:10:16 AM Buffering Hackers (0.0320s) 10/4/2020 4:10:16 AM Inverting Death (0.0120s) 10/4/2020 4:10:16 AM Linear Field Variance (0.0150s) 10/4/2020 4:10:16 AM Charging Marks (0.0100s) 10/4/2020 4:10:17 AM Guarding The Posts (0.1310s) 10/4/2020 4:10:17 AM Range Manifolds (0.0230s) 10/4/2020 4:10:17 AM Purging ROFs (0.0110s) 10/4/2020 4:10:17 AM Manipulating Speeds (0.0170s) 10/4/2020 4:10:17 AM Detecting Projectiles (0.0100s) 10/4/2020 4:10:17 AM Grouping Flow Fields (0.0170s) 10/4/2020 4:10:17 AM Modulating Flow Field Groups (0.0660s) 10/4/2020 4:10:17 AM Designing Fleets (0.0430s) 10/4/2020 4:10:17 AM Thinking Of Technologies (0.0350s) 10/4/2020 4:10:17 AM Categorizing Starboard Sensors (0.0130s) 10/4/2020 4:10:17 AM Injecting Galactic Variables (0.0150s) 10/4/2020 4:10:17 AM Gazing Into Starfields (0.0290s) 10/4/2020 4:10:17 AM Pillaging Distant Planets (0.2650s) 10/4/2020 4:10:17 AM Categorizing All Planets (0.0090s) 10/4/2020 4:10:17 AM Organizing Commands (0.0270s) 10/4/2020 4:10:17 AM Calculating Firing Cones (0.0080s) 10/4/2020 4:10:19 AM Maliciously Weakening Ship Parts (1.7141s) 10/4/2020 4:10:19 AM Re-Aligning Objectives (0.0830s) 10/4/2020 4:10:19 AM Sterilizing Test Chamber (0.0190s) 10/4/2020 4:10:25 AM Irradiating Low-Ranking Crew (5.7093s) 10/4/2020 4:10:25 AM Issuing Orders (0.0480s) 10/4/2020 4:10:25 AM Augmenting Infusers (0.0140s) 10/4/2020 4:10:25 AM Infusing (0.0310s) 10/4/2020 4:10:25 AM Post-Proton Surge (0.0090s) 10/4/2020 4:10:25 AM Stimulate Modulation (0.0970s) 10/4/2020 4:10:25 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:10:25 AM Load Surrogates (0.2430s) 10/4/2020 4:10:27 AM Final Checks (2.0071s) 10/4/2020 4:10:27 AM Load Historical Documents (0.0080s) 10/4/2020 4:10:27 AM 15.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Pillaging Distant Planets (0.3s) Maliciously Weakening Ship Parts (1.7s) Irradiating Low-Ranking Crew (5.7s) Final Checks (2.0s) 10/4/2020 4:10:28 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:10:29 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:10:30 AM Finish load save in 1,121.8ms 10/4/2020 4:10:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:10:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:10:31 AM Thread 'specialFactionContext_7_AntagonizedDysonSphere_idx_6' is in state Running after 250 seconds, so killing it now 10/4/2020 4:10:31 AM Thread 'specialFactionContext_13_AntiAIZombie_idx_12' is in state Running after 250 seconds, so killing it now 10/4/2020 4:10:31 AM Thread 'specialFactionContext_16_CPALogic_idx_15' is in state Running after 250 seconds, so killing it now 10/4/2020 4:10:31 AM Thread 'specialFactionContext_18_DevourerGolem_idx_17' is in state Running after 250 seconds, so killing it now 10/4/2020 4:10:31 AM Thread 'specialFactionContext_21_Scourge_idx_20' is in state Running after 250 seconds, so killing it now 10/4/2020 4:10:31 AM Hit exception in CPALogic LRP. debugCode 100 System.Threading.ThreadAbortException at Arcen.AIW2.External.SpecialFaction_CPALogic.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00088] in <14313489f900467c98f040d6bd2763e1>:0 10/4/2020 4:10:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:10:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:10:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:10:32 AM Marauders (Modified) (10) Fireteam Maintenance exception at greater debug step 10000, middle debug step 1000, lesser step 1000: Object reference not set to an instance of an object at NRSL_Utility.NRSL_SmartFactionImplementationBase+<>c__DisplayClass89_0.b__0 (Arcen.AIW2.External.Fireteam team) [0x000af] in <86f103c6cf60404b87f7382cb225fd12>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <14313489f900467c98f040d6bd2763e1>:0 at NRSL_Utility.NRSL_SmartFactionImplementationBase.FireteamMaintenance (Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext context, System.String logStart) [0x0008c] in <86f103c6cf60404b87f7382cb225fd12>:0 -> Occured in Method: Arcen.Universal.DelReturn b__0(Arcen.AIW2.External.Fireteam) 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 967 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 968 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:10:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:13:01 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:13:01 AM Boot up FleetOS (0.6010s) 10/4/2020 4:13:01 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:13:01 AM Check System Logs For Rogue Intelligence (0.2880s) 10/4/2020 4:13:01 AM Game Version: 2.605 10/4/2020 4:13:01 AM Eject Trash Into Hyperspace (0.1680s) 10/4/2020 4:13:01 AM Check For Extra Modules (0.0680s) 10/4/2020 4:13:01 AM Bring Cloaking Systems Online (0.2260s) 10/4/2020 4:13:01 AM Recalculate Speed Of Light (0.0950s) 10/4/2020 4:13:02 AM Optimize Comfort On Command Decks (0.1600s) 10/4/2020 4:13:02 AM Generating Framerates (0.0320s) 10/4/2020 4:13:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:13:02 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:13:02 AM Check Nearby Stellar Masses (0.2650s) 10/4/2020 4:13:02 AM Remembering Alamo (0.0280s) 10/4/2020 4:13:02 AM Boot Audio Comms (0.0210s) 10/4/2020 4:13:02 AM Establish Individual Audio Links (0.0320s) 10/4/2020 4:13:02 AM Prepare Explosions and Crackles (0.2490s) 10/4/2020 4:13:02 AM No resolution change was required. 