10/31/2020 6:14:07 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/31/2020 6:14:07 PM Boot up FleetOS (0.1980s) 10/31/2020 6:14:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 16316 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 6:14:07 PM Check System Logs For Rogue Intelligence (0.2411s) 10/31/2020 6:14:07 PM Game Version: 2.624 10/31/2020 6:14:07 PM Eject Trash Into Hyperspace (0.0653s) 10/31/2020 6:14:07 PM Check For Extra Modules (0.0209s) 10/31/2020 6:14:07 PM Bring Cloaking Systems Online (0.0539s) 10/31/2020 6:14:07 PM Recalculate Speed Of Light (0.0269s) 10/31/2020 6:14:07 PM Optimize Comfort On Command Decks (0.0259s) 10/31/2020 6:14:07 PM Generating Framerates (0.0130s) 10/31/2020 6:14:07 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/31/2020 6:14:07 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/31/2020 6:14:08 PM Check Nearby Stellar Masses (0.1755s) 10/31/2020 6:14:08 PM Remembering Alamo (0.0229s) 10/31/2020 6:14:08 PM Boot Audio Comms (0.0130s) 10/31/2020 6:14:08 PM Establish Individual Audio Links (0.0179s) 10/31/2020 6:14:08 PM Prepare Explosions and Crackles (0.0239s) 10/31/2020 6:14:08 PM No resolution change was required. 10/31/2020 6:14:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 6:14:08 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/31/2020 6:14:08 PM Refresh Optical Lensing (0.0219s) 10/31/2020 6:14:08 PM Revise Fundamental Physical Laws (0.0120s) 10/31/2020 6:14:08 PM Calculate Odds Of Success (0.0678s) 10/31/2020 6:14:08 PM Briefly Panic (0.2354s) 10/31/2020 6:14:08 PM Install Confidence Routines (0.2004s) 10/31/2020 6:14:08 PM Bring Commander Interface Online (0.1057s) 10/31/2020 6:14:08 PM Motivate All Crews (0.0369s) 10/31/2020 6:14:08 PM Locating Available Networks (0.0489s) 10/31/2020 6:14:09 PM Externalizing Patterns (0.0759s) 10/31/2020 6:14:09 PM Hooking Externals (0.0119s) 10/31/2020 6:14:09 PM Handlizing Hooks (0.0332s) 10/31/2020 6:14:09 PM Disengaging Constants (0.1061s) 10/31/2020 6:14:09 PM Late Axionic Computations (0.1090s) 10/31/2020 6:14:09 PM Sentinel Alertness Diagnostic (0.0120s) 10/31/2020 6:14:09 PM Connecting to Fleet Command (0.0339s) 10/31/2020 6:14:09 PM Thinking Of Advice (0.0329s) 10/31/2020 6:14:09 PM Degaussing Advice (0.0850s) 10/31/2020 6:14:09 PM Reading Alien Diaries (0.0482s) 10/31/2020 6:14:09 PM Naming All Known Planets (0.0120s) 10/31/2020 6:14:09 PM Remembering Speeds (0.0339s) 10/31/2020 6:14:09 PM Prioritizing Targets (0.0337s) 10/31/2020 6:14:09 PM Rebooting Sensor Arrays (0.0329s) 10/31/2020 6:14:09 PM Unloading Prismatic Grid (0.0330s) 10/31/2020 6:14:09 PM Thinking Of Objectives (0.0329s) 10/31/2020 6:14:09 PM Inhibiting Visual Scans (0.0499s) 10/31/2020 6:14:09 PM Synthesizing Vocals (0.0180s) 10/31/2020 6:14:09 PM Investigating Map Signatures (0.0455s) 10/31/2020 6:14:09 PM Ventilating Scenarios (0.0209s) 10/31/2020 6:14:09 PM Decontaminating Targeting Systems (0.0339s) 10/31/2020 6:14:09 PM Ejecting Tactical Core (0.0339s) 10/31/2020 6:14:09 PM Calibrating Formations (0.0339s) 10/31/2020 6:14:09 PM Intercepting Galactic Maps (0.0379s) 10/31/2020 6:14:09 PM Discharging Colored Ions (0.0359s) 10/31/2020 6:14:10 PM Replicating Ion Colors (0.0279s) 10/31/2020 6:14:10 PM Faction Diagnostics (0.0489s) 10/31/2020 6:14:10 PM Buffering Hackers (0.0359s) 10/31/2020 6:14:10 PM Inverting Death (0.0190s) 10/31/2020 6:14:10 PM Linear Field Variance (0.0339s) 10/31/2020 6:14:10 PM Charging Marks (0.0279s) 10/31/2020 6:14:10 PM Guarding The Posts (0.1047s) 10/31/2020 6:14:10 PM Range Manifolds (0.0120s) 10/31/2020 6:14:10 PM Purging ROFs (0.0334s) 10/31/2020 6:14:10 PM Manipulating Speeds (0.0334s) 