11/14/2020 10:53:11 PM Reconquest Seeding for Lenat: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 11/14/2020 10:53:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave at 6h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2020 10:53:55 PM Finish load save in 662.2ms 11/14/2020 10:54:43 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 10:54:43 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 10:58:19 PM Reconquest Seeding for Lenat: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 11/14/2020 11:01:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2020 11:01:36 PM Finish load save in 415.2ms 11/14/2020 11:03:39 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 11:03:39 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 11:13:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave at 6h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2020 11:13:15 PM Finish load save in 409.9ms 11/14/2020 11:13:21 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2020 11:13:22 PM Finish load save in 388.5ms 11/14/2020 11:15:20 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 11:15:20 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 11:26:39 PM Reconquest Seeding for Lenat: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 11/14/2020 11:54:27 PM Donating team Fireteam 588 has 3 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A 11/14/2020 11:57:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Eighth.save Source1: AnythingElse Source3: LoadingSaveGame 11/14/2020 11:57:38 PM Finish load save in 466.5ms 11/14/2020 11:57:50 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/14/2020 11:57:50 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 12:46:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2020 12:46:34 PM Boot up FleetOS (0.6640s) 11/15/2020 12:46:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2020 12:46:35 PM Check System Logs For Rogue Intelligence (0.4806s) 11/15/2020 12:46:35 PM Game Version: 2.631 11/15/2020 12:46:35 PM Eject Trash Into Hyperspace (0.1949s) 11/15/2020 12:46:35 PM Check For Extra Modules (0.0453s) 11/15/2020 12:46:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2020 12:46:35 PM Bring Cloaking Systems Online (0.1342s) 11/15/2020 12:46:35 PM Recalculate Speed Of Light (0.0837s) 11/15/2020 12:46:35 PM Optimize Comfort On Command Decks (0.0589s) 11/15/2020 12:46:35 PM Generating Framerates (0.0280s) 11/15/2020 12:46:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2020 12:46:35 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/15/2020 12:46:36 PM Check Nearby Stellar Masses (0.5330s) 11/15/2020 12:46:36 PM Remembering Alamo (0.0385s) 11/15/2020 12:46:36 PM Boot Audio Comms (0.0241s) 11/15/2020 12:46:36 PM Establish Individual Audio Links (0.0425s) 11/15/2020 12:46:36 PM Prepare Explosions and Crackles (0.0499s) 11/15/2020 12:46:36 PM No resolution change was required. 11/15/2020 12:46:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2020 12:46:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2020 12:46:36 PM Refresh Optical Lensing (0.0170s) 11/15/2020 12:46:36 PM Revise Fundamental Physical Laws (0.0471s) 11/15/2020 12:46:36 PM Calculate Odds Of Success (0.0512s) 11/15/2020 12:46:37 PM Briefly Panic (0.5118s) 11/15/2020 12:46:37 PM Install Confidence Routines (0.3380s) 11/15/2020 12:46:37 PM Bring Commander Interface Online (0.1831s) 11/15/2020 12:46:37 PM Motivate All Crews (0.0499s) 11/15/2020 12:46:37 PM Locating Available Networks (0.0860s) 11/15/2020 12:46:37 PM Externalizing Patterns (0.0897s) 11/15/2020 12:46:38 PM Hooking Externals (0.0305s) 11/15/2020 12:46:38 PM Handlizing Hooks (0.0340s) 11/15/2020 12:46:38 PM Disengaging Constants (0.2480s) 11/15/2020 12:46:38 PM Late Axionic Computations (0.3283s) 11/15/2020 12:46:38 PM Sentinel Alertness Diagnostic (0.0306s) 11/15/2020 12:46:38 PM Connecting to Fleet Command (0.0306s) 11/15/2020 12:46:38 PM Thinking Of Advice (0.0254s) 11/15/2020 12:46:38 PM Degaussing Advice (0.2181s) 11/15/2020 12:46:39 PM Reading Alien Diaries (0.1985s) 11/15/2020 12:46:39 PM Naming All Known Planets (0.0458s) 11/15/2020 12:46:39 PM Remembering Speeds (0.0427s) 11/15/2020 12:46:39 PM Prioritizing Targets (0.0419s) 11/15/2020 12:46:39 PM Rebooting Sensor Arrays (0.0534s) 11/15/2020 12:46:39 PM Unloading Prismatic Grid (0.0348s) 11/15/2020 12:46:39 PM Thinking Of Objectives (0.0360s) 11/15/2020 12:46:39 PM Inhibiting Visual Scans (0.1215s) 11/15/2020 12:46:39 PM Synthesizing Vocals (0.0904s) 11/15/2020 12:46:39 PM Investigating Map Signatures (0.0720s) 11/15/2020 12:46:39 PM Ventilating Scenarios (0.0210s) 11/15/2020 12:46:39 PM Decontaminating Targeting Systems (0.0259s) 11/15/2020 12:46:39 PM Ejecting Tactical Core (0.0249s) 11/15/2020 12:46:39 PM Calibrating Formations (0.0234s) 11/15/2020 12:46:39 PM Intercepting Galactic Maps (0.0389s) 11/15/2020 12:46:39 PM Discharging Colored Ions (0.0444s) 11/15/2020 12:46:39 PM Replicating Ion Colors (0.0247s) 11/15/2020 12:46:39 PM Faction Diagnostics (0.0719s) 11/15/2020 12:46:39 PM Buffering Hackers (0.0460s) 11/15/2020 12:46:40 PM Inverting Death (0.0269s) 11/15/2020 12:46:40 PM Linear Field Variance (0.0318s) 11/15/2020 12:46:40 PM Charging Marks (0.0183s) 11/15/2020 12:46:40 PM Guarding The Posts (0.2788s) 11/15/2020 12:46:40 PM Range Manifolds (0.0266s) 11/15/2020 12:46:40 PM Purging ROFs (0.0185s) 11/15/2020 12:46:40 PM Manipulating Speeds (0.0277s) 11/15/2020 12:46:40 PM Detecting Projectiles (0.0250s) 11/15/2020 12:46:40 PM Grouping Flow Fields (0.0295s) 11/15/2020 12:46:40 PM Modulating Flow Field Groups (0.0475s) 11/15/2020 12:46:40 PM Designing Fleets (0.1414s) 11/15/2020 12:46:40 PM Thinking Of Technologies (0.1007s) 11/15/2020 12:46:40 PM Categorizing Starboard Sensors (0.0364s) 11/15/2020 12:46:40 PM Injecting Galactic Variables (0.0339s) 11/15/2020 12:46:40 PM Fearing Starfields (0.0669s) 11/15/2020 12:46:41 PM Ejecting Distant Planets (0.8095s) 11/15/2020 12:46:41 PM Categorizing All Planets (0.0296s) 11/15/2020 12:46:41 PM Organizing Commands (0.0960s) 11/15/2020 12:46:41 PM Calculating Firing Cones (0.0223s) 11/15/2020 12:46:43 PM Ejecting Ship Parts Into Space (1.2252s) 11/15/2020 12:46:43 PM Re-Aligning Objectives (0.0750s) 11/15/2020 12:46:43 PM Sterilizing Test Chamber (0.0516s) 11/15/2020 12:46:49 PM Planetary Collision Avoidance (6.2090s) 11/15/2020 12:46:49 PM Issuing Orders (0.0234s) 11/15/2020 12:46:49 PM Augmenting Infusers (0.0344s) 11/15/2020 12:46:49 PM Infusing (0.1051s) 11/15/2020 12:46:49 PM Post-Proton Surge (0.0109s) 11/15/2020 12:46:49 PM Stimulate Modulation (0.0399s) 11/15/2020 12:46:49 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/15/2020 12:46:49 PM Load Surrogates (0.2530s) 11/15/2020 12:46:50 PM Final Checks (0.2882s) 11/15/2020 12:46:50 PM Load Historical Documents (0.0120s) 11/15/2020 12:46:50 PM 16.0 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Guarding The Posts (0.3s) Ejecting Distant Planets (0.8s) Ejecting Ship Parts Into Space (1.2s) Planetary Collision Avoidance (6.2s) Load Surrogates (0.3s) Final Checks (0.3s) 11/15/2020 12:46:50 PM Hello Steam user 'Crab' 11/15/2020 12:46:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Eighth.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2020 12:47:01 PM Finish load save in 2,139.1ms 11/15/2020 12:47:08 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 12:47:08 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 4:31:01 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2020 4:31:01 PM Boot up FleetOS (0.2548s) 11/15/2020 4:31:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2020 4:31:01 PM Check System Logs For Rogue Intelligence (0.2152s) 11/15/2020 4:31:01 PM Game Version: 2.631 11/15/2020 4:31:01 PM Eject Trash Into Hyperspace (0.0703s) 11/15/2020 4:31:01 PM Check For Extra Modules (0.0209s) 11/15/2020 4:31:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2020 4:31:01 PM Bring Cloaking Systems Online (0.0299s) 11/15/2020 4:31:01 PM Recalculate Speed Of Light (0.0559s) 11/15/2020 4:31:01 PM Optimize Comfort On Command Decks (0.0210s) 11/15/2020 4:31:01 PM Generating Framerates (0.0079s) 11/15/2020 4:31:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2020 4:31:01 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/15/2020 4:31:01 PM Check Nearby Stellar Masses (0.0579s) 11/15/2020 4:31:01 PM Remembering Alamo (0.0189s) 11/15/2020 4:31:02 PM Boot Audio Comms (0.0150s) 11/15/2020 4:31:02 PM Establish Individual Audio Links (0.0160s) 11/15/2020 4:31:02 PM Prepare Explosions and Crackles (0.0349s) 11/15/2020 4:31:02 PM No resolution change was required. 11/15/2020 4:31:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2020 4:31:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2020 4:31:02 PM Refresh Optical Lensing (0.0249s) 11/15/2020 4:31:02 PM Revise Fundamental Physical Laws (0.0239s) 11/15/2020 4:31:02 PM Calculate Odds Of Success (0.0259s) 11/15/2020 4:31:02 PM Briefly Panic (0.3810s) 11/15/2020 4:31:02 PM Install Confidence Routines (0.2155s) 11/15/2020 4:31:02 PM Bring Commander Interface Online (0.0848s) 11/15/2020 4:31:02 PM Motivate All Crews (0.0339s) 11/15/2020 4:31:02 PM Locating Available Networks (0.0209s) 11/15/2020 4:31:02 PM Externalizing Patterns (0.0209s) 11/15/2020 4:31:02 PM Hooking Externals (0.0120s) 11/15/2020 4:31:02 PM Handlizing Hooks (0.0100s) 11/15/2020 4:31:02 PM Disengaging Constants (0.0259s) 11/15/2020 4:31:03 PM Late Axionic Computations (0.0693s) 11/15/2020 4:31:03 PM Sentinel Alertness Diagnostic (0.0060s) 11/15/2020 4:31:03 PM Connecting to Fleet Command (0.0090s) 11/15/2020 4:31:03 PM Thinking Of Advice (0.0090s) 11/15/2020 4:31:03 PM Degaussing Advice (0.0160s) 11/15/2020 4:31:03 PM Reading Alien Diaries (0.0155s) 11/15/2020 4:31:03 PM Naming All Known Planets (0.0070s) 11/15/2020 4:31:03 PM Remembering Speeds (0.0120s) 11/15/2020 4:31:03 PM Prioritizing Targets (0.0080s) 11/15/2020 4:31:03 PM Rebooting Sensor Arrays (0.0090s) 11/15/2020 4:31:03 PM Unloading Prismatic Grid (0.0080s) 11/15/2020 4:31:03 PM Thinking Of Objectives (0.0080s) 11/15/2020 4:31:03 PM Inhibiting Visual Scans (0.0120s) 11/15/2020 4:31:03 PM Synthesizing Vocals (0.0090s) 11/15/2020 4:31:03 PM Investigating Map Signatures (0.0150s) 11/15/2020 4:31:03 PM Ventilating Scenarios (0.0050s) 11/15/2020 4:31:03 PM Decontaminating Targeting Systems (0.0110s) 11/15/2020 4:31:03 PM Ejecting Tactical Core (0.0060s) 11/15/2020 4:31:03 PM Calibrating Formations (0.0080s) 11/15/2020 4:31:03 PM Intercepting Galactic Maps (0.0090s) 11/15/2020 4:31:03 PM Discharging Colored Ions (0.0219s) 11/15/2020 4:31:03 PM Replicating Ion Colors (0.0060s) 11/15/2020 4:31:03 PM Faction Diagnostics (0.0160s) 11/15/2020 4:31:03 PM Buffering Hackers (0.0130s) 11/15/2020 4:31:03 PM Inverting Death (0.0070s) 11/15/2020 4:31:03 PM Linear Field Variance (0.0130s) 11/15/2020 4:31:03 PM Charging Marks (0.0080s) 11/15/2020 4:31:03 PM Guarding The Posts (0.1317s) 11/15/2020 4:31:03 PM Range Manifolds (0.0059s) 11/15/2020 4:31:03 PM Purging ROFs (0.0080s) 11/15/2020 4:31:03 PM Manipulating Speeds (0.0110s) 11/15/2020 4:31:03 PM Detecting Projectiles (0.0059s) 11/15/2020 4:31:03 PM Grouping Flow Fields (0.0110s) 11/15/2020 4:31:03 PM Modulating Flow Field Groups (0.0150s) 11/15/2020 4:31:03 PM Designing Fleets (0.0179s) 11/15/2020 4:31:03 PM Thinking Of Technologies (0.0120s) 11/15/2020 4:31:03 PM Categorizing Starboard Sensors (0.0100s) 11/15/2020 4:31:03 PM Injecting Galactic Variables (0.0080s) 11/15/2020 4:31:03 PM Weepinig Over Starfields (0.0179s) 11/15/2020 4:31:03 PM Destroying Distant Planets (0.1948s) 11/15/2020 4:31:03 PM Categorizing All Planets (0.0060s) 11/15/2020 4:31:03 PM Organizing Commands (0.0229s) 11/15/2020 4:31:03 PM Calculating Firing Cones (0.0120s) 11/15/2020 4:31:03 PM Finding Old Ship Parts (0.2295s) 11/15/2020 4:31:04 PM Re-Aligning Objectives (0.0149s) 11/15/2020 4:31:04 PM Sterilizing Test Chamber (0.0060s) 11/15/2020 4:31:07 PM Calculate Closest Relative Dimensions (3.5877s) 11/15/2020 4:31:07 PM Issuing Orders (0.0229s) 11/15/2020 4:31:07 PM Augmenting Infusers (0.0050s) 11/15/2020 4:31:07 PM Infusing (0.0220s) 11/15/2020 4:31:07 PM Post-Proton Surge (0.0040s) 11/15/2020 4:31:07 PM Stimulate Modulation (0.0220s) 11/15/2020 4:31:07 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/15/2020 4:31:07 PM Load Surrogates (0.0658s) 11/15/2020 4:31:07 PM Final Checks (0.2150s) 11/15/2020 4:31:07 PM Load Historical Documents (0.0030s) 11/15/2020 4:31:07 PM 6.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Calculate Closest Relative Dimensions (3.6s) 11/15/2020 4:31:08 PM Hello Steam user 'Crab' 11/15/2020 4:38:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/15/2020 4:38:40 PM Added the faction CPALogic. 11/15/2020 4:38:40 PM Added the faction EnragedMacrophage. 11/15/2020 4:38:40 PM Added the faction TamedMacrophage. 11/15/2020 4:38:40 PM Removed 44 self-referential planet links in this map. Harmless now. 11/15/2020 4:38:41 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/15/2020 4:38:41 PM PlayerAccount Crabby has now been put in control of faction 12. 11/15/2020 4:38:41 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/15/2020 4:38:41 PM loading as template 11/15/2020 4:38:41 PM Added the faction AIReserves. 11/15/2020 4:38:41 PM Added the faction AntiAIZombie. 11/15/2020 4:38:41 PM Added the faction AntiEveryoneZombie. 11/15/2020 4:38:41 PM Added the faction AntiPlayerZombie. 11/15/2020 4:38:41 PM Added the faction CPALogic. 11/15/2020 4:38:41 PM Added the faction EnragedMacrophage. 11/15/2020 4:38:41 PM Added the faction Mercenary. 11/15/2020 4:38:41 PM Added the faction TamedMacrophage. 11/15/2020 4:38:41 PM Fixed 124 missing planet factions. 11/15/2020 4:38:41 PM Finish load save in 581.2ms 11/15/2020 4:38:41 PM Start Generate Partial Map with D18Rings and seed 1353405248 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/15/2020 4:38:41 PM Removed 69 self-referential planet links in this map. Harmless now. 11/15/2020 4:38:41 PM Fixed 2178 missing planet factions. 11/15/2020 4:38:41 PM Generate Partial Map Complete 93ms 11/15/2020 4:38:41 PM Start Generate FULL Map with D18Rings and seed 1353405248 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/15/2020 4:38:41 PM Removed 69 self-referential planet links in this map. Harmless now. 11/15/2020 4:38:41 PM Generate FULL Map Complete 191ms 11/15/2020 4:39:05 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 4:39:05 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 4:51:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/15/2020 4:51:07 PM Added the faction CPALogic. 11/15/2020 4:51:07 PM Added the faction EnragedMacrophage. 11/15/2020 4:51:07 PM Added the faction TamedMacrophage. 11/15/2020 4:51:07 PM Removed 44 self-referential planet links in this map. Harmless now. 11/15/2020 4:51:07 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/15/2020 4:51:07 PM PlayerAccount Crabby has now been put in control of faction 12. 11/15/2020 4:51:07 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/15/2020 4:51:07 PM loading as template 11/15/2020 4:51:07 PM Added the faction AIReserves. 11/15/2020 4:51:07 PM Added the faction AntiAIZombie. 11/15/2020 4:51:07 PM Added the faction AntiEveryoneZombie. 11/15/2020 4:51:07 PM Added the faction AntiPlayerZombie. 11/15/2020 4:51:07 PM Added the faction CPALogic. 11/15/2020 4:51:07 PM Added the faction EnragedMacrophage. 11/15/2020 4:51:07 PM Added the faction Mercenary. 11/15/2020 4:51:07 PM Added the faction TamedMacrophage. 11/15/2020 4:51:07 PM Fixed 124 missing planet factions. 11/15/2020 4:51:07 PM Finish load save in 308.0ms 11/15/2020 4:51:07 PM Start Generate Partial Map with D18Rings and seed 1161186859 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/15/2020 4:51:07 PM Removed 77 self-referential planet links in this map. Harmless now. 11/15/2020 4:51:07 PM Fixed 2178 missing planet factions. 11/15/2020 4:51:07 PM Generate Partial Map Complete 29ms 11/15/2020 4:51:07 PM Start Generate FULL Map with D18Rings and seed 1161186859 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/15/2020 4:51:07 PM Removed 77 self-referential planet links in this map. Harmless now. 11/15/2020 4:51:07 PM Generate FULL Map Complete 140ms 11/15/2020 4:51:12 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 4:51:12 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/15/2020 5:10:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Nuc Plateau.save Source1: AnythingElse Source3: LoadingQuickStart 11/15/2020 5:10:14 PM Added the faction AIReserves. 11/15/2020 5:10:14 PM Added the faction CPALogic. 11/15/2020 5:10:14 PM Added the faction EnragedMacrophage. 11/15/2020 5:10:14 PM Added the faction TamedMacrophage. 11/15/2020 5:10:14 PM PlayerAccount Crabby has now been put in control of faction 11. 11/15/2020 5:10:14 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Nanocaust Marauders Devourer Golem AI Praetorian Guard Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/15/2020 5:10:14 PM loading as template 11/15/2020 5:10:14 PM Added the faction AIReserves. 11/15/2020 5:10:14 PM Added the faction AntiAIZombie. 11/15/2020 5:10:14 PM Added the faction AntiEveryoneZombie. 11/15/2020 5:10:14 PM Added the faction AntiPlayerZombie. 11/15/2020 5:10:14 PM Added the faction CPALogic. 11/15/2020 5:10:14 PM Added the faction EnragedMacrophage. 11/15/2020 5:10:14 PM Added the faction Mercenary. 11/15/2020 5:10:14 PM Added the faction TamedMacrophage. 11/15/2020 5:10:14 PM Finish load save in 243.3ms 11/15/2020 5:10:14 PM Start Generate Partial Map with Octopus and seed 1662810533 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 25 planets 11/15/2020 5:10:14 PM total central planets: 25 11/15/2020 5:10:14 PM created central planets: 25 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 7 planets 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 11 planets 11/15/2020 5:10:14 PM Fixed 2080 missing planet factions. 11/15/2020 5:10:14 PM Generate Partial Map Complete 160ms 11/15/2020 5:10:14 PM Start Generate FULL Map with Octopus and seed 1662810533 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 25 planets 11/15/2020 5:10:14 PM total central planets: 25 11/15/2020 5:10:14 PM created central planets: 25 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 7 planets 11/15/2020 5:10:14 PM Trying to create a minimum spanning tree with 11 planets 11/15/2020 5:10:14 PM Generate FULL Map Complete 196ms 11/15/2020 8:54:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2020 8:54:20 PM Boot up FleetOS (0.6173s) 11/15/2020 8:54:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2020 8:54:20 PM Check System Logs For Rogue Intelligence (0.3811s) 11/15/2020 8:54:20 PM Game Version: 2.631 11/15/2020 8:54:20 PM Eject Trash Into Hyperspace (0.1035s) 11/15/2020 8:54:20 PM Check For Extra Modules (0.0312s) 11/15/2020 8:54:20 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2020 8:54:20 PM Bring Cloaking Systems Online (0.0492s) 11/15/2020 8:54:20 PM Recalculate Speed Of Light (0.0551s) 11/15/2020 8:54:20 PM Optimize Comfort On Command Decks (0.0517s) 11/15/2020 8:54:20 PM Generating Framerates (0.0561s) 11/15/2020 8:54:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/15/2020 8:54:21 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/15/2020 8:54:21 PM Check Nearby Stellar Masses (0.0991s) 11/15/2020 8:54:21 PM Remembering Alamo (0.0391s) 11/15/2020 8:54:21 PM Boot Audio Comms (0.0260s) 11/15/2020 8:54:21 PM Establish Individual Audio Links (0.0458s) 11/15/2020 8:54:21 PM Prepare Explosions and Crackles (0.0559s) 11/15/2020 8:54:21 PM No resolution change was required. 11/15/2020 8:54:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2020 8:54:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/15/2020 8:54:21 PM Refresh Optical Lensing (0.0219s) 11/15/2020 8:54:21 PM Revise Fundamental Physical Laws (0.0454s) 11/15/2020 8:54:21 PM Calculate Odds Of Success (0.0495s) 11/15/2020 8:54:22 PM Briefly Panic (0.7520s) 11/15/2020 8:54:22 PM Install Confidence Routines (0.4452s) 11/15/2020 8:54:22 PM Bring Commander Interface Online (0.1999s) 11/15/2020 8:54:22 PM Motivate All Crews (0.0648s) 11/15/2020 8:54:22 PM Locating Available Networks (0.0271s) 11/15/2020 8:54:22 PM Externalizing Patterns (0.0307s) 11/15/2020 8:54:22 PM Hooking Externals (0.0123s) 11/15/2020 8:54:22 PM Handlizing Hooks (0.0239s) 11/15/2020 8:54:22 PM Disengaging Constants (0.0335s) 11/15/2020 8:54:23 PM Late Axionic Computations (0.0914s) 11/15/2020 8:54:23 PM Sentinel Alertness Diagnostic (0.0125s) 11/15/2020 8:54:23 PM Connecting to Fleet Command (0.0100s) 11/15/2020 8:54:23 PM Thinking Of Advice (0.0130s) 11/15/2020 8:54:23 PM Degaussing Advice (0.0318s) 11/15/2020 8:54:23 PM Reading Alien Diaries (0.0320s) 11/15/2020 8:54:23 PM Naming All Known Planets (0.0199s) 11/15/2020 8:54:23 PM Remembering Speeds (0.0140s) 11/15/2020 8:54:23 PM Prioritizing Targets (0.0145s) 11/15/2020 8:54:23 PM Rebooting Sensor Arrays (0.0147s) 11/15/2020 8:54:23 PM Unloading Prismatic Grid (0.0119s) 11/15/2020 8:54:23 PM Thinking Of Objectives (0.0151s) 11/15/2020 8:54:23 PM Inhibiting Visual Scans (0.0219s) 11/15/2020 8:54:23 PM Synthesizing Vocals (0.0140s) 11/15/2020 8:54:23 PM Investigating Map Signatures (0.0266s) 11/15/2020 8:54:23 PM Ventilating Scenarios (0.0140s) 11/15/2020 8:54:23 PM Decontaminating Targeting Systems (0.0179s) 11/15/2020 8:54:23 PM Ejecting Tactical Core (0.0110s) 11/15/2020 8:54:23 PM Calibrating Formations (0.0100s) 11/15/2020 8:54:23 PM Intercepting Galactic Maps (0.0109s) 11/15/2020 8:54:23 PM Discharging Colored Ions (0.0235s) 11/15/2020 8:54:23 PM Replicating Ion Colors (0.0091s) 11/15/2020 8:54:23 PM Faction Diagnostics (0.0176s) 11/15/2020 8:54:23 PM Buffering Hackers (0.0219s) 11/15/2020 8:54:23 PM Inverting Death (0.0101s) 11/15/2020 8:54:23 PM Linear Field Variance (0.0131s) 11/15/2020 8:54:23 PM Charging Marks (0.0097s) 11/15/2020 8:54:23 PM Guarding The Posts (0.2529s) 11/15/2020 8:54:23 PM Range Manifolds (0.0240s) 11/15/2020 8:54:23 PM Purging ROFs (0.0199s) 11/15/2020 8:54:23 PM Manipulating Speeds (0.0219s) 11/15/2020 8:54:23 PM Detecting Projectiles (0.0186s) 11/15/2020 8:54:23 PM Grouping Flow Fields (0.0288s) 11/15/2020 8:54:23 PM Modulating Flow Field Groups (0.0637s) 11/15/2020 8:54:23 PM Designing Fleets (0.0580s) 11/15/2020 8:54:23 PM Thinking Of Technologies (0.0348s) 11/15/2020 8:54:23 PM Categorizing Starboard Sensors (0.0196s) 11/15/2020 8:54:24 PM Injecting Galactic Variables (0.0355s) 11/15/2020 8:54:24 PM Burying Starfields (0.0631s) 11/15/2020 8:54:24 PM Digitising Distant Planets (0.3827s) 11/15/2020 8:54:24 PM Categorizing All Planets (0.0238s) 11/15/2020 8:54:24 PM Organizing Commands (0.0626s) 11/15/2020 8:54:24 PM Calculating Firing Cones (0.0219s) 11/15/2020 8:54:25 PM Ruining Perfectly Good Ship Parts (0.5729s) 11/15/2020 8:54:25 PM Re-Aligning Objectives (0.0365s) 11/15/2020 8:54:25 PM Sterilizing Test Chamber (0.0194s) 11/15/2020 8:54:32 PM Smooth All Plasma Cells (6.9531s) 11/15/2020 8:54:32 PM Issuing Orders (0.0222s) 11/15/2020 8:54:32 PM Augmenting Infusers (0.0281s) 11/15/2020 8:54:32 PM Infusing (0.1025s) 11/15/2020 8:54:32 PM Post-Proton Surge (0.0170s) 11/15/2020 8:54:32 PM Stimulate Modulation (0.0543s) 11/15/2020 8:54:32 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/15/2020 8:54:32 PM Load Surrogates (0.1007s) 11/15/2020 8:54:32 PM Final Checks (0.4130s) 11/15/2020 8:54:32 PM Load Historical Documents (0.0107s) 11/15/2020 8:54:32 PM 13.3 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.4s) Guarding The Posts (0.3s) Digitising Distant Planets (0.4s) Ruining Perfectly Good Ship Parts (0.6s) Smooth All Plasma Cells (7.0s) Final Checks (0.4s) 11/15/2020 8:54:33 PM Hello Steam user 'Crab' 11/15/2020 8:59:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/15/2020 8:59:36 PM Finish load save in 1,092.0ms 11/16/2020 6:34:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2020 6:34:55 PM Boot up FleetOS (0.4534s) 11/16/2020 6:34:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2020 6:34:55 PM Check System Logs For Rogue Intelligence (0.3718s) 11/16/2020 6:34:55 PM Game Version: 2.631 11/16/2020 6:34:55 PM Eject Trash Into Hyperspace (0.1075s) 11/16/2020 6:34:55 PM Check For Extra Modules (0.0358s) 11/16/2020 6:34:55 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/16/2020 6:34:55 PM Bring Cloaking Systems Online (0.1474s) 11/16/2020 6:34:56 PM Recalculate Speed Of Light (0.0540s) 11/16/2020 6:34:56 PM Optimize Comfort On Command Decks (0.0431s) 11/16/2020 6:34:56 PM Generating Framerates (0.0170s) 11/16/2020 6:34:56 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/16/2020 6:34:56 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/16/2020 6:34:56 PM Check Nearby Stellar Masses (0.3087s) 11/16/2020 6:34:56 PM Remembering Alamo (0.0585s) 11/16/2020 6:34:56 PM Boot Audio Comms (0.0301s) 11/16/2020 6:34:56 PM Establish Individual Audio Links (0.0389s) 11/16/2020 6:34:56 PM Prepare Explosions and Crackles (0.0530s) 11/16/2020 6:34:56 PM No resolution change was required. 11/16/2020 6:34:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2020 6:34:56 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/16/2020 6:34:56 PM Refresh Optical Lensing (0.0179s) 11/16/2020 6:34:56 PM Revise Fundamental Physical Laws (0.0462s) 11/16/2020 6:34:56 PM Calculate Odds Of Success (0.0514s) 11/16/2020 6:34:57 PM Briefly Panic (0.6783s) 11/16/2020 6:34:57 PM Install Confidence Routines (0.3233s) 11/16/2020 6:34:57 PM Bring Commander Interface Online (0.1661s) 11/16/2020 6:34:57 PM Motivate All Crews (0.0660s) 11/16/2020 6:34:58 PM Locating Available Networks (0.1341s) 11/16/2020 6:34:58 PM Externalizing Patterns (0.0758s) 11/16/2020 6:34:58 PM Hooking Externals (0.0209s) 11/16/2020 6:34:58 PM Handlizing Hooks (0.0181s) 11/16/2020 6:34:58 PM Disengaging Constants (0.1740s) 11/16/2020 6:34:58 PM Late Axionic Computations (0.2562s) 11/16/2020 6:34:58 PM Sentinel Alertness Diagnostic (0.0298s) 11/16/2020 6:34:58 PM Connecting to Fleet Command (0.0348s) 11/16/2020 6:34:58 PM Thinking Of Advice (0.0299s) 11/16/2020 6:34:58 PM Degaussing Advice (0.1970s) 11/16/2020 6:34:59 PM Reading Alien Diaries (0.1895s) 11/16/2020 6:34:59 PM Naming All Known Planets (0.0446s) 11/16/2020 6:34:59 PM Remembering Speeds (0.0437s) 11/16/2020 6:34:59 PM Prioritizing Targets (0.0379s) 11/16/2020 6:34:59 PM Rebooting Sensor Arrays (0.0416s) 11/16/2020 6:34:59 PM Unloading Prismatic Grid (0.0434s) 11/16/2020 6:34:59 PM Thinking Of Objectives (0.0356s) 11/16/2020 6:34:59 PM Inhibiting Visual Scans (0.1066s) 11/16/2020 6:34:59 PM Synthesizing Vocals (0.0392s) 11/16/2020 6:34:59 PM Investigating Map Signatures (0.0872s) 11/16/2020 6:34:59 PM Ventilating Scenarios (0.0353s) 11/16/2020 6:34:59 PM Decontaminating Targeting Systems (0.0377s) 11/16/2020 6:34:59 PM Ejecting Tactical Core (0.0370s) 11/16/2020 6:34:59 PM Calibrating Formations (0.0339s) 11/16/2020 6:34:59 PM Intercepting Galactic Maps (0.0385s) 11/16/2020 6:34:59 PM Discharging Colored Ions (0.0480s) 11/16/2020 6:34:59 PM Replicating Ion Colors (0.0257s) 11/16/2020 6:34:59 PM Faction Diagnostics (0.0517s) 11/16/2020 6:34:59 PM Buffering Hackers (0.0651s) 11/16/2020 6:35:00 PM Inverting Death (0.0501s) 11/16/2020 6:35:00 PM Linear Field Variance (0.0576s) 11/16/2020 6:35:00 PM Charging Marks (0.0380s) 11/16/2020 6:35:00 PM Guarding The Posts (0.3547s) 11/16/2020 6:35:00 PM Range Manifolds (0.0159s) 11/16/2020 6:35:00 PM Purging ROFs (0.0170s) 11/16/2020 6:35:00 PM Manipulating Speeds (0.0206s) 11/16/2020 6:35:00 PM Detecting Projectiles (0.0234s) 11/16/2020 6:35:00 PM Grouping Flow Fields (0.0450s) 11/16/2020 6:35:00 PM Modulating Flow Field Groups (0.0961s) 11/16/2020 6:35:00 PM Designing Fleets (0.1478s) 11/16/2020 6:35:00 PM Thinking Of Technologies (0.0659s) 11/16/2020 6:35:00 PM Categorizing Starboard Sensors (0.0310s) 11/16/2020 6:35:00 PM Injecting Galactic Variables (0.0563s) 11/16/2020 6:35:01 PM Stabbing Starfields (0.0985s) 11/16/2020 6:35:01 PM Reconstituting Distant Planets (0.6218s) 11/16/2020 6:35:01 PM Categorizing All Planets (0.0236s) 11/16/2020 6:35:01 PM Organizing Commands (0.0512s) 11/16/2020 6:35:01 PM Calculating Firing Cones (0.0096s) 11/16/2020 6:35:02 PM Collapsing Pile Of Ship Parts (1.0015s) 11/16/2020 6:35:02 PM Re-Aligning Objectives (0.0439s) 11/16/2020 6:35:02 PM Sterilizing Test Chamber (0.0296s) 11/16/2020 6:35:09 PM EXTERMINATE! EXTERMINATE! (6.1584s) 11/16/2020 6:35:09 PM Issuing Orders (0.0419s) 11/16/2020 6:35:09 PM Augmenting Infusers (0.0219s) 11/16/2020 6:35:09 PM Infusing (0.1175s) 11/16/2020 6:35:09 PM Post-Proton Surge (0.0200s) 11/16/2020 6:35:09 PM Stimulate Modulation (0.0757s) 11/16/2020 6:35:09 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/16/2020 6:35:09 PM Load Surrogates (0.4904s) 11/16/2020 6:35:10 PM Final Checks (0.3809s) 11/16/2020 6:35:10 PM Load Historical Documents (0.0138s) 11/16/2020 6:35:10 PM 15.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Guarding The Posts (0.4s) Reconstituting Distant Planets (0.6s) Collapsing Pile Of Ship Parts (1.0s) EXTERMINATE! EXTERMINATE! (6.2s) Load Surrogates (0.5s) Final Checks (0.4s) 11/16/2020 6:35:10 PM Hello Steam user 'Crab' 11/16/2020 6:36:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2020 6:36:57 PM Finish load save in 718.4ms 11/16/2020 6:42:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2020 6:42:50 PM Finish load save in 272.8ms 11/16/2020 7:07:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/16/2020 7:07:31 PM Boot up FleetOS (0.2866s) 11/16/2020 7:07:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/16/2020 7:07:31 PM Check System Logs For Rogue Intelligence (0.2058s) 11/16/2020 7:07:31 PM Game Version: 2.631 11/16/2020 7:07:31 PM Eject Trash Into Hyperspace (0.0967s) 11/16/2020 7:07:31 PM Check For Extra Modules (0.0279s) 11/16/2020 7:07:31 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/16/2020 7:07:31 PM Bring Cloaking Systems Online (0.0439s) 11/16/2020 7:07:32 PM Recalculate Speed Of Light (0.0728s) 11/16/2020 7:07:32 PM Optimize Comfort On Command Decks (0.0718s) 11/16/2020 7:07:32 PM Generating Framerates (0.0179s) 11/16/2020 7:07:32 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/16/2020 7:07:32 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/16/2020 7:07:32 PM Check Nearby Stellar Masses (0.0943s) 11/16/2020 7:07:32 PM Remembering Alamo (0.0469s) 11/16/2020 7:07:32 PM Boot Audio Comms (0.0309s) 11/16/2020 7:07:32 PM Establish Individual Audio Links (0.0439s) 11/16/2020 7:07:32 PM Prepare Explosions and Crackles (0.0489s) 11/16/2020 7:07:32 PM No resolution change was required. 11/16/2020 7:07:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/16/2020 7:07:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/16/2020 7:07:32 PM Refresh Optical Lensing (0.0269s) 11/16/2020 7:07:32 PM Revise Fundamental Physical Laws (0.0399s) 11/16/2020 7:07:32 PM Calculate Odds Of Success (0.0349s) 11/16/2020 7:07:33 PM Briefly Panic (0.6386s) 11/16/2020 7:07:33 PM Install Confidence Routines (0.5041s) 11/16/2020 7:07:33 PM Bring Commander Interface Online (0.1240s) 11/16/2020 7:07:33 PM Motivate All Crews (0.0449s) 11/16/2020 7:07:33 PM Locating Available Networks (0.0289s) 11/16/2020 7:07:33 PM Externalizing Patterns (0.0289s) 11/16/2020 7:07:33 PM Hooking Externals (0.0170s) 11/16/2020 7:07:33 PM Handlizing Hooks (0.0189s) 11/16/2020 7:07:33 PM Disengaging Constants (0.0569s) 11/16/2020 7:07:34 PM Late Axionic Computations (0.1326s) 11/16/2020 7:07:34 PM Sentinel Alertness Diagnostic (0.0179s) 11/16/2020 7:07:34 PM Connecting to Fleet Command (0.0180s) 11/16/2020 7:07:34 PM Thinking Of Advice (0.0150s) 11/16/2020 7:07:34 PM Degaussing Advice (0.0359s) 11/16/2020 7:07:34 PM Reading Alien Diaries (0.0229s) 11/16/2020 7:07:34 PM Naming All Known Planets (0.0150s) 11/16/2020 7:07:34 PM Remembering Speeds (0.0120s) 11/16/2020 7:07:34 PM Prioritizing Targets (0.0129s) 11/16/2020 7:07:34 PM Rebooting Sensor Arrays (0.0160s) 11/16/2020 7:07:34 PM Unloading Prismatic Grid (0.0189s) 11/16/2020 7:07:34 PM Thinking Of Objectives (0.0100s) 11/16/2020 7:07:34 PM Inhibiting Visual Scans (0.0169s) 11/16/2020 7:07:34 PM Synthesizing Vocals (0.0120s) 11/16/2020 7:07:34 PM Investigating Map Signatures (0.0250s) 11/16/2020 7:07:34 PM Ventilating Scenarios (0.0139s) 11/16/2020 7:07:34 PM Decontaminating Targeting Systems (0.0130s) 11/16/2020 7:07:34 PM Ejecting Tactical Core (0.0150s) 11/16/2020 7:07:34 PM Calibrating Formations (0.0140s) 11/16/2020 7:07:34 PM Intercepting Galactic Maps (0.0209s) 11/16/2020 7:07:34 PM Discharging Colored Ions (0.0339s) 11/16/2020 7:07:34 PM Replicating Ion Colors (0.0179s) 11/16/2020 7:07:34 PM Faction Diagnostics (0.0240s) 11/16/2020 7:07:34 PM Buffering Hackers (0.0279s) 11/16/2020 7:07:34 PM Inverting Death (0.0249s) 11/16/2020 7:07:34 PM Linear Field Variance (0.0219s) 11/16/2020 7:07:34 PM Charging Marks (0.0130s) 11/16/2020 7:07:34 PM Guarding The Posts (0.1745s) 11/16/2020 7:07:34 PM Range Manifolds (0.0120s) 11/16/2020 7:07:34 PM Purging ROFs (0.0120s) 11/16/2020 7:07:34 PM Manipulating Speeds (0.0110s) 11/16/2020 7:07:34 PM Detecting Projectiles (0.0120s) 11/16/2020 7:07:34 PM Grouping Flow Fields (0.0160s) 11/16/2020 7:07:34 PM Modulating Flow Field Groups (0.0209s) 11/16/2020 7:07:34 PM Designing Fleets (0.0239s) 11/16/2020 7:07:34 PM Thinking Of Technologies (0.0170s) 11/16/2020 7:07:34 PM Categorizing Starboard Sensors (0.0099s) 11/16/2020 7:07:34 PM Injecting Galactic Variables (0.0190s) 11/16/2020 7:07:34 PM Surrounding Starfields (0.0269s) 11/16/2020 7:07:35 PM Screening Distant Planets (0.2275s) 11/16/2020 7:07:35 PM Categorizing All Planets (0.0140s) 11/16/2020 7:07:35 PM Organizing Commands (0.0459s) 11/16/2020 7:07:35 PM Calculating Firing Cones (0.0090s) 11/16/2020 7:07:35 PM Declaring Ship Part Sovereignty (0.3002s) 11/16/2020 7:07:35 PM Re-Aligning Objectives (0.0259s) 11/16/2020 7:07:35 PM Sterilizing Test Chamber (0.0170s) 11/16/2020 7:07:40 PM Reactivate Cold Fusion Reactor (4.4760s) 11/16/2020 7:07:40 PM Issuing Orders (0.0269s) 11/16/2020 7:07:40 PM Augmenting Infusers (0.0080s) 11/16/2020 7:07:40 PM Infusing (0.0290s) 11/16/2020 7:07:40 PM Post-Proton Surge (0.0090s) 11/16/2020 7:07:40 PM Stimulate Modulation (0.0259s) 11/16/2020 7:07:40 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/16/2020 7:07:40 PM Load Surrogates (0.0954s) 11/16/2020 7:07:40 PM Final Checks (0.2583s) 11/16/2020 7:07:40 PM Load Historical Documents (0.0060s) 11/16/2020 7:07:40 PM 9.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Declaring Ship Part Sovereignty (0.3s) Reactivate Cold Fusion Reactor (4.5s) Final Checks (0.3s) 11/16/2020 7:07:40 PM Hello Steam user 'Crab' 11/16/2020 7:07:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/16/2020 7:07:54 PM Finish load save in 410.2ms 11/16/2020 8:16:46 PM Donating team Fireteam 125 has 5 units with strength 2262. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 5 to hunter, path A 11/16/2020 8:16:58 PM Donating team Fireteam 127 has 51 units with strength 1888. Status Assembling No target planet No lurk planet. Ships: Spides PL: 1, Tagl: 1, Hopcroft: 7, Ulrickson: 1, Sethi: 41 to hunter, path A 11/16/2020 8:17:08 PM Donating team Fireteam 128 has 36 units with strength 1494. Status Assembling No target planet No lurk planet. Ships: Spides PL: 15, Widom: 19, Tagl: 2 to hunter, path A 11/16/2020 8:17:17 PM Donating team Fireteam 102 has 10 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Giles: 10 to hunter, path A 11/16/2020 8:17:19 PM Donating team Fireteam 105 has 10 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4, Widom: 6 to hunter, path A 11/16/2020 8:17:21 PM Donating team Fireteam 106 has 8 units with strength 529. Status Assembling No target planet No lurk planet. Ships: Spides PL: 8 to hunter, path A 11/16/2020 8:17:39 PM Donating team Fireteam 106 has 14 units with strength 554. Status Assembling No target planet No lurk planet. Ships: Widom: 14 to hunter, path A 11/16/2020 8:18:09 PM Donating team Fireteam 107 has 3 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Widom: 3 to hunter, path A 11/16/2020 8:18:17 PM Donating team Fireteam 106 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Widom: 2 to hunter, path A 11/16/2020 8:18:17 PM Donating team Fireteam 111 has 12 units with strength 1216. Status Assembling No target planet No lurk planet. Ships: Widom: 12 to hunter, path A 11/17/2020 6:42:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/17/2020 6:42:48 PM Boot up FleetOS (0.5556s) 11/17/2020 6:42:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/17/2020 6:42:49 PM Check System Logs For Rogue Intelligence (0.4787s) 11/17/2020 6:42:49 PM Game Version: 2.632 11/17/2020 6:42:49 PM Eject Trash Into Hyperspace (0.1382s) 11/17/2020 6:42:49 PM Check For Extra Modules (0.0331s) 11/17/2020 6:42:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/17/2020 6:42:49 PM Bring Cloaking Systems Online (0.1329s) 11/17/2020 6:42:49 PM Recalculate Speed Of Light (0.0869s) 11/17/2020 6:42:49 PM Optimize Comfort On Command Decks (0.0615s) 11/17/2020 6:42:49 PM Generating Framerates (0.0287s) 11/17/2020 6:42:49 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/17/2020 6:42:49 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/17/2020 6:42:50 PM Check Nearby Stellar Masses (0.5809s) 11/17/2020 6:42:50 PM Remembering Alamo (0.0558s) 11/17/2020 6:42:50 PM Boot Audio Comms (0.0242s) 11/17/2020 6:42:50 PM Establish Individual Audio Links (0.0369s) 11/17/2020 6:42:50 PM Prepare Explosions and Crackles (0.0529s) 11/17/2020 6:42:50 PM No resolution change was required. 11/17/2020 6:42:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2020 6:42:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/17/2020 6:42:50 PM Refresh Optical Lensing (0.0180s) 11/17/2020 6:42:50 PM Revise Fundamental Physical Laws (0.0496s) 11/17/2020 6:42:50 PM Calculate Odds Of Success (0.0644s) 11/17/2020 6:42:51 PM Briefly Panic (0.5675s) 11/17/2020 6:42:51 PM Install Confidence Routines (0.3394s) 11/17/2020 6:42:51 PM Bring Commander Interface Online (0.1939s) 11/17/2020 6:42:51 PM Motivate All Crews (0.0504s) 11/17/2020 6:42:51 PM Locating Available Networks (0.0809s) 11/17/2020 6:42:51 PM Externalizing Patterns (0.1351s) 11/17/2020 6:42:51 PM Hooking Externals (0.0481s) 11/17/2020 6:42:51 PM Handlizing Hooks (0.0452s) 11/17/2020 6:42:52 PM Disengaging Constants (0.2665s) 11/17/2020 6:42:52 PM Late Axionic Computations (0.4920s) 11/17/2020 6:42:52 PM Sentinel Alertness Diagnostic (0.0810s) 11/17/2020 6:42:52 PM Connecting to Fleet Command (0.0779s) 11/17/2020 6:42:52 PM Thinking Of Advice (0.0658s) 11/17/2020 6:42:53 PM Degaussing Advice (0.1886s) 11/17/2020 6:42:53 PM Reading Alien Diaries (0.2598s) 11/17/2020 6:42:53 PM Naming All Known Planets (0.0420s) 11/17/2020 6:42:53 PM Remembering Speeds (0.0427s) 11/17/2020 6:42:53 PM Prioritizing Targets (0.0450s) 11/17/2020 6:42:53 PM Rebooting Sensor Arrays (0.0391s) 11/17/2020 6:42:53 PM Unloading Prismatic Grid (0.0482s) 11/17/2020 6:42:53 PM Thinking Of Objectives (0.0432s) 11/17/2020 6:42:53 PM Inhibiting Visual Scans (0.0739s) 11/17/2020 6:42:53 PM Synthesizing Vocals (0.0196s) 11/17/2020 6:42:53 PM Investigating Map Signatures (0.0432s) 11/17/2020 6:42:53 PM Ventilating Scenarios (0.0229s) 11/17/2020 6:42:53 PM Decontaminating Targeting Systems (0.0255s) 11/17/2020 6:42:53 PM Ejecting Tactical Core (0.0301s) 11/17/2020 6:42:53 PM Calibrating Formations (0.0233s) 11/17/2020 6:42:53 PM Intercepting Galactic Maps (0.0363s) 11/17/2020 6:42:53 PM Discharging Colored Ions (0.0469s) 11/17/2020 6:42:54 PM Replicating Ion Colors (0.0360s) 11/17/2020 6:42:54 PM Faction Diagnostics (0.0692s) 11/17/2020 6:42:54 PM Buffering Hackers (0.0490s) 11/17/2020 6:42:54 PM Inverting Death (0.0259s) 11/17/2020 6:42:54 PM Linear Field Variance (0.0381s) 11/17/2020 6:42:54 PM Charging Marks (0.0389s) 11/17/2020 6:42:54 PM Guarding The Posts (0.2199s) 11/17/2020 6:42:54 PM Range Manifolds (0.0468s) 11/17/2020 6:42:54 PM Purging ROFs (0.0368s) 11/17/2020 6:42:54 PM Manipulating Speeds (0.0406s) 11/17/2020 6:42:54 PM Detecting Projectiles (0.0276s) 11/17/2020 6:42:54 PM Grouping Flow Fields (0.0225s) 11/17/2020 6:42:54 PM Modulating Flow Field Groups (0.0385s) 11/17/2020 6:42:54 PM Designing Fleets (0.1129s) 11/17/2020 6:42:54 PM Thinking Of Technologies (0.0441s) 11/17/2020 6:42:54 PM Categorizing Starboard Sensors (0.0219s) 11/17/2020 6:42:54 PM Injecting Galactic Variables (0.0483s) 11/17/2020 6:42:55 PM Cleansing Starfields (0.1318s) 11/17/2020 6:42:55 PM Cleaning Distant Planets (0.8052s) 11/17/2020 6:42:55 PM Categorizing All Planets (0.0324s) 11/17/2020 6:42:55 PM Organizing Commands (0.0986s) 11/17/2020 6:42:55 PM Calculating Firing Cones (0.0209s) 11/17/2020 6:42:57 PM Declaring Ship Parts At Customs (1.2500s) 11/17/2020 6:42:57 PM Re-Aligning Objectives (0.0364s) 11/17/2020 6:42:57 PM Sterilizing Test Chamber (0.0288s) 11/17/2020 6:43:03 PM Download Extra RAM (5.8085s) 11/17/2020 6:43:03 PM Issuing Orders (0.0332s) 11/17/2020 6:43:03 PM Augmenting Infusers (0.0221s) 11/17/2020 6:43:03 PM Infusing (0.1110s) 11/17/2020 6:43:03 PM Post-Proton Surge (0.0170s) 11/17/2020 6:43:03 PM Stimulate Modulation (0.0658s) 11/17/2020 6:43:03 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/17/2020 6:43:03 PM Load Surrogates (0.5204s) 11/17/2020 6:43:04 PM Final Checks (0.4020s) 11/17/2020 6:43:04 PM Load Historical Documents (0.0068s) 11/17/2020 6:43:04 PM 16.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Reading Alien Diaries (0.3s) Cleaning Distant Planets (0.8s) Declaring Ship Parts At Customs (1.2s) Download Extra RAM (5.8s) Load Surrogates (0.5s) Final Checks (0.4s) 11/17/2020 6:43:04 PM Hello Steam user 'Crab' 11/17/2020 6:47:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 6:47:05 PM Finish load save in 1,093.5ms 11/17/2020 6:47:13 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 6:47:14 PM Finish load save in 1,933.2ms 11/17/2020 7:10:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 7:10:26 PM Finish load save in 541.0ms 11/17/2020 7:12:47 PM Donating team Fireteam 142 has 12 units with strength 1112. Status Assembling No target planet No lurk planet. Ships: Widom: 12 to hunter, path A 11/17/2020 7:16:37 PM Donating team Fireteam 172 has 3 units with strength 726. Status Assembling No target planet No lurk planet. Ships: Hillis: 3 to hunter, path A 11/17/2020 7:21:32 PM Donating team Fireteam 207 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Maya: 1 to hunter, path A 11/17/2020 7:21:44 PM Donating team Fireteam 209 has 13 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Thalia: 1, Maya: 12 to hunter, path A 11/17/2020 7:33:04 PM Donating team Fireteam 233 has 3 units with strength 443. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 11/17/2020 7:33:04 PM Donating team Fireteam 193 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 11/17/2020 7:35:24 PM Donating team Fireteam 237 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Widom: 25 to hunter, path A 11/17/2020 7:35:28 PM Donating team Fireteam 237 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Widom: 1 to hunter, path A 11/17/2020 7:35:30 PM Donating team Fireteam 237 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:32 PM Donating team Fireteam 237 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:34 PM Donating team Fireteam 237 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Widom: 3 to hunter, path A 11/17/2020 7:35:36 PM Donating team Fireteam 237 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Widom: 5 to hunter, path A 11/17/2020 7:35:38 PM Donating team Fireteam 237 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:40 PM Donating team Fireteam 237 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:42 PM Donating team Fireteam 237 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:44 PM Donating team Fireteam 239 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:46 PM Donating team Fireteam 239 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:48 PM Donating team Fireteam 239 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 7:35:50 PM Donating team Fireteam 239 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Widom: 3 to hunter, path A 11/17/2020 7:35:52 PM Donating team Fireteam 239 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Widom: 1 to hunter, path A 11/17/2020 7:45:26 PM Donating team Fireteam 254 has 23 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Geneva: 23 to hunter, path A 11/17/2020 7:46:04 PM Donating team Fireteam 257 has 8 units with strength 308. Status Assembling No target planet No lurk planet. Ships: Hillis: 8 to hunter, path A 11/17/2020 7:47:16 PM Donating team Fireteam 267 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Geneva: 25 to hunter, path A 11/17/2020 7:47:20 PM Donating team Fireteam 267 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Geneva: 1 to hunter, path A 11/17/2020 7:47:22 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:24 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:26 PM Donating team Fireteam 267 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Geneva: 3 to hunter, path A 11/17/2020 7:47:28 PM Donating team Fireteam 267 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Geneva: 5 to hunter, path A 11/17/2020 7:47:30 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:32 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:34 PM Donating team Fireteam 267 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:36 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:38 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:40 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:42 PM Donating team Fireteam 267 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Geneva: 3 to hunter, path A 11/17/2020 7:47:44 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:46 PM Donating team Fireteam 267 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Geneva: 4 to hunter, path A 11/17/2020 7:47:48 PM Donating team Fireteam 267 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Geneva: 3 to hunter, path A 11/17/2020 7:59:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 7:59:28 PM Finish load save in 271.5ms 11/17/2020 7:59:34 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/17/2020 7:59:34 PM Finish load save in 306.8ms 11/17/2020 8:00:03 PM Donating team Fireteam 137 has 26 units with strength 2421. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 26 to hunter, path A 11/17/2020 8:00:35 PM Donating team Fireteam 139 has 1 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Spides PL: 1 to hunter, path A 11/17/2020 8:00:35 PM Donating team Fireteam 140 has 11 units with strength 351. Status Assembling No target planet No lurk planet. Ships: Tagl: 11 to hunter, path A 11/17/2020 8:01:17 PM Donating team Fireteam 143 has 24 units with strength 1754. Status Assembling No target planet No lurk planet. Ships: Spides PL: 24 to hunter, path A 11/17/2020 8:01:23 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:25 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:27 PM Donating team Fireteam 143 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:29 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:31 PM Donating team Fireteam 143 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:33 PM Donating team Fireteam 143 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:35 PM Donating team Fireteam 143 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:37 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:39 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:41 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:43 PM Donating team Fireteam 143 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Spides PL: 1 to hunter, path A 11/17/2020 8:01:45 PM Donating team Fireteam 143 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:47 PM Donating team Fireteam 143 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Spides PL: 2 to hunter, path A 11/17/2020 8:01:49 PM Donating team Fireteam 143 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:53 PM Donating team Fireteam 143 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:55 PM Donating team Fireteam 143 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:01:57 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:01:59 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:02:01 PM Donating team Fireteam 145 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:02:03 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:02:05 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:02:07 PM Donating team Fireteam 145 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:02:09 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:02:11 PM Donating team Fireteam 145 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3 to hunter, path A 11/17/2020 8:02:13 PM Donating team Fireteam 145 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 11/17/2020 8:04:57 PM Donating team Fireteam 165 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Spides PL: 25 to hunter, path A 11/17/2020 8:08:31 PM Donating team Fireteam 170 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Widom: 25 to hunter, path A 11/17/2020 8:08:35 PM Donating team Fireteam 170 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Widom: 1 to hunter, path A 11/17/2020 8:08:37 PM Donating team Fireteam 170 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 8:08:39 PM Donating team Fireteam 170 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/17/2020 8:08:41 PM Donating team Fireteam 170 has 10 units with strength 1354. Status Assembling No target planet No lurk planet. Ships: Spides PL: 10 to hunter, path A 11/17/2020 8:08:41 PM Donating team Fireteam 172 has 11 units with strength 1119. Status Assembling No target planet No lurk planet. Ships: Spides PL: 5, Widom: 6 to hunter, path A 11/17/2020 8:08:41 PM Donating team Fireteam 171 has 16 units with strength 3044. Status Staging No target planet No lurk planet. Ships: Widom: 16 to hunter, path B 11/17/2020 8:08:43 PM Donating team Fireteam 170 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Widom: 4 to hunter, path A 11/18/2020 6:39:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/18/2020 6:39:21 PM Boot up FleetOS (0.5937s) 11/18/2020 6:39:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/18/2020 6:39:21 PM Check System Logs For Rogue Intelligence (0.3334s) 11/18/2020 6:39:21 PM Game Version: 2.633 11/18/2020 6:39:21 PM Eject Trash Into Hyperspace (0.1446s) 11/18/2020 6:39:21 PM Check For Extra Modules (0.0439s) 11/18/2020 6:39:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/18/2020 6:39:21 PM Bring Cloaking Systems Online (0.0668s) 11/18/2020 6:39:21 PM Recalculate Speed Of Light (0.0638s) 11/18/2020 6:39:21 PM Optimize Comfort On Command Decks (0.0389s) 11/18/2020 6:39:21 PM Generating Framerates (0.0120s) 11/18/2020 6:39:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/18/2020 6:39:21 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/18/2020 6:39:22 PM Check Nearby Stellar Masses (0.3421s) 11/18/2020 6:39:22 PM Remembering Alamo (0.0349s) 11/18/2020 6:39:22 PM Boot Audio Comms (0.0200s) 11/18/2020 6:39:22 PM Establish Individual Audio Links (0.0399s) 11/18/2020 6:39:22 PM Prepare Explosions and Crackles (0.0469s) 11/18/2020 6:39:22 PM No resolution change was required. 