10/11/2020 10:03:26 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 10:03:26 AM Boot up FleetOS (0.2125s) 10/11/2020 10:03:26 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 10:03:26 AM Check System Logs For Rogue Intelligence (0.2312s) 10/11/2020 10:03:26 AM Game Version: 2.608 10/11/2020 10:03:26 AM Eject Trash Into Hyperspace (0.1031s) 10/11/2020 10:03:26 AM Check For Extra Modules (0.0200s) 10/11/2020 10:03:26 AM Bring Cloaking Systems Online (0.0370s) 10/11/2020 10:03:26 AM Recalculate Speed Of Light (0.0210s) 10/11/2020 10:03:26 AM Optimize Comfort On Command Decks (0.0220s) 10/11/2020 10:03:26 AM Generating Framerates (0.0090s) 10/11/2020 10:03:26 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 10:03:26 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/11/2020 10:03:26 AM Check Nearby Stellar Masses (0.1121s) 10/11/2020 10:03:26 AM Remembering Alamo (0.0170s) 10/11/2020 10:03:26 AM Boot Audio Comms (0.0100s) 10/11/2020 10:03:26 AM Establish Individual Audio Links (0.0170s) 10/11/2020 10:03:26 AM Prepare Explosions and Crackles (0.0210s) 10/11/2020 10:03:26 AM No resolution change was required. 10/11/2020 10:03:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 10:03:26 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 10:03:26 AM Refresh Optical Lensing (0.0140s) 10/11/2020 10:03:26 AM Revise Fundamental Physical Laws (0.0090s) 10/11/2020 10:03:26 AM Calculate Odds Of Success (0.0470s) 10/11/2020 10:03:27 AM Briefly Panic (0.1414s) 10/11/2020 10:03:27 AM Install Confidence Routines (0.1912s) 10/11/2020 10:03:27 AM Bring Commander Interface Online (0.1006s) 10/11/2020 10:03:27 AM Motivate All Crews (0.0360s) 10/11/2020 10:03:27 AM Locating Available Networks (0.0400s) 10/11/2020 10:03:27 AM Externalizing Patterns (0.0681s) 10/11/2020 10:03:27 AM Hooking Externals (0.0090s) 10/11/2020 10:03:27 AM Handlizing Hooks (0.0130s) 10/11/2020 10:03:27 AM Disengaging Constants (0.0641s) 10/11/2020 10:03:27 AM Late Axionic Computations (0.0921s) 10/11/2020 10:03:27 AM Connecting to Fleet Command (0.0110s) 10/11/2020 10:03:27 AM Thinking Of Advice (0.0090s) 10/11/2020 10:03:27 AM Degaussing Advice (0.0460s) 10/11/2020 10:03:27 AM Reading Alien Diaries (0.0340s) 10/11/2020 10:03:27 AM Naming All Known Planets (0.0080s) 10/11/2020 10:03:27 AM Remembering Speeds (0.0090s) 10/11/2020 10:03:27 AM Prioritizing Targets (0.0310s) 10/11/2020 10:03:27 AM Rebooting Sensor Arrays (0.0090s) 10/11/2020 10:03:27 AM Unloading Prismatic Grid (0.0090s) 10/11/2020 10:03:27 AM Thinking Of Objectives (0.0100s) 10/11/2020 10:03:27 AM Inhibiting Visual Scans (0.0250s) 10/11/2020 10:03:27 AM Synthesizing Vocals (0.0100s) 10/11/2020 10:03:27 AM Investigating Map Signatures (0.0160s) 10/11/2020 10:03:27 AM Ventilating Scenarios (0.0100s) 10/11/2020 10:03:27 AM Decontaminating Targeting Systems (0.0090s) 10/11/2020 10:03:27 AM Ejecting Tactical Core (0.0100s) 10/11/2020 10:03:27 AM Calibrating Formations (0.0080s) 10/11/2020 10:03:27 AM Intercepting Galactic Maps (0.0100s) 10/11/2020 10:03:27 AM Discharging Colored Ions (0.0170s) 10/11/2020 10:03:27 AM Replicating Ion Colors (0.0070s) 10/11/2020 10:03:27 AM Faction Diagnostics (0.0250s) 10/11/2020 10:03:27 AM Buffering Hackers (0.0250s) 10/11/2020 10:03:28 AM Inverting Death (0.0110s) 10/11/2020 10:03:28 AM Linear Field Variance (0.0133s) 10/11/2020 10:03:28 AM Charging Marks (0.0070s) 10/11/2020 10:03:28 AM Guarding The Posts (0.0751s) 10/11/2020 10:03:28 AM Range Manifolds (0.0080s) 10/11/2020 10:03:28 AM Purging ROFs (0.0080s) 10/11/2020 10:03:28 AM Manipulating Speeds (0.0090s) 10/11/2020 10:03:28 AM Detecting Projectiles (0.0090s) 10/11/2020 10:03:28 AM Grouping Flow Fields (0.0120s) 10/11/2020 10:03:28 AM Modulating Flow Field Groups (0.0270s) 10/11/2020 10:03:28 AM Designing Fleets (0.0510s) 10/11/2020 10:03:28 AM Thinking Of Technologies (0.0190s) 10/11/2020 10:03:28 AM Categorizing Starboard Sensors (0.0150s) 10/11/2020 10:03:28 AM Injecting Galactic Variables (0.0230s) 10/11/2020 10:03:28 AM Exploding Starfields (0.0240s) 10/11/2020 10:03:28 AM Mapping Distant Planets (0.1071s) 10/11/2020 10:03:28 AM Categorizing All Planets (0.0070s) 10/11/2020 10:03:28 AM Organizing Commands (0.0230s) 10/11/2020 10:03:28 AM Calculating Firing Cones (0.0090s) 10/11/2020 10:03:29 AM Declaring Ship Parts At Customs (0.7353s) 10/11/2020 10:03:29 AM Re-Aligning Objectives (0.0150s) 10/11/2020 10:03:29 AM Sterilizing Test Chamber (0.0140s) 10/11/2020 10:03:31 AM Wake Crew From Cryosleep (1.8925s) 10/11/2020 10:03:31 AM Issuing Orders (0.0170s) 10/11/2020 10:03:31 AM Augmenting Infusers (0.0080s) 10/11/2020 10:03:31 AM Infusing (0.0486s) 10/11/2020 10:03:31 AM Post-Proton Surge (0.0050s) 10/11/2020 10:03:31 AM Stimulate Modulation (0.0270s) 10/11/2020 10:03:31 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 10:03:31 AM Load Surrogates (0.1441s) 10/11/2020 10:03:31 AM Final Checks (0.3693s) 10/11/2020 10:03:31 AM Load Historical Documents (0.0030s) 10/11/2020 10:03:31 AM 5.8 seconds total load time. Declaring Ship Parts At Customs (0.7s) Wake Crew From Cryosleep (1.9s) Final Checks (0.4s) 10/11/2020 10:03:31 AM Hello Steam user 'Endovior' 10/11/2020 10:03:41 AM Could not find resolution matching 1000x600 out of 12 options! 10/11/2020 10:04:15 AM Resolution changed to fullscreen 600x800 10/11/2020 10:04:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 10:04:15 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 10:04:27 AM Resolution changed to fullscreen 1080x1920 10/11/2020 10:04:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 10:04:27 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 10:06:01 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 10:06:01 AM Boot up FleetOS (0.2012s) 10/11/2020 10:06:01 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 10:06:01 AM Check System Logs For Rogue Intelligence (0.1384s) 10/11/2020 10:06:01 AM Game Version: 2.608 10/11/2020 10:06:01 AM Eject Trash Into Hyperspace (0.0530s) 10/11/2020 10:06:01 AM Check For Extra Modules (0.0160s) 10/11/2020 10:06:01 AM Bring Cloaking Systems Online (0.0220s) 10/11/2020 10:06:01 AM Recalculate Speed Of Light (0.0120s) 10/11/2020 10:06:01 AM Optimize Comfort On Command Decks (0.0180s) 10/11/2020 10:06:01 AM Generating Framerates (0.0050s) 10/11/2020 10:06:01 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 10:06:01 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/11/2020 10:06:01 AM Check Nearby Stellar Masses (0.0310s) 10/11/2020 10:06:01 AM Remembering Alamo (0.0110s) 10/11/2020 10:06:01 AM Boot Audio Comms (0.0070s) 10/11/2020 10:06:01 AM Establish Individual Audio Links (0.0120s) 10/11/2020 10:06:01 AM Prepare Explosions and Crackles (0.0155s) 10/11/2020 10:06:01 AM No resolution change was required. 10/11/2020 10:06:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 10:06:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 10:06:01 AM Refresh Optical Lensing (0.0080s) 10/11/2020 10:06:01 AM Revise Fundamental Physical Laws (0.0040s) 10/11/2020 10:06:01 AM Calculate Odds Of Success (0.0310s) 10/11/2020 10:06:01 AM Briefly Panic (0.1421s) 10/11/2020 10:06:01 AM Install Confidence Routines (0.1777s) 10/11/2020 10:06:01 AM Bring Commander Interface Online (0.0741s) 10/11/2020 10:06:01 AM Motivate All Crews (0.0290s) 10/11/2020 10:06:01 AM Locating Available Networks (0.0140s) 10/11/2020 10:06:01 AM Externalizing Patterns (0.0190s) 10/11/2020 10:06:01 AM Hooking Externals (0.0060s) 10/11/2020 10:06:01 AM Handlizing Hooks (0.0150s) 10/11/2020 10:06:01 AM Disengaging Constants (0.0230s) 10/11/2020 10:06:02 AM Late Axionic Computations (0.0310s) 10/11/2020 10:06:02 AM Connecting to Fleet Command (0.0060s) 10/11/2020 10:06:02 AM Thinking Of Advice (0.0080s) 10/11/2020 10:06:02 AM Degaussing Advice (0.0120s) 10/11/2020 10:06:02 AM Reading Alien Diaries (0.0080s) 10/11/2020 10:06:02 AM Naming All Known Planets (0.0050s) 10/11/2020 10:06:02 AM Remembering Speeds (0.0090s) 10/11/2020 10:06:02 AM Prioritizing Targets (0.0080s) 10/11/2020 10:06:02 AM Rebooting Sensor Arrays (0.0090s) 10/11/2020 10:06:02 AM Unloading Prismatic Grid (0.0080s) 10/11/2020 10:06:02 AM Thinking Of Objectives (0.0080s) 10/11/2020 10:06:02 AM Inhibiting Visual Scans (0.0100s) 10/11/2020 10:06:02 AM Synthesizing Vocals (0.0070s) 10/11/2020 10:06:02 AM Investigating Map Signatures (0.0130s) 10/11/2020 10:06:02 AM Ventilating Scenarios (0.0050s) 10/11/2020 10:06:02 AM Decontaminating Targeting Systems (0.0090s) 10/11/2020 10:06:02 AM Ejecting Tactical Core (0.0090s) 10/11/2020 10:06:02 AM Calibrating Formations (0.0070s) 10/11/2020 10:06:02 AM Intercepting Galactic Maps (0.0090s) 10/11/2020 10:06:02 AM Discharging Colored Ions (0.0153s) 10/11/2020 10:06:02 AM Replicating Ion Colors (0.0050s) 10/11/2020 10:06:02 AM Faction Diagnostics (0.0130s) 10/11/2020 10:06:02 AM Buffering Hackers (0.0110s) 10/11/2020 10:06:02 AM Inverting Death (0.0060s) 10/11/2020 10:06:02 AM Linear Field Variance (0.0090s) 10/11/2020 10:06:02 AM Charging Marks (0.0070s) 10/11/2020 10:06:02 AM Guarding The Posts (0.0761s) 10/11/2020 10:06:02 AM Range Manifolds (0.0060s) 10/11/2020 10:06:02 AM Purging ROFs (0.0080s) 10/11/2020 10:06:02 AM Manipulating Speeds (0.0090s) 10/11/2020 10:06:02 AM Detecting Projectiles (0.0070s) 10/11/2020 10:06:02 AM Grouping Flow Fields (0.0100s) 10/11/2020 10:06:02 AM Modulating Flow Field Groups (0.0230s) 10/11/2020 10:06:02 AM Designing Fleets (0.0200s) 10/11/2020 10:06:02 AM Thinking Of Technologies (0.0070s) 10/11/2020 10:06:02 AM Categorizing Starboard Sensors (0.0070s) 10/11/2020 10:06:02 AM Injecting Galactic Variables (0.0100s) 10/11/2020 10:06:02 AM Exploding Starfields (0.0120s) 10/11/2020 10:06:02 AM Pillaging Distant Planets (0.0881s) 10/11/2020 10:06:02 AM Categorizing All Planets (0.0060s) 10/11/2020 10:06:02 AM Organizing Commands (0.0140s) 10/11/2020 10:06:02 AM Calculating Firing Cones (0.0080s) 10/11/2020 10:06:03 AM Breaking In New Ship Parts (0.5395s) 10/11/2020 10:06:03 AM Re-Aligning Objectives (0.0300s) 10/11/2020 10:06:03 AM Sterilizing Test Chamber (0.0080s) 10/11/2020 10:06:05 AM Check Forcefield Integrity (1.9874s) 10/11/2020 10:06:05 AM Issuing Orders (0.0170s) 10/11/2020 10:06:05 AM Augmenting Infusers (0.0040s) 10/11/2020 10:06:05 AM Infusing (0.0180s) 10/11/2020 10:06:05 AM Post-Proton Surge (0.0050s) 10/11/2020 10:06:05 AM Stimulate Modulation (0.0260s) 10/11/2020 10:06:05 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 10:06:05 AM Load Surrogates (0.0743s) 10/11/2020 10:06:05 AM Final Checks (0.3768s) 10/11/2020 10:06:05 AM Load Historical Documents (0.0020s) 10/11/2020 10:06:05 AM 4.7 seconds total load time. Breaking In New Ship Parts (0.5s) Check Forcefield Integrity (2.0s) Final Checks (0.4s) 10/11/2020 10:06:05 AM Hello Steam user 'Endovior' 10/11/2020 10:06:12 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2020 10:06:12 AM Warning: Could not find AIWar2GalaxySetting 'MilitiaExpandWithAllAllies', so its data was discarded. 10/11/2020 10:06:12 AM PlayerAccount Endovior has now been put in control of faction 1. 10/11/2020 10:06:12 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Missing Faction Scourge Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/11/2020 10:06:12 AM loading as template 10/11/2020 10:06:12 AM Added the faction AIReserves. 10/11/2020 10:06:12 AM Added the faction AntiAIZombie. 10/11/2020 10:06:12 AM Added the faction AntiEveryoneZombie. 10/11/2020 10:06:12 AM Added the faction AntiPlayerZombie. 10/11/2020 10:06:12 AM Added the faction CPALogic. 10/11/2020 10:06:12 AM Added the faction Mercenary. 10/11/2020 10:06:12 AM Finish load save in 210.6ms 10/11/2020 10:06:12 AM Start Generate Partial Map with X and seed 809558329 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2020 10:06:12 AM PlayerAccount Endovior has now been put in control of faction 1. 10/11/2020 10:06:13 AM Generate Partial Map Complete 60ms 10/11/2020 10:06:17 AM Start Generate Partial Map with X and seed 724205776 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 10:06:17 AM PlayerAccount Endovior has now been put in control of faction 1. 10/11/2020 10:06:17 AM Generate Partial Map Complete 34ms 10/11/2020 10:10:23 AM Start Generate FULL Map with X and seed 724205776 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2020 10:10:24 AM Generate FULL Map Complete 824ms 10/11/2020 11:05:27 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 11:05:27 AM Boot up FleetOS (0.2034s) 10/11/2020 11:05:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 11:05:27 AM Check System Logs For Rogue Intelligence (0.1571s) 10/11/2020 11:05:27 AM Game Version: 2.608 10/11/2020 11:05:27 AM Eject Trash Into Hyperspace (0.0520s) 10/11/2020 11:05:27 AM Check For Extra Modules (0.0150s) 10/11/2020 11:05:27 AM Bring Cloaking Systems Online (0.0210s) 10/11/2020 11:05:27 AM Recalculate Speed Of Light (0.0130s) 10/11/2020 11:05:27 AM Optimize Comfort On Command Decks (0.0180s) 10/11/2020 11:05:27 AM Generating Framerates (0.0050s) 10/11/2020 11:05:27 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 11:05:27 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/11/2020 11:05:27 AM Check Nearby Stellar Masses (0.0380s) 10/11/2020 11:05:27 AM Remembering Alamo (0.0100s) 10/11/2020 11:05:27 AM Boot Audio Comms (0.0100s) 10/11/2020 11:05:27 AM Establish Individual Audio Links (0.0155s) 10/11/2020 11:05:27 AM Prepare Explosions and Crackles (0.0180s) 10/11/2020 11:05:27 AM No resolution change was required. 10/11/2020 11:05:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 11:05:27 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 11:05:27 AM Refresh Optical Lensing (0.0080s) 10/11/2020 11:05:27 AM Revise Fundamental Physical Laws (0.0050s) 10/11/2020 11:05:28 AM Calculate Odds Of Success (0.0290s) 10/11/2020 11:05:28 AM Briefly Panic (0.1421s) 10/11/2020 11:05:28 AM Install Confidence Routines (0.1942s) 10/11/2020 11:05:28 AM Bring Commander Interface Online (0.0731s) 10/11/2020 11:05:28 AM Motivate All Crews (0.0293s) 10/11/2020 11:05:28 AM Locating Available Networks (0.0190s) 10/11/2020 11:05:28 AM Externalizing Patterns (0.0150s) 10/11/2020 11:05:28 AM Hooking Externals (0.0060s) 10/11/2020 11:05:28 AM Handlizing Hooks (0.0140s) 10/11/2020 11:05:28 AM Disengaging Constants (0.0240s) 10/11/2020 11:05:28 AM Late Axionic Computations (0.0330s) 10/11/2020 11:05:28 AM Connecting to Fleet Command (0.0060s) 10/11/2020 11:05:28 AM Thinking Of Advice (0.0090s) 10/11/2020 11:05:28 AM Degaussing Advice (0.0110s) 10/11/2020 11:05:28 AM Reading Alien Diaries (0.0080s) 10/11/2020 11:05:28 AM Naming All Known Planets (0.0050s) 10/11/2020 11:05:28 AM Remembering Speeds (0.0090s) 10/11/2020 11:05:28 AM Prioritizing Targets (0.0090s) 10/11/2020 11:05:28 AM Rebooting Sensor Arrays (0.0090s) 10/11/2020 11:05:28 AM Unloading Prismatic Grid (0.0080s) 10/11/2020 11:05:28 AM Thinking Of Objectives (0.0080s) 10/11/2020 11:05:28 AM Inhibiting Visual Scans (0.0100s) 10/11/2020 11:05:28 AM Synthesizing Vocals (0.0080s) 10/11/2020 11:05:28 AM Investigating Map Signatures (0.0110s) 10/11/2020 11:05:28 AM Ventilating Scenarios (0.0050s) 10/11/2020 11:05:28 AM Decontaminating Targeting Systems (0.0080s) 10/11/2020 11:05:28 AM Ejecting Tactical Core (0.0090s) 10/11/2020 11:05:28 AM Calibrating Formations (0.0090s) 10/11/2020 11:05:28 AM Intercepting Galactic Maps (0.0080s) 10/11/2020 11:05:28 AM Discharging Colored Ions (0.0170s) 10/11/2020 11:05:28 AM Replicating Ion Colors (0.0050s) 10/11/2020 11:05:28 AM Faction Diagnostics (0.0120s) 10/11/2020 11:05:28 AM Buffering Hackers (0.0130s) 10/11/2020 11:05:28 AM Inverting Death (0.0050s) 10/11/2020 11:05:28 AM Linear Field Variance (0.0100s) 10/11/2020 11:05:28 AM Charging Marks (0.0070s) 10/11/2020 11:05:28 AM Guarding The Posts (0.0731s) 10/11/2020 11:05:28 AM Range Manifolds (0.0060s) 10/11/2020 11:05:28 AM Purging ROFs (0.0070s) 10/11/2020 11:05:28 AM Manipulating Speeds (0.0090s) 10/11/2020 11:05:28 AM Detecting Projectiles (0.0080s) 10/11/2020 11:05:28 AM Grouping Flow Fields (0.0100s) 10/11/2020 11:05:28 AM Modulating Flow Field Groups (0.0210s) 10/11/2020 11:05:28 AM Designing Fleets (0.0200s) 10/11/2020 11:05:28 AM Thinking Of Technologies (0.0070s) 10/11/2020 11:05:28 AM Categorizing Starboard Sensors (0.0070s) 10/11/2020 11:05:28 AM Injecting Galactic Variables (0.0110s) 10/11/2020 11:05:28 AM Wishing On Starfields (0.0130s) 10/11/2020 11:05:29 AM Destroying Distant Planets (0.0941s) 10/11/2020 11:05:29 AM Categorizing All Planets (0.0070s) 10/11/2020 11:05:29 AM Organizing Commands (0.0130s) 10/11/2020 11:05:29 AM Calculating Firing Cones (0.0070s) 10/11/2020 11:05:29 AM Holding Ship Parts For Comfort (0.5272s) 10/11/2020 11:05:29 AM Re-Aligning Objectives (0.0120s) 10/11/2020 11:05:29 AM Sterilizing Test Chamber (0.0180s) 10/11/2020 11:05:31 AM Bend Laws Of Gravity (1.9793s) 10/11/2020 11:05:31 AM Issuing Orders (0.0170s) 10/11/2020 11:05:31 AM Augmenting Infusers (0.0040s) 10/11/2020 11:05:31 AM Infusing (0.0180s) 10/11/2020 11:05:31 AM Post-Proton Surge (0.0040s) 10/11/2020 11:05:31 AM Stimulate Modulation (0.0280s) 10/11/2020 11:05:31 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 11:05:31 AM Load Surrogates (0.0731s) 10/11/2020 11:05:32 AM Final Checks (0.4014s) 10/11/2020 11:05:32 AM Load Historical Documents (0.0030s) 10/11/2020 11:05:32 AM 4.8 seconds total load time. Holding Ship Parts For Comfort (0.5s) Bend Laws Of Gravity (2.0s) Final Checks (0.4s) 10/11/2020 11:05:32 AM Hello Steam user 'Endovior' 10/12/2020 8:24:47 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2020 8:24:47 AM Boot up FleetOS (0.2132s) 10/12/2020 8:24:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2020 8:24:48 AM Check System Logs For Rogue Intelligence (0.2552s) 10/12/2020 8:24:48 AM Game Version: 2.608 10/12/2020 8:24:48 AM Eject Trash Into Hyperspace (0.1171s) 10/12/2020 8:24:48 AM Check For Extra Modules (0.0190s) 10/12/2020 8:24:48 AM Bring Cloaking Systems Online (0.0430s) 10/12/2020 8:24:48 AM Recalculate Speed Of Light (0.0220s) 10/12/2020 8:24:48 AM Optimize Comfort On Command Decks (0.0220s) 10/12/2020 8:24:48 AM Generating Framerates (0.0080s) 10/12/2020 8:24:48 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/12/2020 8:24:48 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/12/2020 8:24:48 AM Check Nearby Stellar Masses (0.1281s) 10/12/2020 8:24:48 AM Remembering Alamo (0.0200s) 10/12/2020 8:24:48 AM Boot Audio Comms (0.0100s) 10/12/2020 8:24:48 AM Establish Individual Audio Links (0.0170s) 10/12/2020 8:24:48 AM Prepare Explosions and Crackles (0.0270s) 10/12/2020 8:24:48 AM No resolution change was required. 