10/4/2020 4:13:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:13:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:13:02 AM Refresh Optical Lensing (0.0450s) 10/4/2020 4:13:02 AM Revise Fundamental Physical Laws (0.0220s) 10/4/2020 4:13:02 AM Calculate Odds Of Success (0.1240s) 10/4/2020 4:13:03 AM Briefly Panic (0.5380s) 10/4/2020 4:13:03 AM Install Confidence Routines (0.5500s) 10/4/2020 4:13:04 AM Bring Commander Interface Online (0.1880s) 10/4/2020 4:13:04 AM Motivate All Crews (0.0670s) 10/4/2020 4:13:04 AM Locating Available Networks (0.0360s) 10/4/2020 4:13:04 AM Externalizing Patterns (0.0530s) 10/4/2020 4:13:04 AM Hooking Externals (0.0120s) 10/4/2020 4:13:04 AM Handlizing Hooks (0.0220s) 10/4/2020 4:13:04 AM Disengaging Constants (0.0510s) 10/4/2020 4:13:04 AM Late Axionic Computations (0.1730s) 10/4/2020 4:13:04 AM Connecting to Fleet Command (0.0160s) 10/4/2020 4:13:04 AM Thinking Of Advice (0.0290s) 10/4/2020 4:13:04 AM Degaussing Advice (0.0400s) 10/4/2020 4:13:04 AM Reading Alien Diaries (0.0460s) 10/4/2020 4:13:04 AM Naming All Known Planets (0.0230s) 10/4/2020 4:13:04 AM Remembering Speeds (0.0270s) 10/4/2020 4:13:04 AM Prioritizing Targets (0.2030s) 10/4/2020 4:13:04 AM Rebooting Sensor Arrays (0.0260s) 10/4/2020 4:13:04 AM Unloading Prismatic Grid (0.0240s) 10/4/2020 4:13:05 AM Thinking Of Objectives (0.0260s) 10/4/2020 4:13:05 AM Inhibiting Visual Scans (0.0380s) 10/4/2020 4:13:05 AM Synthesizing Vocals (0.0280s) 10/4/2020 4:13:05 AM Investigating Map Signatures (0.0280s) 10/4/2020 4:13:05 AM Ventilating Scenarios (0.0180s) 10/4/2020 4:13:05 AM Decontaminating Targeting Systems (0.0190s) 10/4/2020 4:13:05 AM Ejecting Tactical Core (0.0230s) 10/4/2020 4:13:05 AM Calibrating Formations (0.0200s) 10/4/2020 4:13:05 AM Intercepting Galactic Maps (0.0210s) 10/4/2020 4:13:05 AM Discharging Colored Ions (0.0510s) 10/4/2020 4:13:05 AM Replicating Ion Colors (0.0100s) 10/4/2020 4:13:05 AM Faction Diagnostics (0.0520s) 10/4/2020 4:13:05 AM Buffering Hackers (0.0330s) 10/4/2020 4:13:05 AM Inverting Death (0.0160s) 10/4/2020 4:13:05 AM Linear Field Variance (0.0300s) 10/4/2020 4:13:05 AM Charging Marks (0.0230s) 10/4/2020 4:13:05 AM Guarding The Posts (0.1580s) 10/4/2020 4:13:05 AM Range Manifolds (0.0310s) 10/4/2020 4:13:05 AM Purging ROFs (0.0200s) 10/4/2020 4:13:05 AM Manipulating Speeds (0.0100s) 10/4/2020 4:13:05 AM Detecting Projectiles (0.0100s) 10/4/2020 4:13:05 AM Grouping Flow Fields (0.0130s) 10/4/2020 4:13:05 AM Modulating Flow Field Groups (0.0470s) 10/4/2020 4:13:05 AM Designing Fleets (0.0420s) 10/4/2020 4:13:05 AM Thinking Of Technologies (0.0190s) 10/4/2020 4:13:05 AM Categorizing Starboard Sensors (0.0150s) 10/4/2020 4:13:05 AM Injecting Galactic Variables (0.0210s) 10/4/2020 4:13:05 AM Surrounding Starfields (0.0410s) 10/4/2020 4:13:06 AM Browsing Distant Planets (0.2510s) 10/4/2020 4:13:06 AM Categorizing All Planets (0.0140s) 10/4/2020 4:13:06 AM Organizing Commands (0.0220s) 10/4/2020 4:13:06 AM Calculating Firing Cones (0.0100s) 10/4/2020 4:13:07 AM Ejecting Ship Parts Into Space (1.7131s) 10/4/2020 4:13:40 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:13:40 AM Boot up FleetOS (0.5880s) 10/4/2020 4:13:41 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:13:41 AM Check System Logs For Rogue Intelligence (0.3030s) 10/4/2020 4:13:41 AM Game Version: 2.605 10/4/2020 4:13:41 AM Eject Trash Into Hyperspace (0.1750s) 10/4/2020 4:13:41 AM Check For Extra Modules (0.1870s) 10/4/2020 4:13:41 AM Bring Cloaking Systems Online (0.2220s) 10/4/2020 4:13:41 AM Recalculate Speed Of Light (0.1280s) 10/4/2020 4:13:41 AM Optimize Comfort On Command Decks (0.1730s) 10/4/2020 4:13:41 AM Generating Framerates (0.0160s) 10/4/2020 4:13:42 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:13:42 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:13:42 AM Check Nearby Stellar Masses (0.2690s) 10/4/2020 4:13:42 AM Remembering Alamo (0.0270s) 10/4/2020 4:13:42 AM Boot Audio Comms (0.0190s) 10/4/2020 4:13:42 AM Establish Individual Audio Links (0.2500s) 10/4/2020 4:13:42 AM Prepare Explosions and Crackles (0.2710s) 10/4/2020 4:13:42 AM No resolution change was required. 