6/7/2020 12:01:54 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:54 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:01:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:01:59 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:01:59 PM Successfully opened host socket 6/7/2020 12:01:59 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:01:59 PM Added the faction AIReserves. 6/7/2020 12:01:59 PM Added the faction AntiAIZombie. 6/7/2020 12:01:59 PM Added the faction AntiPlayerZombie. 6/7/2020 12:01:59 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:01:59 PM Added the faction Mercenary. 6/7/2020 12:02:04 PM Start Generate FULL Map with X and seed 1809434051 and planet count 46 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:02:04 PM Generate FULL Map Complete 6/7/2020 12:02:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:02:08 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:02:08 PM Successfully opened host socket 6/7/2020 12:02:08 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:02:08 PM Added the faction AIReserves. 6/7/2020 12:02:08 PM Added the faction AntiAIZombie. 6/7/2020 12:02:08 PM Added the faction AntiPlayerZombie. 6/7/2020 12:02:08 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:02:08 PM Added the faction Mercenary. 6/7/2020 12:02:11 PM Start Generate FULL Map with X and seed 1905061475 and planet count 45 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:02:11 PM Generate FULL Map Complete 6/7/2020 12:02:11 PM No human players found to seed homeworld structures for for on planet Ix 6/7/2020 12:02:12 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:12 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:13 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:13 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:14 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:14 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:15 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:15 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:18 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Zenith Trader 12: Astro Trains 13: Nanocaust 14: AI Reserves 15: Anti-AI Zombie 16: Anti-Player Zombie 17: Anti-Everyone Zombie 18: Outguard 19: Devourer Golem 20: Marauders 21: Macrophage Infestation - Tamed 22: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:02:19 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:02:19 PM Successfully opened host socket 6/7/2020 12:02:19 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:02:19 PM Added the faction AIReserves. 6/7/2020 12:02:19 PM Added the faction AntiAIZombie. 6/7/2020 12:02:19 PM Added the faction AntiPlayerZombie. 6/7/2020 12:02:19 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:02:19 PM Added the faction Mercenary. 6/7/2020 12:02:26 PM Start Generate FULL Map with X and seed 539354823 and planet count 46 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:02:26 PM Generate FULL Map Complete 6/7/2020 12:02:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:02:42 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:02:42 PM Successfully opened host socket 6/7/2020 12:02:42 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:02:42 PM Added the faction AIReserves. 6/7/2020 12:02:42 PM Added the faction AntiAIZombie. 6/7/2020 12:02:42 PM Added the faction AntiPlayerZombie. 6/7/2020 12:02:42 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:02:42 PM Added the faction Mercenary. 6/7/2020 12:02:54 PM Start Generate FULL Map with X and seed 1843066770 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:02:54 PM Generate FULL Map Complete 6/7/2020 12:02:54 PM No human players found to seed homeworld structures for for on planet Perlman 6/7/2020 12:02:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:02:59 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Human Resistance Fighters 10: Fallen Spire 11: Nanocaust 12: AI Reserves 13: Anti-AI Zombie 14: Anti-Player Zombie 15: Anti-Everyone Zombie 16: Outguard 17: Devourer Golem 18: Marauders 19: Macrophage Infestation - Tamed 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:03:01 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:01 PM Successfully opened host socket 6/7/2020 12:03:01 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:03:01 PM Added the faction AIReserves. 6/7/2020 12:03:01 PM Added the faction AntiAIZombie. 6/7/2020 12:03:01 PM Added the faction AntiPlayerZombie. 6/7/2020 12:03:01 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:03:01 PM Added the faction Mercenary. 6/7/2020 12:03:12 PM Start Generate FULL Map with X and seed 443032447 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:03:12 PM Generate FULL Map Complete 6/7/2020 12:03:12 PM No human players found to seed homeworld structures for for on planet Tenebra 6/7/2020 12:03:13 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:13 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:14 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:14 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:15 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:15 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:18 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:18 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:18 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:19 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:19 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:19 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:20 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:20 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:20 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:21 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:21 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:21 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:21 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:22 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:22 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:22 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:23 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:23 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:23 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:24 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:24 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:24 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:25 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:25 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:25 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:26 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:26 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:26 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:27 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:27 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:27 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:27 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:27 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:28 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:28 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:28 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:29 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:29 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:29 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:30 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:30 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:30 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:31 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:31 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:31 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested. Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_AntagonizedDysonSphere.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:32 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction смитью Factions In Game: 0: Natural Objects 1: смитью (Players: id2) 2: AI Sentinels 3: AI Warden Fleet 4: AI Hunter Fleet 5: AI Praetorian Guard 6: Antagonized Dyson Sphere 7: AI Instigators 8: Macrophage Infestation - Enraged 9: Nanocaust 10: AI Reserves 11: Anti-AI Zombie 12: Anti-Player Zombie 13: Anti-Everyone Zombie 14: Outguard 15: Devourer Golem 16: Human Resistance Fighters 17: Marauders 18: Macrophage Infestation - Tamed 19: Fallen Spire 20: Scourge at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/7/2020 12:03:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:03:35 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:35 PM Successfully opened host socket 6/7/2020 12:03:35 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:03:35 PM Added the faction AIReserves. 6/7/2020 12:03:35 PM Added the faction AntiAIZombie. 6/7/2020 12:03:35 PM Added the faction AntiPlayerZombie. 6/7/2020 12:03:35 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:03:35 PM Added the faction Mercenary. 6/7/2020 12:03:37 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:37 PM Start Generate Partial Map with Realistic and seed 623040461 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/7/2020 12:03:37 PM Generate Partial Map Complete 6/7/2020 12:03:37 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:46 PM Start Generate FULL Map with Realistic and seed 623040461 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:03:46 PM Generate FULL Map Complete 6/7/2020 12:03:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:03:51 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:51 PM Successfully opened host socket 6/7/2020 12:03:51 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/7/2020 12:03:51 PM Added the faction AIReserves. 6/7/2020 12:03:51 PM Added the faction AntiAIZombie. 6/7/2020 12:03:51 PM Added the faction AntiPlayerZombie. 6/7/2020 12:03:51 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:03:51 PM Added the faction Mercenary. 6/7/2020 12:03:54 PM Start Generate Partial Map with Realistic and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:03:54 PM Generate Partial Map Complete 6/7/2020 12:03:54 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:03:58 PM Start Generate Partial Map with Octopus and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:03:58 PM total central planets: 14 6/7/2020 12:03:58 PM created central planets: 14 6/7/2020 12:03:58 PM Generate Partial Map Complete 6/7/2020 12:03:58 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:01 PM Start Generate Partial Map with Realistic and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:01 PM Generate Partial Map Complete 6/7/2020 12:04:01 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:03 PM Start Generate Partial Map with D18Rings and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:03 PM Removed 19 self-referential planet links in this map. Harmless now. 6/7/2020 12:04:03 PM Generate Partial Map Complete 6/7/2020 12:04:03 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:05 PM Start Generate Partial Map with D18Swirl and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:05 PM Generate Partial Map Complete 6/7/2020 12:04:05 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:10 PM Start Generate Partial Map with D18Bubbles and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:10 PM Generate Partial Map Complete 6/7/2020 12:04:10 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:15 PM Start Generate Partial Map with X and seed 1638906018 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:15 PM Generate Partial Map Complete 6/7/2020 12:04:15 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:19 PM Start Generate FULL Map with X and seed 1638906018 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:04:19 PM Generate FULL Map Complete 6/7/2020 12:04:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:04:23 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:23 PM Successfully opened host socket 6/7/2020 12:04:23 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:04:23 PM Added the faction AIReserves. 6/7/2020 12:04:23 PM Added the faction AntiAIZombie. 6/7/2020 12:04:23 PM Added the faction AntiPlayerZombie. 6/7/2020 12:04:23 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:04:23 PM Added the faction Mercenary. 6/7/2020 12:04:28 PM Start Generate Partial Map with X and seed 1412440269 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:04:28 PM Generate Partial Map Complete 6/7/2020 12:04:28 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:30 PM Start Generate FULL Map with X and seed 1412440269 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:04:30 PM Generate FULL Map Complete 6/7/2020 12:04:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:04:34 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:34 PM Successfully opened host socket 6/7/2020 12:04:34 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:04:34 PM Added the faction AIReserves. 6/7/2020 12:04:34 PM Added the faction AntiAIZombie. 6/7/2020 12:04:34 PM Added the faction AntiPlayerZombie. 6/7/2020 12:04:34 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:04:34 PM Added the faction Mercenary. 6/7/2020 12:04:38 PM Start Generate FULL Map with X and seed 857252270 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:04:38 PM Generate FULL Map Complete 6/7/2020 12:04:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:04:42 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:04:42 PM Successfully opened host socket 6/7/2020 12:04:42 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:04:42 PM Added the faction AIReserves. 6/7/2020 12:04:42 PM Added the faction AntiAIZombie. 6/7/2020 12:04:42 PM Added the faction AntiPlayerZombie. 6/7/2020 12:04:42 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:04:42 PM Added the faction Mercenary. 6/7/2020 12:05:01 PM Start Generate FULL Map with X and seed 1663744060 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:05:01 PM Generate FULL Map Complete 6/7/2020 12:05:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:05:07 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:07 PM Successfully opened host socket 6/7/2020 12:05:07 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:05:07 PM Added the faction AIReserves. 6/7/2020 12:05:07 PM Added the faction AntiAIZombie. 6/7/2020 12:05:07 PM Added the faction AntiPlayerZombie. 