10/12/2020 8:24:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 8:24:48 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/12/2020 8:24:48 AM Refresh Optical Lensing (0.0090s) 10/12/2020 8:24:48 AM Revise Fundamental Physical Laws (0.0080s) 10/12/2020 8:24:48 AM Calculate Odds Of Success (0.0410s) 10/12/2020 8:24:48 AM Briefly Panic (0.2265s) 10/12/2020 8:24:49 AM Install Confidence Routines (0.1792s) 10/12/2020 8:24:49 AM Bring Commander Interface Online (0.0981s) 10/12/2020 8:24:49 AM Motivate All Crews (0.0370s) 10/12/2020 8:24:49 AM Locating Available Networks (0.0400s) 10/12/2020 8:24:49 AM Externalizing Patterns (0.0310s) 10/12/2020 8:24:49 AM Hooking Externals (0.0110s) 10/12/2020 8:24:49 AM Handlizing Hooks (0.0110s) 10/12/2020 8:24:49 AM Disengaging Constants (0.0771s) 10/12/2020 8:24:49 AM Late Axionic Computations (0.0971s) 10/12/2020 8:24:49 AM Connecting to Fleet Command (0.0090s) 10/12/2020 8:24:49 AM Thinking Of Advice (0.0120s) 10/12/2020 8:24:49 AM Degaussing Advice (0.0510s) 10/12/2020 8:24:49 AM Reading Alien Diaries (0.0330s) 10/12/2020 8:24:49 AM Naming All Known Planets (0.0080s) 10/12/2020 8:24:49 AM Remembering Speeds (0.0140s) 10/12/2020 8:24:49 AM Prioritizing Targets (0.0090s) 10/12/2020 8:24:49 AM Rebooting Sensor Arrays (0.0080s) 10/12/2020 8:24:49 AM Unloading Prismatic Grid (0.0080s) 10/12/2020 8:24:49 AM Thinking Of Objectives (0.0080s) 10/12/2020 8:24:49 AM Inhibiting Visual Scans (0.0230s) 10/12/2020 8:24:49 AM Synthesizing Vocals (0.0090s) 10/12/2020 8:24:49 AM Investigating Map Signatures (0.0173s) 10/12/2020 8:24:49 AM Ventilating Scenarios (0.0080s) 10/12/2020 8:24:49 AM Decontaminating Targeting Systems (0.0080s) 10/12/2020 8:24:49 AM Ejecting Tactical Core (0.0090s) 10/12/2020 8:24:49 AM Calibrating Formations (0.0070s) 10/12/2020 8:24:49 AM Intercepting Galactic Maps (0.0130s) 10/12/2020 8:24:49 AM Discharging Colored Ions (0.0150s) 10/12/2020 8:24:49 AM Replicating Ion Colors (0.0080s) 10/12/2020 8:24:49 AM Faction Diagnostics (0.0200s) 10/12/2020 8:24:49 AM Buffering Hackers (0.0210s) 10/12/2020 8:24:49 AM Inverting Death (0.0110s) 10/12/2020 8:24:49 AM Linear Field Variance (0.0140s) 10/12/2020 8:24:49 AM Charging Marks (0.0080s) 10/12/2020 8:24:49 AM Guarding The Posts (0.0711s) 10/12/2020 8:24:49 AM Range Manifolds (0.0080s) 10/12/2020 8:24:49 AM Purging ROFs (0.0140s) 10/12/2020 8:24:49 AM Manipulating Speeds (0.0090s) 10/12/2020 8:24:49 AM Detecting Projectiles (0.0070s) 10/12/2020 8:24:49 AM Grouping Flow Fields (0.0280s) 10/12/2020 8:24:49 AM Modulating Flow Field Groups (0.0270s) 10/12/2020 8:24:50 AM Designing Fleets (0.0561s) 10/12/2020 8:24:50 AM Thinking Of Technologies (0.0150s) 10/12/2020 8:24:50 AM Categorizing Starboard Sensors (0.0110s) 10/12/2020 8:24:50 AM Injecting Galactic Variables (0.0150s) 10/12/2020 8:24:50 AM Listening To Starfields (0.0230s) 10/12/2020 8:24:50 AM Blowing Up Distant Planets (0.1702s) 10/12/2020 8:24:50 AM Categorizing All Planets (0.1621s) 10/12/2020 8:24:50 AM Organizing Commands (0.0200s) 10/12/2020 8:24:50 AM Calculating Firing Cones (0.0070s) 10/12/2020 8:24:51 AM Demoting Insubordinate Ship Parts (0.7039s) 10/12/2020 8:24:51 AM Re-Aligning Objectives (0.0160s) 10/12/2020 8:24:51 AM Sterilizing Test Chamber (0.0180s) 10/12/2020 8:24:54 AM Remembering Singularity (3.2474s) 10/12/2020 8:24:54 AM Issuing Orders (0.0180s) 10/12/2020 8:24:54 AM Augmenting Infusers (0.0080s) 10/12/2020 8:24:54 AM Infusing (0.0350s) 10/12/2020 8:24:54 AM Post-Proton Surge (0.0040s) 10/12/2020 8:24:54 AM Stimulate Modulation (0.0260s) 10/12/2020 8:24:54 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/12/2020 8:24:54 AM Load Surrogates (0.1411s) 10/12/2020 8:24:55 AM Final Checks (0.3996s) 10/12/2020 8:24:55 AM Load Historical Documents (0.0030s) 10/12/2020 8:24:55 AM 7.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Demoting Insubordinate Ship Parts (0.7s) Remembering Singularity (3.2s) Final Checks (0.4s) 10/12/2020 8:24:55 AM Hello Steam user 'Endovior' 10/12/2020 8:25:02 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 8:25:02 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:25:02 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/12/2020 8:25:02 AM loading as template 10/12/2020 8:25:02 AM Added the faction AIReserves. 10/12/2020 8:25:02 AM Added the faction AntiAIZombie. 10/12/2020 8:25:02 AM Added the faction AntiEveryoneZombie. 10/12/2020 8:25:02 AM Added the faction AntiPlayerZombie. 10/12/2020 8:25:02 AM Added the faction CPALogic. 10/12/2020 8:25:02 AM Added the faction Mercenary. 10/12/2020 8:25:03 AM Finish load save in 264.1ms 10/12/2020 8:25:03 AM Start Generate Partial Map with X and seed 1531606041 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 8:25:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:25:03 AM Generate Partial Map Complete 60ms 10/12/2020 8:25:19 AM Start Generate FULL Map with X and seed 1531606041 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 8:25:20 AM Generate FULL Map Complete 661ms 10/12/2020 8:41:46 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2020 8:41:46 AM Boot up FleetOS (0.1992s) 10/12/2020 8:41:46 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2020 8:41:46 AM Check System Logs For Rogue Intelligence (0.1582s) 10/12/2020 8:41:46 AM Game Version: 2.608 10/12/2020 8:41:46 AM Eject Trash Into Hyperspace (0.0530s) 10/12/2020 8:41:46 AM Check For Extra Modules (0.0140s) 10/12/2020 8:41:46 AM Bring Cloaking Systems Online (0.0200s) 10/12/2020 8:41:46 AM Recalculate Speed Of Light (0.0150s) 10/12/2020 8:41:46 AM Optimize Comfort On Command Decks (0.0180s) 10/12/2020 8:41:46 AM Generating Framerates (0.0040s) 10/12/2020 8:41:46 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/12/2020 8:41:46 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/12/2020 8:41:46 AM Check Nearby Stellar Masses (0.0300s) 10/12/2020 8:41:46 AM Remembering Alamo (0.0100s) 10/12/2020 8:41:46 AM Boot Audio Comms (0.0060s) 10/12/2020 8:41:46 AM Establish Individual Audio Links (0.0120s) 10/12/2020 8:41:46 AM Prepare Explosions and Crackles (0.0170s) 10/12/2020 8:41:46 AM No resolution change was required. 10/12/2020 8:41:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 8:41:46 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/12/2020 8:41:46 AM Refresh Optical Lensing (0.0080s) 10/12/2020 8:41:46 AM Revise Fundamental Physical Laws (0.0050s) 10/12/2020 8:41:46 AM Calculate Odds Of Success (0.0370s) 10/12/2020 8:41:46 AM Briefly Panic (0.1399s) 10/12/2020 8:41:47 AM Install Confidence Routines (0.1832s) 10/12/2020 8:41:47 AM Bring Commander Interface Online (0.0701s) 10/12/2020 8:41:47 AM Motivate All Crews (0.0270s) 10/12/2020 8:41:47 AM Locating Available Networks (0.0140s) 10/12/2020 8:41:47 AM Externalizing Patterns (0.0170s) 10/12/2020 8:41:47 AM Hooking Externals (0.0050s) 10/12/2020 8:41:47 AM Handlizing Hooks (0.0080s) 10/12/2020 8:41:47 AM Disengaging Constants (0.0200s) 10/12/2020 8:41:47 AM Late Axionic Computations (0.0421s) 10/12/2020 8:41:47 AM Connecting to Fleet Command (0.0060s) 10/12/2020 8:41:47 AM Thinking Of Advice (0.0090s) 10/12/2020 8:41:47 AM Degaussing Advice (0.0110s) 10/12/2020 8:41:47 AM Reading Alien Diaries (0.0070s) 10/12/2020 8:41:47 AM Naming All Known Planets (0.0050s) 10/12/2020 8:41:47 AM Remembering Speeds (0.0090s) 10/12/2020 8:41:47 AM Prioritizing Targets (0.0090s) 10/12/2020 8:41:47 AM Rebooting Sensor Arrays (0.0080s) 10/12/2020 8:41:47 AM Unloading Prismatic Grid (0.0085s) 10/12/2020 8:41:47 AM Thinking Of Objectives (0.0080s) 10/12/2020 8:41:47 AM Inhibiting Visual Scans (0.0106s) 10/12/2020 8:41:47 AM Synthesizing Vocals (0.0080s) 10/12/2020 8:41:47 AM Investigating Map Signatures (0.0110s) 10/12/2020 8:41:47 AM Ventilating Scenarios (0.0050s) 10/12/2020 8:41:47 AM Decontaminating Targeting Systems (0.0080s) 10/12/2020 8:41:47 AM Ejecting Tactical Core (0.0090s) 10/12/2020 8:41:47 AM Calibrating Formations (0.0070s) 10/12/2020 8:41:47 AM Intercepting Galactic Maps (0.0090s) 10/12/2020 8:41:47 AM Discharging Colored Ions (0.0160s) 10/12/2020 8:41:47 AM Replicating Ion Colors (0.0050s) 10/12/2020 8:41:47 AM Faction Diagnostics (0.0130s) 10/12/2020 8:41:47 AM Buffering Hackers (0.0120s) 10/12/2020 8:41:47 AM Inverting Death (0.0050s) 10/12/2020 8:41:47 AM Linear Field Variance (0.0090s) 10/12/2020 8:41:47 AM Charging Marks (0.0080s) 10/12/2020 8:41:47 AM Guarding The Posts (0.0731s) 10/12/2020 8:41:47 AM Range Manifolds (0.0080s) 10/12/2020 8:41:47 AM Purging ROFs (0.0060s) 10/12/2020 8:41:47 AM Manipulating Speeds (0.0080s) 10/12/2020 8:41:47 AM Detecting Projectiles (0.0080s) 10/12/2020 8:41:47 AM Grouping Flow Fields (0.0100s) 10/12/2020 8:41:47 AM Modulating Flow Field Groups (0.0210s) 10/12/2020 8:41:47 AM Designing Fleets (0.0200s) 10/12/2020 8:41:47 AM Thinking Of Technologies (0.0070s) 10/12/2020 8:41:47 AM Categorizing Starboard Sensors (0.0070s) 10/12/2020 8:41:47 AM Injecting Galactic Variables (0.0100s) 10/12/2020 8:41:47 AM Wiping Down Starfields (0.0120s) 10/12/2020 8:41:47 AM Discovering Distant Planets (0.0851s) 10/12/2020 8:41:47 AM Categorizing All Planets (0.0060s) 10/12/2020 8:41:47 AM Organizing Commands (0.0160s) 10/12/2020 8:41:47 AM Calculating Firing Cones (0.0070s) 10/12/2020 8:41:48 AM Collapsing Pile Of Ship Parts (0.5402s) 10/12/2020 8:41:48 AM Re-Aligning Objectives (0.0120s) 10/12/2020 8:41:48 AM Sterilizing Test Chamber (0.0160s) 10/12/2020 8:41:50 AM Reticulate Splines (1.8016s) 10/12/2020 8:41:50 AM Issuing Orders (0.0170s) 10/12/2020 8:41:50 AM Augmenting Infusers (0.0040s) 10/12/2020 8:41:50 AM Infusing (0.0170s) 10/12/2020 8:41:50 AM Post-Proton Surge (0.0040s) 10/12/2020 8:41:50 AM Stimulate Modulation (0.0270s) 10/12/2020 8:41:50 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/12/2020 8:41:50 AM Load Surrogates (0.0711s) 10/12/2020 8:41:50 AM Final Checks (0.3869s) 10/12/2020 8:41:50 AM Load Historical Documents (0.0030s) 10/12/2020 8:41:50 AM 4.6 seconds total load time. Collapsing Pile Of Ship Parts (0.5s) Reticulate Splines (1.8s) Final Checks (0.4s) 10/12/2020 8:41:50 AM Hello Steam user 'Endovior' 10/12/2020 8:41:54 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 8:41:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:41:55 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/12/2020 8:41:55 AM loading as template 10/12/2020 8:41:55 AM Added the faction AIReserves. 10/12/2020 8:41:55 AM Added the faction AntiAIZombie. 10/12/2020 8:41:55 AM Added the faction AntiEveryoneZombie. 10/12/2020 8:41:55 AM Added the faction AntiPlayerZombie. 10/12/2020 8:41:55 AM Added the faction CPALogic. 10/12/2020 8:41:55 AM Added the faction Mercenary. 10/12/2020 8:41:55 AM Finish load save in 279.9ms 10/12/2020 8:41:55 AM Start Generate Partial Map with X and seed 2009075808 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 8:41:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:41:55 AM Generate Partial Map Complete 54ms 10/12/2020 8:41:58 AM Start Generate Partial Map with X and seed 802913765 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 8:41:58 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:41:58 AM Generate Partial Map Complete 49ms 10/12/2020 8:41:59 AM Start Generate Partial Map with X and seed 59636168 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 8:41:59 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:41:59 AM Generate Partial Map Complete 35ms 10/12/2020 8:42:00 AM Start Generate Partial Map with X and seed 31619267 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 8:42:00 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:42:00 AM Generate Partial Map Complete 34ms 10/12/2020 8:42:02 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.40 seconds ago. 10/12/2020 8:42:03 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.30 seconds ago. 10/12/2020 8:42:15 AM Start Generate Partial Map with X and seed 110359628 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 8:42:15 AM PlayerAccount Endovior has now been put in control of faction 1. 10/12/2020 8:42:15 AM Generate Partial Map Complete 33ms 10/12/2020 8:42:27 AM Start Generate FULL Map with X and seed 110359628 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 8:42:28 AM Generate FULL Map Complete 622ms 10/12/2020 10:18:02 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2020 10:18:02 AM Boot up FleetOS (0.2017s) 10/12/2020 10:18:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2020 10:18:02 AM Check System Logs For Rogue Intelligence (0.1581s) 10/12/2020 10:18:02 AM Game Version: 2.608 10/12/2020 10:18:02 AM Eject Trash Into Hyperspace (0.0520s) 10/12/2020 10:18:02 AM Check For Extra Modules (0.0140s) 10/12/2020 10:18:02 AM Bring Cloaking Systems Online (0.0210s) 10/12/2020 10:18:02 AM Recalculate Speed Of Light (0.0130s) 10/12/2020 10:18:02 AM Optimize Comfort On Command Decks (0.0170s) 10/12/2020 10:18:02 AM Generating Framerates (0.0060s) 10/12/2020 10:18:02 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/12/2020 10:18:02 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/12/2020 10:18:02 AM Check Nearby Stellar Masses (0.0400s) 10/12/2020 10:18:02 AM Remembering Alamo (0.0100s) 10/12/2020 10:18:02 AM Boot Audio Comms (0.0070s) 10/12/2020 10:18:02 AM Establish Individual Audio Links (0.0120s) 10/12/2020 10:18:02 AM Prepare Explosions and Crackles (0.0155s) 10/12/2020 10:18:02 AM No resolution change was required. 