10/4/2020 4:13:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:13:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:13:42 AM Refresh Optical Lensing (0.0480s) 10/4/2020 4:13:42 AM Revise Fundamental Physical Laws (0.0580s) 10/4/2020 4:13:42 AM Calculate Odds Of Success (0.0680s) 10/4/2020 4:13:43 AM Briefly Panic (0.5680s) 10/4/2020 4:13:43 AM Install Confidence Routines (0.4790s) 10/4/2020 4:13:44 AM Bring Commander Interface Online (0.2150s) 10/4/2020 4:13:44 AM Motivate All Crews (0.0700s) 10/4/2020 4:13:44 AM Locating Available Networks (0.0590s) 10/4/2020 4:13:44 AM Externalizing Patterns (0.0520s) 10/4/2020 4:13:44 AM Hooking Externals (0.0110s) 10/4/2020 4:13:44 AM Handlizing Hooks (0.0290s) 10/4/2020 4:13:44 AM Disengaging Constants (0.0760s) 10/4/2020 4:13:44 AM Late Axionic Computations (0.3270s) 10/4/2020 4:13:44 AM Connecting to Fleet Command (0.0150s) 10/4/2020 4:13:44 AM Thinking Of Advice (0.0270s) 10/4/2020 4:13:44 AM Degaussing Advice (0.0190s) 10/4/2020 4:13:44 AM Reading Alien Diaries (0.0200s) 10/4/2020 4:13:44 AM Naming All Known Planets (0.0120s) 10/4/2020 4:13:44 AM Remembering Speeds (0.0110s) 10/4/2020 4:13:44 AM Prioritizing Targets (0.0210s) 10/4/2020 4:13:44 AM Rebooting Sensor Arrays (0.0140s) 10/4/2020 4:13:44 AM Unloading Prismatic Grid (0.0150s) 10/4/2020 4:13:44 AM Thinking Of Objectives (0.0130s) 10/4/2020 4:13:45 AM Inhibiting Visual Scans (0.0190s) 10/4/2020 4:13:45 AM Synthesizing Vocals (0.0130s) 10/4/2020 4:13:45 AM Investigating Map Signatures (0.0300s) 10/4/2020 4:13:45 AM Ventilating Scenarios (0.0110s) 10/4/2020 4:13:45 AM Decontaminating Targeting Systems (0.0160s) 10/4/2020 4:13:45 AM Ejecting Tactical Core (0.0150s) 10/4/2020 4:13:45 AM Calibrating Formations (0.0120s) 10/4/2020 4:13:45 AM Intercepting Galactic Maps (0.0170s) 10/4/2020 4:13:45 AM Discharging Colored Ions (0.0490s) 10/4/2020 4:13:45 AM Replicating Ion Colors (0.0260s) 10/4/2020 4:13:45 AM Faction Diagnostics (0.0390s) 10/4/2020 4:13:45 AM Buffering Hackers (0.0320s) 10/4/2020 4:13:45 AM Inverting Death (0.0130s) 10/4/2020 4:13:45 AM Linear Field Variance (0.0160s) 10/4/2020 4:13:45 AM Charging Marks (0.0240s) 10/4/2020 4:13:45 AM Guarding The Posts (0.1440s) 10/4/2020 4:13:45 AM Range Manifolds (0.0190s) 10/4/2020 4:13:45 AM Purging ROFs (0.0360s) 10/4/2020 4:13:45 AM Manipulating Speeds (0.0310s) 10/4/2020 4:13:45 AM Detecting Projectiles (0.0090s) 10/4/2020 4:13:45 AM Grouping Flow Fields (0.0130s) 10/4/2020 4:13:45 AM Modulating Flow Field Groups (0.0640s) 10/4/2020 4:13:45 AM Designing Fleets (0.0390s) 10/4/2020 4:13:45 AM Thinking Of Technologies (0.0190s) 10/4/2020 4:13:45 AM Categorizing Starboard Sensors (0.0110s) 10/4/2020 4:13:45 AM Injecting Galactic Variables (0.0190s) 10/4/2020 4:13:45 AM Miming Starfields (0.0340s) 10/4/2020 4:13:46 AM Ejecting Distant Planets (0.2880s) 10/4/2020 4:13:46 AM Categorizing All Planets (0.0080s) 10/4/2020 4:13:46 AM Organizing Commands (0.0270s) 10/4/2020 4:13:46 AM Calculating Firing Cones (0.0210s) 10/4/2020 4:13:47 AM Discontinue Your Favorite Ship Parts (1.6021s) 10/4/2020 4:13:47 AM Re-Aligning Objectives (0.0250s) 10/4/2020 4:13:47 AM Sterilizing Test Chamber (0.0170s) 10/4/2020 4:13:53 AM Redefine Best Practices (5.7523s) 10/4/2020 4:13:53 AM Issuing Orders (0.0470s) 10/4/2020 4:13:53 AM Augmenting Infusers (0.0080s) 10/4/2020 4:13:53 AM Infusing (0.0300s) 10/4/2020 4:13:53 AM Post-Proton Surge (0.0080s) 10/4/2020 4:13:53 AM Stimulate Modulation (0.1110s) 10/4/2020 4:13:53 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:13:53 AM Load Surrogates (0.2680s) 10/4/2020 4:13:55 AM Final Checks (1.8081s) 10/4/2020 4:13:55 AM Load Historical Documents (0.0070s) 10/4/2020 4:13:55 AM 15.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Establish Individual Audio Links (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Ejecting Distant Planets (0.3s) Discontinue Your Favorite Ship Parts (1.6s) Redefine Best Practices (5.8s) Load Surrogates (0.3s) Final Checks (1.8s) 10/4/2020 4:13:56 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:13:57 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:13:58 AM Finish load save in 1,203.2ms 10/4/2020 4:14:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:14:00 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:01 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 967 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 968 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 969 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:02 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 970 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 971 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 972 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 973 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 removed Planet Hani from ineligible list 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 974 10/4/2020 4:14:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 975 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 976 