6/7/2020 12:05:07 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:05:07 PM Added the faction Mercenary. 6/7/2020 12:05:21 PM Start Generate Partial Map with X and seed 1335740718 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:05:21 PM Generate Partial Map Complete 6/7/2020 12:05:21 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:31 PM Start Generate Partial Map with X and seed 183859041 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:05:31 PM Generate Partial Map Complete 6/7/2020 12:05:31 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:32 PM Start Generate Partial Map with X and seed 567528758 and planet count 40 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:05:32 PM Generate Partial Map Complete 6/7/2020 12:05:32 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:34 PM Start Generate FULL Map with X and seed 567528758 and planet count 40 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:05:34 PM Generate FULL Map Complete 6/7/2020 12:05:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:05:39 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:39 PM Successfully opened host socket 6/7/2020 12:05:39 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:05:39 PM Added the faction AIReserves. 6/7/2020 12:05:39 PM Added the faction AntiAIZombie. 6/7/2020 12:05:39 PM Added the faction AntiPlayerZombie. 6/7/2020 12:05:39 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:05:39 PM Added the faction Mercenary. 6/7/2020 12:05:50 PM Start Generate FULL Map with X and seed 1393780120 and planet count 160 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:05:50 PM Generate FULL Map Complete 6/7/2020 12:05:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:05:58 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:05:58 PM Successfully opened host socket 6/7/2020 12:05:58 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:05:58 PM Added the faction AIReserves. 6/7/2020 12:05:58 PM Added the faction AntiAIZombie. 6/7/2020 12:05:58 PM Added the faction AntiPlayerZombie. 6/7/2020 12:05:58 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:05:58 PM Added the faction Mercenary. 6/7/2020 12:06:14 PM Start Generate Partial Map with X and seed 536877550 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:14 PM Generate Partial Map Complete 6/7/2020 12:06:14 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:15 PM Start Generate FULL Map with X and seed 536877550 and planet count 40 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:06:15 PM Generate FULL Map Complete 6/7/2020 12:06:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:06:19 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:19 PM Successfully opened host socket 6/7/2020 12:06:19 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:06:19 PM Added the faction AIReserves. 6/7/2020 12:06:19 PM Added the faction AntiAIZombie. 6/7/2020 12:06:19 PM Added the faction AntiPlayerZombie. 6/7/2020 12:06:19 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:06:19 PM Added the faction Mercenary. 6/7/2020 12:06:25 PM Start Generate Partial Map with X and seed 2141671915 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:25 PM Generate Partial Map Complete 6/7/2020 12:06:25 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:30 PM Start Generate Partial Map with X and seed 2141671915 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:30 PM Generate Partial Map Complete 6/7/2020 12:06:30 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:35 PM Start Generate Partial Map with X and seed 992562045 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:35 PM Generate Partial Map Complete 6/7/2020 12:06:35 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:38 PM Start Generate Partial Map with X and seed 815626441 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:38 PM Generate Partial Map Complete 6/7/2020 12:06:38 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:39 PM Start Generate Partial Map with X and seed 369646136 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:39 PM Generate Partial Map Complete 6/7/2020 12:06:39 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:40 PM Start Generate Partial Map with X and seed 470934215 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:40 PM Generate Partial Map Complete 6/7/2020 12:06:40 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:42 PM Start Generate Partial Map with X and seed 470934215 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:42 PM Generate Partial Map Complete 6/7/2020 12:06:42 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:47 PM Start Generate FULL Map with X and seed 470934215 and planet count 40 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:06:47 PM Generate FULL Map Complete 6/7/2020 12:06:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:06:50 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:50 PM Successfully opened host socket 6/7/2020 12:06:50 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:06:50 PM Added the faction AIReserves. 6/7/2020 12:06:50 PM Added the faction AntiAIZombie. 6/7/2020 12:06:50 PM Added the faction AntiPlayerZombie. 6/7/2020 12:06:50 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:06:50 PM Added the faction Mercenary. 6/7/2020 12:06:55 PM Start Generate Partial Map with X and seed 1671342144 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:55 PM Generate Partial Map Complete 6/7/2020 12:06:55 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:56 PM Start Generate Partial Map with X and seed 1671342144 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:06:56 PM Generate Partial Map Complete 6/7/2020 12:06:56 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:06:58 PM Start Generate FULL Map with X and seed 1671342144 and planet count 40 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:06:58 PM Generate FULL Map Complete 6/7/2020 12:07:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:07:02 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:02 PM Successfully opened host socket 6/7/2020 12:07:02 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:07:02 PM Added the faction AIReserves. 6/7/2020 12:07:02 PM Added the faction AntiAIZombie. 6/7/2020 12:07:02 PM Added the faction AntiPlayerZombie. 6/7/2020 12:07:02 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:07:02 PM Added the faction Mercenary. 6/7/2020 12:07:06 PM Start Generate Partial Map with X and seed 1478716222 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:06 PM Generate Partial Map Complete 6/7/2020 12:07:06 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:08 PM Start Generate Partial Map with X and seed 1478716222 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:08 PM Generate Partial Map Complete 6/7/2020 12:07:08 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:12 PM Start Generate Partial Map with X and seed 1478716222 and planet count 99 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:12 PM Generate Partial Map Complete 6/7/2020 12:07:12 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:13 PM Start Generate Partial Map with X and seed 960070557 and planet count 99 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:14 PM Generate Partial Map Complete 6/7/2020 12:07:14 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:18 PM Start Generate Partial Map with X and seed 630012990 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:18 PM Generate Partial Map Complete 6/7/2020 12:07:18 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:21 PM Start Generate Partial Map with X and seed 630012990 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:21 PM Generate Partial Map Complete 6/7/2020 12:07:21 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:25 PM Start Generate Partial Map with X and seed 630012990 and planet count 40 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/7/2020 12:07:25 PM Generate Partial Map Complete 6/7/2020 12:07:25 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:27 PM Start Generate FULL Map with X and seed 630012990 and planet count 40 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:07:27 PM Generate FULL Map Complete 6/7/2020 12:07:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2020 12:07:30 PM PlayerAccount смитью has now been put in control of faction 1. 6/7/2020 12:07:30 PM Successfully opened host socket 6/7/2020 12:07:30 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/7/2020 12:07:30 PM Added the faction AIReserves. 6/7/2020 12:07:30 PM Added the faction AntiAIZombie. 6/7/2020 12:07:30 PM Added the faction AntiPlayerZombie. 6/7/2020 12:07:30 PM Added the faction AntiEveryoneZombie. 6/7/2020 12:07:30 PM Added the faction Mercenary. 6/7/2020 12:07:46 PM Start Generate FULL Map with X and seed 941554771 and planet count 40 and 24 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/7/2020 12:07:46 PM Generate FULL Map Complete 6/7/2020 12:12:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/27/2020 1:35:06 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 6/27/2020 1:35:06 PM Boot up FleetOS (0.2686s) 6/27/2020 1:35:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/27/2020 1:35:06 PM Check System Logs For Rogue Intelligence (0.3214s) 6/27/2020 1:35:06 PM Game Version: 2.084 6/27/2020 1:35:06 PM Eject Trash Into Hyperspace (0.1746s) 6/27/2020 1:35:06 PM Check For Extra Modules (0.0233s) 6/27/2020 1:35:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 6/27/2020 1:35:06 PM Bring Cloaking Systems Online (0.0198s) 6/27/2020 1:35:06 PM Recalculate Speed Of Light (0.0238s) 6/27/2020 1:35:06 PM Optimize Comfort On Command Decks (0.0208s) 6/27/2020 1:35:06 PM Generating Framerates (0.0089s) 6/27/2020 1:35:07 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 6/27/2020 1:35:07 PM Check Nearby Stellar Masses (0.0203s) 6/27/2020 1:35:07 PM Remembering Alamo (0.0238s) 6/27/2020 1:35:07 PM Boot Audio Comms (0.0109s) 6/27/2020 1:35:07 PM Establish Individual Audio Links (0.0204s) 6/27/2020 1:35:07 PM Prepare Explosions and Crackles (0.0302s) 6/27/2020 1:35:07 PM No resolution change was required. 6/27/2020 1:35:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 1:35:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 6/27/2020 1:35:07 PM Refresh Optical Lensing (0.0084s) 6/27/2020 1:35:07 PM Revise Fundamental Physical Laws (0.1686s) 6/27/2020 1:35:07 PM Calculate Odds Of Success (0.0382s) 6/27/2020 1:35:07 PM Briefly Panic (0.5427s) 6/27/2020 1:35:08 PM Install Confidence Routines (0.2143s) 6/27/2020 1:35:08 PM Bring Commander Interface Online (0.1225s) 6/27/2020 1:35:08 PM Motivate All Crews (0.0422s) 6/27/2020 1:35:08 PM Externalizing Patterns (0.0338s) 6/27/2020 1:35:08 PM Hooking Externals (0.0139s) 6/27/2020 1:35:08 PM Handlizing Hooks (0.0104s) 6/27/2020 1:35:08 PM Disengaging Constants (0.1290s) 6/27/2020 1:35:08 PM Late Axionic Computations (0.1641s) 6/27/2020 1:35:08 PM Connecting to Fleet Command (0.0189s) 6/27/2020 1:35:08 PM Thinking Of Advice (0.0124s) 6/27/2020 1:35:08 PM Degaussing Advice (0.0735s) 6/27/2020 1:35:08 PM Reading Alien Diaries (0.0253s) 6/27/2020 1:35:08 PM Naming All Known Planets (0.0104s) 6/27/2020 1:35:08 PM Remembering Speeds (0.0105s) 6/27/2020 1:35:08 PM Prioritizing Targets (0.0109s) 6/27/2020 1:35:08 PM Rebooting Sensor Arrays (0.0104s) 6/27/2020 1:35:08 PM Unloading Prismatic Grid (0.0099s) 6/27/2020 1:35:08 PM Thinking Of Objectives (0.0094s) 6/27/2020 1:35:08 PM Re-Aligning Objectives (0.0119s) 6/27/2020 1:35:08 PM Inhibiting Visual Scans (0.0338s) 6/27/2020 1:35:08 PM Synthesizing Vocals (0.0104s) 6/27/2020 1:35:08 PM Investigating Map Signatures (0.0228s) 6/27/2020 1:35:08 PM Ventilating Scenarios (0.0094s) 6/27/2020 1:35:08 PM Decontaminating Targeting Systems (0.0099s) 6/27/2020 1:35:08 PM Ejecting Tactical Core (0.0099s) 6/27/2020 1:35:08 PM Calibrating Formations (0.0094s) 6/27/2020 1:35:08 PM Intercepting Galactic Maps (0.0139s) 6/27/2020 1:35:08 PM Discharging Colored Ions (0.0213s) 6/27/2020 1:35:08 PM Replicating Ion Colors (0.0094s) 6/27/2020 1:35:08 PM Faction Diagnostics (0.0248s) 6/27/2020 1:35:08 PM Buffering Hackers (0.0283s) 6/27/2020 1:35:08 PM Inverting Death (0.0158s) 6/27/2020 1:35:09 PM Linear Field Variance (0.0200s) 6/27/2020 1:35:09 PM Charging Marks (0.0119s) 6/27/2020 1:35:09 PM Guarding The Posts (0.0858s) 6/27/2020 1:35:09 PM Range Manifolds (0.0104s) 6/27/2020 1:35:09 PM Purging ROFs (0.0089s) 6/27/2020 1:35:09 PM Manipulating Speeds (0.0094s) 6/27/2020 1:35:09 PM Detecting Projectiles (0.0089s) 6/27/2020 1:35:09 PM Grouping Flow Fields (0.0154s) 6/27/2020 1:35:09 PM Modulating Flow Field Groups (0.0293s) 6/27/2020 1:35:09 PM Designing Fleets (0.0600s) 6/27/2020 1:35:09 PM Thinking Of Technologies (0.0218s) 6/27/2020 1:35:09 PM Categorizing Starboard Sensors (0.0149s) 6/27/2020 1:35:09 PM Injecting Galactic Variables (0.0179s) 6/27/2020 1:35:09 PM Digging Up Starfields (0.0312s) 6/27/2020 1:35:09 PM Scouring Distant Planets (0.5640s) 6/27/2020 1:35:09 PM Categorizing All Planets (0.0119s) 6/27/2020 1:35:09 PM Organizing Commands (0.0319s) 6/27/2020 1:35:09 PM Calculating Firing Cones (0.0094s) 6/27/2020 1:35:10 PM Jailbreaking Favorite Ship Parts (0.6808s) 6/27/2020 1:35:10 PM Sterilizing Test Chamber (0.0378s) 6/27/2020 1:35:14 PM Restrain Self From Stating The Odds (3.6293s) 6/27/2020 1:35:14 PM Issuing Orders (0.0079s) 6/27/2020 1:35:14 PM Augmenting Infusers (0.0204s) 6/27/2020 1:35:14 PM Infusing (0.0521s) 6/27/2020 1:35:14 PM Post-Proton Surge (0.0060s) 6/27/2020 1:35:14 PM Stimulate Modulation (0.0298s) 6/27/2020 1:35:14 PM ArcenAssetBundleCache.InstantiatedObjects: 563 6/27/2020 1:35:14 PM Load Surrogates (0.2075s) 6/27/2020 1:35:16 PM Final Checks (1.4666s) 6/27/2020 1:35:16 PM Load Historical Documents (0.0074s) 6/27/2020 1:35:16 PM 10.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.5s) Scouring Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.7s) Restrain Self From Stating The Odds (3.6s) Final Checks (1.5s) 6/27/2020 1:35:16 PM Hello Steam user 'starshatter' 6/27/2020 1:36:13 PM PlayerAccount смитью has now been put in control of faction 1. 6/27/2020 1:36:13 PM Successfully opened host socket 6/27/2020 1:36:13 PM Clear out factions that should not be in UI based on savegame: 8 Scourge Macrophage Infestation - Tamed Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/27/2020 1:36:13 PM Added the faction AIReserves. 