10/10/2020 2:55:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:55:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:55:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:55:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 333850. It has 44 ships team 2: Gaes --> 44 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 333850. It has 54 ships team 3: Gaes --> 54 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 333850. It has 46 ships team 4: Gaes --> 46 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 333850. It has 52 ships team 5: Gaes --> 52 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 333850. It has 45 ships team 6: Gaes --> 45 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 351411 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:55:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333870 total enemy strength 517498. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:55:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333870 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333870 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 351411 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:57:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333722 total enemy strength 517269. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:57:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333722 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333722 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 351411 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:57:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333722 total enemy strength 517269. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:57:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333722 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333722 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 351411 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:57:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333810 total enemy strength 517405. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:57:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333810 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333810 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 351411 UpdateFireteams for Marauders (Modified) 10 took 5 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:57:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333863 total enemy strength 517487. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:57:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333863 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333863 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:57:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 74987. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 351411 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:57:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 298699 (total 351411) and net enemy strength 333867 total enemy strength 517493. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 351411 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:57:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333867 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 298699 | Danger of Path only: 0 | Total Enemy Strength: 333867 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 77863. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63072. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 354308 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 301161 (total 354308) and net enemy strength 333895 total enemy strength 517537. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 354308 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 301161 | Danger of Path only: 0 | Total Enemy Strength: 333895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 301161 | Danger of Path only: 0 | Total Enemy Strength: 333895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 77905. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63156. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 51 units with strength 54552. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 354350 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 301197 (total 354350) and net enemy strength 333915 total enemy strength 517568. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 354350 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 333915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 333915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 78073. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 62988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 51 units with strength 54552. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 354350 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 301197 (total 354350) and net enemy strength 333915 total enemy strength 517568. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 354350 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 333915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 333915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 78073. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 62988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 46 units with strength 88040. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Checking fireteam Fireteam 5 has 51 units with strength 54552. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 70697. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 354350 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 301197 (total 354350) and net enemy strength 334071 total enemy strength 517810. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 354350 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 334071 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 301197 | Danger of Path only: 0 | Total Enemy Strength: 334071 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 78073. Status Assembling No target planet No lurk planet. Ships: Gaes: 46 Team Fireteam 2 has 46 units with strength 78073. Status Staging No target planet No lurk planet. Ships: Gaes: 46 is picking a new target. Time started lurking: 2884Checking fireteam Fireteam 3 has 54 units with strength 62988. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 3 has 54 units with strength 62988. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 2884Checking fireteam Fireteam 4 has 46 units with strength 88040. Status Assembling No target planet No lurk planet. Ships: Gaes: 46 Team Fireteam 4 has 46 units with strength 88040. Status Staging No target planet No lurk planet. Ships: Gaes: 46 is picking a new target. Time started lurking: 2884Checking fireteam Fireteam 5 has 51 units with strength 54552. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 5 has 51 units with strength 54552. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 2884Checking fireteam Fireteam 6 has 45 units with strength 70697. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 70697. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 2884There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 70697. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 2884. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 70697. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 192579 target difficulty -1 Nipkow path difficulty 333972 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 46 units with strength 88040. Status Staging No target planet No lurk planet. Ships: Gaes: 46, lurk start time 2884. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 46 units with strength 88040. Status Staging No target planet No lurk planet. Ships: Gaes: 46 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 192579 target difficulty -1 Nipkow path difficulty 333972 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 54 units with strength 62988. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 2884. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 54 units with strength 62988. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 192579 target difficulty -1 Nipkow path difficulty 333972 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 46 units with strength 78073. Status Staging No target planet No lurk planet. Ships: Gaes: 46, lurk start time 2884. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 46 units with strength 78073. Status Staging No target planet No lurk planet. Ships: Gaes: 46 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 192579 target difficulty -1 Nipkow path difficulty 333972 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 51 units with strength 54552. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 2884. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 51 units with strength 54552. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 192579 target difficulty -1 Nipkow path difficulty 333972 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 354350 UpdateFireteams for Marauders (Modified) 10 took 9 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 78073. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 334115. It has 46 ships team 2: Gaes --> 46 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 62988. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 334115. It has 54 ships team 3: Gaes --> 54 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 47 units with strength 88082. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 334115. It has 47 ships team 4: Gaes --> 47 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 53 units with strength 54615. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 334115. It has 53 ships team 5: Gaes --> 53 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 48 units with strength 72255. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 334115. It has 48 ships team 6: Gaes --> 48 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 356013 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 302611 (total 356013) and net enemy strength 334196 total enemy strength 518003. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356013 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 302611 | Danger of Path only: 0 | Total Enemy Strength: 334196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 302611 | Danger of Path only: 0 | Total Enemy Strength: 334196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 76620. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 63072. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 88166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 52 units with strength 54636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 47 units with strength 73897. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356391 UpdateFireteams for Marauders (Modified) 10 took 44 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 302932 (total 356391) and net enemy strength 334196 total enemy strength 518003. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356391 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 302932 | Danger of Path only: 0 | Total Enemy Strength: 334196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 302932 | Danger of Path only: 0 | Total Enemy Strength: 334196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 62988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88292. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 54825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 46 units with strength 73729. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356391 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 302932 (total 356391) and net enemy strength 334356 total enemy strength 518251. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356391 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 302932 | Danger of Path only: 0 | Total Enemy Strength: 334356 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 302932 | Danger of Path only: 0 | Total Enemy Strength: 334356 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 340922 total enemy strength 528429. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 340922 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 340922 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 340910 total enemy strength 528410. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 340910 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 340910 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341143 total enemy strength 528771. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341143 total enemy strength 528771. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341143 total enemy strength 528771. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341143 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341478 total enemy strength 529290. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341478 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341478 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 356909 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341486 total enemy strength 529303. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 2 has 45 units with strength 76557. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 2949Checking fireteam Fireteam 3 has 54 units with strength 63275. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 3 has 54 units with strength 63275. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 2949Checking fireteam Fireteam 4 has 48 units with strength 88544. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 4 has 48 units with strength 88544. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 2949Checking fireteam Fireteam 5 has 51 units with strength 55014. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 2949Checking fireteam Fireteam 6 has 45 units with strength 73519. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 73519. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 2949There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 73519. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 2949. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 73519. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 341318 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 45 units with strength 76557. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 2949. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 45 units with strength 76557. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 341318 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 48 units with strength 88544. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 2949. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 48 units with strength 88544. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 341318 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 54 units with strength 63275. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 2949. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 54 units with strength 63275. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 341318 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 2949. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 341318 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 356909 UpdateFireteams for Marauders (Modified) 10 took 10 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 2:58:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 76557. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 341286. It has 45 ships team 2: Gaes --> 45 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63275. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 341286. It has 54 ships team 3: Gaes --> 54 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 48 units with strength 88544. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 341286. It has 48 ships team 4: Gaes --> 48 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 341286. It has 51 ships team 5: Gaes --> 51 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 341286. It has 45 ships team 6: Gaes --> 45 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 356909 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 303372 (total 356909) and net enemy strength 341486 total enemy strength 529303. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 356909 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 303372 | Danger of Path only: 0 | Total Enemy Strength: 341486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 79433. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 60 units with strength 63443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 60 path A. Checking fireteam Fireteam 4 has 49 units with strength 88586. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 55056. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 73519. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 360037 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 306031 (total 360037) and net enemy strength 341576 total enemy strength 529442. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 360037 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 341576 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 341576 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79328. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63590. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 49 units with strength 88796. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 44 units with strength 73309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 360037 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 306031 (total 360037) and net enemy strength 342461 total enemy strength 530814. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 360037 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342461 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342461 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79328. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63590. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 49 units with strength 88796. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 44 units with strength 73309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 360037 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 306031 (total 360037) and net enemy strength 342221 total enemy strength 530442. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 360037 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79328. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63590. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 49 units with strength 88796. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 44 units with strength 73309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 360037 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 306031 (total 360037) and net enemy strength 342221 total enemy strength 530442. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 360037 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79328. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63590. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 49 units with strength 88796. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 44 units with strength 73309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 360037 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 306031 (total 360037) and net enemy strength 342221 total enemy strength 530442. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 360037 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 306031 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 80886. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 63611. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 50 units with strength 88817. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 44 units with strength 73309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 361637 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 307391 (total 361637) and net enemy strength 342221 total enemy strength 530442. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 361637 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 307391 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 307391 | Danger of Path only: 0 | Total Enemy Strength: 342221 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 82444. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 63982. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 51 units with strength 88964. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 42 units with strength 71688. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 362092 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 307778 (total 362092) and net enemy strength 342029 total enemy strength 530144. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 362092 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 307778 | Danger of Path only: 0 | Total Enemy Strength: 342029 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 307778 | Danger of Path only: 0 | Total Enemy Strength: 342029 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 82486. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 64066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 53 units with strength 89426. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 54 units with strength 55098. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 43 units with strength 71520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 362596 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 308206 (total 362596) and net enemy strength 342063 total enemy strength 530197. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 362596 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342063 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342063 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 82612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 63982. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 51 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 42 units with strength 71709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 362596 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 308206 (total 362596) and net enemy strength 342063 total enemy strength 530197. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 362596 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342063 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342063 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 82612. Status Assembling No target planet No lurk planet. Ships: Gaes: 46 Team Fireteam 2 has 46 units with strength 82612. Status Staging No target planet No lurk planet. Ships: Gaes: 46 is picking a new target. Time started lurking: 3015Checking fireteam Fireteam 3 has 55 units with strength 63877. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 3 has 55 units with strength 63877. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 3015Checking fireteam Fireteam 4 has 51 units with strength 89384. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 89384. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3015Checking fireteam Fireteam 5 has 51 units with strength 55014. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3015Checking fireteam Fireteam 6 has 42 units with strength 71709. Status Assembling No target planet No lurk planet. Ships: Gaes: 42 Team Fireteam 6 has 42 units with strength 71709. Status Staging No target planet No lurk planet. Ships: Gaes: 42 is picking a new target. Time started lurking: 3015There are 5 teams looking for targets Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 46 units with strength 82612. Status Staging No target planet No lurk planet. Ships: Gaes: 46, lurk start time 3015. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 46 units with strength 82612. Status Staging No target planet No lurk planet. Ships: Gaes: 46 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 342017 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 55 units with strength 63877. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 3015. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 55 units with strength 63877. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 342017 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 89384. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3015. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 89384. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 342017 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3015. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 51 units with strength 55014. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 342017 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 42 units with strength 71709. Status Staging No target planet No lurk planet. Ships: Gaes: 42, lurk start time 3015. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 42 units with strength 71709. Status Staging No target planet No lurk planet. Ships: Gaes: 42 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 342017 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 362596 UpdateFireteams for Marauders (Modified) 10 took 9 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:58:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 82612. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 342029. It has 46 ships team 2: Gaes --> 46 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63877. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 342029. It has 55 ships team 3: Gaes --> 55 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 51 units with strength 89384. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 342029. It has 51 ships team 4: Gaes --> 51 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 342029. It has 51 ships team 5: Gaes --> 51 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 42 units with strength 71709. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 342029. It has 42 ships team 6: Gaes --> 42 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 362596 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 308206 (total 362596) and net enemy strength 342075 total enemy strength 530216. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 362596 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342075 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342075 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 82612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63877. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 51 units with strength 89384. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 51 units with strength 55014. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 42 units with strength 71709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 362596 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 308206 (total 362596) and net enemy strength 342255 total enemy strength 530495. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 362596 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342255 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 308206 | Danger of Path only: 0 | Total Enemy Strength: 342255 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 82612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63877. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 89405. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 53 units with strength 56572. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 43 units with strength 71730. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 364196 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 309566 (total 364196) and net enemy strength 342877 total enemy strength 531459. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 364196 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 309566 | Danger of Path only: 0 | Total Enemy Strength: 342877 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 309566 | Danger of Path only: 0 | Total Enemy Strength: 342877 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 81488. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63667. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 53 units with strength 58298. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 43 units with strength 71856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 364588 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 309899 (total 364588) and net enemy strength 342865 total enemy strength 531440. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 364588 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 309899 | Danger of Path only: 0 | Total Enemy Strength: 342865 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 309899 | Danger of Path only: 0 | Total Enemy Strength: 342865 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 81509. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 63688. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 58403. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 44 units with strength 71898. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 364777 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310060 (total 364777) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 364777 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310060 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310060 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 81677. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 64122. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 89300. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 52 units with strength 58088. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 72150. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 365337 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310536 (total 365337) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 365337 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310536 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310536 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 81467. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63933. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 52 units with strength 58088. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Checking fireteam Fireteam 7 has 3 units with strength 9250. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 Team Fireteam 7 has 3 units with strength 9250. Status Staging No target planet No lurk planet. Ships: Murdoch: 3 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 0 units with strength 9250. Status Disbanded No target planet No lurk planet. Ships: , lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 365379 Assembling: 9250 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310572 (total 365379) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 365379 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 81467. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63933. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 52 units with strength 58088. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 365379 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310572 (total 365379) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 365379 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 81467. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63933. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 52 units with strength 58088. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 365379 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310572 (total 365379) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 365379 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 81467. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 63933. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 52 units with strength 58088. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 365379 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 310572 (total 365379) and net enemy strength 343691 total enemy strength 532721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 365379 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 310572 | Danger of Path only: 0 | Total Enemy Strength: 343691 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 81488. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 2 has 47 units with strength 81488. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3081Checking fireteam Fireteam 3 has 56 units with strength 65491. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 65491. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3081Checking fireteam Fireteam 4 has 50 units with strength 89279. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 4 has 50 units with strength 89279. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 3081Checking fireteam Fireteam 5 has 55 units with strength 58172. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 5 has 55 units with strength 58172. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 3081Checking fireteam Fireteam 6 has 45 units with strength 72612. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 72612. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3081There are 5 teams looking for targets Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 65491. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3081. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 65491. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 343657 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 72612. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3081. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 72612. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 343657 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 50 units with strength 89279. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 3081. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 50 units with strength 89279. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 343657 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 55 units with strength 58172. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 3081. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 55 units with strength 58172. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 343657 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 47 units with strength 81488. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3081. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 47 units with strength 81488. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 343657 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 367042 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:58:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:58:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79951. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 343657. It has 45 ships team 2: Gaes --> 45 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66692. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 343657. It has 55 ships team 3: Gaes --> 55 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 89279. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 343657. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 54 units with strength 58697. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 343657. It has 54 ships team 5: Gaes --> 54 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 46 units with strength 72633. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 343657. It has 46 ships team 6: Gaes --> 46 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 367252 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 343657 total enemy strength 532668. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343657 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343657 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 49 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 343738 total enemy strength 532793. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 343738 total enemy strength 532793. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 343738 total enemy strength 532793. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 343738 total enemy strength 532793. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 343738 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 344090 total enemy strength 533339. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:54 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Checking fireteam Fireteam 7 has 24 units with strength 6909. Status Assembling No target planet No lurk planet. Ships: Murdoch: 24 Team Fireteam 7 has 24 units with strength 6909. Status Staging No target planet No lurk planet. Ships: Murdoch: 24 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 0 units with strength 6909. Status Disbanded No target planet No lurk planet. Ships: , lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 Assembling: 6909 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:54 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 344090 total enemy strength 533339. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 344090 total enemy strength 533339. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 344090 total enemy strength 533339. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 51 units with strength 89153. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 53 units with strength 58487. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 72612. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 367252 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:58:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 312164 (total 367252) and net enemy strength 344090 total enemy strength 533339. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 367252 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 312164 | Danger of Path only: 0 | Total Enemy Strength: 344090 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:58:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 79993. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 79993. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3147Checking fireteam Fireteam 3 has 58 units with strength 67112. Status Assembling No target planet No lurk planet. Ships: Gaes: 58 Team Fireteam 3 has 58 units with strength 67112. Status Staging No target planet No lurk planet. Ships: Gaes: 58 is picking a new target. Time started lurking: 3147Checking fireteam Fireteam 4 has 55 units with strength 90837. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 4 has 55 units with strength 90837. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 3147Checking fireteam Fireteam 5 has 56 units with strength 58592. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 5 has 56 units with strength 58592. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3147Checking fireteam Fireteam 6 has 46 units with strength 72633. Status Assembling No target planet No lurk planet. Ships: Gaes: 46 Team Fireteam 6 has 46 units with strength 72633. Status Staging No target planet No lurk planet. Ships: Gaes: 46 is picking a new target. Time started lurking: 3147Checking fireteam Fireteam 7 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 46 units with strength 72633. Status Staging No target planet No lurk planet. Ships: Gaes: 46, lurk start time 3147. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 46 units with strength 72633. Status Staging No target planet No lurk planet. Ships: Gaes: 46 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 350686 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 55 units with strength 90837. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 3147. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 55 units with strength 90837. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 350686 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 58 units with strength 67112. Status Staging No target planet No lurk planet. Ships: Gaes: 58, lurk start time 3147. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 58 units with strength 67112. Status Staging No target planet No lurk planet. Ships: Gaes: 58 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 350686 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 79993. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3147. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 79993. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 350686 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 56 units with strength 58592. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3147. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 56 units with strength 58592. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 195985 target difficulty -1 Nipkow path difficulty 350686 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 369293 UpdateFireteams for Marauders (Modified) 10 took 7 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:58:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:58:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 79951. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 350686. It has 46 ships team 2: Gaes --> 46 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67238. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 350686. It has 55 ships team 3: Gaes --> 55 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 90879. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 350686. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 53 units with strength 60003. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 350686. It has 53 ships team 5: Gaes --> 53 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 44 units with strength 71096. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 350686. It has 44 ships team 6: Gaes --> 44 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 369167 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 313791 (total 369167) and net enemy strength 350686 total enemy strength 543563. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 369167 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350686 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350686 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67238. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 50 units with strength 90879. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 53 units with strength 60003. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 44 units with strength 71096. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 369167 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 313791 (total 369167) and net enemy strength 350686 total enemy strength 543563. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 369167 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350686 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350686 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67238. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 50 units with strength 90879. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 53 units with strength 60003. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 44 units with strength 71096. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 369167 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 313791 (total 369167) and net enemy strength 350726 total enemy strength 543625. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 369167 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350726 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 313791 | Danger of Path only: 0 | Total Enemy Strength: 350726 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 79951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67238. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 51 units with strength 93755. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 53 units with strength 60003. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 46 units with strength 71138. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372085 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316272 (total 372085) and net enemy strength 351374 total enemy strength 544629. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372085 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316272 | Danger of Path only: 0 | Total Enemy Strength: 351374 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316272 | Danger of Path only: 0 | Total Enemy Strength: 351374 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67238. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 51 units with strength 93755. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 74161. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372190 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316361 (total 372190) and net enemy strength 353128 total enemy strength 547348. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372190 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316361 | Danger of Path only: 0 | Total Enemy Strength: 353128 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316361 | Danger of Path only: 0 | Total Enemy Strength: 353128 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 79846. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 67651. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 52 units with strength 93797. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 45 units with strength 74161. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372666 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316766 (total 372666) and net enemy strength 353252 total enemy strength 547540. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372666 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 80077. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67378. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 44 units with strength 73951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372666 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316766 (total 372666) and net enemy strength 353252 total enemy strength 547540. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372666 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 80077. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67378. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 44 units with strength 73951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372666 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316766 (total 372666) and net enemy strength 353252 total enemy strength 547540. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372666 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 80077. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 67378. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 44 units with strength 73951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 372666 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 316766 (total 372666) and net enemy strength 353252 total enemy strength 547540. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 372666 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316766 | Danger of Path only: 0 | Total Enemy Strength: 353252 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 80077. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 44 units with strength 73951. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 374182 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 318054 (total 374182) and net enemy strength 353369 total enemy strength 547721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 374182 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318054 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318054 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status Assembling No target planet No lurk planet. Ships: Gaes: 44 Team Fireteam 2 has 44 units with strength 79825. Status Staging No target planet No lurk planet. Ships: Gaes: 44 is picking a new target. Time started lurking: 3213Checking fireteam Fireteam 3 has 56 units with strength 68894. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3213Checking fireteam Fireteam 4 has 52 units with strength 94049. Status Assembling No target planet No lurk planet. Ships: Gaes: 52 Team Fireteam 4 has 52 units with strength 94049. Status Staging No target planet No lurk planet. Ships: Gaes: 52 is picking a new target. Time started lurking: 3213Checking fireteam Fireteam 5 has 52 units with strength 57547. Status Assembling No target planet No lurk planet. Ships: Gaes: 52 Team Fireteam 5 has 52 units with strength 57547. Status Staging No target planet No lurk planet. Ships: Gaes: 52 is picking a new target. Time started lurking: 3213Checking fireteam Fireteam 6 has 45 units with strength 73972. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 73972. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3213There are 5 teams looking for targets Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 52 units with strength 57547. Status Staging No target planet No lurk planet. Ships: Gaes: 52, lurk start time 3213. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 52 units with strength 57547. Status Staging No target planet No lurk planet. Ships: Gaes: 52 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 353369 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 44 units with strength 79825. Status Staging No target planet No lurk planet. Ships: Gaes: 44, lurk start time 3213. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 44 units with strength 79825. Status Staging No target planet No lurk planet. Ships: Gaes: 44 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 353369 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 73972. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3213. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 73972. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 353369 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 52 units with strength 94049. Status Staging No target planet No lurk planet. Ships: Gaes: 52, lurk start time 3213. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 52 units with strength 94049. Status Staging No target planet No lurk planet. Ships: Gaes: 52 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 353369 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3213. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 353369 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 374287 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:59:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 353369. It has 44 ships team 2: Gaes --> 44 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 353369. It has 56 ships team 3: Gaes --> 56 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 353369. It has 52 ships team 4: Gaes --> 52 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 353369. It has 51 ships team 5: Gaes --> 51 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 45 units with strength 74203. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 353369. It has 45 ships team 6: Gaes --> 45 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 374287 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 318143 (total 374287) and net enemy strength 353369 total enemy strength 547721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 374287 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 74203. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 374287 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 318143 (total 374287) and net enemy strength 353369 total enemy strength 547721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 374287 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 52 units with strength 94049. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 74203. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 374287 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 318143 (total 374287) and net enemy strength 353369 total enemy strength 547721. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 374287 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318143 | Danger of Path only: 0 | Total Enemy Strength: 353369 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 74203. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 353971 total enemy strength 548655. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 353971 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 353971 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354011 total enemy strength 548717. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354011 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354011 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354147 total enemy strength 548927. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354147 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354147 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354424 total enemy strength 549357. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354424 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354424 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354515 total enemy strength 549498. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354515 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354515 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354966 total enemy strength 550197. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 375803 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 354966 total enemy strength 550197. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 354966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status Assembling No target planet No lurk planet. Ships: Gaes: 43 Team Fireteam 2 has 43 units with strength 78309. Status Staging No target planet No lurk planet. Ships: Gaes: 43 is picking a new target. Time started lurking: 3279Checking fireteam Fireteam 3 has 56 units with strength 68894. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3279Checking fireteam Fireteam 4 has 53 units with strength 95565. Status Assembling No target planet No lurk planet. Ships: Gaes: 53 Team Fireteam 4 has 53 units with strength 95565. Status Staging No target planet No lurk planet. Ships: Gaes: 53 is picking a new target. Time started lurking: 3279Checking fireteam Fireteam 5 has 51 units with strength 57316. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 5 has 51 units with strength 57316. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3279Checking fireteam Fireteam 6 has 45 units with strength 75719. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 75719. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3279There are 5 teams looking for targets Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 43 units with strength 78309. Status Staging No target planet No lurk planet. Ships: Gaes: 43, lurk start time 3279. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 43 units with strength 78309. Status Staging No target planet No lurk planet. Ships: Gaes: 43 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 355151 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 75719. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3279. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 75719. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 355151 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3279. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 68894. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 355151 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 51 units with strength 57316. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3279. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 51 units with strength 57316. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 355151 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 53 units with strength 95565. Status Staging No target planet No lurk planet. Ships: Gaes: 53, lurk start time 3279. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 53 units with strength 95565. Status Staging No target planet No lurk planet. Ships: Gaes: 53 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 199432 target difficulty -1 Nipkow path difficulty 355151 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 375803 UpdateFireteams for Marauders (Modified) 10 took 10 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:59:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 355151. It has 43 ships team 2: Gaes --> 43 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 355151. It has 56 ships team 3: Gaes --> 56 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 355151. It has 53 ships team 4: Gaes --> 53 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 51 units with strength 57316. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 355151. It has 51 ships team 5: Gaes --> 51 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 45 units with strength 75719. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 355151. It has 45 ships team 6: Gaes --> 45 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 375803 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 319432 (total 375803) and net enemy strength 355151 total enemy strength 550484. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 375803 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 319432 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 68894. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 95565. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 53 units with strength 57379. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 378742 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 321930 (total 378742) and net enemy strength 355151 total enemy strength 550484. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 378742 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66018. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 98189. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57631. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 378742 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 321930 (total 378742) and net enemy strength 355151 total enemy strength 550484. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 378742 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66018. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 98189. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57631. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 378742 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 321930 (total 378742) and net enemy strength 355151 total enemy strength 550484. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 378742 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66018. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 98189. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57631. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 378742 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 321930 (total 378742) and net enemy strength 355151 total enemy strength 550484. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 378742 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 355151 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66018. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 98189. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 52 units with strength 57631. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 378742 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 321930 (total 378742) and net enemy strength 361893 total enemy strength 560934. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 378742 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 361893 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321930 | Danger of Path only: 0 | Total Enemy Strength: 361893 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 66207. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 51 units with strength 98021. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 53 units with strength 59147. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 46 units with strength 78595. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 380279 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 323237 (total 380279) and net enemy strength 362564 total enemy strength 561974. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 380279 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323237 | Danger of Path only: 0 | Total Enemy Strength: 362564 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323237 | Danger of Path only: 0 | Total Enemy Strength: 362564 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 78309. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 66249. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 53 units with strength 98084. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 55 units with strength 59560. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 49 units with strength 78658. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 380860 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 323731 (total 380860) and net enemy strength 362760 total enemy strength 562278. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 380860 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323731 | Danger of Path only: 0 | Total Enemy Strength: 362760 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323731 | Danger of Path only: 0 | Total Enemy Strength: 362760 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 78393. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 66459. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 98357. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 58 units with strength 59413. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 48 units with strength 78637. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 381259 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 324070 (total 381259) and net enemy strength 362760 total enemy strength 562278. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 381259 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324070 | Danger of Path only: 0 | Total Enemy Strength: 362760 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324070 | Danger of Path only: 0 | Total Enemy Strength: 362760 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 78372. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 66753. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 56 units with strength 98483. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 5 has 55 units with strength 59770. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 47 units with strength 78259. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 381637 UpdateFireteams for Marauders (Modified) 10 took 6 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 324391 (total 381637) and net enemy strength 363000 total enemy strength 562650. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 381637 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324391 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324391 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 78351. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 2 has 45 units with strength 78351. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3345Checking fireteam Fireteam 3 has 56 units with strength 66711. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 66711. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3345Checking fireteam Fireteam 4 has 51 units with strength 98420. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 98420. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3345Checking fireteam Fireteam 5 has 56 units with strength 59770. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 5 has 56 units with strength 59770. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3345Checking fireteam Fireteam 6 has 47 units with strength 78469. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 6 has 47 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3345There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 47 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3345. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 47 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209216 target difficulty -1 Nipkow path difficulty 363000 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 56 units with strength 59770. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3345. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 56 units with strength 59770. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209216 target difficulty -1 Nipkow path difficulty 363000 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 45 units with strength 78351. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3345. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 45 units with strength 78351. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209216 target difficulty -1 Nipkow path difficulty 363000 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 98420. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3345. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 98420. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209216 target difficulty -1 Nipkow path difficulty 363000 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 66711. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3345. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 66711. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209216 target difficulty -1 Nipkow path difficulty 363000 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 381721 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:59:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 42 units with strength 78057. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 363000. It has 42 ships team 2: Gaes --> 42 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 66711. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 363000. It has 56 ships team 3: Gaes --> 56 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 98273. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 363000. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 55 units with strength 59980. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 363000. It has 55 ships team 5: Gaes --> 55 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 363000. It has 46 ships team 6: Gaes --> 46 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 381721 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 324462 (total 381721) and net enemy strength 363000 total enemy strength 562650. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 381721 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:41 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 42 units with strength 78057. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 66711. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 50 units with strength 98273. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 55 units with strength 59980. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 381721 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:41 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 324462 (total 381721) and net enemy strength 363000 total enemy strength 562650. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 381721 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363000 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 42 units with strength 78057. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 66711. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 50 units with strength 98273. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 55 units with strength 59980. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 381721 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 324462 (total 381721) and net enemy strength 363126 total enemy strength 562845. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 381721 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324462 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79615. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 66795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 50 units with strength 98273. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 55 units with strength 59980. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 383363 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 325858 (total 383363) and net enemy strength 363126 total enemy strength 562845. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 383363 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325858 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325858 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 44 units with strength 79615. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65531. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 98294. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 383384 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 325876 (total 383384) and net enemy strength 396006 total enemy strength 613809. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 383384 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 396006 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 396006 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 79573. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 54 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 383384 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 325876 (total 383384) and net enemy strength 363126 total enemy strength 562845. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 383384 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 79573. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 54 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 383384 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 325876 (total 383384) and net enemy strength 363126 total enemy strength 562845. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 383384 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 43 units with strength 79573. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 54 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 383384 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 325876 (total 383384) and net enemy strength 363126 total enemy strength 562845. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 383384 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325876 | Danger of Path only: 0 | Total Enemy Strength: 363126 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81110. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 54 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78700. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 428966 total enemy strength 664897. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 428966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 428966 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429116 total enemy strength 665129. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429116 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429116 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:52 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 2 has 45 units with strength 81341. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3411Checking fireteam Fireteam 3 has 57 units with strength 65825. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 3 has 57 units with strength 65825. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3411Checking fireteam Fireteam 4 has 49 units with strength 98042. Status Assembling No target planet No lurk planet. Ships: Gaes: 49 Team Fireteam 4 has 49 units with strength 98042. Status Staging No target planet No lurk planet. Ships: Gaes: 49 is picking a new target. Time started lurking: 3411Checking fireteam Fireteam 5 has 53 units with strength 61244. Status Assembling No target planet No lurk planet. Ships: Gaes: 53 Team Fireteam 5 has 53 units with strength 61244. Status Staging No target planet No lurk planet. Ships: Gaes: 53 is picking a new target. Time started lurking: 3411Checking fireteam Fireteam 6 has 45 units with strength 78469. Status Assembling No target planet No lurk planet. Ships: Gaes: 45 Team Fireteam 6 has 45 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 45 is picking a new target. Time started lurking: 3411There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 45 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3411. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 45 units with strength 78469. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215821 target difficulty -1 Nipkow path difficulty 429195 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 49 units with strength 98042. Status Staging No target planet No lurk planet. Ships: Gaes: 49, lurk start time 3411. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 49 units with strength 98042. Status Staging No target planet No lurk planet. Ships: Gaes: 49 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215821 target difficulty -1 Nipkow path difficulty 429195 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 45 units with strength 81341. Status Staging No target planet No lurk planet. Ships: Gaes: 45, lurk start time 3411. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 45 units with strength 81341. Status Staging No target planet No lurk planet. Ships: Gaes: 45 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215821 target difficulty -1 Nipkow path difficulty 429195 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 53 units with strength 61244. Status Staging No target planet No lurk planet. Ships: Gaes: 53, lurk start time 3411. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 53 units with strength 61244. Status Staging No target planet No lurk planet. Ships: Gaes: 53 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215821 target difficulty -1 Nipkow path difficulty 429195 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 57 units with strength 65825. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3411. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 57 units with strength 65825. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215821 target difficulty -1 Nipkow path difficulty 429195 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 384921 UpdateFireteams for Marauders (Modified) 10 took 9 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 2:59:52 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 2:59:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 429382. It has 45 ships team 2: Gaes --> 45 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 429382. It has 57 ships team 3: Gaes --> 57 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 429382. It has 49 ships team 4: Gaes --> 49 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 429382. It has 53 ships team 5: Gaes --> 53 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 429382. It has 45 ships team 6: Gaes --> 45 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 384921 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429382 total enemy strength 665542. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429382 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429382 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429404 total enemy strength 665576. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429404 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429404 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429486 total enemy strength 665703. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429486 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429562 total enemy strength 665821. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429562 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429562 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 429535 total enemy strength 665779. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429535 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 429535 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 2:59:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 45 units with strength 81341. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 49 units with strength 98042. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 53 units with strength 61244. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 6 has 45 units with strength 78469. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 384921 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 2:59:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 327182 (total 384921) and net enemy strength 430027 total enemy strength 666541. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 384921 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 2:59:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 430027 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 327182 | Danger of Path only: 0 | Total Enemy Strength: 430027 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 81425. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 65846. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 50 units with strength 100918. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 54 units with strength 61265. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 46 units with strength 78490. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 387944 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 329752 (total 387944) and net enemy strength 430071 total enemy strength 666610. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 387944 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 329752 | Danger of Path only: 0 | Total Enemy Strength: 430071 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 329752 | Danger of Path only: 0 | Total Enemy Strength: 430071 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 84427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 65846. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 100750. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 61664. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 46 units with strength 75635. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 388322 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 330073 (total 388322) and net enemy strength 430082 total enemy strength 666627. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 388322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330073 | Danger of Path only: 0 | Total Enemy Strength: 430082 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330073 | Danger of Path only: 0 | Total Enemy Strength: 430082 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 46 units with strength 84742. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 46 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 65825. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 48 units with strength 100477. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 54 units with strength 61496. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 44 units with strength 76013. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 388553 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 330270 (total 388553) and net enemy strength 431472 total enemy strength 668781. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 388553 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330270 | Danger of Path only: 0 | Total Enemy Strength: 431472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330270 | Danger of Path only: 0 | Total Enemy Strength: 431472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85134. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 65909. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 48 units with strength 100477. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Checking fireteam Fireteam 5 has 55 units with strength 61538. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 45 units with strength 76034. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 389092 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 330728 (total 389092) and net enemy strength 431472 total enemy strength 668781. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 389092 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330728 | Danger of Path only: 0 | Total Enemy Strength: 431472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330728 | Danger of Path only: 0 | Total Enemy Strength: 431472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85134. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 2 has 47 units with strength 85134. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3477Checking fireteam Fireteam 3 has 57 units with strength 65951. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 3 has 57 units with strength 65951. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3477Checking fireteam Fireteam 4 has 48 units with strength 100540. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 4 has 48 units with strength 100540. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3477Checking fireteam Fireteam 5 has 54 units with strength 61496. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 5 has 54 units with strength 61496. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 3477Checking fireteam Fireteam 6 has 44 units with strength 76013. Status Assembling No target planet No lurk planet. Ships: Gaes: 44 Team Fireteam 6 has 44 units with strength 76013. Status Staging No target planet No lurk planet. Ships: Gaes: 44 is picking a new target. Time started lurking: 3477There are 5 teams looking for targets Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 57 units with strength 65951. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3477. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 57 units with strength 65951. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 216063 target difficulty -1 Nipkow path difficulty 438013 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 2ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 47 units with strength 85134. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3477. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 47 units with strength 85134. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 216063 target difficulty -1 Nipkow path difficulty 438013 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 44 units with strength 76013. Status Staging No target planet No lurk planet. Ships: Gaes: 44, lurk start time 3477. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 44 units with strength 76013. Status Staging No target planet No lurk planet. Ships: Gaes: 44 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 216063 target difficulty -1 Nipkow path difficulty 438013 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 48 units with strength 100540. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3477. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 48 units with strength 100540. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 216063 target difficulty -1 Nipkow path difficulty 438013 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 54 units with strength 61496. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 3477. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 54 units with strength 61496. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 216063 target difficulty -1 Nipkow path difficulty 438013 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 389134 UpdateFireteams for Marauders (Modified) 10 took 14 milliseconds. Time spend doing target and lurk code: 9ms 10/10/2020 3:00:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 52 units with strength 85323. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 438013. It has 52 ships team 2: Gaes --> 52 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 66014. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 438013. It has 59 ships team 3: Gaes --> 59 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 100974. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 438013. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 57 units with strength 61559. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 438013. It has 57 ships team 5: Gaes --> 57 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 47 units with strength 76076. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 438013. It has 47 ships team 6: Gaes --> 47 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 389946 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 331454 (total 389946) and net enemy strength 438013 total enemy strength 678920. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 389946 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331454 | Danger of Path only: 0 | Total Enemy Strength: 438013 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331454 | Danger of Path only: 0 | Total Enemy Strength: 438013 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 52 units with strength 85764. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 65993. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 50 units with strength 100953. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 61496. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 48 units with strength 76013. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390219 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 331686 (total 390219) and net enemy strength 438013 total enemy strength 678920. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390219 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331686 | Danger of Path only: 0 | Total Enemy Strength: 438013 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331686 | Danger of Path only: 0 | Total Enemy Strength: 438013 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 85386. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 64 units with strength 66623. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 64 path A. Checking fireteam Fireteam 4 has 53 units with strength 101310. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 57 units with strength 61538. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 45 units with strength 75761. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 45 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390618 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 332025 (total 390618) and net enemy strength 438146 total enemy strength 679126. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390618 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332025 | Danger of Path only: 0 | Total Enemy Strength: 438146 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332025 | Danger of Path only: 0 | Total Enemy Strength: 438146 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85533. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 66833. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101478. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 54 units with strength 61475. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 41 units with strength 75404. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390723 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 332114 (total 390723) and net enemy strength 439268 total enemy strength 680865. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390723 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 439268 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 439268 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85533. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 66833. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101478. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 54 units with strength 61475. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 41 units with strength 75404. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390723 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 332114 (total 390723) and net enemy strength 439355 total enemy strength 681000. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390723 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 439355 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 439355 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85533. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 66833. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101478. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 54 units with strength 61475. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 41 units with strength 75404. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390723 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 332114 (total 390723) and net enemy strength 440350 total enemy strength 682542. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390723 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 440350 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 440350 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85533. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 66833. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101478. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 54 units with strength 61475. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 41 units with strength 75404. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 390723 UpdateFireteams for Marauders (Modified) 10 took 6 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 332114 (total 390723) and net enemy strength 440381 total enemy strength 682590. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 390723 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 440381 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332114 | Danger of Path only: 0 | Total Enemy Strength: 440381 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85575. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 61 units with strength 68391. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 61 path A. Checking fireteam Fireteam 4 has 51 units with strength 101499. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61475. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 41 units with strength 75404. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 392344 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 333492 (total 392344) and net enemy strength 440617 total enemy strength 682956. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 392344 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333492 | Danger of Path only: 0 | Total Enemy Strength: 440617 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333492 | Danger of Path only: 0 | Total Enemy Strength: 440617 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85659. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 69718. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 52 units with strength 101814. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 56 units with strength 61538. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 41 units with strength 73909. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 392638 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 333742 (total 392638) and net enemy strength 440915 total enemy strength 683418. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 392638 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440915 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85659. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 69571. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 50 units with strength 101331. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 55 units with strength 61979. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 41 units with strength 74098. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 392638 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 333742 (total 392638) and net enemy strength 440875 total enemy strength 683356. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 392638 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440875 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440875 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85659. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 2 has 47 units with strength 85659. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3545Checking fireteam Fireteam 3 has 58 units with strength 69571. Status Assembling No target planet No lurk planet. Ships: Gaes: 58 Team Fireteam 3 has 58 units with strength 69571. Status Staging No target planet No lurk planet. Ships: Gaes: 58 is picking a new target. Time started lurking: 3545Checking fireteam Fireteam 4 has 50 units with strength 101331. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 4 has 50 units with strength 101331. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 3545Checking fireteam Fireteam 5 has 55 units with strength 61979. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 5 has 55 units with strength 61979. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 3545Checking fireteam Fireteam 6 has 41 units with strength 74098. Status Assembling No target planet No lurk planet. Ships: Gaes: 41 Team Fireteam 6 has 41 units with strength 74098. Status Staging No target planet No lurk planet. Ships: Gaes: 41 is picking a new target. Time started lurking: 3545There are 5 teams looking for targets Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 55 units with strength 61979. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 3545. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 55 units with strength 61979. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 219854 target difficulty -1 Nipkow path difficulty 441569 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 41 units with strength 74098. Status Staging No target planet No lurk planet. Ships: Gaes: 41, lurk start time 3545. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 41 units with strength 74098. Status Staging No target planet No lurk planet. Ships: Gaes: 41 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 219854 target difficulty -1 Nipkow path difficulty 441569 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 47 units with strength 85659. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3545. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 47 units with strength 85659. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 219854 target difficulty -1 Nipkow path difficulty 441569 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 50 units with strength 101331. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 3545. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 50 units with strength 101331. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 219854 target difficulty -1 Nipkow path difficulty 441569 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 58 units with strength 69571. Status Staging No target planet No lurk planet. Ships: Gaes: 58, lurk start time 3545. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 58 units with strength 69571. Status Staging No target planet No lurk planet. Ships: Gaes: 58 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 219854 target difficulty -1 Nipkow path difficulty 441569 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 392638 UpdateFireteams for Marauders (Modified) 10 took 14 milliseconds. Time spend doing target and lurk code: 8ms 10/10/2020 3:00:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85659. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 440957. It has 47 ships team 2: Gaes --> 47 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 69571. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 440957. It has 58 ships team 3: Gaes --> 58 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 101331. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 440957. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 55 units with strength 61979. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 440957. It has 55 ships team 5: Gaes --> 55 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 41 units with strength 74098. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 440957. It has 41 ships team 6: Gaes --> 41 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 392638 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 333742 (total 392638) and net enemy strength 440957 total enemy strength 683483. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 392638 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440957 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 440957 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 85659. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 69571. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 50 units with strength 101331. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 55 units with strength 61979. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 41 units with strength 74098. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 392638 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 333742 (total 392638) and net enemy strength 443918 total enemy strength 688072. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 392638 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 443918 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333742 | Danger of Path only: 0 | Total Enemy Strength: 443918 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86058. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 103120. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 55 units with strength 61769. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 394322 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 335173 (total 394322) and net enemy strength 444652 total enemy strength 689210. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 394322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 444652 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 444652 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 103120. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61748. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 394322 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 335173 (total 394322) and net enemy strength 442926 total enemy strength 686535. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 394322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 442926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 442926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 103120. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61748. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 394322 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 335173 (total 394322) and net enemy strength 443271 total enemy strength 687070. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 394322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443271 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443271 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 103120. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61748. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 394322 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 335173 (total 394322) and net enemy strength 443271 total enemy strength 687070. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 394322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443271 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443271 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 103120. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 54 units with strength 61748. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 394322 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 335173 (total 394322) and net enemy strength 443118 total enemy strength 686832. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 394322 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443118 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 335173 | Danger of Path only: 0 | Total Enemy Strength: 443118 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 71087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 54 units with strength 61748. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 39 units with strength 72288. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 395838 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336462 (total 395838) and net enemy strength 444347 total enemy strength 688737. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 395838 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336462 | Danger of Path only: 0 | Total Enemy Strength: 444347 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336462 | Danger of Path only: 0 | Total Enemy Strength: 444347 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86079. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 61 units with strength 71150. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 61 path A. Checking fireteam Fireteam 4 has 53 units with strength 104657. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 55 units with strength 61769. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 44 units with strength 72414. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 44 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396069 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336658 (total 396069) and net enemy strength 445517 total enemy strength 690551. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396069 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336658 | Danger of Path only: 0 | Total Enemy Strength: 445517 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336658 | Danger of Path only: 0 | Total Enemy Strength: 445517 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 5 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 446325 total enemy strength 691803. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446325 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446325 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 446507 total enemy strength 692085. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446507 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446507 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 446656 total enemy strength 692316. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446656 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 446656 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3609Checking fireteam Fireteam 3 has 58 units with strength 70919. Status Assembling No target planet No lurk planet. Ships: Gaes: 58 Team Fireteam 3 has 58 units with strength 70919. Status Staging No target planet No lurk planet. Ships: Gaes: 58 is picking a new target. Time started lurking: 3609Checking fireteam Fireteam 4 has 52 units with strength 104636. Status Assembling No target planet No lurk planet. Ships: Gaes: 52 Team Fireteam 4 has 52 units with strength 104636. Status Staging No target planet No lurk planet. Ships: Gaes: 52 is picking a new target. Time started lurking: 3609Checking fireteam Fireteam 5 has 55 units with strength 63579. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 5 has 55 units with strength 63579. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 3609Checking fireteam Fireteam 6 has 39 units with strength 71024. Status Assembling No target planet No lurk planet. Ships: Gaes: 39 Team Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39 is picking a new target. Time started lurking: 3609There are 5 teams looking for targets Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3609. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 206430 target difficulty -1 Nipkow path difficulty 446593 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39, lurk start time 3609. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 206430 target difficulty -1 Nipkow path difficulty 446593 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 58 units with strength 70919. Status Staging No target planet No lurk planet. Ships: Gaes: 58, lurk start time 3609. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 58 units with strength 70919. Status Staging No target planet No lurk planet. Ships: Gaes: 58 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 206430 target difficulty -1 Nipkow path difficulty 446593 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 55 units with strength 63579. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 3609. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 55 units with strength 63579. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 206430 target difficulty -1 Nipkow path difficulty 446593 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 52 units with strength 104636. Status Staging No target planet No lurk planet. Ships: Gaes: 52, lurk start time 3609. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 52 units with strength 104636. Status Staging No target planet No lurk planet. Ships: Gaes: 52 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 206430 target difficulty -1 Nipkow path difficulty 446593 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 396174 UpdateFireteams for Marauders (Modified) 10 took 14 milliseconds. Time spend doing target and lurk code: 7ms 10/10/2020 3:00:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 446712. It has 47 ships team 2: Gaes --> 47 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 446712. It has 58 ships team 3: Gaes --> 58 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 446712. It has 52 ships team 4: Gaes --> 52 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 446712. It has 55 ships team 5: Gaes --> 55 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 446712. It has 39 ships team 6: Gaes --> 39 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 396174 UpdateFireteams for Marauders (Modified) 10 took 7 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 447429 total enemy strength 693514. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 447429 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 447429 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 447429 total enemy strength 693514. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 447429 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 447429 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 449037 total enemy strength 696007. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449037 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449037 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 449037 total enemy strength 696007. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449037 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449037 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 449040 total enemy strength 696012. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449040 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449040 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 55 units with strength 63579. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 396174 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 336747 (total 396174) and net enemy strength 449216 total enemy strength 696284. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 396174 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449216 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 336747 | Danger of Path only: 0 | Total Enemy Strength: 449216 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 70919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 52 units with strength 104636. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 449458 total enemy strength 696659. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 449458 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 449458 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 457256 total enemy strength 708746. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 457256 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 457256 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 457331 total enemy strength 708863. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 457331 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 457331 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 458721 total enemy strength 711017. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 458721 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 458721 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 459154 total enemy strength 711688. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 459154 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 459154 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status Assembling No target planet No lurk planet. Ships: Gaes: 47 Team Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47 is picking a new target. Time started lurking: 3675Checking fireteam Fireteam 3 has 58 units with strength 73795. Status Assembling No target planet No lurk planet. Ships: Gaes: 58 Team Fireteam 3 has 58 units with strength 73795. Status Staging No target planet No lurk planet. Ships: Gaes: 58 is picking a new target. Time started lurking: 3675Checking fireteam Fireteam 4 has 51 units with strength 101760. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 101760. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3675Checking fireteam Fireteam 5 has 56 units with strength 66455. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 5 has 56 units with strength 66455. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3675Checking fireteam Fireteam 6 has 39 units with strength 71024. Status Assembling No target planet No lurk planet. Ships: Gaes: 39 Team Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39 is picking a new target. Time started lurking: 3675There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39, lurk start time 3675. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 39 units with strength 71024. Status Staging No target planet No lurk planet. Ships: Gaes: 39 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 458995 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 56 units with strength 66455. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3675. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 56 units with strength 66455. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 458995 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47, lurk start time 3675. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 47 units with strength 86016. Status Staging No target planet No lurk planet. Ships: Gaes: 47 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 458995 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 58 units with strength 73795. Status Staging No target planet No lurk planet. Ships: Gaes: 58, lurk start time 3675. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 58 units with strength 73795. Status Staging No target planet No lurk planet. Ships: Gaes: 58 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 458995 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 101760. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3675. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 101760. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 458995 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 399050 UpdateFireteams for Marauders (Modified) 10 took 15 milliseconds. Time spend doing target and lurk code: 8ms 10/10/2020 3:00:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:00:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 460170. It has 47 ships team 2: Gaes --> 47 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 460170. It has 58 ships team 3: Gaes --> 58 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 460170. It has 51 ships team 4: Gaes --> 51 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 460170. It has 56 ships team 5: Gaes --> 56 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 460170. It has 39 ships team 6: Gaes --> 39 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 399050 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 460276 total enemy strength 713427. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460276 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460276 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 460872 total enemy strength 714351. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460872 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460872 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:00:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 66455. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 71024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 399050 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:00:58 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 339192 (total 399050) and net enemy strength 460883 total enemy strength 714368. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 399050 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:00:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460883 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339192 | Danger of Path only: 0 | Total Enemy Strength: 460883 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 47 units with strength 86016. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 47 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 101760. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 57 units with strength 69331. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 42 units with strength 71108. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 402031 UpdateFireteams for Marauders (Modified) 10 took 32 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 341726 (total 402031) and net enemy strength 460978 total enemy strength 714515. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 402031 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341726 | Danger of Path only: 0 | Total Enemy Strength: 460978 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341726 | Danger of Path only: 0 | Total Enemy Strength: 460978 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 76944. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 69163. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 402115 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 341797 (total 402115) and net enemy strength 460981 total enemy strength 714520. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 402115 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 460981 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 460981 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 76944. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 69163. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 402115 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 341797 (total 402115) and net enemy strength 461061 total enemy strength 714644. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 402115 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461061 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461061 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 76944. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 69163. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 402115 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 341797 (total 402115) and net enemy strength 461061 total enemy strength 714644. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 402115 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461061 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461061 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 76944. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 56 units with strength 69163. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 402115 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 341797 (total 402115) and net enemy strength 461115 total enemy strength 714728. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 402115 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461115 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341797 | Danger of Path only: 0 | Total Enemy Strength: 461115 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86541. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 60 units with strength 78460. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 60 path A. Checking fireteam Fireteam 4 has 51 units with strength 101361. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 56 units with strength 69163. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 403673 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 343122 (total 403673) and net enemy strength 461634 total enemy strength 715532. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 403673 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 343122 | Danger of Path only: 0 | Total Enemy Strength: 461634 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 343122 | Danger of Path only: 0 | Total Enemy Strength: 461634 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 49 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 57 units with strength 69555. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 404065 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 343455 (total 404065) and net enemy strength 461621 total enemy strength 715512. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 404065 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461621 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461621 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status Assembling No target planet No lurk planet. Ships: Gaes: 49 Team Fireteam 2 has 49 units with strength 86709. Status Staging No target planet No lurk planet. Ships: Gaes: 49 is picking a new target. Time started lurking: 3743Checking fireteam Fireteam 3 has 59 units with strength 78313. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3743Checking fireteam Fireteam 4 has 49 units with strength 101340. Status Assembling No target planet No lurk planet. Ships: Gaes: 49 Team Fireteam 4 has 49 units with strength 101340. Status Staging No target planet No lurk planet. Ships: Gaes: 49 is picking a new target. Time started lurking: 3743Checking fireteam Fireteam 5 has 57 units with strength 69555. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 5 has 57 units with strength 69555. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3743Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Assembling No target planet No lurk planet. Ships: Gaes: 38 Team Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 is picking a new target. Time started lurking: 3743There are 5 teams looking for targets Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 49 units with strength 101340. Status Staging No target planet No lurk planet. Ships: Gaes: 49, lurk start time 3743. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 49 units with strength 101340. Status Staging No target planet No lurk planet. Ships: Gaes: 49 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 461500 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38, lurk start time 3743. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 461500 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 57 units with strength 69555. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3743. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 57 units with strength 69555. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 461500 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3743. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 461500 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 49 units with strength 86709. Status Staging No target planet No lurk planet. Ships: Gaes: 49, lurk start time 3743. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 49 units with strength 86709. Status Staging No target planet No lurk planet. Ships: Gaes: 49 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 461500 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 404065 UpdateFireteams for Marauders (Modified) 10 took 10 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 3:01:08 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 461497. It has 49 ships team 2: Gaes --> 49 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 461497. It has 59 ships team 3: Gaes --> 59 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 49 units with strength 101340. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 461497. It has 49 ships team 4: Gaes --> 49 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 57 units with strength 69555. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 461497. It has 57 ships team 5: Gaes --> 57 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 461497. It has 38 ships team 6: Gaes --> 38 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 7 has 14 units with strength 5078. Status Assembling No target planet No lurk planet. Ships: Murdoch: 14 Team Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 0 units with strength 5078. Status Disbanded No target planet No lurk planet. Ships: , lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 404065 Assembling: 5078 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 343455 (total 404065) and net enemy strength 461641 total enemy strength 715543. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 404065 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461641 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461641 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 49 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 57 units with strength 69555. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Checking fireteam Fireteam 7 has 14 units with strength 5078. Status Assembling No target planet No lurk planet. Ships: Murdoch: 14 Team Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 0 units with strength 5078. Status Disbanded No target planet No lurk planet. Ships: , lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 404065 Assembling: 5078 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 1ms 10/10/2020 3:01:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 343455 (total 404065) and net enemy strength 461659 total enemy strength 715571. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 404065 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461659 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461659 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 49 units with strength 101340. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. Checking fireteam Fireteam 5 has 57 units with strength 69555. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Checking fireteam Fireteam 7 has 14 units with strength 5078. Status Assembling No target planet No lurk planet. Ships: Murdoch: 14 Team Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 1 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14, lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 1ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 404065 Assembling: 5078 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 1ms 10/10/2020 3:01:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 343455 (total 404065) and net enemy strength 461564 total enemy strength 715424. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 404065 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461564 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 343455 | Danger of Path only: 0 | Total Enemy Strength: 461564 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 69555. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Checking fireteam Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14 Team Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 1 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 14 units with strength 5078. Status Staging No target planet No lurk planet. Ships: Murdoch: 14, lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 Staging: 5078 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 461795 total enemy strength 715782. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 461795 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 461795 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Checking fireteam Fireteam 7 has 8 units with strength 168. Status Staging No target planet No lurk planet. Ships: Palma: 8 Team Fireteam 7 has 8 units with strength 168. Status Staging No target planet No lurk planet. Ships: Palma: 8 is picking a new target. Time started lurking: -1There are 1 teams looking for targets Fireteam 7 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 7 has 0 units with strength 168. Status Disbanded No target planet No lurk planet. Ships: , lurk start time -1. There are 0 preferred targets and 0 fallback targets Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Total strength for the 6 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 Staging: 168 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 462107 total enemy strength 716265. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462107 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462107 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 462198 total enemy strength 716406. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462198 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462198 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 462992 total enemy strength 717637. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462992 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 462992 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 463196 total enemy strength 717953. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 463196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 463196 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:19 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 468741 total enemy strength 726548. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 468741 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 468741 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470744 total enemy strength 729653. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470744 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470744 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 85193. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3809Checking fireteam Fireteam 3 has 59 units with strength 78313. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3809Checking fireteam Fireteam 4 has 50 units with strength 102856. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 4 has 50 units with strength 102856. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 3809Checking fireteam Fireteam 5 has 57 units with strength 71071. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3809Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Assembling No target planet No lurk planet. Ships: Gaes: 38 Team Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 is picking a new target. Time started lurking: 3809There are 5 teams looking for targets Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3809. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470880 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 85193. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3809. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 85193. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470880 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3809. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 59 units with strength 78313. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470880 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38, lurk start time 3809. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470880 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 50 units with strength 102856. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 3809. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 50 units with strength 102856. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470880 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 405581 UpdateFireteams for Marauders (Modified) 10 took 12 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 3:01:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 471330. It has 48 ships team 2: Gaes --> 48 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 471330. It has 59 ships team 3: Gaes --> 59 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 471330. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 471330. It has 57 ships team 5: Gaes --> 57 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 471330. It has 38 ships team 6: Gaes --> 38 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 405581 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 471536 total enemy strength 730880. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471536 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471536 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 471777 total enemy strength 731254. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471777 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471777 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 471777 total enemy strength 731254. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471777 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471777 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 471884 total enemy strength 731420. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471884 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471884 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 471471 total enemy strength 730780. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471471 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 471471 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470926 total enemy strength 729935. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470859 total enemy strength 729831. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470859 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470859 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470882 total enemy strength 729867. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470882 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470882 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86709. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 52 units with strength 102898. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 58 units with strength 71092. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407160 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346086 (total 407160) and net enemy strength 472618 total enemy strength 732557. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407160 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472618 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472618 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 79829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101592. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407160 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346086 (total 407160) and net enemy strength 472785 total enemy strength 732816. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407160 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472785 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472785 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 86520. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 3 has 59 units with strength 79829. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 3 has 59 units with strength 79829. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 4 has 50 units with strength 101592. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 4 has 50 units with strength 101592. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 5 has 57 units with strength 71071. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Assembling No target planet No lurk planet. Ships: Gaes: 38 Team Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 is picking a new target. Time started lurking: 3875There are 5 teams looking for targets Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 38 units with strength 68148. Status Staging No target planet No lurk planet. Ships: Gaes: 38 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 472462 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 59 units with strength 79829. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 59 units with strength 79829. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 472462 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 57 units with strength 71071. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 472462 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 50 units with strength 101592. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 50 units with strength 101592. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 472462 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 86520. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 86520. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 472462 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 407160 UpdateFireteams for Marauders (Modified) 10 took 9 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 3:01:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 471838. It has 48 ships team 2: Gaes --> 48 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 79829. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 471838. It has 59 ships team 3: Gaes --> 59 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 50 units with strength 101592. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 471838. It has 50 ships team 4: Gaes --> 50 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 471838. It has 57 ships team 5: Gaes --> 57 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 471838. It has 38 ships team 6: Gaes --> 38 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 407160 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346086 (total 407160) and net enemy strength 472194 total enemy strength 731900. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407160 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472194 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346086 | Danger of Path only: 0 | Total Enemy Strength: 472194 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 79829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 101592. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 58 units with strength 72587. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 408676 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 347374 (total 408676) and net enemy strength 478791 total enemy strength 742126. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 408676 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 347374 | Danger of Path only: 0 | Total Enemy Strength: 478791 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 347374 | Danger of Path only: 0 | Total Enemy Strength: 478791 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 60 units with strength 78376. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 60 path A. Checking fireteam Fireteam 4 has 52 units with strength 101634. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 59 units with strength 74124. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 40 units with strength 68211. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 408865 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 347535 (total 408865) and net enemy strength 477848 total enemy strength 740664. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 408865 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 477848 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:38 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/10/2020 3:01:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 477848 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 58 units with strength 74103. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 37 units with strength 67938. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 408865 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 347535 (total 408865) and net enemy strength 476855 total enemy strength 739125. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 408865 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 476855 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 476855 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:41 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 58 units with strength 74103. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 37 units with strength 67938. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 408865 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:41 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 347535 (total 408865) and net enemy strength 476885 total enemy strength 739171. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 408865 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 476885 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 476885 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 58 units with strength 74103. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 37 units with strength 67938. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 408865 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 347535 (total 408865) and net enemy strength 477739 total enemy strength 740495. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 408865 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 477739 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 347535 | Danger of Path only: 0 | Total Enemy Strength: 477739 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86520. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 67938. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410381 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 479433 total enemy strength 743121. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 479433 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 479433 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 36 units with strength 66422. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 36 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410381 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 480127 total enemy strength 744196. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480127 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480127 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 36 units with strength 66422. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 36 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410381 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 480056 total enemy strength 744086. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480056 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480056 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 36 units with strength 66422. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 36 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410381 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 480199 total enemy strength 744308. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480199 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480199 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 88036. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3941Checking fireteam Fireteam 3 has 58 units with strength 78397. Status Assembling No target planet No lurk planet. Ships: Gaes: 58 Team Fireteam 3 has 58 units with strength 78397. Status Staging No target planet No lurk planet. Ships: Gaes: 58 is picking a new target. Time started lurking: 3941Checking fireteam Fireteam 4 has 51 units with strength 101907. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 101907. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3941Checking fireteam Fireteam 5 has 59 units with strength 75619. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 5 has 59 units with strength 75619. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3941Checking fireteam Fireteam 6 has 36 units with strength 66422. Status Assembling No target planet No lurk planet. Ships: Gaes: 36 Team Fireteam 6 has 36 units with strength 66422. Status Staging No target planet No lurk planet. Ships: Gaes: 36 is picking a new target. Time started lurking: 3941There are 5 teams looking for targets Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 101907. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3941. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 101907. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 479978 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 88036. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3941. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 88036. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 479978 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 59 units with strength 75619. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3941. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 59 units with strength 75619. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 479978 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 36 units with strength 66422. Status Staging No target planet No lurk planet. Ships: Gaes: 36, lurk start time 3941. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 36 units with strength 66422. Status Staging No target planet No lurk planet. Ships: Gaes: 36 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 479978 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 58 units with strength 78397. Status Staging No target planet No lurk planet. Ships: Gaes: 58, lurk start time 3941. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 58 units with strength 78397. Status Staging No target planet No lurk planet. Ships: Gaes: 58 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 479978 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 410381 UpdateFireteams for Marauders (Modified) 10 took 10 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:01:48 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:01:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 479948. It has 48 ships team 2: Gaes --> 48 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 479948. It has 58 ships team 3: Gaes --> 58 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 479948. It has 51 ships team 4: Gaes --> 51 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 479948. It has 59 ships team 5: Gaes --> 59 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 36 units with strength 66422. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 36 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 479948. It has 36 ships team 6: Gaes --> 36 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 410381 UpdateFireteams for Marauders (Modified) 10 took 6 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 480136 total enemy strength 744210. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480136 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 480136 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 88036. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 78397. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 101907. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 75619. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 36 units with strength 66422. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 36 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410381 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348823 (total 410381) and net enemy strength 481064 total enemy strength 745649. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410381 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348823 | Danger of Path only: 0 | Total Enemy Strength: 481064 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:01:53 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/MM x Civvies 6/Autosave.3900.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:01:54 AM Finish load save in 670.2ms 10/10/2020 3:01:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments 10/10/2020 3:01:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 6 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:01:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470926 total enemy strength 729935. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:01:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470926 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470859 total enemy strength 729831. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470859 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470859 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 470882 total enemy strength 729867. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470882 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 470882 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 85193. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 50 units with strength 102856. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. Checking fireteam Fireteam 5 has 57 units with strength 71071. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 38 units with strength 68148. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 405581 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:04 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 344743 (total 405581) and net enemy strength 472780 total enemy strength 732809. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 405581 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 472780 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 344743 | Danger of Path only: 0 | Total Enemy Strength: 472780 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 86772. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 59 units with strength 78313. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 4 has 51 units with strength 102877. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71134. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 42 units with strength 68274. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407370 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346264 (total 407370) and net enemy strength 472780 total enemy strength 732809. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407370 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346264 | Danger of Path only: 0 | Total Enemy Strength: 472780 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346264 | Danger of Path only: 0 | Total Enemy Strength: 472780 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 86583. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 76797. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 4 has 51 units with strength 102835. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 60 units with strength 71596. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 60 path A. Checking fireteam Fireteam 6 has 39 units with strength 69706. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 471596 total enemy strength 730973. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 471596 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 471596 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 3 has 57 units with strength 76650. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 3 has 57 units with strength 76650. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 4 has 51 units with strength 103024. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 103024. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 5 has 59 units with strength 71911. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 5 has 59 units with strength 71911. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3875Checking fireteam Fireteam 6 has 37 units with strength 69370. Status Assembling No target planet No lurk planet. Ships: Gaes: 37 Team Fireteam 6 has 37 units with strength 69370. Status Staging No target planet No lurk planet. Ships: Gaes: 37 is picking a new target. Time started lurking: 3875There are 5 teams looking for targets Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 59 units with strength 71911. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 59 units with strength 71911. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470934 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470934 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 37 units with strength 69370. Status Staging No target planet No lurk planet. Ships: Gaes: 37, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 37 units with strength 69370. Status Staging No target planet No lurk planet. Ships: Gaes: 37 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470934 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 57 units with strength 76650. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 57 units with strength 76650. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470934 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 103024. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3875. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 103024. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 209585 target difficulty -1 Nipkow path difficulty 470934 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 407517 UpdateFireteams for Marauders (Modified) 10 took 9 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 3:02:12 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 477918. It has 48 ships team 2: Gaes --> 48 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 477918. It has 57 ships team 3: Gaes --> 57 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 477918. It has 51 ships team 4: Gaes --> 51 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 477918. It has 59 ships team 5: Gaes --> 59 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 477918. It has 37 ships team 6: Gaes --> 37 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 478259 total enemy strength 741301. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478259 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478259 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:15 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 478005 total enemy strength 740907. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478005 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478005 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 478054 total enemy strength 740983. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478054 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478054 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 476571 total enemy strength 738685. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 476571 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 476571 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 476269 total enemy strength 738216. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 476269 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 476269 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 477421 total enemy strength 740002. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 477421 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 477421 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 76650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 51 units with strength 103024. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 71911. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 37 units with strength 69370. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 37 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 407517 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 346389 (total 407517) and net enemy strength 478297 total enemy strength 741360. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 407517 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478297 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346389 | Danger of Path only: 0 | Total Enemy Strength: 478297 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 73795. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 53 units with strength 103087. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 59 units with strength 74787. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 38 units with strength 72246. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410477 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348905 (total 410477) and net enemy strength 478606 total enemy strength 741839. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410477 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 478606 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 478606 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 51 units with strength 103066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 74787. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 38 units with strength 72246. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410477 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:23 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348905 (total 410477) and net enemy strength 479171 total enemy strength 742715. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410477 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 479171 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 479171 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 48 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 51 units with strength 103066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. Checking fireteam Fireteam 5 has 59 units with strength 74787. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 38 units with strength 72246. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 410477 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 348905 (total 410477) and net enemy strength 479287 total enemy strength 742894. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 410477 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 479287 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 348905 | Danger of Path only: 0 | Total Enemy Strength: 479287 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 48 units with strength 86562. Status Assembling No target planet No lurk planet. Ships: Gaes: 48 Team Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48 is picking a new target. Time started lurking: 3942Checking fireteam Fireteam 3 has 56 units with strength 73816. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 3942Checking fireteam Fireteam 4 has 51 units with strength 103066. Status Assembling No target planet No lurk planet. Ships: Gaes: 51 Team Fireteam 4 has 51 units with strength 103066. Status Staging No target planet No lurk planet. Ships: Gaes: 51 is picking a new target. Time started lurking: 3942Checking fireteam Fireteam 5 has 59 units with strength 74787. Status Assembling No target planet No lurk planet. Ships: Gaes: 59 Team Fireteam 5 has 59 units with strength 74787. Status Staging No target planet No lurk planet. Ships: Gaes: 59 is picking a new target. Time started lurking: 3942Checking fireteam Fireteam 6 has 38 units with strength 72246. Status Assembling No target planet No lurk planet. Ships: Gaes: 38 Team Fireteam 6 has 38 units with strength 72246. Status Staging No target planet No lurk planet. Ships: Gaes: 38 is picking a new target. Time started lurking: 3942There are 5 teams looking for targets Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 3942. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 478984 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 38 units with strength 72246. Status Staging No target planet No lurk planet. Ships: Gaes: 38, lurk start time 3942. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 38 units with strength 72246. Status Staging No target planet No lurk planet. Ships: Gaes: 38 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 478984 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 51 units with strength 103066. Status Staging No target planet No lurk planet. Ships: Gaes: 51, lurk start time 3942. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 51 units with strength 103066. Status Staging No target planet No lurk planet. Ships: Gaes: 51 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 478984 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 59 units with strength 74787. Status Staging No target planet No lurk planet. Ships: Gaes: 59, lurk start time 3942. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 59 units with strength 74787. Status Staging No target planet No lurk planet. Ships: Gaes: 59 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 478984 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48, lurk start time 3942. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 48 units with strength 86562. Status Staging No target planet No lurk planet. Ships: Gaes: 48 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 478984 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 410477 UpdateFireteams for Marauders (Modified) 10 took 12 milliseconds. Time spend doing target and lurk code: 6ms 10/10/2020 3:02:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88078. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 479006. It has 49 ships team 2: Gaes --> 49 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 479006. It has 56 ships team 3: Gaes --> 56 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 52 units with strength 103108. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 479006. It has 52 ships team 4: Gaes --> 52 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 59 units with strength 74787. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 479006. It has 59 ships team 5: Gaes --> 59 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 38 units with strength 72246. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 38 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 479006. It has 38 ships team 6: Gaes --> 38 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 412035 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:27 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350229 (total 412035) and net enemy strength 479148 total enemy strength 742679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412035 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350229 | Danger of Path only: 0 | Total Enemy Strength: 479148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350229 | Danger of Path only: 0 | Total Enemy Strength: 479148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88078. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 52 units with strength 104960. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 72935. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412427 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350562 (total 412427) and net enemy strength 479247 total enemy strength 742832. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412427 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350562 | Danger of Path only: 0 | Total Enemy Strength: 479247 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350562 | Danger of Path only: 0 | Total Enemy Strength: 479247 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 88435. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 55 units with strength 105254. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 57 units with strength 72683. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 480784 total enemy strength 745215. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 480784 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 480784 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:31 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 480900 total enemy strength 745395. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 480900 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 480900 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 481188 total enemy strength 745841. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481188 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481188 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:33 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 481198 total enemy strength 745856. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481198 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481198 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 481223 total enemy strength 745895. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481223 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 481223 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 482076 total enemy strength 747217. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482076 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482076 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:37 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 482627 total enemy strength 748071. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482627 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482627 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 412826 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:38 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 482574 total enemy strength 747989. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482574 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 482574 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status Assembling No target planet No lurk planet. Ships: Gaes: 49 Team Fireteam 2 has 49 units with strength 88624. Status Staging No target planet No lurk planet. Ships: Gaes: 49 is picking a new target. Time started lurking: 4008Checking fireteam Fireteam 3 has 56 units with strength 73816. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 4008Checking fireteam Fireteam 4 has 54 units with strength 105443. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 4 has 54 units with strength 105443. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 4008Checking fireteam Fireteam 5 has 55 units with strength 72305. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 5 has 55 units with strength 72305. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 4008Checking fireteam Fireteam 6 has 39 units with strength 72638. Status Assembling No target planet No lurk planet. Ships: Gaes: 39 Team Fireteam 6 has 39 units with strength 72638. Status Staging No target planet No lurk planet. Ships: Gaes: 39 is picking a new target. Time started lurking: 4008There are 5 teams looking for targets Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 49 units with strength 88624. Status Staging No target planet No lurk planet. Ships: Gaes: 49, lurk start time 4008. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 49 units with strength 88624. Status Staging No target planet No lurk planet. Ships: Gaes: 49 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 482295 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 4008. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 73816. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 482295 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 39 units with strength 72638. Status Staging No target planet No lurk planet. Ships: Gaes: 39, lurk start time 4008. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 39 units with strength 72638. Status Staging No target planet No lurk planet. Ships: Gaes: 39 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 482295 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 55 units with strength 72305. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 4008. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 55 units with strength 72305. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 482295 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 54 units with strength 105443. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 4008. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 54 units with strength 105443. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 482295 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 412826 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:02:39 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 482638. It has 49 ships team 2: Gaes --> 49 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 73816. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 482638. It has 56 ships team 3: Gaes --> 56 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 54 units with strength 105443. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 482638. It has 54 ships team 4: Gaes --> 54 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 55 units with strength 72305. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 482638. It has 55 ships team 5: Gaes --> 55 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 39 units with strength 72638. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 482638. It has 39 ships team 6: Gaes --> 39 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 412826 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:40 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 350902 (total 412826) and net enemy strength 483016 total enemy strength 748674. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 412826 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 483016 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 350902 | Danger of Path only: 0 | Total Enemy Strength: 483016 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 73690. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 108550. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 54 units with strength 69429. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 415807 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:42 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 353435 (total 415807) and net enemy strength 483207 total enemy strength 748970. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 415807 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483207 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483207 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 73690. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 108550. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 54 units with strength 69429. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 415807 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:43 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 353435 (total 415807) and net enemy strength 483446 total enemy strength 749341. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 415807 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 73690. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 108550. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 54 units with strength 69429. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 415807 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:44 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 353435 (total 415807) and net enemy strength 483188 total enemy strength 748941. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 415807 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483188 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483188 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 73690. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 55 units with strength 108550. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 54 units with strength 69429. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 415807 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:45 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 353435 (total 415807) and net enemy strength 483139 total enemy strength 748865. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 415807 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483139 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 353435 | Danger of Path only: 0 | Total Enemy Strength: 483139 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 88624. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 75227. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 55 units with strength 108550. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 56 units with strength 69492. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 417407 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:46 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 354795 (total 417407) and net enemy strength 483608 total enemy strength 749592. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 417407 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 354795 | Danger of Path only: 0 | Total Enemy Strength: 483608 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 354795 | Danger of Path only: 0 | Total Enemy Strength: 483608 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87129. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 75227. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 55 units with strength 110066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 56 units with strength 69492. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 417428 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:47 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 354813 (total 417428) and net enemy strength 483992 total enemy strength 750187. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 417428 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 483992 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 483992 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87339. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 55 units with strength 110066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 55 units with strength 69849. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 417428 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:49 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 354813 (total 417428) and net enemy strength 484689 total enemy strength 751267. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 417428 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 484689 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 484689 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87339. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 55 units with strength 110066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 55 units with strength 69849. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 417428 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:50 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 354813 (total 417428) and net enemy strength 485458 total enemy strength 752459. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 417428 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 485458 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 485458 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87339. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 55 units with strength 110066. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 5 has 55 units with strength 69849. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 417428 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:51 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 354813 (total 417428) and net enemy strength 486435 total enemy strength 753974. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 417428 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 486435 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 354813 | Danger of Path only: 0 | Total Enemy Strength: 486435 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:52 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87360. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 2 has 50 units with strength 87360. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 4074Checking fireteam Fireteam 3 has 54 units with strength 74660. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 3 has 54 units with strength 74660. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 4074Checking fireteam Fireteam 4 has 55 units with strength 110066. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 4 has 55 units with strength 110066. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 4074Checking fireteam Fireteam 5 has 56 units with strength 71365. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 5 has 56 units with strength 71365. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 4074Checking fireteam Fireteam 6 has 40 units with strength 75514. Status Assembling No target planet No lurk planet. Ships: Gaes: 40 Team Fireteam 6 has 40 units with strength 75514. Status Staging No target planet No lurk planet. Ships: Gaes: 40 is picking a new target. Time started lurking: 4074There are 5 teams looking for targets Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 55 units with strength 110066. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 4074. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 55 units with strength 110066. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 486533 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 40 units with strength 75514. Status Staging No target planet No lurk planet. Ships: Gaes: 40, lurk start time 4074. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 40 units with strength 75514. Status Staging No target planet No lurk planet. Ships: Gaes: 40 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 486533 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 56 units with strength 71365. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 4074. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 56 units with strength 71365. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 486533 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 50 units with strength 87360. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 4074. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 50 units with strength 87360. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 486533 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 54 units with strength 74660. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 4074. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 54 units with strength 74660. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 486533 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 418965 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:02:52 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:02:54 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87507. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 486651. It has 49 ships team 2: Gaes --> 49 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 486651. It has 54 ships team 3: Gaes --> 54 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 54 units with strength 109919. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 486651. It has 54 ships team 4: Gaes --> 54 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 56 units with strength 71365. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 486651. It has 56 ships team 5: Gaes --> 56 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 486651. It has 40 ships team 6: Gaes --> 40 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 418965 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:54 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 356120 (total 418965) and net enemy strength 487005 total enemy strength 754857. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 418965 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 487005 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 487005 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87507. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 54 units with strength 109919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 56 units with strength 71365. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 418965 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:55 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 356120 (total 418965) and net enemy strength 488446 total enemy strength 757091. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 418965 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87507. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 54 units with strength 109919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 56 units with strength 71365. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 418965 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:56 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 356120 (total 418965) and net enemy strength 488446 total enemy strength 757091. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 418965 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488446 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 49 units with strength 87507. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 49 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 74660. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 54 units with strength 109919. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 5 has 56 units with strength 71365. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75514. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 418965 UpdateFireteams for Marauders (Modified) 10 took 0 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:57 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 356120 (total 418965) and net enemy strength 488493 total enemy strength 757164. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 418965 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488493 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 356120 | Danger of Path only: 0 | Total Enemy Strength: 488493 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:02:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 52 units with strength 87591. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 57 units with strength 74765. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 4 has 57 units with strength 110003. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 5 has 58 units with strength 72902. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 43 units with strength 75577. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 43 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 420838 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:02:59 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 357712 (total 420838) and net enemy strength 488319 total enemy strength 756894. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 420838 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:02:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 357712 | Danger of Path only: 0 | Total Enemy Strength: 488319 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 357712 | Danger of Path only: 0 | Total Enemy Strength: 488319 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86537. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76722. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 109583. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 57 units with strength 72692. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 41 units with strength 75682. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 41 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 421216 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:00 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 358033 (total 421216) and net enemy strength 489928 total enemy strength 759388. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 421216 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 358033 | Danger of Path only: 0 | Total Enemy Strength: 489928 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 358033 | Danger of Path only: 0 | Total Enemy Strength: 489928 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76722. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 109667. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 56 units with strength 72650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 75346. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 421300 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:01 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 358105 (total 421300) and net enemy strength 490101 total enemy strength 759656. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 421300 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490101 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490101 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76722. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 109667. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 56 units with strength 72650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 75346. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 421300 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:02 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 358105 (total 421300) and net enemy strength 490580 total enemy strength 760399. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 421300 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490580 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490580 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76722. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 109667. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 56 units with strength 72650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 75346. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 421300 UpdateFireteams for Marauders (Modified) 10 took 7 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:03 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 358105 (total 421300) and net enemy strength 490580 total enemy strength 760399. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 421300 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490580 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490580 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76722. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 53 units with strength 109667. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 56 units with strength 72650. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 39 units with strength 75346. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 421300 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:05 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 358105 (total 421300) and net enemy strength 490687 total enemy strength 760564. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 421300 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490687 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 358105 | Danger of Path only: 0 | Total Enemy Strength: 490687 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 54 units with strength 87020. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 2 has 54 units with strength 87020. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 4142Checking fireteam Fireteam 3 has 56 units with strength 76743. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 3 has 56 units with strength 76743. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 4142Checking fireteam Fireteam 4 has 54 units with strength 111183. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 4 has 54 units with strength 111183. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 4142Checking fireteam Fireteam 5 has 57 units with strength 72671. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 5 has 57 units with strength 72671. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 4142Checking fireteam Fireteam 6 has 42 units with strength 75430. Status Assembling No target planet No lurk planet. Ships: Gaes: 42 Team Fireteam 6 has 42 units with strength 75430. Status Staging No target planet No lurk planet. Ships: Gaes: 42 is picking a new target. Time started lurking: 4142There are 5 teams looking for targets Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 57 units with strength 72671. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 4142. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 57 units with strength 72671. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 490532 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 42 units with strength 75430. Status Staging No target planet No lurk planet. Ships: Gaes: 42, lurk start time 4142. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 42 units with strength 75430. Status Staging No target planet No lurk planet. Ships: Gaes: 42 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 490532 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 54 units with strength 87020. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 4142. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 54 units with strength 87020. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 490532 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 56 units with strength 76743. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 4142. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 56 units with strength 76743. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 490532 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 54 units with strength 111183. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 4142. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 54 units with strength 111183. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 212911 target difficulty -1 Nipkow path difficulty 490532 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 423047 UpdateFireteams for Marauders (Modified) 10 took 6 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:03:06 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:03:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:03:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 52 units with strength 86978. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 490882. It has 52 ships team 2: Gaes --> 52 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 58 units with strength 75164. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 490882. It has 58 ships team 3: Gaes --> 58 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 53 units with strength 110889. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 490882. It has 53 ships team 4: Gaes --> 53 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 58 units with strength 74229. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 490882. It has 58 ships team 5: Gaes --> 58 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 42 units with strength 76060. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 490882. It has 42 ships team 6: Gaes --> 42 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 423320 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:07 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359822 (total 423320) and net enemy strength 491047 total enemy strength 761122. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423320 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359822 | Danger of Path only: 0 | Total Enemy Strength: 491047 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359822 | Danger of Path only: 0 | Total Enemy Strength: 491047 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:09 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 490997 total enemy strength 761045. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 490997 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 490997 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 56 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 58 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:10 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 491049 total enemy strength 761125. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 491049 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 491049 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 56 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 58 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:11 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 496027 total enemy strength 768841. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 496027 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 496027 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 56 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 58 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 4 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:13 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 496303 total enemy strength 769269. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 496303 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 496303 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 56 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 58 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:14 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 498513 total enemy strength 772695. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 498513 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 498513 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 56 units with strength 86915. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 58 units with strength 110427. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 56 units with strength 74166. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 423341 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:16 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 359839 (total 423341) and net enemy strength 498515 total enemy strength 772698. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 423341 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 498515 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 359839 | Danger of Path only: 0 | Total Enemy Strength: 498515 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 54 units with strength 86978. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 67 units with strength 76403. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 67 path A. Checking fireteam Fireteam 4 has 58 units with strength 110574. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 5 has 60 units with strength 75745. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 60 path A. Checking fireteam Fireteam 6 has 42 units with strength 75871. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 425571 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:17 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 361735 (total 425571) and net enemy strength 499055 total enemy strength 773535. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 425571 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499055 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499055 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 109331. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 56 units with strength 76778. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 425571 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:18 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 361735 (total 425571) and net enemy strength 499148 total enemy strength 773679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 425571 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 109331. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 56 units with strength 76778. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 425571 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:20 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 361735 (total 425571) and net enemy strength 499148 total enemy strength 773679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 425571 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 2 has 50 units with strength 87629. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 4206Checking fireteam Fireteam 3 has 55 units with strength 76004. Status Assembling No target planet No lurk planet. Ships: Gaes: 55 Team Fireteam 3 has 55 units with strength 76004. Status Staging No target planet No lurk planet. Ships: Gaes: 55 is picking a new target. Time started lurking: 4206Checking fireteam Fireteam 4 has 52 units with strength 109331. Status Assembling No target planet No lurk planet. Ships: Gaes: 52 Team Fireteam 4 has 52 units with strength 109331. Status Staging No target planet No lurk planet. Ships: Gaes: 52 is picking a new target. Time started lurking: 4206Checking fireteam Fireteam 5 has 56 units with strength 76778. Status Assembling No target planet No lurk planet. Ships: Gaes: 56 Team Fireteam 5 has 56 units with strength 76778. Status Staging No target planet No lurk planet. Ships: Gaes: 56 is picking a new target. Time started lurking: 4206Checking fireteam Fireteam 6 has 40 units with strength 75829. Status Assembling No target planet No lurk planet. Ships: Gaes: 40 Team Fireteam 6 has 40 units with strength 75829. Status Staging No target planet No lurk planet. Ships: Gaes: 40 is picking a new target. Time started lurking: 4206There are 5 teams looking for targets Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 52 units with strength 109331. Status Staging No target planet No lurk planet. Ships: Gaes: 52, lurk start time 4206. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 52 units with strength 109331. Status Staging No target planet No lurk planet. Ships: Gaes: 52 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 499010 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 50 units with strength 87629. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 4206. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 50 units with strength 87629. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 499010 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 55 units with strength 76004. Status Staging No target planet No lurk planet. Ships: Gaes: 55, lurk start time 4206. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 55 units with strength 76004. Status Staging No target planet No lurk planet. Ships: Gaes: 55 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 499010 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 56 units with strength 76778. Status Staging No target planet No lurk planet. Ships: Gaes: 56, lurk start time 4206. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 56 units with strength 76778. Status Staging No target planet No lurk planet. Ships: Gaes: 56 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 499010 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 40 units with strength 75829. Status Staging No target planet No lurk planet. Ships: Gaes: 40, lurk start time 4206. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 40 units with strength 75829. Status Staging No target planet No lurk planet. Ships: Gaes: 40 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 499010 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 425571 UpdateFireteams for Marauders (Modified) 10 took 8 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:03:21 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:03:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:03:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 Fireteam 2 is staging toward Gaes; that planet's defensive strength is 498984. It has 50 ships team 2: Gaes --> 50 ships being dispatched Fireteam 2 is ready to attack. Now camp in a nice looking spot path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 Fireteam 3 is staging toward Gaes; that planet's defensive strength is 498984. It has 55 ships team 3: Gaes --> 55 ships being dispatched Fireteam 3 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 4 has 52 units with strength 109331. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 Fireteam 4 is staging toward Gaes; that planet's defensive strength is 498984. It has 52 ships team 4: Gaes --> 52 ships being dispatched Fireteam 4 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 5 has 56 units with strength 76778. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 Fireteam 5 is staging toward Gaes; that planet's defensive strength is 498984. It has 56 ships team 5: Gaes --> 56 ships being dispatched Fireteam 5 is ready to attack. Now camp in a nice looking spot path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status Staging target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 Fireteam 6 is staging toward Gaes; that planet's defensive strength is 498984. It has 40 ships team 6: Gaes --> 40 ships being dispatched Fireteam 6 is ready to attack. Now camp in a nice looking spot path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Staging: 425571 UpdateFireteams for Marauders (Modified) 10 took 3 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:22 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 361735 (total 425571) and net enemy strength 499148 total enemy strength 773679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 425571 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 361735 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 87671. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 76025. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 109352. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 58 units with strength 78315. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 58 path A. Checking fireteam Fireteam 6 has 42 units with strength 75913. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 42 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 427276 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:24 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 363184 (total 427276) and net enemy strength 499148 total enemy strength 773679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 427276 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 76988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 75808. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 427276 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:25 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 363184 (total 427276) and net enemy strength 499148 total enemy strength 773679. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 427276 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 499148 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 76988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 75808. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 427276 UpdateFireteams for Marauders (Modified) 10 took 2 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:26 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 363184 (total 427276) and net enemy strength 501231 total enemy strength 776908. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 427276 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501231 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501231 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 76988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 75808. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 427276 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:28 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 363184 (total 427276) and net enemy strength 501069 total enemy strength 776656. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 427276 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501069 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501069 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 87629. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 55 units with strength 76004. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 55 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 76988. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 39 units with strength 75808. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 39 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 427276 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:29 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 363184 (total 427276) and net enemy strength 501551 total enemy strength 777404. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 427276 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501551 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 363184 | Danger of Path only: 0 | Total Enemy Strength: 501551 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 51 units with strength 89145. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 51 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 56 units with strength 76046. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 56 path A. Checking fireteam Fireteam 4 has 53 units with strength 110868. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 53 path A. Checking fireteam Fireteam 5 has 59 units with strength 77051. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 59 path A. Checking fireteam Fireteam 6 has 40 units with strength 75829. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 428939 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:30 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 364598 (total 428939) and net enemy strength 501982 total enemy strength 778072. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 428939 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 501982 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 501982 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 88725. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 77289. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 75976. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 40 units with strength 76102. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 428939 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:32 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 364598 (total 428939) and net enemy strength 502472 total enemy strength 778831. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 428939 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 502472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 502472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 88725. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 77289. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 75976. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 40 units with strength 76102. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 428939 UpdateFireteams for Marauders (Modified) 10 took 1 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:34 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 364598 (total 428939) and net enemy strength 502472 total enemy strength 778831. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 428939 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 502472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 502472 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 88725. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 50 path A. creating a new regiment for this Attacking team whose target is Nipkow Checking fireteam Fireteam 3 has 54 units with strength 77289. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 54 path A. Checking fireteam Fireteam 4 has 52 units with strength 110847. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 52 path A. Checking fireteam Fireteam 5 has 57 units with strength 75976. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 57 path A. Checking fireteam Fireteam 6 has 40 units with strength 76102. Status ReadyToAttack target planet: Nipkow. lurk planet: Gaes. Ships: Gaes: 40 path A. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is ReadyToAttack: 428939 UpdateFireteams for Marauders (Modified) 10 took 0 milliseconds. Time spend doing target and lurk code: 0ms 10/10/2020 3:03:35 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. We have 5 teams of available strength 364598 (total 428939) and net enemy strength 507505 total enemy strength 786632. danger of path only: 0. Team 0 is in state ReadyToAttack Total strength of all regiments: 428939 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 507505 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 364598 | Danger of Path only: 0 | Total Enemy Strength: 507505 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:03:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Checking fireteam Fireteam 2 has 50 units with strength 88725. Status Assembling No target planet No lurk planet. Ships: Gaes: 50 Team Fireteam 2 has 50 units with strength 88725. Status Staging No target planet No lurk planet. Ships: Gaes: 50 is picking a new target. Time started lurking: 4272Checking fireteam Fireteam 3 has 54 units with strength 77289. Status Assembling No target planet No lurk planet. Ships: Gaes: 54 Team Fireteam 3 has 54 units with strength 77289. Status Staging No target planet No lurk planet. Ships: Gaes: 54 is picking a new target. Time started lurking: 4272Checking fireteam Fireteam 4 has 52 units with strength 110847. Status Assembling No target planet No lurk planet. Ships: Gaes: 52 Team Fireteam 4 has 52 units with strength 110847. Status Staging No target planet No lurk planet. Ships: Gaes: 52 is picking a new target. Time started lurking: 4272Checking fireteam Fireteam 5 has 57 units with strength 75976. Status Assembling No target planet No lurk planet. Ships: Gaes: 57 Team Fireteam 5 has 57 units with strength 75976. Status Staging No target planet No lurk planet. Ships: Gaes: 57 is picking a new target. Time started lurking: 4272Checking fireteam Fireteam 6 has 40 units with strength 76102. Status Assembling No target planet No lurk planet. Ships: Gaes: 40 Team Fireteam 6 has 40 units with strength 76102. Status Staging No target planet No lurk planet. Ships: Gaes: 40 is picking a new target. Time started lurking: 4272There are 5 teams looking for targets Fireteam 3 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 3 has 54 units with strength 77289. Status Staging No target planet No lurk planet. Ships: Gaes: 54, lurk start time 4272. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 3 has 54 units with strength 77289. Status Staging No target planet No lurk planet. Ships: Gaes: 54 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 503730 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 3 now has target, planet Nipkow and lurk on Gaes. We have considered 2 total targets. Fireteam 4 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 4 has 52 units with strength 110847. Status Staging No target planet No lurk planet. Ships: Gaes: 52, lurk start time 4272. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 4 has 52 units with strength 110847. Status Staging No target planet No lurk planet. Ships: Gaes: 52 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 503730 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 4 now has target, planet Nipkow and lurk on Gaes. We have considered 4 total targets. Fireteam 2 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 2 has 50 units with strength 88725. Status Staging No target planet No lurk planet. Ships: Gaes: 50, lurk start time 4272. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 2 has 50 units with strength 88725. Status Staging No target planet No lurk planet. Ships: Gaes: 50 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 503730 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 2 now has target, planet Nipkow and lurk on Gaes. We have considered 6 total targets. Fireteam 5 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 5 has 57 units with strength 75976. Status Staging No target planet No lurk planet. Ships: Gaes: 57, lurk start time 4272. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 5 has 57 units with strength 75976. Status Staging No target planet No lurk planet. Ships: Gaes: 57 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 503730 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 0ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 5 now has target, planet Nipkow and lurk on Gaes. We have considered 8 total targets. Fireteam 6 is looking for a target. Sorting 0 targets After sorting the 0 preferred targets, we have Finding a target for Fireteam 6 has 40 units with strength 76102. Status Staging No target planet No lurk planet. Ships: Gaes: 40, lurk start time 4272. There are 0 preferred targets and 2 fallback targets Using a fallback target for Fireteam 6 has 40 units with strength 76102. Status Staging No target planet No lurk planet. Ships: Gaes: 40 Sorting 2 targets After sorting the 2 preferred targets, we have Meertens path difficulty 215125 target difficulty -1 Nipkow path difficulty 503730 target difficulty -1 Fallback path. Use lurk planet Gaes for target planet Meertens Fallback path. Use lurk planet Gaes for target planet Nipkow Time spent getting targets: 1ms, time spent sorting preferred targets: 0ms, time spent getting lurk planets: 0ms. Fireteam 6 now has target, planet Nipkow and lurk on Gaes. We have considered 10 total targets. Total strength for the 5 fireteams in each of the states (at the beginning of this, so doesn't have any changes made this UpdateFireteams run, see the next run) is Assembling: 428939 UpdateFireteams for Marauders (Modified) 10 took 7 milliseconds. Time spend doing target and lurk code: 5ms 10/10/2020 3:03:36 AM Marauders (Modified) (10) LRP Fireteam Update Trace: Regimental Status overview for fireteams targeting Nipkow. There are 5 staging teams and no teams ready to strike. Total strength of all regiments: 0 UpdateRegiments for Marauders (Modified) 10 took 0 milliseconds 10/10/2020 3:03:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:04:11 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/10/2020 3:04:11 AM Boot up FleetOS (0.7790s) 10/10/2020 3:04:11 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/10/2020 3:04:11 AM Check System Logs For Rogue Intelligence (0.2360s) 10/10/2020 3:04:12 AM Game Version: 2.608 10/10/2020 3:04:12 AM Eject Trash Into Hyperspace (0.1820s) 10/10/2020 3:04:12 AM Check For Extra Modules (0.0710s) 10/10/2020 3:04:12 AM Bring Cloaking Systems Online (0.2070s) 10/10/2020 3:04:12 AM Recalculate Speed Of Light (0.0420s) 10/10/2020 3:04:12 AM Optimize Comfort On Command Decks (0.0510s) 10/10/2020 3:04:12 AM Generating Framerates (0.0120s) 10/10/2020 3:04:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/10/2020 3:04:12 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/10/2020 3:04:12 AM Check Nearby Stellar Masses (0.1050s) 10/10/2020 3:04:12 AM Remembering Alamo (0.1670s) 10/10/2020 3:04:12 AM Boot Audio Comms (0.0220s) 10/10/2020 3:04:12 AM Establish Individual Audio Links (0.0440s) 10/10/2020 3:04:12 AM Prepare Explosions and Crackles (0.0530s) 10/10/2020 3:04:13 AM No resolution change was required. 10/10/2020 3:04:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 3:04:13 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2020 3:04:13 AM Refresh Optical Lensing (0.2050s) 10/10/2020 3:04:13 AM Revise Fundamental Physical Laws (0.0160s) 10/10/2020 3:04:13 AM Calculate Odds Of Success (0.0800s) 10/10/2020 3:04:13 AM Briefly Panic (0.6620s) 10/10/2020 3:04:14 AM Install Confidence Routines (0.4810s) 10/10/2020 3:04:14 AM Bring Commander Interface Online (0.1630s) 10/10/2020 3:04:14 AM Motivate All Crews (0.0540s) 10/10/2020 3:04:14 AM Locating Available Networks (0.0370s) 10/10/2020 3:04:14 AM Externalizing Patterns (0.0550s) 10/10/2020 3:04:14 AM Hooking Externals (0.0140s) 10/10/2020 3:04:14 AM Handlizing Hooks (0.0200s) 10/10/2020 3:04:14 AM Disengaging Constants (0.1440s) 10/10/2020 3:04:14 AM Late Axionic Computations (0.1580s) 10/10/2020 3:04:14 AM Connecting to Fleet Command (0.0410s) 10/10/2020 3:04:15 AM Thinking Of Advice (0.1960s) 10/10/2020 3:04:15 AM Degaussing Advice (0.0380s) 10/10/2020 3:04:15 AM Reading Alien Diaries (0.0330s) 10/10/2020 3:04:15 AM Naming All Known Planets (0.0110s) 10/10/2020 3:04:15 AM Remembering Speeds (0.0150s) 10/10/2020 3:04:15 AM Prioritizing Targets (0.0190s) 10/10/2020 3:04:15 AM Rebooting Sensor Arrays (0.0140s) 10/10/2020 3:04:15 AM Unloading Prismatic Grid (0.0180s) 10/10/2020 3:04:15 AM Thinking Of Objectives (0.0180s) 10/10/2020 3:04:15 AM Inhibiting Visual Scans (0.0200s) 10/10/2020 3:04:15 AM Synthesizing Vocals (0.0150s) 10/10/2020 3:04:15 AM Investigating Map Signatures (0.0230s) 10/10/2020 3:04:15 AM Ventilating Scenarios (0.0100s) 10/10/2020 3:04:15 AM Decontaminating Targeting Systems (0.0170s) 10/10/2020 3:04:15 AM Ejecting Tactical Core (0.0190s) 10/10/2020 3:04:15 AM Calibrating Formations (0.0140s) 10/10/2020 3:04:15 AM Intercepting Galactic Maps (0.0170s) 10/10/2020 3:04:15 AM Discharging Colored Ions (0.0380s) 10/10/2020 3:04:15 AM Replicating Ion Colors (0.0100s) 10/10/2020 3:04:15 AM Faction Diagnostics (0.0380s) 10/10/2020 3:04:15 AM Buffering Hackers (0.0350s) 10/10/2020 3:04:15 AM Inverting Death (0.0170s) 10/10/2020 3:04:15 AM Linear Field Variance (0.0160s) 10/10/2020 3:04:15 AM Charging Marks (0.0210s) 10/10/2020 3:04:15 AM Guarding The Posts (0.1190s) 10/10/2020 3:04:15 AM Range Manifolds (0.0100s) 10/10/2020 3:04:15 AM Purging ROFs (0.0270s) 10/10/2020 3:04:15 AM Manipulating Speeds (0.0140s) 10/10/2020 3:04:15 AM Detecting Projectiles (0.0160s) 10/10/2020 3:04:15 AM Grouping Flow Fields (0.0200s) 10/10/2020 3:04:15 AM Modulating Flow Field Groups (0.0500s) 10/10/2020 3:04:15 AM Designing Fleets (0.0570s) 10/10/2020 3:04:15 AM Thinking Of Technologies (0.0160s) 10/10/2020 3:04:16 AM Categorizing Starboard Sensors (0.0140s) 10/10/2020 3:04:16 AM Injecting Galactic Variables (0.0240s) 10/10/2020 3:04:16 AM Propping Up Starfields (0.0230s) 10/10/2020 3:04:16 AM Crawling Distant Planets (0.2180s) 10/10/2020 3:04:16 AM Categorizing All Planets (0.0080s) 10/10/2020 3:04:16 AM Organizing Commands (0.0410s) 10/10/2020 3:04:16 AM Calculating Firing Cones (0.0100s) 10/10/2020 3:04:18 AM Splitting Ship Parts Into Smaller Parts (1.9641s) 10/10/2020 3:04:18 AM Re-Aligning Objectives (0.0260s) 10/10/2020 3:04:18 AM Sterilizing Test Chamber (0.0180s) 10/10/2020 3:04:23 AM Rewire Lower Decks (5.5453s) 10/10/2020 3:04:23 AM Issuing Orders (0.0070s) 10/10/2020 3:04:23 AM Augmenting Infusers (0.0210s) 10/10/2020 3:04:23 AM Infusing (0.0340s) 10/10/2020 3:04:23 AM Post-Proton Surge (0.0090s) 10/10/2020 3:04:24 AM Stimulate Modulation (0.1020s) 10/10/2020 3:04:24 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/10/2020 3:04:24 AM Load Surrogates (0.2290s) 10/10/2020 3:04:26 AM Final Checks (1.9571s) 10/10/2020 3:04:26 AM Load Historical Documents (0.0040s) 10/10/2020 3:04:26 AM 15.4 seconds total load time. Boot up FleetOS (0.8s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Splitting Ship Parts Into Smaller Parts (2.0s) Rewire Lower Decks (5.5s) Final Checks (2.0s) 10/10/2020 3:04:26 AM Hello Steam user 'Sir Limbo' 10/10/2020 3:04:28 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/MM x Civvies 6/Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:04:29 AM Finish load save in 1,045.3ms 10/10/2020 3:04:57 AM No resolution change was required. 10/10/2020 3:04:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 3:04:57 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:04:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:05:23 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/10/2020 3:05:23 AM Boot up FleetOS (0.5260s) 10/10/2020 3:05:23 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/10/2020 3:05:23 AM Check System Logs For Rogue Intelligence (0.2680s) 10/10/2020 3:05:23 AM Game Version: 2.608 10/10/2020 3:05:23 AM Eject Trash Into Hyperspace (0.1520s) 10/10/2020 3:05:23 AM Check For Extra Modules (0.0730s) 10/10/2020 3:05:23 AM Bring Cloaking Systems Online (0.2100s) 10/10/2020 3:05:23 AM Recalculate Speed Of Light (0.0480s) 10/10/2020 3:05:24 AM Optimize Comfort On Command Decks (0.2060s) 10/10/2020 3:05:24 AM Generating Framerates (0.0190s) 10/10/2020 3:05:24 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/10/2020 3:05:24 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/10/2020 3:05:24 AM Check Nearby Stellar Masses (0.2490s) 10/10/2020 3:05:24 AM Remembering Alamo (0.0230s) 10/10/2020 3:05:24 AM Boot Audio Comms (0.0140s) 10/10/2020 3:05:24 AM Establish Individual Audio Links (0.0280s) 10/10/2020 3:05:24 AM Prepare Explosions and Crackles (0.0400s) 10/10/2020 3:05:24 AM No resolution change was required. 10/10/2020 3:05:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 3:05:24 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2020 3:05:24 AM Refresh Optical Lensing (0.0160s) 10/10/2020 3:05:24 AM Revise Fundamental Physical Laws (0.0160s) 10/10/2020 3:05:24 AM Calculate Odds Of Success (0.2710s) 10/10/2020 3:05:25 AM Briefly Panic (0.3980s) 10/10/2020 3:05:25 AM Install Confidence Routines (0.3870s) 10/10/2020 3:05:25 AM Bring Commander Interface Online (0.1470s) 10/10/2020 3:05:25 AM Motivate All Crews (0.0620s) 10/10/2020 3:05:25 AM Locating Available Networks (0.0340s) 10/10/2020 3:05:25 AM Externalizing Patterns (0.0510s) 10/10/2020 3:05:25 AM Hooking Externals (0.0120s) 10/10/2020 3:05:25 AM Handlizing Hooks (0.0190s) 10/10/2020 3:05:26 AM Disengaging Constants (0.0700s) 10/10/2020 3:05:26 AM Late Axionic Computations (0.2490s) 10/10/2020 3:05:26 AM Connecting to Fleet Command (0.0120s) 10/10/2020 3:05:26 AM Thinking Of Advice (0.0160s) 10/10/2020 3:05:26 AM Degaussing Advice (0.0270s) 10/10/2020 3:05:26 AM Reading Alien Diaries (0.0220s) 10/10/2020 3:05:26 AM Naming All Known Planets (0.0080s) 10/10/2020 3:05:26 AM Remembering Speeds (0.0190s) 10/10/2020 3:05:26 AM Prioritizing Targets (0.0150s) 10/10/2020 3:05:26 AM Rebooting Sensor Arrays (0.0170s) 10/10/2020 3:05:26 AM Unloading Prismatic Grid (0.0170s) 10/10/2020 3:05:26 AM Thinking Of Objectives (0.0160s) 10/10/2020 3:05:26 AM Inhibiting Visual Scans (0.0200s) 10/10/2020 3:05:26 AM Synthesizing Vocals (0.0140s) 10/10/2020 3:05:26 AM Investigating Map Signatures (0.0240s) 10/10/2020 3:05:26 AM Ventilating Scenarios (0.0090s) 10/10/2020 3:05:26 AM Decontaminating Targeting Systems (0.0170s) 10/10/2020 3:05:26 AM Ejecting Tactical Core (0.0170s) 10/10/2020 3:05:26 AM Calibrating Formations (0.0160s) 10/10/2020 3:05:26 AM Intercepting Galactic Maps (0.0170s) 10/10/2020 3:05:26 AM Discharging Colored Ions (0.0360s) 10/10/2020 3:05:26 AM Replicating Ion Colors (0.0100s) 10/10/2020 3:05:26 AM Faction Diagnostics (0.0330s) 10/10/2020 3:05:26 AM Buffering Hackers (0.0320s) 10/10/2020 3:05:26 AM Inverting Death (0.0120s) 10/10/2020 3:05:26 AM Linear Field Variance (0.0190s) 10/10/2020 3:05:26 AM Charging Marks (0.0120s) 10/10/2020 3:05:26 AM Guarding The Posts (0.1350s) 10/10/2020 3:05:26 AM Range Manifolds (0.0100s) 10/10/2020 3:05:26 AM Purging ROFs (0.0160s) 10/10/2020 3:05:26 AM Manipulating Speeds (0.0170s) 10/10/2020 3:05:26 AM Detecting Projectiles (0.0170s) 10/10/2020 3:05:26 AM Grouping Flow Fields (0.0190s) 10/10/2020 3:05:26 AM Modulating Flow Field Groups (0.0540s) 10/10/2020 3:05:27 AM Designing Fleets (0.0550s) 10/10/2020 3:05:27 AM Thinking Of Technologies (0.0150s) 10/10/2020 3:05:27 AM Categorizing Starboard Sensors (0.0130s) 10/10/2020 3:05:27 AM Injecting Galactic Variables (0.0250s) 10/10/2020 3:05:27 AM Scattering Starfields (0.0240s) 10/10/2020 3:05:27 AM Detecting Distant Planets (0.2130s) 10/10/2020 3:05:27 AM Categorizing All Planets (0.0120s) 10/10/2020 3:05:27 AM Organizing Commands (0.0330s) 10/10/2020 3:05:27 AM Calculating Firing Cones (0.0080s) 10/10/2020 3:05:29 AM Developing New Ship Parts (1.9791s) 10/10/2020 3:05:29 AM Re-Aligning Objectives (0.0290s) 10/10/2020 3:05:29 AM Sterilizing Test Chamber (0.0240s) 10/10/2020 3:06:08 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/10/2020 3:06:08 AM Boot up FleetOS (0.5130s) 10/10/2020 3:06:08 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/10/2020 3:06:08 AM Check System Logs For Rogue Intelligence (0.2110s) 10/10/2020 3:06:08 AM Game Version: 2.608 10/10/2020 3:06:08 AM Eject Trash Into Hyperspace (0.1190s) 10/10/2020 3:06:08 AM Check For Extra Modules (0.0400s) 10/10/2020 3:06:08 AM Bring Cloaking Systems Online (0.2770s) 10/10/2020 3:06:08 AM Recalculate Speed Of Light (0.0600s) 10/10/2020 3:06:09 AM Optimize Comfort On Command Decks (0.1870s) 10/10/2020 3:06:09 AM Generating Framerates (0.0160s) 10/10/2020 3:06:09 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/10/2020 3:06:09 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Disabled) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/10/2020 3:06:09 AM Check Nearby Stellar Masses (0.2390s) 10/10/2020 3:06:09 AM Remembering Alamo (0.0230s) 10/10/2020 3:06:09 AM Boot Audio Comms (0.0160s) 10/10/2020 3:06:09 AM Establish Individual Audio Links (0.0320s) 10/10/2020 3:06:09 AM Prepare Explosions and Crackles (0.2780s) 10/10/2020 3:06:09 AM No resolution change was required. 10/10/2020 3:06:09 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 3:06:09 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2020 3:06:09 AM Refresh Optical Lensing (0.0710s) 10/10/2020 3:06:09 AM Revise Fundamental Physical Laws (0.0360s) 10/10/2020 3:06:09 AM Calculate Odds Of Success (0.0990s) 10/10/2020 3:06:10 AM Briefly Panic (0.4350s) 10/10/2020 3:06:10 AM Install Confidence Routines (0.5820s) 10/10/2020 3:06:11 AM Bring Commander Interface Online (0.1670s) 10/10/2020 3:06:11 AM Motivate All Crews (0.0560s) 10/10/2020 3:06:11 AM Locating Available Networks (0.0320s) 10/10/2020 3:06:11 AM Externalizing Patterns (0.0490s) 10/10/2020 3:06:11 AM Hooking Externals (0.0130s) 10/10/2020 3:06:11 AM Handlizing Hooks (0.1700s) 10/10/2020 3:06:11 AM Disengaging Constants (0.0420s) 10/10/2020 3:06:11 AM Late Axionic Computations (0.1040s) 10/10/2020 3:06:11 AM Connecting to Fleet Command (0.0100s) 10/10/2020 3:06:11 AM Thinking Of Advice (0.0170s) 10/10/2020 3:06:11 AM Degaussing Advice (0.0240s) 10/10/2020 3:06:11 AM Reading Alien Diaries (0.0200s) 10/10/2020 3:06:11 AM Naming All Known Planets (0.0100s) 10/10/2020 3:06:11 AM Remembering Speeds (0.1560s) 10/10/2020 3:06:11 AM Prioritizing Targets (0.0280s) 10/10/2020 3:06:11 AM Rebooting Sensor Arrays (0.0160s) 10/10/2020 3:06:11 AM Unloading Prismatic Grid (0.0190s) 10/10/2020 3:06:11 AM Thinking Of Objectives (0.0250s) 10/10/2020 3:06:11 AM Inhibiting Visual Scans (0.0260s) 10/10/2020 3:06:11 AM Synthesizing Vocals (0.0240s) 10/10/2020 3:06:11 AM Investigating Map Signatures (0.0240s) 10/10/2020 3:06:11 AM Ventilating Scenarios (0.0110s) 10/10/2020 3:06:11 AM Decontaminating Targeting Systems (0.0320s) 10/10/2020 3:06:11 AM Ejecting Tactical Core (0.0180s) 10/10/2020 3:06:12 AM Calibrating Formations (0.1050s) 10/10/2020 3:06:12 AM Intercepting Galactic Maps (0.1320s) 10/10/2020 3:06:12 AM Discharging Colored Ions (0.0580s) 10/10/2020 3:06:12 AM Replicating Ion Colors (0.0260s) 10/10/2020 3:06:12 AM Faction Diagnostics (0.0470s) 10/10/2020 3:06:12 AM Buffering Hackers (0.0350s) 10/10/2020 3:06:12 AM Inverting Death (0.0130s) 10/10/2020 3:06:12 AM Linear Field Variance (0.0190s) 10/10/2020 3:06:12 AM Charging Marks (0.0110s) 10/10/2020 3:06:12 AM Guarding The Posts (0.1230s) 10/10/2020 3:06:12 AM Range Manifolds (0.0110s) 10/10/2020 3:06:12 AM Purging ROFs (0.0150s) 10/10/2020 3:06:12 AM Manipulating Speeds (0.0190s) 10/10/2020 3:06:12 AM Detecting Projectiles (0.0140s) 10/10/2020 3:06:12 AM Grouping Flow Fields (0.0200s) 10/10/2020 3:06:12 AM Modulating Flow Field Groups (0.0460s) 10/10/2020 3:06:12 AM Designing Fleets (0.0500s) 10/10/2020 3:06:12 AM Thinking Of Technologies (0.0180s) 10/10/2020 3:06:12 AM Categorizing Starboard Sensors (0.0150s) 10/10/2020 3:06:12 AM Injecting Galactic Variables (0.0340s) 10/10/2020 3:06:12 AM Scattering Starfields (0.0460s) 10/10/2020 3:06:13 AM Breaking Distant Planets (0.2520s) 10/10/2020 3:06:13 AM Categorizing All Planets (0.1610s) 10/10/2020 3:06:13 AM Organizing Commands (0.0290s) 10/10/2020 3:06:13 AM Calculating Firing Cones (0.0130s) 10/10/2020 3:06:15 AM Divulge Ship Part Schematics To Enemy (1.9421s) 10/10/2020 3:06:15 AM Re-Aligning Objectives (0.0270s) 10/10/2020 3:06:15 AM Sterilizing Test Chamber (0.0400s) 10/10/2020 3:06:20 AM Discharging Static (5.6313s) 10/10/2020 3:06:20 AM Issuing Orders (0.0080s) 10/10/2020 3:06:20 AM Augmenting Infusers (0.0200s) 10/10/2020 3:06:20 AM Infusing (0.0320s) 10/10/2020 3:06:20 AM Post-Proton Surge (0.0080s) 10/10/2020 3:06:21 AM Stimulate Modulation (0.1130s) 10/10/2020 3:06:21 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/10/2020 3:06:21 AM Load Surrogates (0.2350s) 10/10/2020 3:06:23 AM Final Checks (2.0491s) 10/10/2020 3:06:23 AM Load Historical Documents (0.0070s) 10/10/2020 3:06:23 AM 15.9 seconds total load time. Boot up FleetOS (0.5s) Bring Cloaking Systems Online (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.6s) Breaking Distant Planets (0.3s) Divulge Ship Part Schematics To Enemy (1.9s) Discharging Static (5.6s) Final Checks (2.0s) 10/10/2020 3:06:23 AM Hello Steam user 'Sir Limbo' 10/10/2020 3:06:26 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/MM x Civvies 6/Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:06:28 AM Finish load save in 1,365.7ms 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 spawning a new Superstructures 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 found 1 possible locations to spawn a superstructure 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 spawned Warping-In Raid Battleship on Gaes which will transform into a Raid Battleship 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:37 AM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x000a1] in :0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:06:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 1 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: True | Total Superstructures: 1 | Total Mobile Superstructures: 0 | Total Outposts: 4 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 2 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:53 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:55 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:56 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:57 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:58 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:07:59 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:00 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:01 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:02 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:03 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:04 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:05 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:06 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:07 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:08 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0 Total Other added Marks: 0.135 Total Outpost added Marks: 0.135 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 4 10/10/2020 3:08:09 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 61600 Modified Max Defensive Power Capital: 80850 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:10 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:26 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:32 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:33 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:34 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:35 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:36 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:37 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:38 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:39 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:40 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:41 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:42 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:43 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:44 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:45 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:46 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:47 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:48 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:49 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:50 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:51 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:52 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:08:54 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:11 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:12 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:13 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:14 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:15 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:16 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:17 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:18 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:19 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:20 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:21 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:22 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:23 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:24 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:25 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:27 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:28 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:29 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:30 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 have accumulated data: Total Bonus Raider Capacity: 1 Total Bonus Defensive Capacity: 0.057 Total Other added Marks: 0.27 Total Outpost added Marks: 0.27 Spire Debris acquired: 0 Effective AIP: 50 out of 50 Tech Nexus found: False Superstructures: 0 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 remarking data: Expected Other added Marks: 0 out of 4 Expected Outpost added Marks: 0 out of 3 Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 Re-Mark Others: False Re-Mark Outposts: False Spire Debris: 0 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 started setting marking data: Temporary Other added Marks: 0 out of 4 Temporary Outpost added Marks: 0 out of 3 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 finished setting marking data: Perma Other added Marks: 0 out of 4 Perma Outpost added Marks: 0 out of 3 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 checking Superstructure Spawning State: Enabled: True | Currently found one in warp: False | Total Superstructures: 0 | Total Mobile Superstructures: 1 | Total Outposts: 5 10/10/2020 3:09:31 AM Marauders (Modified) (10) Stage 3 have done their spawning logic: Current Raiders 3 Max Raiders: 4 Base Max Defensive Power: 70000 Modified Max Defensive Power: 65989 Modified Max Defensive Power Capital: 85239 10/10/2020 3:09:39 AM No resolution change was required. 