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 977 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 978 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 979 10/4/2020 4:14:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 980 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 981 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 982 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 983 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 984 10/4/2020 4:14:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 985 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 986 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 987 10/4/2020 4:14:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 988 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 989 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 990 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 991 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 992 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 993 10/4/2020 4:14:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 3 added Livia to the list of ineligible planets because it was invaded with 3149 strength, at 1549 seconds (it now is 993) an invasion may be done again 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 994 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 995 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 996 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 997 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 998 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 999 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1000 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1001 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1002 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1003 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1004 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1005 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1006 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1007 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:11 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1008 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1009 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1010 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1011 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1012 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1013 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1014 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1015 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1016 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1017 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1018 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1019 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1020 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 2262 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Livia on ineligible list, it is blocked until 1549 10/4/2020 4:14:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:08 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/4/2020 4:18:08 AM Boot up FleetOS (0.5300s) 10/4/2020 4:18:08 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/4/2020 4:18:08 AM Check System Logs For Rogue Intelligence (0.3760s) 10/4/2020 4:18:08 AM Game Version: 2.605 10/4/2020 4:18:08 AM Eject Trash Into Hyperspace (0.2050s) 10/4/2020 4:18:08 AM Check For Extra Modules (0.0610s) 10/4/2020 4:18:09 AM Bring Cloaking Systems Online (0.3220s) 10/4/2020 4:18:09 AM Recalculate Speed Of Light (0.0610s) 10/4/2020 4:18:09 AM Optimize Comfort On Command Decks (0.0690s) 10/4/2020 4:18:09 AM Generating Framerates (0.0320s) 10/4/2020 4:18:09 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/4/2020 4:18:09 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/4/2020 4:18:09 AM Check Nearby Stellar Masses (0.2620s) 10/4/2020 4:18:09 AM Remembering Alamo (0.0260s) 10/4/2020 4:18:09 AM Boot Audio Comms (0.0210s) 10/4/2020 4:18:09 AM Establish Individual Audio Links (0.0370s) 10/4/2020 4:18:09 AM Prepare Explosions and Crackles (0.2180s) 10/4/2020 4:18:09 AM No resolution change was required. 