6/27/2020 1:36:13 PM Added the faction AntiAIZombie. 6/27/2020 1:36:13 PM Added the faction AntiEveryoneZombie. 6/27/2020 1:36:13 PM Added the faction AntiPlayerZombie. 6/27/2020 1:36:13 PM Added the faction Mercenary. 6/27/2020 1:36:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/16/2020 4:02:08 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 7/16/2020 4:02:08 PM Boot up FleetOS (0.3065s) 7/16/2020 4:02:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/16/2020 4:02:08 PM Check System Logs For Rogue Intelligence (0.3105s) 7/16/2020 4:02:08 PM Game Version: 2.099 7/16/2020 4:02:08 PM Eject Trash Into Hyperspace (0.1652s) 7/16/2020 4:02:08 PM Check For Extra Modules (0.0332s) 7/16/2020 4:02:08 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/16/2020 4:02:08 PM Bring Cloaking Systems Online (0.0397s) 7/16/2020 4:02:08 PM Recalculate Speed Of Light (0.0248s) 7/16/2020 4:02:08 PM Optimize Comfort On Command Decks (0.0218s) 7/16/2020 4:02:08 PM Generating Framerates (0.0109s) 7/16/2020 4:02:08 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/16/2020 4:02:08 PM Mods: SpireRailgunShop (Disabled) 7/16/2020 4:02:09 PM Check Nearby Stellar Masses (0.1820s) 7/16/2020 4:02:09 PM Remembering Alamo (0.0278s) 7/16/2020 4:02:09 PM Boot Audio Comms (0.0119s) 7/16/2020 4:02:09 PM Establish Individual Audio Links (0.0172s) 7/16/2020 4:02:09 PM Prepare Explosions and Crackles (0.0267s) 7/16/2020 4:02:09 PM No resolution change was required. 7/16/2020 4:02:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/16/2020 4:02:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/16/2020 4:02:09 PM Refresh Optical Lensing (0.0074s) 7/16/2020 4:02:09 PM Revise Fundamental Physical Laws (0.0099s) 7/16/2020 4:02:09 PM Calculate Odds Of Success (0.0456s) 7/16/2020 4:02:09 PM Briefly Panic (0.1890s) 7/16/2020 4:02:09 PM Install Confidence Routines (0.2267s) 7/16/2020 4:02:09 PM Bring Commander Interface Online (0.1160s) 7/16/2020 4:02:09 PM Motivate All Crews (0.0427s) 7/16/2020 4:02:09 PM Locating Available Networks (0.0442s) 7/16/2020 4:02:09 PM Externalizing Patterns (0.0362s) 7/16/2020 4:02:09 PM Hooking Externals (0.0119s) 7/16/2020 4:02:09 PM Handlizing Hooks (0.0099s) 7/16/2020 4:02:10 PM Disengaging Constants (0.1068s) 7/16/2020 4:02:10 PM Late Axionic Computations (0.1603s) 7/16/2020 4:02:10 PM Connecting to Fleet Command (0.0116s) 7/16/2020 4:02:10 PM Thinking Of Advice (0.0109s) 7/16/2020 4:02:10 PM Degaussing Advice (0.0722s) 7/16/2020 4:02:10 PM Reading Alien Diaries (0.0311s) 7/16/2020 4:02:10 PM Naming All Known Planets (0.0114s) 7/16/2020 4:02:10 PM Remembering Speeds (0.0124s) 7/16/2020 4:02:10 PM Prioritizing Targets (0.0109s) 7/16/2020 4:02:10 PM Rebooting Sensor Arrays (0.0099s) 7/16/2020 4:02:10 PM Unloading Prismatic Grid (0.0086s) 7/16/2020 4:02:10 PM Thinking Of Objectives (0.0090s) 7/16/2020 4:02:10 PM Re-Aligning Objectives (0.0119s) 7/16/2020 4:02:10 PM Inhibiting Visual Scans (0.0268s) 7/16/2020 4:02:10 PM Synthesizing Vocals (0.0103s) 7/16/2020 4:02:10 PM Investigating Map Signatures (0.0230s) 7/16/2020 4:02:10 PM Ventilating Scenarios (0.0090s) 7/16/2020 4:02:10 PM Decontaminating Targeting Systems (0.0104s) 7/16/2020 4:02:10 PM Ejecting Tactical Core (0.0109s) 7/16/2020 4:02:10 PM Calibrating Formations (0.0089s) 7/16/2020 4:02:10 PM Intercepting Galactic Maps (0.0140s) 7/16/2020 4:02:10 PM Discharging Colored Ions (0.0189s) 7/16/2020 4:02:10 PM Replicating Ion Colors (0.0094s) 7/16/2020 4:02:10 PM Faction Diagnostics (0.0238s) 7/16/2020 4:02:10 PM Buffering Hackers (0.0252s) 7/16/2020 4:02:10 PM Inverting Death (0.0155s) 7/16/2020 4:02:10 PM Linear Field Variance (0.0186s) 7/16/2020 4:02:10 PM Charging Marks (0.0095s) 7/16/2020 4:02:10 PM Guarding The Posts (0.1071s) 7/16/2020 4:02:10 PM Range Manifolds (0.0103s) 7/16/2020 4:02:10 PM Purging ROFs (0.0099s) 7/16/2020 4:02:10 PM Manipulating Speeds (0.0099s) 7/16/2020 4:02:10 PM Detecting Projectiles (0.0084s) 7/16/2020 4:02:10 PM Grouping Flow Fields (0.0152s) 7/16/2020 4:02:10 PM Modulating Flow Field Groups (0.0313s) 7/16/2020 4:02:10 PM Designing Fleets (0.0625s) 7/16/2020 4:02:10 PM Thinking Of Technologies (0.0210s) 7/16/2020 4:02:10 PM Categorizing Starboard Sensors (0.0144s) 7/16/2020 4:02:10 PM Injecting Galactic Variables (0.0170s) 7/16/2020 4:02:10 PM Sweet-Talking Starfields (0.0316s) 7/16/2020 4:02:11 PM Scouring Distant Planets (0.4052s) 7/16/2020 4:02:11 PM Categorizing All Planets (0.0079s) 7/16/2020 4:02:11 PM Organizing Commands (0.0241s) 7/16/2020 4:02:11 PM Calculating Firing Cones (0.0052s) 7/16/2020 4:02:12 PM Kicking Ship Parts Down Elevator Shaft (0.6218s) 7/16/2020 4:02:12 PM Sterilizing Test Chamber (0.0218s) 7/16/2020 4:02:14 PM Investigating Proton Farm (2.9283s) 7/16/2020 4:02:14 PM Issuing Orders (0.0084s) 7/16/2020 4:02:14 PM Augmenting Infusers (0.0147s) 7/16/2020 4:02:15 PM Infusing (0.1113s) 7/16/2020 4:02:15 PM Post-Proton Surge (0.0050s) 7/16/2020 4:02:15 PM Stimulate Modulation (0.0303s) 7/16/2020 4:02:15 PM ArcenAssetBundleCache.InstantiatedObjects: 563 7/16/2020 4:02:15 PM Load Surrogates (0.2345s) 7/16/2020 4:02:16 PM Final Checks (1.2229s) 7/16/2020 4:02:16 PM Load Historical Documents (0.0074s) 7/16/2020 4:02:16 PM 8.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Scouring Distant Planets (0.4s) Kicking Ship Parts Down Elevator Shaft (0.6s) Investigating Proton Farm (2.9s) Final Checks (1.2s) 7/16/2020 4:02:16 PM Hello Steam user 'starshatter' 9/26/2020 11:20:09 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 9/26/2020 11:20:09 PM Boot up FleetOS (0.2744s) 9/26/2020 11:20:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 11:20:09 PM Check System Logs For Rogue Intelligence (0.3166s) 9/26/2020 11:20:09 PM Game Version: 2.600 9/26/2020 11:20:09 PM Eject Trash Into Hyperspace (0.1588s) 9/26/2020 11:20:09 PM Check For Extra Modules (0.0293s) 9/26/2020 11:20:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 11:20:09 PM Bring Cloaking Systems Online (0.0496s) 9/26/2020 11:20:09 PM Recalculate Speed Of Light (0.0288s) 9/26/2020 11:20:09 PM Optimize Comfort On Command Decks (0.0248s) 9/26/2020 11:20:09 PM Generating Framerates (0.0089s) 9/26/2020 11:20:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 11:20:09 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 11:20:09 PM Check Nearby Stellar Masses (0.1805s) 9/26/2020 11:20:09 PM Remembering Alamo (0.0308s) 9/26/2020 11:20:09 PM Boot Audio Comms (0.0119s) 9/26/2020 11:20:09 PM Establish Individual Audio Links (0.0184s) 9/26/2020 11:20:09 PM Prepare Explosions and Crackles (0.0268s) 9/26/2020 11:20:10 PM No resolution change was required. 9/26/2020 11:20:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 11:20:10 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 11:20:10 PM Refresh Optical Lensing (0.0213s) 9/26/2020 11:20:10 PM Revise Fundamental Physical Laws (0.0099s) 9/26/2020 11:20:10 PM Calculate Odds Of Success (0.0441s) 9/26/2020 11:20:10 PM Briefly Panic (0.3852s) 9/26/2020 11:20:10 PM Install Confidence Routines (0.2391s) 9/26/2020 11:20:10 PM Bring Commander Interface Online (0.1126s) 9/26/2020 11:20:10 PM Motivate All Crews (0.0427s) 9/26/2020 11:20:10 PM Locating Available Networks (0.0511s) 9/26/2020 11:20:10 PM Externalizing Patterns (0.0387s) 9/26/2020 11:20:10 PM Hooking Externals (0.0124s) 9/26/2020 11:20:10 PM Handlizing Hooks (0.0089s) 9/26/2020 11:20:11 PM Disengaging Constants (0.1007s) 9/26/2020 11:20:11 PM Late Axionic Computations (0.1644s) 9/26/2020 11:20:11 PM Connecting to Fleet Command (0.0104s) 9/26/2020 11:20:11 PM Thinking Of Advice (0.0099s) 9/26/2020 11:20:11 PM Degaussing Advice (0.0720s) 9/26/2020 11:20:11 PM Reading Alien Diaries (0.0441s) 9/26/2020 11:20:11 PM Naming All Known Planets (0.0099s) 9/26/2020 11:20:11 PM Remembering Speeds (0.0099s) 9/26/2020 11:20:11 PM Prioritizing Targets (0.0089s) 9/26/2020 11:20:11 PM Rebooting Sensor Arrays (0.0099s) 9/26/2020 11:20:11 PM Unloading Prismatic Grid (0.0094s) 9/26/2020 11:20:11 PM Thinking Of Objectives (0.0089s) 9/26/2020 11:20:11 PM Inhibiting Visual Scans (0.0278s) 9/26/2020 11:20:11 PM Synthesizing Vocals (0.0104s) 9/26/2020 11:20:11 PM Investigating Map Signatures (0.0228s) 9/26/2020 11:20:11 PM Ventilating Scenarios (0.0094s) 9/26/2020 11:20:11 PM Decontaminating Targeting Systems (0.0099s) 9/26/2020 11:20:11 PM Ejecting Tactical Core (0.0099s) 9/26/2020 11:20:11 PM Calibrating Formations (0.0089s) 9/26/2020 11:20:11 PM Intercepting Galactic Maps (0.0144s) 9/26/2020 11:20:11 PM Discharging Colored Ions (0.0198s) 9/26/2020 11:20:11 PM Replicating Ion Colors (0.0099s) 9/26/2020 11:20:11 PM Faction Diagnostics (0.0253s) 9/26/2020 11:20:11 PM Buffering Hackers (0.0283s) 9/26/2020 11:20:11 PM Inverting Death (0.0154s) 9/26/2020 11:20:11 PM Linear Field Variance (0.0184s) 9/26/2020 11:20:11 PM Charging Marks (0.0099s) 9/26/2020 11:20:11 PM Guarding The Posts (0.1077s) 9/26/2020 11:20:11 PM Range Manifolds (0.0104s) 9/26/2020 11:20:11 PM Purging ROFs (0.0089s) 9/26/2020 11:20:11 PM Manipulating Speeds (0.0099s) 9/26/2020 11:20:11 PM Detecting Projectiles (0.0084s) 9/26/2020 11:20:11 PM Grouping Flow Fields (0.0174s) 9/26/2020 11:20:11 PM Modulating Flow Field Groups (0.0307s) 9/26/2020 11:20:11 PM Designing Fleets (0.0600s) 9/26/2020 11:20:11 PM Thinking Of Technologies (0.0214s) 9/26/2020 11:20:11 PM Categorizing Starboard Sensors (0.0144s) 9/26/2020 11:20:11 PM Injecting Galactic Variables (0.0174s) 9/26/2020 11:20:11 PM Exploding Starfields (0.0322s) 9/26/2020 11:20:12 PM Rejecting Distant Planets (0.4815s) 9/26/2020 11:20:12 PM Categorizing All Planets (0.0044s) 9/26/2020 11:20:12 PM Organizing Commands (0.0269s) 9/26/2020 11:20:12 PM Calculating Firing Cones (0.0079s) 9/26/2020 11:20:13 PM Ejecting Ship Parts Into Space (0.6669s) 9/26/2020 11:20:13 PM Re-Aligning Objectives (0.0377s) 9/26/2020 11:20:13 PM Sterilizing Test Chamber (0.0243s) 9/26/2020 11:20:20 PM Reactivate Cold Fusion Reactor (7.2646s) 9/26/2020 11:20:20 PM Issuing Orders (0.0203s) 9/26/2020 11:20:20 PM Augmenting Infusers (0.0099s) 9/26/2020 11:20:20 PM Infusing (0.0428s) 9/26/2020 11:20:20 PM Post-Proton Surge (0.0050s) 9/26/2020 11:20:20 PM Stimulate Modulation (0.0283s) 9/26/2020 11:20:20 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 11:20:20 PM Load Surrogates (0.1840s) 9/26/2020 11:20:21 PM Final Checks (0.6706s) 9/26/2020 11:20:21 PM Load Historical Documents (0.0030s) 9/26/2020 11:20:21 PM 12.6 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Rejecting Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.7s) Reactivate Cold Fusion Reactor (7.3s) Final Checks (0.7s) 9/26/2020 11:20:21 PM Hello Steam user 'starshatter' 9/28/2020 12:36:53 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2020 12:36:53 PM Boot up FleetOS (0.2853s) 9/28/2020 12:36:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2020 12:36:53 PM Check System Logs For Rogue Intelligence (0.2738s) 9/28/2020 12:36:53 PM Game Version: 2.601 9/28/2020 12:36:53 PM Eject Trash Into Hyperspace (0.1617s) 9/28/2020 12:36:53 PM Check For Extra Modules (0.0317s) 9/28/2020 12:36:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/28/2020 12:36:53 PM Bring Cloaking Systems Online (0.0660s) 9/28/2020 12:36:53 PM Recalculate Speed Of Light (0.0823s) 9/28/2020 12:36:53 PM Optimize Comfort On Command Decks (0.0322s) 9/28/2020 12:36:53 PM Generating Framerates (0.0139s) 9/28/2020 12:36:53 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/28/2020 12:36:53 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/28/2020 12:36:54 PM Check Nearby Stellar Masses (0.2063s) 9/28/2020 12:36:54 PM Remembering Alamo (0.0332s) 9/28/2020 12:36:54 PM Boot Audio Comms (0.0174s) 9/28/2020 12:36:54 PM Establish Individual Audio Links (0.0263s) 9/28/2020 12:36:54 PM Prepare Explosions and Crackles (0.0322s) 9/28/2020 12:36:54 PM No resolution change was required. 9/28/2020 12:36:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2020 12:36:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/28/2020 12:36:54 PM Refresh Optical Lensing (0.0079s) 9/28/2020 12:36:54 PM Revise Fundamental Physical Laws (0.0089s) 9/28/2020 12:36:54 PM Calculate Odds Of Success (0.0526s) 9/28/2020 12:36:54 PM Briefly Panic (0.3836s) 9/28/2020 12:36:54 PM Install Confidence Routines (0.2520s) 9/28/2020 12:36:54 PM Bring Commander Interface Online (0.1230s) 9/28/2020 12:36:54 PM Motivate All Crews (0.0417s) 9/28/2020 12:36:55 PM Locating Available Networks (0.0451s) 9/28/2020 12:36:55 PM Externalizing Patterns (0.0357s) 9/28/2020 12:36:55 PM Hooking Externals (0.0099s) 9/28/2020 12:36:55 PM Handlizing Hooks (0.0094s) 9/28/2020 12:36:55 PM Disengaging Constants (0.0982s) 9/28/2020 12:36:55 PM Late Axionic Computations (0.1650s) 9/28/2020 12:36:55 PM Connecting to Fleet Command (0.0099s) 9/28/2020 12:36:55 PM Thinking Of Advice (0.0104s) 9/28/2020 12:36:55 PM Degaussing Advice (0.0715s) 9/28/2020 12:36:55 PM Reading Alien Diaries (0.0457s) 9/28/2020 12:36:55 PM Naming All Known Planets (0.0109s) 9/28/2020 12:36:55 PM Remembering Speeds (0.0104s) 9/28/2020 12:36:55 PM Prioritizing Targets (0.0114s) 9/28/2020 12:36:55 PM Rebooting Sensor Arrays (0.0104s) 9/28/2020 12:36:55 PM Unloading Prismatic Grid (0.0094s) 9/28/2020 12:36:55 PM Thinking Of Objectives (0.0099s) 9/28/2020 12:36:55 PM Inhibiting Visual Scans (0.0288s) 9/28/2020 12:36:55 PM Synthesizing Vocals (0.0114s) 9/28/2020 12:36:55 PM Investigating Map Signatures (0.0238s) 9/28/2020 12:36:55 PM Ventilating Scenarios (0.0099s) 9/28/2020 12:36:55 PM Decontaminating Targeting Systems (0.0099s) 9/28/2020 12:36:55 PM Ejecting Tactical Core (0.0104s) 9/28/2020 12:36:55 PM Calibrating Formations (0.0094s) 9/28/2020 12:36:55 PM Intercepting Galactic Maps (0.0144s) 9/28/2020 12:36:55 PM Discharging Colored Ions (0.0203s) 9/28/2020 12:36:55 PM Replicating Ion Colors (0.0099s) 9/28/2020 12:36:55 PM Faction Diagnostics (0.0258s) 9/28/2020 12:36:55 PM Buffering Hackers (0.0308s) 9/28/2020 12:36:55 PM Inverting Death (0.0154s) 9/28/2020 12:36:55 PM Linear Field Variance (0.0179s) 9/28/2020 12:36:55 PM Charging Marks (0.0099s) 9/28/2020 12:36:55 PM Guarding The Posts (0.1151s) 9/28/2020 12:36:55 PM Range Manifolds (0.0104s) 9/28/2020 12:36:55 PM Purging ROFs (0.0089s) 9/28/2020 12:36:55 PM Manipulating