11/18/2020 6:39:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/18/2020 6:39:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/18/2020 6:39:22 PM Refresh Optical Lensing (0.0239s) 11/18/2020 6:39:22 PM Revise Fundamental Physical Laws (0.0519s) 11/18/2020 6:39:22 PM Calculate Odds Of Success (0.0399s) 11/18/2020 6:39:22 PM Briefly Panic (0.4019s) 11/18/2020 6:39:23 PM Install Confidence Routines (0.4986s) 11/18/2020 6:39:23 PM Bring Commander Interface Online (0.1496s) 11/18/2020 6:39:23 PM Motivate All Crews (0.0588s) 11/18/2020 6:39:23 PM Locating Available Networks (0.0908s) 11/18/2020 6:39:23 PM Externalizing Patterns (0.0389s) 11/18/2020 6:39:23 PM Hooking Externals (0.0170s) 11/18/2020 6:39:23 PM Handlizing Hooks (0.0219s) 11/18/2020 6:39:23 PM Disengaging Constants (0.0379s) 11/18/2020 6:39:24 PM Late Axionic Computations (0.1970s) 11/18/2020 6:39:24 PM Sentinel Alertness Diagnostic (0.0449s) 11/18/2020 6:39:24 PM Connecting to Fleet Command (0.0269s) 11/18/2020 6:39:24 PM Thinking Of Advice (0.0209s) 11/18/2020 6:39:24 PM Degaussing Advice (0.0389s) 11/18/2020 6:39:24 PM Reading Alien Diaries (0.0309s) 11/18/2020 6:39:24 PM Naming All Known Planets (0.0449s) 11/18/2020 6:39:24 PM Remembering Speeds (0.0159s) 11/18/2020 6:39:24 PM Prioritizing Targets (0.0130s) 11/18/2020 6:39:24 PM Rebooting Sensor Arrays (0.0140s) 11/18/2020 6:39:24 PM Unloading Prismatic Grid (0.0140s) 11/18/2020 6:39:24 PM Thinking Of Objectives (0.0130s) 11/18/2020 6:39:24 PM Inhibiting Visual Scans (0.0783s) 11/18/2020 6:39:24 PM Synthesizing Vocals (0.0170s) 11/18/2020 6:39:24 PM Investigating Map Signatures (0.0259s) 11/18/2020 6:39:24 PM Ventilating Scenarios (0.0120s) 11/18/2020 6:39:24 PM Decontaminating Targeting Systems (0.0140s) 11/18/2020 6:39:24 PM Ejecting Tactical Core (0.0140s) 11/18/2020 6:39:24 PM Calibrating Formations (0.0120s) 11/18/2020 6:39:24 PM Intercepting Galactic Maps (0.0189s) 11/18/2020 6:39:24 PM Discharging Colored Ions (0.0250s) 11/18/2020 6:39:24 PM Replicating Ion Colors (0.0140s) 11/18/2020 6:39:24 PM Faction Diagnostics (0.0209s) 11/18/2020 6:39:24 PM Buffering Hackers (0.0258s) 11/18/2020 6:39:24 PM Inverting Death (0.0150s) 11/18/2020 6:39:24 PM Linear Field Variance (0.0150s) 11/18/2020 6:39:24 PM Charging Marks (0.0140s) 11/18/2020 6:39:24 PM Guarding The Posts (0.1685s) 11/18/2020 6:39:24 PM Range Manifolds (0.0249s) 11/18/2020 6:39:24 PM Purging ROFs (0.0130s) 11/18/2020 6:39:24 PM Manipulating Speeds (0.0180s) 11/18/2020 6:39:24 PM Detecting Projectiles (0.0176s) 11/18/2020 6:39:24 PM Grouping Flow Fields (0.0300s) 11/18/2020 6:39:24 PM Modulating Flow Field Groups (0.0409s) 11/18/2020 6:39:24 PM Designing Fleets (0.0440s) 11/18/2020 6:39:25 PM Thinking Of Technologies (0.0290s) 11/18/2020 6:39:25 PM Categorizing Starboard Sensors (0.0209s) 11/18/2020 6:39:25 PM Injecting Galactic Variables (0.0250s) 11/18/2020 6:39:25 PM Hugging Starfields (0.0528s) 11/18/2020 6:39:25 PM Screening Distant Planets (0.3441s) 11/18/2020 6:39:25 PM Categorizing All Planets (0.0199s) 11/18/2020 6:39:25 PM Organizing Commands (0.0379s) 11/18/2020 6:39:25 PM Calculating Firing Cones (0.0110s) 11/18/2020 6:39:25 PM Breaking In New Ship Parts (0.3072s) 11/18/2020 6:39:25 PM Re-Aligning Objectives (0.0349s) 11/18/2020 6:39:25 PM Sterilizing Test Chamber (0.0175s) 11/18/2020 6:39:32 PM Reassembling All Ships (6.1982s) 11/18/2020 6:39:32 PM Issuing Orders (0.0379s) 11/18/2020 6:39:32 PM Augmenting Infusers (0.0109s) 11/18/2020 6:39:32 PM Infusing (0.0460s) 11/18/2020 6:39:32 PM Post-Proton Surge (0.0139s) 11/18/2020 6:39:32 PM Stimulate Modulation (0.0529s) 11/18/2020 6:39:32 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/18/2020 6:39:32 PM Load Surrogates (0.1353s) 11/18/2020 6:39:32 PM Final Checks (0.3020s) 11/18/2020 6:39:32 PM Load Historical Documents (0.0109s) 11/18/2020 6:39:32 PM 12.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Screening Distant Planets (0.3s) Breaking In New Ship Parts (0.3s) Reassembling All Ships (6.2s) Final Checks (0.3s) 11/18/2020 6:39:33 PM Hello Steam user 'Crab' 11/18/2020 7:27:27 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/18/2020 7:27:27 PM Boot up FleetOS (0.6127s) 11/18/2020 7:27:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/18/2020 7:27:28 PM Check System Logs For Rogue Intelligence (0.3742s) 11/18/2020 7:27:28 PM Game Version: 2.633 11/18/2020 7:27:28 PM Eject Trash Into Hyperspace (0.1098s) 11/18/2020 7:27:28 PM Check For Extra Modules (0.0349s) 11/18/2020 7:27:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/18/2020 7:27:28 PM Bring Cloaking Systems Online (0.1141s) 11/18/2020 7:27:28 PM Recalculate Speed Of Light (0.0559s) 11/18/2020 7:27:28 PM Optimize Comfort On Command Decks (0.0539s) 11/18/2020 7:27:28 PM Generating Framerates (0.0150s) 11/18/2020 7:27:28 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/18/2020 7:27:28 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/18/2020 7:27:28 PM Check Nearby Stellar Masses (0.3111s) 11/18/2020 7:27:28 PM Remembering Alamo (0.0369s) 11/18/2020 7:27:28 PM Boot Audio Comms (0.0223s) 11/18/2020 7:27:28 PM Establish Individual Audio Links (0.0388s) 11/18/2020 7:27:28 PM Prepare Explosions and Crackles (0.0493s) 11/18/2020 7:27:29 PM No resolution change was required. 11/18/2020 7:27:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/18/2020 7:27:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/18/2020 7:27:29 PM Refresh Optical Lensing (0.0160s) 11/18/2020 7:27:29 PM Revise Fundamental Physical Laws (0.0513s) 11/18/2020 7:27:29 PM Calculate Odds Of Success (0.0636s) 11/18/2020 7:27:29 PM Briefly Panic (0.5567s) 11/18/2020 7:27:30 PM Install Confidence Routines (0.5492s) 11/18/2020 7:27:30 PM Bring Commander Interface Online (0.2552s) 11/18/2020 7:27:30 PM Motivate All Crews (0.0821s) 11/18/2020 7:27:30 PM Locating Available Networks (0.1088s) 11/18/2020 7:27:30 PM Externalizing Patterns (0.0596s) 11/18/2020 7:27:30 PM Hooking Externals (0.0210s) 11/18/2020 7:27:30 PM Handlizing Hooks (0.0225s) 11/18/2020 7:27:31 PM Disengaging Constants (0.2386s) 11/18/2020 7:27:31 PM Late Axionic Computations (0.4198s) 11/18/2020 7:27:31 PM Sentinel Alertness Diagnostic (0.0445s) 11/18/2020 7:27:31 PM Connecting to Fleet Command (0.0469s) 11/18/2020 7:27:31 PM Thinking Of Advice (0.0494s) 11/18/2020 7:27:31 PM Degaussing Advice (0.2926s) 11/18/2020 7:27:32 PM Reading Alien Diaries (0.2060s) 11/18/2020 7:27:32 PM Naming All Known Planets (0.0407s) 11/18/2020 7:27:32 PM Remembering Speeds (0.0424s) 11/18/2020 7:27:32 PM Prioritizing Targets (0.0488s) 11/18/2020 7:27:32 PM Rebooting Sensor Arrays (0.0412s) 11/18/2020 7:27:32 PM Unloading Prismatic Grid (0.0366s) 11/18/2020 7:27:32 PM Thinking Of Objectives (0.0374s) 11/18/2020 7:27:32 PM Inhibiting Visual Scans (0.1158s) 11/18/2020 7:27:32 PM Synthesizing Vocals (0.0424s) 11/18/2020 7:27:32 PM Investigating Map Signatures (0.0985s) 11/18/2020 7:27:32 PM Ventilating Scenarios (0.0404s) 11/18/2020 7:27:32 PM Decontaminating Targeting Systems (0.0447s) 11/18/2020 7:27:32 PM Ejecting Tactical Core (0.0397s) 11/18/2020 7:27:32 PM Calibrating Formations (0.0431s) 11/18/2020 7:27:32 PM Intercepting Galactic Maps (0.0649s) 11/18/2020 7:27:32 PM Discharging Colored Ions (0.0282s) 11/18/2020 7:27:32 PM Replicating Ion Colors (0.0209s) 11/18/2020 7:27:32 PM Faction Diagnostics (0.0299s) 11/18/2020 7:27:32 PM Buffering Hackers (0.0379s) 11/18/2020 7:27:32 PM Inverting Death (0.0255s) 11/18/2020 7:27:32 PM Linear Field Variance (0.0274s) 11/18/2020 7:27:33 PM Charging Marks (0.0206s) 11/18/2020 7:27:33 PM Guarding The Posts (0.1818s) 11/18/2020 7:27:33 PM Range Manifolds (0.0179s) 11/18/2020 7:27:33 PM Purging ROFs (0.0190s) 11/18/2020 7:27:33 PM Manipulating Speeds (0.0203s) 11/18/2020 7:27:33 PM Detecting Projectiles (0.0169s) 11/18/2020 7:27:33 PM Grouping Flow Fields (0.0178s) 11/18/2020 7:27:33 PM Modulating Flow Field Groups (0.0361s) 11/18/2020 7:27:33 PM Designing Fleets (0.1346s) 11/18/2020 7:27:33 PM Thinking Of Technologies (0.0861s) 11/18/2020 7:27:33 PM Categorizing Starboard Sensors (0.0415s) 11/18/2020 7:27:33 PM Injecting Galactic Variables (0.0727s) 11/18/2020 7:27:33 PM Stabbing Starfields (0.1335s) 11/18/2020 7:27:34 PM Milking Distant Planets (0.8494s) 11/18/2020 7:27:34 PM Categorizing All Planets (0.0251s) 11/18/2020 7:27:34 PM Organizing Commands (0.0853s) 11/18/2020 7:27:34 PM Calculating Firing Cones (0.0220s) 11/18/2020 7:27:35 PM Divulge Ship Part Schematics To Enemy (1.0559s) 11/18/2020 7:27:35 PM Re-Aligning Objectives (0.0550s) 11/18/2020 7:27:35 PM Sterilizing Test Chamber (0.0297s) 11/18/2020 7:27:42 PM Install Replacement Weapons (6.5157s) 11/18/2020 7:27:42 PM Issuing Orders (0.0236s) 11/18/2020 7:27:42 PM Augmenting Infusers (0.0499s) 11/18/2020 7:27:42 PM Infusing (0.1880s) 11/18/2020 7:27:42 PM Post-Proton Surge (0.0249s) 11/18/2020 7:27:42 PM Stimulate Modulation (0.1343s) 11/18/2020 7:27:43 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/18/2020 7:27:43 PM Load Surrogates (0.5627s) 11/18/2020 7:27:43 PM Final Checks (0.4793s) 11/18/2020 7:27:43 PM Load Historical Documents (0.0099s) 11/18/2020 7:27:43 PM 16.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Milking Distant Planets (0.8s) Divulge Ship Part Schematics To Enemy (1.1s) Install Replacement Weapons (6.5s) Load Surrogates (0.6s) Final Checks (0.5s) 11/18/2020 7:27:44 PM Hello Steam user 'Crab' 11/18/2020 7:28:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 7:28:38 PM Finish load save in 1,226.1ms 11/18/2020 7:52:16 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 2h 20m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 7:52:17 PM Finish load save in 674.6ms 11/18/2020 7:54:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 7:54:09 PM Finish load save in 324.9ms 11/18/2020 8:09:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:09:43 PM Finish load save in 312.0ms 11/18/2020 8:22:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:22:22 PM Finish load save in 202.9ms 11/18/2020 8:41:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:41:10 PM Finish load save in 231.4ms 11/18/2020 8:46:03 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:46:03 PM Finish load save in 209.0ms 11/18/2020 8:49:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:49:05 PM Finish load save in 195.2ms 11/18/2020 8:51:42 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:51:42 PM Finish load save in 204.4ms 11/18/2020 8:52:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:52:28 PM Finish load save in 194.5ms 11/18/2020 8:58:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:58:01 PM Finish load save in 244.6ms 11/18/2020 8:58:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 8:58:10 PM Finish load save in 199.1ms 11/18/2020 9:18:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 2h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/18/2020 9:18:20 PM Finish load save in 215.8ms 11/19/2020 6:57:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/19/2020 6:57:35 PM Boot up FleetOS (0.4255s) 11/19/2020 6:57:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/19/2020 6:57:35 PM Check System Logs For Rogue Intelligence (0.4281s) 11/19/2020 6:57:35 PM Game Version: 2.634 11/19/2020 6:57:35 PM Eject Trash Into Hyperspace (0.1689s) 11/19/2020 6:57:35 PM Check For Extra Modules (0.0531s) 11/19/2020 6:57:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/19/2020 6:57:36 PM Bring Cloaking Systems Online (0.1650s) 11/19/2020 6:57:36 PM Recalculate Speed Of Light (0.1032s) 11/19/2020 6:57:36 PM Optimize Comfort On Command Decks (0.0458s) 11/19/2020 6:57:36 PM Generating Framerates (0.0300s) 11/19/2020 6:57:36 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/19/2020 6:57:36 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/19/2020 6:57:36 PM Check Nearby Stellar Masses (0.7160s) 11/19/2020 6:57:36 PM Remembering Alamo (0.0499s) 11/19/2020 6:57:37 PM Boot Audio Comms (0.0239s) 11/19/2020 6:57:37 PM Establish Individual Audio Links (0.0499s) 11/19/2020 6:57:37 PM Prepare Explosions and Crackles (0.0671s) 11/19/2020 6:57:37 PM No resolution change was required. 11/19/2020 6:57:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/19/2020 6:57:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/19/2020 6:57:37 PM Refresh Optical Lensing (0.0479s) 11/19/2020 6:57:37 PM Revise Fundamental Physical Laws (0.0791s) 11/19/2020 6:57:37 PM Calculate Odds Of Success (0.0621s) 11/19/2020 6:57:37 PM Briefly Panic (0.5161s) 11/19/2020 6:57:38 PM Install Confidence Routines (0.4757s) 11/19/2020 6:57:38 PM Bring Commander Interface Online (0.2157s) 11/19/2020 6:57:38 PM Motivate All Crews (0.0834s) 11/19/2020 6:57:38 PM Locating Available Networks (0.0850s) 11/19/2020 6:57:38 PM Externalizing Patterns (0.0920s) 11/19/2020 6:57:38 PM Hooking Externals (0.0259s) 11/19/2020 6:57:38 PM Handlizing Hooks (0.0320s) 11/19/2020 6:57:39 PM Disengaging Constants (0.2013s) 11/19/2020 6:57:39 PM Late Axionic Computations (0.2738s) 11/19/2020 6:57:39 PM Sentinel Alertness Diagnostic (0.0201s) 11/19/2020 6:57:39 PM Connecting to Fleet Command (0.0279s) 11/19/2020 6:57:39 PM Thinking Of Advice (0.0299s) 11/19/2020 6:57:39 PM Degaussing Advice (0.1561s) 11/19/2020 6:57:39 PM Reading Alien Diaries (0.1151s) 11/19/2020 6:57:39 PM Naming All Known Planets (0.0238s) 11/19/2020 6:57:39 PM Remembering Speeds (0.0249s) 11/19/2020 6:57:39 PM Prioritizing Targets (0.0243s) 11/19/2020 6:57:39 PM Rebooting Sensor Arrays (0.0205s) 11/19/2020 6:57:39 PM Unloading Prismatic Grid (0.0185s) 11/19/2020 6:57:39 PM Thinking Of Objectives (0.0170s) 11/19/2020 6:57:39 PM Inhibiting Visual Scans (0.0587s) 11/19/2020 6:57:39 PM Synthesizing Vocals (0.0260s) 11/19/2020 6:57:39 PM Investigating Map Signatures (0.0626s) 11/19/2020 6:57:39 PM Ventilating Scenarios (0.0245s) 11/19/2020 6:57:40 PM Decontaminating Targeting Systems (0.0269s) 11/19/2020 6:57:40 PM Ejecting Tactical Core (0.0233s) 11/19/2020 6:57:40 PM Calibrating Formations (0.0170s) 11/19/2020 6:57:40 PM Intercepting Galactic Maps (0.0258s) 11/19/2020 6:57:40 PM Discharging Colored Ions (0.0324s) 11/19/2020 6:57:40 PM Replicating Ion Colors (0.0244s) 11/19/2020 6:57:40 PM Faction Diagnostics (0.0534s) 11/19/2020 6:57:40 PM Buffering Hackers (0.0515s) 11/19/2020 6:57:40 PM Inverting Death (0.0384s) 11/19/2020 6:57:40 PM Linear Field Variance (0.0448s) 11/19/2020 6:57:40 PM Charging Marks (0.0289s) 11/19/2020 6:57:40 PM Guarding The Posts (0.3505s) 11/19/2020 6:57:40 PM Range Manifolds (0.0276s) 11/19/2020 6:57:40 PM Purging ROFs (0.0209s) 11/19/2020 6:57:40 PM Manipulating Speeds (0.0219s) 11/19/2020 6:57:40 PM Detecting Projectiles (0.0190s) 11/19/2020 6:57:40 PM Grouping Flow Fields (0.0213s) 11/19/2020 6:57:40 PM Modulating Flow Field Groups (0.0378s) 11/19/2020 6:57:41 PM Designing Fleets (0.2122s) 11/19/2020 6:57:41 PM Thinking Of Technologies (0.0413s) 11/19/2020 6:57:41 PM Categorizing Starboard Sensors (0.0180s) 11/19/2020 6:57:41 PM Injecting Galactic Variables (0.0314s) 11/19/2020 6:57:41 PM Cleansing Starfields (0.0707s) 11/19/2020 6:57:41 PM Milking Distant Planets (0.7215s) 11/19/2020 6:57:41 PM Categorizing All Planets (0.0254s) 11/19/2020 6:57:42 PM Organizing Commands (0.0798s) 11/19/2020 6:57:42 PM Calculating Firing Cones (0.0269s) 11/19/2020 6:57:43 PM Splitting Ship Parts Into Smaller Parts (1.1245s) 11/19/2020 6:57:43 PM Re-Aligning Objectives (0.0969s) 11/19/2020 6:57:43 PM Sterilizing Test Chamber (0.0527s) 11/19/2020 6:57:49 PM Draw Power From Black Holes (6.0209s) 11/19/2020 6:57:49 PM Issuing Orders (0.0159s) 11/19/2020 6:57:49 PM Augmenting Infusers (0.0658s) 11/19/2020 6:57:49 PM Infusing (0.1194s) 11/19/2020 6:57:49 PM Post-Proton Surge (0.0141s) 11/19/2020 6:57:49 PM Stimulate Modulation (0.0438s) 11/19/2020 6:57:49 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/19/2020 6:57:49 PM Load Surrogates (0.2971s) 11/19/2020 6:57:50 PM Final Checks (0.2740s) 11/19/2020 6:57:50 PM Load Historical Documents (0.0065s) 11/19/2020 6:57:50 PM 15.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.7s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Guarding The Posts (0.4s) Milking Distant Planets (0.7s) Splitting Ship Parts Into Smaller Parts (1.1s) Draw Power From Black Holes (6.0s) Load Surrogates (0.3s) Final Checks (0.3s) 11/19/2020 6:57:50 PM Hello Steam user 'Crab' 11/19/2020 7:08:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:08:28 PM Finish load save in 862.9ms 11/19/2020 7:26:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:26:33 PM Finish load save in 439.3ms 11/19/2020 7:28:23 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:28:23 PM Finish load save in 575.8ms 11/19/2020 7:30:32 PM debug code 3210 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 13 has 109 units with strength 6651. Status Assembling No target planet No lurk planet. Ships: Drakon: 1, Murdoch: 108 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass10_1.b__2 (Arcen.AIW2.External.Fireteam team) [0x00013] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] AllFactionTeams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x0066c] in <9f12509f2d724e0d80915bc7a6a8b618>:0 11/19/2020 7:31:16 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:31:16 PM Finish load save in 379.0ms 11/19/2020 7:32:56 PM debug code 3210 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 206 has 65 units with strength 2624. Status Assembling No target planet No lurk planet. Ships: Murdoch: 65 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass10_1.b__2 (Arcen.AIW2.External.Fireteam team) [0x00013] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <9f12509f2d724e0d80915bc7a6a8b618>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] AllFactionTeams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x0066c] in <9f12509f2d724e0d80915bc7a6a8b618>:0 11/19/2020 7:38:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:38:20 PM Finish load save in 311.5ms 11/19/2020 7:47:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:47:32 PM Finish load save in 338.3ms 11/19/2020 7:48:49 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 3h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:48:49 PM Finish load save in 256.0ms 11/19/2020 7:55:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:55:58 PM Finish load save in 206.3ms 11/19/2020 7:59:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/19/2020 7:59:07 PM Finish load save in 206.2ms 11/20/2020 6:59:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/20/2020 6:59:52 PM Boot up FleetOS (0.4616s) 11/20/2020 6:59:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/20/2020 6:59:53 PM Check System Logs For Rogue Intelligence (0.5252s) 11/20/2020 6:59:53 PM Game Version: 2.634 11/20/2020 6:59:53 PM Eject Trash Into Hyperspace (0.1660s) 11/20/2020 6:59:53 PM Check For Extra Modules (0.0619s) 11/20/2020 6:59:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/20/2020 6:59:53 PM Bring Cloaking Systems Online (0.2050s) 11/20/2020 6:59:53 PM Recalculate Speed Of Light (0.1155s) 11/20/2020 6:59:53 PM Optimize Comfort On Command Decks (0.0336s) 11/20/2020 6:59:53 PM Generating Framerates (0.0160s) 11/20/2020 6:59:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/20/2020 6:59:53 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/20/2020 6:59:54 PM Check Nearby Stellar Masses (0.6034s) 11/20/2020 6:59:54 PM Remembering Alamo (0.0684s) 11/20/2020 6:59:54 PM Boot Audio Comms (0.0342s) 11/20/2020 6:59:54 PM Establish Individual Audio Links (0.0589s) 11/20/2020 6:59:54 PM Prepare Explosions and Crackles (0.0744s) 11/20/2020 6:59:54 PM No resolution change was required. 11/20/2020 6:59:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/20/2020 6:59:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/20/2020 6:59:54 PM Refresh Optical Lensing (0.0258s) 11/20/2020 6:59:54 PM Revise Fundamental Physical Laws (0.0671s) 11/20/2020 6:59:54 PM Calculate Odds Of Success (0.0900s) 11/20/2020 6:59:55 PM Briefly Panic (0.7358s) 11/20/2020 6:59:55 PM Install Confidence Routines (0.3189s) 11/20/2020 6:59:55 PM Bring Commander Interface Online (0.1614s) 11/20/2020 6:59:55 PM Motivate All Crews (0.0517s) 11/20/2020 6:59:55 PM Locating Available Networks (0.0701s) 11/20/2020 6:59:56 PM Externalizing Patterns (0.0613s) 11/20/2020 6:59:56 PM Hooking Externals (0.0228s) 11/20/2020 6:59:56 PM Handlizing Hooks (0.0254s) 11/20/2020 6:59:56 PM Disengaging Constants (0.2675s) 11/20/2020 6:59:56 PM Late Axionic Computations (0.3838s) 11/20/2020 6:59:56 PM Sentinel Alertness Diagnostic (0.0320s) 11/20/2020 6:59:56 PM Connecting to Fleet Command (0.0219s) 11/20/2020 6:59:56 PM Thinking Of Advice (0.0169s) 11/20/2020 6:59:56 PM Degaussing Advice (0.1634s) 11/20/2020 6:59:57 PM Reading Alien Diaries (0.1967s) 11/20/2020 6:59:57 PM Naming All Known Planets (0.0391s) 11/20/2020 6:59:57 PM Remembering Speeds (0.0439s) 11/20/2020 6:59:57 PM Prioritizing Targets (0.0353s) 11/20/2020 6:59:57 PM Rebooting Sensor Arrays (0.0368s) 11/20/2020 6:59:57 PM Unloading Prismatic Grid (0.0339s) 11/20/2020 6:59:57 PM Thinking Of Objectives (0.0373s) 11/20/2020 6:59:57 PM Inhibiting Visual Scans (0.1218s) 11/20/2020 6:59:57 PM Synthesizing Vocals (0.0419s) 11/20/2020 6:59:57 PM Investigating Map Signatures (0.0943s) 11/20/2020 6:59:57 PM Ventilating Scenarios (0.0369s) 11/20/2020 6:59:57 PM Decontaminating Targeting Systems (0.0401s) 11/20/2020 6:59:57 PM Ejecting Tactical Core (0.0398s) 11/20/2020 6:59:57 PM Calibrating Formations (0.0452s) 11/20/2020 6:59:57 PM Intercepting Galactic Maps (0.0569s) 11/20/2020 6:59:57 PM Discharging Colored Ions (0.0722s) 11/20/2020 6:59:57 PM Replicating Ion Colors (0.0439s) 11/20/2020 6:59:58 PM Faction Diagnostics (0.0951s) 11/20/2020 6:59:58 PM Buffering Hackers (0.0878s) 11/20/2020 6:59:58 PM Inverting Death (0.0592s) 11/20/2020 6:59:58 PM Linear Field Variance (0.0592s) 11/20/2020 6:59:58 PM Charging Marks (0.0408s) 11/20/2020 6:59:58 PM Guarding The Posts (0.3661s) 11/20/2020 6:59:58 PM Range Manifolds (0.0329s) 11/20/2020 6:59:58 PM Purging ROFs (0.0289s) 11/20/2020 6:59:58 PM Manipulating Speeds (0.0311s) 11/20/2020 6:59:58 PM Detecting Projectiles (0.0285s) 11/20/2020 6:59:58 PM Grouping Flow Fields (0.0343s) 11/20/2020 6:59:58 PM Modulating Flow Field Groups (0.0615s) 11/20/2020 6:59:59 PM Designing Fleets (0.0963s) 11/20/2020 6:59:59 PM Thinking Of Technologies (0.0322s) 11/20/2020 6:59:59 PM Categorizing Starboard Sensors (0.0205s) 11/20/2020 6:59:59 PM Injecting Galactic Variables (0.0398s) 11/20/2020 6:59:59 PM Miming Starfields (0.0807s) 11/20/2020 7:00:00 PM Dissolving Distant Planets (0.8208s) 11/20/2020 7:00:00 PM Categorizing All Planets (0.0250s) 11/20/2020 7:00:00 PM Organizing Commands (0.0933s) 11/20/2020 7:00:00 PM Calculating Firing Cones (0.0269s) 11/20/2020 7:00:01 PM Declaring Ship Parts At Customs (1.1308s) 11/20/2020 7:00:01 PM Re-Aligning Objectives (0.0753s) 11/20/2020 7:00:01 PM Sterilizing Test Chamber (0.0527s) 11/20/2020 7:00:07 PM Submitting Paperwork To High Command (6.3341s) 11/20/2020 7:00:07 PM Issuing Orders (0.0188s) 11/20/2020 7:00:07 PM Augmenting Infusers (0.0463s) 11/20/2020 7:00:07 PM Infusing (0.1738s) 11/20/2020 7:00:08 PM Post-Proton Surge (0.0212s) 11/20/2020 7:00:08 PM Stimulate Modulation (0.0809s) 11/20/2020 7:00:08 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/20/2020 7:00:08 PM Load Surrogates (0.5512s) 11/20/2020 7:00:08 PM Final Checks (0.3451s) 11/20/2020 7:00:08 PM Load Historical Documents (0.0138s) 11/20/2020 7:00:09 PM 17.0 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Guarding The Posts (0.4s) Dissolving Distant Planets (0.8s) Declaring Ship Parts At Customs (1.1s) Submitting Paperwork To High Command (6.3s) Load Surrogates (0.6s) Final Checks (0.3s) 11/20/2020 7:00:09 PM Hello Steam user 'Crab' 11/20/2020 7:00:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/20/2020 7:00:27 PM Finish load save in 1,275.2ms 11/20/2020 7:09:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Nuc Plateau.save Source1: AnythingElse Source3: LoadingQuickStart 11/20/2020 7:09:55 PM Added the faction AIReserves. 11/20/2020 7:09:55 PM Added the faction CPALogic. 11/20/2020 7:09:55 PM Added the faction EnragedMacrophage. 11/20/2020 7:09:55 PM Added the faction TamedMacrophage. 11/20/2020 7:09:55 PM PlayerAccount Crabby has now been put in control of faction 11. 11/20/2020 7:09:55 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Nanocaust Marauders Devourer Golem AI Praetorian Guard Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/20/2020 7:09:55 PM loading as template 11/20/2020 7:09:55 PM Added the faction AIReserves. 11/20/2020 7:09:55 PM Added the faction AntiAIZombie. 11/20/2020 7:09:55 PM Added the faction AntiEveryoneZombie. 11/20/2020 7:09:55 PM Added the faction AntiPlayerZombie. 11/20/2020 7:09:55 PM Added the faction CPALogic. 11/20/2020 7:09:55 PM Added the faction EnragedMacrophage. 11/20/2020 7:09:55 PM Added the faction Mercenary. 11/20/2020 7:09:55 PM Added the faction TamedMacrophage. 11/20/2020 7:09:55 PM Finish load save in 451.2ms 11/20/2020 7:09:55 PM Start Generate Partial Map with Octopus and seed 1317100320 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:09:55 PM total central planets: 24 11/20/2020 7:09:55 PM created central planets: 24 11/20/2020 7:09:55 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Fixed 2080 missing planet factions. 11/20/2020 7:09:56 PM Generate Partial Map Complete 320ms 11/20/2020 7:09:56 PM Start Generate FULL Map with Octopus and seed 1317100320 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:09:56 PM total central planets: 24 11/20/2020 7:09:56 PM created central planets: 24 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:09:56 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:09:56 PM Generate FULL Map Complete 413ms 11/20/2020 7:12:43 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/20/2020 7:29:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Nuc Plateau.save Source1: AnythingElse Source3: LoadingQuickStart 11/20/2020 7:29:58 PM Added the faction AIReserves. 11/20/2020 7:29:58 PM Added the faction CPALogic. 11/20/2020 7:29:58 PM Added the faction EnragedMacrophage. 11/20/2020 7:29:58 PM Added the faction TamedMacrophage. 11/20/2020 7:29:58 PM PlayerAccount Crabby has now been put in control of faction 11. 11/20/2020 7:29:58 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Nanocaust Marauders Devourer Golem AI Praetorian Guard Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/20/2020 7:29:58 PM loading as template 11/20/2020 7:29:58 PM Added the faction AIReserves. 11/20/2020 7:29:58 PM Added the faction AntiAIZombie. 11/20/2020 7:29:58 PM Added the faction AntiEveryoneZombie. 11/20/2020 7:29:58 PM Added the faction AntiPlayerZombie. 11/20/2020 7:29:58 PM Added the faction CPALogic. 11/20/2020 7:29:58 PM Added the faction EnragedMacrophage. 11/20/2020 7:29:58 PM Added the faction Mercenary. 11/20/2020 7:29:58 PM Added the faction TamedMacrophage. 11/20/2020 7:29:58 PM Finish load save in 503.6ms 11/20/2020 7:29:58 PM Start Generate Partial Map with Octopus and seed 160677840 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:29:58 PM total central planets: 20 11/20/2020 7:29:58 PM created central planets: 20 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 8 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:58 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:29:58 PM Fixed 2080 missing planet factions. 11/20/2020 7:29:59 PM Generate Partial Map Complete 320ms 11/20/2020 7:29:59 PM Start Generate FULL Map with Octopus and seed 160677840 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:29:59 PM total central planets: 20 11/20/2020 7:29:59 PM created central planets: 20 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 8 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 4 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 2 planets 11/20/2020 7:29:59 PM Trying to create a minimum spanning tree with 3 planets 11/20/2020 7:29:59 PM Generate FULL Map Complete 568ms 11/20/2020 7:55:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Nuc Plateau.save Source1: AnythingElse Source3: LoadingQuickStart 11/20/2020 7:55:31 PM Added the faction AIReserves. 11/20/2020 7:55:31 PM Added the faction CPALogic. 11/20/2020 7:55:31 PM Added the faction EnragedMacrophage. 11/20/2020 7:55:31 PM Added the faction TamedMacrophage. 11/20/2020 7:55:31 PM PlayerAccount Crabby has now been put in control of faction 11. 11/20/2020 7:55:31 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack AI Reserves Nanocaust Marauders Devourer Golem AI Praetorian Guard Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/20/2020 7:55:31 PM loading as template 11/20/2020 7:55:31 PM Added the faction AIReserves. 11/20/2020 7:55:31 PM Added the faction AntiAIZombie. 11/20/2020 7:55:31 PM Added the faction AntiEveryoneZombie. 11/20/2020 7:55:31 PM Added the faction AntiPlayerZombie. 11/20/2020 7:55:31 PM Added the faction CPALogic. 11/20/2020 7:55:31 PM Added the faction EnragedMacrophage. 11/20/2020 7:55:31 PM Added the faction Mercenary. 11/20/2020 7:55:31 PM Added the faction TamedMacrophage. 11/20/2020 7:55:31 PM Finish load save in 187.8ms 11/20/2020 7:55:31 PM Start Generate Partial Map with Octopus and seed 234472348 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:55:31 PM total central planets: 24 11/20/2020 7:55:31 PM created central planets: 24 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 6 planets 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 12 planets 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:55:31 PM Fixed 2080 missing planet factions. 11/20/2020 7:55:31 PM Generate Partial Map Complete 186ms 11/20/2020 7:55:31 PM Start Generate FULL Map with Octopus and seed 234472348 and planet count 80 and 26 factions (AnythingElse LoadingQuickStart) 11/20/2020 7:55:31 PM total central planets: 24 11/20/2020 7:55:31 PM created central planets: 24 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 6 planets 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 12 planets 11/20/2020 7:55:31 PM Trying to create a minimum spanning tree with 5 planets 11/20/2020 7:55:32 PM Generate FULL Map Complete 250ms 11/20/2020 8:25:49 PM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ea] in :0 11/20/2020 11:38:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/20/2020 11:38:58 PM Boot up FleetOS (0.4318s) 11/20/2020 11:38:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/20/2020 11:38:59 PM Check System Logs For Rogue Intelligence (0.4507s) 11/20/2020 11:38:59 PM Game Version: 2.634 11/20/2020 11:38:59 PM Eject Trash Into Hyperspace (0.1055s) 11/20/2020 11:38:59 PM Check For Extra Modules (0.0269s) 11/20/2020 11:38:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/20/2020 11:38:59 PM Bring Cloaking Systems Online (0.0379s) 11/20/2020 11:38:59 PM Recalculate Speed Of Light (0.0577s) 11/20/2020 11:38:59 PM Optimize Comfort On Command Decks (0.0325s) 11/20/2020 11:38:59 PM Generating Framerates (0.0239s) 11/20/2020 11:38:59 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/20/2020 11:38:59 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/20/2020 11:38:59 PM Check Nearby Stellar Masses (0.0921s) 11/20/2020 11:38:59 PM Remembering Alamo (0.0229s) 11/20/2020 11:38:59 PM Boot Audio Comms (0.0160s) 11/20/2020 11:38:59 PM Establish Individual Audio Links (0.0268s) 11/20/2020 11:38:59 PM Prepare Explosions and Crackles (0.0342s) 11/20/2020 11:38:59 PM No resolution change was required. 11/20/2020 11:38:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/20/2020 11:38:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/20/2020 11:38:59 PM Refresh Optical Lensing (0.0160s) 11/20/2020 11:38:59 PM Revise Fundamental Physical Laws (0.0309s) 11/20/2020 11:38:59 PM Calculate Odds Of Success (0.0309s) 11/20/2020 11:39:00 PM Briefly Panic (0.4818s) 11/20/2020 11:39:00 PM Install Confidence Routines (0.3424s) 11/20/2020 11:39:00 PM Bring Commander Interface Online (0.1088s) 11/20/2020 11:39:00 PM Motivate All Crews (0.0376s) 11/20/2020 11:39:00 PM Locating Available Networks (0.0237s) 11/20/2020 11:39:00 PM Externalizing Patterns (0.0330s) 11/20/2020 11:39:00 PM Hooking Externals (0.0220s) 11/20/2020 11:39:00 PM Handlizing Hooks (0.0149s) 11/20/2020 11:39:01 PM Disengaging Constants (0.0270s) 11/20/2020 11:39:01 PM Late Axionic Computations (0.0852s) 11/20/2020 11:39:01 PM Sentinel Alertness Diagnostic (0.0129s) 11/20/2020 11:39:01 PM Connecting to Fleet Command (0.0140s) 11/20/2020 11:39:01 PM Thinking Of Advice (0.0140s) 11/20/2020 11:39:01 PM Degaussing Advice (0.0299s) 11/20/2020 11:39:01 PM Reading Alien Diaries (0.0239s) 11/20/2020 11:39:01 PM Naming All Known Planets (0.0109s) 11/20/2020 11:39:01 PM Remembering Speeds (0.0160s) 11/20/2020 11:39:01 PM Prioritizing Targets (0.0090s) 11/20/2020 11:39:01 PM Rebooting Sensor Arrays (0.0110s) 11/20/2020 11:39:01 PM Unloading Prismatic Grid (0.0100s) 11/20/2020 11:39:01 PM Thinking Of Objectives (0.0100s) 11/20/2020 11:39:01 PM Inhibiting Visual Scans (0.0170s) 11/20/2020 11:39:01 PM Synthesizing Vocals (0.0123s) 11/20/2020 11:39:01 PM Investigating Map Signatures (0.0183s) 11/20/2020 11:39:01 PM Ventilating Scenarios (0.0089s) 11/20/2020 11:39:01 PM Decontaminating Targeting Systems (0.0140s) 11/20/2020 11:39:01 PM Ejecting Tactical Core (0.0100s) 11/20/2020 11:39:01 PM Calibrating Formations (0.0090s) 11/20/2020 11:39:01 PM Intercepting Galactic Maps (0.0130s) 11/20/2020 11:39:01 PM Discharging Colored Ions (0.0531s) 11/20/2020 11:39:01 PM Replicating Ion Colors (0.0208s) 11/20/2020 11:39:01 PM Faction Diagnostics (0.0420s) 11/20/2020 11:39:01 PM Buffering Hackers (0.0499s) 11/20/2020 11:39:01 PM Inverting Death (0.0245s) 11/20/2020 11:39:01 PM Linear Field Variance (0.0276s) 11/20/2020 11:39:01 PM Charging Marks (0.0229s) 11/20/2020 11:39:01 PM Guarding The Posts (0.2201s) 11/20/2020 11:39:01 PM Range Manifolds (0.0220s) 11/20/2020 11:39:01 PM Purging ROFs (0.0230s) 11/20/2020 11:39:01 PM Manipulating Speeds (0.0259s) 11/20/2020 11:39:01 PM Detecting Projectiles (0.0199s) 11/20/2020 11:39:01 PM Grouping Flow Fields (0.0260s) 11/20/2020 11:39:02 PM Modulating Flow Field Groups (0.0585s) 11/20/2020 11:39:02 PM Designing Fleets (0.0607s) 11/20/2020 11:39:02 PM Thinking Of Technologies (0.0329s) 11/20/2020 11:39:02 PM Categorizing Starboard Sensors (0.0201s) 11/20/2020 11:39:02 PM Injecting Galactic Variables (0.0334s) 11/20/2020 11:39:02 PM Blowing Out Starfields (0.0635s) 11/20/2020 11:39:02 PM Gazing At Distant Planets (0.2851s) 11/20/2020 11:39:02 PM Categorizing All Planets (0.0220s) 11/20/2020 11:39:02 PM Organizing Commands (0.0591s) 11/20/2020 11:39:02 PM Calculating Firing Cones (0.0200s) 11/20/2020 11:39:03 PM Scrapping Extra Ship Parts (0.5758s) 11/20/2020 11:39:03 PM Re-Aligning Objectives (0.0200s) 11/20/2020 11:39:03 PM Sterilizing Test Chamber (0.0150s) 11/20/2020 11:39:09 PM Computing Last Digit of PI (6.5151s) 11/20/2020 11:39:09 PM Issuing Orders (0.0210s) 11/20/2020 11:39:09 PM Augmenting Infusers (0.0239s) 11/20/2020 11:39:09 PM Infusing (0.0670s) 11/20/2020 11:39:09 PM Post-Proton Surge (0.0811s) 11/20/2020 11:39:10 PM Stimulate Modulation (0.0859s) 11/20/2020 11:39:10 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/20/2020 11:39:10 PM Load Surrogates (0.2154s) 11/20/2020 11:39:10 PM Final Checks (0.3728s) 11/20/2020 11:39:10 PM Load Historical Documents (0.0060s) 11/20/2020 11:39:10 PM 12.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Gazing At Distant Planets (0.3s) Scrapping Extra Ship Parts (0.6s) Computing Last Digit of PI (6.5s) Final Checks (0.4s) 11/20/2020 11:39:11 PM Hello Steam user 'Crab' 11/20/2020 11:39:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/20/2020 11:39:28 PM Finish load save in 969.8ms 11/21/2020 12:00:39 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/21/2020 12:00:39 PM Boot up FleetOS (0.4945s) 11/21/2020 12:00:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/21/2020 12:00:40 PM Check System Logs For Rogue Intelligence (0.4837s) 11/21/2020 12:00:40 PM Game Version: 2.635 11/21/2020 12:00:40 PM Eject Trash Into Hyperspace (0.2386s) 11/21/2020 12:00:40 PM Check For Extra Modules (0.0419s) 11/21/2020 12:00:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/21/2020 12:00:40 PM Bring Cloaking Systems Online (0.1936s) 11/21/2020 12:00:40 PM Recalculate Speed Of Light (0.0587s) 11/21/2020 12:00:40 PM Optimize Comfort On Command Decks (0.0744s) 11/21/2020 12:00:40 PM Generating Framerates (0.0321s) 11/21/2020 12:00:40 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/21/2020 12:00:40 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/21/2020 12:00:41 PM Check Nearby Stellar Masses (0.3392s) 11/21/2020 12:00:41 PM Remembering Alamo (0.0520s) 11/21/2020 12:00:41 PM Boot Audio Comms (0.0246s) 11/21/2020 12:00:41 PM Establish Individual Audio Links (0.0429s) 11/21/2020 12:00:41 PM Prepare Explosions and Crackles (0.0706s) 11/21/2020 12:00:41 PM No resolution change was required. 11/21/2020 12:00:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/21/2020 12:00:41 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/21/2020 12:00:41 PM Refresh Optical Lensing (0.0219s) 11/21/2020 12:00:41 PM Revise Fundamental Physical Laws (0.0763s) 11/21/2020 12:00:41 PM Calculate Odds Of Success (0.1138s) 11/21/2020 12:00:42 PM Briefly Panic (0.7941s) 11/21/2020 12:00:42 PM Install Confidence Routines (0.4790s) 11/21/2020 12:00:43 PM Bring Commander Interface Online (0.2559s) 11/21/2020 12:00:43 PM Motivate All Crews (0.0510s) 11/21/2020 12:00:43 PM Locating Available Networks (0.0828s) 11/21/2020 12:00:43 PM Externalizing Patterns (0.0943s) 11/21/2020 12:00:43 PM Hooking Externals (0.0460s) 11/21/2020 12:00:43 PM Handlizing Hooks (0.0448s) 11/21/2020 12:00:43 PM Disengaging Constants (0.2879s) 11/21/2020 12:00:44 PM Late Axionic Computations (0.4176s) 11/21/2020 12:00:44 PM Sentinel Alertness Diagnostic (0.0577s) 11/21/2020 12:00:44 PM Connecting to Fleet Command (0.0439s) 11/21/2020 12:00:44 PM Thinking Of Advice (0.0449s) 11/21/2020 12:00:44 PM Degaussing Advice (0.2560s) 11/21/2020 12:00:44 PM Reading Alien Diaries (0.1059s) 11/21/2020 12:00:44 PM Naming All Known Planets (0.0216s) 11/21/2020 12:00:44 PM Remembering Speeds (0.0191s) 11/21/2020 12:00:44 PM Prioritizing Targets (0.0197s) 11/21/2020 12:00:44 PM Rebooting Sensor Arrays (0.0187s) 11/21/2020 12:00:44 PM Unloading Prismatic Grid (0.0179s) 11/21/2020 12:00:44 PM Thinking Of Objectives (0.0190s) 11/21/2020 12:00:44 PM Inhibiting Visual Scans (0.0699s) 11/21/2020 12:00:44 PM Synthesizing Vocals (0.0274s) 11/21/2020 12:00:44 PM Investigating Map Signatures (0.0634s) 11/21/2020 12:00:44 PM Ventilating Scenarios (0.0259s) 11/21/2020 12:00:44 PM Decontaminating Targeting Systems (0.0344s) 11/21/2020 12:00:44 PM Ejecting Tactical Core (0.0204s) 11/21/2020 12:00:45 PM Calibrating Formations (0.0211s) 11/21/2020 12:00:45 PM Intercepting Galactic Maps (0.0276s) 11/21/2020 12:00:45 PM Discharging Colored Ions (0.0330s) 11/21/2020 12:00:45 PM Replicating Ion Colors (0.0201s) 11/21/2020 12:00:45 PM Faction Diagnostics (0.0369s) 11/21/2020 12:00:45 PM Buffering Hackers (0.0399s) 11/21/2020 12:00:45 PM Inverting Death (0.0436s) 11/21/2020 12:00:45 PM Linear Field Variance (0.0619s) 11/21/2020 12:00:45 PM Charging Marks (0.0338s) 11/21/2020 12:00:45 PM Guarding The Posts (0.3008s) 11/21/2020 12:00:45 PM Range Manifolds (0.0266s) 11/21/2020 12:00:45 PM Purging ROFs (0.0225s) 11/21/2020 12:00:45 PM Manipulating Speeds (0.0270s) 11/21/2020 12:00:45 PM Detecting Projectiles (0.0248s) 11/21/2020 12:00:45 PM Grouping Flow Fields (0.0324s) 11/21/2020 12:00:45 PM Modulating Flow Field Groups (0.0847s) 11/21/2020 12:00:46 PM Designing Fleets (0.1985s) 11/21/2020 12:00:46 PM Thinking Of Technologies (0.1488s) 11/21/2020 12:00:46 PM Categorizing Starboard Sensors (0.0523s) 11/21/2020 12:00:46 PM Injecting Galactic Variables (0.0877s) 11/21/2020 12:00:46 PM Medicating Starfields (0.1719s) 11/21/2020 12:00:47 PM Digitising Distant Planets (0.9640s) 11/21/2020 12:00:47 PM Categorizing All Planets (0.0471s) 11/21/2020 12:00:47 PM Organizing Commands (0.0819s) 11/21/2020 12:00:47 PM Calculating Firing Cones (0.0230s) 11/21/2020 12:00:48 PM Splitting Ship Parts Into Smaller Parts (1.0103s) 11/21/2020 12:00:48 PM Re-Aligning Objectives (0.0414s) 11/21/2020 12:00:48 PM Sterilizing Test Chamber (0.0270s) 11/21/2020 12:00:55 PM Breaking Nuclear Bonds (6.7004s) 11/21/2020 12:00:55 PM Issuing Orders (0.0225s) 11/21/2020 12:00:55 PM Augmenting Infusers (0.0421s) 11/21/2020 12:00:55 PM Infusing (0.1565s) 11/21/2020 12:00:55 PM Post-Proton Surge (0.0836s) 11/21/2020 12:00:55 PM Stimulate Modulation (0.0791s) 11/21/2020 12:00:56 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/21/2020 12:00:56 PM Load Surrogates (0.3368s) 11/21/2020 12:00:56 PM Final Checks (0.2801s) 11/21/2020 12:00:56 PM Load Historical Documents (0.0088s) 11/21/2020 12:00:56 PM 17.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Guarding The Posts (0.3s) Digitising Distant Planets (1.0s) Splitting Ship Parts Into Smaller Parts (1.0s) Breaking Nuclear Bonds (6.7s) Load Surrogates (0.3s) Final Checks (0.3s) 11/21/2020 12:00:56 PM Hello Steam user 'Crab' 11/21/2020 12:06:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 12:06:06 PM OnLoad: Detected 10 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 10 shipsNotFixedByType: WarHarvester x10 11/21/2020 12:06:07 PM Finish load save in 812.6ms 11/21/2020 4:02:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/21/2020 4:02:44 PM Boot up FleetOS (0.3853s) 11/21/2020 4:02:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/21/2020 4:02:44 PM Check System Logs For Rogue Intelligence (0.2787s) 11/21/2020 4:02:44 PM Game Version: 2.636 11/21/2020 4:02:44 PM Eject Trash Into Hyperspace (0.1007s) 11/21/2020 4:02:44 PM Check For Extra Modules (0.0409s) 11/21/2020 4:02:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/21/2020 4:02:44 PM Bring Cloaking Systems Online (0.0459s) 11/21/2020 4:02:45 PM Recalculate Speed Of Light (0.0549s) 11/21/2020 4:02:45 PM Optimize Comfort On Command Decks (0.0299s) 11/21/2020 4:02:45 PM Generating Framerates (0.0160s) 11/21/2020 4:02:45 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/21/2020 4:02:45 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/21/2020 4:02:45 PM Check Nearby Stellar Masses (0.2596s) 11/21/2020 4:02:45 PM Remembering Alamo (0.0265s) 11/21/2020 4:02:45 PM Boot Audio Comms (0.0109s) 11/21/2020 4:02:45 PM Establish Individual Audio Links (0.0209s) 11/21/2020 4:02:45 PM Prepare Explosions and Crackles (0.0360s) 11/21/2020 4:02:45 PM No resolution change was required. 11/21/2020 4:02:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/21/2020 4:02:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/21/2020 4:02:45 PM Refresh Optical Lensing (0.0190s) 11/21/2020 4:02:45 PM Revise Fundamental Physical Laws (0.0334s) 11/21/2020 4:02:45 PM Calculate Odds Of Success (0.0299s) 11/21/2020 4:02:46 PM Briefly Panic (0.5373s) 11/21/2020 4:02:46 PM Install Confidence Routines (0.5125s) 11/21/2020 4:02:46 PM Bring Commander Interface Online (0.1553s) 11/21/2020 4:02:46 PM Motivate All Crews (0.0440s) 11/21/2020 4:02:46 PM Locating Available Networks (0.0860s) 11/21/2020 4:02:46 PM Externalizing Patterns (0.0301s) 11/21/2020 4:02:46 PM Hooking Externals (0.0129s) 11/21/2020 4:02:46 PM Handlizing Hooks (0.0202s) 11/21/2020 4:02:46 PM Disengaging Constants (0.0406s) 11/21/2020 4:02:47 PM Late Axionic Computations (0.2732s) 11/21/2020 4:02:47 PM Sentinel Alertness Diagnostic (0.0252s) 11/21/2020 4:02:47 PM Connecting to Fleet Command (0.0224s) 11/21/2020 4:02:47 PM Thinking Of Advice (0.0199s) 11/21/2020 4:02:47 PM Degaussing Advice (0.0251s) 11/21/2020 4:02:47 PM Reading Alien Diaries (0.0199s) 11/21/2020 4:02:47 PM Naming All Known Planets (0.0137s) 11/21/2020 4:02:47 PM Remembering Speeds (0.0080s) 11/21/2020 4:02:47 PM Prioritizing Targets (0.0110s) 11/21/2020 4:02:47 PM Rebooting Sensor Arrays (0.0120s) 11/21/2020 4:02:47 PM Unloading Prismatic Grid (0.0110s) 11/21/2020 4:02:47 PM Thinking Of Objectives (0.0110s) 11/21/2020 4:02:47 PM Inhibiting Visual Scans (0.0451s) 11/21/2020 4:02:47 PM Synthesizing Vocals (0.0102s) 11/21/2020 4:02:47 PM Investigating Map Signatures (0.0210s) 11/21/2020 4:02:47 PM Ventilating Scenarios (0.0099s) 11/21/2020 4:02:47 PM Decontaminating Targeting Systems (0.0140s) 11/21/2020 4:02:47 PM Ejecting Tactical Core (0.0099s) 11/21/2020 4:02:47 PM Calibrating Formations (0.0090s) 11/21/2020 4:02:47 PM Intercepting Galactic Maps (0.0140s) 11/21/2020 4:02:47 PM Discharging Colored Ions (0.0225s) 11/21/2020 4:02:47 PM Replicating Ion Colors (0.0089s) 11/21/2020 4:02:47 PM Faction Diagnostics (0.0199s) 11/21/2020 4:02:47 PM Buffering Hackers (0.0243s) 11/21/2020 4:02:47 PM Inverting Death (0.0169s) 11/21/2020 4:02:47 PM Linear Field Variance (0.0180s) 11/21/2020 4:02:47 PM Charging Marks (0.0140s) 11/21/2020 4:02:47 PM Guarding The Posts (0.2730s) 11/21/2020 4:02:47 PM Range Manifolds (0.0168s) 11/21/2020 4:02:47 PM Purging ROFs (0.0147s) 11/21/2020 4:02:47 PM Manipulating Speeds (0.0160s) 11/21/2020 4:02:48 PM Detecting Projectiles (0.0122s) 11/21/2020 4:02:48 PM Grouping Flow Fields (0.0181s) 11/21/2020 4:02:48 PM Modulating Flow Field Groups (0.0360s) 11/21/2020 4:02:48 PM Designing Fleets (0.0459s) 11/21/2020 4:02:48 PM Thinking Of Technologies (0.0260s) 11/21/2020 4:02:48 PM Categorizing Starboard Sensors (0.0150s) 11/21/2020 4:02:48 PM Injecting Galactic Variables (0.0258s) 11/21/2020 4:02:48 PM Fearing Starfields (0.0461s) 11/21/2020 4:02:48 PM Digitising Distant Planets (0.3752s) 11/21/2020 4:02:48 PM Categorizing All Planets (0.0189s) 11/21/2020 4:02:48 PM Organizing Commands (0.0479s) 11/21/2020 4:02:48 PM Calculating Firing Cones (0.0199s) 11/21/2020 4:02:49 PM Offending Sentient Ship Parts (0.4092s) 11/21/2020 4:02:49 PM Re-Aligning Objectives (0.0520s) 11/21/2020 4:02:49 PM Sterilizing Test Chamber (0.0219s) 11/21/2020 4:02:55 PM Resynchronize Auxiliary Primaries (6.7321s) 11/21/2020 4:02:55 PM Issuing Orders (0.0160s) 11/21/2020 4:02:55 PM Augmenting Infusers (0.0169s) 11/21/2020 4:02:56 PM Infusing (0.0849s) 11/21/2020 4:02:56 PM Post-Proton Surge (0.0131s) 11/21/2020 4:02:56 PM Stimulate Modulation (0.0500s) 11/21/2020 4:02:56 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/21/2020 4:02:56 PM Load Surrogates (0.1610s) 11/21/2020 4:02:56 PM Final Checks (0.3082s) 11/21/2020 4:02:56 PM Load Historical Documents (0.0119s) 11/21/2020 4:02:56 PM 12.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Guarding The Posts (0.3s) Digitising Distant Planets (0.4s) Offending Sentient Ship Parts (0.4s) Resynchronize Auxiliary Primaries (6.7s) Final Checks (0.3s) 11/21/2020 4:02:57 PM Hello Steam user 'Crab' 11/21/2020 4:05:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 4:05:11 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 11/21/2020 4:05:11 PM Finish load save in 724.0ms 11/21/2020 4:24:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 4:24:11 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 11/21/2020 4:24:11 PM Finish load save in 273.7ms 11/21/2020 4:31:40 PM Donating team Fireteam 50 has 9 units with strength 570. Status Assembling No target planet No lurk planet. Ships: Libair: 4, Vitter: 5 to hunter, path A 11/21/2020 4:40:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 4:40:09 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 11/21/2020 4:40:09 PM Finish load save in 368.2ms 11/21/2020 4:43:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 4:43:38 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 11/21/2020 4:43:38 PM Finish load save in 316.0ms 11/21/2020 4:45:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 4:45:22 PM OnLoad: Detected 15 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 15 shipsNotFixedByType: WarHarvester x15 11/21/2020 4:45:22 PM Finish load save in 295.7ms 11/21/2020 5:26:20 PM Donating team Fireteam 72 has 21 units with strength 981. Status Assembling No target planet No lurk planet. Ships: Kurtz: 21 to hunter, path A 11/21/2020 5:26:34 PM Donating team Fireteam 74 has 18 units with strength 2028. Status Assembling No target planet No lurk planet. Ships: Kurtz: 18 to hunter, path A 11/21/2020 5:26:46 PM Donating team Fireteam 83 has 20 units with strength 1172. Status Assembling No target planet No lurk planet. Ships: Bressua: 2, Kurtz: 18 to hunter, path A 11/21/2020 5:29:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 5:29:36 PM OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarHarvester x20 11/21/2020 5:29:36 PM Finish load save in 369.3ms 11/21/2020 5:31:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 5:31:04 PM OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarHarvester x20 11/21/2020 5:31:04 PM Finish load save in 202.7ms 11/21/2020 5:31:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 5:31:22 PM OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarHarvester x20 11/21/2020 5:31:22 PM Finish load save in 377.0ms 11/21/2020 5:38:22 PM Donating team Fireteam 97 has 39 units with strength 1915. Status Assembling No target planet No lurk planet. Ships: Aalst: 39 to hunter, path A 11/21/2020 5:43:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 5:43:21 PM OnLoad: Detected 19 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 19 shipsNotFixedByType: WarHarvester x19 11/21/2020 5:43:21 PM Finish load save in 267.4ms 11/21/2020 5:44:42 PM Donating team Fireteam 97 has 44 units with strength 2088. Status Assembling No target planet No lurk planet. Ships: Aalst: 44 to hunter, path A 11/21/2020 6:04:39 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/21/2020 6:20:30 PM dire A 11/21/2020 6:20:30 PM dire B 11/21/2020 6:20:40 PM dire A 11/21/2020 6:20:40 PM dire B 11/21/2020 6:20:50 PM dire A 11/21/2020 6:20:50 PM dire B 11/21/2020 6:21:00 PM dire A 11/21/2020 6:21:00 PM dire B 11/21/2020 6:26:49 PM Donating team Fireteam 117 has 40 units with strength 1403. Status Assembling No target planet No lurk planet. Ships: Franke: 40 to hunter, path A 11/21/2020 6:26:49 PM Donating team Fireteam 118 has 6 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Franke: 4, Bonwick: 2 to hunter, path A 11/21/2020 6:33:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 6:33:08 PM Finish load save in 475.4ms 11/21/2020 6:42:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 6:42:08 PM Finish load save in 205.5ms 11/21/2020 6:43:21 PM Donating team Fireteam 49 has 8 units with strength 3296. Status Staging No target planet No lurk planet. Ships: Gelernter: 8 to hunter, path B 11/21/2020 10:19:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/21/2020 10:19:48 PM Boot up FleetOS (0.2459s) 11/21/2020 10:19:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/21/2020 10:19:48 PM Check System Logs For Rogue Intelligence (0.2582s) 11/21/2020 10:19:48 PM Game Version: 2.637 11/21/2020 10:19:48 PM Eject Trash Into Hyperspace (0.0728s) 11/21/2020 10:19:48 PM Check For Extra Modules (0.0189s) 11/21/2020 10:19:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/21/2020 10:19:48 PM Bring Cloaking Systems Online (0.0329s) 11/21/2020 10:19:48 PM Recalculate Speed Of Light (0.0539s) 11/21/2020 10:19:48 PM Optimize Comfort On Command Decks (0.0429s) 11/21/2020 10:19:48 PM Generating Framerates (0.0139s) 11/21/2020 10:19:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/21/2020 10:19:48 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/21/2020 10:19:49 PM Check Nearby Stellar Masses (0.1738s) 11/21/2020 10:19:49 PM Remembering Alamo (0.0169s) 11/21/2020 10:19:49 PM Boot Audio Comms (0.0100s) 11/21/2020 10:19:49 PM Establish Individual Audio Links (0.0199s) 11/21/2020 10:19:49 PM Prepare Explosions and Crackles (0.0309s) 11/21/2020 10:19:49 PM No resolution change was required. 