10/10/2020 3:09:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 3:09:39 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/10/2020 3:09:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577345 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577239 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577193 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577193 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577202 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577202 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577202 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577202 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577206 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577206 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577558 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577558 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577558 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577558 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577566 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577566 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:09:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577555 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577569 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577569 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577569 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 577569 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 249649 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 578718 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315868 | Danger of Path only: 0 | Total Enemy Strength: 579274 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252093 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315886 | Danger of Path only: 0 | Total Enemy Strength: 579256 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252427 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315886 | Danger of Path only: 0 | Total Enemy Strength: 579256 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252427 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 315939 | Danger of Path only: 0 | Total Enemy Strength: 579266 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252427 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 315939 | Danger of Path only: 0 | Total Enemy Strength: 579266 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252427 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579266 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579266 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579263 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579255 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579255 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579253 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:10:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:10:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579324 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579351 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 579721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 316189 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580059 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580059 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580071 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580090 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580090 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580167 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580173 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580173 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:10:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580682 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580682 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580999 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580999 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580999 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 580999 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 317478 | Danger of Path only: 0 | Total Enemy Strength: 581069 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252177 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318874 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252528 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318874 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252528 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581109 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581099 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581099 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581099 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581099 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581655 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581655 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581695 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581695 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581684 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581684 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:11:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:11:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581704 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581704 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581889 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581889 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581987 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 581987 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582023 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582023 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582023 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582023 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 582053 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 224964 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588830 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588830 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588845 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588860 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588865 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 588865 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:11:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 318659 | Danger of Path only: 0 | Total Enemy Strength: 589375 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321122 | Danger of Path only: 0 | Total Enemy Strength: 589306 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321122 | Danger of Path only: 0 | Total Enemy Strength: 589306 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252742 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 321140 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252778 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 321140 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 252778 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589319 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589511 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589511 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589516 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589516 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:20 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589512 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589525 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:12:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:12:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:31 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589551 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589629 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:36 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:36 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589707 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589747 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589827 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589727 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 286163 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589727 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 286163 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 590501 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 286166 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 590501 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 286166 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589857 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 589857 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 590457 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 320818 | Danger of Path only: 0 | Total Enemy Strength: 590457 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253135 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323299 | Danger of Path only: 0 | Total Enemy Strength: 590637 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253152 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323299 | Danger of Path only: 0 | Total Enemy Strength: 590637 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253152 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323102 | Danger of Path only: 0 | Total Enemy Strength: 591240 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253420 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323102 | Danger of Path only: 0 | Total Enemy Strength: 591240 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253420 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323632 | Danger of Path only: 0 | Total Enemy Strength: 591721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253456 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323632 | Danger of Path only: 0 | Total Enemy Strength: 591721 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253456 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:12:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323685 | Danger of Path only: 0 | Total Enemy Strength: 591686 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253438 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323685 | Danger of Path only: 0 | Total Enemy Strength: 591686 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253438 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323436 | Danger of Path only: 0 | Total Enemy Strength: 591673 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253688 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323436 | Danger of Path only: 0 | Total Enemy Strength: 591673 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253688 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323436 | Danger of Path only: 0 | Total Enemy Strength: 591456 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253688 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323436 | Danger of Path only: 0 | Total Enemy Strength: 591456 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 253688 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 323489 | Danger of Path only: 0 | Total Enemy Strength: 591242 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254977 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 323489 | Danger of Path only: 0 | Total Enemy Strength: 591242 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254977 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324179 | Danger of Path only: 0 | Total Enemy Strength: 591214 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254673 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324179 | Danger of Path only: 0 | Total Enemy Strength: 591214 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254673 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324768 | Danger of Path only: 0 | Total Enemy Strength: 591792 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254423 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324768 | Danger of Path only: 0 | Total Enemy Strength: 591792 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254423 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 591792 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:08 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 591792 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:08 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 590527 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 590527 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 589971 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 589971 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 227895 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324822 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 254405 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 324929 | Danger of Path only: 0 | Total Enemy Strength: 596737 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255748 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:13 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 324929 | Danger of Path only: 0 | Total Enemy Strength: 596737 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255748 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:13 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325575 | Danger of Path only: 0 | Total Enemy Strength: 596737 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255102 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325575 | Danger of Path only: 0 | Total Enemy Strength: 596737 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255102 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596715 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:19 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 325462 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255798 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326929 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255816 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326929 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255816 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326158 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256908 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326158 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256908 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326533 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256854 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:25 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326533 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256854 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:25 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 326890 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256497 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 328250 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256604 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 328250 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256604 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:31 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 329628 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255566 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:32 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 329628 | Danger of Path only: 0 | Total Enemy Strength: 596712 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255566 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:32 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 329913 | Danger of Path only: 0 | Total Enemy Strength: 596752 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255280 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:33 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 329913 | Danger of Path only: 0 | Total Enemy Strength: 596752 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255280 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:33 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330264 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255298 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:34 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330264 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255298 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:34 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330729 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255381 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:35 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330729 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255381 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:35 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596806 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596950 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596950 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596259 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 596259 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 595597 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330889 | Danger of Path only: 0 | Total Enemy Strength: 595597 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 231642 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332178 | Danger of Path only: 0 | Total Enemy Strength: 601227 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332178 | Danger of Path only: 0 | Total Enemy Strength: 601227 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255345 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:43 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:43 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332190 | Danger of Path only: 0 | Total Enemy Strength: 600643 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255792 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332190 | Danger of Path only: 0 | Total Enemy Strength: 600643 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 255792 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600603 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600603 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600563 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 239073 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600563 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 239073 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600563 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:47 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600563 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:47 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600656 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600656 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600472 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600472 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600368 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:51 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600368 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:51 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600325 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:53 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600325 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:53 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600386 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331958 | Danger of Path only: 0 | Total Enemy Strength: 600386 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 256024 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332190 | Danger of Path only: 0 | Total Enemy Strength: 600477 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 258468 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332190 | Danger of Path only: 0 | Total Enemy Strength: 600477 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 258468 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:13:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600499 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600499 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:59 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:13:59 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 330406 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331730 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331730 | Danger of Path only: 0 | Total Enemy Strength: 600548 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 260360 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331227 | Danger of Path only: 0 | Total Enemy Strength: 600455 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261291 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:03 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331227 | Danger of Path only: 0 | Total Enemy Strength: 600455 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261291 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:03 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331227 | Danger of Path only: 0 | Total Enemy Strength: 600455 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261291 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:04 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331227 | Danger of Path only: 0 | Total Enemy Strength: 600455 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261291 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:04 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331685 | Danger of Path only: 0 | Total Enemy Strength: 600419 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261363 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:05 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331685 | Danger of Path only: 0 | Total Enemy Strength: 600419 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261363 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:05 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261868 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:06 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 261868 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:06 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:07 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:07 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:09 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 331250 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:09 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:10 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:10 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 332575 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:11 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 332575 | Danger of Path only: 0 | Total Enemy Strength: 600310 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316722 | Danger of Path only: 0 | Total Enemy Strength: 235563 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:11 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334024 | Danger of Path only: 0 | Total Enemy Strength: 606475 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 315505 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:12 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334024 | Danger of Path only: 0 | Total Enemy Strength: 606475 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 315505 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:12 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333613 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316302 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:14 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333613 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316302 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:14 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:15 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:15 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:16 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:16 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:17 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:17 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:18 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:18 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:19 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333471 | Danger of Path only: 0 | Total Enemy Strength: 606470 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316642 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:20 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606475 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:21 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606475 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:21 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:22 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:22 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:23 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:23 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:24 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:24 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:26 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 333021 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318540 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:26 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:27 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:27 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:28 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:28 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:29 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606491 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:29 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:30 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:30 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:37 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 334113 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 318862 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:37 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:38 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:38 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:39 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:39 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:40 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 606480 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:40 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 612616 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:41 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 337979 | Danger of Path only: 0 | Total Enemy Strength: 612616 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316285 | Danger of Path only: 0 | Total Enemy Strength: 238387 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:41 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:42 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:42 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:44 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:44 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:45 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:45 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:46 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:46 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:48 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:48 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:49 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:49 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:50 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:50 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:52 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 339286 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:52 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341730 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:54 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341730 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:54 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341909 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316356 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:54 AM Hit an Exception in PreFillFactionBasedData. debugCode 2100 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x0039b] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/10/2020 3:14:55 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341909 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316356 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:55 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:56 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 For Planet Meertens: Available Strength: 0 | Danger of Path only: 0 | Total Enemy Strength: 0 | My Multiplier: 1 | Enemy Multiplier: 1.5 10/10/2020 3:14:56 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:57 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:57 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:58 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:14:58 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:00 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 341944 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 316320 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:00 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 345899 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 313761 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:01 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 345899 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 313761 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:01 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346274 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 313386 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:02 AM Marauders (Modified) (10) LRP at the very beginning printing Fireteam Regiments For Planet Nipkow: Available Strength: 346274 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 313386 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55 10/10/2020 3:15:02 AM Marauders (Modified) (10) LRP at the very end printing Fireteam Regiments For Planet Nipkow: Available Strength: 346274 | Danger of Path only: 0 | Total Enemy Strength: 612611 | My Multiplier: 1 | Enemy Multiplier: 1.55 For Planet Meertens: Available Strength: 313386 | Danger of Path only: 0 | Total Enemy Strength: 241205 | My Multiplier: 1 | Enemy Multiplier: 1.55