Speeds (0.0095s) 9/28/2020 12:36:55 PM Detecting Projectiles (0.0099s) 9/28/2020 12:36:55 PM Grouping Flow Fields (0.0159s) 9/28/2020 12:36:55 PM Modulating Flow Field Groups (0.0317s) 9/28/2020 12:36:56 PM Designing Fleets (0.0621s) 9/28/2020 12:36:56 PM Thinking Of Technologies (0.0228s) 9/28/2020 12:36:56 PM Categorizing Starboard Sensors (0.0149s) 9/28/2020 12:36:56 PM Injecting Galactic Variables (0.0193s) 9/28/2020 12:36:56 PM Brandishing Starfields (0.0332s) 9/28/2020 12:36:56 PM Dissolving Distant Planets (0.4883s) 9/28/2020 12:36:56 PM Categorizing All Planets (0.0089s) 9/28/2020 12:36:56 PM Organizing Commands (0.0228s) 9/28/2020 12:36:56 PM Calculating Firing Cones (0.0045s) 9/28/2020 12:36:57 PM Remembering Lost Ship Parts (0.6847s) 9/28/2020 12:36:57 PM Re-Aligning Objectives (0.0382s) 9/28/2020 12:36:57 PM Sterilizing Test Chamber (0.0263s) 9/28/2020 12:37:04 PM Realigning Flow (7.3335s) 9/28/2020 12:37:04 PM Issuing Orders (0.0209s) 9/28/2020 12:37:04 PM Augmenting Infusers (0.0099s) 9/28/2020 12:37:04 PM Infusing (0.0457s) 9/28/2020 12:37:04 PM Post-Proton Surge (0.0044s) 9/28/2020 12:37:04 PM Stimulate Modulation (0.0313s) 9/28/2020 12:37:05 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/28/2020 12:37:05 PM Load Surrogates (0.1999s) 9/28/2020 12:37:05 PM Final Checks (0.6810s) 9/28/2020 12:37:05 PM Load Historical Documents (0.0030s) 9/28/2020 12:37:05 PM 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Dissolving Distant Planets (0.5s) Remembering Lost Ship Parts (0.7s) Realigning Flow (7.3s) Final Checks (0.7s) 9/28/2020 12:37:05 PM Hello Steam user 'starshatter' 9/28/2020 12:37:16 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/Circles\17.save Source1: AnythingElse Source3: LoadingSaveGame 9/28/2020 12:37:17 PM Finish load save in 490.8ms 9/28/2020 12:38:39 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2020 12:38:39 PM Boot up FleetOS (0.2579s) 9/28/2020 12:38:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2020 12:38:40 PM Check System Logs For Rogue Intelligence (0.1429s) 9/28/2020 12:38:40 PM Game Version: 2.601 9/28/2020 12:38:40 PM Eject Trash Into Hyperspace (0.0670s) 9/28/2020 12:38:40 PM Check For Extra Modules (0.0174s) 9/28/2020 12:38:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/28/2020 12:38:40 PM Bring Cloaking Systems Online (0.0149s) 9/28/2020 12:38:40 PM Recalculate Speed Of Light (0.0159s) 9/28/2020 12:38:40 PM Optimize Comfort On Command Decks (0.0179s) 9/28/2020 12:38:40 PM Generating Framerates (0.0045s) 9/28/2020 12:38:40 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/28/2020 12:38:40 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/28/2020 12:38:40 PM Check Nearby Stellar Masses (0.0352s) 9/28/2020 12:38:40 PM Remembering Alamo (0.0134s) 9/28/2020 12:38:40 PM Boot Audio Comms (0.0064s) 9/28/2020 12:38:40 PM Establish Individual Audio Links (0.0119s) 9/28/2020 12:38:40 PM Prepare Explosions and Crackles (0.0293s) 9/28/2020 12:38:40 PM No resolution change was required. 9/28/2020 12:38:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2020 12:38:40 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/28/2020 12:38:40 PM Refresh Optical Lensing (0.0342s) 9/28/2020 12:38:40 PM Revise Fundamental Physical Laws (0.0045s) 9/28/2020 12:38:40 PM Calculate Odds Of Success (0.0402s) 9/28/2020 12:38:40 PM Briefly Panic (0.2113s) 9/28/2020 12:38:40 PM Install Confidence Routines (0.2386s) 9/28/2020 12:38:40 PM Bring Commander Interface Online (0.0838s) 9/28/2020 12:38:40 PM Motivate All Crews (0.0342s) 9/28/2020 12:38:40 PM Locating Available Networks (0.0198s) 9/28/2020 12:38:40 PM Externalizing Patterns (0.0179s) 9/28/2020 12:38:40 PM Hooking Externals (0.0055s) 9/28/2020 12:38:40 PM Handlizing Hooks (0.0069s) 9/28/2020 12:38:41 PM Disengaging Constants (0.0253s) 9/28/2020 12:38:41 PM Late Axionic Computations (0.0491s) 9/28/2020 12:38:41 PM Connecting to Fleet Command (0.0050s) 9/28/2020 12:38:41 PM Thinking Of Advice (0.0079s) 9/28/2020 12:38:41 PM Degaussing Advice (0.0134s) 9/28/2020 12:38:41 PM Reading Alien Diaries (0.0074s) 9/28/2020 12:38:41 PM Naming All Known Planets (0.0064s) 9/28/2020 12:38:41 PM Remembering Speeds (0.0074s) 9/28/2020 12:38:41 PM Prioritizing Targets (0.0089s) 9/28/2020 12:38:41 PM Rebooting Sensor Arrays (0.0074s) 9/28/2020 12:38:41 PM Unloading Prismatic Grid (0.0084s) 9/28/2020 12:38:41 PM Thinking Of Objectives (0.0079s) 9/28/2020 12:38:41 PM Inhibiting Visual Scans (0.0119s) 9/28/2020 12:38:41 PM Synthesizing Vocals (0.0055s) 9/28/2020 12:38:41 PM Investigating Map Signatures (0.0129s) 9/28/2020 12:38:41 PM Ventilating Scenarios (0.0045s) 9/28/2020 12:38:41 PM Decontaminating Targeting Systems (0.0084s) 9/28/2020 12:38:41 PM Ejecting Tactical Core (0.0084s) 9/28/2020 12:38:41 PM Calibrating Formations (0.0079s) 9/28/2020 12:38:41 PM Intercepting Galactic Maps (0.0089s) 9/28/2020 12:38:41 PM Discharging Colored Ions (0.0169s) 9/28/2020 12:38:41 PM Replicating Ion Colors (0.0050s) 9/28/2020 12:38:41 PM Faction Diagnostics (0.0134s) 9/28/2020 12:38:41 PM Buffering Hackers (0.0134s) 9/28/2020 12:38:41 PM Inverting Death (0.0055s) 9/28/2020 12:38:41 PM Linear Field Variance (0.0094s) 9/28/2020 12:38:41 PM Charging Marks (0.0064s) 9/28/2020 12:38:41 PM Guarding The Posts (0.1106s) 9/28/2020 12:38:41 PM Range Manifolds (0.0059s) 9/28/2020 12:38:41 PM Purging ROFs (0.0079s) 9/28/2020 12:38:41 PM Manipulating Speeds (0.0079s) 9/28/2020 12:38:41 PM Detecting Projectiles (0.0081s) 9/28/2020 12:38:41 PM Grouping Flow Fields (0.0109s) 9/28/2020 12:38:41 PM Modulating Flow Field Groups (0.0203s) 9/28/2020 12:38:41 PM Designing Fleets (0.0174s) 9/28/2020 12:38:41 PM Thinking Of Technologies (0.0099s) 9/28/2020 12:38:41 PM Categorizing Starboard Sensors (0.0079s) 9/28/2020 12:38:41 PM Injecting Galactic Variables (0.0104s) 9/28/2020 12:38:41 PM Investigating Starfields (0.0139s) 9/28/2020 12:38:41 PM Dissolving Distant Planets (0.1215s) 9/28/2020 12:38:41 PM Categorizing All Planets (0.0060s) 9/28/2020 12:38:41 PM Organizing Commands (0.0164s) 9/28/2020 12:38:41 PM Calculating Firing Cones (0.0054s) 9/28/2020 12:38:42 PM Breaking In New Ship Parts (0.4449s) 9/28/2020 12:38:42 PM Re-Aligning Objectives (0.0149s) 9/28/2020 12:38:42 PM Sterilizing Test Chamber (0.0114s) 9/28/2020 12:38:44 PM Toy With Natives On Nearby Planet (2.3991s) 9/28/2020 12:38:44 PM Issuing Orders (0.0179s) 9/28/2020 12:38:44 PM Augmenting Infusers (0.0045s) 9/28/2020 12:38:44 PM Infusing (0.0188s) 9/28/2020 12:38:44 PM Post-Proton Surge (0.0045s) 9/28/2020 12:38:44 PM Stimulate Modulation (0.0288s) 9/28/2020 12:38:44 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/28/2020 12:38:44 PM Load Surrogates (0.0838s) 9/28/2020 12:38:45 PM Final Checks (0.6692s) 9/28/2020 12:38:45 PM Load Historical Documents (0.0025s) 9/28/2020 12:38:45 PM 5.7 seconds total load time. Boot up FleetOS (0.3s) Breaking In New Ship Parts (0.4s) Toy With Natives On Nearby Planet (2.4s) Final Checks (0.7s) 9/28/2020 12:38:45 PM Hello Steam user 'starshatter' 9/28/2020 12:38:47 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/28/2020 12:38:48 PM PlayerAccount смитью has now been put in control of faction 1. 9/28/2020 12:38:48 PM Clear out factions that should not be in UI based on savegame: 8 Scourge Macrophage Infestation - Tamed Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 9/28/2020 12:38:48 PM loading as template 9/28/2020 12:38:48 PM Added the faction AIReserves. 9/28/2020 12:38:48 PM Added the faction AntiAIZombie. 9/28/2020 12:38:48 PM Added the faction AntiEveryoneZombie. 9/28/2020 12:38:48 PM Added the faction AntiPlayerZombie. 9/28/2020 12:38:48 PM Added the faction Mercenary. 9/28/2020 12:38:48 PM Finish load save in 413.5ms 9/28/2020 12:38:48 PM Start Generate Partial Map with X and seed 1321149516 and planet count 40 and 24 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/28/2020 12:38:48 PM PlayerAccount смитью has now been put in control of faction 1. 9/28/2020 12:38:48 PM Generate Partial Map Complete 39ms 10/8/2020 7:20:01 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/8/2020 7:20:01 PM Boot up FleetOS (0.2793s) 10/8/2020 7:20:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/8/2020 7:20:01 PM Check System Logs For Rogue Intelligence (0.2689s) 10/8/2020 7:20:01 PM Game Version: 2.608 10/8/2020 7:20:01 PM Eject Trash Into Hyperspace (0.1637s) 10/8/2020 7:20:01 PM Check For Extra Modules (0.0293s) 10/8/2020 7:20:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/8/2020 7:20:01 PM Bring Cloaking Systems Online (0.0704s) 10/8/2020 7:20:01 PM Recalculate Speed Of Light (0.0327s) 10/8/2020 7:20:01 PM Optimize Comfort On Command Decks (0.0352s) 10/8/2020 7:20:01 PM Generating Framerates (0.0114s) 10/8/2020 7:20:01 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/8/2020 7:20:01 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/8/2020 7:20:01 PM Check Nearby Stellar Masses (0.1667s) 10/8/2020 7:20:01 PM Remembering Alamo (0.0288s) 10/8/2020 7:20:01 PM Boot Audio Comms (0.0129s) 10/8/2020 7:20:01 PM Establish Individual Audio Links (0.0193s) 10/8/2020 7:20:02 PM Prepare Explosions and Crackles (0.0278s) 10/8/2020 7:20:02 PM No resolution change was required. 10/8/2020 7:20:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2020 7:20:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/8/2020 7:20:02 PM Refresh Optical Lensing (0.0243s) 10/8/2020 7:20:02 PM Revise Fundamental Physical Laws (0.0332s) 10/8/2020 7:20:02 PM Calculate Odds Of Success (0.0615s) 10/8/2020 7:20:02 PM Briefly Panic (0.3670s) 10/8/2020 7:20:02 PM Install Confidence Routines (0.2420s) 10/8/2020 7:20:02 PM Bring Commander Interface Online (0.1190s) 10/8/2020 7:20:02 PM Motivate All Crews (0.0466s) 10/8/2020 7:20:02 PM Locating Available Networks (0.0526s) 10/8/2020 7:20:03 PM Externalizing Patterns (0.0322s) 10/8/2020 7:20:03 PM Hooking Externals (0.0109s) 10/8/2020 7:20:03 PM Handlizing Hooks (0.0104s) 10/8/2020 7:20:03 PM Disengaging Constants (0.1042s) 10/8/2020 7:20:03 PM Late Axionic Computations (0.1530s) 10/8/2020 7:20:03 PM Connecting to Fleet Command (0.0104s) 10/8/2020 7:20:03 PM Thinking Of Advice (0.0104s) 10/8/2020 7:20:03 PM Degaussing Advice (0.0719s) 10/8/2020 7:20:03 PM Reading Alien Diaries (0.0516s) 10/8/2020 7:20:03 PM Naming All Known Planets (0.0094s) 10/8/2020 7:20:03 PM Remembering Speeds (0.0099s) 10/8/2020 7:20:03 PM Prioritizing Targets (0.0099s) 10/8/2020 7:20:03 PM Rebooting Sensor Arrays (0.0104s) 10/8/2020 7:20:03 PM Unloading Prismatic Grid (0.0099s) 10/8/2020 7:20:03 PM Thinking Of Objectives (0.0094s) 10/8/2020 7:20:03 PM Inhibiting Visual Scans (0.0278s) 10/8/2020 7:20:03 PM Synthesizing Vocals (0.0109s) 10/8/2020 7:20:03 PM Investigating Map Signatures (0.0233s) 10/8/2020 7:20:03 PM Ventilating Scenarios (0.0109s) 10/8/2020 7:20:03 PM Decontaminating Targeting Systems (0.0099s) 10/8/2020 7:20:03 PM Ejecting Tactical Core (0.0109s) 10/8/2020 7:20:03 PM Calibrating Formations (0.0094s) 10/8/2020 7:20:03 PM Intercepting Galactic Maps (0.0144s) 10/8/2020 7:20:03 PM Discharging Colored Ions (0.0198s) 10/8/2020 7:20:03 PM Replicating Ion Colors (0.0104s) 10/8/2020 7:20:03 PM Faction Diagnostics (0.0283s) 10/8/2020 7:20:03 PM Buffering Hackers (0.0303s) 10/8/2020 7:20:03 PM Inverting Death (0.0164s) 10/8/2020 7:20:03 PM Linear Field Variance (0.0204s) 10/8/2020 7:20:03 PM Charging Marks (0.0099s) 10/8/2020 7:20:03 PM Guarding The Posts (0.1096s) 10/8/2020 7:20:03 PM Range Manifolds (0.0104s) 10/8/2020 7:20:03 PM Purging ROFs (0.0104s) 10/8/2020 7:20:03 PM Manipulating Speeds (0.0109s) 10/8/2020 7:20:03 PM Detecting Projectiles (0.0094s) 10/8/2020 7:20:03 PM Grouping Flow Fields (0.0164s) 10/8/2020 7:20:03 PM Modulating Flow Field Groups (0.0344s) 10/8/2020 7:20:04 PM Designing Fleets (0.0711s) 10/8/2020 7:20:04 PM Thinking Of Technologies (0.0268s) 10/8/2020 7:20:04 PM Categorizing Starboard Sensors (0.0159s) 10/8/2020 7:20:04 PM Injecting Galactic Variables (0.0188s) 10/8/2020 7:20:04 PM Viewing Starfields (0.0333s) 10/8/2020 7:20:04 PM Discovering Distant Planets (0.4806s) 10/8/2020 7:20:04 PM Categorizing All Planets (0.0054s) 10/8/2020 7:20:04 PM Organizing Commands (0.0327s) 10/8/2020 7:20:04 PM Calculating Firing Cones (0.0084s) 10/8/2020 7:20:05 PM Holding Ship Parts For Comfort (0.6890s) 10/8/2020 7:20:05 PM Re-Aligning Objectives (0.0387s) 10/8/2020 7:20:05 PM Sterilizing Test Chamber (0.0238s) 10/8/2020 7:20:12 PM EXTERMINATE! EXTERMINATE! (7.3833s) 10/8/2020 7:20:12 PM Issuing Orders (0.0199s) 10/8/2020 7:20:12 PM Augmenting Infusers (0.0094s) 10/8/2020 7:20:12 PM Infusing (0.0466s) 10/8/2020 7:20:12 PM Post-Proton Surge (0.0050s) 10/8/2020 7:20:12 PM Stimulate Modulation (0.0278s) 10/8/2020 7:20:13 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/8/2020 7:20:13 PM Load Surrogates (0.1909s) 10/8/2020 7:20:13 PM Final Checks (0.6941s) 10/8/2020 7:20:13 PM Load Historical Documents (0.0029s) 10/8/2020 7:20:13 PM 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Discovering Distant Planets (0.5s) Holding Ship Parts For Comfort (0.7s) EXTERMINATE! EXTERMINATE! (7.4s) Final Checks (0.7s) 10/8/2020 7:20:13 PM Hello Steam user 'starshatter' 10/8/2020 7:22:33 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/99\pathing.save Source1: AnythingElse Source3: LoadingSaveGame 10/8/2020 7:22:33 PM Added the faction CPALogic. 10/8/2020 7:22:33 PM Arcen.AIW2.External.DoomData: Tried to initialize Parent object as World, but type was Arcen.AIW2.Core.GameEntity_Squad 10/8/2020 7:22:33 PM GameEntity_Squad deserialization error at stage 27000 from serialized version 2.009 loading into new version 2.608, error: System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - Squad debugStage: 10000 Error: System.Exception: Arcen.AIW2.External.DoomData: Tried to initialize Parent object as World, but type was Arcen.AIW2.Core.GameEntity_Squad at Arcen.Universal.ArcenExternalDataPatternImplementationBase_World.