11/21/2020 10:19:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/21/2020 10:19:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/21/2020 10:19:49 PM Refresh Optical Lensing (0.0110s) 11/21/2020 10:19:49 PM Revise Fundamental Physical Laws (0.0259s) 11/21/2020 10:19:49 PM Calculate Odds Of Success (0.0329s) 11/21/2020 10:19:49 PM Briefly Panic (0.3214s) 11/21/2020 10:19:49 PM Install Confidence Routines (0.2553s) 11/21/2020 10:19:49 PM Bring Commander Interface Online (0.0888s) 11/21/2020 10:19:49 PM Motivate All Crews (0.0359s) 11/21/2020 10:19:49 PM Locating Available Networks (0.0529s) 11/21/2020 10:19:50 PM Externalizing Patterns (0.0189s) 11/21/2020 10:19:50 PM Hooking Externals (0.0060s) 11/21/2020 10:19:50 PM Handlizing Hooks (0.0100s) 11/21/2020 10:19:50 PM Disengaging Constants (0.0210s) 11/21/2020 10:19:50 PM Late Axionic Computations (0.1436s) 11/21/2020 10:19:50 PM Sentinel Alertness Diagnostic (0.0090s) 11/21/2020 10:19:50 PM Connecting to Fleet Command (0.0080s) 11/21/2020 10:19:50 PM Thinking Of Advice (0.0130s) 11/21/2020 10:19:50 PM Degaussing Advice (0.0160s) 11/21/2020 10:19:50 PM Reading Alien Diaries (0.0140s) 11/21/2020 10:19:50 PM Naming All Known Planets (0.0070s) 11/21/2020 10:19:50 PM Remembering Speeds (0.0110s) 11/21/2020 10:19:50 PM Prioritizing Targets (0.0059s) 11/21/2020 10:19:50 PM Rebooting Sensor Arrays (0.0100s) 11/21/2020 10:19:50 PM Unloading Prismatic Grid (0.0060s) 11/21/2020 10:19:50 PM Thinking Of Objectives (0.0120s) 11/21/2020 10:19:50 PM Inhibiting Visual Scans (0.0279s) 11/21/2020 10:19:50 PM Synthesizing Vocals (0.0069s) 11/21/2020 10:19:50 PM Investigating Map Signatures (0.0170s) 11/21/2020 10:19:50 PM Ventilating Scenarios (0.0065s) 11/21/2020 10:19:50 PM Decontaminating Targeting Systems (0.0100s) 11/21/2020 10:19:50 PM Ejecting Tactical Core (0.0080s) 11/21/2020 10:19:50 PM Calibrating Formations (0.0070s) 11/21/2020 10:19:50 PM Intercepting Galactic Maps (0.0110s) 11/21/2020 10:19:50 PM Discharging Colored Ions (0.0150s) 11/21/2020 10:19:50 PM Replicating Ion Colors (0.0060s) 11/21/2020 10:19:50 PM Faction Diagnostics (0.0150s) 11/21/2020 10:19:50 PM Buffering Hackers (0.0149s) 11/21/2020 10:19:50 PM Inverting Death (0.0070s) 11/21/2020 10:19:50 PM Linear Field Variance (0.0109s) 11/21/2020 10:19:50 PM Charging Marks (0.0060s) 11/21/2020 10:19:50 PM Guarding The Posts (0.1077s) 11/21/2020 10:19:50 PM Range Manifolds (0.0059s) 11/21/2020 10:19:50 PM Purging ROFs (0.0110s) 11/21/2020 10:19:50 PM Manipulating Speeds (0.0070s) 11/21/2020 10:19:50 PM Detecting Projectiles (0.0099s) 11/21/2020 10:19:50 PM Grouping Flow Fields (0.0080s) 11/21/2020 10:19:50 PM Modulating Flow Field Groups (0.0170s) 11/21/2020 10:19:50 PM Designing Fleets (0.0150s) 11/21/2020 10:19:50 PM Thinking Of Technologies (0.0100s) 11/21/2020 10:19:50 PM Categorizing Starboard Sensors (0.0080s) 11/21/2020 10:19:50 PM Injecting Galactic Variables (0.0120s) 11/21/2020 10:19:50 PM Wiping Down Starfields (0.0180s) 11/21/2020 10:19:50 PM Pinpointing Distant Planets (0.1756s) 11/21/2020 10:19:50 PM Categorizing All Planets (0.0150s) 11/21/2020 10:19:50 PM Organizing Commands (0.0369s) 11/21/2020 10:19:50 PM Calculating Firing Cones (0.0090s) 11/21/2020 10:19:51 PM Kicking Ship Parts Down Elevator Shaft (0.2115s) 11/21/2020 10:19:51 PM Re-Aligning Objectives (0.0149s) 11/21/2020 10:19:51 PM Sterilizing Test Chamber (0.0070s) 11/21/2020 10:19:55 PM Uncoupling Aft Ports (3.9229s) 11/21/2020 10:19:55 PM Issuing Orders (0.0270s) 11/21/2020 10:19:55 PM Augmenting Infusers (0.0099s) 11/21/2020 10:19:55 PM Infusing (0.0220s) 11/21/2020 10:19:55 PM Post-Proton Surge (0.0060s) 11/21/2020 10:19:55 PM Stimulate Modulation (0.0209s) 11/21/2020 10:19:55 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/21/2020 10:19:55 PM Load Surrogates (0.0728s) 11/21/2020 10:19:55 PM Final Checks (0.2345s) 11/21/2020 10:19:55 PM Load Historical Documents (0.0029s) 11/21/2020 10:19:55 PM 7.3 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Uncoupling Aft Ports (3.9s) 11/21/2020 10:19:55 PM Hello Steam user 'Crab' 11/21/2020 10:22:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 10:22:38 PM OnLoad: Detected 18 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 18 shipsNotFixedByType: WarHarvester x18 11/21/2020 10:22:38 PM Finish load save in 587.8ms 11/21/2020 10:30:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 10:30:39 PM Finish load save in 248.7ms 11/21/2020 10:35:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 10:35:33 PM Finish load save in 209.9ms 11/21/2020 10:35:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 10:35:57 PM OnLoad: Detected 18 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 18 shipsNotFixedByType: WarHarvester x18 11/21/2020 10:35:57 PM Finish load save in 413.8ms 11/21/2020 10:36:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 10:36:12 PM Finish load save in 260.4ms 11/21/2020 11:54:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/21/2020 11:54:38 PM Boot up FleetOS (0.4884s) 11/21/2020 11:54:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/21/2020 11:54:38 PM Check System Logs For Rogue Intelligence (0.3690s) 11/21/2020 11:54:38 PM Game Version: 2.637 11/21/2020 11:54:38 PM Eject Trash Into Hyperspace (0.1155s) 11/21/2020 11:54:38 PM Check For Extra Modules (0.0336s) 11/21/2020 11:54:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/21/2020 11:54:38 PM Bring Cloaking Systems Online (0.0438s) 11/21/2020 11:54:38 PM Recalculate Speed Of Light (0.0431s) 11/21/2020 11:54:38 PM Optimize Comfort On Command Decks (0.0530s) 11/21/2020 11:54:38 PM Generating Framerates (0.0189s) 11/21/2020 11:54:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/21/2020 11:54:38 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/21/2020 11:54:38 PM Check Nearby Stellar Masses (0.0783s) 11/21/2020 11:54:39 PM Remembering Alamo (0.0341s) 11/21/2020 11:54:39 PM Boot Audio Comms (0.0180s) 11/21/2020 11:54:39 PM Establish Individual Audio Links (0.0300s) 11/21/2020 11:54:39 PM Prepare Explosions and Crackles (0.0702s) 11/21/2020 11:54:39 PM No resolution change was required. 11/21/2020 11:54:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/21/2020 11:54:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/21/2020 11:54:39 PM Refresh Optical Lensing (0.0361s) 11/21/2020 11:54:39 PM Revise Fundamental Physical Laws (0.0837s) 11/21/2020 11:54:39 PM Calculate Odds Of Success (0.0914s) 11/21/2020 11:54:39 PM Briefly Panic (0.4861s) 11/21/2020 11:54:40 PM Install Confidence Routines (0.5495s) 11/21/2020 11:54:40 PM Bring Commander Interface Online (0.1208s) 11/21/2020 11:54:40 PM Motivate All Crews (0.0460s) 11/21/2020 11:54:40 PM Locating Available Networks (0.0338s) 11/21/2020 11:54:40 PM Externalizing Patterns (0.0295s) 11/21/2020 11:54:40 PM Hooking Externals (0.0129s) 11/21/2020 11:54:40 PM Handlizing Hooks (0.0190s) 11/21/2020 11:54:40 PM Disengaging Constants (0.0371s) 11/21/2020 11:54:40 PM Late Axionic Computations (0.1198s) 11/21/2020 11:54:40 PM Sentinel Alertness Diagnostic (0.0080s) 11/21/2020 11:54:40 PM Connecting to Fleet Command (0.0100s) 11/21/2020 11:54:40 PM Thinking Of Advice (0.0110s) 11/21/2020 11:54:40 PM Degaussing Advice (0.0279s) 11/21/2020 11:54:40 PM Reading Alien Diaries (0.0204s) 11/21/2020 11:54:40 PM Naming All Known Planets (0.0099s) 11/21/2020 11:54:40 PM Remembering Speeds (0.0128s) 11/21/2020 11:54:40 PM Prioritizing Targets (0.0109s) 11/21/2020 11:54:40 PM Rebooting Sensor Arrays (0.0120s) 11/21/2020 11:54:40 PM Unloading Prismatic Grid (0.0130s) 11/21/2020 11:54:40 PM Thinking Of Objectives (0.0171s) 11/21/2020 11:54:40 PM Inhibiting Visual Scans (0.0239s) 11/21/2020 11:54:40 PM Synthesizing Vocals (0.0111s) 11/21/2020 11:54:41 PM Investigating Map Signatures (0.0250s) 11/21/2020 11:54:41 PM Ventilating Scenarios (0.0130s) 11/21/2020 11:54:41 PM Decontaminating Targeting Systems (0.0109s) 11/21/2020 11:54:41 PM Ejecting Tactical Core (0.0158s) 11/21/2020 11:54:41 PM Calibrating Formations (0.0140s) 11/21/2020 11:54:41 PM Intercepting Galactic Maps (0.0149s) 11/21/2020 11:54:41 PM Discharging Colored Ions (0.0308s) 11/21/2020 11:54:41 PM Replicating Ion Colors (0.0129s) 11/21/2020 11:54:41 PM Faction Diagnostics (0.0265s) 11/21/2020 11:54:41 PM Buffering Hackers (0.0289s) 11/21/2020 11:54:41 PM Inverting Death (0.0150s) 11/21/2020 11:54:41 PM Linear Field Variance (0.0153s) 11/21/2020 11:54:41 PM Charging Marks (0.0110s) 11/21/2020 11:54:41 PM Guarding The Posts (0.2221s) 11/21/2020 11:54:41 PM Range Manifolds (0.0154s) 11/21/2020 11:54:41 PM Purging ROFs (0.0140s) 11/21/2020 11:54:41 PM Manipulating Speeds (0.0160s) 11/21/2020 11:54:41 PM Detecting Projectiles (0.0109s) 11/21/2020 11:54:41 PM Grouping Flow Fields (0.0120s) 11/21/2020 11:54:41 PM Modulating Flow Field Groups (0.0298s) 11/21/2020 11:54:41 PM Designing Fleets (0.0222s) 11/21/2020 11:54:41 PM Thinking Of Technologies (0.0140s) 11/21/2020 11:54:41 PM Categorizing Starboard Sensors (0.0079s) 11/21/2020 11:54:41 PM Injecting Galactic Variables (0.0179s) 11/21/2020 11:54:41 PM Cooking Starfields (0.0300s) 11/21/2020 11:54:41 PM Milking Distant Planets (0.2690s) 11/21/2020 11:54:41 PM Categorizing All Planets (0.0268s) 11/21/2020 11:54:41 PM Organizing Commands (0.0575s) 11/21/2020 11:54:42 PM Calculating Firing Cones (0.0159s) 11/21/2020 11:54:42 PM Jailbreaking Favorite Ship Parts (0.5157s) 11/21/2020 11:54:42 PM Re-Aligning Objectives (0.0210s) 11/21/2020 11:54:42 PM Sterilizing Test Chamber (0.0129s) 11/21/2020 11:54:49 PM Rewire Lower Decks (6.5932s) 11/21/2020 11:54:49 PM Issuing Orders (0.0868s) 11/21/2020 11:54:49 PM Augmenting Infusers (0.0225s) 11/21/2020 11:54:49 PM Infusing (0.0837s) 11/21/2020 11:54:49 PM Post-Proton Surge (0.0332s) 11/21/2020 11:54:49 PM Stimulate Modulation (0.0662s) 11/21/2020 11:54:49 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/21/2020 11:54:49 PM Load Surrogates (0.1557s) 11/21/2020 11:54:49 PM Final Checks (0.2753s) 11/21/2020 11:54:49 PM Load Historical Documents (0.0054s) 11/21/2020 11:54:49 PM 12.1 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Milking Distant Planets (0.3s) Jailbreaking Favorite Ship Parts (0.5s) Rewire Lower Decks (6.6s) Final Checks (0.3s) 11/21/2020 11:54:50 PM Hello Steam user 'Crab' 11/21/2020 11:57:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/21/2020 11:57:13 PM Finish load save in 960.3ms 11/22/2020 12:22:19 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 12:22:19 AM Finish load save in 630.9ms 11/22/2020 12:22:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 12:22:35 AM Finish load save in 646.1ms 11/22/2020 12:22:45 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Autosave at 1h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 12:22:45 AM Finish load save in 334.9ms 11/22/2020 12:23:11 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 12:23:12 AM Finish load save in 770.6ms 11/22/2020 12:31:13 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 12:31:13 AM Finish load save in 417.5ms 11/22/2020 12:34:33 AM Hit exception in TranslateHackingDifficultyToColor debugCode 220 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x0008f] in <12362677eeef453ea1a1d1d8ac2fd4ce>:0 11/22/2020 12:42:26 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/22/2020 1:15:12 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/22/2020 1:15:12 AM PlayerAccount Crabby has now been put in control of faction 7. 11/22/2020 1:15:12 AM Clear out factions that should not be in UI based on savegame: 9 Human Resistance Fighters Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/22/2020 1:15:12 AM loading as template 11/22/2020 1:15:12 AM Added the faction AIReserves. 11/22/2020 1:15:12 AM Added the faction AntiAIZombie. 11/22/2020 1:15:12 AM Added the faction AntiEveryoneZombie. 11/22/2020 1:15:12 AM Added the faction AntiPlayerZombie. 11/22/2020 1:15:12 AM Added the faction CPALogic. 11/22/2020 1:15:12 AM Added the faction EnragedMacrophage. 11/22/2020 1:15:12 AM Added the faction Mercenary. 11/22/2020 1:15:12 AM Added the faction TamedMacrophage. 11/22/2020 1:15:12 AM Finish load save in 124.3ms 11/22/2020 1:15:12 AM Start Generate Partial Map with D18Rings and seed 604509464 and planet count 110 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/22/2020 1:15:12 AM Removed 70 self-referential planet links in this map. Harmless now. 11/22/2020 1:15:12 AM PlayerAccount Crabby has now been put in control of faction 7. 11/22/2020 1:15:12 AM Fixed 2046 missing planet factions. 11/22/2020 1:15:12 AM Generate Partial Map Complete 68ms 11/22/2020 1:15:30 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 11/22/2020 1:15:30 AM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 1:15:31 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged 11/22/2020 1:15:31 AM loading as template 11/22/2020 1:15:31 AM Added the faction AIReserves. 11/22/2020 1:15:31 AM Added the faction AntiAIZombie. 11/22/2020 1:15:31 AM Added the faction AntiEveryoneZombie. 11/22/2020 1:15:31 AM Added the faction AntiPlayerZombie. 11/22/2020 1:15:31 AM Added the faction CPALogic. 11/22/2020 1:15:31 AM Added the faction EnragedMacrophage. 11/22/2020 1:15:31 AM Added the faction Mercenary. 11/22/2020 1:15:31 AM Added the faction TamedMacrophage. 11/22/2020 1:15:31 AM Finish load save in 279.6ms 11/22/2020 1:15:31 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingSaveGame) 11/22/2020 1:15:31 AM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 1:15:31 AM Fixed 2600 missing planet factions. 11/22/2020 1:15:31 AM Generate Partial Map Complete 946ms 11/22/2020 1:15:32 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.97 seconds ago. 11/22/2020 1:15:47 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:15:47 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:15:47 AM Fixed 2600 missing planet factions. 11/22/2020 1:15:47 AM Generate Partial Map Complete 772ms 11/22/2020 1:15:52 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:15:52 AM Trying to create a minimum spanning tree with 5 planets 11/22/2020 1:15:53 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:15:53 AM Fixed 2600 missing planet factions. 11/22/2020 1:15:53 AM Generate Partial Map Complete 759ms 11/22/2020 1:15:58 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:15:58 AM Trying to create a minimum spanning tree with 20 planets 11/22/2020 1:15:58 AM Trying to create a minimum spanning tree with 19 planets 11/22/2020 1:15:59 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:15:59 AM Fixed 2600 missing planet factions. 11/22/2020 1:15:59 AM Generate Partial Map Complete 1111ms 11/22/2020 1:16:04 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:16:05 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:16:05 AM Fixed 2600 missing planet factions. 11/22/2020 1:16:05 AM Generate Partial Map Complete 333ms 11/22/2020 1:16:07 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.04 seconds ago. 11/22/2020 1:16:15 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:16:15 AM Trying to create a minimum spanning tree with 14 planets 11/22/2020 1:16:15 AM Trying to create a minimum spanning tree with 14 planets 11/22/2020 1:16:16 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:16:16 AM Fixed 2600 missing planet factions. 11/22/2020 1:16:16 AM Generate Partial Map Complete 1117ms 11/22/2020 1:16:23 AM Start Generate Partial Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 1:16:24 AM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 1:16:24 AM Fixed 2600 missing planet factions. 11/22/2020 1:16:24 AM Generate Partial Map Complete 825ms 11/22/2020 1:17:09 AM Start Generate FULL Map with Clusters and seed 1525546412 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/22/2020 1:17:10 AM Generate FULL Map Complete 1013ms 11/22/2020 5:50:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/22/2020 5:50:03 PM Boot up FleetOS (0.2361s) 11/22/2020 5:50:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/22/2020 5:50:04 PM Check System Logs For Rogue Intelligence (0.3366s) 11/22/2020 5:50:04 PM Game Version: 2.637 11/22/2020 5:50:04 PM Eject Trash Into Hyperspace (0.0939s) 11/22/2020 5:50:04 PM Check For Extra Modules (0.0319s) 11/22/2020 5:50:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/22/2020 5:50:04 PM Bring Cloaking Systems Online (0.0947s) 11/22/2020 5:50:04 PM Recalculate Speed Of Light (0.0339s) 11/22/2020 5:50:04 PM Optimize Comfort On Command Decks (0.0319s) 11/22/2020 5:50:04 PM Generating Framerates (0.0229s) 11/22/2020 5:50:04 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/22/2020 5:50:04 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/22/2020 5:50:04 PM Check Nearby Stellar Masses (0.2098s) 11/22/2020 5:50:04 PM Remembering Alamo (0.0349s) 11/22/2020 5:50:04 PM Boot Audio Comms (0.0220s) 11/22/2020 5:50:04 PM Establish Individual Audio Links (0.0309s) 11/22/2020 5:50:04 PM Prepare Explosions and Crackles (0.0499s) 11/22/2020 5:50:04 PM No resolution change was required. 11/22/2020 5:50:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/22/2020 5:50:04 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/22/2020 5:50:04 PM Refresh Optical Lensing (0.0180s) 11/22/2020 5:50:04 PM Revise Fundamental Physical Laws (0.0399s) 11/22/2020 5:50:04 PM Calculate Odds Of Success (0.0439s) 11/22/2020 5:50:05 PM Briefly Panic (0.3680s) 11/22/2020 5:50:05 PM Install Confidence Routines (0.3543s) 11/22/2020 5:50:05 PM Bring Commander Interface Online (0.1386s) 11/22/2020 5:50:05 PM Motivate All Crews (0.0399s) 11/22/2020 5:50:05 PM Locating Available Networks (0.0578s) 11/22/2020 5:50:05 PM Externalizing Patterns (0.0459s) 11/22/2020 5:50:05 PM Hooking Externals (0.0160s) 11/22/2020 5:50:05 PM Handlizing Hooks (0.0109s) 11/22/2020 5:50:05 PM Disengaging Constants (0.0899s) 11/22/2020 5:50:06 PM Late Axionic Computations (0.1439s) 11/22/2020 5:50:06 PM Sentinel Alertness Diagnostic (0.0160s) 11/22/2020 5:50:06 PM Connecting to Fleet Command (0.0119s) 11/22/2020 5:50:06 PM Thinking Of Advice (0.0120s) 11/22/2020 5:50:06 PM Degaussing Advice (0.0688s) 11/22/2020 5:50:06 PM Reading Alien Diaries (0.0708s) 11/22/2020 5:50:06 PM Naming All Known Planets (0.0150s) 11/22/2020 5:50:06 PM Remembering Speeds (0.0120s) 11/22/2020 5:50:06 PM Prioritizing Targets (0.0140s) 11/22/2020 5:50:06 PM Rebooting Sensor Arrays (0.0140s) 11/22/2020 5:50:06 PM Unloading Prismatic Grid (0.0180s) 11/22/2020 5:50:06 PM Thinking Of Objectives (0.0259s) 11/22/2020 5:50:06 PM Inhibiting Visual Scans (0.0349s) 11/22/2020 5:50:06 PM Synthesizing Vocals (0.0120s) 11/22/2020 5:50:06 PM Investigating Map Signatures (0.0269s) 11/22/2020 5:50:06 PM Ventilating Scenarios (0.0110s) 11/22/2020 5:50:06 PM Decontaminating Targeting Systems (0.0129s) 11/22/2020 5:50:06 PM Ejecting Tactical Core (0.0110s) 11/22/2020 5:50:06 PM Calibrating Formations (0.0089s) 11/22/2020 5:50:06 PM Intercepting Galactic Maps (0.0170s) 11/22/2020 5:50:06 PM Discharging Colored Ions (0.0190s) 11/22/2020 5:50:06 PM Replicating Ion Colors (0.0129s) 11/22/2020 5:50:06 PM Faction Diagnostics (0.0220s) 11/22/2020 5:50:06 PM Buffering Hackers (0.0219s) 11/22/2020 5:50:06 PM Inverting Death (0.0160s) 11/22/2020 5:50:06 PM Linear Field Variance (0.0180s) 11/22/2020 5:50:06 PM Charging Marks (0.0160s) 11/22/2020 5:50:06 PM Guarding The Posts (0.1257s) 11/22/2020 5:50:06 PM Range Manifolds (0.0119s) 11/22/2020 5:50:06 PM Purging ROFs (0.0090s) 11/22/2020 5:50:06 PM Manipulating Speeds (0.0120s) 11/22/2020 5:50:06 PM Detecting Projectiles (0.0109s) 11/22/2020 5:50:06 PM Grouping Flow Fields (0.0130s) 11/22/2020 5:50:06 PM Modulating Flow Field Groups (0.0220s) 11/22/2020 5:50:06 PM Designing Fleets (0.0538s) 11/22/2020 5:50:06 PM Thinking Of Technologies (0.0219s) 11/22/2020 5:50:06 PM Categorizing Starboard Sensors (0.0140s) 11/22/2020 5:50:06 PM Injecting Galactic Variables (0.0180s) 11/22/2020 5:50:06 PM Gesticulating Starfields (0.0389s) 11/22/2020 5:50:07 PM Verifying Distant Planets (0.2407s) 11/22/2020 5:50:07 PM Categorizing All Planets (0.0080s) 11/22/2020 5:50:07 PM Organizing Commands (0.0309s) 11/22/2020 5:50:07 PM Calculating Firing Cones (0.0100s) 11/22/2020 5:50:07 PM Declaring Ship Part Sovereignty (0.5203s) 11/22/2020 5:50:07 PM Re-Aligning Objectives (0.0269s) 11/22/2020 5:50:07 PM Sterilizing Test Chamber (0.0180s) 11/22/2020 5:50:12 PM Breaking Nuclear Bonds (4.5623s) 11/22/2020 5:50:12 PM Issuing Orders (0.0359s) 11/22/2020 5:50:12 PM Augmenting Infusers (0.0180s) 11/22/2020 5:50:12 PM Infusing (0.0618s) 11/22/2020 5:50:12 PM Post-Proton Surge (0.0050s) 11/22/2020 5:50:12 PM Stimulate Modulation (0.0260s) 11/22/2020 5:50:12 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/22/2020 5:50:12 PM Load Surrogates (0.1346s) 11/22/2020 5:50:12 PM Final Checks (0.2273s) 11/22/2020 5:50:12 PM Load Historical Documents (0.0040s) 11/22/2020 5:50:12 PM 9.4 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Declaring Ship Part Sovereignty (0.5s) Breaking Nuclear Bonds (4.6s) 11/22/2020 5:50:13 PM Hello Steam user 'Crab' 11/22/2020 5:53:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 5:53:32 PM Finish load save in 389.4ms 11/22/2020 6:22:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/22/2020 6:22:01 PM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 6:22:01 PM Clear out factions that should not be in UI based on savegame: 9 Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/22/2020 6:22:01 PM loading as template 11/22/2020 6:22:01 PM Added the faction AIReserves. 11/22/2020 6:22:01 PM Added the faction AntiAIZombie. 11/22/2020 6:22:01 PM Added the faction AntiEveryoneZombie. 11/22/2020 6:22:01 PM Added the faction AntiPlayerZombie. 11/22/2020 6:22:01 PM Added the faction CPALogic. 11/22/2020 6:22:01 PM Added the faction EnragedMacrophage. 11/22/2020 6:22:01 PM Added the faction Mercenary. 11/22/2020 6:22:01 PM Added the faction TamedMacrophage. 11/22/2020 6:22:01 PM Finish load save in 122.2ms 11/22/2020 6:22:01 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/22/2020 6:22:02 PM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 6:22:02 PM Fixed 2600 missing planet factions. 11/22/2020 6:22:02 PM Generate Partial Map Complete 839ms 11/22/2020 6:22:40 PM Start Generate Partial Map with ClustersMicrocosm and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:22:40 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:22:40 PM Fixed 2600 missing planet factions. 11/22/2020 6:22:40 PM Generate Partial Map Complete 45ms 11/22/2020 6:22:43 PM Start Generate Partial Map with D18Bubbles and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:22:43 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:22:43 PM Fixed 2600 missing planet factions. 11/22/2020 6:22:43 PM Generate Partial Map Complete 28ms 11/22/2020 6:22:52 PM Start Generate Partial Map with Encapsulated and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:22:52 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:22:52 PM Fixed 2600 missing planet factions. 11/22/2020 6:22:52 PM Generate Partial Map Complete 32ms 11/22/2020 6:22:58 PM Start Generate Partial Map with Grid and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:22:58 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:22:58 PM Fixed 2600 missing planet factions. 11/22/2020 6:22:58 PM Generate Partial Map Complete 81ms 11/22/2020 6:23:06 PM Start Generate Partial Map with Honeycomb and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:06 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:06 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:06 PM Generate Partial Map Complete 33ms 11/22/2020 6:23:10 PM Start Generate Partial Map with D18Rings and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:10 PM Removed 65 self-referential planet links in this map. Harmless now. 11/22/2020 6:23:10 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:10 PM Fixed 2418 missing planet factions. 11/22/2020 6:23:10 PM Generate Partial Map Complete 35ms 11/22/2020 6:23:20 PM Start Generate Partial Map with Maze and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:20 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:20 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:20 PM Generate Partial Map Complete 37ms 11/22/2020 6:23:25 PM Start Generate Partial Map with Snake and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:25 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:25 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:25 PM Generate Partial Map Complete 24ms 11/22/2020 6:23:28 PM Start Generate Partial Map with D18Swirl and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:28 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:28 PM Fixed 2574 missing planet factions. 11/22/2020 6:23:28 PM Generate Partial Map Complete 69ms 11/22/2020 6:23:33 PM Start Generate Partial Map with Wheel and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:33 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:33 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:33 PM Generate Partial Map Complete 31ms 11/22/2020 6:23:51 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:52 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:52 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:52 PM Generate Partial Map Complete 728ms 11/22/2020 6:23:57 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:23:57 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:23:57 PM Fixed 2600 missing planet factions. 11/22/2020 6:23:57 PM Generate Partial Map Complete 353ms 11/22/2020 6:24:02 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.99 seconds ago. 11/22/2020 6:24:06 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:24:07 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:24:07 PM Fixed 2600 missing planet factions. 11/22/2020 6:24:07 PM Generate Partial Map Complete 1081ms 11/22/2020 6:24:40 PM Start Generate Partial Map with Wheel and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:24:41 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:24:41 PM Fixed 2600 missing planet factions. 11/22/2020 6:24:41 PM Generate Partial Map Complete 66ms 11/22/2020 6:24:53 PM Start Generate Partial Map with X and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:24:53 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:24:53 PM Fixed 2600 missing planet factions. 11/22/2020 6:24:53 PM Generate Partial Map Complete 24ms 11/22/2020 6:25:00 PM Start Generate Partial Map with Wheel and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:25:00 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:25:00 PM Fixed 2600 missing planet factions. 11/22/2020 6:25:00 PM Generate Partial Map Complete 28ms 11/22/2020 6:25:08 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:25:09 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:25:09 PM Fixed 2600 missing planet factions. 11/22/2020 6:25:09 PM Generate Partial Map Complete 1230ms 11/22/2020 6:25:22 PM Start Generate Partial Map with Clusters and seed 27031969 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:25:23 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:25:23 PM Fixed 2600 missing planet factions. 11/22/2020 6:25:23 PM Generate Partial Map Complete 1049ms 11/22/2020 6:25:59 PM Start Generate FULL Map with Clusters and seed 27031969 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/22/2020 6:26:00 PM Generate FULL Map Complete 1183ms 11/22/2020 6:26:16 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/22/2020 6:26:16 PM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 6:26:16 PM Clear out factions that should not be in UI based on savegame: 9 Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/22/2020 6:26:16 PM loading as template 11/22/2020 6:26:16 PM Added the faction AIReserves. 11/22/2020 6:26:16 PM Added the faction AntiAIZombie. 11/22/2020 6:26:16 PM Added the faction AntiEveryoneZombie. 11/22/2020 6:26:16 PM Added the faction AntiPlayerZombie. 11/22/2020 6:26:16 PM Added the faction CPALogic. 11/22/2020 6:26:16 PM Added the faction EnragedMacrophage. 11/22/2020 6:26:16 PM Added the faction Mercenary. 11/22/2020 6:26:16 PM Added the faction TamedMacrophage. 11/22/2020 6:26:16 PM Finish load save in 74.5ms 11/22/2020 6:26:16 PM Start Generate Partial Map with Clusters and seed 1218257977 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:26:16 PM Trying to create a minimum spanning tree with 16 planets 11/22/2020 6:26:16 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:26:16 PM Fixed 2600 missing planet factions. 11/22/2020 6:26:16 PM Generate Partial Map Complete 681ms 11/22/2020 6:26:21 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.97 seconds ago. 11/22/2020 6:26:23 PM Start Generate Partial Map with Clusters and seed 701708980 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:26:23 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:26:23 PM Fixed 2600 missing planet factions. 11/22/2020 6:26:23 PM Generate Partial Map Complete 521ms 11/22/2020 6:26:25 PM Start Generate Partial Map with Clusters and seed 99049325 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:26:26 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:26:26 PM Fixed 2600 missing planet factions. 11/22/2020 6:26:26 PM Generate Partial Map Complete 647ms 11/22/2020 6:26:28 PM Start Generate Partial Map with Clusters and seed 156880810 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:26:29 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:26:29 PM Fixed 2600 missing planet factions. 11/22/2020 6:26:29 PM Generate Partial Map Complete 926ms 11/22/2020 6:26:34 PM Start Generate Partial Map with Clusters and seed 156880810 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 6:26:35 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 6:26:35 PM Fixed 2600 missing planet factions. 11/22/2020 6:26:35 PM Generate Partial Map Complete 979ms 11/22/2020 6:26:55 PM Start Generate FULL Map with Clusters and seed 156880810 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/22/2020 6:26:56 PM Generate FULL Map Complete 1062ms 11/22/2020 7:13:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/22/2020 7:13:40 PM Boot up FleetOS (0.7343s) 11/22/2020 7:13:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/22/2020 7:13:41 PM Check System Logs For Rogue Intelligence (0.4145s) 11/22/2020 7:13:41 PM Game Version: 2.637 11/22/2020 7:13:41 PM Eject Trash Into Hyperspace (0.2784s) 11/22/2020 7:13:41 PM Check For Extra Modules (0.0789s) 11/22/2020 7:13:41 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/22/2020 7:13:41 PM Bring Cloaking Systems Online (0.0876s) 11/22/2020 7:13:41 PM Recalculate Speed Of Light (0.0751s) 11/22/2020 7:13:41 PM Optimize Comfort On Command Decks (0.1031s) 11/22/2020 7:13:42 PM Generating Framerates (0.0309s) 11/22/2020 7:13:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/22/2020 7:13:42 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/22/2020 7:13:42 PM Check Nearby Stellar Masses (0.1487s) 11/22/2020 7:13:42 PM Remembering Alamo (0.0503s) 11/22/2020 7:13:42 PM Boot Audio Comms (0.0220s) 11/22/2020 7:13:42 PM Establish Individual Audio Links (0.0339s) 11/22/2020 7:13:42 PM Prepare Explosions and Crackles (0.0460s) 11/22/2020 7:13:42 PM No resolution change was required. 11/22/2020 7:13:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/22/2020 7:13:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/22/2020 7:13:42 PM Refresh Optical Lensing (0.0199s) 11/22/2020 7:13:42 PM Revise Fundamental Physical Laws (0.0575s) 11/22/2020 7:13:42 PM Calculate Odds Of Success (0.0508s) 11/22/2020 7:13:43 PM Briefly Panic (0.9316s) 11/22/2020 7:13:44 PM Install Confidence Routines (0.6802s) 11/22/2020 7:13:44 PM Bring Commander Interface Online (0.1100s) 11/22/2020 7:13:44 PM Motivate All Crews (0.0434s) 11/22/2020 7:13:44 PM Locating Available Networks (0.0269s) 11/22/2020 7:13:44 PM Externalizing Patterns (0.0300s) 11/22/2020 7:13:44 PM Hooking Externals (0.0150s) 11/22/2020 7:13:44 PM Handlizing Hooks (0.0199s) 11/22/2020 7:13:44 PM Disengaging Constants (0.0444s) 11/22/2020 7:13:44 PM Late Axionic Computations (0.0703s) 11/22/2020 7:13:44 PM Sentinel Alertness Diagnostic (0.0100s) 11/22/2020 7:13:44 PM Connecting to Fleet Command (0.0090s) 11/22/2020 7:13:44 PM Thinking Of Advice (0.0099s) 11/22/2020 7:13:44 PM Degaussing Advice (0.0337s) 11/22/2020 7:13:44 PM Reading Alien Diaries (0.0185s) 11/22/2020 7:13:44 PM Naming All Known Planets (0.0090s) 11/22/2020 7:13:44 PM Remembering Speeds (0.0121s) 11/22/2020 7:13:44 PM Prioritizing Targets (0.0100s) 11/22/2020 7:13:44 PM Rebooting Sensor Arrays (0.0101s) 11/22/2020 7:13:44 PM Unloading Prismatic Grid (0.0112s) 11/22/2020 7:13:44 PM Thinking Of Objectives (0.0140s) 11/22/2020 7:13:44 PM Inhibiting Visual Scans (0.0211s) 11/22/2020 7:13:44 PM Synthesizing Vocals (0.0129s) 11/22/2020 7:13:44 PM Investigating Map Signatures (0.0180s) 11/22/2020 7:13:44 PM Ventilating Scenarios (0.0089s) 11/22/2020 7:13:44 PM Decontaminating Targeting Systems (0.0110s) 11/22/2020 7:13:44 PM Ejecting Tactical Core (0.0109s) 11/22/2020 7:13:44 PM Calibrating Formations (0.0090s) 11/22/2020 7:13:44 PM Intercepting Galactic Maps (0.0131s) 11/22/2020 7:13:44 PM Discharging Colored Ions (0.0234s) 11/22/2020 7:13:44 PM Replicating Ion Colors (0.0221s) 11/22/2020 7:13:44 PM Faction Diagnostics (0.0612s) 11/22/2020 7:13:44 PM Buffering Hackers (0.0553s) 11/22/2020 7:13:44 PM Inverting Death (0.0324s) 11/22/2020 7:13:44 PM Linear Field Variance (0.0356s) 11/22/2020 7:13:44 PM Charging Marks (0.0261s) 11/22/2020 7:13:45 PM Guarding The Posts (0.3883s) 11/22/2020 7:13:45 PM Range Manifolds (0.0274s) 11/22/2020 7:13:45 PM Purging ROFs (0.0269s) 11/22/2020 7:13:45 PM Manipulating Speeds (0.0317s) 11/22/2020 7:13:45 PM Detecting Projectiles (0.0255s) 11/22/2020 7:13:45 PM Grouping Flow Fields (0.0380s) 11/22/2020 7:13:45 PM Modulating Flow Field Groups (0.1021s) 11/22/2020 7:13:45 PM Designing Fleets (0.0740s) 11/22/2020 7:13:45 PM Thinking Of Technologies (0.0509s) 11/22/2020 7:13:45 PM Categorizing Starboard Sensors (0.0281s) 11/22/2020 7:13:45 PM Injecting Galactic Variables (0.0378s) 11/22/2020 7:13:45 PM Cooking Starfields (0.0725s) 11/22/2020 7:13:46 PM Reconstituting Distant Planets (0.3747s) 11/22/2020 7:13:46 PM Categorizing All Planets (0.0180s) 11/22/2020 7:13:46 PM Organizing Commands (0.0672s) 11/22/2020 7:13:46 PM Calculating Firing Cones (0.0289s) 11/22/2020 7:13:46 PM Disassembling And Reassembling Ship Parts (0.5101s) 11/22/2020 7:13:46 PM Re-Aligning Objectives (0.0339s) 11/22/2020 7:13:46 PM Sterilizing Test Chamber (0.0210s) 11/22/2020 7:13:54 PM Re-Route Anti-Matter (7.2882s) 11/22/2020 7:13:54 PM Issuing Orders (0.0298s) 11/22/2020 7:13:54 PM Augmenting Infusers (0.0329s) 11/22/2020 7:13:54 PM Infusing (0.3471s) 11/22/2020 7:13:54 PM Post-Proton Surge (0.0248s) 11/22/2020 7:13:54 PM Stimulate Modulation (0.0593s) 11/22/2020 7:13:54 PM ArcenAssetBundleCache.InstantiatedObjects: 845 11/22/2020 7:13:54 PM Load Surrogates (0.1989s) 11/22/2020 7:13:55 PM Final Checks (0.4160s) 11/22/2020 7:13:55 PM Load Historical Documents (0.0129s) 11/22/2020 7:13:55 PM 15.1 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Guarding The Posts (0.4s) Reconstituting Distant Planets (0.4s) Disassembling And Reassembling Ship Parts (0.5s) Re-Route Anti-Matter (7.3s) Infusing (0.3s) Final Checks (0.4s) 11/22/2020 7:13:56 PM Hello Steam user 'Crab' 11/22/2020 7:34:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/22/2020 7:34:06 PM Boot up FleetOS (0.4813s) 11/22/2020 7:34:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/22/2020 7:34:06 PM Check System Logs For Rogue Intelligence (0.2411s) 11/22/2020 7:34:06 PM Game Version: 2.637 11/22/2020 7:34:06 PM Eject Trash Into Hyperspace (0.1274s) 11/22/2020 7:34:06 PM Check For Extra Modules (0.0295s) 11/22/2020 7:34:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/22/2020 7:34:06 PM Bring Cloaking Systems Online (0.0320s) 11/22/2020 7:34:06 PM Recalculate Speed Of Light (0.0547s) 11/22/2020 7:34:06 PM Optimize Comfort On Command Decks (0.0480s) 11/22/2020 7:34:06 PM Generating Framerates (0.0250s) 11/22/2020 7:34:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/22/2020 7:34:07 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/22/2020 7:34:07 PM Check Nearby Stellar Masses (0.1153s) 11/22/2020 7:34:07 PM Remembering Alamo (0.0344s) 11/22/2020 7:34:07 PM Boot Audio Comms (0.0220s) 11/22/2020 7:34:07 PM Establish Individual Audio Links (0.0350s) 11/22/2020 7:34:07 PM Prepare Explosions and Crackles (0.0602s) 11/22/2020 7:34:07 PM No resolution change was required. 11/22/2020 7:34:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/22/2020 7:34:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/22/2020 7:34:07 PM Refresh Optical Lensing (0.0201s) 11/22/2020 7:34:07 PM Revise Fundamental Physical Laws (0.0422s) 11/22/2020 7:34:07 PM Calculate Odds Of Success (0.0512s) 11/22/2020 7:34:08 PM Briefly Panic (0.9089s) 11/22/2020 7:34:08 PM Install Confidence Routines (0.6036s) 11/22/2020 7:34:08 PM Bring Commander Interface Online (0.1321s) 11/22/2020 7:34:09 PM Motivate All Crews (0.0532s) 11/22/2020 7:34:09 PM Locating Available Networks (0.0387s) 11/22/2020 7:34:09 PM Externalizing Patterns (0.0319s) 11/22/2020 7:34:09 PM Hooking Externals (0.0129s) 11/22/2020 7:34:09 PM Handlizing Hooks (0.0140s) 11/22/2020 7:34:09 PM Disengaging Constants (0.0411s) 11/22/2020 7:34:09 PM Late Axionic Computations (0.1209s) 11/22/2020 7:34:09 PM Sentinel Alertness Diagnostic (0.0091s) 11/22/2020 7:34:09 PM Connecting to Fleet Command (0.0089s) 11/22/2020 7:34:09 PM Thinking Of Advice (0.0090s) 11/22/2020 7:34:09 PM Degaussing Advice (0.0215s) 11/22/2020 7:34:09 PM Reading Alien Diaries (0.0180s) 11/22/2020 7:34:09 PM Naming All Known Planets (0.0087s) 11/22/2020 7:34:09 PM Remembering Speeds (0.0120s) 11/22/2020 7:34:09 PM Prioritizing Targets (0.0099s) 11/22/2020 7:34:09 PM Rebooting Sensor Arrays (0.0120s) 11/22/2020 7:34:09 PM Unloading Prismatic Grid (0.0099s) 11/22/2020 7:34:09 PM Thinking Of Objectives (0.0090s) 11/22/2020 7:34:09 PM Inhibiting Visual Scans (0.0150s) 11/22/2020 7:34:09 PM Synthesizing Vocals (0.0099s) 11/22/2020 7:34:09 PM Investigating Map Signatures (0.0190s) 11/22/2020 7:34:09 PM Ventilating Scenarios (0.0089s) 11/22/2020 7:34:09 PM Decontaminating Targeting Systems (0.0110s) 11/22/2020 7:34:09 PM Ejecting Tactical Core (0.0110s) 11/22/2020 7:34:09 PM Calibrating Formations (0.0089s) 11/22/2020 7:34:09 PM Intercepting Galactic Maps (0.0110s) 11/22/2020 7:34:09 PM Discharging Colored Ions (0.0240s) 11/22/2020 7:34:09 PM Replicating Ion Colors (0.0206s) 11/22/2020 7:34:09 PM Faction Diagnostics (0.0459s) 11/22/2020 7:34:09 PM Buffering Hackers (0.0551s) 11/22/2020 7:34:09 PM Inverting Death (0.0289s) 11/22/2020 7:34:09 PM Linear Field Variance (0.0299s) 11/22/2020 7:34:09 PM Charging Marks (0.0240s) 11/22/2020 7:34:10 PM Guarding The Posts (0.3556s) 11/22/2020 7:34:10 PM Range Manifolds (0.0160s) 11/22/2020 7:34:10 PM Purging ROFs (0.0135s) 11/22/2020 7:34:10 PM Manipulating Speeds (0.0221s) 11/22/2020 7:34:10 PM Detecting Projectiles (0.0248s) 11/22/2020 7:34:10 PM Grouping Flow Fields (0.0299s) 11/22/2020 7:34:10 PM Modulating Flow Field Groups (0.0711s) 11/22/2020 7:34:10 PM Designing Fleets (0.0674s) 11/22/2020 7:34:10 PM Thinking Of Technologies (0.0399s) 11/22/2020 7:34:10 PM Categorizing Starboard Sensors (0.0313s) 11/22/2020 7:34:10 PM Injecting Galactic Variables (0.0449s) 11/22/2020 7:34:10 PM Initiating Starfields (0.0736s) 11/22/2020 7:34:10 PM Ejecting Distant Planets (0.4360s) 11/22/2020 7:34:11 PM Categorizing All Planets (0.0270s) 11/22/2020 7:34:11 PM Organizing Commands (0.0706s) 11/22/2020 7:34:11 PM Calculating Firing Cones (0.0265s) 11/22/2020 7:34:11 PM Maliciously Weakening Ship Parts (0.6053s) 11/22/2020 7:34:11 PM Re-Aligning Objectives (0.0327s) 11/22/2020 7:34:11 PM Sterilizing Test Chamber (0.0169s) 11/22/2020 7:34:18 PM Harmonizing Prisms (6.9545s) 11/22/2020 7:34:18 PM Issuing Orders (0.0885s) 11/22/2020 7:34:18 PM Augmenting Infusers (0.0170s) 11/22/2020 7:34:18 PM Infusing (0.0590s) 11/22/2020 7:34:18 PM Post-Proton Surge (0.0223s) 11/22/2020 7:34:18 PM Stimulate Modulation (0.0498s) 11/22/2020 7:34:19 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/22/2020 7:34:19 PM Load Surrogates (0.1269s) 11/22/2020 7:34:19 PM Final Checks (0.4876s) 11/22/2020 7:34:19 PM Load Historical Documents (0.0130s) 11/22/2020 7:34:19 PM 13.7 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.9s) Install Confidence Routines (0.6s) Guarding The Posts (0.4s) Ejecting Distant Planets (0.4s) Maliciously Weakening Ship Parts (0.6s) Harmonizing Prisms (7.0s) Final Checks (0.5s) 11/22/2020 7:34:20 PM Hello Steam user 'Crab' 11/22/2020 7:34:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 7:34:57 PM Finish load save in 728.4ms 11/22/2020 8:14:21 PM Donating team Fireteam 34 has 21 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Santanni: 21 to hunter, path A 11/22/2020 8:14:23 PM Donating team Fireteam 35 has 5 units with strength 114. Status Assembling No target planet No lurk planet. Ships: Santanni: 5 to hunter, path A 11/22/2020 8:14:23 PM Donating team Fireteam 24 has 16 units with strength 1787. Status Assembling No target planet No lurk planet. Ships: Santanni: 16 to hunter, path A 11/22/2020 8:16:59 PM Donating team Fireteam 40 has 39 units with strength 2130. Status Assembling No target planet No lurk planet. Ships: Shenker: 39 to hunter, path A 11/22/2020 8:16:59 PM Donating team Fireteam 30 has 17 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Shenker: 17 to hunter, path A 11/22/2020 8:16:59 PM Donating team Fireteam 29 has 27 units with strength 2998. Status Staging No target planet No lurk planet. Ships: Shenker: 27 to hunter, path B 11/22/2020 9:13:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/22/2020 9:13:43 PM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 9:13:43 PM Clear out factions that should not be in UI based on savegame: 9 Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/22/2020 9:13:43 PM loading as template 11/22/2020 9:13:43 PM Added the faction AIReserves. 11/22/2020 9:13:43 PM Added the faction AntiAIZombie. 11/22/2020 9:13:43 PM Added the faction AntiEveryoneZombie. 11/22/2020 9:13:43 PM Added the faction AntiPlayerZombie. 11/22/2020 9:13:43 PM Added the faction CPALogic. 11/22/2020 9:13:43 PM Added the faction EnragedMacrophage. 11/22/2020 9:13:43 PM Added the faction Mercenary. 11/22/2020 9:13:43 PM Added the faction TamedMacrophage. 11/22/2020 9:13:43 PM Finish load save in 150.9ms 11/22/2020 9:13:43 PM Start Generate Partial Map with Clusters and seed 67500786 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/22/2020 9:13:44 PM PlayerAccount Crabby has now been put in control of faction 1. 11/22/2020 9:13:44 PM Fixed 2600 missing planet factions. 11/22/2020 9:13:44 PM Generate Partial Map Complete 1411ms 11/22/2020 9:13:51 PM Start Generate Partial Map with Realistic and seed 67500786 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 9:13:51 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 9:13:51 PM Fixed 2600 missing planet factions. 11/22/2020 9:13:51 PM Generate Partial Map Complete 148ms 11/22/2020 9:13:58 PM Start Generate Partial Map with Realistic and seed 67500786 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/22/2020 9:13:58 PM PlayerAccount Crabby is controlling faction 1 already. 11/22/2020 9:13:58 PM Fixed 2600 missing planet factions. 11/22/2020 9:13:58 PM Generate Partial Map Complete 143ms 11/22/2020 9:14:04 PM Start Generate FULL Map with Realistic and seed 67500786 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/22/2020 9:14:05 PM Generate FULL Map Complete 301ms 11/22/2020 9:25:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/22/2020 9:25:40 PM Boot up FleetOS (0.2654s) 11/22/2020 9:25:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/22/2020 9:25:40 PM Check System Logs For Rogue Intelligence (0.1766s) 11/22/2020 9:25:40 PM Game Version: 2.637 11/22/2020 9:25:40 PM Eject Trash Into Hyperspace (0.0718s) 11/22/2020 9:25:40 PM Check For Extra Modules (0.0180s) 11/22/2020 9:25:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/22/2020 9:25:40 PM Bring Cloaking Systems Online (0.0349s) 11/22/2020 9:25:40 PM Recalculate Speed Of Light (0.0598s) 11/22/2020 9:25:40 PM Optimize Comfort On Command Decks (0.0269s) 11/22/2020 9:25:40 PM Generating Framerates (0.0120s) 11/22/2020 9:25:41 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/22/2020 9:25:41 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/22/2020 9:25:41 PM Check Nearby Stellar Masses (0.0439s) 11/22/2020 9:25:41 PM Remembering Alamo (0.0219s) 11/22/2020 9:25:41 PM Boot Audio Comms (0.0130s) 11/22/2020 9:25:41 PM Establish Individual Audio Links (0.0150s) 11/22/2020 9:25:41 PM Prepare Explosions and Crackles (0.0409s) 11/22/2020 9:25:41 PM No resolution change was required. 11/22/2020 9:25:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/22/2020 9:25:41 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/22/2020 9:25:41 PM Refresh Optical Lensing (0.0139s) 11/22/2020 9:25:41 PM Revise Fundamental Physical Laws (0.0200s) 11/22/2020 9:25:41 PM Calculate Odds Of Success (0.0269s) 11/22/2020 9:25:41 PM Briefly Panic (0.2849s) 11/22/2020 9:25:41 PM Install Confidence Routines (0.2596s) 11/22/2020 9:25:41 PM Bring Commander Interface Online (0.0838s) 11/22/2020 9:25:41 PM Motivate All Crews (0.0329s) 11/22/2020 9:25:41 PM Locating Available Networks (0.0259s) 11/22/2020 9:25:41 PM Externalizing Patterns (0.0289s) 11/22/2020 9:25:41 PM Hooking Externals (0.0150s) 11/22/2020 9:25:41 PM Handlizing Hooks (0.0110s) 11/22/2020 9:25:41 PM Disengaging Constants (0.0240s) 11/22/2020 9:25:42 PM Late Axionic Computations (0.0684s) 11/22/2020 9:25:42 PM Sentinel Alertness Diagnostic (0.0060s) 11/22/2020 9:25:42 PM Connecting to Fleet Command (0.0090s) 11/22/2020 9:25:42 PM Thinking Of Advice (0.0070s) 11/22/2020 9:25:42 PM Degaussing Advice (0.0179s) 11/22/2020 9:25:42 PM Reading Alien Diaries (0.0120s) 11/22/2020 9:25:42 PM Naming All Known Planets (0.0079s) 11/22/2020 9:25:42 PM Remembering Speeds (0.0080s) 11/22/2020 9:25:42 PM Prioritizing Targets (0.0130s) 11/22/2020 9:25:42 PM Rebooting Sensor Arrays (0.0060s) 11/22/2020 9:25:42 PM Unloading Prismatic Grid (0.0100s) 11/22/2020 9:25:42 PM Thinking Of Objectives (0.0060s) 11/22/2020 9:25:42 PM Inhibiting Visual Scans (0.0130s) 11/22/2020 9:25:42 PM Synthesizing Vocals (0.0070s) 11/22/2020 9:25:42 PM Investigating Map Signatures (0.0129s) 11/22/2020 9:25:42 PM Ventilating Scenarios (0.0060s) 11/22/2020 9:25:42 PM Decontaminating Targeting Systems (0.0090s) 11/22/2020 9:25:42 PM Ejecting Tactical Core (0.0070s) 11/22/2020 9:25:42 PM Calibrating Formations (0.0090s) 11/22/2020 9:25:42 PM Intercepting Galactic Maps (0.0090s) 11/22/2020 9:25:42 PM Discharging Colored Ions (0.0160s) 11/22/2020 9:25:42 PM Replicating Ion Colors (0.0070s) 11/22/2020 9:25:42 PM Faction Diagnostics (0.0140s) 11/22/2020 9:25:42 PM Buffering Hackers (0.0140s) 11/22/2020 9:25:42 PM Inverting Death (0.0060s) 11/22/2020 9:25:42 PM Linear Field Variance (0.0100s) 11/22/2020 9:25:42 PM Charging Marks (0.0059s) 11/22/2020 9:25:42 PM Guarding The Posts (0.1267s) 11/22/2020 9:25:42 PM Range Manifolds (0.0090s) 11/22/2020 9:25:42 PM Purging ROFs (0.0080s) 11/22/2020 9:25:42 PM Manipulating Speeds (0.0090s) 11/22/2020 9:25:42 PM Detecting Projectiles (0.0069s) 11/22/2020 9:25:42 PM Grouping Flow Fields (0.0130s) 11/22/2020 9:25:42 PM Modulating Flow Field Groups (0.0150s) 11/22/2020 9:25:42 PM Designing Fleets (0.0160s) 11/22/2020 9:25:42 PM Thinking Of Technologies (0.0109s) 11/22/2020 9:25:42 PM Categorizing Starboard Sensors (0.0060s) 11/22/2020 9:25:42 PM Injecting Galactic Variables (0.0199s) 11/22/2020 9:25:42 PM Grappling Starfields (0.0190s) 11/22/2020 9:25:42 PM Crawling Distant Planets (0.1536s) 11/22/2020 9:25:42 PM Categorizing All Planets (0.0060s) 11/22/2020 9:25:42 PM Organizing Commands (0.0239s) 11/22/2020 9:25:42 PM Calculating Firing Cones (0.0060s) 11/22/2020 9:25:42 PM Developing New Ship Parts (0.1985s) 11/22/2020 9:25:42 PM Re-Aligning Objectives (0.0160s) 11/22/2020 9:25:42 PM Sterilizing Test Chamber (0.0070s) 11/22/2020 9:25:46 PM Upgrade Blast Capacity (3.6846s) 11/22/2020 9:25:46 PM Issuing Orders (0.0239s) 11/22/2020 9:25:46 PM Augmenting Infusers (0.0050s) 11/22/2020 9:25:46 PM Infusing (0.0229s) 11/22/2020 9:25:46 PM Post-Proton Surge (0.0060s) 11/22/2020 9:25:46 PM Stimulate Modulation (0.0220s) 11/22/2020 9:25:46 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/22/2020 9:25:46 PM Load Surrogates (0.0645s) 11/22/2020 9:25:46 PM Final Checks (0.2407s) 11/22/2020 9:25:47 PM Load Historical Documents (0.0030s) 11/22/2020 9:25:47 PM 6.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Upgrade Blast Capacity (3.7s) 11/22/2020 9:25:47 PM Hello Steam user 'Crab' 11/22/2020 9:25:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/22/2020 9:25:52 PM Finish load save in 383.7ms 11/23/2020 7:02:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/23/2020 7:02:15 PM Boot up FleetOS (0.7691s) 11/23/2020 7:02:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/23/2020 7:02:15 PM Check System Logs For Rogue Intelligence (0.4538s) 11/23/2020 7:02:15 PM Game Version: 2.637 11/23/2020 7:02:15 PM Eject Trash Into Hyperspace (0.1893s) 11/23/2020 7:02:15 PM Check For Extra Modules (0.0596s) 11/23/2020 7:02:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/23/2020 7:02:15 PM Bring Cloaking Systems Online (0.1808s) 11/23/2020 7:02:16 PM Recalculate Speed Of Light (0.0883s) 11/23/2020 7:02:16 PM Optimize Comfort On Command Decks (0.0571s) 11/23/2020 7:02:16 PM Generating Framerates (0.0267s) 11/23/2020 7:02:16 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/23/2020 7:02:16 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/23/2020 7:02:16 PM Check Nearby Stellar Masses (0.5988s) 11/23/2020 7:02:16 PM Remembering Alamo (0.0640s) 11/23/2020 7:02:16 PM Boot Audio Comms (0.0355s) 11/23/2020 7:02:16 PM Establish Individual Audio Links (0.0521s) 11/23/2020 7:02:16 PM Prepare Explosions and Crackles (0.0693s) 11/23/2020 7:02:16 PM No resolution change was required. 