10/12/2020 10:18:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 10:18:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/12/2020 10:18:02 AM Refresh Optical Lensing (0.0080s) 10/12/2020 10:18:02 AM Revise Fundamental Physical Laws (0.0050s) 10/12/2020 10:18:02 AM Calculate Odds Of Success (0.0310s) 10/12/2020 10:18:03 AM Briefly Panic (0.1451s) 10/12/2020 10:18:03 AM Install Confidence Routines (0.1822s) 10/12/2020 10:18:03 AM Bring Commander Interface Online (0.0833s) 10/12/2020 10:18:03 AM Motivate All Crews (0.0310s) 10/12/2020 10:18:03 AM Locating Available Networks (0.0140s) 10/12/2020 10:18:03 AM Externalizing Patterns (0.0190s) 10/12/2020 10:18:03 AM Hooking Externals (0.0060s) 10/12/2020 10:18:03 AM Handlizing Hooks (0.0090s) 10/12/2020 10:18:03 AM Disengaging Constants (0.0240s) 10/12/2020 10:18:03 AM Late Axionic Computations (0.0290s) 10/12/2020 10:18:03 AM Connecting to Fleet Command (0.0050s) 10/12/2020 10:18:03 AM Thinking Of Advice (0.0080s) 10/12/2020 10:18:03 AM Degaussing Advice (0.0130s) 10/12/2020 10:18:03 AM Reading Alien Diaries (0.0080s) 10/12/2020 10:18:03 AM Naming All Known Planets (0.0050s) 10/12/2020 10:18:03 AM Remembering Speeds (0.0090s) 10/12/2020 10:18:03 AM Prioritizing Targets (0.0070s) 10/12/2020 10:18:03 AM Rebooting Sensor Arrays (0.0090s) 10/12/2020 10:18:03 AM Unloading Prismatic Grid (0.0080s) 10/12/2020 10:18:03 AM Thinking Of Objectives (0.0080s) 10/12/2020 10:18:03 AM Inhibiting Visual Scans (0.0100s) 10/12/2020 10:18:03 AM Synthesizing Vocals (0.0080s) 10/12/2020 10:18:03 AM Investigating Map Signatures (0.0110s) 10/12/2020 10:18:03 AM Ventilating Scenarios (0.0050s) 10/12/2020 10:18:03 AM Decontaminating Targeting Systems (0.0080s) 10/12/2020 10:18:03 AM Ejecting Tactical Core (0.0090s) 10/12/2020 10:18:03 AM Calibrating Formations (0.0080s) 10/12/2020 10:18:03 AM Intercepting Galactic Maps (0.0080s) 10/12/2020 10:18:03 AM Discharging Colored Ions (0.0160s) 10/12/2020 10:18:03 AM Replicating Ion Colors (0.0050s) 10/12/2020 10:18:03 AM Faction Diagnostics (0.0130s) 10/12/2020 10:18:03 AM Buffering Hackers (0.0110s) 10/12/2020 10:18:03 AM Inverting Death (0.0060s) 10/12/2020 10:18:03 AM Linear Field Variance (0.0090s) 10/12/2020 10:18:03 AM Charging Marks (0.0070s) 10/12/2020 10:18:03 AM Guarding The Posts (0.0731s) 10/12/2020 10:18:03 AM Range Manifolds (0.0050s) 10/12/2020 10:18:03 AM Purging ROFs (0.0140s) 10/12/2020 10:18:03 AM Manipulating Speeds (0.0090s) 10/12/2020 10:18:03 AM Detecting Projectiles (0.0060s) 10/12/2020 10:18:03 AM Grouping Flow Fields (0.0080s) 10/12/2020 10:18:03 AM Modulating Flow Field Groups (0.0210s) 10/12/2020 10:18:03 AM Designing Fleets (0.0200s) 10/12/2020 10:18:03 AM Thinking Of Technologies (0.0070s) 10/12/2020 10:18:03 AM Categorizing Starboard Sensors (0.0130s) 10/12/2020 10:18:03 AM Injecting Galactic Variables (0.0100s) 10/12/2020 10:18:03 AM Medicating Starfields (0.0110s) 10/12/2020 10:18:03 AM Rejecting Distant Planets (0.0981s) 10/12/2020 10:18:03 AM Categorizing All Planets (0.0060s) 10/12/2020 10:18:03 AM Organizing Commands (0.0160s) 10/12/2020 10:18:03 AM Calculating Firing Cones (0.0090s) 10/12/2020 10:18:04 AM Kicking Ship Parts Down Elevator Shaft (0.5067s) 10/12/2020 10:18:04 AM Re-Aligning Objectives (0.0110s) 10/12/2020 10:18:04 AM Sterilizing Test Chamber (0.0140s) 10/12/2020 10:18:06 AM Printing Paper Copies Of All Data Banks (1.8702s) 10/12/2020 10:18:06 AM Issuing Orders (0.0160s) 10/12/2020 10:18:06 AM Augmenting Infusers (0.0050s) 10/12/2020 10:18:06 AM Infusing (0.0170s) 10/12/2020 10:18:06 AM Post-Proton Surge (0.0040s) 10/12/2020 10:18:06 AM Stimulate Modulation (0.0270s) 10/12/2020 10:18:06 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/12/2020 10:18:06 AM Load Surrogates (0.0721s) 10/12/2020 10:18:06 AM Final Checks (0.3744s) 10/12/2020 10:18:06 AM Load Historical Documents (0.0030s) 10/12/2020 10:18:06 AM 4.6 seconds total load time. Kicking Ship Parts Down Elevator Shaft (0.5s) Printing Paper Copies Of All Data Banks (1.9s) Final Checks (0.4s) 10/12/2020 10:18:07 AM Hello Steam user 'Endovior' 10/12/2020 10:18:20 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Take Three/004 First Relic.save Source1: AnythingElse Source3: LoadingSaveGame 10/12/2020 10:18:21 AM Finish load save in 420.5ms 10/13/2020 8:38:48 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/13/2020 8:38:48 AM Boot up FleetOS (0.1982s) 10/13/2020 8:38:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/13/2020 8:38:49 AM Check System Logs For Rogue Intelligence (0.2072s) 10/13/2020 8:38:49 AM Game Version: 2.612 10/13/2020 8:38:49 AM Eject Trash Into Hyperspace (0.1013s) 10/13/2020 8:38:49 AM Check For Extra Modules (0.0190s) 10/13/2020 8:38:49 AM Bring Cloaking Systems Online (0.0370s) 10/13/2020 8:38:49 AM Recalculate Speed Of Light (0.0290s) 10/13/2020 8:38:49 AM Optimize Comfort On Command Decks (0.0220s) 10/13/2020 8:38:49 AM Generating Framerates (0.0080s) 10/13/2020 8:38:49 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/13/2020 8:38:49 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Enabled!) 10/13/2020 8:38:49 AM Check Nearby Stellar Masses (0.1191s) 10/13/2020 8:38:49 AM Remembering Alamo (0.0170s) 10/13/2020 8:38:49 AM Boot Audio Comms (0.0110s) 10/13/2020 8:38:49 AM Establish Individual Audio Links (0.0160s) 10/13/2020 8:38:49 AM Prepare Explosions and Crackles (0.0270s) 10/13/2020 8:38:49 AM No resolution change was required. 10/13/2020 8:38:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 8:38:49 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/13/2020 8:38:49 AM Refresh Optical Lensing (0.0100s) 10/13/2020 8:38:49 AM Revise Fundamental Physical Laws (0.0080s) 10/13/2020 8:38:49 AM Calculate Odds Of Success (0.0380s) 10/13/2020 8:38:49 AM Briefly Panic (0.1411s) 10/13/2020 8:38:49 AM Install Confidence Routines (0.1822s) 10/13/2020 8:38:49 AM Bring Commander Interface Online (0.0921s) 10/13/2020 8:38:50 AM Motivate All Crews (0.0390s) 10/13/2020 8:38:50 AM Locating Available Networks (0.0400s) 10/13/2020 8:38:50 AM Externalizing Patterns (0.0250s) 10/13/2020 8:38:50 AM Hooking Externals (0.0100s) 10/13/2020 8:38:50 AM Handlizing Hooks (0.0090s) 10/13/2020 8:38:50 AM Disengaging Constants (0.0671s) 10/13/2020 8:38:50 AM Late Axionic Computations (0.0803s) 10/13/2020 8:38:50 AM Sentinel Alertness Diagnostic (0.0090s) 10/13/2020 8:38:50 AM Connecting to Fleet Command (0.0165s) 10/13/2020 8:38:50 AM Thinking Of Advice (0.0080s) 10/13/2020 8:38:50 AM Degaussing Advice (0.0465s) 10/13/2020 8:38:50 AM Reading Alien Diaries (0.0310s) 10/13/2020 8:38:50 AM Naming All Known Planets (0.0080s) 10/13/2020 8:38:50 AM Remembering Speeds (0.0140s) 10/13/2020 8:38:50 AM Prioritizing Targets (0.0090s) 10/13/2020 8:38:50 AM Rebooting Sensor Arrays (0.0080s) 10/13/2020 8:38:50 AM Unloading Prismatic Grid (0.0070s) 10/13/2020 8:38:50 AM Thinking Of Objectives (0.0090s) 10/13/2020 8:38:50 AM Inhibiting Visual Scans (0.0230s) 10/13/2020 8:38:50 AM Synthesizing Vocals (0.0080s) 10/13/2020 8:38:50 AM Investigating Map Signatures (0.0170s) 10/13/2020 8:38:50 AM Ventilating Scenarios (0.0080s) 10/13/2020 8:38:50 AM Decontaminating Targeting Systems (0.0080s) 10/13/2020 8:38:50 AM Ejecting Tactical Core (0.0100s) 10/13/2020 8:38:50 AM Calibrating Formations (0.0070s) 10/13/2020 8:38:50 AM Intercepting Galactic Maps (0.0120s) 10/13/2020 8:38:50 AM Discharging Colored Ions (0.0160s) 10/13/2020 8:38:50 AM Replicating Ion Colors (0.0080s) 10/13/2020 8:38:50 AM Faction Diagnostics (0.0180s) 10/13/2020 8:38:50 AM Buffering Hackers (0.0200s) 10/13/2020 8:38:50 AM Inverting Death (0.0110s) 10/13/2020 8:38:50 AM Linear Field Variance (0.0140s) 10/13/2020 8:38:50 AM Charging Marks (0.0080s) 10/13/2020 8:38:50 AM Guarding The Posts (0.0711s) 10/13/2020 8:38:50 AM Range Manifolds (0.0080s) 10/13/2020 8:38:50 AM Purging ROFs (0.0110s) 10/13/2020 8:38:50 AM Manipulating Speeds (0.0140s) 10/13/2020 8:38:50 AM Detecting Projectiles (0.0070s) 10/13/2020 8:38:50 AM Grouping Flow Fields (0.0120s) 10/13/2020 8:38:50 AM Modulating Flow Field Groups (0.0270s) 10/13/2020 8:38:50 AM Designing Fleets (0.0561s) 10/13/2020 8:38:50 AM Thinking Of Technologies (0.0170s) 10/13/2020 8:38:50 AM Categorizing Starboard Sensors (0.0101s) 10/13/2020 8:38:50 AM Injecting Galactic Variables (0.0129s) 10/13/2020 8:38:50 AM Scattering Starfields (0.0210s) 10/13/2020 8:38:50 AM Mopping Up Distant Planets (0.1001s) 10/13/2020 8:38:50 AM Categorizing All Planets (0.0050s) 10/13/2020 8:38:50 AM Organizing Commands (0.0210s) 10/13/2020 8:38:50 AM Calculating Firing Cones (0.0090s) 10/13/2020 8:38:51 AM Violating Ship Part Bylaws (0.6860s) 10/13/2020 8:38:51 AM Re-Aligning Objectives (0.0190s) 10/13/2020 8:38:51 AM Sterilizing Test Chamber (0.0165s) 10/13/2020 8:38:53 AM Calculate Closest Relative Dimensions (1.9063s) 10/13/2020 8:38:53 AM Issuing Orders (0.0170s) 10/13/2020 8:38:53 AM Augmenting Infusers (0.0080s) 10/13/2020 8:38:53 AM Infusing (0.0310s) 10/13/2020 8:38:53 AM Post-Proton Surge (0.0050s) 10/13/2020 8:38:53 AM Stimulate Modulation (0.0260s) 10/13/2020 8:38:53 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/13/2020 8:38:53 AM Load Surrogates (0.1391s) 10/13/2020 8:38:54 AM Final Checks (0.3946s) 10/13/2020 8:38:54 AM Load Historical Documents (0.0020s) 10/13/2020 8:38:54 AM 5.6 seconds total load time. Violating Ship Part Bylaws (0.7s) Calculate Closest Relative Dimensions (1.9s) Final Checks (0.4s) 10/13/2020 8:38:54 AM Hello Steam user 'Endovior' 10/13/2020 8:39:55 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/13/2020 8:39:55 AM Boot up FleetOS (0.1992s) 10/13/2020 8:39:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/13/2020 8:39:56 AM Check System Logs For Rogue Intelligence (0.1601s) 10/13/2020 8:39:56 AM Game Version: 2.612 10/13/2020 8:39:56 AM Eject Trash Into Hyperspace (0.0526s) 10/13/2020 8:39:56 AM Check For Extra Modules (0.0150s) 10/13/2020 8:39:56 AM Bring Cloaking Systems Online (0.0140s) 10/13/2020 8:39:56 AM Recalculate Speed Of Light (0.0130s) 10/13/2020 8:39:56 AM Optimize Comfort On Command Decks (0.0180s) 10/13/2020 8:39:56 AM Generating Framerates (0.0040s) 10/13/2020 8:39:56 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/13/2020 8:39:56 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/13/2020 8:39:56 AM Check Nearby Stellar Masses (0.0310s) 10/13/2020 8:39:56 AM Remembering Alamo (0.0110s) 10/13/2020 8:39:56 AM Boot Audio Comms (0.0090s) 10/13/2020 8:39:56 AM Establish Individual Audio Links (0.0140s) 10/13/2020 8:39:56 AM Prepare Explosions and Crackles (0.0160s) 10/13/2020 8:39:56 AM No resolution change was required. 10/13/2020 8:39:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 8:39:56 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/13/2020 8:39:56 AM Refresh Optical Lensing (0.0070s) 10/13/2020 8:39:56 AM Revise Fundamental Physical Laws (0.0050s) 10/13/2020 8:39:56 AM Calculate Odds Of Success (0.0300s) 10/13/2020 8:39:56 AM Briefly Panic (0.1431s) 10/13/2020 8:39:56 AM Install Confidence Routines (0.1722s) 10/13/2020 8:39:56 AM Bring Commander Interface Online (0.0713s) 10/13/2020 8:39:56 AM Motivate All Crews (0.0300s) 10/13/2020 8:39:56 AM Locating Available Networks (0.0170s) 10/13/2020 8:39:56 AM Externalizing Patterns (0.0611s) 10/13/2020 8:39:56 AM Hooking Externals (0.0070s) 10/13/2020 8:39:56 AM Handlizing Hooks (0.0150s) 10/13/2020 8:39:56 AM Disengaging Constants (0.0220s) 10/13/2020 8:39:56 AM Late Axionic Computations (0.0320s) 10/13/2020 8:39:56 AM Sentinel Alertness Diagnostic (0.0040s) 10/13/2020 8:39:56 AM Connecting to Fleet Command (0.0110s) 10/13/2020 8:39:56 AM Thinking Of Advice (0.0070s) 10/13/2020 8:39:56 AM Degaussing Advice (0.0120s) 10/13/2020 8:39:56 AM Reading Alien Diaries (0.0070s) 10/13/2020 8:39:56 AM Naming All Known Planets (0.0050s) 10/13/2020 8:39:57 AM Remembering Speeds (0.0090s) 10/13/2020 8:39:57 AM Prioritizing Targets (0.0090s) 10/13/2020 8:39:57 AM Rebooting Sensor Arrays (0.0080s) 10/13/2020 8:39:57 AM Unloading Prismatic Grid (0.0080s) 10/13/2020 8:39:57 AM Thinking Of Objectives (0.0080s) 10/13/2020 8:39:57 AM Inhibiting Visual Scans (0.0110s) 10/13/2020 8:39:57 AM Synthesizing Vocals (0.0070s) 10/13/2020 8:39:57 AM Investigating Map Signatures (0.0120s) 10/13/2020 8:39:57 AM Ventilating Scenarios (0.0090s) 10/13/2020 8:39:57 AM Decontaminating Targeting Systems (0.0080s) 10/13/2020 8:39:57 AM Ejecting Tactical Core (0.0090s) 10/13/2020 8:39:57 AM Calibrating Formations (0.0080s) 10/13/2020 8:39:57 AM Intercepting Galactic Maps (0.0090s) 10/13/2020 8:39:57 AM Discharging Colored Ions (0.0160s) 10/13/2020 8:39:57 AM Replicating Ion Colors (0.0050s) 10/13/2020 8:39:57 AM Faction Diagnostics (0.0190s) 10/13/2020 8:39:57 AM Buffering Hackers (0.0150s) 10/13/2020 8:39:57 AM Inverting Death (0.0060s) 10/13/2020 8:39:57 AM Linear Field Variance (0.0080s) 10/13/2020 8:39:57 AM Charging Marks (0.0080s) 10/13/2020 8:39:57 AM Guarding The Posts (0.0711s) 10/13/2020 8:39:57 AM Range Manifolds (0.0050s) 10/13/2020 8:39:57 AM Purging ROFs (0.0080s) 10/13/2020 8:39:57 AM Manipulating Speeds (0.0080s) 10/13/2020 8:39:57 AM Detecting Projectiles (0.0110s) 10/13/2020 8:39:57 AM Grouping Flow Fields (0.0070s) 10/13/2020 8:39:57 AM Modulating Flow Field Groups (0.0220s) 10/13/2020 8:39:57 AM Designing Fleets (0.0190s) 10/13/2020 8:39:57 AM Thinking Of Technologies (0.0070s) 10/13/2020 8:39:57 AM Categorizing Starboard Sensors (0.0110s) 10/13/2020 8:39:57 AM Injecting Galactic Variables (0.0110s) 10/13/2020 8:39:57 AM Challenging Starfields (0.0110s) 10/13/2020 8:39:57 AM Milking Distant Planets (0.0851s) 10/13/2020 8:39:57 AM Categorizing All Planets (0.0050s) 10/13/2020 8:39:57 AM Organizing Commands (0.0210s) 10/13/2020 8:39:57 AM Calculating Firing Cones (0.0080s) 10/13/2020 8:39:58 AM Developing New Ship Parts (0.5357s) 10/13/2020 8:39:58 AM Re-Aligning Objectives (0.0120s) 10/13/2020 8:39:58 AM Sterilizing Test Chamber (0.0140s) 10/13/2020 8:39:59 AM Compensate for Neutrino Variance (1.9088s) 10/13/2020 8:39:59 AM Issuing Orders (0.0160s) 10/13/2020 8:39:59 AM Augmenting Infusers (0.0050s) 10/13/2020 8:40:00 AM Infusing (0.0170s) 10/13/2020 8:40:00 AM Post-Proton Surge (0.0040s) 10/13/2020 8:40:00 AM Stimulate Modulation (0.0290s) 10/13/2020 8:40:00 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/13/2020 8:40:00 AM Load Surrogates (0.0731s) 10/13/2020 8:40:00 AM Final Checks (0.3964s) 10/13/2020 8:40:00 AM Load Historical Documents (0.0020s) 10/13/2020 8:40:00 AM 4.7 seconds total load time. Developing New Ship Parts (0.5s) Compensate for Neutrino Variance (1.9s) Final Checks (0.4s) 10/13/2020 8:40:00 AM Hello Steam user 'Endovior' 10/13/2020 8:40:28 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/13/2020 8:40:28 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:40:28 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/13/2020 8:40:28 AM loading as template 10/13/2020 8:40:28 AM Added the faction AIReserves. 10/13/2020 8:40:28 AM Added the faction AntiAIZombie. 10/13/2020 8:40:28 AM Added the faction AntiEveryoneZombie. 10/13/2020 8:40:28 AM Added the faction AntiPlayerZombie. 10/13/2020 8:40:28 AM Added the faction CPALogic. 10/13/2020 8:40:28 AM Added the faction Mercenary. 10/13/2020 8:40:29 AM Finish load save in 254.2ms 10/13/2020 8:40:29 AM Start Generate Partial Map with X and seed 829665046 and planet count 160 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/13/2020 8:40:29 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:40:29 AM Fixed 4800 missing planet factions. 10/13/2020 8:40:29 AM Generate Partial Map Complete 60ms 10/13/2020 8:41:03 AM Start Generate Partial Map with X and seed 829665046 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:41:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:41:03 AM Fixed 4800 missing planet factions. 10/13/2020 8:41:03 AM Generate Partial Map Complete 35ms 10/13/2020 8:41:17 AM Start Generate Partial Map with X and seed 829665046 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:41:17 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:41:17 AM Fixed 4800 missing planet factions. 10/13/2020 8:41:17 AM Generate Partial Map Complete 47ms 10/13/2020 8:44:04 AM Start Generate Partial Map with X and seed 720949363 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:04 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:04 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:04 AM Generate Partial Map Complete 43ms 10/13/2020 8:44:05 AM Start Generate Partial Map with X and seed 971308143 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:05 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:05 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:05 AM Generate Partial Map Complete 36ms 10/13/2020 8:44:05 AM Start Generate Partial Map with X and seed 65461078 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:05 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:05 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:05 AM Generate Partial Map Complete 94ms 10/13/2020 8:44:08 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.15 seconds ago. 10/13/2020 8:44:13 AM Start Generate Partial Map with X and seed 132544180 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:13 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:13 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:13 AM Generate Partial Map Complete 36ms 10/13/2020 8:44:20 AM Start Generate Partial Map with X and seed 744051970 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:20 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:20 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:20 AM Generate Partial Map Complete 35ms 10/13/2020 8:44:20 AM Start Generate Partial Map with X and seed 428642310 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:20 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:20 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:20 AM Generate Partial Map Complete 35ms 10/13/2020 8:44:27 AM Start Generate Partial Map with X and seed 663523128 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:27 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:27 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:27 AM Generate Partial Map Complete 65ms 10/13/2020 8:44:27 AM Start Generate Partial Map with X and seed 507163629 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:27 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:27 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:27 AM Generate Partial Map Complete 35ms 10/13/2020 8:44:28 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.27 seconds ago. 10/13/2020 8:44:29 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.66 seconds ago. 10/13/2020 8:44:33 AM Start Generate Partial Map with X and seed 700947264 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:33 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:33 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:33 AM Generate Partial Map Complete 35ms 10/13/2020 8:44:34 AM Start Generate Partial Map with X and seed 562907535 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:34 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:34 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:34 AM Generate Partial Map Complete 35ms 10/13/2020 8:44:40 AM Start Generate Partial Map with X and seed 562907535 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:40 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:40 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:40 AM Generate Partial Map Complete 38ms 10/13/2020 8:44:43 AM Start Generate Partial Map with X and seed 439253722 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:43 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:43 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:43 AM Generate Partial Map Complete 47ms 10/13/2020 8:44:52 AM Start Generate Partial Map with X and seed 439253722 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 8:44:52 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 8:44:52 AM Fixed 4800 missing planet factions. 