10/4/2020 4:18:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2020 4:18:09 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/4/2020 4:18:09 AM Refresh Optical Lensing (0.0170s) 10/4/2020 4:18:09 AM Revise Fundamental Physical Laws (0.0100s) 10/4/2020 4:18:09 AM Calculate Odds Of Success (0.0630s) 10/4/2020 4:18:10 AM Briefly Panic (0.4390s) 10/4/2020 4:18:10 AM Install Confidence Routines (0.4580s) 10/4/2020 4:18:10 AM Bring Commander Interface Online (0.1640s) 10/4/2020 4:18:11 AM Motivate All Crews (0.0680s) 10/4/2020 4:18:11 AM Locating Available Networks (0.1970s) 10/4/2020 4:18:11 AM Externalizing Patterns (0.0390s) 10/4/2020 4:18:11 AM Hooking Externals (0.0330s) 10/4/2020 4:18:11 AM Handlizing Hooks (0.0240s) 10/4/2020 4:18:11 AM Disengaging Constants (0.0570s) 10/4/2020 4:18:11 AM Late Axionic Computations (0.1130s) 10/4/2020 4:18:11 AM Connecting to Fleet Command (0.0130s) 10/4/2020 4:18:11 AM Thinking Of Advice (0.0120s) 10/4/2020 4:18:11 AM Degaussing Advice (0.0220s) 10/4/2020 4:18:11 AM Reading Alien Diaries (0.0200s) 10/4/2020 4:18:11 AM Naming All Known Planets (0.0100s) 10/4/2020 4:18:11 AM Remembering Speeds (0.0240s) 10/4/2020 4:18:11 AM Prioritizing Targets (0.0110s) 10/4/2020 4:18:11 AM Rebooting Sensor Arrays (0.0150s) 10/4/2020 4:18:11 AM Unloading Prismatic Grid (0.0150s) 10/4/2020 4:18:11 AM Thinking Of Objectives (0.0110s) 10/4/2020 4:18:11 AM Inhibiting Visual Scans (0.0160s) 10/4/2020 4:18:11 AM Synthesizing Vocals (0.0130s) 10/4/2020 4:18:11 AM Investigating Map Signatures (0.0340s) 10/4/2020 4:18:11 AM Ventilating Scenarios (0.0110s) 10/4/2020 4:18:11 AM Decontaminating Targeting Systems (0.0080s) 10/4/2020 4:18:11 AM Ejecting Tactical Core (0.0090s) 10/4/2020 4:18:11 AM Calibrating Formations (0.0090s) 10/4/2020 4:18:11 AM Intercepting Galactic Maps (0.0190s) 10/4/2020 4:18:11 AM Discharging Colored Ions (0.0380s) 10/4/2020 4:18:11 AM Replicating Ion Colors (0.0120s) 10/4/2020 4:18:11 AM Faction Diagnostics (0.0640s) 10/4/2020 4:18:11 AM Buffering Hackers (0.0310s) 10/4/2020 4:18:11 AM Inverting Death (0.0120s) 10/4/2020 4:18:11 AM Linear Field Variance (0.0160s) 10/4/2020 4:18:11 AM Charging Marks (0.0100s) 10/4/2020 4:18:12 AM Guarding The Posts (0.1170s) 10/4/2020 4:18:12 AM Range Manifolds (0.0370s) 10/4/2020 4:18:12 AM Purging ROFs (0.0110s) 10/4/2020 4:18:12 AM Manipulating Speeds (0.0080s) 10/4/2020 4:18:12 AM Detecting Projectiles (0.0110s) 10/4/2020 4:18:12 AM Grouping Flow Fields (0.0120s) 10/4/2020 4:18:12 AM Modulating Flow Field Groups (0.0530s) 10/4/2020 4:18:12 AM Designing Fleets (0.0490s) 10/4/2020 4:18:12 AM Thinking Of Technologies (0.0180s) 10/4/2020 4:18:12 AM Categorizing Starboard Sensors (0.0240s) 10/4/2020 4:18:12 AM Injecting Galactic Variables (0.0460s) 10/4/2020 4:18:12 AM Dropping Starfields (0.0330s) 10/4/2020 4:18:12 AM Blowing Up Distant Planets (0.2380s) 10/4/2020 4:18:12 AM Categorizing All Planets (0.0100s) 10/4/2020 4:18:12 AM Organizing Commands (0.0220s) 10/4/2020 4:18:12 AM Calculating Firing Cones (0.0090s) 10/4/2020 4:18:14 AM Divulge Ship Part Schematics To Enemy (1.5371s) 10/4/2020 4:18:14 AM Re-Aligning Objectives (0.0240s) 10/4/2020 4:18:14 AM Sterilizing Test Chamber (0.0190s) 10/4/2020 4:18:19 AM Disconnect All Space Elevators (5.3663s) 10/4/2020 4:18:19 AM Issuing Orders (0.0400s) 10/4/2020 4:18:19 AM Augmenting Infusers (0.0090s) 10/4/2020 4:18:19 AM Infusing (0.0330s) 10/4/2020 4:18:19 AM Post-Proton Surge (0.0080s) 10/4/2020 4:18:19 AM Stimulate Modulation (0.0810s) 10/4/2020 4:18:19 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/4/2020 4:18:19 AM Load Surrogates (0.2440s) 10/4/2020 4:18:21 AM Final Checks (1.7011s) 10/4/2020 4:18:21 AM Load Historical Documents (0.0050s) 10/4/2020 4:18:21 AM 14.1 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Divulge Ship Part Schematics To Enemy (1.5s) Disconnect All Space Elevators (5.4s) Final Checks (1.7s) 10/4/2020 4:18:22 AM Hello Steam user 'Sir Limbo' 10/4/2020 4:18:23 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s2.save Source1: AnythingElse Source3: LoadingSaveGame 10/4/2020 4:18:24 AM Finish load save in 1,004.0ms 10/4/2020 4:18:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 963 10/4/2020 4:18:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 964 10/4/2020 4:18:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:25 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 965 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 966 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:26 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 967 10/4/2020 4:18:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:27 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 968 10/4/2020 4:18:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:28 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:29 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 969 10/4/2020 4:18:29 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:29 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:30 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 970 10/4/2020 4:18:30 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:30 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:31 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 971 10/4/2020 4:18:31 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:31 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:32 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 972 10/4/2020 4:18:32 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:32 