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00082] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000d4] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00039] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00337] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x01071] in :0 10/8/2020 7:22:33 PM Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 4000 Error: System.Exception: ArcenDynamicTable.GetRowByName() called with null or empty name on table ExternalDataPattern XMLDirectory at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x0006a] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00112] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00287] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 10/8/2020 7:22:33 PM Finish load save in 154.3ms 10/8/2020 7:22:41 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/8/2020 7:22:41 PM Added the faction CPALogic. 10/8/2020 7:22:41 PM PlayerAccount смитью has now been put in control of faction 1. 10/8/2020 7:22:41 PM Clear out factions that should not be in UI based on savegame: 9 Cross Planet Attack Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/8/2020 7:22:41 PM loading as template 10/8/2020 7:22:41 PM Added the faction AIReserves. 10/8/2020 7:22:41 PM Added the faction AntiAIZombie. 10/8/2020 7:22:41 PM Added the faction AntiEveryoneZombie. 10/8/2020 7:22:41 PM Added the faction AntiPlayerZombie. 10/8/2020 7:22:41 PM Added the faction CPALogic. 10/8/2020 7:22:41 PM Added the faction Mercenary. 10/8/2020 7:22:42 PM Finish load save in 98.1ms 10/8/2020 7:22:42 PM Start Generate Partial Map with X and seed 1317925246 and planet count 40 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/8/2020 7:22:42 PM PlayerAccount смитью has now been put in control of faction 1. 10/8/2020 7:22:42 PM Generate Partial Map Complete 39ms 10/8/2020 7:22:58 PM Start Generate Partial Map with X and seed 1317925246 and planet count 50 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/8/2020 7:22:58 PM PlayerAccount смитью has now been put in control of faction 1. 10/8/2020 7:22:58 PM Generate Partial Map Complete 12ms 10/8/2020 7:23:04 PM Start Generate Partial Map with X and seed 1317925246 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/8/2020 7:23:04 PM PlayerAccount смитью has now been put in control of faction 1. 10/8/2020 7:23:04 PM Generate Partial Map Complete 13ms 10/8/2020 7:23:05 PM Start Generate FULL Map with X and seed 1317925246 and planet count 60 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/8/2020 7:23:05 PM Generate FULL Map Complete 157ms 10/10/2020 4:25:10 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 4:25:10 PM Boot up FleetOS (0.2777s) 10/10/2020 4:25:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 4:25:10 PM Check System Logs For Rogue Intelligence (0.2751s) 10/10/2020 4:25:10 PM Game Version: 2.608 10/10/2020 4:25:10 PM Eject Trash Into Hyperspace (0.1523s) 10/10/2020 4:25:10 PM Check For Extra Modules (0.0258s) 10/10/2020 4:25:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/10/2020 4:25:10 PM Bring Cloaking Systems Online (0.0595s) 10/10/2020 4:25:10 PM Recalculate Speed Of Light (0.0253s) 10/10/2020 4:25:10 PM Optimize Comfort On Command Decks (0.0253s) 10/10/2020 4:25:10 PM Generating Framerates (0.0109s) 10/10/2020 4:25:11 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 4:25:11 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 4:25:11 PM Check Nearby Stellar Masses (0.1815s) 10/10/2020 4:25:11 PM Remembering Alamo (0.0263s) 10/10/2020 4:25:11 PM Boot Audio Comms (0.0114s) 10/10/2020 4:25:11 PM Establish Individual Audio Links (0.0189s) 10/10/2020 4:25:11 PM Prepare Explosions and Crackles (0.0297s) 10/10/2020 4:25:11 PM No resolution change was required. 10/10/2020 4:25:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 4:25:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 4:25:11 PM Refresh Optical Lensing (0.0104s) 10/10/2020 4:25:11 PM Revise Fundamental Physical Laws (0.0114s) 10/10/2020 4:25:11 PM Calculate Odds Of Success (0.0739s) 10/10/2020 4:25:11 PM Briefly Panic (0.3956s) 10/10/2020 4:25:11 PM Install Confidence Routines (0.2386s) 10/10/2020 4:25:12 PM Bring Commander Interface Online (0.1265s) 10/10/2020 4:25:12 PM Motivate All Crews (0.0476s) 10/10/2020 4:25:12 PM Locating Available Networks (0.0506s) 10/10/2020 4:25:12 PM Externalizing Patterns (0.0327s) 10/10/2020 4:25:12 PM Hooking Externals (0.0104s) 10/10/2020 4:25:12 PM Handlizing Hooks (0.0099s) 10/10/2020 4:25:12 PM Disengaging Constants (0.1082s) 10/10/2020 4:25:12 PM Late Axionic Computations (0.1559s) 10/10/2020 4:25:12 PM Connecting to Fleet Command (0.0119s) 10/10/2020 4:25:12 PM Thinking Of Advice (0.0129s) 10/10/2020 4:25:12 PM Degaussing Advice (0.0853s) 10/10/2020 4:25:12 PM Reading Alien Diaries (0.0530s) 10/10/2020 4:25:12 PM Naming All Known Planets (0.0119s) 10/10/2020 4:25:12 PM Remembering Speeds (0.0099s) 10/10/2020 4:25:12 PM Prioritizing Targets (0.0114s) 10/10/2020 4:25:12 PM Rebooting Sensor Arrays (0.0104s) 10/10/2020 4:25:12 PM Unloading Prismatic Grid (0.0109s) 10/10/2020 4:25:12 PM Thinking Of Objectives (0.0124s) 10/10/2020 4:25:12 PM Inhibiting Visual Scans (0.0298s) 10/10/2020 4:25:12 PM Synthesizing Vocals (0.0109s) 10/10/2020 4:25:12 PM Investigating Map Signatures (0.0233s) 10/10/2020 4:25:12 PM Ventilating Scenarios (0.0094s) 10/10/2020 4:25:12 PM Decontaminating Targeting Systems (0.0099s) 10/10/2020 4:25:12 PM Ejecting Tactical Core (0.0104s) 10/10/2020 4:25:12 PM Calibrating Formations (0.0094s) 10/10/2020 4:25:12 PM Intercepting Galactic Maps (0.0149s) 10/10/2020 4:25:12 PM Discharging Colored Ions (0.0194s) 10/10/2020 4:25:12 PM Replicating Ion Colors (0.0099s) 10/10/2020 4:25:12 PM Faction Diagnostics (0.0258s) 10/10/2020 4:25:12 PM Buffering Hackers (0.0308s) 10/10/2020 4:25:12 PM Inverting Death (0.0159s) 10/10/2020 4:25:12 PM Linear Field Variance (0.0194s) 10/10/2020 4:25:13 PM Charging Marks (0.0099s) 10/10/2020 4:25:13 PM Guarding The Posts (0.1121s) 10/10/2020 4:25:13 PM Range Manifolds (0.0104s) 10/10/2020 4:25:13 PM Purging ROFs (0.0094s) 10/10/2020 4:25:13 PM Manipulating Speeds (0.0099s) 10/10/2020 4:25:13 PM Detecting Projectiles (0.0099s) 10/10/2020 4:25:13 PM Grouping Flow Fields (0.0159s) 10/10/2020 4:25:13 PM Modulating Flow Field Groups (0.0348s) 10/10/2020 4:25:13 PM Designing Fleets (0.0694s) 10/10/2020 4:25:13 PM Thinking Of Technologies (0.0223s) 10/10/2020 4:25:13 PM Categorizing Starboard Sensors (0.0164s) 10/10/2020 4:25:13 PM Injecting Galactic Variables (0.0204s) 10/10/2020 4:25:13 PM Gesticulating Starfields (0.0347s) 10/10/2020 4:25:13 PM Pinpointing Distant Planets (0.4826s) 10/10/2020 4:25:13 PM Categorizing All Planets (0.0084s) 10/10/2020 4:25:13 PM Organizing Commands (0.0293s) 10/10/2020 4:25:13 PM Calculating Firing Cones (0.0079s) 10/10/2020 4:25:14 PM Divulge Ship Part Schematics To Enemy (0.7075s) 10/10/2020 4:25:14 PM Re-Aligning Objectives (0.0368s) 10/10/2020 4:25:14 PM Sterilizing Test Chamber (0.0248s) 10/10/2020 4:25:23 PM Issue Sufficient Warnings (8.8139s) 10/10/2020 4:25:23 PM Issuing Orders (0.0319s) 10/10/2020 4:25:23 PM Augmenting Infusers (0.0124s) 10/10/2020 4:25:23 PM Infusing (0.0471s) 10/10/2020 4:25:23 PM Post-Proton Surge (0.0049s) 10/10/2020 4:25:23 PM Stimulate Modulation (0.0283s) 10/10/2020 4:25:23 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 4:25:23 PM Load Surrogates (0.1920s) 10/10/2020 4:25:24 PM Final Checks (0.7121s) 10/10/2020 4:25:24 PM Load Historical Documents (0.0030s) 10/10/2020 4:25:24 PM 14.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Pinpointing Distant Planets (0.5s) Divulge Ship Part Schematics To Enemy (0.7s) Issue Sufficient Warnings (8.8s) Final Checks (0.7s) 10/10/2020 4:25:24 PM Hello Steam user 'starshatter' 10/10/2020 4:25:51 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 4:25:51 PM PlayerAccount смитью has now been put in control of faction 1. 10/10/2020 4:25:51 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 4:25:51 PM loading as template 10/10/2020 4:25:51 PM Added the faction AIReserves. 10/10/2020 4:25:51 PM Added the faction AntiAIZombie. 10/10/2020 4:25:51 PM Added the faction AntiEveryoneZombie. 10/10/2020 4:25:51 PM Added the faction AntiPlayerZombie. 10/10/2020 4:25:51 PM Added the faction CPALogic. 10/10/2020 4:25:51 PM Added the faction Mercenary. 10/10/2020 4:25:51 PM Finish load save in 247.3ms 10/10/2020 4:25:51 PM Start Generate Partial Map with X and seed 987228398 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 4:25:51 PM PlayerAccount смитью has now been put in control of faction 1. 10/10/2020 4:25:51 PM Generate Partial Map Complete 48ms 10/10/2020 4:26:03 PM Start Generate FULL Map with X and seed 987228398 and planet count 60 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/10/2020 4:26:03 PM Generate FULL Map Complete 166ms 10/10/2020 8:07:33 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 8:07:33 PM Boot up FleetOS (0.2813s) 10/10/2020 8:07:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 8:07:33 PM Check System Logs For Rogue Intelligence (0.3052s) 10/10/2020 8:07:33 PM Game Version: 2.608 10/10/2020 8:07:33 PM Eject Trash Into Hyperspace (0.1622s) 10/10/2020 8:07:33 PM Check For Extra Modules (0.0263s) 10/10/2020 8:07:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/10/2020 8:07:33 PM Bring Cloaking Systems Online (0.0714s) 10/10/2020 8:07:33 PM Recalculate Speed Of Light (0.0288s) 10/10/2020 8:07:33 PM Optimize Comfort On Command Decks (0.0303s) 10/10/2020 8:07:33 PM Generating Framerates (0.0094s) 10/10/2020 8:07:33 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 8:07:33 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 8:07:34 PM Check Nearby Stellar Masses (0.1667s) 10/10/2020 8:07:34 PM Remembering Alamo (0.0273s) 10/10/2020 8:07:34 PM Boot Audio Comms (0.0149s) 10/10/2020 8:07:34 PM Establish Individual Audio Links (0.0204s) 10/10/2020 8:07:34 PM Prepare Explosions and Crackles (0.0258s) 10/10/2020 8:07:34 PM No resolution change was required. 10/10/2020 8:07:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 8:07:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 8:07:34 PM Refresh Optical Lensing (0.0079s) 10/10/2020 8:07:34 PM Revise Fundamental Physical Laws (0.0139s) 10/10/2020 8:07:34 PM Calculate Odds Of Success (0.0620s) 10/10/2020 8:07:34 PM Briefly Panic (0.3910s) 10/10/2020 8:07:34 PM Install Confidence Routines (0.2470s) 10/10/2020 8:07:35 PM Bring Commander Interface Online (0.1250s) 10/10/2020 8:07:35 PM Motivate All Crews (0.0481s) 10/10/2020 8:07:35 PM Locating Available Networks (0.0506s) 10/10/2020 8:07:35 PM Externalizing Patterns (0.0397s) 10/10/2020 8:07:35 PM Hooking Externals (0.0119s) 10/10/2020 8:07:35 PM Handlizing Hooks (0.0099s) 10/10/2020 8:07:35 PM Disengaging Constants (0.1071s) 10/10/2020 8:07:35 PM Late Axionic Computations (0.1648s) 10/10/2020 8:07:35 PM Connecting to Fleet Command (0.0109s) 10/10/2020 8:07:35 PM Thinking Of Advice (0.0099s) 10/10/2020 8:07:35 PM Degaussing Advice (0.0779s) 10/10/2020 8:07:35 PM Reading Alien Diaries (0.0511s) 10/10/2020 8:07:35 PM Naming All Known Planets (0.0104s) 10/10/2020 8:07:35 PM Remembering Speeds (0.0104s) 10/10/2020 8:07:35 PM Prioritizing Targets (0.0109s) 10/10/2020 8:07:35 PM Rebooting Sensor Arrays (0.0104s) 10/10/2020 8:07:35 PM Unloading Prismatic Grid (0.0109s) 10/10/2020 8:07:35 PM Thinking Of Objectives (0.0094s) 10/10/2020 8:07:35 PM Inhibiting Visual Scans (0.0312s) 10/10/2020 8:07:35 PM Synthesizing Vocals (0.0109s) 10/10/2020 8:07:35 PM Investigating Map Signatures (0.0243s) 10/10/2020 8:07:35 PM Ventilating Scenarios (0.0104s) 10/10/2020 8:07:35 PM Decontaminating Targeting Systems (0.0099s) 10/10/2020 8:07:35 PM Ejecting Tactical Core (0.0099s) 10/10/2020 8:07:35 PM Calibrating Formations (0.0104s) 10/10/2020 8:07:35 PM Intercepting Galactic Maps (0.0154s) 10/10/2020 8:07:35 PM Discharging Colored Ions (0.0198s) 10/10/2020 8:07:35 PM Replicating Ion Colors (0.0099s) 10/10/2020 8:07:35 PM Faction Diagnostics (0.0269s) 10/10/2020 8:07:35 PM Buffering Hackers (0.0302s) 10/10/2020 8:07:35 PM Inverting Death (0.0179s) 10/10/2020 8:07:35 PM Linear Field Variance (0.0198s) 10/10/2020 8:07:35 PM Charging Marks (0.0104s) 10/10/2020 8:07:36 PM Guarding The Posts (0.1086s) 10/10/2020 8:07:36 PM Range Manifolds (0.0104s) 10/10/2020 8:07:36 PM Purging ROFs (0.0099s) 10/10/2020 8:07:36 PM Manipulating Speeds (0.0099s) 10/10/2020 8:07:36 PM Detecting Projectiles (0.0094s) 10/10/2020 8:07:36 PM Grouping Flow Fields (0.0169s) 10/10/2020 8:07:36 PM Modulating Flow Field Groups (0.0323s) 10/10/2020 8:07:36 PM Designing Fleets (0.0654s) 10/10/2020 8:07:36 PM Thinking Of Technologies (0.0228s) 10/10/2020 8:07:36 PM Categorizing Starboard Sensors (0.0148s) 10/10/2020 8:07:36 PM Injecting Galactic Variables (0.0199s) 10/10/2020 8:07:36 PM Surrounding Starfields (0.0362s) 10/10/2020 8:07:36 PM Ejecting Distant Planets (0.4896s) 10/10/2020 8:07:36 PM Categorizing All Planets (0.0074s) 10/10/2020 8:07:36 PM Organizing Commands (0.0472s) 10/10/2020 8:07:36 PM Calculating Firing Cones (0.0064s) 10/10/2020 8:07:37 PM Maliciously Weakening Ship Parts (0.7275s) 10/10/2020 8:07:37 PM Re-Aligning Objectives (0.0472s) 10/10/2020 8:07:37 PM Sterilizing Test Chamber (0.0327s) 10/10/2020 8:07:44 PM Eject And Reinsert Warp Cores (7.2213s) 10/10/2020 8:07:44 PM Issuing Orders (0.0203s) 10/10/2020 8:07:44 PM Augmenting Infusers (0.0105s) 10/10/2020 8:07:44 PM Infusing (0.0476s) 10/10/2020 8:07:44 PM Post-Proton Surge (0.0050s) 10/10/2020 8:07:45 PM Stimulate Modulation (0.0293s) 10/10/2020 8:07:45 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 8:07:45 PM Load Surrogates (0.1989s) 10/10/2020 8:07:45 PM Final Checks (0.6860s) 10/10/2020 8:07:45 PM Load Historical Documents (0.0030s) 10/10/2020 8:07:45 PM 12.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Ejecting Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.7s) Eject And Reinsert Warp Cores (7.2s) Final Checks (0.7s) 10/10/2020 8:07:46 PM Hello Steam user 'starshatter' 10/10/2020 8:07:49 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 8:07:49 PM PlayerAccount смитью has now been put in control of faction 1. 10/10/2020 8:07:49 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 8:07:49 PM loading as template 10/10/2020 8:07:49 PM Added the faction AIReserves. 10/10/2020 8:07:49 PM Added the faction AntiAIZombie. 10/10/2020 8:07:49 PM Added the faction AntiEveryoneZombie. 10/10/2020 8:07:49 PM Added the faction AntiPlayerZombie. 10/10/2020 8:07:49 PM Added the faction CPALogic. 10/10/2020 8:07:49 PM Added the faction Mercenary. 