10/13/2020 8:44:52 AM Generate Partial Map Complete 35ms 10/13/2020 8:45:24 AM Start Generate FULL Map with X and seed 439253722 and planet count 160 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/13/2020 8:45:25 AM Generate FULL Map Complete 657ms 10/13/2020 8:46:25 AM No resolution change was required. 10/13/2020 8:46:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 8:46:25 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/13/2020 8:49:32 AM planet Vulgar Exigencies is controlled by AI Sentinels 10/13/2020 8:49:32 AM difficulty 7 budget size 10 10/13/2020 9:03:38 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/13/2020 9:03:38 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 9:03:38 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/13/2020 9:03:38 AM loading as template 10/13/2020 9:03:38 AM Added the faction AIReserves. 10/13/2020 9:03:38 AM Added the faction AntiAIZombie. 10/13/2020 9:03:38 AM Added the faction AntiEveryoneZombie. 10/13/2020 9:03:38 AM Added the faction AntiPlayerZombie. 10/13/2020 9:03:38 AM Added the faction CPALogic. 10/13/2020 9:03:38 AM Added the faction Mercenary. 10/13/2020 9:03:38 AM Finish load save in 141.3ms 10/13/2020 9:03:38 AM Start Generate Partial Map with X and seed 1593135571 and planet count 160 and 30 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/13/2020 9:03:38 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 9:03:38 AM Fixed 4800 missing planet factions. 10/13/2020 9:03:38 AM Generate Partial Map Complete 35ms 10/13/2020 9:03:52 AM Start Generate Partial Map with X and seed 165985568 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 9:03:52 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 9:03:52 AM Fixed 4800 missing planet factions. 10/13/2020 9:03:52 AM Generate Partial Map Complete 41ms 10/13/2020 9:03:52 AM Start Generate Partial Map with X and seed 904123211 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 9:03:52 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 9:03:52 AM Fixed 4800 missing planet factions. 10/13/2020 9:03:52 AM Generate Partial Map Complete 52ms 10/13/2020 9:03:54 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.10 seconds ago. 10/13/2020 9:03:56 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.33 seconds ago. 10/13/2020 9:03:58 AM Start Generate Partial Map with X and seed 904123211 and planet count 160 and 30 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 9:03:58 AM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 9:03:58 AM Fixed 4800 missing planet factions. 10/13/2020 9:03:58 AM Generate Partial Map Complete 35ms 10/13/2020 9:04:01 AM Start Generate FULL Map with X and seed 904123211 and planet count 160 and 30 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/13/2020 9:04:01 AM Generate FULL Map Complete 576ms 10/13/2020 9:09:01 AM planet Lightly Seared is controlled by AI Sentinels 10/13/2020 9:09:01 AM difficulty 7 budget size 10 10/13/2020 11:57:04 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/13/2020 11:57:04 PM Boot up FleetOS (0.2222s) 10/13/2020 11:57:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/13/2020 11:57:05 PM Check System Logs For Rogue Intelligence (0.2775s) 10/13/2020 11:57:05 PM Game Version: 2.614 10/13/2020 11:57:05 PM Eject Trash Into Hyperspace (0.1221s) 10/13/2020 11:57:05 PM Check For Extra Modules (0.0210s) 10/13/2020 11:57:05 PM Bring Cloaking Systems Online (0.0390s) 10/13/2020 11:57:05 PM Recalculate Speed Of Light (0.0260s) 10/13/2020 11:57:05 PM Optimize Comfort On Command Decks (0.0220s) 10/13/2020 11:57:05 PM Generating Framerates (0.0090s) 10/13/2020 11:57:05 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/13/2020 11:57:05 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/13/2020 11:57:05 PM Check Nearby Stellar Masses (0.1231s) 10/13/2020 11:57:05 PM Remembering Alamo (0.0230s) 10/13/2020 11:57:05 PM Boot Audio Comms (0.0110s) 10/13/2020 11:57:05 PM Establish Individual Audio Links (0.0200s) 10/13/2020 11:57:05 PM Prepare Explosions and Crackles (0.0350s) 10/13/2020 11:57:05 PM No resolution change was required. 10/13/2020 11:57:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 11:57:05 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/13/2020 11:57:05 PM Refresh Optical Lensing (0.0090s) 10/13/2020 11:57:05 PM Revise Fundamental Physical Laws (0.0090s) 10/13/2020 11:57:05 PM Calculate Odds Of Success (0.0430s) 10/13/2020 11:57:05 PM Briefly Panic (0.2632s) 10/13/2020 11:57:06 PM Install Confidence Routines (0.1802s) 10/13/2020 11:57:06 PM Bring Commander Interface Online (0.1854s) 10/13/2020 11:57:06 PM Motivate All Crews (0.0380s) 10/13/2020 11:57:06 PM Locating Available Networks (0.0420s) 10/13/2020 11:57:06 PM Externalizing Patterns (0.0651s) 10/13/2020 11:57:06 PM Hooking Externals (0.0110s) 10/13/2020 11:57:06 PM Handlizing Hooks (0.0160s) 10/13/2020 11:57:06 PM Disengaging Constants (0.0981s) 10/13/2020 11:57:06 PM Late Axionic Computations (0.1031s) 10/13/2020 11:57:06 PM Sentinel Alertness Diagnostic (0.0090s) 10/13/2020 11:57:06 PM Connecting to Fleet Command (0.0170s) 10/13/2020 11:57:06 PM Thinking Of Advice (0.0120s) 10/13/2020 11:57:06 PM Degaussing Advice (0.0490s) 10/13/2020 11:57:06 PM Reading Alien Diaries (0.0340s) 10/13/2020 11:57:06 PM Naming All Known Planets (0.0080s) 10/13/2020 11:57:06 PM Remembering Speeds (0.0130s) 10/13/2020 11:57:06 PM Prioritizing Targets (0.0090s) 10/13/2020 11:57:06 PM Rebooting Sensor Arrays (0.0080s) 10/13/2020 11:57:06 PM Unloading Prismatic Grid (0.0090s) 10/13/2020 11:57:06 PM Thinking Of Objectives (0.0070s) 10/13/2020 11:57:06 PM Inhibiting Visual Scans (0.0240s) 10/13/2020 11:57:06 PM Synthesizing Vocals (0.0100s) 10/13/2020 11:57:06 PM Investigating Map Signatures (0.0250s) 10/13/2020 11:57:06 PM Ventilating Scenarios (0.0080s) 10/13/2020 11:57:06 PM Decontaminating Targeting Systems (0.0090s) 10/13/2020 11:57:06 PM Ejecting Tactical Core (0.0080s) 10/13/2020 11:57:06 PM Calibrating Formations (0.0070s) 10/13/2020 11:57:06 PM Intercepting Galactic Maps (0.0120s) 10/13/2020 11:57:07 PM Discharging Colored Ions (0.0160s) 10/13/2020 11:57:07 PM Replicating Ion Colors (0.0080s) 10/13/2020 11:57:07 PM Faction Diagnostics (0.0240s) 10/13/2020 11:57:07 PM Buffering Hackers (0.0270s) 10/13/2020 11:57:07 PM Inverting Death (0.0140s) 10/13/2020 11:57:07 PM Linear Field Variance (0.0150s) 10/13/2020 11:57:07 PM Charging Marks (0.0080s) 10/13/2020 11:57:07 PM Guarding The Posts (0.0713s) 10/13/2020 11:57:07 PM Range Manifolds (0.0080s) 10/13/2020 11:57:07 PM Purging ROFs (0.0150s) 10/13/2020 11:57:07 PM Manipulating Speeds (0.0080s) 10/13/2020 11:57:07 PM Detecting Projectiles (0.0100s) 10/13/2020 11:57:07 PM Grouping Flow Fields (0.0120s) 10/13/2020 11:57:07 PM Modulating Flow Field Groups (0.0320s) 10/13/2020 11:57:07 PM Designing Fleets (0.0520s) 10/13/2020 11:57:07 PM Thinking Of Technologies (0.0170s) 10/13/2020 11:57:07 PM Categorizing Starboard Sensors (0.0150s) 10/13/2020 11:57:07 PM Injecting Galactic Variables (0.0180s) 10/13/2020 11:57:07 PM Investigating Starfields (0.0240s) 10/13/2020 11:57:07 PM Resizing Distant Planets (0.1832s) 10/13/2020 11:57:07 PM Categorizing All Planets (0.0060s) 10/13/2020 11:57:07 PM Organizing Commands (0.0340s) 10/13/2020 11:57:07 PM Calculating Firing Cones (0.0090s) 10/13/2020 11:57:08 PM Violating Ship Part Bylaws (0.7289s) 10/13/2020 11:57:08 PM Re-Aligning Objectives (0.0170s) 10/13/2020 11:57:08 PM Sterilizing Test Chamber (0.0180s) 10/13/2020 11:57:12 PM Jettisoning VIPs (3.6204s) 10/13/2020 11:57:12 PM Issuing Orders (0.0180s) 10/13/2020 11:57:12 PM Augmenting Infusers (0.0090s) 10/13/2020 11:57:12 PM Infusing (0.0400s) 10/13/2020 11:57:12 PM Post-Proton Surge (0.0050s) 10/13/2020 11:57:12 PM Stimulate Modulation (0.0350s) 10/13/2020 11:57:12 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/13/2020 11:57:12 PM Load Surrogates (0.1425s) 10/13/2020 11:57:12 PM Final Checks (0.4274s) 10/13/2020 11:57:12 PM Load Historical Documents (0.0030s) 10/13/2020 11:57:12 PM 8.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Violating Ship Part Bylaws (0.7s) Jettisoning VIPs (3.6s) Final Checks (0.4s) 10/13/2020 11:57:12 PM Hello Steam user 'Endovior' 10/13/2020 11:57:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/13/2020 11:57:18 PM Error loading world: The savegame you are trying to load had the following fatal error: Planet deserialization error at stage 1000 from serialized version 2.612 loading into new version 2.614, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00030] in <8e2d1c045a784a74a1d6981a0c6aa62d>:0 10/13/2020 11:57:18 PM The savegame you are trying to load had the following fatal error: Planet deserialization error at stage 1000 from serialized version 2.612 loading into new version 2.614, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00030] in <8e2d1c045a784a74a1d6981a0c6aa62d>:0 10/13/2020 11:57:18 PM Did not load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save 10/13/2020 11:57:18 PM Finish load save in 134.5ms 10/13/2020 11:57:18 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:57:18 PM Start Generate Partial Map with Realistic and seed 427258742 and planet count 80 and 23 factions (StartingTheLobbyDefaults NotLoadingAnything) 10/13/2020 11:57:18 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:57:18 PM Fixed 1840 missing planet factions. 10/13/2020 11:57:18 PM Generate Partial Map Complete 140ms 10/13/2020 11:57:25 PM Start Generate Partial Map with Wheel and seed 427258742 and planet count 80 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:57:25 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:57:25 PM Fixed 1840 missing planet factions. 10/13/2020 11:57:25 PM Generate Partial Map Complete 21ms 10/13/2020 11:57:31 PM Start Generate Partial Map with Wheel and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:57:31 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:57:31 PM Fixed 3680 missing planet factions. 10/13/2020 11:57:31 PM Generate Partial Map Complete 87ms 10/13/2020 11:57:43 PM Start Generate Partial Map with D18Swirl and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:57:43 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:57:43 PM Fixed 3726 missing planet factions. 10/13/2020 11:57:43 PM Generate Partial Map Complete 146ms 10/13/2020 11:57:45 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.59 seconds ago. 10/13/2020 11:58:14 PM Start Generate Partial Map with D18Swirl and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:58:14 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:58:14 PM Fixed 3726 missing planet factions. 10/13/2020 11:58:14 PM Generate Partial Map Complete 148ms 10/13/2020 11:58:40 PM Start Generate Partial Map with D18Swirl and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:58:40 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:58:40 PM Fixed 3726 missing planet factions. 10/13/2020 11:58:40 PM Generate Partial Map Complete 160ms 10/13/2020 11:58:57 PM Start Generate Partial Map with D18Swirl and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:58:57 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:58:57 PM Fixed 3726 missing planet factions. 10/13/2020 11:58:57 PM Generate Partial Map Complete 158ms 10/13/2020 11:59:23 PM Start Generate Partial Map with D18Swirl and seed 427258742 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:23 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:23 PM Fixed 3726 missing planet factions. 10/13/2020 11:59:23 PM Generate Partial Map Complete 161ms 10/13/2020 11:59:30 PM Start Generate Partial Map with D18Swirl and seed 740302741 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:30 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:30 PM Fixed 3634 missing planet factions. 10/13/2020 11:59:30 PM Generate Partial Map Complete 112ms 10/13/2020 11:59:32 PM Start Generate Partial Map with D18Swirl and seed 258766640 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:32 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:32 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:32 PM Generate Partial Map Complete 113ms 10/13/2020 11:59:33 PM Start Generate Partial Map with D18Swirl and seed 318536292 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:33 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:33 PM Fixed 3634 missing planet factions. 10/13/2020 11:59:33 PM Generate Partial Map Complete 134ms 10/13/2020 11:59:33 PM Start Generate Partial Map with D18Swirl and seed 590556657 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:33 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:33 PM Fixed 3634 missing planet factions. 10/13/2020 11:59:33 PM Generate Partial Map Complete 111ms 10/13/2020 11:59:34 PM Start Generate Partial Map with D18Swirl and seed 667314331 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:34 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:34 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:34 PM Generate Partial Map Complete 109ms 10/13/2020 11:59:34 PM Start Generate Partial Map with D18Swirl and seed 797717569 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:34 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:34 PM Fixed 3611 missing planet factions. 10/13/2020 11:59:34 PM Generate Partial Map Complete 134ms 10/13/2020 11:59:35 PM Start Generate Partial Map with D18Swirl and seed 496857107 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:35 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:35 PM Fixed 3611 missing planet factions. 10/13/2020 11:59:35 PM Generate Partial Map Complete 110ms 10/13/2020 11:59:35 PM Start Generate Partial Map with D18Swirl and seed 566577283 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:35 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:35 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:35 PM Generate Partial Map Complete 124ms 10/13/2020 11:59:35 PM Start Generate Partial Map with D18Swirl and seed 185878456 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:35 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:35 PM Fixed 3726 missing planet factions. 10/13/2020 11:59:35 PM Generate Partial Map Complete 131ms 10/13/2020 11:59:35 PM Start Generate Partial Map with D18Swirl and seed 630697677 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:35 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:35 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:35 PM Generate Partial Map Complete 108ms 10/13/2020 11:59:36 PM Start Generate Partial Map with D18Swirl and seed 232719715 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:36 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:36 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:36 PM Generate Partial Map Complete 209ms 10/13/2020 11:59:37 PM Start Generate Partial Map with D18Swirl and seed 607827529 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:37 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:37 PM Fixed 3588 missing planet factions. 10/13/2020 11:59:37 PM Generate Partial Map Complete 125ms 10/13/2020 11:59:38 PM Start Generate Partial Map with D18Swirl and seed 626190703 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:38 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:38 PM Fixed 3657 missing planet factions. 10/13/2020 11:59:38 PM Generate Partial Map Complete 112ms 10/13/2020 11:59:39 PM Start Generate Partial Map with D18Swirl and seed 149509631 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:39 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:39 PM Fixed 3726 missing planet factions. 10/13/2020 11:59:39 PM Generate Partial Map Complete 119ms 10/13/2020 11:59:39 PM Start Generate Partial Map with D18Swirl and seed 53785788 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:39 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:39 PM Fixed 3634 missing planet factions. 10/13/2020 11:59:39 PM Generate Partial Map Complete 131ms 10/13/2020 11:59:40 PM Start Generate Partial Map with D18Swirl and seed 918983008 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/13/2020 11:59:40 PM PlayerAccount Endovior has now been put in control of faction 1. 10/13/2020 11:59:40 PM Fixed 3703 missing planet factions. 10/13/2020 11:59:40 PM Generate Partial Map Complete 135ms 10/13/2020 11:59:42 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.24 seconds ago. 10/14/2020 12:00:08 AM Start Generate Partial Map with D18Rings and seed 918983008 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:08 AM Removed 91 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:08 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:08 AM Fixed 2967 missing planet factions. 