11/23/2020 7:02:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/23/2020 7:02:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/23/2020 7:02:16 PM Refresh Optical Lensing (0.0229s) 11/23/2020 7:02:17 PM Revise Fundamental Physical Laws (0.0687s) 11/23/2020 7:02:17 PM Calculate Odds Of Success (0.0668s) 11/23/2020 7:02:17 PM Briefly Panic (0.5292s) 11/23/2020 7:02:18 PM Install Confidence Routines (0.5188s) 11/23/2020 7:02:18 PM Bring Commander Interface Online (0.1609s) 11/23/2020 7:02:18 PM Motivate All Crews (0.0542s) 11/23/2020 7:02:18 PM Locating Available Networks (0.0834s) 11/23/2020 7:02:18 PM Externalizing Patterns (0.1097s) 11/23/2020 7:02:18 PM Hooking Externals (0.0357s) 11/23/2020 7:02:18 PM Handlizing Hooks (0.0299s) 11/23/2020 7:02:18 PM Disengaging Constants (0.2378s) 11/23/2020 7:02:19 PM Late Axionic Computations (0.3571s) 11/23/2020 7:02:19 PM Sentinel Alertness Diagnostic (0.0430s) 11/23/2020 7:02:19 PM Connecting to Fleet Command (0.0644s) 11/23/2020 7:02:19 PM Thinking Of Advice (0.0469s) 11/23/2020 7:02:19 PM Degaussing Advice (0.2609s) 11/23/2020 7:02:19 PM Reading Alien Diaries (0.1699s) 11/23/2020 7:02:19 PM Naming All Known Planets (0.0300s) 11/23/2020 7:02:19 PM Remembering Speeds (0.0272s) 11/23/2020 7:02:19 PM Prioritizing Targets (0.0329s) 11/23/2020 7:02:19 PM Rebooting Sensor Arrays (0.0310s) 11/23/2020 7:02:19 PM Unloading Prismatic Grid (0.0301s) 11/23/2020 7:02:19 PM Thinking Of Objectives (0.0350s) 11/23/2020 7:02:20 PM Inhibiting Visual Scans (0.0951s) 11/23/2020 7:02:20 PM Synthesizing Vocals (0.0369s) 11/23/2020 7:02:20 PM Investigating Map Signatures (0.0799s) 11/23/2020 7:02:20 PM Ventilating Scenarios (0.0311s) 11/23/2020 7:02:20 PM Decontaminating Targeting Systems (0.0329s) 11/23/2020 7:02:20 PM Ejecting Tactical Core (0.0330s) 11/23/2020 7:02:20 PM Calibrating Formations (0.0313s) 11/23/2020 7:02:20 PM Intercepting Galactic Maps (0.0452s) 11/23/2020 7:02:20 PM Discharging Colored Ions (0.0633s) 11/23/2020 7:02:20 PM Replicating Ion Colors (0.0331s) 11/23/2020 7:02:20 PM Faction Diagnostics (0.0715s) 11/23/2020 7:02:20 PM Buffering Hackers (0.0878s) 11/23/2020 7:02:20 PM Inverting Death (0.0658s) 11/23/2020 7:02:20 PM Linear Field Variance (0.0531s) 11/23/2020 7:02:20 PM Charging Marks (0.0312s) 11/23/2020 7:02:21 PM Guarding The Posts (0.3138s) 11/23/2020 7:02:21 PM Range Manifolds (0.0290s) 11/23/2020 7:02:21 PM Purging ROFs (0.0259s) 11/23/2020 7:02:21 PM Manipulating Speeds (0.0288s) 11/23/2020 7:02:21 PM Detecting Projectiles (0.0233s) 11/23/2020 7:02:21 PM Grouping Flow Fields (0.0362s) 11/23/2020 7:02:21 PM Modulating Flow Field Groups (0.0931s) 11/23/2020 7:02:21 PM Designing Fleets (0.1715s) 11/23/2020 7:02:21 PM Thinking Of Technologies (0.0549s) 11/23/2020 7:02:21 PM Categorizing Starboard Sensors (0.0205s) 11/23/2020 7:02:21 PM Injecting Galactic Variables (0.0336s) 11/23/2020 7:02:21 PM Gazing Into Starfields (0.0940s) 11/23/2020 7:02:22 PM Browsing Distant Planets (0.6600s) 11/23/2020 7:02:22 PM Categorizing All Planets (0.0181s) 11/23/2020 7:02:22 PM Organizing Commands (0.0702s) 11/23/2020 7:02:22 PM Calculating Firing Cones (0.0189s) 11/23/2020 7:02:23 PM Disassembling And Reassembling Ship Parts (1.1424s) 11/23/2020 7:02:23 PM Re-Aligning Objectives (0.0360s) 11/23/2020 7:02:23 PM Sterilizing Test Chamber (0.0260s) 11/23/2020 7:02:30 PM Break Target Into Component Compounds (6.4397s) 11/23/2020 7:02:30 PM Issuing Orders (0.0880s) 11/23/2020 7:02:30 PM Augmenting Infusers (0.0472s) 11/23/2020 7:02:30 PM Infusing (0.1950s) 11/23/2020 7:02:30 PM Post-Proton Surge (0.0348s) 11/23/2020 7:02:30 PM Stimulate Modulation (0.0892s) 11/23/2020 7:02:30 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/23/2020 7:02:30 PM Load Surrogates (0.3102s) 11/23/2020 7:02:31 PM Final Checks (0.2896s) 11/23/2020 7:02:31 PM Load Historical Documents (0.0069s) 11/23/2020 7:02:31 PM 16.9 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Guarding The Posts (0.3s) Browsing Distant Planets (0.7s) Disassembling And Reassembling Ship Parts (1.1s) Break Target Into Component Compounds (6.4s) Load Surrogates (0.3s) Final Checks (0.3s) 11/23/2020 7:02:31 PM Hello Steam user 'Crab' 11/23/2020 7:03:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/23/2020 7:03:35 PM Finish load save in 690.1ms 11/23/2020 7:49:23 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/23/2020 7:49:24 PM Finish load save in 277.1ms 11/23/2020 8:30:55 PM Reconquest Seeding for Glass: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 11/23/2020 8:45:37 PM Donating team Fireteam 66 has 9 units with strength 225. Status Assembling No target planet No lurk planet. Ships: XFA: 9 to hunter, path A 11/23/2020 8:45:38 PM Donating team Fireteam 79 has 16 units with strength 841. Status Assembling No target planet No lurk planet. Ships: Bonde: 5, Bos: 5, XFA: 6 to hunter, path A 11/23/2020 8:45:46 PM Donating team Fireteam 81 has 39 units with strength 2297. Status Assembling No target planet No lurk planet. Ships: Koster: 2, Bonde: 34, Baron: 2, Bos: 1 to hunter, path A 11/23/2020 8:46:07 PM Donating team Fireteam 66 has 37 units with strength 1539. Status Assembling No target planet No lurk planet. Ships: Baron: 8, Bos: 23, XFA: 6 to hunter, path A 11/23/2020 8:46:15 PM Donating team Fireteam 66 has 56 units with strength 2904. Status Assembling No target planet No lurk planet. Ships: Bonde: 3, Bos: 20, XFA: 33 to hunter, path A 11/23/2020 9:02:56 PM Reconquest Seeding for Perlis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/24/2020 7:03:02 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/24/2020 7:03:02 PM Boot up FleetOS (0.6355s) 11/24/2020 7:03:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/24/2020 7:03:03 PM Check System Logs For Rogue Intelligence (0.4643s) 11/24/2020 7:03:03 PM Game Version: 2.637 11/24/2020 7:03:03 PM Eject Trash Into Hyperspace (0.1077s) 11/24/2020 7:03:03 PM Check For Extra Modules (0.0346s) 11/24/2020 7:03:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/24/2020 7:03:03 PM Bring Cloaking Systems Online (0.1202s) 11/24/2020 7:03:03 PM Recalculate Speed Of Light (0.0612s) 11/24/2020 7:03:03 PM Optimize Comfort On Command Decks (0.0472s) 11/24/2020 7:03:03 PM Generating Framerates (0.0199s) 11/24/2020 7:03:03 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/24/2020 7:03:03 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/24/2020 7:03:03 PM Check Nearby Stellar Masses (0.5866s) 11/24/2020 7:03:04 PM Remembering Alamo (0.0675s) 11/24/2020 7:03:04 PM Boot Audio Comms (0.0252s) 11/24/2020 7:03:04 PM Establish Individual Audio Links (0.0431s) 11/24/2020 7:03:04 PM Prepare Explosions and Crackles (0.0755s) 11/24/2020 7:03:04 PM No resolution change was required. 11/24/2020 7:03:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/24/2020 7:03:04 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/24/2020 7:03:04 PM Refresh Optical Lensing (0.0208s) 11/24/2020 7:03:04 PM Revise Fundamental Physical Laws (0.0654s) 11/24/2020 7:03:04 PM Calculate Odds Of Success (0.0755s) 11/24/2020 7:03:05 PM Briefly Panic (0.8982s) 11/24/2020 7:03:05 PM Install Confidence Routines (0.6996s) 11/24/2020 7:03:06 PM Bring Commander Interface Online (0.1562s) 11/24/2020 7:03:06 PM Motivate All Crews (0.0452s) 11/24/2020 7:03:06 PM Locating Available Networks (0.0921s) 11/24/2020 7:03:06 PM Externalizing Patterns (0.1509s) 11/24/2020 7:03:06 PM Hooking Externals (0.0481s) 11/24/2020 7:03:06 PM Handlizing Hooks (0.0430s) 11/24/2020 7:03:06 PM Disengaging Constants (0.3239s) 11/24/2020 7:03:07 PM Late Axionic Computations (0.3652s) 11/24/2020 7:03:07 PM Sentinel Alertness Diagnostic (0.0438s) 11/24/2020 7:03:07 PM Connecting to Fleet Command (0.0453s) 11/24/2020 7:03:07 PM Thinking Of Advice (0.0638s) 11/24/2020 7:03:07 PM Degaussing Advice (0.2380s) 11/24/2020 7:03:07 PM Reading Alien Diaries (0.1552s) 11/24/2020 7:03:07 PM Naming All Known Planets (0.0239s) 11/24/2020 7:03:07 PM Remembering Speeds (0.0279s) 11/24/2020 7:03:07 PM Prioritizing Targets (0.0261s) 11/24/2020 7:03:07 PM Rebooting Sensor Arrays (0.0240s) 11/24/2020 7:03:07 PM Unloading Prismatic Grid (0.0219s) 11/24/2020 7:03:07 PM Thinking Of Objectives (0.0233s) 11/24/2020 7:03:07 PM Inhibiting Visual Scans (0.0944s) 11/24/2020 7:03:08 PM Synthesizing Vocals (0.0339s) 11/24/2020 7:03:08 PM Investigating Map Signatures (0.0705s) 11/24/2020 7:03:08 PM Ventilating Scenarios (0.0289s) 11/24/2020 7:03:08 PM Decontaminating Targeting Systems (0.0299s) 11/24/2020 7:03:08 PM Ejecting Tactical Core (0.0302s) 11/24/2020 7:03:08 PM Calibrating Formations (0.0310s) 11/24/2020 7:03:08 PM Intercepting Galactic Maps (0.0549s) 11/24/2020 7:03:08 PM Discharging Colored Ions (0.0748s) 11/24/2020 7:03:08 PM Replicating Ion Colors (0.0393s) 11/24/2020 7:03:08 PM Faction Diagnostics (0.0822s) 11/24/2020 7:03:08 PM Buffering Hackers (0.0806s) 11/24/2020 7:03:08 PM Inverting Death (0.0621s) 11/24/2020 7:03:08 PM Linear Field Variance (0.0634s) 11/24/2020 7:03:08 PM Charging Marks (0.0390s) 11/24/2020 7:03:08 PM Guarding The Posts (0.2758s) 11/24/2020 7:03:09 PM Range Manifolds (0.0409s) 11/24/2020 7:03:09 PM Purging ROFs (0.0389s) 11/24/2020 7:03:09 PM Manipulating Speeds (0.0409s) 11/24/2020 7:03:09 PM Detecting Projectiles (0.0440s) 11/24/2020 7:03:09 PM Grouping Flow Fields (0.0222s) 11/24/2020 7:03:09 PM Modulating Flow Field Groups (0.0680s) 11/24/2020 7:03:09 PM Designing Fleets (0.1000s) 11/24/2020 7:03:09 PM Thinking Of Technologies (0.0448s) 11/24/2020 7:03:09 PM Categorizing Starboard Sensors (0.0229s) 11/24/2020 7:03:09 PM Injecting Galactic Variables (0.0394s) 11/24/2020 7:03:09 PM Miming Starfields (0.0580s) 11/24/2020 7:03:09 PM Cleaning Distant Planets (0.3955s) 11/24/2020 7:03:09 PM Categorizing All Planets (0.0110s) 11/24/2020 7:03:09 PM Organizing Commands (0.0440s) 11/24/2020 7:03:09 PM Calculating Firing Cones (0.0060s) 11/24/2020 7:03:11 PM Ejecting Ship Parts Into Space (1.2293s) 11/24/2020 7:03:11 PM Re-Aligning Objectives (0.0317s) 11/24/2020 7:03:11 PM Sterilizing Test Chamber (0.0231s) 11/24/2020 7:03:18 PM Harmonizing Prisms (6.8320s) 11/24/2020 7:03:18 PM Issuing Orders (0.0471s) 11/24/2020 7:03:18 PM Augmenting Infusers (0.0209s) 11/24/2020 7:03:18 PM Infusing (0.1087s) 11/24/2020 7:03:18 PM Post-Proton Surge (0.0159s) 11/24/2020 7:03:18 PM Stimulate Modulation (0.0351s) 11/24/2020 7:03:18 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/24/2020 7:03:18 PM Load Surrogates (0.3964s) 11/24/2020 7:03:19 PM Final Checks (0.4689s) 11/24/2020 7:03:19 PM Load Historical Documents (0.0064s) 11/24/2020 7:03:19 PM 17.3 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Guarding The Posts (0.3s) Cleaning Distant Planets (0.4s) Ejecting Ship Parts Into Space (1.2s) Harmonizing Prisms (6.8s) Load Surrogates (0.4s) Final Checks (0.5s) 11/24/2020 7:03:19 PM Hello Steam user 'Crab' 11/24/2020 7:03:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Autosave at 2h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/24/2020 7:03:33 PM Finish load save in 1,285.0ms 11/24/2020 7:22:27 PM Donating team Fireteam 109 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Bos: 25 to hunter, path A 11/24/2020 7:22:33 PM Donating team Fireteam 109 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/24/2020 7:22:35 PM Donating team Fireteam 109 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Bos: 4 to hunter, path A 11/24/2020 7:22:37 PM Donating team Fireteam 109 has 12 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Bos: 12 to hunter, path A 11/24/2020 7:22:38 PM Donating team Fireteam 107 has 1 units with strength 3279. Status Staging No target planet No lurk planet. Ships: Bos: 1 to hunter, path B 11/24/2020 7:22:40 PM Donating team Fireteam 109 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Bos: 3 to hunter, path A 11/24/2020 7:22:41 PM Donating team Fireteam 108 has 55 units with strength 2609. Status Assembling No target planet No lurk planet. Ships: Koster: 1, Bonde: 2, XFA: 52 to hunter, path A 11/24/2020 7:22:41 PM Donating team Fireteam 112 has 134 units with strength 10800. Status Staging No target planet No lurk planet. Ships: Bonde: 6, Bos: 128 to hunter, path B 11/24/2020 7:22:41 PM Donating team Fireteam 110 has 116 units with strength 10193. Status Staging No target planet No lurk planet. Ships: Bonde: 4, Bos: 112 to hunter, path B 11/24/2020 7:22:41 PM Donating team Fireteam 109 has 107 units with strength 14369. Status Staging No target planet No lurk planet. Ships: Bonde: 5, Bos: 102 to hunter, path B 11/24/2020 7:22:41 PM Donating team Fireteam 111 has 127 units with strength 13203. Status Staging No target planet No lurk planet. Ships: Bonde: 8, Bos: 119 to hunter, path B 11/24/2020 7:22:42 PM Donating team Fireteam 109 has 40 units with strength 2759. Status Assembling No target planet No lurk planet. Ships: Koster: 1, Bonde: 4, XFA: 35 to hunter, path A 11/24/2020 7:22:42 PM Donating team Fireteam 111 has 92 units with strength 6337. Status Staging No target planet No lurk planet. Ships: Bonde: 3, Bos: 89 to hunter, path B 11/24/2020 7:22:42 PM Donating team Fireteam 113 has 89 units with strength 8533. Status Staging No target planet No lurk planet. Ships: Bonde: 8, Bos: 81 to hunter, path B 11/24/2020 7:22:42 PM Donating team Fireteam 112 has 124 units with strength 8439. Status Staging No target planet No lurk planet. Ships: Bonde: 9, Bos: 115 to hunter, path B 11/24/2020 7:22:42 PM Donating team Fireteam 110 has 115 units with strength 8340. Status Staging No target planet No lurk planet. Ships: Bonde: 4, Bos: 111 to hunter, path B 11/24/2020 7:22:44 PM Donating team Fireteam 115 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Bos: 4 to hunter, path A 11/24/2020 7:22:49 PM Donating team Fireteam 115 has 4 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Bos: 4 to hunter, path A 11/24/2020 7:28:48 PM Reconquest Seeding for Dertouzos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/24/2020 7:42:57 PM Reconquest Seeding for Sten: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/24/2020 8:05:01 PM Donating team Fireteam 156 has 14 units with strength 1007. Status Assembling No target planet No lurk planet. Ships: Prime: 14 to hunter, path A 11/24/2020 8:05:02 PM Donating team Fireteam 157 has 2 units with strength 1303. Status Assembling No target planet No lurk planet. Ships: Prime: 2 to hunter, path A 11/24/2020 8:05:14 PM Donating team Fireteam 161 has 2 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Salton: 2 to hunter, path A 11/24/2020 8:05:30 PM Donating team Fireteam 164 has 3 units with strength 2283. Status Assembling No target planet No lurk planet. Ships: Prime: 3 to hunter, path A 11/24/2020 8:17:53 PM Reconquest Seeding for Stade: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/24/2020 8:23:58 PM Donating team Fireteam 196 has 24 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Wirth: 24 to hunter, path A 11/24/2020 8:23:58 PM Donating team Fireteam 205 has 14 units with strength 2237. Status Assembling No target planet No lurk planet. Ships: Wirth: 5, Gehenna: 9 to hunter, path A 11/24/2020 8:24:52 PM Donating team Fireteam 212 has 1 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Wirth: 1 to hunter, path A 11/24/2020 8:27:10 PM Donating team Fireteam 221 has 48 units with strength 2724. Status Staging No target planet No lurk planet. Ships: Santanni: 33, Giedi: 15 to hunter, path B 11/24/2020 8:28:10 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/24/2020 8:30:04 PM Donating team Fireteam 250 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Koster: 2 to hunter, path A 11/25/2020 5:02:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/25/2020 5:02:59 PM Boot up FleetOS (0.3737s) 11/25/2020 5:03:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/25/2020 5:03:00 PM Check System Logs For Rogue Intelligence (0.4998s) 11/25/2020 5:03:00 PM Game Version: 2.637 11/25/2020 5:03:00 PM Eject Trash Into Hyperspace (0.1861s) 11/25/2020 5:03:00 PM Check For Extra Modules (0.0591s) 11/25/2020 5:03:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/25/2020 5:03:00 PM Bring Cloaking Systems Online (0.2925s) 11/25/2020 5:03:00 PM Recalculate Speed Of Light (0.1542s) 11/25/2020 5:03:00 PM Optimize Comfort On Command Decks (0.1133s) 11/25/2020 5:03:00 PM Generating Framerates (0.0489s) 11/25/2020 5:03:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/25/2020 5:03:01 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/25/2020 5:03:01 PM Check Nearby Stellar Masses (0.8171s) 11/25/2020 5:03:01 PM Remembering Alamo (0.0641s) 11/25/2020 5:03:01 PM Boot Audio Comms (0.0282s) 11/25/2020 5:03:01 PM Establish Individual Audio Links (0.0404s) 11/25/2020 5:03:02 PM Prepare Explosions and Crackles (0.0713s) 11/25/2020 5:03:02 PM No resolution change was required. 11/25/2020 5:03:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2020 5:03:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2020 5:03:02 PM Refresh Optical Lensing (0.0470s) 11/25/2020 5:03:02 PM Revise Fundamental Physical Laws (0.0637s) 11/25/2020 5:03:02 PM Calculate Odds Of Success (0.0668s) 11/25/2020 5:03:03 PM Briefly Panic (1.0366s) 11/25/2020 5:03:04 PM Install Confidence Routines (0.9683s) 11/25/2020 5:03:04 PM Bring Commander Interface Online (0.5467s) 11/25/2020 5:03:04 PM Motivate All Crews (0.1569s) 11/25/2020 5:03:05 PM Locating Available Networks (0.2064s) 11/25/2020 5:03:05 PM Externalizing Patterns (0.1011s) 11/25/2020 5:03:05 PM Hooking Externals (0.0381s) 11/25/2020 5:03:05 PM Handlizing Hooks (0.0366s) 11/25/2020 5:03:05 PM Disengaging Constants (0.3865s) 11/25/2020 5:03:06 PM Late Axionic Computations (0.3421s) 11/25/2020 5:03:06 PM Sentinel Alertness Diagnostic (0.0464s) 11/25/2020 5:03:06 PM Connecting to Fleet Command (0.0440s) 11/25/2020 5:03:06 PM Thinking Of Advice (0.0401s) 11/25/2020 5:03:06 PM Degaussing Advice (0.1725s) 11/25/2020 5:03:06 PM Reading Alien Diaries (0.3474s) 11/25/2020 5:03:06 PM Naming All Known Planets (0.0430s) 11/25/2020 5:03:06 PM Remembering Speeds (0.0280s) 11/25/2020 5:03:06 PM Prioritizing Targets (0.0255s) 11/25/2020 5:03:06 PM Rebooting Sensor Arrays (0.0258s) 11/25/2020 5:03:06 PM Unloading Prismatic Grid (0.0169s) 11/25/2020 5:03:06 PM Thinking Of Objectives (0.0219s) 11/25/2020 5:03:06 PM Inhibiting Visual Scans (0.0736s) 11/25/2020 5:03:06 PM Synthesizing Vocals (0.0305s) 11/25/2020 5:03:06 PM Investigating Map Signatures (0.0564s) 11/25/2020 5:03:06 PM Ventilating Scenarios (0.0225s) 11/25/2020 5:03:07 PM Decontaminating Targeting Systems (0.0180s) 11/25/2020 5:03:07 PM Ejecting Tactical Core (0.0239s) 11/25/2020 5:03:07 PM Calibrating Formations (0.0203s) 11/25/2020 5:03:07 PM Intercepting Galactic Maps (0.0445s) 11/25/2020 5:03:07 PM Discharging Colored Ions (0.0615s) 11/25/2020 5:03:07 PM Replicating Ion Colors (0.0339s) 11/25/2020 5:03:07 PM Faction Diagnostics (0.0699s) 11/25/2020 5:03:07 PM Buffering Hackers (0.0723s) 11/25/2020 5:03:07 PM Inverting Death (0.0320s) 11/25/2020 5:03:07 PM Linear Field Variance (0.0341s) 11/25/2020 5:03:07 PM Charging Marks (0.0208s) 11/25/2020 5:03:07 PM Guarding The Posts (0.1937s) 11/25/2020 5:03:07 PM Range Manifolds (0.0179s) 11/25/2020 5:03:07 PM Purging ROFs (0.0170s) 11/25/2020 5:03:07 PM Manipulating Speeds (0.0214s) 11/25/2020 5:03:07 PM Detecting Projectiles (0.0188s) 11/25/2020 5:03:07 PM Grouping Flow Fields (0.0220s) 11/25/2020 5:03:07 PM Modulating Flow Field Groups (0.0590s) 11/25/2020 5:03:07 PM Designing Fleets (0.1163s) 11/25/2020 5:03:07 PM Thinking Of Technologies (0.0419s) 11/25/2020 5:03:07 PM Categorizing Starboard Sensors (0.0199s) 11/25/2020 5:03:07 PM Injecting Galactic Variables (0.0358s) 11/25/2020 5:03:08 PM Grappling Starfields (0.0640s) 11/25/2020 5:03:08 PM Dissolving Distant Planets (0.7240s) 11/25/2020 5:03:08 PM Categorizing All Planets (0.0598s) 11/25/2020 5:03:08 PM Organizing Commands (0.0349s) 11/25/2020 5:03:08 PM Calculating Firing Cones (0.0119s) 11/25/2020 5:03:09 PM Holding Ship Parts For Comfort (0.9394s) 11/25/2020 5:03:09 PM Re-Aligning Objectives (0.0600s) 11/25/2020 5:03:09 PM Sterilizing Test Chamber (0.0520s) 11/25/2020 5:03:16 PM Deploying Portable Singularity (7.0502s) 11/25/2020 5:03:17 PM Issuing Orders (0.0459s) 11/25/2020 5:03:17 PM Augmenting Infusers (0.0230s) 11/25/2020 5:03:17 PM Infusing (0.1213s) 11/25/2020 5:03:17 PM Post-Proton Surge (0.0229s) 11/25/2020 5:03:17 PM Stimulate Modulation (0.0409s) 11/25/2020 5:03:17 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/25/2020 5:03:17 PM Load Surrogates (0.3397s) 11/25/2020 5:03:18 PM Final Checks (0.6164s) 11/25/2020 5:03:18 PM Load Historical Documents (0.0128s) 11/25/2020 5:03:18 PM 19.0 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.8s) Briefly Panic (1.0s) Install Confidence Routines (1.0s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Reading Alien Diaries (0.3s) Dissolving Distant Planets (0.7s) Holding Ship Parts For Comfort (0.9s) Deploying Portable Singularity (7.1s) Load Surrogates (0.3s) Final Checks (0.6s) 11/25/2020 5:03:18 PM Hello Steam user 'Crab' 11/25/2020 5:04:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/25/2020 5:04:23 PM Finish load save in 1,049.2ms 11/25/2020 5:10:31 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/25/2020 5:31:25 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/25/2020 5:31:26 PM Finish load save in 1,178.1ms 11/25/2020 5:32:17 PM Donating team Fireteam 293 has 20 units with strength 988. Status Assembling No target planet No lurk planet. Ships: Hesperos: 17, Wirth: 3 to hunter, path A 11/25/2020 5:36:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/25/2020 5:36:41 PM Finish load save in 944.4ms 11/25/2020 5:51:26 PM Donating team Fireteam 402 has 3 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Geary: 3 to hunter, path A 11/25/2020 5:51:27 PM Donating team Fireteam 376 has 9 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Geary: 9 to hunter, path A 11/25/2020 5:51:30 PM Donating team Fireteam 406 has 16 units with strength 687. Status Assembling No target planet No lurk planet. Ships: Geary: 16 to hunter, path A 11/25/2020 5:51:34 PM Donating team Fireteam 407 has 7 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Geary: 7 to hunter, path A 11/25/2020 5:53:18 PM Donating team Fireteam 390 has 37 units with strength 2623. Status Assembling No target planet No lurk planet. Ships: Freund: 2, Geary: 35 to hunter, path A 11/25/2020 5:53:22 PM dire A 11/25/2020 5:53:22 PM dire B 11/25/2020 5:53:32 PM dire A 11/25/2020 5:53:32 PM dire B 11/25/2020 5:53:43 PM dire A 11/25/2020 5:53:43 PM dire B 11/25/2020 5:53:53 PM dire A 11/25/2020 5:53:53 PM dire B 11/25/2020 5:54:03 PM dire A 11/25/2020 5:54:03 PM dire B 11/25/2020 5:54:17 PM dire A 11/25/2020 5:54:17 PM dire B 11/25/2020 5:57:35 PM Reconquest Seeding for Bonde: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/25/2020 6:05:03 PM Reconquest Seeding for Stade: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/25/2020 6:06:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 11/25/2020 6:06:29 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 6:06:29 PM Clear out factions that should not be in UI based on savegame: 9 Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/25/2020 6:06:29 PM loading as template 11/25/2020 6:06:29 PM Added the faction AIReserves. 11/25/2020 6:06:29 PM Added the faction AntiAIZombie. 11/25/2020 6:06:29 PM Added the faction AntiEveryoneZombie. 11/25/2020 6:06:29 PM Added the faction AntiPlayerZombie. 11/25/2020 6:06:29 PM Added the faction CPALogic. 11/25/2020 6:06:29 PM Added the faction EnragedMacrophage. 11/25/2020 6:06:29 PM Added the faction Mercenary. 11/25/2020 6:06:29 PM Added the faction TamedMacrophage. 11/25/2020 6:06:29 PM Finish load save in 292.7ms 11/25/2020 6:06:29 PM Start Generate Partial Map with Realistic and seed 83821676 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingSaveGame) 11/25/2020 6:06:29 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 6:06:29 PM Fixed 2600 missing planet factions. 11/25/2020 6:06:29 PM Generate Partial Map Complete 350ms 11/25/2020 6:06:29 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.41 seconds ago. 11/25/2020 6:06:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/25/2020 6:06:36 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 6:06:36 PM Clear out factions that should not be in UI based on savegame: 9 Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/25/2020 6:06:36 PM loading as template 11/25/2020 6:06:36 PM Added the faction AIReserves. 11/25/2020 6:06:36 PM Added the faction AntiAIZombie. 11/25/2020 6:06:36 PM Added the faction AntiEveryoneZombie. 11/25/2020 6:06:36 PM Added the faction AntiPlayerZombie. 11/25/2020 6:06:36 PM Added the faction CPALogic. 11/25/2020 6:06:36 PM Added the faction EnragedMacrophage. 11/25/2020 6:06:36 PM Added the faction Mercenary. 11/25/2020 6:06:36 PM Added the faction TamedMacrophage. 11/25/2020 6:06:36 PM Finish load save in 71.8ms 11/25/2020 6:06:36 PM Start Generate Partial Map with Realistic and seed 1396576026 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/25/2020 6:06:36 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 6:06:36 PM Fixed 2600 missing planet factions. 11/25/2020 6:06:36 PM Generate Partial Map Complete 191ms 11/25/2020 6:07:39 PM Start Generate Partial Map with Clusters and seed 1396576026 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:07:39 PM Trying to create a minimum spanning tree with 17 planets 11/25/2020 6:07:40 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:07:40 PM Fixed 2700 missing planet factions. 11/25/2020 6:07:40 PM Generate Partial Map Complete 931ms 11/25/2020 6:07:43 PM Start Generate Partial Map with ClustersMicrocosm and seed 1396576026 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:07:43 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:07:43 PM Fixed 2700 missing planet factions. 11/25/2020 6:07:43 PM Generate Partial Map Complete 50ms 11/25/2020 6:07:46 PM Start Generate Partial Map with Clusters and seed 1396576026 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:07:46 PM Trying to create a minimum spanning tree with 17 planets 11/25/2020 6:07:47 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:07:47 PM Fixed 2700 missing planet factions. 11/25/2020 6:07:47 PM Generate Partial Map Complete 920ms 11/25/2020 6:07:50 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.89 seconds ago. 11/25/2020 6:07:57 PM Start Generate Partial Map with Clusters and seed 319535006 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:07:57 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:07:57 PM Fixed 2700 missing planet factions. 11/25/2020 6:07:57 PM Generate Partial Map Complete 720ms 11/25/2020 6:07:59 PM Start Generate Partial Map with Clusters and seed 914173728 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:08:00 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:08:00 PM Fixed 2700 missing planet factions. 11/25/2020 6:08:00 PM Generate Partial Map Complete 1592ms 11/25/2020 6:08:01 PM Start Generate Partial Map with Clusters and seed 628785864 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 6:08:02 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 6:08:02 PM Fixed 2700 missing planet factions. 11/25/2020 6:08:02 PM Generate Partial Map Complete 845ms 11/25/2020 6:08:15 PM Start Generate FULL Map with Clusters and seed 628785864 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/25/2020 6:08:16 PM Generate FULL Map Complete 981ms 11/25/2020 6:14:06 PM Error on button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_ModalOKTall+bClose.HandleClick_Subclass (MouseHandlingInput input) [0x00039] in <95950b84c65e4af9a63c716a087f813c>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <95950b84c65e4af9a63c716a087f813c>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <6c3f588b48b547849f1948f5c2492cd5>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <6c3f588b48b547849f1948f5c2492cd5>:0 11/25/2020 7:22:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/25/2020 7:22:35 PM Boot up FleetOS (0.2205s) 11/25/2020 7:22:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/25/2020 7:22:35 PM Check System Logs For Rogue Intelligence (0.1499s) 11/25/2020 7:22:35 PM Game Version: 2.637 11/25/2020 7:22:35 PM Eject Trash Into Hyperspace (0.0578s) 11/25/2020 7:22:35 PM Check For Extra Modules (0.0200s) 11/25/2020 7:22:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/25/2020 7:22:35 PM Bring Cloaking Systems Online (0.0239s) 11/25/2020 7:22:35 PM Recalculate Speed Of Light (0.0190s) 11/25/2020 7:22:35 PM Optimize Comfort On Command Decks (0.0209s) 11/25/2020 7:22:35 PM Generating Framerates (0.0090s) 11/25/2020 7:22:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/25/2020 7:22:35 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/25/2020 7:22:35 PM Check Nearby Stellar Masses (0.0449s) 11/25/2020 7:22:35 PM Remembering Alamo (0.0179s) 11/25/2020 7:22:35 PM Boot Audio Comms (0.0070s) 11/25/2020 7:22:35 PM Establish Individual Audio Links (0.0249s) 11/25/2020 7:22:35 PM Prepare Explosions and Crackles (0.0329s) 11/25/2020 7:22:35 PM No resolution change was required. 11/25/2020 7:22:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2020 7:22:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2020 7:22:35 PM Refresh Optical Lensing (0.0140s) 11/25/2020 7:22:35 PM Revise Fundamental Physical Laws (0.0249s) 11/25/2020 7:22:35 PM Calculate Odds Of Success (0.0299s) 11/25/2020 7:22:35 PM Briefly Panic (0.3473s) 11/25/2020 7:22:36 PM Install Confidence Routines (0.2808s) 11/25/2020 7:22:36 PM Bring Commander Interface Online (0.0957s) 11/25/2020 7:22:36 PM Motivate All Crews (0.0349s) 11/25/2020 7:22:36 PM Locating Available Networks (0.0289s) 11/25/2020 7:22:36 PM Externalizing Patterns (0.0210s) 11/25/2020 7:22:36 PM Hooking Externals (0.0079s) 11/25/2020 7:22:36 PM Handlizing Hooks (0.0080s) 11/25/2020 7:22:36 PM Disengaging Constants (0.0270s) 11/25/2020 7:22:36 PM Late Axionic Computations (0.0654s) 11/25/2020 7:22:36 PM Sentinel Alertness Diagnostic (0.0060s) 11/25/2020 7:22:36 PM Connecting to Fleet Command (0.0090s) 11/25/2020 7:22:36 PM Thinking Of Advice (0.0110s) 11/25/2020 7:22:36 PM Degaussing Advice (0.0146s) 11/25/2020 7:22:36 PM Reading Alien Diaries (0.0110s) 11/25/2020 7:22:36 PM Naming All Known Planets (0.0069s) 11/25/2020 7:22:36 PM Remembering Speeds (0.0080s) 11/25/2020 7:22:36 PM Prioritizing Targets (0.0100s) 11/25/2020 7:22:36 PM Rebooting Sensor Arrays (0.0060s) 11/25/2020 7:22:36 PM Unloading Prismatic Grid (0.0110s) 11/25/2020 7:22:36 PM Thinking Of Objectives (0.0060s) 11/25/2020 7:22:36 PM Inhibiting Visual Scans (0.0150s) 11/25/2020 7:22:36 PM Synthesizing Vocals (0.0070s) 11/25/2020 7:22:36 PM Investigating Map Signatures (0.0170s) 11/25/2020 7:22:36 PM Ventilating Scenarios (0.0091s) 11/25/2020 7:22:36 PM Decontaminating Targeting Systems (0.0140s) 11/25/2020 7:22:36 PM Ejecting Tactical Core (0.0050s) 11/25/2020 7:22:36 PM Calibrating Formations (0.0090s) 11/25/2020 7:22:36 PM Intercepting Galactic Maps (0.0090s) 11/25/2020 7:22:36 PM Discharging Colored Ions (0.0170s) 11/25/2020 7:22:36 PM Replicating Ion Colors (0.0060s) 11/25/2020 7:22:36 PM Faction Diagnostics (0.0140s) 11/25/2020 7:22:36 PM Buffering Hackers (0.0109s) 11/25/2020 7:22:36 PM Inverting Death (0.0070s) 11/25/2020 7:22:36 PM Linear Field Variance (0.0130s) 11/25/2020 7:22:36 PM Charging Marks (0.0249s) 11/25/2020 7:22:36 PM Guarding The Posts (0.1147s) 11/25/2020 7:22:36 PM Range Manifolds (0.0069s) 11/25/2020 7:22:36 PM Purging ROFs (0.0120s) 11/25/2020 7:22:36 PM Manipulating Speeds (0.0070s) 11/25/2020 7:22:36 PM Detecting Projectiles (0.0100s) 11/25/2020 7:22:37 PM Grouping Flow Fields (0.0150s) 11/25/2020 7:22:37 PM Modulating Flow Field Groups (0.0160s) 11/25/2020 7:22:37 PM Designing Fleets (0.0150s) 11/25/2020 7:22:37 PM Thinking Of Technologies (0.0080s) 11/25/2020 7:22:37 PM Categorizing Starboard Sensors (0.0080s) 11/25/2020 7:22:37 PM Injecting Galactic Variables (0.0120s) 11/25/2020 7:22:37 PM Wishing On Starfields (0.0269s) 11/25/2020 7:22:37 PM Browsing Distant Planets (0.1945s) 11/25/2020 7:22:37 PM Categorizing All Planets (0.0090s) 11/25/2020 7:22:37 PM Organizing Commands (0.0259s) 11/25/2020 7:22:37 PM Calculating Firing Cones (0.0120s) 11/25/2020 7:22:37 PM Ruining Perfectly Good Ship Parts (0.2054s) 11/25/2020 7:22:37 PM Re-Aligning Objectives (0.0150s) 11/25/2020 7:22:37 PM Sterilizing Test Chamber (0.0060s) 11/25/2020 7:22:41 PM Bend Laws Of Gravity (3.7470s) 11/25/2020 7:22:41 PM Issuing Orders (0.0239s) 11/25/2020 7:22:41 PM Augmenting Infusers (0.0129s) 11/25/2020 7:22:41 PM Infusing (0.0688s) 11/25/2020 7:22:41 PM Post-Proton Surge (0.0080s) 11/25/2020 7:22:41 PM Stimulate Modulation (0.0259s) 11/25/2020 7:22:41 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/25/2020 7:22:41 PM Load Surrogates (0.1476s) 11/25/2020 7:22:41 PM Final Checks (0.2513s) 11/25/2020 7:22:41 PM Load Historical Documents (0.0060s) 11/25/2020 7:22:41 PM 6.9 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Bend Laws Of Gravity (3.7s) Final Checks (0.3s) 11/25/2020 7:22:42 PM Hello Steam user 'Crab' 11/25/2020 7:23:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/25/2020 7:23:15 PM Finish load save in 448.3ms 11/25/2020 7:27:12 PM Donating team Fireteam 41 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Liskov: 3 to hunter, path A 11/25/2020 7:27:14 PM Donating team Fireteam 41 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Liskov: 4 to hunter, path A 11/25/2020 7:27:16 PM Donating team Fireteam 41 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Liskov: 4 to hunter, path A 11/25/2020 7:27:40 PM Donating team Fireteam 42 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Liskov: 1 to hunter, path A 11/25/2020 7:42:12 PM Donating team Fireteam 67 has 24 units with strength 745. Status Assembling No target planet No lurk planet. Ships: Liskov: 24 to hunter, path A 11/25/2020 7:48:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/25/2020 7:48:40 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 7:48:40 PM Clear out factions that should not be in UI based on savegame: 10 Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/25/2020 7:48:40 PM loading as template 11/25/2020 7:48:40 PM Added the faction AIReserves. 11/25/2020 7:48:40 PM Added the faction AntiAIZombie. 11/25/2020 7:48:40 PM Added the faction AntiEveryoneZombie. 11/25/2020 7:48:40 PM Added the faction AntiPlayerZombie. 11/25/2020 7:48:40 PM Added the faction CPALogic. 11/25/2020 7:48:40 PM Added the faction EnragedMacrophage. 11/25/2020 7:48:40 PM Added the faction Mercenary. 11/25/2020 7:48:40 PM Added the faction TamedMacrophage. 11/25/2020 7:48:40 PM Finish load save in 119.8ms 11/25/2020 7:48:40 PM Start Generate Partial Map with Clusters and seed 1380777780 and planet count 100 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/25/2020 7:48:42 PM PlayerAccount Crabby has now been put in control of faction 1. 11/25/2020 7:48:42 PM Fixed 2700 missing planet factions. 11/25/2020 7:48:42 PM Generate Partial Map Complete 1596ms 11/25/2020 7:48:47 PM Start Generate Partial Map with Clusters and seed 1380777780 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 7:48:48 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 7:48:48 PM Fixed 2700 missing planet factions. 11/25/2020 7:48:48 PM Generate Partial Map Complete 1307ms 11/25/2020 7:48:54 PM Start Generate Partial Map with Clusters and seed 1380777780 and planet count 100 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/25/2020 7:48:55 PM PlayerAccount Crabby is controlling faction 1 already. 11/25/2020 7:48:55 PM Fixed 2700 missing planet factions. 11/25/2020 7:48:55 PM Generate Partial Map Complete 1324ms 11/25/2020 7:52:12 PM Start Generate FULL Map with Clusters and seed 1380777780 and planet count 100 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/25/2020 7:52:14 PM Generate FULL Map Complete 1509ms 11/25/2020 7:54:09 PM No resolution change was required. 11/25/2020 7:54:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2020 7:54:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2020 7:54:09 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 11/25/2020 9:10:23 PM No resolution change was required. 11/25/2020 9:10:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2020 9:10:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2020 9:10:23 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 1 11/25/2020 9:11:09 PM No resolution change was required. 11/25/2020 9:11:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/25/2020 9:11:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/25/2020 9:11:09 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 11/25/2020 9:19:38 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/26/2020 2:01:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2020 2:01:36 PM Boot up FleetOS (0.4988s) 11/26/2020 2:01:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2020 2:01:36 PM Check System Logs For Rogue Intelligence (0.4987s) 11/26/2020 2:01:36 PM Game Version: 2.638 11/26/2020 2:01:36 PM Eject Trash Into Hyperspace (0.1251s) 11/26/2020 2:01:36 PM Check For Extra Modules (0.0570s) 11/26/2020 2:01:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/26/2020 2:01:37 PM Bring Cloaking Systems Online (0.1843s) 11/26/2020 2:01:37 PM Recalculate Speed Of Light (0.0847s) 11/26/2020 2:01:37 PM Optimize Comfort On Command Decks (0.0369s) 11/26/2020 2:01:37 PM Generating Framerates (0.0177s) 11/26/2020 2:01:37 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2020 2:01:37 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/26/2020 2:01:37 PM Check Nearby Stellar Masses (0.5192s) 11/26/2020 2:01:37 PM Remembering Alamo (0.0634s) 11/26/2020 2:01:37 PM Boot Audio Comms (0.0359s) 11/26/2020 2:01:37 PM Establish Individual Audio Links (0.0502s) 11/26/2020 2:01:37 PM Prepare Explosions and Crackles (0.0745s) 11/26/2020 2:01:37 PM No resolution change was required. 11/26/2020 2:01:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2020 2:01:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2020 2:01:37 PM Refresh Optical Lensing (0.0259s) 11/26/2020 2:01:37 PM Revise Fundamental Physical Laws (0.0669s) 11/26/2020 2:01:38 PM Calculate Odds Of Success (0.0877s) 11/26/2020 2:01:38 PM Briefly Panic (0.5247s) 11/26/2020 2:01:39 PM Install Confidence Routines (0.5900s) 11/26/2020 2:01:39 PM Bring Commander Interface Online (0.1803s) 11/26/2020 2:01:39 PM Motivate All Crews (0.0459s) 11/26/2020 2:01:39 PM Locating Available Networks (0.0761s) 11/26/2020 2:01:39 PM Externalizing Patterns (0.1219s) 11/26/2020 2:01:39 PM Hooking Externals (0.0468s) 11/26/2020 2:01:39 PM Handlizing Hooks (0.0443s) 11/26/2020 2:01:40 PM Disengaging Constants (0.3476s) 11/26/2020 2:01:40 PM Late Axionic Computations (0.4683s) 11/26/2020 2:01:40 PM Sentinel Alertness Diagnostic (0.0390s) 11/26/2020 2:01:40 PM Connecting to Fleet Command (0.0423s) 11/26/2020 2:01:40 PM Thinking Of Advice (0.0565s) 11/26/2020 2:01:40 PM Degaussing Advice (0.2391s) 11/26/2020 2:01:41 PM Reading Alien Diaries (0.1722s) 11/26/2020 2:01:41 PM Naming All Known Planets (0.0189s) 11/26/2020 2:01:41 PM Remembering Speeds (0.0170s) 11/26/2020 2:01:41 PM Prioritizing Targets (0.0190s) 11/26/2020 2:01:41 PM Rebooting Sensor Arrays (0.0160s) 11/26/2020 2:01:41 PM Unloading Prismatic Grid (0.0160s) 11/26/2020 2:01:41 PM Thinking Of Objectives (0.0197s) 11/26/2020 2:01:41 PM Inhibiting Visual Scans (0.0722s) 11/26/2020 2:01:41 PM Synthesizing Vocals (0.0426s) 11/26/2020 2:01:41 PM Investigating Map Signatures (0.0937s) 11/26/2020 2:01:41 PM Ventilating Scenarios (0.0467s) 11/26/2020 2:01:41 PM Decontaminating Targeting Systems (0.0289s) 11/26/2020 2:01:41 PM Ejecting Tactical Core (0.0290s) 11/26/2020 2:01:41 PM Calibrating Formations (0.0202s) 11/26/2020 2:01:41 PM Intercepting Galactic Maps (0.0283s) 11/26/2020 2:01:41 PM Discharging Colored Ions (0.0286s) 11/26/2020 2:01:41 PM Replicating Ion Colors (0.0220s) 11/26/2020 2:01:41 PM Faction Diagnostics (0.0851s) 11/26/2020 2:01:41 PM Buffering Hackers (0.0848s) 11/26/2020 2:01:41 PM Inverting Death (0.0613s) 11/26/2020 2:01:41 PM Linear Field Variance (0.0641s) 11/26/2020 2:01:41 PM Charging Marks (0.0419s) 11/26/2020 2:01:42 PM Guarding The Posts (0.4336s) 11/26/2020 2:01:42 PM Range Manifolds (0.0441s) 11/26/2020 2:01:42 PM Purging ROFs (0.0380s) 11/26/2020 2:01:42 PM Manipulating Speeds (0.0413s) 11/26/2020 2:01:42 PM Detecting Projectiles (0.0358s) 11/26/2020 2:01:42 PM Grouping Flow Fields (0.0489s) 11/26/2020 2:01:42 PM Modulating Flow Field Groups (0.1169s) 11/26/2020 2:01:42 PM Designing Fleets (0.2372s) 11/26/2020 2:01:42 PM Thinking Of Technologies (0.0839s) 11/26/2020 2:01:43 PM Categorizing Starboard Sensors (0.0398s) 11/26/2020 2:01:43 PM Injecting Galactic Variables (0.0793s) 11/26/2020 2:01:43 PM Weepinig Over Starfields (0.1131s) 11/26/2020 2:01:43 PM Cleaning Distant Planets (0.6477s) 11/26/2020 2:01:43 PM Categorizing All Planets (0.0327s) 11/26/2020 2:01:43 PM Organizing Commands (0.0807s) 11/26/2020 2:01:44 PM Calculating Firing Cones (0.0120s) 11/26/2020 2:01:45 PM Ejecting Ship Parts Into Space (1.3786s) 11/26/2020 2:01:45 PM Re-Aligning Objectives (0.0824s) 11/26/2020 2:01:45 PM Sterilizing Test Chamber (0.0441s) 11/26/2020 2:01:52 PM Toy With Natives On Nearby Planet (6.7279s) 11/26/2020 2:01:52 PM Issuing Orders (0.0566s) 11/26/2020 2:01:52 PM Augmenting Infusers (0.0289s) 11/26/2020 2:01:52 PM Infusing (0.1359s) 11/26/2020 2:01:52 PM Post-Proton Surge (0.0230s) 11/26/2020 2:01:52 PM Stimulate Modulation (0.0620s) 11/26/2020 2:01:53 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/26/2020 2:01:53 PM Load Surrogates (0.6144s) 11/26/2020 2:01:53 PM Final Checks (0.6409s) 11/26/2020 2:01:53 PM Load Historical Documents (0.0161s) 11/26/2020 2:01:53 PM 18.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.6s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Guarding The Posts (0.4s) Cleaning Distant Planets (0.6s) Ejecting Ship Parts Into Space (1.4s) Toy With Natives On Nearby Planet (6.7s) Load Surrogates (0.6s) Final Checks (0.6s) 11/26/2020 2:01:54 PM Hello Steam user 'Crab' 11/26/2020 2:09:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic II\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 2:09:45 PM Finish load save in 1,219.8ms 11/26/2020 2:21:21 PM Reconquest Seeding for Veryard: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/26/2020 2:26:32 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/26/2020 3:03:18 PM Reconquest Seeding for Agrawal: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/26/2020 3:26:21 PM Reconquest Seeding for Geneva: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/26/2020 3:35:34 PM Reconquest Seeding for Halliman: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/26/2020 4:05:03 PM Reconquest Seeding for Catmull: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 4:06:50 PM Reconquest Seeding for Hori: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/26/2020 7:08:27 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2020 7:08:27 PM Boot up FleetOS (0.2430s) 11/26/2020 7:08:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2020 7:08:27 PM Check System Logs For Rogue Intelligence (0.2481s) 11/26/2020 7:08:27 PM Game Version: 2.638 11/26/2020 7:08:27 PM Eject Trash Into Hyperspace (0.0748s) 11/26/2020 7:08:27 PM Check For Extra Modules (0.0259s) 11/26/2020 7:08:27 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/26/2020 7:08:27 PM Bring Cloaking Systems Online (0.0379s) 11/26/2020 7:08:27 PM Recalculate Speed Of Light (0.0459s) 11/26/2020 7:08:27 PM Optimize Comfort On Command Decks (0.0508s) 11/26/2020 7:08:27 PM Generating Framerates (0.0090s) 11/26/2020 7:08:27 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2020 7:08:27 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/26/2020 7:08:27 PM Check Nearby Stellar Masses (0.0389s) 11/26/2020 7:08:27 PM Remembering Alamo (0.0239s) 11/26/2020 7:08:27 PM Boot Audio Comms (0.0090s) 11/26/2020 7:08:27 PM Establish Individual Audio Links (0.0159s) 11/26/2020 7:08:27 PM Prepare Explosions and Crackles (0.0269s) 11/26/2020 7:08:27 PM No resolution change was required. 11/26/2020 7:08:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2020 7:08:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2020 7:08:27 PM Refresh Optical Lensing (0.0100s) 11/26/2020 7:08:27 PM Revise Fundamental Physical Laws (0.0209s) 11/26/2020 7:08:27 PM Calculate Odds Of Success (0.0209s) 11/26/2020 7:08:28 PM Briefly Panic (0.3105s) 11/26/2020 7:08:28 PM Install Confidence Routines (0.2543s) 11/26/2020 7:08:28 PM Bring Commander Interface Online (0.1043s) 11/26/2020 7:08:28 PM Motivate All Crews (0.0324s) 11/26/2020 7:08:28 PM Locating Available Networks (0.0280s) 11/26/2020 7:08:28 PM Externalizing Patterns (0.0249s) 11/26/2020 7:08:28 PM Hooking Externals (0.0050s) 11/26/2020 7:08:28 PM Handlizing Hooks (0.0100s) 11/26/2020 7:08:28 PM Disengaging Constants (0.0289s) 11/26/2020 7:08:28 PM Late Axionic Computations (0.0758s) 11/26/2020 7:08:28 PM Sentinel Alertness Diagnostic (0.0089s) 11/26/2020 7:08:28 PM Connecting to Fleet Command (0.0080s) 11/26/2020 7:08:28 PM Thinking Of Advice (0.0080s) 11/26/2020 7:08:28 PM Degaussing Advice (0.0180s) 11/26/2020 7:08:28 PM Reading Alien Diaries (0.0120s) 11/26/2020 7:08:28 PM Naming All Known Planets (0.0070s) 11/26/2020 7:08:28 PM Remembering Speeds (0.0090s) 11/26/2020 7:08:28 PM Prioritizing Targets (0.0080s) 11/26/2020 7:08:28 PM Rebooting Sensor Arrays (0.0069s) 11/26/2020 7:08:28 PM Unloading Prismatic Grid (0.0080s) 11/26/2020 7:08:28 PM Thinking Of Objectives (0.0109s) 11/26/2020 7:08:28 PM Inhibiting Visual Scans (0.0100s) 11/26/2020 7:08:28 PM Synthesizing Vocals (0.0060s) 11/26/2020 7:08:28 PM Investigating Map Signatures (0.0140s) 11/26/2020 7:08:28 PM Ventilating Scenarios (0.0049s) 11/26/2020 7:08:28 PM Decontaminating Targeting Systems (0.0100s) 11/26/2020 7:08:29 PM Ejecting Tactical Core (0.0070s) 11/26/2020 7:08:29 PM Calibrating Formations (0.0140s) 11/26/2020 7:08:29 PM Intercepting Galactic Maps (0.0110s) 11/26/2020 7:08:29 PM Discharging Colored Ions (0.0140s) 11/26/2020 7:08:29 PM Replicating Ion Colors (0.0050s) 11/26/2020 7:08:29 PM Faction Diagnostics (0.0140s) 11/26/2020 7:08:29 PM Buffering Hackers (0.0129s) 11/26/2020 7:08:29 PM Inverting Death (0.0070s) 11/26/2020 7:08:29 PM Linear Field Variance (0.0100s) 11/26/2020 7:08:29 PM Charging Marks (0.0050s) 11/26/2020 7:08:29 PM Guarding The Posts (0.1107s) 11/26/2020 7:08:29 PM Range Manifolds (0.0069s) 11/26/2020 7:08:29 PM Purging ROFs (0.0080s) 11/26/2020 7:08:29 PM Manipulating Speeds (0.0090s) 11/26/2020 7:08:29 PM Detecting Projectiles (0.0079s) 11/26/2020 7:08:29 PM Grouping Flow Fields (0.0120s) 11/26/2020 7:08:29 PM Modulating Flow Field Groups (0.0150s) 11/26/2020 7:08:29 PM Designing Fleets (0.0199s) 11/26/2020 7:08:29 PM Thinking Of Technologies (0.0130s) 11/26/2020 7:08:29 PM Categorizing Starboard Sensors (0.0059s) 11/26/2020 7:08:29 PM Injecting Galactic Variables (0.0140s) 11/26/2020 7:08:29 PM Stabbing Starfields (0.0209s) 11/26/2020 7:08:29 PM Browsing Distant Planets (0.1935s) 11/26/2020 7:08:29 PM Categorizing All Planets (0.0070s) 11/26/2020 7:08:29 PM Organizing Commands (0.0259s) 11/26/2020 7:08:29 PM Calculating Firing Cones (0.0070s) 11/26/2020 7:08:29 PM Wearing Ship Parts On Head (0.1855s) 11/26/2020 7:08:29 PM Re-Aligning Objectives (0.0150s) 11/26/2020 7:08:29 PM Sterilizing Test Chamber (0.0110s) 11/26/2020 7:08:33 PM Restrain Self From Stating The Odds (3.5735s) 11/26/2020 7:08:33 PM Issuing Orders (0.0239s) 11/26/2020 7:08:33 PM Augmenting Infusers (0.0050s) 11/26/2020 7:08:33 PM Infusing (0.0239s) 11/26/2020 7:08:33 PM Post-Proton Surge (0.0050s) 11/26/2020 7:08:33 PM Stimulate Modulation (0.0225s) 11/26/2020 7:08:33 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/26/2020 7:08:33 PM Load Surrogates (0.0718s) 11/26/2020 7:08:33 PM Final Checks (0.2314s) 11/26/2020 7:08:33 PM Load Historical Documents (0.0030s) 11/26/2020 7:08:33 PM 6.7 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Restrain Self From Stating The Odds (3.6s) 11/26/2020 7:08:34 PM Hello Steam user 'Crab' 11/26/2020 7:09:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 7:09:01 PM Finish load save in 512.7ms 11/26/2020 7:15:56 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/26/2020 7:50:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 3h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 7:50:01 PM Finish load save in 293.8ms 11/26/2020 7:57:42 PM Reconquest Seeding for Kemeny: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 7:58:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 3h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 7:58:36 PM Finish load save in 298.6ms 11/26/2020 8:04:08 PM Reconquest Seeding for Levin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 8:07:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 3h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 8:07:45 PM Finish load save in 347.7ms 11/26/2020 8:12:55 PM Reconquest Seeding for Levin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 8:15:40 PM Reconquest Seeding for Kemeny: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 8:17:50 PM Donating team Fireteam 214 has 24 units with strength 1778. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 3, Bahl: 21 to hunter, path A 11/26/2020 8:18:09 PM Donating team Fireteam 194 has 13 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Bahl: 13 to hunter, path A 11/26/2020 8:18:09 PM Donating team Fireteam 192 has 47 units with strength 3899. Status Staging No target planet No lurk planet. Ships: Bahl: 47 to hunter, path B 11/26/2020 8:18:09 PM Donating team Fireteam 193 has 33 units with strength 3724. Status Staging No target planet No lurk planet. Ships: Bahl: 33 to hunter, path B 11/26/2020 8:18:11 PM Donating team Fireteam 199 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Bahl: 3 to hunter, path A 11/26/2020 8:18:12 PM Donating team Fireteam 199 has 23 units with strength 1130. Status Assembling No target planet No lurk planet. Ships: Bahl: 23 to hunter, path A 11/26/2020 8:18:15 PM Donating team Fireteam 201 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Bahl: 1 to hunter, path A 11/26/2020 8:22:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 8:22:01 PM Finish load save in 324.2ms 11/26/2020 8:23:55 PM Donating team Fireteam 221 has 12 units with strength 1118. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 12 to hunter, path A 11/26/2020 8:36:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 8:36:29 PM Finish load save in 255.2ms 11/26/2020 8:38:41 PM Donating team Fireteam 243 has 13 units with strength 1298. Status Assembling No target planet No lurk planet. Ships: Libair: 13 to hunter, path A 11/26/2020 8:39:09 PM Donating team Fireteam 256 has 3 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Libair: 3 to hunter, path A 11/26/2020 8:44:45 PM Tech mouseover error at debugStage 1400. Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x001d6] in <76bb71213870475b8ec5ed2b52158ad1>:0 11/26/2020 8:49:09 PM Donating team Fireteam 286 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Bahl: 1 to hunter, path A 11/26/2020 8:58:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 8:58:30 PM Finish load save in 464.4ms 11/26/2020 9:00:25 PM Donating team Fireteam 350 has 28 units with strength 1472. Status Assembling No target planet No lurk planet. Ships: Iskander: 1, Duergar: 27 to hunter, path A 11/26/2020 9:00:25 PM Donating team Fireteam 350 has 5 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Iskander: 1, Duergar: 4 to hunter, path A 11/26/2020 9:06:17 PM Donating team Fireteam 407 has 2 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Epps: 2 to hunter, path A 11/26/2020 9:06:21 PM Donating team Fireteam 407 has 38 units with strength 895. Status Assembling No target planet No lurk planet. Ships: Epps: 38 to hunter, path A 11/26/2020 9:06:25 PM Donating team Fireteam 410 has 10 units with strength 1027. Status Assembling No target planet No lurk planet. Ships: Epps: 10 to hunter, path A 11/26/2020 9:08:33 PM Donating team Fireteam 409 has 23 units with strength 2269. Status Assembling No target planet No lurk planet. Ships: Freiland: 23 to hunter, path A 11/26/2020 9:12:59 PM Donating team Fireteam 432 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Duergar: 1 to hunter, path A 11/26/2020 9:13:27 PM Donating team Fireteam 451 has 7 units with strength 2615. Status Assembling No target planet No lurk planet. Ships: Iskander: 7 to hunter, path A 11/26/2020 9:13:27 PM Donating team Fireteam 452 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Iskander: 1 to hunter, path A 11/26/2020 9:13:27 PM Donating team Fireteam 450 has 10 units with strength 2507. Status Staging No target planet No lurk planet. Ships: Iskander: 10 to hunter, path B 11/26/2020 9:13:31 PM Donating team Fireteam 451 has 2 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Iskander: 2 to hunter, path A 11/26/2020 9:13:31 PM Donating team Fireteam 450 has 16 units with strength 3383. Status Staging No target planet No lurk planet. Ships: Iskander: 16 to hunter, path B 11/26/2020 9:13:53 PM Donating team Fireteam 432 has 22 units with strength 942. Status Assembling No target planet No lurk planet. Ships: Iskander: 21, Duergar: 1 to hunter, path A 11/26/2020 9:13:53 PM Donating team Fireteam 433 has 5 units with strength 2458. Status Assembling No target planet No lurk planet. Ships: Duergar: 5 to hunter, path A 11/26/2020 9:49:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 4h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 9:49:01 PM Finish load save in 509.5ms 11/26/2020 10:00:19 PM Donating team Fireteam 532 has 7 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Duergar: 7 to hunter, path A 11/26/2020 10:00:25 PM Donating team Fireteam 539 has 9 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Duergar: 9 to hunter, path A 11/26/2020 10:00:25 PM Donating team Fireteam 470 has 17 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Bahl: 17 to hunter, path A 11/26/2020 10:01:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/26/2020 10:01:28 PM Boot up FleetOS (0.2325s) 11/26/2020 10:01:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/26/2020 10:01:28 PM Check System Logs For Rogue Intelligence (0.1662s) 11/26/2020 10:01:28 PM Game Version: 2.638 11/26/2020 10:01:28 PM Eject Trash Into Hyperspace (0.0628s) 11/26/2020 10:01:28 PM Check For Extra Modules (0.0189s) 11/26/2020 10:01:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/26/2020 10:01:28 PM Bring Cloaking Systems Online (0.0319s) 11/26/2020 10:01:28 PM Recalculate Speed Of Light (0.0519s) 11/26/2020 10:01:28 PM Optimize Comfort On Command Decks (0.0259s) 11/26/2020 10:01:28 PM Generating Framerates (0.0070s) 11/26/2020 10:01:28 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/26/2020 10:01:28 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/26/2020 10:01:28 PM Check Nearby Stellar Masses (0.0489s) 11/26/2020 10:01:28 PM Remembering Alamo (0.0159s) 11/26/2020 10:01:28 PM Boot Audio Comms (0.0100s) 11/26/2020 10:01:28 PM Establish Individual Audio Links (0.0170s) 11/26/2020 10:01:28 PM Prepare Explosions and Crackles (0.0259s) 11/26/2020 10:01:28 PM No resolution change was required. 11/26/2020 10:01:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/26/2020 10:01:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/26/2020 10:01:28 PM Refresh Optical Lensing (0.0160s) 11/26/2020 10:01:28 PM Revise Fundamental Physical Laws (0.0299s) 11/26/2020 10:01:28 PM Calculate Odds Of Success (0.0249s) 11/26/2020 10:01:28 PM Briefly Panic (0.3031s) 11/26/2020 10:01:29 PM Install Confidence Routines (0.3002s) 11/26/2020 10:01:29 PM Bring Commander Interface Online (0.0828s) 11/26/2020 10:01:29 PM Motivate All Crews (0.0309s) 11/26/2020 10:01:29 PM Locating Available Networks (0.0199s) 11/26/2020 10:01:29 PM Externalizing Patterns (0.0339s) 11/26/2020 10:01:29 PM Hooking Externals (0.0089s) 11/26/2020 10:01:29 PM Handlizing Hooks (0.0080s) 11/26/2020 10:01:29 PM Disengaging Constants (0.0280s) 11/26/2020 10:01:29 PM Late Axionic Computations (0.0638s) 11/26/2020 10:01:29 PM Sentinel Alertness Diagnostic (0.0060s) 11/26/2020 10:01:29 PM Connecting to Fleet Command (0.0109s) 11/26/2020 10:01:29 PM Thinking Of Advice (0.0060s) 11/26/2020 10:01:29 PM Degaussing Advice (0.0180s) 11/26/2020 10:01:29 PM Reading Alien Diaries (0.0110s) 11/26/2020 10:01:29 PM Naming All Known Planets (0.0079s) 11/26/2020 10:01:29 PM Remembering Speeds (0.0090s) 11/26/2020 10:01:29 PM Prioritizing Targets (0.0090s) 11/26/2020 10:01:29 PM Rebooting Sensor Arrays (0.0070s) 11/26/2020 10:01:29 PM Unloading Prismatic Grid (0.0080s) 11/26/2020 10:01:29 PM Thinking Of Objectives (0.0079s) 11/26/2020 10:01:29 PM Inhibiting Visual Scans (0.0120s) 11/26/2020 10:01:29 PM Synthesizing Vocals (0.0090s) 11/26/2020 10:01:29 PM Investigating Map Signatures (0.0130s) 11/26/2020 10:01:29 PM Ventilating Scenarios (0.0060s) 11/26/2020 10:01:29 PM Decontaminating Targeting Systems (0.0119s) 11/26/2020 10:01:29 PM Ejecting Tactical Core (0.0060s) 11/26/2020 10:01:29 PM Calibrating Formations (0.0129s) 11/26/2020 10:01:29 PM Intercepting Galactic Maps (0.0070s) 11/26/2020 10:01:29 PM Discharging Colored Ions (0.0160s) 11/26/2020 10:01:29 PM Replicating Ion Colors (0.0060s) 11/26/2020 10:01:29 PM Faction Diagnostics (0.0150s) 11/26/2020 10:01:29 PM Buffering Hackers (0.0170s) 11/26/2020 10:01:29 PM Inverting Death (0.0120s) 11/26/2020 10:01:29 PM Linear Field Variance (0.0140s) 11/26/2020 10:01:29 PM Charging Marks (0.0060s) 11/26/2020 10:01:29 PM Guarding The Posts (0.1266s) 11/26/2020 10:01:29 PM Range Manifolds (0.0100s) 11/26/2020 10:01:29 PM Purging ROFs (0.0130s) 11/26/2020 10:01:29 PM Manipulating Speeds (0.0110s) 11/26/2020 10:01:29 PM Detecting Projectiles (0.0080s) 11/26/2020 10:01:29 PM Grouping Flow Fields (0.0179s) 11/26/2020 10:01:29 PM Modulating Flow Field Groups (0.0200s) 11/26/2020 10:01:29 PM Designing Fleets (0.0180s) 11/26/2020 10:01:29 PM Thinking Of Technologies (0.0079s) 11/26/2020 10:01:29 PM Categorizing Starboard Sensors (0.0090s) 11/26/2020 10:01:30 PM Injecting Galactic Variables (0.0120s) 11/26/2020 10:01:30 PM Underestimating Starfields (0.0170s) 11/26/2020 10:01:30 PM Scouring Distant Planets (0.1756s) 11/26/2020 10:01:30 PM Categorizing All Planets (0.0079s) 11/26/2020 10:01:30 PM Organizing Commands (0.0200s) 11/26/2020 10:01:30 PM Calculating Firing Cones (0.0080s) 11/26/2020 10:01:30 PM Offending Sentient Ship Parts (0.1967s) 11/26/2020 10:01:30 PM Re-Aligning Objectives (0.0160s) 11/26/2020 10:01:30 PM Sterilizing Test Chamber (0.0059s) 11/26/2020 10:01:33 PM Wake Crew From Cryosleep (3.5041s) 11/26/2020 10:01:33 PM Issuing Orders (0.0200s) 11/26/2020 10:01:33 PM Augmenting Infusers (0.0050s) 11/26/2020 10:01:34 PM Infusing (0.0209s) 11/26/2020 10:01:34 PM Post-Proton Surge (0.0050s) 11/26/2020 10:01:34 PM Stimulate Modulation (0.0220s) 11/26/2020 10:01:34 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/26/2020 10:01:34 PM Load Surrogates (0.0710s) 11/26/2020 10:01:34 PM Final Checks (0.2332s) 11/26/2020 10:01:34 PM Load Historical Documents (0.0040s) 11/26/2020 10:01:34 PM 6.5 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Wake Crew From Cryosleep (3.5s) 11/26/2020 10:01:34 PM Hello Steam user 'Crab' 11/26/2020 10:01:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 10:01:58 PM Finish load save in 660.8ms 11/26/2020 10:03:53 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 10:03:53 PM Finish load save in 367.6ms 11/26/2020 10:05:35 PM Donating team Fireteam 558 has 23 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Duergar: 21, Freiland: 2 to hunter, path A 11/26/2020 10:05:36 PM Donating team Fireteam 495 has 6 units with strength 842. Status Assembling No target planet No lurk planet. Ships: Terel: 6 to hunter, path A 11/26/2020 10:05:41 PM Donating team Fireteam 558 has 24 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Duergar: 24 to hunter, path A 11/26/2020 10:05:52 PM Donating team Fireteam 508 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Terel: 2 to hunter, path A 11/26/2020 10:06:12 PM Donating team Fireteam 512 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Duergar: 1 to hunter, path A 11/26/2020 10:06:20 PM Donating team Fireteam 516 has 3 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Duergar: 3 to hunter, path A 11/26/2020 10:08:04 PM Donating team Fireteam 523 has 10 units with strength 450. Status Assembling No target planet No lurk planet. Ships: Duergar: 4, Freiland: 6 to hunter, path A 11/26/2020 10:11:48 PM Reconquest Seeding for Kemeny: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 10:15:55 PM Donating team Fireteam 618 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Epps: 1 to hunter, path A 11/26/2020 10:15:55 PM Donating team Fireteam 619 has 6 units with strength 938. Status Assembling No target planet No lurk planet. Ships: Epps: 6 to hunter, path A 11/26/2020 10:20:17 PM Donating team Fireteam 608 has 61 units with strength 2068. Status Assembling No target planet No lurk planet. Ships: Makassar: 50, Bahl: 5, Hekate: 6 to hunter, path A 11/26/2020 10:20:18 PM Donating team Fireteam 574 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bahl: 1 to hunter, path A 11/26/2020 10:20:59 PM Donating team Fireteam 641 has 22 units with strength 736. Status Assembling No target planet No lurk planet. Ships: Duergar: 22 to hunter, path A 11/26/2020 10:28:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 5h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 10:28:30 PM Finish load save in 358.1ms 11/26/2020 10:28:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 10:28:35 PM Finish load save in 310.3ms 11/26/2020 10:30:16 PM Donating team Fireteam 557 has 24 units with strength 2050. Status Assembling No target planet No lurk planet. Ships: Duergar: 21, Freiland: 3 to hunter, path A 11/26/2020 10:30:22 PM Donating team Fireteam 560 has 24 units with strength 2072. Status Assembling No target planet No lurk planet. Ships: Duergar: 24 to hunter, path A 11/26/2020 10:31:02 PM Donating team Fireteam 512 has 37 units with strength 2594. Status Assembling No target planet No lurk planet. Ships: Duergar: 37 to hunter, path A 11/26/2020 10:32:59 PM Donating team Fireteam 520 has 6 units with strength 359. Status Assembling No target planet No lurk planet. Ships: Freiland: 6 to hunter, path A 11/26/2020 10:38:43 PM Reconquest Seeding for Kemeny: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/26/2020 10:42:26 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/26/2020 10:42:33 PM Donating team Fireteam 553 has 22 units with strength 2762. Status Assembling No target planet No lurk planet. Ships: Duergar: 22 to hunter, path A 11/26/2020 10:43:11 PM Donating team Fireteam 602 has 1 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Duergar: 1 to hunter, path A 11/26/2020 10:48:08 PM Donating team Fireteam 566 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Bahl: 1 to hunter, path A 11/26/2020 10:49:00 PM Donating team Fireteam 567 has 7 units with strength 1591. Status Assembling No target planet No lurk planet. Ships: Duergar: 7 to hunter, path A 11/26/2020 10:49:08 PM Donating team Fireteam 569 has 35 units with strength 1951. Status Assembling No target planet No lurk planet. Ships: Duergar: 35 to hunter, path A 11/26/2020 10:49:08 PM Donating team Fireteam 570 has 1 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Duergar: 1 to hunter, path A 11/26/2020 10:53:56 PM Reconquest Seeding for Slippe: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/26/2020 10:54:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 5h 10m 0s.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 11/26/2020 10:54:12 PM PlayerAccount Crabby has now been put in control of faction 1. 11/26/2020 10:54:12 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves Macrophage Infestation - Enraged 11/26/2020 10:54:12 PM loading as template 11/26/2020 10:54:12 PM Added the faction AIReserves. 11/26/2020 10:54:12 PM Added the faction AntiAIZombie. 11/26/2020 10:54:12 PM Added the faction AntiEveryoneZombie. 11/26/2020 10:54:12 PM Added the faction AntiPlayerZombie. 11/26/2020 10:54:12 PM Added the faction CPALogic. 11/26/2020 10:54:12 PM Added the faction EnragedMacrophage. 11/26/2020 10:54:12 PM Added the faction Mercenary. 11/26/2020 10:54:12 PM Added the faction TamedMacrophage. 11/26/2020 10:54:12 PM Finish load save in 490.5ms 11/26/2020 10:54:12 PM Start Generate Partial Map with Concentric and seed 2013225215 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingSaveGame) 11/26/2020 10:54:12 PM PlayerAccount Crabby has now been put in control of faction 1. 11/26/2020 10:54:12 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:12 PM Generate Partial Map Complete 225ms 11/26/2020 10:54:12 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.27 seconds ago. 11/26/2020 10:54:24 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/26/2020 10:54:24 PM PlayerAccount Crabby has now been put in control of faction 1. 11/26/2020 10:54:24 PM Clear out factions that should not be in UI based on savegame: 10 Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/26/2020 10:54:24 PM loading as template 11/26/2020 10:54:24 PM Added the faction AIReserves. 11/26/2020 10:54:24 PM Added the faction AntiAIZombie. 11/26/2020 10:54:24 PM Added the faction AntiEveryoneZombie. 11/26/2020 10:54:24 PM Added the faction AntiPlayerZombie. 11/26/2020 10:54:24 PM Added the faction CPALogic. 11/26/2020 10:54:24 PM Added the faction EnragedMacrophage. 11/26/2020 10:54:24 PM Added the faction Mercenary. 11/26/2020 10:54:24 PM Added the faction TamedMacrophage. 11/26/2020 10:54:24 PM Finish load save in 75.3ms 11/26/2020 10:54:24 PM Start Generate Partial Map with Concentric and seed 493556055 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/26/2020 10:54:24 PM PlayerAccount Crabby has now been put in control of faction 1. 11/26/2020 10:54:24 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:24 PM Generate Partial Map Complete 19ms 11/26/2020 10:54:29 PM Start Generate Partial Map with Concentric and seed 435563202 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:29 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:29 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:29 PM Generate Partial Map Complete 20ms 11/26/2020 10:54:36 PM Start Generate Partial Map with Concentric and seed 596296881 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:36 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:36 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:36 PM Generate Partial Map Complete 24ms 11/26/2020 10:54:37 PM Start Generate Partial Map with Concentric and seed 684400082 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:37 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:37 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:37 PM Generate Partial Map Complete 32ms 11/26/2020 10:54:38 PM Start Generate Partial Map with Concentric and seed 880765131 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:38 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:38 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:38 PM Generate Partial Map Complete 78ms 11/26/2020 10:54:39 PM Start Generate Partial Map with Concentric and seed 951093240 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:39 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:39 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:39 PM Generate Partial Map Complete 19ms 11/26/2020 10:54:40 PM Start Generate Partial Map with Concentric and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:54:40 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:54:40 PM Fixed 2160 missing planet factions. 11/26/2020 10:54:40 PM Generate Partial Map Complete 20ms 11/26/2020 10:55:53 PM Start Generate Partial Map with D18Swirl and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:55:53 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:55:53 PM Fixed 2025 missing planet factions. 11/26/2020 10:55:53 PM Generate Partial Map Complete 42ms 11/26/2020 10:56:06 PM Start Generate Partial Map with Maze and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:56:06 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:56:06 PM Fixed 2187 missing planet factions. 11/26/2020 10:56:06 PM Generate Partial Map Complete 23ms 11/26/2020 10:56:13 PM Start Generate Partial Map with Maze and seed 499355035 and planet count 95 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:56:13 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:56:13 PM Fixed 2700 missing planet factions. 11/26/2020 10:56:13 PM Generate Partial Map Complete 101ms 11/26/2020 10:56:42 PM Start Generate Partial Map with Maze and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:56:42 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:56:42 PM Fixed 2187 missing planet factions. 11/26/2020 10:56:42 PM Generate Partial Map Complete 19ms 11/26/2020 10:56:52 PM Start Generate Partial Map with Concentric and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:56:52 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:56:52 PM Fixed 2160 missing planet factions. 11/26/2020 10:56:52 PM Generate Partial Map Complete 23ms 11/26/2020 10:56:54 PM Start Generate Partial Map with Encapsulated and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:56:54 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:56:54 PM Fixed 2160 missing planet factions. 11/26/2020 10:56:54 PM Generate Partial Map Complete 32ms 11/26/2020 10:57:00 PM Start Generate Partial Map with Encapsulated and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:00 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:00 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:00 PM Generate Partial Map Complete 21ms 11/26/2020 10:57:04 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.31 seconds ago. 11/26/2020 10:57:09 PM Start Generate Partial Map with Encapsulated and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:09 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:09 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:09 PM Generate Partial Map Complete 22ms 11/26/2020 10:57:16 PM Start Generate Partial Map with Encapsulated and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:16 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:16 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:16 PM Generate Partial Map Complete 24ms 11/26/2020 10:57:24 PM Start Generate Partial Map with Concentric and seed 499355035 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:24 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:24 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:24 PM Generate Partial Map Complete 25ms 11/26/2020 10:57:26 PM Start Generate Partial Map with Concentric and seed 827359858 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:26 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:26 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:26 PM Generate Partial Map Complete 93ms 11/26/2020 10:57:43 PM Start Generate Partial Map with Encapsulated and seed 827359858 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 10:57:43 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 10:57:43 PM Fixed 2160 missing planet factions. 11/26/2020 10:57:43 PM Generate Partial Map Complete 38ms 11/26/2020 11:00:05 PM Start Generate Partial Map with Encapsulated and seed 827359858 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/26/2020 11:00:05 PM PlayerAccount Crabby is controlling faction 1 already. 11/26/2020 11:00:05 PM Fixed 2160 missing planet factions. 11/26/2020 11:00:05 PM Generate Partial Map Complete 32ms 11/26/2020 11:00:08 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.40 seconds ago. 11/26/2020 11:00:08 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.20 seconds ago. 11/26/2020 11:00:23 PM Start Generate FULL Map with Encapsulated and seed 827359858 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/26/2020 11:00:24 PM Generate FULL Map Complete 196ms 11/26/2020 11:20:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/26/2020 11:20:48 PM Finish load save in 282.2ms 11/27/2020 12:34:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/27/2020 12:34:41 PM Boot up FleetOS (0.5741s) 11/27/2020 12:34:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2020 12:34:42 PM Check System Logs For Rogue Intelligence (0.4756s) 11/27/2020 12:34:42 PM Game Version: 2.638 11/27/2020 12:34:42 PM Eject Trash Into Hyperspace (0.1902s) 11/27/2020 12:34:42 PM Check For Extra Modules (0.0563s) 11/27/2020 12:34:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/27/2020 12:34:42 PM Bring Cloaking Systems Online (0.1655s) 11/27/2020 12:34:42 PM Recalculate Speed Of Light (0.0563s) 11/27/2020 12:34:42 PM Optimize Comfort On Command Decks (0.0470s) 11/27/2020 12:34:42 PM Generating Framerates (0.0183s) 11/27/2020 12:34:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/27/2020 12:34:42 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/27/2020 12:34:42 PM Check Nearby Stellar Masses (0.3665s) 11/27/2020 12:34:43 PM Remembering Alamo (0.0601s) 11/27/2020 12:34:43 PM Boot Audio Comms (0.0339s) 11/27/2020 12:34:43 PM Establish Individual Audio Links (0.0607s) 11/27/2020 12:34:43 PM Prepare Explosions and Crackles (0.0901s) 11/27/2020 12:34:43 PM No resolution change was required. 11/27/2020 12:34:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2020 12:34:43 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/27/2020 12:34:43 PM Refresh Optical Lensing (0.0260s) 11/27/2020 12:34:43 PM Revise Fundamental Physical Laws (0.0822s) 11/27/2020 12:34:43 PM Calculate Odds Of Success (0.1057s) 11/27/2020 12:34:44 PM Briefly Panic (0.7910s) 11/27/2020 12:34:44 PM Install Confidence Routines (0.4510s) 11/27/2020 12:34:44 PM Bring Commander Interface Online (0.1960s) 11/27/2020 12:34:44 PM Motivate All Crews (0.0675s) 11/27/2020 12:34:45 PM Locating Available Networks (0.1465s) 11/27/2020 12:34:45 PM Externalizing Patterns (0.0933s) 11/27/2020 12:34:45 PM Hooking Externals (0.0197s) 11/27/2020 12:34:45 PM Handlizing Hooks (0.0175s) 11/27/2020 12:34:45 PM Disengaging Constants (0.1945s) 11/27/2020 12:34:45 PM Late Axionic Computations (0.3732s) 11/27/2020 12:34:45 PM Sentinel Alertness Diagnostic (0.0435s) 11/27/2020 12:34:45 PM Connecting to Fleet Command (0.0417s) 11/27/2020 12:34:45 PM Thinking Of Advice (0.0459s) 11/27/2020 12:34:46 PM Degaussing Advice (0.2558s) 11/27/2020 12:34:46 PM Reading Alien Diaries (0.1313s) 11/27/2020 12:34:46 PM Naming All Known Planets (0.0291s) 11/27/2020 12:34:46 PM Remembering Speeds (0.0241s) 11/27/2020 12:34:46 PM Prioritizing Targets (0.0275s) 11/27/2020 12:34:46 PM Rebooting Sensor Arrays (0.0271s) 11/27/2020 12:34:46 PM Unloading Prismatic Grid (0.0250s) 11/27/2020 12:34:46 PM Thinking Of Objectives (0.0265s) 11/27/2020 12:34:46 PM Inhibiting Visual Scans (0.0757s) 11/27/2020 12:34:46 PM Synthesizing Vocals (0.0260s) 11/27/2020 12:34:46 PM Investigating Map Signatures (0.0603s) 11/27/2020 12:34:46 PM Ventilating Scenarios (0.0234s) 11/27/2020 12:34:46 PM Decontaminating Targeting Systems (0.0290s) 11/27/2020 12:34:46 PM Ejecting Tactical Core (0.0275s) 11/27/2020 12:34:46 PM Calibrating Formations (0.0256s) 11/27/2020 12:34:46 PM Intercepting Galactic Maps (0.0377s) 11/27/2020 12:34:46 PM Discharging Colored Ions (0.0544s) 11/27/2020 12:34:46 PM Replicating Ion Colors (0.0303s) 11/27/2020 12:34:46 PM Faction Diagnostics (0.0517s) 11/27/2020 12:34:46 PM Buffering Hackers (0.0369s) 11/27/2020 12:34:46 PM Inverting Death (0.0240s) 11/27/2020 12:34:46 PM Linear Field Variance (0.0282s) 11/27/2020 12:34:47 PM Charging Marks (0.0210s) 11/27/2020 12:34:47 PM Guarding The Posts (0.2357s) 11/27/2020 12:34:47 PM Range Manifolds (0.0263s) 11/27/2020 12:34:47 PM Purging ROFs (0.0167s) 11/27/2020 12:34:47 PM Manipulating Speeds (0.0205s) 11/27/2020 12:34:47 PM Detecting Projectiles (0.0189s) 11/27/2020 12:34:47 PM Grouping Flow Fields (0.0220s) 11/27/2020 12:34:47 PM Modulating Flow Field Groups (0.0430s) 11/27/2020 12:34:47 PM Designing Fleets (0.1358s) 11/27/2020 12:34:47 PM Thinking Of Technologies (0.0568s) 11/27/2020 12:34:47 PM Categorizing Starboard Sensors (0.0252s) 11/27/2020 12:34:47 PM Injecting Galactic Variables (0.0467s) 11/27/2020 12:34:47 PM Ignoring Starfields (0.0826s) 11/27/2020 12:34:48 PM Destroying Distant Planets (0.4939s) 11/27/2020 12:34:48 PM Categorizing All Planets (0.0226s) 11/27/2020 12:34:48 PM Organizing Commands (0.0879s) 11/27/2020 12:34:48 PM Calculating Firing Cones (0.0239s) 11/27/2020 12:34:49 PM Scrapping Extra Ship Parts (1.0971s) 11/27/2020 12:34:49 PM Re-Aligning Objectives (0.0491s) 11/27/2020 12:34:49 PM Sterilizing Test Chamber (0.0339s) 11/27/2020 12:34:56 PM Calculate Improbability (7.2540s) 11/27/2020 12:34:56 PM Issuing Orders (0.0200s) 11/27/2020 12:34:56 PM Augmenting Infusers (0.0722s) 11/27/2020 12:34:57 PM Infusing (0.1241s) 11/27/2020 12:34:57 PM Post-Proton Surge (0.0129s) 11/27/2020 12:34:57 PM Stimulate Modulation (0.0513s) 11/27/2020 12:34:57 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/27/2020 12:34:57 PM Load Surrogates (0.2980s) 11/27/2020 12:34:57 PM Final Checks (0.5819s) 11/27/2020 12:34:57 PM Load Historical Documents (0.0140s) 11/27/2020 12:34:57 PM 17.0 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Destroying Distant Planets (0.5s) Scrapping Extra Ship Parts (1.1s) Calculate Improbability (7.3s) Load Surrogates (0.3s) Final Checks (0.6s) 11/27/2020 12:34:58 PM Hello Steam user 'Crab' 11/27/2020 12:35:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 12:35:52 PM Finish load save in 1,017.9ms 11/27/2020 12:43:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 12:43:49 PM Finish load save in 539.0ms 11/27/2020 1:02:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 1:02:06 PM Finish load save in 536.8ms 11/27/2020 1:09:41 PM Donating team Fireteam 32 has 31 units with strength 2334. Status Assembling No target planet No lurk planet. Ships: Yourdon: 24, Mitchell: 7 to hunter, path A 11/27/2020 1:10:12 PM Donating team Fireteam 32 has 21 units with strength 1852. Status Assembling No target planet No lurk planet. Ships: Yourdon: 21 to hunter, path A 11/27/2020 1:11:29 PM Donating team Fireteam 35 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Storaasli: 3 to hunter, path A 11/27/2020 1:13:46 PM Donating team Fireteam 38 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Storaasli: 3 to hunter, path A 11/27/2020 1:18:50 PM Donating team Fireteam 43 has 3 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Storaasli: 3 to hunter, path A 11/27/2020 1:22:11 PM Donating team Fireteam 69 has 19 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Mitchell: 3, Maibaum: 4, Ulru: 7, Zombri: 5 to hunter, path A 11/27/2020 1:46:35 PM Donating team Fireteam 58 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Storaasli: 3 to hunter, path A 11/27/2020 1:47:37 PM Donating team Fireteam 58 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 11/27/2020 1:47:41 PM Donating team Fireteam 87 has 30 units with strength 1801. Status Assembling No target planet No lurk planet. Ships: Secundus: 30 to hunter, path A 11/27/2020 1:47:41 PM Donating team Fireteam 86 has 25 units with strength 3140. Status Staging No target planet No lurk planet. Ships: Secundus: 25 to hunter, path B 11/27/2020 1:51:52 PM Donating team Fireteam 94 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Storaasli: 1 to hunter, path A 11/27/2020 1:51:54 PM Donating team Fireteam 66 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Storaasli: 1 to hunter, path A 11/27/2020 2:04:59 PM Donating team Fireteam 99 has 30 units with strength 2624. Status Assembling No target planet No lurk planet. Ships: Maibaum: 25, Plecal: 5 to hunter, path A 11/27/2020 2:09:07 PM Donating team Fireteam 108 has 10 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Mitchell: 5, Plecal: 3, Ulru: 2 to hunter, path A 11/27/2020 2:11:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2020 2:11:29 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 2:11:29 PM Clear out factions that should not be in UI based on savegame: 10 Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/27/2020 2:11:29 PM loading as template 11/27/2020 2:11:29 PM Added the faction AIReserves. 11/27/2020 2:11:29 PM Added the faction AntiAIZombie. 11/27/2020 2:11:29 PM Added the faction AntiEveryoneZombie. 11/27/2020 2:11:29 PM Added the faction AntiPlayerZombie. 11/27/2020 2:11:29 PM Added the faction CPALogic. 11/27/2020 2:11:29 PM Added the faction EnragedMacrophage. 11/27/2020 2:11:29 PM Added the faction Mercenary. 11/27/2020 2:11:29 PM Added the faction TamedMacrophage. 11/27/2020 2:11:29 PM Finish load save in 205.1ms 11/27/2020 2:11:29 PM Start Generate Partial Map with Encapsulated and seed 1103810762 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2020 2:11:29 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 2:11:29 PM Fixed 2160 missing planet factions. 11/27/2020 2:11:29 PM Generate Partial Map Complete 59ms 11/27/2020 2:12:35 PM Start Generate FULL Map with Encapsulated and seed 1103810762 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2020 2:12:35 PM Generate FULL Map Complete 204ms 11/27/2020 7:20:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/27/2020 7:20:33 PM Boot up FleetOS (0.2356s) 11/27/2020 7:20:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/27/2020 7:20:33 PM Check System Logs For Rogue Intelligence (0.2490s) 11/27/2020 7:20:33 PM Game Version: 2.638 11/27/2020 7:20:33 PM Eject Trash Into Hyperspace (0.0748s) 11/27/2020 7:20:33 PM Check For Extra Modules (0.0249s) 11/27/2020 7:20:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/27/2020 7:20:33 PM Bring Cloaking Systems Online (0.0339s) 11/27/2020 7:20:33 PM Recalculate Speed Of Light (0.0479s) 11/27/2020 7:20:33 PM Optimize Comfort On Command Decks (0.0389s) 11/27/2020 7:20:33 PM Generating Framerates (0.0349s) 11/27/2020 7:20:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/27/2020 7:20:33 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/27/2020 7:20:33 PM Check Nearby Stellar Masses (0.0588s) 11/27/2020 7:20:33 PM Remembering Alamo (0.0179s) 11/27/2020 7:20:33 PM Boot Audio Comms (0.0080s) 11/27/2020 7:20:33 PM Establish Individual Audio Links (0.0150s) 11/27/2020 7:20:33 PM Prepare Explosions and Crackles (0.0189s) 11/27/2020 7:20:33 PM No resolution change was required. 11/27/2020 7:20:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2020 7:20:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/27/2020 7:20:33 PM Refresh Optical Lensing (0.0110s) 11/27/2020 7:20:33 PM Revise Fundamental Physical Laws (0.0189s) 11/27/2020 7:20:33 PM Calculate Odds Of Success (0.0180s) 11/27/2020 7:20:34 PM Briefly Panic (0.3470s) 11/27/2020 7:20:34 PM Install Confidence Routines (0.2568s) 11/27/2020 7:20:34 PM Bring Commander Interface Online (0.0838s) 11/27/2020 7:20:34 PM Motivate All Crews (0.0289s) 11/27/2020 7:20:34 PM Locating Available Networks (0.0170s) 11/27/2020 7:20:34 PM Externalizing Patterns (0.0279s) 11/27/2020 7:20:34 PM Hooking Externals (0.0100s) 11/27/2020 7:20:34 PM Handlizing Hooks (0.0060s) 11/27/2020 7:20:34 PM Disengaging Constants (0.0299s) 11/27/2020 7:20:34 PM Late Axionic Computations (0.0713s) 11/27/2020 7:20:34 PM Sentinel Alertness Diagnostic (0.0050s) 11/27/2020 7:20:34 PM Connecting to Fleet Command (0.0100s) 11/27/2020 7:20:34 PM Thinking Of Advice (0.0080s) 11/27/2020 7:20:34 PM Degaussing Advice (0.0180s) 11/27/2020 7:20:34 PM Reading Alien Diaries (0.0120s) 11/27/2020 7:20:34 PM Naming All Known Planets (0.0060s) 11/27/2020 7:20:34 PM Remembering Speeds (0.0090s) 11/27/2020 7:20:34 PM Prioritizing Targets (0.0070s) 11/27/2020 7:20:34 PM Rebooting Sensor Arrays (0.0089s) 11/27/2020 7:20:34 PM Unloading Prismatic Grid (0.0070s) 11/27/2020 7:20:34 PM Thinking Of Objectives (0.0089s) 11/27/2020 7:20:34 PM Inhibiting Visual Scans (0.0120s) 11/27/2020 7:20:34 PM Synthesizing Vocals (0.0060s) 11/27/2020 7:20:34 PM Investigating Map Signatures (0.0150s) 11/27/2020 7:20:34 PM Ventilating Scenarios (0.0060s) 11/27/2020 7:20:34 PM Decontaminating Targeting Systems (0.0100s) 11/27/2020 7:20:34 PM Ejecting Tactical Core (0.0070s) 11/27/2020 7:20:34 PM Calibrating Formations (0.0080s) 11/27/2020 7:20:34 PM Intercepting Galactic Maps (0.0100s) 11/27/2020 7:20:34 PM Discharging Colored Ions (0.0160s) 11/27/2020 7:20:34 PM Replicating Ion Colors (0.0050s) 11/27/2020 7:20:34 PM Faction Diagnostics (0.0219s) 11/27/2020 7:20:34 PM Buffering Hackers (0.0146s) 11/27/2020 7:20:35 PM Inverting Death (0.0070s) 11/27/2020 7:20:35 PM Linear Field Variance (0.0100s) 11/27/2020 7:20:35 PM Charging Marks (0.0060s) 11/27/2020 7:20:35 PM Guarding The Posts (0.1123s) 11/27/2020 7:20:35 PM Range Manifolds (0.0069s) 11/27/2020 7:20:35 PM Purging ROFs (0.0070s) 11/27/2020 7:20:35 PM Manipulating Speeds (0.0090s) 11/27/2020 7:20:35 PM Detecting Projectiles (0.0080s) 11/27/2020 7:20:35 PM Grouping Flow Fields (0.0120s) 11/27/2020 7:20:35 PM Modulating Flow Field Groups (0.0145s) 11/27/2020 7:20:35 PM Designing Fleets (0.0160s) 11/27/2020 7:20:35 PM Thinking Of Technologies (0.0090s) 11/27/2020 7:20:35 PM Categorizing Starboard Sensors (0.0059s) 11/27/2020 7:20:35 PM Injecting Galactic Variables (0.0120s) 11/27/2020 7:20:35 PM Ignoring Starfields (0.0180s) 11/27/2020 7:20:35 PM Scanning Distant Planets (0.1811s) 11/27/2020 7:20:35 PM Categorizing All Planets (0.0080s) 11/27/2020 7:20:35 PM Organizing Commands (0.0179s) 11/27/2020 7:20:35 PM Calculating Firing Cones (0.0060s) 11/27/2020 7:20:35 PM Fumbling With Ship Parts (0.2085s) 11/27/2020 7:20:35 PM Re-Aligning Objectives (0.0140s) 11/27/2020 7:20:35 PM Sterilizing Test Chamber (0.0069s) 11/27/2020 7:20:39 PM Wake Crew From Cryosleep (3.5851s) 11/27/2020 7:20:39 PM Issuing Orders (0.0239s) 11/27/2020 7:20:39 PM Augmenting Infusers (0.0050s) 11/27/2020 7:20:39 PM Infusing (0.0220s) 11/27/2020 7:20:39 PM Post-Proton Surge (0.0050s) 11/27/2020 7:20:39 PM Stimulate Modulation (0.0220s) 11/27/2020 7:20:39 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/27/2020 7:20:39 PM Load Surrogates (0.0678s) 11/27/2020 7:20:39 PM Final Checks (0.2334s) 11/27/2020 7:20:39 PM Load Historical Documents (0.0030s) 11/27/2020 7:20:39 PM 6.7 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Wake Crew From Cryosleep (3.6s) 11/27/2020 7:20:39 PM Hello Steam user 'Crab' 11/27/2020 7:20:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 7:20:47 PM Finish load save in 414.8ms 11/27/2020 7:51:38 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/27/2020 8:23:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 8:23:52 PM Finish load save in 218.5ms 11/27/2020 8:36:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Autosave at 1h 50m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 8:36:35 PM Finish load save in 245.8ms 11/27/2020 8:36:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 8:36:41 PM Finish load save in 227.1ms 11/27/2020 9:03:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2020 9:03:31 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 9:03:31 PM Clear out factions that should not be in UI based on savegame: 10 Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/27/2020 9:03:31 PM loading as template 11/27/2020 9:03:31 PM Added the faction AIReserves. 11/27/2020 9:03:31 PM Added the faction AntiAIZombie. 11/27/2020 9:03:31 PM Added the faction AntiEveryoneZombie. 11/27/2020 9:03:31 PM Added the faction AntiPlayerZombie. 11/27/2020 9:03:31 PM Added the faction CPALogic. 11/27/2020 9:03:31 PM Added the faction EnragedMacrophage. 11/27/2020 9:03:31 PM Added the faction Mercenary. 11/27/2020 9:03:31 PM Added the faction TamedMacrophage. 11/27/2020 9:03:31 PM Finish load save in 99.1ms 11/27/2020 9:03:32 PM Start Generate Partial Map with Encapsulated and seed 1140890055 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2020 9:03:32 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 9:03:32 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:32 PM Generate Partial Map Complete 80ms 11/27/2020 9:03:50 PM Start Generate Partial Map with Concentric and seed 1140890055 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:50 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:50 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:50 PM Generate Partial Map Complete 21ms 11/27/2020 9:03:53 PM Start Generate Partial Map with Concentric and seed 589323058 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:53 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:53 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:53 PM Generate Partial Map Complete 28ms 11/27/2020 9:03:53 PM Start Generate Partial Map with Concentric and seed 512008339 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:53 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:54 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:54 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:54 PM Start Generate Partial Map with Concentric and seed 680136350 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:54 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:54 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:54 PM Generate Partial Map Complete 32ms 11/27/2020 9:03:54 PM Start Generate Partial Map with Concentric and seed 917921912 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:54 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:54 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:54 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:55 PM Start Generate Partial Map with Concentric and seed 932270894 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:55 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:55 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:55 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:55 PM Start Generate Partial Map with Concentric and seed 169468723 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:56 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:56 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:56 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:56 PM Start Generate Partial Map with Concentric and seed 175983104 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:56 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:56 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:56 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:56 PM Start Generate Partial Map with Concentric and seed 951480986 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:56 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:57 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:57 PM Generate Partial Map Complete 19ms 11/27/2020 9:03:57 PM Start Generate Partial Map with Concentric and seed 916587571 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:03:57 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:03:57 PM Fixed 2160 missing planet factions. 11/27/2020 9:03:57 PM Generate Partial Map Complete 19ms 11/27/2020 9:05:33 PM Start Generate FULL Map with Concentric and seed 916587571 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2020 9:05:33 PM Generate FULL Map Complete 166ms 11/27/2020 9:27:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/27/2020 9:27:59 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 9:27:59 PM Clear out factions that should not be in UI based on savegame: 10 Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/27/2020 9:27:59 PM loading as template 11/27/2020 9:27:59 PM Added the faction AIReserves. 11/27/2020 9:27:59 PM Added the faction AntiAIZombie. 11/27/2020 9:27:59 PM Added the faction AntiEveryoneZombie. 11/27/2020 9:27:59 PM Added the faction AntiPlayerZombie. 11/27/2020 9:27:59 PM Added the faction CPALogic. 11/27/2020 9:27:59 PM Added the faction EnragedMacrophage. 11/27/2020 9:27:59 PM Added the faction Mercenary. 11/27/2020 9:27:59 PM Added the faction TamedMacrophage. 11/27/2020 9:27:59 PM Finish load save in 145.2ms 11/27/2020 9:27:59 PM Start Generate Partial Map with Concentric and seed 905179161 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/27/2020 9:27:59 PM PlayerAccount Crabby has now been put in control of faction 1. 11/27/2020 9:27:59 PM Fixed 2080 missing planet factions. 11/27/2020 9:27:59 PM Generate Partial Map Complete 74ms 11/27/2020 9:28:37 PM Start Generate Partial Map with Concentric and seed 905179161 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:28:37 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:28:37 PM Fixed 2160 missing planet factions. 11/27/2020 9:28:37 PM Generate Partial Map Complete 19ms 11/27/2020 9:28:45 PM Start Generate Partial Map with Concentric and seed 905179161 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:28:45 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:28:45 PM Fixed 2160 missing planet factions. 11/27/2020 9:28:45 PM Generate Partial Map Complete 18ms 11/27/2020 9:28:56 PM Start Generate Partial Map with Concentric and seed 467858363 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:28:56 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:28:56 PM Fixed 2160 missing planet factions. 11/27/2020 9:28:56 PM Generate Partial Map Complete 19ms 11/27/2020 9:28:58 PM Start Generate Partial Map with Concentric and seed 555064530 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:28:58 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:28:58 PM Fixed 2160 missing planet factions. 11/27/2020 9:28:58 PM Generate Partial Map Complete 19ms 11/27/2020 9:29:00 PM Start Generate Partial Map with Concentric and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:00 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:00 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:00 PM Generate Partial Map Complete 18ms 11/27/2020 9:29:10 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:10 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:10 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:10 PM Generate Partial Map Complete 44ms 11/27/2020 9:29:19 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:19 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:19 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:19 PM Generate Partial Map Complete 41ms 11/27/2020 9:29:27 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:27 PM Trying to create a minimum spanning tree with 80 planets 11/27/2020 9:29:27 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:27 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:27 PM Generate Partial Map Complete 56ms 11/27/2020 9:29:33 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:33 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:33 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:33 PM Generate Partial Map Complete 36ms 11/27/2020 9:29:43 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:43 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:43 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:43 PM Generate Partial Map Complete 36ms 11/27/2020 9:29:46 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.10 seconds ago. 11/27/2020 9:29:48 PM Start Generate Partial Map with Simple and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:48 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:48 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:48 PM Generate Partial Map Complete 36ms 11/27/2020 9:29:50 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.61 seconds ago. 11/27/2020 9:29:53 PM Start Generate Partial Map with Realistic and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:29:53 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:29:53 PM Fixed 2160 missing planet factions. 11/27/2020 9:29:53 PM Generate Partial Map Complete 315ms 11/27/2020 9:29:55 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.46 seconds ago. 11/27/2020 9:30:00 PM Start Generate Partial Map with Realistic and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:00 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:00 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:00 PM Generate Partial Map Complete 128ms 11/27/2020 9:30:06 PM Start Generate Partial Map with Realistic and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:06 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:06 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:06 PM Generate Partial Map Complete 106ms 11/27/2020 9:30:14 PM Start Generate Partial Map with ClustersMicrocosm and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:14 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:14 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:14 PM Generate Partial Map Complete 27ms 11/27/2020 9:30:22 PM Start Generate Partial Map with Concentric and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:22 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:22 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:22 PM Generate Partial Map Complete 26ms 11/27/2020 9:30:30 PM Start Generate Partial Map with Honeycomb and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:30 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:30 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:30 PM Generate Partial Map Complete 25ms 11/27/2020 9:30:39 PM Start Generate Partial Map with Maze and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:39 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:39 PM Fixed 2187 missing planet factions. 11/27/2020 9:30:39 PM Generate Partial Map Complete 22ms 11/27/2020 9:30:41 PM Start Generate Partial Map with Octopus and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:30:42 PM Trying to create a minimum spanning tree with 3 planets 11/27/2020 9:30:42 PM Trying to create a minimum spanning tree with 2 planets 11/27/2020 9:30:42 PM Trying to create a minimum spanning tree with 3 planets 11/27/2020 9:30:42 PM Trying to create a minimum spanning tree with 2 planets 11/27/2020 9:30:42 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:30:42 PM Fixed 2160 missing planet factions. 11/27/2020 9:30:42 PM Generate Partial Map Complete 192ms 11/27/2020 9:31:13 PM Start Generate Partial Map with D18Swirl and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:13 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:13 PM Fixed 2025 missing planet factions. 11/27/2020 9:31:13 PM Generate Partial Map Complete 38ms 11/27/2020 9:31:19 PM Start Generate Partial Map with Concentric and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:19 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:19 PM Fixed 2160 missing planet factions. 11/27/2020 9:31:19 PM Generate Partial Map Complete 19ms 11/27/2020 9:31:25 PM Start Generate Partial Map with Realistic and seed 757412536 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:25 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:25 PM Fixed 2160 missing planet factions. 11/27/2020 9:31:25 PM Generate Partial Map Complete 77ms 11/27/2020 9:31:29 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.97 seconds ago. 11/27/2020 9:31:30 PM Start Generate Partial Map with Realistic and seed 327361782 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:30 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:30 PM Fixed 2160 missing planet factions. 11/27/2020 9:31:30 PM Generate Partial Map Complete 81ms 11/27/2020 9:31:33 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.65 seconds ago. 11/27/2020 9:31:34 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:34 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:34 PM Fixed 2160 missing planet factions. 11/27/2020 9:31:34 PM Generate Partial Map Complete 73ms 11/27/2020 9:31:57 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:31:57 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:31:57 PM Fixed 2160 missing planet factions. 11/27/2020 9:31:57 PM Generate Partial Map Complete 261ms 11/27/2020 9:32:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.41 seconds ago. 11/27/2020 9:32:02 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:02 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:02 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:02 PM Generate Partial Map Complete 72ms 11/27/2020 9:32:04 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.27 seconds ago. 11/27/2020 9:32:06 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.25 seconds ago. 11/27/2020 9:32:08 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:08 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:08 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:08 PM Generate Partial Map Complete 273ms 11/27/2020 9:32:11 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.62 seconds ago. 11/27/2020 9:32:12 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.61 seconds ago. 11/27/2020 9:32:17 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:17 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:17 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:17 PM Generate Partial Map Complete 115ms 11/27/2020 9:32:19 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.61 seconds ago. 11/27/2020 9:32:26 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:27 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:27 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:27 PM Generate Partial Map Complete 558ms 11/27/2020 9:32:31 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.43 seconds ago. 11/27/2020 9:32:34 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:34 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:34 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:34 PM Generate Partial Map Complete 91ms 11/27/2020 9:32:35 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.03 seconds ago. 11/27/2020 9:32:37 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.26 seconds ago. 11/27/2020 9:32:39 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.68 seconds ago. 11/27/2020 9:32:40 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:40 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:40 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:40 PM Generate Partial Map Complete 179ms 11/27/2020 9:32:41 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.81 seconds ago. 11/27/2020 9:32:41 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.48 seconds ago. 11/27/2020 9:32:42 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.87 seconds ago. 11/27/2020 9:32:42 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.10 seconds ago. 11/27/2020 9:32:42 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.37 seconds ago. 11/27/2020 9:32:43 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.62 seconds ago. 11/27/2020 9:32:44 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.34 seconds ago. 11/27/2020 9:32:46 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:46 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:46 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:46 PM Generate Partial Map Complete 211ms 11/27/2020 9:32:50 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.11 seconds ago. 11/27/2020 9:32:51 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:32:51 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:32:51 PM Fixed 2160 missing planet factions. 11/27/2020 9:32:51 PM Generate Partial Map Complete 83ms 11/27/2020 9:33:01 PM Start Generate Partial Map with Realistic and seed 683770010 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:33:01 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:33:01 PM Fixed 2160 missing planet factions. 11/27/2020 9:33:01 PM Generate Partial Map Complete 154ms 11/27/2020 9:33:04 PM Start Generate Partial Map with Realistic and seed 716207121 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:33:04 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:33:04 PM Fixed 2160 missing planet factions. 11/27/2020 9:33:04 PM Generate Partial Map Complete 73ms 11/27/2020 9:33:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.97 seconds ago. 11/27/2020 9:33:12 PM Start Generate Partial Map with Realistic and seed 716207121 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:33:12 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:33:12 PM Fixed 2160 missing planet factions. 