10/10/2020 8:07:49 PM Finish load save in 238.9ms 10/10/2020 8:07:49 PM Start Generate Partial Map with X and seed 1979710610 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 8:07:49 PM PlayerAccount смитью has now been put in control of faction 1. 10/10/2020 8:07:49 PM Generate Partial Map Complete 67ms 10/10/2020 8:07:52 PM Start Generate Partial Map with X and seed 1979710610 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 8:07:52 PM PlayerAccount смитью has now been put in control of faction 1. 10/10/2020 8:07:52 PM Generate Partial Map Complete 14ms 10/10/2020 8:07:54 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.07 seconds ago. 10/10/2020 8:08:29 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 8:08:29 PM PlayerAccount UFO has now been put in control of faction 1. 10/10/2020 8:08:29 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 8:08:29 PM loading as template 10/10/2020 8:08:29 PM Added the faction AIReserves. 10/10/2020 8:08:29 PM Added the faction AntiAIZombie. 10/10/2020 8:08:29 PM Added the faction AntiEveryoneZombie. 10/10/2020 8:08:29 PM Added the faction AntiPlayerZombie. 10/10/2020 8:08:29 PM Added the faction CPALogic. 10/10/2020 8:08:29 PM Added the faction Mercenary. 10/10/2020 8:08:29 PM Finish load save in 60.9ms 10/10/2020 8:08:29 PM Start Generate Partial Map with X and seed 901910427 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 8:08:29 PM PlayerAccount UFO has now been put in control of faction 1. 10/10/2020 8:08:29 PM Generate Partial Map Complete 11ms 10/10/2020 8:08:35 PM Start Generate FULL Map with X and seed 901910427 and planet count 60 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/10/2020 8:08:35 PM Generate FULL Map Complete 157ms 10/10/2020 8:53:26 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.1200.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:53:26 PM Finish load save in 183.2ms 10/10/2020 9:03:03 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 10/10/2020 9:38:46 PM No resolution change was required. 10/10/2020 9:38:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 9:38:46 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 9:38:46 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 90 10/10/2020 9:39:23 PM No resolution change was required. 10/10/2020 9:39:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 9:39:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 9:39:23 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 6 10/10/2020 9:40:02 PM No resolution change was required. 10/10/2020 9:40:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 9:40:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 9:40:03 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 90 10/10/2020 9:42:47 PM No resolution change was required. 10/10/2020 9:42:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 9:42:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 9:42:47 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 30 10/10/2020 10:36:44 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 10:36:44 PM Boot up FleetOS (0.2614s) 10/10/2020 10:36:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 10:36:44 PM Check System Logs For Rogue Intelligence (0.2060s) 10/10/2020 10:36:44 PM Game Version: 2.608 10/10/2020 10:36:44 PM Eject Trash Into Hyperspace (0.0689s) 10/10/2020 10:36:44 PM Check For Extra Modules (0.0174s) 10/10/2020 10:36:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/10/2020 10:36:44 PM Bring Cloaking Systems Online (0.0159s) 10/10/2020 10:36:44 PM Recalculate Speed Of Light (0.0164s) 10/10/2020 10:36:44 PM Optimize Comfort On Command Decks (0.0213s) 10/10/2020 10:36:44 PM Generating Framerates (0.0050s) 10/10/2020 10:36:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 10:36:44 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 10:36:44 PM Check Nearby Stellar Masses (0.0372s) 10/10/2020 10:36:44 PM Remembering Alamo (0.0119s) 10/10/2020 10:36:44 PM Boot Audio Comms (0.0074s) 10/10/2020 10:36:44 PM Establish Individual Audio Links (0.0144s) 10/10/2020 10:36:44 PM Prepare Explosions and Crackles (0.0188s) 10/10/2020 10:36:44 PM No resolution change was required. 10/10/2020 10:36:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 10:36:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 10:36:44 PM Refresh Optical Lensing (0.0104s) 10/10/2020 10:36:44 PM Revise Fundamental Physical Laws (0.0040s) 10/10/2020 10:36:44 PM Calculate Odds Of Success (0.0322s) 10/10/2020 10:36:45 PM Briefly Panic (0.2133s) 10/10/2020 10:36:45 PM Install Confidence Routines (0.2376s) 10/10/2020 10:36:45 PM Bring Commander Interface Online (0.0818s) 10/10/2020 10:36:45 PM Motivate All Crews (0.0312s) 10/10/2020 10:36:45 PM Locating Available Networks (0.0238s) 10/10/2020 10:36:45 PM Externalizing Patterns (0.0193s) 10/10/2020 10:36:45 PM Hooking Externals (0.0045s) 10/10/2020 10:36:45 PM Handlizing Hooks (0.0084s) 10/10/2020 10:36:45 PM Disengaging Constants (0.0258s) 10/10/2020 10:36:45 PM Late Axionic Computations (0.0466s) 10/10/2020 10:36:45 PM Connecting to Fleet Command (0.0050s) 10/10/2020 10:36:45 PM Thinking Of Advice (0.0079s) 10/10/2020 10:36:45 PM Degaussing Advice (0.0129s) 10/10/2020 10:36:45 PM Reading Alien Diaries (0.0079s) 10/10/2020 10:36:45 PM Naming All Known Planets (0.0055s) 10/10/2020 10:36:45 PM Remembering Speeds (0.0084s) 10/10/2020 10:36:45 PM Prioritizing Targets (0.0079s) 10/10/2020 10:36:45 PM Rebooting Sensor Arrays (0.0084s) 10/10/2020 10:36:45 PM Unloading Prismatic Grid (0.0079s) 10/10/2020 10:36:45 PM Thinking Of Objectives (0.0084s) 10/10/2020 10:36:45 PM Inhibiting Visual Scans (0.0109s) 10/10/2020 10:36:45 PM Synthesizing Vocals (0.0064s) 10/10/2020 10:36:45 PM Investigating Map Signatures (0.0114s) 10/10/2020 10:36:45 PM Ventilating Scenarios (0.0060s) 10/10/2020 10:36:45 PM Decontaminating Targeting Systems (0.0069s) 10/10/2020 10:36:45 PM Ejecting Tactical Core (0.0089s) 10/10/2020 10:36:45 PM Calibrating Formations (0.0079s) 10/10/2020 10:36:45 PM Intercepting Galactic Maps (0.0089s) 10/10/2020 10:36:45 PM Discharging Colored Ions (0.0174s) 10/10/2020 10:36:45 PM Replicating Ion Colors (0.0045s) 10/10/2020 10:36:45 PM Faction Diagnostics (0.0134s) 10/10/2020 10:36:45 PM Buffering Hackers (0.0124s) 10/10/2020 10:36:45 PM Inverting Death (0.0050s) 10/10/2020 10:36:45 PM Linear Field Variance (0.0094s) 10/10/2020 10:36:45 PM Charging Marks (0.0069s) 10/10/2020 10:36:45 PM Guarding The Posts (0.1096s) 10/10/2020 10:36:45 PM Range Manifolds (0.0054s) 10/10/2020 10:36:45 PM Purging ROFs (0.0074s) 10/10/2020 10:36:46 PM Manipulating Speeds (0.0085s) 10/10/2020 10:36:46 PM Detecting Projectiles (0.0074s) 10/10/2020 10:36:46 PM Grouping Flow Fields (0.0114s) 10/10/2020 10:36:46 PM Modulating Flow Field Groups (0.0208s) 10/10/2020 10:36:46 PM Designing Fleets (0.0174s) 10/10/2020 10:36:46 PM Thinking Of Technologies (0.0104s) 10/10/2020 10:36:46 PM Categorizing Starboard Sensors (0.0074s) 10/10/2020 10:36:46 PM Injecting Galactic Variables (0.0124s) 10/10/2020 10:36:46 PM Stabbing Starfields (0.0149s) 10/10/2020 10:36:46 PM Destroying Distant Planets (0.1201s) 10/10/2020 10:36:46 PM Categorizing All Planets (0.0059s) 10/10/2020 10:36:46 PM Organizing Commands (0.0149s) 10/10/2020 10:36:46 PM Calculating Firing Cones (0.0035s) 10/10/2020 10:36:46 PM Demoting Insubordinate Ship Parts (0.4380s) 10/10/2020 10:36:46 PM Re-Aligning Objectives (0.0139s) 10/10/2020 10:36:46 PM Sterilizing Test Chamber (0.0104s) 10/10/2020 10:36:49 PM Smooth All Plasma Cells (2.4111s) 10/10/2020 10:36:49 PM Issuing Orders (0.0184s) 10/10/2020 10:36:49 PM Augmenting Infusers (0.0050s) 10/10/2020 10:36:49 PM Infusing (0.0183s) 10/10/2020 10:36:49 PM Post-Proton Surge (0.0045s) 10/10/2020 10:36:49 PM Stimulate Modulation (0.0288s) 10/10/2020 10:36:49 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 10:36:49 PM Load Surrogates (0.0823s) 10/10/2020 10:36:49 PM Final Checks (0.6882s) 10/10/2020 10:36:49 PM Load Historical Documents (0.0025s) 10/10/2020 10:36:49 PM 5.8 seconds total load time. Boot up FleetOS (0.3s) Demoting Insubordinate Ship Parts (0.4s) Smooth All Plasma Cells (2.4s) Final Checks (0.7s) 10/10/2020 10:36:50 PM Hello Steam user 'starshatter' 10/10/2020 10:36:55 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 10:36:55 PM PlayerAccount UFO has now been put in control of faction 1. 10/10/2020 10:36:55 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 10:36:55 PM loading as template 10/10/2020 10:36:55 PM Added the faction AIReserves. 10/10/2020 10:36:55 PM Added the faction AntiAIZombie. 10/10/2020 10:36:55 PM Added the faction AntiEveryoneZombie. 10/10/2020 10:36:55 PM Added the faction AntiPlayerZombie. 10/10/2020 10:36:55 PM Added the faction CPALogic. 10/10/2020 10:36:55 PM Added the faction Mercenary. 10/10/2020 10:36:55 PM Finish load save in 245.1ms 10/10/2020 10:36:55 PM Start Generate Partial Map with X and seed 1856870504 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 10:36:55 PM PlayerAccount UFO has now been put in control of faction 1. 10/10/2020 10:36:55 PM Generate Partial Map Complete 44ms 10/10/2020 10:37:47 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\2.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 10:37:47 PM Finish load save in 172.3ms 10/10/2020 10:39:07 PM No resolution change was required. 10/10/2020 10:39:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 10:39:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 10:39:07 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:StackingCutoffPlayers RelatedIntegers(1): 90 10/10/2020 11:01:06 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 11:01:06 PM Boot up FleetOS (0.2564s) 10/10/2020 11:01:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 11:01:06 PM Check System Logs For Rogue Intelligence (0.2166s) 10/10/2020 11:01:06 PM Game Version: 2.608 10/10/2020 11:01:06 PM Eject Trash Into Hyperspace (0.1324s) 10/10/2020 11:01:06 PM Check For Extra Modules (0.0283s) 10/10/2020 11:01:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/10/2020 11:01:06 PM Bring Cloaking Systems Online (0.0536s) 10/10/2020 11:01:06 PM Recalculate Speed Of Light (0.0283s) 10/10/2020 11:01:06 PM Optimize Comfort On Command Decks (0.0248s) 10/10/2020 11:01:06 PM Generating Framerates (0.0089s) 10/10/2020 11:01:06 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 11:01:06 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 11:01:06 PM Check Nearby Stellar Masses (0.1756s) 10/10/2020 11:01:06 PM Remembering Alamo (0.0228s) 10/10/2020 11:01:06 PM Boot Audio Comms (0.0114s) 10/10/2020 11:01:06 PM Establish Individual Audio Links (0.0223s) 10/10/2020 11:01:06 PM Prepare Explosions and Crackles (0.0342s) 10/10/2020 11:01:06 PM No resolution change was required. 10/10/2020 11:01:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 11:01:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 11:01:06 PM Refresh Optical Lensing (0.0104s) 10/10/2020 11:01:06 PM Revise Fundamental Physical Laws (0.0233s) 10/10/2020 11:01:06 PM Calculate Odds Of Success (0.0640s) 10/10/2020 11:01:07 PM Briefly Panic (0.1989s) 10/10/2020 11:01:07 PM Install Confidence Routines (0.2371s) 10/10/2020 11:01:07 PM Bring Commander Interface Online (0.1190s) 10/10/2020 11:01:07 PM Motivate All Crews (0.0407s) 10/10/2020 11:01:07 PM Locating Available Networks (0.0501s) 10/10/2020 11:01:07 PM Externalizing Patterns (0.0337s) 10/10/2020 11:01:07 PM Hooking Externals (0.0099s) 10/10/2020 11:01:07 PM Handlizing Hooks (0.0109s) 10/10/2020 11:01:07 PM Disengaging Constants (0.0997s) 10/10/2020 11:01:07 PM Late Axionic Computations (0.1161s) 10/10/2020 11:01:07 PM Connecting to Fleet Command (0.0104s) 10/10/2020 11:01:07 PM Thinking Of Advice (0.0149s) 10/10/2020 11:01:07 PM Degaussing Advice (0.0719s) 10/10/2020 11:01:08 PM Reading Alien Diaries (0.0461s) 10/10/2020 11:01:08 PM Naming All Known Planets (0.0104s) 10/10/2020 11:01:08 PM Remembering Speeds (0.0099s) 10/10/2020 11:01:08 PM Prioritizing Targets (0.0094s) 10/10/2020 11:01:08 PM Rebooting Sensor Arrays (0.0104s) 10/10/2020 11:01:08 PM Unloading Prismatic Grid (0.0089s) 10/10/2020 11:01:08 PM Thinking Of Objectives (0.0084s) 10/10/2020 11:01:08 PM Inhibiting Visual Scans (0.0278s) 10/10/2020 11:01:08 PM Synthesizing Vocals (0.0109s) 10/10/2020 11:01:08 PM Investigating Map Signatures (0.0228s) 10/10/2020 11:01:08 PM Ventilating Scenarios (0.0104s) 10/10/2020 11:01:08 PM Decontaminating Targeting Systems (0.0094s) 10/10/2020 11:01:08 PM Ejecting Tactical Core (0.0099s) 10/10/2020 11:01:08 PM Calibrating Formations (0.0114s) 10/10/2020 11:01:08 PM Intercepting Galactic Maps (0.0144s) 10/10/2020 11:01:08 PM Discharging Colored Ions (0.0188s) 10/10/2020 11:01:08 PM Replicating Ion Colors (0.0099s) 10/10/2020 11:01:08 PM Faction Diagnostics (0.0238s) 10/10/2020 11:01:08 PM Buffering Hackers (0.0288s) 10/10/2020 11:01:08 PM Inverting Death (0.0149s) 10/10/2020 11:01:08 PM Linear Field Variance (0.0164s) 10/10/2020 11:01:08 PM Charging Marks (0.0104s) 10/10/2020 11:01:08 PM Guarding The Posts (0.1111s) 10/10/2020 11:01:08 PM Range Manifolds (0.0104s) 10/10/2020 11:01:08 PM Purging ROFs (0.0089s) 10/10/2020 11:01:08 PM Manipulating Speeds (0.0104s) 10/10/2020 11:01:08 PM Detecting Projectiles (0.0084s) 10/10/2020 11:01:08 PM Grouping Flow Fields (0.0154s) 10/10/2020 11:01:08 PM Modulating Flow Field Groups (0.0322s) 10/10/2020 11:01:08 PM Designing Fleets (0.0591s) 10/10/2020 11:01:08 PM Thinking Of Technologies (0.0203s) 10/10/2020 11:01:08 PM Categorizing Starboard Sensors (0.0153s) 10/10/2020 11:01:08 PM Injecting Galactic Variables (0.0184s) 10/10/2020 11:01:08 PM Underestimating Starfields (0.0303s) 10/10/2020 11:01:08 PM Pinpointing Distant Planets (0.1548s) 10/10/2020 11:01:08 PM Categorizing All Planets (0.0049s) 10/10/2020 11:01:08 PM Organizing Commands (0.0253s) 10/10/2020 11:01:08 PM Calculating Firing Cones (0.0035s) 10/10/2020 11:01:09 PM Violating Ship Part Bylaws (0.6617s) 10/10/2020 11:01:09 PM Re-Aligning Objectives (0.0258s) 10/10/2020 11:01:09 PM Sterilizing Test Chamber (0.0223s) 10/10/2020 11:01:11 PM Transgressing Quanta (2.3406s) 10/10/2020 11:01:11 PM Issuing Orders (0.0188s) 10/10/2020 11:01:11 PM Augmenting Infusers (0.0089s) 10/10/2020 11:01:11 PM Infusing (0.0441s) 10/10/2020 11:01:11 PM Post-Proton Surge (0.0045s) 10/10/2020 11:01:11 PM Stimulate Modulation (0.0293s) 10/10/2020 11:01:12 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 11:01:12 PM Load Surrogates (0.1840s) 10/10/2020 11:01:12 PM Final Checks (0.6878s) 10/10/2020 11:01:12 PM Load Historical Documents (0.0025s) 10/10/2020 11:01:12 PM 7.0 seconds total load time. Boot up FleetOS (0.3s) Violating Ship Part Bylaws (0.7s) Transgressing Quanta (2.3s) Final Checks (0.7s) 10/10/2020 11:01:13 PM Hello Steam user 'starshatter' 10/10/2020 11:01:18 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\2.