10/14/2020 12:00:08 AM Generate Partial Map Complete 72ms 10/14/2020 12:00:17 AM Start Generate Partial Map with D18Rings and seed 685105437 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:17 AM Removed 106 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:17 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:17 AM Fixed 3358 missing planet factions. 10/14/2020 12:00:17 AM Generate Partial Map Complete 54ms 10/14/2020 12:00:17 AM Start Generate Partial Map with D18Rings and seed 11898855 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:17 AM Removed 105 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:17 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:17 AM Fixed 3312 missing planet factions. 10/14/2020 12:00:17 AM Generate Partial Map Complete 53ms 10/14/2020 12:00:20 AM Start Generate Partial Map with D18Rings and seed 228461097 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:20 AM Removed 101 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:20 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:20 AM Fixed 3266 missing planet factions. 10/14/2020 12:00:20 AM Generate Partial Map Complete 52ms 10/14/2020 12:00:21 AM Start Generate Partial Map with D18Rings and seed 621665298 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:21 AM Removed 91 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:21 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:21 AM Fixed 3059 missing planet factions. 10/14/2020 12:00:21 AM Generate Partial Map Complete 46ms 10/14/2020 12:00:22 AM Start Generate Partial Map with D18Rings and seed 957561916 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:22 AM Removed 104 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:22 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:22 AM Fixed 3358 missing planet factions. 10/14/2020 12:00:22 AM Generate Partial Map Complete 55ms 10/14/2020 12:00:23 AM Start Generate Partial Map with D18Rings and seed 485804063 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:23 AM Removed 90 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:23 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:23 AM Fixed 3128 missing planet factions. 10/14/2020 12:00:23 AM Generate Partial Map Complete 66ms 10/14/2020 12:00:29 AM Start Generate Partial Map with D18Rings and seed 289127150 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:29 AM Removed 105 self-referential planet links in this map. Harmless now. 10/14/2020 12:00:29 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:29 AM Fixed 3335 missing planet factions. 10/14/2020 12:00:29 AM Generate Partial Map Complete 55ms 10/14/2020 12:00:35 AM Start Generate Partial Map with Honeycomb and seed 289127150 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:35 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:35 AM Fixed 3680 missing planet factions. 10/14/2020 12:00:35 AM Generate Partial Map Complete 67ms 10/14/2020 12:00:43 AM Start Generate Partial Map with Encapsulated and seed 289127150 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:43 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:43 AM Fixed 3680 missing planet factions. 10/14/2020 12:00:43 AM Generate Partial Map Complete 58ms 10/14/2020 12:00:53 AM Start Generate Partial Map with Encapsulated and seed 289127150 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:00:53 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:00:53 AM Fixed 3680 missing planet factions. 10/14/2020 12:00:53 AM Generate Partial Map Complete 47ms 10/14/2020 12:00:56 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.13 seconds ago. 10/14/2020 12:01:03 AM Start Generate Partial Map with Encapsulated and seed 289127150 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:03 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:03 AM Generate Partial Map Complete 46ms 10/14/2020 12:01:05 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.76 seconds ago. 10/14/2020 12:01:06 AM Start Generate Partial Map with Encapsulated and seed 285202188 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:06 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:07 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:07 AM Generate Partial Map Complete 52ms 10/14/2020 12:01:10 AM Start Generate Partial Map with Encapsulated and seed 688636280 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:10 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:10 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:10 AM Generate Partial Map Complete 53ms 10/14/2020 12:01:11 AM Start Generate Partial Map with Encapsulated and seed 880804782 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:11 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:11 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:11 AM Generate Partial Map Complete 54ms 10/14/2020 12:01:12 AM Start Generate Partial Map with Encapsulated and seed 690891350 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:12 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:12 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:12 AM Generate Partial Map Complete 53ms 10/14/2020 12:01:12 AM Start Generate Partial Map with Encapsulated and seed 786482802 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:12 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:12 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:12 AM Generate Partial Map Complete 56ms 10/14/2020 12:01:13 AM Start Generate Partial Map with Encapsulated and seed 431849477 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:13 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:13 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:13 AM Generate Partial Map Complete 76ms 10/14/2020 12:01:13 AM Start Generate Partial Map with Encapsulated and seed 793413018 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:13 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:13 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:13 AM Generate Partial Map Complete 51ms 10/14/2020 12:01:14 AM Start Generate Partial Map with Encapsulated and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:14 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:14 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:14 AM Generate Partial Map Complete 53ms 10/14/2020 12:01:31 AM Start Generate Partial Map with D18Bubbles and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:31 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:31 AM Fixed 4600 missing planet factions. 10/14/2020 12:01:31 AM Generate Partial Map Complete 101ms 10/14/2020 12:01:40 AM Start Generate Partial Map with Simple and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:40 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:40 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:40 AM Generate Partial Map Complete 122ms 10/14/2020 12:01:46 AM Start Generate Partial Map with Simple and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:01:46 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:01:46 AM Fixed 3680 missing planet factions. 10/14/2020 12:01:46 AM Generate Partial Map Complete 109ms 10/14/2020 12:01:49 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.82 seconds ago. 10/14/2020 12:02:01 AM Start Generate Partial Map with Concentric and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:02:01 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:02:01 AM Fixed 3680 missing planet factions. 10/14/2020 12:02:01 AM Generate Partial Map Complete 42ms 10/14/2020 12:02:14 AM Start Generate Partial Map with X and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:02:14 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:02:14 AM Fixed 3680 missing planet factions. 10/14/2020 12:02:14 AM Generate Partial Map Complete 33ms 10/14/2020 12:02:29 AM Start Generate Partial Map with Octopus and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:02:29 AM total central planets: 55 10/14/2020 12:02:29 AM created central planets: 55 10/14/2020 12:02:29 AM Trying to create a minimum spanning tree with 16 planets 10/14/2020 12:02:29 AM Trying to create a minimum spanning tree with 16 planets 10/14/2020 12:02:30 AM Trying to create a minimum spanning tree with 9 planets 10/14/2020 12:02:30 AM Trying to create a minimum spanning tree with 12 planets 10/14/2020 12:02:30 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:02:30 AM Fixed 3680 missing planet factions. 10/14/2020 12:02:30 AM Generate Partial Map Complete 1380ms 10/14/2020 12:02:35 AM Start Generate Partial Map with Octopus and seed 437994603 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:02:35 AM total central planets: 50 10/14/2020 12:02:35 AM created central planets: 50 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 8 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 5 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 8 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 8 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:35 AM Trying to create a minimum spanning tree with 9 planets 10/14/2020 12:02:36 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:02:36 AM Fixed 3680 missing planet factions. 10/14/2020 12:02:36 AM Generate Partial Map Complete 902ms 10/14/2020 12:02:52 AM Start Generate Partial Map with Octopus and seed 585891550 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 8 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 6 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 8 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 9 planets 10/14/2020 12:02:52 AM Trying to create a minimum spanning tree with 5 planets 10/14/2020 12:02:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:02:54 AM Fixed 3680 missing planet factions. 10/14/2020 12:02:54 AM Generate Partial Map Complete 1410ms 10/14/2020 12:04:04 AM Start Generate Partial Map with Concentric and seed 585891550 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:04 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:04 AM Fixed 3680 missing planet factions. 10/14/2020 12:04:04 AM Generate Partial Map Complete 42ms 10/14/2020 12:04:24 AM Start Generate Partial Map with ClustersMicrocosm and seed 585891550 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:24 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:24 AM Fixed 2760 missing planet factions. 10/14/2020 12:04:24 AM Generate Partial Map Complete 47ms 10/14/2020 12:04:51 AM Start Generate Partial Map with D18Swirl and seed 585891550 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:51 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:51 AM Fixed 2691 missing planet factions. 10/14/2020 12:04:51 AM Generate Partial Map Complete 63ms 10/14/2020 12:04:53 AM Start Generate Partial Map with D18Swirl and seed 602256273 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:53 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:53 AM Fixed 2737 missing planet factions. 10/14/2020 12:04:53 AM Generate Partial Map Complete 66ms 10/14/2020 12:04:53 AM Start Generate Partial Map with D18Swirl and seed 842175604 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:53 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:53 AM Fixed 2691 missing planet factions. 10/14/2020 12:04:53 AM Generate Partial Map Complete 61ms 10/14/2020 12:04:54 AM Start Generate Partial Map with D18Swirl and seed 821868275 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:54 AM Fixed 2783 missing planet factions. 10/14/2020 12:04:54 AM Generate Partial Map Complete 67ms 10/14/2020 12:04:54 AM Start Generate Partial Map with D18Swirl and seed 161852051 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:55 AM Fixed 2737 missing planet factions. 10/14/2020 12:04:55 AM Generate Partial Map Complete 82ms 10/14/2020 12:04:55 AM Start Generate Partial Map with D18Swirl and seed 785956863 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:55 AM Fixed 2737 missing planet factions. 10/14/2020 12:04:55 AM Generate Partial Map Complete 64ms 10/14/2020 12:04:56 AM Start Generate Partial Map with D18Swirl and seed 571360082 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:56 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:56 AM Fixed 2714 missing planet factions. 10/14/2020 12:04:56 AM Generate Partial Map Complete 64ms 10/14/2020 12:04:56 AM Start Generate Partial Map with D18Swirl and seed 285031736 and planet count 120 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:04:56 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:04:56 AM Fixed 2714 missing planet factions. 10/14/2020 12:04:56 AM Generate Partial Map Complete 63ms 10/14/2020 12:04:58 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.41 seconds ago. 10/14/2020 12:05:00 AM Start Generate Partial Map with D18Swirl and seed 478584705 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:00 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:00 AM Fixed 3634 missing planet factions. 10/14/2020 12:05:00 AM Generate Partial Map Complete 114ms 10/14/2020 12:05:00 AM Start Generate Partial Map with D18Swirl and seed 493550944 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:00 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:00 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:00 AM Generate Partial Map Complete 129ms 10/14/2020 12:05:07 AM Start Generate Partial Map with D18Swirl and seed 493550944 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:07 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:07 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:07 AM Generate Partial Map Complete 137ms 10/14/2020 12:05:19 AM Start Generate Partial Map with D18Swirl and seed 493550944 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:19 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:19 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:19 AM Generate Partial Map Complete 135ms 10/14/2020 12:05:21 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.92 seconds ago. 10/14/2020 12:05:23 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.12 seconds ago. 10/14/2020 12:05:25 AM Start Generate Partial Map with D18Swirl and seed 493550944 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:25 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:25 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:25 AM Generate Partial Map Complete 136ms 10/14/2020 12:05:29 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.37 seconds ago. 10/14/2020 12:05:37 AM Start Generate Partial Map with D18Swirl and seed 493550944 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:37 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:37 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:37 AM Generate Partial Map Complete 153ms 10/14/2020 12:05:47 AM Start Generate Partial Map with D18Swirl and seed 944134928 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:48 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:48 AM Fixed 3634 missing planet factions. 10/14/2020 12:05:48 AM Generate Partial Map Complete 110ms 10/14/2020 12:05:49 AM Start Generate Partial Map with D18Swirl and seed 480873546 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:49 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:49 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:49 AM Generate Partial Map Complete 109ms 10/14/2020 12:05:49 AM Start Generate Partial Map with D18Swirl and seed 510706018 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:50 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:50 AM Fixed 3634 missing planet factions. 10/14/2020 12:05:50 AM Generate Partial Map Complete 107ms 10/14/2020 12:05:50 AM Start Generate Partial Map with D18Swirl and seed 567870351 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:50 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:50 AM Fixed 3634 missing planet factions. 10/14/2020 12:05:50 AM Generate Partial Map Complete 114ms 10/14/2020 12:05:51 AM Start Generate Partial Map with D18Swirl and seed 113048877 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:51 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:51 AM Fixed 3726 missing planet factions. 10/14/2020 12:05:51 AM Generate Partial Map Complete 118ms 10/14/2020 12:05:54 AM Start Generate Partial Map with D18Swirl and seed 215327800 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:54 AM Fixed 3703 missing planet factions. 10/14/2020 12:05:54 AM Generate Partial Map Complete 139ms 10/14/2020 12:05:54 AM Start Generate Partial Map with D18Swirl and seed 143961131 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:54 AM Fixed 3611 missing planet factions. 10/14/2020 12:05:54 AM Generate Partial Map Complete 113ms 10/14/2020 12:05:54 AM Start Generate Partial Map with D18Swirl and seed 16549652 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:55 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:55 AM Generate Partial Map Complete 122ms 10/14/2020 12:05:55 AM Start Generate Partial Map with D18Swirl and seed 571258757 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:55 AM Fixed 3611 missing planet factions. 