11/27/2020 9:33:12 PM Generate Partial Map Complete 276ms 11/27/2020 9:33:28 PM Start Generate Partial Map with Realistic and seed 716207121 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/27/2020 9:33:28 PM PlayerAccount Crabby is controlling faction 1 already. 11/27/2020 9:33:28 PM Fixed 2160 missing planet factions. 11/27/2020 9:33:28 PM Generate Partial Map Complete 275ms 11/27/2020 9:34:14 PM Start Generate FULL Map with Realistic and seed 716207121 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/27/2020 9:34:14 PM Generate FULL Map Complete 288ms 11/27/2020 10:05:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 10:05:57 PM Finish load save in 314.7ms 11/27/2020 10:32:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/27/2020 10:32:18 PM Finish load save in 211.4ms 11/27/2020 10:45:49 PM No resolution change was required. 11/27/2020 10:45:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/27/2020 10:45:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/27/2020 10:45:49 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 11/28/2020 1:31:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2020 1:31:57 PM Boot up FleetOS (0.5376s) 11/28/2020 1:31:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2020 1:31:58 PM Check System Logs For Rogue Intelligence (0.5197s) 11/28/2020 1:31:58 PM Game Version: 2.638 11/28/2020 1:31:58 PM Eject Trash Into Hyperspace (0.1770s) 11/28/2020 1:31:58 PM Check For Extra Modules (0.0370s) 11/28/2020 1:31:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/28/2020 1:31:58 PM Bring Cloaking Systems Online (0.1201s) 11/28/2020 1:31:58 PM Recalculate Speed Of Light (0.0553s) 11/28/2020 1:31:58 PM Optimize Comfort On Command Decks (0.0438s) 11/28/2020 1:31:58 PM Generating Framerates (0.0239s) 11/28/2020 1:31:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2020 1:31:58 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/28/2020 1:31:59 PM Check Nearby Stellar Masses (0.3908s) 11/28/2020 1:31:59 PM Remembering Alamo (0.0440s) 11/28/2020 1:31:59 PM Boot Audio Comms (0.0235s) 11/28/2020 1:31:59 PM Establish Individual Audio Links (0.0376s) 11/28/2020 1:31:59 PM Prepare Explosions and Crackles (0.0572s) 11/28/2020 1:31:59 PM No resolution change was required. 11/28/2020 1:31:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2020 1:31:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2020 1:31:59 PM Refresh Optical Lensing (0.0180s) 11/28/2020 1:31:59 PM Revise Fundamental Physical Laws (0.0464s) 11/28/2020 1:31:59 PM Calculate Odds Of Success (0.0543s) 11/28/2020 1:31:59 PM Briefly Panic (0.4213s) 11/28/2020 1:32:00 PM Install Confidence Routines (0.4262s) 11/28/2020 1:32:00 PM Bring Commander Interface Online (0.2256s) 11/28/2020 1:32:00 PM Motivate All Crews (0.0802s) 11/28/2020 1:32:00 PM Locating Available Networks (0.1254s) 11/28/2020 1:32:00 PM Externalizing Patterns (0.1134s) 11/28/2020 1:32:00 PM Hooking Externals (0.0504s) 11/28/2020 1:32:00 PM Handlizing Hooks (0.0429s) 11/28/2020 1:32:01 PM Disengaging Constants (0.3572s) 11/28/2020 1:32:01 PM Late Axionic Computations (0.3823s) 11/28/2020 1:32:01 PM Sentinel Alertness Diagnostic (0.0316s) 11/28/2020 1:32:01 PM Connecting to Fleet Command (0.0229s) 11/28/2020 1:32:01 PM Thinking Of Advice (0.0259s) 11/28/2020 1:32:01 PM Degaussing Advice (0.1521s) 11/28/2020 1:32:02 PM Reading Alien Diaries (0.1209s) 11/28/2020 1:32:02 PM Naming All Known Planets (0.0254s) 11/28/2020 1:32:02 PM Remembering Speeds (0.0263s) 11/28/2020 1:32:02 PM Prioritizing Targets (0.0269s) 11/28/2020 1:32:02 PM Rebooting Sensor Arrays (0.0262s) 11/28/2020 1:32:02 PM Unloading Prismatic Grid (0.0375s) 11/28/2020 1:32:02 PM Thinking Of Objectives (0.0370s) 11/28/2020 1:32:02 PM Inhibiting Visual Scans (0.1191s) 11/28/2020 1:32:02 PM Synthesizing Vocals (0.0427s) 11/28/2020 1:32:02 PM Investigating Map Signatures (0.0960s) 11/28/2020 1:32:02 PM Ventilating Scenarios (0.0390s) 11/28/2020 1:32:02 PM Decontaminating Targeting Systems (0.0416s) 11/28/2020 1:32:02 PM Ejecting Tactical Core (0.0426s) 11/28/2020 1:32:02 PM Calibrating Formations (0.0402s) 11/28/2020 1:32:02 PM Intercepting Galactic Maps (0.0584s) 11/28/2020 1:32:02 PM Discharging Colored Ions (0.0748s) 11/28/2020 1:32:02 PM Replicating Ion Colors (0.0392s) 11/28/2020 1:32:02 PM Faction Diagnostics (0.0867s) 11/28/2020 1:32:02 PM Buffering Hackers (0.0883s) 11/28/2020 1:32:03 PM Inverting Death (0.0629s) 11/28/2020 1:32:03 PM Linear Field Variance (0.0382s) 11/28/2020 1:32:03 PM Charging Marks (0.0180s) 11/28/2020 1:32:03 PM Guarding The Posts (0.3136s) 11/28/2020 1:32:03 PM Range Manifolds (0.0462s) 11/28/2020 1:32:03 PM Purging ROFs (0.0378s) 11/28/2020 1:32:03 PM Manipulating Speeds (0.0422s) 11/28/2020 1:32:03 PM Detecting Projectiles (0.0375s) 11/28/2020 1:32:03 PM Grouping Flow Fields (0.0499s) 11/28/2020 1:32:03 PM Modulating Flow Field Groups (0.1148s) 11/28/2020 1:32:03 PM Designing Fleets (0.1778s) 11/28/2020 1:32:03 PM Thinking Of Technologies (0.0430s) 11/28/2020 1:32:03 PM Categorizing Starboard Sensors (0.0211s) 11/28/2020 1:32:04 PM Injecting Galactic Variables (0.0372s) 11/28/2020 1:32:04 PM Propping Up Starfields (0.1227s) 11/28/2020 1:32:04 PM Verifying Distant Planets (0.6981s) 11/28/2020 1:32:04 PM Categorizing All Planets (0.0244s) 11/28/2020 1:32:04 PM Organizing Commands (0.0844s) 11/28/2020 1:32:04 PM Calculating Firing Cones (0.0173s) 11/28/2020 1:32:06 PM Kicking Ship Parts Down Elevator Shaft (1.0806s) 11/28/2020 1:32:06 PM Re-Aligning Objectives (0.0291s) 11/28/2020 1:32:06 PM Sterilizing Test Chamber (0.0224s) 11/28/2020 1:32:12 PM Fiddle With Inertial Dampers (6.4338s) 11/28/2020 1:32:12 PM Issuing Orders (0.0299s) 11/28/2020 1:32:12 PM Augmenting Infusers (0.0150s) 11/28/2020 1:32:12 PM Infusing (0.0711s) 11/28/2020 1:32:12 PM Post-Proton Surge (0.0080s) 11/28/2020 1:32:12 PM Stimulate Modulation (0.0279s) 11/28/2020 1:32:12 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/28/2020 1:32:12 PM Load Surrogates (0.1749s) 11/28/2020 1:32:13 PM Final Checks (0.2457s) 11/28/2020 1:32:13 PM Load Historical Documents (0.0127s) 11/28/2020 1:32:13 PM 15.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Guarding The Posts (0.3s) Verifying Distant Planets (0.7s) Kicking Ship Parts Down Elevator Shaft (1.1s) Fiddle With Inertial Dampers (6.4s) 11/28/2020 1:32:13 PM Hello Steam user 'Crab' 11/28/2020 1:36:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 1:37:00 PM Finish load save in 827.4ms 11/28/2020 1:40:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 1:40:46 PM Finish load save in 402.7ms 11/28/2020 2:55:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2020 2:55:37 PM Boot up FleetOS (0.2454s) 11/28/2020 2:55:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2020 2:55:37 PM Check System Logs For Rogue Intelligence (0.2601s) 11/28/2020 2:55:37 PM Game Version: 2.638 11/28/2020 2:55:37 PM Eject Trash Into Hyperspace (0.0748s) 11/28/2020 2:55:37 PM Check For Extra Modules (0.0259s) 11/28/2020 2:55:37 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/28/2020 2:55:37 PM Bring Cloaking Systems Online (0.0957s) 11/28/2020 2:55:37 PM Recalculate Speed Of Light (0.0329s) 11/28/2020 2:55:37 PM Optimize Comfort On Command Decks (0.0289s) 11/28/2020 2:55:37 PM Generating Framerates (0.0199s) 11/28/2020 2:55:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2020 2:55:38 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/28/2020 2:55:38 PM Check Nearby Stellar Masses (0.1676s) 11/28/2020 2:55:38 PM Remembering Alamo (0.0239s) 11/28/2020 2:55:38 PM Boot Audio Comms (0.0120s) 11/28/2020 2:55:38 PM Establish Individual Audio Links (0.0190s) 11/28/2020 2:55:38 PM Prepare Explosions and Crackles (0.0275s) 11/28/2020 2:55:38 PM No resolution change was required. 11/28/2020 2:55:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2020 2:55:38 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2020 2:55:38 PM Refresh Optical Lensing (0.0110s) 11/28/2020 2:55:38 PM Revise Fundamental Physical Laws (0.0309s) 11/28/2020 2:55:38 PM Calculate Odds Of Success (0.0412s) 11/28/2020 2:55:38 PM Briefly Panic (0.2558s) 11/28/2020 2:55:38 PM Install Confidence Routines (0.2710s) 11/28/2020 2:55:38 PM Bring Commander Interface Online (0.1225s) 11/28/2020 2:55:39 PM Motivate All Crews (0.0409s) 11/28/2020 2:55:39 PM Locating Available Networks (0.0509s) 11/28/2020 2:55:39 PM Externalizing Patterns (0.0409s) 11/28/2020 2:55:39 PM Hooking Externals (0.0149s) 11/28/2020 2:55:39 PM Handlizing Hooks (0.0120s) 11/28/2020 2:55:39 PM Disengaging Constants (0.0808s) 11/28/2020 2:55:39 PM Late Axionic Computations (0.1187s) 11/28/2020 2:55:39 PM Sentinel Alertness Diagnostic (0.0139s) 11/28/2020 2:55:39 PM Connecting to Fleet Command (0.0130s) 11/28/2020 2:55:39 PM Thinking Of Advice (0.0120s) 11/28/2020 2:55:39 PM Degaussing Advice (0.0598s) 11/28/2020 2:55:39 PM Reading Alien Diaries (0.0469s) 11/28/2020 2:55:39 PM Naming All Known Planets (0.0119s) 11/28/2020 2:55:39 PM Remembering Speeds (0.0110s) 11/28/2020 2:55:39 PM Prioritizing Targets (0.0120s) 11/28/2020 2:55:39 PM Rebooting Sensor Arrays (0.0110s) 11/28/2020 2:55:39 PM Unloading Prismatic Grid (0.0100s) 11/28/2020 2:55:39 PM Thinking Of Objectives (0.0120s) 11/28/2020 2:55:39 PM Inhibiting Visual Scans (0.0319s) 11/28/2020 2:55:39 PM Synthesizing Vocals (0.0110s) 11/28/2020 2:55:39 PM Investigating Map Signatures (0.0239s) 11/28/2020 2:55:39 PM Ventilating Scenarios (0.0110s) 11/28/2020 2:55:39 PM Decontaminating Targeting Systems (0.0110s) 11/28/2020 2:55:39 PM Ejecting Tactical Core (0.0140s) 11/28/2020 2:55:39 PM Calibrating Formations (0.0090s) 11/28/2020 2:55:39 PM Intercepting Galactic Maps (0.0169s) 11/28/2020 2:55:39 PM Discharging Colored Ions (0.0200s) 11/28/2020 2:55:39 PM Replicating Ion Colors (0.0109s) 11/28/2020 2:55:39 PM Faction Diagnostics (0.0239s) 11/28/2020 2:55:39 PM Buffering Hackers (0.0249s) 11/28/2020 2:55:39 PM Inverting Death (0.0160s) 11/28/2020 2:55:39 PM Linear Field Variance (0.0170s) 11/28/2020 2:55:39 PM Charging Marks (0.0120s) 11/28/2020 2:55:39 PM Guarding The Posts (0.1167s) 11/28/2020 2:55:39 PM Range Manifolds (0.0209s) 11/28/2020 2:55:39 PM Purging ROFs (0.0150s) 11/28/2020 2:55:39 PM Manipulating Speeds (0.0120s) 11/28/2020 2:55:39 PM Detecting Projectiles (0.0109s) 11/28/2020 2:55:39 PM Grouping Flow Fields (0.0130s) 11/28/2020 2:55:40 PM Modulating Flow Field Groups (0.0220s) 11/28/2020 2:55:40 PM Designing Fleets (0.0499s) 11/28/2020 2:55:40 PM Thinking Of Technologies (0.0339s) 11/28/2020 2:55:40 PM Categorizing Starboard Sensors (0.0120s) 11/28/2020 2:55:40 PM Injecting Galactic Variables (0.0189s) 11/28/2020 2:55:40 PM Sucking In Starfields (0.0329s) 11/28/2020 2:55:40 PM Browsing Distant Planets (0.3915s) 11/28/2020 2:55:40 PM Categorizing All Planets (0.0090s) 11/28/2020 2:55:40 PM Organizing Commands (0.0309s) 11/28/2020 2:55:40 PM Calculating Firing Cones (0.0090s) 11/28/2020 2:55:41 PM Scrapping Extra Ship Parts (0.4109s) 11/28/2020 2:55:41 PM Re-Aligning Objectives (0.0229s) 11/28/2020 2:55:41 PM Sterilizing Test Chamber (0.0170s) 11/28/2020 2:55:44 PM Jettisoning VIPs (3.2872s) 11/28/2020 2:55:44 PM Issuing Orders (0.0289s) 11/28/2020 2:55:44 PM Augmenting Infusers (0.0160s) 11/28/2020 2:55:44 PM Infusing (0.0499s) 11/28/2020 2:55:44 PM Post-Proton Surge (0.0060s) 11/28/2020 2:55:44 PM Stimulate Modulation (0.0259s) 11/28/2020 2:55:44 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/28/2020 2:55:44 PM Load Surrogates (0.1336s) 11/28/2020 2:55:44 PM Final Checks (0.2254s) 11/28/2020 2:55:44 PM Load Historical Documents (0.0030s) 11/28/2020 2:55:44 PM 7.6 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Browsing Distant Planets (0.4s) Scrapping Extra Ship Parts (0.4s) Jettisoning VIPs (3.3s) 11/28/2020 2:55:45 PM Hello Steam user 'Crab' 11/28/2020 2:55:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 2:55:51 PM Finish load save in 489.8ms 11/28/2020 2:56:38 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/28/2020 4:17:51 PM Donating team Fireteam 107 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Koster: 2 to hunter, path A 11/28/2020 4:45:46 PM Reconquest Seeding for Reenskaug: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 11/28/2020 5:33:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2020 5:33:05 PM Boot up FleetOS (0.2333s) 11/28/2020 5:33:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2020 5:33:05 PM Check System Logs For Rogue Intelligence (0.1876s) 11/28/2020 5:33:05 PM Game Version: 2.638 11/28/2020 5:33:05 PM Eject Trash Into Hyperspace (0.0718s) 11/28/2020 5:33:05 PM Check For Extra Modules (0.0269s) 11/28/2020 5:33:05 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/28/2020 5:33:05 PM Bring Cloaking Systems Online (0.0231s) 11/28/2020 5:33:05 PM Recalculate Speed Of Light (0.0219s) 11/28/2020 5:33:05 PM Optimize Comfort On Command Decks (0.0219s) 11/28/2020 5:33:05 PM Generating Framerates (0.0160s) 11/28/2020 5:33:05 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2020 5:33:05 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/28/2020 5:33:05 PM Check Nearby Stellar Masses (0.0598s) 11/28/2020 5:33:05 PM Remembering Alamo (0.0219s) 11/28/2020 5:33:05 PM Boot Audio Comms (0.0199s) 11/28/2020 5:33:05 PM Establish Individual Audio Links (0.0249s) 11/28/2020 5:33:05 PM Prepare Explosions and Crackles (0.0319s) 11/28/2020 5:33:06 PM No resolution change was required. 11/28/2020 5:33:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2020 5:33:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2020 5:33:06 PM Refresh Optical Lensing (0.0190s) 11/28/2020 5:33:06 PM Revise Fundamental Physical Laws (0.0229s) 11/28/2020 5:33:06 PM Calculate Odds Of Success (0.0359s) 11/28/2020 5:33:06 PM Briefly Panic (0.3222s) 11/28/2020 5:33:06 PM Install Confidence Routines (0.2754s) 11/28/2020 5:33:06 PM Bring Commander Interface Online (0.1055s) 11/28/2020 5:33:06 PM Motivate All Crews (0.0339s) 11/28/2020 5:33:06 PM Locating Available Networks (0.0229s) 11/28/2020 5:33:06 PM Externalizing Patterns (0.0229s) 11/28/2020 5:33:06 PM Hooking Externals (0.0110s) 11/28/2020 5:33:06 PM Handlizing Hooks (0.0080s) 11/28/2020 5:33:06 PM Disengaging Constants (0.0261s) 11/28/2020 5:33:06 PM Late Axionic Computations (0.0776s) 11/28/2020 5:33:06 PM Sentinel Alertness Diagnostic (0.0070s) 11/28/2020 5:33:07 PM Connecting to Fleet Command (0.0120s) 11/28/2020 5:33:07 PM Thinking Of Advice (0.0129s) 11/28/2020 5:33:07 PM Degaussing Advice (0.0269s) 11/28/2020 5:33:07 PM Reading Alien Diaries (0.0189s) 11/28/2020 5:33:07 PM Naming All Known Planets (0.0090s) 11/28/2020 5:33:07 PM Remembering Speeds (0.0130s) 11/28/2020 5:33:07 PM Prioritizing Targets (0.0140s) 11/28/2020 5:33:07 PM Rebooting Sensor Arrays (0.0090s) 11/28/2020 5:33:07 PM Unloading Prismatic Grid (0.0110s) 11/28/2020 5:33:07 PM Thinking Of Objectives (0.0080s) 11/28/2020 5:33:07 PM Inhibiting Visual Scans (0.0160s) 11/28/2020 5:33:07 PM Synthesizing Vocals (0.0090s) 11/28/2020 5:33:07 PM Investigating Map Signatures (0.0189s) 11/28/2020 5:33:07 PM Ventilating Scenarios (0.0070s) 11/28/2020 5:33:07 PM Decontaminating Targeting Systems (0.0140s) 11/28/2020 5:33:07 PM Ejecting Tactical Core (0.0100s) 11/28/2020 5:33:07 PM Calibrating Formations (0.0070s) 11/28/2020 5:33:07 PM Intercepting Galactic Maps (0.0150s) 11/28/2020 5:33:07 PM Discharging Colored Ions (0.0180s) 11/28/2020 5:33:07 PM Replicating Ion Colors (0.0100s) 11/28/2020 5:33:07 PM Faction Diagnostics (0.0140s) 11/28/2020 5:33:07 PM Buffering Hackers (0.0170s) 11/28/2020 5:33:07 PM Inverting Death (0.0070s) 11/28/2020 5:33:07 PM Linear Field Variance (0.0110s) 11/28/2020 5:33:07 PM Charging Marks (0.0060s) 11/28/2020 5:33:07 PM Guarding The Posts (0.1147s) 11/28/2020 5:33:07 PM Range Manifolds (0.0079s) 11/28/2020 5:33:07 PM Purging ROFs (0.0080s) 11/28/2020 5:33:07 PM Manipulating Speeds (0.0080s) 11/28/2020 5:33:07 PM Detecting Projectiles (0.0080s) 11/28/2020 5:33:07 PM Grouping Flow Fields (0.0150s) 11/28/2020 5:33:07 PM Modulating Flow Field Groups (0.0150s) 11/28/2020 5:33:07 PM Designing Fleets (0.0150s) 11/28/2020 5:33:07 PM Thinking Of Technologies (0.0080s) 11/28/2020 5:33:07 PM Categorizing Starboard Sensors (0.0090s) 11/28/2020 5:33:07 PM Injecting Galactic Variables (0.0140s) 11/28/2020 5:33:07 PM Hoping Starfields Are Nice (0.0170s) 11/28/2020 5:33:07 PM Digitising Distant Planets (0.1686s) 11/28/2020 5:33:07 PM Categorizing All Planets (0.0089s) 11/28/2020 5:33:07 PM Organizing Commands (0.0220s) 11/28/2020 5:33:07 PM Calculating Firing Cones (0.0060s) 11/28/2020 5:33:07 PM Declaring Ship Parts At Customs (0.2055s) 11/28/2020 5:33:07 PM Re-Aligning Objectives (0.0269s) 11/28/2020 5:33:07 PM Sterilizing Test Chamber (0.0167s) 11/28/2020 5:33:11 PM Computing Last Digit of PI (3.5217s) 11/28/2020 5:33:11 PM Issuing Orders (0.0219s) 11/28/2020 5:33:11 PM Augmenting Infusers (0.0050s) 11/28/2020 5:33:11 PM Infusing (0.0210s) 11/28/2020 5:33:11 PM Post-Proton Surge (0.0060s) 11/28/2020 5:33:11 PM Stimulate Modulation (0.0210s) 11/28/2020 5:33:11 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/28/2020 5:33:11 PM Load Surrogates (0.0648s) 11/28/2020 5:33:11 PM Final Checks (0.2200s) 11/28/2020 5:33:11 PM Load Historical Documents (0.0030s) 11/28/2020 5:33:11 PM 6.7 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Computing Last Digit of PI (3.5s) 11/28/2020 5:33:12 PM Hello Steam user 'Crab' 11/28/2020 5:33:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: AnythingElse Source3: LoadingQuickStart 11/28/2020 5:33:59 PM Added the faction CPALogic. 11/28/2020 5:33:59 PM Added the faction EnragedMacrophage. 11/28/2020 5:33:59 PM Added the faction TamedMacrophage. 11/28/2020 5:34:00 PM PlayerAccount Crabby has now been put in control of faction 12. 11/28/2020 5:34:00 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/28/2020 5:34:00 PM loading as template 11/28/2020 5:34:00 PM Added the faction AIReserves. 11/28/2020 5:34:00 PM Added the faction AntiAIZombie. 11/28/2020 5:34:00 PM Added the faction AntiEveryoneZombie. 11/28/2020 5:34:00 PM Added the faction AntiPlayerZombie. 11/28/2020 5:34:00 PM Added the faction CPALogic. 11/28/2020 5:34:00 PM Added the faction EnragedMacrophage. 11/28/2020 5:34:00 PM Added the faction Mercenary. 11/28/2020 5:34:00 PM Added the faction TamedMacrophage. 11/28/2020 5:34:00 PM Finish load save in 596.0ms 11/28/2020 5:34:00 PM Start Generate Partial Map with Realistic and seed 1135704976 and planet count 90 and 20 factions (AnythingElse LoadingQuickStart) 11/28/2020 5:34:00 PM Fixed 1800 missing planet factions. 11/28/2020 5:34:00 PM Generate Partial Map Complete 182ms 11/28/2020 5:34:00 PM Start Generate FULL Map with Realistic and seed 1135704976 and planet count 90 and 20 factions (AnythingElse LoadingQuickStart) 11/28/2020 5:34:00 PM Generate FULL Map Complete 262ms 11/28/2020 7:42:18 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/28/2020 7:42:19 PM Boot up FleetOS (0.9955s) 11/28/2020 7:42:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/28/2020 7:42:19 PM Check System Logs For Rogue Intelligence (0.4510s) 11/28/2020 7:42:19 PM Game Version: 2.638 11/28/2020 7:42:19 PM Eject Trash Into Hyperspace (0.2816s) 11/28/2020 7:42:19 PM Check For Extra Modules (0.0891s) 11/28/2020 7:42:19 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/28/2020 7:42:19 PM Bring Cloaking Systems Online (0.0939s) 11/28/2020 7:42:20 PM Recalculate Speed Of Light (0.0900s) 11/28/2020 7:42:20 PM Optimize Comfort On Command Decks (0.0691s) 11/28/2020 7:42:20 PM Generating Framerates (0.0210s) 11/28/2020 7:42:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/28/2020 7:42:20 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/28/2020 7:42:20 PM Check Nearby Stellar Masses (0.1107s) 11/28/2020 7:42:20 PM Remembering Alamo (0.0688s) 11/28/2020 7:42:20 PM Boot Audio Comms (0.0363s) 11/28/2020 7:42:20 PM Establish Individual Audio Links (0.0572s) 11/28/2020 7:42:20 PM Prepare Explosions and Crackles (0.0788s) 11/28/2020 7:42:20 PM No resolution change was required. 11/28/2020 7:42:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2020 7:42:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2020 7:42:20 PM Refresh Optical Lensing (0.0179s) 11/28/2020 7:42:20 PM Revise Fundamental Physical Laws (0.0281s) 11/28/2020 7:42:20 PM Calculate Odds Of Success (0.0344s) 11/28/2020 7:42:21 PM Briefly Panic (0.6534s) 11/28/2020 7:42:21 PM Install Confidence Routines (0.7021s) 11/28/2020 7:42:22 PM Bring Commander Interface Online (0.1151s) 11/28/2020 7:42:22 PM Motivate All Crews (0.0447s) 11/28/2020 7:42:22 PM Locating Available Networks (0.0266s) 11/28/2020 7:42:22 PM Externalizing Patterns (0.0319s) 11/28/2020 7:42:22 PM Hooking Externals (0.0139s) 11/28/2020 7:42:22 PM Handlizing Hooks (0.0259s) 11/28/2020 7:42:22 PM Disengaging Constants (0.0663s) 11/28/2020 7:42:22 PM Late Axionic Computations (0.1529s) 11/28/2020 7:42:22 PM Sentinel Alertness Diagnostic (0.0247s) 11/28/2020 7:42:22 PM Connecting to Fleet Command (0.0221s) 11/28/2020 7:42:22 PM Thinking Of Advice (0.0231s) 11/28/2020 7:42:22 PM Degaussing Advice (0.0526s) 11/28/2020 7:42:22 PM Reading Alien Diaries (0.0423s) 11/28/2020 7:42:22 PM Naming All Known Planets (0.0216s) 11/28/2020 7:42:22 PM Remembering Speeds (0.0240s) 11/28/2020 7:42:22 PM Prioritizing Targets (0.0231s) 11/28/2020 7:42:22 PM Rebooting Sensor Arrays (0.0226s) 11/28/2020 7:42:22 PM Unloading Prismatic Grid (0.0237s) 11/28/2020 7:42:22 PM Thinking Of Objectives (0.0200s) 11/28/2020 7:42:22 PM Inhibiting Visual Scans (0.0345s) 11/28/2020 7:42:22 PM Synthesizing Vocals (0.0245s) 11/28/2020 7:42:22 PM Investigating Map Signatures (0.0462s) 11/28/2020 7:42:22 PM Ventilating Scenarios (0.0224s) 11/28/2020 7:42:22 PM Decontaminating Targeting Systems (0.0230s) 11/28/2020 7:42:22 PM Ejecting Tactical Core (0.0230s) 11/28/2020 7:42:22 PM Calibrating Formations (0.0208s) 11/28/2020 7:42:22 PM Intercepting Galactic Maps (0.0269s) 11/28/2020 7:42:22 PM Discharging Colored Ions (0.0595s) 11/28/2020 7:42:23 PM Replicating Ion Colors (0.0302s) 11/28/2020 7:42:23 PM Faction Diagnostics (0.0473s) 11/28/2020 7:42:23 PM Buffering Hackers (0.0491s) 11/28/2020 7:42:23 PM Inverting Death (0.0286s) 11/28/2020 7:42:23 PM Linear Field Variance (0.0324s) 11/28/2020 7:42:23 PM Charging Marks (0.0245s) 11/28/2020 7:42:23 PM Guarding The Posts (0.2965s) 11/28/2020 7:42:23 PM Range Manifolds (0.0265s) 11/28/2020 7:42:23 PM Purging ROFs (0.0220s) 11/28/2020 7:42:23 PM Manipulating Speeds (0.0262s) 11/28/2020 7:42:23 PM Detecting Projectiles (0.0209s) 11/28/2020 7:42:23 PM Grouping Flow Fields (0.0341s) 11/28/2020 7:42:23 PM Modulating Flow Field Groups (0.0870s) 11/28/2020 7:42:23 PM Designing Fleets (0.0761s) 11/28/2020 7:42:23 PM Thinking Of Technologies (0.0319s) 11/28/2020 7:42:23 PM Categorizing Starboard Sensors (0.0209s) 11/28/2020 7:42:23 PM Injecting Galactic Variables (0.0334s) 11/28/2020 7:42:23 PM Brandishing Starfields (0.0653s) 11/28/2020 7:42:24 PM Gazing At Distant Planets (0.3172s) 11/28/2020 7:42:24 PM Categorizing All Planets (0.0119s) 11/28/2020 7:42:24 PM Organizing Commands (0.0260s) 11/28/2020 7:42:24 PM Calculating Firing Cones (0.0129s) 11/28/2020 7:42:24 PM Finding Old Ship Parts (0.6051s) 11/28/2020 7:42:24 PM Re-Aligning Objectives (0.0270s) 11/28/2020 7:42:24 PM Sterilizing Test Chamber (0.0150s) 11/28/2020 7:42:31 PM Re-inverting All Vacuum Chambers (6.4498s) 11/28/2020 7:42:31 PM Issuing Orders (0.0150s) 11/28/2020 7:42:31 PM Augmenting Infusers (0.0561s) 11/28/2020 7:42:31 PM Infusing (0.0663s) 11/28/2020 7:42:31 PM Post-Proton Surge (0.0201s) 11/28/2020 7:42:31 PM Stimulate Modulation (0.0572s) 11/28/2020 7:42:31 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/28/2020 7:42:31 PM Load Surrogates (0.1989s) 11/28/2020 7:42:32 PM Final Checks (0.3676s) 11/28/2020 7:42:32 PM Load Historical Documents (0.0150s) 11/28/2020 7:42:32 PM 14.2 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.7s) Guarding The Posts (0.3s) Gazing At Distant Planets (0.3s) Finding Old Ship Parts (0.6s) Re-inverting All Vacuum Chambers (6.4s) Final Checks (0.4s) 11/28/2020 7:42:32 PM Hello Steam user 'Crab' 11/28/2020 7:42:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 7:42:48 PM Finish load save in 1,147.9ms 11/28/2020 8:07:49 PM No resolution change was required. 11/28/2020 8:07:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/28/2020 8:07:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/28/2020 8:07:49 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:DefensiveZombies RelatedIntegers(1): 1 11/28/2020 8:13:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 8:13:42 PM Finish load save in 506.8ms 11/28/2020 8:38:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 8:38:31 PM Finish load save in 239.1ms 11/28/2020 8:41:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 8:41:04 PM Finish load save in 314.8ms 11/28/2020 8:44:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/28/2020 8:44:37 PM Finish load save in 296.4ms 11/28/2020 8:58:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: AnythingElse Source3: LoadingQuickStart 11/28/2020 8:58:50 PM Added the faction CPALogic. 11/28/2020 8:58:50 PM Added the faction EnragedMacrophage. 11/28/2020 8:58:50 PM Added the faction TamedMacrophage. 11/28/2020 8:58:50 PM PlayerAccount Crabby has now been put in control of faction 12. 11/28/2020 8:58:50 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/28/2020 8:58:50 PM loading as template 11/28/2020 8:58:50 PM Added the faction AIReserves. 11/28/2020 8:58:50 PM Added the faction AntiAIZombie. 11/28/2020 8:58:50 PM Added the faction AntiEveryoneZombie. 11/28/2020 8:58:50 PM Added the faction AntiPlayerZombie. 11/28/2020 8:58:50 PM Added the faction CPALogic. 11/28/2020 8:58:50 PM Added the faction EnragedMacrophage. 11/28/2020 8:58:50 PM Added the faction Mercenary. 11/28/2020 8:58:50 PM Added the faction TamedMacrophage. 11/28/2020 8:58:50 PM Finish load save in 431.2ms 11/28/2020 8:58:50 PM Start Generate Partial Map with Realistic and seed 2104239748 and planet count 90 and 20 factions (AnythingElse LoadingQuickStart) 11/28/2020 8:58:50 PM Fixed 1800 missing planet factions. 11/28/2020 8:58:50 PM Generate Partial Map Complete 111ms 11/28/2020 8:58:50 PM Start Generate FULL Map with Realistic and seed 2104239748 and planet count 90 and 20 factions (AnythingElse LoadingQuickStart) 11/28/2020 8:58:51 PM Generate FULL Map Complete 340ms 11/28/2020 9:31:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/28/2020 9:31:05 PM Added the faction CPALogic. 11/28/2020 9:31:05 PM Added the faction EnragedMacrophage. 11/28/2020 9:31:05 PM Added the faction TamedMacrophage. 11/28/2020 9:31:05 PM Removed 44 self-referential planet links in this map. Harmless now. 11/28/2020 9:31:05 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/28/2020 9:31:05 PM PlayerAccount Crabby has now been put in control of faction 12. 11/28/2020 9:31:05 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/28/2020 9:31:05 PM loading as template 11/28/2020 9:31:05 PM Added the faction AIReserves. 11/28/2020 9:31:05 PM Added the faction AntiAIZombie. 11/28/2020 9:31:05 PM Added the faction AntiEveryoneZombie. 11/28/2020 9:31:05 PM Added the faction AntiPlayerZombie. 11/28/2020 9:31:05 PM Added the faction CPALogic. 11/28/2020 9:31:05 PM Added the faction EnragedMacrophage. 11/28/2020 9:31:05 PM Added the faction Mercenary. 11/28/2020 9:31:05 PM Added the faction TamedMacrophage. 11/28/2020 9:31:05 PM Fixed 124 missing planet factions. 11/28/2020 9:31:05 PM Finish load save in 385.8ms 11/28/2020 9:31:05 PM Start Generate Partial Map with D18Rings and seed 2128699697 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/28/2020 9:31:05 PM Removed 78 self-referential planet links in this map. Harmless now. 11/28/2020 9:31:05 PM Fixed 2332 missing planet factions. 11/28/2020 9:31:05 PM Generate Partial Map Complete 126ms 11/28/2020 9:31:05 PM Start Generate FULL Map with D18Rings and seed 2128699697 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 11/28/2020 9:31:05 PM Removed 78 self-referential planet links in this map. Harmless now. 11/28/2020 9:31:06 PM Generate FULL Map Complete 159ms 11/28/2020 9:43:57 PM Error on button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00039] in <76bb71213870475b8ec5ed2b52158ad1>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <76bb71213870475b8ec5ed2b52158ad1>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0 11/29/2020 3:01:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2020 3:01:00 PM Boot up FleetOS (0.4941s) 11/29/2020 3:01:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2020 3:01:00 PM Check System Logs For Rogue Intelligence (0.5550s) 11/29/2020 3:01:00 PM Game Version: 2.638 11/29/2020 3:01:00 PM Eject Trash Into Hyperspace (0.3098s) 11/29/2020 3:01:01 PM Check For Extra Modules (0.0704s) 11/29/2020 3:01:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/29/2020 3:01:01 PM Bring Cloaking Systems Online (0.3301s) 11/29/2020 3:01:01 PM Recalculate Speed Of Light (0.1324s) 11/29/2020 3:01:01 PM Optimize Comfort On Command Decks (0.0645s) 11/29/2020 3:01:01 PM Generating Framerates (0.0291s) 11/29/2020 3:01:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/29/2020 3:01:01 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/29/2020 3:01:02 PM Check Nearby Stellar Masses (0.5795s) 11/29/2020 3:01:02 PM Remembering Alamo (0.0434s) 11/29/2020 3:01:02 PM Boot Audio Comms (0.0177s) 11/29/2020 3:01:02 PM Establish Individual Audio Links (0.0452s) 11/29/2020 3:01:02 PM Prepare Explosions and Crackles (0.0698s) 11/29/2020 3:01:02 PM No resolution change was required. 11/29/2020 3:01:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2020 3:01:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/29/2020 3:01:02 PM Refresh Optical Lensing (0.0211s) 11/29/2020 3:01:02 PM Revise Fundamental Physical Laws (0.0671s) 11/29/2020 3:01:02 PM Calculate Odds Of Success (0.0903s) 11/29/2020 3:01:03 PM Briefly Panic (0.6453s) 11/29/2020 3:01:03 PM Install Confidence Routines (0.6793s) 11/29/2020 3:01:04 PM Bring Commander Interface Online (0.2351s) 11/29/2020 3:01:04 PM Motivate All Crews (0.0807s) 11/29/2020 3:01:04 PM Locating Available Networks (0.1323s) 11/29/2020 3:01:04 PM Externalizing Patterns (0.0776s) 11/29/2020 3:01:04 PM Hooking Externals (0.0401s) 11/29/2020 3:01:04 PM Handlizing Hooks (0.0421s) 11/29/2020 3:01:04 PM Disengaging Constants (0.3307s) 11/29/2020 3:01:05 PM Late Axionic Computations (0.5182s) 11/29/2020 3:01:05 PM Sentinel Alertness Diagnostic (0.0429s) 11/29/2020 3:01:05 PM Connecting to Fleet Command (0.0633s) 11/29/2020 3:01:05 PM Thinking Of Advice (0.0437s) 11/29/2020 3:01:05 PM Degaussing Advice (0.2503s) 11/29/2020 3:01:05 PM Reading Alien Diaries (0.1910s) 11/29/2020 3:01:05 PM Naming All Known Planets (0.0526s) 11/29/2020 3:01:05 PM Remembering Speeds (0.0261s) 11/29/2020 3:01:06 PM Prioritizing Targets (0.0196s) 11/29/2020 3:01:06 PM Rebooting Sensor Arrays (0.0255s) 11/29/2020 3:01:06 PM Unloading Prismatic Grid (0.0302s) 11/29/2020 3:01:06 PM Thinking Of Objectives (0.0298s) 11/29/2020 3:01:06 PM Inhibiting Visual Scans (0.1202s) 11/29/2020 3:01:06 PM Synthesizing Vocals (0.0460s) 11/29/2020 3:01:06 PM Investigating Map Signatures (0.0991s) 11/29/2020 3:01:06 PM Ventilating Scenarios (0.0411s) 11/29/2020 3:01:06 PM Decontaminating Targeting Systems (0.0406s) 11/29/2020 3:01:06 PM Ejecting Tactical Core (0.0469s) 11/29/2020 3:01:06 PM Calibrating Formations (0.0199s) 11/29/2020 3:01:06 PM Intercepting Galactic Maps (0.0229s) 11/29/2020 3:01:06 PM Discharging Colored Ions (0.0283s) 11/29/2020 3:01:06 PM Replicating Ion Colors (0.0171s) 11/29/2020 3:01:06 PM Faction Diagnostics (0.0382s) 11/29/2020 3:01:06 PM Buffering Hackers (0.0849s) 11/29/2020 3:01:06 PM Inverting Death (0.0718s) 11/29/2020 3:01:06 PM Linear Field Variance (0.0649s) 11/29/2020 3:01:06 PM Charging Marks (0.0410s) 11/29/2020 3:01:07 PM Guarding The Posts (0.2531s) 11/29/2020 3:01:07 PM Range Manifolds (0.0399s) 11/29/2020 3:01:07 PM Purging ROFs (0.0361s) 11/29/2020 3:01:07 PM Manipulating Speeds (0.0399s) 11/29/2020 3:01:07 PM Detecting Projectiles (0.0384s) 11/29/2020 3:01:07 PM Grouping Flow Fields (0.0456s) 11/29/2020 3:01:07 PM Modulating Flow Field Groups (0.0892s) 11/29/2020 3:01:07 PM Designing Fleets (0.2127s) 11/29/2020 3:01:07 PM Thinking Of Technologies (0.0854s) 11/29/2020 3:01:07 PM Categorizing Starboard Sensors (0.0410s) 11/29/2020 3:01:07 PM Injecting Galactic Variables (0.0755s) 11/29/2020 3:01:07 PM Cooking Starfields (0.0903s) 11/29/2020 3:01:08 PM Crawling Distant Planets (0.7058s) 11/29/2020 3:01:08 PM Categorizing All Planets (0.0280s) 11/29/2020 3:01:08 PM Organizing Commands (0.0971s) 11/29/2020 3:01:08 PM Calculating Firing Cones (0.0259s) 11/29/2020 3:01:10 PM Maliciously Weakening Ship Parts (1.2289s) 11/29/2020 3:01:10 PM Re-Aligning Objectives (0.0282s) 11/29/2020 3:01:10 PM Sterilizing Test Chamber (0.0192s) 11/29/2020 3:01:16 PM Fiddle With Inertial Dampers (6.8561s) 11/29/2020 3:01:16 PM Issuing Orders (0.0268s) 11/29/2020 3:01:17 PM Augmenting Infusers (0.0971s) 11/29/2020 3:01:17 PM Infusing (0.1806s) 11/29/2020 3:01:17 PM Post-Proton Surge (0.0331s) 11/29/2020 3:01:17 PM Stimulate Modulation (0.0862s) 11/29/2020 3:01:17 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/29/2020 3:01:17 PM Load Surrogates (0.4629s) 11/29/2020 3:01:18 PM Final Checks (0.5602s) 11/29/2020 3:01:18 PM Load Historical Documents (0.0153s) 11/29/2020 3:01:18 PM 18.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Eject Trash Into Hyperspace (0.3s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.7s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Guarding The Posts (0.3s) Crawling Distant Planets (0.7s) Maliciously Weakening Ship Parts (1.2s) Fiddle With Inertial Dampers (6.9s) Load Surrogates (0.5s) Final Checks (0.6s) 11/29/2020 3:01:19 PM Hello Steam user 'Crab' 11/29/2020 3:02:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Spire Panic I\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 3:02:52 PM Finish load save in 1,308.6ms 11/29/2020 3:07:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 3:07:08 PM Finish load save in 597.7ms 11/29/2020 3:19:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 3:19:45 PM Finish load save in 537.7ms 11/29/2020 3:55:11 PM Donating team Fireteam 853 has 40 units with strength 1951. Status Assembling No target planet No lurk planet. Ships: Humphrey: 40 to hunter, path A 11/29/2020 3:55:11 PM Donating team Fireteam 851 has 41 units with strength 2906. Status Staging No target planet No lurk planet. Ships: Humphrey: 41 to hunter, path B 11/29/2020 3:55:11 PM Donating team Fireteam 852 has 38 units with strength 2508. Status Staging No target planet No lurk planet. Ships: Humphrey: 38 to hunter, path B 11/29/2020 3:55:49 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 3:55:49 PM Finish load save in 490.1ms 11/29/2020 4:00:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 4:00:41 PM Added the faction CPALogic. 11/29/2020 4:00:41 PM Added the faction EnragedMacrophage. 11/29/2020 4:00:41 PM Added the faction TamedMacrophage. 11/29/2020 4:00:41 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:00:41 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:00:41 PM loading as template 11/29/2020 4:00:41 PM Added the faction AIReserves. 11/29/2020 4:00:41 PM Added the faction AntiAIZombie. 11/29/2020 4:00:41 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:00:41 PM Added the faction AntiPlayerZombie. 11/29/2020 4:00:41 PM Added the faction CPALogic. 11/29/2020 4:00:41 PM Added the faction EnragedMacrophage. 11/29/2020 4:00:41 PM Added the faction Mercenary. 11/29/2020 4:00:41 PM Added the faction TamedMacrophage. 11/29/2020 4:00:41 PM Finish load save in 304.1ms 11/29/2020 4:00:41 PM Start Generate Partial Map with Maze and seed 2119497040 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:00:41 PM Fixed 2100 missing planet factions. 11/29/2020 4:00:41 PM Generate Partial Map Complete 48ms 11/29/2020 4:00:41 PM Start Generate FULL Map with Maze and seed 2119497040 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:00:42 PM Generate FULL Map Complete 180ms 11/29/2020 4:06:16 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 4:06:16 PM Added the faction CPALogic. 11/29/2020 4:06:16 PM Added the faction EnragedMacrophage. 11/29/2020 4:06:16 PM Added the faction TamedMacrophage. 11/29/2020 4:06:16 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:06:16 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:06:16 PM loading as template 11/29/2020 4:06:16 PM Added the faction AIReserves. 11/29/2020 4:06:16 PM Added the faction AntiAIZombie. 11/29/2020 4:06:16 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:06:16 PM Added the faction AntiPlayerZombie. 11/29/2020 4:06:16 PM Added the faction CPALogic. 11/29/2020 4:06:16 PM Added the faction EnragedMacrophage. 11/29/2020 4:06:16 PM Added the faction Mercenary. 11/29/2020 4:06:16 PM Added the faction TamedMacrophage. 11/29/2020 4:06:16 PM Finish load save in 256.3ms 11/29/2020 4:06:16 PM Start Generate Partial Map with Maze and seed 1679878679 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:06:16 PM Fixed 2100 missing planet factions. 11/29/2020 4:06:16 PM Generate Partial Map Complete 20ms 11/29/2020 4:06:16 PM Start Generate FULL Map with Maze and seed 1679878679 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:06:17 PM Generate FULL Map Complete 93ms 11/29/2020 4:06:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 4:06:46 PM Added the faction CPALogic. 11/29/2020 4:06:46 PM Added the faction EnragedMacrophage. 11/29/2020 4:06:46 PM Added the faction TamedMacrophage. 11/29/2020 4:06:46 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:06:46 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:06:46 PM loading as template 11/29/2020 4:06:46 PM Added the faction AIReserves. 11/29/2020 4:06:46 PM Added the faction AntiAIZombie. 11/29/2020 4:06:46 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:06:46 PM Added the faction AntiPlayerZombie. 11/29/2020 4:06:46 PM Added the faction CPALogic. 11/29/2020 4:06:46 PM Added the faction EnragedMacrophage. 11/29/2020 4:06:46 PM Added the faction Mercenary. 11/29/2020 4:06:46 PM Added the faction TamedMacrophage. 11/29/2020 4:06:46 PM Finish load save in 411.4ms 11/29/2020 4:06:46 PM Start Generate Partial Map with Maze and seed 715472798 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:06:46 PM Fixed 2100 missing planet factions. 11/29/2020 4:06:46 PM Generate Partial Map Complete 20ms 11/29/2020 4:06:46 PM Start Generate FULL Map with Maze and seed 715472798 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:06:46 PM Generate FULL Map Complete 94ms 11/29/2020 4:07:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 4:07:07 PM Added the faction CPALogic. 11/29/2020 4:07:07 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:07 PM Added the faction TamedMacrophage. 11/29/2020 4:07:08 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:07:08 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:07:08 PM loading as template 11/29/2020 4:07:08 PM Added the faction AIReserves. 11/29/2020 4:07:08 PM Added the faction AntiAIZombie. 11/29/2020 4:07:08 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:07:08 PM Added the faction AntiPlayerZombie. 11/29/2020 4:07:08 PM Added the faction CPALogic. 11/29/2020 4:07:08 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:08 PM Added the faction Mercenary. 11/29/2020 4:07:08 PM Added the faction TamedMacrophage. 11/29/2020 4:07:08 PM Finish load save in 448.2ms 11/29/2020 4:07:08 PM Start Generate Partial Map with Maze and seed 1317075357 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:07:08 PM Fixed 2100 missing planet factions. 11/29/2020 4:07:08 PM Generate Partial Map Complete 20ms 11/29/2020 4:07:08 PM Start Generate FULL Map with Maze and seed 1317075357 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:07:08 PM Generate FULL Map Complete 93ms 11/29/2020 4:07:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 4:07:27 PM Added the faction CPALogic. 11/29/2020 4:07:27 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:27 PM Added the faction TamedMacrophage. 11/29/2020 4:07:27 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:07:27 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:07:27 PM loading as template 11/29/2020 4:07:27 PM Added the faction AIReserves. 11/29/2020 4:07:27 PM Added the faction AntiAIZombie. 11/29/2020 4:07:27 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:07:27 PM Added the faction AntiPlayerZombie. 11/29/2020 4:07:27 PM Added the faction CPALogic. 11/29/2020 4:07:27 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:27 PM Added the faction Mercenary. 11/29/2020 4:07:27 PM Added the faction TamedMacrophage. 11/29/2020 4:07:27 PM Finish load save in 481.7ms 11/29/2020 4:07:27 PM Start Generate Partial Map with Maze and seed 318322367 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:07:27 PM Fixed 2100 missing planet factions. 11/29/2020 4:07:27 PM Generate Partial Map Complete 124ms 11/29/2020 4:07:27 PM Start Generate FULL Map with Maze and seed 318322367 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 4:07:27 PM Generate FULL Map Complete 259ms 11/29/2020 4:07:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/29/2020 4:07:56 PM Added the faction CPALogic. 11/29/2020 4:07:56 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:56 PM Added the faction TamedMacrophage. 11/29/2020 4:07:56 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 4:07:56 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 4:07:56 PM loading as template 11/29/2020 4:07:56 PM Added the faction AIReserves. 11/29/2020 4:07:56 PM Added the faction AntiAIZombie. 11/29/2020 4:07:56 PM Added the faction AntiEveryoneZombie. 11/29/2020 4:07:56 PM Added the faction AntiPlayerZombie. 11/29/2020 4:07:56 PM Added the faction CPALogic. 11/29/2020 4:07:56 PM Added the faction EnragedMacrophage. 11/29/2020 4:07:56 PM Added the faction Mercenary. 11/29/2020 4:07:56 PM Added the faction TamedMacrophage. 11/29/2020 4:07:56 PM Finish load save in 261.6ms 11/29/2020 4:07:56 PM Start Generate Partial Map with Maze and seed 1267797381 and planet count 100 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/29/2020 4:07:56 PM PlayerAccount Crabby has now been put in control of faction 7. 11/29/2020 4:07:56 PM Fixed 2100 missing planet factions. 11/29/2020 4:07:56 PM Generate Partial Map Complete 31ms 11/29/2020 4:07:56 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.06 seconds ago. 11/29/2020 4:08:02 PM Start Generate Partial Map with Maze and seed 449296374 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:02 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:02 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:02 PM Generate Partial Map Complete 69ms 11/29/2020 4:08:04 PM Start Generate Partial Map with Maze and seed 758430411 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:04 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:05 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:05 PM Generate Partial Map Complete 23ms 11/29/2020 4:08:08 PM Start Generate Partial Map with Maze and seed 843126108 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:08 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:08 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:08 PM Generate Partial Map Complete 21ms 11/29/2020 4:08:10 PM Start Generate Partial Map with Maze and seed 443964967 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:10 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:10 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:10 PM Generate Partial Map Complete 22ms 11/29/2020 4:08:12 PM Start Generate Partial Map with Maze and seed 946883564 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:12 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:12 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:12 PM Generate Partial Map Complete 32ms 11/29/2020 4:08:14 PM Start Generate Partial Map with Maze and seed 809024609 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:14 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:14 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:14 PM Generate Partial Map Complete 23ms 11/29/2020 4:08:18 PM Start Generate Partial Map with Maze and seed 768898243 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:18 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:18 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:18 PM Generate Partial Map Complete 21ms 11/29/2020 4:08:21 PM Start Generate Partial Map with Maze and seed 1619370 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:08:21 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:08:21 PM Fixed 2100 missing planet factions. 11/29/2020 4:08:21 PM Generate Partial Map Complete 22ms 11/29/2020 4:09:18 PM Start Generate Partial Map with Maze and seed 534940774 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:09:18 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:09:18 PM Fixed 2100 missing planet factions. 11/29/2020 4:09:18 PM Generate Partial Map Complete 35ms 11/29/2020 4:09:23 PM Start Generate Partial Map with Maze and seed 16558316 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:09:23 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:09:23 PM Fixed 2100 missing planet factions. 11/29/2020 4:09:23 PM Generate Partial Map Complete 22ms 11/29/2020 4:09:29 PM Start Generate Partial Map with Maze and seed 149620986 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:09:29 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:09:29 PM Fixed 2100 missing planet factions. 11/29/2020 4:09:29 PM Generate Partial Map Complete 24ms 11/29/2020 4:09:35 PM Start Generate Partial Map with Maze and seed 375367577 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/29/2020 4:09:35 PM PlayerAccount Crabby is controlling faction 7 already. 11/29/2020 4:09:35 PM Fixed 2100 missing planet factions. 11/29/2020 4:09:35 PM Generate Partial Map Complete 22ms 11/29/2020 4:09:54 PM Start Generate FULL Map with Maze and seed 375367577 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/29/2020 4:09:54 PM Generate FULL Map Complete 103ms 11/29/2020 4:29:15 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/29/2020 5:01:30 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2020 5:01:30 PM Boot up FleetOS (0.2342s) 11/29/2020 5:01:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2020 5:01:30 PM Check System Logs For Rogue Intelligence (0.2295s) 11/29/2020 5:01:30 PM Game Version: 2.638 11/29/2020 5:01:30 PM Eject Trash Into Hyperspace (0.0638s) 11/29/2020 5:01:30 PM Check For Extra Modules (0.0200s) 11/29/2020 5:01:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/29/2020 5:01:30 PM Bring Cloaking Systems Online (0.0339s) 11/29/2020 5:01:30 PM Recalculate Speed Of Light (0.0508s) 11/29/2020 5:01:30 PM Optimize Comfort On Command Decks (0.0309s) 11/29/2020 5:01:30 PM Generating Framerates (0.0100s) 11/29/2020 5:01:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/29/2020 5:01:30 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/29/2020 5:01:30 PM Check Nearby Stellar Masses (0.0509s) 11/29/2020 5:01:30 PM Remembering Alamo (0.0199s) 11/29/2020 5:01:30 PM Boot Audio Comms (0.0110s) 11/29/2020 5:01:30 PM Establish Individual Audio Links (0.0160s) 11/29/2020 5:01:31 PM Prepare Explosions and Crackles (0.0239s) 11/29/2020 5:01:31 PM No resolution change was required. 11/29/2020 5:01:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2020 5:01:31 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/29/2020 5:01:31 PM Last Save File appears to have been deleted! Name was: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal/Autosave at 30m 0s.save 11/29/2020 5:01:31 PM Refresh Optical Lensing (0.0239s) 11/29/2020 5:01:31 PM Revise Fundamental Physical Laws (0.0209s) 11/29/2020 5:01:31 PM Calculate Odds Of Success (0.0219s) 11/29/2020 5:01:31 PM Briefly Panic (0.3116s) 11/29/2020 5:01:31 PM Install Confidence Routines (0.2785s) 11/29/2020 5:01:31 PM Bring Commander Interface Online (0.0843s) 11/29/2020 5:01:31 PM Motivate All Crews (0.0319s) 11/29/2020 5:01:31 PM Locating Available Networks (0.0250s) 11/29/2020 5:01:31 PM Externalizing Patterns (0.0219s) 11/29/2020 5:01:31 PM Hooking Externals (0.0090s) 11/29/2020 5:01:31 PM Handlizing Hooks (0.0100s) 11/29/2020 5:01:31 PM Disengaging Constants (0.0270s) 11/29/2020 5:01:31 PM Late Axionic Computations (0.0658s) 11/29/2020 5:01:31 PM Sentinel Alertness Diagnostic (0.0070s) 11/29/2020 5:01:31 PM Connecting to Fleet Command (0.0090s) 11/29/2020 5:01:31 PM Thinking Of Advice (0.0080s) 11/29/2020 5:01:32 PM Degaussing Advice (0.0260s) 11/29/2020 5:01:32 PM Reading Alien Diaries (0.0129s) 11/29/2020 5:01:32 PM Naming All Known Planets (0.0060s) 11/29/2020 5:01:32 PM Remembering Speeds (0.0110s) 11/29/2020 5:01:32 PM Prioritizing Targets (0.0070s) 11/29/2020 5:01:32 PM Rebooting Sensor Arrays (0.0100s) 11/29/2020 5:01:32 PM Unloading Prismatic Grid (0.0060s) 11/29/2020 5:01:32 PM Thinking Of Objectives (0.0100s) 11/29/2020 5:01:32 PM Inhibiting Visual Scans (0.0110s) 11/29/2020 5:01:32 PM Synthesizing Vocals (0.0059s) 11/29/2020 5:01:32 PM Investigating Map Signatures (0.0249s) 11/29/2020 5:01:32 PM Ventilating Scenarios (0.0070s) 11/29/2020 5:01:32 PM Decontaminating Targeting Systems (0.0089s) 11/29/2020 5:01:32 PM Ejecting Tactical Core (0.0080s) 11/29/2020 5:01:32 PM Calibrating Formations (0.0080s) 11/29/2020 5:01:32 PM Intercepting Galactic Maps (0.0110s) 11/29/2020 5:01:32 PM Discharging Colored Ions (0.0160s) 11/29/2020 5:01:32 PM Replicating Ion Colors (0.0050s) 11/29/2020 5:01:32 PM Faction Diagnostics (0.0160s) 11/29/2020 5:01:32 PM Buffering Hackers (0.0149s) 11/29/2020 5:01:32 PM Inverting Death (0.0080s) 11/29/2020 5:01:32 PM Linear Field Variance (0.0080s) 11/29/2020 5:01:32 PM Charging Marks (0.0090s) 11/29/2020 5:01:32 PM Guarding The Posts (0.1247s) 11/29/2020 5:01:32 PM Range Manifolds (0.0070s) 11/29/2020 5:01:32 PM Purging ROFs (0.0080s) 11/29/2020 5:01:32 PM Manipulating Speeds (0.0090s) 11/29/2020 5:01:32 PM Detecting Projectiles (0.0069s) 11/29/2020 5:01:32 PM Grouping Flow Fields (0.0120s) 11/29/2020 5:01:32 PM Modulating Flow Field Groups (0.0149s) 11/29/2020 5:01:32 PM Designing Fleets (0.0150s) 11/29/2020 5:01:32 PM Thinking Of Technologies (0.0090s) 11/29/2020 5:01:32 PM Categorizing Starboard Sensors (0.0059s) 11/29/2020 5:01:32 PM Injecting Galactic Variables (0.0130s) 11/29/2020 5:01:32 PM Berating Starfields (0.0160s) 11/29/2020 5:01:32 PM Reconstituting Distant Planets (0.1899s) 11/29/2020 5:01:32 PM Categorizing All Planets (0.0089s) 11/29/2020 5:01:32 PM Organizing Commands (0.0209s) 11/29/2020 5:01:32 PM Calculating Firing Cones (0.0060s) 11/29/2020 5:01:32 PM Finding Old Ship Parts (0.1955s) 11/29/2020 5:01:32 PM Re-Aligning Objectives (0.0160s) 11/29/2020 5:01:32 PM Sterilizing Test Chamber (0.0080s) 11/29/2020 5:01:36 PM Upgrade /dev/null (3.5996s) 11/29/2020 5:01:36 PM Issuing Orders (0.0239s) 11/29/2020 5:01:36 PM Augmenting Infusers (0.0050s) 11/29/2020 5:01:36 PM Infusing (0.0219s) 11/29/2020 5:01:36 PM Post-Proton Surge (0.0050s) 11/29/2020 5:01:36 PM Stimulate Modulation (0.0210s) 11/29/2020 5:01:36 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/29/2020 5:01:36 PM Load Surrogates (0.0659s) 11/29/2020 5:01:36 PM Final Checks (0.2363s) 11/29/2020 5:01:36 PM Load Historical Documents (0.0030s) 11/29/2020 5:01:36 PM 6.7 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Upgrade /dev/null (3.6s) 11/29/2020 5:01:37 PM Hello Steam user 'Crab' 11/29/2020 5:03:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/29/2020 5:03:21 PM Added the faction CPALogic. 