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 11:01:19 PM Finish load save in 357.9ms 10/10/2020 11:27:57 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 10/10/2020 11:30:59 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/10/2020 11:52:32 PM Donating team Fireteam 17 has 23 units with strength 3633. Status Staging No target planet No lurk planet. Ships: Olle: 23 to hunter, path B 10/10/2020 11:52:32 PM Donating team Fireteam 16 has 5 units with strength 3750. Status Staging No target planet No lurk planet. Ships: Olle: 5 to hunter, path B 10/10/2020 11:52:57 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\2.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 11:52:58 PM Finish load save in 104.0ms 10/10/2020 11:53:07 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 11:53:07 PM Finish load save in 120.7ms 10/10/2020 11:54:06 PM Donating team Fireteam 17 has 9 units with strength 3053. Status Staging No target planet No lurk planet. Ships: Olle: 9 to hunter, path B 10/10/2020 11:54:06 PM Donating team Fireteam 16 has 29 units with strength 4581. Status Staging No target planet No lurk planet. Ships: Olle: 29 to hunter, path B 10/10/2020 11:54:38 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 11:54:38 PM Finish load save in 165.8ms 10/10/2020 11:55:21 PM Donating team Fireteam 18 has 1 units with strength 1701. Status Assembling No target planet No lurk planet. Ships: Olle: 1 to hunter, path A 10/10/2020 11:55:21 PM Donating team Fireteam 17 has 22 units with strength 3553. Status Staging No target planet No lurk planet. Ships: Olle: 22 to hunter, path B 10/10/2020 11:55:21 PM Donating team Fireteam 16 has 6 units with strength 2147. Status Staging No target planet No lurk planet. Ships: Olle: 6 to hunter, path B 10/11/2020 12:16:27 AM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 12:16:27 AM Boot up FleetOS (0.2540s) 10/11/2020 12:16:28 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 12:16:28 AM Check System Logs For Rogue Intelligence (0.6778s) 10/11/2020 12:16:28 AM Game Version: 2.608 10/11/2020 12:16:28 AM Eject Trash Into Hyperspace (0.0655s) 10/11/2020 12:16:28 AM Check For Extra Modules (0.0174s) 10/11/2020 12:16:28 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/11/2020 12:16:28 AM Bring Cloaking Systems Online (0.0178s) 10/11/2020 12:16:28 AM Recalculate Speed Of Light (0.0159s) 10/11/2020 12:16:28 AM Optimize Comfort On Command Decks (0.0184s) 10/11/2020 12:16:28 AM Generating Framerates (0.0055s) 10/11/2020 12:16:28 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 12:16:28 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/11/2020 12:16:28 AM Check Nearby Stellar Masses (0.0352s) 10/11/2020 12:16:28 AM Remembering Alamo (0.0124s) 10/11/2020 12:16:28 AM Boot Audio Comms (0.0079s) 10/11/2020 12:16:28 AM Establish Individual Audio Links (0.0119s) 10/11/2020 12:16:28 AM Prepare Explosions and Crackles (0.0178s) 10/11/2020 12:16:28 AM No resolution change was required. 10/11/2020 12:16:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 12:16:28 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 12:16:28 AM Refresh Optical Lensing (0.0099s) 10/11/2020 12:16:28 AM Revise Fundamental Physical Laws (0.0045s) 10/11/2020 12:16:28 AM Calculate Odds Of Success (0.0288s) 10/11/2020 12:16:28 AM Briefly Panic (0.1924s) 10/11/2020 12:16:28 AM Install Confidence Routines (0.2227s) 10/11/2020 12:16:28 AM Bring Commander Interface Online (0.0804s) 10/11/2020 12:16:28 AM Motivate All Crews (0.0308s) 10/11/2020 12:16:28 AM Locating Available Networks (0.0243s) 10/11/2020 12:16:28 AM Externalizing Patterns (0.0174s) 10/11/2020 12:16:28 AM Hooking Externals (0.0055s) 10/11/2020 12:16:28 AM Handlizing Hooks (0.0089s) 10/11/2020 12:16:28 AM Disengaging Constants (0.0293s) 10/11/2020 12:16:28 AM Late Axionic Computations (0.0362s) 10/11/2020 12:16:28 AM Connecting to Fleet Command (0.0050s) 10/11/2020 12:16:28 AM Thinking Of Advice (0.0079s) 10/11/2020 12:16:28 AM Degaussing Advice (0.0129s) 10/11/2020 12:16:28 AM Reading Alien Diaries (0.0079s) 10/11/2020 12:16:28 AM Naming All Known Planets (0.0055s) 10/11/2020 12:16:29 AM Remembering Speeds (0.0089s) 10/11/2020 12:16:29 AM Prioritizing Targets (0.0074s) 10/11/2020 12:16:29 AM Rebooting Sensor Arrays (0.0079s) 10/11/2020 12:16:29 AM Unloading Prismatic Grid (0.0084s) 10/11/2020 12:16:29 AM Thinking Of Objectives (0.0084s) 10/11/2020 12:16:29 AM Inhibiting Visual Scans (0.0114s) 10/11/2020 12:16:29 AM Synthesizing Vocals (0.0060s) 10/11/2020 12:16:29 AM Investigating Map Signatures (0.0114s) 10/11/2020 12:16:29 AM Ventilating Scenarios (0.0050s) 10/11/2020 12:16:29 AM Decontaminating Targeting Systems (0.0079s) 10/11/2020 12:16:29 AM Ejecting Tactical Core (0.0084s) 10/11/2020 12:16:29 AM Calibrating Formations (0.0079s) 10/11/2020 12:16:29 AM Intercepting Galactic Maps (0.0089s) 10/11/2020 12:16:29 AM Discharging Colored Ions (0.0169s) 10/11/2020 12:16:29 AM Replicating Ion Colors (0.0045s) 10/11/2020 12:16:29 AM Faction Diagnostics (0.0134s) 10/11/2020 12:16:29 AM Buffering Hackers (0.0124s) 10/11/2020 12:16:29 AM Inverting Death (0.0050s) 10/11/2020 12:16:29 AM Linear Field Variance (0.0094s) 10/11/2020 12:16:29 AM Charging Marks (0.0064s) 10/11/2020 12:16:29 AM Guarding The Posts (0.1107s) 10/11/2020 12:16:29 AM Range Manifolds (0.0059s) 10/11/2020 12:16:29 AM Purging ROFs (0.0074s) 10/11/2020 12:16:29 AM Manipulating Speeds (0.0090s) 10/11/2020 12:16:29 AM Detecting Projectiles (0.0074s) 10/11/2020 12:16:29 AM Grouping Flow Fields (0.0109s) 10/11/2020 12:16:29 AM Modulating Flow Field Groups (0.0238s) 10/11/2020 12:16:29 AM Designing Fleets (0.0218s) 10/11/2020 12:16:29 AM Thinking Of Technologies (0.0074s) 10/11/2020 12:16:29 AM Categorizing Starboard Sensors (0.0064s) 10/11/2020 12:16:29 AM Injecting Galactic Variables (0.0109s) 10/11/2020 12:16:29 AM Gesticulating Starfields (0.0139s) 10/11/2020 12:16:29 AM Mopping Up Distant Planets (0.1275s) 10/11/2020 12:16:29 AM Categorizing All Planets (0.0069s) 10/11/2020 12:16:29 AM Organizing Commands (0.0144s) 10/11/2020 12:16:29 AM Calculating Firing Cones (0.0055s) 10/11/2020 12:16:29 AM Declaring Ship Parts At Customs (0.4146s) 10/11/2020 12:16:29 AM Re-Aligning Objectives (0.0134s) 10/11/2020 12:16:30 AM Sterilizing Test Chamber (0.0109s) 10/11/2020 12:16:32 AM Draw Power From Black Holes (2.4537s) 10/11/2020 12:16:32 AM Issuing Orders (0.0189s) 10/11/2020 12:16:32 AM Augmenting Infusers (0.0049s) 10/11/2020 12:16:32 AM Infusing (0.0189s) 10/11/2020 12:16:32 AM Post-Proton Surge (0.0044s) 10/11/2020 12:16:32 AM Stimulate Modulation (0.0278s) 10/11/2020 12:16:32 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 12:16:32 AM Load Surrogates (0.0813s) 10/11/2020 12:16:33 AM Final Checks (0.6716s) 10/11/2020 12:16:33 AM Load Historical Documents (0.0025s) 10/11/2020 12:16:33 AM 6.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.7s) Declaring Ship Parts At Customs (0.4s) Draw Power From Black Holes (2.5s) Final Checks (0.7s) 10/11/2020 12:16:33 AM Hello Steam user 'starshatter' 10/11/2020 12:16:41 AM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 12:16:41 AM Finish load save in 276.4ms 10/11/2020 12:19:05 AM Donating team Fireteam 17 has 27 units with strength 4164. Status Staging No target planet No lurk planet. Ships: Olle: 25, Vega: 2 to hunter, path B 10/11/2020 12:19:05 AM Donating team Fireteam 16 has 10 units with strength 2230. Status Staging No target planet No lurk planet. Ships: Olle: 8, Vega: 2 to hunter, path B 10/11/2020 12:27:11 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/11/2020 12:55:33 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 12:55:33 PM Boot up FleetOS (0.2763s) 10/11/2020 12:55:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 12:55:34 PM Check System Logs For Rogue Intelligence (0.7881s) 10/11/2020 12:55:34 PM Game Version: 2.608 10/11/2020 12:55:34 PM Eject Trash Into Hyperspace (0.0879s) 10/11/2020 12:55:34 PM Check For Extra Modules (0.0218s) 10/11/2020 12:55:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/11/2020 12:55:34 PM Bring Cloaking Systems Online (0.0238s) 10/11/2020 12:55:34 PM Recalculate Speed Of Light (0.0159s) 10/11/2020 12:55:34 PM Optimize Comfort On Command Decks (0.0203s) 10/11/2020 12:55:34 PM Generating Framerates (0.0060s) 10/11/2020 12:55:34 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 12:55:34 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/11/2020 12:55:34 PM Check Nearby Stellar Masses (0.0481s) 10/11/2020 12:55:34 PM Remembering Alamo (0.0174s) 10/11/2020 12:55:34 PM Boot Audio Comms (0.0074s) 10/11/2020 12:55:34 PM Establish Individual Audio Links (0.0124s) 10/11/2020 12:55:34 PM Prepare Explosions and Crackles (0.0218s) 10/11/2020 12:55:34 PM No resolution change was required. 10/11/2020 12:55:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 12:55:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 12:55:34 PM Refresh Optical Lensing (0.0089s) 10/11/2020 12:55:34 PM Revise Fundamental Physical Laws (0.0045s) 10/11/2020 12:55:34 PM Calculate Odds Of Success (0.0387s) 10/11/2020 12:55:35 PM Briefly Panic (0.3761s) 10/11/2020 12:55:35 PM Install Confidence Routines (0.2416s) 10/11/2020 12:55:35 PM Bring Commander Interface Online (0.0873s) 10/11/2020 12:55:35 PM Motivate All Crews (0.0337s) 10/11/2020 12:55:35 PM Locating Available Networks (0.0203s) 10/11/2020 12:55:35 PM Externalizing Patterns (0.0193s) 10/11/2020 12:55:35 PM Hooking Externals (0.0060s) 10/11/2020 12:55:35 PM Handlizing Hooks (0.0084s) 10/11/2020 12:55:35 PM Disengaging Constants (0.0288s) 10/11/2020 12:55:35 PM Late Axionic Computations (0.0982s) 10/11/2020 12:55:35 PM Connecting to Fleet Command (0.0055s) 10/11/2020 12:55:35 PM Thinking Of Advice (0.0084s) 10/11/2020 12:55:35 PM Degaussing Advice (0.0174s) 10/11/2020 12:55:35 PM Reading Alien Diaries (0.0109s) 10/11/2020 12:55:35 PM Naming All Known Planets (0.0060s) 10/11/2020 12:55:35 PM Remembering Speeds (0.0074s) 10/11/2020 12:55:35 PM Prioritizing Targets (0.0084s) 10/11/2020 12:55:35 PM Rebooting Sensor Arrays (0.0079s) 10/11/2020 12:55:35 PM Unloading Prismatic Grid (0.0089s) 10/11/2020 12:55:35 PM Thinking Of Objectives (0.0084s) 10/11/2020 12:55:35 PM Inhibiting Visual Scans (0.0114s) 10/11/2020 12:55:35 PM Synthesizing Vocals (0.0064s) 10/11/2020 12:55:35 PM Investigating Map Signatures (0.0119s) 10/11/2020 12:55:35 PM Ventilating Scenarios (0.0055s) 10/11/2020 12:55:35 PM Decontaminating Targeting Systems (0.0079s) 10/11/2020 12:55:35 PM Ejecting Tactical Core (0.0084s) 10/11/2020 12:55:35 PM Calibrating Formations (0.0084s) 10/11/2020 12:55:35 PM Intercepting Galactic Maps (0.0094s) 10/11/2020 12:55:35 PM Discharging Colored Ions (0.0159s) 10/11/2020 12:55:35 PM Replicating Ion Colors (0.0055s) 10/11/2020 12:55:35 PM Faction Diagnostics (0.0144s) 10/11/2020 12:55:35 PM Buffering Hackers (0.0139s) 10/11/2020 12:55:35 PM Inverting Death (0.0064s) 10/11/2020 12:55:35 PM Linear Field Variance (0.0099s) 10/11/2020 12:55:35 PM Charging Marks (0.0060s) 10/11/2020 12:55:35 PM Guarding The Posts (0.1067s) 10/11/2020 12:55:35 PM Range Manifolds (0.0064s) 10/11/2020 12:55:35 PM Purging ROFs (0.0074s) 10/11/2020 12:55:35 PM Manipulating Speeds (0.0090s) 10/11/2020 12:55:35 PM Detecting Projectiles (0.0079s) 10/11/2020 12:55:35 PM Grouping Flow Fields (0.0114s) 10/11/2020 12:55:35 PM Modulating Flow Field Groups (0.0208s) 10/11/2020 12:55:36 PM Designing Fleets (0.0208s) 10/11/2020 12:55:36 PM Thinking Of Technologies (0.0114s) 10/11/2020 12:55:36 PM Categorizing Starboard Sensors (0.0074s) 10/11/2020 12:55:36 PM Injecting Galactic Variables (0.0114s) 10/11/2020 12:55:36 PM Cleansing Starfields (0.0154s) 10/11/2020 12:55:36 PM Verifying Distant Planets (0.2788s) 10/11/2020 12:55:36 PM Categorizing All Planets (0.0129s) 10/11/2020 12:55:36 PM Organizing Commands (0.0169s) 10/11/2020 12:55:36 PM Calculating Firing Cones (0.0079s) 10/11/2020 12:55:36 PM Wearing Ship Parts On Head (0.4661s) 10/11/2020 12:55:36 PM Re-Aligning Objectives (0.0144s) 10/11/2020 12:55:36 PM Sterilizing Test Chamber (0.0129s) 10/11/2020 12:55:44 PM Run Ground Wires To All Spacecraft (7.5038s) 10/11/2020 12:55:44 PM Issuing Orders (0.0199s) 10/11/2020 12:55:44 PM Augmenting Infusers (0.0055s) 10/11/2020 12:55:44 PM Infusing (0.0208s) 10/11/2020 12:55:44 PM Post-Proton Surge (0.0050s) 10/11/2020 12:55:44 PM Stimulate Modulation (0.0278s) 10/11/2020 12:55:44 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 12:55:44 PM Load Surrogates (0.0893s) 10/11/2020 12:55:45 PM Final Checks (0.6828s) 10/11/2020 12:55:45 PM Load Historical Documents (0.0030s) 10/11/2020 12:55:45 PM 12.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.8s) Briefly Panic (0.4s) Verifying Distant Planets (0.3s) Wearing Ship Parts On Head (0.5s) Run Ground Wires To All Spacecraft (7.5s) Final Checks (0.7s) 10/11/2020 12:55:45 PM Hello Steam user 'starshatter' 10/11/2020 12:55:54 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 12:55:54 PM Finish load save in 256.3ms 10/11/2020 12:56:14 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\2.