10/14/2020 12:05:55 AM Generate Partial Map Complete 136ms 10/14/2020 12:05:56 AM Start Generate Partial Map with D18Swirl and seed 349572553 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:56 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:56 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:56 AM Generate Partial Map Complete 108ms 10/14/2020 12:05:56 AM Start Generate Partial Map with D18Swirl and seed 470245097 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:56 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:56 AM Fixed 3703 missing planet factions. 10/14/2020 12:05:56 AM Generate Partial Map Complete 116ms 10/14/2020 12:05:57 AM Start Generate Partial Map with D18Swirl and seed 403092369 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:57 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:57 AM Fixed 3611 missing planet factions. 10/14/2020 12:05:57 AM Generate Partial Map Complete 109ms 10/14/2020 12:05:58 AM Start Generate Partial Map with D18Swirl and seed 917951651 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:58 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:58 AM Fixed 3634 missing planet factions. 10/14/2020 12:05:58 AM Generate Partial Map Complete 112ms 10/14/2020 12:05:58 AM Start Generate Partial Map with D18Swirl and seed 656234169 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:58 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:58 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:58 AM Generate Partial Map Complete 106ms 10/14/2020 12:05:59 AM Start Generate Partial Map with D18Swirl and seed 897003511 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:59 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:59 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:59 AM Generate Partial Map Complete 107ms 10/14/2020 12:05:59 AM Start Generate Partial Map with D18Swirl and seed 253841983 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:05:59 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:05:59 AM Fixed 3588 missing planet factions. 10/14/2020 12:05:59 AM Generate Partial Map Complete 106ms 10/14/2020 12:06:00 AM Start Generate Partial Map with D18Swirl and seed 202969762 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:00 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:00 AM Fixed 3588 missing planet factions. 10/14/2020 12:06:00 AM Generate Partial Map Complete 105ms 10/14/2020 12:06:00 AM Start Generate Partial Map with D18Swirl and seed 233540981 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:01 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:01 AM Fixed 3611 missing planet factions. 10/14/2020 12:06:01 AM Generate Partial Map Complete 132ms 10/14/2020 12:06:01 AM Start Generate Partial Map with D18Swirl and seed 836777955 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:01 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:01 AM Fixed 3588 missing planet factions. 10/14/2020 12:06:01 AM Generate Partial Map Complete 139ms 10/14/2020 12:06:02 AM Start Generate Partial Map with D18Swirl and seed 73710537 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:02 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:02 AM Fixed 3588 missing planet factions. 10/14/2020 12:06:02 AM Generate Partial Map Complete 112ms 10/14/2020 12:06:02 AM Start Generate Partial Map with D18Swirl and seed 888958170 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:02 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:02 AM Fixed 3611 missing planet factions. 10/14/2020 12:06:02 AM Generate Partial Map Complete 131ms 10/14/2020 12:06:03 AM Start Generate Partial Map with D18Swirl and seed 727520632 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:03 AM Fixed 3588 missing planet factions. 10/14/2020 12:06:03 AM Generate Partial Map Complete 103ms 10/14/2020 12:06:03 AM Start Generate Partial Map with D18Swirl and seed 659831301 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:03 AM Fixed 3588 missing planet factions. 10/14/2020 12:06:03 AM Generate Partial Map Complete 124ms 10/14/2020 12:06:04 AM Start Generate Partial Map with D18Swirl and seed 854503945 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:04 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:04 AM Fixed 3611 missing planet factions. 10/14/2020 12:06:04 AM Generate Partial Map Complete 106ms 10/14/2020 12:06:05 AM Start Generate Partial Map with D18Swirl and seed 779319977 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:05 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:05 AM Fixed 3726 missing planet factions. 10/14/2020 12:06:05 AM Generate Partial Map Complete 116ms 10/14/2020 12:06:05 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:05 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:05 AM Fixed 3726 missing planet factions. 10/14/2020 12:06:05 AM Generate Partial Map Complete 138ms 10/14/2020 12:06:07 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.85 seconds ago. 10/14/2020 12:06:11 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:11 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:11 AM Fixed 3726 missing planet factions. 10/14/2020 12:06:11 AM Generate Partial Map Complete 159ms 10/14/2020 12:06:17 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:17 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:17 AM Fixed 3726 missing planet factions. 10/14/2020 12:06:17 AM Generate Partial Map Complete 136ms 10/14/2020 12:06:46 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:06:46 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:06:46 AM Fixed 3726 missing planet factions. 10/14/2020 12:06:46 AM Generate Partial Map Complete 140ms 10/14/2020 12:07:23 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:23 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:23 AM Fixed 3726 missing planet factions. 10/14/2020 12:07:23 AM Generate Partial Map Complete 115ms 10/14/2020 12:07:28 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:28 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:28 AM Fixed 3726 missing planet factions. 10/14/2020 12:07:28 AM Generate Partial Map Complete 119ms 10/14/2020 12:07:51 AM Start Generate Partial Map with D18Swirl and seed 10596917 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:52 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:52 AM Fixed 3726 missing planet factions. 10/14/2020 12:07:52 AM Generate Partial Map Complete 140ms 10/14/2020 12:07:53 AM Start Generate Partial Map with D18Swirl and seed 555993405 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:53 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:53 AM Fixed 3588 missing planet factions. 10/14/2020 12:07:53 AM Generate Partial Map Complete 111ms 10/14/2020 12:07:53 AM Start Generate Partial Map with D18Swirl and seed 854403532 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:54 AM Fixed 3634 missing planet factions. 10/14/2020 12:07:54 AM Generate Partial Map Complete 129ms 10/14/2020 12:07:54 AM Start Generate Partial Map with D18Swirl and seed 680441900 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:54 AM Fixed 3588 missing planet factions. 10/14/2020 12:07:54 AM Generate Partial Map Complete 108ms 10/14/2020 12:07:55 AM Start Generate Partial Map with D18Swirl and seed 561849429 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:55 AM Fixed 3634 missing planet factions. 10/14/2020 12:07:55 AM Generate Partial Map Complete 111ms 10/14/2020 12:07:55 AM Start Generate Partial Map with D18Swirl and seed 977980012 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:55 AM Fixed 3588 missing planet factions. 10/14/2020 12:07:55 AM Generate Partial Map Complete 106ms 10/14/2020 12:07:55 AM Start Generate Partial Map with D18Swirl and seed 274820031 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:55 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:55 AM Fixed 3588 missing planet factions. 10/14/2020 12:07:55 AM Generate Partial Map Complete 115ms 10/14/2020 12:07:56 AM Start Generate Partial Map with D18Swirl and seed 69385245 and planet count 160 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:07:56 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:07:56 AM Fixed 3726 missing planet factions. 10/14/2020 12:07:56 AM Generate Partial Map Complete 118ms 10/14/2020 12:07:57 AM Skipped an extra mapgen call that was substantially the same as one that was run 1.71 seconds ago. 10/14/2020 12:08:47 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/14/2020 12:08:47 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:08:47 AM Clear out factions that should not be in UI based on savegame: 14 Macrophage Infestation - Tamed Civilian Industry Scourge Nanocaust Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 10/14/2020 12:08:47 AM loading as template 10/14/2020 12:08:47 AM Added the faction AIReserves. 10/14/2020 12:08:47 AM Added the faction AntiAIZombie. 10/14/2020 12:08:47 AM Added the faction AntiEveryoneZombie. 10/14/2020 12:08:47 AM Added the faction AntiPlayerZombie. 10/14/2020 12:08:47 AM Added the faction CPALogic. 10/14/2020 12:08:47 AM Added the faction Mercenary. 10/14/2020 12:08:47 AM Finish load save in 144.4ms 10/14/2020 12:08:47 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/14/2020 12:08:48 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:08:48 AM Fixed 3726 missing planet factions. 10/14/2020 12:08:48 AM Generate Partial Map Complete 116ms 10/14/2020 12:14:37 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:14:37 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:14:37 AM Fixed 3888 missing planet factions. 10/14/2020 12:14:37 AM Generate Partial Map Complete 135ms 10/14/2020 12:14:54 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:14:54 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:14:54 AM Fixed 4050 missing planet factions. 10/14/2020 12:14:54 AM Generate Partial Map Complete 126ms 10/14/2020 12:15:14 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:15:14 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:15:14 AM Fixed 4050 missing planet factions. 10/14/2020 12:15:14 AM Generate Partial Map Complete 119ms 10/14/2020 12:15:21 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:15:22 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:15:22 AM Fixed 4050 missing planet factions. 10/14/2020 12:15:22 AM Generate Partial Map Complete 117ms 10/14/2020 12:15:51 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:15:51 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:15:51 AM Fixed 4212 missing planet factions. 10/14/2020 12:15:51 AM Generate Partial Map Complete 142ms 10/14/2020 12:16:58 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:16:58 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:16:58 AM Fixed 4374 missing planet factions. 10/14/2020 12:16:58 AM Generate Partial Map Complete 116ms 10/14/2020 12:17:10 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:17:10 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:17:10 AM Fixed 4536 missing planet factions. 10/14/2020 12:17:10 AM Generate Partial Map Complete 117ms 10/14/2020 12:17:40 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:17:41 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:17:41 AM Fixed 4536 missing planet factions. 10/14/2020 12:17:41 AM Generate Partial Map Complete 139ms 10/14/2020 12:19:39 AM Start Generate Partial Map with D18Swirl and seed 531205787 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 12:19:39 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 12:19:39 AM Fixed 4698 missing planet factions. 10/14/2020 12:19:39 AM Generate Partial Map Complete 117ms 10/14/2020 12:23:53 AM Start Generate FULL Map with D18Swirl and seed 531205787 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/14/2020 12:23:54 AM Generate FULL Map Complete 660ms 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 1:20:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 9:06:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2020 9:06:56 AM Boot up FleetOS (0.2012s) 10/14/2020 9:06:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2020 9:06:56 AM Check System Logs For Rogue Intelligence (0.1865s) 10/14/2020 9:06:56 AM Game Version: 2.614 10/14/2020 9:06:56 AM Eject Trash Into Hyperspace (0.0540s) 10/14/2020 9:06:56 AM Check For Extra Modules (0.0140s) 10/14/2020 9:06:56 AM Bring Cloaking Systems Online (0.0160s) 10/14/2020 9:06:56 AM Recalculate Speed Of Light (0.0150s) 10/14/2020 9:06:57 AM Optimize Comfort On Command Decks (0.0180s) 10/14/2020 9:06:57 AM Generating Framerates (0.0050s) 10/14/2020 9:06:57 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/14/2020 9:06:57 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/14/2020 9:06:57 AM Check Nearby Stellar Masses (0.0305s) 10/14/2020 9:06:57 AM Remembering Alamo (0.0110s) 10/14/2020 9:06:57 AM Boot Audio Comms (0.0100s) 10/14/2020 9:06:57 AM Establish Individual Audio Links (0.0140s) 10/14/2020 9:06:57 AM Prepare Explosions and Crackles (0.0170s) 10/14/2020 9:06:57 AM No resolution change was required. 10/14/2020 9:06:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2020 9:06:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/14/2020 9:06:57 AM Refresh Optical Lensing (0.0080s) 10/14/2020 9:06:57 AM Revise Fundamental Physical Laws (0.0040s) 10/14/2020 9:06:57 AM Calculate Odds Of Success (0.0350s) 10/14/2020 9:06:57 AM Briefly Panic (0.1541s) 10/14/2020 9:06:57 AM Install Confidence Routines (0.1862s) 10/14/2020 9:06:57 AM Bring Commander Interface Online (0.0721s) 10/14/2020 9:06:57 AM Motivate All Crews (0.0290s) 10/14/2020 9:06:57 AM Locating Available Networks (0.0170s) 10/14/2020 9:06:57 AM Externalizing Patterns (0.0200s) 10/14/2020 9:06:57 AM Hooking Externals (0.0060s) 10/14/2020 9:06:57 AM Handlizing Hooks (0.0130s) 10/14/2020 9:06:57 AM Disengaging Constants (0.0320s) 10/14/2020 9:06:57 AM Late Axionic Computations (0.0280s) 10/14/2020 9:06:57 AM Sentinel Alertness Diagnostic (0.0050s) 10/14/2020 9:06:57 AM Connecting to Fleet Command (0.0080s) 10/14/2020 9:06:57 AM Thinking Of Advice (0.0080s) 10/14/2020 9:06:57 AM Degaussing Advice (0.0120s) 10/14/2020 9:06:57 AM Reading Alien Diaries (0.0080s) 10/14/2020 9:06:57 AM Naming All Known Planets (0.0050s) 10/14/2020 9:06:57 AM Remembering Speeds (0.0090s) 10/14/2020 9:06:57 AM Prioritizing Targets (0.0090s) 10/14/2020 9:06:57 AM Rebooting Sensor Arrays (0.0080s) 10/14/2020 9:06:57 AM Unloading Prismatic Grid (0.0080s) 10/14/2020 9:06:57 AM Thinking Of Objectives (0.0090s) 10/14/2020 9:06:57 AM Inhibiting Visual Scans (0.0110s) 10/14/2020 9:06:57 AM Synthesizing Vocals (0.0070s) 10/14/2020 9:06:57 AM Investigating Map Signatures (0.0110s) 10/14/2020 9:06:57 AM Ventilating Scenarios (0.0050s) 10/14/2020 9:06:57 AM Decontaminating Targeting Systems (0.0080s) 10/14/2020 9:06:57 AM Ejecting Tactical Core (0.0090s) 10/14/2020 9:06:57 AM Calibrating Formations (0.0040s) 10/14/2020 9:06:57 AM Intercepting Galactic Maps (0.0128s) 10/14/2020 9:06:57 AM Discharging Colored Ions (0.0155s) 10/14/2020 9:06:57 AM Replicating Ion Colors (0.0050s) 10/14/2020 9:06:57 AM Faction Diagnostics (0.0140s) 10/14/2020 9:06:57 AM Buffering Hackers (0.0110s) 10/14/2020 9:06:57 AM Inverting Death (0.0060s) 10/14/2020 9:06:57 AM Linear Field Variance (0.0090s) 10/14/2020 9:06:57 AM Charging Marks (0.0070s) 10/14/2020 9:06:57 AM Guarding The Posts (0.0711s) 10/14/2020 9:06:58 AM Range Manifolds (0.0060s) 10/14/2020 9:06:58 AM Purging ROFs (0.0080s) 10/14/2020 9:06:58 AM Manipulating Speeds (0.0080s) 10/14/2020 9:06:58 AM Detecting Projectiles (0.0080s) 10/14/2020 9:06:58 AM Grouping Flow Fields (0.0100s) 10/14/2020 9:06:58 AM Modulating Flow Field Groups (0.0220s) 10/14/2020 9:06:58 AM Designing Fleets (0.0180s) 10/14/2020 9:06:58 AM Thinking Of Technologies (0.0070s) 10/14/2020 9:06:58 AM Categorizing Starboard Sensors (0.0070s) 10/14/2020 9:06:58 AM Injecting Galactic Variables (0.0110s) 10/14/2020 9:06:58 AM Fearing Starfields (0.0110s) 10/14/2020 9:06:58 AM Rejecting Distant Planets (0.0841s) 10/14/2020 9:06:58 AM Categorizing All Planets (0.0060s) 10/14/2020 9:06:58 AM Organizing Commands (0.0430s) 10/14/2020 9:06:58 AM Calculating Firing Cones (0.0085s) 10/14/2020 9:06:58 AM Jailbreaking Favorite Ship Parts (0.5215s) 10/14/2020 9:06:58 AM Re-Aligning Objectives (0.0130s) 10/14/2020 9:06:58 AM Sterilizing Test Chamber (0.0120s) 10/14/2020 9:07:00 AM Checking Discrete Energy (1.9523s) 10/14/2020 9:07:00 AM Issuing Orders (0.0160s) 10/14/2020 9:07:00 AM Augmenting Infusers (0.0050s) 10/14/2020 9:07:00 AM Infusing (0.0170s) 10/14/2020 9:07:00 AM Post-Proton Surge (0.0040s) 10/14/2020 9:07:00 AM Stimulate Modulation (0.0280s) 10/14/2020 9:07:00 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/14/2020 9:07:00 AM Load Surrogates (0.0743s) 10/14/2020 9:07:01 AM Final Checks (0.3829s) 10/14/2020 9:07:01 AM Load Historical Documents (0.0030s) 10/14/2020 9:07:01 AM 4.8 seconds total load time. Jailbreaking Favorite Ship Parts (0.5s) Checking Discrete Energy (2.0s) Final Checks (0.4s) 10/14/2020 9:07:01 AM Hello Steam user 'Endovior' 10/14/2020 9:07:03 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/14/2020 9:07:03 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:07:03 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/14/2020 9:07:03 AM loading as template 10/14/2020 9:07:03 AM Added the faction AIReserves. 