AM Marauders (Modified) (10) Stage 0 kept Planet Hani on ineligible list, it is blocked until 972 10/4/2020 4:18:33 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 973 10/4/2020 4:18:33 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:33 AM Marauders (Modified) (10) Stage 0 removed Planet Hani from ineligible list 10/4/2020 4:18:34 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 974 10/4/2020 4:18:34 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:35 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 975 10/4/2020 4:18:35 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:36 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 976 10/4/2020 4:18:36 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:37 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 977 10/4/2020 4:18:37 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:38 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 978 10/4/2020 4:18:38 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:39 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 979 10/4/2020 4:18:39 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:40 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 980 10/4/2020 4:18:40 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:41 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 981 10/4/2020 4:18:41 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:42 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 982 10/4/2020 4:18:42 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:43 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 983 10/4/2020 4:18:43 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:44 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 984 10/4/2020 4:18:44 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:45 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 985 10/4/2020 4:18:45 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:46 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 986 10/4/2020 4:18:46 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:47 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 987 10/4/2020 4:18:47 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:48 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 988 10/4/2020 4:18:48 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:49 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 989 10/4/2020 4:18:49 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:50 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 990 10/4/2020 4:18:50 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:51 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 991 10/4/2020 4:18:51 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:53 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 992 10/4/2020 4:18:53 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:54 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 993 10/4/2020 4:18:54 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:55 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 994 10/4/2020 4:18:55 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:55 AM Marauders (Modified) (10) Stage 3 added Anahalt to the list of ineligible planets because it was invaded with 3137 strength, at 1550 seconds (it now is 994) an invasion may be done again 10/4/2020 4:18:56 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 995 10/4/2020 4:18:56 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:18:56 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:57 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 996 10/4/2020 4:18:57 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:18:57 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:58 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 997 10/4/2020 4:18:58 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:18:58 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:18:59 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 998 10/4/2020 4:18:59 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:18:59 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:00 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 999 10/4/2020 4:19:00 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:00 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:01 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1000 10/4/2020 4:19:01 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:01 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:02 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1001 10/4/2020 4:19:02 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:02 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:03 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1002 10/4/2020 4:19:03 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:03 