10/31/2020 12:28:04 AM loading as template 10/31/2020 12:28:04 AM Added the faction AIReserves. 10/31/2020 12:28:04 AM Added the faction AntiAIZombie. 10/31/2020 12:28:04 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:28:04 AM Added the faction AntiPlayerZombie. 10/31/2020 12:28:04 AM Added the faction CPALogic. 10/31/2020 12:28:04 AM Added the faction Mercenary. 10/31/2020 12:28:04 AM Finish load save in 233.5ms 10/31/2020 12:28:04 AM Start Generate Partial Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:28:05 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:28:05 AM Fixed 1560 missing planet factions. 10/31/2020 12:28:05 AM Generate Partial Map Complete 271ms 10/31/2020 12:28:37 AM Start Generate FULL Map with Clusters and seed 1011209503 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:28:38 AM Generate FULL Map Complete 423ms 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 7 v 8 v 10 civ war (index 9) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:29:49 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 853257796 (index 7) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 21 (index 8) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 7 v 8 v 10 civ war (index 9) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:29:50 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:30:01 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:30:02 AM Finish load save in 767.2ms 10/31/2020 12:30:41 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:30:41 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:30:41 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:30:41 AM loading as template 10/31/2020 12:30:41 AM Added the faction AIReserves. 10/31/2020 12:30:41 AM Added the faction AntiAIZombie. 10/31/2020 12:30:41 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:30:41 AM Added the faction AntiPlayerZombie. 10/31/2020 12:30:41 AM Added the faction CPALogic. 10/31/2020 12:30:41 AM Added the faction Mercenary. 10/31/2020 12:30:41 AM Finish load save in 430.9ms 10/31/2020 12:30:41 AM Start Generate Partial Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:30:41 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:30:41 AM Fixed 1560 missing planet factions. 10/31/2020 12:30:41 AM Generate Partial Map Complete 315ms 10/31/2020 12:30:42 AM Start Generate FULL Map with Clusters and seed 306614926 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:30:43 AM Generate FULL Map Complete 465ms 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was test (index 9) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:31:02 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:31:18 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/7 v 8 v 10 civ war\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:31:18 AM Finish load save in 507.4ms 10/31/2020 12:31:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:31:35 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:31:35 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:31:35 AM loading as template 10/31/2020 12:31:35 AM Added the faction AIReserves. 10/31/2020 12:31:35 AM Added the faction AntiAIZombie. 10/31/2020 12:31:35 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:31:35 AM Added the faction AntiPlayerZombie. 10/31/2020 12:31:35 AM Added the faction CPALogic. 10/31/2020 12:31:35 AM Added the faction Mercenary. 10/31/2020 12:31:35 AM Finish load save in 291.9ms 10/31/2020 12:31:36 AM Start Generate Partial Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:31:36 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:31:36 AM Fixed 1560 missing planet factions. 10/31/2020 12:31:36 AM Generate Partial Map Complete 138ms 10/31/2020 12:31:40 AM Start Generate FULL Map with Clusters and seed 1146134298 and planet count 60 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:31:40 AM Generate FULL Map Complete 270ms 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 306614926 (index 7) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 17 (index 8) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was test (index 9) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was Adaptive (index 10) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was Difficulty 7 (index 11) 10/31/2020 12:32:34 AM BUG: too many tokens in ParseOneMetaDataLine; next was 0 (index 12) 10/31/2020 12:32:43 AM ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in :0 at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 12:32:43 AM ErrorsReportedByEngine: ----------- GameObjects can not be made active when they are being destroyed. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in :0 at Slate.ActionClips.SetActorActiveState.OnReverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.ActionClip.Slate.IDirectable.Reverse () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.StartTimePointer.Slate.IDirectableTimePointer.TriggerBackward (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Internal_SamplePointers (System.Single currentTime, System.Single previousTime) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Sample (System.Single time) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.Stop (Slate.Cutscene+StopMode stopMode) [0x00000] in <6e8a919815984ad183025bead7d157af>:0 at Slate.Cutscene.OnDestroy () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 12:44:28 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 12:44:28 AM Boot up FleetOS (0.6921s) 10/31/2020 12:44:29 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 12:44:29 AM Check System Logs For Rogue Intelligence (0.5141s) 10/31/2020 12:44:30 AM Game Version: 2.624 10/31/2020 12:44:30 AM Eject Trash Into Hyperspace (0.9046s) 10/31/2020 12:44:30 AM Check For Extra Modules (0.1244s) 10/31/2020 12:44:30 AM Bring Cloaking Systems Online (0.2164s) 10/31/2020 12:44:30 AM Recalculate Speed Of Light (0.1141s) 10/31/2020 12:44:30 AM Optimize Comfort On Command Decks (0.0680s) 10/31/2020 12:44:30 AM Generating Framerates (0.0330s) 10/31/2020 12:44:30 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/31/2020 12:44:30 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 12:44:31 AM Check Nearby Stellar Masses (0.5637s) 10/31/2020 12:44:31 AM Remembering Alamo (0.1448s) 10/31/2020 12:44:31 AM Boot Audio Comms (0.0424s) 10/31/2020 12:44:31 AM Establish Individual Audio Links (0.0500s) 10/31/2020 12:44:31 AM Prepare Explosions and Crackles (0.1319s) 10/31/2020 12:44:31 AM No resolution change was required. 10/31/2020 12:44:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 12:44:31 AM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/31/2020 12:44:31 AM Refresh Optical Lensing (0.0220s) 10/31/2020 12:44:31 AM Revise Fundamental Physical Laws (0.0280s) 10/31/2020 12:44:32 AM Calculate Odds Of Success (0.4339s) 10/31/2020 12:44:44 AM Briefly Panic (12.1148s) 10/31/2020 12:44:44 AM Install Confidence Routines (0.4724s) 10/31/2020 12:44:44 AM Bring Commander Interface Online (0.1985s) 10/31/2020 12:44:44 AM Motivate All Crews (0.0965s) 10/31/2020 12:44:45 AM Locating Available Networks (0.1471s) 10/31/2020 12:44:45 AM Externalizing Patterns (0.0852s) 10/31/2020 12:44:45 AM Hooking Externals (0.0313s) 10/31/2020 12:44:45 AM Handlizing Hooks (0.0380s) 10/31/2020 12:44:45 AM Disengaging Constants (0.2354s) 10/31/2020 12:44:46 AM Late Axionic Computations (0.6013s) 10/31/2020 12:44:46 AM Sentinel Alertness Diagnostic (0.0260s) 10/31/2020 12:44:46 AM Connecting to Fleet Command (0.0498s) 10/31/2020 12:44:46 AM Thinking Of Advice (0.0180s) 10/31/2020 12:44:46 AM Degaussing Advice (0.2600s) 10/31/2020 12:44:46 AM Reading Alien Diaries (0.3221s) 10/31/2020 12:44:46 AM Naming All Known Planets (0.0341s) 10/31/2020 12:44:46 AM Remembering Speeds (0.0431s) 10/31/2020 12:44:46 AM Prioritizing Targets (0.0391s) 10/31/2020 12:44:46 AM Rebooting Sensor Arrays (0.0241s) 10/31/2020 12:44:46 AM Unloading Prismatic Grid (0.0280s) 10/31/2020 12:44:46 AM Thinking Of Objectives (0.0300s) 10/31/2020 12:44:47 AM Inhibiting Visual Scans (0.0693s) 10/31/2020 12:44:47 AM Synthesizing Vocals (0.0301s) 10/31/2020 12:44:47 AM Investigating Map Signatures (0.0976s) 10/31/2020 12:44:47 AM Ventilating Scenarios (0.0240s) 10/31/2020 12:44:47 AM Decontaminating Targeting Systems (0.0380s) 10/31/2020 12:44:47 AM Ejecting Tactical Core (0.0290s) 10/31/2020 12:44:47 AM Calibrating Formations (0.0210s) 10/31/2020 12:44:47 AM Intercepting Galactic Maps (0.0705s) 10/31/2020 12:44:47 AM Discharging Colored Ions (0.0542s) 10/31/2020 12:44:47 AM Replicating Ion Colors (0.0401s) 10/31/2020 12:44:47 AM Faction Diagnostics (0.0922s) 10/31/2020 12:44:47 AM Buffering Hackers (0.0702s) 10/31/2020 12:44:47 AM Inverting Death (0.0420s) 10/31/2020 12:44:47 AM Linear Field Variance (0.0822s) 10/31/2020 12:44:47 AM Charging Marks (0.0220s) 10/31/2020 