10/14/2020 9:07:03 AM Added the faction AntiAIZombie. 10/14/2020 9:07:03 AM Added the faction AntiEveryoneZombie. 10/14/2020 9:07:03 AM Added the faction AntiPlayerZombie. 10/14/2020 9:07:03 AM Added the faction CPALogic. 10/14/2020 9:07:03 AM Added the faction Mercenary. 10/14/2020 9:07:03 AM Finish load save in 241.6ms 10/14/2020 9:07:03 AM Start Generate Partial Map with D18Swirl and seed 2094316195 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/14/2020 9:07:04 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:07:04 AM Fixed 4524 missing planet factions. 10/14/2020 9:07:04 AM Generate Partial Map Complete 134ms 10/14/2020 9:08:02 AM Start Generate FULL Map with D18Swirl and seed 2094316195 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/14/2020 9:08:02 AM Generate FULL Map Complete 550ms 10/14/2020 9:08:34 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/14/2020 9:08:34 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:34 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/14/2020 9:08:34 AM loading as template 10/14/2020 9:08:34 AM Added the faction AIReserves. 10/14/2020 9:08:34 AM Added the faction AntiAIZombie. 10/14/2020 9:08:34 AM Added the faction AntiEveryoneZombie. 10/14/2020 9:08:34 AM Added the faction AntiPlayerZombie. 10/14/2020 9:08:34 AM Added the faction CPALogic. 10/14/2020 9:08:34 AM Added the faction Mercenary. 10/14/2020 9:08:34 AM Finish load save in 106.3ms 10/14/2020 9:08:34 AM Start Generate Partial Map with D18Swirl and seed 531616855 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/14/2020 9:08:35 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:35 AM Fixed 4524 missing planet factions. 10/14/2020 9:08:35 AM Generate Partial Map Complete 108ms 10/14/2020 9:08:39 AM Start Generate Partial Map with D18Swirl and seed 277835463 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:39 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:39 AM Fixed 4553 missing planet factions. 10/14/2020 9:08:39 AM Generate Partial Map Complete 114ms 10/14/2020 9:08:40 AM Start Generate Partial Map with D18Swirl and seed 316442094 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:40 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:40 AM Fixed 4524 missing planet factions. 10/14/2020 9:08:40 AM Generate Partial Map Complete 115ms 10/14/2020 9:08:41 AM Start Generate Partial Map with D18Swirl and seed 627276640 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:41 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:41 AM Fixed 4582 missing planet factions. 10/14/2020 9:08:41 AM Generate Partial Map Complete 115ms 10/14/2020 9:08:41 AM Start Generate Partial Map with D18Swirl and seed 748925370 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:41 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:42 AM Fixed 4582 missing planet factions. 10/14/2020 9:08:42 AM Generate Partial Map Complete 112ms 10/14/2020 9:08:42 AM Start Generate Partial Map with D18Swirl and seed 631321646 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:42 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:42 AM Fixed 4524 missing planet factions. 10/14/2020 9:08:42 AM Generate Partial Map Complete 111ms 10/14/2020 9:08:43 AM Start Generate Partial Map with D18Swirl and seed 233317887 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:43 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:43 AM Fixed 4524 missing planet factions. 10/14/2020 9:08:43 AM Generate Partial Map Complete 107ms 10/14/2020 9:08:43 AM Start Generate Partial Map with D18Swirl and seed 984434268 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:43 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:43 AM Fixed 4582 missing planet factions. 10/14/2020 9:08:43 AM Generate Partial Map Complete 137ms 10/14/2020 9:08:44 AM Start Generate Partial Map with D18Swirl and seed 357396376 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:44 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:44 AM Fixed 4553 missing planet factions. 10/14/2020 9:08:44 AM Generate Partial Map Complete 114ms 10/14/2020 9:08:44 AM Start Generate Partial Map with D18Swirl and seed 436173238 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/14/2020 9:08:44 AM PlayerAccount Endovior has now been put in control of faction 1. 10/14/2020 9:08:44 AM Fixed 4698 missing planet factions. 10/14/2020 9:08:44 AM Generate Partial Map Complete 119ms 10/14/2020 9:08:48 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.04 seconds ago. 10/14/2020 9:08:52 AM Start Generate FULL Map with D18Swirl and seed 436173238 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/14/2020 9:08:52 AM Generate FULL Map Complete 522ms 10/14/2020 9:45:42 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/14/2020 10:12:01 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:12:01 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:12:01 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:12:55 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Helpful\003 Scourge Hack.save Source1: AnythingElse Source3: LoadingSaveGame 10/14/2020 10:12:56 AM Finish load save in 445.7ms 10/14/2020 10:23:43 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:23:43 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:25:52 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:25:52 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/14/2020 10:26:42 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <48206b5c29a64205a3fac18dd05887ca>:0 10/15/2020 12:12:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2020 12:12:34 AM Boot up FleetOS (0.1982s) 10/15/2020 12:12:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2020 12:12:34 AM Check System Logs For Rogue Intelligence (0.2062s) 10/15/2020 12:12:35 AM Game Version: 2.616 10/15/2020 12:12:35 AM Eject Trash Into Hyperspace (0.1041s) 10/15/2020 12:12:35 AM Check For Extra Modules (0.0190s) 10/15/2020 12:12:35 AM Bring Cloaking Systems Online (0.0400s) 10/15/2020 12:12:35 AM Recalculate Speed Of Light (0.0270s) 10/15/2020 12:12:35 AM Optimize Comfort On Command Decks (0.0230s) 10/15/2020 12:12:35 AM Generating Framerates (0.0080s) 10/15/2020 12:12:35 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/15/2020 12:12:35 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/15/2020 12:12:35 AM Check Nearby Stellar Masses (0.1206s) 10/15/2020 12:12:35 AM Remembering Alamo (0.0213s) 10/15/2020 12:12:35 AM Boot Audio Comms (0.0110s) 10/15/2020 12:12:35 AM Establish Individual Audio Links (0.0170s) 10/15/2020 12:12:35 AM Prepare Explosions and Crackles (0.0310s) 10/15/2020 12:12:35 AM No resolution change was required. 10/15/2020 12:12:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2020 12:12:35 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/15/2020 12:12:35 AM Refresh Optical Lensing (0.0120s) 10/15/2020 12:12:35 AM Revise Fundamental Physical Laws (0.0110s) 10/15/2020 12:12:35 AM Calculate Odds Of Success (0.0400s) 10/15/2020 12:12:35 AM Briefly Panic (0.1471s) 10/15/2020 12:12:35 AM Install Confidence Routines (0.1802s) 10/15/2020 12:12:35 AM Bring Commander Interface Online (0.0931s) 10/15/2020 12:12:35 AM Motivate All Crews (0.0370s) 10/15/2020 12:12:35 AM Locating Available Networks (0.0380s) 10/15/2020 12:12:35 AM Externalizing Patterns (0.0651s) 10/15/2020 12:12:35 AM Hooking Externals (0.0100s) 10/15/2020 12:12:36 AM Handlizing Hooks (0.0190s) 10/15/2020 12:12:36 AM Disengaging Constants (0.0691s) 10/15/2020 12:12:36 AM Late Axionic Computations (0.0801s) 10/15/2020 12:12:36 AM Sentinel Alertness Diagnostic (0.0090s) 10/15/2020 12:12:36 AM Connecting to Fleet Command (0.0160s) 10/15/2020 12:12:36 AM Thinking Of Advice (0.0070s) 10/15/2020 12:12:36 AM Degaussing Advice (0.0460s) 10/15/2020 12:12:36 AM Reading Alien Diaries (0.0320s) 10/15/2020 12:12:36 AM Naming All Known Planets (0.0090s) 10/15/2020 12:12:36 AM Remembering Speeds (0.0343s) 10/15/2020 12:12:36 AM Prioritizing Targets (0.0080s) 10/15/2020 12:12:36 AM Rebooting Sensor Arrays (0.0190s) 10/15/2020 12:12:36 AM Unloading Prismatic Grid (0.0105s) 10/15/2020 12:12:36 AM Thinking Of Objectives (0.0080s) 10/15/2020 12:12:36 AM Inhibiting Visual Scans (0.0240s) 10/15/2020 12:12:36 AM Synthesizing Vocals (0.0090s) 10/15/2020 12:12:36 AM Investigating Map Signatures (0.0210s) 10/15/2020 12:12:36 AM Ventilating Scenarios (0.0080s) 10/15/2020 12:12:36 AM Decontaminating Targeting Systems (0.0080s) 10/15/2020 12:12:36 AM Ejecting Tactical Core (0.0080s) 10/15/2020 12:12:36 AM Calibrating Formations (0.0080s) 10/15/2020 12:12:36 AM Intercepting Galactic Maps (0.0110s) 10/15/2020 12:12:36 AM Discharging Colored Ions (0.0150s) 10/15/2020 12:12:36 AM Replicating Ion Colors (0.0080s) 10/15/2020 12:12:36 AM Faction Diagnostics (0.0220s) 10/15/2020 12:12:36 AM Buffering Hackers (0.0240s) 10/15/2020 12:12:36 AM Inverting Death (0.0120s) 10/15/2020 12:12:36 AM Linear Field Variance (0.0110s) 10/15/2020 12:12:36 AM Charging Marks (0.0080s) 10/15/2020 12:12:36 AM Guarding The Posts (0.0711s) 10/15/2020 12:12:36 AM Range Manifolds (0.0080s) 10/15/2020 12:12:36 AM Purging ROFs (0.0120s) 10/15/2020 12:12:36 AM Manipulating Speeds (0.0090s) 10/15/2020 12:12:36 AM Detecting Projectiles (0.0100s) 10/15/2020 12:12:36 AM Grouping Flow Fields (0.0110s) 10/15/2020 12:12:36 AM Modulating Flow Field Groups (0.0260s) 10/15/2020 12:12:36 AM Designing Fleets (0.0551s) 10/15/2020 12:12:36 AM Thinking Of Technologies (0.0160s) 10/15/2020 12:12:36 AM Categorizing Starboard Sensors (0.0140s) 10/15/2020 12:12:36 AM Injecting Galactic Variables (0.0200s) 10/15/2020 12:12:36 AM Gazing Into Starfields (0.0210s) 10/15/2020 12:12:36 AM Mopping Up Distant Planets (0.1011s) 10/15/2020 12:12:36 AM Categorizing All Planets (0.0070s) 10/15/2020 12:12:36 AM Organizing Commands (0.0230s) 10/15/2020 12:12:36 AM Calculating Firing Cones (0.0080s) 10/15/2020 12:12:37 AM Wearing Ship Parts On Head (0.7239s) 10/15/2020 12:12:37 AM Re-Aligning Objectives (0.0160s) 10/15/2020 12:12:37 AM Sterilizing Test Chamber (0.0150s) 10/15/2020 12:12:39 AM Investigating Meaning Of Life (1.9668s) 10/15/2020 12:12:39 AM Issuing Orders (0.0160s) 10/15/2020 12:12:39 AM Augmenting Infusers (0.0080s) 10/15/2020 12:12:39 AM Infusing (0.0330s) 10/15/2020 12:12:39 AM Post-Proton Surge (0.0050s) 10/15/2020 12:12:39 AM Stimulate Modulation (0.0270s) 10/15/2020 12:12:39 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/15/2020 12:12:39 AM Load Surrogates (0.1361s) 10/15/2020 12:12:40 AM Final Checks (0.4151s) 10/15/2020 12:12:40 AM Load Historical Documents (0.0030s) 10/15/2020 12:12:40 AM 5.8 seconds total load time. Wearing Ship Parts On Head (0.7s) Investigating Meaning Of Life (2.0s) Final Checks (0.4s) 10/15/2020 12:12:40 AM Hello Steam user 'Endovior' 10/15/2020 12:12:47 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Helpful\004 Relic Instead.save Source1: AnythingElse Source3: LoadingSaveGame 10/15/2020 12:12:47 AM Faction deserialization error at stage 17500 from serialized version 2.614 loading into new version 2.616, error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Faction debugStage: 10000 Error: System.Exception: No DeserializeFrom_NewStyle defined for HistoryItemType 489 at Arcen.AIW2.External.Fireteam+HistoryItem.DeserializeFrom_NewStyle (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00137] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.Fireteam.DeserializedIntoSelf (System.Int32 FireTeamID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x001b8] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.Fireteam.DeserializeNewFrom (System.Int32 id, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x00007] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.FireteamUtility.DeserializeFireteamsAndDiscardAnyExtraLeftovers (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, System.String ForDebugging_FactionName) [0x0006e] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.NanocaustMgr.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x002cc] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenExternalDataPatternImplementationBase.DeserializeExternalDataAsArcenExternalSubManagedData[T] (System.Object[] Target, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00066] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.NanocaustMgrData.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00001] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00089] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000d4] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00039] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00337] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c0f] in <44cd3bd2652146ffb674e9e63f761e6b>:0 10/15/2020 12:12:47 AM The savegame you are trying to load had the following fatal error: Faction deserialization error at stage 17500 from serialized version 2.614 loading into new version 2.616, error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Faction debugStage: 10000 Error: System.Exception: No DeserializeFrom_NewStyle defined for HistoryItemType 489 at Arcen.AIW2.External.Fireteam+HistoryItem.DeserializeFrom_NewStyle (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00137] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.Fireteam.DeserializedIntoSelf (System.Int32 FireTeamID, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x001b8] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.Fireteam.DeserializeNewFrom (System.Int32 id, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ForDebugging_FactionName) [0x00007] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.FireteamUtility.DeserializeFireteamsAndDiscardAnyExtraLeftovers (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, System.String ForDebugging_FactionName) [0x0006e] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.External.NanocaustMgr.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x002cc] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenExternalDataPatternImplementationBase.DeserializeExternalDataAsArcenExternalSubManagedData[T] (System.Object[] Target, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00066] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.NanocaustMgrData.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00001] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00089] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000d4] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00039] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00337] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.Faction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsLoadingForTemplate, SerializationCommandType SerializationCmdType) [0x00c0f] in <44cd3bd2652146ffb674e9e63f761e6b>:0 10/15/2020 12:12:47 AM Finish load save in 113.2ms 10/15/2020 12:13:22 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:24 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:25 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:25 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:25 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:25 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:26 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:26 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:26 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:27 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:13:27 AM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00415] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/15/2020 12:14:30 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/15/2020 12:14:30 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:30 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/15/2020 12:14:30 AM loading as template 10/15/2020 12:14:30 AM Added the faction AIReserves. 10/15/2020 12:14:30 AM Added the faction AntiAIZombie. 10/15/2020 12:14:30 AM Added the faction AntiEveryoneZombie. 10/15/2020 12:14:30 AM Added the faction AntiPlayerZombie. 10/15/2020 12:14:30 AM Added the faction CPALogic. 10/15/2020 12:14:30 AM Added the faction Mercenary. 10/15/2020 12:14:30 AM Finish load save in 240.6ms 10/15/2020 12:14:30 AM Start Generate Partial Map with D18Swirl and seed 2013960286 and planet count 160 and 29 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/15/2020 12:14:31 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:31 AM Fixed 4553 missing planet factions. 10/15/2020 12:14:31 AM Generate Partial Map Complete 135ms 10/15/2020 12:14:33 AM Start Generate Partial Map with D18Swirl and seed 48006369 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:33 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:33 AM Fixed 4553 missing planet factions. 10/15/2020 12:14:33 AM Generate Partial Map Complete 116ms 10/15/2020 12:14:33 AM Start Generate Partial Map with D18Swirl and seed 30374428 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:33 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:33 AM Fixed 4524 missing planet factions. 