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:04 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1003 10/4/2020 4:19:04 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:04 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:05 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1004 10/4/2020 4:19:05 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:05 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:06 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1005 10/4/2020 4:19:06 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:06 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:07 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1006 10/4/2020 4:19:07 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:07 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:08 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1007 10/4/2020 4:19:08 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:08 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:09 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1008 10/4/2020 4:19:09 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:09 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:10 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1009 10/4/2020 4:19:10 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:10 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:12 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1010 10/4/2020 4:19:12 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:12 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:13 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1011 10/4/2020 4:19:13 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:13 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:14 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1012 10/4/2020 4:19:14 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:14 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:15 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1013 10/4/2020 4:19:15 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:15 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:16 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1014 10/4/2020 4:19:16 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:16 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:17 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1015 10/4/2020 4:19:17 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:17 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:18 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1016 10/4/2020 4:19:18 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:18 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:19 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1017 10/4/2020 4:19:19 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:19 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:20 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1018 10/4/2020 4:19:20 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:20 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:21 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1019 10/4/2020 4:19:21 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:21 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:22 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1020 10/4/2020 4:19:22 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:22 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:23 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1021 10/4/2020 4:19:23 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:23 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:24 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1022 10/4/2020 4:19:24 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:24 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:25 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1023 10/4/2020 4:19:25 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:25 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:26 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1024 10/4/2020 4:19:26 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:26 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:27 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1025 10/4/2020 4:19:27 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:27 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215 10/4/2020 4:19:28 AM RelatedEntity null on shot during TryWiringUpShotToTarget! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/4/2020 4:19:28 AM Marauders (Modified) (10) Stage 0 now refreshing invasion planet cooldown at 1026 10/4/2020 4:19:28 AM Marauders (Modified) (10) Stage 0 kept Planet Anahalt on ineligible list, it is blocked until 1550 10/4/2020 4:19:28 AM Marauders (Modified) (10) Stage 0 kept Planet Zadeh on ineligible list, it is blocked until 2215