10/31/2020 6:14:10 PM Detecting Projectiles (0.0364s) 10/31/2020 6:14:10 PM Grouping Flow Fields (0.0354s) 10/31/2020 6:14:10 PM Modulating Flow Field Groups (0.0451s) 10/31/2020 6:14:10 PM Designing Fleets (0.0638s) 10/31/2020 6:14:10 PM Thinking Of Technologies (0.0209s) 10/31/2020 6:14:10 PM Categorizing Starboard Sensors (0.0310s) 10/31/2020 6:14:10 PM Injecting Galactic Variables (0.0394s) 10/31/2020 6:14:10 PM Surrounding Starfields (0.0402s) 10/31/2020 6:14:10 PM Combing Distant Planets (0.1147s) 10/31/2020 6:14:10 PM Categorizing All Planets (0.0080s) 10/31/2020 6:14:10 PM Organizing Commands (0.0533s) 10/31/2020 6:14:10 PM Calculating Firing Cones (0.0161s) 10/31/2020 6:14:11 PM Scrapping Extra Ship Parts (0.6617s) 10/31/2020 6:14:11 PM Re-Aligning Objectives (0.0199s) 10/31/2020 6:14:11 PM Sterilizing Test Chamber (0.0355s) 10/31/2020 6:14:13 PM Isolating Thorium (2.1287s) 10/31/2020 6:14:13 PM Issuing Orders (0.0219s) 10/31/2020 6:14:13 PM Augmenting Infusers (0.0231s) 10/31/2020 6:14:13 PM Infusing (0.0662s) 10/31/2020 6:14:13 PM Post-Proton Surge (0.0070s) 10/31/2020 6:14:13 PM Stimulate Modulation (0.0533s) 10/31/2020 6:14:14 PM ArcenAssetBundleCache.InstantiatedObjects: 982 10/31/2020 6:14:14 PM Load Surrogates (0.1732s) 10/31/2020 6:14:15 PM Final Checks (1.3039s) 10/31/2020 6:14:15 PM Load Historical Documents (0.0090s) 10/31/2020 6:14:15 PM 8.1 seconds total load time. Scrapping Extra Ship Parts (0.7s) Isolating Thorium (2.1s) Final Checks (1.3s) 10/31/2020 6:14:15 PM Hello Steam user 'Vortex' 10/31/2020 6:14:31 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777 2ai fs hard/Autosave.19800.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:14:32 PM Finish load save in 867.3ms 10/31/2020 6:14:32 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/31/2020 6:15:49 PM Reconquest Seeding for Laubos: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/31/2020 6:16:38 PM Donating team Fireteam 510 has 21 units with strength 2289. Status Assembling No target planet No lurk planet. Ships: Norg: 21 to hunter, path A 10/31/2020 6:16:45 PM Donating team Fireteam 478 has 5 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Sassenrath: 5 to hunter, path A 10/31/2020 6:16:45 PM Donating team Fireteam 479 has 38 units with strength 2643. Status Assembling No target planet No lurk planet. Ships: Norg: 8, Grove: 30 to hunter, path A 10/31/2020 6:18:02 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777 2ai fs hard\Autosave.19800.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:18:02 PM Finish load save in 657.1ms 10/31/2020 6:18:02 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/31/2020 6:18:30 PM Reconquest Seeding for Laubos: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/31/2020 6:18:31 PM Donating team Fireteam 510 has 21 units with strength 2289. Status Assembling No target planet No lurk planet. Ships: Norg: 21 to hunter, path A 10/31/2020 6:20:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777 2ai fs hard\Autosave.19500.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:20:08 PM Finish load save in 945.1ms 10/31/2020 6:20:09 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/31/2020 6:21:49 PM Reconquest Seeding for Neumann: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 10/31/2020 6:23:21 PM Donating team Fireteam 518 has 21 units with strength 2289. Status Assembling No target planet No lurk planet. Ships: Ommog: 21 to hunter, path A 10/31/2020 6:26:50 PM Reconquest Seeding for Lakota: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 6:31:06 PM Reconquest Seeding for Sikun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 6:33:39 PM Donating