10/15/2020 12:14:33 AM Generate Partial Map Complete 126ms 10/15/2020 12:14:34 AM Start Generate Partial Map with D18Swirl and seed 264103988 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:34 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:34 AM Fixed 4524 missing planet factions. 10/15/2020 12:14:34 AM Generate Partial Map Complete 119ms 10/15/2020 12:14:34 AM Start Generate Partial Map with D18Swirl and seed 33980364 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:34 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:34 AM Fixed 4524 missing planet factions. 10/15/2020 12:14:34 AM Generate Partial Map Complete 122ms 10/15/2020 12:14:34 AM Start Generate Partial Map with D18Swirl and seed 615112063 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:34 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:34 AM Fixed 4524 missing planet factions. 10/15/2020 12:14:34 AM Generate Partial Map Complete 109ms 10/15/2020 12:14:35 AM Start Generate Partial Map with D18Swirl and seed 311301831 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:35 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:35 AM Fixed 4553 missing planet factions. 10/15/2020 12:14:35 AM Generate Partial Map Complete 110ms 10/15/2020 12:14:35 AM Start Generate Partial Map with D18Swirl and seed 103959016 and planet count 160 and 29 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 12:14:35 AM PlayerAccount Endovior has now been put in control of faction 1. 10/15/2020 12:14:35 AM Fixed 4698 missing planet factions. 10/15/2020 12:14:35 AM Generate Partial Map Complete 118ms 10/15/2020 12:14:40 AM Skipped an extra mapgen call that was substantially the same as one that was run 4.67 seconds ago. 10/15/2020 12:16:00 AM Start Generate FULL Map with D18Swirl and seed 103959016 and planet count 160 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/15/2020 12:16:00 AM Generate FULL Map Complete 634ms 10/15/2020 1:12:36 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 1:43:27 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:41:10 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 2:53:24 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:00:50 AM dire A 10/15/2020 3:00:50 AM dire B 10/15/2020 3:01:03 AM dire A 10/15/2020 3:01:03 AM dire B 10/15/2020 3:01:16 AM dire A 10/15/2020 3:01:16 AM dire B 10/15/2020 3:01:17 AM Logged Achievement To Steam A Terminal Problem (Bronze) 10/15/2020 3:01:29 AM dire A 10/15/2020 3:01:29 AM dire B 10/15/2020 3:02:28 AM dire A 10/15/2020 3:02:28 AM dire B 10/15/2020 3:02:42 AM dire A 10/15/2020 3:02:42 AM dire B 10/15/2020 3:02:58 AM dire A 10/15/2020 3:02:58 AM dire B 10/15/2020 3:03:13 AM dire A 10/15/2020 3:03:13 AM dire B 10/15/2020 3:03:43 AM dire A 10/15/2020 3:03:43 AM dire B 10/15/2020 3:03:58 AM dire A 10/15/2020 3:03:58 AM dire B 10/15/2020 3:04:20 AM dire A 10/15/2020 3:04:20 AM dire B 10/15/2020 3:04:37 AM dire A 10/15/2020 3:04:37 AM dire B 10/15/2020 3:04:55 AM dire A 10/15/2020 3:04:55 AM dire B 10/15/2020 3:04:57 AM Logged Achievement To Steam A Terminal Problem (Silver) 10/15/2020 3:05:14 AM dire A 10/15/2020 3:05:14 AM dire B 10/15/2020 3:05:32 AM dire A 10/15/2020 3:05:32 AM dire B 10/15/2020 3:05:49 AM dire A 10/15/2020 3:05:49 AM dire B 10/15/2020 3:06:07 AM dire A 10/15/2020 3:06:07 AM dire B 10/15/2020 3:08:05 AM dire A 10/15/2020 3:08:05 AM dire B 10/15/2020 3:08:27 AM dire A 10/15/2020 3:08:27 AM dire B 10/15/2020 3:08:49 AM dire A 10/15/2020 3:08:49 AM dire B 10/15/2020 3:09:09 AM dire A 10/15/2020 3:09:09 AM dire B 10/15/2020 3:10:16 AM dire A 10/15/2020 3:10:16 AM dire B 10/15/2020 3:10:32 AM dire A 10/15/2020 3:10:32 AM dire B 10/15/2020 3:10:50 AM dire A 10/15/2020 3:10:50 AM dire B 10/15/2020 3:11:14 AM dire A 10/15/2020 3:11:14 AM dire B 10/15/2020 3:11:30 AM dire A 10/15/2020 3:11:30 AM dire B 10/15/2020 3:11:48 AM dire A 10/15/2020 3:11:48 AM dire B 10/15/2020 3:12:05 AM dire A 10/15/2020 3:12:05 AM dire B 10/15/2020 3:12:07 AM Logged Achievement To Steam A Terminal Problem (Gold) 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 3:37:22 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:03:49 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2020 9:03:49 AM Boot up FleetOS (0.2012s) 10/15/2020 9:03:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2020 9:03:49 AM Check System Logs For Rogue Intelligence (0.2077s) 10/15/2020 9:03:50 AM Game Version: 2.616 10/15/2020 9:03:50 AM Eject Trash Into Hyperspace (0.1031s) 10/15/2020 9:03:50 AM Check For Extra Modules (0.0220s) 10/15/2020 9:03:50 AM Bring Cloaking Systems Online (0.0410s) 10/15/2020 9:03:50 AM Recalculate Speed Of Light (0.0280s) 10/15/2020 9:03:50 AM Optimize Comfort On Command Decks (0.0230s) 10/15/2020 9:03:50 AM Generating Framerates (0.0080s) 10/15/2020 9:03:50 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/15/2020 9:03:50 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/15/2020 9:03:50 AM Check Nearby Stellar Masses (0.1184s) 10/15/2020 9:03:50 AM Remembering Alamo (0.0310s) 10/15/2020 9:03:50 AM Boot Audio Comms (0.0100s) 10/15/2020 9:03:50 AM Establish Individual Audio Links (0.0210s) 10/15/2020 9:03:50 AM Prepare Explosions and Crackles (0.0200s) 10/15/2020 9:03:50 AM No resolution change was required. 10/15/2020 9:03:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2020 9:03:50 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/15/2020 9:03:50 AM Refresh Optical Lensing (0.0090s) 10/15/2020 9:03:50 AM Revise Fundamental Physical Laws (0.0080s) 10/15/2020 9:03:50 AM Calculate Odds Of Success (0.0436s) 10/15/2020 9:03:50 AM Briefly Panic (0.1421s) 10/15/2020 9:03:50 AM Install Confidence Routines (0.1867s) 10/15/2020 9:03:50 AM Bring Commander Interface Online (0.0901s) 10/15/2020 9:03:50 AM Motivate All Crews (0.0400s) 10/15/2020 9:03:50 AM Locating Available Networks (0.0360s) 10/15/2020 9:03:51 AM Externalizing Patterns (0.0691s) 10/15/2020 9:03:51 AM Hooking Externals (0.0090s) 10/15/2020 9:03:51 AM Handlizing Hooks (0.0200s) 10/15/2020 9:03:51 AM Disengaging Constants (0.0626s) 10/15/2020 9:03:51 AM Late Axionic Computations (0.0911s) 10/15/2020 9:03:51 AM Sentinel Alertness Diagnostic (0.0090s) 10/15/2020 9:03:51 AM Connecting to Fleet Command (0.0190s) 10/15/2020 9:03:51 AM Thinking Of Advice (0.0085s) 10/15/2020 9:03:51 AM Degaussing Advice (0.0478s) 10/15/2020 9:03:51 AM Reading Alien Diaries (0.0350s) 10/15/2020 9:03:51 AM Naming All Known Planets (0.0350s) 10/15/2020 9:03:51 AM Remembering Speeds (0.0090s) 10/15/2020 9:03:51 AM Prioritizing Targets (0.0180s) 10/15/2020 9:03:51 AM Rebooting Sensor Arrays (0.0080s) 10/15/2020 9:03:51 AM Unloading Prismatic Grid (0.0080s) 10/15/2020 9:03:51 AM Thinking Of Objectives (0.0080s) 10/15/2020 9:03:51 AM Inhibiting Visual Scans (0.0230s) 10/15/2020 9:03:51 AM Synthesizing Vocals (0.0090s) 10/15/2020 9:03:51 AM Investigating Map Signatures (0.0215s) 10/15/2020 9:03:51 AM Ventilating Scenarios (0.0090s) 10/15/2020 9:03:51 AM Decontaminating Targeting Systems (0.0080s) 10/15/2020 9:03:51 AM Ejecting Tactical Core (0.0080s) 10/15/2020 9:03:51 AM Calibrating Formations (0.0080s) 10/15/2020 9:03:51 AM Intercepting Galactic Maps (0.0100s) 10/15/2020 9:03:51 AM Discharging Colored Ions (0.0160s) 10/15/2020 9:03:51 AM Replicating Ion Colors (0.0070s) 10/15/2020 9:03:51 AM Faction Diagnostics (0.0250s) 10/15/2020 9:03:51 AM Buffering Hackers (0.0230s) 10/15/2020 9:03:51 AM Inverting Death (0.0110s) 10/15/2020 9:03:51 AM Linear Field Variance (0.0110s) 10/15/2020 9:03:51 AM Charging Marks (0.0080s) 10/15/2020 9:03:51 AM Guarding The Posts (0.0711s) 10/15/2020 9:03:51 AM Range Manifolds (0.0080s) 10/15/2020 9:03:51 AM Purging ROFs (0.0130s) 10/15/2020 9:03:51 AM Manipulating Speeds (0.0100s) 10/15/2020 9:03:51 AM Detecting Projectiles (0.0090s) 10/15/2020 9:03:51 AM Grouping Flow Fields (0.0100s) 10/15/2020 9:03:51 AM Modulating Flow Field Groups (0.0260s) 10/15/2020 9:03:51 AM Designing Fleets (0.0540s) 10/15/2020 9:03:51 AM Thinking Of Technologies (0.0150s) 10/15/2020 9:03:51 AM Categorizing Starboard Sensors (0.0140s) 10/15/2020 9:03:51 AM Injecting Galactic Variables (0.0180s) 10/15/2020 9:03:51 AM Digging Up Starfields (0.0210s) 10/15/2020 9:03:51 AM Reconstituting Distant Planets (0.1051s) 10/15/2020 9:03:52 AM Categorizing All Planets (0.0080s) 10/15/2020 9:03:52 AM Organizing Commands (0.0260s) 10/15/2020 9:03:52 AM Calculating Firing Cones (0.0080s) 10/15/2020 9:03:52 AM Breaking In New Ship Parts (0.7529s) 10/15/2020 9:03:52 AM Re-Aligning Objectives (0.0190s) 10/15/2020 9:03:52 AM Sterilizing Test Chamber (0.0140s) 10/15/2020 9:03:54 AM Detecting Power Spikes (1.8172s) 10/15/2020 9:03:54 AM Issuing Orders (0.0170s) 10/15/2020 9:03:54 AM Augmenting Infusers (0.0080s) 10/15/2020 9:03:54 AM Infusing (0.0340s) 10/15/2020 9:03:54 AM Post-Proton Surge (0.0050s) 10/15/2020 9:03:54 AM Stimulate Modulation (0.0290s) 10/15/2020 9:03:54 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/15/2020 9:03:54 AM Load Surrogates (0.1341s) 10/15/2020 9:03:55 AM Final Checks (0.3944s) 10/15/2020 9:03:55 AM Load Historical Documents (0.0030s) 10/15/2020 9:03:55 AM 5.7 seconds total load time. Breaking In New Ship Parts (0.8s) Detecting Power Spikes (1.8s) Final Checks (0.4s) 10/15/2020 9:03:55 AM Hello Steam user 'Endovior' 10/15/2020 9:03:59 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Another Story/011 Pressing On.save Source1: AnythingElse Source3: LoadingSaveGame 10/15/2020 9:04:00 AM Finish load save in 1,218.6ms 10/15/2020 9:09:09 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 9:25:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 10/15/2020 10:34:27 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2020 10:34:27 AM Boot up FleetOS (0.2019s) 10/15/2020 10:34:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8171 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 3900XT 12-Core Processor processorCount: 24 processorFrequency: 4100 systemMemorySize: 65445 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2020 10:34:27 AM Check System Logs For Rogue Intelligence (0.1692s) 10/15/2020 10:34:27 AM Game Version: 2.616 10/15/2020 10:34:27 AM Eject Trash Into Hyperspace (0.0621s) 10/15/2020 10:34:27 AM Check For Extra Modules (0.0160s) 10/15/2020 10:34:27 AM Bring Cloaking Systems Online (0.0170s) 10/15/2020 10:34:27 AM Recalculate Speed Of Light (0.0130s) 10/15/2020 10:34:27 AM Optimize Comfort On Command Decks (0.0170s) 10/15/2020 10:34:27 AM Generating Framerates (0.0050s) 10/15/2020 10:34:27 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/15/2020 10:34:27 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/15/2020 10:34:27 AM Check Nearby Stellar Masses (0.0360s) 10/15/2020 10:34:27 AM Remembering Alamo (0.0110s) 10/15/2020 10:34:27 AM Boot Audio Comms (0.0080s) 10/15/2020 10:34:27 AM Establish Individual Audio Links (0.0110s) 10/15/2020 10:34:27 AM Prepare Explosions and Crackles (0.0170s) 10/15/2020 10:34:27 AM No resolution change was required. 10/15/2020 10:34:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2020 10:34:27 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/15/2020 10:34:27 AM Refresh Optical Lensing (0.0070s) 10/15/2020 10:34:27 AM Revise Fundamental Physical Laws (0.0060s) 10/15/2020 10:34:27 AM Calculate Odds Of Success (0.0300s) 10/15/2020 10:34:27 AM Briefly Panic (0.1451s) 10/15/2020 10:34:27 AM Install Confidence Routines (0.1972s) 10/15/2020 10:34:28 AM Bring Commander Interface Online (0.0711s) 10/15/2020 10:34:28 AM Motivate All Crews (0.0300s) 10/15/2020 10:34:28 AM Locating Available Networks (0.0180s) 10/15/2020 10:34:28 AM Externalizing Patterns (0.0190s) 10/15/2020 10:34:28 AM Hooking Externals (0.0060s) 10/15/2020 10:34:28 AM Handlizing Hooks (0.0130s) 10/15/2020 10:34:28 AM Disengaging Constants (0.0230s) 10/15/2020 10:34:28 AM Late Axionic Computations (0.0290s) 10/15/2020 10:34:28 AM Sentinel Alertness Diagnostic (0.0082s) 10/15/2020 10:34:28 AM Connecting to Fleet Command (0.0110s) 10/15/2020 10:34:28 AM Thinking Of Advice (0.0070s) 10/15/2020 10:34:28 AM Degaussing Advice (0.0115s) 10/15/2020 10:34:28 AM Reading Alien Diaries (0.0080s) 10/15/2020 10:34:28 AM Naming All Known Planets (0.0060s) 10/15/2020 10:34:28 AM Remembering Speeds (0.0090s) 10/15/2020 10:34:28 AM Prioritizing Targets (0.0070s) 10/15/2020 10:34:28 AM Rebooting Sensor Arrays (0.0090s) 10/15/2020 10:34:28 AM Unloading Prismatic Grid (0.0080s) 10/15/2020 10:34:28 AM Thinking Of Objectives (0.0080s) 10/15/2020 10:34:28 AM Inhibiting Visual Scans (0.0100s) 10/15/2020 10:34:28 AM Synthesizing Vocals (0.0080s) 10/15/2020 10:34:28 AM Investigating Map Signatures (0.0110s) 10/15/2020 10:34:28 AM Ventilating Scenarios (0.0050s) 10/15/2020 10:34:28 AM Decontaminating Targeting Systems (0.0080s) 10/15/2020 10:34:28 AM Ejecting Tactical Core (0.0090s) 10/15/2020 10:34:28 AM Calibrating Formations (0.0080s) 10/15/2020 10:34:28 AM Intercepting Galactic Maps (0.0080s) 10/15/2020 10:34:28 AM Discharging Colored Ions (0.0160s) 10/15/2020 10:34:28 AM Replicating Ion Colors (0.0050s) 10/15/2020 10:34:28 AM Faction Diagnostics (0.0120s) 10/15/2020 10:34:28 AM Buffering Hackers (0.0120s) 10/15/2020 10:34:28 AM Inverting Death (0.0060s) 10/15/2020 10:34:28 AM Linear Field Variance (0.0080s) 10/15/2020 10:34:28 AM Charging Marks (0.0070s) 10/15/2020 10:34:28 AM Guarding The Posts (0.0721s) 10/15/2020 10:34:28 AM Range Manifolds (0.0060s) 10/15/2020 10:34:28 AM Purging ROFs (0.0120s) 10/15/2020 10:34:28 AM Manipulating Speeds (0.0060s) 10/15/2020 10:34:28 AM Detecting Projectiles (0.0070s) 10/15/2020 10:34:28 AM Grouping Flow Fields (0.0100s) 10/15/2020 10:34:28 AM Modulating Flow Field Groups (0.0220s) 10/15/2020 10:34:28 AM Designing Fleets (0.0190s) 10/15/2020 10:34:28 AM Thinking Of Technologies (0.0070s) 10/15/2020 10:34:28 AM Categorizing Starboard Sensors (0.0070s) 10/15/2020 10:34:28 AM Injecting Galactic Variables (0.0110s) 10/15/2020 10:34:28 AM Investigating Starfields (0.0120s) 10/15/2020 10:34:28 AM Gazing At Distant Planets (0.0881s) 10/15/2020 10:34:28 AM Categorizing All Planets (0.0050s) 10/15/2020 10:34:28 AM Organizing Commands (0.0165s) 10/15/2020 10:34:28 AM Calculating Firing Cones (0.0320s) 10/15/2020 10:34:29 AM Breaking In New Ship Parts (0.5119s) 10/15/2020 10:34:29 AM Re-Aligning Objectives (0.0120s) 10/15/2020 10:34:29 AM Sterilizing Test Chamber (0.0160s) 10/15/2020 10:34:31 AM Gathering Nuclear Power (1.9588s) 10/15/2020 10:34:31 AM Issuing Orders (0.0170s) 10/15/2020 10:34:31 AM Augmenting Infusers (0.0050s) 10/15/2020 10:34:31 AM Infusing (0.0170s) 10/15/2020 10:34:31 AM Post-Proton Surge (0.0050s) 10/15/2020 10:34:31 AM Stimulate Modulation (0.0280s) 10/15/2020 10:34:31 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/15/2020 10:34:31 AM Load Surrogates (0.0731s) 10/15/2020 10:34:31 AM Final Checks (0.3944s) 10/15/2020 10:34:31 AM Load Historical Documents (0.0030s) 10/15/2020 10:34:31 AM 4.8 seconds total load time. Breaking In New Ship Parts (0.5s) Gathering Nuclear Power (2.0s) Final Checks (0.4s) 10/15/2020 10:34:31 AM Hello Steam user 'Endovior' 10/15/2020 10:34:34 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Another Story/012 More Data Centers.save Source1: AnythingElse Source3: LoadingSaveGame 10/15/2020 10:34:35 AM Finish load save in 1,275.4ms 10/15/2020 10:41:04 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/15/2020 11:36:20 AM DoActualSimStep exception at debugStage 7900, exception: System.ArgumentException: length at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Queue`1[T].SetCapacity (System.Int32 capacity) [0x0001e] in :0 at System.Collections.Generic.Queue`1[T].Enqueue (T item) [0x0003e] in :0 at Arcen.Universal.TimeBasedPool`1[T].ReturnToPool (T item) [0x00017] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.EntityOrder.ReturnToPool (Arcen.AIW2.Core.GameEntity_Squad FromEntity_ForDebuggingOnly) [0x00103] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.EntityOrderCollection.ClearOrders (Arcen.AIW2.Core.ClearBehavior ClearType, Arcen.AIW2.Core.ClearDecollisionOnParent DecollisionClear, Arcen.AIW2.Core.ClearSource CSource) [0x000dc] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.EntityOrderCollection.ClearForParentReturningToPool () [0x00001] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () [0x00060] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () [0x00001] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00036] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00036] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () [0x00001] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () [0x00034] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00019] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x0002b] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0003d] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00032] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x0003e] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x000cb] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x008ad] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <4e386c2e5e4f4b62b2f4c632dc16857f>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0