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 12:56:14 PM Finish load save in 106.7ms 10/11/2020 1:11:20 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/11/2020 1:19:06 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 10/11/2020 1:49:40 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 1:49:40 PM Finish load save in 120.1ms 10/11/2020 1:50:38 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 1:50:38 PM Finish load save in 144.8ms 10/11/2020 1:51:21 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 1:51:21 PM Finish load save in 108.1ms 10/11/2020 2:30:20 PM Donating team Fireteam 17 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Bos: 3 to hunter, path A 10/11/2020 11:15:18 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 11:15:18 PM Boot up FleetOS (0.2792s) 10/11/2020 11:15:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 11:15:18 PM Check System Logs For Rogue Intelligence (0.2455s) 10/11/2020 11:15:18 PM Game Version: 2.608 10/11/2020 11:15:18 PM Eject Trash Into Hyperspace (0.1488s) 10/11/2020 11:15:18 PM Check For Extra Modules (0.0223s) 10/11/2020 11:15:18 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/11/2020 11:15:18 PM Bring Cloaking Systems Online (0.0625s) 10/11/2020 11:15:18 PM Recalculate Speed Of Light (0.0273s) 10/11/2020 11:15:18 PM Optimize Comfort On Command Decks (0.0288s) 10/11/2020 11:15:18 PM Generating Framerates (0.0104s) 10/11/2020 11:15:18 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 11:15:18 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/11/2020 11:15:18 PM Check Nearby Stellar Masses (0.1924s) 10/11/2020 11:15:18 PM Remembering Alamo (0.0228s) 10/11/2020 11:15:18 PM Boot Audio Comms (0.0114s) 10/11/2020 11:15:18 PM Establish Individual Audio Links (0.0184s) 10/11/2020 11:15:18 PM Prepare Explosions and Crackles (0.0268s) 10/11/2020 11:15:18 PM No resolution change was required. 10/11/2020 11:15:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 11:15:18 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 11:15:18 PM Refresh Optical Lensing (0.0109s) 10/11/2020 11:15:18 PM Revise Fundamental Physical Laws (0.0208s) 10/11/2020 11:15:18 PM Calculate Odds Of Success (0.0536s) 10/11/2020 11:15:19 PM Briefly Panic (0.3819s) 10/11/2020 11:15:19 PM Install Confidence Routines (0.2341s) 10/11/2020 11:15:19 PM Bring Commander Interface Online (0.1255s) 10/11/2020 11:15:19 PM Motivate All Crews (0.0476s) 10/11/2020 11:15:19 PM Locating Available Networks (0.0546s) 10/11/2020 11:15:19 PM Externalizing Patterns (0.0377s) 10/11/2020 11:15:19 PM Hooking Externals (0.0114s) 10/11/2020 11:15:19 PM Handlizing Hooks (0.0104s) 10/11/2020 11:15:19 PM Disengaging Constants (0.1091s) 10/11/2020 11:15:20 PM Late Axionic Computations (0.1523s) 10/11/2020 11:15:20 PM Connecting to Fleet Command (0.0114s) 10/11/2020 11:15:20 PM Thinking Of Advice (0.0099s) 10/11/2020 11:15:20 PM Degaussing Advice (0.0754s) 10/11/2020 11:15:20 PM Reading Alien Diaries (0.0511s) 10/11/2020 11:15:20 PM Naming All Known Planets (0.0119s) 10/11/2020 11:15:20 PM Remembering Speeds (0.0099s) 10/11/2020 11:15:20 PM Prioritizing Targets (0.0104s) 10/11/2020 11:15:20 PM Rebooting Sensor Arrays (0.0109s) 10/11/2020 11:15:20 PM Unloading Prismatic Grid (0.0099s) 10/11/2020 11:15:20 PM Thinking Of Objectives (0.0094s) 10/11/2020 11:15:20 PM Inhibiting Visual Scans (0.0298s) 10/11/2020 11:15:20 PM Synthesizing Vocals (0.0104s) 10/11/2020 11:15:20 PM Investigating Map Signatures (0.0248s) 10/11/2020 11:15:20 PM Ventilating Scenarios (0.0099s) 10/11/2020 11:15:20 PM Decontaminating Targeting Systems (0.0104s) 10/11/2020 11:15:20 PM Ejecting Tactical Core (0.0104s) 10/11/2020 11:15:20 PM Calibrating Formations (0.0089s) 10/11/2020 11:15:20 PM Intercepting Galactic Maps (0.0149s) 10/11/2020 11:15:20 PM Discharging Colored Ions (0.0198s) 10/11/2020 11:15:20 PM Replicating Ion Colors (0.0099s) 10/11/2020 11:15:20 PM Faction Diagnostics (0.0258s) 10/11/2020 11:15:20 PM Buffering Hackers (0.0283s) 10/11/2020 11:15:20 PM Inverting Death (0.0164s) 10/11/2020 11:15:20 PM Linear Field Variance (0.0184s) 10/11/2020 11:15:20 PM Charging Marks (0.0099s) 10/11/2020 11:15:20 PM Guarding The Posts (0.1146s) 10/11/2020 11:15:20 PM Range Manifolds (0.0109s) 10/11/2020 11:15:20 PM Purging ROFs (0.0099s) 10/11/2020 11:15:20 PM Manipulating Speeds (0.0104s) 10/11/2020 11:15:20 PM Detecting Projectiles (0.0089s) 10/11/2020 11:15:20 PM Grouping Flow Fields (0.0164s) 10/11/2020 11:15:20 PM Modulating Flow Field Groups (0.0347s) 10/11/2020 11:15:20 PM Designing Fleets (0.0680s) 10/11/2020 11:15:20 PM Thinking Of Technologies (0.0248s) 10/11/2020 11:15:20 PM Categorizing Starboard Sensors (0.0159s) 10/11/2020 11:15:20 PM Injecting Galactic Variables (0.0184s) 10/11/2020 11:15:20 PM Blowing Out Starfields (0.0332s) 10/11/2020 11:15:21 PM Rejecting Distant Planets (0.4658s) 10/11/2020 11:15:21 PM Categorizing All Planets (0.0084s) 10/11/2020 11:15:21 PM Organizing Commands (0.0223s) 10/11/2020 11:15:21 PM Calculating Firing Cones (0.0079s) 10/11/2020 11:15:22 PM Developing New Ship Parts (0.7019s) 10/11/2020 11:15:22 PM Re-Aligning Objectives (0.0362s) 10/11/2020 11:15:22 PM Sterilizing Test Chamber (0.0253s) 10/11/2020 11:15:29 PM Weaponizing Cryonics (7.1818s) 10/11/2020 11:15:29 PM Issuing Orders (0.0194s) 10/11/2020 11:15:29 PM Augmenting Infusers (0.0104s) 10/11/2020 11:15:29 PM Infusing (0.0476s) 10/11/2020 11:15:29 PM Post-Proton Surge (0.0050s) 10/11/2020 11:15:29 PM Stimulate Modulation (0.0287s) 10/11/2020 11:15:29 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 11:15:29 PM Load Surrogates (0.1959s) 10/11/2020 11:15:30 PM Final Checks (0.6974s) 10/11/2020 11:15:30 PM Load Historical Documents (0.0030s) 10/11/2020 11:15:30 PM 12.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Rejecting Distant Planets (0.5s) Developing New Ship Parts (0.7s) Weaponizing Cryonics (7.2s) Final Checks (0.7s) 10/11/2020 11:15:30 PM Hello Steam user 'starshatter' 10/11/2020 11:17:24 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\4.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 11:17:24 PM Finish load save in 296.6ms 10/11/2020 11:20:53 PM Logged Achievement To Steam Give a Man a Fish... 10/11/2020 11:34:12 PM Donating team Fireteam 17 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Bos: 3 to hunter, path A 10/11/2020 11:44:53 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/UFO\5.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 11:44:53 PM Finish load save in 172.6ms 10/12/2020 12:14:38 AM Donating team Fireteam 21 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 10/12/2020 12:22:51 AM Reconquest Seeding for Lynx: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 10/15/2020 7:40:26 PM Current directory used: C:/Program Files/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2020 7:40:26 PM Boot up FleetOS (0.2783s) 10/15/2020 7:40:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz processorCount: 4 processorFrequency: 3408 systemMemorySize: 16339 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2020 7:40:26 PM Check System Logs For Rogue Intelligence (0.2731s) 10/15/2020 7:40:27 PM Game Version: 2.616 10/15/2020 7:40:27 PM Eject Trash Into Hyperspace (0.1523s) 10/15/2020 7:40:27 PM Check For Extra Modules (0.0293s) 10/15/2020 7:40:27 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/15/2020 7:40:27 PM Bring Cloaking Systems Online (0.0689s) 10/15/2020 7:40:27 PM Recalculate Speed Of Light (0.0273s) 10/15/2020 7:40:27 PM Optimize Comfort On Command Decks (0.0258s) 10/15/2020 7:40:27 PM Generating Framerates (0.0089s) 10/15/2020 7:40:27 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/15/2020 7:40:27 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/15/2020 7:40:27 PM Check Nearby Stellar Masses (0.1696s) 10/15/2020 7:40:27 PM Remembering Alamo (0.0273s) 10/15/2020 7:40:27 PM Boot Audio Comms (0.0119s) 10/15/2020 7:40:27 PM Establish Individual Audio Links (0.0194s) 10/15/2020 7:40:27 PM Prepare Explosions and Crackles (0.0292s) 10/15/2020 7:40:27 PM No resolution change was required. 10/15/2020 7:40:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2020 7:40:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/15/2020 7:40:27 PM Refresh Optical Lensing (0.0104s) 10/15/2020 7:40:27 PM Revise Fundamental Physical Laws (0.0099s) 10/15/2020 7:40:27 PM Calculate Odds Of Success (0.0556s) 10/15/2020 7:40:27 PM Briefly Panic (0.3929s) 10/15/2020 7:40:28 PM Install Confidence Routines (0.2664s) 10/15/2020 7:40:28 PM Bring Commander Interface Online (0.1220s) 10/15/2020 7:40:28 PM Motivate All Crews (0.0452s) 10/15/2020 7:40:28 PM Locating Available Networks (0.0491s) 10/15/2020 7:40:28 PM Externalizing Patterns (0.0367s) 10/15/2020 7:40:28 PM Hooking Externals (0.0099s) 10/15/2020 7:40:28 PM Handlizing Hooks (0.0089s) 10/15/2020 7:40:28 PM Disengaging Constants (0.0982s) 10/15/2020 7:40:28 PM Late Axionic Computations (0.1618s) 10/15/2020 7:40:28 PM Sentinel Alertness Diagnostic (0.0104s) 10/15/2020 7:40:28 PM Connecting to Fleet Command (0.0104s) 10/15/2020 7:40:28 PM Thinking Of Advice (0.0119s) 10/15/2020 7:40:28 PM Degaussing Advice (0.0705s) 10/15/2020 7:40:28 PM Reading Alien Diaries (0.0506s) 10/15/2020 7:40:28 PM Naming All Known Planets (0.0109s) 10/15/2020 7:40:28 PM Remembering Speeds (0.0109s) 10/15/2020 7:40:28 PM Prioritizing Targets (0.0104s) 10/15/2020 7:40:28 PM Rebooting Sensor Arrays (0.0114s) 10/15/2020 7:40:28 PM Unloading Prismatic Grid (0.0109s) 10/15/2020 7:40:28 PM Thinking Of Objectives (0.0114s) 10/15/2020 7:40:28 PM Inhibiting Visual Scans (0.0298s) 10/15/2020 7:40:28 PM Synthesizing Vocals (0.0109s) 10/15/2020 7:40:29 PM Investigating Map Signatures (0.0243s) 10/15/2020 7:40:29 PM Ventilating Scenarios (0.0094s) 10/15/2020 7:40:29 PM Decontaminating Targeting Systems (0.0104s) 10/15/2020 7:40:29 PM Ejecting Tactical Core (0.0109s) 10/15/2020 7:40:29 PM Calibrating Formations (0.0094s) 10/15/2020 7:40:29 PM Intercepting Galactic Maps (0.0144s) 10/15/2020 7:40:29 PM Discharging Colored Ions (0.0198s) 10/15/2020 7:40:29 PM Replicating Ion Colors (0.0099s) 10/15/2020 7:40:29 PM Faction Diagnostics (0.0258s) 10/15/2020 7:40:29 PM Buffering Hackers (0.0298s) 10/15/2020 7:40:29 PM Inverting Death (0.0164s) 10/15/2020 7:40:29 PM Linear Field Variance (0.0198s) 10/15/2020 7:40:29 PM Charging Marks (0.0109s) 10/15/2020 7:40:29 PM Guarding The Posts (0.1121s) 10/15/2020 7:40:29 PM Range Manifolds (0.0104s) 10/15/2020 7:40:29 PM Purging ROFs (0.0094s) 10/15/2020 7:40:29 PM Manipulating Speeds (0.0104s) 10/15/2020 7:40:29 PM Detecting Projectiles (0.0089s) 10/15/2020 7:40:29 PM Grouping Flow Fields (0.0159s) 10/15/2020 7:40:29 PM Modulating Flow Field Groups (0.0308s) 10/15/2020 7:40:29 PM Designing Fleets (0.0645s) 10/15/2020 7:40:29 PM Thinking Of Technologies (0.0240s) 10/15/2020 7:40:29 PM Categorizing Starboard Sensors (0.0163s) 10/15/2020 7:40:29 PM Injecting Galactic Variables (0.0203s) 10/15/2020 7:40:29 PM Burying Starfields (0.0337s) 10/15/2020 7:40:30 PM Dissolving Distant Planets (0.4769s) 10/15/2020 7:40:30 PM Categorizing All Planets (0.0064s) 10/15/2020 7:40:30 PM Organizing Commands (0.0308s) 10/15/2020 7:40:30 PM Calculating Firing Cones (0.0050s) 10/15/2020 7:40:30 PM Violating Ship Part Bylaws (0.7189s) 10/15/2020 7:40:30 PM Re-Aligning Objectives (0.0372s) 10/15/2020 7:40:30 PM Sterilizing Test Chamber (0.0308s) 10/15/2020 7:40:38 PM Disconnect All Space Elevators (7.2524s) 10/15/2020 7:40:38 PM Issuing Orders (0.0228s) 10/15/2020 7:40:38 PM Augmenting Infusers (0.0109s) 10/15/2020 7:40:38 PM Infusing (0.0467s) 10/15/2020 7:40:38 PM Post-Proton Surge (0.0050s) 10/15/2020 7:40:38 PM Stimulate Modulation (0.0298s) 10/15/2020 7:40:38 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/15/2020 7:40:38 PM Load Surrogates (0.1891s) 10/15/2020 7:40:39 PM Final Checks (0.7123s) 10/15/2020 7:40:39 PM Load Historical Documents (0.0034s) 10/15/2020 7:40:39 PM 12.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Dissolving Distant Planets (0.5s) Violating Ship Part Bylaws (0.7s) Disconnect All Space Elevators (7.3s) Final Checks (0.7s) 10/15/2020 7:40:39 PM Hello Steam user 'starshatter' 10/15/2020 7:41:41 PM Start load save: C:/Program Files/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/15/2020 7:41:41 PM PlayerAccount UFO has now been put in control of faction 1. 10/15/2020 7:41:41 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Scourge Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/15/2020 7:41:41 PM loading as template 10/15/2020 7:41:41 PM Added the faction AIReserves. 10/15/2020 7:41:41 PM Added the faction AntiAIZombie. 10/15/2020 7:41:41 PM Added the faction AntiEveryoneZombie. 10/15/2020 7:41:41 PM Added the faction AntiPlayerZombie. 10/15/2020 7:41:41 PM Added the faction CPALogic. 10/15/2020 7:41:41 PM Added the faction Mercenary. 10/15/2020 7:41:41 PM Finish load save in 229.2ms 10/15/2020 7:41:41 PM Start Generate Partial Map with X and seed 1760185025 and planet count 60 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/15/2020 7:41:41 PM PlayerAccount UFO has now been put in control of faction 1. 10/15/2020 7:41:41 PM Fixed 1500 missing planet factions. 10/15/2020 7:41:41 PM Generate Partial Map Complete 49ms 10/15/2020 7:41:46 PM Start Generate Partial Map with X and seed 1760185025 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 7:41:46 PM PlayerAccount UFO has now been put in control of faction 1. 10/15/2020 7:41:46 PM Fixed 1500 missing planet factions. 10/15/2020 7:41:46 PM Generate Partial Map Complete 12ms 10/15/2020 7:41:48 PM Start Generate Partial Map with X and seed 463269935 and planet count 60 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/15/2020 7:41:48 PM PlayerAccount UFO has now been put in control of faction 1. 10/15/2020 7:41:48 PM Fixed 1500 missing planet factions. 10/15/2020 7:41:48 PM Generate Partial Map Complete 12ms 10/15/2020 7:41:49 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.86 seconds ago. 10/15/2020 7:41:59 PM Start Generate FULL Map with X and seed 463269935 and planet count 60 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/15/2020 7:41:59 PM Generate FULL Map Complete 165ms 10/15/2020 8:41:50 PM Error at planet entities display update stage 4240: System.NullReferenceException: Object reference not set to an instance of an object at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00bc3] in <19a288bc5f7d4232ae152c265b191f93>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00000] in <19a288bc5f7d4232ae152c265b191f93>:0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetInternal (Arcen.AIW2.Core.Planet p, System.Boolean isSideTextHid, System.Boolean areSpecialEntitiesHid) [0x00000] in <19a288bc5f7d4232ae152c265b191f93>:0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateEntitiesShownAtPlanet (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateGalaxyMapVisualsIfNeeded (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <61e10848c4834031a6650d8e71fadd0e>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <44cd3bd2652146ffb674e9e63f761e6b>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0