team Fireteam 510 has 8 units with strength 2686. Status Assembling No target planet No lurk planet. Ships: Norg: 8 to hunter, path A 10/31/2020 6:34:41 PM Donating team Fireteam 463 has 32 units with strength 3041. Status Staging No target planet No lurk planet. Ships: Hamilton: 32 to hunter, path B 10/31/2020 6:34:41 PM Donating team Fireteam 460 has 27 units with strength 3003. Status Staging No target planet No lurk planet. Ships: Hamilton: 27 to hunter, path B 10/31/2020 6:34:41 PM Donating team Fireteam 461 has 8 units with strength 3360. Status Staging No target planet No lurk planet. Ships: Hamilton: 8 to hunter, path B 10/31/2020 6:34:41 PM Donating team Fireteam 462 has 14 units with strength 2925. Status Staging No target planet No lurk planet. Ships: Hamilton: 14 to hunter, path B 10/31/2020 6:35:28 PM Donating team Fireteam 478 has 5 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Abyormen: 5 to hunter, path A 10/31/2020 6:35:28 PM Donating team Fireteam 479 has 6 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Norg: 6 to hunter, path A 10/31/2020 6:36:01 PM Donating team Fireteam 474 has 6 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Giles: 2, Sikun: 4 to hunter, path A 10/31/2020 6:36:01 PM Donating team Fireteam 476 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Dewdney: 3 to hunter, path A 10/31/2020 6:36:48 PM Reconquest Seeding for Laubos: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/31/2020 6:37:01 PM Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at SKCivilianIndustry.CivilianMilitia.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at SKCivilianIndustry.Persistence.CivilianMilitiaExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 6:37:26 PM Reconquest Seeding for Dewdney: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 6:39:11 PM Reconquest Seeding for Froria: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/31/2020 6:39:26 PM Donating team Fireteam 478 has 3 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Faraday: 3 to hunter, path A 10/31/2020 6:42:17 PM Tried to write Int32 PosExceptNeg1, but passed value was: -3, which is out of range! Value set to -1 so your save would work. (Unknown field being saved) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenSerializationBuffer.AddInt32 (Arcen.Universal.ReadStyle RStyle, System.Int32 Item, System.String FieldNameForErrors) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at SKCivilianIndustry.CivilianMilitia.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at SKCivilianIndustry.Persistence.CivilianMilitiaExternalData.SerializeExternalData (System.Object[] Source, Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at Arcen.Universal.ArcenExternalData.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenExternalDataLookup.SerializeExternalDataTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer, System.Boolean IsForLastSettings) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <1f31a57afdf046d89fb31f157590960a>:0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 10/31/2020 6:44:29 PM Donating team Fireteam 481 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Froria: 2 to hunter, path A 10/31/2020 6:44:31 PM Donating team Fireteam 481 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Froria: 2 to hunter, path A 10/31/2020 6:44:33 PM Donating team Fireteam 481 has 5 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Froria: 5 to hunter, path A 10/31/2020 6:44:35 PM Donating team Fireteam 481 has 3 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Froria: 3 to hunter, path A 10/31/2020 6:44:38 PM Donating team Fireteam 481 has 6 