12:44:47 AM Guarding The Posts (0.1692s) 10/31/2020 12:44:47 AM Range Manifolds (0.0300s) 10/31/2020 12:44:47 AM Purging ROFs (0.0250s) 10/31/2020 12:44:47 AM Manipulating Speeds (0.0300s) 10/31/2020 12:44:48 AM Detecting Projectiles (0.0261s) 10/31/2020 12:44:48 AM Grouping Flow Fields (0.0602s) 10/31/2020 12:44:48 AM Modulating Flow Field Groups (0.0896s) 10/31/2020 12:44:48 AM Designing Fleets (0.1346s) 10/31/2020 12:44:48 AM Thinking Of Technologies (0.0321s) 10/31/2020 12:44:48 AM Categorizing Starboard Sensors (0.0391s) 10/31/2020 12:44:48 AM Injecting Galactic Variables (0.0642s) 10/31/2020 12:44:48 AM Miming Starfields (0.1341s) 10/31/2020 12:44:51 AM Mopping Up Distant Planets (2.7266s) 10/31/2020 12:44:51 AM Categorizing All Planets (0.0110s) 10/31/2020 12:44:51 AM Organizing Commands (0.0804s) 10/31/2020 12:44:51 AM Calculating Firing Cones (0.0541s) 10/31/2020 12:44:53 AM Finding Old Ship Parts (2.0143s) 10/31/2020 12:44:53 AM Re-Aligning Objectives (0.1184s) 10/31/2020 12:44:53 AM Sterilizing Test Chamber (0.1986s) 10/31/2020 12:45:07 AM Collecting Solar Wind (13.7339s) 10/31/2020 12:45:07 AM Issuing Orders (0.0342s) 10/31/2020 12:45:07 AM Augmenting Infusers (0.0354s) 10/31/2020 12:45:07 AM Infusing (0.2603s) 10/31/2020 12:45:07 AM Post-Proton Surge (0.0110s) 10/31/2020 12:45:07 AM Stimulate Modulation (0.0821s) 10/31/2020 12:45:09 AM ArcenAssetBundleCache.InstantiatedObjects: 695 10/31/2020 12:45:09 AM Load Surrogates (1.1631s) 10/31/2020 12:45:11 AM Final Checks (2.7855s) 10/31/2020 12:45:11 AM Load Historical Documents (0.0121s) 10/31/2020 12:45:11 AM 43.9 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.9s) Check Nearby Stellar Masses (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (12.1s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Reading Alien Diaries (0.3s) Mopping Up Distant Planets (2.7s) Finding Old Ship Parts (2.0s) Collecting Solar Wind (13.7s) Infusing (0.3s) Load Surrogates (1.2s) Final Checks (2.8s) 10/31/2020 12:45:12 AM Hello Steam user 'Ovalcircle' 10/31/2020 12:45:43 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:45:44 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:45:44 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:45:44 AM loading as template 10/31/2020 12:45:44 AM Added the faction AIReserves. 10/31/2020 12:45:44 AM Added the faction AntiAIZombie. 10/31/2020 12:45:44 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:45:44 AM Added the faction AntiPlayerZombie. 10/31/2020 12:45:44 AM Added the faction CPALogic. 10/31/2020 12:45:44 AM Added the faction Mercenary. 10/31/2020 12:45:44 AM Finish load save in 482.8ms 10/31/2020 12:45:44 AM Start Generate Partial Map with Clusters and seed 1977675345 and planet count 60 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:45:44 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:45:44 AM Fixed 1560 missing planet factions. 10/31/2020 12:45:44 AM Generate Partial Map Complete 484ms 10/31/2020 12:46:01 AM Start Generate FULL Map with Clusters and seed 1977675345 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:46:02 AM Generate FULL Map Complete 529ms 10/31/2020 12:46:39 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/test/test.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:46:39 AM Finish load save in 286.0ms 10/31/2020 12:46:48 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 12:46:48 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:46:48 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 12:46:48 AM loading as template 10/31/2020 12:46:48 AM Added the faction AIReserves. 10/31/2020 12:46:48 AM Added the faction AntiAIZombie. 10/31/2020 12:46:48 AM Added the faction AntiEveryoneZombie. 10/31/2020 12:46:48 AM Added the faction AntiPlayerZombie. 10/31/2020 12:46:48 AM Added the faction CPALogic. 10/31/2020 12:46:48 AM Added the faction Mercenary. 10/31/2020 12:46:48 AM Finish load save in 178.3ms 10/31/2020 12:46:48 AM Start Generate Partial Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 12:46:49 AM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/31/2020 12:46:49 AM Fixed 1320 missing planet factions. 10/31/2020 12:46:49 AM Generate Partial Map Complete 293ms 10/31/2020 12:46:50 AM Start Generate FULL Map with Clusters and seed 122075548 and planet count 60 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/31/2020 12:46:51 AM Generate FULL Map Complete 285ms