11/29/2020 5:03:21 PM Added the faction EnragedMacrophage. 11/29/2020 5:03:21 PM Added the faction TamedMacrophage. 11/29/2020 5:03:21 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 5:03:21 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 5:03:21 PM loading as template 11/29/2020 5:03:21 PM Added the faction AIReserves. 11/29/2020 5:03:21 PM Added the faction AntiAIZombie. 11/29/2020 5:03:21 PM Added the faction AntiEveryoneZombie. 11/29/2020 5:03:21 PM Added the faction AntiPlayerZombie. 11/29/2020 5:03:21 PM Added the faction CPALogic. 11/29/2020 5:03:21 PM Added the faction EnragedMacrophage. 11/29/2020 5:03:21 PM Added the faction Mercenary. 11/29/2020 5:03:21 PM Added the faction TamedMacrophage. 11/29/2020 5:03:21 PM Finish load save in 611.3ms 11/29/2020 5:03:21 PM Start Generate Partial Map with Maze and seed 75746256 and planet count 100 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/29/2020 5:03:21 PM PlayerAccount Crabby has now been put in control of faction 7. 11/29/2020 5:03:21 PM Fixed 2100 missing planet factions. 11/29/2020 5:03:21 PM Generate Partial Map Complete 48ms 11/29/2020 5:03:21 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.16 seconds ago. 11/29/2020 5:03:43 PM Start Generate FULL Map with Maze and seed 75746256 and planet count 100 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/29/2020 5:03:43 PM Generate FULL Map Complete 196ms 11/29/2020 5:27:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/29/2020 5:27:09 PM Added the faction CPALogic. 11/29/2020 5:27:09 PM Added the faction EnragedMacrophage. 11/29/2020 5:27:09 PM Added the faction TamedMacrophage. 11/29/2020 5:27:09 PM PlayerAccount Crabby has now been put in control of faction 12. 11/29/2020 5:27:09 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/29/2020 5:27:09 PM loading as template 11/29/2020 5:27:09 PM Added the faction AIReserves. 11/29/2020 5:27:09 PM Added the faction AntiAIZombie. 11/29/2020 5:27:09 PM Added the faction AntiEveryoneZombie. 11/29/2020 5:27:09 PM Added the faction AntiPlayerZombie. 11/29/2020 5:27:09 PM Added the faction CPALogic. 11/29/2020 5:27:09 PM Added the faction EnragedMacrophage. 11/29/2020 5:27:09 PM Added the faction Mercenary. 11/29/2020 5:27:09 PM Added the faction TamedMacrophage. 11/29/2020 5:27:09 PM Finish load save in 247.7ms 11/29/2020 5:27:09 PM Start Generate Partial Map with Maze and seed 690477199 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 5:27:09 PM Fixed 2100 missing planet factions. 11/29/2020 5:27:09 PM Generate Partial Map Complete 28ms 11/29/2020 5:27:09 PM Start Generate FULL Map with Maze and seed 690477199 and planet count 100 and 21 factions (AnythingElse LoadingQuickStart) 11/29/2020 5:27:09 PM Generate FULL Map Complete 149ms 11/29/2020 5:40:22 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/29/2020 6:07:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 6:07:51 PM Finish load save in 277.9ms 11/29/2020 6:11:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 6:11:27 PM Finish load save in 265.1ms 11/29/2020 6:26:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 6:26:40 PM Finish load save in 193.6ms 11/29/2020 6:29:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 6:29:15 PM Finish load save in 180.3ms 11/29/2020 8:34:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/29/2020 8:34:29 PM Boot up FleetOS (0.3555s) 11/29/2020 8:34:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/29/2020 8:34:29 PM Check System Logs For Rogue Intelligence (0.1866s) 11/29/2020 8:34:29 PM Game Version: 2.638 11/29/2020 8:34:29 PM Eject Trash Into Hyperspace (0.0957s) 11/29/2020 8:34:29 PM Check For Extra Modules (0.0330s) 11/29/2020 8:34:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/29/2020 8:34:29 PM Bring Cloaking Systems Online (0.0329s) 11/29/2020 8:34:29 PM Recalculate Speed Of Light (0.0559s) 11/29/2020 8:34:29 PM Optimize Comfort On Command Decks (0.0409s) 11/29/2020 8:34:29 PM Generating Framerates (0.0199s) 11/29/2020 8:34:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/29/2020 8:34:30 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/29/2020 8:34:30 PM Check Nearby Stellar Masses (0.0883s) 11/29/2020 8:34:30 PM Remembering Alamo (0.0209s) 11/29/2020 8:34:30 PM Boot Audio Comms (0.0120s) 11/29/2020 8:34:30 PM Establish Individual Audio Links (0.0220s) 11/29/2020 8:34:30 PM Prepare Explosions and Crackles (0.0349s) 11/29/2020 8:34:30 PM No resolution change was required. 11/29/2020 8:34:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/29/2020 8:34:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/29/2020 8:34:30 PM Refresh Optical Lensing (0.0183s) 11/29/2020 8:34:30 PM Revise Fundamental Physical Laws (0.0309s) 11/29/2020 8:34:30 PM Calculate Odds Of Success (0.0339s) 11/29/2020 8:34:30 PM Briefly Panic (0.5013s) 11/29/2020 8:34:31 PM Install Confidence Routines (0.3709s) 11/29/2020 8:34:31 PM Bring Commander Interface Online (0.1309s) 11/29/2020 8:34:31 PM Motivate All Crews (0.0660s) 11/29/2020 8:34:31 PM Locating Available Networks (0.0509s) 11/29/2020 8:34:31 PM Externalizing Patterns (0.0404s) 11/29/2020 8:34:31 PM Hooking Externals (0.0150s) 11/29/2020 8:34:31 PM Handlizing Hooks (0.0170s) 11/29/2020 8:34:31 PM Disengaging Constants (0.0611s) 11/29/2020 8:34:31 PM Late Axionic Computations (0.1535s) 11/29/2020 8:34:31 PM Sentinel Alertness Diagnostic (0.0155s) 11/29/2020 8:34:31 PM Connecting to Fleet Command (0.0140s) 11/29/2020 8:34:31 PM Thinking Of Advice (0.0129s) 11/29/2020 8:34:31 PM Degaussing Advice (0.0295s) 11/29/2020 8:34:31 PM Reading Alien Diaries (0.0288s) 11/29/2020 8:34:31 PM Naming All Known Planets (0.0145s) 11/29/2020 8:34:31 PM Remembering Speeds (0.0141s) 11/29/2020 8:34:31 PM Prioritizing Targets (0.0149s) 11/29/2020 8:34:31 PM Rebooting Sensor Arrays (0.0109s) 11/29/2020 8:34:31 PM Unloading Prismatic Grid (0.0100s) 11/29/2020 8:34:31 PM Thinking Of Objectives (0.0090s) 11/29/2020 8:34:31 PM Inhibiting Visual Scans (0.0150s) 11/29/2020 8:34:31 PM Synthesizing Vocals (0.0119s) 11/29/2020 8:34:31 PM Investigating Map Signatures (0.0199s) 11/29/2020 8:34:31 PM Ventilating Scenarios (0.0090s) 11/29/2020 8:34:31 PM Decontaminating Targeting Systems (0.0100s) 11/29/2020 8:34:31 PM Ejecting Tactical Core (0.0120s) 11/29/2020 8:34:31 PM Calibrating Formations (0.0091s) 11/29/2020 8:34:31 PM Intercepting Galactic Maps (0.0120s) 11/29/2020 8:34:31 PM Discharging Colored Ions (0.0251s) 11/29/2020 8:34:31 PM Replicating Ion Colors (0.0079s) 11/29/2020 8:34:31 PM Faction Diagnostics (0.0175s) 11/29/2020 8:34:31 PM Buffering Hackers (0.0217s) 11/29/2020 8:34:32 PM Inverting Death (0.0110s) 11/29/2020 8:34:32 PM Linear Field Variance (0.0272s) 11/29/2020 8:34:32 PM Charging Marks (0.0211s) 11/29/2020 8:34:32 PM Guarding The Posts (0.3799s) 11/29/2020 8:34:32 PM Range Manifolds (0.0210s) 11/29/2020 8:34:32 PM Purging ROFs (0.0209s) 11/29/2020 8:34:32 PM Manipulating Speeds (0.0209s) 11/29/2020 8:34:32 PM Detecting Projectiles (0.0159s) 11/29/2020 8:34:32 PM Grouping Flow Fields (0.0226s) 11/29/2020 8:34:32 PM Modulating Flow Field Groups (0.0531s) 11/29/2020 8:34:32 PM Designing Fleets (0.0504s) 11/29/2020 8:34:32 PM Thinking Of Technologies (0.0300s) 11/29/2020 8:34:32 PM Categorizing Starboard Sensors (0.0200s) 11/29/2020 8:34:32 PM Injecting Galactic Variables (0.0307s) 11/29/2020 8:34:32 PM Surrounding Starfields (0.0574s) 11/29/2020 8:34:33 PM Breaking Distant Planets (0.2958s) 11/29/2020 8:34:33 PM Categorizing All Planets (0.0239s) 11/29/2020 8:34:33 PM Organizing Commands (0.0528s) 11/29/2020 8:34:33 PM Calculating Firing Cones (0.0222s) 11/29/2020 8:34:33 PM Kicking Ship Parts Down Elevator Shaft (0.6073s) 11/29/2020 8:34:33 PM Re-Aligning Objectives (0.0491s) 11/29/2020 8:34:33 PM Sterilizing Test Chamber (0.0130s) 11/29/2020 8:34:40 PM Checking Discrete Energy (6.8006s) 11/29/2020 8:34:40 PM Issuing Orders (0.0904s) 11/29/2020 8:34:40 PM Augmenting Infusers (0.0208s) 11/29/2020 8:34:40 PM Infusing (0.0789s) 11/29/2020 8:34:40 PM Post-Proton Surge (0.0317s) 11/29/2020 8:34:40 PM Stimulate Modulation (0.0862s) 11/29/2020 8:34:41 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/29/2020 8:34:41 PM Load Surrogates (0.2260s) 11/29/2020 8:34:41 PM Final Checks (0.3491s) 11/29/2020 8:34:41 PM Load Historical Documents (0.0090s) 11/29/2020 8:34:41 PM 12.4 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Guarding The Posts (0.4s) Breaking Distant Planets (0.3s) Kicking Ship Parts Down Elevator Shaft (0.6s) Checking Discrete Energy (6.8s) Final Checks (0.3s) 11/29/2020 8:34:42 PM Hello Steam user 'Crab' 11/29/2020 8:34:53 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 8:34:54 PM Finish load save in 974.9ms 11/29/2020 8:53:03 PM Donating team Fireteam 19 has 37 units with strength 2367. Status Assembling No target planet No lurk planet. Ships: Dongarra: 12, Alaspin: 16, Sarr: 6, Mote: 3 to hunter, path A 11/29/2020 8:53:03 PM Donating team Fireteam 27 has 6 units with strength 2088. Status Assembling No target planet No lurk planet. Ships: Dongarra: 1, Alaspin: 5 to hunter, path A 11/29/2020 8:53:03 PM Donating team Fireteam 41 has 34 units with strength 2086. Status Assembling No target planet No lurk planet. Ships: Dongarra: 6, Alaspin: 25, Mote: 3 to hunter, path A 11/29/2020 8:53:07 PM Donating team Fireteam 69 has 20 units with strength 562. Status Assembling No target planet No lurk planet. Ships: Alaspin: 20 to hunter, path A 11/29/2020 8:53:43 PM Donating team Fireteam 74 has 6 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Alaspin: 6 to hunter, path A 11/29/2020 8:53:43 PM Donating team Fireteam 73 has 53 units with strength 2206. Status Staging No target planet No lurk planet. Ships: Dongarra: 1, Alaspin: 52 to hunter, path B 11/29/2020 8:57:01 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/29/2020 8:59:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 8:59:06 PM Finish load save in 648.3ms 11/29/2020 9:01:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 9:01:10 PM Finish load save in 498.0ms 11/29/2020 9:02:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 9:02:41 PM Finish load save in 563.3ms 11/29/2020 9:08:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Rise\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 9:08:04 PM Finish load save in 494.6ms 11/29/2020 9:22:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/29/2020 9:22:29 PM OnLoad: Detected 18 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 18 shipsNotFixedByType: WarHarvester x18 11/29/2020 9:22:29 PM Finish load save in 1,262.5ms 11/29/2020 9:29:47 PM Donating team Fireteam 131 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Tenebra: 1 to hunter, path A 11/29/2020 9:29:47 PM Donating team Fireteam 133 has 5 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Herado: 5 to hunter, path A 11/29/2020 9:30:25 PM Donating team Fireteam 136 has 2 units with strength 546. Status Assembling No target planet No lurk planet. Ships: Herado: 1, Reenskaug: 1 to hunter, path A 11/30/2020 6:54:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/30/2020 6:54:55 PM Boot up FleetOS (0.4048s) 11/30/2020 6:54:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/30/2020 6:54:56 PM Check System Logs For Rogue Intelligence (1.2644s) 11/30/2020 6:54:57 PM Game Version: 2.638 11/30/2020 6:54:57 PM Eject Trash Into Hyperspace (0.2428s) 11/30/2020 6:54:57 PM Check For Extra Modules (0.0626s) 11/30/2020 6:54:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/30/2020 6:54:57 PM Bring Cloaking Systems Online (0.2227s) 11/30/2020 6:54:57 PM Recalculate Speed Of Light (0.1299s) 11/30/2020 6:54:57 PM Optimize Comfort On Command Decks (0.0976s) 11/30/2020 6:54:57 PM Generating Framerates (0.0405s) 11/30/2020 6:54:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/30/2020 6:54:57 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/30/2020 6:54:58 PM Check Nearby Stellar Masses (0.5072s) 11/30/2020 6:54:58 PM Remembering Alamo (0.0360s) 11/30/2020 6:54:58 PM Boot Audio Comms (0.0189s) 11/30/2020 6:54:58 PM Establish Individual Audio Links (0.0316s) 11/30/2020 6:54:58 PM Prepare Explosions and Crackles (0.0771s) 11/30/2020 6:54:58 PM No resolution change was required. 11/30/2020 6:54:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/30/2020 6:54:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/30/2020 6:54:58 PM Refresh Optical Lensing (0.0306s) 11/30/2020 6:54:58 PM Revise Fundamental Physical Laws (0.0694s) 11/30/2020 6:54:58 PM Calculate Odds Of Success (0.0829s) 11/30/2020 6:54:59 PM Briefly Panic (0.6676s) 11/30/2020 6:54:59 PM Install Confidence Routines (0.6758s) 11/30/2020 6:55:00 PM Bring Commander Interface Online (0.1670s) 11/30/2020 6:55:00 PM Motivate All Crews (0.0494s) 11/30/2020 6:55:00 PM Locating Available Networks (0.0831s) 11/30/2020 6:55:00 PM Externalizing Patterns (0.0678s) 11/30/2020 6:55:00 PM Hooking Externals (0.0376s) 11/30/2020 6:55:00 PM Handlizing Hooks (0.0345s) 11/30/2020 6:55:00 PM Disengaging Constants (0.3514s) 11/30/2020 6:55:01 PM Late Axionic Computations (0.3863s) 11/30/2020 6:55:01 PM Sentinel Alertness Diagnostic (0.0386s) 11/30/2020 6:55:01 PM Connecting to Fleet Command (0.0405s) 11/30/2020 6:55:01 PM Thinking Of Advice (0.0407s) 11/30/2020 6:55:01 PM Degaussing Advice (0.2622s) 11/30/2020 6:55:01 PM Reading Alien Diaries (0.1798s) 11/30/2020 6:55:01 PM Naming All Known Planets (0.0415s) 11/30/2020 6:55:01 PM Remembering Speeds (0.0417s) 11/30/2020 6:55:01 PM Prioritizing Targets (0.0397s) 11/30/2020 6:55:01 PM Rebooting Sensor Arrays (0.0365s) 11/30/2020 6:55:01 PM Unloading Prismatic Grid (0.0318s) 11/30/2020 6:55:01 PM Thinking Of Objectives (0.0212s) 11/30/2020 6:55:01 PM Inhibiting Visual Scans (0.0703s) 11/30/2020 6:55:01 PM Synthesizing Vocals (0.0266s) 11/30/2020 6:55:02 PM Investigating Map Signatures (0.0625s) 11/30/2020 6:55:02 PM Ventilating Scenarios (0.0244s) 11/30/2020 6:55:02 PM Decontaminating Targeting Systems (0.0259s) 11/30/2020 6:55:02 PM Ejecting Tactical Core (0.0381s) 11/30/2020 6:55:02 PM Calibrating Formations (0.0369s) 11/30/2020 6:55:02 PM Intercepting Galactic Maps (0.0570s) 11/30/2020 6:55:02 PM Discharging Colored Ions (0.0907s) 11/30/2020 6:55:02 PM Replicating Ion Colors (0.0434s) 11/30/2020 6:55:02 PM Faction Diagnostics (0.0871s) 11/30/2020 6:55:02 PM Buffering Hackers (0.0889s) 11/30/2020 6:55:02 PM Inverting Death (0.0622s) 11/30/2020 6:55:02 PM Linear Field Variance (0.0657s) 11/30/2020 6:55:02 PM Charging Marks (0.0412s) 11/30/2020 6:55:03 PM Guarding The Posts (0.3360s) 11/30/2020 6:55:03 PM Range Manifolds (0.0290s) 11/30/2020 6:55:03 PM Purging ROFs (0.0260s) 11/30/2020 6:55:03 PM Manipulating Speeds (0.0261s) 11/30/2020 6:55:03 PM Detecting Projectiles (0.0263s) 11/30/2020 6:55:03 PM Grouping Flow Fields (0.0506s) 11/30/2020 6:55:03 PM Modulating Flow Field Groups (0.1200s) 11/30/2020 6:55:03 PM Designing Fleets (0.2139s) 11/30/2020 6:55:03 PM Thinking Of Technologies (0.0829s) 11/30/2020 6:55:03 PM Categorizing Starboard Sensors (0.0399s) 11/30/2020 6:55:03 PM Injecting Galactic Variables (0.0711s) 11/30/2020 6:55:03 PM Ignoring Starfields (0.1102s) 11/30/2020 6:55:04 PM Reconstituting Distant Planets (0.3948s) 11/30/2020 6:55:04 PM Categorizing All Planets (0.0234s) 11/30/2020 6:55:04 PM Organizing Commands (0.0894s) 11/30/2020 6:55:04 PM Calculating Firing Cones (0.0196s) 11/30/2020 6:55:05 PM Remembering Lost Ship Parts (1.2016s) 11/30/2020 6:55:05 PM Re-Aligning Objectives (0.0395s) 11/30/2020 6:55:05 PM Sterilizing Test Chamber (0.0223s) 11/30/2020 6:55:11 PM Dreaming Of Quantum Computers (6.2784s) 11/30/2020 6:55:11 PM Issuing Orders (0.0392s) 11/30/2020 6:55:11 PM Augmenting Infusers (0.0238s) 11/30/2020 6:55:12 PM Infusing (0.1671s) 11/30/2020 6:55:12 PM Post-Proton Surge (0.0380s) 11/30/2020 6:55:12 PM Stimulate Modulation (0.0989s) 11/30/2020 6:55:12 PM ArcenAssetBundleCache.InstantiatedObjects: 960 11/30/2020 6:55:12 PM Load Surrogates (0.4862s) 11/30/2020 6:55:13 PM Final Checks (0.5489s) 11/30/2020 6:55:13 PM Load Historical Documents (0.0059s) 11/30/2020 6:55:13 PM 18.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (1.3s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.7s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Guarding The Posts (0.3s) Reconstituting Distant Planets (0.4s) Remembering Lost Ship Parts (1.2s) Dreaming Of Quantum Computers (6.3s) Load Surrogates (0.5s) Final Checks (0.5s) 11/30/2020 6:55:13 PM Hello Steam user 'Crab' 11/30/2020 6:55:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/30/2020 6:55:28 PM OnLoad: Detected 18 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 18 shipsNotFixedByType: WarHarvester x18 11/30/2020 6:55:29 PM Finish load save in 1,094.8ms 11/30/2020 7:11:45 PM Donating team Fireteam 159 has 3 units with strength 1302. Status Assembling No target planet No lurk planet. Ships: Kazus: 3 to hunter, path A 11/30/2020 7:12:00 PM Donating team Fireteam 161 has 10 units with strength 1609. Status Assembling No target planet No lurk planet. Ships: Kazus: 10 to hunter, path A 11/30/2020 7:18:56 PM Donating team Fireteam 174 has 11 units with strength 733. Status Assembling No target planet No lurk planet. Ships: Herado: 11 to hunter, path A 11/30/2020 7:18:57 PM Donating team Fireteam 178 has 7 units with strength 873. Status Assembling No target planet No lurk planet. Ships: Herado: 7 to hunter, path A 11/30/2020 7:22:17 PM Donating team Fireteam 189 has 15 units with strength 1104. Status Assembling No target planet No lurk planet. Ships: Herado: 15 to hunter, path A 11/30/2020 7:30:50 PM Donating team Fireteam 200 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 1 to hunter, path A 11/30/2020 7:35:29 PM Donating team Fireteam 190 has 18 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Manna: 18 to hunter, path A 11/30/2020 7:41:05 PM Donating team Fireteam 221 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Franke: 1 to hunter, path A 11/30/2020 7:41:05 PM Donating team Fireteam 222 has 15 units with strength 1175. Status Assembling No target planet No lurk planet. Ships: Vega: 15 to hunter, path A 11/30/2020 7:41:07 PM Donating team Fireteam 221 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Vega: 1 to hunter, path A 11/30/2020 7:41:09 PM Donating team Fireteam 224 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Vega: 2 to hunter, path A 11/30/2020 7:41:11 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:13 PM Donating team Fireteam 224 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:41:15 PM Donating team Fireteam 224 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:17 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:19 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:21 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:52 PM Donating team Fireteam 224 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:41:54 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:56 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:41:58 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:00 PM Donating team Fireteam 224 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:02 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:04 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:06 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:08 PM Donating team Fireteam 224 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:10 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:12 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:14 PM Donating team Fireteam 224 has 22 units with strength 2564. Status Assembling No target planet No lurk planet. Ships: Bressua: 2, Tazenda: 3, Kurtz: 17 to hunter, path A 11/30/2020 7:42:14 PM Donating team Fireteam 225 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:16 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:18 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:20 PM Donating team Fireteam 224 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:42:22 PM Donating team Fireteam 224 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:24 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:26 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:28 PM Donating team Fireteam 224 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:30 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:32 PM Donating team Fireteam 226 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:42:34 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:36 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:38 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:40 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:42 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:44 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:46 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:48 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:50 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:52 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:54 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:42:56 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:42:58 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:00 PM Donating team Fireteam 226 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:43:02 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:04 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:06 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:08 PM Donating team Fireteam 226 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:10 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:12 PM Donating team Fireteam 226 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:14 PM Donating team Fireteam 227 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:16 PM Donating team Fireteam 227 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:18 PM Donating team Fireteam 227 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:43:20 PM Donating team Fireteam 227 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:22 PM Donating team Fireteam 229 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:24 PM Donating team Fireteam 229 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:26 PM Donating team Fireteam 229 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:28 PM Donating team Fireteam 229 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:30 PM Donating team Fireteam 229 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:32 PM Donating team Fireteam 229 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:34 PM Donating team Fireteam 230 has 2 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Kurtz: 2 to hunter, path A 11/30/2020 7:43:34 PM Donating team Fireteam 231 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:36 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:38 PM Donating team Fireteam 230 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:43:40 PM Donating team Fireteam 230 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:42 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:44 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:46 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:48 PM Donating team Fireteam 230 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:50 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:52 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:54 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:43:56 PM Donating team Fireteam 230 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:43:58 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:44:00 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:44:02 PM Donating team Fireteam 230 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:44:04 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:44:06 PM Donating team Fireteam 230 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Vega: 5 to hunter, path A 11/30/2020 7:44:08 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:44:10 PM Donating team Fireteam 230 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vega: 3 to hunter, path A 11/30/2020 7:44:12 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 11/30/2020 7:44:20 PM Donating team Fireteam 229 has 44 units with strength 2305. Status Assembling No target planet No lurk planet. Ships: Tazenda: 44 to hunter, path A 11/30/2020 7:44:22 PM Donating team Fireteam 229 has 2 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Vega: 2 to hunter, path A 11/30/2020 7:48:05 PM Donating team Fireteam 232 has 25 units with strength 1759. Status Assembling No target planet No lurk planet. Ships: Topira: 1, Tsuba: 24 to hunter, path A 11/30/2020 7:48:05 PM Donating team Fireteam 233 has 12 units with strength 878. Status Assembling No target planet No lurk planet. Ships: Tsuba: 12 to hunter, path A 11/30/2020 7:48:05 PM Donating team Fireteam 230 has 30 units with strength 2820. Status Staging No target planet No lurk planet. Ships: Topira: 5, Tsuba: 25 to hunter, path B 11/30/2020 7:48:06 PM Donating team Fireteam 231 has 14 units with strength 3528. Status Staging No target planet No lurk planet. Ships: Tsuba: 14 to hunter, path B 11/30/2020 7:48:13 PM Donating team Fireteam 230 has 33 units with strength 2064. Status Assembling No target planet No lurk planet. Ships: Tazenda: 28, Kurtz: 5 to hunter, path A 11/30/2020 7:48:13 PM Donating team Fireteam 231 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Tazenda: 2 to hunter, path A 11/30/2020 7:49:26 PM Donating team Fireteam 209 has 45 units with strength 2589. Status Assembling No target planet No lurk planet. Ships: Manna: 45 to hunter, path A 11/30/2020 7:49:32 PM Donating team Fireteam 210 has 28 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Manna: 12, Kleene: 16 to hunter, path A 11/30/2020 7:49:51 PM Donating team Fireteam 233 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Basilica: 3 to hunter, path A 11/30/2020 7:49:51 PM Donating team Fireteam 234 has 1 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Estocade: 1 to hunter, path A 11/30/2020 7:50:17 PM Donating team Fireteam 236 has 32 units with strength 1915. Status Assembling No target planet No lurk planet. Ships: Basilica: 26, Ormuzd: 6 to hunter, path A 11/30/2020 7:50:17 PM Donating team Fireteam 237 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Basilica: 1 to hunter, path A 11/30/2020 7:50:17 PM Donating team Fireteam 238 has 10 units with strength 1118. Status Assembling No target planet No lurk planet. Ships: Ormuzd: 10 to hunter, path A 11/30/2020 7:59:49 PM Donating team Fireteam 228 has 54 units with strength 2326. Status Assembling No target planet No lurk planet. Ships: Tazenda: 54 to hunter, path A 11/30/2020 7:59:49 PM Donating team Fireteam 235 has 28 units with strength 2064. Status Assembling No target planet No lurk planet. Ships: Tazenda: 28 to hunter, path A 11/30/2020 7:59:49 PM Donating team Fireteam 236 has 26 units with strength 2525. Status Assembling No target planet No lurk planet. Ships: Tazenda: 24, Miranda: 2 to hunter, path A 11/30/2020 7:59:49 PM Donating team Fireteam 237 has 30 units with strength 2700. Status Assembling No target planet No lurk planet. Ships: Tazenda: 30 to hunter, path A 11/30/2020 8:06:39 PM Donating team Fireteam 253 has 48 units with strength 1946. Status Assembling No target planet No lurk planet. Ships: Bressua: 43, Kurtz: 5 to hunter, path A 11/30/2020 8:06:47 PM Donating team Fireteam 256 has 3 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Kurtz: 3 to hunter, path A 12/1/2020 7:23:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/1/2020 7:23:16 PM Boot up FleetOS (0.4001s) 12/1/2020 7:23:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/1/2020 7:23:16 PM Check System Logs For Rogue Intelligence (0.5887s) 12/1/2020 7:23:16 PM Game Version: 2.638 12/1/2020 7:23:16 PM Eject Trash Into Hyperspace (0.1816s) 12/1/2020 7:23:16 PM Check For Extra Modules (0.0616s) 12/1/2020 7:23:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/1/2020 7:23:17 PM Bring Cloaking Systems Online (0.2394s) 12/1/2020 7:23:17 PM Recalculate Speed Of Light (0.0795s) 12/1/2020 7:23:17 PM Optimize Comfort On Command Decks (0.0651s) 12/1/2020 7:23:17 PM Generating Framerates (0.0337s) 12/1/2020 7:23:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/1/2020 7:23:17 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/1/2020 7:23:17 PM Check Nearby Stellar Masses (0.5682s) 12/1/2020 7:23:17 PM Remembering Alamo (0.0889s) 12/1/2020 7:23:18 PM Boot Audio Comms (0.0492s) 12/1/2020 7:23:18 PM Establish Individual Audio Links (0.0801s) 12/1/2020 7:23:18 PM Prepare Explosions and Crackles (0.1192s) 12/1/2020 7:23:18 PM No resolution change was required. 12/1/2020 7:23:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/1/2020 7:23:18 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/1/2020 7:23:18 PM Refresh Optical Lensing (0.0357s) 12/1/2020 7:23:18 PM Revise Fundamental Physical Laws (0.1185s) 12/1/2020 7:23:18 PM Calculate Odds Of Success (0.1397s) 12/1/2020 7:23:19 PM Briefly Panic (0.6920s) 12/1/2020 7:23:19 PM Install Confidence Routines (0.4375s) 12/1/2020 7:23:19 PM Bring Commander Interface Online (0.1732s) 12/1/2020 7:23:19 PM Motivate All Crews (0.0490s) 12/1/2020 7:23:19 PM Locating Available Networks (0.0726s) 12/1/2020 7:23:20 PM Externalizing Patterns (0.0687s) 12/1/2020 7:23:20 PM Hooking Externals (0.0249s) 12/1/2020 7:23:20 PM Handlizing Hooks (0.0245s) 12/1/2020 7:23:20 PM Disengaging Constants (0.2993s) 12/1/2020 7:23:20 PM Late Axionic Computations (0.3712s) 12/1/2020 7:23:20 PM Sentinel Alertness Diagnostic (0.0240s) 12/1/2020 7:23:20 PM Connecting to Fleet Command (0.0219s) 12/1/2020 7:23:20 PM Thinking Of Advice (0.0200s) 12/1/2020 7:23:20 PM Degaussing Advice (0.1625s) 12/1/2020 7:23:21 PM Reading Alien Diaries (0.1857s) 12/1/2020 7:23:21 PM Naming All Known Planets (0.0439s) 12/1/2020 7:23:21 PM Remembering Speeds (0.0423s) 12/1/2020 7:23:21 PM Prioritizing Targets (0.0435s) 12/1/2020 7:23:21 PM Rebooting Sensor Arrays (0.0426s) 12/1/2020 7:23:21 PM Unloading Prismatic Grid (0.0396s) 12/1/2020 7:23:21 PM Thinking Of Objectives (0.0369s) 12/1/2020 7:23:21 PM Inhibiting Visual Scans (0.0885s) 12/1/2020 7:23:21 PM Synthesizing Vocals (0.0315s) 12/1/2020 7:23:21 PM Investigating Map Signatures (0.0694s) 12/1/2020 7:23:21 PM Ventilating Scenarios (0.0289s) 12/1/2020 7:23:21 PM Decontaminating Targeting Systems (0.0371s) 12/1/2020 7:23:21 PM Ejecting Tactical Core (0.0458s) 12/1/2020 7:23:21 PM Calibrating Formations (0.0358s) 12/1/2020 7:23:21 PM Intercepting Galactic Maps (0.0521s) 12/1/2020 7:23:21 PM Discharging Colored Ions (0.0760s) 12/1/2020 7:23:21 PM Replicating Ion Colors (0.0431s) 12/1/2020 7:23:21 PM Faction Diagnostics (0.0782s) 12/1/2020 7:23:22 PM Buffering Hackers (0.0509s) 12/1/2020 7:23:22 PM Inverting Death (0.0280s) 12/1/2020 7:23:22 PM Linear Field Variance (0.0342s) 12/1/2020 7:23:22 PM Charging Marks (0.0195s) 12/1/2020 7:23:22 PM Guarding The Posts (0.2173s) 12/1/2020 7:23:22 PM Range Manifolds (0.0198s) 12/1/2020 7:23:22 PM Purging ROFs (0.0259s) 12/1/2020 7:23:22 PM Manipulating Speeds (0.0210s) 12/1/2020 7:23:22 PM Detecting Projectiles (0.0239s) 12/1/2020 7:23:22 PM Grouping Flow Fields (0.0265s) 12/1/2020 7:23:22 PM Modulating Flow Field Groups (0.0598s) 12/1/2020 7:23:22 PM Designing Fleets (0.1137s) 12/1/2020 7:23:22 PM Thinking Of Technologies (0.0340s) 12/1/2020 7:23:22 PM Categorizing Starboard Sensors (0.0219s) 12/1/2020 7:23:22 PM Injecting Galactic Variables (0.0329s) 12/1/2020 7:23:22 PM Ignoring Starfields (0.0753s) 12/1/2020 7:23:23 PM Scanning Distant Planets (0.5253s) 12/1/2020 7:23:23 PM Categorizing All Planets (0.0140s) 12/1/2020 7:23:23 PM Organizing Commands (0.0399s) 12/1/2020 7:23:23 PM Calculating Firing Cones (0.0100s) 12/1/2020 7:23:23 PM Ejecting Ship Parts Into Space (0.6025s) 12/1/2020 7:23:24 PM Re-Aligning Objectives (0.0399s) 12/1/2020 7:23:24 PM Sterilizing Test Chamber (0.0249s) 12/1/2020 7:23:30 PM Reassembling All Ships (6.0205s) 12/1/2020 7:23:30 PM Issuing Orders (0.0358s) 12/1/2020 7:23:30 PM Augmenting Infusers (0.0228s) 12/1/2020 7:23:30 PM Infusing (0.1635s) 12/1/2020 7:23:30 PM Post-Proton Surge (0.0150s) 12/1/2020 7:23:30 PM Stimulate Modulation (0.0346s) 12/1/2020 7:23:30 PM ArcenAssetBundleCache.InstantiatedObjects: 960 12/1/2020 7:23:30 PM Load Surrogates (0.3535s) 12/1/2020 7:23:31 PM Final Checks (0.4069s) 12/1/2020 7:23:31 PM Load Historical Documents (0.0119s) 12/1/2020 7:23:31 PM 15.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Scanning Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.6s) Reassembling All Ships (6.0s) Load Surrogates (0.4s) Final Checks (0.4s) 12/1/2020 7:23:31 PM Hello Steam user 'Crab' 12/1/2020 7:27:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/1/2020 7:27:59 PM Added the faction CPALogic. 12/1/2020 7:27:59 PM Added the faction EnragedMacrophage. 12/1/2020 7:27:59 PM Added the faction TamedMacrophage. 12/1/2020 7:27:59 PM Removed 44 self-referential planet links in this map. Harmless now. 12/1/2020 7:27:59 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 12/1/2020 7:27:59 PM PlayerAccount Crabby has now been put in control of faction 12. 12/1/2020 7:27:59 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/1/2020 7:27:59 PM loading as template 12/1/2020 7:27:59 PM Added the faction AIReserves. 12/1/2020 7:27:59 PM Added the faction AntiAIZombie. 12/1/2020 7:27:59 PM Added the faction AntiEveryoneZombie. 12/1/2020 7:27:59 PM Added the faction AntiPlayerZombie. 12/1/2020 7:27:59 PM Added the faction CPALogic. 12/1/2020 7:27:59 PM Added the faction EnragedMacrophage. 12/1/2020 7:27:59 PM Added the faction Mercenary. 12/1/2020 7:27:59 PM Added the faction TamedMacrophage. 12/1/2020 7:27:59 PM Fixed 124 missing planet factions. 12/1/2020 7:28:00 PM Finish load save in 1,253.3ms 12/1/2020 7:28:00 PM Start Generate Partial Map with D18Rings and seed 985302973 and planet count 110 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/1/2020 7:28:00 PM Removed 76 self-referential planet links in this map. Harmless now. 12/1/2020 7:28:00 PM PlayerAccount Crabby has now been put in control of faction 7. 12/1/2020 7:28:00 PM Fixed 2178 missing planet factions. 12/1/2020 7:28:00 PM Generate Partial Map Complete 328ms 12/1/2020 7:28:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.77 seconds ago. 12/1/2020 7:28:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 12/1/2020 7:28:18 PM OnLoad: Detected 32 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 32 shipsNotFixedByType: WarHarvester x32 12/1/2020 7:28:19 PM Finish load save in 1,222.0ms 12/1/2020 7:38:40 PM Donating team Fireteam 265 has 9 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 9 to hunter, path A 12/1/2020 7:44:21 PM Donating team Fireteam 280 has 79 units with strength 7275. Status Staging No target planet No lurk planet. Ships: Vitter: 79 to hunter, path B 12/1/2020 7:44:21 PM Donating team Fireteam 279 has 65 units with strength 5781. Status Staging No target planet No lurk planet. Ships: Vitter: 65 to hunter, path B 12/1/2020 7:45:01 PM Donating team Fireteam 281 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Vitter: 1 to hunter, path A 12/1/2020 7:45:01 PM Donating team Fireteam 280 has 23 units with strength 3759. Status Staging No target planet No lurk planet. Ships: Vitter: 23 to hunter, path B 12/1/2020 7:51:26 PM Donating team Fireteam 251 has 39 units with strength 2305. Status Assembling No target planet No lurk planet. Ships: Shan: 35, Reenskaug: 4 to hunter, path A 12/1/2020 7:51:26 PM Donating team Fireteam 255 has 45 units with strength 2166. Status Assembling No target planet No lurk planet. Ships: Shan: 39, Reenskaug: 6 to hunter, path A 12/1/2020 7:51:26 PM Donating team Fireteam 260 has 42 units with strength 2641. Status Assembling No target planet No lurk planet. Ships: Shan: 38, Reenskaug: 4 to hunter, path A 12/1/2020 7:53:10 PM Donating team Fireteam 293 has 4 units with strength 1740. Status Assembling No target planet No lurk planet. Ships: Vega: 4 to hunter, path A 12/1/2020 7:59:18 PM Donating team Fireteam 303 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Franke: 1 to hunter, path A 12/1/2020 7:59:18 PM Donating team Fireteam 306 has 10 units with strength 1789. Status Assembling No target planet No lurk planet. Ships: Altair: 2, Vega: 8 to hunter, path A 12/1/2020 7:59:18 PM Donating team Fireteam 307 has 5 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Altair: 4, Bonwick: 1 to hunter, path A 12/1/2020 8:02:52 PM Donating team Fireteam 313 has 8 units with strength 1188. Status Assembling No target planet No lurk planet. Ships: Bressua: 7, Kolmogorov: 1 to hunter, path A 12/1/2020 8:03:42 PM Donating team Fireteam 316 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Bressua: 1 to hunter, path A 12/1/2020 8:03:42 PM Donating team Fireteam 320 has 9 units with strength 365. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 9 to hunter, path A 12/1/2020 8:03:42 PM Donating team Fireteam 322 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 12/1/2020 8:03:42 PM Donating team Fireteam 318 has 37 units with strength 3072. Status Staging No target planet No lurk planet. Ships: Shan: 36, Reenskaug: 1 to hunter, path B 12/1/2020 8:05:55 PM Donating team Fireteam 325 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 12/1/2020 8:05:55 PM Donating team Fireteam 326 has 9 units with strength 3221. Status Staging No target planet No lurk planet. Ships: Rondelle: 9 to hunter, path B 12/1/2020 8:06:21 PM Donating team Fireteam 326 has 38 units with strength 2294. Status Assembling No target planet No lurk planet. Ships: Kazus: 38 to hunter, path A 12/1/2020 8:06:21 PM Donating team Fireteam 327 has 24 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 24 to hunter, path A 12/1/2020 8:13:54 PM Donating team Fireteam 249 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Bressua: 2 to hunter, path A 12/1/2020 8:13:57 PM Donating team Fireteam 343 has 20 units with strength 2235. Status Assembling No target planet No lurk planet. Ships: Bressua: 12, Kurtz: 8 to hunter, path A 12/1/2020 8:14:05 PM Donating team Fireteam 344 has 2 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Kazus: 1, Reenskaug: 1 to hunter, path A 12/1/2020 8:14:05 PM Donating team Fireteam 345 has 4 units with strength 2394. Status Assembling No target planet No lurk planet. Ships: Rondelle: 4 to hunter, path A 12/1/2020 8:14:06 PM Donating team Fireteam 255 has 2 units with strength 704. Status Assembling No target planet No lurk planet. Ships: Herado: 1, Reenskaug: 1 to hunter, path A 12/1/2020 8:14:06 PM Donating team Fireteam 258 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Rondelle: 3 to hunter, path A 12/1/2020 8:14:20 PM Donating team Fireteam 264 has 9 units with strength 421. Status Assembling No target planet No lurk planet. Ships: Rondelle: 3, Lederberg: 6 to hunter, path A 12/1/2020 8:14:22 PM Donating team Fireteam 264 has 6 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Tenebra: 1, Herado: 5 to hunter, path A 12/1/2020 8:14:22 PM Donating team Fireteam 266 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Lederberg: 3 to hunter, path A 12/1/2020 8:14:23 PM Donating team Fireteam 347 has 3 units with strength 2724. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 3 to hunter, path A 12/1/2020 8:14:23 PM Donating team Fireteam 350 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Lederberg: 2 to hunter, path A 12/1/2020 8:14:24 PM Donating team Fireteam 267 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Lederberg: 6 to hunter, path A 12/1/2020 8:14:30 PM Donating team Fireteam 270 has 21 units with strength 2759. Status Assembling No target planet No lurk planet. Ships: Herado: 2, Reenskaug: 19 to hunter, path A 12/1/2020 8:14:36 PM Donating team Fireteam 270 has 15 units with strength 1618. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 4, Rondelle: 11 to hunter, path A 12/1/2020 8:14:39 PM Donating team Fireteam 351 has 19 units with strength 860. Status Assembling No target planet No lurk planet. Ships: Bressua: 19 to hunter, path A 12/1/2020 8:14:49 PM Donating team Fireteam 356 has 1 units with strength 1267. Status Assembling No target planet No lurk planet. Ships: Rondelle: 1 to hunter, path A 12/1/2020 8:14:49 PM Donating team Fireteam 357 has 4 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Lederberg: 4 to hunter, path A 12/1/2020 8:14:54 PM Donating team Fireteam 270 has 10 units with strength 438. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 10 to hunter, path A 12/1/2020 8:15:30 PM Donating team Fireteam 260 has 6 units with strength 1472. Status Assembling No target planet No lurk planet. Ships: Manna: 4, Byer: 1, Leonis: 1 to hunter, path A 12/1/2020 8:15:46 PM Donating team Fireteam 271 has 90 units with strength 5127. Status Staging No target planet No lurk planet. Ships: Shan: 88, Reenskaug: 2 to hunter, path B 12/1/2020 8:15:46 PM Donating team Fireteam 274 has 88 units with strength 4659. Status Staging No target planet No lurk planet. Ships: Shan: 85, Reenskaug: 3 to hunter, path B 12/1/2020 8:15:46 PM Donating team Fireteam 273 has 60 units with strength 9818. Status Staging No target planet No lurk planet. Ships: Shan: 55, Reenskaug: 5 to hunter, path B 12/1/2020 8:15:46 PM Donating team Fireteam 272 has 73 units with strength 7127. Status Staging No target planet No lurk planet. Ships: Shan: 67, Reenskaug: 6 to hunter, path B 12/1/2020 8:16:46 PM Donating team Fireteam 240 has 36 units with strength 2241. Status Assembling No target planet No lurk planet. Ships: Tazenda: 21, Kurtz: 15 to hunter, path A 12/1/2020 8:17:05 PM Donating team Fireteam 357 has 2 units with strength 1081. Status Assembling No target planet No lurk planet. Ships: Bressua: 2 to hunter, path A 12/1/2020 8:17:34 PM Donating team Fireteam 275 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Franke: 25 to hunter, path A 12/1/2020 8:17:38 PM Donating team Fireteam 275 has 7 units with strength 2318. Status Assembling No target planet No lurk planet. Ships: Franke: 7 to hunter, path A 12/1/2020 8:17:40 PM Donating team Fireteam 275 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Franke: 4 to hunter, path A 12/1/2020 8:20:39 PM Error on button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00039] in <76bb71213870475b8ec5ed2b52158ad1>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <76bb71213870475b8ec5ed2b52158ad1>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <5627ae3a451e4f6b9473e9c4fc3b08a6>:0 12/1/2020 8:29:37 PM Donating team Fireteam 380 has 1 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 12/1/2020 8:29:37 PM Donating team Fireteam 378 has 36 units with strength 2879. Status Staging No target planet No lurk planet. Ships: Shan: 36 to hunter, path B 12/1/2020 8:29:37 PM Donating team Fireteam 379 has 11 units with strength 2153. Status Staging No target planet No lurk planet. Ships: Shan: 11 to hunter, path B 12/1/2020 8:31:00 PM Donating team Fireteam 382 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Bressua: 1 to hunter, path A 12/1/2020 8:33:11 PM Donating team Fireteam 296 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Tazenda: 25 to hunter, path A 12/1/2020 8:33:12 PM Donating team Fireteam 388 has 11 units with strength 1387. Status Assembling No target planet No lurk planet. Ships: Bressua: 9, Kolmogorov: 2 to hunter, path A 12/1/2020 8:33:13 PM Donating team Fireteam 301 has 5 units with strength 344. Status Assembling No target planet No lurk planet. Ships: Tazenda: 4, Kurtz: 1 to hunter, path A 12/1/2020 8:33:14 PM Donating team Fireteam 392 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Bressua: 2 to hunter, path A 12/1/2020 8:33:15 PM Donating team Fireteam 301 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tazenda: 3 to hunter, path A 12/1/2020 8:33:17 PM Donating team Fireteam 301 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5 to hunter, path A 12/1/2020 8:33:19 PM Donating team Fireteam 301 has 7 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Tazenda: 7 to hunter, path A 12/1/2020 8:33:21 PM Donating team Fireteam 301 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5 to hunter, path A 12/1/2020 8:33:23 PM Donating team Fireteam 261 has 62 units with strength 2489. Status Assembling No target planet No lurk planet. Ships: Herado: 57, Reenskaug: 5 to hunter, path A 12/1/2020 8:33:23 PM Donating team Fireteam 301 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5 to hunter, path A 12/1/2020 8:33:25 PM Donating team Fireteam 301 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5 to hunter, path A 12/1/2020 8:33:27 PM Donating team Fireteam 301 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5 to hunter, path A 12/1/2020 8:33:49 PM Donating team Fireteam 303 has 2 units with strength 2294. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 1, Rondelle: 1 to hunter, path A 12/1/2020 8:34:43 PM Reconquest Seeding for Lederberg: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 12/1/2020 8:34:45 PM Donating team Fireteam 312 has 3 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Basilica: 3 to hunter, path A 12/1/2020 8:34:47 PM Donating team Fireteam 311 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Basilica: 1 to hunter, path A 12/1/2020 8:34:49 PM Donating team Fireteam 316 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:34:51 PM Donating team Fireteam 316 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Basilica: 4 to hunter, path A 12/1/2020 8:34:53 PM Donating team Fireteam 316 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Basilica: 5 to hunter, path A 12/1/2020 8:34:55 PM Donating team Fireteam 316 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:34:57 PM Donating team Fireteam 316 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Basilica: 5 to hunter, path A 12/1/2020 8:34:59 PM Donating team Fireteam 316 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:35:01 PM Donating team Fireteam 316 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Basilica: 5 to hunter, path A 12/1/2020 8:35:03 PM Donating team Fireteam 316 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:35:05 PM Donating team Fireteam 318 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Basilica: 4 to hunter, path A 12/1/2020 8:35:07 PM Donating team Fireteam 318 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:35:09 PM Donating team Fireteam 318 has 6 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:35:11 PM Donating team Fireteam 318 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Basilica: 5 to hunter, path A 12/1/2020 8:35:13 PM Donating team Fireteam 318 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 12/1/2020 8:36:16 PM Donating team Fireteam 412 has 5 units with strength 1467. Status Assembling No target planet No lurk planet. Ships: Bressua: 5 to hunter, path A 12/1/2020 8:36:17 PM Donating team Fireteam 321 has 7 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Bressua: 5, Kolmogorov: 2 to hunter, path A 12/1/2020 8:36:17 PM Donating team Fireteam 326 has 21 units with strength 1045. Status Assembling No target planet No lurk planet. Ships: Bressua: 1, Kurtz: 20 to hunter, path A 12/1/2020 8:36:22 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 12/1/2020 8:41:58 PM Donating team Fireteam 435 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Kazus: 1 to hunter, path A 12/1/2020 8:42:01 PM Donating team Fireteam 345 has 18 units with strength 1123. Status Assembling No target planet No lurk planet. Ships: Costle: 18 to hunter, path A 12/1/2020 8:47:48 PM Donating team Fireteam 377 has 9 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Herado: 9 to hunter, path A 12/1/2020 8:47:48 PM Donating team Fireteam 378 has 8 units with strength 336. Status Assembling No target planet No lurk planet. Ships: Shan: 8 to hunter, path A 12/1/2020 8:47:49 PM Donating team Fireteam 463 has 20 units with strength 2789. Status Assembling No target planet No lurk planet. Ships: Basilica: 20 to hunter, path A 12/1/2020 8:47:49 PM Donating team Fireteam 464 has 18 units with strength 1517. Status Assembling No target planet No lurk planet. Ships: Basilica: 6, Shan: 12 to hunter, path A 12/1/2020 8:47:50 PM Donating team Fireteam 382 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Shan: 4 to hunter, path A 12/1/2020 8:47:56 PM Donating team Fireteam 382 has 1 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 12/1/2020 8:47:58 PM Donating team Fireteam 382 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 12/1/2020 8:48:00 PM Donating team Fireteam 382 has 1 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Shan: 1 to hunter, path A 12/1/2020 8:48:02 PM Donating team Fireteam 384 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Shan: 2 to hunter, path A 12/1/2020 8:48:03 PM Donating team Fireteam 468 has 11 units with strength 670. Status Assembling No target planet No lurk planet. Ships: Herado: 11 to hunter, path A 12/1/2020 8:48:03 PM Donating team Fireteam 469 has 17 units with strength 1552. Status Assembling No target planet No lurk planet. Ships: Shan: 17 to hunter, path A 12/1/2020 8:48:03 PM Donating team Fireteam 467 has 18 units with strength 3508. Status Staging No target planet No lurk planet. Ships: Herado: 18 to hunter, path B 12/1/2020 8:48:04 PM Donating team Fireteam 384 has 32 units with strength 2566. Status Assembling No target planet No lurk planet. Ships: Basilica: 5, Shan: 27 to hunter, path A 12/1/2020 8:48:04 PM Donating team Fireteam 385 has 34 units with strength 2000. Status Assembling No target planet No lurk planet. Ships: Shan: 34 to hunter, path A 12/1/2020 8:48:04 PM Donating team Fireteam 387 has 19 units with strength 2368. Status Assembling No target planet No lurk planet. Ships: Shan: 19 to hunter, path A 12/1/2020 8:51:13 PM Donating team Fireteam 480 has 62 units with strength 5002. Status Staging No target planet No lurk planet. Ships: Libair: 62 to hunter, path B 12/1/2020 8:51:13 PM Donating team Fireteam 479 has 51 units with strength 5949. Status Staging No target planet No lurk planet. Ships: Libair: 51 to hunter, path B 12/1/2020 8:51:13 PM Donating team Fireteam 478 has 56 units with strength 6461. Status Staging No target planet No lurk planet. Ships: Libair: 56 to hunter, path B 12/1/2020 8:51:13 PM Donating team Fireteam 481 has 79 units with strength 7734. Status Staging No target planet No lurk planet. Ships: Libair: 79 to hunter, path B 12/1/2020 8:56:04 PM Donating team Fireteam 486 has 23 units with strength 1706. Status Assembling No target planet No lurk planet. Ships: Basilica: 23 to hunter, path A 12/1/2020 8:56:20 PM Donating team Fireteam 457 has 47 units with strength 2411. Status Assembling No target planet No lurk planet. Ships: Tazenda: 47 to hunter, path A 12/1/2020 8:56:20 PM Donating team Fireteam 470 has 39 units with strength 2819. Status Assembling No target planet No lurk planet. Ships: Tazenda: 39 to hunter, path A 12/1/2020 8:56:21 PM Donating team Fireteam 390 has 38 units with strength 2655. Status Assembling No target planet No lurk planet. Ships: Tazenda: 38 to hunter, path A 12/1/2020 8:59:17 PM Donating team Fireteam 395 has 57 units with strength 2632. Status Assembling No target planet No lurk planet. Ships: Kurtz: 57 to hunter, path A 12/1/2020 9:01:29 PM Donating team Fireteam 458 has 36 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Tazenda: 31, Kurtz: 4, Miranda: 1 to hunter, path A 12/1/2020 9:01:40 PM Donating team Fireteam 414 has 3 units with strength 1926. Status Assembling No target planet No lurk planet. Ships: Kazus: 3 to hunter, path A 12/1/2020 9:01:48 PM Donating team Fireteam 419 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Kazus: 1 to hunter, path A 12/1/2020 9:02:00 PM Donating team Fireteam 407 has 41 units with strength 2845. Status Assembling No target planet No lurk planet. Ships: Kazus: 40, Lederberg: 1 to hunter, path A 12/1/2020 9:02:04 PM Donating team Fireteam 423 has 17 units with strength 1963. Status Assembling No target planet No lurk planet. Ships: Kazus: 17 to hunter, path A 12/1/2020 9:02:18 PM Donating team Fireteam 397 has 16 units with strength 2440. Status Assembling No target planet No lurk planet. Ships: Shan: 16 to hunter, path A 12/1/2020 9:02:18 PM Donating team Fireteam 409 has 43 units with strength 2695. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 20, Rondelle: 23 to hunter, path A 12/1/2020 9:03:37 PM Donating team Fireteam 427 has 20 units with strength 580. Status Assembling No target planet No lurk planet. Ships: Manna: 20 to hunter, path A 12/1/2020 9:03:37 PM Donating team Fireteam 428 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Lederberg: 1 to hunter, path A 12/1/2020 9:07:39 PM Donating team Fireteam 434 has 21 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Meiji: 13, Manna: 8 to hunter, path A 12/1/2020 9:08:07 PM Donating team Fireteam 398 has 26 units with strength 2488. Status Assembling No target planet No lurk planet. Ships: Rondelle: 6, Meiji: 8, Lederberg: 12 to hunter, path A 12/1/2020 9:09:08 PM Donating team Fireteam 508 has 5 units with strength 539. Status Assembling No target planet No lurk planet. Ships: Bressua: 4, Kurtz: 1 to hunter, path A 12/1/2020 9:09:08 PM Donating team Fireteam 509 has 25 units with strength 2537. Status Assembling No target planet No lurk planet. Ships: Tazenda: 25 to hunter, path A 12/1/2020 9:09:20 PM Donating team Fireteam 497 has 44 units with strength 2885. Status Assembling No target planet No lurk planet. Ships: Kazus: 43, Miranda: 1 to hunter, path A 12/1/2020 9:10:20 PM Donating team Fireteam 508 has 24 units with strength 2235. Status Assembling No target planet No lurk planet. Ships: Franke: 17, Daring: 7 to hunter, path A 12/1/2020 9:10:20 PM Donating team Fireteam 509 has 4 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Kurtz: 4 to hunter, path A 12/1/2020 9:10:34 PM Donating team Fireteam 511 has 21 units with strength 1357. Status Assembling No target planet No lurk planet. Ships: Lusus: 21 to hunter, path A 12/1/2020 9:11:21 PM Donating team Fireteam 460 has 27 units with strength 1048. Status Assembling No target planet No lurk planet. Ships: Kazus: 23, Rondelle: 4 to hunter, path A 12/1/2020 9:12:02 PM Donating team Fireteam 514 has 13 units with strength 947. Status Assembling No target planet No lurk planet. Ships: Lusus: 8, Leonis: 5 to hunter, path A 12/1/2020 9:12:14 PM Donating team Fireteam 515 has 13 units with strength 1373. Status Assembling No target planet No lurk planet. Ships: Caliban: 13 to hunter, path A 12/1/2020 9:21:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/1/2020 9:21:41 PM Boot up FleetOS (0.2213s) 12/1/2020 9:21:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/1/2020 9:21:42 PM Check System Logs For Rogue Intelligence (0.2447s) 12/1/2020 9:21:42 PM Game Version: 2.638 12/1/2020 9:21:42 PM Eject Trash Into Hyperspace (0.0588s) 12/1/2020 9:21:42 PM Check For Extra Modules (0.0309s) 12/1/2020 9:21:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/1/2020 9:21:42 PM Bring Cloaking Systems Online (0.0289s) 12/1/2020 9:21:42 PM Recalculate Speed Of Light (0.0219s) 12/1/2020 9:21:42 PM Optimize Comfort On Command Decks (0.0249s) 12/1/2020 9:21:42 PM Generating Framerates (0.0110s) 12/1/2020 9:21:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/1/2020 9:21:42 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/1/2020 9:21:42 PM Check Nearby Stellar Masses (0.0429s) 12/1/2020 9:21:42 PM Remembering Alamo (0.0130s) 12/1/2020 9:21:42 PM Boot Audio Comms (0.0110s) 12/1/2020 9:21:42 PM Establish Individual Audio Links (0.0150s) 12/1/2020 9:21:42 PM Prepare Explosions and Crackles (0.0219s) 12/1/2020 9:21:42 PM No resolution change was required. 12/1/2020 9:21:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/1/2020 9:21:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/1/2020 9:21:42 PM Refresh Optical Lensing (0.0110s) 12/1/2020 9:21:42 PM Revise Fundamental Physical Laws (0.0199s) 12/1/2020 9:21:42 PM Calculate Odds Of Success (0.0269s) 12/1/2020 9:21:42 PM Briefly Panic (0.2953s) 12/1/2020 9:21:43 PM Install Confidence Routines (0.2483s) 12/1/2020 9:21:43 PM Bring Commander Interface Online (0.0828s) 12/1/2020 9:21:43 PM Motivate All Crews (0.0289s) 12/1/2020 9:21:43 PM Locating Available Networks (0.0180s) 12/1/2020 9:21:43 PM Externalizing Patterns (0.0269s) 12/1/2020 9:21:43 PM Hooking Externals (0.0090s) 12/1/2020 9:21:43 PM Handlizing Hooks (0.0080s) 12/1/2020 9:21:43 PM Disengaging Constants (0.0250s) 12/1/2020 9:21:43 PM Late Axionic Computations (0.0668s) 12/1/2020 9:21:43 PM Sentinel Alertness Diagnostic (0.0060s) 12/1/2020 9:21:43 PM Connecting to Fleet Command (0.0090s) 12/1/2020 9:21:43 PM Thinking Of Advice (0.0070s) 12/1/2020 9:21:43 PM Degaussing Advice (0.0170s) 12/1/2020 9:21:43 PM Reading Alien Diaries (0.0110s) 12/1/2020 9:21:43 PM Naming All Known Planets (0.0060s) 12/1/2020 9:21:43 PM Remembering Speeds (0.0089s) 12/1/2020 9:21:43 PM Prioritizing Targets (0.0080s) 12/1/2020 9:21:43 PM Rebooting Sensor Arrays (0.0090s) 12/1/2020 9:21:43 PM Unloading Prismatic Grid (0.0070s) 12/1/2020 9:21:43 PM Thinking Of Objectives (0.0080s) 12/1/2020 9:21:43 PM Inhibiting Visual Scans (0.0130s) 12/1/2020 9:21:43 PM Synthesizing Vocals (0.0060s) 12/1/2020 9:21:43 PM Investigating Map Signatures (0.0170s) 12/1/2020 9:21:43 PM Ventilating Scenarios (0.0050s) 12/1/2020 9:21:43 PM Decontaminating Targeting Systems (0.0100s) 12/1/2020 9:21:43 PM Ejecting Tactical Core (0.0080s) 12/1/2020 9:21:43 PM Calibrating Formations (0.0068s) 12/1/2020 9:21:43 PM Intercepting Galactic Maps (0.0169s) 12/1/2020 9:21:43 PM Discharging Colored Ions (0.0160s) 12/1/2020 9:21:43 PM Replicating Ion Colors (0.0059s) 12/1/2020 9:21:43 PM Faction Diagnostics (0.0150s) 12/1/2020 9:21:43 PM Buffering Hackers (0.0109s) 12/1/2020 9:21:43 PM Inverting Death (0.0070s) 12/1/2020 9:21:43 PM Linear Field Variance (0.0170s) 12/1/2020 9:21:43 PM Charging Marks (0.0080s) 12/1/2020 9:21:43 PM Guarding The Posts (0.1117s) 12/1/2020 9:21:43 PM Range Manifolds (0.0080s) 12/1/2020 9:21:43 PM Purging ROFs (0.0090s) 12/1/2020 9:21:43 PM Manipulating Speeds (0.0100s) 12/1/2020 9:21:43 PM Detecting Projectiles (0.0120s) 12/1/2020 9:21:43 PM Grouping Flow Fields (0.0079s) 12/1/2020 9:21:43 PM Modulating Flow Field Groups (0.0170s) 12/1/2020 9:21:43 PM Designing Fleets (0.0150s) 12/1/2020 9:21:43 PM Thinking Of Technologies (0.0089s) 12/1/2020 9:21:43 PM Categorizing Starboard Sensors (0.0060s) 12/1/2020 9:21:43 PM Injecting Galactic Variables (0.0200s) 12/1/2020 9:21:43 PM Blowing Out Starfields (0.0190s) 12/1/2020 9:21:43 PM Discovering Distant Planets (0.1645s) 12/1/2020 9:21:44 PM Categorizing All Planets (0.0069s) 12/1/2020 9:21:44 PM Organizing Commands (0.0229s) 12/1/2020 9:21:44 PM Calculating Firing Cones (0.0090s) 12/1/2020 9:21:44 PM Finding Old Ship Parts (0.1915s) 12/1/2020 9:21:44 PM Re-Aligning Objectives (0.0129s) 12/1/2020 9:21:44 PM Sterilizing Test Chamber (0.0100s) 12/1/2020 9:21:47 PM Wake Crew From Cryosleep (3.5502s) 12/1/2020 9:21:47 PM Issuing Orders (0.0180s) 12/1/2020 9:21:47 PM Augmenting Infusers (0.0040s) 12/1/2020 9:21:47 PM Infusing (0.0309s) 12/1/2020 9:21:47 PM Post-Proton Surge (0.0070s) 12/1/2020 9:21:47 PM Stimulate Modulation (0.0329s) 12/1/2020 9:21:47 PM ArcenAssetBundleCache.InstantiatedObjects: 960 12/1/2020 9:21:47 PM Load Surrogates (0.0688s) 12/1/2020 9:21:48 PM Final Checks (0.2265s) 12/1/2020 9:21:48 PM Load Historical Documents (0.0030s) 12/1/2020 9:21:48 PM 6.5 seconds total load time. Briefly Panic (0.3s) Wake Crew From Cryosleep (3.6s) 12/1/2020 9:21:48 PM Hello Steam user 'Crab' 12/1/2020 9:22:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 12/1/2020 9:22:02 PM OnLoad: Detected 38 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 38 shipsNotFixedByType: WarHarvester x38 12/1/2020 9:22:02 PM Finish load save in 792.2ms 12/1/2020 9:23:04 PM Donating team Fireteam 535 has 3 units with strength 1979. Status Assembling No target planet No lurk planet. Ships: Kazus: 2, Rondelle: 1 to hunter, path A 12/1/2020 9:27:46 PM Donating team Fireteam 477 has 4 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Rondelle: 1, Lederberg: 3 to hunter, path A 12/1/2020 9:28:36 PM Donating team Fireteam 539 has 18 units with strength 1996. Status Assembling No target planet No lurk planet. Ships: Rondelle: 18 to hunter, path A 12/1/2020 9:28:50 PM Donating team Fireteam 545 has 31 units with strength 2780. Status Assembling No target planet No lurk planet. Ships: Rondelle: 31 to hunter, path A 12/1/2020 9:29:48 PM Donating team Fireteam 549 has 28 units with strength 2532. Status Assembling No target planet No lurk planet. Ships: Kazus: 28 to hunter, path A 12/1/2020 9:29:50 PM Reconquest Seeding for Costle: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 12/1/2020 9:29:58 PM Donating team Fireteam 556 has 6 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Costle: 6 to hunter, path A 12/1/2020 9:29:58 PM Donating team Fireteam 554 has 17 units with strength 2169. Status Staging No target planet No lurk planet. Ships: Costle: 17 to hunter, path B 12/1/2020 9:29:58 PM Donating team Fireteam 553 has 36 units with strength 2639. Status Staging No target planet No lurk planet. Ships: Costle: 36 to hunter, path B 12/1/2020 9:29:58 PM Donating team Fireteam 555 has 7 units with strength 2369. Status Staging No target planet No lurk planet. Ships: Costle: 7 to hunter, path B 12/1/2020 9:30:13 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 12/1/2020 9:32:43 PM Donating team Fireteam 507 has 4 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Tazenda: 4 to hunter, path A 12/1/2020 9:32:43 PM Donating team Fireteam 505 has 12 units with strength 4802. Status Staging No target planet No lurk planet. Ships: Tazenda: 12 to hunter, path B 12/1/2020 9:32:43 PM Donating team Fireteam 506 has 32 units with strength 3300. Status Staging No target planet No lurk planet. Ships: Tazenda: 32 to hunter, path B 12/1/2020 9:32:50 PM Donating team Fireteam 565 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Kazus: 1 to hunter, path A 12/2/2020 6:55:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/2/2020 6:55:32 PM Boot up FleetOS (0.2391s) 12/2/2020 6:55:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/2/2020 6:55:33 PM Check System Logs For Rogue Intelligence (0.3118s) 12/2/2020 6:55:33 PM Game Version: 2.638 12/2/2020 6:55:33 PM Eject Trash Into Hyperspace (0.0828s) 12/2/2020 6:55:33 PM Check For Extra Modules (0.0319s) 12/2/2020 6:55:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/2/2020 6:55:33 PM Bring Cloaking Systems Online (0.0852s) 12/2/2020 6:55:33 PM Recalculate Speed Of Light (0.0330s) 12/2/2020 6:55:33 PM Optimize Comfort On Command Decks (0.0269s) 12/2/2020 6:55:33 PM Generating Framerates (0.0359s) 12/2/2020 6:55:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/2/2020 6:55:33 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/2/2020 6:55:33 PM Check Nearby Stellar Masses (0.2032s) 12/2/2020 6:55:33 PM Remembering Alamo (0.0299s) 12/2/2020 6:55:33 PM Boot Audio Comms (0.0159s) 12/2/2020 6:55:33 PM Establish Individual Audio Links (0.0239s) 12/2/2020 6:55:33 PM Prepare Explosions and Crackles (0.0349s) 12/2/2020 6:55:33 PM No resolution change was required. 12/2/2020 6:55:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/2/2020 6:55:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/2/2020 6:55:33 PM Refresh Optical Lensing (0.0090s) 12/2/2020 6:55:33 PM Revise Fundamental Physical Laws (0.0349s) 12/2/2020 6:55:33 PM Calculate Odds Of Success (0.0539s) 12/2/2020 6:55:34 PM Briefly Panic (0.3211s) 12/2/2020 6:55:34 PM Install Confidence Routines (0.2563s) 12/2/2020 6:55:34 PM Bring Commander Interface Online (0.1127s) 12/2/2020 6:55:34 PM Motivate All Crews (0.0399s) 12/2/2020 6:55:34 PM Locating Available Networks (0.0504s) 12/2/2020 6:55:34 PM Externalizing Patterns (0.0449s) 12/2/2020 6:55:34 PM Hooking Externals (0.0149s) 12/2/2020 6:55:34 PM Handlizing Hooks (0.0120s) 12/2/2020 6:55:34 PM Disengaging Constants (0.0818s) 12/2/2020 6:55:34 PM Late Axionic Computations (0.1556s) 12/2/2020 6:55:34 PM Sentinel Alertness Diagnostic (0.0129s) 12/2/2020 6:55:34 PM Connecting to Fleet Command (0.0120s) 12/2/2020 6:55:34 PM Thinking Of Advice (0.0120s) 12/2/2020 6:55:34 PM Degaussing Advice (0.0644s) 12/2/2020 6:55:35 PM Reading Alien Diaries (0.0459s) 12/2/2020 6:55:35 PM Naming All Known Planets (0.0110s) 12/2/2020 6:55:35 PM Remembering Speeds (0.0110s) 12/2/2020 6:55:35 PM Prioritizing Targets (0.0109s) 12/2/2020 6:55:35 PM Rebooting Sensor Arrays (0.0120s) 12/2/2020 6:55:35 PM Unloading Prismatic Grid (0.0110s) 12/2/2020 6:55:35 PM Thinking Of Objectives (0.0110s) 12/2/2020 6:55:35 PM Inhibiting Visual Scans (0.0309s) 12/2/2020 6:55:35 PM Synthesizing Vocals (0.0109s) 12/2/2020 6:55:35 PM Investigating Map Signatures (0.0239s) 12/2/2020 6:55:35 PM Ventilating Scenarios (0.0110s) 12/2/2020 6:55:35 PM Decontaminating Targeting Systems (0.0110s) 12/2/2020 6:55:35 PM Ejecting Tactical Core (0.0110s) 12/2/2020 6:55:35 PM Calibrating Formations (0.0100s) 12/2/2020 6:55:35 PM Intercepting Galactic Maps (0.0150s) 12/2/2020 6:55:35 PM Discharging Colored Ions (0.0189s) 12/2/2020 6:55:35 PM Replicating Ion Colors (0.0109s) 12/2/2020 6:55:35 PM Faction Diagnostics (0.0200s) 12/2/2020 6:55:35 PM Buffering Hackers (0.0229s) 12/2/2020 6:55:35 PM Inverting Death (0.0170s) 12/2/2020 6:55:35 PM Linear Field Variance (0.0180s) 12/2/2020 6:55:35 PM Charging Marks (0.0120s) 12/2/2020 6:55:35 PM Guarding The Posts (0.1107s) 12/2/2020 6:55:35 PM Range Manifolds (0.0130s) 12/2/2020 6:55:35 PM Purging ROFs (0.0110s) 12/2/2020 6:55:35 PM Manipulating Speeds (0.0129s) 12/2/2020 6:55:35 PM Detecting Projectiles (0.0120s) 12/2/2020 6:55:35 PM Grouping Flow Fields (0.0130s) 12/2/2020 6:55:35 PM Modulating Flow Field Groups (0.0220s) 12/2/2020 6:55:35 PM Designing Fleets (0.0529s) 12/2/2020 6:55:35 PM Thinking Of Technologies (0.0209s) 12/2/2020 6:55:35 PM Categorizing Starboard Sensors (0.0150s) 12/2/2020 6:55:35 PM Injecting Galactic Variables (0.0180s) 12/2/2020 6:55:35 PM Gazing Into Starfields (0.0349s) 12/2/2020 6:55:35 PM Rejecting Distant Planets (0.2244s) 12/2/2020 6:55:35 PM Categorizing All Planets (0.0060s) 12/2/2020 6:55:35 PM Organizing Commands (0.0259s) 12/2/2020 6:55:35 PM Calculating Firing Cones (0.0050s) 12/2/2020 6:55:36 PM Splitting Ship Parts Into Smaller Parts (0.3748s) 12/2/2020 6:55:36 PM Re-Aligning Objectives (0.0209s) 12/2/2020 6:55:36 PM Sterilizing Test Chamber (0.0139s) 12/2/2020 6:55:39 PM Harvesting Magnetic Monopoles (3.5419s) 12/2/2020 6:55:39 PM Issuing Orders (0.0209s) 12/2/2020 6:55:39 PM Augmenting Infusers (0.0110s) 12/2/2020 6:55:39 PM Infusing (0.0449s) 12/2/2020 6:55:39 PM Post-Proton Surge (0.0060s) 12/2/2020 6:55:39 PM Stimulate Modulation (0.0229s) 12/2/2020 6:55:40 PM ArcenAssetBundleCache.InstantiatedObjects: 960 12/2/2020 6:55:40 PM Load Surrogates (0.1317s) 12/2/2020 6:55:40 PM Final Checks (0.2515s) 12/2/2020 6:55:40 PM Load Historical Documents (0.0030s) 12/2/2020 6:55:40 PM 7.8 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Splitting Ship Parts Into Smaller Parts (0.4s) Harvesting Magnetic Monopoles (3.5s) Final Checks (0.3s) 12/2/2020 6:55:40 PM Hello Steam user 'Crab' 12/2/2020 6:55:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Nuc 1\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 12/2/2020 6:55:56 PM OnLoad: Detected 38 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 38 shipsNotFixedByType: WarHarvester x38 12/2/2020 6:55:56 PM Finish load save in 589.0ms 12/2/2020 6:56:13 PM Donating team Fireteam 570 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Shan: 2, Reenskaug: 1 to hunter, path A 12/2/2020 6:57:01 PM Donating team Fireteam 576 has 14 units with strength 1024. Status Assembling No target planet No lurk planet. Ships: Kazus: 14 to hunter, path A 12/2/2020 6:57:14 PM Donating team Fireteam 540 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 12/2/2020 6:57:27 PM Donating team Fireteam 578 has 1 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 12/2/2020 7:00:58 PM Donating team Fireteam 573 has 3 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Bressua: 3 to hunter, path A 12/2/2020 7:00:58 PM Donating team Fireteam 574 has 6 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Tazenda: 6 to hunter, path A 12/2/2020 7:00:58 PM Donating team Fireteam 575 has 13 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Tazenda: 11, Kurtz: 2 to hunter, path A 12/2/2020 7:01:03 PM Donating team Fireteam 581 has 9 units with strength 3680. Status Staging No target planet No lurk planet. Ships: Kazus: 9 to hunter, path B 12/2/2020 7:01:38 PM Donating team Fireteam 575 has 26 units with strength 966. Status Assembling No target planet No lurk planet. Ships: Tazenda: 24, Kurtz: 2 to hunter, path A 12/2/2020 7:01:38 PM Donating team Fireteam 576 has 4 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Kurtz: 4 to hunter, path A 12/2/2020 7:01:38 PM Donating team Fireteam 574 has 4 units with strength 2580. Status Staging No target planet No lurk planet. Ships: Tazenda: 4 to hunter, path B 12/2/2020 7:03:31 PM Donating team Fireteam 585 has 41 units with strength 2521. Status Assembling No target planet No lurk planet. Ships: Shan: 40, Reenskaug: 1 to hunter, path A 12/2/2020 7:04:46 PM Donating team Fireteam 592 has 31 units with strength 1193. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 31 to hunter, path A 12/2/2020 7:07:07 PM Donating team Fireteam 590 has 1 units with strength 852. Status Assembling No target planet No lurk planet. Ships: Tenebra: 1 to hunter, path A 12/2/2020 7:07:07 PM Donating team Fireteam 591 has 1 units with strength 559. Status Assembling No target planet No lurk planet. Ships: Herado: 1 to hunter, path A 12/2/2020 7:09:38 PM Donating team Fireteam 613 has 33 units with strength 1694. Status Assembling No target planet No lurk planet. Ships: Bressua: 33 to hunter, path A 12/2/2020 7:09:38 PM Donating team Fireteam 614 has 25 units with strength 2110. Status Assembling No target planet No lurk planet. Ships: Kurtz: 25 to hunter, path A 12/2/2020 7:10:28 PM Donating team Fireteam 614 has 5 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Bressua: 5 to hunter, path A 12/2/2020 7:10:28 PM Donating team Fireteam 616 has 52 units with strength 6792. Status Staging No target planet No lurk planet. Ships: Tazenda: 34, Kurtz: 18 to hunter, path B 12/2/2020 7:10:28 PM Donating team Fireteam 617 has 44 units with strength 4239. Status Staging No target planet No lurk planet. Ships: Tazenda: 22, Kurtz: 22 to hunter, path B 12/2/2020 7:10:28 PM Donating team Fireteam 618 has 48 units with strength 4879. Status Staging No target planet No lurk planet. Ships: Tazenda: 24, Kurtz: 24 to hunter, path B 12/2/2020 7:10:45 PM Donating team Fireteam 625 has 25 units with strength 1557. Status Assembling No target planet No lurk planet. Ships: Kurtz: 25 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 590 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 2 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 595 has 5 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Lederberg: 5 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 593 has 22 units with strength 2800. Status Staging No target planet No lurk planet. Ships: Rondelle: 22 to hunter, path B 12/2/2020 7:10:53 PM Donating team Fireteam 594 has 19 units with strength 2966. Status Staging No target planet No lurk planet. Ships: Rondelle: 19 to hunter, path B 12/2/2020 7:10:53 PM Donating team Fireteam 591 has 37 units with strength 2942. Status Staging No target planet No lurk planet. Ships: Reenskaug: 2, Rondelle: 35 to hunter, path B 12/2/2020 7:10:53 PM Donating team Fireteam 592 has 34 units with strength 2488. Status Staging No target planet No lurk planet. Ships: Reenskaug: 1, Rondelle: 33 to hunter, path B 12/2/2020 7:10:53 PM Donating team Fireteam 625 has 22 units with strength 1567. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 22 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 627 has 7 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Rondelle: 7 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 629 has 19 units with strength 1088. Status Assembling No target planet No lurk planet. Ships: Rondelle: 13, Lederberg: 6 to hunter, path A 12/2/2020 7:10:53 PM Donating team Fireteam 626 has 39 units with strength 3834. Status Staging No target planet No lurk planet. Ships: Reenskaug: 10, Rondelle: 28, Lederberg: 1 to hunter, path B 12/2/2020 7:11:01 PM Donating team Fireteam 590 has 38 units with strength 2015. Status Assembling No target planet No lurk planet. Ships: Basilica: 4, Shan: 34 to hunter, path A 12/2/2020 7:11:05 PM Donating team Fireteam 590 has 1 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Bressua: 1 to hunter, path A 12/2/2020 7:11:05 PM Donating team Fireteam 591 has 4 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 4 to hunter, path A 12/2/2020 7:11:05 PM Donating team Fireteam 593 has 37 units with strength 2756. Status Assembling No target planet No lurk planet. Ships: Kurtz: 37 to hunter, path A 12/2/2020 7:11:07 PM Donating team Fireteam 636 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 12/2/2020 7:12:55 PM Donating team Fireteam 640 has 18 units with strength 1111. Status Assembling No target planet No lurk planet. Ships: Herado: 18 to hunter, path A 12/2/2020 7:12:55 PM Donating team Fireteam 641 has 6 units with strength 1772. Status Assembling No target planet No lurk planet. Ships: Herado: 1, Reenskaug: 5 to hunter, path A 12/2/2020 7:16:06 PM Donating team Fireteam 645 has 19 units with strength 2798. Status Assembling No target planet No lurk planet. Ships: Tenebra: 19 to hunter, path A 12/2/2020 7:16:06 PM Donating team Fireteam 647 has 9 units with strength 558. Status Assembling No target planet No lurk planet. Ships: Herado: 9 to hunter, path A 12/2/2020 7:16:06 PM Donating team Fireteam 646 has 7 units with strength 2072. Status Staging No target planet No lurk planet. Ships: Herado: 7 to hunter, path B 12/2/2020 7:19:09 PM Donating team Fireteam 600 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Anacreon: 2 to hunter, path A 12/2/2020 7:19:53 PM Donating team Fireteam 601 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Bressua: 1 to hunter, path A 12/2/2020 7:22:39 PM Donating team Fireteam 607 has 12 units with strength 520. Status Assembling No target planet No lurk planet. Ships: Bressua: 12 to hunter, path A 12/2/2020 7:40:09 PM Donating team Fireteam 684 has 4 units with strength 306. Status Assembling No target planet No lurk planet. Ships: Herado: 2, Reenskaug: 2 to hunter, path A 12/2/2020 7:40:18 PM Donating team Fireteam 613 has 26 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Bressua: 26 to hunter, path A 12/2/2020 7:49:30 PM Donating team Fireteam 621 has 16 units with strength 2080. Status Assembling No target planet No lurk planet. Ships: Landin: 16 to hunter, path A 12/2/2020 7:50:11 PM Donating team Fireteam 628 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Landin: 1 to hunter, path A 12/2/2020 7:50:41 PM Donating team Fireteam 634 has 3 units with strength 1022. Status Assembling No target planet No lurk planet. Ships: Hopper: 3 to hunter, path A 12/2/2020 7:50:50 PM Donating team Fireteam 637 has 6 units with strength 1411. Status Assembling No target planet No lurk planet. Ships: Hopper: 6 to hunter, path A 12/2/2020 7:54:11 PM Donating team Fireteam 661 has 35 units with strength 1118. Status Assembling No target planet No lurk planet. Ships: Franke: 35 to hunter, path A 12/2/2020 7:54:13 PM Donating team Fireteam 666 has 2 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Franke: 2 to hunter, path A 12/2/2020 7:54:52 PM Donating team Fireteam 671 has 17 units with strength 736. Status Assembling No target planet No lurk planet. Ships: Franke: 17 to hunter, path A 12/2/2020 7:59:58 PM Donating team Fireteam 681 has 27 units with strength 1084. Status Assembling No target planet No lurk planet. Ships: Tazenda: 5, Kurtz: 22 to hunter, path A 12/2/2020 8:02:03 PM Donating team Fireteam 663 has 10 units with strength 2531. Status Assembling No target planet No lurk planet. Ships: Franke: 1, Tazenda: 3, Kurtz: 2, Altair: 4 to hunter, path A 12/2/2020 8:04:01 PM Donating team Fireteam 688 has 14 units with strength 2157. Status Assembling No target planet No lurk planet. Ships: Kurtz: 14 to hunter, path A 12/2/2020 8:05:18 PM Donating team Fireteam 693 has 15 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Franke: 14, Tazenda: 1 to hunter, path A 12/2/2020 8:05:18 PM Donating team Fireteam 694 has 12 units with strength 672. Status Assembling No target planet No lurk planet. Ships: Kurtz: 12 to hunter, path A 12/3/2020 6:51:48 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/3/2020 6:51:48 PM Boot up FleetOS (0.4662s) 12/3/2020 6:51:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/3/2020 6:51:48 PM Check System Logs For Rogue Intelligence (0.4665s) 12/3/2020 6:51:48 PM Game Version: 2.645 12/3/2020 6:51:48 PM Eject Trash Into Hyperspace (0.1888s) 12/3/2020 6:51:49 PM Check For Extra Modules (0.0642s) 12/3/2020 6:51:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/3/2020 6:51:49 PM Bring Cloaking Systems Online (0.3188s) 12/3/2020 6:51:49 PM Recalculate Speed Of Light (0.1537s) 12/3/2020 6:51:49 PM Optimize Comfort On Command Decks (0.0597s) 12/3/2020 6:51:49 PM Generating Framerates (0.0448s) 12/3/2020 6:51:49 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/3/2020 6:51:49 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/3/2020 6:51:49 PM Check Nearby Stellar Masses (0.4079s) 12/3/2020 6:51:50 PM Remembering Alamo (0.0378s) 12/3/2020 6:51:50 PM Boot Audio Comms (0.0199s) 12/3/2020 6:51:50 PM Establish Individual Audio Links (0.0362s) 12/3/2020 6:51:50 PM Prepare Explosions and Crackles (0.0708s) 12/3/2020 6:51:50 PM No resolution change was required. 12/3/2020 6:51:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/3/2020 6:51:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/3/2020 6:51:50 PM Refresh Optical Lensing (0.0273s) 12/3/2020 6:51:50 PM Revise Fundamental Physical Laws (0.0660s) 12/3/2020 6:51:50 PM Calculate Odds Of Success (0.0861s) 12/3/2020 6:51:50 PM Briefly Panic (0.5037s) 12/3/2020 6:51:51 PM Install Confidence Routines (1.0549s) 12/3/2020 6:51:52 PM Bring Commander Interface Online (0.5118s) 12/3/2020 6:51:52 PM Motivate All Crews (0.1325s) 12/3/2020 6:51:52 PM Locating Available Networks (0.1717s) 12/3/2020 6:51:52 PM Externalizing Patterns (0.1219s) 12/3/2020 6:51:52 PM Hooking Externals (0.0459s) 12/3/2020 6:51:52 PM Handlizing Hooks (0.0512s) 12/3/2020 6:51:53 PM Disengaging Constants (0.3709s) 12/3/2020 6:51:53 PM Late Axionic Computations (0.6710s) 12/3/2020 6:51:54 PM Suppressing Bad Thoughts (0.0353s) 12/3/2020 6:51:54 PM Sentinel Alertness Diagnostic (0.0200s) 12/3/2020 6:51:54 PM Connecting to Fleet Command (0.0261s) 12/3/2020 6:51:54 PM Thinking Of Advice (0.0299s) 12/3/2020 6:51:54 PM Degaussing Advice (0.2780s) 12/3/2020 6:51:54 PM Reading Alien Diaries (0.2328s) 12/3/2020 6:51:54 PM Naming All Known Planets (0.0510s) 12/3/2020 6:51:54 PM Remembering Speeds (0.0521s) 12/3/2020 6:51:54 PM Prioritizing Targets (0.0480s) 12/3/2020 6:51:54 PM Rebooting Sensor Arrays (0.0533s) 12/3/2020 6:51:54 PM Unloading Prismatic Grid (0.0617s) 12/3/2020 6:51:54 PM Thinking Of Objectives (0.0586s) 12/3/2020 6:51:55 PM Inhibiting Visual Scans (0.1835s) 12/3/2020 6:51:55 PM Synthesizing Vocals (0.0770s) 12/3/2020 6:51:55 PM Investigating Map Signatures (0.1349s) 12/3/2020 6:51:55 PM Ventilating Scenarios (0.0549s) 12/3/2020 6:51:55 PM Decontaminating Targeting Systems (0.0481s) 12/3/2020 6:51:55 PM Ejecting Tactical Core (0.0431s) 12/3/2020 6:51:55 PM Calibrating Formations (0.0389s) 12/3/2020 6:51:55 PM Intercepting Galactic Maps (0.0595s) 12/3/2020 6:51:55 PM Discharging Colored Ions (0.0556s) 12/3/2020 6:51:55 PM Replicating Ion Colors (0.0463s) 12/3/2020 6:51:55 PM Faction Diagnostics (0.1089s) 12/3/2020 6:51:55 PM Buffering Hackers (0.1137s) 12/3/2020 6:51:55 PM Inverting Death (0.0640s) 12/3/2020 6:51:56 PM Linear Field Variance (0.0661s) 12/3/2020 6:51:56 PM Charging Marks (0.0430s) 12/3/2020 6:51:56 PM Guarding The Posts (0.3092s) 12/3/2020 6:51:56 PM Range Manifolds (0.0499s) 12/3/2020 6:51:56 PM Purging ROFs (0.0419s) 12/3/2020 6:51:56 PM Manipulating Speeds (0.0539s) 12/3/2020 6:51:56 PM Detecting Projectiles (0.0339s) 12/3/2020 6:51:56 PM Grouping Flow Fields (0.0420s) 12/3/2020 6:51:56 PM Modulating Flow Field Groups (0.0701s) 12/3/2020 6:51:56 PM Designing Fleets (0.1722s) 12/3/2020 6:51:56 PM Thinking Of Technologies (0.0519s) 12/3/2020 6:51:56 PM Categorizing Starboard Sensors (0.0250s) 12/3/2020 6:51:56 PM Injecting Galactic Variables (0.0453s) 12/3/2020 6:51:57 PM Cooking Starfields (0.0734s) 12/3/2020 6:51:57 PM Scanning Distant Planets (0.6539s) 12/3/2020 6:51:57 PM Categorizing All Planets (0.0270s) 12/3/2020 6:51:57 PM Organizing Commands (0.0500s) 12/3/2020 6:51:57 PM Calculating Firing Cones (0.0120s) 12/3/2020 6:51:58 PM Wearing Ship Parts On Head (1.2006s) 12/3/2020 6:51:59 PM Re-Aligning Objectives (0.0307s) 12/3/2020 6:51:59 PM Sterilizing Test Chamber (0.0213s) 12/3/2020 6:52:06 PM Re-Route Anti-Matter (7.1567s) 12/3/2020 6:52:06 PM Issuing Orders (0.0891s) 12/3/2020 6:52:06 PM Augmenting Infusers (0.0385s) 12/3/2020 6:52:06 PM Infusing (0.1803s) 12/3/2020 6:52:06 PM Post-Proton Surge (0.0220s) 12/3/2020 6:52:06 PM Stimulate Modulation (0.0774s) 12/3/2020 6:52:07 PM ArcenAssetBundleCache.InstantiatedObjects: 965 12/3/2020 6:52:07 PM Load Surrogates (0.4899s) 12/3/2020 6:52:07 PM Final Checks (0.6368s) 12/3/2020 6:52:07 PM Load Historical Documents (0.0148s) 12/3/2020 6:52:07 PM 19.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.5s) Install Confidence Routines (1.1s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.7s) Degaussing Advice (0.3s) Guarding The Posts (0.3s) Scanning Distant Planets (0.7s) Wearing Ship Parts On Head (1.2s) Re-Route Anti-Matter (7.2s) Load Surrogates (0.5s) Final Checks (0.6s) 12/3/2020 6:52:08 PM Hello Steam user 'Crab' 12/3/2020 7:03:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/3/2020 7:03:08 PM Added the faction CPALogic. 12/3/2020 7:03:08 PM Added the faction EnragedMacrophage. 12/3/2020 7:03:08 PM Added the faction TamedMacrophage. 12/3/2020 7:03:09 PM Removed 44 self-referential planet links in this map. Harmless now. 12/3/2020 7:03:09 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 12/3/2020 7:03:09 PM PlayerAccount Crabby has now been put in control of faction 12. 12/3/2020 7:03:09 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/3/2020 7:03:09 PM loading as template 12/3/2020 7:03:09 PM Added the faction AIReserves. 12/3/2020 7:03:09 PM Added the faction AntiAIZombie. 12/3/2020 7:03:09 PM Added the faction AntiEveryoneZombie. 12/3/2020 7:03:09 PM Added the faction AntiPlayerZombie. 12/3/2020 7:03:09 PM Added the faction CPALogic. 12/3/2020 7:03:09 PM Added the faction EnragedMacrophage. 12/3/2020 7:03:09 PM Added the faction Mercenary. 12/3/2020 7:03:09 PM Added the faction TamedMacrophage. 12/3/2020 7:03:09 PM Fixed 124 missing planet factions. 12/3/2020 7:03:09 PM Finish load save in 732.7ms 12/3/2020 7:03:09 PM Start Generate Partial Map with D18Rings and seed 49511528 and planet count 110 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/3/2020 7:03:09 PM Removed 67 self-referential planet links in this map. Harmless now. 12/3/2020 7:03:09 PM PlayerAccount Crabby has now been put in control of faction 7. 12/3/2020 7:03:09 PM Fixed 2090 missing planet factions. 12/3/2020 7:03:09 PM Generate Partial Map Complete 147ms 12/3/2020 7:03:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.29 seconds ago. 12/3/2020 7:03:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\All My Friends.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/3/2020 7:03:58 PM Added the faction CPALogic. 12/3/2020 7:03:58 PM Added the faction EnragedMacrophage. 12/3/2020 7:03:58 PM Added the faction TamedMacrophage. 12/3/2020 7:03:58 PM PlayerAccount Crabby has now been put in control of faction 12. 12/3/2020 7:03:58 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/3/2020 7:03:58 PM loading as template 12/3/2020 7:03:58 PM Added the faction AIReserves. 12/3/2020 7:03:58 PM Added the faction AntiAIZombie. 12/3/2020 7:03:58 PM Added the faction AntiEveryoneZombie. 12/3/2020 7:03:58 PM Added the faction AntiPlayerZombie. 12/3/2020 7:03:58 PM Added the faction CPALogic. 12/3/2020 7:03:58 PM Added the faction EnragedMacrophage. 12/3/2020 7:03:58 PM Added the faction Mercenary. 12/3/2020 7:03:58 PM Added the faction TamedMacrophage. 12/3/2020 7:03:58 PM Fixed 162 missing planet factions. 12/3/2020 7:03:58 PM Finish load save in 264.0ms 12/3/2020 7:03:58 PM Start Generate Partial Map with Grid and seed 811118941 and planet count 81 and 21 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/3/2020 7:03:58 PM PlayerAccount Crabby has now been put in control of faction 7. 12/3/2020 7:03:58 PM Fixed 1701 missing planet factions. 12/3/2020 7:03:58 PM Generate Partial Map Complete 25ms 12/3/2020 7:03:58 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.06 seconds ago. 12/3/2020 7:05:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Subversion.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 12/3/2020 7:05:37 PM Added the faction CPALogic. 12/3/2020 7:05:37 PM Added the faction EnragedMacrophage. 12/3/2020 7:05:37 PM Added the faction TamedMacrophage. 12/3/2020 7:05:38 PM PlayerAccount Crabby has now been put in control of faction 12. 12/3/2020 7:05:38 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Marauders (Beacon) Human Resistance Fighters (Beacon) Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/3/2020 7:05:38 PM loading as template 12/3/2020 7:05:38 PM Added the faction AIReserves. 12/3/2020 7:05:38 PM Added the faction AntiAIZombie. 12/3/2020 7:05:38 PM Added the faction AntiEveryoneZombie. 12/3/2020 7:05:38 PM Added the faction AntiPlayerZombie. 12/3/2020 7:05:38 PM Added the faction CPALogic. 12/3/2020 7:05:38 PM Added the faction EnragedMacrophage. 12/3/2020 7:05:38 PM Added the faction Mercenary. 12/3/2020 7:05:38 PM Added the faction TamedMacrophage. 12/3/2020 7:05:38 PM Finish load save in 294.4ms 12/3/2020 7:05:38 PM Start Generate Partial Map with ClustersMicrocosm and seed 475593558 and planet count 100 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 12/3/2020 7:05:38 PM PlayerAccount Crabby has now been put in control of faction 7. 12/3/2020 7:05:38 PM Fixed 2200 missing planet factions. 12/3/2020 7:05:38 PM Generate Partial Map Complete 76ms 12/3/2020 7:05:38 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.10 seconds ago. 12/3/2020 7:06:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 12/3/2020 7:06:32 PM Added the faction CPALogic. 12/3/2020 7:06:32 PM Added the faction EnragedMacrophage. 12/3/2020 7:06:32 PM Added the faction TamedMacrophage. 12/3/2020 7:06:32 PM Removed 44 self-referential planet links in this map. Harmless now. 12/3/2020 7:06:32 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 12/3/2020 7:06:32 PM PlayerAccount Crabby has now been put in control of faction 12. 12/3/2020 7:06:32 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/3/2020 7:06:32 PM loading as template 12/3/2020 7:06:32 PM Added the faction AIReserves. 12/3/2020 7:06:32 PM Added the faction AntiAIZombie. 12/3/2020 7:06:32 PM Added the faction AntiEveryoneZombie. 12/3/2020 7:06:32 PM Added the faction AntiPlayerZombie. 12/3/2020 7:06:32 PM Added the faction CPALogic. 12/3/2020 7:06:32 PM Added the faction EnragedMacrophage. 12/3/2020 7:06:32 PM Added the faction Mercenary. 12/3/2020 7:06:32 PM Added the faction TamedMacrophage. 12/3/2020 7:06:32 PM Fixed 124 missing planet factions. 12/3/2020 7:06:32 PM Finish load save in 317.4ms 12/3/2020 7:06:32 PM Start Generate Partial Map with D18Rings and seed 1181749652 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 12/3/2020 7:06:32 PM Removed 68 self-referential planet links in this map. Harmless now. 12/3/2020 7:06:32 PM Fixed 2156 missing planet factions. 12/3/2020 7:06:32 PM Generate Partial Map Complete 78ms 12/3/2020 7:06:32 PM Start Generate FULL Map with D18Rings and seed 1181749652 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 12/3/2020 7:06:32 PM Removed 68 self-referential planet links in this map. Harmless now. 12/3/2020 7:06:33 PM Generate FULL Map Complete 200ms 12/3/2020 7:33:27 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/3/2020 7:33:27 PM Boot up FleetOS (0.2498s) 12/3/2020 7:33:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/3/2020 7:33:29 PM Check System Logs For Rogue Intelligence (1.5911s) 12/3/2020 7:33:29 PM Game Version: 2.645 12/3/2020 7:33:29 PM Eject Trash Into Hyperspace (0.0624s) 12/3/2020 7:33:29 PM Check For Extra Modules (0.0189s) 12/3/2020 7:33:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/3/2020 7:33:29 PM Bring Cloaking Systems Online (0.0330s) 12/3/2020 7:33:29 PM Recalculate Speed Of Light (0.0529s) 12/3/2020 7:33:29 PM Optimize Comfort On Command Decks (0.0439s) 12/3/2020 7:33:29 PM Generating Framerates (0.0179s) 12/3/2020 7:33:29 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/3/2020 7:33:29 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/3/2020 7:33:29 PM Check Nearby Stellar Masses (0.0399s) 12/3/2020 7:33:29 PM Remembering Alamo (0.0170s) 12/3/2020 7:33:29 PM Boot Audio Comms (0.0079s) 12/3/2020 7:33:29 PM Establish Individual Audio Links (0.0140s) 12/3/2020 7:33:29 PM Prepare Explosions and Crackles (0.0209s) 12/3/2020 7:33:29 PM No resolution change was required. 12/3/2020 7:33:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/3/2020 7:33:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/3/2020 7:33:29 PM Refresh Optical Lensing (0.0120s) 12/3/2020 7:33:29 PM Revise Fundamental Physical Laws (0.0220s) 12/3/2020 7:33:29 PM Calculate Odds Of Success (0.0229s) 12/3/2020 7:33:29 PM Briefly Panic (0.3331s) 12/3/2020 7:33:30 PM Install Confidence Routines (0.2773s) 12/3/2020 7:33:30 PM Bring Commander Interface Online (0.0928s) 12/3/2020 7:33:30 PM Motivate All Crews (0.0359s) 12/3/2020 7:33:30 PM Locating Available Networks (0.0229s) 12/3/2020 7:33:30 PM Externalizing Patterns (0.0190s) 12/3/2020 7:33:30 PM Hooking Externals (0.0060s) 12/3/2020 7:33:30 PM Handlizing Hooks (0.0110s) 12/3/2020 7:33:30 PM Disengaging Constants (0.0220s) 12/3/2020 7:33:30 PM Late Axionic Computations (0.0618s) 12/3/2020 7:33:30 PM Suppressing Bad Thoughts (0.0080s) 12/3/2020 7:33:30 PM Sentinel Alertness Diagnostic (0.0070s) 12/3/2020 7:33:30 PM Connecting to Fleet Command (0.0109s) 12/3/2020 7:33:30 PM Thinking Of Advice (0.0080s) 12/3/2020 7:33:30 PM Degaussing Advice (0.0180s) 12/3/2020 7:33:30 PM Reading Alien Diaries (0.0150s) 12/3/2020 7:33:30 PM Naming All Known Planets (0.0080s) 12/3/2020 7:33:30 PM Remembering Speeds (0.0090s) 12/3/2020 7:33:30 PM Prioritizing Targets (0.0089s) 12/3/2020 7:33:30 PM Rebooting Sensor Arrays (0.0070s) 12/3/2020 7:33:30 PM Unloading Prismatic Grid (0.0080s) 12/3/2020 7:33:30 PM Thinking Of Objectives (0.0070s) 12/3/2020 7:33:30 PM Inhibiting Visual Scans (0.0130s) 12/3/2020 7:33:30 PM Synthesizing Vocals (0.0070s) 12/3/2020 7:33:30 PM Investigating Map Signatures (0.0149s) 12/3/2020 7:33:30 PM Ventilating Scenarios (0.0060s) 12/3/2020 7:33:30 PM Decontaminating Targeting Systems (0.0100s) 12/3/2020 7:33:30 PM Ejecting Tactical Core (0.0080s) 12/3/2020 7:33:30 PM Calibrating Formations (0.0070s) 12/3/2020 7:33:30 PM Intercepting Galactic Maps (0.0110s) 12/3/2020 7:33:30 PM Discharging Colored Ions (0.0145s) 12/3/2020 7:33:30 PM Replicating Ion Colors (0.0059s) 12/3/2020 7:33:30 PM Faction Diagnostics (0.0140s) 12/3/2020 7:33:30 PM Buffering Hackers (0.0159s) 12/3/2020 7:33:30 PM Inverting Death (0.0060s) 12/3/2020 7:33:30 PM Linear Field Variance (0.0120s) 12/3/2020 7:33:30 PM Charging Marks (0.0090s) 12/3/2020 7:33:30 PM Guarding The Posts (0.1082s) 12/3/2020 7:33:30 PM Range Manifolds (0.0060s) 12/3/2020 7:33:30 PM Purging ROFs (0.0100s) 12/3/2020 7:33:30 PM Manipulating Speeds (0.0069s) 12/3/2020 7:33:30 PM Detecting Projectiles (0.0100s) 12/3/2020 7:33:30 PM Grouping Flow Fields (0.0259s) 12/3/2020 7:33:30 PM Modulating Flow Field Groups (0.0349s) 12/3/2020 7:33:30 PM Designing Fleets (0.0339s) 12/3/2020 7:33:30 PM Thinking Of Technologies (0.0150s) 12/3/2020 7:33:30 PM Categorizing Starboard Sensors (0.0080s) 12/3/2020 7:33:31 PM Injecting Galactic Variables (0.0120s) 12/3/2020 7:33:31 PM Exploding Starfields (0.0209s) 12/3/2020 7:33:31 PM Pillaging Distant Planets (0.1756s) 12/3/2020 7:33:31 PM Categorizing All Planets (0.0060s) 12/3/2020 7:33:31 PM Organizing Commands (0.0259s) 12/3/2020 7:33:31 PM Calculating Firing Cones (0.0050s) 12/3/2020 7:33:31 PM Holding Ship Parts For Comfort (0.2593s) 12/3/2020 7:33:31 PM Re-Aligning Objectives (0.0160s) 12/3/2020 7:33:31 PM Sterilizing Test Chamber (0.0100s) 12/3/2020 7:33:34 PM Transgressing Quanta (3.4587s) 12/3/2020 7:33:35 PM Issuing Orders (0.0209s) 12/3/2020 7:33:35 PM Augmenting Infusers (0.0080s) 12/3/2020 7:33:35 PM Infusing (0.0209s) 12/3/2020 7:33:35 PM Post-Proton Surge (0.0060s) 12/3/2020 7:33:35 PM Stimulate Modulation (0.0240s) 12/3/2020 7:33:35 PM ArcenAssetBundleCache.InstantiatedObjects: 965 12/3/2020 7:33:35 PM Load Surrogates (0.0698s) 12/3/2020 7:33:35 PM Final Checks (0.2294s) 12/3/2020 7:33:35 PM Load Historical Documents (0.0040s) 12/3/2020 7:33:35 PM 8.0 seconds total load time. Check System Logs For Rogue Intelligence (1.6s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Holding Ship Parts For Comfort (0.3s) Transgressing Quanta (3.5s) 12/3/2020 7:33:35 PM Hello Steam user 'Crab' 12/3/2020 7:33:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:39 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Shot had no origin system, so discarding triedForOrigin: True 12/3/2020 7:33:40 PM Finish load save in 520.2ms 12/4/2020 6:55:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/4/2020 6:55:52 PM Boot up FleetOS (0.5309s) 12/4/2020 6:55:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/4/2020 6:55:52 PM Check System Logs For Rogue Intelligence (0.4904s) 12/4/2020 6:55:52 PM Game Version: 2.645 12/4/2020 6:55:52 PM Eject Trash Into Hyperspace (0.1975s) 12/4/2020 6:55:52 PM Check For Extra Modules (0.0570s) 12/4/2020 6:55:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/4/2020 6:55:53 PM Bring Cloaking Systems Online (0.1992s) 12/4/2020 6:55:53 PM Recalculate Speed Of Light (0.1030s) 12/4/2020 6:55:53 PM Optimize Comfort On Command Decks (0.0970s) 12/4/2020 6:55:53 PM Generating Framerates (0.0511s) 12/4/2020 6:55:53 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 12/4/2020 6:55:53 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 12/4/2020 6:55:53 PM Check Nearby Stellar Masses (0.5810s) 12/4/2020 6:55:54 PM Remembering Alamo (0.0951s) 12/4/2020 6:55:54 PM Boot Audio Comms (0.0219s) 12/4/2020 6:55:54 PM Establish Individual Audio Links (0.0301s) 12/4/2020 6:55:54 PM Prepare Explosions and Crackles (0.0837s) 12/4/2020 6:55:54 PM No resolution change was required. 12/4/2020 6:55:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/4/2020 6:55:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 12/4/2020 6:55:54 PM Refresh Optical Lensing (0.0368s) 12/4/2020 6:55:54 PM Revise Fundamental Physical Laws (0.0883s) 12/4/2020 6:55:54 PM Calculate Odds Of Success (0.1460s) 12/4/2020 6:55:55 PM Briefly Panic (1.0881s) 12/4/2020 6:55:56 PM Install Confidence Routines (0.6204s) 12/4/2020 6:55:56 PM Bring Commander Interface Online (0.2528s) 12/4/2020 6:55:56 PM Motivate All Crews (0.0562s) 12/4/2020 6:55:56 PM Locating Available Networks (0.1088s) 12/4/2020 6:55:56 PM Externalizing Patterns (0.1050s) 12/4/2020 6:55:56 PM Hooking Externals (0.0300s) 12/4/2020 6:55:56 PM Handlizing Hooks (0.0219s) 12/4/2020 6:55:57 PM Disengaging Constants (0.2488s) 12/4/2020 6:55:57 PM Late Axionic Computations (0.4244s) 12/4/2020 6:55:57 PM Suppressing Bad Thoughts (0.0499s) 12/4/2020 6:55:57 PM Sentinel Alertness Diagnostic (0.0388s) 12/4/2020 6:55:57 PM Connecting to Fleet Command (0.0443s) 12/4/2020 6:55:57 PM Thinking Of Advice (0.0418s) 12/4/2020 6:55:57 PM Degaussing Advice (0.2131s) 12/4/2020 6:55:57 PM Reading Alien Diaries (0.1360s) 12/4/2020 6:55:57 PM Naming All Known Planets (0.0290s) 12/4/2020 6:55:58 PM Remembering Speeds (0.0280s) 12/4/2020 6:55:58 PM Prioritizing Targets (0.0249s) 12/4/2020 6:55:58 PM Rebooting Sensor Arrays (0.0229s) 12/4/2020 6:55:58 PM Unloading Prismatic Grid (0.0294s) 12/4/2020 6:55:58 PM Thinking Of Objectives (0.0306s) 12/4/2020 6:55:58 PM Inhibiting Visual Scans (0.0743s) 12/4/2020 6:55:58 PM Synthesizing Vocals (0.0276s) 12/4/2020 6:55:58 PM Investigating Map Signatures (0.0630s) 12/4/2020 6:55:58 PM Ventilating Scenarios (0.0239s) 12/4/2020 6:55:58 PM Decontaminating Targeting Systems (0.0281s) 12/4/2020 6:55:58 PM Ejecting Tactical Core (0.0314s) 12/4/2020 6:55:58 PM Calibrating Formations (0.0258s) 12/4/2020 6:55:58 PM Intercepting Galactic Maps (0.0379s) 12/4/2020 6:55:58 PM Discharging Colored Ions (0.0471s) 12/4/2020 6:55:58 PM Replicating Ion Colors (0.0260s) 12/4/2020 6:55:58 PM Faction Diagnostics (0.0490s) 12/4/2020 6:55:58 PM Buffering Hackers (0.0651s) 12/4/2020 6:55:58 PM Inverting Death (0.0309s) 12/4/2020 6:55:58 PM Linear Field Variance (0.0281s) 12/4/2020 6:55:58 PM Charging Marks (0.0210s) 12/4/2020 6:55:59 PM Guarding The Posts (0.4226s) 12/4/2020 6:55:59 PM Range Manifolds (0.0620s) 12/4/2020 6:55:59 PM Purging ROFs (0.0370s) 12/4/2020 6:55:59 PM Manipulating Speeds (0.0411s) 12/4/2020 6:55:59 PM Detecting Projectiles (0.0420s) 12/4/2020 6:55:59 PM Grouping Flow Fields (0.0480s) 12/4/2020 6:55:59 PM Modulating Flow Field Groups (0.0851s) 12/4/2020 6:55:59 PM Designing Fleets (0.1502s) 12/4/2020 6:55:59 PM Thinking Of Technologies (0.0657s) 12/4/2020 6:55:59 PM Categorizing Starboard Sensors (0.0286s) 12/4/2020 6:55:59 PM Injecting Galactic Variables (0.0404s) 12/4/2020 6:55:59 PM Surrounding Starfields (0.0599s) 12/4/2020 6:56:00 PM Resizing Distant Planets (0.6401s) 12/4/2020 6:56:00 PM Categorizing All Planets (0.0089s) 12/4/2020 6:56:00 PM Organizing Commands (0.0400s) 12/4/2020 6:56:00 PM Calculating Firing Cones (0.0120s) 12/4/2020 6:56:01 PM Splitting Ship Parts Into Smaller Parts (0.8163s) 12/4/2020 6:56:01 PM Re-Aligning Objectives (0.1084s) 12/4/2020 6:56:01 PM Sterilizing Test Chamber (0.0616s) 12/4/2020 6:56:08 PM Break Target Into Component Compounds (6.7918s) 12/4/2020 6:56:08 PM Issuing Orders (0.0172s) 12/4/2020 6:56:08 PM Augmenting Infusers (0.0354s) 12/4/2020 6:56:08 PM Infusing (0.1959s) 12/4/2020 6:56:08 PM Post-Proton Surge (0.0210s) 12/4/2020 6:56:08 PM Stimulate Modulation (0.0325s) 12/4/2020 6:56:08 PM ArcenAssetBundleCache.InstantiatedObjects: 965 12/4/2020 6:56:08 PM Load Surrogates (0.2709s) 12/4/2020 6:56:09 PM Final Checks (0.2921s) 12/4/2020 6:56:09 PM Load Historical Documents (0.0060s) 12/4/2020 6:56:09 PM 17.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.6s) Briefly Panic (1.1s) Install Confidence Routines (0.6s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.4s) Guarding The Posts (0.4s) Resizing Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.8s) Break Target Into Component Compounds (6.8s) Load Surrogates (0.3s) Final Checks (0.3s) 12/4/2020 6:56:09 PM Hello Steam user 'Crab' 12/4/2020 6:57:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:02 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:03 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Shot had no origin system, so discarding triedForOrigin: True 12/4/2020 6:57:04 PM Finish load save in 2,731.0ms 12/4/2020 7:28:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\Second.save Source1: AnythingElse Source3: LoadingSaveGame 12/4/2020 7:28:27 PM Finish load save in 397.6ms 12/4/2020 8:05:43 PM Donating team Fireteam 50 has 65 units with strength 4120. Status Staging No target planet No lurk planet. Ships: Terel: 16, Bader: 33, Topira: 16 to hunter, path B 12/4/2020 8:05:43 PM Donating team Fireteam 48 has 68 units with strength 4892. Status Staging No target planet No lurk planet. Ships: Terel: 6, Bader: 44, Topira: 18 to hunter, path B 12/4/2020 8:05:43 PM Donating team Fireteam 47 has 89 units with strength 4313. Status Staging No target planet No lurk planet. Ships: Terel: 33, Bader: 23, Topira: 33 to hunter, path B 12/4/2020 8:05:43 PM Donating team Fireteam 49 has 47 units with strength 4458. Status Staging No target planet No lurk planet. Ships: Terel: 2, Bader: 28, Topira: 17 to hunter, path B 12/4/2020 8:24:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\Third.save Source1: AnythingElse Source3: LoadingSaveGame 12/4/2020 8:24:45 PM Finish load save in 274.5ms 12/4/2020 8:38:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 12/4/2020 8:38:01 PM Added the faction CPALogic. 12/4/2020 8:38:01 PM Added the faction EnragedMacrophage. 12/4/2020 8:38:01 PM Added the faction TamedMacrophage. 12/4/2020 8:38:01 PM Removed 44 self-referential planet links in this map. Harmless now. 12/4/2020 8:38:01 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 12/4/2020 8:38:01 PM PlayerAccount Crabby has now been put in control of faction 12. 12/4/2020 8:38:01 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Macrophage Infestation - Enraged Cross Planet Attack (Beacon) Missing Faction (Beacon) Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 12/4/2020 8:38:01 PM loading as template 12/4/2020 8:38:01 PM Added the faction AIReserves. 12/4/2020 8:38:01 PM Added the faction AntiAIZombie. 12/4/2020 8:38:01 PM Added the faction AntiEveryoneZombie. 12/4/2020 8:38:01 PM Added the faction AntiPlayerZombie. 12/4/2020 8:38:01 PM Added the faction CPALogic. 12/4/2020 8:38:01 PM Added the faction EnragedMacrophage. 12/4/2020 8:38:01 PM Added the faction Mercenary. 12/4/2020 8:38:01 PM Added the faction TamedMacrophage. 12/4/2020 8:38:01 PM Fixed 124 missing planet factions. 12/4/2020 8:38:01 PM Finish load save in 349.1ms 12/4/2020 8:38:01 PM Start Generate Partial Map with D18Rings and seed 1062653755 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 12/4/2020 8:38:02 PM Removed 71 self-referential planet links in this map. Harmless now. 12/4/2020 8:38:02 PM Fixed 2178 missing planet factions. 12/4/2020 8:38:02 PM Generate Partial Map Complete 92ms 12/4/2020 8:38:02 PM Start Generate FULL Map with D18Rings and seed 1062653755 and planet count 110 and 22 factions (AnythingElse LoadingQuickStart) 12/4/2020 8:38:02 PM Removed 71 self-referential planet links in this map. Harmless now. 12/4/2020 8:38:02 PM Generate FULL Map Complete 274ms 12/4/2020 9:03:36 PM Donating team Fireteam 5 has 5 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Joshi: 5 to hunter, path A