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Froria: 6 to hunter, path A 10/31/2020 6:44:40 PM Donating team Fireteam 481 has 4 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Froria: 4 to hunter, path A 10/31/2020 6:44:42 PM Donating team Fireteam 481 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Froria: 2 to hunter, path A 10/31/2020 6:44:44 PM Donating team Fireteam 481 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Froria: 5 to hunter, path A 10/31/2020 6:44:46 PM Donating team Fireteam 481 has 3 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Froria: 3 to hunter, path A 10/31/2020 6:44:48 PM Donating team Fireteam 481 has 6 units with strength 1017. Status Assembling No target planet No lurk planet. Ships: Froria: 6 to hunter, path A 10/31/2020 6:44:50 PM Donating team Fireteam 481 has 3 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Froria: 3 to hunter, path A 10/31/2020 6:45:34 PM Donating team Fireteam 485 has 13 units with strength 1948. Status Assembling No target planet No lurk planet. Ships: Giles: 1, Froria: 12 to hunter, path A 10/31/2020 6:45:34 PM Donating team Fireteam 484 has 16 units with strength 2969. Status Staging No target planet No lurk planet. Ships: Froria: 16 to hunter, path B 10/31/2020 6:45:36 PM Donating team Fireteam 484 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Giles: 2 to hunter, path A 10/31/2020 6:45:36 PM Donating team Fireteam 487 has 129 units with strength 27245. Status Staging No target planet No lurk planet. Ships: Froria: 129 to hunter, path B 10/31/2020 6:45:36 PM Donating team Fireteam 485 has 103 units with strength 53237. Status Staging No target planet No lurk planet. Ships: Froria: 103 to hunter, path B 10/31/2020 6:45:36 PM Donating team Fireteam 486 has 104 units with strength 23691. Status Staging No target planet No lurk planet. Ships: Froria: 104 to hunter, path B 10/31/2020 6:45:38 PM Donating team Fireteam 484 has 10 units with strength 1738. Status Assembling No target planet No lurk planet. Ships: Froria: 10 to hunter, path A 10/31/2020 6:45:49 PM Donating team Fireteam 485 has 24 units with strength 1367. Status Assembling No target planet No lurk planet. Ships: Froria: 24 to hunter, path A 10/31/2020 6:45:49 PM Donating team Fireteam 488 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Hamilton: 2 to hunter, path A 10/31/2020 6:45:49 PM Donating team Fireteam 484 has 17 units with strength 2122. Status Staging No target planet No lurk planet. Ships: Froria: 14, Hamilton: 3 to hunter, path B 10/31/2020 6:45:49 PM Donating team Fireteam 486 has 28 units with strength 3312. Status Staging No target planet No lurk planet. Ships: Froria: 14, Hamilton: 14 to hunter, path B 10/31/2020 6:45:49 PM Donating team Fireteam 487 has 49 units with strength 3014. Status Staging No target planet No lurk planet. Ships: Froria: 42, Hamilton: 7 to hunter, path B 10/31/2020 6:45:55 PM Donating team Fireteam 487 has 11 units with strength 873. Status Assembling No target planet No lurk planet. Ships: Giles: 11 to hunter, path A 10/31/2020 6:45:55 PM Donating team Fireteam 490 has 5 units with strength 529. Status Assembling No target planet No lurk planet. Ships: Giles: 1, Froria: 4 to hunter, path A 10/31/2020 6:45:55 PM Donating team Fireteam 489 has 10 units with strength 4986. Status Staging No target planet No lurk planet. Ships: Giles: 1, Froria: 9 to hunter, path B 10/31/2020 6:45:55 PM Donating team Fireteam 488 has 29 units with strength 4879. Status Staging No target planet No lurk planet. Ships: Giles: 3, Froria: 26 to hunter, path B 10/31/2020 6:45:57 PM Reconquest Seeding for Istvan: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/31/2020 6:46:11 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/31/2020 6:46:37 PM Donating team Fireteam 489 has 6 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Hamilton: 6 to hunter, path A 10/31/2020 6:46:37 PM Donating team Fireteam 490 has 5 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Hamilton: 5 to hunter, path A 10/31/2020 6:50:45 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777 2ai fs hard/broken notifications.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:50:45 PM Finish load save in 572.4ms 10/31/2020 6:50:45 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/31/2020 6:55:46 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/31/2020 6:55:46 PM Boot up FleetOS (0.1965s) 10/31/2020 6:55:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz processorCount: 8 processorFrequency: 4200 systemMemorySize: 16316 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 6:55:47 PM Check System Logs For Rogue Intelligence (0.1638s) 10/31/2020 6:55:47 PM Game Version: 2.624 10/31/2020 6:55:47 PM Eject Trash Into Hyperspace (0.0578s) 10/31/2020 6:55:47 PM Check For Extra Modules (0.0199s) 10/31/2020 6:55:47 PM Bring Cloaking Systems Online (0.0160s) 10/31/2020 6:55:47 PM Recalculate Speed Of Light (0.0160s) 10/31/2020 6:55:47 PM Optimize Comfort On Command Decks (0.0190s) 10/31/2020 6:55:47 PM Generating Framerates (0.0080s) 10/31/2020 6:55:47 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/31/2020 6:55:47 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 10/31/2020 6:55:47 PM Check Nearby Stellar Masses (0.0439s) 10/31/2020 6:55:47 PM Remembering Alamo (0.0180s) 10/31/2020 6:55:47 PM Boot Audio Comms (0.0120s) 10/31/2020 6:55:47 PM Establish Individual Audio Links (0.0150s) 10/31/2020 6:55:47 PM Prepare Explosions and Crackles (0.0219s) 10/31/2020 6:55:47 PM No resolution change was required. 10/31/2020 6:55:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 6:55:47 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/31/2020 6:55:47 PM Refresh Optical Lensing (0.0239s) 10/31/2020 6:55:47 PM Revise Fundamental Physical Laws (0.0080s) 10/31/2020 6:55:47 PM Calculate Odds Of Success (0.0568s) 10/31/2020 6:55:47 PM Briefly Panic (0.2344s) 10/31/2020 6:55:47 PM Install Confidence Routines (0.1905s) 10/31/2020 6:55:47 PM Bring Commander Interface Online (0.0838s) 10/31/2020 6:55:47 PM Motivate All Crews (0.0289s) 10/31/2020 6:55:48 PM Locating Available Networks (0.0229s) 10/31/2020 6:55:48 PM Externalizing Patterns (0.0319s) 10/31/2020 6:55:48 PM Hooking Externals (0.0243s) 10/31/2020 6:55:48 PM Handlizing Hooks (0.0333s) 10/31/2020 6:55:48 PM Disengaging Constants (0.0444s) 10/31/2020 6:55:48 PM Late Axionic Computations (0.0601s) 10/31/2020 6:55:48 PM Sentinel Alertness Diagnostic (0.0080s) 10/31/2020 6:55:48 PM Connecting to Fleet Command (0.0325s) 10/31/2020 6:55:48 PM Thinking Of Advice (0.0336s) 10/31/2020 6:55:48 PM Degaussing Advice (0.0378s) 10/31/2020 6:55:48 PM Reading Alien Diaries (0.0329s) 10/31/2020 6:55:48 PM Naming All Known Planets (0.0296s) 10/31/2020 6:55:48 PM Remembering Speeds (0.0337s) 10/31/2020 6:55:48 PM Prioritizing Targets (0.0331s) 10/31/2020 6:55:48 PM Rebooting Sensor Arrays (0.0340s) 10/31/2020 6:55:48 PM Unloading Prismatic Grid (0.0328s) 10/31/2020 6:55:48 PM Thinking Of Objectives (0.0336s) 10/31/2020 6:55:48 PM Inhibiting Visual Scans (0.0365s) 10/31/2020 6:55:48 PM Synthesizing Vocals (0.0309s) 10/31/2020 6:55:48 PM Investigating Map Signatures (0.0371s) 10/31/2020 6:55:48 PM Ventilating Scenarios (0.0290s) 10/31/2020 6:55:48 PM Decontaminating Targeting Systems (0.0342s) 10/31/2020 6:55:48 PM Ejecting Tactical Core (0.0333s) 10/31/2020 6:55:48 PM Calibrating Formations (0.0323s) 10/31/2020 6:55:48 PM Intercepting Galactic Maps (0.0344s) 10/31/2020 6:55:48 PM Discharging Colored Ions (0.0413s) 10/31/2020 6:55:48 PM Replicating Ion Colors (0.0254s) 10/31/2020 6:55:48 PM Faction Diagnostics (0.0381s) 10/31/2020 6:55:48 PM Buffering Hackers (0.0364s) 10/31/2020 6:55:48 PM Inverting Death (0.0269s) 10/31/2020 6:55:49 PM Linear Field Variance (0.0342s) 10/31/2020 6:55:49 PM Charging Marks (0.0318s) 10/31/2020 6:55:49 PM Guarding The Posts (0.1049s) 10/31/2020 6:55:49 PM Range Manifolds (0.0080s) 10/31/2020 6:55:49 PM Purging ROFs (0.0332s) 10/31/2020 6:55:49 PM Manipulating Speeds (0.0337s) 10/31/2020 6:55:49 PM Detecting Projectiles (0.0330s) 10/31/2020 6:55:49 PM Grouping Flow Fields (0.0346s) 10/31/2020 6:55:49 PM Modulating Flow Field Groups (0.0437s) 10/31/2020 6:55:49 PM Designing Fleets (0.0302s) 10/31/2020 6:55:49 PM Thinking Of Technologies (0.0269s) 10/31/2020 6:55:49 PM Categorizing Starboard Sensors (0.0327s) 10/31/2020 6:55:49 PM Injecting Galactic Variables (0.0356s) 10/31/2020 6:55:49 PM Scattering Starfields (0.0403s) 10/31/2020 6:55:49 PM Dissolving Distant Planets (0.1229s) 10/31/2020 6:55:49 PM Categorizing All Planets (0.0080s) 10/31/2020 6:55:49 PM Organizing Commands (0.0434s) 10/31/2020 6:55:49 PM Calculating Firing Cones (0.0262s) 10/31/2020 6:55:50 PM Jailbreaking Favorite Ship Parts (0.4445s) 10/31/2020 6:55:50 PM Re-Aligning Objectives (0.0189s) 10/31/2020 6:55:50 PM Sterilizing Test Chamber (0.0239s) 10/31/2020 6:55:52 PM Harvesting Magnetic Monopoles (2.0633s) 10/31/2020 6:55:52 PM Issuing Orders (0.0341s) 10/31/2020 6:55:52 PM Augmenting Infusers (0.0232s) 10/31/2020 6:55:52 PM Infusing (0.0417s) 10/31/2020 6:55:52 PM Post-Proton Surge (0.0244s) 10/31/2020 6:55:52 PM Stimulate Modulation (0.0541s) 10/31/2020 6:55:52 PM ArcenAssetBundleCache.InstantiatedObjects: 982 10/31/2020 6:55:52 PM Load Surrogates (0.0799s) 10/31/2020 6:55:53 PM Final Checks (1.3353s) 10/31/2020 6:55:53 PM Load Historical Documents (0.0150s) 10/31/2020 6:55:53 PM 7.1 seconds total load time. Jailbreaking Favorite Ship Parts (0.4s) Harvesting Magnetic Monopoles (2.1s) Final Checks (1.3s) 10/31/2020 6:55:54 PM Hello Steam user 'Vortex' 10/31/2020 6:56:22 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777 2ai fs hard/broken notifications.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:56:23 PM Finish load save in 763.8ms 10/31/2020 6:56:23 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext MissingMethodException void Arcen.AIW2.Core.NotificationNonSim.Assign(Arcen.AIW2.Core.NotificationNonSim/ClickHandler,Arcen.AIW2.Core.NotificationNonSim/NoteContentGetter,Arcen.AIW2.Core.NotificationNonSim/NoteMouseoverHandler,string,int,string) ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking 28 87 0 0 b__5_2 1 42 0 0 DoForFactions 18 107 0 0 DoCentralLoop 77 730 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.Faction.DoPerSecondNonSimNotificationUpdates_OnBackgroundNonSimThread_NonBlocking (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001c] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.b__5_2 (Arcen.AIW2.Core.Faction faction) [0x00001] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in <1f31a57afdf046d89fb31f157590960a>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x0004d] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <648173c991014c5db7547784517ce13b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <7eb37e8b61574ef899886756abadffbc>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <648173c991014c5db7547784517ce13b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0